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    Version: 1.0 | Updated: 07/18/07 | Search Guide | Bookmark Guide

    Crayon Shin-Chan: Orato Poi Poi
    NES 1993
    Version: 1.0
    Crayon Shin-chan is a Japanese manga and anime series. The series follows the
    antics of five-year-old Shinnosuke Nohara and his parents, neighbors, friends,
    dog and many others. The series is called "Crayon Shin-chan" because "crayon"
    signifies the fact that Shin-chan goes to kindergarten, and that the unique
    coloration makes it appear as if the characters are drawn with crayons. "Shin-
    chan" is the affectionate name for the main character.
    The game was also released for the Bandai Datach Joint ROM system, a piece of
    hardware that is plugged into the NES itself and then the cartridges get
    inserted into that system instead. The cartridge is different and it can only
    be used in the barcode reader, but it doesn't actually use the reader thus does
    not add anything more to the game than the standard version. In other words,
    both games are identical. The Datach version was most likely only released to
    promote the hardware at the time.
    D-Pad         Move Shin-Chan up and down, menu selections
    A             Throw Blocks
    B             Switch Blocks
    START         Pause/Resume
    SELECT        Cycle through menus
    The screen is split into two areas for both players. The only thing they share
    is the game area itself, and the comment at the bottom of the screen. You can
    ignore that, especially if you do not speak/read Japanese.
    Assuming you are the left player, the box above your head is for the upcoming
    styles. For example, if you have the card symbols it may display heart and
    diamond. The box to the right is for collecting each shape, more on that in the
    next section. Your display picture is below your area, and the number that is
    shown to the right of that is used for counting down cards. Also more on that
    As mentioned earlier, the center takes up the gaming area. The opponents face
    off with each other on the sides, their end zones, and the cards are all
    placed in the middle between them.
    The main menu has three options. The top is the quest/adventure mode. You will
    have a story that has characters battling you from the easiest to the hardest.
    When you start this, the game will ask at what speed you want to play. The
    easiest is the turtle at the top and it gets faster the lower you go. You can
    skip the story events with the START button to get right into the action game.
    You must beat every opponent to win the game, and you only have 3 lives to get
    through it. When you lose, use the top option to retry or the bottom option to
    give up on your quest.
    The second option is for custom mode. You can select your own choices for
    a single game. Here are these options:
    - Speed:      Select a game speed, turtle being the slowest, the hare being the
    - Style:      Select the card styles, there isn't much different about them.
    	      If you are used to one style it is easier to stick to it, but the
    	      adventure mode will switch so you might want to practice some
    	      with all.
    - Level:      This is for the number of cards the computer requires to reach
    	      0. Yours is always at 100, but you can pick from 80, 100 or 120
    	      for the opponent.
    - Opponent:   The opponents are of different difficulty, ranging from the cat
                  to the guy in shades. You cannot pick the boss of the adventure
                  mode, however.
    Therefore, the easiest game would be on Turtle speed, Level 1, against the cat.
    The third option is for 2-Player mode. Here you can set the same options as the
    custom mode, but instead of Level and Opponent you get to pick who has what
    number of cards to win the countdown. This can range from as low as 20 to SSS
    which means that player cannot win this way. The numbers on the right of these
    selections is your current win/loss record. As you start a new game it will say
    00 for everything, but after each game this will be updated like the screen
    immediately following a win or loss.
    The aim of the game is to push one of the red solid blocks from the center into
    the opponents end zone. To do so, you throw cards into the rows and attempt to
    push them over to the other side. The cards aren't hard-linked to each other as
    it may appear. They cover two adjacent rows, but once one of them hits another
    card or block, the second one will continue being thrown until it also hits
    If there is no card in front of the red solid block, it will move over one tile
    from any kind of shape. To get it moving when there are already cards blocking
    the path, hitting the first one from your side with the same style will make
    one disappear and the other one move over one tile along with all the others in
    that row.
    When two or more of the same style collide vertically, they will all disappear
    including horizontally connected ones in this chain. This style will be noted
    in the long box at the top, on your side of the screen. If you get all four
    styles in the box, the next two cards will be stars instead. A star will remove
    any style card on your side of the solid block in the row you throw it into,
    and also push the solid block two tiles over to the opponent's side.
    For every card you have made vanish, the number in the bottom box will count
    down to zero. By getting this number down to 000 you can also win the round.
    Cards can also disappear into your own end zone, but they don't harm you in any
    way. This means that often the row changes and it may be possible to push it
    along with another style than before. Don't think all is lost when they are
    piling up against your side, only the red block is dangerous near your zone.
    This is largely an action game with some strategy elements, rather than the
    other way around. Although it is true that you must be a quick thinker, the
    opponent's moves often disrupt your strategy which makes it hard to plan ahead.
    The game also stops a lot when there are things going on in the middle of the
    Try to aim at one area where one or more red solid blocks have advanced further
    to the opponent's end zone. Whereas you must watch out for all rows, pushing
    one ahead may hasten the opponent's failure by quite a bit.
    Always aim to get the stars, they do not only clear away lots of cards you have
    on your side and making it easier to overview the situation at hand, but
    pushing the red blocks two tiles is invaluable at any point in the game. As
    soon as you have used them up see if you finish off the opponent with some
    follow-up throws, else get going on another four-symbol collection for the next
    two stars.
    Counting down to 000 is nice secondary way to win, but the opponent (even the
    easiest) tend to be faster at throwing the cards. This is more of a gameplay
    issue, rather than speed of reflexes. Take that number as a bonus condition to
    win the game, but you might find yourself in trouble of defeat when the game
    drags on too long in the zone.
    If the adventure mode seems too much to handle, get practicing with different
    options in the custom mode.
    Good luck!
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    their site or in their own guide. Remember this was posted on GameFAQs first if
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