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    Item/Hacking FAQ by Dammit9x

    Version: 1.1 | Updated: 07/11/06 | Search Guide | Bookmark Guide

    Crash 'n the Boys: Street Challenge Item/Hacking FAQ (NES)
    July 11, 2006 v1.1
    dammit9x at hotmail dot com
    Copyright 2006
        This document may be not be reproduced under any circumstances except for 
    personal, private use. It may not be placed on any web site or otherwise 
    distributed publicly without advance written permission. Use of this guide on 
    any unauthorized web site or as a part of any public display is strictly 
    prohibited and a violation of copyright.
    1. Items
     1a. Inn
     1b. Health Food Store
     1c. Item Shop
     1d. Sports Item Shop
    2. Tips
    3. Hacking
    1. Items
     1a. Inn
    RULES      B 1  Learn the basic rules of the event.
    HINTS      S 1  Get basic hints for the event.
    INSPIRE    B 2  Get cheering for the event.
     1b. Health Food Store
    HP-UP  50% G20  Restores 50% HP
    HP-UP 100% G25  Restores 100% HP
    <!(&/&X![  S 2  A random character, possibly a teammate, loses almost all HP.
    TRADE-OFF  G 2  -40 HP, +10 POW, +10 SPD, +10 DEF
     1c. Item Shop
    SNEAKERS   G 1  +20 SPD
    ARMOR      S 5  +20 DEF
    KNUCKLES   G 2  +20 POW
    ITEM KIT   G 3  +20 POW, +20 SPD, +20 DEF
     1d. Sports Item Shop
      The items available here depend on the event.
    400 meter hurdles
    SPIN KICK  G 2  Less precise timing required to perform the spin kick
    GREASER    S 9  Patches of grease are laid out to slow down the opponent
    TACKS      S 5  Patches of tacks are laid out to trip the opponent
    SPAZZ ROLL B 7  Replaces the shoulder ram with an invincible roll; only 3 uses
    Hammer throw
    ROCKET     G 4  Increases the distance thrown by about 1/3
    SPIKES     S 7  Reduces the chance of botched throws
    ROLLER     B 1  Ball rolls instead of bouncing; inceases risk of water hazard
    SONIC SPIN G10  Get more power for less button mashing
    CHOMPER    G15  A fish periodically appears and drains all the opponent's Oxy
    GUM        S 5  Reduces Oxy consumption rate, but doesn't protect against hits
    WEBBING    B 4  Increases movement speed in the water
    Roof top jumping
    RETREAT    B 2  Allows you to move backwards
    REBOUND X1 G 4  Gives 1 extra rebound for recovering from falls
    REBOUND X3 G10  Gives 3 extra rebounds for recovering from falls
    Fighting scene
    QUICK-UP   G15  PP recovers much faster
    SONIC JAB  G15  Punching throws a projectile, but it costs you all your PP
    BIG ATTACK G25  Can drain the opponent's PP even from a lower grappling position
    SPOOL JOB  G 2  Replaces the running punch with a long range rolling attack
    2. Tips
    -None of the items at the Inn do any good.
    -The <!(&/&X![ item can be a big help but it won't affect opponents you are 
    about to face in the current event.
    -The TRADE-OFF item may be a good buy if the event doesn't require too much HP.
    -The maximum for Power, Defense and Speed is 127.
    -Changes to Power, Defense and Speed revert after the event is over, but HP is 
    not restored.
    -If a character loses all his HP he'll get some back. But the only way to get 
    back more is with health food.
    -The computer always cheats. However, it never buys items. You won't stand much 
    of a chance against the computer unless you buy items.
    -The object of the game is to get the most money (medals). So you should only 
    make purchases that will pay for themselves.
    -GREASER and TACKS are good buys and complement one another well.
    -If you don't have autofire you may need the SONIC SPIN.
    -An alternative strategy for the Hammer throw is to forget about making Par and 
    just get as many coins as possible.
    -CHOMPER is unpredictable but often saves the day. WEBBING is definitely worth 
    the money.
    -RETREAT is very cheap and potentially useful. The important thing is getting 
    to the end of the course, not the time.
    -SPOOL JOB is the best buy for fighting; even though it's weak, it can drain 
    the opponent's PP effectively to set up throws.
    3. Hacking
      The following addresses contain important information that could be used for 
    making useful codes.
    0331-0335  Gold medals of Team 1 - Team 5 (value must be in decimal, not hex)
    0336-033A  Silver medals of Team 1 - Team 5 (the only valid values are 00-09)
    033B-033F  Bronze medals of Team 1 - Team 5 (the only valid values are 00-09)
    0340-0344  Current HP of the five Southside High members (Team 1)
    0345-0349  Current HP of the five Washington High members (Team 2)
    034A-034E  Current HP of the five Lincoln High members (Team 3)
    034F-0353  Current HP of the five Jefferson High members (Team 4)
    0354-0358  Current HP of the five Thorney members (Team 5)
    06C0-06C4  Speed of active member (Player 1 - Player 5)
    06C5-06C9  Power of active member (Player 1 - Player 5)
    06CA-06CE  Defense of active member (Player 1 - Player 5)
    000331:40 would set the gold medals of player 1 to 40
    000340:FF would set Crash's HP to 255
    The "Current HP" codes fix HP between heats and between events, but you can't 
    make characters invincible with them.
    The player-team matchups are chosen at the beginning of the game, but "Player 5"
    is always the unplayable Thornley team.
    Speed, Power and Defense of inactive members are not stored in RAM.
      This document is all my own work. Any questions, comments, corrections or 
    complaints should be addressed to the address below, with clear indication in 
    the subject line that the email is concerning this FAQ. 
      Given that I prefer to write for obscure titles, I enjoy hearing from people 
    who read my guides. If you've played the game and used the FAQ, feel free to 
    drop me a line and tell me what you think.
    dammit9x at hotmail dot com

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