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    FAQ/Walkthrough by djg40

    Version: 2.00 | Updated: 01/02/15 | Search Guide | Bookmark Guide

    =                                                                             =
    =                        Fisher-Price: I Can Remember                         =
    =                       Nintendo Entertainment System                         =
    =                      FAQ/Walkthrough by Daniel Gordon                       =
    =                                Version 2.00                                 =
    =               E-mail: [daniel.j.gordon (at) gmail (dot) com]                =
    =       This FAQ/Walkthrough is copyright (c) Daniel Gordon, 2003-2015        =
    =                                                                             =
    =                             Table of Contents                               =
       Section 00.........................The Find Feature
       Section 01.........................Legal Disclaimer
       Section 02.........................Version History
       Section 03.........................Controls
       Section 04.........................Walkthrough
       Section 05.........................Previous Revisions
       Section 06.........................Special Thanks and Credits
    =                       Section 00 -- The Find Feature                        =
       This guide is now equipped with a Find Feature. Whenever you want to find
       something specific within this guide, use the mouse to highlight the
       corresponding text in the Table of Contents. Next, press both the Control
       key and the "C" key on your keyboard. After the text has been highlighted,
       press both the Control key and the "F" key on your keyboard. This will
       bring up the Find Menu. Now, press the Control key and the "V" key on your
       keyboard. This will take the highlighted text from the document and put it
       in the "Find what:" text box on the Find Menu. Finally, press the Enter key
       on your keyboard. These five simple steps will take you anywhere you want to
       go within the document. I hope that makes navigating this guide a little
    =                       Section 01 -- Legal Disclaimer                        =
       This guide is copyright Daniel Gordon, 2003-2015, all rights reserved.
       This guide is protected under International Copyright Law, and may not be
       reproduced in any way, shape, or form in newspapers, magazines, or anywhere
       on the World Wide Web without prior written consent from Daniel Gordon
       (djg40). In order to receive consent, the applicant must send an email to:
                        [daniel.j.gordon (at) gmail (dot) com]
       If no reply is sent, no consent is given. This guide should only be located
       at www.GameFAQs.com and nowhere else. If this guide is found at any site
       other than those listed above, please notify the author by sending an email
                        [daniel.j.gordon (at) gmail (dot) com]
       In this way, the author (djg40) is notified, and corrective actions may take
       place. Thank you, and have a great day.
       Fisher-Price: I Can Remember is copyright (c) IJE, Inc. and Fisher-Price,
       1990. Fisher-Price, I Can Remember, The Awning Design, and Little People
       characters and designs are trademarks of Fisher-Price, Division of the
       Quaker Oats Company. Nintendo, NES, and Nintendo Entertainment System are
       trademarks of Nintendo of America (www.nintendo.com). ASCII Controller is
       copyright (c) Colin Moriarty, who very nicely allowed me to use it. Other
       than that, All Rights Reserved.
    =                       Section 02 -- Version History                         =
       Version 2.00
       This guide, along with all my others, was updated to make it more consistent
       with my other walkthroughs, in terms of formatting. I also found a few more
       spelling errors, which have been corrected, and updated the copyright
       section to change "legal action" to "corrective actions."
       This update was submitted to GameFAQs on January 01, 2015.
       Version 1.20
       This guide, along with all of my others, was updated to include my new
       email address. Additionally, several of my guides now have a new section,
       Previous Revisions. This was done mainly to move most of the Version
       History to the bottom of the file. Also, I think I caught all of the
       remaining spelling errors, though one or two probably slipped through the
       cracks. I hope you like the new look!
       This update was submitted to GameFAQs on June 25, 2004.
    =                           Section 03 -- Controls                            =
                               |                                 |
                               |   _                Nintendo     |
                               | _| |_                           |
              [D-Pad] -------->||_ 0 _| SELECT START    B    A   |
                               |  |_|    [  ]   [  ]    o    o   |
                               |                       o o  o o  |
         ***ASCII Nintendo Controller was designed by Colin Moriarty. He was
                  enough to allow me to use it. Thank you, Colin!***
       Since this is a Nintendo game, the basic Nintendo controller must be used in
       order for this game to work correctly. The buttons, as well as what they do,
       are as follows:
       Directional Pad - Moves the Selection Arrow Up or Down.
                       - Moves the Cursor Up, Down, Left, or Right.
       A Button        - Confirms selection.
       B Button        - Confirms selection.
       START Button    - Pauses the game.
       SELECT Button   - Ends the game.
    =                         Section 04 -- Walkthrough                           =
       When Fisher-Price: I Can Remember begins, the player is immediately given
       the choice of just playing the game or perusing the game's Instructions.
       For experienced players, simply choose the "Game Play" option. When playing
       this game for the first time, however, it isn't a bad idea to check out the
       game's Instructions. These can be very helpful when just starting out, as
       they cover nearly everything that the player would need to know before
       playing the game. Because I think the Instructions are more important to
       the beginning player, and because this guide is written with the beginning
       player in mind, I will start the walkthrough with the Instructions given to
       the player in the game.
       This section of the walkthrough is taken almost exactly from the
       Instructions portion of the Main Menu. Some pages of instructions are taken
       verbatim, although I have summarized where necessary. As such, this section
       is not my own work, and I have to credit IJE, Inc. and Fisher-Price instead.
       The object of Fisher-Price: I Can Remember is to uncover and match the
       hidden Fisher-Price toys. Each game is three rounds in length, and the
       player with the highest score after three rounds wins the game. There are
       three distinct difficulty levels in Fisher-Price: I Can Remember. The
       levels are set up so that the players have to match a different number of
       objects in each level. The level descriptions are as follows:
                           |  Level  |  Matches  |  Boxes  |
                           |    1    |     6     |   12    |
                           |    2    |     8     |   16    |
                           |    3    |    10     |   20    |
       The name entry process in Fisher-Price: I Can Remember is, unsurprisingly,
       quite simple. On the Name Entry screen, use the Directional Pad to find the
       letters in your name. When the cursor is over the correct letter, press the
       A Button to select the letter. Continue this until your name is complete.
       Of course, there is always the possibility that you may have made a mistake
       when entering your name. So, if you do happen to make a mistake, don't worry
       about it. To erase a letter, move the cursor to "DEL" and press the A
       Button. When finished, move the cursor to "END" and press the A Button.
       Name entry is now complete! It should be noted that the maximum name length
       is eight characters.
       When the game begins, Team One gets to select first. The player picks two
       cards to flip over, trying to the Fisher-Price toys. If the player does
       indeed find a match, he can take another turn. If the cards show different
       Fisher-Price toys, however, the player loses is turn. When this happens,
       Team Two gets to select two cards, in an attempt to find matching toys. By
       finding matches, the two teams work to uncover the Fisher-Price toy hidden
       underneath the cards. Each correct match is worth a set amount of points,
       and by uncovering the hidden toy underneath the cards, the player has the
       opportunity to earn bonus points. At the end of each round, the player with
       the highest score goes first.
       The scoring breakdown is as follows:
                           |  Match Number  |  Point Value  |
                           |       1        |  500 Points   |
                           |       2        |  400 Points   |
                           |       3        |  350 Points   |
                           |       4        |  300 Points   |
                           |       5        |  250 Points   |
                           |       6        |  200 Points   |
                           |       7        |  175 Points   |
                           |       8        |  150 Points   |
                           |       9        |  125 Points   |
                           |      10        |  100 Points   |
       Game Play
       Before actually playing Fisher-Price: I Can Remember, the player must make
       several choices. The first choice is whether the game is going to be one
       player or two player. By default, the cursor is hovering over one player.
       In this guide, I am going to assume that the player is going to be playing a
       one player game. Once this selection is made, another choice must be made.
       This choice is whether to play alone, of to play against the computer.
       Playing alone is just like practicing, so here, I am going to assume that
       the player is going to be playing against the computer.
       The next thing the player as to do is enter his name. The instructions on
       how to do that were outlined above, so I won't cover them again here. It
       should be simple enough, but if not, simply look above in the section
       entitled "Instructions." Name entry instructions are discussed immediately
       below the Level table. After name entry, the player must determine what
       level he wants to play. There are three different levels, each of which have
       a different amount of cards to turn over, and as such, have more possible
       matches. More information on the differences between levels can be found in
       the Level table above.
       There are five rows of cards, with four cards in each row. Each level looks
       differently than the others, and each level's layout is shown below.
                                       Level One
                             |      |      |      |      |
                             |   1  |   2  |   3  |   4  |
                             |   5  |   6  |   7  |   8  |
                             |   9  |  10  |  11  |  12  |
                             |      |      |      |      |
                                       Level Two
                             |      |   1  |   2  |      |
                             |   3  |   4  |   5  |   6  |
                             |   7  |   8  |   9  |  10  |
                             |  11  |  12  |  13  |  14  |
                             |      |  15  |  16  |      |
                                      Level Three
                             |   1  |   2  |   3  |   4  |
                             |   5  |   6  |   7  |   8  |
                             |   9  |  10  |  11  |  12  |
                             |  13  |  14  |  15  |  16  |
                             |  17  |  18  |  19  |  20  |
       No matter which level the game is played on, each game will last three
       rounds. Also, no matter what, the player will get to choose first in round
       one, and the opponent's name will always be "Electro." The player with the
       highest score after the first round will get to choose first in round two,
       and the player with the highest score after round two will get to choose
       first in round three. After the third round, the player with the highest
       score wins the game.
       Unfortunately, this is pretty much all the help I can give you. Each round,
       from what I have played, is completely random, so it is all up to the player
       to actually remember what card is where in the card layout. A lot of people
       I have talked to say the same thing in regards to remembering exactly where
       each item is. Some say to make up a word, and use that instead of the actual
       image. I don't see how that is any easier to remember though. You can go
       ahead and try it, but it never helped me.
       I basically have two ways to remember which cards are where. The first one
       is harder, so I will cover that first. What I do, is uncover each card in
       numerical order. I find that this allows me to remember exactly which cards
       I have and have not flipped over. When actually turning the cards over, I
       basically just say what they are over and over again, in my head. Sure, it
       might be a little crazy, but it works for me. You just have to find whatever
       works with you. That will be easiest.
       Oh, wait. You wanted to know the second way I had to remember the location
       of each card? The answer is simple...just cheat! Seriously. Just get a
       piece of paper, write down what goes where as each card is uncovered, and I
       personally guarantee that you will win each and every time. This method is
       foolproof, just try it! Yeah, yeah, it isn't really a method of how to
       "remember" where the cards are, but who cares? I am telling you how to win,
       and that's all that matters.
       Oh, and just in case you are wondering, these are the images that you will
       be trying to match up when playing Fisher-Price: I Can Remember:
         Blue Camera
         Bowling Ball and Pins
         Cassette Tape
         Cash Register
         Fire Truck
         Golf Cart
         Humpty Dumpty
         Miniature Golf
         Music Player
         Picnic Basket
         Pink Camera
         Popping Lawnmower
         Record Player
         Ring Stack
         Roller Skate
       Obviously, not all of these will be in every single game you play, so to
       actually see all of the items, several games will be required.
       Well, that is about all the information I can give to you, the player, and I
       hope that it has helped. Good luck beating Electro, although I don't think
       you will need it.
    =                      Section 05 -- Previous Revisions                       =
       Version 1.10
       This guide was updated, along with all of my others, to make the Table of
       Contents look cleaner. I hope you like the changes I have made. Actually,
       though, I like it, so I am keeping this format no matter what. I guess you
       had just better like it. I also updated the copyright dates.
       This guide was submitted to GameFAQs on January 14, 2004.
       Version 1.00
       This is the original guide, as submitted to GameFAQs. There will be updates
       to come, as there is inevitably something else that can go in here. All
       sections are as complete as I want them right now, and Level by Level
       strategies are provided for the entire game. All portions of this guide are
       of my own design, and will continue to be, until I find something better.
       Work on this guide officially began on November 18, 2003.
       This guide was completed and submitted to GameFAQs on November 22, 2003.
    =                  Section 06 -- Special Thanks and Credits                   =
       First, I would like to thank CJayC for running this site and for hosting
       this guide. If not for GameFAQs, I would not be as into gaming as I am, and
       I would not have thought so many other things are possible, other than just
       playing the game.
       I would like to thank Colin Moriarty (CMoriarty) for allowing me to use his
       ASCII Nintendo Controller. He pointed out that mine was too big, so I asked
       if I could use his. Thanks, Colin!
       I would like to thank Dan Engel for allowing me to use his listing of all
       possible images in the game. I had found all thirty of them on my own, but I
       had no idea what the names were. He very nicely allowed me to use his names,
       at least for the twenty-nine listed in his FAQ for this game. The Picnic
       Basket, however, I found on my own. Thanks again, Dan!
       And last, but definitely not least, I would like to thank my close friends
       on GameFAQs. Especially Steve, Devin, Chad, Brian, Zoop, Trace, and Andrew.
       You guys are more help than you realize, and I thank you for that.
    =                                                                             =
    =  This FAQ/Guide/Walkthrough is copyright 2003-2014 to Daniel Gordon. All    =
    =  rights reserved under International Copyright Law.                         =
    =                                                                             =
    =  (c) 2003-2015 Daniel Gordon (djg40) [daniel.j.gordon (at) gmail (dot) com] =
    =                                                                             =
    =                 www.gamefaqs.com/users/djg40/contributions                  =

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