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    FAQ/Walkthrough by odino

    Version: 1.0 | Updated: 03/04/07 | Search Guide | Bookmark Guide

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    NES 1992
    Version:        1.0     released on the 4th of March 2007
    Author:         odino   http://www.gamefaqs.com/features/recognition/47976.html
    This guide is EXCLUSIVELY available at GameFAQs.
                                  TABLE OF CONTENTS
    01.) Introduction                                                 |  G0100  | 
    02.) Overview & Controls                                          |  G0200  |
    03.) Neverland                                                    |  G0300  |
    ZZ.) Credits & Thanks                                             |  GZZ00  |
    01.)                    INTRODUCTION                                 G0100
    Welcome to 'Hook' for the NES, released by Sony Imagesoft in 1992.
    Suggestions, comments or errors - tell me about it. Enjoy!
    02.)                    OVERVIEW & CONTROLS                          G0200
    The aim of the game is to get through every level and finally defeat Hook on
    his pirate ship. To get through the stages, you need to collect various items
    At the main menu, select START to begin a new game, CONTINUE to return where
    you last left off when you died,  HI-SCORE to view the highest score, toggle
    between SFX on or off and choose whether or not to alternate between two
    players or just play by yourself.
    The main game screen is the map overview. Move the compass in the corner to
    select the next level you wish to play. If you have already completed a level
    you may move around on the map and more destinations on the compass will
    appear. You can do the levels in any order, but all of them have to be
    completed eventually.
    If you take damage you lose some health. When all the health is gone then you
    lose a life. After three lives are gone the game is over, however, Tinkerbell
    may just give you the chance to continue.
    The status bar in the top left corner cycles through the important information.
    The health bar indicates how much energy you have left before passing out as
    well as the number of lives left. This decreases when getting hurt by enemies,
    but can be increased by eating food. The thimbles are used with Tinkerbell, the
    marbles used for flying and the fourth item is the required item to be
    collected in the current level so you may exit. For more information about
    items, read the upcoming section.
    In underwater levels you also have an oxygen meter. Watch out if this gets too
    low. It advisable to regularly refresh this because the health meter does not
    fill up all the way to the top at the end of the level.
    There are various kind of stages ranging from forest levels to underground
    caves. They have different requirements to be completed. All platformer levels
    require a certain item to be picked up to leave the area via the exit.
    Forest        Cherries
    Caves         Cakes
    Underwater    Pearls
    Town          Coins
    Lagoon        Peaches
    Ice Region    Popsicles
    In the Nevertree you can find basketballs. Pick one up and try to score with
    the B button. There is a time limit on this. It is for points only, however.
    Underwater you cannot rely on Tinkerbell to help you out. Your health bar can
    be replenish to the max by breathing air at the surface. This includes healing
    damage. To exit, gather all items and return to the surface at any point.
    'Flying' connects various areas with each other. In the flying levels, you need
    to collect marbles that are inside the balloons to stay afloat. Avoid the ones
    that have dynamite attached to them. Some clouds are also dangerous, as they
    might zap you with electricity. At the end of the flight Pan will automatically
    descend, often getting hit my a cloud as he does. It is unavoidable if that
    happens as the game takes over the controls for you. The other balloons only
    have 50 point value. You can also skip one flying level on the map.
    Left/Right    Move Peter Pan
    Down          Duck/Climb down ladder/Pick up items
    Up            Climb up ladder
    A             Jump/Swim/Pick up items
    B             Attack/Use Metal Detector
    B + Up        Send Tinkerbell to fight enemies
    START         Pause/Unpause
    Pan's sword attack is mighty weak, it is more for show so "attacking" is not
    recommended. Instead you want to get Tinkerbell to remove enemies as needed.
    Cakes:        Find all the cakes in the Underground caves to exit.
    Cherries:     Neverland Forest and Nevertree levels require these to be picked
                  up to exit.
    Coins:        Towns require you to find all gold coins before you may leave.
    Food:         Increases Peter's health.
    Marbles:      These can be used to fly. On land, in conjunction with pixie
                  dust they will also let you float. Does not carry over from one
                  level to the next.
    Metal         Once you find this you can search the ground for buried treasure.
    Detector:     When it flashes, wait a couple of seconds and the gold will
    Peaches:      Lagoon stages have these and you must find all.
    Pearls:       Underwater levels have these hidden in clams. Find all to exit
                  the stage.
    Pixie Dust:   By using marbles you can float along this, just make sure you
                  don't waste any.
    Popsicles:    Ice Regions' key items.
    Thimbles:     Used by pressing Up and B at the same time, it will send Tink to
    	      fight the nearby enemies. You only have limited amount so use
    	      them wisely. They only last for the level you are currently in.
    	      They also enable you to take Tinkerbell in tow because otherwise
    	      she won't follow. If you run of these then Tinkerbell will leave
    	      so try to keep at least one because there may be more boosts in
    	      the level.
    Any items left over at the end of a level will add to your total score. The
    items do not carry over from one level to the next.
    Hermit:       Floats in a circle in the forest levels.
    Snake:        In the Forest and Lagoon levels, hangs down from trees.
    Pirate:       The most common enemy. Hook's henchmen.
    Monkey:       In the Forest and Jungles, these guys sit on the tree branches
                  and like to throw bananas in your path so you slip and slide
                  a few meters.
    Parrot:       Flies in a a square, similar to the Hermit.
    Lost Boy:     They are your enemies at first because they do not consider you
                  as one of them, as well as follow Rufio who dislikes you. They
                  fire arrows similar to the pirates with the guns.
    Zombie:       In the Underground caves, the will turn you into a Zombie for a
                  few seconds which means you lose control over Peter.
    Ghost:        In the Underground caves, they float around and damage you if
                  you get in touch.
    Dragon:       Jumps up and down in the Underground levels, breathes two balls
    	      of fire but not really a threat. The fireballs do go through
    	      walls, however.
    Spider:       In the caves the like to hang around and poison Peter.
    Snowman:      In the ice regions of Neverland, they roll snowballs into Peter.
    Penguin:      Skates back and forth on the ice, watch it's movements and dodge
    Eskimo:       Like Hook's pirates for the ice region, wearing a coat.
    Jellyfish:    Fish in the Underwater levels, simply avoid these as best as you
                  can. Remember you replenish health by breathing air at the
                  surface so do not be too picky about losing a few bars.
    Divers:       Like Hook's pirates but they somehow obtained diving gear. Fire
    03.)                    NEVERLAND                                    G0300
    You do not have to complete the levels in exactly the same order as they are
    listed here, but you still need to collect certain items before you can move on
    to some levels later. This walkthrough skips one flying level.
    Pirate Forest:
    Requirement: 4 Peaches
    First jump over the pirates, there is nothing you can do against them right
    now. Climb up the ladder and all the way to find some marbles. Jump to the
    ladder on the right and collect the first Peach and Thimble at the top. You may
    want to go back down to tow Tink now that you have Thimbles.
    Climb all the way to the top, dodge the snakes and hermit, then jump over the
    logs in the water. They will slowly sink but don't rush it as you need to re-
    position yourself before the second jump to make the large gap. Use the
    tortoise to get across the next puddle and the jump over the rock. Follow this
    path to find the second Peach.
    Climb down the long ladder to find the third Peach, but instead of going left
    climb back up the ladder. Now go left, it's much easier to dodge the Hermit,
    drop down to the stone block below instead of risking anything with the snake
    and then jump to grab the ladder. It's easier if you send Tinkerbell to kill
    this pirate, because jumping in the narrow corridor is risky. The next one can
    be left alone but you may as well use up the Thimbles at this point. Grab the
    final Peach and then drop down on the right side.
    The monkeys are only annoying but don't actually hurt you. Float over the pixie
    dust on the right and jump over/kill the final pirate as you exit.
    Ghost Mine:
    Requirement: 5 Cakes
    The first cake is just ahead. Avoid the ghosts in the area while you are doing
    this. You can find a thimble on one of the platforms on the right side. Further
    right is some food if you need it. When the Zombie goes left, sneak by him and
    go down the ladder. Dodge the spider and then go down the ladder first.
    Collect the cake behind the dragon and then make your way right. Ducking
    underneath when necessary, jump the two moving platforms and collect yet
    another cake. Return up the ladder and feed Thud Butt (walk into him) so he
    blows up the wall.
    Here you find Tinkerbell and the Metal Detector. If you want to find some gold
    in the level, go right ahead. Meanwhile, go down the two ladders, ignore the
    next on and take the one a little to the right instead. You can either send
    Tink to take care of the zombie, or lure him over and then sneak past. I've had
    it happen that he disappears for some reason, but if not then you can lean
    against the wall (press right at the end of the corridor) and he will walk back
    left so you can just follow.
    Either way, there is some food if you didn't take it earlier should you need it
    now. Return up the ladder and float right across the pixie dust. Here is the
    last cake, so go back left and down the ladder I told you to ignore earlier,
    then dodge the dragon (plus fire) to exit.
    Sunken City:
    Requirement: 9 Pearls
                 Alarm Clock
    Remember that you can replenish your health by swimming to the surface. You can
    use the anvil to dive quickly and not get hurt. You need to stay clear of all
    divers, jellyfish and be aware of the whirlpools that make swimming tougher.
    The first Pearl is just as you start. The second one is a little bit to the
    right, guarded by a diver. Dive down a little further to find the third Pearl
    already. Grab the anvil on the left to dive all the way to the bottom. The
    fourth Pearl is here, but you need to swim back up yourself.
    Get some air, then go a little to the right of where you found the third Pearl
    earlier. Hang on to the anvil below the whirlpool. The fifth Pearl is in the
    area just to the left, and the sixth Pearl on the right of the diver where you
    landed with the anvil.
    Swim up from here, you will find the seventh Pearl in an alcove. You can also
    see the next Pearl already, it's a bit more on the right. Grab the anvil when
    you have it to go all the way to the bottom and automatically collect the alarm
    clock. Return near the start and where the first whirlpool was encountered. The
    last Pearl is in the passage just to the right. There is a diver near the
    entrance to it. When done, instead of continuing right you are better off going
    into the top left corner where you started.
    Requirement: 7 Cherries
    Jump over the first Lost Boy and grab the first Cherry on the right. Bounce up
    and collect the Thimble before using the trampoline to get higher up. Watch out
    for the chestnut that is hard to see in the leaves. At the end, drop down for
    the second Cherry. Climb the long ladder all the way up.
    Step on the higher platform, and then on the lower one when it's all the way
    down. Quickly go through the open gate and pick up the Marbles. Step on the
    leaf, avoid the chestnut in the next platform and step on yet another leaf. Tow
    Tinkerbell and collect the third Cherry. Drop down on the right and follow the
    path up to the gate as before.
    Open it again but this time go up the ladder. Get rid of the Lost Boy, then
    float to the right. Climb down the ladder and remove the Lost Boy here. Grab
    the fourth Cherry. Return to the gate, it is safer to drop down and re-open it
    and climbing the ladder than to float over there. You will most likely get hit.
    Ignore or kill the Lost Boy at the top, then bounce up on the left side.
    Jump over both chestnuts and go down the ladder. There are some more Marbles on
    the right, guarded by a Lost Boy, if you want these. Use the trampolines to
    collect the final three Cherries. Open the gate on the right side and bounce
    up. Climb the long ladder and the rest of the path is pretty straightforward.
    At the very top you will find a leaf. Ignore it and instead leave via the exit
    on the right side. After this level, fly and fight Rufio.
    Fight Rufio:
    The aim is to damage the opponent's tunic enough so that it falls off. To do
    so, stab Rufio with the knife. The controls are B for attack, and A for
    jumping. If you jump straight up you will also turn around which is necessary
    when Rufio is behind you. Jumping with a direction button at the same time will
    make you leap around.
    When you beat Rufio he will give you the magic sword.
    The Lagoon:
    Requirement: 4 Peaches
    Follow the only way right, then climb the longer ladder down first. Avoid the
    Hermit and pick up the Thimble. Climb back up and find the first Peach here.
    Grab Tinkerbell on the ledge further left and then go back down the long
    Continue left and quickly climb up the ladder. Avoid the second snake and jump
    to the tree with the second Peach.
    Drop down on the right side and drop down again to the stone wall. If there is
    a rolling rock in front of you, wait for it to disappear before continuing on
    as you might hit it in the fall. First go left and collect the Marble, then
    jump over to the Thimble. Dodge the Hermit and either grab the food up in the
    corner or jump into the bottom right corner for the next Peach.
    Use the tortoises as stepping stones and get past the monkey quickly. Kill the
    pirate, then drop down on the left side. I suggest you drop down on one side
    and kill the pirate here too. Grab the final Peach and use the pixie dust to
    float right, then continue on to the exit.
    Fly east from The Lagoon and enter the next stage where you land.
    Marine World:
    Requirement: 9 Pearls
    Fill up your health that is most likely low after the last flying areas.
    Start by swimming left and grab the first Pearl. Hang on to the anvil to get to
    the bottom and go left for the second Pearl. The third Pearl is in the alcove
    above, not the one all the way to the left but a bit before that. Get back up
    for air.
    There are two Pearls south central from, one at the guard near the start and
    then two more on the right. Hang on to the anvil to get to the bottom on the
    right side where you will find the last Pearl.
    Wood Land:
    Requirement: 6 Peaches
    The exit is right here, but you need the Peaches first, naturally.
    The only non-harmful way for now is down the ladder, and there is a juicy pack
    of food waiting if you can avoid the pirate. Drop off the branches until you
    find the Thimble in the bottom left corner. Go back up a bit to catch Tinker. A
    little further down is the first Peach as well. Go left and use the Tortoise to
    grab the Marbles, then return to the start of the level.
    Go right and float over the pond. Kill the pirate down the ladder and then
    dodge the rock for the second Peach. Descend another couple of ladders, then
    ride the moving platform for the third and fourth Peach on either side.
    Continue down the ladder on the right and go left all the way.
    Float up to the platform, you should have just enough Marbles to do so if you
    make a good jump on the Pixie dust first. Grab the Peach on the right where the
    Hermit is, then return to the ladder and carefully jump around the Hermit here
    to get the last of the Peaches.
    At the top you probably don't have any more Marbles. There are some in the
    bottom right corner but they aren't useful as you will use them up just being
    in the area of the Pixie dust. I'm not exactly sure how the developers had this
    in mind. There is some food in at the top if you are low which should give
    enough strength to get across.
    Winter Land:
    Requirement: 6 Popsicles
    The only way to go is left. Grab the first Popsicle and drop down below. Get
    the Thimbles here and continue down. The second Popsicle is on the left, then
    go right and move the ice cubes until they break. Collect the third Popsicle
    dodge the pirate to tow Tinkerbell. Step on the block next to the ice cubes and
    stomp it down to the lower level.
    The fourth Popsicle is on the right, and some Thimbles are down the ice ladder
    if you want them. Climb back up if you got them, then drop down on the left for
    another Popsicle. Defeat the pirate and go down the ladder. Some food is on the
    left but you want to go right. Dodge the fish jumping out from the sea. Get
    Tinkerbell to move the Yeti, then climb the long ice ladders on the right side.
    At the top, you can try to dodge the pirate and grab some more Thimbles. Stomp
    down the ice block, move the ice cubes below to get the last Popsicle and then
    continue down to the Yeti once more. Repeat what you did earlier to get up the
    ice ladders.
    A pirate guards some food and Marbles but the exit is already just above so
    unless you forgot something the Marbles are not necessary. Hurry on up.
    Fly from Winter Land to your next destination.
    Pirate Tomb:
    Requirement: 9 Cakes
    Get the Thimble on the right side first.
    Climb down on the right and ignore the ghost to get the first Cake. There is
    some food on the left ledge. Collect Tinkerbell below, then return up a bit and
    right. Get rid of the zombie. The cave he is guarding has two Cakes. Return the
    same way you dodged him.
    Now Thud Butt will let you through. There are a couple of Cakes below which
    takes the total to five so far. Get past the dragon. The sixth Cake and a
    Thimble is on the right.
    Climb down the ladder and go left. Remove the zombie guarding the Marbles and
    the Horn, the return right. Float over and continue up, grabbing the rest of
    the Cakes along the way. Thud Butt should let you through if you have all so
    far. At the top just float over to the left and the exit is where you started.
    Fly east from the Wood Land.
    Snow Peaks:
    Requirement: 8 Popsicles
    Quickly get out of the way before the Yeti bowls you over. Run left and jump
    over the Eskimo pirates to get some Marbles. Return left and go up where the
    penguins are. There is some food but more importantly one Popsicle before and
    one after the pixie dust, taking your total to three.
    Drop down on the left and jump over the pirate. Stomp on the ice block to get
    it lowered, being careful about the yeti's rock in the process. Go right down
    here and push the ice cubes to get the Thimble. With this in hand, grab Tinker
    and another Popsicle before heading down.
    Kill the pirate on the left and collect the Popsicle he's guarding. Be wary of
    the falling ice picks. Go right and stomp the ice platform for the fifth
    Popsicle. Jump up the platform on the right to return where you started.
    Lift up the Yeti and stomp the ice platform on the left. Down there you will
    find a Popsicle in the left branch past some ice cubes. Kill the pirate behind
    it first.
    Continue down for another Popsticle and some other goodies, then climb the
    ladder all the way to the bottom. First go right and jump past the fish for the
    last Popsicle, then all the way left and float over the pixie dust. There is
    some food before you leave.
    Inland Lagoon:
    Requirement: 4 Peaches
    Quickly jump left over the rolling rock and then continue up the ladder. Grab
    the Thimble above the monkey. Jump down next to him and then make a leap over
    to the snake-laden tree branch. There is a Peach as a reward for getting past
    them. Jump into the bottom right corner to continue, where Tinkerbell and
    another Peach await. On the way back left there is also some food if you need
    it. Return to where you started, now we will go right.
    There isn't much special about the path, just up a couple of ladders you will
    already see the third Peach. There is some food a little left and down but it
    involves jumping about so you have to get this one on your own. Instead the
    path continues up where the monkey throws bananas. Get past the two snakes and
    leap to the branch with another one. If you fall down you have to go all the
    way around as before.
    Jump from blue rock to blue rock for the last Peach. You might want to kill the
    pirate in the process. Go up the short ladder as you return and send Tinkerbell
    on a mission to get rid of this guy too. Continue right for a few more platform
    Hook's Jungle:
    Requirement: 5 Peaches
    The only way is right for now, jump over to find Tinkerbell but avoid the
    Hermit while you collect the Thimble behind him. Now take Tinkerbell in tow and
    return left.
    Climb up the ladder, kill the pirate and dodge the snake. Make a good jump to
    the left to land on the stone blocks. Kill this pirate too and start ascending
    all the way to the top. Here you will find some Marbles.
    Past the snakes is the first Peach, and some food can be seen if you need to
    get it. On the way to the right edge you should end up with two more Peaches
    and some more Marbles.
    Return to the bottom of the level, near the long ladder and where you can see
    some pixie dust. Float right and grab the fourth Peach as you go up. When you
    reach the top, follow the branches left until you find the last Peach. Now it
    is up to you to get back to the bottom of the level safely and then continue
    right where you dodged the Hermit near Tinkerbell earlier.
    Skull Cavern:
    Requirement: 8 Cakes
    Grab the Cake on the left and go down the ladder here. When you get the items
    (Thimble, Marbles and Cake) return to the start.
    Get climbing up the ladder. At the top you can find two more. If you jump over
    the zombie guarding the metal detector you can find some food and Marbles.
    Return down the ladder and go right past Thud Butt. Float over the pixie dust
    and collect the Cake at the top. Drop down to float back left. Thud Butt on the
    left side will let you through now. There are two Cakes up the ladder and one
    down. When done, return to the start and descend to where the dragon is.
    The final Thud Butt will let you through now too. The rest of the level is more
    about hazards that item collecting, and there are no split paths. You can take
    a shortcut if you drop down the first gap and move left.
    Fly to your next destination southwest.
    Hook's Cove:
    Requirement: 8 Pearls
    I suggest two dives for this.
    On the first trip, grab the Pearl on the left before the anvil, which takes
    down to two Pearls divided by a thin wall. Swim up and take the second opening
    you get to for the fourth Peal. Dive up and swim right.
    On the second dive, around halfway down start swimming right. Grab the Pearl
    before the anvil which takes you down to the tooth. Swim left and collect the
    Pearl you see in the opening. All the way right is another Pearl. Now it takes
    some strong swimming skills to get past the whirlpool. As you ascend, go right
    to the next whirlpool. The opening slightly left of it has the last Pearl you
    want to find.
    On the map, backtrack until the Inland Lagoon and fly southwest.
    Pirate Town:
    Requirement: 6 Coins
    Climb the ropes on the left side, then right where Tinkerbell is floating. At
    the very top you can find a Coin as well as a Thimble to get Tinkerbell to tag
    along. Return to the start.
    Time your jump past the cannon balls, the second Coin is here. Jump right and
    grab the flame as well as the second Coin. Jump right (far enough to get past
    the water), then try to dodge the flames as good as you can. They only do
    little damage but it is still better to not get hit. Grab the third Coin and
    use the hook to get back left.
    There is some food past the pirates, you want to get rid of the one on the
    lower floor. Move the barrel right past the thick mast, in-between the two
    cannon openings below. Jump onto the barrel to get shot up. If not then you did
    not take the fire near the cannon.
    As you land on the mast in the sky, continue up and right while you avoid
    pirates and parrots. At the top where you find two pirates, there is also the
    fifth Coin on the left side.
    Jump back down a bit and use the hook to swing right to a non-working cannon.
    Make your way up to the highest mast as usual and grab the final Coin. Climb
    all the way down the Exit.
    Hook Town:
    Requirement: 8 Coins
    Jump up on the right to the Coin, Thimble and Tinkerbell. The second Coin is on
    the right. Jump right to the third Coin, then jump into the hook to swing right
    (if you just drop down from above you won't swing very far!).
    The fourth Coin is just above the barrel, which you will use soon. But first
    continue right, grab the flame and the Coin guarded by the parrot. Climb up the
    mesh rope on the right for the sixth Coin. Return to the barrel and jump onto
    it to get blown up.
    As you go right you can find the last two Coins. Return all the way right to
    find the Exit.
    Hook's Ship:
    Similar to the fight against Rufio, but instead of visual damage you have some
    health bars. Additionally there are pirates attempting to attach a chain and
    ball to your legs which makes you immobile until you jump.
    If you want to avoid that from happening you should stand in-between the
    portholes but it is also a very minor inconvenience so that you should instead
    focus on Hook himself.
    When his health runs out you have won the game.
    ZZ.)                    CREDITS & THANKS                             GZZ00
    GameFAQs for hosting this file.
    Sony Imagesoft for this game.
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    This guide may be not be reproduced under any circumstances except for
    personal, private use. It may not be placed on any web site or otherwise
    distributed publicly without advance written permission. Use of this guide on
    any other web site or as a part of any public display is strictly prohibited,
    and a violation of copyright.        ,,,
                                        (o o)

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