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    Boss FAQ by TheSpelunker

    Version: 1.1 | Updated: 04/26/08 | Search Guide | Bookmark Guide

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                                       Boss FAQ
                                Author: The Spelunker
                            Copyright, 2003 - 2008. All rights reserved.
    Disclaimer: This FAQ is non-profit. The only site that has permission to use it
    is GameFAQs.com. Any site that uses this guide without written permission
    from the email address: lance3335@gmail.com, is breaking copyright law. The
    only conditions under which you may use this FAQ are for personal and
    informational purposes.                           
    I. Version Info
    II. Introduction
    III. Basic Tips
    IV. Bosses
    Version 1.1 - corrected e-mail, rewrote some of the guide
    Version 1.0 - first submission
    A boss is encountered at the end of each island. Losing to a boss
    means you will have to complete two stages in order to face it again. This can
    be potentially devastating on some of the more dangerous islands, so take the
    fights seriously. They can be tough.
    Contact: lance3335@gmail.com
    - When you see a fire flower that you can't pick up, know that a groundhog is
    about to charge you from the left. Be ready to leap over him when he comes.
    - Always keep an eye on your food meter. It's okay to proceed cautiously in
    levels; in fact, I encourage it. But you need to be ready to make a break for
    it if you start to run low on food.
    - Never turn the NES off. Beating Adventure Island II in one sitting is pretty
    miraculous, but you can divide it into multiple sessions by leaving the console
    on. Your data won't be saved if you turn it off completely, though.
    - High-flying birds will sometimes carry dino cards; don't neglect them.
    - Frogs will only jump towards you if they're purple or blue. Frogs also stop
    moving, briefly, after making two jumps.
    ((Island 1 -}Pineapple{-))
    A large, yellow pineapple that spits out green circles, which, in turn, create
    * out of *****
    Spits green circles, which craft vines and spin at you when they come close.
    Strategy -- This is a large, yellow pineapple. To defeat him, you are advised
    to stay away from the green circles at all costs. If you have a dino here, you
    are in good shape and can take a hit. However, you may encounter some problems
    without a dinosaur. In this case, start the fight by jumping on the lowest
    platform. Once there, start to pelt the pineapple's large, middle, circular
    extension with hammers(you should have them at this stage of the game).
    Eventually, the green circles the monster is spitting will reach you. From here
    you have two options. Option A is the most effective and dangerous, whereas
    option B is slower but safer.
    a) Stay on the bottom platform, but only if you have confidence in your aim.
    You will have to beat back all four of the excretions when the pineapple
    releases them. However, you will be in an ideal spot to launch your attack
    b) When the green circles come near, go below the platform and take out the
    right circle first, then hop on the first platform again and take out the left.
    The two upper circles will probably come close to you now(they spin towards you
    diagonally usually), so be prepared to dodge, or mount the second highest
    platform and launch an attack from there.
    ((Island 2 -}Hermit Crab{-))
    A medium-sized, sea green shell.
    ** out of *****
    Fires small brownish-red balls, often in amounts of two.
    Strategy -- As you enter the boss area, you'll notice it's underwater. The
    entrance to it is much like the cavern water areas from before. However, there
    is one noticeable difference. There are stalagtites on the bottom level as well
    as the top. Make sure to avoid these. Proceed to the first bubble and trap
    yourself inside of it. Don't worry because the crab won't attack you in the
    first bubble, but the second is another story.
    After the first bubble is gone, approach the boss from the right of the second
    bubble(avoiding the bubble at all costs), then swim backwards when it opens its
    shell. At this point you can begin damaging the boss from the relative safety
    of where the first bubble was. He opens his shell at set intervals, then spits
    balls of damage towards you--this is your chance. I like to swim just below the
    middle of the screen before the crab peeks out of its shell.
    That way I can swim up to avoid the damage everytime, while tossing my axes at
    him. You could also go from top to bottom, but it's up to you. The Hermit Crab
    isn't terribly difficult once you how to beat him.
    ((Island 3 -}Anteater{-))
    A bluish, scorpion-like creature that dwells in quicksand.
    * out of *****
    Attack: Fires small brownish-red balls(one when Anteater is blue, two when
    Anteater is red)
    Strategy -- Beating Anteater is actually pretty easy. However, don't let
    yourself sink in the quicksand as you enter his lair. Upon entering, mount the
    lowest platform by jumping on it. Anteater appears from the sand for brief
    momements. When he does this, he will fire one ball of damage, then vanish. So
    you have to be quick if you want to hit him. This ball of damage is fairly easy 
    to avoid even when you're in the sand--provided you keep your body from
    sinking. However, if Anteater appears on top of you when you're standing in the
    sand, it's game over.
    Knowing this, wait until Anteater fires his ball of damage, then immediately
    leap down and throw hammers at him. Leap onto the lowest platform when he
    vanishes and repeat. After a good many hits, Anteater will turn red. At this
    point he will start firing two balls of damage and disappearing almost
    immediately. afterwards.
    Capitalize on this by jumping into the sand after the first shot and unloading
    on him. Jump over the second ball of damage and mount the platform once again.
    Anteater will eventually die. Easy, huh?
    ((Island 4 -}Octopus{-))
    Description: A relatively small, purplish-blue octopus.
    *** out of *****
    Attacks: Fires small brownish-red balls(one when blue, two when red), summons
    icicles to fall from the ceiling
    Strategy -- Octopus is a very formidable foe, especially after the unrelenting
    trials of Ice Island. When the battle starts, walk towards the far right side
    of the screen, ignoring the platforms for now. Octopus will now appear, so go
    to the left platform, jumping on the bottom platform first. You should note
    that all of the ground here is icy. Also, the icicles at the top will reappear
    everytime Octopus teleports from right to left or left to right.
    Steer clear of these icicles and be aware that they do fall. The objective is
    to go from the left platform to the right platform, hitting Octopus with axes
    while dodging his energy balls and the icicles. Everytime Octopus disappears he
    is preparing to appear on the platform opposite the one he was just on. Knowing
    this you should be prepared to jump towards the platform he is disappearing
    from and continue your assault.
    However, don't push it. If there are still icicles hanging around, or if you
    missed the jump, stay calm. You can just rest at the bottom of the screen until
    Octopus' next disappearing act, then commence. This fight is difficult and
    losing it is VERY annoying, so do your best.
    ((Island 5 -}Giant Bat{-))
    An odd-looking, blue bat.
    ** out of *****
    Fires small, brownish-red balls(one when blue, two when red), spike traps on
    Strategy -- After the maliciously challenging trials of Cave Island, assuming
    you didn't skip it by using the Lava Cave secret, Giant Bat is a pretty easy
    boss. Watch out for the spike traps as you enter and mount the right platform.
    Giant Bat will appear on the far left first, then the middle and, finally, the
    right. However, when he appears in the middle, he will actually be under the 
    middle platform. So, the middle platform will be your escape path during the
    whole fight.
    You can jump on it to avoid damage balls, switch sides or just get a better
    position. It's easiest to hurt Giant Bat when he's in the middle because you
    can unload on him from either the right or left with a 100% hit ratio. This
    battle shouldn't be terribly tough, but you may have to start over once. If so,
    you have my sympathy.
    ((Island 6 -}Hawk{-))
    A blue hawk that fights you in mid-air.
    (with flying dino) ** out of ***** (without flying dino) *** out of *****
    Attacks: Fires small, brownish-red balls, clouds(platforms you're standing on)
    constantly descend
    Strategy -- If you don't have a flying dino here, this fight will be a bit more
    difficulty Most people will have a flying dino because that's the easiest way
    to get through Cloud Island. A high-flying bird in the first level carries the
    dino egg in case you're wondering.
    (with flying dino)
    Start the fight by jumping on the farthest right platform, right in front of
    Hawk's face. From here, you can hit him constantly while your dino companion
    does the same. You should be able to kill him before he can even get two shots
    off, if you're quick enough. Make sure not to fall as the clouds descend,
    (without flying dino)
    Okay, this will be a little trickier. You won't have the added firepower from
    flying dino, and you won't have the protection either. The best platform for
    you to operate from is the mid-left. You will have a pretty consistent hit rate
    if you choose to set up base there. Make sure to continually leap up as the
    clouds fall, and continue to pelt Hawk with axes. Hawk will probably miss a
    lot, but the rare shot can come dangerously close, so always be on the move.
    Try to stay calm so you don't fall.
    ((Island 7 -}Scorpion{-))
    A blue scorpion with an oblong abdomen
    ** out of *****
    Fires small, brownish-red balls(two when blue, four when red), spike traps on
    Strategy -- To defeat Scorpion, I prefer to go the slow, methodical route
    rather than charging him. This entails waiting in the lower left corner for the
    duration of the fight, dodging balls of damage and only attacking Scorpion when
    he appears on the lower platform. While this might be a little less efficient
    than attacking him on both fronts, it is a lot easier and you never have to
    worry about the spiked floor.
    Scorpion starts out by only firing two balls of damage, but when he turns red
    watch out because he fires four balls, now. You shouldn't have too many
    problems,although sometimes the damage balls come incredibly close to each
    other, and you will have to make a very small jump to avoid them. After beating 
    Scorpion, you will reach the final island, Dinosaur Island.
    ((Island 8 -}Larva{-))
    A large, green mosquito-worm hanging from the ceiling
    ** out of *****
    Attacks: Fires small, brownish-red balls(two when blue, four when red), spike
    traps on floor, acid dropping from ceiling
    Strategy -- Larva is the first of the two last bosses. He is the easier one,
    and you only need to operate from three of the four platforms to kill
    him. If you don't have an axe, jump up and get the visible one as the fight
    starts. Larva will appear in the upper-right. Jump onto the mid-right platform,
    but stay on the left edge of it. You can nail Larva really good from here, then
    fall back onto the lower platform when he starts to fire damage.
    After firing his two shots, Larva will disappear. He is going to appear in the
    lower-right, so mount the far left platform and start tossing axes. Make sure
    to avoid his damage, then repeat the process when he teleports to the
    upper-left next. Larva shouldn't be too much trouble, but make sure you're in a
    safe place after you beat him because next is...
    ((Last Boss -}Fly{-))
    A rotund, blue fly
    **** out of *****
    Attacks: Fires small, brownish-red balls(two when blue, four when red), spike
    traps on floor, acid dropping from ceiling
    Strategy -- Fly is, by far, your most difficult boss yet. As such you
    should remain calm and repeat the following steps methodically. Fly, unlike
    Larva, appears in all four corners of the room. This makes him extremely
    challenging, and you will have to make use of the entire room you're in--while
    avoiding the dangers--in order to claim victory. Fly will appear in the
    upper-right soon after you beat Larva, so wait for him on the mid-right
    platform(left edge). Nail him with axes, then back down like before.
    Fly goes to the lower-right, then the upper-left and finally the lower-left.
    Here is a small illustration to help you:
    (_) = small platform
    (__) = large platform
    (_A/B_) = first number is the number of the location; second is what location
    can be attacked from there; if a number stands alone, it is the location
    (_1/2_)         (_1/4_)
       4    (_)        2
    Congratulations! You have beaten the game. Higgins has rescued his girlfriend
    and all is well. They're enjoying a nice day on the beach, and I hope you
    enjoyed this walkthrough.

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