King's Knight FAQ Version 1.0 By Dylan Andersen email@example.com July 5, 2000 Preface This FAQ is for the 1989 Nintendo Entertainment System game, King's Knight, one of the first console, and general, releases by the now enormous video game company, Squaresoft, Inc. This game reveals quite a humble beginning along with some hints of the future direction of the company. From the exterior of the game you may expect an RPG, but King's Knight is mainly a vertical shooter, with item status training and a storyline that give a slight RPG feel. Because of somewhat poor play control, this game can be difficult and frustrating. But with use of the layouts and continue mode described in this FAQ, you can create a plan of attack and conquer this game. Story and Goal An evil dragon has kidnapped the Princess Claire from the Kingdom of Izander. Four heroes, a knight, a wizard, a monster, and a thief, must train separately then come together to save her. Controls Control Pad - Move character 8 directions, jump on islands, mountains, and towns by pushing into them, and scroll arrow on continue mode screen. A Button - Fire weapon and highlight character in Continue Mode. B Button - Use lead character's spell in Stage Five. Each spell may only be used once in certain places during the stage. Start Button - Begin and pause the game. The pause comes in handy for planning during the game. Select Button - Access Continue Mode from the title screen. Character Abilities and Levels Each character must gather items to improve his abilities and levels and cast spells. The items include as many as seven Jump increases, seven Speed increases, three Weapon increases, and three Shield increases. Each time one of these items is collected, the character gains a level. Therefore the highest level is 20. But each character also has unique abilities as listed below: Knight "Ray Jack" is naturally quick moving, starting with a speed increase at level 1. With four pieces of Element D he can cast Zainen to change into a winged horse. He is also somewhat good at defeating each type of statue. Wizard "Kaliva" is naturally a good jumper, starting with a jump increase at level 1. With four pieces of Element A he can cast Naizath to defeat enemies in the water. He also defeats lion statues easily. Monster "Barusa" is naturally shielded with defense, starting with a shield increase at level 1. With four pieces of Element C he can cast Cetune to change into a dragon. He also defeats whole dragon statues easily. Thief "Toby" is naturally speedy, starting with a speed increase at level 1. With four pieces of Element B he can cast Balbath to destroy monoliths. He also defeats gargoyle statues easily. Items Life Up - Up arrow icon. Replenishes life to stay alive. Life Down - Down arrow icon. Reduces life. Avoid these. Jump - Spring icon. Increase jumping ability as jumps become quicker, higher, and possible on different areas. Collect up to seven per character. Speed - Shoe icon. Increase speed of movement as dodging becomes more possible and larger areas can be covered. Collect up to seven per character. Weapon - Plain white ball icon. Increase weapon strength as enemies die quicker, fire becomes more rapid, and more objects can be hit at once. Collect up to three per character. Shield - Shield icon. Increase defense as life reduces less on each injury. Collect up to three per character. Secrets Revealer - Ball with black stripe icon. Shows where obstacles, land masses, and items are located. Hidden Cave - Staircase icon. Leads to small underground stages with items that cannot be obtained above ground. Elements - A is a triangular icon. B is a dual crystal icon. C is a double V icon. D is a small ball surrounded by eight smaller balls icon. One of each element is located in each of the first four stages. Collect four of each to cast each element's spell once during Stage Five. Sword - Sword icon. Three pieces must be collected. They are all found in Stage Five and will be used to slay the evil dragon. Position Change - Four different curved arrow icons. The right arrow turns the group clockwise once. The left arrow turns the group counter clockwise once. The clockwise U-turn turns the group clockwise randomly one to three times. The counter clockwise U-turn turns the group counter clockwise randomly one to three times. Use these to change the leader during Stage Five. Enemies There are many different enemies, but many do the same things: Walking and shooting - trolls, worms, rockmen, zombies, goblins, cyclopses, slugs, stingrays, sea serpents, tritons, spiders, and blue knights. Walking - sharks. Flying and shooting - ghosts, white dragons, witches, rockheads, and demon bats. Flying - tornados. Not moving and shooting - lion statues, gargoyle statues, whole dragon statues, and the evil dragon. Bobbing with three-way shot - sea monsters, octopi, and lava monsters. Charging out of blocks - termites, snakes, and eels. Fire shooting - dragon head statues and knight statues. Training Stages 1-4 There is mainly this strategy to the first four stages: blast everything and collect the items while keeping alive. As these are training stages, collecting the status and magic items for stronger characters is the main goal. Using the layouts below you can map out a plan to gather all the items, 19 status items and 4 element items per stage. You must destroy all the blocks in the path to each of the items in order to obtain them. Avoid getting pinned behind a block or enemy by the moving screen as it will kill your character. You must enter and complete each hidden cave in each stage. Be sure to get each status item within reach before entering the caves. In each cave are some status items and the Element B. The whole dragon statues can be destroyed with about 20 shots. Before leaving each cave you must defeat a white dragon with about 12 second level weapon hits. Beginning each stage can be difficult, but as you get more and more status items, it becomes much easier. With a little practice and strategy, the Continue Mode, and help from the pause button, you can easily collect all the items for the spell and level 20 of each character. Try to finish each stage with as much life as possible since it will affect you in Stage Five. By the way, you can get Element C in Stage One by doing a reverse jump on to the mountains before it, then by shooting the tree containing it. Continue Mode After you have gotten game over, you can access Continue Mode to improve the condition of the team. Press Select at the title screen. A status screen will appear. It will display in order which of each element was collected in that character's stage and the level of that character. Highlight the characters you want to improve with the A Button and push Start to retrain them. The character will start from scratch, but try to collect more of the items than you got before. If your character is about to die or you collected less items than before, hit Reset to retain the character's previous conditions. After building your characters you'll get to try Stage Five again. Continue Mode cannot be used if none of your characters passed his training stage. To play Stage Five only, highlight no characters and hit start. Group Stage 5 Description All four characters and Elements B and C must be present to pass this stage. Stage Five is much more difficult than the training stages. You must strategically guild all four characters through the long stage at the same time. One character leads the group as the others inactively follow, making dodging difficult. The group shares the life bar, jumps together, and dies together. You begin and work through the stage with the average of certain abilities and life of each character from training. Use the position changing arrows to get the character you want to the front. The group can get pinned and defeated by the moving screen much more easily; even position changes can cause this. Also remember that like in the training stages, enemy cannot shoot at you when you are standing next to them. Walkthrough The different statue types will indicate who should lead at each point in the stage. Start by changing the wizard to the lead. Destroy the spiders and the three lion statues. When the whole pool of lava is visible on the screen you can use the spell to kill all the lava monsters. Now switch to the thief for lead and pick up the Sword piece and Life Up. Destroy the ghosts and the four gargoyle statues. Collect the Life Up items in the monolith path. Near the end of the path you must use the spell to destroy the monoliths. Switch to the monster and pick up the Sword piece and Life Ups. Just before the D.D you must use the spell to turn into a dragon. Ram its invincible body into all the ghosts and shots on the screen. The group will change back. Start killing the mean little blue knights and grabbing the Life Ups. Momentarily switch to the thief to destroy the gargoyle statue. Then switch to the wizard to destroy the lion statues. Pick up the Sword piece and get to the top left or right side of the screen to move safely along the lava lake. Now you can have a choice. The game would like you to switch to the knight and use the spell to change into the winged horse half way across the lake. But the game gets difficult when your group changes back. I prefer to put the thief in the lead and dodge my way through the knight statues that cannot be destroyed. After this destroy all the gargoyle statues, dodge the lion statues, and grab the Life Ups. Here is the evil dragon. Before the dragon becomes active, quickly grab several of the impeding U-turn position change arrows while dodging statue fire. Do this to give room to dodge dragon fire. Now each of the heroes must hit the dragon in the head about 15 times. Use the items to change the character. When one character has hit it enough, and white flash will indicate so. If you do not have the three Sword pieces, the dragon will not be defeated. With the three Sword pieces on the fourth flash, the dragon will be defeated. Stage Layouts The stages are diagramed below in accordance with their matrix structure. Above ground stages 1-4 are 16 X 149 squares, stage 5 is 16 X 236, and hidden caves are 12 X 43 squares. Below is a key indicating the type of block or item in each square. Most items are located beneath blocks that must be destroyed with your weapon. Blank squares are normal ground. Key |/_ - Stage Border = - Wet Ground like water and lava # - Hole Traps O - Walkable Destoyable Block like mountains, towns, and islands T - Nonwalkable Destoyable Block like trees, mushrooms, and fences X - Blocking Monolith Y - Other Walling \ - Hidden Land K - Zone Where Knight's Element D Spell Can Be Used L - Zone Where Wizard's Element A Spell Can Be Used M - Zone Where Monster's Element C Spell Can Be Used N - Zone Where Thief's Element B Spell Can Be Used 1 - Dragon Head Statue 2 - Lion Statue 3 - Gargoyle Statue 4 - Whole Dragon Statue 5 - Knight Statue 6 - Evil Dragon U - Life Up D - Life Down J - Jump S - Speed W - Weapon A - Shield R - Secrets Revealer C - Hidden Cave Entrance E - Hidden Cave Exit < - Left Position Change > - Right Position Change ? - Left or Right U-Turn a - Element A b - Element B c - Element C d - Element D Z - Sword Piece Stage One - Ray Jack the Knight ________________ | T OOOOOO| |OO T OOOOOO| |OOOO OOOOOO| |OOOOOOO | |OOODOOO T | |OOOOOOO OOOOO| |OODOOOO OUOOO| |OOO TT T ODOOO| |OO T DdDOO| |OOT T OOOOO| | OOOOOO T | | OOOOOOT | | OOOOOOO OOOO| |OOOODDOOO T ODOO| |OOOOOO T OODO| |OOOUO OOOO| |OOODO OOOOO | |OOOO OSODO | |OOOO OOOOO OOO| | T T OOO| | OOOOO ODO| | OOOOO OOOOO OOO| | OUOOO OODDO | | OODDO OOOOO | | OOOOO T | | ==| | ======| | ===========| |================| |================| |================| |================| |================| |================| |================| |================| |================| |================| |XXX=========X X#| |===X===XXXXXX X| |=== XXX XOOOO| |=== X XX XWOOO| | X XX XOOOO| |OUOXX X XXX | |OJR X ##===| |OOO XX X ===| | X X X===| |X XX X XX X XXX| | X X X X | | XX XX XXX| | X X X | | X XX===X X X | |============= X | |================| |================| |================| |================| |================| |================| |================| |================| |================| | ===== =======| | === ===| | === | | ==== | |TT ==== OUOOOO | |TTc UJUOOA | | TTT## OUOOOO | | T XOOOOOO | |OOOOOOOOOUO TTT | |OOOOOOOOOO TTTTT| |OOUOOOOOOO TTTT| |OOOOOOO TT | |OOOOOO OWSO | |OOOO T OOOO | |OOO TT OOOO | |OOOO T X | |OOOOOO X TT | |OOOOOOOO # # | |OOOOOOOO X | |OOOOOOOO EODDDO | |OOOOOOOO OOOOO | |OOOOOOOO OOOOO | |OOOOO OOOOO | |OOOO T TT| |OOOO OOOOO T | |OOOO OOOOO | | OOOOOT | | TTTT | | T TT | | OOOO T | | OOOO | | T OOOO | |TTTT OOOO | |TTT # OOO| | T OOOOO OOOO| | OOOOO OAOOOO| | TOOOOO OOO | | # OCO UT| | OOO JOO UUT| |OOOOOOO OO T| |OOOOJOO T OO | |OOUOOOO OOOOO | |OUOO OOOOOOO | |OOO T OOOOOOO | |OOO OOOO T| |OOO T TTT| |OO OOUO TT| |OO OOOSUO T T| |OOO OOOOOOUO TT | |OOOOSOOWOOOO T| |OOOOOOOOO | |OOOOOO OOO | |OOOO T OUJOO | |OOOO OOOOOO| |OOOO ### OOOOOO| | OOSOOOOO| | T OOOOOOOOOOO| | OOOOOOOOOOO| | OOOOOOOOOOOO| | OOOJOOOOOOOO| | OOUDUDOOO | | T OUOOOOO | | OUOOOOO #T | | OOOOOOOO OO| | J OOOOOOO OO| |O OOOOOOO T OO| |O OOUOO OO| |OO T OOO| |OO T OOO| |OOO ## #T OOO| |OOOUOOO OOOO| |OOOOUOO T ODOOOO| |OOOOOUO OOOUOO| |OOOOOOaO OOOOOO| |OOOOOOOU OOOOOO| |OOOOOOOO OOOOOO| |OOOOOO # | |OOO OOO T| |OO T OOOOO | |OO # OOOOO | |OOOT OOO TT| |OOOTT TTT| |OOOT T | |OOO | | | | | |________________| Hidden Cave - Stage One ________________ |YY YY| |YY YY| |YY YY| |YY T T YY| |YYTTT E YY| |YY T T YY| |YY TTT YY| |YY T YY| |YY TTT TT YY| |YY TTT YY| |YY TT YY| |YY TTTT b YY| |YY TT TTT YY| |YY T T YY| |YYTTT T T YY| |YY T T YY| |YY TTUTTTTT YY| |YY TTTTTTTS YY| |YY YY| |YY YY| |YY YY| |YY11 U U 11YY| |YY11 11YY| |YY 1111 YY| |YY 1111 YY| |YY 1111 YY| |YY 1111 YY| |YY11 11YY| |YY11 11YY| |YY YY| |YY YY| |YY YY| |YY YY| |YYTTT ATTTYY| |YY UT TU YY| |YY T T YY| |YY TT TT YY| |YY TTTT YY| |YY YY| |YY YY| |YY YY| |YY YY| |________________| Stage Two- Kaliva the Wizard ________________ |OO OOOO OOOO OO| |OO OOOO OOOO OO| |OO OOO OOO OO| |OO OO OO OO OO| |OO O OOOO O OO| |OO OOOOOO OO| |OO OODDOO OO| |OO ODcdDO OO| |OO O ODDO O OO| |OO UO OO OU OO| |OO OOO OOO OO| |OO OOOO OOOO OO| |OO OOOO OOOO OO| |OO OOOO OOOO OO| |OO OO| | OO| |OOOO OO OO OO OO| |OOOU OO OO OO OO| |OODO OO DO OO OO| |OOOO | |OOOO OO OO OO | |OOOO OO OO OO OO| | OO OO OO OO| | OO| |OOO A OOOOOOO| |OOO OO| |OOOOOOOO OO OOOO| |OOOOOOOO UU OOOO| |OOOOOOOO OO OOOO| |OOOOOOOO OO OOOO| |OOOO OO OOOO| |OOOO OOOOOO OOOO| |OOOO OOOOOO OOOO| |OOOO OOOOOO OO O| |OOOO OO O O| | | | | | | | | | TT| |TTT TT J TT| | UTTTT| |T T UTTTT| |TT TDSTT| |TTT TTTTT| |TT T TTTT| | TS U TT| |TTTT TTT | |TTT D | |TTTT D TT| |TTTTTT D TTT| |TTTT T TWT TT| | T TT| | T T TT| | TTT| | T D TTT| | T TTT| | T TTTTT| |TT TT| |TT TT| | T U | | T T | | T | | TTT | | D T| | TTU D UT| | TTT| | T DTTT| |TT T TT| |TTT T T| |TUJT | |TDDTT TTT | | TTTTT TTT TTT| | TT | |OOUOO TTUTT | |OOOOO TSTTT OO| |OOOOO UD OO| |OOOOO TT OO| |OOO TT OOOOOO| |OO OOOOOO| |O TT TTT OOO| |O TTT OOO| |O TJUTTT O| |OOO TTTTT TT O| |OOO O| |OOO TTTUT OOOO| |OOO DDTT OOOO| |OOO TTTTT OOOO| |OOO TT TT OOOO| |OOO TTT OOOOO| |OOO OOOUOOO| |OOJOOO OOOOOOO| |OOOOOO OOOOOOO| |OOOO | |OOOO TTT | | OO| | WT TT OOOO| | TT JT OOOO| |OO TT TT OOOO| |OO TT TT OOOO| |OO | |OOOO D | |OOOA OOO| |OOOOOO TT OOO| |OOUDJO TT OaOO| |OODUOO TTTT OOOO| |OOOOO UT UOSO| |OOOOO TT OOOOOO| | TT OOOOOO| | TTTT OOOOOO| |OOO | |OOU | |OOO | |OOUOOO TTTTT OO| |ODDUOO TTTTE OO| |OOOOOO TTUT OO| |OOOO TTTT OODO| |OOOO OUOO| | OOOOOO| | OOOOOO| | T OOO OOOOOO| | T OOO OOOOOOO| | OOO OOOOOOO| | TTTT TOOOOOOO| | T OOOOOOO| | | | TTTTT | |OOO TT OOO| |OOUOOO TTT OOO| |OOOUDD TTTTOOOOO| |OOOOOO OUOOO| |OOSC T | |OOOOTT S TT| | T | | OOOO | | OUOO | |OOO OO T | |OOO OO| |OOU OO| |OUD ODO| |OOOOOOO OOO| |OOOOOOU OOO| |OOO OO TTT | | T OO TTT| | | | TTTT T | | | | T | |________________| Hidden Cave - Stage Two ________________ |YY YY| |YY YY| |YY YY| |YY YY| |YY E YY| |YY T TYY| |YY T T YY| |YY YY| |YYU T T A YY| |YY YY| |YY T T YY| |YY T YY| |YY T YY| |YY T TYY| |YY T YY| |YY T T YY| |YY T YY| |YY YY| |YY T b TYY| |YY T YY| |YYW YY| |YY U YY| |YY T YY| |YY T YY| |YY YY| |YY T T YY| |YY YY| |YY T T YY| |YY S YY| |YY T YY| |YY T YY| |YY T T YY| |YY YY| |YY U T YY| |YY TYY| |YY T T YY| |YY T YY| |YY T T YY| |YY YY| |YY YY| |YY YY| |YY YY| |________________| Stage Three - Barusa the Monster ________________ |OOOTTTT TTTTT| |OOO TT TTTT| |OOOO TTTT| |OOOO T TTTT| |OOOO T TT| |OOOOO T T | |OOOOOOOO OOO| |OOOOODDD OOOOO| |OOOOODDD DODOO| |OODOOOOO ODUOO| |OOOOO T OOOOO| |OOOU OOOO| |OODDT OOOO| |OOOO ==== OOO| |OOO ====== ODO| |OOO ====== OOO| |OO ======= | | TT========= | | TTD T======= | |TTTTT ====== | |TTDT T ===== T| |TTTOOO ==== TT| |TTTODOOO ==== T| | OOOODO U | |OOOOOOOO T | |OOOUOOO TTT | |OOOJDOO TTT OOO| |OOOOOOO TDUD OOO| |OOdOOO JTTT OOO| |OUUUDD TTT OOOO| |ODDDDO TT DDOO| |ODDDD TT OODO| |OOOOO OOOO| | | | TT ==== | |TTTTT======= | |TTDUT========= T| |TTTT =========TT| |TTTS =========TT| | TT ===== TTTT| | ==== TTTT| | TT ==== TT | |TT T | |T TT TT | | T TT TT | | TUTT | | TTT | | UT | | TT | | | | | | T T | |TT T | | T T | | T | | TT TT | | | | | | | | | | S TU | | T TT | | T | | | | | | | | | | TT TT | | TT TTT | | TTT | | | | | | ==== | | TTJ ==== TT | | TTT ==== TTT | | TT ====STTT | |==== TTT | |==== TT | |==== TT | |==== TTTT T| |=== TTTTTT TTT| |=== TDSUTTT TTT| | TTJTTTT TTUT| | TTTDWDTTT DDTT| |TTTTTDTDTT TTTT| |TTTTTTTTTT TTTT| |TTTTTTTTTT T | |TT TTT | |T TT | |T a TT T | |TT TT TT | |TTTTTDDTT T | |TTDDDDDUD | |TTDDDDUUDTT OOO | |TTDDTWADTDD OOO | |TTDDDTDTDDT OOO | | TTTTTTDD OOO | | TTTTTT | | TTT T | |== TT | |===== ==== | |===== ====== | |===== ====== | |===== ==== T | |==== ====T TT| |====J ==== TTT| | U ==== TTT| | TTTTT| |TTT E TTTTTT| |TUUTT TTDUTT| |TTUDT T TTUTT| |TUTT TTUTT| |TTDD OOOO TTTT| |TTTT OOUO TTT| |TDT OOOO TTT| |TTT OOOO OOO | |TT ODUO | | T T OOOO | | DOO | | OOOOOOO OOO | | OODODUO OOO | | ODODODO T | | OOOOSO J T | |T OOOOOO | | OOO | | T OODDO | | T SDCDO | |OOO ODDDO | |OOOOO OOOOO | |OOOOO OOOOO | |OODDD | |OOOOOOO T | |OOJcDDD | |OUOOUUD OOOO | |OOUODDD OOOOOO | |ODOOOOO OOODOOO| |OODOO ODUOOOO| |ODOO T ODDDOOO| |OODO T OOOOOOO| |OOOOOO OOOOOOO| |OOWOOD OOO| |OOOOOO T OO| |OOOOOO OO| | OOO| | T OOOOO| | OOOOO| | OOOOO| | | |________________| Hidden Cave - Stage Three ________________ |YY YY| |YY YY| |YY YY| |YY YY| |YYT E T T T T YY| |YY T T T T T TYY| |YY YY| |YY YY| |YY YY| |YY YY| |YY U YY| |YY YY| |YY YY| |YY YY| |YY11 b 11YY| |YY11 11YY| |YY11 11YY| |YY11 11YY| |YY11 11YY| |YY11 11YY| |YY11 A 11YY| |YY11 11YY| |YY11 11YY| |YY11 11YY| |YY11 11YY| |YY11 11YY| |YY11 11YY| |YY11 S 11YY| |YY YY| |YY YY| |YY YY| |YY YY| |YY YY| |YY YY| |YY YY| |YY U YY| |YY YY| |YY YY| |YY YY| |YY YY| |YY YY| |YY YY| |________________| Stage Four- Toby the Thief ________________ |================| |================| |================| |================| |================| |================| |================| |================| |================| |================| |================| |=======OOO======| |=======DWD======| |=======ODO======| |================| |=======\\\======| |=OSO===\d\======| |=OOO===\\\======| |=======\U\======| |=======\\\======| |=======\U\======| |=======\\\==OOO=| |=======\U\==OOO=| |=======\\\======| |=======\U\======| |=======\\\======| |=======\\\======| |=======\\\======| |=======\\\======| |======OOOOD=====| |======OOOOO=====| |======ODRDO=====| |======DODOO=====| |======OOOOO=====| |================| |================| |================| |=OOOOOO=========| |=ODADOO==OJOO===| |=OOOOOO==OOOO===| |=OOOOOO==OOOO===| |=OOOJOO=========| |=OOOOOO=========| |==========OOOOO=| |==========OOOOO=| |==========OOSOO=| |======OOOOOOJOO=| |======OOOODOOOO=| |======OOOOOOO===| |======OOOOOOO===| |======OOOOOOO===| |================| |================| |=OO=====OOOOOOO=| |=OO=====OOOOOOO=| |=OOOOO==OOOOOOO=| |=OOOOS==OOOO====| |=OOOOO==OOOO====| |=OUDDO==========| |=OUODA====OOOO==| |=OUOOc====OSJO==| |=ODOUDDOO=OOOO==| |=OODODODO=OOOO==| |=OODOOOOO=======| |=OODOOOOO=======| |=OOOO===========| |=OOOO===OOOOOO==| |=OOOO===OOUOEO==| |========OUOOUO==| |========OOOOOO==| |========OOOOOO==| |================| |================| |================| |================| |================| |================| |====OOO==OOO====| |====DOU==UOD====| |====OOO==OOO====| |================| |======OOOO======| |======OOOO======| |======OOOO======| |================| |===OOO==========| |===DUD==========| |===DDD==========| |================| |================| |===========OOO==| |===========OCO==| |===========DDD==| |=OOO===OOO======| |=DDS===WOO======| |=OOO===OOO======| |================| |================| |================| |================| |==OOO===========| |==UUD===========| |==OOO===========| |================| |================| |================| |================| |================| |================| |================| |================| |================| | | | | | | | | |TT | |TTUTD DUT TTT| |TTTTDaDTTT TT| |TTTTDDDTTTTT | |TTTTTTTTTDTT | | TUSJTTTT TTT| | TTTTT TTT| | TT TTTTUT| | T TT| | DT TTTT| | AD TTT| |TTT TT| |TTT | |TT | | J | | TDTT | | TTT | | D | |TTTU | |TTUJ | |TTT TT| |TTT TTTT| | TDT TTTTT| | T TTT| | TT| | | | | | | | | | | | | | | |________________| Hidden Cave - Stage Four ________________ |YY YY| |YY YY| |YY YY| |YY T T YY| |YY T E T YY| |YY T T U YY| |YY TTT YY| |YY U YY| |YY YY| |YY YY| |YY T 11YY| |YY 11YY| |YY11 YY| |YY11 T YY| |YY T 11YY| |YY 11YY| |YY11 YY| |YY11 YY| |YY W 11YY| |YY 11YY| |YY11 T YY| |YY11 T YY| |YY 11YY| |YY 11YY| |YY11 b YY| |YY11 T YY| |YY 11YY| |YY 11YY| |YY11 T YY| |YY11 YY| |YY YY| |YY YY| |YY T YY| |YY YY| |YY T YY| |YY YY| |YY YY| |YY T YY| |YY YY| |YY YY| |YY YY| |YY YY| |________________| Stage Five - Team Battles Dragon ________________ | | | | | U 6 6 U | | U 6666 U | | ? 6666 ? | | 6666 | | | | ? ? | | ? ? ? ? | | > < | | > < | | ? ? ? ? | | ? ? | | | | 33 | | 33 | | | | 22 33 | | 22 33 | | | | 22 33 | | 22 33 | | | | 22 UU 33 | | 22 UU 33 | | | | 22 33 | | 22 33 | | | | 22 33 | | 22 33 | | | | | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | | 55KKKKKKKKKK55 | |KKKKKKKKKKKKKKKK| |KKKKKKKKKKKKKKKK| |KKKK========KKKK| |KKKK========KKKK| |KKKK========KKKK| |KKKK========KKKK| |KKKK========K<KK| |KKKK========KKKK| |KKKK========KKKK| |KKKK========KK?K| | ======== | | ======== | | ======== < | | ======== | | ======== | | ======== ? | | ======== | | ? ======== ? | | ======== | | ======== | | > ========< | | | | 22 44 33 | | 22 44 33 | | | | | | 22 Z 22 | | 22 22 | | 22 22 | | 22 22 | | U 22 U | | 22 | | DDD DDD | | | | | | ? ? | | | | | | ? < | | | | 33 | | ? 33 ? | | | | | | > < | | | | | | ? ? | | | | | | | | | | | | | | | | | | | | | |MMMMMUMMMMUMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMMMMMMMMMMMM| |M4444MMMMMM4444M| |M4444MMMMMM4444M| |M4444MM44MM4444M| |M4444MM44MM4444M| |M4444MMMMMMMM44M| |M4444MMMMMMMM44M| |M444444MMMMMM44M| |M444444MMMMMM44M| |M44444444444444M| |M44444444444444M| |M44MMMMMMMMMM44M| |M44MMMMMMMMMM44M| |M44MMMM44MMMM44M| |M44MMMM44MMMM44M| |M44MM4444444444M| |M44MM4444444444M| |M44MMMMMM444444M| |M44MMMMMM444444M| |M44MMMMMM444444M| |M44MMMMMM444444M| |M4444MMMM444444M| |M4444MMMM444444M| |M4444MM44444444M| |M4444MM44444444M| |M4444MMMM444444M| |M4444MMMM444444M| |MMMMMMMMMMMMMMMM| |MMMDDMMMMDDMMMMM| |MMMDMDMMMDMDMMMM| |MMMDMDMMMDMDMMMM| |MMMDDMMDMDDMMMMM| |MMMMMMMMMMMMMMMM| |MMMMMPMMMMPMMMMM| | | | ? ? | | UDU | | ? DZD ? | | UDU | | ? ? | | | | ? ? | | | | XXXXXX | |XXXXXXNNNNXXXXXX| |XNNNNNNNNNNNNNNX| |XNNNNNNNNNNNNNNX| |XNNNNNNNNNNNNNNX| |XNNXXXNUUNXXXXXX| |XNNX XNNNNX | |XNNXXXXXXXXX | |X X | |X X | |X X | |XXXXXXXXX X | | X X | | XXXXX X X | | X X X| | X X X| | X X X| |X X XXXXXX X| |X X XXXXXX | | | | | | | | 33 33 33 | | 33 33 33 | | ? ? | | ? ? | | | | 33 | | 33 | | | | ? | | | | ? | | | | ? | | | | UZ | | | |================| |================| |================| |================| |================| |================| |================| |================| |===LLLLLLLLLL===| |===L>LLLLLL<L===| |===LLLLLLLLLL===| |===LLLL22LLLL===| |===LLLL22LLLL===| |===L?LLLLLL?L===| |===LLLLLLLLLL===| |===LLLLLLLLLL===| |================| |================| |================| |================| | | | 22 22 | | 22 22 | | | | ? | | ? | | | | | | | | | | > ==== | | ==== | | ==== > | | ==== | | | | ? | | | | | | | | < | | | | | | | |________________| Ending When the evil dragon has been sedated, the four character pull out the sword and slay it. Congratulations to the four heroes as the knight steps forward to lovingly greet Princess Claire. "Peace spread across the land, and the people celebrated . . . Thanks Rayjack, Kaliva, Barusa, Toby and you, brave fighter thank you . . ." Similar to Super Mario Brothers. Credits Square Soft, Inc. for the instuction booklet for this game. King's Knight is a copyright of Square Soft, Inc. 1989. This King's Knight FAQ is a copyright of Dylan Andersen 2000.
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