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    Boss FAQ by CMoriarty

    Version: Final | Updated: 01/21/02 | Search Guide | Bookmark Guide

    M    E    G    A        M    A    N     5     B    O    S    S        F   A   Q
     A complete Mega Man 5 Boss FAQ for the NES version, to be used in conjunction 
        with my (CMoriarty's) complete FAQ/Walkthrough on Mega Man 5, found at:
                                                    | By Colin Moriarty (CMoriarty)
                                                    | E-Mail:   cmoriarty311@cs.com
                                                    | Date:        January 21, 2002
                                                    | Version:         FINAL (Only)
    NOTE: Although the date says "January 21, 2002", on May 20, 2002, I updated 
    each of my Mega Man boss FAQs, posting that they are now "Final" versions, in 
    addition to the "Only" version I denoted them to be earlier. This is to stop 
    any e-mails I'm getting with "add this strat, d00d11!!!!" You, as readers, are 
    more than welcome to read this, e-mail me with comments, suggestions, and/or 
    criticism, but please, no e-mail regarding your strategies being better than 
    mine, or how I should put your strategy in my FAQ in place of yours. Trust me, 
    there's a 99.99% chance I'm better than you at Mega Man anyway, so not to sound 
    rude, but don't waste my time. If you have your own strategy, that's excellent; 
    to each his own. Keep it to yourself though, because not only will I not post 
    your strategy, but I won't respond to your e-mail, or even acknowledge that I 
    recieved it, if you send me an e-mail like that.
    So to re-itterate, the FAQ was submitted on January 21, 2002, and hence, the 
    date wasn't changed to reflect that on this version, since nothing but this 
    "note" was added into this FAQ. Thanks for reading.
    -Colin Moriarty (CMoriarty311@cs.com)
    This FAQ, and all other of my FAQ/Walkthroughs, are now dedicated to the over 
    6,000 innocent people killed in the World Trade Center and Pentagon terrorist 
    attacks in New York City, New York, and Washington, D.C., on September 11, 
    2001. To all of the innocent working people, and FDNY Firemen, as well as other 
    emergency workers, you will always be remembered. We won't stop until we bring 
    these criminals to justice, your deaths were NOT IN VAIN! God Bless America, 
    death to all terrorists of all races everywhere.
            -> http://www.gamefaqs.com/features/recognition/4280.html <-
    PLEASE NOTE: This document was created using Microsoft Word with a 7" width, 
    and is best viewed using either your browser (preferably MSIE 5.0 or higher), 
    and a screen setting of 800x600 pixels or more. If the guide seems jumbled up 
    and not quite right looking, it's not the guide, but your screen and computer 
    settings. If you do experience this problem, you probably have your screen 
    settings on 640x480 pixels or less, which is rare but hey, it could be you. 
    Sorry about whatever problems this may cause.
    IGN.com is now allowed to host all of my FAQs. Although the disclaimer says only 
    GameFAQs can use my FAQs, IGN.com is now a legal host of all of my work.
    T A B L E     O F     C O N T E N T S...
    ---------     ---     ---------------
    I.)........... | Legal Disclaimer
    II.).......... | Versions of the Guide
    III.)......... | Introduction
    IV.).......... | Robot Masters
    V.)........... | Protoman's Castle Bosses
    VI.).......... | Dr. Wily's Castle Bosses
    VII.)......... | In Closing
    VIII.)........ | About the Author
                                    S E C T I O N I
                            L E G A L   D I S C L A I M E R
    This guide/FAQ/walkthrough is copyrighted © 2002 to Colin Moriarty, and is the 
    intellectual property of Colin Moriarty. This guide/FAQ/walkthrough is only to 
    be found on GameFAQs (http://www.gamefaqs.com). If you are reading and/or found 
    this file ANYWHERE else but GameFAQs, please contact the author, Colin 
    Moriarty, immidiately, at cmoriarty311@cs.com. This guide/FAQ/walkthrough is 
    protected under International Copyright Laws, and it is prohibited to take any 
    piece of this document and reproduce it in anyway without the written consent 
    of the author, Colin Moriarty. Any website or other medium found to have this 
    document without permission will be dealt with to the fullest extent of the 
    Please don't e-mail me and ask to have this document on your webpage. It's too
    frustrating for me to keep track of all of the webpages that have my 
    document(s) on their page, especially the smaller, domain-less fan sites. 
    GameFAQs (www.gamefaqs.com) is the only, and I repeat, THE ONLY webpage allowed 
    to have this document on his website, GameFAQs.com. CJayC, owner and operator 
    of GameFAQs is the only person allowed to use this document on a webpage, so 
    please, I repeat once more, no e-mails regarding using this document on your 
    webpage. If you do e-mail me about it, your e-mail will be promptly erased and 
    You ARE allowed to download this off of GameFAQs and keep it on your computer's
    harddrive for personal use, as long as the document is not edited or otherwise
    distributed except for personal use. You can even print out the entire FAQ or
    portions therein to share with a friend who also needs help in the game. Just
    please don't distribute it as your own, sell it for profit, et cetera. Well, 
    you guys get the idea.
                                    S E C T I O N II
                       V E R S I O N S   O F   T H E   G U I D E
    This version of the guide is the only version of the guide I will release, as 
    it's basically a mini-FAQ. Hence, it's "Version Only." (FINAL VERSION)
    Version Information:
    Version: FINAL (Only)
    Date: January 21, 2002
    Percent Complete: 100%
    Version Entails: Everything on the bosses in the game.
    Still To Come: Nothing... this is the first, only, and final release of the 
    guide, so enjoy it! =)
                                   S E C T I O N III
                                I N T R O D U C T I O N
    Welcome, readers, friends, et cetera, to my Boss FAQ for the classic NES game, 
    Mega Man 5, on the NES Nintendo Entertainment System. 
    I don't have much to say here except that this FAQ is meant to be used in 
    direct conjunction with my FAQ/Walkthrough, already on GameFAQs, which can be 
    found at the following URL:
    Of course, you don't HAVE to use it in conjunction. The primary point of this 
    FAQ on the bosses in the game, in fact, is to simplify the information out of 
    my more intricate FAQ/Walkthrough for the game, so if you don't need step-by-
    step instructions on beating the game as a whole, but only on the primary 
    problems people encounter in the game - the bosses - then this FAQ is for you. 
    There ARE pretty good instructions in my FAQ/Walkthrough for this game as far 
    as all of the boss battles are concerned, but again, this is for 
    simplification, so I hope it helps you out. Enjoy!
    -Colin Moriarty (CMoriarty)
                                    S E C T I O N IV
                               R O B O T   M A S T E R S 
    This section is to assist you on your battles with the Robot Masters in the 
    game. Included are descriptions of each Robot Master, as well as their battle 
    tactics, their weapon information, et cetera - everything you need to know 
    about to defeat them! I hope it helps!
    [in order which you should beat them, for ease]
    ¯¯¯¯ ¯¯¯
    Weapon: Star Crash
    Primary Weakness: Arm Cannon (the weapon you SHOULD use on him)
    Other Weaknesses: Water Wave
    Description: Star Man is the third Robot Master in a line of many Robot Masters 
    that use the infamous shield/barrier weapon, as did Wood Man in Mega Man 2 and 
    Skull Man in Mega Man 4. Star Man is slow moving and predictable. His saving 
    grace, however, is most certainly his zero-gravity surroundings, which assist 
    him in jumping to great heights and momentarily freezing his movements midair 
    to shoot his Star Crash. The Star Crash sounds nifty, but it's only a shield, 
    as I mentioned above. And for whatever reason, Star Man has an arm cannon... 
    but he can't shoot plasma shots... must be used to make his shield. In anycase, 
    Star Man is the easiest Robot Master in the game to defeat with the arm cannon 
    so we start out with him.
    To Defeat Star Man...
    Star Man doesn't have a set pattern, but he is very predictable, which makes 
    him more than just easy to defeat. He has one attack, and one attack only. He 
    calls up his shield (the Star Crash), and it surrounds his body. Then he jumps 
    around his room trying to land on or near you so that his shield touches you, 
    and hence, damages you. Once in a while, in each rotation of his shield call-
    up, he'll freeze midjump in the air and shoot his shield at you. That's all he 
    does. The advantage he has in the fight, the zero gravity, is your saving 
    grace, however. Use that to jump far out of the way of Star Man and his Star 
    Crush. You can leap across his lair in one bound, easy, so that you can stay 
    away from him the entire fight. Utilize the slide if he gets too close, as 
    well. You won't slide any farther, but it might save you from getting hit. When 
    his shield is activated, he's immune to all attack. Charge up your arm cannon 
    when he has his shield off, and when he shoots it at you, jump, fire, and 
    repeat until he's defeated.
    ¯¯¯¯¯¯¯ ¯¯¯
    Weapon: Gravity Hold
    Primary Weakness: Star Crash
    Other Weaknesses: None
    Description: Gravity Man is like Star Man - weak, if it wasn't for his 
    surroundings. Star Man had zero gravity to use to his advantage. Gravity Man 
    has the power to CHANGE gravity at command to his advantage. Like thoughout his 
    entire stage, where gravity changed from up to down to up to down, Gravity Man 
    can randomly change the gravity to floor or ceiling at will, and that's his 
    primary weapon. His helmet is especially designed for head-on contact with his 
    adversary, and his arm cannon shoots similar plasma shots to Mega Man, making 
    him a hard target to hit as he goes up and you go down, or you go down and he 
    goes up.
    To Defeat Gravity Man...
    Gravity Man isn't too hard, but he is hard to hit because he moves fast as he 
    switches between the ceiling and the floor. The battle tactic of choice against 
    him is a little dangerous and might take those who are new to Mega Man a bit of 
    getting used to. Equip the Star Crash you got from Star Man and activate it. 
    You'll want to get close to Gravity Man's point of fall - that is, you'll never 
    be physically "next to him" except for in midair, so get underneath him and 
    slightly to the left or right, so that when the plane of gravity changes, you 
    don't collide with him, but the Star Crash surrounding your body does. This 
    damages him nicely... additionally, you could use charged up arm cannon shots 
    and time your shots so that they hit him when he's going up or coming down... 
    but I've found that the Star Crash combined with some careful timing works a 
    lot better and a lot quicker on Gravity Man.
    ¯¯¯¯ ¯¯¯
    Weapon: Gyro Attack
    Primary Weakness: Gravity Hold
    Other Weaknesses: None
    Description: Gyro Man, coincidentally, is another one of those Robot Masters 
    whom use their surrounding to their advantage - otherwise, like Star Man with 
    his zero gravity and Gravity Man with his power over gravity, Gyro Man would be 
    nothing, without his use of cloudcover in his lair. Gyro Man lifts off into the 
    air and hides behind the clouds present there, where he fires a propellar 
    blade, his Gyro Attack, from the general safety up above. Then he'll come down 
    on top of his enemy, doing more damage and perhaps doing a few more Gyro 
    Attacks, before flying back up into the air to do it all again. Gotta get him 
    out of the air...
    To Defeat Gyro Man...
    Gyro Man seems like he'd be a tough enemy to beat, even if you did have the 
    right weapon. Well, he's tough if you don't have the right weapon, but if you 
    DO have the right weapon, which is the Gravity Hold, Gyro Man is nothing but a 
    mere obstacle on the way to the next stage. When the fight begins, have the 
    Gravity Hold equipped, and no matter where Gyro Man is in his lair, hit B. The 
    screen will flash and Gyro Man will be damaged. The Gravity Hold is THAT EASY 
    to use, but bare in mind, it hardly works on any other enemy, and it doesn't 
    work on any other bosses in the game. Wait a second or two, then hit B again. 
    You'll notice that as Gyro Man's energy goes down, your weapon energy (baring 
    that the Gravity Hold's weapon energy was full coming into the fight), should 
    decrease in an identical fashion. Don't get pressing B though, because Gyro Man 
    is immune to attacks for about a second to two seconds after he is attacked 
    with the Gravity Hold, which is why I said above to fire every two seconds. If 
    you do run out of Gravity Hold before Gyro Man is fully defeated, finish him 
    off with regular or charged up arm cannon shots.
    ¯¯¯¯¯¯¯ ¯¯¯
    Weapon: Crystal Eye
    Primary Weakness: Gyro Attack
    Other Weaknesses: None
    Description: Crystal Man is a tad bit mysterious. He seems almost cloaked in 
    secrecy, for whatever reason, but one thing is for certain, he's a toughie. 
    Crystal Man has two attacks, although both are similar in nature, one is just 
    far more dangerous than the other. His primary attack, the Crystal Eye, is 
    activated when Crystal Man jumps high into the air, and the crystals all over 
    his body armor shine and glisten. Then a huge crystal comes out of his chest 
    and splits into four smaller crystals, which bounce around the room for a bit, 
    until they hit Mega Man or eventually float off screen. His second, far less 
    dangerous attack, is when he shoots one, small crystal shot out of his stomach, 
    which he does with far more frequency. The first attack is more dangerous, 
    though, and nearly impossible to avoid at the same time as avoiding Crystal 
    Man, which is why you need to take him out generally quickly.
    To Defeat Crystal Man...
    Crystal Man is pretty tough, with the Gyro Attack or without, but I highly 
    suggest you don't fight him without the Gyro Attack in your arsenal, unless, of 
    course, you're a good Mega Man player with solid experience, cause Crystal Man 
    can give some of the n00bs problems. =) Crystal Man is aggressive, and he jumps 
    around his lair a lot, making him extremly mobile. After almost every jump, 
    he'll shoot a small crystal at your position, which you can easily jump over. 
    However, it's his Crystal Eye attack that you have to worry about more than 
    anything else. When his Crystal Eye is shot from his high jump in his lair, it 
    splits into fall smaller crystals which shoot rapidly around the room, bouncing 
    off of the walls, ceiling, and floor, similar to Gemini Man's Gemini Laser in 
    Mega Man 3. When this happens, you're bound to get hit by either the crystal 
    shards, or by Crystal Man himself when you're sliding or jumping out of the way 
    of the kamakaze crystals. Crystal Man's weakness is the Gyro Attack. Get up 
    close to him and smash him up with the Gyro Attack over and over again before 
    he retreats in a jump or run. He is aggressive in battle, so be equally 
    aggressive by staying on him and pounding him with the Gyro Attack.
    ¯¯¯¯¯¯ ¯¯¯
    Weapon: Napalm Bomb
    Primary Weakness: Crystal Eye
    Other Weaknesses: None
    Description: Napalm Man is a bomb weilding, explosives Robot Master, the first 
    since Bomb Man made his appearance in the original Mega Man, although he's 
    certainly not the last (Grenade Man AND Search Man in Mega Man 8...). Napalm 
    Man has quite the arsenal, and is armed to the teeth in explosives of two 
    primary kinds - missiles and napalm. While he can shoot high powered, fast 
    shooting missiles out of his headpiece, Napalm Man's main weapon is in his 
    Napalm Bomb, which he shoots two at a time out of his dueling arm cannons. 
    Napalm Man is a very aggressive fighter, and likes to stay as close as he can 
    to his adversary when fighting, being that he is nearly immune to the 
    explosions of his own weaponry. He's built like a tank - literally... he even 
    has tank-like rotors on his feet for quick movement across the ground!
    To Defeat Napalm Man...
    Napalm Man is pretty difficult to defeat as well, but not if you have the 
    Crystal Eye. Just remember that in battle against Napalm Man, you WILL get 
    damaged, so either go in there with a full energy meter, or an E-Tank if you 
    think you'll need one. Upon entering the battle and when it begins, Napalm Man 
    will ALWAYS start off the battle by shooting two missiles from his headpiece in 
    your direction. Slide under them. Equip the Crystal Eye and start shooting them 
    at Napalm Man. If you miss a direct hit when firing upon him, that's okay! The 
    Crystal Eye will bounce off of the wall behind him and split into four smaller 
    pieces, which will probably hit Napalm Man on one of the many rebounds it'll 
    take off of the floor, ceiling and walls before flying off screen, identical to 
    that of when Crystal Man himself uses the Crystal Eye in battle. If you see 
    Napalm Man jumping at you with his arms up, he's going to shoot Napalm Bombs on 
    top of you. Slide out of his way quickly, turn around, and shell him with a 
    Crystal Eye or two. He's aggressive, but the idea here is to not be aggressive, 
    because he's generally easy to avoid, although his arsenal of weapons is 
    dangerous and will hit you with regularity. Shell him continuously with the 
    Crystal Eye and he'll perish before long.
    ¯¯¯¯¯ ¯¯¯
    Weapon: Power Stone
    Primary Weakness: Napalm Bomb
    Other Weaknesses: None
    Description: Stone Man is a Robot Master that is literally made out of bricks. 
    It may sound like he'd be a generally easy target as opposed to the other 
    robots made of the high grade metals Wily has available to him, but you're 
    wrong. His structural integrety is low, however. Stone Man likes to jump around 
    his room with his Power Stone equipped, a weapon that rotates around his body, 
    similar to a shield weapon, but this weapon has far greater ranger, and is much 
    stronger than shield weapons like the Star Crash. If he jumps too high, he'll 
    come down hard and crumble. In this state, Stone Man is immune to all attacks 
    until he re-builds himself, which doesn't take long at all. Stone Man is high 
    powered, but easy to avoid. You'll get yourself damaged by him more just by 
    trying to damage him then he is trying to damage you. That is, of course, 
    unless he decides to use his Power Stone, which whirls around his body at great 
    speeds and is difficult to avoid. He doesn't use it often, however, so that 
    shouldn't concern you one bit going into battle.
    To Defeat Stone Man...
    Stone Man seems hard because he's always destabilizing himself and falling into 
    a million pieces. It's not so, however. Your weapon of choice here is almost 
    certainly the Napalm Bomb you get from Napalm Man. When Stone Man jumps, try to 
    get close to where you think he's projected to land (that's a lot easier than I 
    made it sound, sorry), and place a Napalm Bomb there right before he lands, so 
    that he lands on top of it and it explodes underneath him. That's easy damage 
    right there. Even if he jumps high and you know he's gonna crumble when he 
    lands, you can still place a bomb where he's gonna land, regardless, and he'll 
    get damaged before he lands. This gives you an extra advantage, because you can 
    time when he's gonna get back up and throw another Napalm Bomb at him before he 
    jumps away, to do some additional damage. His weapon, the Power Stone (no 
    relation to that pretty phat Dreamcast fighting series), is powerful, but he 
    doesn't use it often, and I've actually fought him where he doesn't use it, 
    period, so don't concern yourself with it. Instead, concentrate entirely on the 
    offensive aspect of the fight, and pummel him up with some Napalm Bombs to make 
    him crumble; permanantly. =)
    ¯¯¯¯¯¯ ¯¯¯
    Weapon: Charge Kick
    Primary Weakness: Power Stone
    Other Weaknesses: None
    Description: Charge Man is a train - it's that simple. He even has many 
    features of a train that you'd find anywhere - wheels (on his feet), and a 
    smokestack (which shoots hazardous flaming coal onto his enemies). 
    Additionally, Charge Man has the speed of a train. He can shoot across his lair 
    very quickly, making it hard to properly time your jumps over him. He doesn't 
    exactly use the Charge Kick either (that's simply the weapon you get from him 
    upon completion), but Charge Man can damage you in three other ways. He can 
    simply ram into you, which he does often. He can "toot his horn" (so to speak), 
    which sends flaming piece of coal into the air out of the smokestack attached 
    to his body, which then rain upon his enemies (those are easy to avoid though), 
    and he can run straight across his lair at high speeds, which gives him many 
    characteristics of a huge train. He's tall, too, and since he doesn't jump, you 
    have no choice but to jump over him often throughout the battle, and his height 
    can give you some troubles unless you time your jumps JUST right (although he 
    was far more of a pain in the ass in that respect in Mega Man IV on the Game 
    To Defeat Charge Man...
    Charge Man can be defeated easily with the Power Stone. It's the inaccurate 
    nature of the Power Stone, and the fact that you can't control it, period, that 
    makes this battle far more interesting than it should be. When you fire the 
    Power Stone at him, try to be right next to him, so that it hits him right 
    away. This is because if the Power Stone misses its target, it'll continue to 
    whirl around Mega Man until it goes off screen, which makes you lose prescious 
    seconds in your battle, and can give Charge Man the upperhand like that, 
    damaging you while you're helpless to fire anything. Additionally, keep in mind 
    that when Charge Man turns a darker, more blaring red color than he already is, 
    he's about to shoot the coal pieces in the air. When he's in that state, he 
    can't be damaged, so save your weapon energy and use that time to slide out of 
    the way of the ensuing onslaught of coal from the air that'll be raining down 
    on you. So in this battle, just remember that you have to be accurate with the 
    Power Stone when fighting him, and that you'll have to time your jumps JUST 
    right... or you WILL pay the price.
    ¯¯¯¯ ¯¯¯
    Weapon: Water Wave
    Primary Weakness: Charge Kick
    Other Weaknesses: None
    Description: Wave Man, the third water enemy in the Mega Man series (like 
    Bubble Man in Mega Man 2 and Dive Man in Mega Man 4), is not a true water enemy 
    in the likeness of the other two enemies. You never actually go underwater in 
    the stage at all. Wave Man CAN use water as his weapon, however, and he does. 
    His primary weapon, the Water Wave, is a weapon that is activated when Wave Man 
    slams his arm cannon into the ground. When that happens, jump! I say jump 
    because a wave of water will soon thereafter come out of the ground at Mega 
    Man's location when he slammed his arm cannon into the ground, and will damage 
    you. His other primary weapon is a weapon that another water enemy had. Like 
    Bubble Man, Wave Man's arm cannon can shoot a harpoon. Unlike Bubble Man, 
    however, he can only shoot one large harpoon, instead of several smaller 
    harpoons, making Wave Man's harpoon easy to avoid via a simple jump. Wave Man 
    fights in a pattern, as well, making him easy if you can decipher his easy-to-
    read pattern. If you can't, you might do yourself in, thinking that he is 
    formidable, when in actuallity, he's the most predictable Robot Master in the 
    To Defeat Wave Man...
    Wave Man, as I said above, fights in a pattern, and he's predictable. When the 
    battle begins, he'll instantly smash his arm cannon into the ground. Seeing 
    this, jump away to avoid the Water Wave that'll come out of the ground right 
    under your prior position. After this, Wave Man will shoot his arm cannon at 
    you, releasing a large harpoon. As it comes at you, jump over it, and Wave Man 
    will jump over you. Then he'll simply repeat this process of Water Wave, 
    harpoon, jump, and repeat, with little deviation from the pattern, although if 
    you get too close to him (which you must with the attack we use on him), he 
    might try running into you). To combat him, equip the Charge Kick. You'll 
    notice that the Charge Kick doesn't exactly work by just pressing B - it's 
    because you have to slide to use it. So start sliding into Wave Man, and damage 
    him via the Charge Kick. You'll almost always get damaged yourself by doing 
    this, but it's the easiest way to defeat Wave Man. You'll basically be trading 
    blows with him. Use your knowledge of his pattern to your advantage, and do hit 
    and runs with the Charge Kick for an easy victory.
                                    S E C T I O N V
                   P R O T O M A N ' S   C A S T L E   B O S S E S  
    This second primary section of this FAQ is to assist you in the battles with 
    the stronger bosses found in the game, that aren't Robot Masters, but are found 
    in your journey through Protoman's castle! Again, I hope it helps!
    [in order of which they appear]
    Weapon: Plasma Cannon
    Primary Weakness: Water Wave
    Other Weaknesses: Beat
    Description: Tank, the first boss enemy you come across in Protoman's castle, 
    is pretty difficult, but entirely beatable. To defeat him, you'll have to 
    decipher his strict pattern, and also come to realize that he only has one 
    weapon to use against you, his arm cannon. He's short, as well, so you can 
    always jump over him in addition. Tank can be hard, yes, but he's probably the 
    easiest boss enemy in either Protoman's or Wily's castles, so don't take this 
    easy battle for granted - enjoy it, because it's certainly not a taste of 
    what's to come.
    To Defeat Tank...
    Tank's demise, as I mentioned above, lies in the fact that "can you read his 
    pattern?" or can't you? His pattern isn't actually generic, it's basically that 
    all he does is rove around the lair and fire his arm cannon at you. That's not 
    exactly what I like to call difficult, but maybe that's just me... anyhow, 
    equip the Water Wave (although many like to use the Charge Kick; but why? It's 
    just as weak as the arm cannon against him, plus using the Charge Kick almost 
    always damages yourself!). Use the Water Waves distance to your advantage (it 
    can shoot across an entire lair.) When Tank comes near you, fire the Wave, and 
    jump over him. Turn around, fire another Water Wave, and jump over him. All the 
    while, avoid any arm cannon shots he manages to get off on you. If you repeat 
    this pattern in combating his pattern, he'll be toast in no time, and you can 
    easily go unscathed throughout the entire battle. Pretty damn neat, no? =D
    ¯¯¯¯¯¯ ¯¯¯¯
    Weapon: Shield
    Primary Weakness: Crystal Eye
    Other Weaknesses: Beat, Napalm Bomb
    Description: The Shield Tank is the second form of the same enemy, Tank, that 
    we fought in the beginning stage of Protoman's castle. He too is easy, just 
    like Tank. He doesn't even have any offensive attacks. Instead, he surrounds 
    himself with two electric shields, which do scorching damage to Mega Man when 
    he is hit. That's about it. He just moves around his lair with these shields up 
    trying to collide with Mega Man. Plus, he gets faster, the more damage he 
    To Defeat Shield Tank...
    Shield Tank is a sinch as well. To defeat him, equip the Crystal Eye. As he 
    moves around the lair at you, fire at him once every second or so (to make sure 
    he isn't blinking, which makes him immune to a shot right after being shot, 
    just like Mega Man has), to make every shot count. When he comes near you, 
    simply jump over him, turn around, and fire on him some more. The only 
    bothersome thing about Shield Tank is that as he gets more and more damaged, he 
    starts moving more and more quickly around the lair. That would be a problem 
    except for you've chipped enough of his energy away by the time he gets super 
    fast that two or three more shots with the Crystal Eye will do him in for good. 
    After that, the easy battles are just about over... or are they? =)
    ¯¯¯¯¯¯ ¯¯¯¯
    Weapon: Arm Cannon, Time Stopper
    Primary Weakness: Gyro Attack
    Other Weaknesses: Beat
    Description: The Battle Tank is the third reincarnation of the Tank boss we've 
    fought twice already in Protoman's castle. However, it's on this guy that the 
    battles start getting a bit more difficult. He has no shield now, but he does 
    have an arm cannon. Additionally, Battle Tank can freeze time with his time 
    stopping device, a la Flash Man from Mega Man 2 and Bright Man from Mega Man 4. 
    He is more difficult than the other two Tank enemies, sure... but he's still 
    beatable if you ask me, quite so. =)
    To Defeat Battle Tank...
    Battle Tank's fight is twice as hard as the Tank battle and Shield Tank battle 
    were, but that's still not really saying much. In this battle, equip the Gyro 
    Attack and lets get to work. This version of the tank can jump, so he can 
    actually avoid your attacks. Just keep firing the Gyro Attack at him (from 
    close range, preferably, although if he jumps, jam up on your d-pad to send the 
    Gyro Blade up after him), but you'll probably miss doing that. Just stay close 
    and keep on his with Gyro Attacks. He'll shoot you with his arm cannon, and it 
    may not seem like it, but he DOES have a time stopping device. If it seems like 
    your controller isn’t responding, it's because he froze you in place. The only 
    way out of this is if you get hit by his arm cannon or he runs into you, so 
    damage is more than likely to be substained in this battle. The time stopper 
    activates very subtly, so don't get angry at your system, it's his time stopper 
    that's frozen you in place!
    ¯¯¯¯¯ ¯¯¯¯
    Weapon: Shield, Arm Cannon
    Primary Weakness: Beat
    Other Weaknesses: Star Crash, Power Stone
    Description: The Ultra Tank is the fourth and final version of the Tank enemy, 
    and this time, naturally, he's harder than ever. He has the weapons of all the 
    previous Tanks (except the ability to freeze time, thank God), and uses them 
    all effectivly. That combined with his fast movements and his ability to jump 
    make him very formidable to fight. His crazy, unpredictable battle stylings 
    also make him pretty difficult, and an E-Tank will almost certainly be 
    necessary on your end to battle him, even if Protoman did leave you an "L-Tank" 
    before the fight began.
    To Defeat Ultra Tank...
    Damn! Just when you thought you were gonna fight Protoman... so it seems he 
    ISN'T the culprit afterall. Anyway, Ultra Tank is a fight you're gonna have to 
    use your little bird Beat with, for the best results. To use Beat on him, 
    you're gonna have to get in close to him, but not TOO close where he pummels 
    the hell out of you. Regardless, be close enough so Beat pecks at him with 
    regularity, and retreat if you feel things are getting a little to hot to 
    handle. Just come back with Beat and try it all over again. Be weary of getting 
    smacked by Ultra Tank's shield as you move in close, and jump over his plasma 
    shots if you can. Employ the use of an E-Tank if need be, and there will almost 
    certainly be a need.
                                    S E C T I O N VI
                      D R . W I L Y ' S   C A S T L E   B O S S E S  
    This third primary section of this FAQ is to assist you in the battles with the 
    stronger bosses found in the game, that aren't Robot Masters, but are found in 
    your journey through Dr. Wily's castle! Again, I hope it helps!
    [in order of which they appear]
    ¯¯¯ ¯¯¯¯¯¯¯
    Weapon: Flying Enemies, Wheels
    Primary Weakness: Crystal Eye
    Other Weaknesses: None
    Description: The Two Wheeler is a tall enemy that has it's weak spot way atop 
    on his head, impossible for Mega Man to reach without the use of some special 
    tools. Two Wheeler has two very sensistive wheel mechanisms on the bottom of 
    his structure. When one is shot, it shoots out and can be rode. They can be 
    used in tandum to get up to Two Wheeler's weak spot. Two Wheeler's primary 
    weapon, however, are his green robot friends that he shoots out and rain upon 
    his foe. They are easy to avoid and can be destroyed with the Mega Buster, 
    To Defeat Two Wheeler...
    To defeat Two Wheeler, you're gonna have to logic out just how to get to the 
    top of his structure, where his head is located, which is his weak spot. Don't 
    equip any special weapons at the get-go of the fight. Shoot the bottom wheel of 
    his structure with the arm cannon to send it shooting at you. When it comes at 
    you, jump on it and quickly shoot the second wheel. Jump onto that wheel as the 
    first one contracts back to the body. Now, equip the Crystal Eye, and from 
    here, jump up and shoot the head with the Crystal Eye. Shoot it once, wait for 
    it to stop blinking, and shoot it again to make sure it gets damaged with both 
    shots. Then, jump back down to the ground and do it all over again. He's that 
    easy. Make sure to not let the wheels hit Mega Man, because they can do some 
    pretty crazy damage if you let that happen. Also, be aware of the flying green 
    enemies that rain down on your head, which can be shot, but more easily 
    avoided, if need be. He seems big and menacing, but in all actuallity, he's 
    not. He's just big and predictable. =)
    ¯¯¯¯¯ ¯¯¯¯¯
    Weapon: Plasma Cannons
    Primary Weakness: Gyro Attack
    Other Weaknesses: Power Stone
    Description: The Super Flyer is an interesting enemy in that he is protected 
    from all attacks, no matter how you cut it, for a majority of the fight. His 
    internal structure is surrounded by inpenetrable steel beams that only open 
    when he's ready to fire his plasma cannons at you. Otherwise, he opts to smash 
    around his lair in all directions, bowling over anything in his path. He's 
    powerful and he's fast, so you have to be patient. Oh, yeah... you can't reach 
    him unless you're on either side of the lair on one of the elevator devices 
    planted in the room... otherwise, forfit, 'cause you'll never be able to hit 
    him without sacrificing some energy of your own to get to those elevators and 
    stay planted on 'em.
    To Defeat Super Flyer...
    To defeat Super Flyer, you'll need to be patient, my friend. Have the Gyro 
    Attack equipped, first and foremost, and let the battle begin. You'll notice on 
    the gray floor that there are two gray "devices" on either side of his lair. 
    Jump on either one and let the games commence. He'll barrel around the room, 
    protected from attack by the outer steel ring attached to his structure. 
    However, when he wants to attack, he opens up this ring on either side to let 
    his plasma cannons get a-shootin'. Here's your chance. When this happens, start 
    firing Gyro Attacks at the opening in the structure to damage him. The Gyro 
    Attack does nice damage to him, so you can basically take away half of his 
    energy, maybe even more, before he closes the structure up again and repeats 
    the bouncing around the room. Just repeat as necessary until he's defeated, 
    being patient and avoiding plasma shots at you as you attack him with the Gyro 
    DR. WILY
    ¯¯¯ ¯¯¯¯
    Weapon: His Ship
    Primary Weakness: Arm Cannon (what you SHOULD use against him)
    Other Weaknesses: Star Crash
    Description: Dr. Wily's first form comes directly after your final battles with 
    the Robot Masters. This form is easy... it's the small spike strip smack dab in 
    the middle of the lair that makes things more difficult. Wily doesn't have any 
    attacks here... he simply rides around in a huge UFO above your head, and when 
    you become stationary, he locks onto your position and smashes down with his 
    ship from above. It's not that he's difficult, it's those two spikes in the 
    middle of the room (that will kill you instantly upon contact), that make 
    things hard, because you can't slide out of his way. You have to jump over the 
    pit, and he can hit you into it if you're not fast enough. But don't worry, his 
    forms only get harder from here. =)
    To Defeat Dr. Wily... 
    To defeat Dr. Wily, the strongest weapon to use against him is the Star Crash, 
    but I wouldn't bother with that. The best weapon to use against him, instead, 
    is nothing more and nothing less than a regular old arm cannon, charged up to 
    the max. =) When Dr. Wily smashes down from above, jump to the other side of 
    the spikes, turn around, and shoot at the cockpit that knocks itself open, 
    revealing Dr. Wily inside, when he smashed down to the ground. Then, repeat the 
    process. The best place to position yourself is right next to the spikes on 
    either side so that you can easily jump from one side to another without any 
    real problem, and also turn around and shoot with little to no complications. 
    Take the battle in stride and don't have that nervous finger or you'll 
    accidentally run/walk/slide/jump into the spike pit and end it for yourself. =)
    DR. WILY 2
    ¯¯¯ ¯¯¯¯ ¯
    Weapon: Several kinds of cannons
    Primary Weakness: Arm Cannon (what you SHOULD use against him)
    Other Weaknesses: Super Arrow
    Description: The second form of Dr. Wily is him inside a huge land-roving 
    skull. Basically, he's easy, but he does have a wide array of weaponry to shoot 
    at you. He has a cannon inside the skull's mouth that shoots blue bouncing 
    balls out at you, easy to avoid with a slide or a simple run. Below the mouth 
    is a cannon that shoots missiles at you, that are semi-heat sinking. He also 
    has a Magnet Man-like mechanism that sucks Mega Man into him. To combat this, 
    simply run or slide away from him. Additionally, this Skull of Dr. Wily is also 
    fast moving and can smash you against the side of the screen for big damage. Be 
    careful of that!
    To Defeat Dr. Wily 2...
    Dr. Wily 2 can be beaten, again, with the use of a charged up arm cannon. While 
    the Super Arrow works well on him, I find the arm cannon to suffice even 
    better. He's vulnerable all over the structure, so fire away at will, but take 
    the time to charge up your arm cannon for optimum damage dealt to him. Be 
    careful of his wide array of attacks, all of which can be avoided in one way or 
    another. Also, if he comes flying at you, slide away to the left side of the 
    screen to avoid any mishaps, because if he smashes into you, it'll damage you 
    greatly. Other than that, he should be beaten in no time. Simply prepare 
    yourself for Wily's final form, coming up now...
    DR. WILY 3
    ¯¯¯ ¯¯¯¯ ¯
    Weapon: UFO, plasma shots
    Primary Weakness: Beat
    Other Weaknesses: None
    Description: The final form of Wily is he in his normal UFO, as he is in almost 
    all of the endings of the conventional Mega Man games. Wily can appear and 
    disappear into the black, void background, appearing only to shoot huge plasma 
    shots down and along the ground on either side of him. After that, he 
    disappears and four huge plasma shots spiral away from his last position, 
    towards you, and then away from you. It's that simple to explain, but is he 
    that simple to Beat? (excuse the pun)
    To Defeat Dr. Wily 3...
    Wily 3's weakness is Beat. However, Beat is a little stupid, so to make him 
    attack Wily, you're gonna have to jump towards Wily to get him to attack, and 
    usually, with rare exceptions, Beat will only attack Wily once per cycle, which 
    is going to make this battle long and arduous. I hope you have plenty of E-
    Tanks to use. Wily does massive damage with those plasma shots of his, so be 
    careful! Keep on him, try to follow him using Beat (even though he's 
    disappeared, Beat can "predict" where Wily will show up next by flying closely 
    around a certain area, pecking at seeminly "nothing"). When Wily is beaten, 
    you've beaten the game. Congratulations!
                                   S E C T I O N VII
                                  I N   C L O S I N G 
    I hope my little Boss FAQ for the game at hand helped you in your journey 
    through the lands of Mega Man 5, and made it THAT much easier. =) If you have 
    any questions, comments, or suggestions, please feel free to e-mail me at 
    cmoriarty311@cs.com. Please, use reasonable language, don't demand things, and 
    above all, please be constructive, or your e-mail will be read, laughed at, and 
    deleted. I might even print it out and show my friends. =) Anyway, thanks for 
    reading, and take care.
                                  S E C T I O N VIII
                             A B O U T   T H E   A U T H O R 
    [accurate as of January 21, 2002]
    I'm a 17 year old, a senior in high school. I live on Long Island, in New York, 
    about half an hour from New York City. I play ice hockey, I work at a deli, and 
    I love videogames, especially RPGs. My favorite series for videogames include 
    the Final Fantasy series (excluding VIII), the Dragon Warrior/Quest series, the 
    Mega Man series, and the Tales series. I aspire to go to Northeastern 
    University in the fall of 2002 to study History and Archaeology.

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