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    FAQ/Walkthrough by Prof.JotaJota

    Version: 1.10 | Updated: 06/30/05 | Search Guide | Bookmark Guide

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    		J.J. - Jump'in Jack - Tobidase Daisakusen Part 2
    		1987 - Square (now SquareEnix)
    		Genre: Action
    		Single Player
    		FAQ Version 1.10 - June 25th, 2005.
    		Author: Prof.JotaJota
    		E-mail: prof.jotajota@gmail.com
    	* Updates           -  [UPD]
    	* About J.J.        -  [ABT]
    	* Controls          -  [CTL]
    	* Items             -  [ITM]
    	* Walkthrough       -  [WLK]
    	* Tips, not Tricks  -  [TPN]
    	* Contacting me     -  [CNT]
    	* Thanks            -  [THX]
    --------/|| UPDATES ||\ -----------------------------------------[UPD]---------
    	v. 1.10 - Minor grammar errors solved.
    	v. 1.00 - Complete. Now I can add the safe routes with time, but all 
    basis info is here.
    	v. 0.90 - Tips, not Tricks added. Pillars information too.
    	v. 0.70 - Walkthrough completed.	
    	v. 0.30 - Walkthrough wrote to World 6.
    	v. 0.20 - About J.J., Controls and Items added.
    	v. 0.10 - Started it all. Just a plain FAQ skeleton.
    --------/|| ABOUT J.J. ||\---------------------------------------[ABT]---------
    J.J. or Jumping Jack is a very different game in many concepts. It was released 
    in 1987, time when we had ultra low-tech games being produced yet. To its time, 
    J.J. had a nice new feature: a 3D scrolling playing screen that reminds the 
    Mode 7 Chipset used by SNES in games like Mario Kart and Street Racers.
    Its gameplay is totally innovative. I've never seen a game like this in all 
    years I know and play videogames. Your main objective is to RUN, run like 
    crazy, avoiding enemies and obstacles, just to come to the end of the stage and 
    fight a big flying snake-like monster using a jetpack.
    I can't deny that it seems a bit stupid at first, but JJ can make up for a good 
    weekend challenge. By the way, it's a tough challenge that will require rapid 
    reflexes and quick action. Be ready to lose a lot of lives as you get to know 
    the game mechanics.
    So, if you like jogging with mindless fun, you'll have it in JJ. :)
    --------/|| CONTROLS ||\-----------------------------------------[CTL]---------
    D-Pad - In running scenes, you can use only Left and Right to move in that 
    direction. On boss fights, you can move freely to all directions (cause you 
    A Button - Makes JJ jump. You can press it further to have higher jumps.
    B Button - On boss fights, shoots a fireball towards the enemy. On normal 
    stages, you can't use it until you acquire the Pistol (see [ITM]), and it lets 
    you shoot fireballs too (this make the trip a lot easier than just evading like 
    I crazingly did).
    Start - Pauses the game.
    Select - Now this is strange. It makes the screen cross with another image of 
    it, causing an unpleasant (and useless) view. I don't know why this happens. If 
    you know anything about it, please e-mail me so I can update.
    --------/|| ITEMS ||\--------------------------------------------[ITM]---------
    You can find only two kinds of items on your jumping quest. There are more, but 
    they are hidden inside pillars.
    Tank - The tank looks like a small rectangular orange packet. It appears on the 
    stage floor, but can be floating at mid or high-air. You just need to touch it 
    to get it. It only rewards you points, and only if you can reach the last stage 
    of the world you're currently in without losing a life. If you die, you lose 
    all tanks you've collected so far. There is a tank counter in the bottom-right 
    at the game screen.
    Jetpack - A gray, double jetpack. You'll find one in each world, in a pre-
    defined location. When you touch it, you go to a bonus stage that can vary from 
    world to world, full of free tanks to be grabbed. ;)
    Time Counter - Not really an item, but it's important on the later levels. On 
    the first ones, you shouldn't bother about losing time, cause they're really 
    quick (except world 2 that can get a bit problematic). It marks time on a bar 
    filled with squares that disappear ocasionally.
    Pillars - Pillars are like gray or blue turrets which you can hit yourself on 
    them to get an item. There are 6 items you can get by doing that:
    1 - Extra life. It is a small blue guy.
    2 - Shield Boots. A pair of boots which grants you invulnerability to hit a 
    enemy. When you do it, the shield disappears.
    3 - Invulnerability. Sort of a white man symbol that makes you invulnerable for 
    seconds. JJ flashes while that.
    4 - Clock. This puts the Time Counter at the beginning.
    5 - Pistol. A blue pistol, lets you use the B button to shoot fireballs in the 
    normal stages.
    6 - The Eye. A blue eye, that gives you immediate death if touched.
    PS: You lose Shield and Pistol when you touch an enemy.
    -------/|| WALKTHROUGH ||\---------------------------------------[WLK]---------
    Just a reminder: the game seems to be random, but it isn't. It has defined 
    locations for all enemies and items.
    In this world you'll see how crazy this game is. It's a purple and blue 
    landscape, full of demonic eyes. :o Your enemies will be the rolling Eyes and 
    Fireballs, and you'll have turrets and fire-eyed turrets as obstacles. Beware!
    -(STAGE 1)-
    Simple. The eyes move a bit, and you'll see few turrets and fireballs. At the 
    stage end, jump over the gap.
    -(STAGE 2)-
    Now you'll find your first tanks. The jetpack can also be found on this stage, 
    at right of the initial screen. Don't forget jumping the final gap.
    -(STAGE 3)- 
    The eyes get fiercer and quicker, and the amount of fire-eyed turrets will 
    increase. Beware with the final gap, again.
    -(STAGE 4)-
    Lots of quick eyes and fire turrets. Don't forget the gap. ;)
    The boss is quite easy. It's a flying green worm that you must destroy shooting 
    fireballs on it. You can hit its body, taking each part of it by part, or shoot 
    the head and finish it much quicker. It isn't difficult. Just get sure to not 
    be in front of him when he advances toward you.
    The Ice World has the turrets and eyes from the last world, but gives two new 
    nasty additions: Skeletons and Bricks. The Skeletons act much like Eyes, but 
    they are even quicker. The Bricks will not kill you, just make you stop running 
    until you get rid of them. To do it, run left or right until they give up 
    hugging JJ. There are Flying Bricks too, who'll jump as you do (NASTY!). There 
    are new turrets, too, sort of eletric kind ones. They can grow high, so even 
    your higher jumps can't overpass them sometimes.
    -(STAGE 1)-
    There are a lot of gaps from the start. Time your jumps to fall and have time 
    to press the jump button again. Otherwise, you'll do no good.
    -(STAGE 2)-
    The enemies increase, and now the Eyes can follow you even after you passed by 
    them, so jump quickly when it happens. Beware of the gaps. Bricks and Flying 
    Bricks appear here and get SO annoying for the first-time gamer. Just run left 
    and right until they let you free. Also, the bonus jetpack is here.
    -(STAGE 3)-
    The eletric turrets will grow higher and will appear even on the gaps borders. 
    Be ready to avoid them as you fall from a jump.
    This boss is exactly like the last one, plus you have to fight it twice. Just 
    shoot at his head and finish him in 15-20 seconds. Oh, and it is a metal snake.
    The Coil World got this name cause it's full of coils. You MUST use them to 
    jump over the enormous gaps. It seems pretty difficult at the beginning, but it 
    has a trick on doing it finely: step onto the coil, then DON'T MOVE or TOUCH 
    any buttons. You land precisely on the next coil. The only exception to this 
    rule is on Stage 4, where you'll have to do a little turn to the right to reach 
    the next coil.
    In terms of new enemies, we have Octobots who act like Skeletons and Eyes, but 
    in mid-air.
    This world isn't as difficult as world 2, since you get the coil mechanics.
    -(STAGE 1)- 
    There is a huge series of coils which you have to jump in. Just stick to one 
    first, then let yourself fall on the subsequent ones. By the end, you'll find 
    some tanks high-air, so jump to get them.
    -(STAGE 2)-
    Face new pink turrets and get ready to any coils that appear. Right at the 
    level star, you'll have to go on a single coil that sits on the gap border. 
    This way you can proceed. Also, be quick to avoid the pink turrets while you 
    fall to the next border.
    -(STAGE 3)-
    Major surprising gaps at the start point. After it, you'll see a lot of 
    jetpacks. Grab one and go to the bonus stage, then come back to avoid the 
    Octobots. Some can even fly over the gaps, so caution with your jumps.
    -(STAGE 4)-
    The 4th stage has a little problem. You'll eventually find a coil that will 
    send you over the gap, but:
    First, it seems that a pink turret will get you while you jump. DON'T MOVE, 
    it's just a visual threat. You'll fall safely on another coil.
    Second, after this another coil, you must move right in order to find a new 
    coil, cause there's no one on the path you were. This can be kinda tricky to 
    do, but you'll get it.
    Third, you'll probably have the same visual threat with the next turrets after 
    the last coil. Don't fall for it.
    Same as the other, you have to hit it on the head to a quicker kill. And you 
    have to kill it twice, too. It's just another snakey boss with different 
    The abominable Eyes are here again, and have a new friend: the Array, who 
    slides and do a small jump to confuse you. This is a very difficult world, 
    specially because we also have the Bricks back.
    -(STAGE 1)-
    Lots of Arrays will try to threat you, but don't mind. Ignore them most of the 
    time, cause they won't jump on you if you just go north without turning. Now be 
    extra cautious with Bricks, cause they appear even on gaps (and that can be 
    VERY frustating).
    -(STAGE 2)-
    The bonus jetpack is given freely at this level start. Everything goes well, 
    except for the increase of Eyes and Arrays, and some gaps filled with Bricks.
    -(STAGE 3)-
    This level IS frustrating. The Bricks on the gaps will almost make you pull all 
    your hair. There is a safe route you can follow, and I'll add it here soon, so 
    you just don't need to lose all your lives.
    -(STAGE 4)-
    Gaps, Flying Bricks, Eyes and turrets on the gaps borders. Total HELL. :( Same 
    as above, I'll plan a safe route soon.
    Another snakey friend, but this time you have to kill THREE of them. Crazy 
    If not, then...
    Welcome to the Evil World. The Eyes had a lesson with Arrays and now know how 
    to jump, but it's better than have them sliding to you.
    You'll have Bricks too, but now Meteorites will pose as Bricks just to kill 
    you. Jump ANYTHING that looks like a Brick. XD
    And still we have a new fiend to face: PoliEyes. It looks like 3 Eyes merged 
    together, and slide through the screen. When they spot you, JUMP, cause they'll 
    advance towards your direction.
    -(STAGE 1)-
    The Eyes won't bother much. There are some tricky gaps to jump, alterning 
    between small and long jumps. The jetpack bonus is given freely here, too.
    -(STAGE 2)-
    Bricks, turrets, PoliEyes, Meteorites...There is a HUGE gap too, which you'll 
    have to use your maximum strength to jump.
    -(STAGE 3)-
    To your terror and fear, the Eyes get to slide again. :( Gaps again, and lots 
    of surprise attacks from the PoliEyes.
    Devil Snakey! This Boss is incredibly quick, so beware. And you have to face 
    FOUR of them. Well, if you aren't crazy yet...
    In the Alien World you'll find the new Alien Babies, which are flying creatures 
    that float in high-air and sometimes advance towards you. 
    -(STAGE 1)-
    Baby aliens will float over the gaps and the ultra-annoying Eyes will come back 
    with their slide & follow move, along with hopping Eyes. The Babies are easy to 
    -(STAGE 2)-
    Time your jumps with the gaps, avoiding everything that gets on your way, EVEN 
    tanks. Most of them are there only to lure you to obstacles. Don't fall for it. 
    The Babies will fill the screen here, so be quick. The bonus jetpack is here.
    -(STAGE 3)-
    The Super Coils here will send you higher than ever. This is a short stage.
    -(STAGE 4)-
    Eyes will follow you so MUCH. Jump like a Jump'in Jack! This is REALLY hard. I 
    promise giving you a safe route as soon as I find it.
    Now we have a snake formed by green scary heads! This guy is FAST and very 
    resistent. You have to kill 4 of them.
    The Dimensional World has some new enemies, but they won't attack differently 
    than the others we had seen until now. Focus yourself on evading the new fire 
    turrets that are even in gaps.
    -(STAGE 1)-
    Be quick to jump the series of small gaps and lastly take a good breath to 
    another ultra-high jump. Monsters will not be so annoying this far, so focus 
    your attention on the turrets.
    -(STAGE 2)-
    THe bonus jetpack is given freely here. This stage is pretty easy. The Alien 
    Babies flying and lil robots sliding won't be a problem. No gaps, too.
    -(STAGE 3)-
    Whoa, another bonus jetpack for you here. At first you'll go through a lot of 
    turrets, then a series of quick-jump gaps filled with enemies, then a huge gap. 
    It's not that hard.
    Note: I found a glitch on this stage. When you had to jump the huge gap, you 
    should use the Super Coil before it. If you don't, you can still make a huge 
    jump by yourself and meet the boss area before falling in the hole. I mean, 
    don't fear dying in this last gap, just give it a big jump.
    Now this is hard. The pink snakey boss has great speed and resistance. This 
    resistance will trouble you, cause the time counter will go on flowing. So 
    shoot its head as long as you can. You have to kill 4 of them, yeah...
    It's all about turrets. I mean, LOTS of them. This is the final world, for your 
    mind sake.
    -(STAGE 1)-
    Avoid all turrets. Sometimes they come in pairs too, and try to lead you to a 
    trap of two turrets blocking your path. There are series of quick gap jumps, 
    and at one you'll find flywing Bricks along with turrets. Pray and evade them. 
    The jetpack is here, too, but hidden behind a turret.
    -(STAGE 2)-
    Pratically same technique as above. There is a blue pillar which will give you 
    an extra life, but don't hit it, or you'll cause an unexpected glitch that will 
    freeze everything.
    -(FINAL BOSS)-
    Already? Yeah, just two stages to make you happy, cause what you have to face 
    now is your worst nightmare. The final snakey boss is black; so it blends with 
    the background. It's ultra fast and almost invunerable. Hit his head, guiding 
    yourself by his shadow on the floor. After some time he'll change colors and 
    make things a bit easier.
    Again, be quick as time counts against you. And...uh...you have to kill 6 of 
    Now give yourself a big pat on your back and book a consult with 
    Dr.Psychiatrist, cause you'll need it.
    The ending is kinda crappy, but it revealed a Cheat Code. All snakey bosses 
    come to tell you of it, one at one.
    IT IS: Press B 4 times, hold left & up, then Start.
    If anybody knows how to use this, tell me in prof.jotajota@gmail.com. I've 
    never seen any records of this game on the Internet other than in GameFaqs, so 
    I must think I'm he first person to discover this code (and maybe finishing the 
    game? O.o)
    --------/||TIPS, NOT TRICKS||\-----------------------------------[TPN]---------
    [1] - Sometimes playing with sound muted can help your concentration. The 
    rapid, loud music and jump gfx can bother you when you're trying to evade the 
    damned Eyes.
    [2] - PAUSE TRICK. This is cheap, but you can pause the game whenever you want, 
    so you can think about your next step carefully. You can use this on EVERY 
    step! Maybe the pausing was intentional, cause when you do it, J.J. goes into a 
    thinking stance.
    [3] - When fighting bosses, let them advance first then attack when they go to 
    the back. It's much easier than trying confront them face-to-face.
    [4] - The Bonus stages can be really relaxing for your tension and "jogging 
    stress". Make use of those few seconds of sanity whenever you can.
    [5] - You get an extra life at each 100.000 points, so try grabbing some tanks 
    along the way. There are some stages which have lots of them; some have none.
    [6] - Don't go around jumping like a frog. This game requires some strategy, 
    and that involves jumping only at strategic places and times. If you use jump 
    unnacordingly, you may find yourself falling on an enemy.
    --------/|| CONTACTING ME||\-------------------------------------[CNT]---------
    Contacting me, Prof.JotaJota, is rather easy. You can do it by:
    E-mail: prof.jotajota@gmail.com
    MSN Messenger: bandeiriano@hotmail.com
    I'll reply as soon as I can, probably after I come back from my psychiatrist 
    consult. XD
    Please e-mail me if you know anything about the Cheat Code, and I'll give you 
    credit here.
    I'd like to thank some people in this section. Here it goes:
    -**- You, for reading this FAQ and incentivating this newbie writer.
    -**- Imperator, for giving me tips, not tricks on creating my first FAQ, and 
    for our newly-formed friendship. Take a look on his FAQs, too.
    -**- My psychiatrist, Dr.Waldemar (LOL)
    -**- Square for making such a...well...HARD game. It should be more famous.
    -**- Edge, who borrowed me the catridge.
    Copyright 2005 by Prof.JotaJota
    Only for use in GameFaqs FAQ library.
    Day of completion: June 26th, 2005.

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