RAMBO--Arocoun's Knife Only Guide (v1.00) "You win battles by knowing the enemy's timing, and using a timing which the enemy does not expect." --Miyamoto Musashi (legendary master of sword fighting) /\______ __ __ __ __ __ __ __ __ || | \| \| \| \| \| \| \| \| \_ __ ______ III##############||@@--------------------------___ \| \| ----____ (III##############||@@ ___===========-----___> III##############||__-------------------------- __________---- || \------------------------------ \/ "Rambo, forget about your absurd hand-to-hand fighting."--Colenel Trautman ---Legal Info--- Feel free to read, distribute/share (please give credit where credit's due), or improve this guide. ---Basic Principles--- This game is already quite challenging. However, if for some insane reason you want to make the game much harder, you can try beating it using only your knife as a weapon (with one exception--grenades, for the last boss). Playing RAMBO in this manner is very challenging, but if you can tough it out, the satisfaction of overcoming such a challenge will make it worth your while. And, to help you in this very difficult eneavor, I've made a Knife Only guide. Let's begin with some basic principles: Essentially, everything in RAMBO can be geometrically measured in units; you will understand this after a short time of playing. John Rambo stands a little more than two units tall (or a little more than one, if he kneels), so that any enemy attack between where he stands and three units above that (or two, when kneeling) can harm him. An attack with Rambo's combat knife has a range of one unit forward, in the column either two units above where he stands, or one unit above where he's kneeling. Timing is important. Rambo can attack with his knife about 1.5 times a second. Additionally, an attack isn't immediately effective, but takes a fraction of a second to strike the enemy for damage. Timing is especially important for enemies that fly toward Rambo. Your combat knife is the most powerful weapon in the game, able to kill any non-boss enemy in one, sometimes two, strikes. Using only your combat knife, though, it is best to deal with only one enemy at any one time. Checkpoints must be used wisely in Rambo. If--no, WHEN--you die and choose to "continue," you will return to the last place and situation where you talked to someone--your checkpoint. During a conversation, you can also press START and copy the password it gives you to return to that checkpoint. Although having plenty of LIFE is important throughout the game, it is especially important to have good health at checkpoints. Finally, if you want to make the knife only game less difficult (and nobody will ever blame you for wanting so), then allowing yourself to use throwing knives as well as your combat knife will make things much, much easier. The power of your throwing knives will increase with your level, so if you use them, levelling is important. ---Defeating Specific Enemies--- Tigers: If you can, don't bother with them. They aren't worth it. Their jumping makes it difficult to determine whether to stand or kneel while attacking, and their speed makes timing difficult. If you must attack, remember: strike early. Ghost Heads: These are usually worth killing. First, you can stand at ground level, stand still, wait for it to fly by, jump up, and strike it. This method requires precise timing. Another meathod is to stand three units above ground level, and wait for the ghost head to fly by you. This is easier, but requires a platform. Try not to get hit by these (both of my methods of killing them are 100% safe, so long as you don't mess up); they cause a lot of damage. The Big Spider: You should only attack the big spider if you have at least 80 health. A good way to get into the cave and to the spider with that much health without using medicine is to rescue the kid first, leave the cave without killing the spider, bring him home, and his home will be a free rest area. To kill the spider, you should go to the left of the spider, stand a unit and a half in front of it, and keep striking it until it dies. Doing things in this manner, you shouldn't have to use medicine. Fish: Don't bother with them if you don't have to. Big Birds: Best avoided. If you must attack, attack low. Teal/Blue/Orange Kicking Soldiers: When they get close to you, they will attempt a jump kick. Their kick will cancel out your knife attack, and will hurt you a lot. To kill them, let them get about two units away, and let them try to attack. When they try this, run a few units away, let them land, then turn around, and attack. The orange ones won't kick unless you are almost a unit away, which is their kicking range. Allow them to chase you, at a distance of about 1.5 units away from you, until they kick. Then, let them land, turn, and kill. Teal/Blue/Camoflauged/Pink/Green Shooting Soldiers: You can avoid their fire by ducking. They attack at a predictable, slow frequency, and killing them's a breeze. Don't mess up, though, or they'll hurt you bad. Big Men With Big Clubs: Let them come to you. They strike at regular intervals--strike them *just before* they are able to strike you. Traitors at Boat: You cannot kneel to dodge their bullets. The best thing to do for them is to either lure them near the boat, stand on the boat (where they can't hurt you), kneel, and stab them. You can also stand in the water, wait for them to fire, jump toward them over their bullet, and then quickly kill them. Remember that the best thing to do is deal with one at a time. Orange Guards, Rocket Launcher Guards: You will meet the guards immediately after Co helps Rambo escape imprisonment. You cannot kneel to dodge their bullets. You must try hard to deal with only one of them at a time. They are much like the Traitors, and shoot at regular intervals, but they can jump, so you can't just attack them from a higher platform in safety. Try to let them shoot, jump toward them over their bullet, and then kill them quickly. Grenade Throwers: They will throw grenades at you when you are a few units away. Let them throw, run away from their grenades, then run back and stab them. Motorcycle Boss: Start battle with at least 200 LIFE, preferably more-- then, don't bother with medicine. Aim low as he comes toward you, and strike at him like crazy. You will almost die, but if you do it right you won't. After this battle, just run to town (two areas to the right), running away from any enemies. These enemies can't be safely beaten with your combat knife. At town, you can rest to make up for any damage recieved. Fire Tiger: Get rid of falling spikes to left and right of S square. The tiger's to the left of it; lure it over to the S square area, and then continue in one of the following ways. If using throwing knifes, just go in with life as full as possible (preferably above 300), and throw knives at it like crazy 'til you win. If using combat knife, go in with life as full as possible. Keep striking in the direction of the tiger as it runs through you (face it as it runs through, and then turn around when it's on the other side). Every time it runs through you twice, check your LIFE. If it's below 100, heal. If you have no medicine when you go in, you'll just have to use throwing knives. Flying Fire Ball Machine Boss: Before you start, make sure your health is above 400, and ignor your LIFE for the rest of the battle. Destroy the gate to get through, and stay on the groun the whole time after (no jumping or climbing). Continually attack the machine. If any pink dude tries to attack you while you do this, kill him of, and quickly continue killing the machine. Again, stay on the ground. Fight furiously enough, and you'll win with plenty of LIFE to spare. Spike Ball: Can't kill it while it's jumping around. When it lands and stays still, destroy it with your combat knife. Yashin (boss): He is easy to beat with your combat knife. Just cut boxes in front of you like so: RS R# ## ...with intact boxes shown as #, stand at R, and stab at S as Yashin approaches. Blue Camoflauged Soldiers: They will stand to shoot if you stand, and duck to shoot if you kneel. Just treat them like you did the orange guards. You can also stand on a platform two units above where they stand, kneel (so they shoot too low to hurt you), wait for them to come, and kill them. Men With Flamethrowers: They just walk forward, and shoot at regular intervals. You can stand two units above where they stand, wait for them to come, kneel, and stab them in the head. Helicopter: Since we're already using the grenades for the boss, let's just use them for everyone. Occassionally, a dude will jump in to try to kill you from either the left or right, the former having grenades, and the latter having arrows (useless). Kill them both with grenades whenever you can, to cut down on the confusion that will almost certainly result from trying to switch around weapons. When both men are dead, throw your grenades at the helicopter until you have three left; save those for the soldiers. This is one of the few boss battles where you should keep an eye on your LIFE. Whenever it reaches 200, heal if you can. This is a tough battle, and you should feel no shame if you fail the first few times. Keep trying, and you'll get it! And remember: ENJOY YOUR VICTORY! ---Other Tips--- --Both LIFE and medicine are precious and rare, especially fighting Knife Only. Try not to loose too much of either. --Beat every boss you can for hearts, which give you extra LIFE. Try to start a battle with a boss with nearly full life. Try not to bother yourself with using medicine during the fight. Fight them wildly, and don't worry about your LIFE. One of you will eventually die, and it will almost always be them. --At the first mountain area (the one with falling boulders, at which you arrive in the process of getting to your helicopter), there is an ape to the right of the S square which can be easily killed for some medicine. Do that a lot to get lots of medicine. You'll need it. --Once you beat the fire ball machine, go right one area (to the area with the spike balls), and get into that building. Go one room left, use the S square in that room, jump down to the bottom level, us the N square to the left, and then go left to the boss. Don't worry too much about damage in traveling from the fireball machine boss to the next boss ahead--a boss battle is coming up, and it's going to be 100% easy and safe. Enter the room to the furthest left of lower level of that room, and the boss battle for the keys will begin.