hide results

    FAQ/Walkthrough by Vegita

    Version: 3.141 | Updated: 06/07/03 | Search Guide | Bookmark Guide

     Game for the Nintendo Entertainment System
     and Arcade
    General FAQ/Walkthrough for the NES/Arcade
      Written by Reverend Eric "Vegita" Johnson (VegitaBOD@aol.com)
      Version 3.141
    I    - Introduction
    II   - Game Story
    III  - Controls
         A   - Reading The Screen
         B   - Character Controls
         C   - Drivin' the Porsche
         D   - Other Useful Tidbits
    IV   - The Walkthrough
    V    - The Bad Guys
    V    - Various
         A   - Revision History
         B   - Thanks
         C   - No Thanks
    ===================================== Narc ====================================
         ---------------------------I:  Introduction--------------------------
    ===================================== Narc ====================================
    Welcome. My name is Eric Johnson, sometime answering to the moniker "Vegita"
    and sometimes simply going by Reverend Eric.  I see you want help for the
    Nintendo/Famicom game "Narc".  Well, you've come to the right place, as I've
    played this game so much I could write this FAQ blindfolded (I may, depending
    on how sleepy I get).
    First off, let's get one thing straight: Even though I am Vegita, I will try to
    write from an un-biased point of view (although I still think I'm the best at
    everything).  Second of all, if I catch anyone copying all or part of this FAQ,
    ANY part of this FAQ (not counting little, inconsequential sentences like
    "First off, let's get one thing straight), I will destroy you.  I will rip you
    limb from limb like the excessively weak individual you are, and then I will
    sue you for copyright infringement.  Well, ok, maybe I'll just sue you, but if
    I got the chance I'd certainly go for the ripping of limbs from other limbs.
    Third of all, I do not own the rights to this game, the names of the characters
    in this game or FAQ, or have any ownership whatsoever of this game (except for
    the cartridge sitting in my room, that is).  Those are the property of their
    respective owners.  If I find a website with this FAQ on it, and it has been
    changed in any way, does not give me proper credit, or is selling it without my
    knowledge and consent, then I WILL have my lawyers contact that site.  Are we
    clear (this means YOU, Vertsk8!)?
    Hey folks, if you're going to write me about this game, I must insist that you
    put, in the subject header of the e-mail, the name of game that you are writing
    about.  I am tired of having people write me, asking about games that I've
    written for, but they never tell me WHAT game they need help with.  This will
    help me in identifying what game you are talking about, and will also help me
    weed your e-mails out from the Spam I constantly receive.  If you do not put
    the name of the game in the Subject header, then I may not read your e-mail at
    all; I get a lot of spam, and people like trying to send me viruses, so if you
    don't do something that will actually help me in determining whether or not
    your e-mail is legitimate, you can only blame yourself.
    ===================================== Narc ====================================
         ----------------------------II: Game Story---------------------------
    ===================================== Narc ====================================
    Folks, the story of this game is rather simple.  You play the role of [Insert
    Tough Narc Member's Name Here], and you are a member of the Narcotics division
    in [Insert City Name Here].  The crime wave is high, with muggings
    mysterious...all police and detectives are furious 'cause they can't find the
    source of this lethally evil force.  </TMNT Rap>  Therefore, you are sent out
    (along with your partner, [Insert a Slightly-Less Tough Narc Member's Name
    Here], controlled by player 2) to take down Mr. Big, the head of the city's
    crime organization.  Sure, you start out low on the totem pole - you have to
    simply go out and bust a few perps on the street, but eventually you get to
    work your way up to taking down the Big Man himself!  Now, what're you waiting
    for?  Get out there with your excessively-heavy artillery and mow down (or
    occasionally arrest) some bad guys!
    Ok, seriously, your characters' names are Max Force and Hit Man.  I don't know
    anyone named "Hit", but I guess that's simply what this kid was named.  Poor
    guy...I mean, his parents essentially resigned him to a life of killing people
    in SOME way.  At least he decided to be a good guy.
    ===================================== Narc ====================================
         ----------------------------III:  Controls---------------------------
    ===================================== Narc ====================================
    I've divided the Control section into 4 parts - the screen, the controls
    themselves, controlling the Porsche, and Other hints and tips for getting
    through the game.
                               A   - Reading The Screen
    How do you read the Narc screen?  Well, let's talk about it.
    |-------- ----------  ---------- --------|
    ||1     | |       3|  |       9| |12    ||
    ||2     | |       4|  |      10| |13    ||
    |-------- |       5|  |      11| --------|
    |-------- ----------  ---------- --------|
    ||6     | ---------------------- |14    ||
    ||7     | |         17         | |15    ||
    ||8     | |  18------------18  | |16    ||
    |-------- ---------------------- --------|
    |                                        |
    |                                        |
    |            THE GAME IS PLAYED          |
    |                                        |
    |            HERE.  I DON'T              |
    |                                        |
    |            FEEL LIKE DRAWING           |
    |                                        |
    |            OUT THE REST OF             |
    |                                        |
    |            THE SCREEN, SO              |
    |                                        |
    |            ALL YOU GET IS              |
    |                                        |
    |            TEXT.  TOUGHIES.            |
    |                                        |
    |                                        |
    1 - Player One's number of remaining bullets.
    2 - Player One's number of remaining missiles.
    3 - Player One's Score.
    4 - Player One's Health Bar.
    5 - Player One's Remaining Lives.
    6 - Player One's number of drug baggies picked up.
    7 - Player One's number of money picked up.
    8 - Player One's number of busts made.
    9 - Player Two's Score.
    10 - Player Two's Health Bar.
    11 - Player Two's Remaining Lives.
    12 - Player Two's number of remaining bullets.
    13 - Player Two's number of remaining missiles.
    14 - Player Two's number of drug baggies picked up.
    15 - Player Two's number of money picked up.
    16 - Player Two's number of busts made.
    17 - The Area you're in.
    18 - The Area Radar.
    Past that, you are the guy in blue (or red) moving around on the bottom of the
    screen, shooting the bad guys.  Go to it!
                               B   - Character Controls
    Firing the Gun:
       Your Narc characters walk around, carrying an M16 (apparently standard issue
    in this city).  By holding down the A Button, your character will fire bullets
    either to the left or the right (depending on which direction they're facing).
    For the Arcade, simply press the "Fire" button.
    Fire the Missile Launcher:
       Yeah, you read that right.  Not only do your Narc characters have a friggin'
    machine gun, but they also carry around a hand-held Missile Launcher!  In order
    to fire off this highly-explosive device, TAP the A button.  What's really fun
    about this is most of the enemies you hit with a missile with explode into
    chunks of arms, legs, head, torso, etc.  REAL pleasant...  ::retch::  For the
    Arcade, simply press the "Missile" button.
       Sometimes throughout the game, your character will come across vicious
    Doberman Pinchers.  In order to successfully combat these animals, you have to
    crouch to shoot 'em.  In order to crouch, simply Hold down the B button.  For
    the arcade, simply press the "Crouch" button.  Of course, you can simply fire a
    Missile from a standing position and blow the doggie to a crisp, but where's
    the fun in that?  Why waste such heavy weaponry when you can take the "more
    humane" route by shooting them in the face with an Automatic Rifle?
       To be perfectly honest, there isn't much of a use for the Jump in this game.
    You use it on the bridge, and CAN use it to dodge enemies' bullets, but you can
    also simply move up or down to do the same.  If you feel compelled to jump, TAP
    the B button.  For the Arcade, simply press the "Jump" button.
       In order to simply walk around, use the directional pad.  In the arcade, use
    the joystick.
       To pause the game, press Start.  In the arcade, you don't get to pause the
    game.  Sorry...
    Generally speaking, you use the Directional Pad to move, and the A button to
    attack (with 2 different attacks), and the B Button to Maneuver.  In the
    Arcade, you've got buttons for everything, so there's no distinction necessary!
    Now, for the extras, which hold true for both the Arcade and the NES versions:
    Pick Up Items - To pick up an item dropped by a bad guy, simply walk over it.
    Busting a Perp - Certain characters you can arrest.  In order to pull this off,
    stand directly on top of them for a moment (they'll "assume the position" with
    their arms raised).  After a moment, they'll fly off with the word "Busted"
    planted on 'em.
    Blasting Drug-Running Equipment - You get extra points for taking out
    hydroponics labs.  In order to do so, align yourself with the equipment (the
    vats in the background) and blast 'em with a missile.
    Using Card Keys - Throughout the game, you will come to locked doors.  In order
    to open them, you need to find the color-coded card key that matches the door,
    then use it.  To use the card key, simply walk up to the slot next to the door.
                               C   - Drivin' the Porche
    Ah, fast cars and Narcotics Officers.  The Porsche is only located in the
    "Bridge" stage, so enjoy it while you can.
    Getting into the Driver's Seat - To hop into the Porsche, simply jump into the
    driver's seat (press the B button).  After all, what good is a car if you're
    not in the driver seat, driving like a maniac and mowing down druggies left and
    right?  For the arcade, simply press the "Jump" button to get in.
    Getting OUT of the Driver's Seat - To exit the car at any time (lord knows why
    you'd want to do that), simply jump right back out (use the B button).  Then
    again, why on Earth would you want to LEAVE the car?  C'mon, you're in a
    Porsche!  Again, for the Arcade press the "Jump" button.
    Firing your Gun - While in the Porsche, you can fire bullets and missiles the
    same way you fired them when on foot.  Fo those of you who have already
    forgotten, tapping the A button fires a missile and holding the A button fires
    the regular gun.  For the arcade, use the "Fire" and "Missile" buttons
    Driving the Porsche - To drive the vehicle, simply use the Directional Pad.
    Pressing RIGHT makes you speed up, while pressing LEFT makes you slow down.  UP
    and DOWN move the car vertically.  For the arcade, use the Joystick.  On the
    NES, if you wish to turn the car around you can do so by pressing the SELECT
    Busting People with the Car - Although it's quite difficult to perform, you CAN
    bust people while in the Porsche - you're much more likely to run them down in
    the process, which is more fun but yields less points.  All you have to do is
    line them up and drive just so they are barely below the car, directly below
    your characters'.
                              D   - Other Useful Tidbits
    ~Running over people in the Porsche doesn't get net you busts, and thus won't
    get you a higher score - but it sure is easy!  BEEP BEEP  ::crunch::  Weee!!!
    ~When it comes to most normal enemies, they can only move horizontally (Das Lof
    Gang, Sergeant Skyhigh, etc).  Therefore, moving in for a bust or quick kill is
    easy to do.  However, there are the occasional "intelligent" enemies that have
    learned to move diagonally as well, so always be on the lookout.
    ~Think of this game in terms of a shooting game - there are items and there are
    enemies.  You should often weigh whether or not it's worth the trouble of
    risking your neck for an item/bust.  If there is a missile lying on the ground
    and you desperately need one, then go for it - but don't just go rushing after
    it if there are 3 Kinky Pinkies standing next to it.
    ~Be careful when in Sergeant Skyhigh's Greenhouse.  Some of the ganja pots are
    harmless, while some are booby-trapped.  Be careful!
    Finally, let's quickly recap the controls - both regular and Porsche-Driving -
    so I don't end up with a bunch of e-mails complaining about it:
    While on Foot:                 While in the Porsche:
    Hold A - Fire Bullets.         Hold A - Fire Bullets.
    Tap A - Fire Missiles.         Tap A - Fire Missiles.
    Hold B - Crouch.               B - Jump out of the vehicle.
    Tap B - Jump.                  Directional Pad - Drive the car.
    Directional Pad - Move.        Drive Over a Perp - Roadkill.
    Stand On a Perp - Bust.        Line up with a Perp - Bust.
                                   Select - Turn the Car Around.
    Arcade Controls:               Arcade, while in the Porsche:
    Fire - Fire Bullets.           Fire - Fire Bullets.
    Missile - Fire Missiles.       Missile - Missile.
    Jump - Jump.                   Jump - Enter and Exit the Driver's Seat.
    Crouch - Crouch.               Joystick - Drive the car.
    Joystick - Move.               Driving Over a Perp - Gooey Mess.
                                   Line up with a Perp - Bust.
    ===================================== Narc ====================================
         -------------------------IV:  The Walkthrough------------------------
    ===================================== Narc ====================================
    I've divided the actual walkthrough into the stages themselves, the bad guys
    you'll find in them, and the items you'll come across.
                                     A   - Stage 1
    Mission:  Investigate the Das Lof Gang
    Enemies:  Das Lof Gang Members, Doberman Pinchers
    Items:    Various Dropped Items, Red Keycard
    The purpose of this stage is simple - get to know your player and your enemies.
    You start off in "The Junkyard", a rundown section of town.  Walk down the
    street, busting (or killing) perps until you come to "The Pipeline", a local
    hangout (with a conspicuously large red arrow pointing to the front door) that
    the Das Lof Gang is said to be at.  Step inside.
    Upon inside, you'll find that it is a subway littered with trash, debris, and
    drug dealers looking to shoot you into an early grave.  Continue on to the
    right, shooting/blasting/busting baddies until you come to the Red Keycard.
    Pick it up and continue on.  Be careful, as Das Lof Gang Members might suddenly
    come out of a Subway car and ambush you.  Also, towards the end of "The
    Pipeline" you'll come across some Doberman Pinchers.  Crouch and blast 'em out
    of your way, and exit back to the street.
    Back on the main drag, continue onto the right, finishing off any baddies that
    might get in your way.  Be careful, as some of the Das Lof Gang can have now
    learned how to move vertically as well as horizontally, so you might actually
    have to use more than just a quick sidestep to avoid them.  Get a few busts (I
    suggest around 20), slide your Keycard through the door at the end of the
    street, and exit the level.  Hopefully you'll have garnered enough points
    through busts, kills, and dropped items, to total a one-up.
    ARCADE TIPS:  None, really.  Since there are a lot more enemies on screen at
    one time, you can make a bevy of busts at once.  However, be careful, as this
    also means that you are open to being shot by a larger group of baddies.
                                     B   - Stage 2
    Mission:  Dr. Spike Rush and his Secret Lab
    Enemies:  Das Lof Gang, Spike, Doberman Pinchers, a Helicopter
    Items:    Various Dropped Items (VDI), Drug Vats, Blue Keycard
    Welcome to stage 2 of the War on Crime.  This time instead of tracking the
    whereabouts of a lowly group of pushers, you're actually going after one of the
    dealers in town - "Doctor" Spike Rush, the Hypoman.  You'll start off on Kwak
    street, and immediately come face-to-face (shades?) with Spike.  Bust or shoot
    as many of 'em as you feel like, and continue on towards the right.  About
    halfway down Kwak Street (just past the "TV, Radios, Loans" Building), you'll
    come across a Helicopter.  You can ground it if you like, but that requires
    jumping and chucking a Missile at it and not getting shot...hey, if you want to
    risk your neck for a boatload of points, be my guest.  When you reach the Kwak
    Stop, enter the second door.
    Wow, now that is a LOT of illicit material.  Inside the Kwak Stop, you'll be
    bombarded by Spikes and Das Lof members all over, as well as the occasional
    Doberman.  If you want to, take out the containers in the back with some
    missiles - it's a cool 1000 points for each one you nail, and if anyone is in
    the area of the blast they'll go up with it.  Continue on until you're at the
    door.  Hmm...it's got a Blue Keycard Reader, but you haven't come across any
    Blue Keycards?  What're you supposed to do?  Well, I'd do what any self-
    respecting Narc would do - beat the tar out of all the people in sight until
    one of them coughed up the keycard.  Do so, and eventually someone will drop
    the Card.  Pick it up and get outta there.
    ARCADE TIPS:  Ugh, I hate those Dobies, especially when there are 6 of 'em on
    top of you at once.  Also, here's an interesting note - in the Arcade, this
    location is known as "Krak Street".  Apparently the censors were able to make
    ONE change, although that change wasn't with the gratuitous violence.
                                     C   - Stage 3
    Mission:  Travelin' to the Other Side of Town
    Enemies:  Das Lof Gang, Spike, Rockhead, Helicopters
    Items:    VDI, The Porsche
    The Bridge has been taken over and blockaded by Mr. Big's cronies!  If you want
    to successfully get to Mr. Big's headquarters, you've gotta cross the bridge.
    You're flown in by helicopter, then dropped off and left to take care of the
    menaces remaining.  However, Mr. Big isn't going to simply LET you cross his
    bridge, which is why he has not only left some of his underlings there, but
    he's also let loose with one of his most dangerous users - Joe Rockhead, AKA
    The Dumpster Man.  This guy is so hepped up on whatever it is he's been using,
    bullets almost have no effect on him!
    This stage is long and tedious, so get ready for a long haul.  As if Joe wasn't
    bad enough, you also have to deal with enemy helicopters, who straife you with
    bullets and drop bombs on you.  Simply continue walkin' across the bridge,
    pumping lead/explosive shells into whatever moves, until you find the coveted
    Porsche.  Once you've got it, hug the bottom of the screen and drive like mad!
    Halfway through the stage, you'll come across several obstacles for the
    ~Joe Rockhead, whom can't simply be run over (he'll go nuts and start punching
     you, and that's about all that will happen),
    ~Landmines will appear, ready to blow you to Kingdom Come,
    ~Barrels will be strewn about in your path, and
    ~Large Garbage Bins will block your passage.
    Eventually, you WILL be forced to stop and leave the Porsche, due to the fact
    that the entire road is blocked with Garbage Bins.  Leave and continue on foot.
    Eventually, you will come to another Porsche - do the same as before, speeding
    through the bridge as best as you can.  Once you reach the other side, step
    inside the night club and you'll be through!
    ARCADE TIPS:  Don't let Joe get near you!  On the NES you can outrun him, turn,
    and shoot him.  In the Arcade, though, he's too fast!  Blast him with a missile
    if you can afford one, and make sure he doesn't grab and dumpsters to chuck at
                                     D   - Stage 4
    Mission:  Breaking up the Porn Ring
    Enemies:  Kinky Pinky, Psychotic Pimp/Cowboy, Runaway Chevy Impala's, Giant
              Bugs, Doberman Pinchers
    Items:    VDIs, Silver Keycard
    Welcome to a nightmare on the streets.  You've been sent in to stop the
    sadistic clown-killer, Kinky Pinky, who is in charge of Mr. Big's porn
    operations.  Of course, Kinky resides in a VERY unsavory neighborhood, where
    brain-dead hicks walk the streets firebombing everything they see, porn shops
    are EVERYWHERE, and cars speed out of control towards unsuspecting pedestrians.
    Let's stop some crime!
    You'll start out on Sunset Strip.  Travel Eastward, blasting thugs left and
    right.  When you come across Kinky, he'll usually travel in a pack of 2 or more
    - so don't even bother with bullets, just shove a missile down his throat!
    Eventually you'll hit the Adult Book District, which (oddly enough) leads to
    several different areas.  The first door leads to the Kennel, which is full of
    Dobermans (I'd avoid this one if I were you).  The second is the swamp, which
    has those oh-so-annoying bugs in it.  The Third Door is the Exit, but has a
    Silver Keycard Slider on it.  The Fourth Door leads to Kinky's Big Top, which
    is (obviously) full of Kinky's (Kinkies?).  The final door is the Scrap Heap,
    and has Joe Rockhead as its sole denizen.  Simply head to the Scrap Heap to
    find the Cardkey - which, of course, means you have to deal with Joe, so book
    it out of there before the crackhead begins cracking heads (lame pun!).  Once
    you've got the key, beat a hasty retreat to the street and leave via the center
    ARCADE TIPS:  Unlike the NES, in the Arcade you have to deal with saving the
    local womenfolk from Kinky.  When you come across them, several Kinkies will
    start appearing, grabbing them and running off.  Shoot 'em down and you'll get
    bonus points for it.  Shoot the ladies and you'll LOSE points for it, so be
    careful, you trigger-happy fools!  Also, the Keycard is randomly put in one of
    the 4 doors, so try one and hope for the best.
                                     E   - Stage 5
    Mission:  Cultivators of the World, Unite!
    Enemies:  Sergeant Skyhigh, Psychotic Pimp/Cowboy
    Items:    VDIs, Hemp Plants, Green Keycard
    After that last harrowing mission, it's time for some R&R.  And what better to
    relax with than some good ol' fashioned help-cultivator busting?  Not only are
    these guys drug dealers, but they're militants as well!  If there ever was a
    reason to go shootin' somebody with a missile, I guess this would be one,
    right?  Let's get down to it.
    You start off outside the Skyhigh Nursery, where several Sergeants will be
    running by, using whatever weapon they might have handy (flamethrowers or
    Automatic Machine Guns).  Shoot 'em outta your way and work your way into the
    Nursery itself.
    Wow!  Lookit all that hemp!  The first thing you'll notice inside is all the
    pottery.  Be careful when nabbing the plants for points - some of them are
    booby trapped with mines, so when you pick up the plant the plant picks YOU up
    (with an explosion, that is).  Travel Left until you come to the Green Passkey
    door.  No passkey, huh?  Well then, start shooting everyone in sight until you
    get one, then exit the area.  Now, wasn't that fun?
    ARCADE TIPS:  There are a lot more enemies and a LOT more Ganja pots
    everywhere, so be careful!  You're much more likely to get killed in here, so
    if you're lookin' to survive the game on as few quarters as possible avoid the
    hemp and go for the Sergeants.  After all, you need the key to leave, while the
    Marijuana could easily kill you.  That's right - shooting people is ok and even
    helpful, while drug use could be potentially fatal.
                                     F   - Stage 6
    Mission:  Mr. Big Must Be Stopped
    Enemies:  Das Lof Gang, Spike, Kinky Pinky, Psychotic Pimp/Cowboy, Runaway
              Chevy Impala's, Headquarters Posse
    Items:    VDIs
    Finally, you get to go after the big man himself!  Start off in the Downtown
    district, where the normally nice area is now overrun with perps, psychotic
    clowns, bad drivers, and pyromaniacs.  Travel right until you come to "Mr. Big
    International".  Well, that's... inconspicuous.  Take a step inside to the Kwak
    Lobby.  Inside, you'll deal with the Das Lof Gang again, as well as Mr. Big's
    private army of bad guys.  Continue on to the right until you get to the Door.
    Quickly Slide your Passcard (you've already got this one) and head inside.  You
    are now in Mr. Big's Vault #1.  Continue onward, taking out gang members and
    H.Q. Posse members alike.  Upon reaching the second door, slide your passcard
    (you've already got this one, too) and head inside.  While this stage wasn't
    very long, it made up for it in sheer numbers!
    ARCADE TIPS:  Yeesh, this is a tough stage.  Every conceivable enemy is thrown
    at you (unlike the NES), so play it safe and shoot people down rather than bust
    'em.  If you have the opportunity to bust a few baddies, then by all means do
    so - but don't put yourself in front of a Kinky or Spike if you're going to do
    so.  You'll die very quickly that way, and your few busts won't have covered
    the life you just lost.
                                     G   - Stage 7
    Mission:  We Meet at Last, Dr. Jones...er, Mr. Big
    Enemies:  Das Lof Gang, Headquarters Posse, Mr. Big (tha big man hisself, foo')
    Items:    VDIs, Gold Keycard
    Welcome to the Outer Sanctum, with Mr. Big personally guarding his safe.
    Simply travel Eastward, dodging/killing/busting everyone in your way, until you
    come to the big Blue Door with Mr. Big in front of it.  Mr. Big will roll past
    you very quickly, spraying bullets.  The trick to defeating him is to launch a
    missile at him and connect with it.
    Ok, so you hit Mr. Big with a missile, only to watch him squirm away.  What's
    you supposed to do NOW?  Well, it's actually fairly simple - KEEP BLASTING THE
    FAT #(*.@)~!!!  Eventually he'll disppear, leaving the Gold Keycard.  Pick it
    up and head through the door.
    ARCADE TIPS:  It's funny how a wheelchair is stamped below your "Lives
    Remaining" every time you blow him up...
                                     H   - Stage 8
    Mission:  What is this, Ripley's Believe it or Not?
    Enemies:  Mecha-Mr. Big
    Items:    Gold Bars
    According to the dispatcher, Mr. Big is still alive.  Well, NOW what're you
    supposed to do?  Head a little to the Right until you see the giant evil thing
    that Mr. Big is - Mecha-Mr. Big, a giant head that shoots Tongues at you.  Time
    a jump carefully and blast the Sunglasses off of his big fat face.  Now he'll
    start breathing fire, so quickly blast him in the eyes.  He'll explode,
    Ok, now I'm really confused - so Mr. Big is nothing but a giant Skull?  Well,
    you've still gotta kill him, so wait until the Skull leans forward and blast
    the spinal column right below the head.  There are 6 of 'em (more in the
    Arcade), and you've gotta get 'em all starting from the top-down.  Get 'em all,
    and Mr. Big will explode into fragments of bone.  Congrats, you've just stopped
    a big underworld crime boss!  Way to go!  Head through the door at the end of
    the stage into Mr. Big's personal stash, stock up on the Gold Bars he has lying
    around, and leave via the door on the right.  Congrats, you've beaten the game!
    ARCADE TIPS:  The Arcade Mecha-Big is quite different from the NES Mecha-Big
    (in more than just looks, too).  First off, the head simply rolls at you,
    waiting for you to blast the sunglasses off.  Once you do that, he begins
    attacking by breathing fire.  Jump and shoot him in the eyes, and he'll switch
    off to spitting tongues at you.  Do it again and his head'll explode, leaving
    the skull to contend with.  Take care of the skull the same way as listed for
    the NES, and you're home free!
    ===================================== Narc ====================================
         -----------------------------V:  Bad Guys----------------------------
    ===================================== Narc ====================================
    These guys are put in order of appearance.  Just so you know...
                                   A  - Das Lof Gang
    NES Appearance:      Balding, hunched men sporting brown overcoats.
    Arcade Appearance:   Balding, hunched men sporting brown, black, or beige
    Mug Shot:            Balding, hunched man wearing a trenchcoat and sunglasses.
    Can they be busted:  Yes.
    NES/ARCADE:  The Das Lof Gang is your standard enemy in the game.  Easy to mow
    down, frequent to drop items, and most commonly seen, these gang members are
    the bread-and-butter of Mr. Big's army.  Shoot 'em, bust 'em, or ignore 'em,
    these guys are a low threat until they gang up on you (especially in the
                                B   - Doberman Pinchers
    NES Appearance:      Brown dogs that rush you and bite, bite, BITE!!!
    Arcade Appearance:   Brown, Black, or Beige dogs that rush you and bite, bite,
    Mug Shot:            None.
    Can they be busted:  ...you're kidding, right?  Bad dog!
    NES/ARCADE:  The Dobermans are quite possibly the most irritating enemies in
    the game.  They require you to crouch just to hit them, and even then they are
    much quicker than you (and therefore more likely to drop you before you drop
    them).  When they attack in numbers, if you can't get rid off them quickly then
    consider yourself dead.
                                    C  - Spike Rush
    NES Appearance:      A lanky man with long blond hair, dressed all in black.
    Arcade Appearance:   A lanky man with long blond hair, dressed all in black.
                         May also appear with pink skin.
    Mug Shot:            A psychotic-looking man with long hair and sunglasses,
                         holding up a hypodermic needle.
    Can they be busted:  Yes.
    NES/ARCADE:  Dr. Spike Rush, AKA "The Hypoman", certainly is an interesting
    foe.  He has the same stamina of the Das Lof gang, and can be busted as easily
    - however, he is far more damaging with his attack (the hypodermic needle).
    His needles travel diagonally towards you, forcing you to move accordingly to
    avoid them.  The needles do incredible amounts of damage, using in-game logic
    as well as real-world logic.  Let's face it, a man throwing a hypodermic needle
    shouldn't be nearly as damaging as a piece of lead traveling several times the
    speed of the thrown needle...but then again, where does logic fit into a game
    where the police send 2 men into a friggin' war zone to bust people, armed with
    artillery reserved only for the military?
                                   D   - Helicopters
    NES Appearance:      A large white helicopter that flies back and forth,
                         spraying bullets and dropping bombs.
    Arcade Appearance:   A large white helicopter that flies back and forth.  It
                         has 2 Das Lof gang members shooting you and dropping bombs
                         from above.
    Mug Shot:            None.
    Can they be busted:  Hey man, if you want to waste your time trying to bust a
                         friggin' CHOPPER then you go right ahead.
    NES/ARCADE:  The unbustable, combustable, robustable, wind gustable machines of
    doom!  Actually, the helicopters are fairly easy to take care of.  When you
    first come across them, they are usually taking off from the ground.  When they
    do so, time your jump so you launch a missile right as they fly forward, thus
    effectively grounding them.  You can catch post-take-off, but it's not as easy.
    I'd suggest simply avoiding them, despite their huge point value.
                                   E  - Joe Rockhead
    NES Appearance:      A big, burly man in a blue jumpsuit that likes to punch
    Arcade Appearance:   A big, burly man in a blue jumpsuit that likes to punch
                         and headbutt things, as well as lift entire dumpsters
                         above his head and chuck them at you.
    Mug Shot:            A seriously messed-up junkie's face, with "deranged"
                         written all over it (no, not literally).
    Can they be busted:  Nope.
    NES:  Joe Rockhead AKA "The Garbageman", is every policeman's worst nightmare -
    the junkie that is actually trying to harm them (in this case, kill them), and
    due to the drugs they are on they are nearly impervious to weapons!  Joe is so
    hept up it takes several rounds of bullets to take him down, so when you
    encounter him make sure you have enough room to shoot him full of lead (or
    simply make him eat a missile, if you so choose).
    ARCADE:  Much like the Nintendo, Joe takes a lot of hits and does a lot of
    damage.  However, do NOT let him near a garbage bin or trash can, as Joe can
    easily turn one of these into a deadly weapon by throwing it at you.  Shoot him
    when he goes for it - it's pretty much the only clear shot you'll have at him.
                                   F   - Kinky Pinky
    NES Appearance:      A psychotic-looking clown with red hair and a polka-dotted
                         yellow suit.  He carries a knife.
    Arcade Appearance:   Aside from the extra frames and psychotic laughter, they
                         look the same as the NES versions.
    Mug Shot:            Once again, a psychotic-looking clown holding up a knife.
                         The face almost looks like a mask.
    Can they be busted:  No.  You'd best not even try it.
    NES:  Kinky Pinky is a devillish bad guy.  They attack in groups, and if you're
    close enough they'll start attacking you with knives.  Once they're on top of
    you, it's extremely hard to get rid of them, so be careful when dealing with
    them.  They are just a strong as Joe Rockhead, so either waste a missile on
    them or unload several shots into them.
    ARCADE:  Kinky is generally the same as on the NES.  In the arcade, however,
    there are women walking the street while you make your way through town.  Kinky
    will attempt to steal these women (for whatever purpose he/she/it has), and
    it's your duty to stop them.  If they manage to pick up a woman, shoot them
    down quickly!
                                    G  - Pyro Pimps
    NES Appearance:      An odd-looking fellow sporting pink pants, a grey
                         overcoat, and a white hat.  He likes to throw explosives.
    Arcade Appearance:   Unlike the NES, in the Arcade these guys are clearly Pimps
                         with the grey overcoat, white "Pimp" hat, and shotgun.
    Mug Shot:            None.
    Can they be busted:  Arcade - yes.  NES - no.
    These guys are nuts!  Think of them as your regular ol' Das Lof gang members in
    the sense that there aren't too many of 'em at a time, they don't fire very
    often, and they're easy to shoot down.  The problem with these guys (especially
    in the Arcade) is that they throw sticks of Dynamite at you, causing severe
    damage!  In the arcade, these guys also carry shotguns, therefore making it
    rather stupid to take one on head-on.  Wellsir, in this city you had to expect
    even your eccentric pimp to be packin' some serious firepower.
                                   H  - Chevy Impala
    NES Appearance:      An Pinkish-Orange car with an absent-minded driver.  Look
                         out, or else you'll become road kill!
    Arcade Appearance:   A Pink car with a Das Lof gang member driving it, firing
                         all the while.  Look out!
    Mug Shot:            None.
    Can they be busted:  Dear LORD no!
    NES:  On the Nintendo, these appear to simply be runaway cars that can run over
    you (if you're not careful).  To destroy them, simply launch a missile at them
    (or literally shove a missile up their tailpipe).
    ARCADE:  In the Arcade version, these enemies are far more deadly than on the
    NES.  Das Lof gang members will be in the driver's seat, intentially aiming for
    you, as well as firing a spray of bullets!  Watch out, Narc-ites!
                                    I  - Giant Bugs
    NES Appearance:      Large, brownish bugs that appear only in "The Swamp" area
                         of Stage 4.
    Arcade Appearance:   These guys appear all over the place (as well as "The
                         Swamp" in Stage 4), and come in Black and Brown colors.
    Mug Shot:            None.
    Can they be busted:  Nope.  They can be exterminated, though.
    NES/ARCADE:  The bugs aren't as annoying as the doberman pinchers, but they
    still represent a large annoyance factor - you can't bust 'em, and shooting
    them is a chore since their flight pattern is odd.  They bound up and down
    while heading towards you, where they begin biting and scratching you to death.
    A well-placed missile can take out a group of 'em, but it's far more cost-
    effective to use bullets...when all else fails, though, simply avoid 'em.  If
    you want to, you can shoot 'em to the ground, then jump on 'em.  I prefer the
    much safer method of ATMs, myself.
                                 J  - Sergeant Skyhigh
    NES Appearance:      A crazed Rambo-esque man with a large gun (looks like a
                         Vulcan Cannon) with a chain of bullets strapped to his
                         bare chest.
    Arcade Appearance:   No difference from the Nintendo, aside from the extra
                         frames of animation and better graphics.
    Mug Shot:            A crazed, gung-ho militant with a bandana and sunglasses
                         (apparently sunglasses automatically make you a part of
                         Mr. Big's army), holding up a machine gun.
    Can they be busted:  No.
    NES:  These guys are extremely deadly, due to their quick movement and high
    firepower.  They rush in from one side of the screen, firing either bullets or
    a flamethrower at you.  Just as soon as they came onto the screen, they're off
    again, so if you're going to tackle one of these guys wait until they pass and
    then shoot 'em in the back.
    ARCADE:  In the Arcade, Sgt. Skyhigh is much more painful as his/their
    flamethrower(s) do insane amounts of damage.  Funny, how a crazed militant
    growing Ganja likes to use a flamethrower...isn't that kinda dangerous to the
                                K  - Headquarters Posse
    NES Appearance:      Guys in Grey-Black suits and hats, brandishing tommy guns.
    Arcade Appearance:   Guys in Grey or Black suits and white hats, brandishing
                         tommy guns.  Is it just me, or are these guys goose-
                         stepping when they walk around?
    Mug Shot:            A 30's-style gangster, complete with pinstrip Zoot Suit
                         and matching Fedora, Tommy Gun pointed at the sky.  He
                         (they?) has/have a sadistic smile on his (their?) face(s).
    Can they be busted:  Yes.
    NES:  On the Nintendo, these guys aren't too bad - they act and move the same
    as the Das Lof gang, occasionally coming on screen to shoot you.  You can bust
    'em, shoot 'em, or ignore 'em just as well as Spike or the Das Lof members.
    ARCADE:  In the Arcade these guys are a completely different story than on the
    NES.  They ALWAYS attack in groups of 3 or more, firing at the same time so as
    to create a wall of gunfire.  Sometime they will duck, causing your bullets to
    whiff them.  They (apparently) goose-step around, move vertically to avoid you,
    and try to pincer-attack you from both sides.  These guys aren't Mr. Big's
    personal Posse for nothin'...
                                     L   - Mr. Big
    NES Appearance:      An old man in a white suit and wheelchair.
    Arcade Appearance:   Same as the NES, only with extra frames of animation, a
                         maniacal laugh, and duel tommy-guns strapped to his chair.
    Mug Shot:            A disgustingly-overweight man in sunglasses (of course)
                         and fedora, lighting a cigar with a flaming Dollar Bill.
    Can they be busted:  Kinda...
    NES:  Mr. Big is who you're here for, so take him down!  When you reach him,
    he'll rush past you in his wheelchair, shooting all the while.  When you have
    the opportunity, shoot him with a missile to blow up his wheelchair.  He'll fly
    out of it and land on the floor.  Upon landing, the big guy will squirm off
    screen, only to return shortly in a new wheelchair.  Blow 'em up 3 times to
    make him "die", droping the Gold Safe Keycard.
    ARCADE:  In the Arcade, Mr. Big is far more fiendish.  Instead of simply
    zipping by, he will sit in one place (usually perpendicular to your character)
    and take potshots.  The moment you move down to his level, he'll zip off the
    screen and let his Doberman Pinchers and Posse take care of you.  Once you're
    successfully distracted, he'll zip back onscreen for more free shots.  The
    trick here is to hope for the best when you launch your missile.  You still
    have to blow up his wheelchair 3 times (there will be a stamp of a wheelchair
    below your lives left every time you get him).  After the third time, he'll
    simply convulse on the floor and "die", leaving the card key.
                                  M   - Mecha Mr. Big
    NES Appearance:       A giant Head, roughly as tall as your Narc officer, that
                          resembles Mr. Big's head.
    Arcade Appearance:    A giant head, twice the size as your Narc officer, with a
                          twisted smile on his face and a demonic look in his eyes.
    Mug Shot:             ...?
    Can they be busted:   Nope.
    NES:  This guy is not easy by any stretch of the imagination.  Your best hope
    is to take in 2 players and do what you can to him.  The giant Robotic Mr. Big
    head starts off by slowly moving towards you, spitting tongues (you heard
    right, tongues) at you.  Jump and place a missile right into Mr. Big's
    sunglasses, effectively blowing them off.
    After removing his sunglasses, the Head will change its tactics to shooting
    fire out of its eyes.  Blast him two more times in the eyes to reveal the giant
    skull.  From there, you have to shoot the vertebrae (directly below the base of
    the skull).  In order to do that, wait until the skull is at its lowest and
    shoot it.  Blast 'em all to win!
    ARCADE:  In the Arcade, Mr. Big starts off by simply running into you,
    sandwiching you in the wall and crushing you.  After shooting off his
    sunglasses, he then begins blasting you with fire.  Shoot him again and he'll
    switch to the tongues.  After the third shot, his head will explode, revealing
    the skull.  At that point, deal with him the same way you would on the
    Nintendo.  Congrats, you've won!
    ===================================== Narc ====================================
         -----------------------------VI:  Various----------------------------
    ===================================== Narc ====================================
    Here's all that other stuff.  You know, stuff that doesn't matter to the game,
    but matters (a lot) the the guide and the author (you know, me, the guy that
    wrote all this junk you've been reading?).
                                 A   - Revision History
    05-11-01:  Started this FAQ.
    05-15-01:  After much deliberation, I finally returned to this FAQ and
               finished it.  Ah, the sweet smell of a finished FAQ...
    05-18-01:  Minor updates and such.  Hey, at least it's easier to read!
    01-26-02:  Almost a year later, and I've received about 5 e-mails
               regarding this guide.  Wellsir, that's IT!  I am SO updating
               this thing!
    03-14-03:  Format revisions!
    06-07-03:  More format revisions!
                                      B   - Thanks
    ~CJayC (CJayC@gamefaqs.com, www.gamefaqs.com) for putting this FAQ up.
    ~Al Amaloo (www.gamewinners.com) for being such a cool guy, and having a great
    ~Daniel Barnes (dbarnes@wordplay.com) for your help on all SORTS of stuff.
     Man, I love it when I get things wrong...well, thanks for the updates!
    ~Vertsk8pro@hotmail.com for giving me a heart attack with your childish "I
     stole your FAQ and sold it with my name on it" antics.  Because of that, I now
     do dozens of things to make sure people don't steal my work.  If they do, I
     know exactly what to look for to see if they took MY work or not.
    ~Uh...I can't exactly thank God for the role he's taken in my life, because
     that would seem like I'm trying to force my religious opinions on someone else
     (which I'm not).  Therefore, I'd like to thank "Murray" for the role he's
     taken in my life (Murray, you know who you are).
                                     C   - NO Thanks
    If you write me asking for help with the game, I'll send you a link to my FAQ.
    If you ask for specific help, I'll try to aid you.  However, if you ask me
    about something that is already covered in the FAQ, I will simply refer you to
    the FAQ again.  I wrote the FAQ so that your questions would be answered here,
    not so I could repeat that FAQ bit by bit through e-mail for the next few
    years.  If you need clarification about something in the FAQ, ask about it -
    but don't ask me to repeat anything, please.
                                        End FAQ
    The following are sites that can NOT use my work.  If you see these sites using
    ANY of my FAQs, please e-mail me ASAP.  Each of these websites are sites that
    have plagiarised myself or others in the past, or simply taken our work(s)
    without our prior permission.  Since they do not have enough respect for the
    authors (or an ignorance of the law), I am expressly forbidding them from using
    my work.  I will not promote such sites that partake in these actions.
       911 Codes                     http://911codes.com
       9 Lives                       http://www.9lives.ru/eng/
       Bean's PlayStation Dimension  http://www.bean.dk/psx/index.htm
       Cheat Code Central            http://www.cheatcc.com
       Cheat Index                   http://cheatindex.com
       Cheat Matrix                  http://cheatmatrix.com
       Cheat Search                  http://cheatsearch.com
       Cheatstop                     http://www.panstudio.com/cheatstop/
       CNET Gamecenter               http://games.netscape.com/Faqs/
       Console Domain                http://www.consoledomain.co.uk
       Dirty Little Helper           http://dlh.net
       Dark Station                  http://www.darkstation.com/
       Dreamland                     http://kirby.pokep.net
       Games Domain                  http://www.gamesdomain.com
       Game Express                  http://www.gameexpress.com
       Games Over                    http://www.gamesover.com/
       Mega Games                    http://www.megagames.com
       Square Haven                  http://www.square-haven.net
       Ultimate System               http://www.flatbedexpress.com
       VideoGaming.net               http://www.videogaming.net/
       Cheats.de                     http://www.cheats.de
    (Taken from Jim "Red Phoenix" Chamberlin's FAQ Theft Guide, as well as added
    As I stated above, if you want to use one of my guides, I ask that you e-mail
    me to gain my permission first.  I like to keep track of which sites use my
    work, so I know where to send the updates, and it's a little difficult to keep
    you updated if you don't e-mail me.
    This FAQ Copyright Reverend Eric "Vegita" Johnson, 2003

    View in: