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    FAQ/Walkthrough by KKalata

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    Castlevania 2: Simon's Quest Walkthrough/FAQ 1.4
    Originally written by Rob Ledrich (agis@bright.net) and posted on his 
    CV web page, and updated by Kurt Kalata (kkalata@worldnet.att.net).
    Rob's Castlevania Page: http://www.bright.net/~agis/castlevania/index.html
    The Castlevania Dungeon: http://www.geocities.com/TimesSquare/Alley/3138
    The HTML CV2 FAQ: http://www.angelfire.com/ri/draculascurse/index.html
    Thanks goes to Burnie on pointing out the effect of the Eyeball, and also
    correcting the bit about the garlic.  Also a big thank-you goes out to Dave
    Anderson for providing *all* of those littles clues in the game.  And still
    another ^^HURRAH^^ for "Colonel" George Sicherman for his ASCII maps,
    references, and clues from the villagers.  Check out the Colonel's web page at 
    http://www.monmouth.com/~colonel/videogames/, where you can find ASCII
    maps for several other video games!  Also, Dan Point of the HTML Castlevania 2 
    FAQ has let me put the monsters from the game in.
    The endings were finally figured out, although I don't know the exact
    time for the worst ending.
    1. General Gameplay
       1.1 Controls
       1.2 Subscreen
    2. Information
       2.1 Items
       2.2 Monsters
    3. Questions and Answers
    4. Clues
       4.1 Scriptures
       4.2 Villagers
    5. Map
    6. Walkthrough
    7. Additional Stuff
       7.1 References
       7.2 Endings (caution!)
    1.1 Controls- 
    The directional pad moves Simon, the A button makes Simon Jump, the B button 
    makes Simon whip or talk to villagers, the Start button brings up the 
    subscreen. The subscreen has four main windows. The bottom window is for 
    your usable items. If you have an item selcted here, press Up and the B 
    button during the game to use that item. 
    1.2 Subscreen- 
    Top window is for information such as Time, Hearts (which is money and weapon
    uses), Experience, and your Level. The second window contains your type of 
    Whip and icons of the Silk Bag and Cross, if you have these. The third 
    window contains items that can be held, but not actively used, such as the 
    Count's body parts. The usable items go in the fourth window. 
    2.1 Items
    White Crystal
    Location: In Jova, talk the man that is dressed in grey
    Price: 50 Hearts
    Use: Allows you to see the floating platfoms at the beginning of Berkeley 
    Heart Usage: N/A
    Blue Crystal
    Location: Town of Aljiba
    Price: Trading your White Crystal
    Use: Powers of white crystal, plus shows hidden passageways beneath lakes.
    Heart Usage: N/A
    Red Crystal
    Location: Town past the river
    Price: Trading your Blue Crystal
    Use: Powers of white and blue crystal, plus summons tornado at right place.
    Heart Usage: N/A
    Holy Water
    Location: In Jova, go throught the door on the same ledge as the man that is 
    dressed in grey
    Price: 50 Hearts
    Use: Can break through certain walls, does as much damage as the Leather Whip to 
    Heart Usage: None
    Thorn Whip
    Location: In Jova, go through the door halfway up the town on the left side
    Price: 100 Hearts
    Use: Does double the damage of the Leather Whip
    Heart Usage: N/A
    Chain Whip
    Location: In the third door in Veros
    Price: 150 Hearts
    Use: Does double the damage of the Thorn Whip
    Heart Usage: N/A
    Morning Star
    Location: in the town of Ondol
    Price: 200 Hearts
    Use: Better than Chain Whip
    Heart Usage: none
    Flame Whip
    Location: Beneath the lake past Bodley Mansion, talk to the main incased
    in bricks
    Price: Free
    Use: Best whip in the game
    Heart Usage: none
    Dracula's Rib
    Location: In Berkeley Mansion
    Price: Free
    Use: When selected on the subscreen, Simon will hold the Rib in front of 
    himself like a shield
    Heart Usage: N/A
    Dracula's Heart
    Location: in Rover Mansion
    Price: Free
    Use: Show to river man to get across water
    Heart Usage: N/A
    Dracula's Eyeball
    Location: in Brahm Mansion
    Price: Free
    Use: Allows you to see hidden scriptures in walls
    Heart Usage: N/A
    Dracula's Nail
    Location: in Bodley Mansion
    Price: Free
    Use: Break certain blocks with whip (like holy water)
    Heart Usage: N/A
    Dracula's Ring
    Location: in Laruba Mansion
    Price: Free
    Use: None (??)
    Heart Usage: N/A
    Sacred Flame
    Location: On Dabi's Path
    Price: Free
    Use: Throws a fireball and when it hits the ground, fire shoots up.  Good
    for fighting blobs.
    Heart Usage: 1
    Location: The cliff past Brahm mansion, talk to the man
    Price: None
    Use: Use as a weapon, bouncing crystals
    Heart Usage: 1
    Location: In various towns
    Price: 50 Hearts
    Use: Drop and enemies will be caught until it dies.  Also summons cloaked
    figures at various points.
    Heart Usage: N/A
    Location: In various towns
    Price: 50 Hearts
    Use: Makes you temporarily invincible, good for walking through swamps
    Heart Usage: N/A
    Location: In the first door in Veros
    Price: 50 Hearts
    Use: A VERY short range weapon, and rather weak
    Heart Usage: None
    Silver Knife
    Location: In Camila Cemetary, right of Aljiba
    Price: A piece of Garlic
    How to Find: Has a larger range then the Dagger. Toss Garlic in the cemetary 
    and a person will show up and give it to you.
    Heart Usage: 1
    Golden Knife
    Location:  Brahm Mansion
    Price: None (kill Grim Reaper)
    Use: Dagger that flames when collision with enemy
    Heart Usage: 2
    Location: Laruba Mansion
    Price: None (kill Vampira)
    Use: Required to get in Dracula's Castle
    Heart Usage: N/A
    Silk Bag
    Location: Camilla Cemetary (left and down of town past lake)
    Price: A clove of garlic
    Use: Allows you to carry more laurels
    Heart Usage: N/A
    2.2 Monsters
    Description: A totally wimpy pile of bones. 
    Strategies: Just whip him down 
    Description: Werewolf that jumps at you if you get too close. 
    Strategies: Whip or shoot him from as far away as you can get. Get too close 
    and he'll jump on you. 
    Description: Comes out of the treetops and shoots webs at you. 
    Strategies: Whip the webs out of the way and when he comes down near the 
    ground, kill him! 
    Lake Serpent 
    Description: Comes out of lakes and rivers when you cross them and shoots 
    fire at you. 
    Strategies: To kill him just whip him and if he shoots fire, use Dracula's 
    rib to deflect it. 
    Town Zombie 
    Description: Zombie that roams the towns at night and tries to run into you. 
    Strategies: No strategy is really needed. Simply whip him down! 
    Town Bat 
    Description: This bat flies up and down and eventually will speed right into
    you. (Found only in some towns) 
    Strategies: Whip and kill the bat while he's going up and down before he 
    speeds into you! 
    Description: Easy target that flutters around in the forests. 
    Strategies: No strategy is needed. Just whip him. 
    Description: Annoying little eyeball that flies around in the caves. 
    Strategies: Ignore him until he gets down near the ground. Then you can whip
    Mansion Skeleton 
    Description: Practically the same as the regular skeleton only it looks 
    different. Some Varieties of the Mansion skeleton throw bones. 
    Strategies: For the kind that doesn't throw bones, no strategy. But for the 
    ones that do throw bones, just dodge all of the bones, then whip him. Note 
    that the bones leave flame behind. Don't step on it!
    Mansion Knight 
    Description: Fairly fast moving knight that tries to poke you with his spear. 
    Strategies: Whip him but watch out for the spear, it has a pretty good reach! 
    Mansion Gargoyle 
    Description: Large gargoyle that jumps up and down and spits three fireballs.
    Strategies: Use Dracula's rib to block the fireballs then whip away at him! 
    Description: Little blob that jumps around in the forest and mansions. 
    Strategies:Wait till he's securely on the ground then duck and whip him. The
    Sacred Flame also works well on the blobs. 
    Black Skeleton 
    Description: Blacked out, fast moving skeleton that roams the Sadam Forest. 
    Strategies: Whip him fast because he moves fast and if he gets too close 
    he'll give you a good punch! 
    Marsh Beast 
    Description: Beast that hides in the swamp water and when you get close it 
    pops out and shoots fireballs. 
    Strategies: Get out Laurels to protect you from the marsh and use Dracula's 
    rib to deflect the fireballs. Get close and whip him. 
    Marsh Worm 
    Description: A thin worm that jumps out of the marsh when you get close. 
    Strategies: Watch for his tail that wiggles, but don't bother whipping him, 
    if you move it won't hit you. And once it tries to hit you once, then it 
    won't try again. 
    Description: A very fast moving cat that jumps at you and is very sudden. 
    Strategies: You MUST know where these cats are or else you'll be hit hard by 
    them. They are in the Balasco Marsh. 
    Description: Fast moving and shoots fireballs. There are two varieties. One 
    comes early in the game and shoots fireballs slow. The other comes later and 
    shoots fireballs much faster. 
    Strategies: Use Dracula's Rib to block the fireballs and whip him when he 
    gets close. 
    Flaming Head 
    Description: Head of fire that floats towards you at a pretty good pace. 
    Strategies: The head is an easy target but make sure you have at least a 
    Morning Star whip, otherwise it may take too many hits to kill before it 
    hits you. 
    Description: Tall and vulnerable mummy that moves fast if you get close. 
    Strategies: Easy to kill but make sure you have at least a Morning Star whip. 
    Floating Skull 
    Description: A floating head that comes down on you at an angle making it 
    very hard to hit. 
    Strategies: Move around and try to avoid him until he gets down to where you 
    can whip him. It's tough getting him not to land on your head. 
    Flaming Skeleton 
    Description: A skeleton on fire that shoots LOW fireballs. 
    Strategies: I'm not sure if you can use the rib to deflect the fireballs but 
    you can try it. I always jump over them.  
    Medusa Head 
    Description: A medusa head that flies after you rather slowly.
    Strategies: Incredibly easy to kill. Just whip when it gets close! 
    Undead Hand 
    Description: A hand that comes out of the ground in graveyards. 
    Strategies: Don't even bother trying to kill them. All you need to do is 
    jump over them. And if you want to try killing them, unless you have a 
    powerful whip it's gonna take you a lot of hits...especially at night! 
    Description: A small Raven that comes out at you from the sky in Vrad's 
    Graveyard. It waits a while, then charges at you incredibly fast. 
    Strategies: Kill the Raven while it's waiting in the air. (Note that you'll 
    have to stand on a grave then jump up and whip it.) 
    Killer Plant 
    Description: A large plat that shoots fireballs from it's flower. It's a 
    rare enemy too. As far as I know there's only one of them in the whole game 
    and it's in the Wicked Ditch. 
    Strategies: Use Dracula's rib to block the fireballs then, you guessed it, 
    whip him down! 
    Man Vulture 
    Description: It looks like a vulture but if you let it touch the ground, 
    you'll find that it's actually of human resemblance and shoots fire at you. 
    Strategies: Don't let the bird touch the ground, whip it while it's in the 
    Q. Some of the rooms in town are empty!  What do I do?
    A. If there's an empty room in towns, try to break either the floor or 
    right wall with holy water to see if there are any hidden rooms.  
    Do this very often.
    Q. Is there any way to detect traps/false blocks?
    A. Toss some holy water to check for false bricks.  If it goes through,
    avoid that block.
    Q.  Jumping across the blocks in the swamp can be a pain.  How can I get
    across easily?
    A. When faced with blocks floating on lakes, jump when the block is at
    the highest point.  It will propel you upwards and give you the force you
    need to reach the next block.
    Q. Do the villagers' clues have any effect on the game whatsoever?
    A. Usually not.  They seem to be there for the hell of it.  I never bother
    to talk to them, unless I need to buy or trade something.  Only the clues
    are actually useful.  Too many of them seem to come-ons from girls.
    Q. What's the best way to get through this game fast?
    A. Make sure you plot out *exactly* where you want to go, before you
    start playing.  Raise your heart levels by fighting in mansions, because
    time does not pass there.  Buy the crystal at Jova at the beginning
    of the game, go directly to the first mansion, and fight through it, then
    return for the better whips and holy water.  Follow this general advice.
    4. CLUES
    4.1 Scriptures
    Clues are found with the eyeball at different parts of the game.  Those
    are the red pieces of paper you'll see lying around.  Dave Anderson has
    e-mailed me all of the messages, along with their location.  This will help
    if you want some general info, but don't want to be lead through the by
    the nose with the walkthrough.
    4.2 Villagers
    Hints from JOVA
    H1. First thing to do in this town is buy a White Crystal.
    H2. A crooked trader is offering bum deals in this town.
    H3. A flame is on top of the 6th tree in Denis Woods.
    H4. Rumor has it, the Ferryman at Dead River loves garlic.
    H5. 13 clues will solve Dracula's Riddle.
    H6. You have a friend in the town of Aldra. Go and see him. [b]
    H7. A Magic Potion will destroy the Wall of Evil.
    H8. Clues to Dracula's Riddle are in the Town of Veros. 
    Hints from VEROS
    H9. Clues to Dracula's Riddle are in the Town of Alba [Aljiba]. [a]
    H10. Clues to Dracula's Riddle are in Berkeley Mansion. [g]
    H11. You've got a friend waiting for you in the Town of Aljiba. [e]
    H12. A Rib can shield you from evil.
    H13. Laurels in your soup enhances its aroma. 
    Hints from ALJIBA
    H14. Buy some Garlic. It has special powers.
    H15. Clues to Dracula's Riddle are in the Veros Woods. [q]
    H16. Clues to Dracula's Riddle are in Rover Mansion. [h]
    H17. A Laurel will protect you from the Poison Marsh.
    H18. The Dead River waits to be freed from its curse.
    H19. To restore your life, shout in front of the church. 
    Hints from ALDRA
    H20. Hit Deborah Cliff with your head to make a hole.
    H21. I'll see you at midnight on the river bank.
    H22. Sorry, Pal, no time now, maybe later.
    H23. Get a silk bag from the Graveyard Duck to live longer.
    H24. I've been waiting for a good looking guy like you.
    H25. I want to get to know you better. 
    Hints from OLDON
    H26. Dig up the 4th grave in the Cemetery for a Diamond.
    H27. When I was your age, women loved me.
    H28. Take my daughter, please!!
    H29. Believe in magic and you'll be saved.
    H30. Don't make me stay. I'll die.
    H31. Don't look into the Death Star, or you will die. 
    Hints from FETRA
    H32. After Castlevania I warned you not to return.
    H33. You've upset the people. Now get out of town!!
    H34. Get back!!
    H35. The Cross in Laruba's Mansion must be found. 
    Hints from GHULASH
    H36. Let's live here together. 
    5. MAP
                     Veros    Dabi's Aljiba                       Woods
      Ferry          Woods     Path  Woods             *-*-k-t-f-*-*-*-*-*-*
        ...*-m-c-*-*-*-*-*-h-*-*-s-q-*-*-e-o-*-l-*-r-p/               \g-v-*-z
       Dead     Jova    \--d--/       \*-y
       River    Woods                     \i
            Woods   Ferry
    a - Town of Oldon: Morning Star, Laurel
    b - Town of Aldra: Laurel, Garlic, Red Crystal
    c - Town of Jova: Holy Water, Thorn Whip, White Crystal
    d - Town of Veros: Dagger, Chain Whip, Clue
    e - Town of Aljiba: Laurel, Garlic, Blue Crystal
    f - Town of Fetra: Laurel
    g - Town of Ghulash
    h - Berkeley Mansion: Oak Staff, Dracula's Rib, 3 Clues
    i - Rover Mansion: Oak Staff, Dracula's Heart, 2 Clues
    j - Brahm's Mansion: Oak Staff, Gold Knife, Dracula's Eyeball, 2 Clues
    k - Bodley Mansion: Oak Staff, Dracula's Nail, Clue
    l - Laruba's Mansion: Oak Staff, Dracula's Ring, Cross, Laurel
    m - Belasco Marsh
    n - Graveyard: Silk Bag
    o - Camilla Cemetery: Silver Knife
    p - Fire Whip
    q - Clue
    r - Clue
    s - Sacred Flame
    t - Wicked Ditch
    v - Vrad's Graveyard
    w - Jam Wasteland, Deborah Cliff: Clue
    x - Denis Woods: Diamond
    y - Yuba Lake
    z - Dracula's Castle 
    Starting off/Dracula's Rib
    >From the start, go right and then down the stairs. Talk to the man in the 
    grey robes and buy the White Crystal from him. Go to the bottom of town and 
    leave by going right. Fight Werewolves and Skeletons in the next screen until
    you get one hundred and fifty hearts, it should become night while you are 
    doing this. If it does, go into town (it's the town of Jova, by the way) and
    fight Zombies. When you have enough money go back into town and go into the 
    door next to the guy who sold you the White Crystal. Buy Holy Water in here. 
    Leave this room, go to the bottom of the town, work you way to the left and 
    look for a door above you. Go in there and buy the Thorn Whip.
    Leave the town of Jova and go right three screens. On the third screen go 
    down the stairs you come to, then keep going right. This brings you to the 
    town of Veros. Try to have at least two hundred hearts by the time you get 
    here, if not just go back and forth in between Veros and Jova until you have 
    enough. In this town you can buy a Chain Whip for one hundred and fifty 
    hearts and a dagger for fifty hearts. Be sure to get both of these! Next, 
    go back to the left, up the stairs and then go to the right. You're at the 
    mansion. This is Berkley Mansion.
    Notes on Berkley:
    You need to hold the White Crystal or else the elevator will be invisible.
    Just head straight up.  When your reach the top and move right, check the blocks
    on the elevated platform with holy water.  They are fake, so jump pretty
    far.  Head right, and search for that guy you see walking by the spike
    pits.  Buy an Oak Stake.  Head down, and check the floor for pits.  There's
    one trap here, you can tell by the fact that background is a column.  Jump
    over it, and throw the stake at the orb to get the Rib.  Head left, drop down
    through the trap and head left to the exit.
    How to get Dracula's Heart 
    After getting the Rib from Berkeley Mansion, head back to Veros. Once in 
    Veros, go to the right, go up to the top and then go right on this screen. 
    This is Dabi's Path. On the next screen, in the bottom left wall is The 
    Sacred Flame. You have to go to  right to get to the floor of the screen, 
    the throw Holy Water on the steps  and go left, throw Holy water on the wall.
    >From here, go right four screens. You should now be in Aljiba. 
    Try to have at least one hundered hearts before you come here. Look around 
    town and buy some Garlic and some Laurels. Go one screen right and drop some 
    Garlic on the ground. A guy will appear, talk to him and you'll get a Silver 
    Knife. Go back to town and talk to the man in grey at the top of the town, 
    he'll trade your White Crystal for a Blue Crystal. Go two screens to the 
    left and go down the stairs. Go to the edge of the lake, select the Blue 
    Crystal and crouch. After a few seconds. the screen will scroll up a little 
    bit and it will be safe to enter the lake. Now you're at Rover Mansion 
    Notes on Rover Mansion:
    Just head up the stairs and go right, but when you find blocks to jump
    on, intentionally miss (that is, drop down.)  You should land on a column
    above water.  There's a group of blocks here that is fake, so jump right
    through.  Keep going to the right and buy the Oak Stake.  Go back left a 
    bit and head up the stairs.  Just follow the linear route until you
    reach the orb.  Then head back the way your came.  Easy, huh?
    How to get the Eyeball
    Time for a BIG Hike back to the beginning. From Jova, go left until you 
    reach a guy on a boat. Select the Heart, then talk to him. After crossing 
    the river, continue left, past the Brahm Mansion until you reach the cliff.
    Someone will give you a Diamond there. Go back to the Brahm Mansion. 
    Notes on Brahm Mansion:
    This mansion is so incredibley easy and linear.  Just head upward, go right
    when you reach the top, go down the stairs and head left.  Go up a little
    bit to buy the stake, then go all of the way down.  Go right and face
    the Grim Reaper.  Just use the Sacred Flame in moderation, along with
    some good old whipping.  If you've gone ahead and found the Morning Star
    or Flame Whip, this will make the confrontation very easy.  Get the Golden
    Knife he leaves you when you beat him, and head into the next room to get the
    eyeball.  Run past the Reaper and exit the way you came.
    How to get Dracula's Nail
    After you get the Eyeball, go back across the river to the right without 
    holding the Heart. Then recross to the left without having the Heart 
    selected. Go left, and look for the knight in this town.  Trade your
    blue crystal for his red.  Keep going left, then down when you get to the 
    stairs.  You are now in a graveyard (Camilla Cemetary). Go all the way 
    to the left and at the edge of the graveyard, and use garlic. A guy will 
    appear and give you a Silk Bag.  Go back up the stairs and continue left 
    until you get to Ondol. They have a Morning Star here for two hundred hearts. 
    Buy it. 
    Continue Left  until you come to a cliff. Select the Red Crystal, walk up to 
    the cliff and duck for a few seconds (you don't have to hit your head on 
    anything). Go in  the mansion that you appear in front of. 
    Notes on Bodley Mansion:
    Head upward (and watch for a fake floor) and then go to the right.  Take
    the upper route both times, and look for a hidden wall.  Now, head down
    and go to the right (you'll need to break some bricks.)  Walk past the
    area with the hanging bodies and go down.  At the bottom, there's a hidden
    wall in the bricks on the left, just jump up or try to find it with holy
    water. Buy the stake from the person, and then fall down through the fake
    floor just beyond the cloaked man.  Go down and head into the room with
    the orb, and get the Nail.  Go back left, up, and then left again to
    the next screen.  Take the upper route, and then jump off, looking for the
    hidden passage in the bricks.  You're now at the beginning of the mansion,
    so just walk right out.
    How to get Dracula's Ring
    After solving Bodley mansion, go to the left, when you get to the lake, 
    select the Red Crystal, and duck for about 5 seconds. Go down and head left.
    First take the lower route, jumping on the bricks. You'll find a man hidden
    in blocks that will upgrade your Morning Star to a Flame Whip.  Go back,
    go up and break down the bricks, and keep heading left.  Don't bother going up.
    After more traveling and some wading through muck, you'll find the last
    mansion, Laruba. (Note: to get back to the area of the game before you
    traveled via tornado, head left from Larbua Mansion.  You'll end up jumping 
    off that precipice right near the town of Aljiba.)
    Notes on Laruba Mansion:
    Not too difficult, just head in an upper-right direction.  Go up when
    you reach the next screen, and at the top, take the lower route to buy
    the Oak Stake.  Head back and take the upper route this time.  Go right,
    head down, and faced with the choice, go right.  Now, when you reach
    the bottom, you can go left and cross the spike pit to get your Laurel
    supply refilled, or go right to reach the boss.
    The boss is Vampira, a crying mask. She'll give you a Magic Cross if you win. 
    Duck just inside the door to avoid her fireballs (pretty easy).  Using
    the Golden Knife and whipping her will do well.
    Killing Dracula
    After you get all of the parts, go all the way to right, up, and right
    again, past Bodley.  Keep going until you come to some stairs. Take the
    bottom path (the upper path is a dead end.)  When you get to the wall of
    stones, select the Nail and whip them (holy water works too). Now you're in 
    Castlevania.  This is easy, there's no enemies and everything is linear.
    Whip him when he appears, don't jump into him, and use laurels.
    After enough hits, he'll die.  Gee, the Count was really wimpy in this
    adventure, wasn't he?  
    7.1 References
    The first name of Bram Stoker, author of Dracula. 
    A female lesbian vampire in a novel by J. S. LeFanu. 
    A Hungarian meat stew. "Ghulash" is a pun on "ghoul." 
    Vlad the Impaler, the prototype for Dracula.
    The town of Verossa, near Transylvania.
    Death Star
    The humungous space station built by the Empire to destroy the Alliance.
    Whoops, sorry...wrong place!  I really have no idea what the hell this
    is supposed to be an allusion to, it's just another useless clue from
    the villagers.
    Now you'll get one of three endings depending on your time:  in the best 
    ending, everything is color (at dusk), Simon is standing by the grave, and 
    hand comes out at the end.  You need to complete the game in under 8 game
    hours, I believe.  The middle ending ending is color and Simon is by the 
    grave, but the text describes that he dies.  In the last ending (which is
    if you *really dawdle* is in black and white, but doesn't have any depressing
    text.  So the worst ending isn't really the worst. Hmm....
    The End!!
    Created 4/26/97
    Updated 11/10//97

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