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    FAQ/Walkthrough by CMoriarty

    Version: Final | Updated: 10/17/01 | Search Guide | Bookmark Guide

           -Castlevania- for the Nintendo Entertainment System
              "The Complete Guide to Castlevania on the NES"
                          By Colin Moriarty
                    E-Mail Address: cmoriarty311@cs.com
                 Version FINAL - Released October 17, 2001
    PLEASE NOTE: This document was created using Microsoft Word with a 7" 
    width, and is best viewed using either your browser (preferably MSIE 5.0 
    or higher), and a screen setting of 800x600 pixels or more. If the guide 
    seems jumbled up and not quite right looking, it's not the guide, but 
    your screen and computer settings. If you do experience this problem, you 
    probably have your screen settings on 640x480 pixels or less, which is 
    rare but hey, it could be you. Sorry about whatever problems this may 
    IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
    GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
    I.).......... - Disclaimer and Legal Information
    II.)......... - Introduction
    III.)........ - Versions of this 'Complete Guide'
    IV.)......... - Controls
    V.).......... - Characters 
    VI.)......... - Items and Weapons (upgrades, et cetera)
    VII.)........ - Monsters
    VIII.)....... - *WALKTHROUGH*
    IX.)......... - Frequently Asked Questions (FAQ)
    X.).......... - Special Thanks, About the Author, and Closing Notes
         ********** *** ***** ***********
    This guide/FAQ/walkthrough is copyrighted (c) 2001 to Colin Moriarty, and 
    is the intellectual property of Colin Moriarty. This 
    guide/FAQ/walkthrough is only to be found on GameFAQs 
    (http://www.gamefaqs.com). If you are reading and/or found this file 
    ANYWHERE else but GameFAQs, please contact the author, Colin Moriarty, 
    immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is 
    protected under International Copyright Laws, and it is prohibited to 
    take any piece of this document and reproduce it in anyway without the 
    written consent of the author, Colin Moriarty. Any website or other 
    medium found to have this document without permission will be dealt with 
    to the fullest extent of the law. 
    Please don't e-mail me and ask to have this document on your webpage. 
    It's too frustrating for me to keep track of all of the webpages that 
    have my document(s) on their page, especially the smaller, domain-less 
    fan sites. GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE 
    ONLY webpage allowed to have this document on his website, GameFAQs.com. 
    CjayC, owner and operator of GameFAQs is the only person allowed to use 
    this document on a webpage, so please, I repeat once more, no e-mails 
    regarding using this document on your webpage. If you do e-mail me about 
    it, your e-mail will be promptly erased and ignored. 
    You ARE allowed to download this off of GameFAQs and keep it on your 
    computer's harddrive for personal use, as long as the document is no 
    edited or otherwise distributed except for personal use. You can even 
    print out the entire FAQ or portions therein to share with a friend who 
    also needs help in the game. Just please don't distribute it as your own, 
    sell it for profit, et cetera. Well, you guys get the idea.
    Welcome to the world of Castlevania. Originally released on the Famicom 
    system in Japan in 1987, this classic game was released on the Ninteno 
    Entertainment System later that same year in the United States and 
    elsewhere. This game marks the beginning of the extremely successful 
    series of games to be released with the Castlevania name afterwards, 
    including, but not held to; Castlevania II: Simon's Quest (NES), 
    Castlevania III: Dracula's Curse (NES), the three Game Boy Castlevania 
    games, Castlevania: SOTN (PSX), et cetera. All classics, all great 
    [this is the introduction from the instruction booklet that came with the 
    game, copyrighted to Konami!]
    Good Eeeevening!
    Step into the shadows of the deadliest dwelling on earth.  You've arrived
    at Castlevania, and you're here on business:
    To destroy forever the Curse of the Evil Count.
    Unfortunately, everybody's home this evening.  Bat, ghosts, every kind of
    creature you can imagine.  You'll find 'em all over the place, if they
    don't find you first.
    Because you've got to get through six monstrous floors before you even
    meet up with the Master of the House.  Your Magic Whip will help, and
    you'll probably find a weapon or two along the way.
    But once you make it to the tower, you can count on a Duel to the Death.
    The Count has waited 100 years for a rematch.  He's ready.  Are you?
    This game is definetly the most simplistic of the series, and with only 
    six unique stages, it's the shortest as well. It doesn't mean that this 
    game still isn't fun, 'nor isn't it a challenge. It is both challenging 
    and difficult. The first few stages are a synch, but have fun with the 
    last two or three stages. =) Anyway, onward!
    This complete guide has only one version so far, that being version 1.0. 
    It will naturally be updated as need be, whether it be new information 
    or e-mail changes, et cetera. So, for now...
    1.) Version 1.0 - Initial Release (released November 02, 2000)
    2.) Version 2.0 - Fixed some faulty areas and spelling, letting all you 
    Castlevania fans know that my Castlevania 2: Simon's Quest guide is now 
    out as well. Also, I know that the last stage of the game isn't yet 
    covered in this guide. I'm getting there, I really am! (released 
    February 1, 2001)
    3.) Version 2.5 - The guide and walkthroughs are now complete, this 
    guide's next version will be it's final version, so keep a lookout for 
    that. (released June 14, 2001) 
    4.) Version FINAL - Basically I fixed up some odds and ends on the guide, 
    and this is now the final version of the guide. (released October 17, 
    Below I will draw a NES controller with simple ASCII art, and then, 
    after this illustration, I will explain what each button does on the 
    controller, so you know what you're doing. It's not hard to figure out, 
    this controller only has two buttons and a D-Pad (and start and select, 
    no one cares about those!). But this is a -complete- guide! =)
                               |                                 |
                               |   _                Nintendo     |
                               | _| |_                           |
              [D-Pad] -------->||_ 0 _| SELECT START    A    B   |
                               |  |_|    [  ]   [  ]    o    o   |
                               |                       o o  o o  |
    D-Pad - The D-Pad is the directional pad, and, like in all videogames, 
    controls the direction in which the character or object you're 
    controlling moves. In Castlevania, you can control the direction in 
    which Simon Belmont is moving. (the only character you can control in 
    this particular game). Also, pushing a certain direction while jumping 
    (A button) controls which way you jump. Holding down B while pressing up 
    allows you to throw or use your special weapon.
    Select - No function in this game.
    Start - Press this button to pause your game.
    A - A's function is to jump. Press A while holding down the D-Pad in the 
    direction which you want to jump towards to jump in that direction.
    B - B is the main button you'll be using. Press B while facing an enemy 
    (or not facing an enemy, whichever) to use your whip. A few other 
    tricks. Press A and hit B to hit candles in the air for the item they 
    hold, and also, hold up on the D-Pad while pressing B to use your 
    special weapon, if you have one at the time.
    There are many characters in this game. I will basically list the six 
    bosses and Simon Belmont. Here! (keep in mind that although the bosses 
    are listed below and there are some strategy on how to beat them, the 
    walkthrough possess more in-depth strategies on each boss).
    Name.......... Simon Belmont
    Occupation.... Vampire Hunter
    Weapon(s)..... Whip, Dagger, Holy Water, Boomerang, Axe, Stop Watch
    Description... Simon Belmont is a decendent of the great Belmont family 
    which is known for their vampire hunting heritage, and their great skill 
    at protecting the common person from the threat of vampires. In this 
    game, this is the character you control, and you'll have to control him 
    through six perilous stages, through Count Dracula's five henchmen, and, 
    eventually, to Count Dracula himself.
    Name.......... Vampire Bat
    Occupation.... Protector of the Castle's Entrance
    Weapon(s)..... Fireballs, Swooping
    Description... The Vampire Bat is the first, and weakest boss you come 
    across on your journey. It is this bat's job to protect the entrance 
    area of Count Dracula's castle. He flies in the air and swoops down on 
    his enemies on occassion, so make sure to have the axe handy to hit him 
    while he's airborne.
    Name.......... Medusa
    Occupation.... Stone Goddess, protector of the tower
    Weapon(s)..... Stone Gaze, Snakes
    Description... Medusa, the mythilogical creature that turns men to stone 
    when making eye contact with her enemy, isn't exactly a challenge in 
    this game. The protector of Count Dracula's tower, Medusa is only a 
    menace if you make it to her lair with next to no energy. The stop watch 
    and the holy water are both useful weapons against this foe.
    Name.......... Mummies
    Occupation.... Twin protectors of the castle turrets
    Weapon(s)..... Flying Bandages, simple run-ins!
    Description... These two mummies, the guards of the castle's upper 
    surface, roof, and turrets, are a threat simply beacause there are two! 
    Although the dagger weakens them greatly, you are better off getting the 
    two mummies close together and whipping them to death. Be careful, and 
    watch your back until one is dead, then it's easy sailing from there.
    Name.......... Frankenstein [and Igor]
    Occupation.... Creation of Mad Scientists [pet of Frank]
    Weapon(s)..... Mainly, Igor.
    Description... Frankenstein's main threat stems from the fact that his 
    pet, Igor, is very agile, quick, and pretty damn intelligent as to how 
    to injure you as well. The key to defeating Frankenstein is to first 
    defeat his counterpart. See the walkthrough for more on this potential 
    Name.......... Death (Grim Reaper)
    Occupation.... Second In Command
    Weapon(s)..... Scythes
    Description... Death, also known as the Grim Reaper, is Dracula's second 
    in command, and will risk it all to stop Simon Belmont from reaching his 
    master, Count Dracula. Death is easily the most difficult boss in the 
    game, and for god reason. The fact that he is quick, can teleport, and 
    shoots many-a scythe at one time justifies this. However, even Death 
    himself can die, with the right strategy.
    Name.......... Count Dracula
    Occupation.... Count of Transylvania's Castle
    Weapon(s)..... He's Dracula!
    Description... Count Dracula is indeed a hard foe to defeat, but he's 
    not as hard as Death if you know what you're doing. The man himself has 
    a whole slew of attacks up his sleve, but it's certainly no coincidence 
    that the one special weapon shaped like a cross can be your most useful 
    ally on The Man Himself! That's right, the boomerang can do him in 
    quickly and effectivly if you use it properly.
         ***** *** *******
    Small Heart (worth one heart) - Collect these from candles, this is the 
    most abundant kind of heart you'll find, and is worth one heart.
    Big Heart (worth five hearts) - Collect these from candles, these are 
    around, but much more rare then the small hearts. These are worth five 
    Whip Powerups - Found in candles and enemies, these items powerup your 
    whip to a longer, more powerful whip. There are three degrees of whips.
    Cross and Chain - These are found in candles. When touched, all enemies 
    on the screen will disappear instantly.
    Gold Fluid - This fluid, found in gold containers, makes Simon invisible 
    for a certain amount of time, immune to all outside attacks. Can be 
    found in both candles and enemies.
    Money Bags, et cetera - These bags, chests, and crowns are worth 
    anywhere from 100 to several thousand points. The higher valued ones are 
    difficult to acquire, usually it must be aquired via a secret.
    II - Allows a special weapon to be shot twice at once. Found in candles 
    and faulty blocks.
    III - Allows a special weapon to be shot three times at once. Found in 
    candles and faulty blocks.
    Roast Beef - Found in faulty blocks, this revives all of your lost 
    energy. Rare and useful.
    Dagger - My personal favorite special weapon, the dagger flies straight 
    in front of Simon, damaging any enemy for a small amount of damage. The 
    most versitile of the special weapons. (takes one heart to use)
    Holy Water - Good for ground enemies, when thrown, the ground where it 
    lands ignites in flames, injuring any enemy to walk across the fire. 
    (takes one heart to use)
    Axe - Useful for airborne enemies, the axe is thrown up and forward, and 
    then falls down, able to injure multiple enemies if thrown correctly. 
    (takes one heart to use)
    Stop Watch - The most useless weapon is also the weapon that takes the 
    most hearts to use. Temporarily freezes time for about two seconds, 
    allowing Simon to hit the frozen enemies freely. (takes three hearts to 
    Boomerang - The most powerful special weapon. Simon throws this forward 
    and then the boomerang comes back to Simon. Can also be missed, allowing 
    it to hit enemies behind Simon as well. (takes one heart to use)
    Name of Monster | Damage Done* | Hits to Kill** | Skills/Attacks |
    Axe Knight      | 4            | 10             | Axe Toss       |
    Bat             | 2            | 1              | Flying @ Target|
    DEATH [Grim R.] | 4            | 12             | Scythes        |
    Double-Dragon   | 2            | 6              | Fireballs      |
    Eagles          | 4            | 1              | Drops Igors    |
    Falcon          | 3            | 1              | Swoop          |
    Fishman         | 2/4          | 1              | Fireball/Run-in|
    Flying Skull    | 2            | 2              | Hit From Back  |
    FRANKENSTEIN    | 4            | 12             | Igor           |
    Igor [non-boss] | 3            | 1              | Skillful Jumps |
    Knight          | 2            | 2              | Lance          |
    MEDUSA          | 2            | Approx 12      | Snakes         |
    Medusa Head     | 2            | 1              | Random Flight  |
    MUMMIES         | 3            | Approx 10 each | Flying Bandages|
    Panther         | 2            | 1              | Fast Dash      |
    Red Skeleton    | None         | 4              | Regeneration   |
    Skeleton        | 3            | 1              | Throwing Bones |
    Skeleton Snake  | 4            | 6              | Fireballs      |
    VAMPIRE BAT     | 2            | Approx 12      | Swoop          |
    Zombie          | 2            | 1              | [Nothing]      |
    Notes on the Monster Chart
    * = Damage the monsters do to you fluctuates based on what stage you are 
    presently on. The numbers listed for many of the monsters are the 
    numbers accurate for the first two stages they appear on. Sorry for any 
    inconvenience this may cause.
    ** = The same goes for the damage you yourself do to the monster. The 
    exception here is that the numbers listed are much more accurate for a 
    much longer period of time (up to and beyond four stages), so you can 
    rely much more on the numbers given here. 
    Boss names (there are six) are listed in all capital letters for easy 
    This walkthrough, the most comprehensive walkthrough you'll find on the 
    Internet for Castlevania (as I'm sure you've found true for this entire 
    guide), is segmented into six parts, for the six stages. Each section is 
    marked accordingly for easy reference. Enjoy!
    STAGE ONE - The Castle Gates and Entrance
    ***** ***   *** ****** ***** *** ********
    As the same starts, you get a view of the castle, and the hero, Simon 
    Belmont entering it. As soon as you get control of your character, head 
    to your right. Hit the ignited torches for hearts and whip upgrades. The 
    last torch holds a dagger, your first special weapon. To use this, hold 
    up on the d-pad and press B, remembering that one heart is consumed each 
    time you use the dagger.
    This first stretch is full of many candles and Zombies. The Zombies are 
    easy targets for your whip, and make sure you get everything the candles 
    hold. Hearts, money bags [points], and special weapons can all be found 
    in the candles. When you get to the flight of stairs, kill the Panther 
    and climb the stairs. From here, go right, kill the panthers (there are 
    two more here), get the candles. amd jump back down. Jump and whip the 
    last block on the last platform for a 400 point money bag, and continue 
    to your right. Before long, you'll run into a long staircase. Climb up 
    it, go right, and enter the door.
    From here, get the candles and kill the Bats flying at you. WHen you see 
    a section of small blocks blocking your path, forcing you to go left, 
    whip the bottom-most area for a Roast Beef. Then, head left, get the 
    remaining candles, and decend the stairs. Here, you'll have your first 
    run-in with Fishmen. Beware of the fireballs they shoot. Get the candles 
    and kill what you can for points. When you get all the way to the right, 
    go down onto the second to last platform and whip at the top platform's 
    last block to your left. When this block is destroyed, go to the lowest 
    platform, into the middle of it, and kneel or stand there for a few 
    seconds. You'll hear a noise and notices that, on the top platform, a 
    money bag has appeared. Get that money bag, and go right and up the 
    stairs. In this area, simply avoid or kill the Bats, get what's in the 
    candles, and go through the door to your right.
    This final area is a lot like the beginning of the stage in that there 
    is once again a plethora of both candles and Zombies. Go right, kill 
    what Zombies you can, get what candles your are able to, and obtain the 
    axe from one of the candles before going all the way to your right. When 
    you do go all the way to your right, prepare to take on the Vampire Bat.
    BOSS ONE ... Vampire Bat
    **** ***     ******* ***
    This is the easiest boss you'll face in this game, so enjoy it. If you 
    have the axe that I suggested you obtain earlier, use it here. Simply 
    time your throws to hit the slow-moving (and often stationary) Vampire 
    Bat. It does good damage. However, the Vampire Bat is slow enough that 
    you can do him in with a few whip strokes as well. Either way works. 
    There's no way that he's once-in-a-while quick swoops should do you in 
    at all. He's easy. There's not much more to say! =)
    STAGE TWO - The Castle Tower
    ***** ***   *** ****** *****
    The first candle you get in this area hold the most powerful special 
    weapon this game has to offer; the boomerang. Get it, go up the stairs, 
    kill the Knight and Bat here and go up the next flight of stairs. (make 
    sure to knock out the two blocks on the wall after going up the first 
    stairway, then stand in the void the missing blocks create, and a crown 
    will appear worth 2,000 points. Get it and move on!)
    You'll notice as you climb this long stairway that a Knight is trapped 
    in a small area. Use your boomerang to kill him while still on the 
    stairs. Then climb up, kill the Bat, and head right, dropping into the 
    area the Knight was trapped in. Face left, jump and whip the top block 
    to reveal a II. THen head right. Use either your boomerang or whip to 
    kill the next Knight, then jump on the moving platform and to the door 
    and go through it. Get the candles and kill the Medusa Heads as you head 
    to your left. When you get to the two blocks making a platform above 
    where you just were, stand upon it for a few seconds, and a treasure 
    chest worth 2,000 points will appear. Then kill the Knight to your left, 
    get what candles remain, and finally go up the stairs.
    From this point, head right, ignore the candles (they'll distract you 
    from concentrating fully on the Medusa Heads trying to knock you into 
    holes), and keep going right. When the Medusa Heads stop coming, you can 
    get the candles, and kill the Knights. Make sure to destroy the block on 
    the upmost pedistal for a Roast Beef. Once you get to the upper level of 
    this area, head left. The Medusa Heads will start coming at you again, 
    so be careful as you go. Carefully make your way across the moving 
    platforms to the door.
    Right after going through the door, go down the short, one block 
    platform, turn around and kneel, whip at the block, and get the Roast 
    Beef. Then go right and get the candles. Here, you must time your 
    movements as to not get crushed by the Spiked Platforms that move up and 
    down. If one of these touches you, it kills you instantly, no matter how 
    much energy you have. After getting through that obstacle, turn around 
    and kill the Flying Skull coming from behind. Whip at the platforms in 
    front of you and get the II tht appears and whatever candles you'd like, 
    and then whip and kill the two Double-Dragons that stand in your way. 
    Head right, getting the candles as you go, and then go up the stairs. 
    (as an option, turn around and kill the Flying Skull coming from behind 
    you once again.) The last stretch simply has some candles. Get the 
    candles, and kill the Medusa Heads as you go left. At the end of this 
    corridor is boss number 2; Medusa.
    BOSS TWO ... Medusa
    **** ***     ******
    Medusa is a slow moving but obtrusive boss that often gets in your way 
    and can be a pain if you aren't properly equipped. The weapons of choice 
    for this battle would have to be either the Holy Water (preferred), or 
    the Stop Watch. If you have the Holy Water, drop it all over the place, 
    which will intercept the droves of snakes coming from Medusa's scalp, 
    and do some damage to Medusa herself. This will do her in fairly 
    quickly. Another approach utilizes the Stop Watch. Use the Stop Watch 
    everytime it runs out and whip the stuffing out of Medusa with this 
    method. It takes a little longer, but it's just as effective; it gets 
    the job done. If you have neither of this special weapons or none at 
    all, just keep your whip flying at Medusa and do her in before she does 
    too much damage.
    STAGE THREE - The Castle's Roof and Turrets
    ***** *****   *** ****** * **** *** *******
    At the beginning of this stage, get the first few candles and then turn 
    around and kill the Flying Skull coming from behind. Kill the two Igors 
    as you go left. They can be a real pain in the ass, so concentrate and 
    get it done one at a time. Before you know it, in some scenarios, there 
    can be five and six on you at one time. The platform that the second 
    Igor was originally on has a Roast Beef in it, so whip the leftmost 
    block to get it. To your left a little more is a Skeleton throwing bones 
    at you. Kill it immidiatly, climb up to the stairway, and go up it.
    After going up the adjacent stairway, jump down to your right. Kill the 
    Falcon and get the candles. Go right some more and repeat this process. 
    After defeating the third Falcon, go all the way to the end of the 
    platform under where the Falcon was, and kneel there to get a 1,000 
    point money bag. Then go back to the main platform, get the candles, and 
    head right. From atop a platform you'll see a Skeleton. Hit from afar 
    with Holy Water, then jump down to your right, and head through the 
    door. This stretch has many candles to get as you head right, while 
    avoiding or killing the Medusa Heads. If you have an axe as your special 
    weapon, hit the hard to reach candle near the stairs to get a boomerang. 
    Use the boomerang on the Skeleton and go up the stairs. From here, kill 
    the numerous Falcons as you defeat the three Double Dragons, and head 
    right to the door. This final stretch is simple. Go right, kill the 
    Falcons and Medusa Heads, and defeat the last horrah of Double Dragons. 
    Acquire the dagger, get the Roast Beef from the block above the mummy on 
    the left, and get ready for your third boss fight.
    BOSS THREE ... Mummies
    **** *****     *******
    The Mummies (there are two) are very simple and you don't need a special 
    weapon to damage them. Your whip is ten times more effective and quicker 
    at this strategy then any special weapon. As you'll notice in the 
    beginning of this fight, there is one Mummy on either side of you. Run 
    towards the Mummy on your right, hit it a few times with your whip, and 
    jump over it. Get the two Mummies to be near each other, being cautious 
    to not get hit with their flying bandages. With them close together, 
    whip them both at the same time, and keep whipping until they fall. It's 
    simple, really. Just keep whipping, my friend!
    STAGE FOUR - Castle Catacombs and Outside the Catacombs
    ***** ****   ****** ********* *** ******* *** *********
    This stage is a difficult one and can cause a lot of stress and anxiety, 
    so pay close attention to this short but concise area of this 
    walkthrough I offer you.
    The beginning part showcases some common enemies; Bats and Fishmen. 
    While not to bad on their own, this tandemn is a deadly one when 
    together. Get the four candles and definetly get the Stop Watch, which 
    is located in one of those candles. To your right, use the moving 
    platform to get across the water gap. Use the Stop Watch to freeze time 
    if the enemy count is giving you a hard time. Then, head right, killing 
    Bats and Fishmen and getting more candles. Use the Stop Watch, jump down 
    to the next moving platform, ducking under the rock obtrusion in your 
    way. From here, catch your breath on the stationary platform and then 
    proceed onto the next moving platform, jumping to another moving 
    platform, and finally onto solid ground, all while avoiding and/or 
    killing the Bats and Fishmen. Go right and up the stairs for a change in 
    scenery and music.
    This next part is pretty easy and straight forward. However, this only 
    remains true if you concentrate. Many Eagles will come flying by 
    dropping down the pesky Igors on you. Simply ignore the Eagles and kill 
    the Igors as they fall. Go all the way right as you do this. As you 
    approach the door, a Snake Skeleton will appear. Kill it (by hitting 
    it's head six times with your whip), retrieve what it drops (either 
    hearts or money bags), and enter the door.
    This last stretch is easy as well. Get the candles as you head right. 
    Kill the first Skeleton Snake you come across and get what he drops. 
    Then whip the block that the Skeleton Snake was attached to for a Roast 
    Beef and continue to your right. Get some more candles, kill another 
    Skelton Snake, and enter Frankenstein's Lair.
    BOSS FOUR ... Frankenstein and Igor
    **** ****     ************ *** ****
    Frankenstein is simply a pain because of his little counterpart in evil, 
    Igor. Igor constantly jumps around the room spitting fireballs at Simon 
    while Frankenstein simply roams around the room slowly, getting in your 
    way often. What you want to do is hit Igor to freeze him for a short 
    period of time, and then whip Frankenstein a few times and repeat when 
    Igor comes out of the trance. This boss tandemn is hard at first, but be 
    persistant, and keep your eye on both bosses. While Igor is your main 
    threat, and his fireballs are shot in your direction, Frankenstein is 
    just as effective in getting in your way from hitting Igor, almost like 
    throwing a pick in basketball. Weird analogy, I know, but it works.
    STAGE FIVE - The Torture Chambers and Trail to the Second in Command
    ***** ****   *** ******* ******** *** ***** ** *** ****** ** *******
    This is easily the hardest of the six stages. Every hit you take on this 
    stage is worth four energy bars, which means you can only get hit fives 
    times before you bite the dust, so be careful!
    As you begin, walk right and you'll run into two Igors. Kill both of 
    them and head right to run into another Igor and a Skeleton. Kill them 
    both and head up the stairs to the top platform. Kill the skeletons here 
    and head left. Go up the stairs.
    In this next area, kill the Skeleton directly to your right and then 
    climb up the stairs, killing the Skeleton that is there as well. Head 
    down the small flight of stairs and smack a brick on the low hanging 
    ceiling for a II. Then head right for your first encounter with the Red 
    Skeleton, a monster which can't be killed. When you whip it once, it 
    falls apart, but comes back to life in a few seconds, so take heed of 
    that. As you head right across this corridor, kill the Igors and Red 
    Skeletons and get what candles you can. Where the platform is that the 
    third Igor was resting is a faulty block with a Roast Beef inside. Get 
    it to rejuvinate Simon and head through the door.
    Phew! 1/3 of the way done!
    In this next area, you'll have your first encounter with another new 
    monster; the Axe Knight, a very, very powerful version of the regular 
    Knight, except this guy tosses axes at Simon! The best weapon on these 
    guys is holy water. Throw it at them and in front of them and the flames 
    will do the work. Otherwise, kill them with your whip, and remember that 
    you can destroy the axes they throw at you with your whip as well. So 
    kill the one right in front of you, climb the stairs, and then kill the 
    one to your left and again climb the stairs. In this part, get the two 
    candles and climb the stairs, and head left. Kill the Red Skeletons and 
    keep going left, killing another Red Skeleton. Go down the stairs. Chuck 
    some holy water at the Axe Knight and contend the best you can with the 
    Red Skeletons. Go up the long stairway and hit the wall at your right 
    for some hearts or a II, then jump down, head right, and go up the 
    stairs, killing the Axe Knight that's up there. Then go down the stairs, 
    kill the Red Skeleton and go through the door.
    Yes! 2/3 of the way done!
    Head left and kill the Double Dragon here. Head left and kill the Red 
    Skeleton, get the Boomerang from the candle, and head up the stairs. 
    Kill the Double Dragon and the Red Skeleton here, get the candles, and 
    head left. Kill two more Red Skeletons, break the wall for a Roast Beef 
    to the extreme left, and go up the stairs. Almost there!
    Now this is a pain in the ass! The pain in the ass of all pains in the 
    ass! As you head left, just ignore the candles and concentrate on the 
    Axe Knights and the Medusa Heads, Once you get through the two Axe 
    Knights and the barrage of Medusa Heads, it's time to look Death in the 
    BOSS FIVE ... Death [Grim Reaper]
    **** ****     *****  **** ******
    Death, also called the Grim Reaper, is definetly the hardest boss in the 
    game, harder then even Dracula himself. What you want to do with Death 
    is simply go all out on him, it's really the only chance you stand, 
    especially if you took any damage at all from the extremly hellified 
    corridor leading up to his lair. He chucks scythes at Simon from all 
    directions. They remain stationary for a second or two and then heat 
    sink on Simon's current position, so keep your feet moving if at all 
    possible. Toss your boomerang at Death two and three at a time if you 
    have a II and III and whip him if you can. Do as much damage as you can. 
    You won't last long no matter how good you are, so it's really a race of 
    who's gonna kick the crap out of who to the point of death, because 
    you'll both do massive damage to each other to where you have one energy 
    bar left and so does he, and you die. It sucks, it happens, so make 
    haste on your attacks! When he falls, it's time to fight the man 
    himself. Dracula. Count Dracula.
    STAGE SIX - The Path to the Man Himself
    ***** ***   *** **** ** *** *** *******
    The final stage is very simple indeed. It doesn't really require a 
    walkthrough, however. You start out going on a yellow bridge, and you 
    enter a clocktower, which you basially are climbing up to get to 
    Dracula's throne room. Be careful of the Igors and other airborne 
    enemies, as they can always be a nuisance, and give me and you both a 
    hard time. Once atop the clock tower, a long staircase will be before 
    you, going up and left. Go up the staircase, and enter Dracula's throne 
    room. The final battle ensues!
    BOSS SIX ... Count Dracula
    **** ***     ***** *******
    The count has two forms to himself, which means you're going to have to 
    fight him twice. The first form is generally easy. Dracula is a tall man, 
    and you have to jump, preferably using the Boomerang item, and hit him in 
    the head. When you jump and chuck a boomerang at his head, make sure to 
    whip him once or twice on the way up and the way down to do added damage. 
    This form is pretty easy, really. He only has an attack that when he 
    lifts his cape, fireballs shoot at you. Simply avoid them and repeat this 
    The second for of Dracula appears, naturally, after you've beaten the 
    first form. Dracula has now turned into an ugly, huge, white monster. Use 
    the Holy Water (you can find it at the leftmost candle in the throneroom) 
    and immidiatly use it on the white monster to freeze him in place and 
    continue whipping the living daylights out of him as he's frozen. He's 
    pretty simple as well, as long as you know what you're doing when you 
    battle him!
    After you defeat Dracula, the ending of the game ensues.
    You are found on a cliff looking towards Castlevania as it crumbles into 
    the ground. The game actually calls you "Simon Belmondo" which is kind of 
    cool, even though your name is Simon Belmont. =) Then the credits roll, 
    and the game is over. It's unspectacular, yes... but it's an NES game for 
    god's sake. =P
         ********** ***** *********  ***
    1.) Q - Your numbers on the monster charts are off. How come?
        A - Quite simply, as you get higher in the levels, the same enemies 
    from earlier levels start doing more damage accordingly. Classic 
    examples of these monsters are Bats, Skeletons, and Fishmen. And it says 
    right in the monster chart that this remains true. Also, so no one asks 
    this, the amount of hits you have to give to kill a monster may change 
    depending on the level you're on as well. That's just the way it is.
    2.) Q - I have [so-and-so] strategy for [so-and-so] area. Use it!
        A - Nah. Chances are that I've beaten this game many more times than 
    you, or you wouldn't be reading a walkthrough on how to beat the game, 
    now would you. These strategies in this walkthrough work great, they've 
    worked for me for 13 years now, so use these. Trust me on that.
    3.) Q - What do you find to be the best weapon to use in the game?
        A - While the strongest weapon to use in the game is easily the 
    Boomerang, to most versatile weapon in the game is most definetly the 
    Holy Water, which can basically be used very effectivly on each boss 
    after the first boss (the Bat, which you should use the Ax on). The Holy 
    Water freezes enemies in place if you hit them right on, AND does pretty 
    decent damage as well, so it has more than one plus. Additionally, it's 
    two qualities (being able to freeze someone in place AND doing damage) is 
    like a mixture of two items in one item's "body" =)
    ---Special Thanks goes out to:---
    *My family (Mom, Dad, Dagan, Dana, and Ali)
    *My peeps (Mike, Cody, Corey, Jason, Graham, and the rest)
    *My Favorite Band (311) for keeping me company with background music 
    while playing through this and basically all videogames.
    *Konami (for making such a great game and such a great series)
    *Nintendo (for making the NES way back in '85, my favorite system to this 
    day, even if I DO have like ten other systems, nextgen and all. You don't 
    get better than the NES!)
    ---About the Author--- [as of October 17, 2001]
    Well... as of the time I'm writing this, I'm just starting up my senior 
    year in high school. I live on Long Island, in New York, about half an 
    hour from New York City. I play ice hockey, I work at a deli, and I love 
    videogames, especially RPGs. My favorite series for videogames include 
    the Final Fantasy series (excluding VIII), the Dragon Warrior/Quest 
    series, the Mega Man series, and the Tales series. I aspire to go to 
    Northeastern University in the fall of 2002 to study History and 
    ---Closing Notes---
    Thanks for reading the guide, and again, any questions, comments, 
    suggestions, or ideas can and should be sent to me, Colin Moriarty, at 
    cmoriarty311@cs.com. Please, constructive criticism only, whether it be 
    positive or negative. I don't care which it is, but please, be polite and 
    above all, constructive.
    Thanks for reading.
    This walkthrough is copyright (c) Colin Moriarty 2000- 2001 and should 
    only be found on GameFAQs at www.gamefaqs.com. CJayC, the owner of 
    GameFAQs, is the ONLY person permitted to have this on his webpage. 
    Please don't e-mail me, asking to have this on your webpage, I'm just 
    going to say "no" and I hope you understand that the reasons for this are 
    too many to be named here. If you found and are
    reading this guide on any other site but GameFAQs, please contact me at
    cmoriarty311@cs.com immediately. Thank you.

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