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    FAQ/Walkthrough by Thunderbird

    Updated: 09/10/04 | Search Guide | Bookmark Guide

    Fantasy Zone 2 FAQ/Walkthrough
    Version 0.5 9/10/04
    Written by Thunderbird
                                Copyright Notice
    This FAQ is copyright (c) 2004 by Sean Taylor
    This FAQ is merely intended to assist you, the reader, with tips for 
    playing Fantasy Zone 2 for the Nintendo Entertainment System. You may 
    not post it elsewhere without first asking for permission. You may not 
    modify this FAQ and then post it as your original work. You may not use 
    this FAQ for money-making purposes (this includes running ads on the 
    same page as this FAQ). If this FAQ is posted on your site (with 
    permission), it may not be placed in an area that requires a special 
    membership (paid or otherwise) to access. If you would like to ask 
    permission to post this FAQ on your site, please email me at 
    sscthunderbird@yahoo.com and I'll probably allow you to do so, provided 
    that the above conditions are met.
    All trademarks and copyrights contained in this document are owned by 
    their respective trademark and copyright holders.
                                Copyright Notice
    Table of Contents
    1. Introduction
    2. Items
    2a. Starting Items
    2b. Shop Items
    3. Levels
    3a. Pastaria
    4. Bosses
    5. Obtaining Money (who drops what)
    6. Secret Shop Locations
    7. Version Information
    8. Conclusion
    1. Introduction
    Welcome to my FAQ for Fantasy Zone 2. This FAQ is designed to assist 
    you, the reader, through the game (after all, that's why you're reading 
    this, right?).
    2. Shop Items
    2a. Starting Items
    Small Wings
    Quite slow, you start with this item for propulsion. It is recommended 
    to get a bigger propulsion item soon.
    Twin Shot
    Default primary weapon. Effective for small enemies, less effective 
    against the bigger ones.
    Default secondary weapon. Decent for attacking the main enemy 
    structures that exist in stages. Only one can be on screen at a time.
    2b. Shop Items
    Some items increase in price for subsequent purchases. For these, the 
    initial cost of the item is provided, as well as how much the price 
    increases if you lose it (by dying or having the weapon expire, or 
    simply by buying more, in case of ships).
    Big Wings
    Cost: $800
    Slightly increased propulsion.
    Normal Engine
    Cost: $2000
    Increases your speed higher than the Big Wings.
    Jet Engine
    Cost: $5000
    Another increase in speed.
    Turbo Engine
    Cost: $10000
    More speed. Starting to become rather difficult to control.
    Rocket Engine
    Cost: $30000
    Fastest engine in the game. Be careful with that speed though, it's 
    easy to hit things.
    Wide Beam
    First Use Cost: $2000
    Incremental Cost: $2000
    Time limited. Fires a wide beam.
    Laser Beam
    First Use Cost: $1600
    Incremental Cost: $1000
    Time limited. Fires a fast, concentrated beam.
    Big Shot
    Cost: $5000
    Shots are bigger and do slightly more damage.
    3Way Shot
    First Use Cost: $2500
    Incremental Cost: $2500
    Shots fire in 3 directions, directly forward, and 30 degrees up and 
    down. Handy for taking down wide-swaths of enemies.
    7Way Shot
    First Use Cost: $4000
    Incremental Cost: $4000
    Fires shots in 7 directions in a forward arc in front of your ship. 
    VERY useful in clearing groups of enemies quickly.
    Fire Ball
    First Use Cost: $5000
    Incremental Cost: $4000
    Expensive, but it packs a serious wallop. One shot from this will 
    obliterate enemy structures. It fires a slow moving fireball (hence the 
    name. Time limited, with half the normal time, due to its heavy power.
    Auto Beam
    Cost: $60000
    Not too sure on what this one does. It's not a separate weapon.
    Twin Bomb
    First Item Cost: $1200
    Incremental Cost: $500
    Upgrades your bombs so that two can be on the screen at once.
    Big Bomb
    First Item Cost: $2000
    Incremental Cost: $1000
    Upgrades your bombs to do more damage. Only one on the screen at a 
    Twin BigBomb
    First Item Cost: $4800
    Incremental Cost: $2000
    Gives the benefits of both the Twin Bombs and the Big Bombs. Two on the 
    screen at once, and they pack a punch.
    Smart Bomb
    First Item Cost: $2000
    Incremental Cost: $1000
    Detonate it to cause a screen wide effect. Weak enemies will be 
    destroyed, but structures only take some damage.
    Heavy Bomb
    First Item Cost: $3000
    Incremental Cost: $1000
    Hasn't changed from its Fantasy Zone 1 appearance. Just falls through 
    where you drop it, obliterating anything in its path (except for you of 
    Extra Ship
    First Item Cost: $5000
    Second Item Cost: $20000
    Special Shop Cost: $100
    Extra lives. You start with two, and can have a maximum of 5. Secret 
    shops will only sell one of these per shop.
    Red Bottle
    First Item Cost: $12000
    Incremental Cost: $12000
    Increases your maximum power by two units. However, it DOES NOT fill 
    these new spaces. Buy it before the Blue bottle. Only found in secret 
    shops (or hidden away in some areas). Can only buy one per secret shop.
    Blue Bottle
    First Item Cost: $10000
    Incremental Cost: $20000
    Refills your power. Can only buy one per secret shop.
    After you've made a run in the Shop, you will be taken to the Parts 
    Select screen. The best item of each category will already be selected, 
    but if you want to make changes (such as switching off of a time-
    limited weapon), you can use Up and Down to navigate the three boxes, 
    while using Left and Right to change the item.
    Time limited weapons have a number next to them in the Weapons section 
    of your status bar. This is the amount of time in seconds that the 
    weapon will last before it expires. After the time limit expires, you 
    will automatically switch back to the Twin Shot. Most time-limited 
    weapons have a 20 second time limit. (The Fire Ball has a 10 second 
    Ammo-limited weapons (the various Bombs apart from Normal and Big) 
    display their ammo next to their name in the Weapons section. Use them 
    up and you'll revert to a normal Bomb, even if you have another type 
    available (including the other infinite-use types). Head to a Shop 
    (don't need to buy anything) in order to switch types.
    3. The Levels
    This portion of the FAQ will provide explanations on how to get through 
    each level. Each level is split into multiple areas, accessible by 
    warps, which appear after destroying certain enemy structures. Each 
    level also contains a boss warp, which appears as a red diamond, rather 
    than a clear square. Boss warps cannot be accessed until all structures 
    in the level are destroyed.
    3a. Pastaria
    You start between two enemy structures. The one on the left hides a 
    warp. The structure to the left of it has the other warp, which leads 
    to the Shop of this level. The structure just above the shop hides the 
    warp that leads to the 3rd area of this level, which hides the boss 
    3b. Sarcand
    You start with three structures in the vicinity. The one underneath you 
    houses a warp to the shop.
    3c. Hiyarkia
    No information at this time.
    3d. Bow Bow
    No information at this time.
    3e. Chaprun
    All structures on the first screen are on the ground. Easy pickings, 
    since you can stay still while on the ground.
    3f. Fuwareak
    Shop is available in the starting area.
    4. Bosses
    Note that the boss names are made up by me, for the most part.
    4a. Pastaria: Tree Log
    Shoot the eye, and avoid the mini-logs that are all over. The boss 
    slowly changes color as it takes damage. First white, then a yellowish 
    color, then a dark-reddish color before it dies completely. Easy first 
    boss battle.
    4b. Sarcand: Block Tower
    Each of the 5 sections is vulnerable. Its head is not, and it's the one 
    spraying hammer-like objects at you. As each section is eliminated, it 
    drops away, causing all sections above it to drop into place (so it 
    gets smaller and smaller each time). Recommendation is to get each 
    section to purple (just before it goes away), and then take them out 
    bit by bit. Shouldn't be too difficult.
    4c. Hiyarkia: Living Ice
    Just hit the ice with any weapons. It will start to crack and look 
    worse as the boss takes damage. Just make sure it doesn't hit you with 
    its body, or the ice projectiles that it is launching. Its projectiles 
    are indestructible, so just dodge them.
    4d. Bow Bow: Dragon
    Hit it in the head. Bombs are likely to miss (except the SmartBomb with 
    its screen-wide effect). Avoid the fireballs. Not much more to say for 
    this critter.
    4e. Chaprun: Blow-Up Doll
    It is only vulnerable when it is at its biggest size. However, it will 
    not hurt you until it is at its biggest size either, so flying through 
    it before then will not cause your ship to take damage.
    5. Obtaining Money (who drops what)
    Enemy structures that do not hide a warp will drop a dollar-bill like 
    item, which is worth $500. The enemies they release drop small coins, 
    worth $50 each. Enemy groups drop a big coin after all enemies in the 
    group are destroyed. Grab it for $200. Bosses will drop a number of 
    various sized coins and dollar bills.
    Note that each item's value is multiplied by the number of the level 
    you are on.
    6. Secret Shop Locations
    Fuwareak: Upon starting, head right and destroy the first structure 
    that is at the top of the screen. Take the warp behind it. Near the 
    other warp in this area, the shop is hidden (a little underneath). Fire 
    at it (your shots will disappear into it, letting you know something is 
    there). After a bit of constant shooting, the Shop will reveal itself. 
    This one contains a Laser Beam, one of each Bottle (Red and Blue), a 
    7Way Shot, an Auto Beam, and an Extra Ship for only $100 (cheap).
    7. Version Information
    0.5 Written 9/11/04
    Small bits of the walkthrough written. Main focus is on the rest of the 
    8. Conclusion
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