hide results

    FAQ by PublicDomain

    Version: 1.0 | Updated: 06/06/07 | Search Guide | Bookmark Guide

        O)))))                                                  O))
        O))   O))                                          O)   O))
        O))    O))O))   O))O)) O))     O))    O))) O)) O))    O)O) O)   O))
        O))    O)) O)) O))  O))  O)) O))  O))  O))  O)  O))O))  O))   O)   O))
        O))    O))   O)))   O))  O))O))   O))  O))  O)  O))O))  O))  O))))) O))
        O))   O))     O))   O))  O))O))   O))  O))  O)  O))O))  O))  O)
        O)))))       O))   O)))  O))  O)) O)))O)))  O)  O))O))   O))   OO))))
                          O)) O))                          O))
                          O)    O))                        O))
                          O)     O))   O))    O))     O))) O))
                          O))) O)    O))  O))  O))  )  O)) O))
                          O)     O))O))    O)) O)) O)  O)) O))
                          O)      O) O))  O))  O) O) O)O)) O))
                          O)))) O))    O))    O)))    O)))O)))
    NES 1987 
    Version: 1.0
    At the main menu, use the D-Pad Up & Down button to change the number of
    players, and the Left and Right button to change the lane. They do not differ
    in anything but color. Choose Game A or B with SELECT and continue with START.
    Choose your player's picture with Up/Down and the Weight of the bowling ball
    using Right/Left. Then it's off to start the game.
    Above the lane is a small picture of the player's position. Use the Right/Left
    buttons to move into position. The Control gauge will move left and right.
    Press the A Button to stop it at the desired direction. Next, stop the Power
    gauge when it is at the desired amount.
    GAME A:
    Each frame you get to two chances to knock down all ten pins. If you knock down
    4 pins on your first attempt and 2 more on the second you would get a score of
    6 for that frame. Easy for now, right?!
    If you knock all pins down in one go (strike) the score will be reflected on a
    future occasion with the next two balls as bonus. For example if you hit a
    strike on the first frame and a four and two on the second frame, it would be a
    score of 10+4+2 + 4+2 because 10 for the strike and the second frame as bonus
    points, as well as the 6 points from the second frame. Thus the score of a
    strike is not recorded straight away and instead marked as an X. Hitting three
    strikes in a row (turkey) would give the first frame 30 points.
    Hitting a spare, by knocking down the remaining pins with the second chance,
    results in a bonus of the next ball. For example hitting a spare followed by a
    four and two means a score of 10+4 for the first frame and 6 for the second
    The final (10th) frame is slightly different. You get a bonus ball if you have
    managed to get a strike or spare in the first two attempts, thus a third chance
    to score another strike or spare. The final frame's maximum score can therefore
    be 30 points as well, and if there are only strikes in all 10 frames is
    achieved a total of 300.
    GAME B:
    Once you have hit a strike, hitting any amount of pins will result in a score.
    From then onwards, a strike is 55 points and you need one to start the scoring.
    It is 55 points because each pin scores its value on the board. In other words
    pin No. 10 is worth 10 points, 9 is worth 9 points and so on. For example if
    you knock down pin number 5, 6 and 7 the score will be 18.
    Your aim is to get a score as high as possible.
    This guide is available for and to anyone who wishes to use the information on
    their site or in their own guide. Remember this was posted on GameFAQs first if
    you want to copy and credit anything.

    FAQ Display Options: Printable Version