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    FAQ/Walkthrough by AWing Pilot

    Version: Final | Updated: 06/17/08 | Search Guide | Bookmark Guide

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                            And The Planeteers.      
    System: Nintendo Entertainment System
    Developed by: TBS, 1991
    FAQ/Walkthrough written by: Christopher Long (Awing Pilot), January 2005
    June 25th 2005: Submitted as v1.0
    January 22nd 2005: Fixed minor grammatical and factual errors. Re-submitted 
    as v1.1
    Table of Contents
    1) Overview
    2) Story
    3) Controls and Gameplay aspects
    3a) Characters
    3b) Vehicles overview
    3c) Captain Planet controls
    4) Walkthrough
    4a) Stage 1-1
    4b) Stage 1-2
    4c) Stage 2-1
    4d) Stage 2-2
    4e) Stage 3-1
    4f) Stage 3-2
    4g) Stage 4-1
    4h) Stage 4-2
    4i) Stage 5-1
    4j) Stage 5-2
    5) Cheats and Codes
    6) Copyright and Contact Info
    This game was made by Mindscape in 1992 to cover the popular ecosystem savvy 
    cartoon of the time period known as Captain Planet and the Planeteers. Yep, 
    that's why the game is named that. Cool huh? The show was about 5 kids with 
    special rings each relating to a certain aspect or element of the Earth and 
    her ecosystem; Earth, Fire, Wind, Water and Heart. Yea, it was a different 
    time back then for sure. This game isn't great in fact it's pretty horrid. 
    Seems like they gave up on the details after level one as all the levels 
    that follow are almost identical. Made my job a little easier I guess. It 
    suffers from a lot of glitches and quirks that hurt the gameplay a lot 
    like hitting nothing at all and exploding. Just goes to prove games based 
    off of TV shows and movies were never good and never will be.
    I'll cover controls, where everything is, what everything does and how to 
    beat all the levels and bosses for the game as well as answer some common 
    2. Story 
    The game starts out with the villain Hoggish attempting to drill for oil 
    in our nations parklands. Gaia calls for the Planeteers to come save the 
    day. It's up to the Planeteers to stop him. As the game progress more 
    problems arise that require the Planeteers attention although they mainly 
    play a story role in the game. As the game progresses more villains from 
    the show pop up to harass more of our nations parks, wildlife and yes, 
    even our ozone layer. Bastards!
    3. Controls and Gameplay aspects 
    The game consists of two different modes. Stages where you are flying 
    the Geo-Cruiser that plays a lot like your typical side scrolling shooter 
    and then the missions you play as Captain Planet himself. You'll fly and 
    use your five elemental powers through stages littered with traps and enemies. 
    Only you can save the planet.
    3a. Characters 
    All the character from the show play a small role in the game, 
    mainly to move the story along in the games sparse cut-scenes. 
    The only playable character is Captain Planet.
    Kwame - young black male from Africa and the defacto leader of 
    the five. Holder of the ring of Earth.
    Wheeler - young white male from Brooklyn, New York. The comic 
    relief of the group; headstrong and always the flirt but has 
    good intentions. Holder of the ring of Fire
    Linka - young white female from Eastern Europe. The "geek" of 
    the group who takes a more thought out approach to problems. 
    Wheelers love interests of sorts. Holder of the rind of Wind.
    Gi - young Asian female from Asia. Athletic and intelligent; she 
    has a strong interest in marine biology and ecosystems. Avid Rock 
    and Roll fan. Holder of the ring of Water.
    Ma Ti - young male from South America. Younger out of the five; 
    posses great skill both in healing and interacting with animals. 
    Shows signs of empathy. Holder of the ring of Heart.
    When their powers combine he is.....
    Captain Planet - the physical representation of the five Planeteers 
    emotions, thoughts and unique powers. When the five elements from the 
    rings are combined Captain Planet comes forth. Very intelligent when 
    it comes to the Earth and her ecosystem. Can change himself into any 
    form made from the 5 elemental powers the Planeteers posses. Weak to 
    pollution; the globe on his chest is a meter of sorts to his health. 
    Grey and he is in danger.
    Gaia - Mother Earth. Plays the role of the story hub and information 
    source for the Planeteers along their adventures. "Lives" and 
    works from Hope Island using a string of crystal screens called 
    Planetvision to watch over the Earth. The island is the only place 
    she is physical appearing as visions else where. Her appearance 
    is a product of all of Earth's people.
    Well, what a ragtag bunch huh?
    3b. Vehicles Overview
    At the onset of each of the 5 levels you'll control one of 
    three vehicles. The Geo-Cruiser: an airplane. Eco-copter: a 
    helicopter. Eco-sub: a submarine. All vehicles have the same 
    controls and are used in a similar side scrolling shooter fashion. 
    Contact with any part of the landscape, enemy or missile/gunfire 
    results in a loss of one life. Enemies drop a number of powerups 
    that speed/slow your ship, upgrade your powers for that current 
    life, fill your power meter, raise your score and one that allows 
    you to shoot both forward and backwards for that current life. 
    If you see an enemy drop something grab it quickly before it 
    hits the ground. 
    Up -moves the vehicle up.
    Down -moves the vehicle down.
    Left - moves the vehicle backwards if facing right and 
    forward if facing left.
    Right - moves the vehicle backwards if facing 
    left and forward if facing right.
    B - has the ship perform a quick 180 turn. 
    Useful for avoiding enemies.
    A - use currently selected power.
    Select - pauses the game. Displays your 
    current lives remaining and your current score.
    Start - cycles through the five elements useable 
    by the vehicle. Each a unique power or weapon.
    Elements used by vehicles 
    Fire, Earth, Wind, Water and Heart are each useable by 
    your vehicles as a unique power or weapon. Each use 
    takes away from your power meter. Collect the falling 
    lighting bolts that enemies drop to refill the power meter.
    Fire - fires a simple straight forward fireball that 
    destroys weak enemies in one hit and tougher enemies 
    in multiple consecutive hits. Great for airborne enemies.
    Earth - shoots a rock towards the ground with each shot. 
    Great for ground enemies, buildings or launchers. 
    Rock can also be planted in front of vehicles to stop them.
    Wind - creates a shield of wind around your vehicle 
    that destroys any enemy that touches it. Very strong 
    but uses a lot of your energy so it should be used 
    sparsely or when needed.
    Water - shoots a ball of water forward that bounces 
    up and down the height of your ship. Not effective 
    against airborne enemies. can be used against fire 
    and pollution.
    Heart - "cures" pollution and other ailments 
    to the environments. Commands animals.
    3c. Captain Planet overview
    Captain Planet actually plays a lot like any of the 
    vehicles so you'll feel at ease with the controls. 
    You'll have to fight enemies, take care of pollution, 
    fire and traps along the way. The elements have the 
    same properties for Captain Planet only here he turns 
    into a blob of the element instead of shooting or launching it. 
    You'll also encounter powerups that fill his power 
    meter or raise your score.
    Up - makes Captain Planet fly up
    Down - makes Captain Planet fly down
    Left - makes Captain Planet fly to the left
    Right - makes Captain Planet fly to the right
    B - Causes Captain Planet to morph into a ball 
    of the selected element.
    A - Captain Planet's main attack: punch
    Select - Same as vehicle
    Start - same as vehicle
    4. Walkthrough 
    Here we go. Game consists of 5 levels broken up into two stages. 
    First stage has you piloting a vehicle and the second you 
    play as Captain Planet. Ready? Alright, let's go.
    4a. Stage 1-1                                                     Password: n/a 
    Character/vehicle: Geo-Cruiser
    Location: National Park?(Doesn't say which)
    Recommended power: Fire
    Background: Horrish is planning on drilling for oil 
    in our nations park and you must stop him!
    You start this level over a small island already moving 
    forward. Continue forward over two more islands while 
    fighting two small waves of enemies, just stay to the 
    top firing in front and you'll be safe. The next island 
    you fly over is larger then the others and holds a base 
    in the middle armed with four guns; one in the front, 
    two in the middle and one at the end. You can either 
    use a combonation of careful shots and the 180 turn to 
    take them out or fly through the shots with out being hit. 
    Choice(like the power) is yours. After you clear this 
    island you'll run into your first mid-boss; a floating 
    robot. These robots are easy you to take out with the 
    right strategy. During mid-boss fights your 180 turn 
    can't be used to be careful. Each robot has two guns, 
    one on it's back and one under it's chin. To defeat this 
    you must blast through the tentacles hanging from the 
    bottom. Take out the gun under its chin ignoring the 
    one on its back and then give the tentacles a steady 
    stream of fire and you'll be through. Whew!
    Continue to fly over two more islands while fighting 
    the red ships. Then you'll approach another large 
    island with a base in front and one at the end. The 
    front base has three guns while the back base has 
    two guns and an oil tower that spews oil straight 
    upwards. Again, destroy or avoid these to run into 
    your next mid-boss. Same deal as before only now 
    there are three tentacles to blow through meaning 
    you need to be quicker. Use the same tactic as 
    before ignoring the top most gun 
    and blast your way through.
    Level takes a steep climb in difficulty here. 
    Keep flying and blasting over four more small 
    close islands. The next island is a larger one 
    with a set of five oil towers each shooting 
    sludge into the sky at different heights and 
    times. You're only option is to maneuver through 
    them. Yep, you guessed it, here comes another of 
    those flying robots. This time there is four 
    tentacles but your trigger finger is strong and 
    your aim true so blast on through using 
    the same technique as the last two.
    Alright one more island is ahead with a base at the end 
    shaped like a "G" pointed towards you. There are three 
    guns covering the green landing pad in the "mouth" 
    plus a gun on the top shooting down. This is tricky 
    but you have to take out all four guns before landing 
    on the green pad. Use a combonation of quick fire and 
    you're turn to take them out. Be warned that if you 
    go too far out of range of the base guns you already 
    destroyed will re-spawn. Once all four are gone then 
    fly over the green pad to end the mission.
    4b. Stage 1-2                                                  Password: 763754
    Character/vehicle: Captain Planet
    Location: National Park?(Doesn't say which)
    Recommended elements: all
    Background: Stop Horrish inside his base!
    Here we go, start of stage 1-2 playing as Captain 
    Planet himself. First fly straight up avoiding 
    enemies along the way. You can stop and fight but this 
    waste time and energy. Take your time and make careful 
    moves until you get to the top where a red machine is 
    cranking out a river of slime that ends in a water fall. 
    Fly Captain Planet in front of the sludgefall and turn 
    yourself into water, fly through quickly and morph back 
    to Captain Planet to save as much energy as possible. 
    Continue on down the shaft again avoiding the enemies 
    and slime until you reach the end but be careful there 
    is a river of sludge there too so fly over it to the safety beyond.
    Head to the end of the shaft then fly straight up 
    being careful of the exploding sludge mines about 
    half way up. Continue on up, past the two red cranks, 
    out to the left, back down the next shaft again guarded 
    by mines. Keep following the shafts the only way you 
    can go until the next red crank. Head to the right 
    and straight down the longest shaft, be ready to turn 
    into water to get through the slime blocking the exit 
    to the shaft. To your left is yet another shaft but 
    this one is covered with slime on the top, has roadblocks 
    in the way and is to small for you to boot. Turn into 
    rock and quickly make your way left; knocking blocks 
    and enemies out of the way as you go until you drop 
    down in front of three red cranks to your right.
    Be careful of dropping sludge and a gun on the roof 
    at the end of them as you fly over them. Beyond that 
    is a field of mines before another crank on a lifted 
    platform. Fly over it, dodge the sludge that falls 
    and you'll be at a dead-end with a shaft above you. 
    Guess we go up? The opening is guarded by two guns 
    that you can quickly take out with timing and your 
    punch. Beyond them is a slime wall that you need 
    to get through as water or rock. Continue on up, 
    past the mines and guns to your left until you 
    reach a grate. Go through it as either water or 
    wind and then take a breather. Wooh!
    Directly above you are two shafts leading up. 
    One is guarded by mines and guns and the other 
    is unguarded but covered with slime that you'll 
    need to get through with water. The choice is yours 
    so continue on up and over to the right of the crank. 
    Next is a long fall ending again on top of another red 
    crank with a shaft to your left. The floor is sludge 
    and there is a lone gun on each side covering the path 
    but they're no match for you so destroy them while being 
    careful of the sludge from the roof. 
    Continue through the grate as either water or wind and 
    you'll end up in the middle of two shafts. The right way 
    is a dead-end so head left where there is a gone and two 
    roadblocks in the way. You can either destroy them or slide 
    underneath as water or wind just be careful of the dripping 
    slime behind it. You have the choice of going up or down. 
    Going down takes you on a long trip to a power refill but 
    is a dead end. If you need the power then go ahead and go 
    down the backtrack on up.
    This part is a race of sorts. Before heading up turn 
    into stone then just run forward and up going along 
    the only path. Be quick or you might get caught in a 
    stream or gunfire. Keep going until you can safely land 
    on another crank being careful of the drip to it's left. 
    Continue on the only path up and to the right until the 
    room opens up into a large empty space. Pause here before 
    going on if need be because the boss is next.
    Easy fight here if you are quick. There are two hands 
    here, one on top and one on bottom with a man in a glass 
    booth at the end shooting slime at you. Fly past the hands 
    making sure not to be caught or else you'll be pelted by 
    the gun. Fly up to the glass punch through it quickly and 
    that's it. Level over!
    4c.Stage 2-1                                                   Password: 955783
    Character/vehicle: Eco-copter
    Location: Yellowstone National Park
    Recommended element: Rock and fire
    Background: Dr. Blight and her crazy computers 
    are attempting to dump toxic waste in the park. Stop them!
    Alright, in this mission you fly the Eco-copter 
    as you chase a van that is spewing waste and 
    poisoning the water. Right as you start you'll 
    notice a van in front of you. It won't move until 
    you do. To take it out you need to use rock to drop 
    a rock in front of it and make it crash. AS you start 
    moving right pull up quickly to avoid the tress and 
    try to get in front of the van as it enters the tunnel. 
    If you are quick you can get in front of it while in the 
    tunnel then quickly plant a rock in front as it comes 
    out but beware of the tree right out of the tunnel If 
    you miss it will dirty the water out front while a 
    helicopter drops bombs on you. If you allow a truck 
    to pollute the water you will blow up.
    Next you must take out the helicopter above the 
    bridge with fire and then continue on to the next truck. 
    Continue this process taking out trucks in the process. 
    Remember to dodge the trees, fly through tunnels and use 
    fire to destroy the helicopters on the way. You'll need to 
    destroy 3 trucks this way before they pollute to complete the stage.
    4d. Stage 2-2                                                  Password: 637511
    Character/vehicle: Captain Planet
    Location: Yellowstone National Park
    Recommended element: Water and rock
    Background: Stop Dr. Blight inside her lab!
    This stage is set in a cave. All the same tricks 
    from the first Captain Planet level apply here so 
    simply make your way through the cave avoiding guns. 
    Use water or wind on the grates and water for the 
    poison mist. Follow the cave the only way it goes 
    until you reach the bosses making sure to avoid the 
    traps and save energy. There are plenty of powerups 
    along the way so this level is a breeze.
    The boss starts off with four robotic fighters. 
    Simply turn into heart and run into each of them 
    then go down the whole into the main room where 
    you'll see a computer monitor with the Docs face 
    on it surrounded by four orbs. Switch into water and 
    run into the orbs counterclockwise and you'll beat the level.
    4e. -->Stage 3-1<-- Password: 148574
    Character/vehicle: Eco-sub
    Location: Atlantic Ocean
    Recommended element: Rock.
    Background: Hoggish escaped from the cops and is now 
    laying waste to the ocean. Stop him!
    First off fire doesn't work here. Duh! The ocean floor 
    is littered with missile launchers that are semi-lock 
    on and mines that when destroyed split off into two 
    more mines so be careful. The best way to defeat the 
    mines is to fire three rocks while moving away from 
    the mine. If missile is fired near you just stop out 
    of it's way and it should miss you. You can also 
    destroy the launchers with four rocks but I find it 
    much easier to simply out run them. Also in the level 
    are currents which suck you down. Approach these from 
    the top and simply run through them before they get you 
    sucked into the fan. 
    The goal in this stage is to destroy ships trapping the 
    wildlife and dropping depth charges. This is fairly easy. 
    You must use your heart power to tell the animal near by 
    to attack the ship then the ship is disabled and you can 
    continue on to the next one. Just activate the heart power 
    and run the beam over an animal to command it. It will do 
    the rest. Whales need three strikes on ships while a squid 
    needs only one. A rock or two may be needed on the nets to 
    finish them off due to this games horrible clipping errors. 
    You need to disable 3 small ships to reach the main ship; 2 
    whales and 1 squid to be exact. Just drive into 
    the bay and dock to complete the mission.
    4f. Stage 3-2                                                   Password:786565
    Character/vehicle: Captain Planet
    Location: Atlantic Ocean onboard Hoggish sub
    Recommended element: Wind
    Background: Stop Hoggish inside his submarine once and for all.
    Yet another maze. Again a walkthrough of the maze 
    isn't really needed. Just head down to the submerged 
    parts of the boat and follow the shafts the only way 
    they lead. Hey, this is a kids game after all. The ship is 
    covered with chum that is a danger to Captain Planet if you 
    touch it so be careful. As you go along you'll run into the 
    standard mines but a new enemy is found in the form of chum 
    mashers. Use wind to get through the chum and make sure not 
    to get sucked into them from the top. When you need to travel 
    on the tops of the chum mashers stay as high as possible and 
    use fire. Other then that this level is another simple maze 
    so head on down and make your way to the boss.
    This boss is the hardest part of the game only because 
    it's so hard to get past his outer line of chum mashers. 
    There are 14 mashers in a row to get through. Half on top 
    and half on bottom. To get through you need to fight your 
    way through the currents and into the safe zone between 
    each set. It's hard but you can do it. A save feature 
    would have been nice huh? Anyway after you get through the 
    sets of mashers simply rush forward and the baddie will 
    admit defeat. Great job!
    4g. Stage 4-1                                                  Password: 920272
    Character/vehicle: Eco-copter
    Location: Africa
    Recommended element: Fire and heart
    Background: Looten Plunder(HEHEH!) is killing 
    helpless African elephants. Yep, you have got to stop him!
    This level is really the best one. Very innovative for a 
    kids game. It's separated into strips of desert with a 
    oasis at the end of each one. On each strip of desert 
    is one caged elephant that you need to free. However 
    to stop you there are hunter helicopters and surface 
    to air missile bases that fire heat seeking missiles 
    and can't be destroyed by your powers. Here is what 
    you need to do. Quickly clear the air above the 
    elephant of enemies, switch to heart, pick it up, 
    switch back to a weapon, fight your way to where the 
    bases is, drop the elephant there by placing it on 
    the ground near it and watch as the elephant smash 
    the missile launchers and walks right into his oasis. 
    It's fun and simple. You need to free three elephants 
    like this then land on the airstrip to complete the level.
    4h. Stage 4-2                                                  Password: 799274
    Character/vehicle: Captain Planet
    Location: Africa tomb
    Recommended element: Fire and rock
    Background: Lay waste to Looten Plunder inside his African tomb.
    Yet another simple, one way maze with enemies only 
    different in name. Oh well. This time you are in an 
    African tomb. Replacing sludge and chum is lave that 
    can only be traversed with water. New enemies include 
    robotic hands as seen in a previous boss fight(use 
    water to escape)and spiders that shoot nasty web 
    that slows you down. Rock or punch works well to defeat 
    them. You'll also run into simple spiked mashers that 
    can be avoided by flying on top of them and these flying 
    robots that look exactly like probe droids from The 
    Empire Strikes Back; five punches or so beats them. Weird. 
    Lastly you'll encounter lave shooters that are the same 
    as the oil ones previously seen in the game. As you make 
    your way along the tomb you'll meet elephants in cages 
    that you have to free by first turning yourself into rock 
    and then smashing into the bars. Other then that it's a pretty
     straight forward affair. Just use water to work your way towards 
    the boss by traveling the only way the tomb goes. Simple.
    Here we go, the boss! AS you enter the boss room you'll see a blue
     hovercraft with two men in it. This is a race down a very narrow 
    hallway with tons of up and down movements with a single lave 
    spout in the very middle. As you start to move towards it the 
    hovercraft takes off. All you have to do is catch it before it 
    hits the end. If it gets tot he end the tunnel resets and it 
    starts over. You have 5 attempt or until you run out of lives. 
    Remember to water through the lava spout in the middle but stay 
    in Captain Planet form for the rest of the time as it's faster.  
    Catch it to beat the stage and move on to the last level.
    41. Stage 5-1                                                  Password: 344551
    Character/vehicle: Geo-Cruiser
    Location: South Pole
    Recommended element: Fire
    Background: At the South Pole the evil Duke Nukem has built a factory 
    solely to make cfcs to make the ozone hole bigger. Go stop him or see 
    if you can get in on the profits. Nah, got to stop him.
    Set in South Pole this stage has you driving the Geo-Cruiser through 
    tight tunnels while ice falls around you and robots fire at you from 
    literally all directions. Unlike the other vehicle levels this one 
    doesn't have a goal beyond reaching the end alive which is no easy task. 
    All the tunnels are narrow as hell and the robots seem to have a Rainman 
    like ability to know where you are going to be when they shoot. Add in 
    the falling ice that you never seem to run away from and you get one 
    ass of a level. There are a few tips though. The red mobile artillery 
    that shoots at you always carry powerups so 5 shoots and some good 
    timing on your turns and you can get some good powerups to continue.
    Also whenever you see a penguin use your heart power on it and it will
     go trip the falling ice for you so you won't get crushed.
    The second part of the stage adds in satellite and radio beams 
    shooting from the ground as the aurora glows behind you. Each 
    radio beam stays on for four seconds so time your movements carefully. 
    The satellite dishes fire one shot at you that is easy to dodge as long
     as you don't float too close to the dish that you hit the next beam. 
    Luck is the only thing that can get you through this stage. Once you see 
    the base with three dishes on top land on the bay and finish this horrid stage.
    4j. Stage 5-2                                                  Password: 829443
    Character/vehicle: Captain Planet
    Location: South Pole base
    Recommended element: Stone and water
    Background: It's time to end this ozone problem!
    This is yet another simple maze but there is a slight hitch. 
    There are leapgates all over that jump you to a random gate on the 
    map. Enemies included the usually bouncing energy balls, guns, wall
     climbers and these red hot orbs that act as blockers in areas. 
    To defeat them you must cool them down with water then punch away at 
    them or use rock for a quick attack. A good rule of thumb for this 
    stage: if it's red it can and will kill you. Just don't touch anything 
    that is red unless you cool it down with water which turns it green. 
    The hardest enemy is the red guard robots that guard the leapgates as 
    they are hard to kill, you must hit them as their top pops up. Three 
    punches should do it. Make your way through the level until you reach 
    the hallway made of nothing but red and blue circles. Here you want to 
    carefully float down and go to the left as far as possible. Then take 
    the top teleport. In the next area move your way forward until you 
    find the upper most leapgate that is guarded by a red robot. Take that 
    teleport and after you come out turn around and go back in. Continue on 
    this area until you find the lower leapgate again guarded by a robot. 
    Kill it and head on it and to the right to start the final boss fight.
    The final boss Duke Nukem throws energy balls at you that you have 
    to deflect back into the core above his head by moving the 
    mirrors on the wall so it bounces the right way. Sound hard? 
    Well, it was so I'll draw you a map. It's crude but you get the idea. 
    Hey, no laughing! Once Duke Nukem becomes all black after a few energy 
    strikes to the core go over to punch him once and you'll beat the game. Woot!
    	----    ----
           /    \  /    \
           |  \ |  | __ |
           \____/  \____/
                          /    \
                          | /  |
      ____            ____
     /    \          /    \
     |  / |          |  \ |
     \____/          \____/
      ____   ____
     /    \ /    \
     | \  | | __ |
     \____/ \____/
                    ____   ____
                   /    \ /    \
                   |  \ | |  / |
                   \____/ \____/
    5. Cheats and Codes 
    Only codes available are the password codes supplied with the 
    game and codes for the Galoob Game Genie add-on. I'll list both.
    Stage 1-2
    Stage 2-1
    Stage 2-2
    Stage 3-1
    Stage 3-2
    Stage 4-1
    Stage 4-2
    799 74
    Stage 5-1
    Stage 5-2
    Stage End
    Game Genie Codes 
    Start with 2 lives instead of 5, outside levels: PENVIGGA        
    Start with 10 lives, outside levels: PENVIGGE        
    Infinite lives, outside levels: SXNLYVVK        
    Infinite lives, inside levels: SZSUGVVK        
    Start with 10 lives, inside levels: PAETITGE        
    Start with 2 lives, inside levels: PAETITGA        
    Start inside level 1 instead of outside: AANVAEGZ        
    Infinite power, outside levels: SZNXGXVK + SZVXPKVK 
    Infinite power, inside levels: SXXXEUVK + SZEUGKVK  
    6. Copyright and Contact Info 
    Thanks to captainplanet.com for info on the characters.
    Thanks for reading my first stab at a full game guide for GameFAQ's. 
    I plan on writing a few more in coming months and I'm sure they will 
    be better but that's due to the source. =) I'm pretty sure nobody will 
    ever come to GameFAQ's to look for a guide to a 14 year old NES game 
    about a hippie cartoon so it makes it the perfect trial and error guide 
    to figure out a good system for writing them. Learned a few things like 
    this is hard, tedious work but I still want to give something back to 
    the community. Either way this guide is solid and true to the game so 
    just in case anyone really needs help on it well, it's here for them.
    This guide is Copyright 2005 Christopher Long. This guide may be not be 
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    private use.
    It may not be placed on any web site or otherwise distributed publicly without
    advance written permission. Use of this guide on any other web site or as a
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    copyright. All trademarks and copyrights contained in this document are owned
    by their respective trademark and copyright holders.
    Should you have any questions about issues not raised in this FAQ, or should
    you wish to contact me regarding seeking my permission to place this guide on
    your site, please e-mail me:
    Please mention this FAQ in the subject line of your e-mail. If you are seeking
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    the e-mail. If you don't include the URL, the answer will be no.
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