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    Game Endings FAQ by AdamL

    Version: 5.6 | Updated: 10/12/16 | Search Guide | Bookmark Guide

    
    
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    A Guide to Game Endings for everything NES, Famicom & FDS related.
    
    v5.6 - Completed 10/12/16
    
    Written and maintained by Adam Lamontagne
    Copyright ©2003-©2016 Adam Lamontagne
    email: alamont1 AT gmail DOT com
    
    
    
    If you enjoy this game endings guide, be sure to check these out:
    
    Game Boy endings:
    http://www.gamefaqs.com/gameboy/916375-game-boy/faqs/68110
    
    Sega Master System endings:
    http://www.gamefaqs.com/sms/916382-sega-master-system/faqs/61734
    
    
    
    =-=-=-=-=-=-=-=-=-=-=-=
    TABLE OF CONTENTS
    =-=-=-=-=-=-=-=-=-=-=-=
    
    I.    Latest Updates
    II.   Introduction
    III.  The Games
          A. NES Games
          B. Sachen Games
          C. Prototype NES Games
          D. PAL NES Games
          E. Unlicensed/Pirate Games
          F. Famicom Games
          G. Famicom Disk System Games
          H. PlayChoice-10 Games
          I. Homebrew NES Games
    IV.   Faq/Help/Missing Endings
    V.    Miscellaneous
    VI.   Older Update History
    VII.  Disclaimer
    
    
    
    =-=-=-=-=-=-=-=-=
    I. LATEST UPDATES
    =-=-=-=-=-=-=-=-=
    
    10/12/16: v5.6
    -Small update with 12 new games (mostly FDS) and a rewrite. Hopefully will
    get back into this now that I've caught all 142 Pokemon :):
    
    -Aspic (FDS)
    -Body Conquest I - Abakareshi Musume Tachi (FDS)
    -Dandy - Zeuon no Fukkatsu (FDS)
    -Dream Fighter (unlicensed/pirate NES)
    -Famimaga Disk Vol. 6 - Janken Disk Jou (FDS)
    -Happily Ever After (Prototype NES)
    -Marchen Veil (FDS)
    -Monty on the Run - Monty no Doki Doki Dai Dassou (FDS)
    -Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou (FDS)
    -Super Boy Allan (FDS)
    -Topple Zip (FDS)
    -Wonderland Dizzy (prototype NES)
    
    -Rewrote Gradius (J) ending with translations
    
    
    
    8/22/15: v5.5
    -A quick update with 28 new endings and 3 updated ones. These were written
    back in April and May but I have not had time this summer for an update
    until now. 26 of the 28 new endings are for the Famicom Disk System and the
    other 2 are Famicom games, but Minelvation Saga was worth playing through.
    Hopefully I will have Silva Saga on the next update. Also, the update for
    the Thundercade ending is an interesting one:
    
    -Akuu Senki Raijin (FDS)
    -Esper Dream (FDS)
    -Fairy Pinball - Yousei Tachi no Pinball* (FDS)
    -Famimaga Disk Vol. 1 - Hong Kong (FDS)
    -Famimaga Disk Vol. 2 - Panic Space (FDS)
    -Famimaga Disk Vol. 3 - All One (FDS)
    -Famimage Disk Vol. 4 - Clox (FDS)
    -Famimaga Disk Vol. 5 - Puyo Puyo (FDS)
    -Final Commando - Akai Yousai (FDS)
    -Gall Force - Eternal Story (FDS)
    -Gyruss (FDS)
    -Halley Wars (FDS)
    -Kamen Rider Black - Taiketsu Shadow Moon (FDS)
    -Knight Lore - Majou no Ookami Otoko (FDS)
    -Minelvaton Saga - Ragon no Fukkatsu (J)
    -Moero Yakyuuken* (FDS)
    -Otocky (FDS)
    -Puyo Puyo (J)
    -Sailor Fuku Bishoujo Zukan Vol. 1 (FDS)
    -Sailor Fuku Bishoujo Zukan Vol. 2 (FDS)
    -Sailor Fuku Bishoujo Zukan Vol. 3 (FDS)
    -Sailor Fuku Bishoujo Zukan Vol. 4 (FDS)
    -Sailor Fuku Bishoujo Zukan Vol. 5 (FDS)
    -Sailor Fuku Bishoujo Zukan Vol. 6 (FDS)
    -Smash Ping Pong (FDS)
    -Tama & Friends - 3 Choume Dai Bouken (FDS)
    -Tobidase Daisakusen (FDS)
    -Yakyuuken Part II - Gal's Dungeon* (FDS)
    
    -Updated Gyruss
    -Updated Thundercade
    -Updated Tiny Toon Adventures Cartoon Workshop
    
    
    
    4/18/15: v5.4C
    -Added 17 new ending descriptions includuing the rest of the NES games that
    begin with the letter C. There are also updates for 5 games that either
    needed tweaking or got some new info. 5 of the 17 new descriptions are for
    FDS games with Big Challenge! Go! Go! Bowling definitely being the most
    interesting of the bunch if only because Michael Jackson is an opponent in
    the game:
    
    -Big Challenge! Go! Go! Bowling (FDS)
    -California Games
    -Captain America and the Avengers
    -Casino Kid
    -Castlevania 2: Simon's Quest
    -Castlevania 3: Dracula's Curse
    -Caveman Games
    -Chip 'n Dale Rescue Rangers 2
    -Crystalis
    -Donkey Kong Classics
    -Dungeon Magic
    -Ghostbusters II
    -Kick Challenger - Air Foot (FDS)
    -Minna no Tabou no Nakayoshi Daisakusen (J)
    -Roger Rabbit (FDS)
    -Ultraman - Kaijuu Teikoku no Gyakushuu (FDS)
    -Zanac AI (FDS)
    
    -Updated Big Challenge! Gun Fighter (FDS)
    -Updated Bucky O'Hare
    -Updated Casino Kid 2
    -Updated Challenge of the Dragon
    -Updated Commando
    
    
    
    =-=-=-=-=-=-=-=-=-=
    II. INTRODUCTION
    =-=-=-=-=-=-=-=-=-=
    
    Some NES games have clear cut endings.  You go through the game once, beat
    the last foe and are given an ending.  The game ends and you are happy.
    
    Other NES games seem to go on forever, making you wonder if there even is an
    ending while some start you back at the beginning of the game, leaving you to
    ponder whether you actually beat the game or not.  A lot of the unlicensed
    games fall into both these categories, so there will be a lot of those on
    this list.
    
    Also, some games do not have an actual ending sequence, so I will put what I
    consider to be technically beating the game and note that there is no
    definitive ending.
    
    There are some games I have beaten but cannot remember how many levels there
    were.  In that case, I will just state that the game has an ending so at
    least you will know that it doesn't go on forever.
    
    Below is a list of what needs to be done to actually get an ending to those
    questionable NES (as well as Famicom and pirate) games.  Please do not send
    me game endings.  I appreciate you caring, but I want to see each and every
    ending for myself so I can make this the definitive guide to game endings for
    the 8-bit NES and Famicom.  There are many websites that have a list of game
    endings.  I could easily scour those, but I have noticed that a lot of people
    submit endings that just aren't correct.  Whether they made them up or didn't
    bother playing through the game in its entirety, I do not know.
    
    However, if you notice that I may have left something out in a particular
    ending description, by all means email me!
    
    A lot of this information has been culled from various websites, FAQs, walk-
    throughs and game manuals but most of it has been found by playing the games
    themselves and delving into them as far as they would let me go. This docu-
    ment is meant to be a compendium of NES game ending knowledge and how to get
    those endings. Hopefully it helps people figure out how to get to the end of
    those great games they always wondered about beating and I also would like
    to think this is something that video game enthusiasts in general will just
    get a kick out of reading.
    
    This guide will be for the gamer who is wondering how much further he/she has
    to go in a game, if there are multiple endings, if the game ending changes
    depending on difficulty level, etc.  If there is a particular game you are
    wondering about and it is not on my list, then feel free to email me.  I just
    randomly decide which game to go through next, so if someone has a game in
    mind that they are wondering about, I'd be glad to go through it.  I hope
    someone gets some use out of this.  Enjoy.
    
    
    
    =-=-=-=-=-=-=-=-=
    III. THE GAMES
    =-=-=-=-=-=-=-=-=
    
    The following is a list of the games included in this guide. If you have any
    special requests, please email them to me.
    
    
    
    NES
    
    10-Yard Fight
    1942
    1943
    3-D World Runner
    720°
    8-Eyes
    Abadox
    Action 52
    Advanced Dungeons & Dragons: Dragon Strike
    Advanced Dungeons & Dragons: Heroes of the Lance
    Advanced Dungeons & Dragons: Hillsfar
    Advanced Dungeons & Dragons: Pool of Radiance
    Adventure Island
    Adventure Island 2
    Adventure Island 3
    Adventures in the Magic Kingdom
    Adventures of Bayou Billy, The
    Adventures of Dino Riki
    Adventures of Lolo, The
    Adventures of Lolo 2, The
    Adventures of Lolo 3, The
    Adventures of Rad Gravity
    Adventures of Rocky & Bullwinkle
    Adventures of Tom Sawyer
    After Burner
    Air Fortress
    Airwolf
    Alfred Chicken
    Alien³
    Alien Syndrome
    All-Pro Basketball
    Alpha Mission
    Al Unser Jr. Turbo Racing
    Amagon
    American Gladiators
    Anticipation
    Archon
    Arch Rivals
    Arkanoid
    Arkista's Ring
    Astyanax
    Athena
    Athletic World
    Attack of the Killer Tomatoes
    Baby Boomer
    Back to the Future
    Back to the Future II & III
    Bad Dudes
    Bad News Baseball
    Bad Street Brawler
    Balloon Fight
    Bandai Golf - Challenge Pebble Beach
    Bandit Kings of Ancient China
    Barbie
    Bard's Tale, The
    Barker Bills Trick Shooting
    Base Wars - Cyber Stadium Series
    Baseball
    Baseball Simulator 1.000
    Baseball Stars
    Baseball Stars II
    Bases Loaded
    Bases Loaded II - The Second Season
    Bases Loaded 3
    Bases Loaded 4
    Batman
    Batman: Return of the Joker
    Batman Returns
    Battle Chess
    Battle of Olympus, The
    Battleship
    Battle Tank
    Battletoads
    Battletoads & Double Dragon - The Ultimate Team
    Bee 52
    Beetlejuice
    Best of the Best: Championship Karate
    Bible Adventures
    Bible Buffet
    Big Bird's Hide & Speak
    Bigfoot
    Bignose Freaks Out
    Bignose Freaks Out/Aladdin version
    Bignose the Caveman
    Bill Elliot's NASCAR Challenge
    Bill & Ted's Excellent Video Game Adventure
    Bionic Commando
    Black Bass
    Blackjack
    Blades of Steel
    Blaster Master
    Blue Marlin
    Blues Brothers, The
    Bo Jackson Baseball
    Bomberman
    Bomberman II
    Bonk's Adventure
    Boulder Dash
    Boy and His Blob, A
    Bram Stoker's Dracula
    Breakthru
    Break Time: The National Pool Tour
    Bubble Bath Babes
    Bubble Bobble
    Bubble Bobble Part 2
    Bucky O'Hare
    Bugs Bunny Birthday Blowout, The
    Bugs Bunny Crazy Castle, The
    Bump 'n Jump
    Burai Fighter
    Burgertime
    Cabal
    Caesar's Palace
    California Games
    Caltron 6 in 1
    Capcom's Gold Medal Challenge '92
    Captain America and the Avengers
    Captain Comic, The Adventures of
    Captain Planet and the Planeteers
    Captain Skyhawk
    Casino Kid
    Casino Kid 2
    Castelian
    Castle of Deceit
    Castle of Dragon
    Castlequest
    Castlevania
    Castlevania 2: Simon's Quest
    Castlevania 3: Dracula's Curse
    Caveman Games
    Challenge of the Dragon
    Championship Bowling
    Championship Pool
    Cheetahmen II
    Chessmaster, The
    Chiller
    Chip 'n Dale Rescue Rangers
    Chip 'n Dale Rescue Rangers 2
    Chubby Cherub
    Circus Caper
    City Connection
    Clash at Demonhead
    Classic Concentration
    Cliffhanger
    Clu Clu Land
    Cobra Command
    Cobra Triangle
    Code Name: Viper
    Color a Dinosaur
    Commando
    Conan: The Mysteries of Time
    Conflict
    Conquest of the Crystal Palace
    Contra
    Contra Force
    Cool World
    Cowboy Kid
    Crash 'n the Boys - Street Challenge
    Crystal Mines
    Crystalis
    Cyberball
    Cybernoid
    Dance Aerobics
    Danny Sullivan's Indy Heat
    Darkman
    Darkwing Duck
    Dash Galaxy in the Alien Asylum
    Day Dreamin' Davey
    Days of Thunder
    Deadly Towers
    Death Race
    Deathbots
    Defender II
    Defender of the Crown
    Defenders of Dynatron City
    Deja Vu
    Demonsword
    Desert Commander
    Destination Earthstar
    Dick Tracy
    Die Hard
    Dig Dug II
    Digger: The Legend of the Lost City
    Dirty Harry
    Dizzy the Adventurer (Aladdin)
    Donkey Kong
    Donkey Kong Jr.
    Donkey Kong 3
    Donkey Kong Classics
    Double Dragon
    Double Dragon II
    Double Dragon III
    Double Dribble
    Double Strike
    Dr. Chaos
    Dr. Jekyll & Mr. Hyde
    Dragon Fighter
    Dragon's Lair
    Dragon Power
    Dragon Spirit
    Dragon Warrior
    Dragon Warrior III
    Dragon Warrior IV
    Duck Hunt
    Dudes with Attitude
    Dungeon Magic
    Dusty Diamond's All Star Softball
    Dynowarz - The Destruction of Spondylus
    Elevator Action
    Eliminator Boat Duel
    Exodus
    F15 City War
    F-15 Strike Eagle
    F-117A Stealth Fighter
    Family Feud
    Fantastic Adventures of Dizzy, The
    Fantastic Adventures of Dizzy, The (Aladdin)
    Fantasy Zone
    Faria: A World of Mystery & Danger
    Ferrari Grand Prix Challenge
    Fire 'n Ice
    Fire Hawk
    Fisher Price: Firehouse Rescue
    Fisher Price: I Can Remember
    Fisher Price: Perfect Fit
    Flight of the Intruder
    Flintstones 2, The: Surprise at Dinosaur Peak
    Flying Warriors
    Formula One - Built to Win
    Frankenstein
    Freedom Force
    Fun House
    Galactic Crusader
    Galaga
    Galaxy 5000
    Gauntlet
    Gauntlet II
    Gemfire
    Genghis Khan
    George Foreman's KO Boxing
    Ghostbusters
    Ghostbusters II
    Ghosts'n Goblins
    Ghoul School
    G.I.Joe
    Gilligan's Island
    Goal! Two
    Godzilla
    Godzilla 2 - War of the Monsters
    Golf
    Golf Grand Slam
    Golgo 13
    Golgo 13 - The Mafat Conspiracy
    Goonies II, The
    Gotcha! - The Sport!
    Gradius
    Great Waldo Search, The
    Greg Norman's Golf Power
    Gremlins 2 - The New Batch
    Guardian Legend, The
    Guerrilla War
    Gumshoe
    Gun-Nac
    Gun.Smoke
    Gyruss
    Hatris
    Heavy Barrel
    Heavy Shreddin'
    High Speed
    Hogan's Alley
    Hollywood Squares
    Home Alone
    Home Alone 2
    Hook
    Hunt for Red October
    Hydlide
    Ikari Warriors
    Ikari Warriors II - Victory Road
    Ikari Warriors III - The Rescue
    Image Fight
    Immortal, The
    Impossible Mission II (AVE/SEI)
    Incredible Crash Dummies, The
    Indiana Jones and the Last Crusade (Taito)
    Indiana Jones and the Last Crusade (UBI Soft)
    Indiana Jones and the Temple of Doom (Tengen/Mindscape)
    Infiltrator
    Iron Tank
    Isolated Warrior
    Ivan Ironman Stewart's Super Off-Road
    Jack Nicklaus' Greatest 18 Holes of Major Championship Golf
    Jackal
    Jackie Chan's Action Kung Fu
    James Bond Jr.
    Jaws
    Jeopardy! 25th Anniversary Edition
    Jeopardy! Junior Edition
    Joe & Mac
    John Elway's Quarterback
    Jordan vs Bird: One on One
    Joshua
    Journey to Silius
    Joust
    Jungle Book, The
    Kabuki: Quantum Fighter
    Karate Champ
    Karate Kid
    Karnov
    Kick Master
    Kid Icarus
    Kid Klown
    Kid Kool
    Kid Niki - Radical Ninja
    King Neptune's Adventure
    King's Knight
    Klash Ball
    Klax
    Knight Rider
    Krazy Kreatures
    Krion Conquest
    Krusty's Fun House
    Kung Fu
    Kung Fu Heroes
    L'Empereur
    Laser Invasion
    Last Action Hero
    Last Starfighter, The
    Legacy of the Wizard
    Legend of Kage
    Legend of the Ghost Lion
    Legend of Zelda
    Legendary Wings
    Lemmings
    Lethal Weapon
    Life Force
    Linus Spacehead's Cosmic Crusade
    Little League Baseball
    Little Mermaid, The
    Little Nemo the Dream Master
    Lode Runner
    Low G Man
    Mad Max
    Magician
    Magmax
    Maniac Mansion
    Mappy-Land
    Marble Madness
    Mario Brothers
    Mario is Missing
    Master Chu & the Drunkard Hu
    Maxivision 15
    M.C. Kids
    Mechanized Attack
    Mega Man
    Mega Man II
    Mega Man III
    Mega Man IV
    Mega Man V
    Mega Man VI
    Menace Beach
    Mendel Palace
    Mermaids of Atlantis
    Metal Fighter
    Metal Gear
    Metal Mech
    Metal Storm
    Michael Andretti's World GP
    Mickey Mousecapade
    Mickey's Adventure in Numberland
    Mickey's Safari in Letterland
    Micro Machines
    Mig 29 Soviet Fighter
    Might and Magic
    Mighty Bombjack
    Mighty Final Fight
    Mike Tyson's Punch-Out!!
    Millipede
    Milon's Secret Castle
    Miracle Piano Teaching System, The
    Mission Cobra
    Monster Party
    Monster Truck Rally
    Moon Ranger
    Motor City Patrol
    Ms. Pac-Man (Namco)
    Ms. Pac-Man (Tengen)
    M.U.L.E.
    Muppet Adventure - Chaos at the Carnival
    M.U.S.C.L.E.
    Mutant Virus
    Myriad 6 in 1
    Mystery Quest
    NARC
    NES Open Tournament Golf
    Nigel Mansell's World Championship Challenge
    Nightmare on Elm Street, A
    Nightshade
    Ninja Crusaders
    Ninja Gaiden
    Ninja Gaiden II
    Ninja Gaiden III
    Ninja Kid
    Nintendo World Championships
    Nintendo World Cup
    Nobunaga's Ambition II
    North & South
    Operation Secret Storm
    Operation Wolf
    Orb-3D
    Othello
    Overlord
    Pac-Man (Namco)
    Pac-Man (Tengen)
    Pac-Mania
    Palamedes
    Panic Restaurant
    Paperboy
    Paperboy 2
    Peek-A-Boo Poker
    Pesterminator
    Peter Pan & the Pirates, Fox's
    Phantom Fighter
    Pictionary
    Pinball
    Pin Bot
    Pipe Dream
    Pirates!
    Platoon
    Popeye
    P.O.W. - Prisoners of War
    Power Punch II
    P'Radikus Conflict
    Predator
    Prince of Persia
    Princess Tomato in the Salad Kingdom
    Pro Wrestling
    Punch-Out!!  Featuring Mr. Dream
    Punisher
    Puss 'N Boots
    Puzzle
    Puzznic
    Pyramid
    Q*Bert
    Qix
    Quattro Arcade
    Quattro Adventure (Aladdin)
    Quattro Sports (Aladdin)
    Race America
    Racket Attack
    Rad Racer
    Rad Racer II
    Rad Racket - Deluxe Tennis II
    Raid 2020
    Raid on Bungeling Bay
    Rainbow Islands
    Rally Bike
    Rambo
    Rampage
    Rampart
    RBI Baseball
    RBI Baseball 3
    R.C. Pro-Am
    R.C. Pro-Am II
    Renegade
    Rescue: The Embassy Mission
    River City Ransom
    Roadblasters
    Road Runner
    Robin Hood: Prince of Thieves
    Robocop
    RoboCop 2
    RoboCop 3
    Robodemons
    Robowarrior
    Rock 'n' Ball
    Rocket Ranger
    Rocketeer, The
    Rockin' Kats
    Roger Clemens MVP Baseball
    Rollerball
    Rollerblade Racer
    Rollergames
    Rolling Thunder
    Romance of the Three Kingdoms
    Romance of the Three Kingdoms II
    Roundball: 2-on-2 Challenge
    Rush'n Attack
    Rygar
    S.C.A.T. - Special Cybernetic Attack Team
    Secret Scout in the Temple of Demise
    Section Z
    Seicross
    Sesame Street 123
    Sesame Street ABC
    Sesame Street ABC/123
    Sesame Street Countdown
    Shadow of the Ninja
    Shadowgate
    Shatterhand
    Shingen the Ruler
    Shinobi
    Shockwave
    Shooting Range
    Short Order/Eggsplode!
    Side Pocket
    Silent Assault
    Silkworm
    Silver Surfer
    Simpson's, The - Bartman Meets Radioactive Man
    Simpson's, The - Bart vs the World
    Skate or Die 2: The Search for Double Trouble
    Ski or Die
    Skull & Crossbones
    Sky Kid
    Sky Shark
    Slalom
    Snake Rattle'n Roll
    Snoopy's Silly Sport Spectacular
    Soccer
    Solar Jetman
    Solitaire
    Solstice
    Space Shuttle Project
    Spelunker
    Spider-Man: Return of the Sinister Six
    Spy Hunter
    Sqoon
    Stack Up
    Stadium Events
    Stanley: The Search for Dr. Livingston
    Star Force
    Star Soldier
    Star Trek - 25th Anniversary
    Star Trek: The Next Generation
    Star Wars
    Star Wars - The Empire Strikes Back
    Starship Hector
    Star Voyager
    Stealth ATF
    Stinger
    Street Cop
    Street Fighter 2010
    Stunt Kids
    Sunday Funday
    Super C
    Super Cars
    Super Glove Ball
    Super Mario Brothers
    Super Mario Brothers/Duck Hunt
    Super Mario Brothers/Duck Hunt/World Class Track Meet
    Super Pitfall
    Super Spike V'Ball
    Super Spike V'Ball/Nintendo World Cup
    Super Sprint
    Super Spy Hunter
    Super Team Games
    Superman
    Swamp Thing
    Sword Master
    Taboo - The Sixth Sense
    Tagin' Dragon
    Tecmo Baseball
    Tecmo Cup Soccer Game
    Tecmo NBA Basketball
    Teenage Mutant Ninja Turtles
    Teenage Mutant Ninja Turtles II - The Arcade Game
    Tennis
    Terminator, The
    Terminator 2 - Judgment Day
    Terra Cresta
    Tetris (Nintendo)
    Tetris (Tengen)
    Three Stooges, The
    Thunder & Lightning
    Thunderbirds
    Thundercade
    Tiger-Heli
    Tiles of Fate
    Time Lord
    Tiny Toon Adventures Cartoon Workshop
    To The Earth
    Toki
    Tom & Jerry (and Tuffy)
    Tombs and Treasure
    Toobin'
    Top Gun
    Top Gun - The Second Mission
    Total Recall
    Touchdown Fever
    Toxic Crusaders
    Track & Field
    Treasure Master
    Trog!
    Trojan
    Trolls on Treasure Island
    Twin Cobra
    Twin Eagle - Revenge Joe's Brother
    Ultima: Quest of the Avatar
    Ultima: Warriors of Destiny
    Ultimate Air Combat
    Ultimate Basketball
    Ultimate Stuntman
    Uncanny X-Men, The
    Uninvited, The
    Untouchables, The
    Urban Champion
    Vegas Dream
    Venice Beach Volleyball
    Vice: Project Doom
    Videomation
    Vindicators
    Volleyball
    Wacky Races
    Wally Bear and the No! Gang
    Wario's Woods
    Wayne Gretzky Hockey
    Wayne's World
    WCW: World Championship Wrestling
    Werewolf: The Last Warrior
    Wheel of FOrtune
    Wheel of Fortune: Family Edition
    Wheel of Fortune: Junior Edition
    Wheel of Fortune Starring Vanna White
    Where in Time is Carmen Sandiego?
    Where's Waldo
    Who Framed Roger Rabbit
    Wild Gunman
    Win, Lose or Draw
    Winter Games
    Wizardry - Proving Grounds of the Mad Overlord
    Wizardry - The Knight of Diamonds
    Wizards & Warriors
    Wolverine
    World Class Track Meet
    World Games
    Wrecking Crew
    Wurm
    WWF King of the Ring
    WWF Wrestlemania
    WWF Wrestlemania Challenge
    WWF Wrestlemania Steel Cage Challenge
    Xenophobe
    Xevious
    Xexyz
    Yo! Noid
    Yoshi
    Yoshi's Cookie
    Young Indiana Jones Chronicles, The
    Zanac
    Zelda II - The Adventure of Link
    Zen: Intergalactic Ninja
    Zombie Nation
    
    
    SACHEN
    
    2-in-1 Light Gun Game
    2-in-1 Lightgun Game
    Challenge of the Dragon
    Final Combat
    Gaiapolis
    Hell Fighter
    Honey Peach
    Huge Insect
    Jurassic Boy
    Locksmith
    Lucky 777
    Magical Mathematics
    Middle School English II
    Olympic I.Q.
    Penguin & Seal, The
    Pipe 5
    Po Po Team
    Q Boy
    Rockball
    Rocman X
    Silver Eagle
    Super Cartridge Ver 8: 4-in-1
    Super Pang
    Super Pang II
    Tagin' Dragon
    Tasac
    
    
    PROTOTYPES
    
    Adventures of Dr. Franken
    Bashi Bazook - Morphoid Masher
    Bignose and the Witchdoctor
    Bio Force Ape
    Bugs Bunny Fun House
    Buzz & Waldog
    California Raisins
    Cross Fire
    Escape from Atlantis
    Exploding Fist
    Free Fall
    Happily Ever After
    Happy Camper
    Hit the Ice
    Makai Island
    Mickey Mouse Dream Balloon
    Mike Tyson's Intergalactic Power Punch
    Ninja Gaiden 2
    Scarabeus
    Secret Ties
    Squashed
    Star Trek V - The Final Frontier
    Sunman
    Taro's Quest
    Thomas the Tank Engine and Friends
    Titan Warriors
    Wonderland Dizzy
    Xybots
    
    
    PAL
    
    Adventure Island
    Aladdin
    Asterix
    Banana Prince
    Batman
    Beauty and the Beast
    Bubble Bobble
    Caveman Ninja
    Championship Rally (A)
    Chip 'n Dale Rescue Rangers
    Corvette ZR-1 Challenge
    Devil World
    Drop Zone
    Double Dragon III
    Ghosts'N Goblins
    Gradius
    Gun.Smoke
    Hammerin' Harry
    Kabuki: Quantum Fighter
    Konami Hyper Soccer
    Les Chevaliers Du Zodiaque - La Legende D'or (F)
    Lion King
    Marble Madness
    Mr. Gimmick
    Noah's Ark
    Operation Wolf
    Parasol Stars
    Parodius
    Probotector II
    Rackets & Rivals
    Rainbow Islands - The Story of Bubble Bobble 2
    Rodland
    Rush'n Attack
    Snake Rattle'n Roll
    Street Gangs
    Super Turrican
    Teenage Mutant Hero Turtles
    Time Lord
    Top Gun
    Track & Field in Barcelona
    Trojan
    Trolls in Crazyland
    
    
    UNLICENSED/PIRATE GAMES
    
    3 in 1 Supergun
    Bomber Man 08
    Boogerman
    China Rabbit Baby
    Cobra Mission
    Colour 2001 Streetfighter II
    Contra Spirits
    Crime Busters
    Decathlon
    Dream Fighter
    Duck Maze
    Felix the Cat
    Fighting Hero
    Fire Dragon
    Go! Benny!
    Harry Potter
    HES 6 in 1 (HES)
    Hit Marmot
    Huang Di
    Idol Shisen Mahjong
    Impossible Mission II (HES)
    Journey to the West
    Little Red Hood (HES)
    Lu Ye Xian Zong (Green Wild Immortal Trace)
    Magic Dragon
    Magic Jewelry
    Master Shooter
    Metal Force
    Mortal Kombat Trilogy (Mortal Kombat 5)
    Mortal Kombat V 1996 Turbo 30 Peoples
    Night Arrow
    Panda Prince, The
    Panda World
    Papillon
    Pocohontos
    Power Rangers 2
    Pu Nu Jing Ling
    Sea of Dreamland
    Somari
    Street Fighter VI 12 Peoples
    Strike Wolf
    Super Contra 7
    Super Contra X
    Super Donkey Kong 2
    Super Mario World
    Thunderbolt 2
    Thunder Warrior
    Time Diver Avenger
    Tom & Jerry 3
    Universe Soldiers, The
    Wa Di Lei
    Wait and See!
    War in the Gulf
    Warehouse No.18
    
    
    FAMICOM
    
    Abadox
    Advanced Dungeons & Dragons: Dragons of Flame
    After Burner II
    Aigiina no Yogen: Balubalouk no Densetsu Yori
    Airwolf
    Akumajo Special: Boku Dracula-Kun
    Alien Syndrome
    Argus
    Arkanoid II
    Asmik Kun Land
    Astro Fang - Super Machine
    Astro Robo Sasa
    Atlantis no Nazo
    Attack Animal Gakuen
    B-Wings
    Ballblazer
    Baltron
    Banana
    Batsu & Terii
    Battletoads
    Bio Miracle Bokutte Upa
    Bio Senshi Dan - Increaser Tono Tatakai
    Birdweek
    Bokosuka Wars
    Booby Kids
    Captain Ed
    Captain Silver
    Chack'n Pop
    Challenger
    Championship Lode Runner
    Chase H.Q.
    Chester Field
    Choplifter
    Chuuka Taisen
    Circus Charlie
    City Adventure Touch - Mystery of Triangle
    City Connection
    Cosmic Epsilon
    Crazy Climber
    Crisis Force
    Cycle Race - Road Man
    Dai Meiro - Meikyuu no Tatsujin
    Dezaemon
    Dig Dug
    Donald Land
    Don Doko Don
    Doraemon
    Double Dragon
    Dough Boy
    Dragon Buster
    Dragon Buster II
    Dragon Ninja
    Dragon Scroll - Yomigaerishi Maryuu
    Esper Bouken Tai
    Exed Exes
    Exerion
    F-1 Race
    Fantasy Zone
    Fantasy Zone II - Opa-Opa no Namida
    Fighting Road
    Flappy
    Flipull
    Flying Hero
    Front Line
    Galaxian
    Galg
    Game Party
    Ganbare Goemon! - Karakuri Douchuu
    Garfield - A Week of Garfield
    Geimos
    Gekitotsu Yonku Battle
    Getsufuu Maden
    Gimmick!
    Gradius
    Gradius (ArchiMENdes Hen Version)
    Gradius II
    Grand Master
    Great Battle Cyber
    Green Beret
    Hatris
    Hello Kitty World
    Herakles no Eikou 2 - Titan no Metsubou
    Higemaru Makaijima - Nanatsu no Shima Daibouken
    Hi no Tori - Houou Hen - Gaou no Bouken
    Hitler no Fukkatsu - Top Secret
    Holy Diver
    Houma Ga Toki
    Ikari
    Ikari II - Dogosoken
    Insector X
    JJ Tobidase Daisakusen Part II
    Juuouki
    Kaiketsu Yanchamaru 2 - Karakuri Land
    Kamen no Ninja - Akakage
    Kamen no Ninja - Hanamaru
    Kanshakudama Nage Kantarou no Toukaidou Gojuusan Tsugi
    Karateka
    Karnov
    King Kong 2 - Ikari no Megaton Punch
    Klax
    Kujaku Ou
    KyuuKyoku Tiger
    Labyrinth
    Layla
    Little Mermaid, The - Ningyo Hime
    Mad City
    Magnum Kiki Ippatsu - Empire City 1931
    Mappy
    Metro-Cross
    Mickey Mouse
    Mickey Mouse III - Yume Fuusen
    Minelvaton Saga - Ragon no Fukkatsu
    Minna no Tabou no Nakayoshi Daisakusen
    Moai Kun
    Motocross Champion
    Mottomo Abunai Deka
    Mouryou Senki Madara
    Musashi no Bouken
    Musashi no Ken - Tadaima Shugyou Chuu
    Nagagutsu wo Haita Neko - Sekai Usshuu 80 Nichi Dai Bouken
    Ninja Hattori Kun
    Ninja Jajamaru Kun
    Ninja Kun
    Ninja Kun - Ashura no Shou
    Nuts & Milk
    Oishinbo
    Onyanko Town
    Operation Wolf
    Pac-Land
    Palamedes II - Star Twinkles
    Penguin Kun Wars
    Pooyan
    Puyo Puyo
    Puzslot
    Quarth
    Quest of Ki
    Romancia
    Route-16 Turbo
    Saint Seiya - Ougen Densetsu
    Saint Seiya - Ougon Densetsu Kanketsu Hen
    Saiyuuki World
    Seikima II - Akuma no Gyakushuu
    Seirei Gari
    Sherlock Holmes - Hakushaku Reijou Yuukai Jiken
    Shikinjou
    Sky Destroyer
    Sky Kid
    Son Son
    Space Harrier
    Space Invaders
    Space Shadow
    Spartan X 2
    Star Gate
    Super Arabian
    Super Mogura Tataki!! - Pokkun Moguraa
    Super Star Force
    Super Xevious - Gump no Nazo
    Takahashi Meijin no Bouken Shima IV
    Takahashi Meijin no Bugutte Honey
    Tetrastar - The Fighter
    Tetsuwan Atom
    Thexder
    Titan
    Tokoro San no Mamoru mo Semeru mo
    Top Gun
    Tower of Druaga
    TwinBee
    Twin Eagle - Revenge Joe's Brother
    Transformers, The: Comvoy no Nazo
    Uchuu Keibitai SDF
    Valis - The Fantastic Soldier
    Valkyrie no Bouken
    Volguard II
    Wai Wai World 2 - SOS!! Paseri Jou
    Wing of Madoola, The
    Wit's
    World Boxing
    Youkai Kurabu
    Ys
    Ys II - Ancient Ys Vanished - The Final Chapter
    Ys III: Wanderers from Ys
    Zombie Hunter
    
    
    FAMICOM DISK SYSTEM
    
    Adian no Tsue
    Ai Senshi Nicol
    Akuu Senki Raijin
    Aliens (Prototype)
    All Night Nippon Super Mario Brothers
    Almana no Kiseki
    Aspic
    Big Challenge! Dogfight Spirit
    Big Challenge! Go! Go! Bowling
    Big Challenge! Gunfighter
    Body Conquest I - Abakareshi Musume Tachi
    Dandy - Zeuon no Fukkatsu
    Deep Dungeon
    Dirty Pair - Project Eden
    Eggerland
    Eggerland - Souzouhe no Tabidachi
    Electrician
    Esper Dream
    Fairy Pinball - Yousei Tachi no Pinball
    Falsion
    Famimaga Disk Vol. 1 - Hong Kong
    Famimaga Disk Vol. 2 - Panic Space
    Famimaga Disk Vol. 3 - All One
    Famimage Disk Vol. 4 - Clox
    Famimaga Disk Vol. 5 - Puyo Puyo
    Famimaga Disk Vol. 6 - Janken Disk Jou
    Final Commando - Akai Yousai
    Fire Bam
    Fire Rock
    Gall Force - Eternal Story
    Green Beret
    Gyruss
    Halley Wars
    Kalin no Tsurugi
    Kamen Rider Black - Taiketsu Shadow Moon
    Kick Challenger - Air Foot
    Knight Lore - Majou no Ookami Otoko
    Koneko Monogatari - The Adventures of Chatran
    Lutter
    Marchen Veil
    Matou no Houkai - The Hero of Babel
    Moero TwinBee
    Moero Yakyuuken
    Monty on the Run - Monty no Doki Doki Dai Dassou
    Moonball Magic
    Mr. Gold - Kinsan in the Space
    Namida no Soukoban Special
    Omoikkiri Tanteidan Haado Gumi - Matenrou no Chousenjou
    Otocky
    Puzzle Boys
    Relics: Ankoku Yousai
    Roger Rabbit
    Sailor Fuku Bishoujo Zukan Vol. 1
    Sailor Fuku Bishoujo Zukan Vol. 2
    Sailor Fuku Bishoujo Zukan Vol. 3
    Sailor Fuku Bishoujo Zukan Vol. 4
    Sailor Fuku Bishoujo Zukan Vol. 5
    Sailor Fuku Bishoujo Zukan Vol. 6
    Samurai Sword
    Seiken Psycho Calibur
    Sexy Invaders
    Smash Ping Pong
    Suishou no Dragon
    Super Boy Allan
    Super Lode Runner
    Super Lode Runner II
    Super Mario Brothers 2
    Sylviana - Ai Ippai no Boukensha
    Tama & Friends - 3 Choume Dai Bouken
    Tobidase Daisakusen
    Topple Zip
    Transformers, The: The Headmasters
    Ultraman - Kaijuu Teikoku no Gyakushuu
    Yakyuuken Part II - Gal's Dungeon
    Yume Koumou Doki Doki Panic
    Yuu Maze
    Zanac AI
    Zatsugaku Olympic Quiz Part II
    
    
    PLAYCHOICE-10
    
    Gradius
    
    
    HOMEBREWS
    
    Bomb Sweeper
    Geminim
    Hot Seat Harry
    Pitfall - The Unofficial Adventure v0.83
    Sack of Flour, Heart of Gold
    Solar Wars
    Sudoku
    
    
    
    
    =======
    A. NES
    =======
    
    The games listed in this section are the games that are listed in most standard
    USA-released NES Game Release lists (ie Mike Etler's list, Todd Miller's list,
    etc.).  Both licensed and unlicensed (ie Tengen, Color Dreams, etc.) are listed
    in this section.
    
    
    
    #
    
    10-YARD FIGHT (NINTENDO)
    -This primitive football title was released in the first wave of 18 NES
    games that came out in October of 1985, so I suppose it is fitting that it
    is the first game on this list of game finishes. There is no tournament to
    play here but you do get to choose between 5 Opponent's Skill Levels:
    HIGH SCHOOL TEAM
    COLLEGE TEAM
    PROFESSIONAL TEAM
    PLAYOFF TEAM
    SUPER BOWL TEAM
    Now, like most early NES games, there is no definitive ending but at least
    you get a victory message. Unfortunately, you get the same message whether
    you beat the HIGH SCHOOL TEAM or the SUPER BOWL TEAM. After the game is
    over it will show your score and the opponent's score and this is the mes-
    sage you receive, complete with spelling error: YOUR ARE ON THE WAY TO THE
    SUPER BOWL!! The one good thing about the game is that when you beat one of
    the lower level opponents you automatically go to the next highest opponent
    instead of back to the title screen. The only bad thing about this is when
    you beat the SUPER BOWL TEAM you get that same message and it just pits you
    back against the SUPER BOWL TEAM again. At least you get something.
    
    
    1942 (Capcom)
    -There are 32 Stages in this game, which actually count backwards from 32.
    When you finish the final stage you get a measly "Congratulation" screen and
    then a game over screen, which shows the percentage of enemies you shot
    down.  That's it!
    
    
    1943 (Capcom)
    -There are 24 Stages in this game (the last password you receive will only
    take you up to Stage 23). When you destroy the final ship at the end of Stage
    24, you get a congratulations screen, then a screen that says THEN, ALL
    WEAPONS WERE PUT TO SILENCE. This is followed by a couple screens of your
    pilot standing next to his plane talking to his girlfriend/wife. He says HI,
    NANCY? IT'S ME. YES, THE WAR IS OVER,....INDEED. I'M SO GLAD. I JUST GOT OFF
    HAWKNEST. YEAH,....YEAH,....I'LL BE THERE THIS WEEKEND. The picture of him
    next to the plane fades to gold as the corner curls up. You eventually get
    taken back to the title screen.
    
    
    3-D WORLDRUNNER (Acclaim)
    -There are 8 stages.  Each stage is divided into 3 or 4 sections, but you
    play through each stage continuously.  When you face the final boss in Stage
    8-4 you have to beat him 5 times.  Beat him and watch the amusing ending
    sequence, which consists of all the bosses giving you a part of a secret code
    of sorts.  Then the screen with "The End" appears and stays.
    
    
    720° (Mindscape)
    -This skateboarding game by Mindscape featured their usual sluggish controls
    and decent difficulty curve. There are a total of 4 events you can choose
    from: Downhill, Ramp, Jump and Slalom. You start at a ranking of Class 1.
    When you complete all 4 of these events, if you have scored well enough you
    will achieve a Class 2 rank. Work your way up to Class 4. When you finish all
    the events as a Class 4, you will get the black screen that says CLASS
    FINISHED and will go back to the start of Class 4. There is no ending here
    whatsover. You can get gold in all the events, but it won't do you any good
    here.
    
    
    8-EYES (Taxan)
    -Ahh, a Taxan game, known worldwide for their difficulty and extra quests you
    have to go through to get the proper ending. I rented this game many times
    when I was younger and could only finish it using a Game Genie. I remember
    thinking how cool it was when I actually beat it playing through it 3 times
    and getting that cool special ending. There are 7 castles you can choose from
    on the select screen. The 8th castle, the House of Ruth is in the middle, but
    you cannot enter it until you have gone through the other 7 castles and beaten
    the boss of each one. When you finally make it to the House of Ruth you will
    have to defeat 6 of the 7 bosses again (not sure why the German boss was
    omitted) and then you fight Ruth. Upon defeating her you get the last gem and
    have a cup of coffee with her (you sit down and have coffee with all the
    bosses after you beat them, which makes you wonder why they came after you
    again in the House of Ruth. After your sit down with Ruth you go to the Altar
    of Peace, where you must put the 8 gems (8 eyes) in the correct order on the
    altar. If you got all the hidden scrolls in each level you should be able to
    figure out the correct order. It is Yellow, White, Green, Orange, Blue, Purple,
    Red and Black. If you put them in the wrong order it lets you keep trying, but
    you have no excuse now that you know the order. When you enter them correctly
    the room will shake and a hole in the wall will open up and you will walk
    through it. A winged creature will give you the following multi-screen message:
    CONGRATULATIONS ORIN!! IN FIGHTING YOUR WAY THROUGH THE EIGHT PERILOUS CASTLES,
    YOU HAVE PROVED THAT YOUR SWORDSMANSHIP AND FALCONRY TALENTS ARE GREAT. IN
    SOLVING THE RIDDLE OF THE EIGHT JEWELS, YOU HAVE PROVED YOUR SKILL AS A
    LOGICIAN. THESE WERE GREAT TESTS OF SKILL, AND ONLY THE STRONGEST OF WARRIORS
    AND THE WISEST OF SCHOLARS COULD HAVE COMPLETED THIS QUEST. I REALIZE THAT
    THERE IS ONLY ONE THING MORE GRATIFYING THAN COMING TO THE END OF A GREAT GAME,
    THAT IS REALIZING THE CHALLENGE HAS JUST BEGUN. GO NOW ORIN, ANOTHER QUEST
    AWAITS. IN THIS SECOND ADVENTURE, YOUR SKILLS WILL BE TESTED AS NEVER BEFORE.
    IF YOU ARE TRULY SKILLED, YOU MAY BE ABLE TO FINISH SOME OF IT! GOOD LUCK!
    HERE IS THE PASSWORD TO THE MOST CHALLENGING ADVENTURE OF YOUR LIFE! PASSWORD
    TAXANTAXAN PUSH START KEY. It will go to a screen that says WELCOME TO 8EYE'S.
    SPECIAL STAGE. PUSH START KEY. It then brings you to the stage select screen
    at the beginning of the 2nd Quest. Go ahead and plow your way through the same
    stages again, except this time it is definitely more difficult, as the enemies
    move faster and there are no clue scrolls, but the order of the gems will be
    the same when you get to the altar again. After you enter the gems at the
    altar the wall will open again and you will walk through it again. The same
    winged creature will greet you and say the following: WELL, WELL. YOU MANAGED
    TO BEAT THE SECOND CHALLENGE OF 8-EYES. UNBELIEVABLE! YOUR VIDEO GAME TALENTS
    ARE AMONG THE BEST THE WORLD HAS TO OFFER. YOU CONFRONTED THE CHALLENGE I SET
    FOR YOU, AND TRIUMPHED UNDISPUTED. YOU HAVE BEATEN ONE OF THE HARDEST GAMES
    YOU WILL EVER PLAY, OR HAVE YOU?? It then goes to a screen showing 6 members
    of the programming team and then repeats the ending message you just got. We
    all know there is a 3rd Quest, but for some reason they never give you the
    password to start the 3rd Quest or even let you press any button to get out of
    this 2nd ending, as it keeps repeating over and over. So to get to the 3rd
    Quest, enter FINALSTAGE as your password (or enter DJCPPAAPFE to start at the
    3rd Quest altar). Once you make it through the 3rd Quest and place the gems in
    the altar, you will go through the wall again and meet the winged creature for
    the 3rd and final time. He will say: VERY IMPRESSIVE! I TRULY THOUGHT THAT NO
    MERE MOTAL (sic) WOULD EVER BE READING THE STATEMENT HERE, AT THE END OF THE
    THIRD QUEST OF 8-EYES. YOU HAVE REACHED THE END OF THIS GAME. I GIVE MY DEEP-
    EST CONGRATULATIONS TO ONE WHO HAS BEATEN ONE OF THE MOST CHALLENGING GAMES
    SEEN ON THE HOME VIDEO SCREEN. THANK YOU, AND LOOK FOR MORE EXTREMELY
    CHALLENGING GAMES FROM YOUR FAVORITE GAME MASTERS TAXAN!!! From here it keeps
    repeating the message until you reset. You definitely got your money's worth
    out of this game if you purchased it back in 1989 at retail price, that is if
    you could even get very far in it.
    
    
    
    A
    
    ABADOX (Milton Bradley)
    -There are 7 Stages.  The final boss battle takes place at the end of Stage 6
    while Stage 7 is the stage where you escape the explosion by maneuvering
    through the various barriers in the stage.  You get the ending sequence
    showing you escape, followed by the credits, then back to the title screen.
    
    
    ACTION 52 (Active Enterprises)
    
    1)FIRE BREATHERS
    -Simply defeat your opponent (he's not even computer controlled) through all
    8 levels.  The game resets to Level 1.
    
    2)STAR EVIL
    -There are only 3 playable levels in this game.  Beat the boss of Level 3 and
    you go on to Level 4, but it is a grey screen.  Consider beating Level 3
    beating the game.
    
    3)ILLUMINATOR
    -There are 8 levels in this game.  Finish Level 8 and the game goes back to
    Level 1.
    
    4)G-FORCE
    -There are only 3 levels to this game.  When you get to a certain point in
    Level 3 you restart at Level 1.
    
    5)OOZE
    -This game can only be beaten using an emulator where you can change the
    values of certain addresses.  You play up to Level 6.  Ordinarily when you
    beat Level 6 you go on to Level 7, which is a blank screen.  Using NESten's
    cheat mode I found the value that controls the level selection and bypassed
    the blank Level 7 to get to Level 8.  Level 8 is the final level.  When you
    beat it you are treated to another blank screen, but it is definitely the
    last level.
    
    6)SILVER SWORD
    -When you get to Level 3 and finish it, the game freezes, so consider
    finishing Level 3 as beating the game.
    
    7)CRYTICAL BYPASS
    -When you finish Level 3 the game returns you to Level 1.  Finishing Level 3
    is considered beating the game.
    
    8)JUPITER SCOPE
    -Work your way to Level 7.  Once you finish Level 7 you go back to Level 1.
    
    9)ALFREDO AND THE FETTUCINI
    -There are only 3 levels in this one.  When you get to the end of Level 3 the
    game freezes on you.
    
    10)OPERATION FULL MOON
    -There are a total of 8 levels.  When you complete Level 8 you go back to
    Level 1.
    
    11)DAM BUSTERS
    -There are only 2 levels in this game.  When you finish Level 2 it goes back
    to Level 1.
    
    12)THRUSTERS
    -One of the buggiest games on the Action 52.  Near the end of Level 2 the
    game started flickering uncontrollably.  I was able to use the NESten cheat
    mode to get to Level 3, where it did the same thing at the end of the level.
    I used the cheat mode again to get to Level 4, where it did the same thing.
    I tried to get to Level 5 but it was just a graphical mess, so there are a
    total of 4 playable Levels in this game, with Levels 3 & 4 only accessible
    using the cheat mode of an emulator.
    
    13)HAUNTED HALLS
    -There are 3 levels in this game.  When you beat the spider at the end of
    Level 3 you go back to Level 1.
    
    14)CHILL OUT
    -There are 5 levels.  Finish Level 5 and you go back to Level 1.
    
    15)SHARKS
    -There are 5 levels.  When you finish Level 5 the game freezes.  I verified
    with NESten's cheat mode that there are no levels after Level 5.
    
    16)MEGALONIA
    -defeat the Empress Machine Megalonia at the end of Level 5 and the game goes
    back to Level 1.
    
    17)FRENCH BAKER
    -There are 4 levels.  Completing Level 4 returns you to Level 1.
    
    18)ATMOS QUAKE
    -There are 5 levels...completing Level 5 brings you back to Level 1.
    
    19)MEONG
    -Only 4 levels are in this game.  When you complete Level 4 you get shipped
    back to Level 1.
    
    20)SPACE DREAMS
    -There are 12 levels in this game.  When you finish Level 12 you get sent
    back to Level 1.
    
    21)STREEMERZ
    -There are 4 levels.  You go back to the beginning after Level 4.
    
    22)SPREAD FIRE
    -There are 19 levels in this game, making it the largest game (level-wise) on
    the Action 52 cart.  When you finish Level 19 you go back to the beginning.
    
    23)BUBBLE GUM ROSSIE
    -When you beat Level 3 you go back to the beginning.
    
    24)MICRO-MIKE
    -There are actually bosses at the end of the game's 3 levels.  Beat the Level
    3 boss to go back to the beginning.
    
    25)UNDERGROUND
    -Finishing Level 6 sends you back to the start.
    
    26)ROCKET JOCKEY
    -Only 2 levels here.  You go back to the beginning after Level 2.
    
    27)NON HUMAN
    -There is only 1 level in this game, which keeps repeating.
    
    28)CRY BABY
    -Finishing Level 5 brings you back to the beginning.
    
    29)SLASHERS
    -When you beat Level 5 you get a game over screen.  That is it.
    
    30)CRAZY SHUFFLE
    -Finish Level 6 and you go back to Level 1.
    
    31)FUZZ POWER
    -When you get to Level 3 there is a wall you cannot get past.  Using NESten's
    cheat mode I was able to get by the wall.  When you finish Level 3 the game
    sends you back to Level 1.  Another game that you can only beat using an
    emulator.
    
    32)SHOOTING GALLERY
    -The game freezes when you finish a level, therefore I had to use NESten's
    cheat mode to find out that Level 7 is the final level, which also freezes
    the game when you finish it.
    
    33)LOLLIPOP
    -There are 3 levels.  You go back to Level 1 after beating Level 3.
    
    34)EVIL EMPIRE
    -After beating Level 5 you go back to Level 1.
    
    35)SOMBREROS
    -You go back to Level 1 after beating Level 4.
    
    36)STORM OVER THE DESERT
    -Finish all 9 levels and you go back to the beginning.
    
    37)MASH MAN
    -Finish Level 3 to return to the start.
    
    38)THEY CAME...
    -This game freezes after each level like Shooting Gallery did.  I used the
    same method to determine that there are 9 levels in all.
    
    39)LAZER LEAGUE
    -There are a measly 2 levels in this game.  Finishing Level 2 brings you back
    to Level 1.
    
    40)BILLY BOB
    -When you finish Level 2 the next Level says Level 1, though it is different
    than the original Level 1.  There is no final level to this game, you just
    keep going between 4 different levels, 2 of which are titled Level 1 and two
    are titled Level 2...strange.
    
    41)CITY OF DOOM
    -There are 3 levels.  Finish Level 3 and go back to Level 1.
    
    42)BITS AND PIECES
    -Finishing the 3rd Level brings you back to Level 1.
    
    43)BEEPS AND BLIPS
    -This game is very glitchy.  In some levels sometimes you cannot kill all the
    enemies, therefore you can't go any further. In all, there are 8 levels while
    finishing Level 8 freezes the game.
    
    44)MANCHESTER
    -There are 3 levels.  Beat the boss at the end of Level 3 to go back to Level
    1.
    
    45)BOSS
    -Defeat the Frog boss on Level 6 to beat the game and return to Level 1.
    
    46)DEDANT
    -Finish Level 5 and you are greeted by the game over screen.
    
    47)HAMBO'S ADVENTURES
    -There are 10 levels.  Finish Level 10 and you go back to Level 1.
    
    48)TIME WARP TICKERS
    -Only 2 levels in this one.  Finishing Level 2 brings you back to Level 1.
    
    49)JIGSAW
    -Finish Level 3 to return to Level 1.
    
    50)NINJA ASSAULT
    -Beat the boss of Level 4 and you return to Level 1.
    
    51)ROBBIE AND THE ROBOTS
    -There are 6 levels.  Finish Level 6 to return to the 1st Level.
    
    52)CHEETAHMEN (ACTION GAMEMASTER)
    -There are 6 levels.  When you beat the Vultureman at the end of Level 6 you
    are returned to the title screen.
    
    
    
    ADVANCED DUNGEONS & DRAGONS: DRAGON STRIKE (FCI)
    -Even though the Advanced Dungeons & Dragons title might make you think
    this is another adventure/RPG type game, it is actually a decent shooter
    in which you play as a dragon and must blast your way through 14 Stages
    with many boss dragons along the way. When you finish Stage 14 you will
    face off against the Queen of Darkness, Tiamat. This dragon has 5 heads
    that you must destroy. If you manage to destroy them all you will get the
    following message: YOU HAVE DEFEATED THE QUEEN OF DARKNESS! BECAUSE OF
    YOUR DEEDS, THE LAND OF KRYNN IS ONCE MORE AT PEACE. ON YOUR JOURNEY HOME,
    CROWDS OF CHEERING PEOPLE GREET YOU AND CELEBRATE THIS GREAT VICTORY OVER
    TERROR. YOU ARE A HERO, AND YOUR ADVENTURES WILL BE SUNG BY BARDS FOR MANY
    GENERATIONS TO COME. It will then show the gold, silver and bronze dragons
    flying over the countryside as the staff credits appear on the ground below
    and eventually THE END appears before it returns you to the title screen.
    
    
    ADVANCED DUNGEONS & DRAGONS: HEROES OF THE LANCE (FCI)
    -The object of the game is to wind your way through the 3 levels, find the
    dragon Khisanth, defeat him, and recover the Disks of Mishakal. Once the Disks
    are recovered you are teleported out of the dungeon and get to view the game's
    ending, which talks about an unreleased sequel.
    
    
    ADVANCED DUNGEONS & DRAGONS: HILLSFAR (FCI)
    -There is no definitive ending to this AD&D Forgotten Realms game. There are 4
    different characters to play through as: Cleric, Mage, Thief and Fighter. Each
    character must go through 3 Quests, performing tasks along the way and being
    promoted by their guild master. When you finish the final Quest with a certain
    character, you will get a message from your guild master telling you that you
    have settled in Hillsfar as a retired adventurer. You can still travel around,
    but there is no longer anything to accomplish. Do this will all 4 characters,
    getting the same message from their guild masters each time you complete all
    their Quests, and consider this game beaten. You get no special ending when
    you complete the game with the 4th character.
    
    
    ADVANCED DUNGEONS & DRAGONS: POOL OF RADIANCE (FCI)
    -In my quest to see the ending of every single USA released NES game, I only
    had 11 left to finish as of May 2007 and I went into an almost 3 year slump
    before finally knocking another one off...this one. This is actually a really
    cool AD&D adventure, where you must perform certain tasks, like cleaning out
    the slums of bad guys to rescuing a boy from the Buccaneer's Den to getting
    rid of a Vampire from the graveyard. After each task you accomplish you can
    report to the city clerk for a new one. Eventually you will have to accomplish
    the main task of the game, defeating the evil Tyranthraxus who is holed up in
    Castle Valjevo. When you get to him and defeat him it will show him flashing
    and will say THE DRAGON IS MORTALLY WOUNDED...AS HE EXPIRES, SOMETHING RISES
    FROM THE BODY. He says: YOU FOOLS! YOU CAN'T DESTROY ME, EVEN IF YOU DESTROY
    THIS SHELL. I CAN LIVE BY ENTERING INTO YOUR BODIES. I WILL LIVE FOREVER! You
    see a message that says THE POOL FLARES AND BEGINS TO SHINE BRIGHTLY! as a
    being rises from the Pool of Radiance. It says: NO TYRANTHRAXUS! YOU WILL NOT
    DISHONOR ME. YOU HAVE FAILED... Tyranthraxus replies: OH, MY LORD BANE! HOW
    CAN YOU CALL ME BACK NOW? STOP, PLEASE! I'M NOT YET...AAAAAUUUGH! It says:
    TYRANTHRAXUS IS DRAGGED INTO THE POOL BY AN INVISIBLE FORCE. THE POOL'S WATER
    STOPS GLOWING AS THE SPIRIT RECEDES. TYRANTHRAXUS IS DESTROYED! YOU RETURN TO
    NEW PHLAN VICTORIOUS. It then shows a nice view of sky and water and shows
    pics of the game characters as well as people and places from the game. The
    staff credits then roll and it says YOU RETURN TO PHLAN... You are back in
    Phlan and a guard greets you. It says: THEY TELL YOU YOUR REWARD WAITS WITH
    THE CITY CLERK. Go to the clerk (you still get the annoying messages telling
    you where the clerk is, etc.) and when you meet her she says: YOU FINALLY BEAT
    THE BOSS. CONGRATULATIONS! TAKE YOUR REWARD. I got 51250 EXP, 0 GP and 205
    Gems. She says: YOUR MISSION HAS BEEN ACCOMPLISHED. YOU MAY FIGHT THE REMAIN-
    ING MONSTERS IF YOU WISH. DO YOU WANT TO LEAVE YOUR CHARACTER SHEET? IF YOU
    LEAVE, YOU CAN TRANSFER YOUR CHARACTERS INTO OTHER GAMES. This really serves
    no purpose, as there was never another NES game made where you could transfer
    these characters. You can get character sheets for all of your characters if
    you want, but it is pointless. You can now run around and explore wherever you
    want, but the game is beaten and unless you left some areas with enemies, bask
    in the glow of beating a fairly long and hard NES game! One quick note I need
    to mention, if you chose to join with Tyranthraxus instead of Attacking him,
    you will indeed join with him...and immediately get a Game Over screen. This
    is one way to definitely end the game permanently.
    
    
    ADVENTURE ISLAND (Hudson)
    -There are a total of 8 Areas, each with 4 Rounds.  When you finish Area 8-4
    you fight the final boss, the Witch Doctor.  Defeat him and you get the one
    screen ending showing you rescue the lovely Tina.  The game then returns to
    the title screen.
    
    
    ADVENTURE ISLAND 2 (Hudson)
    -The island hopping Master Higgins is back to find his kidnapped girlfriend
    Tina in an adventure very similar to the original. The gameplay is more pol-
    ished and you have dinosaur helpers in this one. There are a total of 8
    Islands to play through. You will not play every level on each Island. The
    levels you play will be determined by which egg you choose. However, you
    will always play 7 of the 8 levels on each island and always the first and
    the last one. Each Island also has a boss. When you reach the boss of the
    8th Island (Dinosaur Island), a big green scorpion, blast away at him until
    he explodes. You will then have to face the final boss, a blue insect. Just
    like against the scorpion, hammer away at this guy and you will beat the
    game. It will go to a screen showing Higgins throwing down an egg and Tina
    comes out of it. It will then say: CONGRATULATIONS! YOU HAVE SAVED YOUR
    LOVELY TINA FROM THE MONSTERS. She will give you kisses as hearts come out
    of you. A big heart will float up and Higgins will flash the peace sign as
    Tina waves. The next scene shows the couple on a nice sandy beach looking
    out at the volcano. The credits scroll by on the bottom, brought onto the
    screen by your various dinosaur helpers and end with PRESENTED BY HUDSON
    SOFT.
    
    
    ADVENTURE ISLAND 3 (Hudson)
    -In this 3rd installment, Master Higgins' girlfriend is abducted by aliens.
    Not sure why why people want to keep taking this guy's girl. Anyway, as in
    the first 2 games, there are 8 Stages. Each Stage has 6 levels to play
    through with a boss fight at the end. When you go through the exit in
    Stage 8-6 you will do battle with the Alien Spaceship. Do your usual hit
    and run tactics and you will eventually destroy the ship. But...now you
    have to do battle against the actual aliens. Three purple aliens will appear
    but only one of them is real and not a hologram, so find the correct one
    and do as much damage as you can. They will eventually turn red after a few
    hits. Keep blasting them and final victory will be yours. The next scene
    shows Higgins running out of the crumbling cavern and hopping a ride on the
    escaping UFO. It shows the UFO out in the blue sky start to explode as both
    Higgins and Tina jump (or are ejected) from it. They join hands as they are
    free-falling and are saved by their blue flying dinosaur buddy. The next
    scene shows Higgins and Tina on a tiny island with a tree on it as she
    kisses him and the credits flash by at the top and bottom of the screen. It
    will say PRESENTED BY HUDSON SOFT at the bottom and then the UFO makes one
    more appearance, crashing into the ocean as Tina waves and Higgins gives you
    the peace sign, just like in Adventure Island 2.
    
    
    ADVENTURE OF LINK, THE (Nintendo)
    -See: ZELDA II - THE ADVENTURE OF LINK
    
    
    ADVENTURES IN THE MAGIC KINGDOM (Capcom)
    -A pretty fun and unique Disney game by Capcom. There are several different
    types of gameplay combined in to one, as you have platform type action,
    shooter type action, a mine cart racer and a trivia game section, among
    others. Your goal is to go through the 6 different sections, collecting the 6
    silver keys along the way. You get 5 of them on rides and one while talking to
    various people in the Magic Kingdom. Once you have all the keys you can open
    the gate to the castle. It will show the huge doors swinging open and then
    shows Mickey conducting a small orchestra of 3 instrument players. He says YOU
    FOUND ALL THE KEYS! THAT'S GREAT! Goofy says GEE THANKS! Donald says AT LEAST
    SOMEONE'S ON THE BALL AROUND HERE! THANKS! Mickey then says I BETTER GO OPEN
    THE GATE. THE MARCHING BAND'S WAITING! OKAY, EVERYBODY, LET'S GO! It then goes
    to a screen showing your character standing with Mickey, Donald and Goofy with
    END written below them. It stays on this screen until you reset.
    
    
    ADVENTURES OF BAYOU BILLY, THE (Konami)
    -There are 9 stages total. In Stage 9 you will face off against Gordon. When
    you defeat him it isn't over yet, as his twin henchmen, Rocky and Rocco, will
    double team you. If you manage to do away with them your buxom girlfriend
    comes running out to embrace you. A dialog screen opens up between you and
    Annabelle with a lot of mushy crap being said that I don't care to transcribe.
    They kiss and then are shown hugging each other in the doorway. These two
    were probably banging the walls in the hotel room next to Duke Togo later that
    night. The amusing Konami credits then roll and you are left at a THE END
    screen. Pressing Select or Start here will bring you back to Stage 1.
    
    
    ADVENTURES OF DINO RIKI, THE (Hudson)
    -In this action game from Hudson you have to guide your caveman character
    through a total of 7 stages. They are numbered in-game kind of strangely.
    The first stage is 1-1 and you fight a pterodactyl at the end. The next
    stage is 2-1 and you battle a T-Rex at the end of it. This is followed by
    Stage 3-1, where the boss will be a giant cobra. After this you will go on
    to Stage 4-1, where you will battle the pterodactyl again. Now the substage
    number finally changes as the next stage is 4-2 (where you fight the T-Rex
    again) then 4-3 where you fight the cobra again. Stage 4-4 is the final
    stage. At the end you will go up against a giant hornet and a bunch of baby
    hornets. When you defeat them you simply go back to Stage 1-1. There is no
    ending message, words of congratulations...nothing. I have a strange fond-
    ness for the game because I remember reading about it in an issue of Game
    Players when I was a kid and back then getting a new NES game was the high-
    light of your month, and I actually played it quite a bit back then, so I
    went ahead and played through it 3 more times hoping the magical 4th quest
    would yield an ending (lots of other games, especially games by Taxan, had
    4 quests, with the best ending coming after finishing it that 4th and final
    time), but this game had no such ending, so I am just going to assume that
    going through the game once is all the programmers really intended for you
    to do (other than rack up a huge score). If anyone knows otherwise, like
    perhaps there is some hidden special object to collect to trigger an ending,
    please let me know. The score does max out at 9,999,990 without going back
    to 0.
    
    
    ADVENTURES OF GILLIGAN'S ISLAND (Bandai)
    -See: GILLIGAN'S ISLAND
    
    
    ADVENTURES OF LOLO, THE (HAL)
    -This is a classic puzzle/action game that is fun and can consume hours of
    your life if you are into games like this. There are a total of 50 Rooms to
    play through. They are divided into 10 Floors with 5 Rooms each. There are
    no bosses to fight in this one, just Rooms to escape and enemies to avoid.
    If you manage to finish Floor 10, Room 5 you will get a scene with you walk-
    ing down the red carpet towards the Great Devil, who is holding your girl-
    friend Lala. You blast him once with a shot that turns him into an egg and
    then once more to remove him from the room. You join Lala as triumphant
    music plays. The next scene is an extreme closeup of Lolo and Lala with a
    big heart in between them. It then shows an overhead view of the castle as
    the bleak and dead surroundings start turning green again. The camera pans
    up to the blue sky where it says THE END.
    
    
    ADVENTURES OF LOLO 2, THE (HAL)
    -This sequel is very much like the original, but with slightly spruced up
    graphics and a harder difficulty. There are a total of 50 Levels in this
    game. They are divided up into 10 Stages, each with 5 Levels. Stage 10-1
    through 10-5 take place in the Great Devil's (or King of Eggerland's)
    castle. When you finish Stage 10-5 you go on to a final encounter with the
    King himself. Just blast away at him with your unlimited shots. You can
    also shoot his fireballs, making the battle somewhat easier. After you beat
    him it will show Lolo and Lala running towards each other and then go to a
    screen almost identical to the extreme closeup of Lolo and Lala that you got
    when you beat the original Lolo, complete with a big heart and Lala kissing
    Lolo. It then shows you escaping the crumbling castle in your flying sail-
    boat then goes to a cool scene showing Lolo and Lala standing together on a
    mountain top staring out at the tower from afar as the sky changes color,
    sort of reminiscent of the ending to Ninja Gaiden. It turns to night time
    and THE END appears on the screen. Also of note is that besides the 50 reg-
    ular Levels you can play 4 secret Levels only accessible with the following
    passwords: PROA, PROB, PROC and PROD. These bonus Levels are very tought and
    just return you to the title screen after beating them.
    
    
    ADVENTURES OF LOLO 3, THE (HAL)
    -The evil King of Eggerland is back and he has turned all the citizens to
    stone. You can play as Lolo or Lala (press A on the World Map to switch
    between them) in your quest to defeat the evil King yet again. There are a
    total of 110 Rooms to play through in this one. Here is the breakdown (I
    am not including the 5 "teaching" Rooms that Grandpa shows you at the be-
    ginning):
    Level 1 - 6 Rooms
    Level 2 - 6 Rooms
    Level 3 - 10 Rooms
    Level 4 - 6 Rooms
    Level 5 - 6 Rooms
    Level 6 - 6 Rooms
    Level 7 - 6 Rooms
    Level 8 - 5 Rooms
    Level 9 - 6 Rooms
    Level 10 - 6 Rooms
    Level 11 - 6 Rooms
    Level 12 - 6 Rooms
    Level 13 - 10 Rooms
    Level 14 - 5 Rooms
    Level 15 - 5 Rooms
    Level 16 - 5 Rooms
    Level 17 - 10 Rooms
    After finishing Level 17-10 you will do battle with the King of Eggerland.
    Blast him with your magic shots and eventually he will turn into an egg.
    Blast the egg and then a bunch of smaller eggs will fly out of it and the
    King will explode. You then blast an exit out of the room where your part-
    ner is resting on a bed in the middle of the room. You then get the patented
    extreme closeup of Lolo and Lala with a heart in the middle of them. It
    then shows an outside view of the castle and then a couple scenes showing
    all the denizens of the land that had been turned to stone turning back.
    Next it shows Lolo and Lala in a tree then changes to them looking down
    from the tree at the castle. They watch the sunset together and slide
    closer to each other as THE END appears on the screen.
    
    
    ADVENTURES OF RAD GRAVITY (Activision)
    -There are 9 worlds to explore as well as the Asteroid Belt.  When you make
    it through Telos and face Agathos, you get a real shocker of an ending.  If
    you don't want it spoiled, don't read any further.  Once Agathos is defeated,
    you find out that your robot companion, Kakos, was the evil mastermind behind
    getting all the computers activated again.  You must defeat Kakos in your
    gravity suit by avoiding his missiles and hoping they end up slamming into
    his ship.  When defeated, you get a nice little ending sequence, followed by
    credits.  Then the ending sequence loops again.
    
    
    ADVENTURES OF ROCKY & BULLWINKLE (T*HQ)
    -A garbage ending for a garbage game. If you've suffered through this game you
    know that there are 5 levels in this game, which each level having a different
    amount of scenes. You don't even get to have a boss fight at the end of the
    last level. You simply get through a room and when you exit the room you will
    immediately get dumped into the one screen ending, which shows Rocky and Bull-
    winkle with some money and the IRS man holding his suitcase with a bag of
    money. The words YOU WIN! are also on the screen. This ending screen is so
    badly drawn it looks like something you might do on an Etch-a-Sketch, except
    it's in color. The screen will disappear and bring you right back to the title
    screen. Stay away from this game at all costs.
    
    
    ADVENTURES OF TOM SAWYER (Seta USA)
    -There are 6 stages. At the end of Stage 6 you will encounter Injun Joe
    mounted on a dinosaur. Knock him off the dino and his three feathers float
    down to you. The girl appears and comes down to give you a kiss. It then
    shows Tom Sawyer waking up at his desk as if he was dreaming, yet the three
    feathers are on his desk. "THE END" appears beneath him and you are brought
    to the scorers screen. Pressing any button here brings you back to the title
    screen.
    
    
    AFTER BURNER (Tengen)
    -This was one of 4 classic Sega games that found its way to the NES through
    unlicensed game licensee Tengen. I remember being able to get to the final
    boss plane in the Sega Master System version and not being able to beat it
    (it's 2009 as I write this and I still never beat that damned plane), so when
    I played this NES version I was wondering if I would have the same trouble
    with the final boss plane. No such problem here, as there is no final boss
    plane. This isn't a bad shooter, but how the hell can you make a game like
    this without a final boss?? There are a total of 23 stages. When you finish
    Stage 22 you will go on to Stage 23, which just consists of you landing your
    plane on the deck of the Tengen Enterprise aircraft carrier. It shows your
    high score then goes to a MISSION COMPLETE CONGRATULATIONS screen. The word
    CONGRATULATIONS will start blinking. At any point during this blinking you
    can hit the B button to go back to the title screen. However, once in awhile,
    and I'm not sure what triggers it, you will go to a "Music Test" screen when
    you hit B. I'm not sure if this is totally random or what, but sometimes it
    brought me to the music test and sometimes it didn't. I guess it probably
    just depends on the exact timing of hitting the B button. Anyway, the only
    ending here is that MISSION COMPLETE screen, but I guess it's better than
    nothing.
    
    
    AIR FORTRESS (HAL America)
    -Go through the game and destroy all 8 Air Fortresses. You will then be
    greeted by a 2nd Quest, where you must go through the game again, albeit more
    difficult, and destroy all 8 Air Fortresses again. When you destroy the last
    one you get an ending message and the credits roll. The game stays on the
    last screen that says "Presented by HAL America."
    
    
    AIRWOLF (Acclaim)
    -There are 20 Missions in this game.  When you finish Mission 20 you get a
    congratulations message.  You then continue at Mission 21 but these are just
    repeat levels added so you can increase your score.  When you finish Mission
    30 you get the same congratulations message and go on to Mission 31, which is
    the same as 21.  You get the same message again when finishing Mission 40.
    Consider finishing Mission 20 beating the game.
    
    
    ALFRED CHICKEN (Mindscape)
    -There are 5 Stages in this game.  To get the good ending, you must find all
    4 Watering Cans, which are hidden in each of the first 4 Stages.  If you get
    all the Watering Cans and defeat the Meka Chicken at the end of Stage 5, you
    get the good ending, followed by credits, but wait...after the credits, it
    shows you and Floella chicken standing there and Floella turns into a Meka
    Chicken.  The words "To Be Continued" show on the screen and it goes back to
    the title screen.  It must have been continued in the SNES version of the
    game.
    
    
    ALIEN³ (LJN)
    -There are a total of 8 Stages in this game. In each Stage you have a set
    number of prisoners you need to rescue in a certain amount of time before
    escaping the Stage. There are also 4 boss encounters during the course of
    the game, including the final boss confrontation after Stage 8, where you
    must take on 2 Aliens at the same time. If you manage to defeat them, it
    will show a shadowy picture of Ripley holding a rifle with the following
    message scrolling beneath her: AS RIPLEY LEAVES FURY 161 SHE TURNS BACK ONE
    LAST TIME. IT IS DONE... WELL DONE, YOU HAVE RID THE PLANET OF THE ALIEN
    MENACE AND WON THE GAME. The staff credits will immediately follow and then
    it will say PLEASE PLAY AGAIN and then THE END before showing the HIGH SCORE
    and FINAL SCORE before going back to the title screen.
    
    
    ALIEN SYNDROME (Tengen)
    -This is one of the 4 Sega games that Tengen released for the NES. The others
    are After Burner, Shinobi and Fantasy Zone. Several other Sega games were
    released on the Famicom by various companies, like Altered Beast (Juuouki)
    and Space Harrier, but only the 4 games listed above came out on the NES.
    Back in the late 80s this was quite cool to us NES nerds, especially to those
    of us who never got to play the Sega versions and had only heard about them.
    Alien Syndrome has a total of 7 Rounds. There are 6 Rounds where you have to
    go through them and find the prisoners to open the exit to the boss of the
    Round. Each boss has its own name displayed on the top of the screen, which
    gives the game a nice, evil personal feel. When you defeat the boss of Round
    6 you will go to Round 7, which is just the final battle against King Core.
    He takes awhile to defeat but has a pretty easy pattern, so it won't take too
    much effort to defeat him, just try to do it in the alotted time or you will
    die. Once King Core is toast, it will go to the Game Clear screen where your
    score is tallied then it will show a real cool screen (considering the game
    is an old unlicensed NES game) showing the guy and girl characters sharing a
    hug as a shuttle flies off to the Earth. In the blackness of space above them
    the following words scroll by: EPILOGUE IT'S THE YEAR 2089 EARTH COMMAND
    TROOPERS RICKY AND MARY HAVE COMPLETED A DANGEROUS MISSION TO RESCUE THEIR
    FELLOW TROOPERS FROM THE INVADING ALIEN FLEET. IN THE COURSE OF THEIR MISSION.
    THE BRAVE TROOPERS DESTROYED THE ALIEN SPACE SHIPS AND THEIR EVIL LEADERS
    BLASTING THEM OUT OF THE GALAXY. RICKY AND MARY RECEIVED THE MEDAL OF HONOR
    FOR THEIR BRAVERY. BUT THE BATTLE HAS ONLY BEGUN! IN THE DARKEST REACHES OF
    SPACE...MILLIONS OF LIGHT YEARS FROM KNOWN TERRITORY...THE ALIENS THIRST FOR
    REVENGE! WHEN THEY RETURN, RICKY AND MARY WILL BE THERE, READY TO ONCE AGAIN
    FIGHT THE ALIEN SYNDROME! It then shows the "Aliens Staff" which are just the
    programmers and designers of the game. It ends on the PRESENTED BY TENGEN
    screen where you cannot do anything but reset the game.
    
    
    ALL-PRO BASKETBALL (Vic Tokai)
    -You have to play each team 5 times. After playing 35 games if you have
    beaten all 7 teams at least 3 times, you win the Championship.  This one has
    a one screen ending.
    
    
    ALPHA MISSION (SNK)
    -Play through Areas 1 through 6 and you will have to blow up a base at the
    end of Area 6.  Now you will have to play through the same 6 areas again, but
    they are called Areas 7-12.  When you blow up the base again at the end of
    Area 12 you go on to "Area 13", but it is really Area 1 again.  However, when
    you beat the "Area 13" (Area 1) boss, you go on to Area 2 instead of Area
    14.  Weird.  So, I guess beating Area 13, which is identical to Area 1, can
    be considered finishing the game, as instead of going on to Area 14 it goes
    on to Area 2.
    
    
    AL UNSER JR TURBO RACING (Data East)
    -If you finish all 16 tracks and finish with the most points, you will see
    the victory sequence and are given the title of "World's Fastest Driver."
    
    
    AMAGON (American Sammy)
    -There are 6 zones, with each zone having 2 stages. When you get to Zone 6-2
    you will fight the Alien Overlord. Defeat it and you get transported onto the
    boat with fireworks exploding. It then shows a close up of Amagon steering
    the boat and says "You survived your mission The End...". Pressing start
    brings you back to the title screen.
    
    
    AMERICAN GLADIATORS (Gametek)
    -The classic 80s show brought to your NES. There are 5 different events to
    compete in: JOUST, WALL, POWERBALL, ASSAULT and HUMAN CANNONBALL. You will
    start the game on Level 1. When you finish and succeed in these 5 events
    you will move on to Level 2, where the 5 events get more difficult. Finish
    all 5 events again and move on to Level 3 and then again to Level 4, where
    the events are extremely difficult. When you finish all 5 events on Level 4
    you will get a message showing the Gladiator Blaze saying: BLAZE IS GONNA
    MELT YOU DOWN. You will now compete in the final event, THE ELIMINATOR.
    This even has 4 different sections. The first section has you leaping from
    platform to platform, avoiding the orange balls that are thrown at you. Once
    you pass this you are on a hand cycle and must get through an area, avoiding
    the balls again. Get by this and you are in another platform section, this
    time with more difficult conveyor belts to leap across. Survive this and
    it's another hand cycle section like the first one. After this it's the last
    section, where you ride ziplines to the bottom, but you have to successfully
    leap from one zipline to the other. Make it through the ziplines and you
    will end on the pedestal at the bottom. You will raise your arm in victory
    as it tallies your score then it goes to a screen showing the gladiators on
    rising pedestals and the last pedestal to rise will be the one that you are
    on in the center with your partner, as fireworks go off around you. It then
    goes to a screen with the AMERICAN GLADIATORS logo and the unfortunate words
    GAME OVER along with your score and this message: CONGRATULATIONS!! YOU ARE
    AN AMERICAN GLADIATORS GRAND CHAMPION!!! followed by a PASSWORD (ABAABBBB).
    You are shown on a stairway still raising your arm in victory as the final
    scene.
    
    
    ANTICIPATION (Nintendo)
    -There are 4 Levels to play through in this game. You move on to another
    level when you get one card of each of the four colors: yellow, green, pink
    and blue. You can only get to Level 4 on Hard or Very Hard mode. If you
    manage to finish Level 4 it will show the piece that you were playing as
    rising up to the next screen where it shows a WINNER block with the other
    game pieces on it and ANTICIPATION written at the top in mirror form before
    it returns you to the title screen.
    
    
    ARCHON (Activision)
    -You can either play as the Light or Dark side in this chess-like game.  When
    you maneuver 5 of your pieces to each of the 5 Magical Squares, or "Power
    Points," you win the game.  Just beat the opponent once and you will get the
    ending credits screen.  You can also win the game by destroying every enemy
    piece or even by ending in a draw, which occurs when there are 4 or fewer
    pieces remaining and no combat occurs in a certain amount of turns (thanks to
    NonSubwayJared for this info).
    
    
    ARCH RIVALS (Acclaim)
    -There is no ending to this one.  Just beat all 4 different teams and
    consider it beaten.
    
    
    ARKANOID (Taito)
    -There are 35 Rounds in the game followed by an unnumbered 36th Round where you
    must destroy Doh. After hitting him a bunch of times your ball will stop and he
    will slowly start disappearing. Victory is yours! You get a screen that tells
    you that Fort Doh has been "demolished" and time is flowing "reversly." It says
    Vaus has escaped from the distorted space "but the real voyage of 'Arkanoid' in
    the galaxy has only started......" This kind of comment either means there is
    a 2nd Quest or a sequel on the way. Since you go to a Game Over screen (which
    shows Doh blinking at you) and then the game resets, this comment was obvious-
    ly referring to a sequel, which got a Famicom-only release.
    
    
    ARKISTA'S RING (American Sammy)
    -You must plow through 31 stages and defeat the Shogun at the end of Stage
    31. When you do this you will start the 2nd Quest, where the game restarts
    but the first Stage is now Stage 32. Go through this next set of 31 stages
    and you will fight the Shogun again at Stage 62. You start a 3rd Quest (Stage
    63) where you will fight the Shogun again at Stage 93. Beat him there and
    begin the 4th Quest. When you finally defeat the Shogun in the 4th Quest at
    Stage 124 you get the same ending showing you outside the castle, but now you
    will get a message saying, "Thanks for helping me save Arkista's Ring." The
    next screen is the same screen as your status screen and it says Stage 125 on
    it, but you can go no further as it stays on this screen until you hit reset.
    
    
    ASTYANAX (Jaleco)
    -This game had been in the guide for awhile, but it was one of those quick, 2
    sentence explanations that I initially would use to just give a bare bones
    summary of how to get the ending. My initial sentence of "You get a nice little
    ending for your efforts" was all I had for an explanation, so now I will
    actually elaborate on that nice little ending. There are a total of 11 stages
    in this little action slasher, which is similar to the Sega game Rastan. Each
    stage has 2 sections, except for Stage 1, which just has one section (Stage
    1-1). Every other stage has two sections (2-1, 2-2, 3-1, 3-2, 4-1, 4-2, 5-1,
    5-2, 6-1, 6-2). When you reach Stage 6-2 you take an elevator up several floors
    and have to fight a previous boss on each floor. When you reach the top you
    will reach the evil Blackhorn lounging on his throne. Defeat him and face a
    giant black dragon. Aim for its heart and you will eventually defeat it. Your
    final score will be tallied up and then you will be greeted by the woman in
    pink and she will give you the following message: ASTYANAX. I APPRECIATE YOU
    RISKING YOUR LIFE TO SAVE ME. CUTIE GAVE HER LIFE SO I COULD FREE YOU. SHE WILL
    BE REMEMBERED ALWAYS. YOUR EFFORTS HAVE SAVED THIS COUNTRY AND ALL IT'S PEOPLE.
    PLEASE, LET'S GO BACK TO REMLIA. EVERYBODY IS WAITING FOR YOU. WE'LL HAVE A BIG
    CELEBRATION. Astyanax replies: THANK YOU, BUT I WOULD LIKE TO GET BACK TO MY
    WORLD. MY MOM AND DAD ARE PROBABLY GOING NUTS LOOKING FOR ME. She replies: I
    SEE, WE WILL NEVER FORGET YOU. PLEASE BE HAPPY IN YOUR WORLD. Astyanax is
    warped back to Earth and says: I'M BACK!!!! WAS IT ALL A DREAM? He then walks
    by a girl her looks familiar: HUH? YOU! ASTYANAX! ASTYANAX! ASTYANAX, ASTYANAX!
    I'VE MISSED YOU SO. OH CUTIE! YOU'RE ALIVE!! BUT HOW?? OH! NOW I UNDERSTAND.
    The pink woman appears above them in the sky and says: ASTYANAX, CUTIE....THIS
    IS A REWARD FOR YOUR BRAVERY. THE END. The mushy story ends here, where you
    will have to hit reset or power. It's great when this happens, because it
    pretty much eliminates the need to go through a 2nd Quest in search of a
    possible better ending that may or may not exist.
    
    
    ATHENA (SNK)
    -This ending has always bothered me. In fact, this game was the bane of my
    NES existence for years. When I finally beat it, I shouldn't have been
    surprised at the turd of an ending they made for it. There are 8 different
    worlds you must go through to beat Athena. They are, in order, World of
    Forest, World of Cavern, World of Sea, WOrld of Sky, WOrld of Ice, World of
    Hell, World of Labyrinth and World of Worlds. Each World has two separate
    paths you can take to get to the boss. Take the wrong path and you will
    have to play the World over again. When you get to World of Worlds you will
    have to go through mini versions of each World again and re-beat the bosses.
    Fun stuff. When (actually should be if) you manage to get to the end you will
    face Dante, who is a stationary centaur with 3 heads that fly around him.
    Start by knocking off his shield, then his arm, then the mouth where he is
    shooting at you from. Then go after the 3 heads. This takes awhile, even with
    the mighty flame sword, but it is possible. Now here is the frustrating part,
    the part that should be rewarding. Once Dante is defeated, it will show
    Athena in front of the castle and the sky turns orange and then the normal
    blue-green. This is the ending. Athena just stands in front of the castle
    holding her sword. I keep thinking there must be more to the ending to this
    but this really seems to be all there is. No amount of button pressing will
    change anything here. Athena's life meter continues to go down slowly, as
    there is still no victory in winning here. Eventually she will run out of
    energy, die and have to start over at the beginning. I checked out the ending
    pics at the vgmuseum and they have the same pic of the ending that I got
    when I beat it. If anyone has gotten anything better than this, by all means
    elaborate on how you did it.
    
    
    ATHLETIC WORLD (Bandai)
    -There are 5 seperate events you must compete in, the Hurdles, the Animal
    Trail, the Dark Tunnel, Hop A Log and Rafting.  After you finish all 5 events
    you get evaluated and go on to Round 2, where you repeat the 5 events, but
    everything is harder and some events are held at night.  Go through these 5
    and you are in Round 3 and so forth.  There is no ending.  My definition of
    beating this game is to finish 4 Rounds on the Expert setting.  I used the
    emulator FCE Ultra and calculated that there are a total of 127 Rounds, then
    it goes to Round 0, then back to Round 1 ad infinity.  Since it repeats
    forever, Round 4 seems to be the hardest of the Rounds, then the difficulty
    pretty much stays at that level throughout all the other Rounds, so if you
    beat all 5 Events in Round 4 with an Excellent Athletic Skill on your
    Certificate at the end of the Round, consider this game beaten.  [Supposedly
    you get a Bandai Certificate when you beat a Round with a good enough score,
    but I never encountered this...you supposedly get your 1st degree after
    beating 10 Rounds but I never got this to appear]
    
    
    ATTACK OF THE KILLER TOMATOES (T*HQ)
    -This one's a bit tricky.  The stages aren't numbered, but you get to a point
    where you face the Tomato Machine and the thing is automatically destroyed.
    The credits start to play, but sit tight, as it is a trick.  Play resumes and
    you have to go through the inside of a giant tomato.  Once you get through
    this stage, you get the true ending.
    
    
    
    B
    
    BABY BOOMER (Color Dreams)
    -This is an unlicensed game by Color Dreams and actually isn't half bad.
    The object of the game is to use your light zapper gun to shoot enemies
    and manipulate objects as a baby crawls across the screen. It sounds easy
    but timing and accuracy are a must, as the baby will mindlessly just keep
    crawling and you have to continuously save him from falling to his doom or
    getting attacked by enemies, all while making sure his milk supply doesn't
    run out by shooting random bottles of milk. This is especially tricky in
    the crypt stage, where milk is hard to find. There are a total of 9 Stages
    to play through. Stages 5 & 8 are short but the rest of them are good sized
    Stages. Probably the most difficult Stage of all is the Crypt stage (Stage
    6, as not only is milk scarce but you have to make bridges appear so the
    baby doesn't fall into the fire and also at the end of the stage you have 3
    doors to choose from and choosing the wrong one sends you back to the be-
    ginning of the stage (shoot at the middle one to clear the stage). When
    you make it to Stage 9 you have to shoot at pipes and fountains so the
    baby takes the correct path through the stage. If he goes through the
    wrong pipe he ends up in the water. Eventually you reach the end of the
    Stage, where a woman appears pushing a baby carriage. Baby Boomer will fall
    into the carriage and then the following dialogue takes place:
    Woman: MY BABY!
    Baby Boomer: MOM!
    Woman: COME ALONG BABY HUBERT.
    Baby Boomer: HUBERT? MY NAME'S NOT HUBERT, MY NAME'S BOOMER!
    Woman: WHO'S BABY IS THIS!
    Baby Boomer: NOW WHAT AM I GONNA DO?
    So apparently Baby Boomer is able to talk...too bad he was so useless to
    you during gameplay. Anyways, after this dialogue you get a final screen
    showing the woman and her carriage in front of a light blue background (the
    same color as the Baby Boomer cartridge, by the way) with the following:
    YOU WON THE GAME!! BUT BOOMER IS IN THE WRONG BABY CARRIAGE! WAIT FOR BABY
    BOOMER 2 TO SEE WHAT HAPPENS TO OUR HERO NEXT!
    Baby Boomer 2 never did come out (at least for the NES) and Boomer wasn't
    exactly the hero of this game, as the player is the one who endured through
    it, but at least you got a decent ending from an unlicensed game for your
    troubles.
    
    
    BACK TO THE FUTURE (LJN)
    -There are a grand total of 20 stages, but they are not numbered. There are 4
    event stages with 4 street stages between each event stage, so you have to
    lumber through a total of 16 street stages in this game. When you get to the
    very last stage, simply get the Delorean up to 88mph while avoiding the
    lightning and when you hit the wire at the end of the level you go back to the
    future. All you get is a black screen with a message that says
    CONGRATULATIONS MARTY!! YOU'VE MADE IT BACK! ALL YOUR TIME TRAVEL IS BEHIND
    YOU NOW. MAYBE..... then the game dumps you back at the title screen. Also,
    if you fail to hit 88mph and do not go back to the future, you will get the
    black screen with the message TOUGH LUCK, MARTY! IT LOOKS LIKE YOU'RE STUCK
    HERE.
    
    
    BACK TO THE FUTURE II & III (LJN)
    -In the first part of the game you have to return objects back to their
    puzzle rooms over 3 different time periods. Once you do this you play the
    second part of the game, which takes place in the 1800's. Find all 10 objects
    here and return them to their puzzle rooms and you get to view the ending.
    
    
    BAD DUDES (Data East)
    -There are 7 Stages.  In Stage 7 you must defeat all the previous bosses and
    then defeat the final boss in the helicopter scene.  Defeat the Dragon Ninja
    and you rescue the president from the helicopter and then get a scene showing
    the president at his desk giving you a message follwed by a screen showing
    the president and you standing in front of a bunch of secret service men with
    a hamburger.  THE END shows up on the screen and you can press a button to
    return to the title screen.
    
    
    BAD NEWS BASEBALL (Tecmo)
    -This can be considered the unofficial sequel to Tecmo Baseball. The Game Sel-
    ect layout is basically the same with 1P, 2P and Spectator Modes as well as
    1P and 2P All Star Game modes. Both All Star modes (1P & 2P) consist of a 3
    game series against the other All Star team and there is no ending sequence.
    The 2P regular mode is the same. The ending you are going for will be found
    in 1P mode. You will select a team and then be tasked with playing 11 games
    against the other 11 teams. It keeps track of what game you are up to when
    you see scoring screen after each game. When you finish Game 11 it will say
    the name of your team and VICTORY! next to it along with the stat lines at
    the bottom of the screen. It will then show your teammates throwing a player
    up into the air while confetti rains down and it says the name of your team
    and VICTORY! at the bottom. The next screen shows a pic of your team bringing
    the pennant out. The next screen scrolls to the left and shows your entire
    team, including a sumo wrestler with one of the players on his shoulder and
    Ryu from Ninja Gaiden on the far left. The teammates wave at you, confetti
    continues to rain down and Ryu gives you some weird wide-eyed blinking as the
    staff credits flash by beneath everything. PRESENTED BY TECMO appears then
    after about a minute or so the screen turns pink and a girl appears flashing
    you the peace sign and it says SEE YOU before returning to the title screen.
    Also of interest is that there is a button combination you can use at the
    title screen that changes the cursor from a baseball to a heart, which means
    you can now play as all girls teams! When you beat the 1P mode as an all girl
    team it goes straight to the screen that scrolls to the left showing your
    entire team of girls (it skips the screens with the team throwing a player in
    the air and bringing out the pennant) as well as the sumo wrestler and Ryu
    from Ninja Gaiden though it still goes to the pink SEE YOU screen. So the
    ending is only slightly different when you beat the game with a girls team.
    Use Game Genie codes PYEGZPLP and PAEGAPEP (created by Hybrid) if you do not
    feel like inputting the 2 controller code to play as the girls.
    
    
    BAD STREET BRAWLER (Mattel)
    -There are 15 Stages. When you defeat the final boss with the Bazooka your
    score will tally up and it will show Duke sitting in the back of a convertible
    with confetti streaming past him. You go to a high scorer's screen where you
    can enter your name and then the game brings you back to the Bad Street Brawler
    title screen.
    
    
    BALLOON FIGHT (Nintendo)
    -This is a very early NES game released in 1986 and is a clone of the classic
    game Joust but instead of riding ostriches you hang onto balloons and must
    pop all the enemies balloons to move on to the next Phase (stage). On the
    title screen you will see 3 game options: 1-PLAYER GAME, 2-PLAYER GAME and
    BALLOON TRIP. In 1-PLAYER GAME you go through eliminating enemies by popping
    their balloons and moving on. There is an infinite number of Phases but there
    are 12 unique looking Phases. When you finish Phase 12 it goes to Phase 13
    but this Phase is identical to Phase 4, so you will keep cycling through
    Phases 4-12 with the Phase number continuing to increase. In 2-PLAYER GAME
    mode it is the same as 1-PLAYER GAME mode but you and a friend play as part-
    ners. IN BALLOON TRIP mode you play one long side scrolling level (scrolls
    from right to left) and the object of the game is to get from your starting
    RANK of 48 (displayed in the upper right corner) to RANK 1 by avoiding ob-
    stacles and grabbing balloons without getting killed. If you somehow manage
    to make it to RANK 1...nothing happens, as the game just keeps going until
    you die. So I would consider attaining RANK 1 in BALLOON TRIP and finishing
    Phase 12 in 1-PLAYER GAME as beating this game. Also, if you somehow are
    good enough to get over 1,000,000 points, the score resets to 0 but it keeps
    your high score right before you got 1,000,000 points displayed.
    
    
    BANDAI GOLF - CHALLENGE PEBBLE BEACH (Bandai)
    -There is no ending to this game, unless looking at your scorecard after 18
    Holes counts.  Just get par or better for the course and consider it beating
    this game.
    
    
    BANDIT KINGS OF ANCIENT CHINA (Koei)
    -I honestly thought I would never beat this game. It is quite possibly the
    hardest NES game out there. There are 4 scenarios to choose from when you
    start the game. To get the game's ending you must finish Scenario 4 (the one
    that starts in 1105 A.D.). You then have to choose a character to play as. I
    played as Welcome Rain.  Once you decide his stats you get to pick the diffi-
    culty level, which can be 1 through 5 (5 being the hardest). I played through
    on the 5 difficulty since if I managed to play through the whole game I want-
    ed to know that I got the best ending. The object of the game is to survive
    long enough to raise your Popularity level over 250. If you do this, at the
    beginning of the next year (in January) the Emperor will give you the Imperial
    Edict, which will allow you to attack the Evil Gao Qiu's Prefecture. You can-
    not attack him until you get this edict. Talk about a pain in the a**. If you
    can somehow manage to do this, you now need to go after Gao Qiu. He will most
    likely be in Prefecture 23, but even if you manage to attack he will most
    likely escape to a neighboring Prefecture. In essence, you will be chasing
    him around to Prefectures until you pretty much eliminate all his army. I
    finally got him cornered in a Prefecture by attacking with just Welcome Rain
    (none of my other heroes) and even when I got his army worn down he would
    escape, so I had to use the Duel command on him, which he luckily accepted. I
    then thrashed his butt in the duel and got a screen outlined in green showing
    a picture of my heroes at the top with the message BROTHER WELCOME RAIN, WE
    HAVE ROUTED EVIL GAO QIU'S MEN! DENG IS OURS! It will then go to a screen
    showing Welcome Rain confronting Gao Qiu with the following dialogue:
    WELCOME RAIN: THERE'S NO WHERE TO RUN THIS TIME EVIL GAO QIU!
    GAO QIU: RUN? FROM A LOWLIFE BANDIT LIKE YOU? PREPOSTEROUS!
    WELCOME RAIN: SILENCE! I CAN'T FORGIVE YOUR MANY CRIMES.
    GAO QIU: YOU? A MERE ROBBER DARES JUDGE EVIL GAO QIU?
    WELCOME RAIN: IT'S THE GALLOWS FOR EVIL GAO QIU!
    The picture of Gao Qiu moves to the center part of the screen, turns to grey
    and then disappears.
    WELCOME RAIN: I DO. AND I, WELCOME RAIN, JUDGE YOU GUILTY.
    It goes to a screen with the Emperor greeting you saying WELCOME RAIN, WE
    MEET AT LAST MY CHAMPION. The following message is below his greeting: THE
    EMPEROR HUI ZHONG HAPPILY RECEIVED EVIL GAO QIU'S HEAD. A BLACK CHAPTER IN
    CHINA'S HISTORY HAS COME TO AN END. PUSH ANY BUTTON. Now it goes to a black
    screen showing your warriors on the battlefield, holding a sword and a flag,
    with the words IN THE YEAR 1106, WELCOME RAIN RESTORED PEACE TO THE COUNTRY BY
    DEFEATING THE EVIL GAO QIU. It then shows a picture of a dancing girl with the
    words THE FEAST HONORING WELCOME RAIN HAS BEGUN. The next screen shows the
    guys partying and says ALL REJOICE AT THE END OF THE LONG WAR. The next screen
    shows people entering a house and it says HONORABLE WELCOME RAIN, YOUR REST IS
    WELL DESERVED. Now it goes to an odd screen showing a mountain on the left with
    rain (or sparkles) around it and a weird looking checkered bar going down the
    right side of the screen. I'm not sure if this is supposed to be the credits
    or what but in viewing a youtube video of the ending it showed the same thing,
    so it wasn't just a glitch in my game. After a bit a star shoots over the
    mountain and from here if you wait what seems like a couple minutes the KOEI
    screen pops up that says 1989 KOEI CO., LTD MADE IN JAPAN. It will stay on
    this screen until you reset. One note about the ending is that the name of
    the character in the ending will be the name of the character you played as
    and the date will be whatever date you finished at in game time. That is the
    only difference in ending and I believe you get the same ending no matter
    what difficulty you played as. After beating this I only had 9 US released
    NES games left to finish.
    
    
    BARBIE (Hi-Tech Expressions)
    -This game requires more strategy than one would expect from a Barbie game.
    There are a total of 6 Levels to play through. Most of the Levels are broken
    up into parts but you will know you have completed a Level because you will
    get a message that says: CONGRATULATIONS! YOU'VE COMPLETED THE LEVEL. It will
    show the bonus items you collected and tally up your score then go on to the
    next Level. The game is a true platformer with the exception of Level 3,
    where Barbie is a mermaid. All the other Levels are pretty straight forward
    but as I mentioned you need a brain to get by certain parts. Usually they
    require Barbie to toss her weapon at an animal or object to get it to perform
    a specific task. Anyway, when you reach the Level 6 it has a musical theme.
    You have to jump over some tricky platforms to get past the piano and will
    eventually end up at what is considered the final boss, a big Jukebox. You
    will noticed 3 gold coins near it: 1 on the floor in front of it and 1 on a
    platform on each side of it. The only way you can defeat the Jukebox is to
    jump on the coins several times until they are spinning as fast as they will
    go. The trick however is that you need to get ALL 3 COINS spinning at top
    speed. You need to do this quick while avoiding the musical notes dropping
    on you because they will start decreasing in speed and you will have to get
    the coin spinning fast again. The moment you get the 3rd coin moving at top
    speed while the other 2 are still moving at top speed it will trigger the
    ending (I cannot picture a 6 year old girl who wanted this game because of
    her love of Barbie making it this far in the game, never mind figuring this
    out...seems kinda cruel). It will congratulate you on finishing the Level
    like it does on the other 5 Levels and figure out your score. It will then go
    to a screen showing Barbie standing out front of what looks like one of those
    50s-style diners and she throws a bunch of spinning disks into the air. She
    then jumps up the disks into the next screen in the sky and gets to an altar
    where some magic-looking shoes are hers for the taking. It abruptly shifts to
    a screen showing her inside of a castle walking down down stairs in a nice
    dress, tiara and her newly acquired shoes to the awaiting Ken, who grabs her
    and starts to dance with her. The screen blackens so it just shows them
    surrounded by a heart and they fade to black silhouettes. It then returns to
    the title screen. It is a cute ending for Barbie fans but it goes by so quick
    it makes all the trouble it took to finish the game not really worth it.
    
    
    BARD'S TALE, THE (FCI)
    -You explore the city of Skara Brae and gain experience while locating cer-
    tain items you need to enter the various locales in the city. Eventually you
    will challenge Mangar at the end of the game. Defeat him and it will say:
    WE WON!!!
    IT SEEMS NATURE BREATHES
    A SIGH OF RELIEF
    AS YOU FEEL A WARM BREEZE
    FROM THE SOUTH.
    THE SUN BREAKS THROUGH
    THE CLOUDS
    AND SUNSHINE POURS
    THROUGH THE WINDOW.
    THE LIGHT SEARS THE BODY
    OF MANGAR.
    IT CRUMBLES TO PIECES
    AND TURNS TO DUST.
    SILENCE WARPS ITSELF
    AROUND YOUR PARTY WITH
    PEACE AND ACCOMPLISHMENT.
    [The old man Kylearan then appears on the screen]
    KYLEARAN,
    THE GOOD ARCHMAGE,
    APPEARS BEFORE YOU
    IN A FLASH OF LIGHT.
    WELL DONE!
    YOUR QUEST IN SKARA BRAE
    IS NOW FINISHED.
    THE WICKED ONE IS
    NOW DEFEATED AND
    HIS SPELL OF WINTER
    WILL SOON END.
    WHY DID MANGAR DO IT?
    HE MAY HAVE BEEN CONTROLLED
    BY HIS OWN MAGIC, OR
    BY HIS QUEST FOR POWER.
    WE MAY NEVER KNOW...
    LET'S GO BACK. LET IT BE
    KNOWN TO ALL THE PEOPLE
    THAT THE ERA OF FEAR
    IS OVER!
    YOU FLOAT IN THE AIR, AS
    KYLEARAN WAVES HIS WAND.
    ...PEACE HAS RETURNED
    TO SKARA BRAE.
    It then goes to a black screen with some credits as absolutely no music plays
    in the background. You'd think a game called The Bard's Tale would save a
    nice little song for the ending. After several screens of credits it says:
    BARD'S TALE
    TALES OF THE UNKNOWN
    THE END
    
    
    BARKER BILL'S TRICK SHOOTING (Nintendo)
    -There are 4 different games on this cart, Balloon Saloon, Flying Saucers,
    Window Pains and Fun Follies.  Each game goes up to Round 99.  When you
    finish Round 99 you go on to the next Round, but the counter stays at Round
    99.  Since it will repeat forever, consider finishing Round 99 on EACH game
    as finishing the game.  Your score goes up to 999,900 and stays at that score
    even if you score more points.  There is no ending to this game.
    
    
    BASE WARS - CYBER STADIUM SERIES (Ultra)
    -You have two options on how you want to play this robot-themed baseball game.
    You can play OPEN MODE where you just pick your team and your opponents team
    and choose the amount of innings you want the game to be. Play a game (against
    the computer or a friend) and when it is over you are brought back to the
    game selection screen. The real meat of the game is in PENNANT MODE. In this
    mode you get to choose 6 of the 12 teams you want to get into a pennant race
    with. You can then rename your league (default is Cyber League) and then you
    choose how many games each team plays against each other.  You can choose be-
    tween 1 and 10 games. If you choose 1 game, each team plays against each other
    once and whoever has the best record wins the pennant. If you choose 10 games
    each team plays against each other 10 times, making for a long pennant race.
    If you are playing this game by yourself, you want the other teams to be con-
    trolled by the computer (I assume), so make sure you set the other 5 teams as
    computer controlled (C) unless you want to control the teams yourself, but
    that would be a bit mundane. It is a pain to figure it all out on the config
    screen but if you hold the B button and move the direction pad around you will
    be able to get to the area where it says Manual (M) or Computer (C) controlled.
    Once this is all set you can finally play the game. You will get the schedule
    grid and can choose the matchup box you want to play. You can play all of your
    team's games but the only thing that is a drag is that you have to watch all
    of the computer's games be played as well. Play through all the matchups on
    the grid and when the final game is played, if you are the winner it will go
    to a screen showing a downtown parade with a big CONGRATULATIONS banner strung
    across the street from buidlings and people lined on each side of the street
    with cars driving by. On the bottom of the screen it will say CONGRATULATIONS
    [NAME OF TEAM THAT WON] followed by several of the staff credits scrolling by
    horizontally. It ends with PRESENTED BY KONAMI even though the game was re-
    leased in the USA by Ultra (a subgroup of Konami that was created to bypass
    Nintendo of America's limit on games released by one company). It will stay on
    this screen until you reset. I beat the game using San Francisco and then New
    York and it showed the same city for both of them, so this is the only ending
    you get, regardless of how many games you choose to play against your oppo-
    nents in the pennant race.
    
    
    BASEBALL (Nintendo)
    -The original Baseball game for the NES and obviously the most basic. There
    are no tournaments or series to play through in this classic. Just a 1 Player
    game or a 2 Player game (against a human opponent). In a 1 Player game you
    can choose a team from the 6 presented to you (A, C, D, P, R and Y). The
    letters correspond to MLB teams vaguely (the Y team has colors of the Yankees
    while the R team could be the Reds, Rangers or Red Sox...I'm not even sure if
    this was intentional or not). Anyway, simply pick one of the 6 teams and play
    a single game against the random team the computer selects. When the game is
    over it will show GAME SET under the scoreboard and then go back to the title
    screen. The teams all seem to be fairly even skill-wise, so I would consider
    going through and beating all 6 teams with any team as beating this game. I
    played this game like crazy when I was a kid since it was one of only a hand-
    ful of games I owned back in 1987 when I got my NES and I still enjoy it to
    this day.
    
    
    BASEBALL SIMULATOR 1.000 (Culture Brain)
    -This game is perfect for those who love baseball, as not only is it a solid
    baseball game but if you play in the Ultra league you have special abilities
    like throwing fireball pitches and other cool stuff. When you start playing
    choose SEASON and then you get to decide what team plays their home games in
    what stadium. You then get to pick your SCHEDULE, which is how many games you
    want the season to be: 5, 30, 60 or 165 games. On the next screen you pick
    which teams you want to be controlled manually (by you) and automatically (by
    the computer). You can change these whenever you want during the season but
    whatever you pick now will be the default mode for that particular team. Also
    not that during a season you can play as any team in any of the games, so you
    are not playing through this game as one team in search of a pennant. It is
    more of a fun type of baseball game than it is just a quest game. You can
    even set it so you don't even play the games by watching or skipping them.
    There will still be a game that got played, you just didn't have to sit
    through it or play in it. When a team gets close to clinching its division
    you will be shown a magic number. This number is the combination of games
    needed to win by that team plus games needed to be lost by the second place
    team in order to clinch the division. The game is over once a team clinches
    a division. There are no playoffs. The only exception to this is if two
    teams finish tied at the top of the division. If that happens there will be
    a one game playoff to determine the pennant winner. Once you finish the game
    that wins the pennant it will show a big scoreboard with your league name on
    it as well as CONGRATULATIONS! with fireworks going off. The next screen
    shows the pennant winning team tossing a player up in the air several times
    with the word VICTORY displayed in the stands. It then goes back to the big
    scoreboard, which now shows THE SEASON'S OVER. After this it goes back to
    the CULTURE BRAIN SPORTS NEWS woman and shows standings, including the over-
    all standings and then the overall player standings, like the TOP 10 in aver-
    age, HRs, RBIs, ERA, WINS and SAVES. It goes back to the SPORTS NEWS woman
    and says THESE STATS WILL BE SAVED UNTIL THE NEXT SEASON. PLEASE TURN OFF
    THE SET WHILE PRESSING "RESET". Here it will stay until you reset. At least
    Culture Brain was practical with their ending.
    
    
    BASEBALL STARS (SNK)
    -You can choose to play with up to 6 Teams, and up to 25 Games if you chose 6
    Teams. If you play with 6 teams, 25 games, this means you must play the other
    5 teams each 25 times, for a grand total of 125 games. Also, the computer
    teams must also play each other 25 times, but you can choose to not watch
    them play each other, making the experience a little quicker. When all the
    games are played and you have clinched the division you will get a screen
    showing the SNK trophy with CHAMPION spelled out above it as well as your
    team's win/loss record and percentage below it. The next screen shows 6 of
    your team members crammed in a car cruising the city. That is all. If you
    played through all 125 games this ending will not make you happy.
    
    
    BASEBALL STARS II (Romstar)
    -You can choose to play with up to 6 Teams, and up to 25 Games if you chose 6
    Teams. If you play with 6 teams, 25 games, this means you must play the other
    5 teams each 25 times, for a grand total of 125 games. Also, the computer
    teams must also play each other 25 times, but you can choose to not watch
    them play each other, making the experience a little quicker. When all the
    games are played you will get a screen showing the ROMSTAR trophy at the top
    and LEAGUE CHAMPION spelled out next to it with a pic of your catcher lifting
    the pitcher off the ground with the rest of the team cheering in the back-
    ground. It will then show your team name at the top of the screen and go to
    one more screen showing a few of your team members riding in an old car with
    their trophy as the adoring fans cheer them on. The schedule set-up was very
    similar to the original Baseball Stars and the ending was slightly better
    but as in the first one, if you played 125 games to get here you definitely
    wanted something more than what you got.
    
    
    BASES LOADED (Jaleco)
    -The 1st of 4 Bases Loaded games by Jaleco. People seem to either really love
    these games or really hate them. Bases Loaded was a more "realist" baseball
    game released in its time, compared to games like Baseball, RBI Baseball and
    Major League Baseball. At the title screen you can select from 2 modes:
    PENNANT or VS MODE. In VS MODE you can play against another human player. In
    PENNANT mode you choose a team from the 12 available and proceed to play a
    132 game season against the computer teams. However, you do not have to play
    all 132 games. If you manage to make it to 80 wins you will automatically
    clinch the pennant and beat the game. After your 80th win it goes to the
    usual post game screen that shows the line score and how many games you have
    played and how many wins you have. However, it usually gives you a password
    but since you have just won the 80th and last game there is no password this
    time. Pressing start will trigger the ending, which shows your team carrying
    the pennant onto the field as the entire team follows, waving their hats to
    the crowd. It just keeps showing them walking on the field until you reset.
    There is no congratulations message or staff credits here. Not a very nice
    reward, especially if you spent months or years trying to win those 80 games
    only to watch a 20 second sequence that loops infinitely.
    
    
    BASES LOADED II - THE SECOND SEASON (Jaleco)
    -This is very much like the original Bases Loaded (and very different from
    Bases Loaded 3...read that ending description below). You start a 1 PLAY
    game and select what league you want your team to be from. Choose from 6
    teams and begin the 130 game schedule. In order to win the pennant you have
    to win 75 games. When you beat the 75th game you will play in a best of 7
    game World Series. If you manage to win 4 games before your opponent it will
    go to a screen showing one of your players tossing his bat aside and it says
    WORLD CHAMPION at the bottom. It then shows several pictures of players in
    action with staff credits below them and ends on a black and white team pic
    that states your team and WORLD CHAMPIONS on the banner they are holding and
    at the bottom says PRESENTED BY JALECO. Pressing A will bring you back to
    the title screen.
    
    
    BASES LOADED 3 (Jaleco)
    -This is an odd one.  Usually in these games you have to play through a
    season and win the World Series or some sort of Championship game.  In this
    one, you have to beat a Level 5 team and score a rating of 100.  You
    basically have to play an error free game to get the rating.  So if you beat
    the Level 5 team and finish the game with a rating of 100, you get the
    victory screen followed by the credits, then land on the Jaleco screen where
    the game stays forever.
    
    
    BASES LOADED 4 (Jaleco)
    -Like Bases Loaded 1 & 2 you play through a long Regular Season with your
    goal being to win a certain number of games to clinch the pennant and go on
    to the final series. In this final installment of the Bases Loaded series
    for the NES the season is 130 games long. If you lose 61 games you will be
    eliminated and get a Game Over but if you win 70 games you will enter the
    Super Series. This will be a best of 7 game series so if you manage to win
    4 games before your opponent in the Super Series you will get a 1 screen
    ending showing your team carrying off the pennant with the words SUPER SERIES
    CHAMPION and your team name underneath the pic. That is it. In these kind of
    games you will log hundreds of hours to reach the ultimate goal and in this
    one you are rewarded with 1 measly picture. There isn't even a staff/credits
    roll. Press Start and you go back to the title screen. As a side note, there
    is a glitch where if a Super Series game ends in a tie it will not count as
    one of the 7 games in the series when it ends after the 18th inning. Using
    cheat codes to set both teams at the same number of runs, I super sped
    through games with them all ending in ties and finally after finishing Super
    Series game #56 in a tie the game abruptly ends and you go back to the title
    screen. As Mr. Spock would say, "Fascinating."
    
    
    BATMAN (Sunsoft)
    -There are 5 stages.  Stage 1 has 3 sections, stages 2-4 have 4 sections, and
    stage 5 has 3 sections.  Stage 5-2 is a battle against Firebug.  Defeat him
    and you encounter the Joker (which is Stage 5-3).  Defeat the Joker and you
    get the ending cinema sequence, followed by the credits.  The game stays on
    the "Presented by Sunsoft" screen until you reset.
    
    
    BATMAN: RETURN OF THE JOKER (Sunsoft)
    -There are 7 Stages. Stages 1, 3, 4 and 6 each have three levels, with the
    third level in each being a boss fight. Stages 2, 5 and 7 only have two
    levels, making a grand total of 18 levels in this game. You will fight the
    Joker at Stage 6-3, then for a final time at Stage 7-2. When you beat the
    Joker you get some nice cinema, then the credits show as the Batwing
    gracefully flies past. After the credits a screen with "END" in big block
    letters flashes followed by a "PRESENTED BY SUNSOFT" screen. This screen
    stays until you reset.
    
    
    BATMAN RETURNS (Konami)
    -There are 6 stages. Stages 1, 5 and 6 have two levels while stages 2, 3 and
    4 have three levels, making 15 total levels. You face the Penguin on Stage 5-
    2, then again on Stage 6-2. Defeat him on Stage 6-2 and he walks towards you,
    falling in a heap. A cinema plays of the Penguin getting an umbrella weapon
    ready to use on Batman, then he drops it and falls to the ground. The Batman
    symbol shines then the credits roll. Here's where it gets interesting. If you
    continued even once during play you will get a message from a penguin after
    the credits saying, "You're skill has improved but you're not a real hero
    yet." Now beat the game without dying and the penguin will
    say, "Congratulations! Batman, you've saved Gotham City." This is the best
    ending. Hit the A button to move the penguin's beak and the B button to blink
    his eyes. It stays on this screen until you reset.
    
    
    BATTLE CHESS (Data East)
    -This is a very difficult chess game, especially playing the computer on the
    hardest difficulty, Level 5.  Your reward for beating the computer on Level
    5?  Absolutely nothing.  When you get the king in checkmate, it will show
    your piece going into battle with the king.  The king is then removed and you
    are left starting at the chessboard with the remaining pieces on it.  No
    ending whatsover.
    
    
    BATTLE OF OLYMPUS, THE (Broderbund)
    -This is a great adventure game, very similar to the action parts of The
    Adventure of Link. There are 9 lands in Ancient Greece that you must travel
    through, fighting bosses and finding items to advance your quest. If you are
    into Greek mythology, then this game is definitely for you, as you will run
    into enemies like the cyclops and the 3-headed dog Cerberus along the way. The
    ultimate goal is to make it to Tartarus, where you will eventually fight
    Hades. The fight will start with you only being able to see his shadow (not
    too different from the shadow fight at the end of Link). Once you damage him
    he will appear normally. Just keep wearing him down and eventually you will
    defeat him. Enter the door on the left and walk over to the statue you see.
    Three hearts will rotate around the statue and you will go to a screen showing
    her turn from stone back to normal. She says OH, [insert hero's name here]!
    YOU'VE BEATEN HADES. YOU'VE SURVIVED THROUGH UNCOUNTABLE HARDSHIPS JUST FOR
    ME, AND I'D LIKE TO EXPRESS MY SINCERE GRATITUDE. BEING ABLE TO SEE YOU AGAIN
    IS LIKE A DREAM COME TRUE. LET'S RETURN TOGETHER TO THE PEACEFUL VILLAGE OF
    ELIS. It will show the two of you standing in front of a temple as the sun
    rises and her skirts blow in the wind. Once the sun rises completely out of
    view some staff credits will flash across the screen and finally the words
    THE END will appear above the temple. Pressing start here will let you see
    the ending again.
    
    
    BATTLESHIP (Mindscape)
    -I used to love playing this game when I was a kid. I had the electronic
    version of it where you could program in where your ships were and if they got
    hit it would make the exploding sound, but I always seemed to lose the damn
    book that came with it. Without the book you couldn't program the game, making
    it pretty useless and turning it into the regular board game. This NES version
    isn't really exciting, but if you like the game you should like this version.
    There are a total of 8 levels, called Battles. Each Battle consists of 5
    stages. They get progressively harder as you advance. When you finish Battle
    8-5 you will go to your usual Battle Report screen where it will show the
    statistics from the battle. At the bottom where it says START instead of
    telling you what the next Battle will be, it says FOR GAME ENDING! The pass-
    word below it is 1991. When you hit Start it goes to a screen showing your
    battleship with fireworks coming out of it and the words GAME OVER up in the
    starry, moonlit sky. Again, I always prefer THE END instead of GAME OVER just
    because it seems like I lost whenever I see GAME OVER. The fireworks will
    continue spewing out of the battleship until you hit start. It then shows you
    a screen with the games 4 designers. Hitting start at this screen brings you
    back to the title screen. Normally I'd be upset with such a spartan ending,
    but this was a Mindscape game, so we should be lucky they even programmed the
    credits screen into this, even if it did come out in 1993.
    
    
    BATTLE TANK (Absolute)
    -This is a tank simulator game and its full title is GARRY KITCHEN'S BATTLE
    TANK but anyone looking for the ending description is more apt to search for
    'Battle Tank' so here it is. There are a total of 10 Missions in all. The
    Missions will be in deserts, grasslands and snowfields but your goal is to
    destroy enemies, power plants and other bad things and make it out alive. In
    Mission 10, the final mission, you need to destroy 2 enemy fuel tanks and
    knock out 3 enemy power plants. The boss will be the Enemy Railroad, which
    has 9 parts you must destroy. If you manage to accomplish this it will say
    MISSION COMPLETE in the onscreen message box and then will go to a screen
    showing a group of soldiers getting talked to by their superior officer and
    on the messageboard it says:
    CONGRATULATIONS
    YOU HAVE COMPLETED
    YOUR MISSIONS
    GAME OVER
    It will then show the MISSION 10 SUMMARY which included ENEMY RAILROAD DES-
    TROYED and then go to a screen showing the tank commander outside of his
    tank looking out at the cool orange skied sunset.
    
    
    BATTLETOADS (Tradewest)
    -This is a great 2-player simultaneous game for the NES, but also a very diffi-
    cult one. Usually players are put off by the more difficult NES games, but this
    game seems to be the exception to the rule, as it can be insanely difficult in
    certain areas, yet because of the playability of the game people keep coming
    back for more. There are a total of 13 levels in this game, including the
    infamous Clinger-Wingers level (Level 11) and the actual final battle with the
    Dark Queen (Level 13). When you finally make it to the Queen after climbing up
    the tower in Level 12 you will have to avoid her as she turns into a tornado
    and beat the crap out of her when you have the chance. After you deal enough
    damage she will flip upside down and be knocked off the screen. She'll spin
    back up, tornado style, to the top of the screen, then it will go to a screen
    showing a close-up of the Dark Queen who says (1) I GUESS YOU SLIPPERY SUCKERS
    THINK YOU'RE PRETTY HOT STUFF, HUH? WELL, YOU DON'T CHEAT THE DARK LADY THAT
    EASILY! TILL NEXT TIME, CATTLE LOADS! Is that the Dark Queen getting a little
    chippy? It goes back to the screen you beat her on as she disappears out the
    top of it, then your friends Pimple and Angelica drop onto the screen onto
    the pyramid of steps. It then shows a screen of your beaked friend who is
    piloting the Battletoad spaceship who says (A) OKAY, LET'S BREAK OUT THE SODAS
    AND JUNK-FOOD - IT'S PARTY TIME! It goes to a cool screen showing the spaceship
    letting down a couple ropes so the toads (and Angelica) can be pulled in to
    safety. It also showed the Dark Queen tornado escaping right as the ship showed
    up. It then goes to another dark screen with the message AND SO, THE DARK
    QUEEN IS DEFEATED ONCE AGAIN - RETREATING INTO THE SHADOWY MARGINS OF THE
    GALAXY TO RECOUP HER LOSSES...UNTIL THE NEXT TIME... Your ship whizzes by and
    then pressing any button here will bring you back to the title screen. Now that
    will be the same ending you get every time you beat the game, but sometimes the
    Dark Queen and the bird guy piloting your ship will say different things if you
    go through and beat it again. She might also say (2) WHAT?! I LOST! THIS CAN'T
    BE! I'M THE DARK QUEEN! WRONG IS BETTER THAN RIGHT, DARK IS STRONGER THAN
    LIGHT! GRRRR! I HATE YOU, BATTLETOADS! I'M OUTTA HERE! Another time I beat her
    it was (3) NO! THIS CAN'T BE TRUE! MY ENTIRE DEFENSE SYSTEM, BEATEN BY A COUPLE
    OF MUCUS-LOBBING SLIME-JACKETS! BETTER DISAPPEAR, REAL QUICK, BEFORE SOMETHING
    REALLY NASTY HAPPENS! ADIOS, FOUNTAIN FREAKS! Another quote from her was the
    following: (4) ROBO-MANUS? BLAGGIE! SPEAK TO YOUR QUEEN! HAVE THOSE VILE SLUSH-
    HOPPERS CRUSHED YOUR CRANIUMS...WELL, DON'T WORRY-I"LL RESTORE YOU BOTH. YOU
    SNOT GOBBLERS WILL PAY FOR THIS! Those are the 4 different ending quotes I got
    from the Dark Queen. Now in addition to the quote earlier that your bird pilot
    says when you get back to the ship he also says the following lines: (B) WOW!
    YOU GUYS OUGHTA BOTTLE THAT SKILL AND CHARISMA - YOU'D MAKE A FORTUNE! and (C)
    WAYDIGO, 'TOADS! THE BIG GUY'S BACK AND THE PRINCESS IS SAVED! and (D) WHOO!
    ALRIGHT GUYS! THERE'S NOTHIN' LIKE THE SWEET SMELL OF SUCCESS TO CLEAR OUT
    THOSE CLOGGED SINUSES! So it seems like the Queen and your pilot each have 4
    different quotes they could say upon beating the game. I numbered the Dark
    Queen's quotes in the above paragraph, while lettering the pilots quotes to
    make it easier to find them in this block of words. If you happen to find any
    different quotes, feel free to let me know.
    
    
    BATTLETOADS & DOUBLE DRAGON - THE ULTIMATE TEAM (Tradewest)
    -This is a really cool idea, combining these two concepts into one game. The
    game feels more like Battletoads than it does Double Dragon, but there is
    enough fighting to satisfy the diehard Double Dragon fan. Trace Jackson has
    written an awesome guide on gamefaqs for those who want a good read. There are
    a total of 7 levels in this game. When you reach Level 7 (called Armageddon II
    since the first time you fought her in the original Battletoads the level was
    called Armageddon) you will dispose of the Dark Queen once more (she seems
    to have grown since the last game) and get the ending, which shows T.Bird
    telling the Dark Queen IT'S GAME OVER FOR YOU, DARK HAS-BEEN! YOU'LL BE
    BANISHED FOREVER! She replies DON'T COUNT YOUR CHICKENS, WINGED WEIRDO. I'LL
    BE BACK, THAT'S A PROMISE! The next screen shows the Queen kicking a toad and
    a dragon out of your ship while she says GET OUT! HA! HA! HA! The next screen
    shows her ship flying off over the city with the words THE DARK QUEEN, BEATEN
    AND HUMBLED, MAKES HER ESCAPE INTO SPACE, WHILE THE SHADOW BOSS SEEKS
    SANCTUARY IN THE MURKY ALLEYWAYS! THE TOADS AND DRAGONS GO THEIR SEPARATE
    WAYS, BUT EVIL FORCES BEWARE... in the background. It ends on a screen that
    says BATTLETOADS AND DOUBLE DRAGON ARE -THE ULTIMATE TEAM- and it shows the
    total game time beneath it. Now if you are wondering why you got a different
    ending than that, it is because you took a warp at some point in the game.
    You get a screen with T.Bird saying IT'S GAME OVER FOR YOU, DARK HAS-BEEN!
    YOU'LL BE BANISHED FOREVER! The Dark Queen replies AT LEAST WE PLAY FAIR, YOU
    CHEATING COWARDS! TRY AGAIN WITHOUT THE WARPS! Kinda harsh words for taking
    a warp the game gives you, but at least you get your replay value out of the
    game trying to get the good ending.
    
    
    BEE 52 (Codemasters)
    -You can start the game by entering the front door or the back door.  It
    doesn't really matter, as you will see.  Choose your door and then play
    through 12 Stages.  When you finish Stage 12 you will enter the other door
    you picked and go through 12 more stages.  When you finish Stage 24 you get
    the ending screen, consisting of a message and many bees flying around then
    you get to enter your initials on the high scorers screen.  The game then
    resets to the title screen.
    
    
    BEETLEJUICE (LJN)
    -This is a very odd game, like the movie. You control the character Beetle-
    juice and are able to transform yourself into several forms (Birdman, Skele-
    ton, Ogre, etc.) by collecting scares and buying the forms in shops. The
    game is mainly an action/platform type but the Stages inside the house go to
    a top-down view, like in Legend of Zelda. Stage 1 starts you in the Town and
    when you defeat the boss of the Town it goes back to the main map. Since the
    Stages are not numbered I figure each time it goes to a map after a Stage
    will start a new Stage. Here are how I number them, which corresponds to
    DEngel's FAQ/Walkthrough on Gamefaqs.com:
    Stage 1 - Town
    Stage 2 - River
    Stage 3 - House A
    Stage 4 - House B
    Stage 5 - House C
    Stage 6 - Outdoors
    Stage 7 - House D
    Stage 8 - The Afterlife
    In any of the House stages if you take a wrong turn or get caught in the
    floating door, you will end up in the Sandworm Stage. You must fight a Sand-
    work that takes a ton of hits to defeat to escape and make it back to the
    main game. Also, House A is a really short Stage and you need to make sure
    you pick up the Glasses at the end of Stage 5 (House C) as you will need them
    to give to Adam in Stage 7 (House D). When you get to Stage 8 - The Afterlife,
    you need to collect the Red numbers 1 through 6 before you can enter the exit
    door. When you do this it will trigger the ending. It will show Beetlejuice
    run in front of a stage curtain and give you a deep bow. It then goes to a
    giant picture of him (the same one as in the title screen) and it says:
    IT'S THE SHOWMAN IN ME
    YOU KNOW
    I CAN'T HELP IT,
    I MAKE IT LOOK TOO EASY.
    NOT TOO MUCH APPLAUSE PLEASE.
    I DO THREE SHOWS A DAY WITH
    LITTLE TIME TO BE PRAISED.
    WELL, I'VE GOT ANOTHER BOOKING
    NOW BUT, BEFORE I GO, JUST
    REMEMBER THIS,
    IF YOU NEED YOUR LOCAL
    BIO EXORCIST, JUST CALL MY
    NAME THREE TIMES.
    It then returns to the title screen. The ending was pretty short, but about
    what you would expect from a 1990 movie tie-in from LJN.
    
    
    BEST OF THE BEST: CHAMPIONSHIP KARATE (Electro Brain)
    -There are 15 fighters you have to defeat.  The last guy to beat is Cogneur,
    but you have to have all 3 of your attributes high to even face him.  Beat
    him and you beat the game.  Also, after beating 5 or 6 guys you get
    challenged by 6 wrestlers who are not in the tournament (you fight them
    outside).  If you manage to beat the last guy, Warrior, you get a nice screen
    saying you are the Best of the Best.  This appears to be seperate from the
    actual game for after beating Warrior and getting the screen you go back to
    the regular select screen to fight your next tournament foe.
    
    
    BIBLE ADVENTURES (Wisdom Tree)
    -This unlicensed game from that biblical game manufacturer Wisdom Tree is
    really 3 games in 1. At the game select screen you can choose from: NOAH'S
    ARK (no relation to the PAL NES game by Matchbox), BABY MOSES and DAVID AND
    GOLIATH. Therefore, this ending description will be divided into 3 corre-
    sponding sections:
    --NOAH'S ARK--
    In this game you play as Noah and it is basically a scavenger hunt. There are
    5 unnumbered levels. In Level 1 you need to grab a total of 12 animals (6
    male and 6 female) and return them to the Ark. In Level 2 you must grab 14
    animals (7 of each gender). Level 3 has you grabbing 14 more animals but in
    Level 4 it changes things up a little and you must grab 7 of each food item
    and return them to the Ark (Bulls and Cows are part of the food list). The
    final Level has you grabbing a total of 16 animals (2 of each gender). When
    you collect the last of the animals in Level 5 it will show Noah taking the
    inventory like he does at the end of every Level and then it goes to a screen
    showing the Ark sailing on rough, rising flood waters. The waters then recede
    and as they go down the Ark settles on Mt. Sinai. You then get the following
    message:
    HAVING GATHERED ALL THAT
    WAS REQUESTED OF HIM, NOAH
    AND HIS FAMILY WERE SEALED
    IN THE ARK BY GOD. THE
    EARTH WAS FLOODED AND ALL
    LIVING THINGS DIED. NOAH
    AND THOSE WITH HIM CAME
    OUT WHEN THE SURFACE OF
    THE GROUND WAS DRY.
    It will then return you to the game select screen.
    --BABY MOSES--
    In this game you play as Moses' sister and must carry him through 6 enemy in-
    fested Levels. The Levels are fairly short but if you get hit and lose Moses
    at any point you must quickly grab him again or go back to the start to get
    him. DO NOT drop him in the water or you lose. You can pick up some enemies
    at the same time that you are holding Baby Moses but they seem to do more
    damage to you, so avoiding them is tantamount, since you do not have a weapon
    to defeat them with. When you clear a level it says GREAT WORK...ON TO THE
    NEXT LEVEL. When you finish Level 6 you will get a message that says:
    CONGRATULATIONS,
    YOU WON!
    It will then show a scene with Baby Moses floating down the river to his des-
    tiny and then return you to the game select screen.
    --DAVID AND GOLIATH--
    This plays similarly to the other 2 games on the cart, but in this one you
    play as David. There are 5 Levels. In the first 4 Levels you have to avoid
    attacks from the wild animals strewn throughout the Levels and grab 4 Sheep
    and bring them back to the corral. Then in Level 5 you need to work your way
    to the upper right part of the Level where you will find a stout looking guy
    with a shield. Battle against him by hitting him with your slingshot a bunch
    of times or knocking him off the ledge (if you are lucky). When you do this
    Goliath will appear on the upper right ledge. You need to hit him in the head
    with just one shot from your slingshot but if you hit him anywhere else he
    will just laugh at your feeble attempts. Nail him in the head and he will
    crash to the ground with stars circling around his head. It then goes to a
    screen with the following message:
    REACHING INTO HIS BAG AND
    TAKING OUT A STONE, (DAVID)
    SLUNG IT AND STRUCK THE
    PHILISTINE ON THE
    FOREHEAD. THE STONE SANK
    INTO HIS FOREHEAD, AND HE
    FELL FACEDOWN ON THE
    GROUND.
    1 SAM 17:49
    The programmers should have made it so Goliath actually fell face first and
    not on his back, but this is just a technicality. Pressing any button will
    return you to the game selection screen.
    [NOTE: There are at least 5 different versions of this game released (v1.1,
    1.2, 1.3, 1.4 and 5.0). There may be some discrepancies between this ending
    description and the particular version you are playing]
    
    
    BIBLE BUFFET (Wisdom Tree)
    -If you've ever played the board game Candy Land, then you've pretty much
    played this game.  Make it all the way to the end (Dessert Land being the
    final area to get through) and when you make it to the final square you win
    the game.  You get awards based on Food Totals, First to Finish and Pop Quiz
    Stars, but none of this really matters if you are playing a 1-Player game.
    Just make it to the end and consider this game beaten.  The game resets to
    the title screen after seeing the awards screen.
    
    
    BIG BIRD'S HIDE & SPEAK (Hi-Tech Expressions)
    -This game in the Sesame Street series of NES games is comprised of 6 mini
    games, all of which involve something having to do with learning (it is a
    kid's game after all). All you need to know about this game is that there is
    no ending to speak of. All 6 of the games have no ending and will keep re-
    peating every time you finish them. I hope you weren't really expecting an
    ending to a Sesame Street game anyway. Also, pressing the start button
    during play brings you back to the game selection screen.
    
    
    BIGFOOT (Acclaim)
    -There are a total of 9 cities you must go through to win the game.  In each
    city you have a regular race against your opponent, followed by a special
    race (truck pull, hill climb, etc.) where you must win 2 out of 3 heats
    against your opponents).  You lose if you run out of money.  You win when you
    finish the 9th city, Oyster Bay, New York.  You get a 1 screen ending, then
    get dumped back to the title screen.
    
    
    BIGNOSE FREAKS OUT (Codemasters)
    -This is a platform/action game where you control the prehistoric caveman
    Bignose on his quest to recover his bones (currency of the time) stolen from
    him by a devious little green dinosaur. The game consists of 5 areas, each
    with 4 levels to play through, giving you a grand total of 20 levels. When
    you finish the 4th level of Area 5 (level 20) you will face off against the
    nasty little green dinosaur who is in a hot air balloon. Hit the balloon
    about 10 times and the dino will go flying out of it. It will then show Big-
    nose dragging his sack of bones to the SAVINGS + BONES house with the follow-
    ing text:
    WELL DONE BIGNOSE!
    YOU HAVE RETRIEVED YOUR
    VALUABLE STASH OF BONES
    It then simply goes back to Level 1. This was definitely not the ending any-
    one hoped for after trudging through this game. Also of note is that this
    game exists in a smaller cartridge that is compatible with the Aladdin Deck
    Enhancer by Camerica. They are the exact same game.
    
    
    BIGNOSE FREAKS OUT/ALADDIN VERSION (Camerica)
    --This is a platform/action game where you control the prehistoric caveman
    Bignose on his quest to recover his bones (currency of the time) stolen from
    him by a devious little green dinosaur. The game consists of 5 areas, each
    with 4 levels to play through, giving you a grand total of 20 levels. When
    you finish the 4th level of Area 5 (level 20) you will face off against the
    nasty little green dinosaur who is in a hot air balloon. Hit the balloon
    about 10 times and the dino will go flying out of it. It will then show Big-
    nose dragging his sack of bones to the SAVINGS + BONES house with the follow-
    ing text:
    WELL DONE BIGNOSE!
    YOU HAVE RETRIEVED YOUR
    VALUABLE STASH OF BONES
    It then simply goes back to Level 1. This was definitely not the ending any-
    one hoped for after trudging through this game. Also of note is that this
    game is a smaller cartridge that is compatible with the Aladdin Deck Enhancer
    by Camerica and is identical to the regular cartridge made for the NES.
    
    
    BIGNOSE THE CAVEMAN (Codemasters)
    -There are 4 different islands in this game, each one with 7 levels.  When
    you reach the 7th level of the 4th island, you fight the Pterodactyl.  Beat
    him and watch the humorous ending.
    
    
    BILL ELLIOT'S NASCAR CHALLENGE (Konami)
    -To officially beat this game you must play through the Championship Season.
    The game allows you to play each track seperately if you want, but the
    Championship Season consists of racing each track twice and it keeps track of
    your point totals.  When you finish Race #8 of the Championship Season you
    will get the victory screen, showing you hanging out of the car you raced
    with.
    
    
    BILL & TED'S EXCELLENT VIDEO GAME ADVENTURE (LJN)
    -There are a total of 6 Stages.  In Stages 1 and 2 you only have to find 1
    historical dude.  In Stages 3 and 4 you have to find 2 in each stage.  In
    Stages 5 and 6 you have to find 3 dudes in each stage.  After the first two
    stages you will get random time periods to explore, so this game does not
    follow an exact stage layout.  When you complete your third rescue in Stage 6
    you get the lousy LJN ending.
    
    
    BIONIC COMMANDO (Capcom)
    -The stages in this are non-linear, though you will need certain items to
    pass certain areas.  Area 12 is your ultimate goal.  Work your way through
    the area, destroying the large ship/machine called the Albatross.  Defeat it,
    then in the next part of the stage you must swing over the ledge and on your
    way down fire a shot through the cockpit window of the plane below.  You will
    see Master D/Hitler in the cockpit in a graphic explosion.  You then have 60
    seconds to exit the base.  Do so and view the ending, showing you rescue
    Super Joe.  The credits will roll and you will end up at a screen that
    says "2010.8.2" where the game stays until you hit reset.
    
    
    BLACK BASS (Hot-B)
    -The goal of this game is to catch as many black bass as possible, ignoring
    the other fish that you encounter.  As you get better, your rank increases
    and you get to fish in one of the better lakes.  The best 2 lakes are San
    Lake and Lake More.  The ultimate goal is to become #1 ranked when the
    fishing season ends.  It starts on June 5 and ends on September 25 (despite
    the manual saying October 25), with 3 sessions a month, making a total of 12
    fishing periods.  If you are ranked #1 when the tournament finishes at the
    end of the day on September 25, you will get the usual message that you
    finished 1st on a Class A lake, but will also get the message that "The
    fishing tournament of this year is all over."  No credits or anything, as the
    game returns to the title screen.
    
    
    BLACKJACK (American Video Entertainment)
    -This is a pretty mundane game, even if you are into Blackjack. It is an
    unlicensed game however, so if you just want to blow a mindless hour or two
    playing blackjack (or 21 or whatever you want to call it) and don't care for
    all the bells and whistles of a modern blackjack game, then give this a spin.
    When you start up the game you get to select your preferences. You can pick
    from the number of decks to use (1,2 or 3), the Table Limit ($1000, $5000 or
    $10000), Number of Players (1 or 2), Number of Controllers (1 or 2) and how
    much cash each player wants to start with ($100, $250 or $500). I'll tell
    you right up front that there is no ending ceremony, not even a screen that
    congratulates you, so it really doesn't matter what you choose for options,
    but for those of you that are hardcore and want this logged into your list
    of games beaten without any doubt whatsover, pick a $10000 table limit and
    start with $100. When you earn enough money to go over the $10000 (or
    whatever limit you are playing up to), you will get a a simple message at
    the bottom of the gameplay screen that says PLAYER 1 BROKE THE BANK PRESS
    START FOR MENU. Pressing start brings you back to the preferences screen. At
    least the Sachen games gave you some 8-bit hotties to break up the monotony.
    
    
    BLADES OF STEEL (Konami)
    -"Blades of Steel" greets you in 8-bit digitized glory as you fire up the game.
    One of the greatest hockey titles of all time for any system, it is best known
    for its fighting system, mainly because whoever wins the fight DOESN'T get
    penalized. It also has a cool Gradius mini game between some intermissions.
    You can select from Junior, College or Pro Tournaments at the beginning. There
    are 8 teams to choose from (no Boston??) and the Tournament only consists of
    3 rounds. When you beat your opponent in the final game of the Tournament your
    team will skate around the ice with the first guy holding the trophy in the
    air. They will then stand together and a snapshot will take a black and white
    photo of them. It then shows your team name flashing on the Tournament bracket
    screen and after a while it goes to a black screen with the following scrolling
    message: CONGRATULATIONS ON BECOMING THE ULTIMATE CHAMPION! It then shows clips
    from games with staff credits next to them and the clips become snapshots like
    when you were holding the trophy earlier. It then ends at the snapshot of your
    team holding up the trophy again and says PRESENTED BY KONAMI, then returns
    you to the title screen.
    
    
    BLASTER MASTER (Sunsoft)
    -This is one of my all time favorites. I remember playing the hell out of this
    and Bionic Commando back in the day and thinking it didn't get any better than
    this. You control an all-terrain vehicle and can gain a variety of different
    weapon and vehicle upgrades, including the all important hover attachment.
    There are also areas where you have to get out of your vehicle and walk around
    on foot. Your character is extremely small when you get out of your vehicle in
    the vehicle stages, but when you are in the stages where you automatically get
    out of your vehicles, he is good size. If you are familiar with the game
    Fester's Quest, then you will know exactly how the out-of-vehicle stages go.
    There are a total of 8 different areas you have to explore. They are not all
    accessible in the beginning, but will be as you find new items and abilities
    that enable you to advance. It is sort of layed out like Metroid...just one big
    world to explore. There will be a big boss at the end of each world that you
    will have to fight on foot. When you reach the end of Stage 8 you will reach
    the Plutonium Boss. He is embedded in the wall and resembles an alien from the
    famous movie franchise Alien. He shoots 4 balls out at you that bounce around
    the small room. Eventually, after evading the balls and taking shots at him,
    you will destroy him. The boss room, which is black for every boss room, will
    brighten up and the true boss of the game, the Underworld Lord will appear. He
    chases you around the room with a whip. He's not too difficult to beat, if you
    can continuously move around him and get in shots when you can. When you
    finally do him in he will explode and it will show a nice scene above ground
    where a blue structure crumbles into the ground and the red landscape turns
    back to the more natural blue sky, green forest. Gotta love doing away with
    radioactive enemies and making the environment more safe. The screen pans to
    the right where you see Jason sitting on his vehicle with his frog. That frog
    was the reason he jumped into the hole at the beginning of the game in the
    first place. It stays on this screen for a bit (notice Jason's hair blowing in
    the wind) then goes to a black screen with a red dragon emblem where the
    credits roll. When the credits stop it says the following on the screen: THE
    END. VERY THANKS..!! PRESENTED BY...SUNSOFT. Pressing start will bring you to
    the title screen. This is one of those early NES games (released in 1988) that
    really could have used a password system or a save function. It takes awhile
    to learn where everything is and what you are supposed to do in the game, but
    perhaps I remember it so fondly because of all the time I had to invest into
    the game to finish it. A true classic.
    
    
    BLUE MARLIN (Hot-B)
    -There are 4 Areas, or Tournaments, that you have to fish.  They are Florida,
    Hawaii 1, Hawaii 2 and Hawaii 3.  In each area you have to catch the largest
    Blue Marlin to advance to the next one.  When you catch the largest Blue
    Marlin in Hawaii 3, you win the game.  After finishing Hawaii 3, you get a
    message telling you that you have won all tournaments, then a picture of your
    fisherman holding a marlin with the word "FIN" above you.
    
    
    BLUES BROTHERS, THE (Titus)
    -This platform action game features Jake and Elwood, the Blues Brothers. You
    can play as either one of them but they are basically the same other than
    their appearance. There are only 5 stages (called Chapters) in this game and
    there are no boss fights, so just getting to the end of each Chapter is all
    that is required of you, but there are many enemies and obstacles to avoid
    along the way. The last 2 Chapters in particular require very good control
    as there are many tricky areas to maneuver through. At the end of Chapter 5
    you have to ride platforms through areas where the entire floor and ceiling
    consist of spikes. If you are lucky and skillful enough to make it through
    you can stand on the blue (appropriate) platform to exit Chapter 5 and see
    the ending. It goes to a black screen that says:
    THE BLUES BROTHERS
    WELCOME TO THE BAND
    Press the A button and the following text is added:
    YOU CAN REALLY PLAY THE BLUES.
    BAND: BOB, CHRIS, ERIC,
    FLYNN, HUBERT, VINCENT.
    Press A again and the text turns red and the Jake and Elwood characters show
    up on the screen. You can now press A, B or Select and it will play the
    various tunes from the game. So your reward for beating this game is a
    sound test...I guess it's better than a Game Over screen. It will stay on
    this sound test screen until you reset.
    
    
    BO JACKSON BASEBALL (Data East)
    -This game has several options at the game select screen:
    PLAYER VS NES
    PLAYER VS PLAYER
    NES VS NES
    PLAY OFFS
    GAME SETTINGS
    PLAYER VS NES is basically an exhibition game where you pick a team and play
    against a team of your choice. The mode where you will get to see the ending
    is PLAY OFFS mode. Before you start the PLAY OFFS you can go into GAME SET-
    TINGS and set if you want the playoffs to be a BEST OF 3, 5 or 7 games. To
    beat this game go into PLAY OFFS mode and select the 4 teams you want in
    the playoffs (1 team from each division). It will then set up a playoff
    bracket. You can then decide which team you want to control or if you want
    the NES to control them. Technically you can have the NES control all the
    games and do the NES VS NES QUICK option and it will determine the game's
    outcome immediately. Anyways, depending on if you chose a best of 3, 5 or 7
    series, if you win the first series and then win the final series it will
    go to a screen showing two very similar looking guys and one of them looks
    to be handing a trophy to the other one. It then goes to a screen showing
    the front page of the DATA EAST MVP SPORTS newspaper and shows a picture of
    Bo Jackson with his arm around a guy that also looks like Bo Jackson. The
    headline says [TEAM NAME] WINS THE THE SERIES. Other headlines on the page
    say BO HANDS OVER TROPHY and DATA EAST RECORD YEAR. It then goes to a black
    screen that says BO JACKSON BASEBALL and the staff credits start to scroll.
    The last thing it says is ----+ THE END +---- before going back to the game
    select screen.
    
    
    BOMBERMAN (Hudson)
    -There are 50 stages in this game. If you can manage to make it all the way to
    Stage 50 and clear it, you will get a message that says: CONGRATULATIONS YOU
    HAVE SUCCEEDED IN HELPING BOMBERMAN TO BECOME A HUMAN BEING MAYBE YOU CAN
    RECOGNIZE HIM IN ANOTHER HUDSON SOFT GAME GOOD BYE. Along the bottom of the
    screen you will see Bomberman running to the right and he will switch into
    a little guy wearing red and blue. For years I thought this was Milon from
    Milon's Secret Castle, but I was wrong. It is the main character from the
    Lode Runner series. That game was licensed by Broderbund but was made by the
    folks at Hudson. Coincidentally, there are 50 stages in Lode Runner also. At
    this screen where you turn into the Lode Runner character hitting any button
    will bring you back to Stage 1. Not a bad little ending seeing how old this
    game is (released in 1987).
    
    
    BOMBERMAN II (Hudson)
    -There are a total of 6 Areas, with each Area having 8 levels. When you
    finally finish Area 6-8 you will get the ending, which shows Bomberman
    chasing after the black Bomberman and finally catching him. A black screen
    with END will show up after this. This game was one of the most sought
    after NES games of its time as it has a 2-player VS mode as well as a
    3-Player Battle Mode, so this game was the hit of many parties. Check out
    this site http://home.att.net/~wnivek/bomber2.htm which has a cool Bomberman
    II password generator.
    
    
    BONK'S ADVENTURE (Hudson)
    -Bonk was the mascot for the TurboGrafx-16 gaming system who was brought to
    the NES by Hudson. This was one of the last games to be released for the NES
    as more companies were making games for the new SNES. It's a decent platformer
    with one of the screwiest stage numbering systems. There are a total of 7
    Rounds, with each Round having various stages. The last stage in each round is
    as follows: 1-7, 2-6, 3-5, 4-5, 5-11, 6-11 and 7-5 with each of those being
    boss fights. The Round numbering gets confusing towards the end of Round 5,
    as Rounds 5, 6 and 7 consist of fighting the previous round bosses over again
    and it seems like a room is considered a stage, but if you are in doubt, pause
    the game and it will show the Round/Stage number. Anyway, when you get to
    Round 7-5 you will fight the final boss dinosaur. Defeat him and you will
    knock the crown off his head. It will show the boss floating off a weird
    island in the sky with the words I'LL GET YOU FOR THIS SOME DAY!! on the
    screen. The big crown will then float onto the head of your little red dino-
    saur friend and the words NOW WE CAN LIVE IN PEACE AGAIN!! appear above you.
    The dino gives you a kiss and you go into your little turbo hyper charge
    routine that you go into when you get a meat icon. The screen goes black and
    the staff credits roll and it ends on THE END with Bonk standing beneath it.
    A little purple dinosaur walks towards him on the screen and grabs Bonk in its
    mouth and walks off with him. It stays on THE END screen until you reset.
    
    
    BOULDER DASH (JVC)
    -One of the first endings I ever put in this guide was for Boulder Dash. This
    is what I put:
    -Must finish the game 4 times
    -Last level: Volcano World 24-4
    That was pretty much the essence of what this guide was supposed to be about.
    I gave you the number of levels in the game and what you had to do to finish
    it. Over the years I started putting more details in, like how to beat a boss
    and then started describing the actual ending itself. Now that the guide has
    grown into what it is, I figured it was time to elaborate on some of my
    original game endings in this guide, so here is the extended Boulder Dash
    edition. The game has 6 different Worlds: Boulder World, Ice World, Sand World,
    Ocean World, Relic World and Volcano World. Each world has 4 levels in it.
    When you get to the end of Level 6-4 in Volcano World it will go to a screen
    showing your character jumping on top of a pile of gold and diamonds with the
    word WONDERFUL! below you. When you push A or B it will go to a screen showing
    him flying a small plane with the words GOOD JOURNEY beneath him. The next
    screen shows him on a small island waving with the words TRY THE NEXT LEVEL!
    and a password beneath you. When you push start like it tells you, you will go
    back to the beginning of the game, Boulder World, but now it will be the harder
    2nd Quest. You will notice when you enter Boulder World's first level it will
    say World 7-1 now (instead of 1-1), so the game does technically repeat, but it
    keeps advancing the level number as you go through the game again. When you get
    to Volcano World in this 2nd Quest and beat the 4 worlds (12-1, 12-2, 12-3 and
    12-4...note that you can play them in any order you choose), you will get the
    2nd Quest ending, which is exactly the same as the first, except the third
    screen in the ending will have your character standing in front of a pyramid
    with 3 of the enemies from the game (instead of standing on a small island).
    Pressing start will bring you back to Boulder World for the 3rd Quest. Work
    your way through the entire game (more difficult like the last quest was) and
    back to Volcano World. When you beat the 4 levels of Volcano World (Levels
    18-1, 18-2, 18-3 and 18-4) you will get the 3rd Quest ending. This is the same
    as the other 2 endings, but again, the 3rd screen is different, this time show-
    ing your character standing on the ground next to his airplane. Pushing start
    brings you to the 4th and final quest. Make it through the entire game one more
    time (it is insanely difficult this time) and get through the 4 levels of
    Volcano World (Levels 24-1, 24-2, 24-3 and 24-4). It will go to the screen
    showing you jump on the pile of gold and diamonds with WONDERFUL! underneath
    you, but now the next screen will show a series of pics with the game credits
    appearing beneath them. The pics are: you in the airplane, you being pulled by
    a dog on a sled, you poking then being chased by a scorpion in the desert, you
    swimming around then being chased by 4 red octopii, you being captured by 2
    enemies chasing after a diamond and finally, you waving to the player while a
    volcano goes off behind you with PRESENTED BY JVC MUSICAL INDUSTRIES, INC on
    the screen beneath it. Finally it shows you again, atop your pile of loot with
    the words THE END on the screen beneath you. So this went from being the
    shortest ending description in the guide to one of the longest. I should have
    documented all those endings the first time through anyway.
    
    
    BOY AND HIS BLOB, A (Absolute)
    -This is a very interesting, unique NES game, created by David Crane. In it
    you have a blob that tags along with you. Feeding it various flavors of
    jelly beans will turn it into different things, which will aid you in your
    quest to finish the game. You start out near your house and must travel
    through a large area of screens until you eventually get to the point where
    you can feed your blob a root beer jelly bean so he can turn into a rocket
    and fly off to Blobolonia. Once on Blobolonia you have to work your way to
    the King of Blobolonia, who has captured the blob and put him in a cage.
    Feed him an apple jelly bean and he will turn into a jack, which will proceed
    to jack all the way up, knocking the jar of vitamins that are above onto the
    King, defeating him. You will get a message saying: AND THE EVIL KING IS
    DEFEATED WITH HIS OWN HIDDEN SUPPLY OF VITAMINS AND ALL OF BLOBOLONIA SALUTES
    THEIR SAVIOR. A giant white blob with a crown (the real king?) comes out to
    congratulate you and it says GAME OVER at the bottom of the screen. It then
    goes back to the title screen.
    
    
    BRAM STOKER'S DRACULA (Sony Imagesoft)
    -There are 7 stages in this game, each with a day and night sequence.  When
    you get to the end of Stage 7, you must find Dracula (hidden in a hard to
    reach room).  Beat him and you get the credits.
    
    
    BREAKTHRU (Data East)
    -A decent old action type land shooter from Data East. Many kids probably had
    this as their first NES game back in the day. There are only 5 stages to fight
    through. You just have to make it to the end of each stage...no boss fights
    unfortunately. When you reach the end of Stage 5 you will be rewarded with a
    blue screen that says CONGRATULATIONS! THROUGH YOUR BRAVERY YOU HAVE RECOVERED
    THE STOLEN AIRCRAFT. It then goes to a screen with the stolen aircraft on it.
    Your vehicle pulls up next to it and your little man leaves it and heads for
    the aircraft. The vehicle you were in takes off (was there someone else in
    there with you??) and then the aircraft fires up and takes off over the blue
    sea. You are then dumped back into Stage 1. I battled through the next loop
    and the same exact "ending" transpired, so it is pretty safe to say that the
    end of the game is watching your character climb into the aircraft and fly
    away. There are no credits, but at least we got an ending message. It is an
    old game and Data East was not known for having multiple endings, so I think
    we can write off having to play through the game x amount of times to get a
    final ending.
    
    
    BREAK TIME: THE NATIONAL POOL TOUR (FCI)
    -There are 4 different types of pool to play in this game.  There is also a
    Tournament to be won.  To officially beat this game you must defeat Mike (the
    hardest competitor) in a best of 3 series in 9-Ball, Rotation, 8-Ball and the
    14-1 Rack Game.  You must also defeat all 5 opponents in 5 different cities
    in the National Pool Tour mode, which ends in Las Vegas.  You will get the
    ending when you win the Pool Tour, but not for winning the matches against
    Mike.
    
    
    BUBBLE BATH BABES (Panesian)
    -This is one of the infamous three Panesian "porn" games (the other 2 being
    Hot Slot and Peek-A-Boo Poker). Bubble Bath Babes was also released with a
    few modifications as Mermaids of Atlantis by American Video Entertainment.
    This is a puzzle-type game similar in style to Tetris. Bubble clusters drop
    and you must combine similar bubbles of color to pop them. There are 2
    different game types: TYPE A and TYPE B.
    TYPE A
    In the Type A game there are 4 Stages, each with 6 Levels. Your goal in each
    Level is to get over 200 points. When you do it will clear the current Level
    and go on to the next one. Now the reason this is considered a "porn" game
    is because the 4 Stages each has a specific girl that will appear after each
    Stages 2nd, 4th and 6th Level. She will be fully clothed the first time,
    will lose some clothing the second time and will be fully naked the third
    time you see her. Here is the Stage breakdown. In each Level you need to
    break approximately 200 Bubbles to move to the next one so I put the numbers
    next to each Level. (I) means Intermission:
    Stage 1 (Bubbling Bunny)
    1-1 (0-200 Bubbles)
    1-2 (200-400 Bubbles)
    (I)
    1-3 (400-600 Bubbles)
    1-4 (600-800 Bubbles)
    (I)
    1-5 (800-1000 Bubbles)
    1-6 (1000-1200 Bubbles)
    (I)
    Stage 2 (Sudsy Suzy)
    2-1 (1200-1400 Bubbles)
    2-2 (1400-1600 Bubbles)
    (I)
    2-3 (1600-1800 Bubbles)
    2-4 (1800-2000 Bubbles)
    (I)
    2-5 (2000-2200 Bubbles)
    2-6 (2200-2400 Bubbles)
    (I)
    Stage 3 (Hot Tub Tina)
    3-1 (2400-2600 Bubbles)
    3-2 (2600-2800 Bubbles)
    (I)
    3-3 (2800-3000 Bubbles)
    3-4 (3000-3200 Bubbles)
    (I)
    3-5 (3200-3400 Bubbles)
    3-6 (3400-3600 Bubbles)
    (I)
    Stage 4 (Champagne Charlene)
    4-1 (3600-3800 Bubbles)
    4-2 (3800-4000 Bubbles)
    (I)
    4-3 (4000-4200 Bubbles)
    4-4 (4200-4400 Bubbles)
    (I)
    4-5 (4400-4600 Bubbles)
    4-6 (4600-4800 Bubbles)
    When you finish Stage 4-6 you get the naked picture of Champagne Charlene
    arching her back in a flower field with the following message:
    CHEERS, YOU WIN!
    YOU'VE POPPED MY CORK!
    NOW LET'S CELEBRATE......
    Press a button and you get to enter your initials in the TOP TEN screen. Now
    when you press start after entering your initials it will show all 12 of the
    intermissions you got during gameplay (3 for each of the 4 girls) like a
    slideshow and then will go to a staff credits screen showing several of the
    staff as well as the names of the 2 Background Music tunes (WAVING UP AND
    DOWN and BLOW BUBBLES). Pressing Start returns you to the title screen.
    TYPE B
    The TYPE B game is different, yet similar. In this one there are also 4
    Stages, but instead of 6 Levels in each Stage there are only 5 Levels. Your
    goal in each Level is to burst the bubble with the letter in it at the top
    of the screen. There will be bubbles in the way that you need to pop to get
    to it and the higher the Level the more bubbles will be in the way. So in
    each Level you collect a letter and when you have the 5 letters it will
    spell MAGIC and you will go on to the next Stage. You also get intermissions
    from the same 4 girls as in TYPE A game. In fact, you get the same exact
    intermission scenes. They appear in each Stage after the 2nd, 4th and 5th
    Levels. When you finish Stage 4-5 you will get Champagne Charlene's ending
    pic and message exactly like at the end of Stage 4-6 in the TYPE A game. In
    fact, the entire ending is EXACTLY THE SAME as in Type A, complete with the
    TOP TEN screen, girl slideshow and credits screen. It's cool that Panesian
    gave us an ending but it would have been nice to get a different ending for
    beating each TYPE game.
    
    
    BUBBLE BOBBLE (Taito)
    -This fun classic has you battling your way through a ton of levels to get the
    good ending. Play through until you hit Level 99. In this level you must get
    the Crystal Ball which will open the secret road to more levels. Play through
    Levels A0 through A9, then you get Levels B0, B1, B2 and finally after clearing
    B2 you get to face the final boss. I have heard him named Willy Whistle,
    Grumple Grommit and Super Drunk. Whatever the name, hammer away at him with the
    lightning bolts and when he is down to 1 or 2 hit points remaining, press Start
    to pause the game then press Select. This will make Player 2 appear on the
    screen (if you are not already playing the game with another player). This is a
    MUST to get the good ending, as both players must be active to get it. Quickly
    defeat the boss and you will get the ending. HOWEVER, you find out that this
    was just the 1st Quest. You must now use the password they give you to battle
    through those same 112 levels again, making sure to get the Crystal Ball once
    more. When you get to the final boss again, use the same exact strategy,
    activating player 2 when you are about to defeat the boss and you will get the
    ultimate HAPPY END. Your Mama and Papa join you at the bottom of the screen and
    your girlfriends fall from the bubbles they were encapsulated in. The words
    HAPPY END appear and then the curtain gets drawn down. The curtain goes back up
    and shows the enemies from the game. You get a congratulations message talking
    about love and friendship and then the credits roll. You are even rewarded with
    a sound test after the credits, where the game stays until you reset. In all
    there were 226 levels, including the final boss battles.
    
    
    BUBBLE BOBBLE PART 2 (Taito)
    -This game was actually released in the USA as the 3rd Bubble Bobble game...
    after Rainbow Islands - The Story of Bubble Bobble 2. It is also that rare
    Bubble Bobble game that only has one ending and you don't need to collect
    anything or make any secret doors appear for a special ending. There are a
    total of 80 Rounds. You fight a boss every 10 Rounds but the bosses of Rounds
    20, 40, 60 and 80 are extra difficult to beat. When you get to Round 70 you
    will take on the Skull Sorceror guy that stole your girlfriend at the begin-
    ning of the game. When you beat him you thought it was the end but it goes on
    to Round 71. Continue on and when you reach Round 79 the 3 Skull Brothers ap-
    pear. They will summon Super Drunk from the original Bubble Bobble and you
    will have to fight him. Defeat him and you go on to Round 80 where you will
    fight the 3 Skull Brothers. Use your lightning potion to chip away at them
    but notice you cannot harm the red brother...yet. Beat the other 2 brothers
    and when you do the red brother will change into his true form, a big red
    skeleton who can jump pretty good. Use your spark bubbles to hammer away at
    him and eventually he will be defeated and will literally flame off of the
    screen. The ending sequence will trigger, which will show your dinosaur being
    met by some lady who has magic powers and turns you back into a human. She
    then flies off and you are greeted by your rescued girlfriend. She runs to
    you and hearts come from the two of you. The screen will then scroll upwards
    and staff credits will roll by. After the TAITO 1993 appears it will go back
    to the title screen. This was a pretty basic ending for a Bubble Bobble game.
    
    
    BUCKY O'HARE (Konami)
    -This is a cool, yet very hard action game by Konami that has a lot of Mega
    Man elements to it. You control the title character and your initial mission
    is to go to the 4 different colored planets and rescue your 4 friends who
    are being held captive by the evil Air Marshal toad. After you complete the
    4 planets you then have several other Stages to play through. You will go
    through the Cell, Salvage Chute, Center of Magma Tanker and finally the
    Escape Stage. Now each Stage has anywhere from 6 to 15 areas in it (called
    Acts) but these are really only sections of the continuous Stage...I'm not
    really sure why they broke it up into Acts, except maybe to start you at
    the most recent Act you made it to when you lose a life. Anyway, between the
    4 planets and the other 4 Stages, there are 8 Stages in this game with a
    total of approximately 70 Acts. You can switch between your rescued charact-
    ers and each has his/her own special abilities but be prepared to make all
    kinds of difficult jumps and maneuvers around spikes and other objects during
    gameplay. When you finally manage to make it to the end of Escape and reach
    Act 6 you will have a giant Toad Escape Ship to battle. It takes up the whole
    screen and you have to systematically destroy parts of the ship (and the
    toads leaping out of it) as you slowly maneuver around it. Destroy it and
    you get the last battle (Act 7) against the Air Marshall. Use Bucky to fight
    him while avoiding his cluster grenades and the wall of fire moving towards
    you and you will finally finish this difficult game! It will go to a screen
    showing the toad base exploding with the following text:
    BUCKY O'HARE AND HIS
    BOLD CREW DISABLED
    THE TOAD MOTHER SHIP
    AND ESCAPED WITH THEIR
    LIVES.
    It then shows Bucky's contraption of a ship and says:
    THE RIGHTEOUS
    PROUDLY FLYS AGAIN!
    THE TOAD MENACE WILL
    NOT BE STOPPED WITH
    ONE VICTORY.
    THE FIGHT WILL GO ON.
    BUCKY O'HARE AND HIS
    CREW WON'T REST UNTIL
    THE ANIVERSE [sic] IS FREE.
    LET'S CROAK TOADS!!
    It then shows about 16 screens of the various areas of the game and your
    friends battling enemies with staff credits appearing on the bottom of the
    screen during it and the last couple screens say:
    THANK YOU
    FOR YOUR PLAYING
    PRESENTED BY
    KONAMI
    The final screen shows Bucky and his 4 friends framed at the top with THE
    END in the center. It stays here until you reset. Also of note is that you
    can enter HARD! as a password to play an even more difficult mode of play
    but you get the same ending. Like this game wasn't hard enough already.
    
    
    BUGS BUNNY BIRTHDAY BLOWOUT, THE (Kemco)
    -This underrated platformer has 6 stages, each stage consisting of 4 rounds.
    When you defeat the Tasmanian Devil at the end of Stage 6, Round 4 and collect
    the big carrot, you will get several screens showing Bugs arriving at his
    party and all his friends (the ones he just had to fight his way through) are
    all waiting for him, under the guise that they had just been playing tricks on
    him. If these are his friends...Anyways, the final screen shows Bugs with his
    arms outstretched holding the number 50 in one of his hands to signify 50 years
    of Bugs Bunny. It stays on this screen for quite some time until the carrot
    cursor appears in the lower right corner, which allows you to exit the screen
    and return to the title screen.
    
    
    BUGS BUNNY CRAZY CASTLE, THE (Kemco)
    -There are a total of 60 stages you must play through. When you collect all the
    carrots in Stage 60 you will get the one screen ending showing Bugs holding who
    I assume is Babs Bunny. Pressing a button will bring you back to Stage 1. Quite
    the measly ending. For all 6 of you who may be interested, there are passwords
    on Gamefaqs that let you play 4 bonus stages that are inaccessible in regular
    gameplay. The Gameboy version of the game had 80 stages and you can actually
    use the passwords from that version for stages 61 through 80, though they are
    pretty much unplayable, graphically distorted stages.
    
    
    BUMP 'N' JUMP (Vic Tokai)
    -There are a total of 16 Levels in this game.  When you beat the Dark Jackal
    at the end of Level 16 you get a nice little graphic ending and the game
    returns to Level 1.  I went through and beat the game a second time but you
    get the same ending.
    
    
    BURAI FIGHTER (Taxan)
    -Another multiple ending game by the ending wizards at Taxan. This endings
    guide was made for games like these. Burai Fighter is similar to its Game Boy
    counterpart Burai Fighter Deluxe in that there are 4 difficulty settings and
    the endings are very similar, but there are more levels in the NES version of
    the game. When you start out you have 3 difficulty levels to choose from:
    EAGLE, ALBATROSS and ACE. When you finish the game on ACE difficulty level you
    can now play a 4th difficulty, ULTIMATE. The game is a decent shooter type
    game and has 7 Stages, each with a good sized boss at the end of them. The
    game is the same in all 4 difficulties with the exception of the enemies being
    harder to defeat, but the Stage layouts are the same. When you get to the end
    of Stage 7 you will face the Slime Dragon. Defeat him and you will get the
    ending, which of course depends on what difficulty you were playing on:
    ----------------
    EAGLE DIFFICULTY
    ----------------
    You will get a message on a black screen that says the following:
    GREAT FIGHT WARRIOR!
    AN ACE WOULD SEE
    A GRAPHIC ENDING.
    When you press a button it goes to the SELECT LEVEL screen where you can
    choose to play the game again on EAGLE, ALBATROSS or ACE difficulty.
    --------------------
    ALBATROSS DIFFICULTY
    --------------------
    On this difficulty level you get the same message you got on EAGLE difficulty:
    GREAT FIGHT WARRIOR!
    AN ACE WOULD SEE
    A GRAPHIC ENDING.
    When you press a button it goes to the SELECT LEVEL screen where you can
    choose to play the game again on EAGLE, ALBATROSS or ACE difficulty.
    --------------
    ACE DIFFICULTY
    --------------
    When you beat Slime Dragon on ACE it will show your character standing before
    a field as he watches an explosion far off in the distance. The following text
    will appear below him:
    CONGRATULATIONS!
    ###### POINTS
    YOU HAVE RESCUED THE UNIVERSE
    FROM THE EVIL BURAI!
    DID YOU FIND
    ALL 10 HIDDEN ROOMS?
    THE ULTIMATE CHALLENGE
    AWAITS!!! KAL
    PUSH START
    Before pushing Start you can press the A or B button to fire your gun towards
    the screen. When you are done playing around go ahead and press Start and you
    will now see the ULTIMATE difficulty setting added to your selections on the
    SELECT LEVEL screen.
    -------------------
    ULTIMATE DIFFICULTY
    -------------------
    Finally, beat the Slime Dragon on ULTIMATE and the ending starts the same,
    with your character watching the explosion in the field but the message will
    be different:
    CONGRATULATIONS!
    ###### POINTS
    UNREAL, YOU HAVE FINISHED
    AN UNBEATABLE GAME!
    YOU HAVE EARNED MY RESPECT.
    KEN LOBB
    The game was nearly unbeatable back in Mr. Lobb's day, but with the advent of
    cheat devices and emulation (and the passwords in-game) the game can be fin-
    ished in minutes. Anyway, you can press A or B to shoot towards the screen
    and when you press Start this time it shows an odd gray bird carring the word
    END to the middle of the screen. Pressing start brings you to the familiar
    SELECT LEVEL screen but since you have beaten ULTIMATE there are no more
    challenges to face in this one.
    
    
    BURGERTIME (Data East)
    -This is another older game that seems to keep repeating forever.  Everytime
    you complete a stage, a burger will be added to the side of the screen on the
    next stage.  By the time you reach stage 15 the enemies are extremely fast,
    so beating this game would seem to be beating the high score of 20,000 at the
    top of the screen.  However, for those wondering if the game ever runs out of
    stages, here's my discovery.  Using an emulator, I found the RAM address that
    controls the stage number ($0400).  Setting this address at 255 at the title
    screen and pressing start will start you at an insane difficulty level, with
    enemies whizzing around much faster than you.  However, start the game and
    set this value during the first stage, so the address will register that you
    are playing stage 255 rather than stage 1, but the enemies are still at stage
    1 speed.  Now beat the stage, but unfreeze the RAM address before finishing
    it.  You will now be at what is considered Stage 0.  The whole left side of
    the screen is filled with burgers and the enemies are pretty fast, but the
    stage is do-able.  Now beat this stage and you return to Stage 1, which shows
    just 1 burger on the left side of the screen.  So in reality, there are 256
    stages (counting stage 0) that you could play through, if you are superhuman
    enough to do it.
    
    
    
    C
    
    CABAL (Milton Bradley)
    -There are 5 Levels to play through, with each level having 4 missions. When
    you finish Level 5-4 and blow up the base, you get a one screen ending
    message from the Commander, then you enter your initials on a high scorer's
    table, then the game resets to the title screen.
    
    
    CAESAR'S PALACE (Virgin)
    -Here's a complicated one.  This game does not have an ending, but I've
    gotten around $6,528,000 and it resets back to $0 if you win a fairly large
    amount, but if you keep winning small amounts it keeps going up.  Anyway,
    when you are finished playing you can cash out your earnings.  Depending on
    how much you won, you will leave Las Vegas in a predetermined vehicle.  If
    you cash out with $140,000 or more, you leave in the best vehicle, a red
    sports car.  Consider that beating the game.
    
    
    CALIFORNIA GAMES (Milton Bradley)
    -This game starts out with a cool 8-bit version of Louie Louie by the Kings-
    men at the title screen and is meant to be played with friends for fun and
    not for getting to the end. There are 6 games to play through. To properly
    "beat" the game select COMPETE IN ALL EVENTS which will have you competing
    in all 6 events and try to beat the game's pre-set high score for each event:
    HALF PIPE - 6675
    FOOT BAG - 14240
    SURFING - 8.2
    SKATING - 1860
    BMX - 32620
    FLYING DISK - 620
    Since there is no CPU opponent if you play as just yourself and no friends
    you will finish 1st in every event. When you are done competing in the 6
    events you will get the FINAL RESULTS screen that will show a 1ST place
    trophy with your name and sponsor on it. It will then go back to the options
    screen. So basically since there is no ending to this game, for those that
    need a goal it will definitely be trying to beat the high scores for each
    of the events.
    
    
    CALTRON 6 IN 1 (Caltron)
    
    1)COSMOS COP
    There are 6 missions. Mission 6 is your battle with the final boss, The Chief.
    Waste him and you get the ending, which is a screen that shows the staff of
    the game.
    
    2)MAGIC CARPET 1001
    There are 4 Levels you must fly through. After you beat the nasty final boss
    in Level 4 you are treated to a nice ending screen showing you and the girl.
    Pressing any button brings you to the staff screen where you will stay until
    you reset the game.
    
    3)BALLOON MONSTER
    There are 50 Stages in all. When you complete Stage 50 you simply loop back
    to Stage 1. No ending. No credits.
    
    4)ADAM AND EVE
    40 Stages comprise this game. When you beat Stage 40 you simply move on
    to...Stage 1. No ending at all.
    
    5)PORTER
    This Boxxle-clone consists of 25 puzzle-like stages. When you complete
    Stage 25 it brings you to a screen like the usual between stage screens,
    but instead of saying "Stage 26" it says "Stage W", where the W must stand
    for Win, as in, "You won the game." From there instead of going to another
    stage it goes back to the title screen.
    
    6)BOOKYMAN
    The game starts at Round 0 and after you beat Round 7 it goes back to
    Round 0, without an ending or any other fanfare. If you are playing this game
    in an emulator you can actually play Rounds after Round 7 by alternating
    value at HEX address 07FB. Some rounds are unplayable and some rounds have you
    painting the same exact color as the background, making it ultra challenging.
    However, as far as I am concerned, this game is considered beaten after you
    finish Round 7.
    
    
    CAPCOM'S GOLD MEDAL CHALLENGE '92 (Capcom)
    -Capcom's entry in the Track & Field genre. Enter the World Tournament from
    the select menu and choose your country from 12 different options. The comp-
    uter will then select 7 other countries to be your opponents. There are 17
    different events to compete in, from running to swimming to shot put to wrest-
    ling and several others. If you can finish all the events under the qualifying
    score or time and you are #1 in the Final Medal Ranking (which is technically
    after finishing Stage 6-4 even though there are 16 medals to be had) it will
    show a picture of the Olympic torch up high in the stadium with the crowd
    looking on. It will then go immediately to a screen showing your athlete run-
    ning through the countryside with the staff credits flashing beneath him. When
    the credits are done it says CAPCOM PRESENTS on a black screen and then THE
    END written in cursive while runners occasionally run by on the top and bottom
    of the screen where you stay until you reset. Kind of a weak ending, but the
    game is meant to be played more as a competition between human players more
    than it is as a game to just set out to beat, though I fall in the latter cate-
    gory.
    
    
    CAPTAIN AMERICA AND THE AVENGERS (Data East)
    -This is a side-scrolling action game where you control either Captain
    America or Hawkeye (sorry, no Iron Man to control here, as he and the Vision
    are captured). You will have to do battle against familiar adversaries like
    the Wizard, Ultron, Crossbones, Mandarin and finally the Red Skull. As for
    the Stages, each one is a various city across the United States starting
    with Tampa and ending with Houston before you go to the Colony, the final
    stage (there are 23 Stages in all). To exit a stage you need to find the
    exit gem, which is hidden somewhere in the stage. Also, if you die in any
    stage you can use the other character to go through the stage and rescue
    your marker where you died to get that character back in the game. Anyway,
    fight your way through the final stage (Colony) and you will do battle with
    Crossbones. Defeat him and it is the final battle against Red Skull. Skull
    uses power stones to transform into a roided out version of himself then
    goes on the attack. use the typical jump/dodge and hit technique to wear him
    down and victory will be yours. Right after you defeat him it goes to a black
    screen that says:
    THE FIGHT IS OVER.
    CAPTAIN AMERICA AND HAWK-
    EYE, WHO DEFEATED MANY
    ENEMIES AND SAVED AMERICA
    IRON MAN AND VISION, WHO
    MADE RESISTANCE WHILE
    BEING CAPTURED.
    THESE FOUR AVENGER
    HEROES ARE NOW GIVEN A
    SHORT REST...
    A REST THAT WILL ONLY
    LAST UNTIL THE NEXT...
    ....FIGHT!
    It then shows a pic of the profiles of Captain America, Hawkeye, Iron Man
    and Vision then goes to a screen showing just Captain America and the word
    VICTORY! The next several screens show staff credits in various colors fol-
    lowed by TO BE CONTINUED and then back to the title screen.
    
    
    CAPTAIN COMIC, THE ADVENTURES OF (Color Dreams)
    -This is one of the earliest games I ever wrote a FAQ for and remains perhaps
    one of the best Color Dreams games ever released. Your goal is to make it
    through the various areas of the planet Tambi in search of the 3 treasures of
    Osmic. Along the way you will find various items like the lantern and the
    teleport wand, which will help you make it through areas that you could not get
    through previously. When you have found all the items and treasures (except
    for the crown), you must make your way back to the beginning of the game to
    that door at the very start. Since you have the lantern you can now see where
    you are going. Work your way through Castle Tambi (and through a solid wall
    that doesn't look like it can be walked through) and you will eventually get
    the final treasure, the crown, which was guarded by ghosts. When you touch the
    crown you will disappear and it will tally your score, then it will go to the
    one screen ending message on a black screen that says RECOVERING THE THREE
    STOLEN TREASURES, CAPTAIN COMIC BEAMS ABOARD HIS SPACE CRUISER WITH GRIM
    SATISFACTION, WELL-KNOWING THAT HE HAS SAVED THE TRI-MILLENIAL CELEBRATIONS
    AND ENSURED CONTINUING GALATIC (sic) PEACE... Pressing start will bring you to
    a screen that says THE END then pressing it again will bring you back to the
    title screen. Not a great ending at all, but for an unlicensed game it was
    better than nothing.
    
    
    CAPTAIN PLANET AND THE PLANETEERS (Mindscape)
    -There are 5 unnumbered Stages with each Stage divided into 2 levels. When
    you defeat Duke Nukem at the end of Stage 5-2 you get to watch his base
    explode then you get a message from the black-haired girl who gives you a
    password to visit her again. All this password does is bring you back to this
    particular ending screen. Pressing start from this screen brings you back to
    the beginning.
    
    
    CAPTAIN SKYHAWK (Milton Bradley)
    -This shooter was released on the NES by Milton Bradley but was programmed
    by Rare, who had a hand in a ton of popular NES games. In this one you have
    to fly your ship through 8 Missions. Each Mission has 3 different tasks you
    have to accomplish. One of the tasks in every mission is a level where you
    have to destroy enemy fighter planes. The last task in each Mission has you
    docking with the space station (except Mission 8). The other tasks that are
    scattered throughout the Missions involve either destroying an enemy base
    (there are 4 total), rescuing a scientist (2 times total) and dropping sup-
    plies off (2 times total). When you get to the final part of Mission 8 you
    will have to destroy the enemy space station. This is a cluster of red cir-
    cles and octagons you must destroy. When you smash all the clusters on the
    outside the center circle will open up revealing an eyeball. This eye will
    track your ship whereever you go. Just blast away at it and it will be toast
    eventually. You go to the screen where it tallies up your score and then a
    message appears on the bottom of that screen:
    MISSION COMPLETE
    ALIEN INVASION
    FLEET DESTROYED
    It then goes immediately to a GAME OVER screen. Horrible ending!! You can
    then enter your name on a high scorers screen and if you scored over
    500,000 points you will be in first place on the TODAYS GREATEST HEROES
    screen but you get no special perks for doing this other than being atop
    a list of made up names. It will then go back to the title screen. The end-
    ing was definitely not worth the time it took to get it, even though it
    probably took you very little time in the first place.
    
    
    CASINO KID (Sofel)
    -If you are into Poker and Blackjack then you should enjoy this game. You
    play as a character entering a casino with a mere $500 and must walk around
    the casino, RPG-style, looking for opponents to play. You will find them wan-
    dering around the casino or behind tables waiting to play. There are a total
    of 16 individuals you must defeat: 8 Poker players and 8 Blackjack players.
    When you defeat them you get their money. Your goal is to defeat all 16
    players and when you do you will have an even total of $1,000,000. Right
    after you defeat that last player instead of having to keep wandering around
    the casino it will automatically go to a scene with ominous music and a big
    mansion with a lightning storm going on in the background. You will then be
    greeted by a dealer who is dealing for your final opponent, the King! He also
    has $1,000,000 and is very aggressive, so this is a challenge unlike no oth-
    er. If you somehow manage to beat the King he will say NOW, YOU'RE THE KING
    OF CASINO! and you will have a grand total of $2,000,000. It will then go to
    the ending screen showing the big ugly trophy of a hand holding up the Kind
    of Spades as lights flash in the background and the STAFF credits flash by
    beside it. SOFEL will end the credits and it will stay here until you reset.
    
    
    CASINO KID 2 (Sofel)
    -You have to travel to various countries to beat the 9 best players in the
    world in Poker, Blackjack and Roulette. 3 of the players will be Poker ex-
    perts, 3 of them Blackjack masters and 3 of them Roulette rulers. If you can
    defeat all 9 of these sharks you will face off against the King in all 3 of
    the above mentioned games. Select the USA and you will fly to Las Vegas for
    the final face off. If you can manage to beat the King in all 3 games when
    you defeat him in Poker (the last game) he will say the same exact thing he
    said when you beat him in the original Casino Kid: NOW, YOU'RE THE KING OF
    CASINO! It will go to a very distressed picture of the defeated King as he
    says:
    "KID, YOU ARE NUMBER
    ONE. YOU ARE THE BEST
    GAMBLER IN THE WORLD
    YES, YOU ARE THE REAL
    KING OF CASINOS!"
    The next screen shows a very excited and victorious kid and says:
    YES, YOU'VE DONE IT!
    NO ONE CAN DOUBT THAT
    YOU'RE THE BEST!
    THIS IS NOT THE END OF
    THE STORY, BUT MERELY
    THE BEGINNING OF
    "KING OF THE CASINOS".
    The CASINO KID 2 STAFF credits scroll by followed by a giant THE END in white
    letters against the black background ending the game. It would have been nice
    if this game had more of a mini-RPG feeling like the first one had, but at
    least Sofel gave us a sequel to the obscure gambling game.
    
    
    CASTELIAN (Triffix)
    -You often hear about games with bad control that make gameplay difficult.
    This one probably falls under that category. If you play the game enough
    times you actually do get used to the controls, but the game itself has a lot
    of strategically placed enemies that make Castelian a challenge worthy of
    even the greatest of gamers. By pressing select at the title screen you can
    go to an options screen where you can select between Novice and Hero
    difficulties. You get the same exact ending screen playing at either
    difficulty level, so don't kill yourself trying to beat the game on the Hero
    setting. There are a total of 8 towers (stages) you must play through. When
    you finally make it to the top of Stage 8 and enter the 3rd door from the
    right, you will go to the screen that tallies up your points and then to a
    screen that says CONGRATULATIONS along with your score and the high score.
    That is all. It will eventually return to the title screen. You can see the
    game's credits anytime you want by just waiting at the title screen. Perhaps
    the programmers knew this game was so difficult and not many people would
    finish it that they didn't want to risk never getting credit for making it,
    so they skimped on the ending and just threw the credits at the beginning.
    Either way, this was the only game that Triffix put out for the NES (and
    also released for the Gameboy). They released 2 SNES games, Dream TV and
    Space Football. I never played the football title, but Dream TV kind of has
    the same "feel" to it that Castelian has, despite being a totally different
    kind of game. Must be the graphics and atmosphere. Anyway, if you enjoy one
    screen endings to games that took you forever to beat (like Ultima: Exodus),
    then Castelian is the game for you.
    
    
    CASTLE OF DECEIT (Bunch Games)
    -This is a decent game for an unlicensed title, similar to Captain Comic, just
    not as smooth. Your goal in this game is to make it through all 10 stages and
    destroy Phylax, a giant slug, at the end. In the first 6 stages you must go
    through them and defeat a boss at the end of each one that is guarding a rune.
    When you finish Stage 6 and get the 6th rune, you can enter the Castle of
    Deceit (Stage 7). It isn't a difficult stage and upon beating it you will go
    to Stage 8, the Maze of Possibilities. This stage simply consists of 5 doors
    and you have to go through them in a certain order. Stage 9 is called Prelude
    to Chaos and is just an ordinary stage where you must ride several platforms
    to eventually reach the top and the exit door. The final stage, Stage 10, is
    your final fight with the boss slug Phylax. Take him out and you will go to a
    screen showing a door with the 6 runes placed around it. Enter the door and
    you will get the game's one screen ending message, which says THE FLOW OF
    SPACETIME TWISTS AND THEN SMOOTHES, RESUMING ITS PROPER SHAPE. WITH THE RUNES
    DOING THEIR JOB, YOURS IS AT AN END. WELL DONE! WELL PLAYED! CONGRATULATIONS.
    It then returns to the title screen. Not a horrible game, with a decent story
    to boot, but the ending is what you would expect for an unlicensed title re-
    leased in 1990.
    
    
    CASTLE OF DRAGON (SETA USA)
    -This is kind of a clunky version of Rastan, but it definitely has a certain
    charm to it. I used to rent this at my local video store and it took forever to
    beat it, but it was pretty satisfying when I finally did. There are a total of
    8 unmarked stages in this game. They are not numbered, but you know you have
    finished a stage when you go to the map screen afterward. The first 3 stages
    are (1) Wenlary Castle, (2) Outside the Castle and (3) The Heresy Forest. When
    you make it through these 3 stages you will be at Darklarza Castle. On the map
    screen you can start on each of the 4 levels of the castle by moving your
    cursor up and down. You can also move the cursor into the middle of the castle,
    which will bring you directly to Darklarza, the Red Dragon, but he will singe
    you immediately without you even being able to put up a fight. You will get the
    bad ending, which is the GAME OVER screen and you will go back to the title
    screen with all your hard work lost. This is kind of a cheap thing to put in
    the game, especially since there is nothing during the game that warns you of
    this, but it is there nonetheless. So pick one of the 4 levels of the castle
    and go through it. At the end of each level you will defeat a boss to receive
    one of the 4 Relics that will protect you from Darklarza. They are the Golden
    Armor, the Crystal Ball, the Dragon Scale Shield and the Dragon Slayer. These
    items are automatically equipped when you get them, so don't worry about having
    to put them on or anything. The 4 levels of the castle consist of the Roof, the
    Main Hall, the Fire Pits and the Caverns, in that descending order from the
    top. The Roof and the Main Hall have big boss fights at the end while the Fire
    Pits and the Caverns have the usual sub bosses you fight before being let out
    of the level. So when you go through all 4 levels of the castle, you can
    finally select the Final Area (Stage 8) in the center of the castle. This time
    you will not go right to Darklarza, but will instead have to walk through a
    corridor where you will fight your clone, who jumps out of a mirror. Every
    time you hit him you lose energy, but that is actually how you beat him. Make
    sure if you are using an infinite energy code that you disable it, or you will
    not ever beat him. When your energy is down to half you will beat him. Now
    continue to the right and the screen will eventually fade to black, where you
    will fight Darklarza. Make sure your sword is equipped and aim for his head.
    It will take around 15 hits to beat him, so try to avoid the damage while not
    getting to close to him, otherwise he moves his head back. When you finally
    slay him, he will turn grey and it will go to a screen showing your character
    walking down the castle hallway where the princess greets him in front of a
    big black window. It fades out to a nice majestic screen of the castle while
    the staff credits roll behind it. The last words to appear behind the castle
    are THE END, where it will stay until you reset.
    
    
    CASTLEQUEST (ASCII)
    -This is one of the hardest puzzlers for the NES. You must guide a small dude
    named Raphael through a castle full of locked doors to rescue the princess.
    There are different colored doors that need the matching color key to open them
    spread out throughout the palace. This is one of those games that you could own
    for years and never see the ending. Thanks to game genie/hex codes for infinite
    keys, lives, etc., I am able to bring you this ending description. There are no
    set number of levels or stages in this game, since it is just one big sprawling
    maze, kind of like Legacy of the Wizard. Eventually you will work your way to
    the top center portion of the castle and find the princess in the middle of
    one of the rooms. This room itself is tricky because you need to open the doors
    in front of the jug, then leave the room out the left side, work your way over
    it and to the right of it, then drop down to the room below and let the lift
    bring you up through the floor to the left of the jug so you can push it to the
    left and use it as a stepping stool to get to the princess. Once this difficult
    quest is over and you reach the princess a happy little tune will play and it
    will go to a screen showing your goofy looking green haired, green eyed Raphael
    waving to you with 5 members of the gaming staff listed to the right of him as
    credits along with a message at the top of the screen that reads:
    CONGRATULATIONS!! YOU OVERCAME ALL TROUBLES, SOLVED THIS VAST PUZZLE, AND
    FINALLY SAVED TEH PRINCESS! YOU ARE THE BEST KNIGHT. This game was released in
    1986, so we should definitely give ASCII Corporation some credit for putting an
    ending screen on this, especially one so nutty as this.
    
    
    CASTLEVANIA (Konami)
    -Work your way through the game and when you reach Stage 18 you will be at
    Dracula.  Beat him once and he'll turn into a demon.  Beat the demon and
    you'll get to see the credits.  The game restarts at the beginning, but
    instead of Stage 1 at the top it says Stage 19...I will assume the game just
    keeps repeating.
    
    
    CASTLEVANIA 2: SIMON'S QUEST (Konami)
    -Where the original Castlevania for the NES was a straight-forward action
    game, the 2nd entry in the series, Simon's Quest, is very non-linear and
    often has you searching mindlessly for items due to the game's Engrish
    factor. You need to find certain items to get to certain areas (like using the
    various crystals in certain spots to make caverns, platforms and even a tor-
    nado appear to whisk you off to a new area). In your quest to find the various
    Dracula body parts scattered throughout the land you will need to visit the
    6 mansions (the 6th being Castlevania) where you will have to drive spikes
    through the orbs you find in the mansions. Your ultimate goal in the game is
    to bring all the body parts you find to Castlevania where they will form into
    Dracula and then you can defeat him. The Gold Knife and Flame Whip will do
    him in quick, as this is one of the easiest final boss battles you will ever
    fight. As for the endings, there are a total of 3 different endings you will
    receive and they depend on how quickly you finished the game and how many
    continues you used in doing so:
    ---BAD ENDING---
    If you slogged through the game in more than 15 days and used a lot of cont-
    inues (nobody truly knows how many continues determine the endings) you will
    get the worst ending. Neither Simon nor Dracula survive the last battle and
    it shows Dracula's lonely tombstone in black & white with the following text:
    THE BATTLE HAS
    CONSUMMATED.
    NOW PEACE AND
    SERENITY HAVE
    BEEN RESTORED
    TO TRANSYLVANIA
    AND THE PEOPLE
    ARE FREE OF
    DRACULA'S
    CURSE FOREVER.
    AND YOU, SIMON
    BELMONT, WILL
    ALWAYS BE
    REMEMBERED FOR
    YOUR BRAVERY
    AND COURAGE.
    This is probably the ending most players got when they owned the cartridge
    back in the heyday of the NES. It was definitely the one I got.
    ---NORMAL ENDING---
    If it took you 8 to 14 days to defeat Dracula (and you only used a continue
    or 2) it will show Simon at Dracula's grave (in color) with the following
    text:
    ALTHOUGH THE
    CONFRONTATION
    BETWEEN SIMON
    AND DRACULA
    HAS CONCLUDED,
    SIMON COULDN'T
    SURVIVE HIS
    FATAL WOUNDS.
    TRANSYLVANIA'S
    ONLY HOPE IS A
    YOUNG MAN WHO
    WILL TRIUMPH
    OVER EVIL AND
    RID THE CITY
    OF DRACULA'S
    DEADLY CURSE.
    So even though you defeated Dracula in the game, you die from your wounds.
    ---GOOD ENDING---
    The good ending shows Simon visiting the game with a cool reddish sky autumn
    background. You get this ending if you managed to beat the game in 7 days or
    less and used no continues (or possibly 1 or 2 continues). It says:
    THE ENCOUNTER
    WITH DRACULA
    IS TERMINATED.
    SIMON BELMONT
    HAS PUT AN END
    TO THE ETERNAL
    DARKNESS IN
    TRANSYLVANIA.
    HIS BLOOD AND
    SWEAT HAVE
    PENETRATED THE
    EARTH AND WILL
    INDUCE MAGIC &
    HAPPINESS FOR
    THOSE WHO WALK
    ON THIS LAND.
    Simon then walks away from the grave and it turns to night. All of a sudden
    the grave starts shaking and Dracula's pale hand comes plunging up out of
    the dirt! That's a pretty cool ending that I never got while playing as a
    kid since I spend a lot of time puttering around and exploring the game
    rather than blowing through it so fast in less than 7 days of game time.
    
    
    CASTLEVANIA 3: DRACULA'S CURSE (Konami)
    -This 3rd entry in the classic NES Castlevania series takes place 100 years
    before the birth of Simon Belmont, hero of the previous 2 games. You control
    the Belmont ancestor Trevor and during the course of the game you can come
    across 3 enemies that will join your side if you beat them: Grant Danasty
    (the Ghost Pirate), Sypha Belnades (the Mystic) and Alucard (Dracula's for-
    gotten son). They each have their own distinct abilities that can help you
    in your fight to get to Dracula. However, you can also decide to go it alone
    without their help. The choice is yours and the ending will definitely be
    affected by your choices. There are a total of 18 different stages to play
    through, but since there are multiple paths to take you will not play through
    all 18 in a single playthrough. Depending on which way you go you will play
    10 or 11 stages before confronting Dracula himself. Along the way you will
    fight Water Serpents, Vampire Bats, Skeleton Dragons and even Frankenstein
    and your old friend the Grim Reaper. When you finally get to Dracula after a
    rough stage working your way up the Clock Tower, he will have 3 forms that
    you must defeat. Even if you have the help of one of your 3 allies, Trevor
    is the one that does the most damage. Aim for his head in his first form
    while avoiding his fire blasts. Dracula's next form is a giant floating mon-
    ster with 5 heads. Attack all 5 heads while avoiding him to defeat this form.
    His final form is that of a winged demon that takes up a large chunk of the
    screen. Use the floor tiles that rise up to get up high so you can aim for
    his one weak spot, his head. If you happen to have the axe you will not
    need to use the tiles to get up that high. Keep plugging away at Drac while
    avoiding his lasers and familiarizing yourself with his firing pattern and
    he will be defeated. Now for the endings. Depending on which character spirit
    you had with you when you beat Dracula, you will get a different ending! You
    will also get a different ending if you beat the game without one of the spi-
    rits accompanying you. Here is what happens after defeating Dracula:
    --BEAT DRACULA WITH ALUCARD--
    It will show Trevor and Alucard standing on a cliff watching Castlevania
    crumble to the ground as Alucard's cape blows in the wind. The screen goes
    black while still showing them on the cliff and the following text scrolls by:
    TREVOR MADE MANY
    SACRIFICES. THE
    LONG FIGHT IS
    OVER. DRACULA IS
    DEAD AND ALL
    OTHER SPIRITS
    ARE ASLEEP.
    THE BATTLE WAS
    WON BY TREVOR AND
    ALUCARD BUT
    ALUCARD FEELS
    GUILTY BECAUSE
    HE KILLED HIS
    REAL FATHER.
    TREVOR REALIZES
    THIS AS HE
    STANDS THERE
    THINKING ABOUT
    ALUCARD.
    AFTER THIS FIGHT
    THE BELMONT NAME
    SHALL BE HONORED
    BY ALL PEOPLE.
    It then says CASTLEVANIA III DRACULA'S CURSE on the screen and then shows
    several screens with your 3 allies and their names from the game followed by
    a screen showing Trevor and saying PRODUCED BY KONAMI "DRACULA III" PROJECT
    TEAM followed by a screen saying AND STARRING: TREVOR C. BELMONT with "HELP
    ME" below me. HELP ME is actually something you can enter as your player
    name to start with 10 lives. It then says THANK YOU VERY MUCH FOR PLAYING and
    finally PRESENTED BY KONAMI. You can now play through a 2nd Quest of the game
    and when you beat it this time with Alucard you will get the same ending but
    instead of the credits scenes showing your 3 spirit companion's names it will
    still show their pics but will now have the names of the various staff mem-
    bers who programmed and planned the game as well as some people getting a
    SPECIAL THANKS TO mention. It then picks up from the 1st Quest ending at the
    AND STARRING TREVOR C. BELMONT screen and continues the ending from there.
    It was only a slight difference, but at least you got something different for
    playing through the game twice.
    --BEAT DRACULA WITH SYPHA BELNADES--
    It will show Trevor standing on the cliff with the hooded mystic warlord
    watching the castle crumble. She will then pull back her hood revealing long
    blonde hair as Trevor puts his arm around her. The background fades to black
    as Trevor and Sypha still stand with each other as the following text scrolls:
    TREVOR MADE MANY
    SACRIFICES. THE
    LONG FIGHT IS
    OVER. DRACULA IS
    DEAD AND ALL
    OTHER SPIRITS
    ARE ASLEEP.
    SYFA, THE
    VAMPIRE KILLER
    HAS HAD A BAD
    LIFE, BUT SINCE
    SHE MET TREVOR
    SHE IS BEGINNING
    TO FEEL MORE
    COMFORTABLE WITH
    HERSELF.
    AFTER THIS FIGHT
    THE BELMONT NAME
    SHALL BE HONORED
    BY ALL PEOPLE.
    The rest of the ending plays out exactly like it does in the Alucard ending
    above, complete with playing through a 2nd Quest to get the names of the
    programmers instead of the spirit characters names in the credits.
    --BEAT DRACULA WITH GRANT DANASTY--
    If you manage to defeat Dracula with the pirate ghost Grant Danasty on your
    team, it shows them on the cliff watching Castlevania crumble like in the
    other two endings as Grant raises his arms in victory. Trevor looks on and
    does not put his arm around Grant, like he did Sypha, and the following text
    appears as the background goes black:
    TREVOR MADE MANY
    SACRIFICES. THE
    LONG FIGHT IS
    OVER. DRACULA IS
    DEAD AND ALL
    OTHER SPIRITS
    ARE ASLEEP.
    BOTH FEEL THEIR
    FRIENDSHIP IS
    STRONGER SINCE
    THEY WORKED
    TOGETHER TO RID
    WALLACHIA CITY
    OF EVIL. GRANT
    WILL START TO
    REBUILD THE
    DESTROYED AREAS
    OF THE CITY.
    AFTER THIS FIGHT
    THE BELMONT NAME
    SHALL BE HONORED
    BY ALL PEOPLE.
    After this the ending plays out exactly like it does in the Alucard ending
    above, complete with playing through a 2nd Quest to get the names of the pro-
    grammers instead of the spirit character's names in the credits.
    --BEAT DRACULA WITH JUST TREVOR--
    The 4th and final ending involves beating the game with just Trevor, with no
    help from Alucard, Sypha or Grant. Once you defeat Dracula by yourself it
    will show Trevor on the cliff watching the castle crumble as Trevor's cape
    blows in the wind. The background goes black and the following text scrolls:
    TREVOR MADE MANY
    SACRIFICES. THE
    LONG FIGHT IS
    OVER. DRACULA IS
    DEAD AND ALL
    OTHER SPIRITS
    ARE ASLEEP.
    IN THE SHADOWS,
    A PERSON WATCHES
    THE CASTLE FALL.
    TREVOR MUST GO
    FOR NOW BUT HE
    HOPES SOMEDAY HE
    WILL GET THE
    RESPECT THAT
    HE DESERVES.
    AFTER THIS FIGHT
    THE BELMONT NAME
    SHALL BE HONORED
    BY ALL PEOPLE.
    Again, the rest of the ending plays out like the others with nothing differ-
    ent, including playing through a 2nd Quest to get to see the programmer names
    instead of the names of your spirit helpers. The multiple endings definitely
    gave the players a reason to replay this game, even if it is considered to
    be the hardest of the 3 NES Castlevania games.
    
    
    CAVEMAN GAMES (Data East)
    -This game is meant to be played with friends and has no ending whatsoever.
    You can play with up to 6 friends (alternating) as there are 6 caveman/woman
    characters to choose from: Glunk, Crudla, Thag, Ugha, Gronk and Vincent.
    Choose a player and choose the START THE GAMES option to play through the
    6 events. The events are:
    CLUBBING
    This is a best of 3 match where you must either knock the energy out of your
    opponent or knock him of the edge of the cliff. Beat him twice and go on to
    the next event.
    MATE TOSS
    If you have heard of Caveman Games it is probably because of this event. You
    basically gain swinging speed while holding the hair of your mate and must
    toss her/him as far as you can to try and break the in-game record.
    DINO VAULT
    This is your classic pole vaulting competition. You can raise the Dino's
    head up to 30 feet. Manage to vault over the Dino without getting eaten at
    a height of 30 feet and you break the record.
    DINO RACE
    In this one you simply must outrace your opponent while on the back of a
    dinosaur while jumping over objects. Do it quickly to break the record.
    FIRE START
    This one is difficult, as you must rapidly hammer the button to rub the
    sticks together and once the meter gets in the red zone you must press down
    on the controller to blow air on the sparks to ignite the fire...all while
    your opponent is doing the same thing. He can club you over the head to
    slow you down but you can do the same to him. Whoever gets their fire started
    first wins.
    SABER RACE
    You are at the top of the screen and your opponent is at the bottom. You must
    run as fast as you can to avoid the sabertooth tiger that is chasing you.
    If you are too slow he catches you and mauls you. The goal is to make it to
    the end and leap into the tree.
    Once you finish the SABER RACE it shows your score and then shows the FINAL
    PLACINGS. If you played a 1 player game and finished all the events you will
    get 240 points. As I mentioned earlier, this game is meant to be a fun game
    to be played with friends and this FINAL PLACINGS screen will show the grand
    tally of all your points. After this screen it simply goes back to the mode
    selection screen. Ugh.
    
    
    CHALLENGE OF THE DRAGON (Color Dreams)
    -This is just one of those games that you never hear anything about. It seems
    to use the same game engine that Secret Scout/Menace Beach/Castle of Deceit
    uses...very similar to those games, all from the Color Dreams/Bunch Games
    family. There are a total of 10 levels. At the end of Level 10 you will
    battle a wizard. He is challenging because he twirls around the room trying
    to knock you off platforms. It can take forever for him to stop twirling
    around and show his true form and when he does you need to strike quick and
    take your shots at him. Once he takes your final hit he will explode and it
    will go on to the ending. It will go to a screen showing your character on
    the left side and the girl you are saving on the right side. As you run past
    the building to get to her it says the following at the top of the screen:
    A VALOROUS WARRIOR YOU ARE.
    VICTORY IS YOURS SIR BURKELOT
    When you reach the girl you will hug and kiss her and then twirl her around.
    It will then say:
    YOU HAVE MET THE CHALLENGE!
    THE END
    It's not much of an ending but it was kind of cute for an unlicensed NES game
    ending and more than you would expect.
    
    
    CHAMPIONSHIP BOWLING (Romstar)
    -This is a neat little bowling game, but it doesn't throw a whole lot of extra
    stuff at you. There are no tournaments nor are there any matches against a
    computer opponent. You pretty much just bowl a single string and try to get the
    highest score possible. If you score under 250 you return to the title screen.
    However, there are 3 good "endings" you can get. If you score between 250 and
    274 points you will get a screen showing your character hula dancing on the
    screen with a girl. If your score is between 275 and 299 points, your character
    is shown holding a trophy while similar faces flash on a screen behind the
    newscaster's desk. Finally, a perfect game of 300 rewards you with a cool
    congratulations screen showing your character and a girl driving towards the
    city in a sports car with "Congratulations [your character's initials]"
    displayed above them. After each of these sequences it goes on to the high
    scorer's screen and then on to the title screen. There are no ending credits.
    Also of note is that you get the same endings playing as each character, except
    that when you score a 300 as the girl you are shown riding off with a guy
    driving the car. No same-sex partner action here.
    
    
    CHAMPIONSHIP POOL (Mindscape)
    -There are several options at the title screen: Tournament, Challenge, Party
    and Freestyle. Freestyle and Party are just for fun. Challenge lets you
    practice the 6 different games of pool. The meat of this game is the
    Tournament mode. There are 2 Tournaments, 8-Ball and 9-Ball. The only thing
    different about each tournament is the style of game, where in 8-Ball you
    must get all of your balls (either stripes or solids) in before your opponent
    and in 9-Ball the object is to get the 9-Ball in first while only being
    allowed to hit the lowest numbered ball first. Anyway, each Tournament has a
    Qualifying Tournament, where you must defeat 5 different players. To beat a
    player you must win 4 games before they do to move on to the next player.
    Once the 5 opponents in the Qualifying Tournament are beaten, you move on to
    the BCA World Championship Tournament. Here you must also go through and
    defeat 5 opponents, with the final opponent being The Shadow. Defeat the
    Shadow (the opponents are the same in both the 8-Ball and 9-Ball Tournament)
    and you get the ending sequence, where commentator Joe Nozerak asks you 3
    questions. If you pick the bottom answer each time you are told you even
    answered all the questions correctly. I'm not sure what this accomplishes, as
    whatever your answers are you are returned to the title screen. So consider
    beating both 8-Ball and 9-Ball Tournaments as beating this game.
    
    
    CHEETAHMEN II (Active Enterprises)
    -Definitely not meant to be beaten. If you are playing the game normally, you
    will eventually get to the boss of Level 4 and when you beat him, not be able
    to continue any further. Some people have claimed that by playing with the
    cart on an actual NES and hitting the power and reset buttons randomly that
    they will start in a later level, but I have yet to actually confirm this.
    Anyway, BMF54123, in his infinitely superior hacking skills, made a patch
    that will enable you to start on Level 5 controlling the 3rd and final
    Cheetahman. Using this patch you will be able to get to Cygor, the boss of
    Level 6. Beat him and consider this as finishing the game, even though you
    cannot continue any further and are stuck as you were at the end of Level 4.
    There is no real ending to this game and it can only be beaten by using the
    patch on the rom, or possibly by using that random reset/power button trick I
    mentioned that may be possible. If you happen to own this game, make sure
    you don't give it away or sell it for cheap, as it is one of the most hard
    to find and valuable NES games out there.
    
    
    CHESSMASTER, THE (Hi-Tech Expressions)
    -There are several difficulty levels to choose from.  They go up to Level 13
    and the hardest difficulty Level is Infinity.  If you can beat the computer
    on Difficulty Level Infinity, then you have won the game.
    
    
    CHILLER (AGCI)
    -You must finish all 4 Levels of this gory shoot'em up while finding all the
    hidden talismans throughout the levels to play a special bonus games. After
    you beat the game it will continuously repeat every 4 levels.
    
    
    CHIP 'N DALE RESCUE RANGERS (Capcom)
    -There is an obligatory Zone 0 you must play through, then after that you can
    choose your own path through the zones. On the game map there are a total of
    8 Zones (Zone 0, Zones A-G). You can take a direct path to Zone G, skipping 3
    of the zones altogether if choose. Once you beat Zone G you take a rocket to
    another section where you must play through Zones H, I and J. Zone J is the
    last zone, where you will battle Fat Cat at the end. Defeat him and you get a
    short ending showing Chip, Dale, Monty and Gadget in a square at the top of
    the screen with some dialogue at the bottom, then it just stays on that
    screen with -END- in the dialogue box.
    
    
    CHIP 'N DALE RESCUE RANGERS 2 (Capcom)
    -This game plays like the first Rescue Rangers game and has that great play
    control feel that most NES Capcom games of that time period have. You can
    also play 2 players simultaneously, which made this game fun to play with a
    friend. The story line for the game is simple: Fatcat has stolen the Urn of
    the Pharaoh and it is up to Chip & Dale to defeat him and get it back. There
    are a total of 9 stages to play through, each with different areas to get
    past and boss fights at the end. When you finally make it to the end of the
    Control Room stage you will face off against Fatcat. You tell him to surren-
    der but he obviously isn't going to go down without a fight. He busts out the
    Fatcat robot to do his dirty work. This is a robotic version of himself com-
    plete with thrusters on his feet that allow him to fly off the screen. When
    he does a time bomb will drop down. Wait for him to come back down (an arrow
    on the screen actually shows you where he is located above the screen) and
    throw the bomb at him right before it explodes so it damages him. Avoid his
    attacks and he will repeat his flying off the screen routine. Grab the time
    bomb again and nail him with it. Repeat this so you hit him a total of 10
    times and this robot kitty will be defeated. Once you beat him he will dis-
    appear off the screen and the game will be beaten. After the Bonus Game it
    will show Chip and Dale on the screen with Monterey Jack:
    MONTEREY:
    THE CEILING!
    sHE'S GIVING WAY!
    CHIP:
    GO FIND COVER, EVERYONE!
    DALE AND I WILL TRACK
    FATCAT!
    MONTEREY:
    TAKE CARE OF YOURSELVES!
    Chip and Dale then run off the screen. The next screen shows Monterey and
    Gadget looking on at the destroyed building in the background:
    MONTEREY:
    CHIP AND DALE ARE TRAPPED
    INSIDE!
    WE'VE LOST THE LADS FOREVER.
    Chip and Dale then run onto the screen:
    GADGET:
    CHIP! DALE!
    THANK GOODNESS YOU'RE SAFE!
    CHIP:
    WE ALMOST DIDN'T MAKE IT!
    DALE:
    AND WE NEVER DID CAPTURE
    FATCAT.
    HE MUST STILL
    BE TRAPPED INSIDE.
    GADGET:
    BUT IF I KNOW FATCAT, HE HAD
    HIS ESCAPE WELL PLANNED.
    MONTEREY:
    WELL, IF NOTHING ELSE,
    WE MADE
    THAT BLIGHTER'S LIFE
    A LITTLE LESS CUSHY, EH?
    DALE:
    YOU SAID IT!
    GADGET:
    AND IF
    HE EVER SHOWS UP AGAIN...
    CHIP:
    THEN I GUESS WE'LL JUST HAVE
    TO TEACH HIM ANOTHER LESSON!
    RIGHT RANGERS?!
    RIGHT! WATCH OUT, FATCAT!
    WE'RE THE RESCUE RANGERS!
    Zipper then flies onto the screen and it goes to a black screen with all 5
    buddies on the screen with THE END. This was not considered as good as the
    first Rescue Rangers, but was fun nonetheless.
    
    
    CHUBBY CHERUB (Bandai)
    -This is a strange game. You control a fat angel (a chubby cherub!) who
    gobbles down snacks and tries to rescue his abducted friends. At the beginning
    of each Stage it will show a picture of the friend you have to rescue. At the
    midpoint of each Stage you reach a stop sign. Collect all the fruit and a
    special item will appear. Collect it to continue to the end of the Stage where
    you must find your friend behind one of the windows to finish the Stage. At
    the end of every 3rd Stage you will have a boss fight, which just consists of
    you grabbing the bone and throwing it at the boss. The dog will go after the
    boss and you will finish the Stage. There are a total of 12 unique Stages to
    play through. When you reach the midpoint of Stages 10, 11 and 12 the stop
    sign will be there but there will be no fruit to collect. You need to wander
    all over the screen to make a jewel appear. Grab the jewel to make the fruit
    appear. Grab all the fruit to make the item appear that lets you continue past
    the stop sign. When you get to the end of Stage 12 you will have the usual
    boss fight. Throw the bone at him to make the dog attack him and it will show
    some fireworks at the bottom of the screen. It will tally up your score and
    then you will go to Stage 13, which is just Stage 1 again. There is no ending
    but you can keep playing for score since your points stay intact. I played
    throught he game 4 times and after beating Stage 48 (Stage 12 for the 4th
    time) it simply went on to Stage 49, so I am going to assume it just keeps
    looping infinitely. Consider finishing Stage 12 as beating the game.
    
    
    CIRCUS CAPER (Toho)
    -This is a simple action game where you play as a boy named Tim who must
    play through 6 circus themed stages in search of his sister Judy who got
    kindapped at the circus. Stages 1, 2, 4 & 5 have an end boss you must de-
    feat in combat. The boss of Stage 3 is a White Tiger you play a game called
    Teriyaki against where you must grab more meat from the center table than
    he does before time runs out. Stage 6 has a door maze you must navigate
    through until you find a fairy. She gives you a mini-game and then you must
    battle the 4 previous bosses (luckily they only have 2 hit points this time)
    before facing off against the final boss, Mr. Magic. This guy floats across
    the room throwing playing cards at you. The shield does that most damage
    against this kidnapping dub. Hammer away at the bastard and he actually ex-
    plodes when you defeat him. It immediately goes to a scene showing Judy
    crying behind a door:
    Tim: ......
    The next screen shows her happily running toward you.
    JUDY: BROTHER!
    It then shows Tim and Judy standing in front of the circus of horrors:
    TIM: AREN'T YOU HURT?
    JUDY: NO. THEY USED ME AS A TARGET FOR KNIFE-THROWING. BUT I DIDN'T CRY. I
    WAS SURE YOU'D COME TO RESCUE ME.
    TIM: IT'S LATE. COME ON, LET'S GO HOME.
    THE END appears on a black screen and stays here until you reset. What a
    bad ending. Apparently the Famicom version of this game, called Moeru! Onisan
    has a different level layout, no mini-games and more of an RPG element to it.
    
    
    CITY CONNECTION (Jaleco)
    -There are 6 Stages. They are not numbered, but in all there are 6 different
    backgrounds. When you finish Stage 6 you return to Stage 1. At least in the
    Famicom version you got a brief congratulations message. Here you just get
    your bonus points tallied up. Every time you loop back to Stage 1 after
    finishing Stage 6 the layout of the tracks in the stage will be different,
    but the backgrounds for the stages will always be in the same order. I would
    consider this game beaten after finishing all 6 Stages, since the game loops
    for infinity. Also, you can get your mileage (MI) to 9999 but it simply
    resets back to 0 and restarts counting, so you don't even get the
    satisfaction of having it stuck at 9999 MI.
    
    
    CLASH AT DEMONHEAD (Vic Tokai)
    -This is really an underrated NES classic, as far as I'm concerned. You have
    a non-linear quest, special items you need to find and a lot of cool boss
    battles. There are many routes you can take along the way but eventually you
    will end up on Route 43, where you will have a couple boss battles. You will
    fight Governor Bopper here, who is really easy. After you beat him you will
    have to take on the final boss, a samurai looking dude sitting in a machine
    that shoots balls at you. It is reminiscent of something Dr. Wily would sit in
    and attack you from. Defeat this final boss and you will have to work your way
    to the machine where you have to put the 6 Medallions in in the correct order.
    Here is where it gets interesting. If you do not get them in the correct order
    in time you will get the Bad Ending. The screen will flash (signifying the end
    of the world, I believe) and it will go to a starry black screen with THE END
    in big starry letters where it will stay until you reset. Kind of a bummer
    getting that ending after making it so far. Now if you get the medallions in
    the correct order it will say IT'S STOPPED! on the machine and you will have
    the following dialogue with the alien:
    BANG: GOT IT! IT'S STOPPED! THE EARTH IS SAFE! EH? I CAN HEAR THE ALIEN'S
    VOICE!
    ALIEN: SO YOU'VE BROUGHT YOUR SOILED LITTLE PLANET BACK TO LIFE! ANYWAY, YOU
    WON'T SEE US HERE AGAIN. SO LONG!
    BANG: RIGHT! FROM NOW ON, WE'LL LOOK AFTER OURSELVES!
    You now control Bang again. Run to the right of the room and enter the door.
    You will come out on a platform outside and are greeted by the hermit.
    BANG: HERMIT, IT LOOKS LIKE YOU'RE MOVING AGAIN!
    HERMIT: YOU'RE SPECIAL INDEED. WOULDN'T YOU LIKE TO BECOME MY APPRENTICE?
    BANG: SORRY. I'M GOING TO MAKE A GAME BASED ON MY ADVENTURE.
    HERMIT: OH, THAT'S A PITY. ALRIGHT, GO TO THE FOOT OF THE MOUNTAIN AND YOU'LL
    FIND YOUR COMPANION.
    You hop on the cloud with the hermit and land on the ledge with the Commander
    and Mary.
    BANG: COMMANDER, THE OPERATION'S A SUCCESS! AHH, THE PROFESSOR...
    COMMANDER: THE PROFESSOR GOT OUT HIMSELF. RELAX!
    BANG: THAT PROFESSOR WAS A FAKE!
    COMMANDER: AND I THOUGHT IT WAS A BUST! IT'S ALWAYS BEST TO KEEP TRYING. HA,
    HA.
    MARY: WHAT'S THIS COMMANDER!? BANG, YOU'RE BACK!
    BANG: MARY, NOW I KNOW WHAT IS MOST IMPORTANT OF ALL!
    MARY: EH?
    COMMANDER: IT SEEMS YOU'VE HAD A GOOD EXPERIENCE THIS TIME.
    BANG: THIS EARTH IS NOT ONLY FOR HUMANS. WE MUST USE SCIENCE CORRECTLY. I'VE
    GOT TO GO NOW! FAREWELL!
    It then goes to that black starry screen with THE END in starry letters that
    you got for the Bad Ending, except this time Bang, Mary and the Commander are
    on the ledge as Bang waves to you. Pretty cool that a game this old (1989) had
    a good and bad ending.
    
    
    CLASSIC CONCENTRATION (GameTek)
    -This one's kind of complicated.  You play 2 rounds against an opponent and
    if you win you get to play the bonus round for a car.  Win that and you go to
    the next game.  You get a password after each game, but the manual states
    that the password basically keeps you from repeating the same puzzles, so I'm
    not sure if there is an actual ending to this game, other than winning each
    individual game.  Since there are a limited number of cars you can win during
    each game, consider yourself a winner when you've won each car at least once.
    
    
    CLIFFHANGER (Sony Imagesoft)
    -Each of the Stages in this game are not marked by numbers, but you will know
    when you finish a Stage because it will say "Stage Complete."  In all there
    are 6 Stages.  At the end of Stage 6 you fight a helicopter.  Beat the
    helicopter and you have to fight the last boss, Qualen.  Climb to the top of
    the cliff and to beat Qualen you have to knock him off the right side of the
    cliff.  Do this and watch the ending, followed by the credits.
    
    
    CLU CLU LAND (Nintendo)
    -One of the first games my Mom bought me for the NES and I soon regretted
    picking this one soon after playing it. On each board you have to uncover a
    certain amount of gold bars by swinging from post to post. I can't really
    explain this much more than that, but you aren't reading this for a game
    review anyway. Every time you clear a board it goes to a screen that tallies
    your points. In the center of the screen it says CLU CLU LAND and a number
    next to it. That number is the Round # for the round you just cleared. Every
    5th round is a bonus round, but the bonus round counts as a round also. When
    you finish Round 99 it goes to Round 00 and then on to Round 01. Like most
    NES games that came out in the first year (this one actually has 1984 on the
    title screen, probably when it was released in Japan for the Famicom) there
    is no ending and it will repeat infinitely. At least there are several dif-
    ferent stage layouts to keep things interesting for awhile. There is no pre-
    set high score to beat, so you can either count beating 100 Rounds as beating
    the game or playing through the rounds until the layouts start repeating as
    beating it.
    
    
    COBRA COMMAND (Data East)
    -This shooter has a total of 6 stages. It isn't your typical shooter that you
    just blast through auto scrolling levels though. You proceed at your own pace
    and can slowly work your way through a stage, strategizing your next move.
    When you get to the end of Stage 6 you will face the final boss, which is a
    red face built right into the end of the enemy base. It takes about 30 homing
    missiles in the forehead to destroy. When you do you will get a black screen
    with the following text: THE HOSTAGES HAVE ALL BEEN SAVED, THE ENEMY DEFEATED.
    YOUR BATTLE TRIUMPHANT, GENERAL POWER, YOU MUST CONTINUE YOUR FIGHT FOR
    LIBERTY AND PEACE. It then goes to a cool (for 1988) screen that shows General
    Power holding up his gun in front of a large American flag with the word
    VICTORY written in cursive to the bottom left as the credits scroll along the
    left side of the screen. The last credits say D.E.SAPPORO and SEE YOU SOON!
    It stays on this screen until you reset.
    
    
    COBRA TRIANGLE (Nintendo)
    -This classic was programmed by Rare and licensed to Nintendo themselves for
    release. The game plays like RC Pro-Am on water, except it isn't just a boat
    race, but an actual action game where you fight several bosses and do other
    tasks like removing mines and preventing people from being captures. Anyway,
    there are a total of 25 stages. When you get to Stage 23 you will face a
    nasty red sea serpent. Defeat him and Stage 24 is a boss fight against a
    giant shark. The shark is a pain to beat, but when you do you will go on to
    the last stage, Stage 25. Surprise, Stage 25 isn't really a stage afterall,
    but consists of one screen with 5 planes sitting in the water with 9 people
    that need to be saved. It does say STAGE 25 with CONGRATULATIONS beneath it
    and will show your boat moving to each of the downed planes to rescue the
    people stranded on them. When they are all rescued the boat will take off and
    the credits will roll. The credits stop on THE END screen and then you can
    enter your initials on the COBRA TRIANGLE high scorers screen. After this it
    returns you to the title screen.
    
    
    CODE NAME: VIPER (Capcom)
    -There are a total of 8 stages in this game that reminds a lot of people of
    Rolling Thunder. There is more of a story here than in the NES Rolling Thunder
    game and of course being made by Capcom is a huge plus, but it is mostly the
    way the main character moves, sort of like the scenes in Golgo 13 when you
    are walking through the various locales. Anyway, when you finish each stage
    you get a portion of a letter to read as the story unfolds as you progress
    through the game. When you reach the final stage (Stage 8) you will work your
    way to the final boss, the commander wearing a grey suit. This fight is
    extremely similar to the boss fights in Rolling Thunder. Blast away at him and
    when he is defeated he will kind of dissolve into the ground. It will go to
    the MISSION ALL CLEAR screen and tally up your points. The monitor on the desk
    top will then be shot with 4 bullets and the screen will turn black with the
    following scrolling message: MR. SMITH DESTROYED THE UNDERGROUND DRUG ROUTES
    WHERE COMMANDER JONES WAS INVOLVED. HOWEVER, THIS DOES NOT MEAN HE DESTROYED
    THE HUGE SYNDICATE THAT INTENDED ON CONQUERING THE WORLD THROUGH DEALING DRUGS.
    HE DECIDED TO FIGHT ALONE AGAINST THE HUGE CARTEL WHEN HE LEARNED THAT EVEN
    HIS SPECIAL MISSION WAS INFILTRATED BY DRUGS. THE DAY WILL COME WHEN MR. SMITH
    DESTROYS THE DRUG SYNDICATE. It goes back to the mission clear screen and shows
    a smoking revolver on the desk along with a badge. The words THE END appear
    and it stays here until you reset.
    
    
    COLOR A DINOSAUR (Virgin)
    -There is not much to this "game."  Just choose from 16 different dinosaurs
    to decorate with your limited pallette of colors.  I guess coloring all 16 of
    them can be considered beating the game.
    
    
    COMMANDO (Capcom)
    -This classic arcade game port for the NES has a total of 4 Missions with
    each Mission having 4 Levels. When you finish Mission 4-4 you will get the
    simple ending. The base will "explode" and then the word CONGRATULATIONS
    with a heart next to it will appear on the screen along with YOUR ALL MISSON
    IS ALL OVER with a heart next to OVER (yes, those are misspellings). A couple
    more messages appear:
    THANK YOU FOR PLAYING (2 hearts next to it)
    YOUR GREAT PLAYER (2 hearts next to it)
    THIS GAME WAS ENDED
    Not a very good ending, but it was one of the first NES games released by
    Capcom so we can cut it some slack. Especially since there is a SECRET ENDING
    to be found! If you manage to finish Mission 4-4 with 3 lives remaining as
    well as 24 grenades remaining, you get a special ending message. After where
    the ending says THIS GAME WAS ENDED like in the normal ending, the special
    ending adds ARIGATOU GOZAIMASHITA (translates to "Thank you very much) and
    beneath it: 31ST JULY 1986 CAPCOM before going back to the title screen. The
    special ending wasn't much, but if you found it by accident it must have
    driven you crazy wondering how you triggered it.
    
    
    CONAN: THE MYSTERIES OF TIME (Mindscape)
    -This was one of the most frustrating games I ever played. Some of the levels
    in this game are somewhat interesting, but to start you out in one of the
    most drab-looking, frustrating levels in the game wasn't a great idea. There
    are a total of 8 levels in this mess. Some of the levels hold puzzles you
    must solve, others have bosses that need certain weapons to kill and some are
    just a pain in the butt to get through intact. The game itself is from a
    computer game called Myth: History in the Making, but with the Conan character
    thrown in. You gotta wonder what Capcom, Konami or even Taito would have done
    if they had the Conan license instead of Mindscape. Anyway, if you somehow
    manage to make it to Level 8, no doubt using a FAQ and/or cheat codes, you
    must place the urn items you collected onto 4 platforms. When you do this the
    axe will fall in front of you. Pick it up and use it to clobber the Pharaoh.
    Just keep plugging away and you will get the awesome 1 screen (!) ending that
    shows Conan standing in front of a blue screen with his axe on his shoulder
    with the words CONAN THE KING above him. Pressing any button returns you to
    the title screen. You just gotta wonder, with dogs like Days of Thunder and
    Mad Max, how the hell Mindscape got the Nintendo seal of quality on their
    games. Some day the nude photos of Howard Lincoln will probably surface.
    
    
    CONFLICT (Vic Tokai)
    -There are a total of 16 Maps to play through in this game.  You must play
    through the first 15 to get pieces of the password you need to play Map 16.
    The hardest settings on the game are "All Units" and "Blue Level 3".  Beat
    all 16 maps on these settings and you have officially beaten this game.
    
    
    CONQUEST OF THE CRYSTAL PALACE (Asmik)
    -There are 5 Stages. At the end of Stage 5 you face King Zaras. Defeat him and
    you fall through the floor to fight a weird looking face with a purple brain
    within (presumably another form of Zaras). Destroy the brain and you get an
    ending showing Farron and Zap watching a shooting star. A black
    "Congratulations Thank you for playing" screen appears followed by the credits.
    The ending is finished with a larger picture of Farron with "THE END" and the
    Asmik copyright date below it. You are then brought to the screen where you can
    pick your crystal (from the beginning of the game) and you start the game over
    with your score intact. The game is a bit harder the 2nd time through but you
    get the same ending, so beating it once is all that's necessary.
    
    
    CONTRA (Konami)
    -There are 8 stages to this legendary Konami shoot'em up. When you destroy
    the Vile Red Falcon at the end of Stage 8 it will show your helicopter
    taking off from the exploding island as it ends up a smoldering land mass.
    A black screen appears and the following message scrolls by: CONGRATULATIONS!
    YOU'VE DESTROYED THE VILE RED FALCON AND SAVED THE UNIVERSE. CONSIDER
    YOURSELF A HERO. The staff credits then roll and end with PRESENTED BY
    KONAMI. It then dumps you back into Stage 1, but with your lives and high
    score still intact from when you finished the game. I did play through the
    game again and got exactly the same ending as I got the first time through. I
    even found the address that controls what "Quest" you are on (the number of
    times you have gone through the game). That value is 0031. I set it at 255,
    the highest value you can set it at, then beat the game again and still got
    the same ending, so I am 99% sure that you only get one ending no matter what
    you do in this game. As an added bonus for reading this, here is the hex
    address to select what stage you want to start on: 0030.
    
    
    CONTRA FORCE (Konami)
    -Many people don't even know this title exists, but if you are a hardcore
    NES player you can overlook that the game isn't a carbon copy of the original
    Contra and enjoy it for what it is, a typical Konami-style shoot'em up. This
    game was released some time after Super C came out, towards the end of the NES
    run of games. There are just 5 stages, but each one has a super tough boss
    waiting for you at the end of it. The weapon system is set up similar to
    the system in the Gradius/Life Force series, for when you pick up a power-up
    it will show what special weapon you can activate if you choose, or  you can
    wait to get another power-up to work your way towards selecting temporary
    invincibility. Also, you get to choose between 4 characters to play as.
    Playing as a particular character will not affect the ending, as you get the
    same ending no matter which of the 4 you are playing as, so pick the one who
    you enjoy playing as, make it to the final boss of Stage 5, then do him in as
    his helicopter flies above dropping bombs on you. Once you defeat him he
    appears to bellow in pain before dropping to the ground. The invincible
    helicopter will self-destruct and you will get an ending message that read:
    THIS SITUATION HAS ENDED WITH SEVERAL THINGS LEFT UNSOLVED. THE HEAD, FOX, IS
    STILL MISSING. BURNS IS FEELING THAT A SUSPICIOUS FIGURE IS LURKING BEHIND
    HIM. BUT THERE IS NO DOUBT HE WILL BE DEVOTED TO FIGHTING. WHICH IS WHY WE
    CAN CALL IT BURNS DESTINY. It then goes to a cool screen showing you 4
    characters standing in front of a city skyline with clouds rolling by and the
    credits scrolling at the bottom of the screen. As I mentioned, you get this
    exact screen no matter which character you played as or ended the game with.
    Once the credits roll by you end up at the KONAMI screen and then the title
    screen.
    
    
    COOL WORLD (Ocean)
    -You can find a very well-written guide for this game by Admiral on Gamefaqs.
    It is a somewhat confusing game, with your main goal being to find the four
    map pieces in the first 4 stages. There are a total of 5 stages, but the 5th
    stage will only be accessible once you do find the map pieces in each of the
    first 4 stages. These stages can be played in any order, so the order will
    not affect the ending. When you make it to Stage 5 you will eventually face
    off against Holli Would. Once you defeat her you will climb to the top of
    the tower and get a message that states: CONGRATULATIONS. BY STABILIZING THE
    THE (yes, they use THE twice) STRUCTURE OF THE INTERWORLD MATRIX BETWEEN THE
    REAL WORLD AND COOL WORLD YOU HAVE SAVED BOTH UNIVERSES. Lightning bolts
    continue to shoot from the tower as the screen flashes. It then goes to a
    picture of Holli in a notebook with her saying: IT'S "GAME OVER" FOR YOU
    SUCKER! Not exactly the ending message you were expecting, especially since
    you just waxed her on top of the tower. Almost like you're getting punished
    for beating the game. It then goes to the high scores screen where you can
    enter your initials and then goes back to the title screen.
    
    
    COWBOY KID (Romstar)
    -This game is similar to the Famicom game Goemon, with a western setting. It
    is one of the lesser known NES titles, probably because it isn't the most
    common cartridge to find in the wild, but it is a decent game. There are a
    total of 7 stages, with each stage having a specific baddie  you must dispatch
    at the end of it. When you reach the end of Stage 7 you will have to fight the
    Scorpion Master. Unfortunately you fall in a pit before fighting him, but from
    where you land you will eventually find a switch that disables the pit. From
    there you can free the prisoners and then return to fight the Scorpion Master
    without falling in the pit. He takes a tons of shots to defeat, but keep plug-
    ging away. He will drop a money bag, which you need to grab quickly, then it
    will go to the ending screen, where it shows the Cowboy Kid on a horse being
    led by what looks like another kid across the land with a cool red sky. The
    staff credits will flash on the bottom of the screen. Eventually the credits
    will end and the horse will stop at the edge of a cliff looking out over a
    cool scene of the desert and the setting sun with THE END etched in the sky.
    The clouds are moving during this scene and THE END shimmers every few seconds
    which makes this a really cool graphical ending for an NES title. Pressing
    start on this screen makes an odd noise and stops the music for a bit, but
    doesn't seem to do anything in particular. It does say PRESENTED BY ROMSTAR
    on this screen as well.
    
    
    CRASH 'N THE BOYS - STREET CHALLENGE (American Technos)
    -If you liked River City Ransom, the characters from that game are back in a
    sort of "street olympics" game. You can choose from 4 different teams to play
    as: Southside High, Washington High, Lincoln High and Jefferson High. Before
    I get into the ending description I have to point out that you will only get
    the true ending of the game if you play through it and beat it as Southside
    High, since that is the team that Crash is on. If you finish it with any of
    the other 3 teams you will still be victorious but instead of the long ending
    story you will just get the final screen, which I will get to in a moment.
    The game consists of 5 events: 400 METER HURDLES, HAMMER THROW, SWIMMING,
    ROOF TOP JUMPING and FIGHTING SCENE. Your goal is to finish with the most
    medals in each of the events AND not spend all your medals in the shop in
    between events. In 400 METER HURDLES you have 3 matches where you need to
    either finish before your opponent or beat them up and deplete their HP. In
    the HAMMER THROW you need to keep throwing the hammer until you get it in
    the hole (like golf) and make it in in less throws than your opponent. In
    SWIMMING you need to beat up your opponent until their HP is 0. In ROOF TOP
    JUMPING you need to either pole vault or ride a unicycle over high wires
    between buildings. When your run out of rebound pads it is your opponent's
    turn. Whoever jumped over the most buildings wins. In FIGHTING SCENE you
    simply need to beat up your opponent (in 3 matches, like 400 METER HURDLES
    and SWIMMING). When you finish all 5 matches if you have more medals than
    your opponent you will win. It will show you jumping up and down on the po-
    dium as GRAND CHAMPION and say:
    THE STREET CHALLENGE IS
    OVER. THANK YOU FOR PLAYING.
    Now if you played as any team other than Southside High it will go to a
    screen showing a hockey stick hitting a puck and say:
    COMING SOON!
    CRASH'N THE BOYS
    ICE CHALLENGE
    TECHNOS
    Unfortunately Ice Challenge never got released in the USA but was released
    on the Famicom in Japan. Pressing a button goes back to the title screen.
    However, if you beat the game and got more medals than anyone else playing
    as Southside High you are in for a VERY LONG ENDING sequence. It goes to a
    black screen that says:
    WAY TO GO! TODD TOTALLY
    GOT HOSED BY COONEY AND
    THE SOUTHSIDE BOYZ!
    MEANWHILE BACK AT THORNLEY
    INDUSTRIES HEADQUARTERS...
    [It shows Thornley at his desk like in the opening scene]
    MR. LEE:
    "EVEN OUR TEAM OF SUPER
    ATHLETES WAS NO MATCH FOR
    CRASH COONEY, MR. THORNLEY."
    MR. LEE:
    "POOR TODD... WE'LL GET
    THOSE SOUTHSIDERS YET!"
    MR. THORNLEY:
    "NO, MR. LEE... PERHAPS
    I'VE BEEN TOO HARSH..."
    [Crash then appears through the hole in the wall]
    CRASH:
    "EXCUSE ME, MR. THORNLEY...
    YOU WANTED TO SEE ME..."
    CRASH:
    "I WOULD HAVE BEEN HERE
    SOONER, BUT YOUR GUARDS
    STOP ALL SOUTHSIDERS."
    MR. THORNLEY:
    "I DO APOLOGIZE MR. COONEY.
    MOST OF US ON THE HILL ARE
    A BIT SHY WITH SOUTHSIDERS"
    MR. THORNLEY:
    "CONGRATULATIONS ON THE WAY
    YOU AND YOUR BOYS HANDLED
    THE COMPETITION."
    MR. LEE:
    "EVEN OUR THORNLEY ALL STAR
    TEAM HAD GREAT PRAISE FOR
    YOUR COMPETITIVE FIRE."
    CRASH:
    "THANK YOU BOTH. THORNLEY
    TEAM WAS QUITE GOOD. BUT
    WHY ARE YOU BEING SO NICE?"
    MR. THORNLEY:
    "YOU SEE CRASH, YEARS AGO I
    LED 4 UNDEFEATED SEASONS
    AT WASHINGTON HIGH!"
    MR. THORNLEY:
    "YOUR RIVALRY WITH TODD
    HAS MADE MY RELATIONSHIP
    WITH HIM VERY DIFFICULT."
    CRASH:
    "THE SOUTHSIDERS HAVE NEVER
    WANTED PROBLEMS WITH YOU
    AND YOUR SON..."
    CRASH:
    "BUT AS SOMEONE CHALLENGES
    CRASH AND THE BOYS, THEY
    GET WHAT'S COMING TO 'EM."
    CRASH:
    "THANK YOU FOR YOUR TIME,
    MR. THORNLEY. MAYBE WE CAN
    ALL BE FRIENDS--NOT!"
    CRASH:
    "I DON'T THINK TODD AND THE
    HILLERS WILL EVER LET GO OF
    THEIR GRUDGE."
    [The screen goes black]
    CRASH WAS RIGHT ABOUT THE
    HILLERS...
    [The scene shifts to outside the Thornley Industries building]
    TODD:
    "I'LL GET YOU CRASH COONEY!"
    SKIP:
    "YEAH...HE'LL GET YOU YET!"
    SKIP:
    "YOU KNOW TODD, THORNLEY
    TEAM SURE GAVE CRASH A
    SCARE...MAYBE..."
    TODD:
    "I KNOW! IF WE CAN MAKE 'EM
    HATE CRASH LIKE WE DO, THEY
    CAN TAKE CARE OF HIM."
    TODD:
    "WE WASTE THE SOUTHSIDERS
    WITHOUT EVEN GETTING OUR
    HANDS DIRTY...HA, HA, HA!"
    SKIP:
    "YEAH...HE'LL GET YOU YET!"
    TODD:
    "I'LL GET YOU CRASH COONEY!"
    TODD:
    "WAIT! THORNLEY TEAM FLIES
    HOME TODAY."
    TODD:
    "HURRY, SKIP! WE'VE GOT TO
    GET TO THE AIRPORT!"
    SKIP:
    "I'M COMING, TODD!"
    [The scene now shifts to the airport]
    ROCKY:
    "HEY, TODD! WHAT ARE YOU
    DOING HERE?"
    CRUSH:
    "C'MON ROCKY, THEY'RE READY
    TO BOARD THE PLANE!"
    TODD:
    "I BROUGHT YOU THIS GIFT...
    AFTER ALL, WE'RE ALL PART
    OF THE THORNLEY FAMILY!"
    TODD:
    "I ALSO HAVE A SPECIAL
    INVITATION FROM MY FATHER
    FOR YOU TO COME BACK SOON."
    TODD:
    "BY THE WAY, I THOUGHT YOU
    SHOULD KNOW CRASH HAS BEEN
    BAD-MOUTHING ALL OF YOU!"
    CRUSH:
    "THANKS, TODD. WE'D LOVE TO
    COME BACK. BUT I CAN'T
    BELIEVE CRASH IS LIKE THAT."
    TODD:
    "OH, YOU'D BE SURPRISED.
    HE CALLED YOU GUYS
    LOSERS AND MUSCLE-HEADS!"
    TODD:
    "IF YOU COME BACK SOON, YOU
    CAN POUND ON HIM AND THOSE
    NO-GOOD SOUTHSIDERS..."
    ROCKY:
    "MAYBE WE WILL, TODD. BUT
    RIGHT NOW, WE'VE GOTTA GO.
    THANKS FOR THE FLOWERS."
    [Crush and Rocky exit the screen]
    TODD:
    "JUST YOU WAIT, COONEY
    THEY'LL BE BACK..."
    [Crash appears at the airport]
    CRASH:
    "DARN! DID I MISS ROCKY AND
    HIS BUDDIES? I PROMISED
    I'D COME AND SEE THEM OFF."
    TODD:
    "WHY ARE YOU HERE!? THE
    THORNLEY TEAM HAS NOTHING
    TO DO WITH YOU, COONEY."
    TODD:
    "IN FACT, I DON'T THINK YOU
    WANT TO BE AROUND WHEN
    THEY COME BACK."
    CRASH:
    "SURE I DO. THEY ARE GREAT
    ATHLETES! THEY SAID THE
    SAME ABOUT ME AND MY BOYS!"
    SKIP:
    "HEY TODD, AREN'T THESE THE
    FLOWERS YOU BROUGHT ROCKY?
    THEY WERE IN THE TRASH!"
    SKIP:
    "WAIT, THERE'S A NOTE:
    TODD'S A TOTAL LOSER!
    CHEERS TO OUR PAL, CRASH!"
    TODD:
    "WHAT???!!!!!"
    TODD:
    "YOU WILL PAY COONEY! I'LL
    HAVE ALL OF THOSE PINHEADS
    FIRED AND BLAME YOU!"
    TODD:
    "THEY'LL COME BACK LOOKING
    FOR YOUR HEAD!"
    CRASH:
    "I'D BE CAREFUL TODD. IT
    COULD BE YOUR HEAD THAT
    ROLLS WHEN THEY COME BACK!"
    CRASH:
    "I'M ALMOST TEMPTED TO MAKE
    YOUR HEAD ROLL MYSELF!
    RIGHT DOWN THE RUNWAY!"
    TODD:
    "JUST TRY IT, YOU SOUTHSIDE
    SLOB! GET HIM, SKIP!"
    SKIP:
    "NOT ME, MAN! I LIKE MY
    HEAD RIGHT WHERE IT IS!"
    CRASH:
    "I CAN'T WAIT TO GET YOU
    GIRLY-MAN HILLERS ON THE
    ICE DURING HOCKEY SEASON!"
    TODD:
    "HOCKEY SEASON! THAT'S
    RIGHT! I'LL LET YOU OF
    TODAY, COONEY. JUST WAIT!"
    CRASH:
    "THAT'S WHAT YOU ALWAYS
    SAY, HILLER! YOU'RE ALL
    TALK."
    MEANTIME, CRASH 'N THE
    BOYS STILL RULE!!
    The CRASH'N THE BOYS ICE CHALLENGE COMING SOON screen appears now and then
    pressing a button brings you back to the title screen. After typing all this
    drivel I'm ready to re-think my stance on the basic "GAME OVER" ending.
    
    
    CRYSTAL MINES (Color Dreams)
    -This game plays on the same game engine that the 2 Wisdom Tree games, Joshua
    and Exodus, do. I believe it was the first of the 3 games released and has that
    distinct Color Dreams charm to it. Not bad for a licensed game, especially if
    you are into puzzlers. It also has the same number of levels that the other two
    games do, 100. In Crystal Mines, when you complete Level 50 you will get a
    congratulatory ending screen that says GREAT JOB! YOU'RE HALFWAY THERE. YOU
    DESERVE A BREAK-HAVE SOME TASTY SPACE SPAM! PRESS START TO CONTINUE. There is
    a pic of a nice chunk of said Space Spam as well as a bottle of what looks like
    milk, thought there is fizz or something coming out of it. It's cool that they
    even bothered with this little intermission screen, but you still have another
    50 levels to go. The next 50 are the mirror images of the first 50 you just
    played through, yet they seem a bit harder, so chug your way through these new
    50 to get the ending. You will get a screen showing your final score at the top
    and the message CONGRATULATIONS! YOU DID IT! YOU HAVE ACQUIRED ENOUGH WEALTH TO
    BUY A LUXURY CONDO ON THE MOON! It shows your condo and what looks like a space
    ship on the overpopulated looking moon with the Earth in the background. A nice
    little ending here from Color Dreams. It will stay on this screen until you
    press start.
    
    
    CRYSTALIS (SNK)
    -If you like The Legend of Zelda, than you will probably enjoy this similar
    Action/RPG from SNK. In fact, if you look down the list of reviews for this
    game on Gamefaqs.com you will see many 9s and 10s and some people saying they
    liked it better than Legend of Zelda. In the game, you play as a young magi-
    cian who had been frozen in a cave since the Great War. Your goal is to find
    the 4 swords (wind, fire, water and thunder) which, when combined, will form
    the might sword Crystalis. The swords have been hidden by the evil Draygon
    and to find them y ou must travel through many towns, mountains, fortresses,
    a pyramid and other foreign lands until you reach the Floating Tower, which
    which you will reach after defeating Draygon. So Draygon is not the final
    boss, but DYNA will be. DYNA is the super computer that must be destroyed to
    save the land. When you get to the top of the tower a fast-paced fight will
    commence. Use Crystalis' shooting ability to slam energy into DYNA. When you
    hit it enough times it will explode and the screen will shake. The next
    screen shows your character going up to the reactor and the text says:
    CRYSTALIS IS THRUST
    INTO THE REACTOR!
    CONFIRMED MELTDOWN...
    SELF-DESTRUCT HAS BEEN
    INITIATED...
    Your friend Mesia then joins you on the screen:
    MESIA: "HERO!" (I will use HERO as the name since you name him yourself)
    HERO: "MESIA!"
    MESIA: "DID YOU GET HURT?"
    HERO: "NO, I'M FINE."
    MESIA: "THE DANGER IS NOW OVER HERO..."
    HERO: "IT WOULD BE NICE TO REST EASY FROM NOW ON, WITHOUT THE THREAT OF EVIL
    AT OUR BACKS."
    -FINAL COUNTDOWN INITIATED...
    -EVACUATE... EXPLOSIVES
    -ACTIVATED... EVACUATE...
    -...30... ...29... ...28... ...27...
    HERO: "TIME TO LEAVE!"
    MESIA: "I'M WITH YOU..."
    They both leave the screen as it flashes red. The next screen shows a bolt of
    lightning striking the Floating Tower and it sinks off the screen. It then
    goes to a black screen with this text:
    NOW,
    THIS LEGENDARY CONFLICT
    ALONG WITH
    THE PEOPLE'S DESPAIR
    HAVE UNTIMATELY ENDED...
    HERO & MESIA
    TWO FEARLESS YOUTHS
    WE CAN NEVER FORGET...
    THIS WILL BE A LEGEND
    FOREVER REMEMBERED
    TO MAINTAIN
    PEACE & HUMANITY...
    AND PEACE WILL REMAIN...
    It then shows STAFF credits intertwined with some nice pics as a triumphant
    tune plays in the background. A SPECIAL THANKS screen shows up thanking 9
    appreciated fellows and then you get a cool screen showing the hero and Mesia
    standing on a cliff watching the Floating Tower sink and disappear behind the
    mountains. THE END appears on the screen. A satisfying, though not very leng-
    thy, ending to reward those who made it to the end.
    
    
    CYBERBALL (Jaleco)
    -Simply select the Advanced Level and play against the Pro Coach.  When you
    defeat the Pro team you simply go back to the title screen.  No ending, no
    fanfare.
    
    
    CYBERNOID (Acclaim)
    -Upon first glance you would think that this was a straight shoot-em up,
    similar to Life Force or Abadox, but there is a ton of strategy involved
    here as well, like deciding which weapon you are going to use to beat an
    enemy or remove an object from your path. Definitely a very difficult game,
    There are 3 level of difficulties to select from at the beginning. They are
    Easy, Hard and Lethal. There is no Medium. I would consider Easy to be a
    hard setting, as it is not easy. Anyway, there are only 3 Levels in this
    game. When you find the elevator in one of the levels it will tally up your
    score and send you out to the next level. The levels aren't numbered, but
    just know that there are only 3 of them. When you go through the game on
    EASY Difficulty and get to the end of Level 3 (there are no bosses in this
    game, so just getting to the end of the level alive counts as finishing it)
    and go down the elevator, it will show your Cybernoid landing on the mother
    ship, then some kind of feminine looking being with purple hair will appear
    atop the next screen and say WELL DONE CYBERNOID PILOT YOU HAVE DEFEATED THE
    BAYKORS UNTIL THE NEXT TIME. Now play through the game on HARD and the
    difficulty really ramps up. The layout of the 3 levels is exactly the same,
    but the enemies are fierce and throw more projectiles your way. Play through
    the insane 3 levels and when you finish the game this time you will get...
    the same exact ending you got when you beat the game on EASY difficulty.
    Some reward! Now play through the cluster#*%# known as LETHAL difficulty and
    your reward will be...the same damn thing. Nowadays every little extra
    thing you do or find in a video game will unlock something in the game, but
    back in the late 80s the difficulty of the game was only implemented in the
    game to give the player who mastered the game their money's worth by
    throwing in the bonus of making the game slightly more challenging. In
    Cybernoid's case, by making the game impossible. So yes, you do get the same
    exact ending no matter which difficulty setting you beat the game on. Plus
    the game just brings you back to the title screen after the ending message
    from the purple-haired woman. No credits or nothing. Good ol' Acclaim.
    
    
    
    D
    
    DANCE AEROBICS (Nintendo)
    There are several different modes of play.  In "Dance Aerobics" there are a
    total of 8 Levels to master, each having more routines than the previous
    level.  When you finish Level 8 you are given the Superstar Crown.  In "Mat
    Melodies" there are 5 different tunes that you must follow on the Power Pad.
    Finish all 5 tunes correctly and it goes back to the 1st Tune.  In "Ditto,"
    simply step on the pad in tandem with the tunes that are being played.  This
    just repeats indefinitely.  Finally, in "Aerobics Studio," if you can manage
    to keep up with the aerobics instructor in Studio 20 and finish all of the
    routines, you have beaten that mode.  I consider beating "Mat
    Melodies," "Dance Aerobics," and "Aerobics Studio" as beating this game as a
    whole.
    
    
    DANNY SULLIVAN'S INDY HEAT (Tradewest)
    -There are a total of 9 different races in this game.  When you beat the 9th
    (the Tradewest Speedbowl) you get a victory screen, it shows the standings,
    and you begin a second season (Round 2).  However, after beating all 9 races
    in Round 2, you simply start over again at Round 3.  There are an infinite
    amount of Rounds.  When you get to Round 99 and finish all 9 races, you get a
    weird looking Round # instead of Round 100.  Therefore, just consider beating
    the original 9 races in Round 1 as beating the game as there is no definitive
    ending.
    
    
    DARKMAN (OCEAN)
    -Although the different stages are not numbered, there are 22 in all.  When
    you get to the end of Stage 22 you fight Durant.  Defeat him and view the
    ending screens.
    
    
    DARKWING DUCK (Capcom)
    -There are 7 Stages in this game.  Defeat Steel Beak at the end of Stage 7
    and you've won.
    
    
    DASH GALAXY IN THE ALIEN ASYLUM (Data East)
    -This is definitely an odd game. Beam Software made the game, but Data East
    released it. The story says you just landed on an alien planet and must make
    your way through a "maze of rocket rooms and elevator shafts and return safely
    to your ship." The game has some Impossible Mission II elements to it as well
    as some Sokoban/Boxxle/Porter crate pushing tactics as well. There are a total
    of 24 floors in this maze, each having 4 rooms (and some have a 5th bonus
    room) but you do not need to go through them all in order. In fact, Wilson Lau
    wrote a guide on gamefaqs.com that gets you through the game in a mere 28 steps
    and elimates the guess work on your part, if you like that kind of thing. When
    you make it to Room 24-4 and enter the door it will show the tip of the rocket
    and say MISSION COMPLETE DASH. Fireworks will go of around the rocket tip and
    it will say CONGRATULATIONS!!!!!!!!!!!! underneath. Next it will...go back to
    the title screen. Seriously. What a horrible ending. The game wasn't that
    difficult, but the game could have at least had a staff credit roll or some-
    thing remotely interesting.
    
    
    DAY DREAMIN' DAVEY (HAL America)
    -In this action/adventure you play as a young boy who daydreams his way in
    school through 11 Stages which include Ancient Rome, the Middle Ages and the
    Wild West. In these stages he acquires weapons and items that help him make
    it through to the next stage. When you get to Stage 11 (Wild West revisited
    for the 3rd time) you need to make your way through the stage, which will
    include a trip to Hades in the Underworld, which resurfaces you into a Wild
    West graveyard) and eventually to another of those shootout scenes where you
    must blast the gun out of a bandit's hand. Do this and make your way to the
    upper left corner of the area where you will enter the final building and
    have not one but three consecutive quick-draw bandit shootouts to finish the
    game. If you manage to shoot all 3 of their guns out of their hands (the last
    bandit will be wearing brown) it will go to a pic of Davey sleeping at his
    desk in school. His eyes and mouth then open wide as you hear his teacher
    and then the students yell "Davey!." It then shows a picture of his elderly
    teacher and she says:
    DAVEY, HAVE YOU BEEN PAYING ATTENTION?
    Davey replies:
    YES MA'AM .....
    The teacher responds:
    THEN WHAT HAPPENED
    AT THE O.K. CORRAL?
    Davey responds, using his first hand knowledge from his vivid dream:
    UM, WELL, THE CLANTONS
    WERE HOLED UP IN THE
    HARWOOD HOUSE...
    The teacher, surprised, responds:
    VERY GOOD, DAVEY! SEE?
    YOU CAN LEARN WHEN
    YOU PAY ATTENTION.
    It then shows a pic of a smiling Davey then one of a geeky female classmate:
    SAY, DAVEY, HOW'D YOU
    LIKE TO HELP ME WITH
    MY HOMEWORK TONIGHT?
    Davey's mouth open wide and you hear his digitized, "I'M OUTTA HERE!" as well
    as seeing it typed on the screen as he exits to the right. It then shows a
    montage of Davey running in front of the school as he chases or is chased by
    the various characters from the different time periods he saw in his dreams
    as the staff credits flash by overhead. The last thing it says at the top is
    DAY DREAMIN' DAVEY
    PRESS A TO CONTINUE
    Pressing A brings you back to the title screen. Congratulations on finishing
    a very underrated NES game.
    
    
    DAYS OF THUNDER (Mindscape)
    -There are 8 races that you have to qualify for and then win.  It starts with
    Daytona and ends with Daytona.  When you work your way through the different
    races and beat the Daytona track for the 2nd time, driving your friend
    Rowdy's car, you will get the ending.  A nice little bit of digitized speech,
    followed by one of the worst endings you will ever see ("The End").
    
    
    DEADLY TOWERS (Broderbund)
    -This game is just a maze of towers and dungeons that you have to navigate.
    Your mission is to find the weapons and armor necessary to climb the 7 towers
    to defeat the bosses.  You get a bell each time you defeat a boss.  When you
    have collected all 7 bells you must head back to where you started and the
    gate to the final boss will be open.  Defeat his 2 sub-bosses first, then
    take on Rubas.  You get an okay ending for such an old game.
    
    
    DEATH RACE (AGCI)
    -The hardest difficulty level is World Class. You have the least amount oftime
    to beat the stages and the enemies are the most ferocious. To beat theWorld
    Class difficulty you must finish all 8 cities, from San Diego to NewYork. When
    you finish New York you are told you have to run the Gauntlet,which is just
    racing through the 8 cities one more time. Instead of saying"World Class" in
    the corner of the screen between races it will say "WorldClass Final" in the
    corner. Once you go through these same 8 cities again(making it a grand total
    of 16 races), you will get a screen showing the DeathRace trophy with a
    scrolling message congratulating you. Then it goes back tothe title screen.
    
    
    DEATHBOTS (AVE)
    -There are a total of 6 levels. When you beat the boss on level 6 you take
    the elevator to a final room where a green deathbot awaits. Destroy him and
    you get the ending sequence.
    
    
    DEFENDER II (HAL America)
    -As is typical with most old style arcade games brought to the NES, this one
    has no ending. Each stage, called a Wave, is pretty much the same. Race
    through each Wave blasting all the enemies in sight, making sure they do not
    escape off the screen with one of the humans. You start at Wave 1 and when
    you finish it you move on to Wave 2. However, when you finish Wave 9 the Wave
    counter goes to Wave A. Now play through Waves A through Z and the next Wave
    will be a blank space, then the next two Waves will be I then II. Now every
    time you finish a Wave after this one the Wave counter will display some kind
    of symbol or gibberish. It does this up until you have played 255 Waves. Fin-
    ish Wave 255 (not sure what symbol this is on the counter) and the next Wave
    is Wave 0, then it starts back over at Wave 1. This is the same for both
    difficulties, Game A and Game B. Too bad HAL America didn't at least throw in
    a congratulations screen after Wave 9 or even Wave Z.
    
    
    DEFENDER OF THE CROWN (Ultra)
    -You must take control of all the territories on the board.  When you do, you
    become King of England.  The ending consists of 2 text messages then one
    graphic screen.
    
    
    DEFENDERS OF DYNATRON CITY (JVC)
    -There are 5 Missions in this game.  When you defeat Dr. Mayhem at the end of
    Mission 5 you get the quick ending screen followed by a couple of credits
    screens showing the heroes from the game.
    
    
    DEJA VU (Kemco-Seika)
    -You have to finish this game by finding evidence to clear your name and
    discarding all the  false evidence that incriminates you.  Do this, then go
    to the police office to finish the game.
    
    
    DEMON SWORD (Taito)
    -There are a mere 7 stages in this game. They are numbered as Stage 1-1, 1-2,
    2-1, 2-2, 3-1, 3-2 and the final stage is 4-1. When you defeat the Dark Lord
    at the end of Stage 4-1 you then automatically view a scene where Victar
    approaches the Dark Fiend and throws the Demon Sword at him. The door opens,
    the girl comes out, and the 2 of them ride off into the sunset. A black
    screen with some Japanese writing appears and stays there until you press
    Start, which brings you back to the title screen.
    
    
    DESERT COMMANDER (Kemco)
    -There are 5 different scenarios to play in this game.  Unfortunately, each
    one has the same ending.  Just finish all 5 scenarios and consider this game
    beaten.
    
    
    DESTINATION EARTHSTAR (Acclaim)
    -There are a total of 8 Stages.  Each stage consists of 2 parts: a space
    exploration stage and a side-scrolling shooter.  When you destroy the boss of
    the side-scrolling part of Stage 8, you get to watch the final base explode
    and you get the simple ending message.
    
    
    DESTINY OF AN EMPEROR (Capcom)
    -
    
    
    
    DICK TRACY (Bandai)
    -This game has a fairly large area map and is somewhat similar to Who Framed
    Roger Rabbit in the layout. As for stages, Tracy must go to different places
    on the map gathering clues in order to solve 5 different cases. When you get
    to the last case, Case 5, you will eventually end up at the final boss, Big
    Boy. If you have saved up enough gun ammo you can make short work of him.
    Select the "Arrest" option and you will get the following message from Big
    Boy: I GOTTA HAND IT TO YA, TRACY. I HATE YOUR GUTS, BUT YOU'RE A GOOD COP!
    The police commander then says: CONGRATULATIONS, TRACY! YOU'RE ONE IN A
    MILLION! The following screen shows Big Boy behind bars and says: SEE YOU
    LATER, BIG BOY, SAY, IN MAYBE 20 YEARS TO LIFE! as you can see Big Boy
    scowling. The final screen shows Tracy sitting at a desk reading his news-
    paper with the words EXTRA - TRACY BLASTS BIG BOY BEHIND BARS - CITY SAFE
    ONCE AGAIN! GAME OVER. I wish game companies wouldn't end their good endings
    with the words "Game Over", as that seems more like you failed in your quest,
    but at least there was an ending.
    
    
    DIE HARD (Activision)
    -This game has several different endings, depending on the scenario.  I
    consider it beaten if you play it on the Advanced level (as opposed to
    Beginner) and eventually make it to Level 30 where you will dispose of Hans
    Gruber.  Do this and the game is won.
    
    
    DIG DUG II (Bandai)
    -There are 72 Rounds. When you finish Round 72 you get a screen showing ten
    of you enemies dancing around with the words "DIGDUG THEATER" on the screen.
    Then you and two of your enemies go to the center of the screen and walk off.
    You then go back to Round 1. This is actually a 2nd Quest, as the islands are
    now gray instead of green. They are identical otherwise, but the enemies seem
    to move faster. When you finish the 2nd set of 72 Rounds you get the same
    exact DigDug Theater ending and it again returns you to Round 1. The islands
    remain gray here, so I would consider beating the 2nd Quest as finishing the
    game. Some might argue that since you got the same ending the 2nd time
    through that beating the first 72 Rounds would be considered beating the
    game. I'm not one of them. Since the background changed colors I would
    consider the 2nd Quest as unique.
    
    
    DIGGER: THE LEGEND OF THE LOST CITY (Milton Bradley)
    -Subtitled: Starring Digger T. Rock. One of the harder games released for the
    NES, despite its cutesy look. This game was licensed to Milton Bradley, but
    make no mistake, it has that Rare look and feel to it. The goal is to make
    it through the 8 Caverns in one piece. Definitely easier said than done. When
    you reach the dinosaur at the end of Cavern 8, drop a diamond next to him to
    distract him (dinosaurs love diamonds apparently) and run like hell to the
    exit door. The door will close on you and then it will go to a cool screen
    showing Digger in front of a fountain (Fountan of Youth?) with the words
    CONGRATULATIONS YOU'VE FOUND -THE LOST CITY-. Digger will jump for joy and
    then fall on his posterior. It then says TO BE CONTINUED... which it never
    was, to my knowledge. He stands back up and then it goes to the Digger high
    scores screenand then back to the title screen. Kind of a quick ending for
    such a difficult game, but at least you got something.
    
    
    DIRTY HARRY (Mindscape)
    -This really is a true oddity among video games. The game itself is nothing
    spectacular. You get the cool digitized "Go ahead, make my day" at the title
    screen but then it is downhill from there. The game only has 3 Levels, but they
    are HARD. You have to do a lot of exploring for a game like this and it isn't
    as straight-forward as you would think. The controls are sluggish and un-
    responsive, sort of like Mad Max. It's no coincidence that both games were put
    out by Mindscape. Also, it's pretty weird to see 1971 on the copyright screen,
    even though it's there because the movie Dirty Harry came out in '71. Anyway,
    if you can manage to make it to the end of Level 3 you will face off against
    The Anaconda, who sort of looks like the Kingpin from Marvel comics. Finish
    him off with your weapon of choice (a bazooka was mine) and he will fall off
    the screen. You will jump off the screen after him. It will then go to a cool
    pic showing The Anaconda down on one knee preparing to reach for his weapon
    as Dirty Harry is aiming his revolver at him. This is where it gets interest-
    ing. 99% of all NES games that have endings have graphical endings with text
    that congratulates you, wraps up the story, etc. Dirty Harry shows you this pic
    and then surprises you with a digitized speech ending. As Harry holds the gun
    at his enemy, he says I KNOW WHAT YOU'RE THINKING PUNK. YOU'RE THINKING DID HE
    FIRE SIX SHOTS OR ONLY FIVE. AND TO TELL YOU THE TRUTH I'VE FORGOTTEN MYSELF IN
    ALL THIS EXCITEMENT. BUT SEEING THIS IS A .44 MAGNUM, THE MOST POWERFUL HANDGUN
    IN THE WORLD, HELL IT BLOW YOUR HEAD CLEAN OFF. YOU GOTTA ASK YOURSELF A
    QUESTION: DO I FEEL LUCKY? WELL DO YA, PUNK!! A twisted smile then appears on
    The Anaconda's face as he appears to go for the weapon as the screen turns
    black. It then goes to the subscreen that shows all your weapons, score, lives
    and health and says PRESS START. Doing this brings you back to the title
    screen. So if you were looking for an elaborate ending with a story to wrap it
    up, you didn't get it, but what you did get was one of the most unique, cool
    endings to any NES game out there. If you want credits, just let the game run
    for a bit when you turn it on and they will appear after the title and copy-
    right screens.
    
    
    DIZZY THE ADVENTURER (CodeMasters/Aladdin)
    -The ending is pretty straight-forward...solve all the puzzles, then when you
    rescue Daisy in Zaks' Castle, you get the ending screens.
    
    
    DONKEY KONG (Nintendo)
    -There are only 3 stages per level (the level is the number under the "L" at
    the top of the screen).  Every time you beat 3 stages, you go to the next
    level, which are the same 3 stages, only more difficult.  Once you beat the
    9th set of levels (Level 9), it goes to level A.  This continues all the way
    up through 255 levels, most of which are represented by weird symbols, blank
    spaces and other odd characters.  The last of these is Level •I.  When you
    beat the 3 stages in that level, it goes on to Level 0.  However, you die at
    the beginning of Level 0 since the time limit (Bonus indicator) in the stage
    is set at 0.  In an emulator you can freeze the time value at whatever you
    want, making it possible to play through Level 0, which is the easiest level
    in the game (easier than Level 1).  When you beat Level 0 you go into Level
    1, where you started the game.  Technically, beating this game would be
    getting to Level 0, where you automatically die because of said time limit
    and cannot procede any further.  Talk about a bad ending!
    
    
    DONKEY KONG JR. (Nintendo)
    -There are 4 stages to play through in this old classic. They continuously
    repeat for as long as you feel like playing, so we will rule that there is
    no definitive ending in this one. Mode A is the easy mode while Mode B has
    faster enemies and more of them as well. You do get an extra life if you
    score 1,000,000 points.
    
    
    DONKEY KONG JR. MATH (Nintendo)
    -
    
    
    
    DONKEY KONG 3 (Nintendo)
    -There are 3 stages that continuously repeat in this game (Original, Pyramid,
    and Forest). Since they repeat infinitely, there is no definitive ending to
    this classic game. Mode A is the easier of the two modes, while Mode B is a
    lot faster and harder, as enemies move quicker and it takes more shots to
    beat Donkey Kong.
    
    
    DONKEY KONG CLASSICS (Nintendo)
    -This cartridge consists of 2 games: Donkey Kong and Donkey Kong Jr. Both
    games are identical to their original NES releases. The gameplay and modes
    are exactly the same with the only difference being a title screen where you
    can select which of the 2 games you want to play. Donkey Kong Classics was
    released on the NES in late 1988, over 2 years after the Donkey Kong and Don-
    key Kong Jr. came out on the NES, so this was an easy way for Nintendo to
    make even more money on the game by packaging them both on one cart under a
    different name. Now that the history lesson is out of the way, since the
    games are identical to their single cart releases, please refer to the game
    ending descriptions for each game for details. Neither game has an ending, so
    play them for points or play them for fun.
    
    
    
    DOUBLE DARE (Gametek)
    -
    
    
    
    DOUBLE DRAGON (Tradewest)
    -There are 4 Missions. When you get to the end of Mission 4 you fight Machine
    Gun Willy. Beat Willy and you do battle against your twin brother. Defeat him
    and you go to a screen where you rescue Marian. She gives you a hug and a
    heart floats up into the top of the screen. The game then resets to the title
    screen.
    
    
    DOUBLE DRAGON II (Acclaim)
    -This classic beat-em-up has 3 game modes: Practice, Warrior and Supreme
    Master. If you are playing Practice mode, you will play until you finish
    Mission 3. You will then get a message saying: YOU HAVE COMPLETED THE PRACTICE
    LEVEL. MANY MORE ENEMIES AND CHALLENGES AWAIT YOU. CHARGE ON, DOUBLE DRAGONS,
    THE WARRIOR LEVEL AWAITS YOU. When you play the game on the Warrior difficulty
    level, you will play through to Mission 8. When you defeat your clone at the
    end of Mission 8 you will get the following message: WELL DONE, DOUBLE
    DRAGONS, VERY FEW HAVE EVER MADE IT TO THE END OF THE WARRIOR LEVEL. BUT NOW
    YOUR GREATEST CHALLENGE IS AHEAD. THE MASTER LEVEL HAS AN ENEMY SO EVIL, NO
    ONE HAS EVER SEEN HIM AND SURVIVED. GOOD LUCK! Now go ahead and play the
    Supreme Master difficulty level and  you will have to complete 9 missions. At
    the end of Mission 9 you must face the Shadow Warrior. He is a pain, but if
    you defeat him it will show a screen with him getting zapped with a ray of
    red light. There will then be several screens of ending which consist of the
    following dialogue and story: "IT APPEARS OUR BATTLE IS FINALLY OVER. BUT, I
    WILL LEAVE YOU WITH THE LEGEND OF THE SHADOW....IF THE ILLUSION SPREADS, THE
    EVIL WILL LIVE AGAIN. BUT IF THE TWO DRAGONS SOAR THROUGH THE SKY, AN ANGEL
    WILL FALL TO THE EARTH. SOON...I WILL DIE AND YOU WILL JOIN ME. FAREWELL
    DOUBLE DRAGONS. HA, HA, HA!" ".........." THE MYSTERIOUS WARRIOR DIED,
    LEAVING NO CLUE TO WHAT HIS LAST WORDS MEANT. BUT, BILLY AND JIMMY FELT THEIR
    REVENGE WAS COMPLETE...AT LEAST FOR NOW... "WHEN TWO DRAGONS SOAR THROUGH THE
    SKY, AN ANGEL WILL FALL TO THE EARTH..." THAT NIGHT AN ANGEL DESCENDED FROM
    THE HEAVENS AND RETURNED MARIAN TO THE DOUBLE DRAGONS ALIVE AND WELL. It then
    shows a screen with Marian waking up followed by several screens of staff
    credits. It shows Billy hugging Marian, a TECHNOS JAPAN CORP. screen, then
    finally THE END. It goes back to the title screen from here.
    
    
    DOUBLE DRAGON III (Acclaim)
    -There are 5 Missions.  When you get to the end of Mission 5, Egypt, you
    fight 3 mummys and then fight Princess Noiram, who is really Marion under an
    evil spell.  Defeat Noiram and you get the ending which consists of showing
    each of the main characters, a few credits, and then an END screen which
    stays on until you reset the game.
    
    
    DOUBLE DRIBBLE (Konami)
    -This is, in my humble opinion, the best basketball game on the NES. Every
    so often I will geekily say "Double Dribble" in the same digitized way you
    hear it when you fire up the game and people around me will get what I am
    referring to. Anyway...there is no tournament mode or series of any kind to
    be found in this game. Just choose how long you want the periods to be,
    whether you want to play as New York, Chicago or Los Angeles and what diffi-
    culty level you want the computer to be at. 1 is the easiest and 3 is the
    hardest. Start up a game and if you have more points than your opponent you
    will get the ending. It will show a picture of a player from your team hold-
    ing up a trophy, wearing a medal and giving the thumbs up sign as cheer-
    leaders jump and cheer in the background. It then goes to a black screen
    that shows the trophy and says what LEVEL you beat the computer at along
    with YOU ARE A WINNER underneath it. After a few seconds it returns to the
    title screen. A very simple game and ending, but a very fun one nonetheless.
    
    
    DOUBLE STRIKE (American Video Entertainment)
    -In this bland shooter, you must battle through 9 Rounds, each having a boss
    ship, plane or fortress at the end of them.  When you reach the fortress at
    the end of Round 9, destroy it and enjoy the brilliant one-screen ending.
    
    
    DR. CHAOS (FCI)
    -You must wander through the mansion and recover the 10 pieces of the laser
    bydiscovering various warp zones hidden throughout the place. There are 11
    side-scrolling areas throughout the house, each with a boss at the end. When
    youdefeat Canbarian at the end of the 11th Warp Zone, you rescue your brother
    andget to view the moderate ending sequence.
    
    
    DR. JEKYLL & MR. HYDE (Bandai)
    -There are 6 Stages in this game, though they are not numbered. When you getto
    the end of Stage 6 you will see a church. Just walk past the church and thegame
    will end. Just shows the church with the word "END" on the screen.Horrible
    ending. However...after reading the FAQ by John Lange for this gameon
    gamefaqs.com, a "good ending" has been discovered!! When you get to thelast
    stage, let yourself turn into Hyde, then get Hyde to the church beforeJekyll by
    going up on the rooftops. The lightning will not strike you herewhen you cross
    paths to where Jekyll is back in the real world.  When you getto the church
    Hyde will fight a Red Letule. Defeat the Letule and Hyde turnsback into Jekyll.
    Now get Jekyll to the church, where he will enter and meetup with his bride
    Millicent. The two go up the stairs and into the chapel,where they kiss and a
    blue beam of light comes down from above. The word ENDappears on the screen,
    but after a few seconds lightning comes down, turningthe word END backwards and
    a red silhouette of Hyde holding a cross appearsnext to the word. If it wasn't
    for Mr. Lange I probably would have diedthinking I beat this game, when in
    reality I only saw the bad ending!
    
    
    DR. MARIO (Nintendo)
    -
    
    
    
    DRAGON FIGHTER (Sofel)
    -A really nice action game, somewhat similar in nature to Ninja Gaiden and
    Vice: Project Doom. You never hear about this game, probably because it was
    released at the end of the NES game run. Sofel was supposed to make an NES
    version of Snow White, so this game leaves me wondering how cool that game
    might have been. There are a total of 6 stages. Stage 6 has you turning into
    a dragon right at the beginning of the stage and it pretty much turns into
    a side-scrolling version of Dragon Spirit. When you get to the final boss
    you need to keep shooting it (called Magus according to the FAQ) until you
    knock the front of it off to reveal a serpent-like face underneath. Now blast
    Magus until he is destroyed. You are rewarded with a nice ending sequence,
    showing your Dragon Fighter standing on a cliff overlooking a nice sunset,
    followed by another scene showing a castle at the end of a grassy field
    followed by yet another scene showing your dragon coming in for a landing.
    Then the credits roll and you are left at a black screen with END in blue
    letters. However, if you wait at this screen for a loooooong time a secret
    message will pop up beneath END!  It says TITLE + AAAABBBBABABABAB. Pretty
    cool. To activate this code, at the title screen wait until it says Press
    Start and hit that button combo. The blue text at the bottom that says 1991
    SOFEL LICENSED BY NINTENDO OF AMERICA INC will turn red if you entered it
    correctly. This will give you a harder version of the game once started. The
    only problem with this is that you get the same exact ending going through
    this harder version of the game that you did going through it the first time.
    So, unless you really enjoyed this game and want to play a challenging version
    of it, just beat it once to consider it beaten, though completists will
    probably argue that since there is a harder quest built into the game, you
    should probably beat that one as well even though the ending is the same.
    
    
    DRAGON POWER (Bandai)
    -For some reason Nintendo of America decided to turn the popular Japanese game
    Dragonball into a generic title called Dragon Power. They changed the names
    of most of the characters because they probably sounded too Japanese, but it
    is essentially the same game. I rented this several times when I was in high
    school and thought the game was pretty damned hard for being so cutesy, but
    eventually I got the best of it. There are a total of 10 levels. You need to
    collect the Dragon Balls (called crystalballs) in each of the levels. When
    you go through the final level it is a tower full of various enemies and
    bosses that you have to defeat to move on. At the top of the tower you will
    face the Shogun. When you defeat him you can enter the door for your final
    battle against a cool looking robot swinging a mace. He is tough but if you
    can outlast him you will jump up and down like you do when you defeat all the
    other bosses (and wonder why Bandai turned the main character into a monkey
    for US audiences) and get the ending. It will show a screen showing you and
    the purple haired girl, who will say AT LAST, WE HAVE ALL OF THEM. Pig will
    appear and say LET'S HURRY! The girl will say DRAGON EMPEROR. DRAGON, COME
    OUT & GRANT A REQUEST. The screen will flash and a green dragon will rise from
    the bottom of the screen. He'll say WELL, I'LL GRANT YOU ONE REQUEST. A menu
    will appear next to the dragon where you have 4 options.  They are:
    1-MOVE DRAGON IN THE TITLE
    When you select this option it goes to a screen with an odd little green guy
    in a blue suit who says GREAT GAME! YOU'RE THE CHAMPION THIS TIME BUT, KING
    MINOS WILL BECOME KING OF THE WORLD YET. WATCH FOR ANOTHER GREAT ADVENTURE.
    LEAVE IT TO BANDAI. It then goes to the title screen, where the green dragon
    will keep flying across the words DRAGON POWER. You can't actually move him,
    as he flies on his own.
    2-CONTINUE GAME
    This option immediately dumps you back in Level 1. Definitely not the option
    you want to take, unless you can't get enough of Dragon Power.
    3-I WANT HER SANDWICH
    Choosing this option shows the old hermit with 6 traingles floating around him.
    The screen will turn red and it will show the green guy in the blue suit that
    you got in the "MOVE DRAGON IN THE TITLE" ending and he gives you the same
    message he gave you in that ending. However, there will be no dragon flying
    around on the title screen.
    4-GET HAMBURGER
    This option shows the purple haired girl talking to the hermit. She says HI!
    He says HI! YOU IRRITATE ME! She replies I HAVE BURGERS & SANDWICHES. HOW'S
    THAT? He says SO MACH. OH. OH, IT'S GREAT! as the screen turns red. The little
    green guy in the blue suit screen appears now like in endings 1 and 3 and you
    get that same message from him and no dragon at the title screen.
    Ending #4 is probable the best ending, but I suggest getting a save state at
    that ending options menu if you are playing on an emulator so you can see them
    all. Some neat stuff for a game released in 1986.
    
    
    DRAGON'S LAIR (CSG Imagesoft)
    -There are 4 levels.  Defeat Singe at the end of Level 4 and view the ending
    showing Dirk holding Daphne in his arms with an ending message.  You then
    enter your name on a high scorers list and the game goes back to the title
    screen.  No credits.
    
    
    DRAGON SPIRIT: THE NEW LEGEND (Bandai)
    -There are 9 Areas in the game (not including the introductory stage, which we
    will call Area 0). If you made it through Area 0 without dying, you play as
    the Blue Dragon and then must proceed through the 9 Areas to beat Galda at the
    end of Area 9 to get the good ending. It will show the girl on top of the blue
    dragon with the following text underneath: GALDA WAS SLAYED BY THE BLUE DRAGON.
    THE MONSTERS RETURNED TO DARKNESS. LIGHT AND PEACE WERE RESTORED TO THE EARTH.
    NOW A NEW LEGEND IS CREATED. THE NEW HERO LACE, AND HIS NAME WILL BE REMEM-
    BERED FOREVER. It shows a book called THE LEGEND OF DRAGON and the book closes
    with the words THE END on the cover. It then shows several screens of staff
    credits, each with a picture of a fairy on it, then ends with a picture of a
    blue haired fairy with the words THANK YOU VERY MUCH FOR BEING WITH US under-
    neath her, ending on a PRESENTED BY NAMCO screen that stays until you reset.
    Now if you died in Area 0, then you play through the game as the Gold Dragon
    and get the bad ending, which shows your sister Iris pulling the Blue Dragon
    on a leash with the words OH! IT WAS ONLY A NIGHTMARE! I'M SCARED OF THE DARK,
    BUT MY SISTER IRIS IS THE SCARIEST beneath the picture, followed by the same
    two book screens you got in the good ending and no credits. It's interesting
    that something you did in the first stage (dying or not dying in Area 0) will
    affect the ending like this.
    
    
    DRAGON WARRIOR (Nintendo)
    -This is the first RPG I ever played. It is simple and to the point and is
    responsible, in my opinion, for popularizing the RPG, even though Ultima
    games had been out earlier. It is your basic quest to find items, weapons,
    armors, etc. while traveling from town to town and through caves, dungeons
    and other enemy riddled areas. After all your questing is done you will end
    up at Charlock Castle and encounter the Dragonlord. He will welcome you and
    call himself KING OF KINGS. He will then ask if you want to join him and
    rule beside him. If you say YES the game will be over and you will have to
    reset and go back to your last save point before the castle. Make sure to
    say NO and the battle will begin (after he calls you a FOOL). It should only
    take a couple hits to defeat the Dragonlord. However, the screen turns black
    and a might dragon appears:
    THE DRAGONLORD
    REVEALED HIS TRUE
    SELF!
    You now must fight the real Dragonlord. The battle should not be too diffi-
    cult if you have the right weapons and experience. When he is defeated it
    will say:
    THOU HAST DONE WELL IN
    DEFEATING THE
    DRAGONLORD.
    THOU HAST FOUND THE
    BALL OF LIGHT.
    RADIANCE STREAMS FORTH
    AS THY HANDS TOUCH THE
    OBJECT AND HOLD IT
    ALOFT.
    ACROSS THE LAND
    SPREADS THE BRILLIANCE
    UNTIL ALL SHADOWS ARE
    BANISHED AND PEACE IS
    RESTORED.
    It then dumps you outside of the castle. Use your RETURN spell to get back to
    Tantagel Castle. Go talk to the King and you get the following dialogue:
    'THE LEGENDS HAVE
    PROVEN TRUE.'
    'THOU ART INDEED OF
    THE LINE OF ERDRICK.'
    'IT IS THY RIGHT TO
    RULE OVER THIS LAND.'
    'WILL THOU TAKE MY
    PLACE?'
    [NAME} THOUGHT
    CAREFULLY BEFORE
    ANSWERING.
    'I CANNOT,'
    SAID [NAME].
    'IF EVER I AM TO RULE
    A COUNTRY, IT MUST BE
    A LAND THAT I MYSELF
    FIND.'
    [Princess Gwaelin walks over to you and the King]
    GWAELIN SAID:
    'PLEASE, WAIT.'
    'I WISH TO GO WITH
    THEE ON THY JOURNEY.'
    'MAY I TRAVEL AS THY
    COMPANION?'
    [Choose YES]
    'I'M SO HAPPY!'
    AND THUS THE TALE
    COMES TO AN END....
    UNLESS THE DRAGONS
    RETURN AGAIN.
    The buglers then play a tune and it goes to a screen saying the following:
    CONGRATULATIONS!
    THOU HAST RESTORED
    PEACE UNTO THE WORLD!
    BUT THERE ARE MANY ROADS
    YET TO TRAVEL.
    MAY THE LIGHT
    SHINE UPON THEE.
    The DRAGON WARRIOR STAFF flashes by followed by a BASED ON DRAGON QUEST
    COPYRIGHT screen showing the various companies that worked on the game fol-
    lowed by the ENIX logo and THE END in script.
    
    
    
    DRAGON WARRIOR II (Enix)
    -
    
    
    
    DRAGON WARRIOR III (Enix)
    -This is an easy-to-play, long RPG where the ending is pretty straight
    forward...visit towns, gain experience, etc. and eventually you will reach
    Zoma.  Beat him and enjoy the nice ending sequence.
    
    
    DRAGON WARRIOR IV (Enix)
    -One of the best, if not THE best, RPGs for the NES.  This game is divided
    into 5 Chapters.  You play the first 4 chapters as different characters, then
    in Chapter 5 the characters from the first 4 chapters eventually unite with
    the Hero into one big group.  Fight your way to the end and take out
    Necrosaro in all his 7 forms and the game is beaten.
    
    
    DUCK HUNT (Nintendo)
    -There are 3 separate games, 1 Duck, 2 Ducks and Clay Shooting.  Each one has
    99 Rounds.  When you beat Round 99 it goes to Round 0, which is at the
    beginning skill level.  Beat Round 0 and it goes to Round 1 and so on.
    
    
    DUCK TALES (Capcom)
    -
    
    
    
    DUCK TALES 2 (Capcom)
    -
    
    
    
    DUDES WITH ATTITUDE (American Video Entertainment)
    -There are a total of 32 levels you must play through in this puzzler from
    AVE. When you finish them you will get a quick congratulations message.
    This is virtually the same game as Trolls on Treasure Island, another AVE
    title.
    
    
    DUNGEON MAGIC (Taito)
    -I owned this game back in the early 90s and played it many times, not having
    any idea what to do. If I recall I ordered a hint book for the game from
    Taito and even using a Game Genie had trouble finishing it. It is a first-
    person RPG and is very difficult, if only for trying to figure out what you
    have to do. Your ultimate goal in the game is to find the sword Tores and find
    and defeat Darces the Overlord. As is the norm in RPGs you will have to find
    various weapons, magic and items to aid your quest through caves, dungeons
    and some confusing mazes. This is definitely not your average Sunday after-
    noon playthrough. Anyways, make sure you are at least Level 16 before enter-
    ing the final dungeon to go after Darces otherwise your sword (Tores) will
    have little effect. When you find Darces at the bottom of the dungeon get
    ready for a long battle. Keep hacking at him with your sword, for if you
    try and get a spell in on him if you are not quick enough his strikes will
    take a chunk of HP out of you if not kill you. By using hit and run tactics
    you may just outlast him and view the ending. Go into the final room and you
    will trigger the ending. It shows the King and his daughter with this text:
    BY THE DEPTH OF YOUR WISDOM
    AND THE STRENGTH OF YOUR
    SWORD, DARCES WAS DRIVEN
    BACK TO THE DARKNESS AND
    THE KING WAS RESCUED. AS YOU
    TAKE YOUR LEAVE, BARDS ARE
    SINGING BRAVE TALES OF YOUR
    ADVENTURES. THE OPEN
    ROAD BECKONS AND NEW
    CHALLENGES AWAIT.
    It then goes to a final screen showing a rippling stream with a fish swim-
    ming in it and the word FIN in a medallion in the lower right side. Quite
    the simple ending for an arduous game.
    
    
    DUSTY DIAMOND'S ALL STAR SOFTBALL (Broderbund)
    -This is considered by many to be the funnest baseball (yeah, I know it's
    not technically baseball) games on the NES. There are 60 different players
    you can choose from to be on your team and they all have special abilities
    to figure out, whether it be pitching, hitting or running. You can also
    choose from several team names to further personalize your team. The object
    of the game is to guide your team to victories on the 5 different fields of
    the tournament. The fields are: SANDLOT, PARK, CLIFF, SCHOOL and ISLAND.
    When you win a game on one field that one will be eliminated and you get to
    pick from the remaining 4 fields. When you win your games at all 5 fields
    you will go on to a 6th and final game against the all-female AMAZONS team.
    They are tough but definitely beatable. The message you get before your game
    with the AMAZONS says the following:
    1 YOU'VE DONE WELL TO MAKE IT THIS FAR.
    2 IF YOU BEAT US, YOU'LL BE THE ALL STAR CHAMPS.
    3 IF WE BEAT YOU, YOU'LL BE THE ALL STAR CHUMPS.
    4 WE'LL TRY NOT TO HURT YOU.
    GOOD LUCK! THE AMAZONS
    Game on! When/If you defeat the AMAZONS your team will assemble on the field
    and make their way around it until the 9 of them end up in a V formation
    around the diamond. It will stay here until you reset. Also of note is that
    you have the option of choosing FAST PITCH or SLOW PITCH when you start the
    tournament but the ending is the same for whichever you choose. I had this
    game as a kid and it was one of those games you could pop in and have fun
    playing any time as you tried to figure out the abilities of the 60 players
    in the game. [New Info] You can actually see credits to this game with a
    controller code. When you beat the Amazons and your team is doing their
    thing on the field afterwards, hold Up on Controller 2 and press A 3 times,
    then hold Down and press B 6 times. Finally, press Select on Controller 1
    and you will view the credits.
    
    
    DYNOWARZ - THE DESTRUCTION OF SPONDYLUS (Bandai)
    -There are 7 stages.  Each stage has two parts, one where you control a
    dinosaur and one where you come out of the dinosaur and walk on foot.  At the
    end of Stage 7 you simply get a victory screen, a couple screens of credits
    and you end on a nice, scenic screen congratulating you for finishing another
    great game from Bandai and the game stays on this screen until you reset.
    
    
    
    E
    
    ELEVATOR ACTION (Taito)
    -This is one of those games that I never thought I would get closure on
    because it got so damned difficult as you went on. Thanks to emulation, I
    have figured out this game's finish. There is no ending. The game just keep
    repeating the same 4 colored rooms (Dark Blue, Pink, Aqua, Gray) over and
    over again while the difficulty just continues to increase. By finding the
    HEX address that controls the stage number I figured out that if you were
    inhuman you could make it up to Stage 256, which is a gray stage like Stage 4
    but just insanely difficult. If you manage to make it to the basement you go
    on to the next Stage, which is Stage 1. How do I know? The HEX address has a
    value of 0 for this stage, which is the same value Stage 1 has. So, I'm not
    sure if it is realistic to consider finishing all 256 stages of this game as
    beating it. Since there are only 4 different colored rooms you may want to go
    the Stage 4 as the last stage route. I hate games like this.
    
    
    ELIMINATOR BOAT DUEL (Electro Brain)
    -You must work your way up the ranks and reach the World Champion, Disaster
    Don.  If you start on Expert Mode, you must race against 4 opponents in 3
    races apiece.  When you get to Disaster Don, beat him in 3 seperate races and
    you are the World Champion.  You get comments from the other competitors then
    you get the ending screen, where you are sitting in a boat with Veronica
    Alabaster.
    
    
    EMPIRE STRIKES BACK, THE (JVC)
    -See: STAR WARS - THE EMPIRE STRIKES BACK
    
    
    EVERT & LENDLE TOP PLAYER'S TENNIS (Asmik)
    -See: TOP PLAYERS' TENNIS - FEATURING CHRIS EVERT & IVAN LENDL
    
    
    EXCITEBIKE (Nintendo)
    -
    
    
    
    EXODUS (Wisdom Tree)
    -This biblical game by Wisdom Tree uses the same game engine that the games
    Crystal Mines and Joshua both use. It is a puzzler that is comprised of 100
    levels. When you finish the first 50 levels, they repeat, but will be flipped
    around so everything is reversed of the way it was the first time through.
    Every time you finish a level you will also be able to answer 5 biblical
    questions. Get them correct and you can earn bibles and extra lives. When you
    manage to finish Level 100 you will get your normal 5 questions, then it will
    go to a screen showing you the sacred tent with a cloud above it. Pressing any
    button here will bring you to a black screen that says YOU HAVE COMPLETED
    EXODUS! followed by your score. It says to press any button on the bottom of
    the screen but all this does is bring you back to the title screen. Kind of a
    crappy ending for all your hard work, but seeing how this was an unlicensed
    game that was released in 1991, at least we got something. Also of note, there
    is a version number on the title screen of most Wisdom Tree games, as they
    seemed to update their games quite a bit. I'm not sure if it was just removing
    bugs or if it had something to do with getting around the NES lockout chip at
    the time, but for those of you wondering, this ending was accomplished on
    Exodus Ver 4.0. I am guessing the ending is the same for all versions, but let
    me know if you have something different on yours.
    
    
    
    F
    
    F15 CITY WAR (AVE)
    -There are 5 levels in this game.  When you beat the green bomber plane at
    the end of Level 5 you are the hero of the city war.  There is a simple
    ending screen that stays on forever.
    
    
    F-15 STRIKE EAGLE (Microprose)
    -There are 4 difficulty levels, with Ace being the hardest.  There are a
    total of 7 Missions.  You can play any mission as many times as you want, but
    the 7th Mission (Baghdad) can only be accessed when you attain the rank of
    General (40,000,000 points).  In each Mission if you score a certain amount
    of points in the mission, you get a different Medal of Valor for each one.
    When you finish the Final Mission (Baghdad) and score 8,000,000 points in
    that single Mission, you get the Congressional Medal of Honor.  I consider
    truly beating this game as getting each Medal of Valor in each Mission and
    getting the Congressional Medal of Honor in the Final Mission, playing on Ace
    Difficulty Level.
    
    
    F-117A STEALTH FIGHTER (Microprose)
    -This flying simulator is pretty much a sequel to the other Microprose flyer
    F-15 Strike Eagle, as both games are very similar. In this one there are a
    total of 9 missions: 6 regular missions and 3 special missions. The special
    missions are accessible if you collect all 10 ribbons and medals during the
    course of the 6 regular missions. You can get more than one ribbon/medal in
    each stage and you can also go back into a stage you have already beaten to
    try for the reward again. Here is a quick breakdown:
    (1) Air Force Commendation Medal (score 60,000 points in Libya mission).
    (2) Air Medal (score 120,000 points in Middle East mission).
    (3) Distinguished Flying Cross (score 175,000 points in Gulf War mission.
    (4) Silver Star (score 200,000 points in Cuba mission).
    (5) Distinguished Service Medal (score 300,000 points in Korea mission).
    (6) Air Force Cross (score 325,000 points in North Cape mission).
    (7) Air Force Overseas Ribbon (easiest ribbon to get, as you get it in any
    completed mission unless you get a better ribbon in that mission.
    (8) Air Force Long Service Ribbon (get after completing several missions).
    (9) Air Force Achievement Medal (get this by shooting down 15 or more aircraft
    during a mission) and finally
    (10) the Superior Service Medal (get this if you destroy 75% of all the ground
    targets in a mission).
    If you collect all of these it unlocks a secret mission. There are 3 secret
    missions: Panama (the Crime Lords), Pirates and Aliens. In the final mission,
    Aliens, you must locate and destroy an alien base in the North Pole. Quite the
    odd mission for a game of this kind. If you can score 325,000 points in this
    last mission you will earn the Congressional Medal of Honor, the highest award
    in the nation. You also get promotions during the game. The highest rank
    possible is General, which you get after scoring 4,000,000 total points. As
    for the ending to this complicated game, after finishing the Alien mission, it
    shows your character in a white car going down the street in a parade. There
    are tons of people watching and there are banners on the buildings scrolling
    by with odd messages on them ("Big Shoe Sale Today Only" for instance).
    Pressing start during the parade sequence will bring you to your uniform which
    shows you with all the rewards, then, if you scored 325,000 points in this
    last mission, you will get bestowed with the Congressional Medal of Honor. It
    will stay on this screen until you reset. This game earned the long ending
    description, as it was the 12th to last US NES game I finished.
    
    
    FAMILY FEUD (GameTek)
    -You must play until you reach $20,000.  Then you are forced to leave the
    show because you won all the money.
    
    
    FANTASTIC ADVENTURES OF DIZZY, THE (CodeMasters)
    -During the course of the game you must find 100 stars and eventually get to
    the Evil Wizard Zaks castle.  If you found all 100 stars, you'll get past a
    gate inside the castle.  Finally, after defeating Zaks you can rescue your
    girlfriend Daisy and get the lousy 1 screen ending that stays on the screen
    until you hit reset.
    
    
    FANTASTIC ADVENTURES OF DIZZY, THE/ALADDIN (CodeMasters)
    -During the course of the game you must find 250 stars and eventually get to
    the Evil Wizard Zaks castle.  If you found all 250 stars, you'll get past a
    gate inside the castle.  Finally, after defeating Zaks you can rescue your
    girlfriend Daisy and get the lousy 1 screen ending that stays on the screen
    until you hit reset.
    
    
    FANTASY ZONE (Tengen)
    -There are a total of 8 Rounds.  When you finish Round 7 you have to fight
    all of the bosses of Rounds 1-7 again, one after another.  When you finish
    the 7th boss, you go to Round 8, which is the final boss battle.  Defeat the
    final boss and you discover that your father was the leader of the enemy
    force on a final congratulations screen.  The game then goes back to Round 1.
    
    
    FARIA: A WORLD OF MYSTERY & DANGER (Nexoft)
    -A pretty cool yet little known action/RPG that is sort of like Zelda in that
    you actually battle enemies physically, rather than in turn based combat. You
    explore the normal towns, castles and dungeons like you would in most RPGs as
    well as talk to townfolk and collect items to further your quest. There are
    10 or so towns to go through, but your ultimate goal is to get through the Ice
    Maze and into the Final Tower where you will have to make it to the top to
    fight the Dragon. When you reach him, equip your Jump Shoes so you can jump
    over his dragon breath, then jump and strike his head to do damage. When you
    beat him it will show a pic of him (complete with bandages) and he will say
    I CAN'T BELIEVE THAT I HAVE BEEN DEFEATED TWICE! SOMEDAY, I SHALL RISE AGAIN
    TO CONQUER THE WORLD! You will then have to jump into the pit, where the
    Legendary Sword awaits. Leave by going up and the tower will crumble when you
    depart. Use a Wing to head back to Ehdo and head to the castle to see the king.
    YOU: "I HAVE BROUGHT THE LEGENDARY SWORD IN WHICH I ENTOMBED THE SOUL OF THE
    WIZARD!"
    KING: "PEACE AND PROSPERITY HAS RETURNED TO THE KINGDOM OF FARIA! [YOUR NAME],
    YOU MAY LIVE HERE AND HAVE MY DAUGHTER'S HAND IN MARRIAGE!"
    YOU: "THANK YOU, YOUR HIGHNESS, BUT I MUST GO BACK HOME. MY PEOPLE ARE EXPECT-
    ING ME!"
    GIRL: "I'LL GO WITH YOU! FATHER, PLEASE ALLOW ME TO GO WITH [YOUR NAME]!"
    KING: "YOU HAVE MY PERMISSION! LET'S CELEBRATE!....HEY, DO WE HAVE ANY MORE OF
    THAT DELICIOUS CAVIAR?"
    It then shows you and the princess walking out of the throne room and shows a
    couple pictures of them outside the castle looking back at it. It then goes
    through the staff credits, showing cool pics with each page of staff credits.
    It will end with a view of the city from above, like it is part of a book, and
    it says THE END under the city. It stays here until you reset.
    
    
    FAXANADU (Nintendo)
    -
    
    
    
    FELIX THE CAT (Hudson)
    -
    
    
    
    FERRARI GRAND PRIX CHALLENGE (Acclaim)
    -To beat this game you must race through 16 different Grand Prix races,
    scoring the most points along the way.  If you manage to make it through and
    are the points leader, you get one of the absolute worst endings for all your
    hard work.  Good ol' Acclaim!
    
    
    FESTER'S QUEST (Sunsoft)
    -
    
    
    
    FINAL FANTASY (Nintendo)
    -
    
    
    
    FIRE 'N ICE (Tecmo)
    -When you finish Round 10-10 you face Druidle. Beat him and you get the end-
    ing. If you wait a minute or two after the ending, a fairy will show up and
    give you a code for bonus levels. When you beat Bonus Round 15-10 you get
    another short ending.
    
    
    FIRE HAWK (Codemasters)
    -There are 7 Stages.  When you destroy 100% of the enemy forces in Stage 7
    you will get the ending when you land on the carrier.  You will then get to
    enter your name on a high scores screen and if you have the high score you
    will get a Dizzy game demo for an ending.
    
    
    FISHER PRICE: FIREHOUSE RESCUE (Hi-Tech Expressions)
    -Not a bad little kids game from Hi-Tech here. You play a firefighter who must
    drive to various locations on a map and rescue people (and animals). At the
    beginning of the game you can select what "Level" you want to start on. There
    are 4 to choose from, with 1 being the easiest and 4 being the hardest. For
    instance, on Level 1 you must make four separate rescues. When you reach your
    destination on the map it switches to a side view where you must maneuver your
    firefighter on his ladder under a cat or a person, then hit A to rescue them.
    When you rescue all of them on Level 1 you will go to a screen that shows your
    firefighter and a ribbon with a 1 in it showing that you completed that level.
    It also says WELCOME TO THE FORCE! PRESS START TO CONTINUE and goes back to the
    level select screen. Levels 2 & 3 get increasingly more difficult, as there are
    more people to rescue and a time limit comes into play in Level 3. The hardest
    level, Level 4, is similar to Level 3, but has a hidden key that appears in
    random locations that you must find before entering the flashing house. There
    is a time limit here as well, so you need to be on your toes. The map area is
    also larger and more maze-like. You have 3 rescue sections in Level 4, with
    each section having 2 houses you need to go to. Once you finish Level 4 you get
    a screen showing you with the ribbon with a 1 on it and shows your firefighter
    with the workd CHIEF on him. Below him it says GOOD WORK! When you press start
    it brings you back to the level select screen, so there is no ending to this.
    Just what a young kid wants as a reward for making through that frustrating
    last level.
    
    
    FISHER PRICE: I CAN REMEMBER (Hi-Tech Expressions)
    -Here is a classic matching game where you can play against a friend or the
    computer. You can also just play alone if you want, but I will describe what
    happens when you play against the computer, as that is the closest thing to
    beating this game that the game offers you. There are 3 levels of difficulty.
    The only difference is the amount of cards you must match. To effectively say
    you have beaten this game, start on Level 3 and go up against Electro (the
    computer opponent). You get to go up against him in 3 separate rounds. If you
    manage to beat him him in all 3 rounds you will get the usual between round
    message that says YOU DID VERY WELL IN THIS ROUND. PRESS ANY BUTTON. When you
    press the button you get the message WONDERFUL! YOU HAVE A GREAT TOTAL! PRESS
    ANY BUTTON. It then brings you to the Hall of Fame screen where your high score
    will be displayed. Then it brings you to a screen where you can either play
    against Electro again or start a whole new game. I guess you can consider that
    Hall of Fame screen as finishing this game, as there is no real ending.
    
    
    FISHER PRICE: PERFECT FIT (Hi-Tech Expressions)
    -Definitely the easiest of the 3 Fisher Price NES games. All you have to do is
    match pieces that fall out of a chute to their outlined shapes on the right.
    You can choose to play against Electro (like you did in I Can Remember) to have
    an opponent if you want and like ICR there are 3 difficulty levels to choose
    from. Level 1 is a piece of cake and Levels 2 & 3 have time limits and are a
    tad more difficult. To consider this game beaten, start on Level 3 and finish
    all 3 puzzles. You will get to watch Electro solve his puzzles as well. You get
    a better score for completing your puzzles faster than him, so do this so you
    can appear on the high score screen above him. When you complete the 3rd puzzle
    it says YOU DID IT. A PERFECT FIT! YOU ARE A CHAMPION. You then get to watch
    Electro fumble around his puzzle for a minute and get the same message you just
    got. It then brings you to the Hall of Fame high score screen and then to that
    screen like in I Can Remember where you can either have a rematch or play an
    entirely new game. Jeers to Hi-Tech Expressions for bilking the consumer and
    not putting their 3 Fisher Price games on one cart. None of them are huge
    programs and would have easily fit onto one NES cart at 1/3 the price.
    
    
    FIST OF THE NORTH STAR (Taxan)
    -
    
    
    
    FLIGHT OF THE INTRUDER (Mindscape)
    -There are a total of 12 Missions in this game based on the film/novel of the
    same name. Each Mission has several objectives, which can be hitting certain
    targets, dogfighting and the always difficult landing your plan. When you
    finish all the objectives of Mission 12, which include bombing gunboats,
    tanks, radar towers and a final dogfight where you must destroy 5 Migs, land
    your phantom on the carrier deck and you will get the well deserved ending.
    It will go to the MISSION SUMMARY screen and say ALL MISSIONS COMPLETED. It
    shows your SCORE and RANK (I believe Fleet Admiral may be the highest RANK
    if you have gotten over 2,000,000 points) and the amount of LIVES left and
    says PRESS START. This brings you to a screen that states the following:
    THANKS TO THE PILOTS OF THE
    A6 INTRUDER AND F4 PHANTOM.
    A MAJOR VICTORY HAS BEEN
    SCORED IN DOWNTOWN HANOI
    CONGRATULATIONS
    YOU HAVE WON THE GAME
    It then shows a screen shot of some war ravaged buildings with the screen
    changing colors several times before returning to the title screen.
    
    
    
    FLINTSTONES, THE (Taito)
    -
    
    
    
    FLINTSTONES 2, THE: SURPRISE AT DINOSAUR PEAK (Taito)
    -There are a total of 10 stages in this second NES Flintstones game. When you
    defeat the Momma Dinosaur in the volcano at the end of Stage 10 it will stop
    the lava and you will get the ending. Fred will be standing next to the dino
    with stars around her head and she will say BEATEN BY A PUNY HUMAN!? ALRIGHT,
    ALRIGHT ALREADY! I'LL STOP THE LAVA! It shows the flowing lava gradually
    coming to a halt and the next screens show Fred and Barney meeting up with
    Pebbles and Bam Bam. Fred says KIDS! ARE YOU OK? WHERE DID YOU GET THOSE
    MARSHMALLOWS? Bam Bam replies BAM! BAM! BAM! BAM! BAM! The narrator then puts
    in with WHAT'S GOING ON? THE KIDS WERE GOING TO ROAST THOSE MARSHMALLOWS, BUT
    NOW THE LAVA HAS STOPPED! BOY, ARE THEY MAD! Fred chimes in with BOY! DO I
    FEEL FOOLISH! PRESENTED BY TAITO then appears in the dialogue box and that
    my friends is your ending.
    
    
    FLYING DRAGON (Culture Brain)
    -
    
    
    
    FLYING WARRIORS (Culture Brain)
    -You must go through the game on Expert Mode to get the proper ending.  You
    must collect all the Dragma's (5, I believe) along the way and beat every
    Tusken Soldier.  Eventually you will get to Demonyx.  Get to him with all the
    items needed and soldiers beaten, then defeat him to get the ending.
    
    
    FORMULA ONE - BUILT TO WIN (Seta)
    -You first have to race in 10 different cities, each city having 3 races.
    After finishing the last one you now have to go through the 16 International
    Courses.  When you finish the last one (Australia-Adelaide Circuit) you get
    the F-1 Championship and the title of the World's Fastest Man.
    
    
    FRANKENSTEIN (Bandai)
    -This is one of those games that I forgot even existed. I beat it years ago in
    college, put it on my list of NES games beaten, then never really heard any-
    thing about it for years. It is actually a really cool game, but for some
    reason you will never find it on anyone's list of favorite games. It just
    kind of slips under the radar, which is a shame for Bandai since they were one
    of the weaker NES licensees in the beginning, until they started making games
    like this and Monster Party. Anyway, there are 4 stages in this game, numbered
    with roman numerals. When you reach Stage IV you will be in the evil dimension.
    You will have to fight several difficult foes, like the Vampire and the Dark
    Warrior, but eventually you will fight Frankenstein (or should it be Frank-
    enstein's monster, since Dr. Frankenstein was the doctor who brought him back
    to life?? I will just refer to him as Frankenstein). He's actually pretty easy
    to defeat. Once you beat him a door will open and you will be reunited with
    Emily, however she tells you that he is not truly defeated until he is killed
    with fire, so she gives you the fire and now you must fight a giant, naked
    Frankenstein. He attacks you with his detachable fist (luckily this is the only
    part of himself he throws at you) then you must jump up and shoot fire at his
    chest after you destroy his fist. Every time you hit him it will light a small
    fire on him. After hitting him around 20 times his whole body is aflame and his
    head detaches and attacks you (okay, I lied about his fist being the only part
    that goes after you). After several shots to the head he will be defeated and
    his body will disappear. Emily comes running out to you and hugs you, then it
    goes to a dialogue screen with her picture on top of it and she says: WHAT CAN
    I SAY? You reply: IT IS GOOD THAT YOU ARE SAFE, WE HAVE ENDURED MUCH. BUT I AM
    GLAD THAT I COULD SAVE YOU. She responds by saying ADAML!! (or whatever name
    you entered at the beginning of the game. It then shows several screens with
    game credits and some cool pics of Frankenstein and other areas of the game. It
    ends on a screen showing you and Emily hugging with THE END...BANDAI on it
    followed by a black screen showing 2 big white eyes opening and closing. Maybe
    Frank isn't dead after all. It then returns to the title screen.
    
    
    FREEDOM FORCE (Sunsoft)
    -There are only 5 Stages in this zapper game. When you finish Stage 5, you get
    greeted by a blond chick and get an ending message saying Congratulations and
    then giving you get a secret word, Spy Hunter. You then restart at Stage 1, but
    when you beat all 5 stages a 2nd time, the secret word changes to Xenophobe.
    Beat the game a 3rd time and you get a message from the same girl that says
    YOU ARE AWESOME RAD HOW CAN I MAKE IT UP TO YOU and this time the secret word
    is Platoon. If you play through the game a 4th time, you will just get the
    Congratulations message without any secret word (guess they didn't have that
    many Sunsoft games at the time). You get the same Congratulations screen you
    got the 4th time through if you keep going through the game, so I guess beating
    the game 4 times allows you to see all the different ending messages, even
    though there are almost identical. The secret words were used for a Sunsoft
    promotion. That was my initial ending description for this game. Now, thanks to
    the immortal Reynaldo Esteban, we will explain that there is more to the ending
    if you play through the game as the other character, Manic Jackson. The above
    ending was accomplished playing as the first option, Rad Rex (who looks a lot
    like Max Headroom, an 80s icon). Anyways, if you beat the game as Manic Jackson
    it will show Manic getting a kiss from the same blonde girl instead of Rex
    getting a kiss, which makes sense since you are playing as Manic. However,
    when you play through the game the 3rd time as Manic Jackson and the girl
    kisses Manic, it will still say YOU ARE AWESOME RAD HOW CAN I MAKE IT UP TO
    YOU. She is blonde, so I guess we can forgive her. So yes, the ending screens
    with the blonde as well as the secret words are the same no matter which
    character you finish the game as. One last thing, you can actually see the
    credits to this game. If you let the title screen sequence play out twice,
    after the 2nd time it plays you will get to see a couple screens of the people
    who made this game possible. Kind of cool if you are into that kind of thing.
    One last thing, contributed again by Rey a day after I thought I had updated
    Freedom Force for the last time. After you beat the game 3 times and the girl
    kisses you and she tells you that you are awesome, if you hit the A Button on
    controller 2 the words HIRO-KUN will appear under SECRET WORD: PLATOON. Yet
    another weird Easter egg thrown in by the programmers, as the zapper is nor-
    mally plugged into the 2nd controller port. If you are playing in an emulator,
    such as FCE Ultra, you have the zapper set in the 2nd controller port as well.
    However, right after beating the game you can set the 2nd controller port to a
    gamepad and then hit the A button to get the hidden message. Since you read
    this far, enter this hex address to automatically finish each stage: 0062:60.
    
    
    FRIDAY THE 13TH (LJN)
    -
    
    
    
    FUN HOUSE (Hi-Tech Expressions)
    -Not a bad little action/puzzle game here. Fun House has a total of 12 Floors
    and each Floor has 6 Rooms. You have a limited amount of time to get the key
    in each room, so the game has a pretty frenetic pace. When you finally get to
    Floor 12, Room 6, which is called ULTIMATE COMMUTER (each room has a name
    that is associated with the type of room it is) and manage to finish it, it
    will show you atop the Fun House map standing next to the building at Floor
    12 waving your arms in victory. You then get a big screen picture showing
    both contestants on their rollerskates high-fiving each other with the words
    ALL RIGHT, DUDE!! on top of the screen. The next screen shows two blonde
    Fun House cheerleaders with the words CONGRATULATIONS!!! YOU'RE A FUN HOUSE
    SUPERSTAR!!! The last screen of the ending sequence shows the people who
    worked on the game, including Ironwind Software, who designed and programmed
    this unique NES game for Hi-Tech Expressions, which differed greatly from
    Hi-Tech's regular slew of Sesame Street games. Those 3 ending screens will
    keep alternating until you hit reset. For those of you interested in hex
    cheating, address 03D5 controls the Floor/Room you start at and setting 04C9
    at 99 will make it so you only have to hit one target in each room to get the
    key.
    
    
    
    G
    
    GALACTIC CRUSADER (Bunch Games)
    -There are 6 Rounds in this game.  When you defeat the final boss of Round 6
    (no name mentioned in manual, other than "an all powerful enemy"), you get an
    ending screen then get to enter your initials into a high scorers screen.  It
    then goes back to the title screen.
    
    
    GALAGA (Bandai)
    -An old classic arcade shooter brought to life on the NES. There is no ending
    here, however the stage numbering is interesting. Every time you complete a
    stage you get a ribbon on the lower right side of the screen. When you beat
    Stage 5 instead of getting a 5th small ribbon you get a larger ribbon with a 5
    in it to replace the 5 small ones. You'll get small ribbons added to your big
    5 ribbon for beating Stages 6, 7, 8 and 9 but when you finish Stage 10 all the
    other ribbons you have gotten turn into a blue shield symbol. It's kind of
    like a roman numerals system of keeping track of your stage number, even though
    it says the actual number between each stage. Anyways, this symbol system
    keeps going, as you will get a red shield with a crown in it for Stage 20's
    symbol. Stage 30's symbol is a gold shield with a blue eagle in it. Stage 50
    is a yellow shield with a red V in it. Just to give you an idea of what these
    symbols look like for a higher level, Stage 108 is comprised of two Stage 50
    symbols (red V in yellow shield), a Stage 5 symbol and 3 single ribbon symbols.
    This system continues up to Stage 199. When you get to Stage 200 it simply
    says "200" in red numbers. Gotta wonder why they did these symbols in the
    first place. Eventually you will reach Stage 999. Finish this and the red
    number counter will reset to Stage 000 and start back counting from Stage 1,
    however the symbols do not return...the number stays red in the lower right
    even though the stage numbers reset. Since there is no ending you can call
    beating Galaga anything from beating the pre-set high score of 30,000 points,
    getting to Stage 200 or resetting the counter after Stage 999. This is one of
    those open ended games where the ending is up for debate. One last note, the
    game is officially titled Galaga - Demons of Death, but nowhere in the game,
    not on the title screen or in the game itself, does it mention a "Demon of
    Death", so I'll just call it Galaga.
    
    
    GALAXY 5000 (Activision)
    -There are 9 planets you have to race on, with 4 races on each planet.  When
    you finish the 4th race on Pluto, an alien greets you and brings you to his
    planet, Planet X.  Here you have just one race to complete.  Win the race and
    you get a message from the alien and the credits roll.
    
    
    GARGOYLE'S QUEST II (Capcom)
    -
    
    
    
    GAUNTLET (Tengen)
    -You first need to make it to Level 100, which isn't an easy task in itself.
    Once there, defeat the 3-Headed Dragon, grab the Sacred Orb and head for the
    exit.  You then get a nice little ending screen showing the character you
    used to beat the game standing in front of a castle.
    
    
    GAUNTLET II (Mindscape)
    -As far as I know, this game has no ending.  The score does not go any higher
    than 99,990 but I have made it to Level 300 and the levels seem to be
    repeating at this point.
    
    
    GEMFIRE (Koei)
    -One of Koei's more user-friendly strategy games, it takes place in the fic-
    tional kingdom of Ishmeria. You have 4 scenarios to choose from in this game:
    (1) ERIN & ANDER, (2) FLAX'S SHAME, (3) TERIAN'S WAR and (4) GEMFIRE. I played
    through the last scenario, GEMFIRE, to get the ending. There is no difficulty
    setting, so just pick which family you want to play as (I picked Erin) and
    start up the game. When you control the entire board of all 30 areas, you win
    the game. Your advisor will appear on the map screen and say YOUR WISE LEADER-
    SHIP HAS UNITED THE COUNTRY. At the bottom of the screen it will say THE VIC-
    TORY OF ERIN FINALLY ENDED THE LONG WAR. It goes to an orange screen that has
    a picture of you on your horse looking out at a castle with the text ERIN SET
    OFF FOR THE PALACE TO BE CROWNED BY THE PRINCESS beneath the pic. The next
    screen shows 6 gems flying past and then it goes to a cool starry night
    screen that shows you on your horse and several pictures flash by above you.
    The stars then disappear and you ride your horse across the landscape towards
    the palace as the background changes color several times. When your each the
    castle a picture of you arriving victoriously appears to the right of the
    castle. It then goes to a black screen with the crown as the gems fly into it.
    The crown lowers into the Princess' arms as she holds it out for you and says
    YOU HAVE UNITED BOTH ISHMERIA AND ITS CROWN. NEVERMORE WILL GEMFIRE BE USED TO
    WAGE WAR. She smiles at you, then it goes to a side view of her presenting you
    with the crown and it says THUS WAS A NEW RULER CROWNED IN ISHMERIA TO LEAD
    THE LAND INTO A NEW ERA OF HARMONY. The background turns red and THE END
    appears in script on the bottom. It then goes to the Koei copyright screen
    until you reset. A nice ending compared to most of the Koei games.
    
    
    GENGHIS KHAN (Koei)
    -To consider this game truly won, you must choose the World Conquest scenario
    and play on Difficulty 5. I'm not sure if that affects the ending, but that is
    the hardest setting. You pick which Lord you want to be out of 4 and must
    conquer all 27 countries of Eurasia. When you capture all 27 countries and
    they are all flying your flag, you get the ending, which consists of a few
    screens and shows all the different women from the game.
    
    
    GEORGE FOREMAN'S KO BOXING (Acclaim)
    -There are no NES boxing games in the same league as Punch-Out, but this one is
    actually pretty darn good. You play as George Foreman, unlike Punch-Out, where
    you played as an unknown named Little Mac and had to work your way up the ranks
    to take on Mike Tyson. As Foreman, you need to work your way through the GBO,
    GBF and GBC. In each federation you have to win 4 fights against various foes.
    When you defeat the 4th opponent in each fed you will get the championship
    belt, so there are 12 matches in all, assuming you win each one. If you lose a
    match you get a rematch, but lose twice and the game is over. When you defeat
    the 4th boxer in the GBC federation, Larry "The Surgeon" Scott, who is your
    last opponent in the game, it will go to the Doritos Punch Count Corner (gotta
    love product placement in an NES game!) and show the fight stats. Press start
    and it will show George in the ring holding up the GBC title belt. It will then
    go to a light blue screen showing Foreman in his white robe and red gloves and
    baseball cap holding his arms up in victory. Press any button and you get re-
    warded with a nice GAME OVER screen in big bold letters. Just what you want to
    see after beating a game. Press any button here and the staff credits will
    roll. I notice a Donn Nauert in the credits...I remember seeing his name in
    Gamepro magazine for various high scores and such. As soon as the credits are
    finished it will go back to the title screen. I'd have to rate this ending as
    pretty low, as the GAME OVER screen in victory kind of ruins the moment.
    
    
    GHOSTBUSTERS (Activision)
    -Based upon the awesome movie from 1984, you must move around the city until
    you come upon a building that is flashing red, meaning a ghost is inside. Go
    through it and capture the ghosts inside. There are driving scenes, then there
    are the scenes where you must actually catch the ghosts. Finally, when the
    Ectoplasm levels reach a certain point, Gozer will return and you will have to
    climb the infamous Zuul Stairwell to get to him. You have to move all 4 of
    your Ghostbusters up the stairwell. If the ghosts cause you to fall 3 times,
    you lose. Also, you need a Proton Pack to enter the area at the top where Gozer
    is. When you get to her (wow, she's naked...how'd Nintendo of America let
    Activision get away with this??) she is guarded by 2 demon dogs (like the ones
    from the movie). You need to beat her before the Stay Puft Marshmallow Man
    climbs the building. Do this and it will go to a black screen that says
    CONGLATURATION!!! YOU HAVE COMPLETED A GREAT GAME. AND PROOVED THE JUSTICE OF
    OUR CULTURE. NOW GO AND REST OUR HEROES! That is one of the best Engrish
    screens I've EVER seen in a game. The staff credits will eventually scroll by
    then it will go back to the title screen.
    
    
    GHOSTBUSTERS II (Activision)
    -This game isn't a heck of a lot better than the first Ghostbusters game on
    the NES, but it is definitely not lacking in variety of play. There are 8
    unique Levels to play through (I will explain why I put "unique" in a bit).
    You not only have your side scrolling action Levels (1, 3, 5 & 8) but you
    have control of the Ghostbusters car/hearse in Levels 2 & 4 and get to con-
    trol a possessed Statue of Liberty in Levels 6 & 7. Now for the unique part.
    When you get to Level 8 (final Level) you have to play through it 4 times.
    This is because you need to get all 4 characters through the Level separately
    so you can converge on Vigo at the same time. Once you get all 4 of the guys
    to the giant painting of Vigo after Level 8 you get to view the ending. You
    do not have to fight Vigo yourself, but can sit back and watch the team blast
    the poster of Vigo with their green goo. After a few ejaculatory volleys the
    poster is wrecked. It then goes to a screen showing the front page of a news-
    paper and pics of the 4 Ghostbusters. The paper reads as follows:
    HAPPY NEW YEAR'S!!!
    NEW YORK NEWS
    MONDAY, JANUARY 1, 1990 50¢
    N.Y.C. SAVED!!!
    VENKMAN STANTZ SPENGLER ZEDDEMORE
    GHOSTBUSTERS DESTROY VIGO
    BEFORE MIDNIGHT DEADLINE!
    It then shows your FINAL SCORE with the Ghostbusters logo and END GAME on
    the bottom of the screen. Pressing a button will show the credits but this
    isn't actually part of the ending, as you get these same credits and the
    story if you let the demo play itself out after the title screen. Congratu-
    lations on beating a pretty tough game. Also, for those scoring at home, if
    you score over 999,990 points the timer resets to 0.
    
    
    GHOSTS'N GOBLINS (Capcom)
    -There are 7 stages, with Stage 7 being the final boss fight against Satan.
    When you defeat Satan you will get a message on a black screen that says: THIS
    ROOM IS AN ILLUSION AND IS A TRAP DEVISED BY SATAN. GO AHEAD DAUNTLESSLY! MAKE
    RAPID PROGRES! Note the spelling errors. Now you have to go through the game
    again and when you arrive at Stage 7 for the second time you have to defeat
    Satan using the Cross weapon you find near the snake in Stage 6. Defeat him for
    the second time with the Cross weapon and you get the good ending which says,
    complete with gratuitous Engrish: CONGRATURATION THIS STORY IS HAPPY END.
    THANK YOU while showing Arthur and his woman embracing at the bottom of the
    screen with 5 hearts floating up from them. It then goes to another black
    screen with the two of them at the bottom, which says: BEING THE WISE AND
    COURAGEOUR KNIGHT THAT YOU ARE YOU FEEL STRONGTH WELLING. IN YOUR BODY. RETURN
    TO STARTING POINT. CHALLENGE AGAIN! When this screen disappears you get the
    Game Over screen. However, as ReyVGM pointed out to me, you can see a small
    programmer screen by entering a code at this 2nd ending screen (the one that
    says you feel "strongth" welling). If you hit A, B, Up, Down, A, B, Left, Right
    it will bring you to the credits screen that shows 4 credits and says Presented
    by Capcom. I could not get it to work, probably because my Sidewinder pad is
    having some issues with the control pad, but for those of you non-believers out
    there, check this out: http://www.vgmuseum.com/end/nes/a/ghosts_b.htm. Hope-
    fully this is the last I will ever have to write about this game's ending, as
    this is the 2nd time I have updated it.
    
    
    GHOUL SCHOOL (Electro Brain)
    -In this odd game you play a guy named Spike who finds a glowing skull in
    the local cemetery and stupidly brings it into his school, where it acts as
    a beacon for all sorts of evil. The game consists of a bunch of hallways
    and rooms that you must go through and ends up being just a large compli-
    cated maze. I highly suggest using one of the available guides for this one.
    When all is said and done you will attack a heart in Room 123 and then go
    to the boiler room (Room 129) where you will fight the final boss. He is a
    giant red eyeball on a red body with 4 legs. Slash him with your sickle to
    do away with him. After he is gone throw your Embalm Fluid onto the barrier
    holding the cheerleader and you will rescue her and win the game. It will
    show a really cool scene with you and the cheerleader outside the school
    looking at it as lightning flashes and the evil spirits are presumably de-
    parting. It then shows the COOL SCHOOL back to normal as the ghosts float
    up from it. You look at the cheerleader and extend your hand to her and she
    looks at you and takes a step away from you. You look at her a few more
    times but she obviously isn't grateful for your help. How's that for grati-
    tude.
    
    
    G.I. JOE (Taxan)
    -As with most Taxan games, this one has more than one quest. It is comprised
    of 3 Quests. Each Quest has 6 Missions which are similar in each quest but
    get harder as you go. The first 5 Missions each have 3 stages while Mission 6
    has one stage followed by the fight with Cobra Commander. When you finally
    finish Quest 3, Mission 6, Stage 2 and defeat Cobra Commander for the 3rd
    time, you get the regular ending, showing the chopper leaving the exploding
    mountain, a congratulations screen, credits which show each boss of the game,
    a screen showing a password and high score and finally a screen with text
    from the game's programmer Ken Lobb stating how he is impressed and that the
    final quest is programmed for experts. A cool reward for finishing all 3
    Quests! Hitting the start button will then bring you to the start of the game.
    
    
    G.I. JOE: THE ATLANTIS FACTOR (Capcom)
    -
    
    
    
    GILLIGAN'S ISLAND (Bandai)
    -One of the odder titles to make an NES game out of, but it is surprisingly
    one of Bandai's better games if you compare it to a lot of their early titles.
    There are only 4 stages (called Episodes) to play through. You can wander
    through each episode aimlessly if you don't know where you are going. There
    are a lot of items to find, enemies to beat and traps to avoid. At the end of
    Episode 4 you will fight the last boss, a skeleton called "The Evil Curse."
    Defeat him and pick up the box it leaves behind, which is the Stone Statue.
    Skipper picks it up instead of Gilligan, then it goes to a black screen where
    there are several lines of dialogue said between the castmates:
    SKIPPER: GILLIGAN! GO GATHER SOME FRUIT FOR DINNER.
    GILLIGAN: AYE AYE SIR!
    SKIPPER: PROFESSOR, SAY THE MAGIC WORDS SO WE CAN SAY OUR WISH TO THE IDOL.
    PROFESSOR: GUNI GUNI GUGU SARUMO OCHIRU!..
    GILLIGAN: HEY, I SURE WISH I HAD SOME ICE CREAM ABOUT NOW. I COULD EAT A
    MOUNTAIN OF IT!
    EVERYBODY: ...
    GILLIGAN: WHAT'S THE MATTER EVERYBODY?
    It then shows a picture of an island mountain in the shape of an ice cream
    cone.
    SKIPPER: WHY DON'T YOU TAKE A LOOK AT THE LAGOON GILLIGAN!
    GILLIGAN: WOW, LOOK AT THAT! A BIG MOUNTAIN OF ICE CREAM! JUST WHAT I WANTED!
    ......WHY IS EVERYBODY SO SAD?
    It then says EPISODE 4 CLEAR then tallies up your final score. Another black
    screen appears with the words WILL THE CASTAWAYS EVER GET OFF THE ISLAND?...
    STAY TUNED! It then shows various screens from the game with staff credits on
    the bottom of the screen. After a number of these screens it ends on a nice
    faraway shot of the island on the vast ocean with THE END above it and stays
    here until you reset.
    
    
    GOAL! (Jaleco)
    -
    
    
    
    GOAL! TWO (Jaleco)
    -When you play in the tournament, simply advance past the teams and you will
    make it to the final match.  Beat your opponent to become world champions.
    
    
    GODZILLA (Toho)
    -Subtitled "Monster of Monsters!" you must guide Godzilla through 8 planets,
    defeating the monsters on each planet. You start on Earth, where you must beat
    2 monsters. You then go to Mars, where there are 3 monsters to defeat. Each
    planet you go to increases the number of monsters by one until you reach Nep-
    tune, which will have 7 monsters like the previous planet. Here is the monster
    number per planet: Earth (2), Mars (3), Jupiter (4), Saturn (5), Uranus (6),
    Pluto (7), Neptune (7) and finally, Planet X (8). When you defeat or teleport
    the 2 biggest monsters on Planet X, Gigan and Ghidora (plus you must tangle
    with Mecha-Godzilla here), you will get the question WILL YOU OCCUPY THE ENEMY
    HEAD-QUARTERS, which you will obviously select YES. It will then show a cool
    scene of Godzilla and Mothra (who you also play as during the game) looking
    out into space as the screen scrolls over to show planet Earth. The following
    message then scrolls by: WAR IS OVER. GODZILLA CRUSHED THE INVADERS FROM
    PLANET X. PEACE HAS RETURNED TO THE EARTH. AFTER THE FIERCE BATTLE, THE WOUND-
    ED MONSTERS, GODZILLA AND MOTHRA, ARE RESTING UNTIL THE DAY THEY RISE AGAIN
    FOR THE SAKE OF MANKIND. AND ON DEVASTATED PLANET X, A MESSAGE IS LEFT FOR
    EARTHLINGS: "TO OUR DEEPEST REGRET, WE MUST ADMIT DEFEAT....THIS TIME. WE AL-
    MOST WON, BUT WE DID NOT KNOW GODZILLA WAS SUCH A POWERFUL FOE. GONE IS OUR
    LEGION OF MONSTERS, THE STRONGEST FORCE IN THE UNIVERSE. NEVER AGAIN SHALL WE
    SEE GHIDORA OR GIGAN. HAVING LOST OUR BASE, WE NOW EMBARK ON A JOURNEY TO NO-
    WHERE IN THE UNIVERSE. BUT, EARTHLINGS, SAVE YOUR REJOICING OVER THE VICTORY
    WHICH GODZILLA BROUGHT TO YOU. OUR JOURNEY WILL NOT LAST FOREVER. WE, THE
    PEOPLE OF PLANET X, WILL NEVER GIVE UP OUR PLAN TO INVADE THE EARTH. WE PROM-
    ISE THAT WE WILL ORGANIZE A SECOND, EVEN A THIRD LEGION OF SPACE MONSTERS AND
    DESTROY YOU IN FUTURE! WE SHALL NOT FAIL! THIS IS OUR CHALLENGE TO YOU. THE
    LAST DAYS OF THE EARTH ARE COMING SOON! EARTHLINGS, PREPARE TO DIE!". Wow,
    what an unbelievably long message, not to mention its bleakness. They could've
    shortened that one a bit. It then shows the CAST, which is all the enemies in
    the game as well as Godzilla and Mothra, then above Godzilla it will say TOHO
    CINEFILE-SOFT LIBRARY PRESENTS and below him it says THE END. It will stay
    here until you reset.
    
    
    GODZILLA 2 - WAR OF THE MONSTERS (Toho)
    -There are 12 Scenarios to choose from.  You can start on any scenario.  You
    get the same ending for each one, which shows Godzilla waving a white flag.
    There should have been a bit more for beating that final scenario but there
    wasn't.
    
    
    GOLD MEDAL CHALLENGE '92 (Capcom)
    -See: CAPCOM'S GOLD MEDAL CHALLENGE '92
    
    
    GOLF (Nintendo)
    -All you have to do to beat this game is play through all 18 Holes.  It's
    basically a game where you have no opponent and you just keep playing to see
    if you can improve your score.
    
    
    GOLF GRAND SLAM (Atlus)
    -This game is pretty short if you are good at it.  Simply play through the
    Tournament with the best score and you are the winner.  There is only 1
    tournament consisting of 18 holes and you can even get a password after each
    hole.  You get a simple screen of your character holding a trophy and it goes
    back to the title screen.
    
    
    GOLGO 13 - THE MAFAT CONSPIRACY (Vic Tokai)
    -Some websites list this game as simply "The Mafat Conspiracy" but I've
    always listed it with Golgo 13 before it so here it is. This sequel is not
    as long as Top Secret Episode and doesn't quite have the same nostalgic
    feeling that I get from the original, which I played like crazy as a kid,
    but if you are a fan of the Golgo 13 anime this game should satisfy your
    Duke Togo craving. There are a total of 6 Acts. Each Act is divided into
    several scenes, varying per Act. Along the way you will have several mazes
    to navigate, 2 Rad Racer like car driving scenes and 3 sniper scenes where
    you have to account for the wind and get one chance to bag your target.
    There are also a few boss fights along the way and if you can back your
    opponent to the edge of the screen you can just keep hammering away at him
    until defeated. When you reach Act 5 you will have some difficult jumps to
    make in the action sequences followed by a large maze to navigate. Once you
    get out of the maze and defeat the boss you have to go back through the maze
    and several other areas in the Act before a timer runs out. This is the hard-
    est part of the game. At the conclusion of Act 5 you have to snipe the old
    man responsible for the Mafat organization. This isn't the end though. Act 6
    has you racing in a car scene to find James, the spy who just killed the
    girl you had relations with earlier in the game. Finish the car scene and
    you have one final sniper scene where you must plug James before he boards
    the plane. Accounting for wind resistance, make that well time shot and the
    game will be over. The ending is pretty spartan after you kill James as it
    shows him lying on the ground with his head bleeding out as his documents
    flutter in the air. The staff credits flash by under his corpse and it ends
    on a screen showing Duke Togo with his back to you with PRESENTED BY VIC
    TOKAI on the screen. A very anti-climactic ending after all you went through
    but at least it is over.
    
    
    GOLGO 13 - TOP SECRET EPISODE (Vic Tokai)
    -This is the only game I ever actually skipped school to play. I had played
    the game all night and since there was no save or password feature I had to
    keep it on pause while I went to bed. When I woke up for school I figured it
    would probably reset or something while I was at school, so I just stayed home
    and kept playing. I never did finish it that day, but I got valuable experience
    in playing through the later levels that helped me finish it at some other
    point in time. Anyway, the game itself is awesome. You play as Duke Togo, who
    is a popular Japanese Manga character and is similar to James Bond. You travel
    to different locales, meet up with questionable characters and even get to make
    love to beautiful women. Seriously. Your character controls like the guy from
    Rolling Thunder and Code Name: Viper. There are also first person shooter
    stages, first person maze stages and side-scrolling shooter stages where you
    pilot a helicopter. In all there are 13 acts. Some acts are long, with multiple
    areas to get through while others are pretty short. When you get to the end of
    Act 13 you will meet up with Smirk, who is a living brain. He has cloned him-
    self and the final boss fight pits you against all the clone machines as well
    as the clones coming out of them. This is one of the toughest boss fights you
    will ever encounter, as you need to be quick, spot-on accurate and have nerves
    of steel to destroy all clone machines in the 3 minutes it gives you. After
    the clones and the machines are destroyed you have to destroy the 3 moving
    sensors above the door. Once these are knocked out quickly go to the brain and
    shoot the round red thing beneath it. The brain will float up in the air and
    it will switch to sniper mode, where you must take one final shot at the brain
    to finish it off once and for all. Once destroyed you will get a black screen
    that says ...AT LAST, THE BATTLE HAS BEEN FINISHED... It will then show you
    the cast of characters from the game. After it shows you all of them it will
    go the games credits, which will scroll by and finally the word END will be
    left on the screen where you will stay until you reset. A definite classic, in
    my opinion, as the game combined an awesome story and pretty cool gameplay, not
    to mention the whole getting laid thing. Twice.
    
    
    GOONIES II, THE (Konami)
    -This was one of the funnest games I played in my formative years on the NES
    and is often forgotten when I talk about the best NES games, yet it has to
    rank up there pretty high. There is a ton of cool exploration of what seems
    like a giant house, but underground you will run into different colored caves,
    an underground sea and a volcanic area, among other things. You have to find
    various weapons and items to help you proceed through the game, like the Diving
    Suit, Jump Shoes, Ladder and many other cool items, some of which are given to
    you by Konami Man himself. I highly recommend this game to anyone who wants a
    game with cool music and a really involving quest. Your goal in the game is to
    find all 6 of the captured Goonies and rescue Annie, a mermaid who must have
    been captured by the Fratelli's. The ending is almost a disappointment after
    such a great game. She's in a locked room inside a door right after a water
    sequence. When you unlock the door you will see her locked in her cage. She
    will say THANK YOU, MIKEY WE BEAT THE FRATELLIS. THANK YOU, MIKEY AT LAST I CAN
    GO BACK TO THE SEA. I LOVE YOU, MIKEY. HURRAH FOR KONAMI AND THE GOONIES! It
    then goes to a view of a TV showing the Fratelli's loaded into the back of a
    police van with a report saying ANNIE WAS RESCUED AND THE FRATELLIS WERE
    ARRESTED. PEACE HAS ARRIVED AGAIN IN THE TOWN OF GOON DOCKS. THE END. You then
    get my personal pet peeve, the GAME OVER screen, even though you just beat a
    marvelous game like this. It's like the door hitting you in the ass on the way
    out. Pressing start brings you back to the title screen.
    
    
    GOTCHA! - THE SPORT! (LJN)
    -This fun light-gun game is more of a time waster than anything you'd really
    want to add to your game's beaten lists, but feel free to do so anyway. To
    accomplish this make it through the game's 3 Rounds on the Advanced
    difficulty level. After you beat Round 3 the game simply returns back to the
    1st round, even though it is called Round 4. The same 3 rounds will repeat
    infinitely. Using an emulator I figured out that the Round counter stops at
    Round 99. You can keep playing, but it never goes any higher than 99, nor
    does it reset to 0 or 1. Hardcore gamers will want to reach Round 99 to say
    they finished it. For those interested in keeping score, you stop scoring
    points at 999,990. Like the round number, it doesn't reset, it just freezes
    at 999,990. I wish I could say there was more to this game but there really
    isn't. LJN wasn't known for their early NES games, at least good ones
    anyway. The only differences between the Beginner, Intermediate and Advanced
    skill levels is that there are more enemies on the harder levels and they
    are also faster.
    
    
    GRADIUS (Konami)
    -Compare this ending to the Famicom version. When you defeat the brain at the
    end of Stage 7 you go to a screen showing your ship flying away from the space
    station as it blows up. It will say Congratulations! and then return you to
    Stage 1 where you can play through again. You can keep beating the game but you
    will always get the same ending. Looks like the US got the boring version of
    Gradius, as the Famicom version gives you a different ending message the first
    six times you finish it.
    
    
    GREAT WALDO SEARCH, THE (T*HQ)
    -Hopefully you are either playing this on an emulator or someone gave you the
    cart (or you got it for next to nothing at a flea market or eBay) because this
    is one of the most unenjoyable games for the NES. There are two modes, normal
    and expert. If you really want to say you beat this game, play it on expert.
    I believe the timer runs a bit faster on expert mode, which is about the only
    difference. There are a total of 5 stages. On each stage you must find Waldo
    as well as one of Wizard Whitebeard's scrolls. Once you accomplish this in the
    first 4 stages it will unlock the 5th and final stage, which is the Land of
    Waldo stage. You could actually practice playing this stage at the difficulty
    select screen but when you get to it during gameplay it will be your final
    challenge. There are a bunch of Waldos but you must find the one with the
    striped sock. When you find him and the scroll it will tally up your score and
    then go to a screen that says HOORAY! YOU HAVE RETURNED WIZARD WHITEBEARD'S
    FIVE SCROLLS. YOUR TOTAL SCORE . There is a goofy picture of
    Waldo and the barefooted wizard on this page as well. Pressing any button here
    brings you to the staff screen, which shows 4 members of the team, including
    three of them with nicknames (Kevin "Captain" Kirk is my favorite) and the poor
    music dude, Doug Brandon, who wasn't cool enough to get a nice nickname. Hence
    I will call him "Dig" Doug Brandon. This screen stays here for about 3 seconds
    before it brings you back to the main T*HQ title screen. Also, if you want to
    see the other ending in this game, go ahead and select the difficulty level
    that just shows Waldo (not normal or expert). This is the same as the Land of
    Waldo stage (Stage 5). When you select this at the difficulty select screen it
    seems like a practice stage, but if you actually find the striped sock and the
    scroll 5 times in a row, you will get an ending message screen that says the
    following: CONGRATULATIONS, YOU'VE COMPLETED THE WALDO SUPER CHALLENGE. YOUR
    TOTAL SCORE WAS 19950 (or whatever your score was). CONTINUE. When you press
    a button it brings you back to the difficulty selection screen.
    
    
    GREG NORMAN'S GOLF POWER (Virgin)
    -There is no ending.  Just play through 18 Holes and consider this bad
    golfing game complete.
    
    
    GREMLINS 2 - THE NEW BATCH (Sunsoft)
    -There are 5 levels. Levels 1 and 5 have two Stages and Levels 2, 3 and 4 have
    three Stages. When you defeat the Spider Gremlin at the end of Level 5-2 you
    will get the ending, which shows a large group of gremlins on the street
    getting fried by an electrical beam. After the last one melts you get a still
    photo of Zach, Phoebe and Gizmo and then the credits roll. The Sunsoft logo
    stays on the screen until you reset.
    
    
    GUARDIAN LEGEND, THE (Broderbund)
    -This awesome unofficial sequel to Zanac has 2 endings. First off though, if
    you have not played the game, it has exploring sections like The Legend of
    Zelda and also shoot'em up sections like in Zanac. It really successfully
    marries the two concepts into one hell of a game, though it had been done
    before on the Famicom with a lesser known game called Super Star Force. In The
    Guardian Legend you start in a shooter stage but then when you enter the
    exploring stage it becomes non-linear. There are items you need to get into
    certain areas, but you have the freedom to move around in any direction you
    choose, therefore the level layout isn't straight-forward. After exploring
    many areas and going down many corridors you will finally end up at Corridor
    21. You will face 6 of the bosses you previously defeated. When you beat the
    last one, the red Bombarder, you will fly from Naju as it explodes. Now in the
    last shooter level you will face the final boss, a really nasty fellow with
    long arms ending in claws. He takes a lot of hits and will change colors twice
    before he is destroyed. When you destroy him you will fly off the screen and
    it will go to a screen showing a girl with long brown hair and a red & white
    dress in the lower right corner with MISSION COMPLETE written next to her and
    YOUR FINAL SCORE at the top. YOU ARE THE GREATEST PLAYER will appear as it
    shows your ship in the background racing across the screen. Several staff
    member credits will flash followed by CREATED BY COMPILE and PRODUCED BY IREM
    CORPORATION (even though Broderbund released the game in the States). Press
    the Start button here and it will say PASSWORD TGL. Now if you enter TGL at
    the password screen you will get to play through the game again, but this time
    you will only play the shooter stages (no exploring stages at all). This is
    where you will get the other ending to this game. It is exactly the same as
    the normal ending, with the staff credits and YOU ARE THE GREATEST PLAYER
    message, but there is no girl in the right bottom corner and instead of show-
    ing your ship racing across the screen it just says CONGRATULATIONS. It will
    still say PASSWORD TGL when you press Start at the end of the credits, but
    this is definitely the lesser of the two endings, as it is all just text and
    no pictures. Still, pretty cool that you don't get the same ending by taking
    the easy way out and using the TGL password.
    
    
    GUERRILLA WAR (SNK)
    -This is one of the easiest games on the NES due to having unlimited cont-
    inues from the same spot where you lost your last life. It is from the same
    company that made Ikari Warriors and is basically a souped up version of
    that game except now you are playing as Che Guevara and Fidel Castro, trying
    to liberate Cuba. There are a total of 10 Stages in this game. At the end of
    Stage 10 you will reach the Dictator's fortress. He is running around at the
    top of it. Destroy all the turrets and then tee off on the Dictator. When he
    is defeated it will go to a black screen showing just you and him and he
    slumps to the ground. You then get a screen that says CONGRATULATIONS! with
    a pic of the 2 players in front of a crowd with the following text: YOU
    DESTROYED THE LEADER. THERE WILL BE PEACE IN THE COUNTRY. THE LONG HARD
    BATTLES ARE OVER. The next screen says GUERRILLA WAR 1989 and then the
    staff credits start flashing by accompanied by a flying helicopter, then a
    scene showing a man chasing after a girl who gets turned into a pig and
    then turns around to chase him. Glad to see a little humor here. More staff
    credits flash by and finally THE END appears.
    
    
    GUMSHOE (Nintendo)
    -There are 4 Stages in this zapper only NES game. You must collect a large
    Diamond in each stage. When you get to the end of Stage 4 you must fight
    Zulie. This is one of the toughest boss battles in any game since you are
    using a zapper and must also shoot the fireballs that Zulie shoots at you.
    Defeat Zulie and you get the 5th Diamond and view the ending. It shows your
    character, Stevenson, going into the room where the gangster King Dom is
    holding your daughter Jennifer. It's a nice tough to have a deer head
    mounted on the wall and a picture of some dandy in a black hat. You show
    the 5 Black Panther diamonds and then apparently shoot off King Dom's hat
    and then Jennifer comes running to you. King Dom puts his hands up and the
    following text appears: THANKS A MILLION!! WITHOUT YOUR HELP, WE MIGHT NEVER
    HAVE SEEN JENNIFER AGAIN. YOU WERE GREAT!! -STEVENSON-. He is, of course,
    addressing you, the player. The game does go back to  Stage 1 after beating
    it, which is more difficult than the first time around, but consider beating
    Zulie once as finishing the game.
    
    
    GUN-NAC (Nexoft)
    -There are a total of 8 levels in this great NES shooter.  In Level 8 there
    are several bosses, then the final boss.  Beat him and you beat the game.  To
    get the "You are the Master" ending, beat the game on the Expert setting.
    You will see the special ending after the credits roll.
    
    
    GUN.SMOKE (Capcom)
    -Gun.Smoke (with the period between words) is comprised of 6 unnumbered
    stages. When you defeat the Wingates at the end of Stage 6 you get a nice
    little ending sequence showing how you saved the town. The credits roll,
    followed by a screen where you can hit Start to play the game again.
    
    
    GYROMITE (Nintendo)
    -
    
    
    
    GYRUSS (Ultra)
    -If you want to see a superior ending to this game, play the Famicom Disk
    System version of the game (ending description is in the FDS section). As
    for the NES version, we clearly got ripped off. There are a total of 39
    Stages to play through. Each planet has 3 Stages (9 planets in all, including
    Pluto), there are 9 "Chance" bonus Stages and the Sun has the final 3 Stages.
    When you get to the end of Stage 39 you face off against a small sun enemy
    that turns into a giant eyeball probe that shoots smaller eyeballs at you.
    Hit it when its eye opens and after it changes colors it will eventually ex-
    plode. After it is defeated it will show the blue sun on the screen as it
    changes colors back to orange. Your ship flies past it toward the screen and
    the message THE UNIVERSE IS AT PEACE will appear. You are then dumped back to
    Stage 1 for a 2nd Quest. I'm not sure if "space issues" are a reason for get-
    ting rid of the several ending screens that appeared in the FDS version, but
    this ending was totally subpar. We didn't even get ending credits. You can
    play through the game again but you will get the same lousy ending.
    
    
    
    H
    
    HARLEM GLOBETROTTERS (Gametek)
    -
    
    
    
    HATRIS (Bullet Proof Software)
    -This is a neat Tetris style game where you have to arrange falling hats in
    order of what type they are. I enjoyed the game quite a bit, but it seems to
    get a bad rap for some reason. At the beginning of the game you can select
    which Shop and Stage to start on. There are a total of 6 Shops (0-6) with each
    Shop having 9 Stages (0-9). Every time you beat the last stage of a shop you
    will get a quick intermission scene and it will go on to the next shop. When
    you finish Shop 5, Stage 9 (it says Shop 59 on the screen) it will show the
    two characters from the game (Alexy Pajitnov and Vladimir Pokhilko, the pro-
    grammers) on the bottom of the screen. Alexy takes off his Abraham Lincoln
    top hat and pulls out letters and throws them into the middle of the screen to
    spell out GREAT GAME. He then floats up and bumps his head on the letters and
    his hat falls off. Alexy and Vladimir then proceed to run back and forth across
    the top and bottom of the screen. You can watch this for awhile and see both a
    smiley face and a bunny chase them at various points. Anyway, when you press A
    it will go tot he High Score screen. Enter your initials here and press start
    to return to the title screen. That's it??? Actually, not quite. You may have
    noticed on the High Score screen that it lists the Shop and Stage that the High
    Scorer's reached. Some of the Shop numbers have a T or an N in front of them.
    I wasn't sure what this meant, so I found the manual on line and discovered
    there is a Turbo mode to this game! At the title screen you can press DOWN and
    Start at the same time to trigger Turbo-Speed Mode. It won't seem like the code
    worked at first, but when you choose your Shop and Stage and start the game
    you will notice the word TURBO at the bottom right of the screen, above
    Vladimir's head on the wall. Unfortunately, you will get the same exact ending
    when you beat the 59 stages in Turbo-Speed Mode, so the ending to this game can
    officially be described as lame.
    
    
    HEAVY BARREL (Data East)
    -A pretty straight-forward blaster similar to the Ikari Warriors series of
    games. There are boxes throughout each level that you can open which contain
    lives, grenades and pieces of the Heavy Barrel weapon. When you get 6 pieces
    of this weapon you have 60 seconds to use it and destroy as much stuff with
    it as you can. There are a total of 7 levels. At the end of Level 7 you fight
    a dude in a giant robot mech-type machine. It fires missiles at you and can
    even attack you by reaching out its arms to crush you. Knock its arms out
    first then go for the body. After repeated attacks you will destroy it. It
    will go to a black screen with the following scrolling message: CONGRATULA-
    TIONS. YOU HAVE ACCOMPLISHED YOUR MISSION. DISMANTLE YOUR SECRET WEAPON. YOU
    SAVED THE LAND FROM DISASTER. THANKS FOR PLAYING DATA EAST USA, INC. It then
    scrolls through some staff credits and wraps up with THE END where it stays
    until you reset. A weak ending for a game released in 1990.
    
    
    HEAVY SHREDDIN' (Parker Brothers)
    -There are a total of 6 trails you must go through, each trail having 3
    sections to it.  When you finish the final trail, Harikari, you will get
    an "Awesome" message and view your Champion Trophy.
    
    
    HIGH SPEED (Tradewest)
    -There is no ending to this game.  The score display on the playing field
    goes up to 9,999,999 points.  It goes back to 0 when you go over 9,999,999
    even though when you lose a ball the lives screen shows what your score is
    over 9,999,999 points (like 12,000,000 or whatever).  However, when you
    eventually get to 99,999,990 points, your score freezes there and cannot get
    any higher.  There is a list of preset high scores in the game, with the 1st
    place score at 51,627,910 points, but I will consider reaching the score of
    99,999,990 as beating the game.
    
    
    HOGAN'S ALLEY (Nintendo)
    -This is the classic arcade shooting game, one of the original games avail-
    able for the NES. You use the zapper and there are are 3 separate games to
    choose from:
    GAME A - HOGAN'S ALLEY A
    GAME B - HOGAN'S ALLEY B
    GAME C - TRICK SHOT
    I will list each game below and what needs to be done for what I would con-
    sider beating the game.
    ------------------------
    GAME A - HOGAN'S ALLEY A
    ------------------------
    In this game you are presented with 3 targets that slide onto the screen and
    all turn towards you at once. Blast the bad guy. If you hit a civilian or do
    not hit anyone in the alotted time it will count as a miss. If you miss 10
    times your game is over. You will notice the Round counter on the bottom
    center of the screen. When you finish Round 15 you will get a message that
    says SHARPSHOOTER! When you finish Round 30 you will get a message that says
    SUPER SHARPSHOOTER! Unfortunately that is as close to an ending as you will
    see in this game (what did you expect from a game released in 1985?). From
    this point on for every 15 Rounds you finish you will get that SUPER SHARP-
    SHOOTER! message. If you manage to finish Round 99 the display will go to
    Round 0. I'm not sure if that means Round 100 or if it is a reset, but you
    can finish 99 more Rounds and it will reset to Round 0 and again and again.
    The game was meant to be played for score not an ending, as endings were not
    in vogue at this point in video game history.
    ------------------------
    GAME B - HOGAN'S ALLEY B
    ------------------------
    In this game you have the same criminals to shoot and civilians to not shoot
    but instead of being in a room, this game takes place outside. You will try
    and shoot enemies in one area and after several appear it will scroll to the
    right into another area and more enemies/civilians appear. It does this for
    5 screens and then you go on to Round 2, which is similar but faster paced.
    When you finish Round 1 it says GOOD! Play through ROund 2 and it will say
    SHARPSHOOTER! Finish Round 3 says GOOD! again and finishing Round 4 will say
    SUPER SHARPSHOOTER! You will also notice that the backgrounds change color
    between Rounds, but that and the speed of the enemies is the only real thing
    that changes in this game. Like in GAME A, after you finish Round 99 it goes
    to Round 0 and keeps going.
    -------------------
    GAME C - TRICK SHOT
    -------------------
    Instead of enemies to shoot at, in Trick Shot you will have to shoot at cans.
    They twirl onto the screen and when you shoot them it knocks them higher.
    There are 3 areas on the left side of the screen you can guide them into,
    with the lowest area being worth 5000 points. When you finish Round 5 it will
    say SHARPSHOOTER! When you finish Round 10 it will say SUPER SHARPSHOOTER! For
    every 5 Rounds you finish after this you will get the SUPER SHARPSHOOTER! mes-
    sage. As with GAME A and GAME B it will reset to Round 0 after finishing
    Round 99. There are no endings on any of the game and they are meant for pure
    recreation and scoring, but if you want to consider the games as beaten you
    can use such things as getting the SUPER SHARPSHOOTER message, surpassing the
    built-in high score of 12000 or, if you are sadistic, finishing all 100
    Rounds (counting Round 0), but that is pretty unrealistic.
    
    
    HOLLYWOOD SQUARES (GameTek)
    -There is no definitive ending to this famous TV game show turned into an
    obscure NES game. I guess you can call winning the car beating the game.
    Gametek could have at least digitized Charles Nelson Reilly's voice into the
    game or something.
    
    
    HOME ALONE (T*HQ)
    -One of the most pathetic NES games ever made. My original ending description
    here was one sentence long, which was appropriate, since the ending is one
    quick screen. However, it looked skimpy to me, so I decided to freshen it up.
    This game consists of running the Macauley Culkin kid around the house and
    avoiding the 2 burglars. That's it. You can set traps and stuff, but the game
    is just about as inane as it gets for the NES. Anyway, if you can run around
    the house for 20 minutes without being caught by the 2 burglars, you will get
    the one screen ending, which shows a police officer holding the 2 burglars up
    by the back of their jackets with the punk kid looking on from the window
    holding up his fist in victory. It stays here until you push a button, then
    dumps you back at the title screen. At least the title screen is nice to look
    at. The programmers could have at least put some kind of ending message in
    there, but I guess we should just be glad we got that ending screen. You'd
    think this game was released in 1986 or something. The movie was so good too.
    Just because I really didn't like this game, if you want to automatically beat
    this game in 1 second, set the following two hex addresses to zero: 002E &
    002F.
    
    
    HOME ALONE 2 (T*HQ)
    -There are 5 "unofficial" stages, meaning the game has 5 separate areas you
    must play through, though none of them are numbered and they just kind of
    bleed into the next area. When you get to the tree at the end of Stage 5 you
    must climb to the top of it and press Up to get a picture of yourself to throw
    objects at Harry and Marv, the 2 thieves...I'm not making this up, honest. Once
    you defeat both of them you are treated to a semi-decent ending for this far
    below average game. It shows a picture of you with your mom and dad with the
    following dialogue above the pic: OH, KEVIN...WE WERE SO WORRIED. IT'S OKAY
    MOM, I'M FINE...I'LL SAY YOU ARE, SPORT, BUT...HAVE YOU GOT SOMETHING AGAINST
    SPENDING CHRISTMAS WITH YOUR FAMILY? NO... It then shows a pic of the whole
    family and says IT'S THE BEST PLACE TO BE. Then it goes to a pic of the two
    thieves behind bars with the following dialogue: THE LITTLE BRAT...IF I EVER
    GET MY HANDS ON HIM AGAIN...YEAH, BUT...AT LEAST WE GET A TURKEY DINNER. MARV,
    YOU TURKEY, SHUT UP. THE END. PRESS START TO CONTINUE. THE END. Then it goes
    to the GAME OVER screen and says PRESS START TO CONTINUE.
    
    
    HOOK (Sony Imagesoft)
    -Based on the movie starring Dustin Hoffman as Hook, you must make your way
    through a game map consisting of 18 areas (including your fights with Rufio
    and Hook). In each area you must collect certain items as requirements for
    completing that area. Most of the time you need to find a number of items like
    peaches, pearls or cakes, but in some you need to find a special item also,
    like the alarm clock, a horn or a tooth. Eventually you will reach the final
    area, Hook's Ship, where you will fight Hook himself. While you are fighting
    him other pirates will attack you from the 4 holes underneath you, so hack
    away at Hook while avoiding them. When you defeat him, Tinkerbell will appear
    on the screen along with the following message: WELL DONE PAN. YOU HAVE SAVED
    YOUR CHILDREN FROM THE EVIL CAPTAIN HOOK..AND NEVER LAND IS SAFE ONCE MORE.
    Press A and it will show a screen with a few staff credits. Press A again and
    this message appears: AND REMEMBER..TO LIVE YOUR LIFE WILL BE AN AWFULLY BIG
    ADVENTURE. SIGNED PETER PAN.... Press A again to go to return to the title
    screen.
    
    
    HOOPS (Jaleco)
    -
    
    
    
    HOT SLOT (Panesian)
    -
    
    
    
    HUDSON HAWK (Sony Imagesoft)
    -
    
    
    
    HUNT FOR RED OCTOBER, THE (Hi Tech Expressions)
    -There are 7 total stages in this game.  In the first 6 stages you control
    the submarine Red October.  In the final stage you actually control the sub
    captain in a platform stage where you must disable bombs.  When you complete
    all the screens in Stage 7 and disable all the bombs, you get an ending
    message followed by a screen showing the Red October with Russian and USA
    flags coming out of it, then the credits screen.
    
    
    HYDLIDE (FCI)
    -This game is loathed by many people who start out playing it, have no idea
    what to do, then abandon the game, writing it off as "stupid" or any other
    number of profane phrases. The truth is, it's a simple adventure game that is
    actually quite fun if you can figure out what to do. You attack enemies by
    running into them, like in the Ys series of games. There are several puzzle
    elements here as well as magic strategy to use. Some of the tricks, like find-
    ing the fairies, are very rewarding when you figure them out. I do, however,
    recommend using a FAQ for this, because a few of the things you have to do
    are pretty out of the ordinary. The game itself is pretty short. If you know
    what to do you can easily bust through it in an hour or two. Your ultimate
    goal is to find Varalys, but you need to find the 3 fairies and 3 treasures
    to do so. The fairies will enable you to get to the final castle to fight
    Varalys. When you finally get to the big blue guy you need to avoid him as
    well as the skeletons on the screen. You need to use your flash magic to
    clear the screen to make a run at Varalys, then get back out of the way, use
    your medecine if need be, then make another run at him. Continue this while
    avoiding the enemies that keep coming at you and you will eventually do him
    in. Once he is defeated the screen will flash and you will walk to the center
    of the screen. The 3 fairies will appear and merge together to form the
    Princess. The word CONGRATULATIONS! appears on the screen beneath you. That is
    it. I guess such a crappy ending adds to this game's mystique. Pressing Start
    or Select will bring you to the GAME START/PASSWORD screen.
    
    
    
    I
    
    ICE CLIMBER (Nintendo)
    -
    
    
    
    ICE HOCKEY (Nintendo)
    -
    
    
    
    
    IKARI WARRIORS (SNK)
    -There are 4 extremely long stages to this game. At the end of Stage 3 you
    must defeat this weird looking being behind a desk. After destroying it, if
    you grenade around the corner of the desk it will open an exit to Stage 4.
    When you defeat the wall at the end of Stage 4 you can grab the heart that
    appears or you can throw a grenade at the end of the red carpet to make an
    exit appear. Grabbing the heart will give you the game's ending. Taking the
    exit will bring you back to Stage 1 with your score intact, so you can
    continue to rack up your score. You do not get the ending if you take the
    exit. If you did grab the heart, you will get the ending, which is a simple
    one screen text ending which says: YOU HAVE ACCOMPLISHED THE MISSION. YOU
    ARE THE VERY PREVAILER THAT PROTECT RIGHT AND JUSTICE. I WOULD EXPRESS MY
    SINCERE. THANKS TO YOU. TAKE GOOD REST! GENERAL KAWASAKI. I copied that word
    for word. You then get a GAME OVER screen and it goes back to the title
    screen.
    
    
    IKARI WARRIORS II - VICTORY ROAD (SNK)
    -There are 5 stages. They are not numbered, but you will know you are at the
    beginning of a new stage after you come out of a tunnel and there are 2
    sword-weilding statues greeting you. When you get to the end of Stage 5 you
    are greeted by Zada and only have your sword and grenades. Grenades are the
    only thing that can damage him. When you defeat him you get a screen showing
    the names of 5 staff members and Paul and Vince on the right side, then a
    screen that simply says "END". You then get brought back to the title screen.
    
    
    IKARI WARRIORS III - THE RESCUE (SNK)
    -There are only 6 stages, called Acts in this game. At the end of Act VI you
    fight Faust. Defeat him and you get the ending which consists of a few
    graphic congratulations screens and a credits screen. It then goes back to
    the title screen sequence.
    
    
    IMAGE FIGHT (Irem)
    -In the first part of the game you have to finish the first 5 Combat
    Simulation Stages with a score over a 90%.  When you get 90% or more on all 5
    stages you move on to the second part of the game, which consists of 3
    Areas.  When you defeat the final boss in Area 3 you get the game ending.  So
    there are 8 stages in all (5 Combat Sims + 3 Areas).  When you beat the game
    you get a message saying "Special Game Start" and start over at the beginning
    of the game.  However, if you play through the whole game again, when you
    beat the boss of Area 3 you get the ending again, but this time it just
    says "THE END" and eventually returns to the title screen.  So this game
    technically has 2 quests.
    
    
    IMMORTAL, THE (Electronic Arts)
    -There are 7 Stages in this one.  When you battle the Dragon at the end and
    use the correct spells that result in Mordamir getting fried, then you have
    beaten the game.  The ending consists of a couple screens of text message.
    
    
    IMPOSSIBLE MISSION II (AVE/SEI)
    -There are 8 towers you have to go through.  In each tower you have to
    collect a 25 second music clip.  There are 2 duplicate clips, so when you
    finish the 8th tower you will have 6 clips, making a 150 second music clip
    which will enable you to enter Dr. Elvin Atombender's chamber.  Pick the
    correct computer to disable and you throw Atombender out of the facility.
    The ending screen is basically a hi-score screen showing how much stuff you
    collected and your total points.  The game then resets to the beginning.
    
    
    INCREDIBLE CRASH DUMMIES, THE (LJN)
    -The final Stage is Stage 5-2.  You have to beat the Junk Man by lowering the
    huge weight onto his head using the button at the top of the screen.  When
    you beat him you get a couple ending screens and you go back to the title
    screen.
    
    
    INDIANA JONES AND THE LAST CRUSADE (Taito)
    -Before we get started, I have to let you know that this ending is for the
    Taito version of the game. There is an NES version by UBI Soft that is a
    completely different game. There are a total of 6 unique stages in this game.
    They are CROSS OF CORONADO, VENICE, RESCUE MARCUS, RESCUE DAD, GET THE DIARY
    and THE HOLY GRAIL. You have the option as you go of selecting which stage
    you want to play, but depending on when you decide to play that stage, the
    stage itself will vary in difficulty. For example, if you decide to skip the
    VENICE stage a couple times before finally deciding to do it, it will be much
    harder the longer you wait. Same for the CORONADO and RESCUE DAD stage, as
    you will have to beat more enemies in the CORONADO stage if you wait and it
    will be harder to find your dad in the RESCUE DAD stage if you wait. Also, if
    you wait too long to do the CORONADO stage, the option will eventually
    disappear and you will not be able to play it and get the proper ending. Also,
    the GET THE DIARY stage is only necessary if you get captured by the Nazis in
    the RESCUE DAD stage, so you may not ever have to play that one. Also, if you
    elect to skip the RESCUE MARCUS stage you can still finish the game and choose
    the correct Holy Grail in the final stage, but you will get a different ending
    with the Grail Keeper telling you that you are not a true knight because you
    weren't compassionate, etc., because you didn't rescue Marcus. So basically,
    to get the best ending you must go through each of the stages to beat the game
    properly. You can actually skip the VENICE stage if you are playing with an
    emulator because it is a diffult slider puzzle stage and all it does it show
    you what the correct Grail will look like. You will still get the good ending
    if you skip VENICE, but you will have to take a save state before choosing a
    Grail and just keep picking them until you get the correct one. When you
    finally accomplish all the tasks and choose the correct Grail, you get a
    message from the Grail Knight telling you that YOU CHOSE...WISELY! He tells
    you that you are truly worthy of the Holy Grail and that you have displayed
    wisdom, bravery, integrity and honor. He tells you that your quest is complete
    and to go in peace. He remains there to guard the Grail for eternity (which
    is different than what happens in the movie, but then again not too many
    people have probably played through this entire game to care enough about
    that). It then shows a cool cinema screen of Indy on a horse riding off into
    the sunset (by himself, without his Dad, Marcus or Sallah) and the screen
    shifts upwards towards the stars where it shows a giant image of Harrison
    Ford sparkling in the darkness of night. Pressing start will restart the game,
    so it looks like there are no credits to speak of, but at least the ending
    was kind of cool.
    
    
    INDIANA JONES AND THE LAST CRUSADE (UBI Soft)
    -This ending is for the UBI Soft version of the game, NOT the Taito version.
    The games are completely different. I have the Taito version of the game
    ending listed right above this one. This one here is a straight-forward
    action game where you control Indy and must whip and punch your way through
    6 Levels. Each level has a boss that you must beat up in the traditional style
    of depleting a visible energy meter. Level 6 is another of these stages and
    it only bears a slight resemble to the part of the movie where Indy has to
    walk over the tiles that spell the word IEHOVA. Only a couple tiles plunge
    you to your doom here. At the end of the level you have to walk over the
    invisible bridge and into the Grail room. There is no boss here but the
    Grail Knight greets you and says CHOOSE WISELY ALL BUT ONE OF THE CUPS IS
    POISONED. You then get to look at the 4 cups to choose from. This is
    infinitely easier than choosing the cup in the Taito version, as the ones in
    that game all look almost identical. Here you can tell which one is the cup
    of a carpenter, the small plain one that is the 2nd from the left. If you
    choose the incorrect one the Grail Knight informs you that you chose poorly
    and you go back to Level 1. If you choose the correct one he tells you WELL
    DONE INDIANA YOU CHOSE WISELY GO HOME IN PEACE. It then goes to a scrolling
    credits screen and a message that tells you THANK YOU FROM PLAYING FROM ALL
    THE STAFF AT NMS SOFTWARE LTD AND UBISOFT. No crumbling building or scenes
    with your friends and father (who are all conspicuously absent from this
    version of the game). As difficult as the Taito version is, it is definitely
    the more "true to the movie" of the two.
    
    
    INDIANA JONES AND THE TEMPLE OF DOOM (Tengen/Mindscape)
    -To beat this game, first find the Sankara Stones in Wave 9...the only problem
    is that you have to have the Stones on hand to open the door in Wave 11. If
    you die you lose the Stones and have to go back. In Wave 10 you have to find
    the secret exit (if you collected enough map pieces you will be given the
    location with an "X" on the map). Make it through Wave 11 with the Stones and
    go on to Wave 12. Cross the bridge, then climb up the rope ladder. Mola Ram
    will perish when you reach the top. Short Round and Willie are there to greet
    you. Whip Willie for an extra surprise. Both the Mindscape and Tengen versions
    of the game are identical.
    
    
    INFILTRATOR (Mindscape)
    -There are 3 Stages in this game.  Each stage is comprised of a flying
    sequence followed by a ground mission.  When you finish Stage 3's ground
    mission, you get in your chopper and must complete a final 4th flying
    sequence.  Complete this flying stage and you get the victory screens which
    show a picture of you and the Mad Leader saying something.
    
    
    IRON TANK (SNK)
    -This is pretty much Ikari Warriors, but your warrior is in a tank the whole
    time and you have no ABBA code to fight on through the game. Do you do have
    passwords, so at least you can come back at a later date to finish it off
    instead of having to invest several continuous hours to the task. You start
    off with your tank being dropped off on the shores of Normandy. The boat
    blows up and you are on your own. There are no stages or levels in this game,
    but you can see where you are on a map on the sub screen by hitting select.
    You will notice there are different paths to take through the game but each
    one will eventually bring you to the final fortress at the top, denoted by
    the large red square. When you get to this fortress you will have to destroy
    the 4 turrets as well as the main entrance. Once you do this you can roll
    forward as the screen turns black and will have to fight the final large
    tank boss of the game. You have to destroy it 3 separate times, as it becomes
    smaller and more deadly each time you destroy it. When it is finally slagged,
    you will get a screen showing the commanders at headquarters looking at the
    maps with the message IN 1945 ENEMIES OF THE UNITED FORCES SIGNED THE
    DOCUMENT OF SURRENDER below them. It then changes to a screen showing a
    couple of tanks with SNK below them. Several screens with pictures of tanks
    and soldiers flash by with various game credits beneath them. It finally ends
    at a screen with a tank and THE END, where it stays until you press reset. I
    had this game for several years before I finally finished it, so it isn't the
    easiest game to finish, but it is definitely rewarding once you do.
    
    
    IRONSWORD (Acclaim)
    -See: WIZARDS & WARRIORS 2: IRONSWORD
    
    
    ISOLATED WARRIOR (NTVIC)
    -There are 7 Scenes in this unique vertical scrolling shooter from NTVIC. In
    both walkthroughs/FAQs listed on Gamefaqs.com, it states that Scene 07 is
    only accessible if you don't die in the first 6 scenes. However, I played
    through the game without dying then played through it dying in both Scene 05
    and Scene 06 and it still let me in to Scene 07. However, I decided to go
    ahead and lose all my lives and then use a continue, then proceed to try and
    finish Scene 06 to see what happened. Sure enough, it didn't let me move on
    to Scene 07, so it should be stated that if you use a CONTINUE at any
    point in the game, you will not be able to move on to the final stage after
    you finish Scene 06. Instead you get a scene showing your warrior walking
    towards you with the following message: IF YOU FINISH ALL 6 STAGES BEFORE
    THE GAME IS OVER, YOU WILL ENTER A SPECIAL STAGE #7 FOR HIGHLY-SKILLED
    PLAYERS. Pressing a button after this message will bring you back to Scene 01
    where you must try to finish the game without continuing to try and get to
    that elusive Scene 07. So now I will explain what happens when you actually
    go through the game without continuing and manage to play all the way
    through. When you defeat the boss at the end of Scene 07, you'll get
    your bonus points screen followed by a segment showing your warrior walking
    to the left of the screen. The following text will scroll by: MY FIRST
    ASSIGNMENT AFTER I JOINED THE SPECIAL FORCE WAS TO FIGHT AGAINST THESE ALIEN
    CREATURES. I WAS THE SOLE SURVIVOR ON THE FORCE. I COULD HAVE EASILY ESCAPED
    FROM THE PLANET. BUT I CHOSE NOT TO. I REALIZED THAT THE MOST IMPORTANT
    THING FOR ME TO DO WAS TO NOT LOSE HOPE. I DEFEATED THE ALIENS AND SEARCHED
    FOR ANY SURVIVORS. I CAME ACROSS SOME VERY STRANGE PEOPLE. THE INCIDENT WILL
    REMAIN A HAUNTING MEMORY. The warrior gives you the thumbs up then it goes to
    a screen showing a book with the title ISOLATED WARRIOR on the table. After
    quite a bit of time the words THE END appear over the book. Pressing a button
    here will bring you back to Scene 01. Again, if you continue at any point
    during play, you will not get to see the last stage, so you might as well
    reset the game unless you just want to practice those later levels. If you
    make it to the end of Scene 06 WITHOUT CONTINUING, you will be granted
    access to the final stage. Talk about a steep penalty for continuing!
    
    
    IVAN IRONMAN STEWART'S SUPER OFF-ROAD (Tradewest)
    -For years this was one of those games that I thought went on forever. I don't
    even remember how many races I went through to mark this game as "beaten"
    back when I beat it around 1990. It always bugged me that I wasn't sure
    exactly, so for some reason I decided to get back into it, figuring it would
    eventually end around the magic number of 255 races. However, I was surprised
    when I finished Race 99 and instead of going to the next race after showing
    my racer on the stand with the trophy as usual, it went to a high scorer's
    screen called "The Ironman Club." Leave it at this screen for a bit and it
    returns you to the number of players selection screen. So after all these
    years, it turns out we have a definitive answer to a game that I always
    thought repeated infinitely. 99 races in all!
    
    
    
    J
    
    JACK NICKLAUS' GREATEST 18 HOLES OF MAJOR CHAMPIONSHIP GOLF (Konami)
    -All you have to do to finish this game is play through all 18 Holes of
    StrokePlay. There is no tournament or championship match. When you finish the
    18thhole you are asked whether you want to play again or quit.
    
    
    JACKAL (Konami)
    -There are 6 levels in this game. At the end of Level 6 you must destroy a
    fortress. Destroy it and a tank appears. Knock out the tank and you get a
    quick ending message followed by a screen showing the 4 soldiers hanging out
    near the jeep while the credits roll. It then prompts you to push Start,
    which just brings you back to Level 1. Even if you beat the game again you
    get the same ending.
    
    
    JACKIE CHAN'S ACTION KUNG FU (Hudson)
    -It's hard to believe Hudson put this game out in the States with Jackie Chan
    as its star, since he was hardly known in the USA at the time this came out,
    but he's pretty popular now, so it's funny to see an old NES game with his
    name on it. Anyway, there are 5 main areas in the game, each with several
    sub areas. When you reach the end of Area 5 you will have to fight a vampirish
    looking green dude with red pants. When you defeat him you will run past your
    girl and the old man and hop on a cloud, where you have to fight a giant green
    spider that the sorceror apparently summoned. Beat this vermin and you will
    hop off the cloud, landing on the ground. You run past the old man and over to
    your woman. As you stand there several spaces from her the background sky
    color will change repeatedly and eventually a large Chinese symbol will appear
    on the screen above you. It will then show 10 screens of staff credits with
    pics of Jackie Chan in various areas of the game, then will go to a black
    screen that says PRESENTED BY HUDSON and then back to the title screen. As a
    side note, some of you may have noticed that the annoying green Hudson frog
    is in this game. Kinda cool that they threw that in there. Also, the Japanese
    and European boxes for this game depict Jackie Chan pretty well, but of course
    the USA box for this game has a generic looking Asian karate guy on the cover.
    
    
    JAMES BOND JR. (T*HQ)
    -There are 4 levels in this game.  When you defeat the flying fortress at the
    end of Level 4 you get sent back to the beginning of the game.  Go through
    the game a second time, making it a total of 8 levels, and when you beat the
    flying fortress for a second time you win the game.
    
    
    JAWS (LJN)
    -There are no "Stages" in this game.  Instead, you navigate your boat between
    2 ports, collecting shells which will help raise your power level.  Along the
    way you will encounter Jaws and will wear away his life meter.  As you build
    your power level up it will take less hits to lower Jaws' power level.  When
    you eventually get his power level down to nothing, you enter a scene where
    you have to use your strobe (A Button) to make Jaws jump out of the water
    directly in front of your boat, then use the B Button to stab him with your
    boat while he is in midair.  After stabbing him, the great white sinks to the
    ocean bottom and it shows your sea plane flying off with the words "The End"
    at the bottom of the screen.
    
    
    JEOPARDY! (Gametek)
    -
    
    
    
    JEOPARDY! 25TH ANNIVERSARY EDITION (GameTek)
    -There is no definitive ending to this attempt to make more money off the
    Jeopardy franchise by putting out a similar game to the original Jeopardy
    under the guise of commemorating the game's 25th anniversary. Just win a
    game on the Hardest skill level and consider yourself the 8-bit Ken Jennings.
    
    
    JEOPARDY! JUNIOR EDITION (GameTek)
    -There is no definitive ending to this junior edition of Jeopardy. If you can
    play through a game on the Hardest skill level and finish in first place,
    consider this game beaten.
    
    
    JETSONS (Taito)
    -
    
    
    
    JIMMY CONNORS TENNIS (UBI Soft)
    -
    
    
    
    JOE & MAC (Data East)
    --There are 5 Stages.  In each stage you have to fight 2 bosses.  When you
    defeat the boss of Stage 5, the caveman Sagileocorn, you watch the brief
    ending, it goes to a black screen showing a caveman, then it goes to a screen
    where you enter your name, then back to the title screen.
    
    
    JOHN ELWAY'S QUARTERBACK (Tradewest)
    -For this game's ending description I simply wanted to write: PLAY TECMO BOWL
    but in the spirit of writing an ending description for EVERY NES game I sup-
    pose we have to include this turd. I will keep it short, however. You can
    choose from 14 teams to play as. Tradewest did not have an NES license so
    it only uses the names of cities and not team nicknames. You simply pick a
    team and play against an already selected computer opponent. If you defeat
    them when the game ends (or even if you lose) it will say END OF GAME and
    return you to the title screen. There is no tournament or playoff, just how-
    ever many single games you choose to play. I wonder what stings John Elway
    more...his 3 Super Bowl losses or the fact that his name is attached to this
    turd.
    
    
    JORDAN VS BIRD: ONE ON ONE (Milton Bradley)
    -This is very similar to the old school PC game where Bird took on Dr. J but
    here Dr. J is replaced by all-time great Michael Jordan. The game was created
    by Electronic Arts but was distributed by Milton Bradley. Rare also was in-
    volved in the game's programming. The bad news is that there is no end to the
    game, unless you enjoy GAME OVER screens when you are victorious. There is a
    ton of gameplay on this cartridge though. There are 3 versions of ONE ON ONE
    (Full Game, Play to 15 or 11 and Warm Up), 3 versions of SLAM DUNK (Contest,
    Warm Up and Follow The Leader) and 2 versions of 3-POINT (CONTEST and WARM
    UP). There are also a ton of options, like playing against a Level 1-4 op-
    ponent in ONE ON ONE, playing with or without fouls and Period length. If you
    manage to beat your opponent in ONE ON ONE you get the GAME OVER screen. If
    you win all 3 rounds of the 3 POINT CONTEST or the SLAM DUNK CONTEST it simply
    goes back to the CHOOSE YOUR OPTION screen. This game is primarily for playing
    against a friend or competing against a computer player but is not meant to
    beat for an ending.
    
    
    JOSHUA (Wisdom Tree)
    -This is the 3rd game from Color Dreams/Wisdom Tree that used the same game
    engine, the others being Crystal Mines and Exodus. This is the last of the 3 to
    be released and the most polished, as it has digitized voice ("Be Courageous
    Joshua!" and "Good Job Joshua!") and has an overall smoother feel to it than
    the other 2 older games. Even the hex addresses for several codes I made are
    the same for this as they were for Exodus. I am writing this ending description
    after beating V6.0 of Joshua, as there are some earlier versions of the game,
    so while I am guessing the ending wasn't what was changed between versions,
    there is a possibility I am wrong. There are a total of 100 levels. After you
    beat the first 50 levels, the next 50 levels are duplicates of the first 50,
    but not in any particular order. When you reach Level 100 and go through the
    exit, you will have to answer your 5 last Bible questions, it will give you
    your bonus Bibles (if you answered them correctly), then it will go to the
    same screen you got when you beat Level 50, which shows the 2 spies huddled
    together with the words THE SPIES HID UNDER FLAX ON THE ROOF. Now when you
    a button on this screen it will go to the same exact ending screen you got when
    you finished Exodus: a black screen that simply says YOU HAVE COMPLETED JOSHUA!
    followed by your score and PRESS ANY BUTTON on the bottom. Pressing any button
    here brings you back to the title screen. It's kind of funny that the earliest
    of the 3 similar games, Crystal Mines, is the one with the best ending, though
    Wisdom Tree did put a lot of neat scenes between levels in the 2 biblical
    versions of this trilogy.
    
    
    JOURNEY TO SILIUS (Sunsoft)
    -When you get to the 5th Stage, titled "Final Stage", the level itself
    scrolls automatically, unlike the other 4 stages.  You must defeat a giant
    machine at the end of the level.  Beat the machine and you fight the final
    boss, a tall humanoid robot, on what looks like the planet surface.  Beat the
    robot and get the ending, which consists of a satellite orbiting the planet
    and then the list of credits accompanied by pictures.
    
    
    JOUST (HAL America)
    -As you would probably expect, there is no ending to this classic arcade NES
    port. Figuring out what would count as beating this game is hard to determine.
    You start on Wave 1 and when you defeat all the enemies on the screen you go
    on to Wave 2. Continue to Wave 5, which is an Egg Wave where you just collect
    the eggs on the screen. Every 5th Wave is one of these Egg Waves. As you com-
    plete each Wave the enemies spawn quicker and move quicker. Eventually they
    will just move so fast you will not be able to keep up (not to mentioned the
    nasty pterodactyls that appear, sometimes more than 1 on the screen at once).
    Thanks to emulator cheating I was able to find that the Waves go up to Wave 99
    and when you finish that one it goes to Wave A0 through A9, then B0 through B9
    and through the alphabet. After Wave Z0 it goes to Wave 0 and then finally
    resets back to Wave 1. There is also no pre-set high score, so if you want to
    put this on your beaten list you could consider either achieving a really good
    score or maybe finishing the first Wave consisting of all blue enemies...this
    one is pretty open-ended.
    
    
    JUNGLE BOOK, THE (Virgin)
    -There are 10 Levels in this game.  When you defeat the tiger, Shere Khan, at
    the end of Level 10 the game is over and you see the credits.
    
    
    JURASSIC PARK (Ocean)
    -
    
    
    
    K
    
    KABUKI: QUANTUM FIGHTER (HAL)
    -There are 6 Rounds.  Each Round has 2 or 3 stages, with the last stage in
    each Round being a boss battle.  Round 6 is just the final boss fight.  Win
    the fight and you get an ending sequence complete with credits.  The ending
    stops at a sound test where you get to play the different sounds from the
    game and the text teases a sequel which never came out.
    
    
    KARATE CHAMP (Data East)
    -Just to clear things up right away, there is no bull to be found in this game
    like in the arcade game. This is one of the earlier NES games, released in
    1986, so perhaps they didn't have enough memory to program the bull into the
    game. Anyway, you play as a karate master in this clunky fighting game. The
    first fight takes place on a cliff with the referee standing on an outcrop-
    ping above the fighters. You win a match by getting points for hits and get-
    ting enough points for a win. Once you win 2 matches you go on to the next
    fight, which will take place among some tree stumps. There are a total of 10
    fights to battle your way through. Fight #10 takes place in what looks like a
    factory with several gray crates in the background. Defeat your opponent here
    and play the usual bonus round you play after every fight and then you go back
    to the location where you had your first fight and then you can play through
    another loop of the game, as it keeps your score intact, but I would consider
    winning all 10 fights as beating this game. The game's preset high score is
    50,000 points, so beating that is also a worthy challenge, but you will not
    find an ending to this game.
    
    
    KARATE KID (LJN)
    -There are 4 stages in all.  Stage 1 is a tournament with 4 rounds.  Stages 2
    through 4 are single stages.  When you defeat Chozen at the end of Stage 4
    without knocking the girl off the ledge, you get a one screen congratulation
    from Mr. Miyagi followed by a black screen that says THE END, then you go
    back to the title screen.
    
    
    KARNOV (Data East)
    -There are a total of 9 Stages in this game. It is actually a decent old
    school NES game with various weapons to use and big bosses to fight. When
    you defeat the Snake boss of Stage 9 you get the measly 1 screen ending that
    says CONGRATULATIONS!! THE END then it goes back to the title screen. If you
    are a game ending seeker like myself, definitely play the Famicom version of
    Karnov, as there are actually multiple endings to discover in that one (see
    Karnov in the Famicom section below for details).
    
    
    KICK MASTER (Taito)
    -I beat this game a long time ago and for some reason I always thought it was
    a Taxan game because of the multiple endings, but when I fired it up to play
    through for this endings guide, I noticed it was by Taito. They were one of
    the few companies who continued to churn out decent games during the NES'
    dying days. This is a really good action game where you can learn a bunch of
    different kicks if you gain enough experience points to go up a level as well
    as learning quite a few magic spells. No, this isn't an RPG, just a really
    well thought out action game. There are a total of 8 Sectors in this game.
    There are multiple bosses on each level, but there is always one big boss to
    fight at the very end of each one. When you reach the tower you will have to
    take on Belzed and his 4 body guards. The guards are statues that come to life
    and attack you one at a time. Dispatch of them, then take on Belzed himself.
    After he is vanquished it shows a black and white picture of our hero rescuing
    the princess, then shows a color pic of the castle in flames as the hero flies
    off with the princess. The following message scrolls beneath the pic: AS THEY
    DESTROYED YOUR KING'S CASTLE, SO NOW DO YOU TORCH THE TOWER OF BELZED. THE
    PRINCESS IS SAFE, AND THE PEOPLE OF LOWREL ARE ONCE AGAIN FREE TO LIVE IN
    PEACE. AFTER RETURNING THE FUTURE QUEEN TO LOWREL, THE KICK MASTER THONOLAN
    DISAPPEARED, NEVER TO BE HEARD FROM AGAIN, UNLESS HAVOC SHOULD RETURN...
    CONGRATULATIONS!!! FELLOW VIDEO GAMER! ONCE AGAIN YOU HAVE TRIUMPHED OVER A
    DIFFICULT TASK, BUT THE FUN IS JUST BEGINNING. PRESS START FOR A MORE DIFFICULT
    QUEST, IF YOU THINK YOU'RE UP TO IT! KAL. KICK MASTER. END. PRESS START. So go
    ahead and press start to begin the 2nd Quest. This time throught he enemies are
    harder to kill, but everything is pretty much the same as in the 1st Quest.
    When you defeat Belzed at the end of Sector 8 you get the same exact ending
    that you got the first time through and the same message, up until you get to
    the part where it says CONGRATULATIONS!!! This time they don't tell you the fun
    is just beginning, but instead the message now reads: BUT NOW IT'S TIME TO
    SEPARATE THE REAL PLAYERS FROM THE WANNA BE GAME MASTERS. THE THIRD QUEST IS
    FOR REAL GAME MASTERS ONLY!! KEN. KICK MASTER. END. PRESS START. No wonder I
    thought this was from Taxan. So, go ahead and play through the game for a 3rd
    time. After you get to Belzed and defeat him for the 3rd time, you will again
    get the same ending and message, but the last part of the message now reads:
    O.K.,  YOU HAVE PROVEN YOUR GREAT SKILLS. THE THIRD QUEST WAS VERY, VERY HARD,
    BUT YOU HAVE SHOWN YOUR ULTIMATE ABILITY. KEEP PLAYING, AND NEVER, EVER LET A
    MERE VIDEO GAME GET THE BEST OF THE VERY FEW, THE TRULY PROUD, THE GAME
    MASTERS!!!!!!!!! (yes, there are that many exclamation points) KEN LOBB. KICK
    MASTER. END. PRESS START. Notice how the first time you beat it, it said KAL,
    the 2nd time it said KEN and the last time it said Ken Lobb? KAL must be Ken
    Lobb's (the programmer) initials. When you press start it goes to a screen
    showing your character perform the various kicks you could learn throughout
    the game with a member of the staff listed under each kick. It then goes to
    the score screen and restarts you back on Sector 1. Don't worry, you can play
    again if you want but the game officially has 3 quests and you will not get a
    different ending if you play through it again.
    
    
    KICKLE CUBICLE (Irem)
    -
    
    
    
    KID ICARUS (Nintendo)
    -One of my all time favorites playing NES as a kid. Back then (late 80s) I
    had no idea a game could have multiple endings. You were just lucky if the
    game didn't simply restart from the beginning. Little did I know you could
    actually get 5 different endings here. The ending difference is only what
    Kid Icarus turns into when he meets Palutena at the end, but it is cool to
    actually see them. There are 3 Areas in the game: Underworld, Overworld and
    Skyworld. Each Area has 4 stages. At the end of Stages 1-4, 2-4 and 3-4 you
    will fight a boss. Once you defeat the boss of Stage 3-4 you get to take to
    the skies in a final Palace in the Sky stage where you will face Medusa at
    the end. When you finally do in Medusa you will fly in to meet Palutena and
    this is where she will change you into one of 5 things. What she turns you
    into depends on how many of the 4 Stats you have maxed out. Hearts have to
    be maxed out at 999, Strength is maxed out at 5, Level is maxed out at 5 and
    ALL weapons must be acquired. Any combination of these stats being maxed out
    will count towards what ending you get. If 0 are maxed out you get the worst
    ending. If all 4 are maxed out you get the best ending. If 1, 2 or 3 of the
    stats are maxed out, you get the 3 different medium endings. The worst ending
    involves Palutena giving you what looks like a jungle hat and a sickle. You
    will then get a screen saying MEDUSA WAS DESTROYED AND THE LIGHT OF PEACE
    RETURNED TO ANGEL LAND. BUT IN ORDER TO MAINTAIN PEACE PIT'S STRUGGLE
    CONTINUES.... The game's credits roll for a bit and you end up on THE END
    screen where it says to push the start button. This will put you back in
    Stage 1-1 starting the game over again. Now if you had 1 of your stats maxed
    out you will get the 2nd ending, where Palutena gives you a helmet and a
    spear. The 3rd ending has Palutena give you a helmet with a red tuft on it
    as well as a longer spear and the 4th ending (3 stats maxed out) has
    Palutena changing Pit into a grown man. All 4 of these endings give you the
    same message followed by the credits and end screen. Now if you have all 4
    stats maxed out, you will get the 5th and best ending, which has Palutena
    changing Pit into a grown man again, but this time she kisses him and 4
    angels fly over you showering you with hearts. You then get the same message
    you got with the other 4 endings followed by the same end screen. If you are
    a diehard fan of the game it is cool to try to see the different endings,
    but if you just want the best one, make sure all 4 of the above-mentioned
    stats are maxed out and you will get to see the best ending of them all.
    I hear the Famicom version of the game (according to Ultimortal's FAQ) has
    Pit turning into an adult as the best ending (no kissing Palutena with
    angels flying overhead) but has Pit's upper body being turned into a
    Specknose as the worst ending. Interesting.
    
    
    KID KLOWN (Kemco)
    -This game is the same as the Famicom game Mickey Mouse III - Yume Fuusen.There
    is also a US prototype called Mickey Mouse Dream Balloon that is the
    same, but probably because of the Disney license belonging to Capcom at the
    time, the game got turned into Kid Klown. Like the other two games, there are
    a total of 7 stages, consisting of a short intro stage, 5 regular stages, and
    the final castle stage. When you defeat the Night Mayor at the end of the
    castle stage you will rescue your family and a bunch of rubber noses from the
    treasure vault. A THE END screen appears and then the credits roll. Like the
    other two similar games, after the credits it thanks you for playing then asks
    you if you want to try Hard Mode, where stronger and faster enemies await you.
    The next screen gives you a code to try at the title screen (instead of saying
    Up, Down, etc. like in the Famicom version, it actually shows arrows). Now
    reset the game and at the title screen enter Up, Up, Down, Down, Left, Right,
    Left, Right, B and A. When done correctly the words KID KLOWN will turn from
    red to green and the pink circle that has NIGHT MAYOR WORLD in it will turn
    from pink to yellow. Now play through the same stages again and when you beat
    it this time you will get that final screen (same as Dream Balloon) that says
    EXCELLENT!! with the Kemco logo underneath it. Another 2 Quest game in the
    books.
    
    
    KID KOOL (Vic Tokai)
    -There are 7 levels, with 3 stages in each level. When you finish Level 7-3
    and defeat the final boss, you meet back up with the king and his advisor.
    If you finished the game with the best time you not only save the king, but
    get the treasure chest and the princess. After a bit of dialogue, sit back
    and watch the credits. The end. Andrew Schultz from over at gamefaqs wrote
    up a great guide for this game and actually came up with the times of how
    quickly you need to finish the game to get the 5 different endings. They are:
    3:00:00 and above hours or more: the king dies
    2:30:00 to 2:59:59: you are a royal hero! You get money.
    2:00:00 to 2:29:59: you get a high post in the realm! You get money.
    1:30:00 to 1:59:59: you get a box of jewels and the king has you for a son.
    0:00:00 to 1:29:59: you get the princess and a box of jewels.
    Please note that these times came directly from Andrew's great FAQ for Kid
    Kool and are the result of his hard work and sleuthing abilities.
    
    
    KID NIKI - RADICAL NINJA (Data East)
    -There are a total of 8 Stages in this game.  You fight the final boss, the
    Stone Wizard, at the end of Stage 7.  When you beat him and start Stage 8 you
    have to continue to fight him throughout the stage.  At the end of Stage 8
    you enter the final showdown with him.  Defeat him and get an ending message,
    then back to the title screen.
    
    
    KING NEPTUNE'S ADVENTURE (Color Dreams)
    -To get the ending you must find all 8 Lost Treasures, defeat the Black Octopus
    and get the Orb of Goodness.  The game then returns to the title screen after
    a quick celebration screen.
    
    
    KING OF KINGS (Wisdom Tree)
    -
    
    
    
    KING'S KNIGHT (Square)
    -You have 4 characters in which you must lead each through an individual
    stage where they get various power-ups and collect elements. When each
    character has gone through his/her/its stage and each has collected all 4
    elements and is sufficiently powered up, then you can start the 5th Stage,
    where all 4 characters are onscreen together. In the individual stages you
    have an option of playing a character's stage over again if you are not happy
    with their status. In the 5th Stage, where you control all characters, you
    must work your way to the dragon at the end, collecting 3 Sword Pieces along
    the way. When you get to the dragon, each character must shoot the dragon in
    the head 15 times. There are plenty of tiles on the screen so you can change
    your lead character during the battle. Nail the dragon a total of 60 times
    and your characters will automatically charge the dragon and kill it. A
    congratulations screen shows all 4 characters, then the knight walks off the
    screen to join the princess where a congratulations message is shown. Press
    start to go to the title screen from here.
    
    
    KING'S QUEST V (Konami)
    -
    
    
    
    KINGS OF THE BEACH (Nintendo)
    -
    
    
    
    KIRBY'S ADVENTURE (Nintendo)
    -
    
    
    
    KIWI KRAZE (Taito)
    -
    
    
    
    KLASH BALL (Sofel)
    -You can either choose "Knockout" or "League" as game modes.  In Knockout,
    you must go through and beat 10 teams to get the ending.  In League, you play
    10 matches against the other teams and if you finish in the top 4, you go on
    to the Power Bowl Semi-Finals.  Win this and you play the Power Bowl.  Win
    the Power Bowl and watch the game's meager ending.
    
    
    KLAX (Tengen)
    -There are 100 Levels in this game. You can play the game on Easy, Medium or
    Hard difficulty, but none of these settings will affect what you get for an
    ending. Each level has different requirements to fulfill to beat them. In
    some of them you need to get a certain number of horizontal klaxes, sometimes
    you need to get vertical klaxes...whatever it tells you to do before that
    stage you need to do it to move on. The 100th and final stage, which will be
    called Wave 00 since there is no room for the hundreds digit, is difficult in
    that you need to score 250,000 points to complete it. Definitely not an easy
    task. If you manage to do this the screen will say YOU WON! 1000000 PT BONUS.
    THANK YOU FOR PLAYING KLAX. Pressing a button will bring you to another screen
    that says KLAX at the top and shows your score and what difficulty and ramping
    you chose on the options screen. The next screen says GAME OVER PRESS START TO
    JOIN IN! So not only was the ending abysmal, but you also got the dreaded
    GAME OVER to boot. Maybe it wasn't a bad thing that Nintendo revoked Tengen's
    licensed.
    
    
    KNIGHT RIDER (Acclaim)
    -The game plays like Rad Racer, except you get to use guns, lasers and mis-
    siles to take out your enemies along the way. There are also bosses to beat
    at the end of each Mission, so the game plays more like Roadblasters than
    Rad Racer. There are 2 Modes to choose from: MISSION and DRIVE. Each mode
    has 15 Missions, from San Francisco across the United States and back to
    your home in Los Angeles. In DRIVE mode you just drive through each Mission
    without fighting bosses at the end, even though there are enemy cars on each
    track. When you finish Mission 15 (Home) it will simply put you back to the
    first Mission, so there is no ending in DRIVE mode. MISSION mode is where
    it's at. You have the same 15 Missions to play through, but this time you
    have all kinds of enemies coming at you and bosses to fight. Each city has
    its own background, complete with various landmarks found in those cities.
    When you reach Mission 15 (Home) you will play through it like the other
    Missions but at the end you will face 5 bosses, one right after another: 2
    trucks, 2 helicopters and the final boss, Karr. Karr is tough and you only
    have a minute to beat him but if you have the laser or missiles you should
    have enough time to defeat him. He explodes when he is defeated and then you
    get the following text ending:
    DEVON
    WELL DONE, MICHAEL AND KITT, I KNEW I COULD COUNT ON YOU.
    BONNIE
    MICHAEL, I'VE REALLY CHANGED MY OPINION OF YOU. BUT I'D STILL RATHER RIDE
    WITH KITT.
    KITT
    THAT'S THE BEST OFFER I'VE HAD ALL DAY. LET'S GO!
    MICHAEL
    HEY, WHAT ABOUT ME...
    After this "witty" dialogue you get the following screen:
    MICHAEL AND KITT HAVE WON THIS TIME...BUT THE BATTLE IS NOT OVER YET. EACH
    DAY THEY FACE NEW CHALLENGES AND NEW ADVENTURES AS THEY DEFEND THE RIGHTS
    AND FREEDOMS OF RESPONSIBLE CITIZENS EVERYWHERE. GOOD LUCK MICHAEL AND KITT,
    WE'RE COUNTING ON YOU...
    Pressing start will then bring you back to the title screen. Also of interest
    is that you can view the ending simply by holding the Select button and re-
    setting the game.
    
    
    KRAZY KREATURES (American Video Entertainment)
    -Must complete all 32 Waves on Hard Difficulty.  You will then get a quirky
    little text ending from the programmers, telling you they would have made a
    better ending but didn't think you'd get this far.  They also mention Krazy
    Kreatures 2, which never came out.
    
    
    KRION CONQUEST (Vic Tokai)
    -The first 4 Stages of this game each have 4 levels.  The 4th level of each
    stage is a boss fight.  When you beat the boss at Stage 4-4, you go to Stage
    5, which is just a 1 level showdown with 3 bosses.  Take out the first boss
    of Stage 5 and fight your clone.  Defeat your clone and you face the giant
    final boss.  Defeat her and get the simple ending message (shown on the same
    screen that you beat the boss at, with your life meter still showing in the
    corner!), followed by the credit.  The game doesn't reset, it just stays on
    the screen with the words "THE END" showing.
    
    
    KRUSTY"S FUN HOUSE (Acclaim)
    -This is a pretty difficult puzzler. In it you must lure the rats into the
    Bart Simpson rat smashing machine (or whatever it's called) to finish a level.
    The way the game is divided up is like this: there is a main hallway you can
    walk Krusty through that has 5 doors you can enter. These are the 5 stage
    doors. When you enter one of them you will be in another large room full of
    doors. These doors will lead to the individual levels within a stage. This is
    the breakdown: Stage 1 has 7 rooms you must enter, Stage 2 has 9, Stage 3 has
    12 rooms, Stage 4 has 14 and Stage 5 also has 14 rooms. In each room you must
    totally remove all the rats. In some rooms you have to find the fireworks in a
    certain block which will automatically remove an obstacle in the main room that
    will allow you to go to more doors in the stage. When you get to the last room
    in Stage 5 (Room 14), you must simply find the fireworks. This will remove the
    barrier way back at the beginning of the game near the Stage 1 door. When you
    exit the Stage 5 door there will be a message on the bottom of the screen that
    says GET TO THE MAIN DOOR. So move Krusty all the way back through to the
    beginning of the game where you will see an open door. When you enter the door
    you will get a black screen showing Krusty in a purple car on the bottom. The
    message in red letters at the top of the screen reads CONGRATULATIONS!!! HEY,
    KRUSTY CADET! THANKS FOR HELPING ME RID MY FUN HOUSE OF ALL THOSE PESKY RATS
    AND MAKING KRUSTYLAND SAFE AGAIN. I'M OFF TO THE TV STUDIO TO MAKE ANOTHER
    GREAT SHOW, AND GET THESE RAT BITES TENDED TO. It then shows 2 screens of
    Acclaim staff credits and stays on this last one until you reset. One ending
    screen for all your hard work isn't exactly a rewarding ending if you ask me.
    
    
    KUNG FU (Nintendo)
    -If you were a kid in the 80s you definitely knew this game, whether it was
    on the NES or in the Arcade. The digitized laugh of Mr. X is something my
    friends and I still do to this day. The game is a simple 5 Level action
    game where you just punch and kick your way through various enemies and a
    boss at the end. The Levels are short but the boss required a bit of stra-
    tegy to defeat, like the Magician at the end of Level 4 only being able to
    be beaten by a crouching punch. You can choose GAME A or GAME B at the title
    screen. GAME B is the more difficult, with faster enemies that do more damage
    to you. When you get to the end of Floor/Level 5 and defeat Mr. X it will go
    to the next screen where you see your girlfriend Sylvia tied up. You walk
    to her and she magically escapes the bonds and hugs you. It tallies up your
    score then 5 hearts appear above you and Sylvia with the message:
    CONGRATULATIONS
    THOMAS AND SYLVIA!
    BUT THEIR HAPPINESS
    DOES NOT CONTINUE LONG.
    It then starts you back on Floor 1. However, if you notice the Dragon icon
    at the top of the screen next to your Lives icon it will now say 1 instead
    of 0. The Dragon icon actually keeps track of how many times you have fin-
    ished the game. Now when you play through the game a 2nd time and defeat
    Mr. X again you will get the same scene where you rescue Sylvia but the
    only difference is instead of 5 hearts appearing above you there will be
    24 hearts encircling you to make one big surrounding heart. It gives you
    the same message you got when you finished it the first time and then goes
    back to Floor 1 for a 3rd Quest. There is a rumor that if you beat the game
    50 times you would fight Sylvia but that is completely false. In fact, the
    Dragon icon will go up to 9, then proceed through the alphabet and after
    that use a bunch of symbols until you get to the 255th Quest, which shows a
    blank space. If you beat Quest 255 the Dragon icon goes to 0 and then will
    start over again. I would classify finishing this game as beating the 2nd
    Quest since the hearts completely surround you and that is the ending you
    will get for each subsequent quest that you finish after that.
    
    
    KUNG FU HEROES (Culture Brain)
    -This is a somewhat fun 2-player simultaneous action game. The goal of each
    Stage is to defeat 12 enemies so that the door to the next Stage will open.
    There are a bunch of items and weapons that can be found that give you var-
    ious powers and the ability to defeat certain enemies that cannot be defeat-
    ed with just a regular punch. There are 8 Stages, with each Stage having 4
    Levels. There are bigger enemies that can be considered bosses scattered
    throughout the stages that don't necessarily have to be beaten, as they will
    go away after awhile if you do not defeat them, but some are hard to avoid.
    As long as you defeat the 12 enemies you will open the door. When you get to
    the final Stage (8-4) one of the big enemies will be a Uni-Gon, so he can be
    considered a final boss. Defeat 12 enemies on Stage 8-4 and go through the
    door and it will show your character and Princess Min-Min encircled by
    flashing hearts with THANK YOU! in the middle of the screen and your HI-SCORE
    at the bottom. After a few seconds it will bring you back to Stage 1 but now
    it is called Stage 9-1. You can go through this 2nd Quest to finish it but
    you will get the same exact ending. In fact, I played through the game 4
    times and when I finished Stage 32-4 (Stage 8-4 for the 4th time) I got the
    same ending and it sent me to a 5th Quest, so consider playing through the
    game once as finishing the game. Also, keep in mind that if you can't defeat
    an enemy you either need a special weapon or need your punch power to be at
    level 2 or 3.
    
    
    
    L
    
    L'EMPEREUR (Koei)
    -This was one of the last 8 US released NES games I had to beat and thanks to
    the help of ReyVGM's codes I finally got to see the ending. This is another of
    the Koei simulation games that people love/hate and it is pretty similar to
    the Nobunaga/Romance/Genghis Khan games. There is no difficulty setting to
    choose from but there are 4 scenarios. The 4th scenario (Glorious Empire) is
    the one you want to play through to see the ending. In it you control Napoleon
    of France who must conquer all the countries throughout Europe and Russia to
    claim victory. You can pretty much declare war on anyone from the start but
    to attack Austria you have to wait until 3 years have passed (apparently you
    have a treaty with them that expires in 1809) before you can declare war on
    them and attack them. The key to beating the game is proper placement of the
    6 officers who can move from land to land. You do not want to leave them in an
    isolated country, as they will be pretty much useless unless you can get a
    minor officer into the country to replace him. Anyway, once you manage to get
    every single country under the control of France it will go to a black screen
    and a picture of a castle with clouds and a sun coming up in the background
    (actually you don't see the sun but the background gets brighter). The bell
    in the tower will start moving as a bird flies by it. This screen will fade
    out and be replaced by a picture of Napoleon with various people saying things
    to him. A female (Queen maybe?) says OH NAPOLEON! YOU CAME THROUGH AFTER ALL!
    I HAD FAITH IN YOU ALL ALONG. A guy with blond hair says LONG LIVE THE
    EMPEROR! THE VAST COUNTRIES OF EUROPE ALL BELONG TO HIM! An official with
    brown hair says HIS MAJESTY IS INVINCIBLE! VIVE L'EMPEREUR LONG LIVE NAPOLEON!
    A grim faced general says VICTORY FOR FRANCE! VIVE L'EMPEREUR VIVE L'EMPEREUR.
    It then shows a cheesy scene where a horse is pulling a small carriage with 2
    people in it across the screen from the town. The window of the scene closes
    and a feather appears that writes out the word FIN in the center of the screen.
    It then goes to the Koei copyright screen where it stays until you reset.
    Again, I would not have beaten this if it wasn't for Rey's codes, so check
    them out on thegshi.org if you want to see the ending.
    
    
    LASER INVASION (Konami)
    -There are 4 levels to complete in this game.  At the end of the 4th level
    you must defeat this giant missile, followed by some flying mechanism.
    Destroy it and watch the ending sequence.
    
    
    LAST ACTION HERO (Sony Imagesoft)
    -Let's just get this right out of the way...this game is putrid. I really
    didn't mind the movie and the soundtrack was actually pretty good (it had a
    couple Alice in Chains songs on it to boot), but this game is worse than most
    Color Dreams unlicensed games. I beat the game years ago (before I got on the
    internet back in the dark ages) and when I went to play through it again so I
    could get the ending for this guide, I remembered 0% of it. Usually I will
    remember something, like a final boss or some quirk in gameplay, but I have
    zero recall of anything associated with this game. Anyway, the stages aren't
    even numbered, so I went by the numbering system on the FAQ at Gamefaqs.com.
    There are a total of 9 stages. Even the helicopter battle (stage 6) is bad
    because you don't actually get to fight the chopper, but have to just keep
    killing foot soldiers until the thing starts to smoke. Odd. Anyway, at the
    end of Stage 9 you will have a rooftop battle with the Ripper (the FAQ refers
    to him as the Scarecrow, but trust me, he's the Ripper). Beat up on him for a
    bit and you get a screen showing you a picture of a film clip with a message
    that states: "Well Done! You have stopped the evil from crossing into the
    real world. Slater goes through the screen and back into the film." It then
    goes to a credits screen and eventually back to the title screen. So after
    enduring this rubbish for however long it took you to slog through it, you are
    rewarded with an equally crappy ending.
    
    
    LAST NINJA, THE (Jaleco)
    -
    
    
    
    LAST STARFIGHTER (Mindscape)
    -There are 15 Levels you have to shoot your way through.  When you finish
    Level 15 and you are flying away as the enemy base is exploding, the
    words: "Good Zapping...Turkey" will appear in space as you are flying by.
    That's it.  You go back to Level 1.  No ending sequence, credits or anything.
    
    
    LEE TREVINO'S FIGHTING GOLF (SNK)
    -
    
    
    
    LEGACY OF THE WIZARD (Broderbund)
    -This game gave me fits for years, as it was one of the earlier games that I
    owned and I owned it for a long time before I beat it. There is a vast area to
    explore and you have a family of characters to control. The family consists of
    Xemn (father), Mayna (mother), Roas (son), Lyll (daughter) and Pochi (pet).
    All of the characters have various skills that will help you make your way
    through all the rooms and areas in search of the 4 lost crowns so you can de-
    feat the dragon Keela. Each crown is guarded by a boss who takes a certain
    technique to defeat. Once you have 4 crowns you need to find the long sword
    then once you have that, use Roas, activate the long sword and run under the
    portrait of the dragon that you have seen during the course of the game. The
    final boss fight with Keela will now take place.  The screen turns black and
    life meters appear for both you (Player) and Keela (Dragon). Just keep throw-
    ing your sword at Keela and in no time the dragon will be lying on the ground
    engulfed in green flames. Raos then jumps out of the screen and the next scene
    shows your family waiting for you above ground as you climb up a ladder to
    meet them. The whole family then walks back to the house where Pochi greets
    you and you all wave to the player. The screen turns black and then the CREDITS
    begin to roll. It shows the CAST which includes all the family members, bosses
    and bad guys you came across in the game. It then shows several STAFF credits
    and then ends on a screen that says LEGACY OF THE WIZARD 1987 FALCOM 1988
    BRODERBUND SOFTWARE, INC. It stays on this screen until you reset. A decent
    ending, but you should have gotten more for the amount of time you put into the
    game.
    
    
    LEGEND OF KAGE (Taito)
    -You must go through 4 Stages, where you will then rescue the Princess and
    fight a boss.  Go through another 4 Stages (almost identical, except for the
    background color), rescue the princess and fight another boss, then repeat
    this a 3rd time.  When you beat the 3rd boss you will view the ending.  You
    then start over, where you can repeat the entire process over and over
    again.  I have gotten the ending message 4 different times, so I do not know
    if there is a final ending that doesn't end with "However..."
    
    
    LEGEND OF THE GHOST LION (Kemco)
    -This is your typical Dragon Warrior style RPG where you play as a girl
    named Maria who is going to look for her parents after they disappeared
    trying to find the legendary white lion. There are many caves, towers and
    towns you will travel to on your journey which will eventually lead you to
    the White Pyramid where you will find the lion. He is a tough battle but
    after dealing him 1500 points of damage he will be defeated. He will fade
    away and you get this message: YOU FOUGHT WITH ALL YOUR MIGHT AND DEFEATED
    THE WHITE LION. IN AN INSTANT, THE WHITE LION'S FIGURE CHANGED INTO TWANA,
    THE SPIRIT OF THE LAMP. You then get a big picture of Twana and he says the
    following to you: "MARIA...BY YOUR COURAGE, HOPE AND THE STRENGTH OF YOUR
    DREAMS, YOU OVERCAME THE TRIALS WHICH I PUT BEFORE YOU. HOPE IS THE GUIDE-
    POST OF LIFE. NEVER LOSE SIGHT OF IT. COURAGE IS THE SOURCE OF STRENGTH.
    NEVER GIVE UP. DREAMS ARE THE FOUNTAIN OF LIFE. YOUR LIFE WILL BE FULL IF
    YOU DARE TO DREAM. IF YOU DON'T LOSE HOPE AND FACE YOUR PROBLEMS WITH COUR-
    AGE, ALL YOUR DREAMS WILL COME TRUE. YOU'LL LEARN THIS FROM THE TRIALS
    WHICH AWAIT YOU. I'LL GIVE YOU THIS PENDANT TO HELP YOU. IF YOU GET DISCOUR-
    AGED, LOOK AT THIS PENDANT." The screen fades to a picture of the pendant
    with these words: MARIA FELT FAINT, AS IF SHE WAS ENGULFED BY THE PENDANT'S
    DAZZLING BRILLIANCE. The screen then goes black and it says: "MARIA! MARIA!
    WAKE UP!" It then shows a pic of Maria's mother kneeling next to her and
    says: MARIA WAS AWAKENED BY HER MOTHER'S VOICE. The next pic shows the
    mother scolding her saying: "YOU ALMOST DROWNED IN THE RIVER. WHY DIDN'T
    YOU WAIT FOR US?" I DECIDED TO LOOK FOR YOU, AND I FOUGHT AGAINST THE WHITE
    LION." "WHAT? WHITE LION? THAT'S IN A LEGEND. THE GATE OF EVIL ONLY EXISTS
    IN THE LEGEND AS WELL. BUT, A PENDANT GIVEN TO MARIA BY TWANA, WAS SHINING
    ON MARIA'S CHEST. It fades to a scene showing Maria looking at her spark-
    ling pendant and then looking to the stars to see an image of Twana. He
    fades to an image of the black girl holding the spear and then finally an
    image of the white lion with THE END beneath it.
    
    
    LEGEND OF ZELDA (Nintendo)
    -In this all-time classic, you wander the overworld in search of items and
    the 9 hidden dungeons. When you finally reach Ganon at the end of Level 9 and
    defeat him you will rescue Princess Zelda and get an ending consisting of you
    and Zelda holding up Triforces saying you are the hero of Hyrule. This is
    followed by a screen showing credits and then a message saying another Quest
    will start from here. This 2nd Quest consists of the same overworld layout
    and 9 Dungeons, but things are in different places and the gameplay is more
    difficult. Again, get to Ganon at the end of Level 9, defeat him and you will
    get the same couple of ending screens as before, except this time the final
    screen shows "You are Great" showing your name and the amount of lives used
    to beat the game. Underneath this there is a message about your wisdom and
    power followed by "End of Legend of Zelda 1." Pressing start will bring you
    back to the character registration/select screen.
    
    
    LEGENDARY WINGS (Capcom)
    -There are 5 Stages in this game, each with a vertical scrolling level and a
    horizontal scrolling level. When you defeat the devil boss at the end of Stage
    5 you have beaten the game.
    
    
    LEGENDS OF THE DIAMOND (Bandai)
    -
    
    
    
    LEMMINGS (Sunsoft)
    -This game was pretty popular in its day and I was surprised to see an NES
    release for it, as the SNES and Sega Genesis (as well as the Gameboy) had
    pretty much taken over. In this NES version you get to choose between 4
    difficulty levels to play, which is good if you actually purchased the game, as
    you will get plenty of gameplay out of it. The 4 difficulty levels are called:
    Fun, Tricky, Taxing and Mayhem. Each difficulty level has 25 levels within. I
    was hoping you'd get some kind of ending screen after finishing each one, but
    when you finish Level 25 Fun Difficulty, it just goes right to Level 1 Tricky
    Difficulty. Same when you finish Tricky and Taxing. When you finish the hard-
    est difficulty, Mayhem, you get what must rank right up there in the worst
    video game endings for the amount of time invested in the game of all time.
    Right after you finish Level 25 Mayhem Difficulty, it goes to a screen showing
    your lemming character floating to the ground holding an umbrella. When he
    lands on the ground he hops into the open door and it closes behind him. The
    words GAME OVER appear in the background, which is always kind of a slap in
    the face when you actually beat a video game, as I've always associated those
    words with failure, but then some text scrolls across the bottom of the screen.
    It says: WELL DONE! GIVE YOURSELF A PAT ON THE BACK BECAUSE YOU HAVE COMPLETED
    LEMMINGS. NOW YOU CAN TELL YOUR FRIENDS THAT YOU ARE ONE OF THE ELITE IN GAME
    PLAYING CIRCLES.....A 'NINTENDO LEMMING MASTER'. LEMMINGS IS PUBLISHED UNDER
    LICENSE FROM PSYGNOSIS LIMITED followed by some more copyright stuff and it
    ends with PRESENTED BY SUNSOFT. The message then repeats until you reset. A
    real disappointment if you ask me. If you want to automatically finish each
    level without playing the game just to see the ending, set hex address 00DD at
    14 and 00F5 at 00. This essentially sets your saved lemmings at 14 (which is
    the most lemmings you will have to save in any level) and sets the active
    lemmings at 0, which will account for all the lemmings on the level.
    
    
    LETHAL WEAPON (Ocean)
    -There are 3 Levels in this game, each with 3 Stages. At the end of Level 3,
    Stage 3 you will fight a giant boss with a gun. Defeat him and you get an
    ending screen of a newspaper showing the "hero cops" cleaning the streets. A
    credit screen follows, then pressing start brings you back to the title screen.
    
    
    LIFE FORCE (Konami)
    -This is the classic arcade sequel to Gradius for the NES. Known as Salamander
    in some parts of the country, Life Force consists of only 6 Stages to blast
    your way through. The classic Konami code even works for this game. The meat
    of this game is the different weapons you can pick up and the big bosses (for
    NES standards) at the end of each Stage. At the end of Stage 6 you will go up
    against Zelos. I believe he is the heart of the enemy planet or something like
    that. He has a serpent circling around him. Destroy the serpent first then
    blast away at the eye ball in the center of Zelos. When you destroy him you
    will speed up and have to escape the enemy planet as barriers close in on you.
    The last barrier closes all the way so make sure you are at the top of the
    screen so you don't get stuck. When you escape it will show the planet blow-
    ing up as your Vic Viper ship escapes. The KONAMI logo and name appears on the
    screen for a brief time and then it dumps you back into Stage 1. There are no
    credits or any kind of a congratulations for all your hard work. Konami def-
    initely dropped the ball on this one. Your score remains intact when you re-
    start back in Stage 1 so I played through the game 4 more times and got the
    same horrible ending, so this is all you get on this one.
    
    
    LINUS SPACEHEAD'S COSMIC CRUSADE (Codemasters)
    -Both the regular cart and the Aladdin cart are identical versions of this
    game. You must work your way through 2 planets, a space station and finally
    to Planet Earth to view the fine ending to this game. It shows Linus using
    the gravity trampoline to get up to where his ship is docked to the Gas
    Station. He says EXCELLENT!!! 10 SPACEBUCKS WORTH OF GAS WILL GET ME TO
    EARTH AND BACK! THIS IS GOING TO BE AWESOME! The next scene shows him
    cruising through space in his ship and he says I'D BETTER LOAD THE FILM
    INTO MY CAMERA. I'LL HAVE TO TAKE SOME NEAT SNAPS TO PROVE TO EVERYONE THAT
    I DISCOVERED PLANET EARTH! THIS STINGRAY'S REALLY MOVING! I'LL BE AT EARTH
    IN NO TIME! It then shows a great scene of the Earth and the moon and the
    ship descending to the planet. Linus flys by NEW YORK CITY and the Statue
    of Liberty and says THIS PLACE IS REALLY NEAT! THESE PHOTOS ARE GOING TO BE
    AMAZING! SOON EVERYONE WILL KNOW THAT I DISCOVERED PLANET EARTH! I'LL GET A
    HERO'S WELCOME! It then shows a photo of Linus back home being thrown into
    the air for his hero's welcome with THE END on the photo and CONGRATULATIONS
    written in the background about 100 times. One of the better endings I've
    seen.
    
    
    LITTLE LEAGUE BASEBALL (SNK)
    -This is one of the better NES baseball games, even if it does feature kids
    playing the game. There are 3 options when you start the game: CHAMPIONSHIP
    SERIES, EXHIBITION MODE and POWER ANALYSIS. The only one I will describe is
    CHAMPIONSHIP MODE since that is the one that gets you the ending. When you
    start CHAMPIONSHIP MODE you can enter a password to continue a previous
    championship run or you can start a new series. When you start a new series
    you get to choose from several teams from around the globe. Pick your team
    and you will start your 1ST ROUND match-up against another team. Beat that
    team in a 7 inning game (Little League games have 7 innings instead of 9)
    and you will go on to the QUARTER FINALS games. Note that the other teams
    playing in the series have games that you can either skip over or watch.
    That is up to you but when it gets to your team's game it is time to play.
    Win this 2nd game and it is on to the SEMI FINALS. Win that game and you are
    on to your 4th and last game in the FINALS. If you win this game it will
    show your team looking out towards their flag in center field with their
    name on the top of the screen and then it will go to a screen that says
    VICTORY and shows what is probably the league president handing one of your
    players the Little League Championship trophy. It shows your teammates look-
    ing on with your city name at the top. The league president starts clapping
    and then it goes to a screen showing your team marching single file down the
    sidelines with the leader carrying the trophy at the head of the march. They
    march off the screen and then it goes to a black screen that shows several
    baseball themed pics and the following scrolling message:
    FROM THE RANKS
    OF YOUNGSTERS
    WHO STAND NOW
    ON THE MORNING
    SIDE OF THE HILL
    WILL COME THE LEADERS
    THE FUTURE STRENGTH
    AND CHARACTER
    OF THE NATION
    It will then return to the title screen.
    
    
    LITTLE MERMAID, THE (Capcom)
    -There are only 5 stages in this kid-oriented Capcom game. At the end of Stage
    5 you will have to fight Ursula. When you beat her she will grow bigger and you
    will have to fight her again. After defeating her you will get several screens
    showing how Ariel is sad because she cannot be human again, but then Triton
    turns her into a human and she hooks up with Eric and lives happily ever after.
    It will stay on THE END screen (the one showing Eric holding Ariel's hands)
    until you reset.
    
    
    LITTLE NEMO THE DREAM MASTER (Capcom)
    -There are 8 Stages (called Dreams).  When you get to Dream 8, Nightmare
    Land, you will end up fighting 2 bosses before you reach the Nightmare King.
    Defeat the Nightmare King and you get a cutesy ending sequence complete with
    credits.  The game stays on the final "The End" screen with Nemo looking out
    the window.
    
    
    LITTLE NINJA BROTHERS (Culture Brain)
    -
    
    
    
    LITTLE SAMSON (Taito)
    -
    
    
    
    LODE RUNNER (Broderbund)
    -There are a total of 50 Stages.  You can actually choose to select which
    stage you want to start at by pressing Select on the Stage screen.  When you
    finish Stage 50 you get the usual level clearing screen and it goes back to
    Stage 1.
    
    
    LONE RANGER, THE (Konami)
    -
    
    
    
    LOOPZ (Mindscape)
    -
    
    
    
    LOW G MAN (Taxan)
    -Another Taxan game with multiple quests. There are 3 Quests in all, meaning
    you have to play through the game 3 times to get the final ending. Each Quest
    has 5 Chapters, with anywhere from 2 to 4 scenes. When you beat Chapter 5,
    Scene 2 of the 1st Quest you get an ending sequence which ends telling you
    that you are not done yet. In the 2nd Quest the stage numbers have the letter
    A next to them. When you finish Chapter 5, Scene 2A you get the second
    ending. Now finish Chapter 5, Scene 2B (3rd Quest) and you get the same
    ending you did the first 2 times, but now you finally get the final ending,
    which has the line, "If you think you're good, just wait for G.I.Joe!!" Nice!
    The credits will then roll. You can then push start to start the game over or
    just keep watching the ending loop.
    
    
    LUNAR POOL (FCI)
    -
    
    
    
    M
    
    MACH RIDER (Nintendo)
    -
    
    
    
    MAD MAX (Mindscape)
    -The game is layed out as followed: there are 3 stages. Each stage consists
    of a Road War level and an Arena level. Beat each stage and when you finish
    off all the enemy cars in the Arena 3 stage you have to defeat a super car.
    When you defeat the super car you can exit the Arena 3 stage. You will now be
    on a screen fighting a final boss fight versus the Ultimate Warrior (not the
    wrestler). However, you needed to have collected at least 2 Crossbow Icons in
    the Road War 3 stage (find them in the caves) to have enough ammo to defeat
    the Warrior. Finish him off and get the lousy one screen ending which says
    exactly, "And where does a man like Max go from here?" Lovely. Pressing any
    button returns you to the title screen, but now when you start a game you can
    start on any of the 3 Road Wars or Arena stages. Note that starting in Arena
    3 is useless since you will not have any crossbows left to fight the Warrior.
    
    
    MAGIC DARTS (Romstar)
    -
    
    
    
    MAGIC JOHNSON'S FAST BREAK (Tradewest)
    -
    
    
    
    MAGIC OF SCHEHERAZADE (Culture Brain)
    -
    
    
    
    MAGICIAN (Taxan)
    -This could be the most all-around difficult NES game ever.  Not only do you
    have to battle through 8 areas solving puzzles and defeating baddies, while
    learning a whole slew of spells and collecting a ton of items, but you have
    to finish the game with the rank of Magician, which you can only attain after
    gathering over 10,000 mana points.  And the last boss is tough.  And if this
    wasn't tough enough, you have to go through the game 3 times (!) to get the
    best ending.  Serious gamers only please.
    
    
    MAGMAX (FCI)
    -This has one of those extremely unsatisfying "finishes." The game is broken
    up into 4 sections: forest, desert, ocean, city. You fight the dragon-like
    metallic boss Babylon at the end of the desert and city sections. You then
    restart the whole process. There is absolutely no ending after beating the 2nd
    Babylon at the end of the 4th section. The sections themselves don't even
    clearly end, they just kind of blend in to the next section. I played through
    10 loops of this and nothing ever changed. I guess playing through the 4
    sections and beating Babylon the 2nd time in the metal city will constitute
    beating this game.
    
    
    MAJOR LEAGUE BASEBALL (LJN)
    -
    
    
    
    MANIAC MANSION (Jaleco)
    -There are multiple endings to this game, depending on which of the 2
    characters you chose to play as.  Make your way through the mansion and
    eventually alter the Meteor's plans and you will get to view one of the
    game's endings.
    
    
    MAPPY-LAND (Taxan)
    -This is one of the few Taxan games that does not require you to play through
    the game multiple times for better endings. It was programmed by Namco and I
    am guessing they just acquired the license to release this game on the NES...
    if it was their own creation Taxan would definitely have programmed at least
    3 endings into it. Anyway, it is an old school arcade style game where you
    control Mappy the mouse and must collect 6 items in every stage and then make
    your way to the exit. Some exits require additional items to escape, like the
    item that will lower the bridge after the exit in Stage 4-7. There are a total
    of 4 Stages, each with 8 Levels. For some reason Taxan has a built in Stage
    Select where you can play the odd Levels (1, 3, 5 & 7) in each Stage, so you
    can beat the game quickly by starting at Stage 4-7 and finishing that and
    Stage 4-8 to beat the game. To beat Stage 4-8 you need to collect the 6
    baseballs to get into a final room where your son Mappy Jr. is waiting for
    you in the upper right corner. In this last room you have to quickly collect
    6 more baseballs and get to him before the hidden timer runs out on you. This
    is tough and must be done perfectly otherwise you will get the following text:
    MAPPY,
    YOU MISSED JR'S
    BIRTHDAY CELEBRATION.
    NO BONUS.
    It shows the brat crying next to you. The good news is that you get to play
    the Stage over until you get it right. If you manage to get all the baseballs
    and get to the little squirt in time it will show Mappy and his son jumping
    for joy with the following message above them:
    I WISH YOU
    MANY HAPPY
    BIRTHDAYS, JR.
    THANKS DADDY.
    It then starts you back at Stage 1 but is called Stage 5-1. You can play
    through the game again but when you finish Stage 8-8 you will get the same
    exact ending that you got when you finished Stage 4-8. The game will keep
    repeating on an infinite loop so consider playing through it once as finish-
    ing it.
    
    
    MARBLE MADNESS (Milton Bradley)
    -There are 6 races in the game, titled: Practice, Beginner, Intermediate,
    Aerial, Silly and the Ultimate Race. When you finish the Ultimate Race you
    get a congratulations screen with a bunch of marbles bouncing around which
    tallies your final score. The next screen is a high rollers screen showing
    the top 10 high scorers in the game. From this screen you return to the title
    screen.
    
    
    MARIO BROTHERS (Nintendo)
    -There is no definitive ending to this classic Mario Brothers original. The
    Phases will start repeating some time around Phase 12, but they just start
    throwing random phases at you rather than restart the phases in the previous
    order you played them in. The only differences between A-Game and B-Game are
    that in B-Game the enemies recover faster and the fireballs appear quicker.
    
    
    MARIO IS MISSING (The Software Toolworks)
    -There are 7 Doors to enter, each door having 2 cities you must visit.  When
    all 14 cities are visited and everything is found, you get to fight Bowser to
    win the key to unlock Mario.
    
    
    MARIO'S TIME MACHINE (Mindscape)
    -
    
    
    
    MASTER CHU & THE DRUNKARD HU (Color Dreams)
    -There are 10 Rounds in all.  When you defeat the boss at the end of Round 10
    you get a quick ending screen and are returned to the title screen.
    
    
    MAXIVISION 15 (American Video Entertainment)
    
    1)F15 CITY WAR
    -There are 5 levels in this game.  When you beat the green bomber plane at
    the end of Level 5 you are the hero of the city war.  There is a simple
    ending screen that stays on forever.
    
    2)PUZZLE
    -There are 2 Levels, each with 5 different puzzles.  When you beat Level 2:5,
    which is the Yosemite puzzle, you get the usual screen you get when you
    finish a level, then you go back to the title screen.  Not worth the effort
    for such a lousy ending.
    
    3)PYRAMID
    -The goal in this is pretty depressing.  There are a total of 9 Levels.  When
    you get to Level 9 instead of going on to Level 10 when you complete 25 or so
    lines, the number of Lines just keeps going up...and up.  Eventually you will
    reach 255 lines.  Complete a line after reaching 255 and it just stays at
    255.  No ending, nothing.  So basically, this game goes up to Level 9, Line
    255.
    
    4)TILES OF FATE
    -There are 7 stages, each with 3 levels.  When you beat Stage 7-3, you get a
    nice little graphic and a credits screen.
    
    5)KRAZY KREATURES
    -Must complete all 32 Waves on Hard Difficulty.  You will then get a quirky
    little text ending from the programmers, telling you they would have made a
    better ending but didn't think you'd get this far.  They also mention Krazy
    Kreatures 2, which never came out.
    
    6)DOUBLE STRIKE
    -In this bland shooter, you must battle through 9 Rounds, each having a boss
    ship, plane or fortress at the end of them.  When you reach the fortress at
    the end of Round 9, destroy it and enjoy the brilliant one-screen ending.
    
    7)DUDES WITH ATTITUDE
    -There are a total of 32 levels you must play through in this puzzler from
    AVE. When you finish them you will get a quick congratulations message.
    This is virtually the same game as Trolls on Treasure Island, another AVE
    title.
    
    8)VENICE BEACH VOLLEYBALL
    -To beat this game, play it on Hard Mode and beat the computer on both Normal
    and Rally Point rules, playing up to 15 points and 3 sets.  When you beat 3
    different sets of opponents, you will return to the title screen.  You will
    get the same "Victory" screen, with whichever players you played as, no
    matter which setting you played, but these are the maximum settings for this
    game.
    
    9)STAKK'M
    -This game goes all the way up to Level 39-5.  When you finish this level, it
    goes to Level 0-0, which is back to the beginning of the game.  There is no
    game ending.  Your score can go as high as 99,995 and if you score more it
    goes back to 90,000 instead of resetting or staying at 99,995.  Not a very
    rewarding finish at all.
    
    10)DEATHBOTS
    -This version of Deathbots on the Maxivision 15 cart ends after you beat the
    final boss of the 4th Level.  It just says something like "The Simulation is
    Over" and the game comes to an end.  I've tried going through the game
    several times and this happened each time.
    
    11)RAD RACKET - DELUXE TENNIS II
    -To beat this game, play on the Hard Court.  When you beat your opponent you
    will get a screen where whatever character (out of 6) that you played as is
    holding a trophy.  You get a message saying you won the tournament and go
    back to the title screen.  Also, if you hit the rat during gameplay, you will
    automatically win the tournament.
    
    12)CHILLER
    -You must finish all 4 Levels while finding all the hidden talismans.  You do
    get the special bonus level in this version of the game as you do in the
    single cart version, but I believe there is an extra talisman to collect in
    the first level.  The game repeats continuously every 4 levels.
    
    13)SOLITAIRE
    -You have the choice of playing One Card Draw or Three Card Draw.  Beat both
    of these games and consider the game beaten.  You get the same ending for
    both, a message saying "You Win."
    
    14)MENACE BEACH
    -There are a total of 12 Levels.  When you get to the end of Level 12 you
    fight Demon Dan.  Defeat him by jumping on the ground and getting a piece of
    the ceiling to fall on him several times.  When you beat him you are treated
    to a scene with your girlfriend and then have the option to replay the scene
    or go back to the beginning.
    
    15)SHOCKWAVE (AGCI)
    -This unlicensed game is considered a puzzler, kind of like the Exodus, Joshua,
    Crystal Mines series of games, except it takes place in space. You must go
    through 50 levels and collect the crystals in each level. When you collect all
    of them in a given level, you will warp to the next level. When you reach Level
    50 and finish it, your score will be tallied and it will show your character
    floating in space holding his gun and the warp that was threatening the galaxy
    will disappear. Then it will go to a screen that says the following: YOUR
    DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL. THE DEADLY WARP HAS BEEN
    SEALED AND THE UNIVERSE IS SECURE. YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER
    FOR GENERATIONS TO COME. REST WELL BRAVE WARRIOR. THE ENEMY IS DEFEATED FOR
    NOW. THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST.
    YOUR FINAL CODE IS WTG. Pressing a button will bring you to the title screen.
    If you enter that code they gave you, WTG, at the password screen, it will
    bring you directly to the ending.
    
    
    M.C. KIDS (Virgin)
    -This is a very good, underrated platform game for the NES. Apparently there
    was supposed to be a McDonald's Happy Meal tie in with the game which would
    have made it a huge hit due to the exposure of the McDonald's marketing ma-
    chine, but the deal fell through and the game is pretty obscure for NES
    standards. There are a total of 6 Stages. Each Stage has from 4 to 6 levels.
    Ronald's Clubhouse (6 levels)
    Birdie's Treehouse (6 levels)
    Grimace's Highlands (6 levels)
    Professor's Workshop (5 levels)
    CosMc's Retreat (4 levels)
    Hamburglar's Hideout (4 levels)
    You need to find a set amount of cards (it tells you how many you need to
    find for each Stage) within the levels of a Stage in order to open the exit
    to the next Stage. In some levels you will find 2 cards instead of 1. Some-
    times the extra card you find will be good in one of the other stages, so
    you will have one less card to find when you get to that Stage. However, the
    extra card you find may be a Secret Card. There are 6 of these scattered
    throughout the game. I'm not sure if they are found in the same place for
    each game but this is where I found the 6 Secret Cards:
    Birdie's Treehouse Level #3
    Grimace's Highlands Level #2
    Professor's Workshop Level #1
    Professor's Workshop Level #4
    CosMc's Retreat Level #3
    Hamburglar's Hideout Level #3
    If you manage to find all 6 Secret Cards you can go back to Ronald's Club-
    house and talk to Ronald and he will grant you access to a hidden 7th Stage
    called Ronald's PuzzleWorld. This Stage consists of 3 levels that have no
    enemies and have you making really difficult jumps to make it to the exit.
    There are no cards to collect but if you finish all 3 levels Ronald will give
    you 10 extra lives. If you manage to beat ll 3 levels AND get every M arch
    on all 3 levels it is said that you will get infinite lives. Getting to
    Ronald's PuzzleWorld is not required to finish the game and is just a side
    quest, but it does slightly alter the ending as I will explain. To beat the
    game you must make it all the way to Hamburglar's Hideout (Stage 6) and get
    to level 4 here (Magic Cave). When you make it to the end of this level you
    will do battle with the Magic Bag. There will be a pile of blocks that you
    have to use as weapons. The number of blocks in the pile depended on how
    many times you managed to hit the M block on each of the level exits. If you
    recall when you hit these just right you would see a tiny block appear. Hope-
    fully you got a lot of blocks to use because the Magic Bag throws several
    forms at you. The first thing it throws at you are these wormy looking things
    that slither at you. Kill about 5 of these and then the Magic Wand will at-
    tack you. Hit the wand around 8 times and it will turn into a rabbit in a hat
    (you are fighting a Magic Bag after all!). Throw blocks at the rabbit in a
    hat enough times and you will be left fighting the small black hat alone. Hit
    it just one time to defeat it and the Magic Bag will shrink and fall off the
    platform it had been sitting on. Pick it up and the ending will trigger. It
    shows your character running to the center of a very colorful screen with a
    big smiling sun in the background casting its rays over the land. Ronald Mc-
    Donald will meet you in the center of the screen and say:
    WOW! YOU GOT MY BAG
    OF MAGIC BACK FROM
    THE HAMBURGLAR! THANK
    YOU VERY MUCH. I KNEW
    I COULD COUNT ON YOU!'
    I'LL HAVE TO BE VERY
    CAREFUL IN THE FUTURE
    WHERE I USE MY MAGIC
    BAG, BUT IN THE
    MEANTIME I THINK I'M
    IN THE MOOD FOR
    ANOTHER PICNIC!
    Now here is where the ending message changes slightly. If you DID NOT play
    through the Ronald's PuzzleWorld stage by finding the 6 Secret Cards, Ronald
    will say the following:
    NEXT TIME YOU VISIT
    MCDONALDLAND, BE SURE
    TO SEARCH FOR MY
    SECRET PUZZLELAND.
    IT'S VERY FUN AND
    VERY CHALLENGING!
    If you happened to find the 6 Secret Cards and finished all 3 of Ronald's
    PuzzleWorld levels instead of him telling you to visit his PUZZLELAND the
    next time you say he will just say:
    THANK YOU VERY MUCH!
    BYE FOR NOW!
    Those last 2 lines are the same last 2 lines you get whether you did or did
    not finish the PuzzleWorld Stage. It will then go to the colorful staff
    credits scroll and end on the screen that says:
    FROM ALL
    OF US AT
    VIRGIN GAMES
    THANK YOU FOR
    PLAYING!
    It will stay here until you reset. So basically, the ending message is short-
    er if you finished Ronald's PuzzleWorld...you would think you would have got-
    ten a special ending for suffering through those 3 difficult levels but you
    don't.
    
    
    MECHANIZED ATTACK (SNK)
    -An odd one here. The game itself is a straight-forward shooter similar to
    Operation Wolf. There are anywhere from 6 to 11 Stages, depending on which path
    you take through the game. At the end of Stage 2 you are given an option of
    going to a Forest stage or Waterfall stage. Depending on which path you will
    finish the game sooner or it will take longer. There are a total of 9 different
    paths, some of them repeating the same stage, so if you are playing for the
    first time and beat the game after 6 stages you got lucky. Each path will lead
    to the final stage, a Factory stage where you will finally take on this brain
    similar to the one in Golgo 13. Destroy the brain and you get an ending showing
    your helicopter hovering above an exploding building with the word BRAAM! on
    screen. The words "Mission Completed. Terrorists were destroyed. Peace will
    return" scroll across the top of the screen then the credits scroll. You are
    left here until you hit reset. For those of you who want to know the quickest
    path, go Stage 1 -> Stage 2 -> Forest -> Cave -> Train -> Factory. If you want
    the longest, Stage 1 -> Stage 2 -> Waterfall -> Train -> Air Battle -> Forest
    -> Cave -> Tank -> Tunnel -> Train -> Factory. The longest path takes you
    through every stage in the game. For completists, consider this path beaten as
    mastering the game. For those just wanting to beat this, the quick path will do
    fine since the endings are all the same regardless.
    
    
    MEGA MAN (Capcom)
    -You can choose from any of the 6 boss stages at the beginning of the game.
    When you defeat all 6 bosses you then play the Dr. Wily stage. In the first
    level of the Wily stage you will fight the Rock Monster at the end. In the
    next level you will fight 2 of the bosses you already beat, followed by your
    clone. In the 3rd level of the Wily stage you will fight a Bubble Boss at the
    end. Finally, in the 4th level of the Wily stage you face off against the
    other 4 old bosses you previously beat, followed by Dr. Wily himself. Defeat
    Wily and he grovels at your feet, followed by a message screen with mountains
    and forest on it telling you peace has been restored but the battle will
    continue. Mega Man then runs across the screen while the credits roll on the
    bottom and in the process of running changes into human form. He ends up
    running to the home of Dr. Light and a girl and jumps into the air, where he
    stays until you hit start. You can then play through any of the stages again,
    including the Wily stage, but the ending will be the same if you beat it
    again.
    
    
    MEGA MAN II (Capcom)
    -First off, to truly beat this game, play on the "Difficult" mode. There are
    8 stages to choose from to start. Defeat all 8 stages and you get the Dr.
    Wily stages. There are 6 Wily stages. In the 5th Wily stage you fight Wily in
    his ship. The 6th Wily stage is free of enemies. Just avoid the drips and
    when you reach Wily he will turn into an alien. Defeat him with your Bubble
    Lead weapon and you get a graphical ending with Wily begging at your feet,
    followed by a sequence showing Mega Man walking on a black screen with a
    picture window depicting the different seasons. It ends with a full screen
    showing a meadow with Mega Man's helmet on the ground and then the credits
    roll. Pressing start brings you back to the title screen.
    
    
    MEGA MAN III (Capcom)
    -There are a grand total of 19 stages. It breaks down like this: the first 8
    stages can be played in any order, though certain bosses are vulnerable to
    certain weapons, so there is some strategy involved in what stages you should
    take out first. After these 8 stages are finished 4 mystery bosses appear on
    the stage selection screen. Choose any of the 4 to start with. Each of these
    4 stages has two bosses from Mega Man II waiting for you. After you knock out
    these 4 stages you can select the Break Man stage from the center square.
    All this stage is is a quick battle between you and Break Man that ends with a
    cut scene. You now will enter the Dr. Wily stages (Stages 14 through 19). The
    first 3 Wily stages you play through end with non-traditional bosses, like
    the Turtles, the Yellow Devil from Mega Man I and your clones. The 4th Wily
    stage has you going through 8 different portals to fight all 8 of the bosses
    you already defeated at the beginning of the game. The 5th Wily stage ends
    with you fighting a spaceship with Wily himself at the helm, though it turns
    out to be a fake Wily when you beat him. Finally, the very last Wily stage,
    Stage 19, has you fighting Wily's giant robot Gamma. Knock his head off with
    the Hard Knuckle then when Wily appears at the helm use the Top Spin a couple
    times to finish him off and beat the game. Wily will be begging for mercy when
    rocks fall from the top of the screen. Both Mega Man and Wily get hit by them.
    Proto Man rescues you by bringing you to Dr. Light's lab. You are shown all of
    the robots created by Dr. Light (called Dr. Right) and then it shows Mega Man
    outside looking up at an image of Proto Man. The bosses from the game are then
    shown and then the credits roll, ending at the PRESENTED BY CAPCOM screen. All
    you can do from here is hit reset.
    
    
    MEGA MAN IV (Capcom)
    -Another solid NES entry in the Mega Man series. There are a total of 16 stages
    in this one. They break down as follows: the first 8 stages can be played in
    any order you want, but certain bosses have a weak spot against certain
    weapons gained from beating other bosses. The 8 boss stages you can choose from
    are: Toad Man, Bright Man, Pharaoh Man, Ring Man, Dust Man, Skull Man, Dive
    Man and Drill Man. Once you go through these 8 stages and knock off the 8
    bosses, you can choose the Dr. Cossack stage. His stage consists of 4 levels
    that you will have to go through, each with a boss at the end. Cossack himself
    is the boss of the 4th level of his stage. After you beat him, his daughter
    Kalinka appears and says he was held hostage by Wily and force to fight Mega
    Man. Wily appears and takes off in his little flying pod. You chase him to his
    castle, which has a total of 4 stages as well (stages 13-16). In the first 2
    stages of Wily's castle you face normal bosses (including a giant Met, that
    character who appears in most stages with the hard hat. In Stage 3 of his
    castle you will reach the teleporter room, where you must again fight the 8
    bosses that you had to take out at the beginning of the game. Once you beat
    these 8 guys again a transporter door will appear, which takes you to Wily
    himself. His first form is a ship with a skull on it. Defeat it with the Ring
    Man weapon and you will fight Wily's 2nd form, the same ship, but with the
    skull face off of it and Wily visible through the window. Defeat this form
    by using the Rush Coil to jump high and shoot shots through the window at him.
    When you beat this 2nd form he takes off and you start the last stage in Wily
    castle (Stage 16). It is a really quick stage that leads to the final fight
    with Wily. He is in his little pod and warps around the room. He is invisible
    most of the time, but when he appears, quickly take shots at him using the
    weapon you got from Pharaoh Man. You can aim this shot, so aim it quick when
    he appears. After you finally manage to beat him the room will go from black
    and you can see the background, which is a computer room. Wily drops to his
    knees and begs for forgiveness. He then gets up and, while winking his eye-
    brows, escapes through through the door in the wall. It then goes to a very
    nice screen showing the Wily fortress on a snowy mountain with green trees
    sorrounding it. You see Wily escaping and Mega Man shooting out of it as it
    explodes into a big skull-shaped mushroom cloud. It then goes to a screen
    showing Mega Man (without his helmet, hair blowing in the wind) standing on
    top of a train as the credits appear in the train window beneath him. The
    background changes from snowy to a starry night with a city skyline behind him
    to a green hill area with blue skies, as he jumps from the train to where his
    woman (Roll) and dog (Rush) greet him. Now it goes to the screen where it
    shows all 8 of the initial bosses of the game with their names and I believe
    the names of the people who created them. If I recall, there was a contest in
    Japan where they could name the bosses for this game. After this it goes to
    a black screen with stars and lists 32 names in a special thanks section and
    ends with your little helper robot, Eddie, on the PRESENTED BY CAPCOM screen,
    where it stays until you reset.
    
    
    MEGA MAN V (Capcom)
    -This game has all the charm of the other Mega Man games in the NES series and
    has the same excellent play control and level layout as well. There are a total
    of 16 stages in this 5th installment. The first 8 stages are the individual
    boss levels that you can select from the stage select screen. The bosses in
    this one are Stone Man, Gravity Man, Crystal Man, Charge Man, Napalm Man, Wave
    Man, Star Man and Gyro Man. When you defeat these 8 stages and their respective
    bosses the center square on the stage select screen will turn into Proto Man.
    Enter his stage and play through the 4 levels inside, each ending with a small
    robot themed boss. At the end of the 4th Proto Man level you will face off
    against Proto Man himself, but right before the fight the real Proto Man will
    jump in and save you from the imposter Proto Man and reveal him to be another
    of Wily's evil robots. Defeat the imposter Proto Man and you will get the
    following message from Wily: YOU'VE DONE WELL, MEGA MAN! I NEVER EXPECTED YOU
    TO DEFEAT MY POWERFUL DARKMAN ROBOT!! UNTIL NOW I HAVE MANAGED TO FRAME PROTO-
    MAN FOR MY CRIMES, BUT NOW THE REAL PROTOMAN HAS APPEARED AND SPOILED MY PLAN!!
    DR. LIGHT IS A CAPTIVE IN MY LAB. COME IF YOU DARE!! HA, HA, HA. Wily then
    takes off in his little space pod and flies off to the new and improved Wily
    Fortress. The Wily Fortress has a total of 4 stages. In the first 2 Wily
    stages, when you get to the end of them you will have to fight a big boss.
    When you get to the end of the 3rd Wily stage you will get to the infamous
    teleporting chamber, where you must enter teleporters to go and fight the
    initial 8 bosses you had to beat at the beginning of the game. When you go
    through and beat all 8, a 9th teleporter will appear on the top platform. Enter
    this and you will face Wily in his stomping machine. Defeat him here and you
    will enter the 4th stage of the Wily Fortress (Stage 16 overall), which is a
    quick stage that leads to the final confrontation with Wily. He has two forms
    that you must defeat. The first form is him in the Wily tank. Just keep blast-
    ing him and you will then have to fight him in his little flying pod. He will
    disappear and reappear after taking a shot at you. When you finally manage to
    defeat him once and for all you will chase him across the ground to an area
    where you will notice Dr. Light hanging in a cage. Wily gets on the ground to
    beg for mercy but as Dr. Light is freed from his cage the roof ends up falling
    on them. Only Mega Man's strength saves them from being crushed as he holds it
    up. Wily runs off and as it seems like Mega Man might lose strength, Proto Man
    comes to the rescue again, blasting part of the ceiling so Mega Man and Light
    can escape. It then goes to a scene showing the Wily Fortress crumbling into
    the mountain top with Wily escaping in his pod as Mega Man, Proto Man and Dr.
    Light look on. It then goes to the credits screen, where you get to see the
    8 robot bosses and the names of the people who designed them, followed by the
    games credits. It finally ends on the PRESENTED BY CAPCOM screen, where it
    stays until you reset.
    
    
    MEGA MAN VI (Capcom)
    -I believe Nintendo themselves licensed this game for the NES, even though
    Capcom fully developed it. Probably had something to do with the NES being in
    its dying days at the time. Like all Mega Man games you have to go through the
    initial 8 bosses at the Stage Select screen (the original Mega Man actually
    had only 6). The stages you have to choose from are Blizzard Man, Wind Man,
    Flame Man, Plant Man, Tomahawk Man, Yamato Man, Knight Man and Centaur Man.
    Some pretty interesting names there. These must have been the leftover robots
    from the other 5 Mega Man games. Anyway, once you go through all 8 stages you
    will get to select the Mr. X icon in the middle of all the other squares. Keep
    in mind that before you go to this stage, if you want to get all the letters
    to be able to call your helper Beat, you must find the alternate route in the
    Tomahawk, Yamato, Knight and Centaur Man stages. If you take the more difficult
    route through the stage you will get to the real boss (instead of the fake
    boss) and he will give you one of the Beat letters, which will appear in the
    square of that stage if you find it. So now enter the Mr. X square. You will
    have to go through 4 stages in Mr. X's area. Each stage has a boss at the end
    of it. The bosses are as follows: a couple of Track Bots, a Wall Walker, a Met
    Tank and finally Mr. X. When you defeat Mr. X he will say the following to you:
    MY SCHEME FOR WORLD DOMINATION HAS FAILD (sic)! BUT I STILL HAVE ENOUGH POWER
    TO DESTROY YOU! Before your eyes he turns into Dr. Wily and takes off in his
    little flying pod. What would a Mega Man be without Dr. Wily it it anyway? It
    says LET THE FINAL BATTLE BEGIN! and you will be whisked off to Dr. Wily's
    Japanese style fortress. Now you must battle through the 4 stages of Wily's
    fortress, which makes a grand total of 16 stages in Mega Man VI, the same as
    there was in IV and V. The 4 bosses of the 4 Wily stages are a Dragon, a small
    machine that shoots bubbles at you, the infamous Transporter room, where you
    must defeat the 8 bosses from the initial 8 stages (when you beat them all a
    door will open to the 4th Wily stage instead of directly to Wily himself) and
    lastly, Dr. Wily in the 4th Wily stage. Wily will have 3 forms to defeat. First
    he will try and stomp you in his large Wily Crusher. Defeat this and you will
    have to defeat it again, but this time Wily is visible in the window. After you
    beat this form it will shed the outer shell and you will have to fight Wily in
    his smaller ship. Defeat him for the last time and you will get a scene showing
    him begging for forgiveness like in the other Mega Man games. However, instead
    of somehow escaping, it will show a screen with Mega Man holding a rope to the
    tied up Dr. Wily followed by showing Wily behind bars. It will show a Capcom
    Times newspaper front page with him behind bars and the words TRIUMPHANT AT
    LAST, MEGAMAN ARRESTED THE NOTORIOUS DR. WILY AND BROUGHT HIM TO JUSTICE.
    SENTENCED TO PRISON FOR HIS CRIMES, DR. WILY NOW RULES OVER A PRISON CELL. AT
    LONG LAST, THE WORLD IS AT PEACE below the paper. It then goes to the STAFF
    screens, which show each of the initial 8 bosses from the game doing their
    thing. Lastly, the game credits will roll. It ends on the PRESENTED BY CAPCOM
    screen with the words TO BE CONTINUED on the bottom. It will stay here until
    you press Start. The series was continued on the SNES, with the Mega Man X
    series, followed by an actual Mega Man 7 a couple years later, but this was it
    for the NES series.
    
    
    MENACE BEACH (Color Dreams)
    -This game has the same feel as other Color Dreams/Wisdom Tree games, with
    Secret Scout immediately coming to mind. In this game there is a girl who
    will go on a date with you if you rescue her. After finishing each stage
    (called World's in this game) it will show her chained up and she will berate
    you for not rescuing her fast enough. Typical broad. Anyway, there are a total
    of 12 Worlds to play through. You have to beat certain enemies to keep pro-
    ceeding through the stage. Some of the enemies, like the big sumo boss, re-
    quire a bomb to destroy or you may even be lucky enough to lure them into a
    pit or the water. When you get to World 12 you are in Demon Dan's cavern.
    There are no enemies here, just spikes and lava that will do you in if you
    touch them. It is a short stage and at the end of it you will fight Demon Dan
    himself. You cannot harm him by hitting him. However, when you land after
    jumping you will knock a spike loose from the ceiling. It will instantly kill
    you but this is how you must beat Demon Dan. Jump and land near him so the
    spike falls on him. Do this 10 times and victory is yours! An arrow will ap-
    pear on the screen. Quickly go right but don't jump, as spikes can still kill
    you even after Demon Dan is beaten. Touch the right side of the screen and
    you will give the victory thumbs up. The ending scene shows you and the foul-
    mouthed girl you just saved in a malt shop enjoying a shake/frappe/malt to-
    gether. You suck the thing down and then 3 hearts appear and rise from you. A
    few seconds later Demon Dan pops out of the manhole then goes back down as a
    skateboard rolls onto the screen. You can then PRESS A TO REPLAY SCREEN or
    PRESS START TO RESTART GAME. Also, as a bit of an Easter egg, if you press
    and hold DOWN + LEFT + SELECT at this ending screen and keep holding those
    buttons you will hear several sounds and then get the following message:
    STOP! HIDDEN MESSAGE TIME:
    I'D LIKE TO THANK THE FOLLOWING
    GOOFBALLS FOR BEING MY BUDS.
    KEITH THE STICK, GARY "ELVEZ"
    THE MASTER WORDSMITH, RUSTY THE
    SURFING CARROT TOP, BOOBALA
    THE GREAT, KAREN JO THE SPARE
    DANCING POOL SHARK, AND LAST
    BUT STILL LOST, JIM THE DUDE!
    NINA'S LAST NAME IS BEDNER.
    This hidden message was discovered by CaH4e3 and posted on tcrf.net. Also,
    the game Sunday Funday is the same game as Menace Beach with a few except-
    tions, namely having the Sunday School teacher talk to you between levels
    instead of the girl berating you and instead of fighting Demon Dan you fight
    a bear.
    
    
    MENDEL PALACE (Hudson)
    -You get twice as much out of this game as you think. There are 8 different
    stages you have to go through, each with 10 screens. When you beat all 8 you
    go through Mendel Palace, which has 10 screens. Beat the palace and you fly to
    a final Level which consists of 10 screens, for a grand total of 100 screens.
    When you beat the final Level you get the weak ending. The final boss will go
    to the top of the screen and start sobbing while you grab the crystal in the
    middle. It will then open up the level and the Princess' mirror image appears
    from the right side of the screen. She walks over and give you a hug (or is it
    a kiss?) and then the screen fades to black and then you see staff credits for
    a bit until THE END appears.  It will stay here until you press reset. However,
    if you hold Select and Start and hit the Reset button, you can access the 100
    Bonus Levels included in the game. You can do this at any point, even at THE
    END screen. You will know it worked because the words MENDEL PALACE at the
    title screen will be pink now and the word EXTRA will be above it. Go ahead and
    finish all 100 Bonus Levels and you get the same ending you got when you beat
    the 100 regular game levels. Upon beating it the 2nd time I beat the final
    boss on the right side of the screen and the Princess came out on the left
    side, so I guess she will come out on the opposite side of the screen to where
    you beat the final boss. Also, thanks to ArnoldRimmer83 for the following info.
    If you beat the game with 2 players, one of the players will console the final
    boss while the other one does the usual hugging of the Princess. Also, when
    you beat the game the second time through the floor tiles will be square (like
    those famous table cloth patterns) unlike the first time through when the tiles
    were honeycombed looking during the ending. Too bad the ending was so crappy,
    but at least you get something different for beating it with two players.
    
    
    MERMAIDS OF ATLANTIS (AVE)
    -This is basically the same game as Bubble Bath Babes by Panesian with the
    main exception being the naked ladies being removed. In Mermaids rather than
    choosing between a TYPE A or TYPE B game you get an options screen where you
    can choose the starting Stage (1-4) and the starting Level (1-5). You can
    also choose the difficulty: EASY, HARD or STACKED. So if you choose to start
    the game on Stage 1, Level 5 and pop 200 bubbles you will get the ending.
    However, to get the full effect of the game start on Stage 1, Level 1 and
    play through. Each Stage has 5 Levels and you get an intermission scene
    after Levels 1, 3 & 5 in each Stage. The scenes have to do with the mermaids
    living peacefully underwater until the evil Emperor O-Dinton created the
    Durabubble and traps the mermaids in them. The mermaids then figure out that
    if they connect 4 bubbles together they will pop and escape, which is why
    you have to join 4 bubbles of the same color together during gameplay to
    make them pop. The game plays just like the TYPE A game in Bubble Bath Babes
    unless you selected the STACKED option. If you select this, the game will
    play like a TYPE B game in Bubble Bath Babes and you can play through the
    4 Stages (each with 5 Levels and intermissions after the 1st, 3rd and 5th
    Levels) but the object of the STACKED game is to pop the bubble with the
    letter in it at the top of the screen. You get a letter in each Level that
    spells out the word MAGIC. Anyway, for a complete layout of the bubbles
    needing to be popped per Level in the regular game, consult my Bubble Bath
    Babes description. As for the ending to Mermaids of Atlantis, when you fin-
    ish Stage 4-5 (in regular or stacked games...you get the same ending for
    both) it will go to the final scene showing the mermaids (and squid) re-
    volting against Emperor O-Dinton with the following text:
    WITHIN DAYS THE
    MERPEOPLE HAD POPPED
    ALL THE BUBBLES ON
    EVERY GAME.
    THE EMPEROR WAS VERY
    ANGRY AND SWAM BACK
    ACROSS THE OCEAN.
    THE MERPEOPLE
    PLAYED ALL THE GAMES
    THEY LOVED SO MUCH.
    AND YOU KNOW WHAT?
    EVERY GAME SEEMED
    SOMEHOW JUST
    A LITTLE BIT MORE FUN
    THAN BEFORE.
    AND THEY ALL
    LIVED HAPPILY
    EVER AFTER.
    Pressing Start will bring you to the TOP TEN screen where you can enter
    your initials if you popped enough bubbles. Press Start again and you will
    get a slideshow of all 12 intermission scenes followed by a screen with 6
    staff credits and the names of the 3 background tunes. It then goes to a
    final screen with several more credits that didn't appear in the Bubble Bath
    Babes version of this game because of the "tweeking" that had to be done to
    make this game PG. Pressing Start one more time returns you to the title
    screen.
    
    
    METAL FIGHTER (Color Dreams)
    -This simple shooter was released (unlicensed, of course) for the NES by
    Color Dreams and was developed by Joy Van. A Sachen released version of the
    game also exists. There are a total of 7 stages. There is a decent sized boss
    at the end of each stage and when you reach the final boss (named Heartanium
    in the manual) plug away at him and you will get the lousy ending. At first
    I thought it just sent you back to the title screen, as the background of
    the ending screen looks similar to the title screen. It shows your character
    walking across the bottom of the screen and it says copyright 1989 JOY VAN
    and COLOR DREAMS, INC. After walking across the screen a few times it shows
    3 staff credits, which scroll by twice for some reason, then it goes back to
    the title screen. It was crap, but I'd rather have a bad ending than no end-
    ing at all.
    
    
    METAL GEAR (Ultra)
    -One of the all time classics, if you can get past the boring first area of
    the game. I owned this in the late 80s and it took me awhile to be motivated
    enough to get past the first area, but once you do the game really picks up
    and when you start acquiring new weapons & items and talking to the various
    characters in the game it really gets going. The first area is the Jungle
    and after that you have several buildings you must work through. Building #3
    is your ultimate goal. Here you will find Dr. Pettrovich, the Big Boss and the
    Super Computer. You will fight 2 sub bosses before you reach the Super Com-
    puter. When you reach it, defeat all the guards first then place 16 plastic
    explosives on it. The self destruct sequence will start. Go through the door
    on the right to fight the Big Boss, the Fox Hound Supreme Commander. You can
    use a cigarette to add 1000 seconds to the timer. Do this, then blast the Big
    Boss with 10 rockets. Once he is done you have 3 doors to choose from. Pick
    the door on the left and ride the elevator all the way to the top before the
    base explodes with you in it. When you escape it will show a nice, cloudy red
    sky over the jungle landscape as you hear the base explode. It then goes to
    the transceiver screen and says THIS IS SOLID SNAKE. THE METAL GEAR HAS BEEN
    DESTROYED. OPERATION "INTRUDE N313" IS A SUCCESS. IT'S ALL OVER---EVERYTHING,
    AT LAST! SOLID SNAKE RETURNING TO BASE. OVER. It then tunes in to another
    channel and you get THIS IS STATION KNK BRINGING YOU A SPOT NEWS REPORT. TODAY
    AT DAWN THERE WAS APPARENTLY A LARGE SCALE EARTH TREMOR IN THE REGION OF GALZ-
    BURG, SOUTH AFRICA---THIS IS YOUR COMPUTER SPEAKING. HERE ARE THE CREATORS OF
    YOUR METAL GEAR GAME. It then shows several staff credits and ends with PRE-
    SENTED BY KONAMI 1988 TOKYO and returns to the title screen.
    
    
    METAL GEAR 2: SNAKE'S REVENGE (Ultra)
    -See: SNAKE'S REVENGE
    
    
    METAL MECH (Jaleco)
    -This is one of the harder NES games to beat, in my opinion. There are only 6
    levels, but finding your way out of some of them can be a pain. On top of
    that, Level 6 is like a different game altogether, as now you don a spacesuit
    and have to fight your way through a maze of enemies that kill you with one
    hit and find the dragon hidden within. When you find him and destroy first
    the 6 nodes on his sides then finally his head, you will get a screen showing
    your character in his space suit and a message saying, "Victory for now."
    Then the dragon you just killed appears behind you darting his apparently
    regenerated head back and forth around you. That's it. Hitting select or
    start will bring you back to the title screen.
    
    
    METAL STORM (Irem)
    -There are 2 Quests in this game. Quest 1 has 7 stages. Play through it and
    when you reach Stage 7 you will have to defeat every boss in the game once
    more. When you defeat the last one you have to destroy the main ship by
    knocking out the 4 cores in a short amount of time. Do this and you get an
    ending telling you how courageous you are and you get the reward of eternal
    life. However, when the message is done it will say "Try a game for experts."
    Pressing start will start you back on Stage 1 with your score intact, but now
    everything in this 2nd Quest is absurdly harder. The stage layouts are the
    same, but there are a lot more enemies, and they are stronger and shoot more
    stuff at you. One of the hardest challenges for any NES game. When you play
    through the 2nd Quest you will still have to beat all the bosses again in Stage
    7 and defeat the final ship's 4 cores (the ship actually shoots at you now).
    When you blow it up you get the same ending sequence you got before, but now it
    shows your character on a black screen as the game credits roll. You are then
    left on a black screen showing the following: METAL STORM THE STRIKE MISSION
    THE END. So this truly is a game where you have to beat the 2nd Quest to get
    the game's best ending, even if it is only adding the closing credits.
    
    
    METROID (Nintendo)
    -
    
    
    
    MICHAEL ANDRETTI'S WORLD GP (American Sammy)
    -There are a total of 9 Levels, each Level having anywhere from 4 to 16
    Rounds.  The last Level is Level 9, Round 16.  Finish that race and you will
    be the new Grand Prix champ and get to watch the credits roll.
    
    
    MICKEY MOUSECAPADE (Capcom)
    -There are 5 fairly short stages. When you defeat the queen at the end of
    Stage 5 you go through the door and outside to meet Alice (in Wonderland).
    You see Mickey and Minnie in a framed picture with Alice and then "The End"
    appears on a black screen. Pressing start brings you back to the title
    screen.
    
    
    MICKEY'S ADVENTURE IN NUMBERLAND (Hi-Tech Expressions)
    -The second of Hi-Tech's 2 Mickey Mouse educational/action games for the NES.
    This one came out in March 1994, a year after Mickey's Safari in Letterland.
    There are 3 difficulty modes: Normal, Advanced and Super Advanced. In Normal
    mode there are 5 stages, each with 2 levels. Advanced and Super Advanced mode
    also have 5 stages, with 2 levels apiece, but the layout of them in these 2
    modes is different from Normal mode. Also in Super Advanced mode you have
    lives to keep track of, so you can actually get injured in the hardest mode.
    When you get through the 2nd level in Pete's Hideout (Stage 5, Level 2) you
    will get the ending, which shows Mickey spinning a basketball on his finger
    then hopping up on the stage where he says the numbers (digitized voice!) as
    they fall from the ceiling. After #10 falls Mickey walks up the stairs to the
    left where Donald Duck is waiting for him next to a big chair. They shake hands
    and high-five each other. It then goes to a screen showing a big picture of
    Sheriff Donald with the text WAY TO GO MICKEY! ALL THE NUMBER MOLDS ARE BACK!
    THAT'LL SHOW PETE! YOU'RE A REAL PAL! The staff credits screen will appear and
    they will flash by and it will end on a screen that says GAVE OVER PRESS START.
    Nothing irks me more than finishing a game and getting GAME OVER instead of
    THE END. Any button press will bring you back to the title screen.
    
    
    MICKEY'S SAFARI IN LETTERLAND (Hi-Tech Expressions)
    -The first of Hi-Tech's 2 Mickey Mouse educational/action games for the NES.
    This one came out in March of 1993, a year before Mickey's Adventure in Number-
    land. This game isn't difficult, as it is geared towards kids learning their
    alphabet. In fact, it is impossible for Mickey to lose a life in this game.
    There are 3 difficulty settings: Normal, Advanced and Super Advanced. In Normal
    mode you have 6 stages. In Advanced mode they add an extra level to each stage,
    so you have a total of 12 stages to play through. In Super Advanced all the
    Stages have at least 4 levels (2 of them have 5 levels) for a total of 26
    stages. When you get to the 26th stage (Swamp Level 4) you need to get to the
    top of the tree and get the block on the house to finish the game. It will
    show Mickey meeting up with Scrooge McDuck (I think it's him) in front of a
    MUSEUM with all the letter blocks piled up. Mickey digitally says OH BOY! and
    purple diamonds with all the letters on them start bouncing by as the ABC song
    plays in the background. When the Diamond with the letter Z in it bounces by
    it starts over at A and the diamonds bounce until the N diamond comes out,
    then Mickey and Scrooge exit stage right, but not before Mickey lets out anot-
    her OH BOY! The screen turns white as the staff credits flash by. Beam Soft-
    ware had a hand in this one according to the credits. When the credits are done
    it says THE END and pressing a button brings you back to the title screen.
    
    
    MICRO MACHINES (Codemasters)
    -The finish is identical for both the regular NES version and the Aladdin
    cart version.  There are 25 races in all, with several bonus races
    throughout.  When you get to the final race, Race 25, finish it and you will
    get a screen showing that your character is the Challenge Champion.  You then
    go back to the title screen.
    
    
    MIG 29 SOVIET FIGHTER (Codemasters)
    -There are 6 Missions in all.  At the end of Mission 6 you must destroy
    Colonel Crackov's plane, then destroy the Nuclear Missile that the plane
    releases.  You then get the ending screens and get to enter your name on the
    high scorers list along side the Soviet Premieres.
    
    
    MIGHT AND MAGIC (American Sammy)
    -This game is immense. There is so much to do and so many different places to
    explore. Definitely one of the longest NES games in terms of gameplay. There
    are a lot of side quests that you do not need to complete, but there are a lot
    of people to talk to and tasks to accomplish en route to your ultimate goal:
    to make it to the Astral Plane with the Key Card. When you make it there you
    must enter each of the 5 projectors then through the door to the Inner Sanctum.
    Once in there you will hit a barrier. You must actually camp out in the inner
    sanctum, which will allow you to continue! You will then get transported back
    to Sorpigal. From there, travel to the Gates to Another World and view the
    ending screens. You get several story screens for the ending, followed by an
    odd password (this game doesn't have passwords...), then the credits roll. At
    the end of the credits the screen tells you to play on in Might and Magic book
    II for the SNES where the text stays until you reset. Perhaps the password is
    for book II? I think this is the only NES game that mentions the SNES. [EDIT:
    a fellow named Norman emailed me to say that the password is something you
    would send to American Sammy along with the percentage of the game completed.
    The manual apparently mentions this and perhaps a prize is involved]
    
    
    MIGHTY BOMBJACK (Tecmo)
    -There are 17 Rounds.  Some rounds are really short, some are long and maze-
    like.  To get the best ending you must find both of the Crystal Balls and
    also at least 5 S-Coins before reaching Round 17.  In Round 17 you will
    rescue the King.  Now the 4 different endings depend on certain criteria
    being met.  With one crystal ball found, you'll be able to rescue the Queen
    also.  With two crystal balls, you can rescue the King, Queen and the
    Princess.  If you have both crystal balls plus five or more S coins, you'll
    also capture Beelzebub, giving you the best ending to the game.  Round 17 is
    a series of rooms where you will rescue the King, Queen, Princess and capture
    Beelzebub in that order.  After capturing Beelzebub, leave the room and you
    will see the ending where the pyramid is destroyed, and the message shows
    King Pamera moved with joy as Bombjack yells out "Father."  Bombjack then
    sinks into the ground and when you press a button it shows your GDV and goes
    back to the title screen.  If you got the two crystal balls but not the S-
    Coins, you will not go to the Beelzebub screen, but instead when you leave
    the Princess' room you get the same sequence showing the pyramid blowing up
    but instead the message states that Jack and the Princess got married and a
    baby was born who was destined to fight for world peace some day.
    
    
    MIGHTY FINAL FIGHT (Capcom)
    -This is definitely one of the best fighting games on the NES. After Final
    Fight was such a hit in the arcades and on the SNES, Capcom decided to make
    an NES version of the game. A lot of licensees had pretty much given up on
    making NES games at the time, since the SNES juggernaut was picking up steam
    and was obviously the wave of the future, but luckily Capcom had one more
    great NES game up there sleeve. Whoever the bonehead is that gave this game a
    1 rating review score on Gamefaqs needs to get a clue. Anyway, there are a
    total of 5 Rounds, which is the game's only weak point. The game definitely
    could have been much longer, but since the game was probably pushing the NES
    to its limits, we'll forgive that. You have 3 playable characters to choose
    from as well as a bunch of cool moves to pull off. When you get to the end of
    Round 5 you will fight the leader of the Mad Gear Gang, Belger. Finish him
    off and you will get the ending sequence. The cool part here is that you will
    get slightly different ending scenarios depending on which of the 3 characters
    you beat the game with. If you beat the game as Haggar, who is the Mayor of
    the city and the father of Jessica, the girl you must rescue, you will get
    the regular ending of seeing Belger blow up and reveal his robot self and
    Jessica will come out of the side room and say DAD, IT'S ABOUT TIME YOU GOT
    HERE. Haggar says SORRY PRINCESS, BUT I NEEDED TO TAKE OUT THE TRASH. Jessica
    replies with DAD, WHERE'S CODY? Haggar responds CODY? I LOST SIGHT OF HIM ON
    THE WAY HERE. Her response is OH, WAY TO GO DAD! It then shows a scene with
    Guy dragging Cody away from the embracing father and daughter complaining
    LET GO OF ME, GUY! WITHOUT MY HELP, SHE WOULD BE... Guy responds CONTROL
    YOURSELF. LET THE MAYOR AND JESSICA TALK. FOR ONCE IN YOUR LIFE, THINK OF
    SOMEONE ELSE BESIDES YOURSELF. Cody replies with LET GO OF ME! E N D. The
    staff credits then roll and at the end of the credits Haggar rushes into the
    bottom of the screen beneath the PRESENTED BY CAPCOM message and does his
    attacking move. Here it will stay until you reset. Now, if you beat the game
    as Cody, who is in love with Jessica, right after you defeat Belger, Haggar
    will rush onto the screen and actually do his spinning attack to knock Cody
    flying off the screen! You will then see the same exact sequence as explained
    above, which explains why Jessica was asking where Cody went. Gotta love the
    protective dad! After the credits flash by it will show Cody doing his punch
    move under the PRESENTED BY CAPCOM message. Finally, if you beat the game as
    Guy, right after you defeat Belger, Guy will simply walk off the screen (a
    heck of a lot better than getting rushed by Haggar) to the left, then Haggar
    walks over and meets Jessica and the same ending described above commences.
    This time it will show Guy practicing his special kick under the PRESENTED
    BY CAPCOM message. Pretty cool that they programmed the small nuances into
    the ending. As a bonus, if you don't feel like playing through the whole game
    with each character to see these slight differences, I found the address that
    determines which character you can play as. The address is 0034 and you can
    set it at 00 to play as Cody, 01 to play as Guy and 02 to play as Haggar.
    By altering this address in an emulator you can make a save state right
    before defeating Belger, then set the value to whatever character you want to
    see the ending of. Just make sure you unfreeze the address as soon as you
    change to the character you want or it will glitch/freeze the ending.
    
    
    MIKE TYSON'S PUNCH-OUT!! (Nintendo)
    -This is still considered one of the greatest boxing games of all time and it
    was released in 1987! It was re-released as Punch-Out!! Featuring Mr. Dream
    in 1990 after Tyson got involved in all kinds of legal trouble and then
    released again as simply Punch-Out!! in 1992 as part of the NES Classic
    Series. It spawned a pseudo sequel released by American Softworks called
    Power Punch II where you fight as Mark Tyler against boxers from throughout
    the galaxy. This game was supposed to be released as Mike Tyson's
    Intergalactic Power Punch but Tyson was removed from the game (probably again
    because of his legal troubles). A prototype copy of this game does exist and
    I have endings listed here for it as well as Power Punch and the Mr. Dream
    version of Punch-Out!! Anyway, back to this game. There are a total of 14
    fights you must win. Along the way you will become the Minor, Major and World
    Champion before you get to your Dream Bout with Tyson, the 14th fight
    (assuming you won all of them...it will be more if you lost at any point and
    had to have a rematch). The competitors are in this order: (1) Glass Joe,
    (2) Von Kaiser, (3) Piston Honda, (4) Don Flamenco, (5) King Hippo, (6) Great
    Tiger, (7) Bald Bull, (8) Piston Honda again, (9) Soda Popinski, (10) Bald
    Bull again, (11) Don Flamenco again, (12) Mr. Sandman, (13) Super Macho Man
    and finally (14) Mike Tyson. Once you manage to defeat Tyson, a picture of
    him will appear on the screen and say GREAT FIGHTING!! YOU WERE TOUGH, MAC!
    I"VE NEVER SEEN SUCH FINGER SPEED BEFORE. Then it shows pictures of each
    boxer that you defeated and ends at a screen showing Little Mac and his won-
    loss record beneath him along with THE END. Here it will stay until you hit
    the reset button.
    
    
    MILLIPEDE (HAL America)
    -This is an older game, so it does not have an ending of any sort.  When you
    complete Round 99, the Round counter goes to Round 00 then starts back at 1.
    
    
    MILON'S SECRET CASTLE (Hudson)
    -There are 4 levels of the castle with many rooms scattered throughout each
    level. Your goal is to collect all the items, get the crystals by defeating
    the bosses, then get the crown and sceptor from the two birds before you
    can get to the top level of the castle to face Maharito. If you don't have
    certain items, going through doors will only lead you back outside of that
    door instead of further on in the castle, so it is imperative that you find
    the items. Once you locate the real Maharito (there are several of them in
    the castle and the real one is found in the blue room, though I have heard
    that this can be random) and defeat him, the Queen will materialize in the
    room with you and you will get a message on the bottom of the screen that
    says YOU BRAVELY SAVED CASTLE GARLAND. THANK YOU MILON! The game then returns
    you to the title screen. Not much of an ending for a fairly difficult game.
    However, on June 23, 2009, a code appeared on Gamefaqs.com from a contributor
    aptly named Milon that stated if you beat the game 8 times in a row you can
    get the secret message. I was extremely skeptical about this and asked around
    but nobody seemed to be able to confirm this. Being both annoyed and curious
    I decided to undertake the trek of going through Milon's Secret Castle 8
    times. Armed with a bunch of Game Genie codes as well as hex address codes, I
    made it quickly through the game once and got the aforementioned ending. The
    2nd time through I decided to start doing some code searching to determine
    which address controlled the number of the current quest you were on, if
    indeed this was considered a separate quest by the game and not just a re-
    start. So I get to Maharito again in this 2nd time through and defeat his
    correct form, this time in the orange room (not sure if this is random or if
    you do find the correct Maharito in the orange room the 2nd time through). I
    defeat the wizard again and I get the same ending that I mentioned above. So
    I patiently wait and after you get the congratulations message from the Queen,
    instead of going back to the title screen it actually went to a black screen
    with the message THIS IS THE END OF EPISODE 1 SEE YOU AGAIN! So the game
    indeed does have a secret ending, except you only need to go through the game
    twice to get this ending message, not 8 times like the code on Gamefaqs
    described. It must have been a typo. Anyways, I did find the address that
    controls the Quest you are currently on. It is 00B8. If you set this address
    at 1 and play through the game once, it will think you are on the 2nd Quest
    and when you beat it you will get the secret message. If you set it to 0 or
    anything higher than 1 you will not get the message. This was a nice little
    surprise to find on a game that is over 20 years old. Thanks again to that
    Milon character who, even though he was incorrect about the number of times
    you have to play through the game, lead me to finding the ending message
    myself for this guide.
    
    
    MIRACLE PIANO TEACHING SYSTEM, THE (Mindscape)
    -Ahhhhh...Miracle Piano. Probably the only NES game I will never get to see
    the ending to. As the title implies it is a "Teaching System" and not an
    actual game, but since it is on the official list of NES games, then some-
    thing must be written about it. And who better than to write about it than
    the guy that not only purchased a Miracle Piano Teaching System complete
    with foot pedal off eBay but had a friend visit him who happened to be a
    piano expert to help him play through the game. I am speaking of GForce, who
    I have met in person and has seen the ending to every NES game and almost
    every Famicom game. I asked him if he could bang out a guest ending descrip-
    tion and this is what he sent me:
    The last piano lesson can be chosen at any time, therefore it may not seem as
    if you have progressed to reach the "last stage." The last song in the game
    is "Habanera" from the classic opera "Carmen." It is an extremely advanced
    song and you'd have to be nearly a professional piano player to get a passing
    grade. If you have successfully performed the song, you will get a message
    from the game creators congratulating you and encouraging you to continue
    practicing your piano skills. After that, you will see the staff list and
    return back to the opening screen.
    Since I will never beat this game myself I will also include an excerpt from
    an email that GForce sent me back in February of 2011 describing how difficult
    the game was:
    "I spent 2 weeks working on the game and I could only get to Level 6. The best
    part of the game is that you can choose any level and any stage at any time.
    The levels are broken up into lessons that teach you techniques step by step.
    The stages consist of quizzes, Roboman mini games, numbered fingering and
    playing in beat with the metronome. The timing was the hardest part for me.
    When my friend came to help me I just had him play the final stage of each
    level which was a real song. He blasted through the first 25 or so till it
    came time for the foot pedal. It's completely flat and flimsy, no lver action
    or way to know if it is actually working. He was stomping on it and it had
    almost no response. Also, the 8-bit graphics and my 1991 TV set didn't dis-
    play the notes very well. He said many times, "A real music sheet would have
    never had notes written like that" or something to that effect. It was get-
    ting late and the final songs were Hound Dog, Star Wars Theme, La Bamba and
    Carmen. He destroyed Hound Dog, which was incredible to watch. He played Star
    Wars 3 times and was getting frustrated. Plus it was already past 11pm on a
    Tuesday night and he was playing for a few hours already. He did the final 2
    songs a few times and he complained how the timing and or keys were not dis-
    played right and he kept failing. He's been playing for 25+ years so I'll take
    his word for it. He plays church organ too sometimes and it has 6 layers of
    musical lines and 4 keyboards and 3 pedals but he had a hard time with this
    game. In the end, I advanced all the way to the end of Level 36 with "Next
    Lesson" option and it came up with the credits roll."
    So there is first hand testimony from someone who played along with a piano
    expert and got to see the ending credits roll after finishing Level 36. Also
    for those of you who have the game or the download and an emulator, you can
    see the "ending" for yourself by selecting Level 36 at the CHOOSE SECTION
    screen then going to the OPTIONS screen and selecting NEXT LESSON as GForce
    mentioned above. Keep skipping ahead until you reach Section 36.13 which is
    the displayed ending message:
    GRADUATION
    YOU MADE IT - YOU'RE A
    GRADUATE OF THE MIRACLE
    PIANO TEACHING SYSTEM!
    REMEMBER, THOUGH, THIS
    IS JUST THE FIRST STEP
    IN YOUR MUSICAL
    EDUCATION. YOUR MIRACLE
    KEYBOARD WILL BE WAITING
    FOR YOU TO TAKE THE NEXT
    ONE.
    THE SOFTWARE TOOLWORKS
    IS EXTREMELY PROUD OF
    YOU! HAVE FUN!
    Pressing A at this screen brings up the staff credits scroll and then press-
    ing start brings you back to the title screen.
    
    
    MISSION COBRA (Bunch Games)
    -This is the same game as Sidewinder, which was released by HES. It is a
    vertical shooter where you fly your chopper through a measly 3 different
    stages. Each of the 3 stages has a boss at the end. When you defeat the War
    Ship at the end of Stage 3 it continues on to Stage 4, but this is really
    Stage 1 again, so it loops the 3 stages infinitely and there is absolutely
    no ending. When you beat Stage 3 for the 33rd time (Stage 99) the next stage
    is numbered Stage A0. The numbering goes up to Stage P5 before it returns to
    Stage 0 and then starts back over numbering from Stage 1. Disappointing to
    say the least.
    
    
    
    MISSION: IMPOSSIBLE (Ultra)
    -
    
    
    
    MONOPOLY (Parker Brothers)
    -
    
    
    
    MONSTER IN MY POCKET (Konami)
    -
    
    
    
    MONSTER PARTY (Bandai)
    -This was one of Bandai's best games for the NES, as most of their earlier
    works for this system weren't exactly crowd favorites. This game featured
    cool bosses, a cool character that could turn into a monster and gory
    background graphics that were really cool for their time. There are a total
    of 9 rounds in this game, with the 9th Round (Final Round) being the battle
    against the Dark World Master. When you defeat the Master you will get a
    decent little ending, which basically consists of your character, Mark,
    having a bad dream that a princess came out of the gift box that Bert gave
    him, but she turns into a monster. More monsters follow her out of the box,
    but then Mark wakes up and realizes everything was just a dream. Or was it?
    Mark opens his door to go to school and Bert is standing there holding a bat
    saying "Let's go again." You'd think a small boy would probably be wetting
    his pants at this point. This ending kind of implies that a sequel was
    forthcoming, but unfortunately none has ever come and probably never will.
    Oh yeah, the credits roll after Mark sees Bert at the door and they end with
    PRESENTED BY BANDAI SHINSEI.
    
    
    MONSTER TRUCK RALLY (INTV)
    -There's a lot to do in this game, with little reward.  To consider this game
    beaten, the following must be selected from the options screen: EVENT:
    Monster Truck Rally, LAPS: 9, NUMBER OF TRUCKS: 4, COMPUTER PLAYERS: 3,
    DIFFICULTY: 5.  The Monster Truck Rally event combines all 10 events into one
    big competition where your score is compared against the other 3 computer
    players.  When you finish the 10th Event in the Monster Truck Rally, the
    Combo Course, if you have the most points, consider the game beaten as there
    is no ending screen or credits.  You will just go back to the options screen
    if you press Select.
    
    
    MOON RANGER (Bunch Games)
    -There are a total of 8 Levels in this game.  When you find all 4 pieces of
    the Gamma Bomb (you get the last one when beating the final boss) you
    automatically detonate the control center and win the game.  You get a couple
    ending screen and the game resets.
    
    
    MOTOR CITY PATROL (Matchbox)
    -You must play through all 5 precincts, spending 7 days (stages) in each
    one.  When you finish the 7th day of the 5th precinct, you get a victory
    screen.  It starts you over at the beginning, but everything is the same.
    
    
    MS. PAC-MAN (Namco)
    -I originally had the following as the finish for this game: Make it so all the
    items on your status bar are Bananas (Hard Mode) and Game repeats continuously.
    If you use the Game Genie code EEOGAAAA (discovered by CaH4e3) you can select
    your starting level by pressing Left or Right on the title screen. It lets you
    select up to Level 32. Since the presence of this level select is through a
    secret code, the programmers never meant for anyone to find it, so I will
    assume that finishing Level 32 is considered beating the game.
    
    
    MS. PAC-MAN (Tengen)
    -There are 4 types of games: Arcade, Strange, Big and Mini.  Each game has 32
    levels.  When you beat the 32nd level of each game you get the same
    intermission style ending and go back to the options screen.
    
    
    M.U.L.E. (Mindscape)
    -To beat this game, play on the hardest setting, Tournament Mode. Play through
    an entire 12 cycles (12 months). Make as much money as you can and if you have
    enough and the most money, when the ship returns in the 12th month, it will
    tell you that the colony succeeded, the Federation is pleased and that you will
    live comfortably.
    
    
    MUPPET ADVENTURE - CHAOS AT THE CARNIVAL (Hi-Tech Expressions)
    -This seems like it should have been an easy game. A muppet game aimed at
    children designed by Hi-Tech Expressions, the same company that made the NES
    Sesame Street games. However, you will find parts of it quite difficult. On
    the Stage select screen you can pick from 5 Stages:
    RIVER RIDE
    CAR COURSE
    SPACE RIDE
    AMAZING MAZE
    In each of these stages you must acquire a KEY. In the RIVER RIDE and CAR
    COURSE the KEY will appear at the end of one long stage. In SPACE RIDE you
    also have to fly through one long stage, but you must destroy a space sta-
    tion at the end to get the KEY. In AMAZING MAZE you have to make it through
    30 screens of maze action before you get to the KEY. When you find a stage's
    KEY it will appear next to that stage on the Stage select screen. Once you
    have all 4 KEYS the final stage, DR. GRUMP, will show up on the Stage select
    screen. In this screen you control Kermit the frog as he runs along the out-
    side of a castle in an attempt to rescue Miss Piggy. When you reach the end
    of this stage you will run into the Grumpasaurus. This SOB is one of the
    most difficult NES bosses I have come across. Not only can he knock you off
    the ledge with ease but you have to hit him just right to knock him off of
    his. Luckily playing on an emulator lets you use save states and I made
    liberal use of them on this boss. I also made a RAM code that freezes your
    vertical axis (03F1:3A) making this fight a bit easier. Right after you do
    away with the Grumpasaurus you will face Dr. Grump himself. He is on the
    steps above you, so you must jump and fling a heart up so he runs into it
    with his head, otherwise he will just knock it away. If you can manage to
    hit him 5 times the fight is won. He will walk over and release Miss Piggy
    so she floats down to Kermit. Press any button and it goes to a screen with
    Miss Piggy, who says:
    OH THANK YOU!
    OH THANK YOU!
    BUT IT SURE TOOK
    YOU LONG ENOUGH!
    Ingrateful swine! It then goes to a staff credit screen showing 9 individuals
    and eventually returns to the title screen. This was a horrible ending for a
    game that had one of the foulest bosses I ever had to face.
    
    
    M.U.S.C.L.E. (Bandai)
    Tag Team Wrestling at its worst! There isn't a whole lot to this old game. It
    has two strikes against it regarding the ending: it was released in 1986 and
    it was released by Bandai. To cut to the chase, there is NO ending here. If
    you want to see some kind of ending, give WCW or Tecmo World Wrestling a try.
    You start by choosing the 2 wrestlers who will comprise your tag team. Your
    first match will be against 2 unique wrestlers, your second match will be
    against 2 more unique wrestlers, your third match will be against the last
    2 unique wrestlers you have not faced yet, and your fourth match will be
    against one of the guys you wrestled in the 3rd match and one of the guys you
    wrestled in the 1st match. From this point on every match will be against
    these 2 fellows. So you will have a total of 4 different match pairings, then
    every other match after Match 4 will just use the same 2 opponents from Match
    4. How many matches are there total you ask? Well, you will keep fighting
    those guys over and over until you reach Match 255. When you beat them in
    Match 255, you will face that pair for the 253rd time in Match 0. Beat them in
    Match 0 and the match counter will reset to Match 1 again, but you will keep
    fighting those two for infinity. The number 255 is as high as the NES memory
    using hex will go, so that is a common number for those early NES games...or
    something like that. I would consider beating this game as beating Match 4
    since every other match after this is against those same 2 guys. Exciting,
    huh? Also, if you are wondering why I put the games M.U.L.E. and M.U.S.C.L.E.
    in alphabetical order according to MU instead of M., which most people put
    at the beginning of the M category, I figure most people looking for the
    game in this guide will look in this area for it. Since you are reading this
    you must have found it just fine.
    
    
    MUTANT VIRUS, THE (American Softworks)
    -Either I'm losing my mind or I've done too many of these endings to keep
    track of. I played through this game because I could not remember how many
    levels were in it and upon completing it and logging the ending here, I
    notice the ending is already logged! This is the second time I've done this
    in the last month. Since I'm here, I'll rewrite the whole thing over with a
    bit more detail. This is one of the more difficult games for the NES, as the
    levels are teeming with viruses and you have to wipe them out, but in the
    later levels they spread pretty damned fast. There are 5 levels in all. Each
    level has multiple rooms that you must go through and clear of the mutating
    virus. The number of rooms in each level are as follows: Level 1 has 4, Level
    2 has 5, Level 3 has 6, Level 4 has 7 and Level 5 has 8 Rooms. When you
    manage to free up the last infected room in Level 8 it will go to a cool
    graphical screen showing the city lights coming back on with the message THE
    CPI COMPLEX IS BACK IN CONTROL. The next screen shows you jumping in the air
    next to your scientist friend with the message ALRIGHT, WE DID IT! and the
    scientist replies NO, RON, YOU DID IT! The evil Dr. Lam appears, his face
    all damaged from exposure to the virus and says VERY GOOD, TRAINER. I UNDER-
    ESTIMATED YOUR ABILITIES. THAT WON'T HAPPEN NEXT TIME. AS YOU CAN SEE, MY
    VIRUS AND I ARE ONE AT LAST! AND WE'LL FIND A WAY BACK IN...SOONER THAN YOU
    THINK! SWEET DREAMS RONNY. HA...HA...HA... It then shows a picture of the
    tower with the words THE END at the bottom of the screen. It finally ends on
    a screen showing your character sitting with his helmet off, your score at
    the top of the screen and the message CONGRATULATIONS FROM ROCKET SCIENCE. It
    shows the 5 members of the Rocket Science team that made the game, Andrew
    Frank, Ernie Cormier, Stuart Ross, Col Stone and Frank Lam. Yes, Lam is his
    last name, the same as the main villain in the game. It will stay on this
    screen until you reset. This game is so difficult I managed to find the
    address that gives you infinite Counter Measures, which release anti-bodies
    and basically fight off the virus quickly. You can keep using these over and
    over by pressing A and B together while flying over the infected areas. The
    addresses are 0112 and 0113. 0113 will always be set at 3. 0112 can be set
    at 8 in the first two levels, but since the virus gets stronger in Level 3
    you will want to change the value of 0112 to 5, which will be just what you
    need to make it through the rest of the game, assuming you clear the areas
    fast enough to avoid a serious outbreak.
    
    
    MYSTERY QUEST (Taxan)
    -This is another one of those multiple Quest games from the guys at Taxan.
    You control a wizard's apprentice named Hao. The game is action/platform
    oreinted with an overworld and underworld area. You run across the overworld
    and it will show what area you are located in until you reach a castle. Go
    through the 1st castle to find the Symbol of Money and then you are back in
    the overworld. Find the 2nd castle at the end of the overworld and locate the
    Symbol of Knowledge in it. After this you go to the underworld (it's just a
    subterranean area) and head back to the left and you will find castles 3 & 4
    along the way. Get the Symbol of Family and Symbol of Peace from these 2
    castles and when you exit the 4th castle a screen with Hao on it will say:
    NICE TRY!
    BUT NOT GOOD ENOUGH
    FOR WIZARD
    TRY AGAIN
    Now you need to play through the game a 2nd time, but you will get the same
    exact ending. Tediously play through the game a 3rd time and you get the same
    ending again. Finally, when you finish the game for a 4th time you will get
    the following message:
    CONGRATULATION
    YOU HAVE OVER COME
    YOUR GREATEST CHALLENGE.
    NOW YOU ARE POWERFUL WIZARD
    Pressing start at this screen will bring you back to the title screen, so
    there is no 5th quest to play through. This game was released in Japan on
    the Famicom Disk System as Hao Kun no Fushigina Tabi by Square (yes, that
    Square). The FDS version is longer and has a 3rd world and 2 additional
    castles.
    
    
    MYRIAD 6 IN 1 (Myriad)
    
    1)COSMOS COP
    There are 6 missions. Mission 6 is your battle with the final boss, The Chief.
    Waste him and you get the ending, which is a screen that shows the staff of
    the game.
    
    2)MAGIC CARPET 1001
    There are 4 Levels you must fly through. After you beat the nasty final boss
    in Level 4 you are treated to a nice ending screen showing you and the girl.
    Pressing any button brings you to the staff screen where you will stay until
    you reset the game.
    
    3)BALLOON MONSTER
    There are 50 Stages in all. When you complete Stage 50 you simply loop back
    to Stage 1. No ending. No credits.
    
    4)ADAM AND EVE
    40 Stages comprise this game. When you beat Stage 40 you simply move on
    to...Stage 1. No ending at all.
    
    5)PORTER
    This Boxxle-clone consists of 25 puzzle-like stages. When you complete
    Stage 25 it brings you to a screen like the usual between stage screens,
    but instead of saying "Stage 26" it says "Stage W", where the W must stand
    for Win, as in, "You won the game." From there instead of going to another
    stage it goes back to the title screen.
    
    6)BOOKYMAN
    The game starts at Round 0 and after you beat Round 7 it goes back to
    Round 0, without an ending or any other fanfare. If you are playing this game
    in an emulator you can actually play Rounds after Round 7 by alternating
    value at HEX address 07FB. Some rounds are unplayable and some rounds have you
    painting the same exact color as the background, making it ultra challenging.
    However, as far as I am concerned, this game is considered beaten after you
    finish Round 7.
    
    
    
    
    N
    
    NARC (Acclaim)
    -This NES translation of a popular Arcade game has you playing the role of a
    DEA officer on a quest to rid the city of drugs and to take down the infamous
    Mr. Big. There are a total of 8 Stages to blast your way through. Some Stages
    have more than one area to play through but even though the Stages are not
    numbered you will know you have finished one when it tallies up your score.
    When you play through a Stage you can either blast enemies with your weapons
    or if you stand next to certain enemies they will put up their hands and
    surrender to you and fly off the screen. I believe certain Stages may require
    a set amount of enemies to be captured rather than killed, but I never got
    sent back into a Stage after finishing one so I am not completely sure. Any-
    way, at the end of Stage 7 you will battle Mr. Big, who is in a wheelchair.
    Defeat him 3 times and he will eventually leave behind a Gold card that will
    allow you access into Stage 8, the final Stage. Now that you are in Mr. Big's
    Inner Sanctum, you will find he is now in robot form. You will need to jump
    and shoot his glasses off to damage him. Body shots do nothing. Once you
    blast off his glasses shoot him in the face again and he will reveal himself
    to be a nasty looking skull and vertebrae. Avoid him in this form and blast
    at him while moving diagonally across the screen, so you will hit his weak
    spot (somewhere on the spine) at least once per pass this way. I thought I
    was doing a lot of damage at one point but I was hitting the wrong spot. If
    you manage to get the right spot several times you will know because it will
    show that you got points for hitting it. Hit him there several times and he
    will explode in a shower of bones. Use the Gold card to open the door to his
    inner vault (called JACKPOT on the status bar). Collect all 16 Gold bars in
    this room then use the Gold card again to open the other vault door. You will
    automatically exit the Stage and it will tally up your bonus points. It will
    then show you a screen that says:
    CONGRATULATIONS
    YOU HAVE COMPLETED
    THE NARC TRAINING MISSION
    NICE WORK
    CONTACT YOUR LOCAL
    D E A RECRUITER
    YOu can then enter your initials so your score shows up on the HIGHEST NARCS
    screen and then the game will return to the title screen. This is a decent,
    albeit difficult, 2-player simultaneous game.
    
    
    NES OPEN TOURNAMENT GOLF (Nintendo)
    -This is probably the best NES golf game out there, with all the different
    options it presents.  The key to beating this game is earning over $1
    Million.  When you do you will get congratulations from all the other golfers
    and are shown the credits screen.  You can continue earning after this, but I
    consider this beating the game.
    
    
    NES PLAY ACTION FOOTBALL (Nintendo)
    -
    
    
    
    NFL FOOTBALL (LJN)
    -
    
    
    
    NIGEL MANSELL'S WORLD CHAMPIONSHIP CHALLENGE (GameTek)
    -There are 16 Rounds in this game.  When you finish Round 16, Australia, you
    get an ending screen and the game resets back to the title screen.
    
    
    NIGHTMARE ON ELM STREET, A (LJN)
    -This is actually a decent game, where 4 players can play at the same time
    using the multi-tap or satellite accessories. The object of the game is to play
    through the 7 stages, collect the bones and defeat Freddy. When you start the
    game you have to enter the house that is open. It won't always be the same
    house, as the one that is open is chosen randomly. The areas you have to go
    through are the 3 houses, the junkyard, the cemetary, Freddy's house and
    last-ly, the Elm St. High School. If you are playing alone you can press
    select to
    switch between the 4 different characters in the game, which is another cool
    feature to this underrated game. When you go through the High School you will
    have to fight the bosses from the 6 previous stages all over again. When they
    are defeated you will encounter Freddy in front of the furnace. When you drain
    all his energy he runs off the side of the screen and your character will toss
    all the bones you collected into the furnace. It will then go to a screen show-
    ing a tombstone with the following text above it: SO, THE EVIL IS PURGED FIRE
    PURIFIES ALL. THE BONES ARE ASHES, SOON TO BE DUST. FREDDY IS DEAD AND THE
    NIGHTMARE IS ENDED. If you wait a few seconds after this message appears the
    following words are added beneath it: ......OR HAS IT? Of course, we all know
    Freddy can't die. It then returns you to the title screen. A crappy ending, if
    you ask me, but at least it didn't say GAME OVER when you beat it.
    
    
    NIGHTSHADE (Ultra)
    -You have to go through the city raising your popularity and collecting the
    necessary items to eventually get to Sutekh.  Beat him and view the cute
    little ending.
    
    
    NINJA CRUSADERS (American Sammy)
    -There are 5 stages here, with each stage having two levels. When you defeat
    the final boss in Stage 5-2 you get two screens of text ending, then the game
    goes back to Stage 1-1. This is considered the ending. You can keep playing
    through the game, beating it over and over, but when you defeat the final
    boss you won't even get the text ending again, just a trip back to Stage 1-1.
    For the record I played through the game 5 times to see if there was a
    definitive ending and there was not. The enemies do take more hits to kill
    however, but just playing through the game once, especially since 1 hit kills
    you, is finishing this game in my book.
    
    
    NINJA GAIDEN (Tecmo)
    -There are 6 stages, with each stage having anywhere from 2 to 5 levels. When
    you get to Stage 6-4 you have to destroy the device controlling your father,
    then fight the Jaquio. Defeat the Jaquio and fight an alien in Stage 6-5.
    Defeat this alien and sit back and watch one of the coolest cinematic endings
    for the NES. The credits then roll and you get an end screen saying, "Thank
    you for playing. And see you next," with Tecmo on the bottom of the screen.
    You stay here until you reset.
    
    
    NINJA GAIDEN II (Tecmo)
    -In this second installment of one of the greatest series on the NES, you must
    lead Ryu through 7 Stages. Stage 1 has two levels, while Stages 2 through 6each
    have three levels. When you hit Stage 7 there are two normal levels,
    then Stages 7-3, 7-4 and 7-5 are all boss fights with various incarnations of
    Jaquio. When you defeat the demon Jaquio of Stage 7-5 you will get several
    cinematic screens, including the crumbling fortress and Irene being brought
    back to life. You get a fantastic scene showing a huge sun setting then the
    credits show. You end on a screen showing Ryu and Irene hugging with THE END
    written beneath.
    
    
    NINJA GAIDEN III (Tecmo)
    -There are 7 Stages/Acts, with each Stage having several substages. When you
    get to Stage 7-4A you will fight Clancy, then fight a different form of him
    in Stage 7-5A and finally his last form in Stage 7-6A. Defeat him and view
    the cinematic ending, complete with graphics that were spectacular for their
    day. The castle crumbles and Ryu and Irene live happily ever after. The
    credits roll amid various pics from the game and you are finally left at THE
    END screen where it stays until you reset.
    
    
    NINJA KID (Bandai)
    -The M icon on the status bar tells you what Level you are on. Every time you
    beat the boss at the Challenge of Shangri-La you go on to a new level. Even
    though some of them seem the same, they are different. As the levels get more
    difficult you will run into invisible structures where you will have to
    battle through a stage. How many different levels are there in all? Well, as
    the counter goes up you keep getting different levels until you reach Level
    255! Defeat the boss and you go to Level 0. Level 0 is also a unique level.
    However, once you finish Level 0 you simply play Level 0 again, over and
    over, fighting the same exact boss at the Challenge of Shangri-La every time.
    There is no ending. I would consider finishing all 255 levels plus finishing
    Level 0 once as beating this neverending game.
    
    
    NINTENDO WORLD CHAMPIONSHIPS (Nintendo)
    -Just play through the 3 games and try to get as many points as possible.
    When the timer runs out you are given the final score screen, which shows
    your points scored in each of the 3 games with a grand total at the bottom.
    It stays at this screen until you reset.
    
    
    NINTENDO WORLD CUP (Nintendo)
    -This soccer game features the Kunio characters and was programmed by
    Technos.  You must play through to the Final Match, with West Germany being
    the 12th and Final team to beat (if you are playing as the USA).  Defeat them
    and you will be the World Champion.
    
    
    NOBUNAGA'S AMBITION (Koei)
    -
    
    
    
    NOBUNAGA'S AMBITION II (Koei)
    -The original Nobunaga's Ambition was the first of the NES Koei games that I
    finished, way back in the 90s. Now, in 2010, I finally have knocked off the
    sequel. There are 2 scenarios to choose from: WARLORD RIVALRY and NOBUNAGA'S
    AMBITION. I played through NOBUNAGA'S AMBITION as Lord Uesugi and plowed
    through each enemy territory, with Oda Nobunaga being the last of the warlords
    I defeated. When you finally take the last territory it will show the map of
    Japan with all your flags in the conquered territories and will then go to a
    screen showing 10 faces of various warlords and a couple women on the screen
    with the words LORD UESUGI, YOU HAVE SQUASHED EVERY RIVAL! If you beat the
    game using a different lord, you will get his name in place of Uesugi's. From
    this screen it goes to a screen showing all your soldiers with their weapons
    lifted in the air saluting you. The screen scrolls right and it shows you
    sitting atop your horse. Beneath you it will say the year you unified Japan
    and your lord's name (IN 1584, UESUGI KAGEKATSU UNIFIED JAPAN!). It then shows
    what is probably your palatial estate and then goes to the Koei copyright
    screen. Not much of an ending here for such an involving game.
    
    
    NORTH & SOUTH (Kemco)
    -To beat this game, play against the computer at the Level 3 difficulty, set
    the year at 1864 and activate all 3 Catastrophe events.  It is easier to play
    as the North, but for an added challenge, play as the South and defeat the
    North at Level 3 difficulty.  You will get a funny message about knowing your
    history.  There is no ending other than the screen showing you victorious
    with the quick ending message.  Then the game goes back to the select screen.
    
    
    
    O
    
    OPERATION SECRET STORM (Color Dreams)
    -There are 10 Stages. They are not numbered, but there is a map between stages.
    Stage 10 is Kuwait. During Stage 10 you will have to defeat Sadist Insane 3
    times. He changes into a helicopter and back, so he is difficult to beat. Once
    you beat him for the 3rd time you can exit the stage to the right. As an ending
    you simply get the same between stage map screen with the words "GAME OVER" on
    it. You are then returned to the title screen, but at the top it says to press
    A and Start to continue. Interestingly enough, I found the HEX address for the
    level value ($0088). If you set this address at value 12 and hit start at the
    title screen you will get what was probably meant as the ending. It shows your
    character at the bottom of the screen and the message, "Good work dude you
    wasted Insane and the Princess Amia. You have met the challenge. The End." Your
    character turns into a tiny helicopter and that is it. Wonder why this got left
    out. Probably bad programming. Setting this address at value 14 will give you
    the game's missing introduction sequence as well.
    
    
    OPERATION WOLF (Taito)
    -There are a total of 7 Rounds. It looks like there are only 6 Rounds, since
    there are only 6 areas to play through, but there is always 1 surprise round
    where "The Enemy has spotted you" mixed in between 2 of the rounds randomly.
    When you finish the last Round you will get a message from some important
    looking guy (either the President or your commanding officer). This message
    differs according to how many prisoners you rescued in the last round. If you
    rescue 4 or 5 prisoners, he is extremely pleased, offers his hand to you and
    tells you "Splendid! You are a Real Pro Combatant." This is the best ending.
    If you rescue 2 or 3 prisoners he seems a little less than satisfied, but
    tells you "Well Done! I hope you do your next mission just as well." Now if
    you only rescue 1 prisoner, he turns away from you with a cigar in his mouth
    and says, "Not very satisfactory! But you can have another chance." Finally,
    if you come back empty-handed he throws a fit and says, "You have failed your
    mission! Don't bother coming home." You get the game over screen here, but in
    the other scenarios you do get to continue. You will return to Round 1. I've
    beaten the game 4 times and it does the same thing each time, so just consider
    playing through it once as beating it. I want to give a very special thanks
    to the mighty Rey Esteban who sent me save states for each of the endings. He
    has a website (check my Miscellaneous section for it) that has a ton of game
    ending pics and has more than likely beaten more games than I have.
    
    
    ORB 3-D (Hi Tech Expressions)
    -I wrote a guide for this game way back in 1998 and actually used it to play
    through the game again to get this ending description. There are a total of
    30 levels (called Enigma Chambers) in this pong-like game. Each level has a
    certain theme, like winning a game of tic tac toe or knocking over all the
    bowling pins, but a lot of them involve you just knocking out all the objects
    on the screen. After you finish Level 30 you will go to the final battle
    against the big boss, Krohn. He is just a big nasty looking white head, half
    skull and half punk with long orange hair on his punk side. He also sports a
    pair of 3D glasses, which is a neat touch considering you can play this game
    in 3D. Anyway, the way to defeat Krohn is to bounce your orb off of his eyes
    while they are open and while he is in color (he switches between color and
    black & white). If you manage to hit one of his eyes it will shut and stay
    shut. Now go for the other one. When you bonk his 2nd eye the screen will
    flash black and white and Krohn will be defeated. It will bring you to a
    screen showing a big picture of your orb with you standing outside of it in a
    spacesuit holding up a red flag with the words ORB-3D CONGRATULATIONS! KROHN
    IS DEFEATED! in the box beneath you. After a few seconds a bunch of staff
    credits will flash in that box. The message and the staff credits will keep
    repeating until you press start. Not a bad little game, considering it was
    released by Hi Tech, though it does say copyright The Software Toolworks on
    the opening screens. Not sure if the two companies worked together or not. If
    any of you are familiar with a computer game called Beyond the Black Hole,
    Orb 3-D is considered a semi-sequel to that game and almost went by this title
    when it was released for the NES.
    
    
    OTHELLO (Acclaim)
    -The classic board game brought to the NES by Acclaim. Nothing too special
    here. You choose either black or white and play against the computer. Whoever
    has the most of their colored chips left at the end of the game wins. There
    are 4 difficulty levels to choose from. When you beat the computer on Levels
    1, 2 and 3 you will get a simple message in the corner of the screen that says
    you won. It then goes back to the title screen. However, when you beat the
    computer on Level 4 difficulty you will get the same message in the corner
    saying you won, but then it will go to a grey screen that says CONGRATULA-
    TIONS!! YOU ARE THE MASTER OF OTHELLO GAME! It then scrolls to a screen that
    says OTHELLO IS A REGISTERED TRADEMARK OF TSUKUDA CO, LTD. and also says NIN-
    TENDO ENTERTAINMENT SYSTEM OTHELLO GAME. PRESENTED BY ACCLAIM ENTERTAINMENT
    INC. This looks like the end, but it isn't. The screen scrolls a bit and then
    the words SPECIAL VERSION appear. It scrolls a bit more and you get CHALLENGE
    MASTERS' STAGE. COMPUTER LEVEL 5. NO TIME LIMIT. PUSH START BUTTON. Nice, you
    thought Level 4 was hard, now you get a surprise Level 5 game! Win at Level 5
    and you will get the grey screen message saying CONGRATULATIONS!! YOU ARE THE
    CHAMPION! THE NES OTHELLO. PROGRAMMED BY HAL LABORATORY INC. It then scrolls
    down to a staff screen consisting of 7 staff credits and will eventually scroll
    down and say THANK YOU VERY MUCH. If you hit start it says PUSH 'A' AND 'B'
    BUTTON TO START NEW GAME. Doing this simply brings you back to the title
    screen. The ending isn't great, but it was cool to get one and to unlock a
    secret difficulty level, something that was not present in old NES games,
    especially ones that came out in 1988.
    
    
    OVERLORD (Virgin)
    -One of the more difficult NES games ever made. This was the 13th to last USNES
    game I finished. There are 4 planetary systems to choose from at the
    beginning. There are 8, 16, 24 and 32 planets in each of the systems. The
    objective is to capture the enemy planet, which is always the last one in each
    system. When you capture the enemy planet in the first three systems it
    congratulates you, but tells you there is another challenge and brings you
    back to the system select screen. When you decide to take on the hardest
    system, the one with 32 planets, play through it and when you capture the
    enemy base (planet 32) in this system it tells you that you have overthrown
    the enemy and celebrations begin announcing you as a galactic hero. It then
    shows a futuristic city by the lake with fireworks going off. That is it.
    Seriously. It goes back to the title screen after awhile. Perhaps they
    believed nobody would ever beat this, hence the quick ending?
    
    
    
    P
    
    PAC-MAN (Namco)
    -Pac-Man has an interesting history on the NES. It was first released by
    Tengen as a licensed game in 1987, but when the Tetris fiasco caused Tengen to
    become an unlicensed game company, the game did not officially exist for the
    NES in Nintendo's eyes. Tengen released the game as an unlicensed black cart-
    ridge as well, but it wasn't until Namco, an official Nintendo licensee and
    the actual makers of Pac-Man themselves, released the game on the NES in 1993
    that this all-time classic was considered an "official" NES game. Both the
    Namco and Tengen (unlicensed and banned licensed versions) are identical, so
    I will use this ending description for both games. There is no actual ending
    to this game. It starts out innocent enough, as in the first stage the special
    item is a cherry, then in Stage 2 it's a strawberry, until you reach Stage 13,
    where the special item is a blue key. That will be the last new special item
    you will get in this game. Each time you beat a stage from here on out the blue
    key keeps showing up and by Stage 20, all 8 of your visible items are blue
    keys. You will also no longer get the cute intermissions at this point. You
    will keep playing the same stage over and over, without any hint of the game
    ending. I kept playing, past Stage 255, where I thought the game might loop or
    start back over with the cherry special item, but it didn't. Using a cheat
    which allowed me to only gobble one dot to finish a stage (set address 006A
    to value 01 if you are playing in an emulator), I motored through the stages
    and eventually beat over 1000 stages with no hint of anything changing. The
    built-in Hi-Score for the game is 10000 points, so you can either consider
    beating that score as beating the game or getting all blue keys as beating it
    or whatever floats your boat, because this is a repeater if I ever saw one.
    
    
    PAC-MAN (Tengen)
    -Pac-Man has an interesting history on the NES. It was first released by
    Tengen as a licensed game in 1987, but when the Tetris fiasco caused Tengen to
    become an unlicensed game company, the game did not officially exist for the
    NES in Nintendo's eyes. Tengen released the game as an unlicensed black cart-
    ridge as well, but it wasn't until Namco, an official Nintendo licensee and
    the actual makers of Pac-Man themselves, released the game on the NES in 1993
    that this all-time classic was considered an "official" NES game. Both the
    Namco and Tengen (unlicensed and banned licensed versions) are identical, so
    I will use this ending description for both games. There is no actual ending
    to this game. It starts out innocent enough, as in the first stage the special
    item is a cherry, then in Stage 2 it's a strawberry, until you reach Stage 13,
    where the special item is a blue key. That will be the last new special item
    you will get in this game. Each time you beat a stage from here on out the blue
    key keeps showing up and by Stage 20, all 8 of your visible items are blue
    keys. You will also no longer get the cute intermissions at this point. You
    will keep playing the same stage over and over, without any hint of the game
    ending. I kept playing, past Stage 255, where I thought the game might loop or
    start back over with the cherry special item, but it didn't. Using a cheat
    which allowed me to only gobble one dot to finish a stage (set address 006A
    to value 01 if you are playing in an emulator), I motored through the stages
    and eventually beat over 1000 stages with no hint of anything changing. The
    built-in Hi-Score for the game is 10000 points, so you can either consider
    beating that score as beating the game or getting all blue keys as beating it
    or whatever floats your boat, because this is a repeater if I ever saw one.
    
    
    PAC-MANIA (Tengen)
    -An odd version of the arcade classic, where the levels are isometric looking
    and Pac-Man can jump. There are a total of 19 Rounds to play through. In the
    later rounds the ghosts move around at warp speed, making it nearly impossi-
    ble to complete the board. Plus, the ghosts aren't edible for long after
    eating a power pellet in these later rounds, so have fun with that. If you
    manage to complete Round 19 you will get the blue ROUND CLEARED GOOD JOB
    screen and at the bottom it will say YOU'RE A SUPERIOR PACMANIAC! It will
    then go to a red screen that says:
    CONGRATULATIONS!
    IT WAS FUN PLAYING WITH YOU.
    WE HOPE WE CAN PLAY AGAIN.
    BE SEEING YOU... THANK YOU!
    Below this it says WESTWOOD ASSOCIATES and has several of the programming
    staff credits. After awhile it goes to the high scores screen then back to
    the title screen. If you are an insatiable Pac-Man fan, you will probably
    like this one.
    
    
    PALAMEDES (Hot-B)
    -There are 3 options at the title screen to this puzzler. You can choose be-
    tween a 1 Player game, 2 Player game and a Tournament. If you play the 1
    Player game you get to choose between 5 difficulty levels, with Level 5 being
    the hardest. You get the same ending no matter which one you choose which
    doesn't make much sense, but that's the way this game goes. Whichever level
    you choose you will have to play through a total of 20 stages. When you beat
    Stage 20 it will go to a screen showing your character riding one of the
    Palamedes blocks down out of the sky where he lands on a platform next to a
    girl. She runs over and gives him a hug and the block he just rode in on lifts
    into the air and flies off, leaving a rainbow streak behind. Rainbow dust
    falls for it for a few seconds and then the word FIN appears above the two
    characters. In 2 Player mode you simply play against another player. When you
    beat them it just goes back to the title screen. Now when you play in the
    Tournament mode, you will have to choose between 3 Set, 5 Set or 7 Set. All
    this does is determine how many matches you will have to play against each
    opponent in the bracket. Whichever one you choose, you will have to play
    through each bracket, which will consist of you beating 4 different opponents.
    When you win the final match you will go to the top of the bracket and then
    go to a screen where you are standing on the awards pedestal with a bunch of
    people looking on. The girl presents you with the trophy as fireworks go off
    in the background. She gives you a kiss and the words CHU with a little heart
    appear above you as your eyes bulge out. Just then a white dog runs past and
    snatches the trophy from your hands, running off the screen. You lie down
    dumbfounded as the girl chases after the dog and the staff credits roll under
    you. It then goes to a screen showing a neat drawing of you and the girl, with
    you holding up the peace sign, and the word FIN beneath you. It then goes to
    the title screen.
    
    
    PANIC RESTAURANT (Taito)
    -This neat little platformer is the same game as Wanpaku Kokkun to Gurume
    World for the Famicom, except in Panic Restaurant you play an old chef in-
    stead of a young kid. There are only 6 stages in this game. When you get to
    the end of Stage 6 you will hop on your frying pan and chase the main enemy,
    named Ohdove, up into the sky. You need to hit his balloon as fast as you can
    with your eggs to deflate it. If you take too long the balloon will inflate
    again. If you manage to defeat him you will start free falling through the
    sky but will grab on to a red balloon to save you from falling to your doom.
    You will eventually free fall again when you balloon pops and you will end
    up inside the ground when you land. The screen then scrolls down to the
    restaurant entrance where it says RESTAURANT EATEN THE END as the chef gives
    you the peace sign. It will stay on this screen until you reset.
    
    
    PAPERBOY (Mindscape)
    -The object of this game is to make it through every day of the week on your
    paper route, delivering papers to the houses Monday through Sunday. Not an
    easy task, but it can be done. When you finish delivering on Sunday it will
    tally up the number of houses you delivered to in the DAILY REPORT: SUNDAY.
    If you managed to deliver to all of them you will get a special message at
    the bottom of the screen that says A RESUBSCRIBER! PERFECT DELIVERY!! When
    the DAILY REPORT screen disappears it shows the front page of the newspaper
    and it has a picture of the paperboy with the headline PAPERBOY RETIRES IN
    GLORY! The paper is called THE DAILY SUN if anyone cares. The cheesy part of
    this newspaper is that the other headlines on the screen are the same head-
    lines that appear on the paper when you start the game. From the newspaper
    screen it goes to a screen where you can enter your initials called THE TOP
    TEN. From here it goes back to the title screen. A simple ending, but I'm
    sure you didn't expect much from this one anyway.
    
    
    PAPERBOY 2 (Mindscape)
    -You have to make it Monday through Sunday.  Do this for 3 weeks and you will
    win the name and get to enter your initials at the high scorer's screen.  You
    can continue to play the last course over and over after you beat the game.
    
    
    PEEK-A-BOO POKER (Panesian)
    -This is one of the 3 infamous "porn" games released for the NES by Panesian.
    The other 2 are Bubble Bath Babes and Hot Slots. These carts work on an actual
    NES, so I am including the 3 Panesian games in the NES section as most NES
    enthusiasts consider them unlicensed NES games. However, they really aren't
    that much different from the Sachen carts that work on an actual NES, but I
    decided to give Sachen their own category since there are quite a few games
    made by them. The object of the game is to play against the 3 girls featured
    in the game, Full House Francine, Double Dealing Debbie and Pok-er Penny. You
    just don't want to beat them either, you want to see them naked. For every
    $1000 you make, the particular girl you are playing against will strip off an
    article of clothing in a cut scene. Each girl has 5 cut scenes, so when you
    score $5000 you have beaten that particular girl. When you see the 5th and
    final cut scene for each girl, it goes back to the girl selection screen.
    This is how it breaks down for each girl:
    
    (1) FULL HOUSE FRANCINE
    $1000
    POSE #1: LYING ON HER SIDE WITH HER PAJAMAS ON
    QUOTE #1: HI, I'M FULL HOUSE FRANCINE, ARE YOU FEELING LUCKY TONIGHT? WANNA
    FILL UP MY HOUSE!
    $2000
    POSE #2: LYING ON HER SIDE COMPLETELY NAKED, BUT WITH SHOES ON.
    QUOTE #2: WHAT! STILL NOT SATISFIED? DON'T WORRY JOKER, ANYTHING'S WILD!
    $3000
    POSE #3: SITTING ON A BRICK WALL WITH FLOWERS BEHIND HER, WEARING A NIGHTY
    QUOTE #3: HEY, WHAT ARE YOU GUYS DOING OUT THERE WHILE YOU'RE WATCHING MY
    MOVES?
    $4000
    POSE #4: SAME AS POSE #3, EXCEPT NIGHTY IS DOWN AND YOU CAN SEE BREASTS.
    QUOTE #4: SO DO YOU THINK I'M SEXY? I'LL RIP OFF MY TOP AND SHOW YOU MY WILD
    PAIR.
    $5000
    POSE #5: SAME AS #4, EXCEPT NO NIGHTY AT ALL AND COMPLETELY NUDE.
    QUOTE #5: WOW! YOU MUST BE A PRO! OR MAYBE IT'S JUST THAT I'M EASY!
    
    (2) DOUBLE DEALING DEBBIE
    $1000
    POSE #1: STANDING IN FLOWERS WITH WHITE TOP AND BLUE PANTS ON.
    QUOTE #1: HI! I'M DOUBLE DEALING DEBBIE, AND I KNOW YOU'VE GOT A STRAIGHT FOR
    ME!
    $2000
    POSE #2: HAS SHIRT OFF AND IS UNBUTTONING PANTS, BREASTS EXPOSED.
    QUOTE #2: HEY, YOU PERVERT! DON'T LOOK......WELL MAYBE JUST A LITTLE PEEK!
    $3000
    POSE #3: LYING IN FLOWERS WITH BLUE DRESS ON.
    QUOTE #3: I USED TO BE A NURSE. CAN YOU GUESS WHAT KIND OF THERAPY MY PATIENT'S
    GOT? (wonder if health insurance covered that?)
    $4000
    POSE #4: LYING IN FLOWERS, DRESS PULLED DOWN EXPOSING HER BREASTS.
    QUOTE #4: DO YOU LIKE THE SHAPE OF MY BOOBS? HOW WOULD YOU LIKE TO SAMPLE A
    SQUEEZE?
    $5000
    POSE #5: LYING IN FLOWERS, COMPLETELY NUDE, STARING LUSTFULLY AT YOU.
    QUOTE #5: THAT'S IT! THERE'S NOTHING ELSE TO TAKE OFF HOW DO YOU LIKE MY TWO
    OF A KIND!
    
    (3) POK-ER PENNY
    $1000
    POSE #1: KNEELING IN FLOWERS, STRETCHING WITH A THONG AND SEE-THRU PINK TEDDY.
    QUOTE #1: WHAT? I LOOK TOO EASY? THEY DON'T CALL ME POK-ER PENNY FOR NOTHING.
    $2000
    POSE #2: SAME AS POSE #2, BUT TEDDY IS DOWN AND BREASTS AND BUTT SHOWING.
    QUOTE #2: HOW DO YOU LIKE MY BODY? I KNOW WHAT  YOU'RE THINKING AND YOU CAN
    DEAL ME IN!
    $3000
    POSE #3: ON HANDS AND KNEES IN FLOWERS WITH BLUE DRESS ON.
    QUOTE #3: I SEE YOU LIKE MY BEHIND, BUT I BET YOU'LL LOVE MY.....
    $4000
    POSE #4: SAME AS POSE #3, BUT NOW YOU CAN SEE BUTT CHEEKS BECAUSE THONG IS
    SHOWING.
    QUOTE #4: BOY, YOU'RE REALLY GOOD! THAT'S A BIG ONE-OF-A-KIND, BUT I'M GONNA
    SHOW YOU MORE!
    $5000
    POSE #5: SAME AS POSE #3 & 4 BUT NOW SHE IS COMPLETELY NUDE.
    QUOTE #5: WELL YOU GOT ME BUTT-NAKED! NOW QUIT STARING BEFORE I GIVE YOU ANY
    DIRTY IDEAS!
    
    Fun for the whole family here. Other variants of this same exact game, with
    varying levels of nudity are AV Poker, a game called Mari, Ayami, Luka no AV
    Poker and a Chinese version called Pu Nu Jing Ling, which were put out by a
    pirate company called Hacker International. If you want to just see the
    different ending screens for each girl, press the following at the title
    screen: Select, Start, A, Up, B, Down. It will go to the first girl's cut
    scene. Each time you want to see the next scene, hit the following button
    combo: A, A, Up, B, Down. You can scroll through all 15 screens then it goes
    back to the title screen.
    
    
    PESTERMINATOR (Color Dreams)
    -There are 8 Levels, with Level 8 being divided up into 2 parts (Level 8-1 and
    8-2). When you kill all the bugs but 1 in Level 8-2, Ronnie the Rat will appear
    in the level. Find him and defeat him and you get a screen showing the Rat
    lying on the ground holding a white flag with your character walking off with
    his mallet. Pressing start here brings you back to the title screen.
    
    
    PETER PAN AND THE PIRATES, FOX's (T*HQ)
    -The full title of this game is Fox's Peter Pan & the Pirates - The Revenge
    of Captain Hook. I've always through of it as just Peter Pan & the Pirates so
    I will just leave it in the P section of the guide. The game isn't good any-
    ways so I am guessing not too many people will read this guide to see how
    this one ends. There are a total of 9 Stages. You control Peter Pan and the
    goal of each Stage is to defeat however many pirates are in a Stage as de-
    picted in the upper right corner of the screen (usually 9 but more in the
    later Stages. When you get to the end of a Stage the last enemy is usually
    Captain Hook but he will run away when you get near him so he will count as
    the last enemy you need to get rid of and you can go up against the right
    edge of the Stage to finish it. Several of the Stages look identical (like
    Stages 7 & 8), so the programmers pulled a fast one making the game look like
    it had 9 Stages when it only had several unique ones. When you get to the end
    of Stage 9 you will finally get to fight Captain Hook. However, you cannot
    defeat him in the conventional way with your sword but must use your sword
    and your body to push him off the gangplank and into the water where the al-
    ligator will gobble him up as he falls into the water. After this somewhat
    gruesome ending for Hook it goes to a whimsical screen showing the femmy
    looking main character with his arms out as fireworks go off and the text on
    the screen reads: I WIN. IT'S SO MUCH FUN BEING PETER PAN. It will stay on
    this screen until you reset. That really is all you get for an ending after
    suffering through this mundane game. If you really want to see who programmed
    this just wait for a few seconds at the title screen and you will get the
    EQUILIBRIUM team credits.
    
    
    PHANTOM FIGHTER (FCI)
    -One of the smoothest games for the NES, it is a side scrolling action fight-
    er where you must go through 8 different Chinese towns and take out all of the
    evil Kyonshies. If you get the Baby Kyonshi attached to you in one of the
    towns it is a pain in the butt to control things, but it is doable. When you
    get to the 8th town you will have to fight an army of kyonshies before you get
    to the final boss, Obo. When you defeat her she will go down in flames and you
    will run to the left of the room and meet up with your buddy and get the mes-
    sage KENCHI'S LONG FIGHT IS NOW OVER. EVIL HAS DISAPPEARED, AND PEACEFUL NIGHTS
    HAVE NIGHTS HAVE (their double typo) BEEN RETURNED TO THE PEOPLE. AND KENCHI
    LEFT, BY HIMSELF, FOR A FAR AWAY LAND WITH SAND STORMS RAGING. All of that
    text, by the way, scrolled by insanely fast so at least you get to read the
    full block of text here. It then shows you standing on a white screen with
    your hands in prayer (or just together) and then the screen goes black and
    your picture gets put in a frame as the credits flash beneath you. The credits
    will end with FCI and their eyeball logo and will stay there until you press
    start.
    
    
    PICTIONARY (LJN)
    -This game is meant as a fun multi-player party game.  If you are playing it
    alone, to beat it just go through the game and guess the drawings.  After
    each one you roll the die and whatever number you get is the number of moves
    you can make on the board.  When you get to the last space, guess that
    drawing and you beat the game.  There is a one screen ending and the game
    resets.
    
    
    PINBALL (Nintendo)
    -This is one of the oldest NES games (1983 on the title screen!), so you
    probably knew you weren't going to get an ending.  The score resets to zero
    when you go over 999,990 points, so consider that finishing the game.
    
    
    PINBALL QUEST (Jaleco)
    -
    
    
    
    PIN BOT (Nintendo)
    -I had this game for years and just assumed there was no ending to it. When I
    finally figured I would go through it to define what the ending was for this
    guide some info in Brian Sulphur's FAQ for the game told me that you can get
    a credits screen by beating the in-game high score of 9,983,270 points. To
    get that many points you would have to play the game for hours, but luckily
    the power of emulation lets you create cheat codes for just about everything.
    If you feel like seeing the ending credits, set address 0602 at 255 (or FF in
    some emulators, which is the hexadecimal amount for 255) during gameplay and
    your score will just climb up as high as you want it to. It will actually top
    off at 99,999,999 points, which is as high as the game will let you score,
    but as long as you eclipse 9,983,270 you will get to see the credits. Once you
    get this score, lose the rest of your remaining balls and it will show the
    usual game over screen, with your ball spiraling towards the center of the
    galaxy. However, instead of going right to where you will normally enter your
    initials if you beat any of the Top 10 Scores, it will scroll through some
    game credits! The infamous Stamper brothers were 2 of the people behind
    bringing this game to the NES. Gotta love Rare. After these credits scroll it
    will bring you to the screen where you enter your initials, then the next
    screen will show your score above the other 9. It's actually pretty cool that
    the only real "ending" to this game is based on getting the high score,
    seeing how it is a pinball game. I originally thought that since you go from
    planet to planet that once you got past the Sun you would get an ending of
    some sort, but it just brings you back to Pluto in your collection. Some
    things change when you reach planets again, like your ball being turned into
    a triangle, but to get the true ending to this game just beat the high score!
    
    
    PIPE DREAM (Bullet Proof)
    -As far as I can tell, there really is no definitive ending to this game.
    The menu screen says there are 16 levels with 4 screens per level.  When you
    finish Level 16-4 you are brought to Level 1-5.  1-5 goes up to 1-8. then
    onto 2-5.  This continues up to 16-8, then you are brought to 1-9.  I figured
    that beating Level 16-16 would bring on the ending, but it went to Level 1-
    17.  I'm going to say that beating this game will be scoring over 200.000
    points in Mode A, 100,000 points in Mode B and 50,000 in Mode C, all of which
    are the game's preset high scores.
    
    
    PIRATES! (Ultra)
    -It's unfortunate that a game this cool really doesn't have an ending. Sure,
    you can be so great at it that you eventually retire and find out what you
    can become depending on your Pirate Points, but there is no fanfare and end-
    ing message or credits to see, just the name you named your pirate in the
    Pirate's Hall of Fame. Your goal in this game is to just get as much gold and
    land as you can by performing various tasks for the Governor and looting
    other ships and lands. There are no set levels that you must go through, you
    just basically are able to sail anywhere you want. If it wasn't for that nasty
    wind that blows you all over the place, the game would be pretty pleasant, but
    it is really free form gaming at its best. Play until you get tired of it.
    When you do get tired of it sail into town and choose to divide your loot be-
    tween you and your crew. You will get the captain's share then it will give
    you several options at the bottom of the screen. Choose "Retire from priva-
    teering" and it will ask if you are sure. Choose "Yes." It will tell you what
    your reputation is then tell you how much gold and land you acquired during
    your playing time. It also tells you your rank in the community. The next
    screen tells you how old you were when you retired and if you got married or
    not. It then tells you if you are happy or sad. The next screen is an import-
    ant one, as it will tell you what you will retire as. There are 24 different
    occupations you will end up as, depending on your Pirate Points score. If you
    got a lot of gold and land, this score will be high. If you did not, it will
    be low. The really low occupations, like Beggar, Pauper and Scoundrel are
    pretty difficult to get, as you have to have done horrid to get them. The
    absolute best occupation you can get is KING'S ADVISOR, which you get if you
    score 96 to 100 points. Becoming the Kings's Advisor is what I would consider
    truly beating the game. The next screen is the Hall of Fame and it shows your
    name, what occupation you achieved and how many pirate points you ended up
    with. From here you can either return to pirate life, which puts you back into
    the game or you can "Remain in retirement." If you choose to remain retired it
    will bring you back to the title screen. No clear cut ending to speak of, but
    at least you do have an ultimate goal if you are serious about beating this.
    
    
    PLATOON (Sunsoft)
    -When I was a kid this game was thought of as one of the hardest around, with
    all the cheap hits and that Level 1 maze that you could easily get frustrated
    with. Once you know where everything is and get some practice playing it is
    not nearly as difficult as originally thought. There are 4 Levels in the game:
    Level 1 is called THE COMBAT ZONE and you must navigate your way through a
    jungle maze to find the explosives to blow up the bridge. Once you do this
    you must enter a village then find your way into THE TUNNEL SYSTEM (Level 2).
    Here you play in a 1st person dungeon crawler type level where you must find
    2 sets of flares, a compass and the exit to Level 3. Level 3 is just an Oper-
    ation Wolf type shooter, with the enemies being dark blobs you can barely see
    on the screen. Shoot enough of them and you go onto Level 4, THE JUNGLE CON-
    FRONTATION. This is sort of a maze but consists of multiple one screen areas
    where you must kill 5 soldiers to move on to the next area. This Level re-
    minded me of the gameplay in Commando. Eventually you will go through enough
    areas where you will arrive at the final enemy bunker. There is a single en-
    emy in this brick bunker that you must hit several times with your grenade
    launcher while avoiding his shots. Plug him enough times and you will have
    beaten the game. You march up to the bunker and then it shows a cut scene of
    a soldier in green fatigues raising his weapons in the air as what I presume
    to be your character is shown smiling and pumping his fist in the chopper.
    The chopper then takes off and the next shot shows the guy in green fatigues
    from afar, still waving his weapons. The next sceen shows the chopper flying
    away as the PLATOON STAFF credits start to roll. THE END appears on the
    screen and stays here until you reset.
    
    
    POPEYE (Nintendo)
    -This arcade classic lets you select between 1 PLAYER GAME A and 1 PLAYER
    GAME B (and also 2 PLAYER GAMES A & B). The basic difference is GAME A starts
    off easier and GAME B starts off at the same difficulty as when you finish
    the 3 Rounds of GAME A and restart Round 1 again on the loop. This game was
    released very early in the life of the NES (1986) and has a copyright of 1982
    on the title screen, which I assume to be the date the game was released in
    the arcades. So as was mentioned, there are 3 Rounds in the game. When you
    finish Round 3 by collecting the H E L P letters that Olive Oyl throws down
    to you to build the ladder to rescue her, it simply goes back to Round 1
    again and you get no ending. However, it calls it Round 4, so you can keep
    beating the Rounds and the number will go up. When you beat 9 Rounds the next
    one is Round A and then it goes through the alphabet. When you finish Round Z
    the next Round is a blank space and then it starts going through symbols like
    an = sign and then various random numbers with either spaces or dots next to
    them. Game like this were played for high scores back in the day and there is
    no preset high score to this game, so I would probably consider finishing the
    3 Rounds of GAME B as finishing the game, since there is not much difference
    in game play after that.
    
    
    P.O.W. - PRISONERS OF WAR (SNK)
    -The stages are not numbered in this game, but there are 5 in total.  You
    start Stage 5 fighting this tank, which can only be defeated by throwing
    grenades at it.  After defeating the tank you face a few soldiers, a mini-
    boss, and then the final boss.  The final boss is a muscle man without a
    shirt.  Defeat him and you get the ending screens followed by the credits,
    then back to the title screen.
    
    
    POWER BLADE (Taito)
    -
    
    
    
    POWER BLADE 2 (Taito)
    -
    
    
    
    POWER PUNCH II (American Softworks)
    -This is the game that was originally supposed to be released as a sequel to
    Mike Tyson's Punch-Out!! However, the game eventually got released as Power
    Punch II with several changes from the original game, which was titled Mike
    Tyson's Intergalactic Power Punch. Tyson is completely removed from the game
    and replaced by Mark Tyler. The Don King character is removed and replaced by
    a bald manager. Also, a lot of the enemy names are changed. Since I wrote up
    the ending for Mike Tyson's Intergalactic Power Punch before I did this,
    scroll down to that title in the PROTOTYPE NES GAMES section for a really
    detailed ending description. I list the names of every enemy in that game and
    for comparison here are the names of all 13 opponents in Power Punch II: (1)
    9763 Borg, (2) Derec Nodden, (3) Alpha Bonehead, (4) Helmut Skull, (5) Lex
    Lumpblocker, (6) Grathnox 4, (7) Erec Nodden, (8) Pugly Positronic, (9) Super
    Borg DLX, (10) Grathnox 4B, (11) Hammerhand, (12) Lex Lumpblocker and the
    final opponent in both games is (13) Fly-Mo. When you beat Fly-Mo in Power
    Punch II you get the same exact ending that you got in the prototype game,
    with your bald promoter (instead of Don King) saying how you can beat anybody,
    anything, anywhere and anytime followed by the sparring Mark Tyler as credits
    roll back behind him. I definitely think the game was better with Tyson in it,
    rather than the generic Mark Tyler character. The enemy names also didn't need
    to be changed, except maybe with the exception of Limey Bonehead. The game
    also isn't nearly as polished as Nintendo's Mike Tyson's Punch-Out!!, so I'm
    thinking they were just as happy to not have an official sequel released to
    the great original.
    
    
    P'RADIKUS CONFLICT (Color Dreams)
    -You must make your way through many different planets in quite a few
    different solar systems.  Your ultimate goal is to find the Toson Drive,
    which allows you to warp to the planet P'radikus.  Once there, you must knock
    out the two bases surrounding the planet so you can land on the planet
    itself.  Once on the planet, destroy the 4 bases in the center of it and get
    the one screen game ending, which tells you the number of ships and bases
    destroyed, your score, and how long it took you to beat the game, along with
    a victory message saying how you vanquished the P'radikus Empire and the
    entire galaxy gives you its thanks.
    
    
    PREDATOR (Activision)
    -There are 30 Levels, with 6 "Big Mode" Levels mixed in.  When you defeat the
    Predator head in Level 30 you get the ending sequence.
    
    
    PRINCE OF PERSIA (Virgin Games)
    -I will not go into a huge detailed explanation of how this game is, since I
    wrote a FAQ for it awhile ago here:
    http://www.gamefaqs.com/console/nes/file/587527/10022
    I will describe the ending in full, however, thanks to a save state sent to me
    by GForce, who noticed the game was not on this endings guide since I beat it
    right before starting the guide awhile back. There are a total of 14 levels in
    the game. When you beat the sinister Jaffar in Level 13, go back to the left
    and enter the door/stairway on that screen and it will bring you to Level 14.
    On this level step on the pressure plate you see to your right, then start
    running to your left, stepping on 3 pressure plates on 3 different screens.
    When you get to the 4th screen you will meet up with the princess. Run into
    her and she will give you this quick hug/kiss thing. It will then go to a
    screen that says THE TYRANT JAFFAR LIES DEAD. HIS POWER SHATTERED. THROUGHOUT
    THE LAND, THE PEOPLE OF PERSIA HAIL THEIR PRINCESS. AND THE BRAVE YOUTH WHO
    SAVED HER FROM THE FORCES OF DARKNESS. NO LONGER A STRANGER, HE SHALL FROM THIS
    DAY FORTH BE KNOWN AS.. ..PRINCE OF PERSIA.. It will go to a screen that says
    WELL DONE.. PRINCE OF PERSIA and then if you hit any button here will bring
    you back to the title screen. Not a great ending, but at least you got an end-
    ing message.
    
    
    PRINCESS TOMATO IN THE SALAD KINGDOM (Hudson)
    -This is like a cute version of the popular Kemco adventures like Shadowgate
    and Deja Vu.  You play as Sir Cucumber and must save Princess Tomato from the
    evil Minister Pumpkin. All the characters/enemies in this game are fruit and
    vegetable related, but don't let that turn you off. It is a pretty cool text-
    style adventure that isn't overly difficult. There are a total of 9 levels and
    you get passwords after finishing them, so you don't have to beat the game in
    one sitting. The main goal is to reach Level 8 and defeat Minister Pumpkin,
    then you learn he gave the Turnip Emblem to Junior Pumpkin. You need that
    Emblem so King Broccoli will let you marry Princess Tomato. Anyway, defeat
    Junior Pumpkin by using the Caterpillar on him. He will run away scared and
    drop the Emblem. It will then show Princess Tomato with a couple of the other
    veggie people and below them it says THIS IS THE END OF OUR STORY! PEACE AND
    HAPPINESS WERE RESTORED AGAIN IN SALAD KINGDOM. THE FARMIES WERE SET FREE TO
    BECOME HONEST CARNIVORES. NOW THERE WILL BE A PLACE WHERE ALL VEGETABLES LIVE
    HAPPILY AND PEACEFULLY. BECAUSE THERE ARE HEROES LIKE SIR CUCUMBER AND PERCY!
    It then goes to a really cool full screen pic of Sir Cucumber and the Princess
    walking down the stairs after what looks like a wedding with the Baby Percy
    looking out the door smiling. It stays here for a bit then the staff credits
    start to roll. The pic will fade out and THE END appears on the screen. It
    then returns you to the title screen.
    
    
    PRO SPORT HOCKEY (Jaleco)
    -
    
    
    
    PRO WRESTLING (Nintendo)
    -There are 16 matches you must win in all. Go through your first 5 opponents
    and you will get the VWA Championship after winning the 5th Match. You must now
    defend that title 10 times, twice against every foe. After this you will get a
    final unifying match against the VWF Champion Great Puma. Defeat Puma and you
    get a Congratulations screen showing you with both belts. Pressing start brings
    you to the title screen again.
    
    
    PUNCH-OUT!! FEATURING MR. DREAM (Nintendo)
    -This game is exactly the same as Mike Tyson's Punch-Out, except that Mike
    Tyson is replaced by Mr. Dream. I believe Tyson was removed from the game by
    the powers-that-be at Nintendo because of his legal troubles. Anyway, since
    this game is identical to MTPO with that one exception, please read my
    ending description for that game as it is quite detailed and also includes
    mention of the pseudo sequel Power Punch II. The only difference in the
    ending is that you get the ending message delivered to you by Mr. Dream rather
    than Mike Tyson.  If you are in love with this game and want to see what the
    sequel should have looked like, a prototype of Mike Tyson's Intergalactic
    Power Punch was discovered and released to the public. I have the ending of
    that game written up in the NES Prototypes section.
    
    
    PUNISHER (LJN)
    -When you start the game there are 3 bosses to choose from to go after.  When
    you beat one another will take its place on the selection screen.  Each boss
    has 3 stages, the 3rd stage being the boss fight itself.  In all there are 5
    bosses you will have to beat, meaning 15 stages in all.  When you beat the
    5th boss you get to go after the Kingpin.  The Kingpin actually has 4 stages,
    with the 4th being the actual fight with the Kingpin.  That makes a grand
    total of 19 Stages.  When you beat the Kingpin it shows the Punisher talking,
    followed by another picture of him with his jacket blowing in the wind.  You
    then see a credits screen and it goes back to the title screen.
    
    
    PUSS 'N BOOTS (Electro Brain)
    -Subtitled "Pero's Great Adventure," this platform game is fairly simple and
    only consists of 7 Stages. There is some variety to the Stages, as you can
    control a car, submarine, airplane and hot air balloon during parts of the
    game. When you are in the regular side=scrolling Stages, Pero can choose be-
    tween a pistol, bomb and boomerang for weapons, some of which are more eff-
    ective on various bosses. The Stages are not numbered but you will see a map
    between Stages showing the various areas which are, in order, THE WEST, THE
    OCEAN, ARABIA, SPACE WARS, LONDON, LIBERTY and NEW YORK. The final Stage, NEW
    YORK, is a maze of sorts, with doors that lead to different areas and a mid-
    boss that must be defeated before you make it to the final bosses, the team of
    Gari-Gari and Gruemon. Defeat Gari-Gari (the grey one) first and then pound
    away at Gruemon until they are defeated. GO through the door and it will show
    Pero bouncing up and down on top of the Statue of Liberty. He stops bouncing
    after a few seconds and stands there while triumphant music plays. Press A or
    B and it goes to a staff credits screen then press A or B again to return to
    the title screen. Unfortunate that the ending is so brief, but the game itself
    wasn't exactly an ordeal to get through.
    
    
    PUZZLE (AVE)
    -There are 2 Levels, each with 5 different puzzles.  When you beat Level 2:5,
    which is the Yosemite puzzle, you get the usual screen you get when you
    finish a level, then you go back to the title screen.  Not worth the effort
    for such a lousy ending.
    
    
    PUZZNIC (Taito)
    -Puzznic consists of 2 different games.  The first one, Puzznic, goes all the
    way up to Level 16-10.  Finish it and you get one of the most unrewarding
    ending screens ever.  The other game, Gravnic, goes up to Level 8-10.  Finish
    that game and you get the same exact ending that you got when you beat
    Puzznic.
    
    
    PYRAMID (American Video Entertainment)
    -The goal in this is pretty depressing.  There are a total of 9 Levels.  When
    you get to Level 9 instead of going on to Level 10 when you complete 25 or so
    lines, the number of Lines just keeps going up...and up.  Eventually you will
    reach 255 lines.  Complete a line after reaching 255 and it just stays at
    255.  No ending, nothing.  So basically, this game goes up to Level 9, Line
    255.
    
    
    
    Q
    
    Q*BERT (Ultra)
    -There are a total of 9 levels in this game, with 4 rounds per level, making
    36 screens total.  When you finish Level 9, Round 4, Q*Bert jumps onto a
    floating disk and floats off the screen.  You then get a colorful
    Congratulations screen followed by Q*Bert floating off with an enemy behind
    him.  You then start back in Level 1, Round 1.
    
    
    QIX (Taito)
    -There is no ending to this game.  When you get to Level 99 and complete it,
    you simply play Level 99 again...and again, for infininty.
    
    
    QUATTRO ADVENTURE/ALADDIN (Codemasters)
    -There are 4 games on this cart. Here is how you beat them.
    -In LINUS SPACEHEAD there are 8 levels. During the course of the levels you
    need to collect the pieces of the radio. If you collected them all and finish
    the 8th level, you win the game.
    -In BOOMERANG KID there are 3 sections, each with 6 screens, assuming you take
    the forward path through them. When you finish the 18th screen you get a
    victory message telling you that you collected all the boomerangs and get the
    victory screen.
    -In SUPER ROBIN HOOD you have to go through the castle collecting keys and the
    48 treasures. When you finally make it through the castle you will reach Maid
    Marion and get the ending message.-In TREASURE ISLAND DIZZY you have to go
    through the island collecting itemsthat help you progress further and further
    until you eventually build a boat
    to cross the water. You need all 30 coins to get the best ending message.
    
    
    QUATTRO ARCADE (Codemasters)
    -There are 4 games on this cart. Here are the endings:
    -In CJ'S ELEPHANT ANTICS there are 4 levels. The boss of Level 4 is just a
    pair of volcanoes which you have to dodge their lava. After dodging lava for
    100 seconds you get to go home and the game is beaten.
    -In F-16 RENEGADE there are a total of 20 levels. When you beat the plane at
    the end of Level  20 you get the ending screen and get to enter your name on
    a high-scorer's screen.
    -In GO! DIZZY GO! there are 5 Worlds, each with 5 Stages. When you finish
    World 5, Stage 5, you rescue Daisy and get the neat little ending sequence.
    -In STUNT BUGGIES there  are a total of 16 levels, including the bonus levels.
    When you finish  Level 16 (a bonus level), you get the ending message that
    says, "You saved  the day," while balloons float by in the background.
    
    
    QUATTRO SPORTS/ALADDIN (Codemasters)
    -There are 4 games on this cart. Here is how you beat them:
    -In BASEBALL PRO'S you simply must go through and beat all 15 teams with your
    team of choice. There is no tournament, you just play each team on your own.
    -In BMX SIMULATOR you must beat the game on Hard Mode (called Quarry Racing)
    and finish all 7 Races to get the ending.
    -In PRO TENNIS SIMULATOR you have to defeat 9 opponents, with Andre being the
    last. Beat him and you get the ending screen.-In SOCCER SIMULATOR you play
    through the 1 Player Competition Mode, where youchoose a team and have to beat
    all 7 of your opponents, where you will win atrophy on the victory screen.
    
    
    
    R
    
    RACE AMERICA (Absolute)
    -There are 8 different opponents you get to choose from at the beginning.
    There are a total of 9 races (legs) you have to drive.  To get the best
    ending you have to race the best driver (AJ Turbo) on all 9 legs.  You will
    then get the Absolute Trophy upon winning the last leg.
    
    
    RACKET ATTACK (Jaleco)
    -This is a surprisingly good tennis game released in 1988 by Jaleco. You have
    a lot of gameplay options, including 16 players to choose from (8 men and 8
    women) and grass, clay or hard courts. The men's matches are best of 5 and
    the women's matches are best of 3 (meaning your have to win 3 and 2 matches
    respectively). Pick your player and start a game. Your goal is to defeat 7
    players to become champion. It will say 1st, 2nd, 3rd, etc. before each
    match and when you hit match #7 it will say FINAL MATCH. If you defeat your
    opponent in the FINAL MATCH it will show your character holding their winning
    trophy and say CHAMPION and then the name of your player. For women they have
    a big round disk for a trophy and for the men they have a traditional trophy
    that looks like a cup. Since it shows your individual player holding their
    trophy when you finish the FINAL MATCH you can say that there are 16 different
    endings to this game. If you want to get super technical you can say winning
    the game with each player on each of the 3 different court surfaces could be
    considered mastering the game, but the surface type does not affect the ending
    picture that you get. It stays on the CHAMPION screen until you reset.
    
    
    RAD RACER (Nintendo)
    -This game was licensed by Nintendo, but actually created by Square, the
    company responsible for churning out the epic Final Fantasy series. This re-
    mains one of the coolest NES racing games of all time, despite its 1987 re-
    lease. There are 8 courses that you must race through. When you manage to
    finish Course 8 you will get a quick little ending sequence that shows a city
    skyline behind a body of water and your 328 Twin Turbo machine moving across
    the bottom of the screen (it shows the Twin Turbo even if you finished the game
    using the F1 Machine). The Twin Turbo moves across the screen with the word
    CONGRATULATIONS following behind the car. The Turbo appears again with the
    words SEE YOU AGAIN following it this time. It appears yet again, this time
    with the word SQUARE following it. Finally, your car scrolls onto the screen
    one last time, this time with your character standing outside of it waving at
    you with his girl hanging out the passenger side waving at you as well. She
    then decides to duck back into the car and take off, leaving your character
    chasing after you. The word THE END appear on the screen, where they will stay
    until you reset. You can also see this ending by doing a trick with the
    controller. When you select your car at the beginning of the game it will go
    to a demo screen showing your character racing before you begin Course 1. At
    this screen if you hit the B Button 64 times (you can see your speedometer
    meter go up every time you hit the B Button), then hold UP & Right on the
    controller and hit Start, you will automatically see the ending.
    
    
    RAD RACER II (Square)
    -Just like the original Rad Racer, there are 8 stages to go through in this
    one. It is a decent, no frills racing game that allows you to choose between
    two music themes or no music at all between the stages. When you get to Stage
    8, the Bay Bridge, and finish it, it will go to a screen showing a first
    person view from your car as you ride down a road with a red sky toward a
    distant city. It says CONGRATULATIONS on the bottom of the screen and then
    show 9 of the people responsible for making the game. It then says SEE YOU
    AGAIN followed by THE END and stays here until you reset. If you want to start
    on a particular stage, do the following at the title screen. Hold your gamepad
    in the Up/Left position, then press the B button one less time than the stage
    number you want to start at (hit B 7 times to start on Stage 8), then press
    Start. Not much of an ending here.
    
    
    RAD RACKET - DELUXE TENNIS II (AVE)
    -To beat this game, play on the Hard Court.  When you beat your opponent you
    will get a screen where whatever character (out of 6) that you played as is
    holding a trophy.  You get a message saying you won the tournament and go
    back to the title screen.
    
    
    RAID 2020 (Color Dreams)
    -A very odd unlicensed game (though most of them are). There are 6 Missions. In
    Mission 5 you have to find a computer card and a key to open the locked door in
    the stage. The card is in plain sight, but the key is hidden inside a giant ant
    located underground. Once you get these 2 items you can open the door to
    Mission 6, where you fight Pitbull. Defeat Pitbull, then insert your card in
    the computer to destroy it. You get a congratulations screen which says, among
    other things, "Winners need no drugs." After several seconds you are returned
    to the title screen.
    
    
    RAID ON BUNGELING BAY (Broderbund)
    -There is no ending to this game, as it repeats forever.  You start at Level
    1.  Finish Level 9 and you find yourself at Level 0.  Finish Level 0 and you
    go to Level 1.  Let's say finishing Level 0 is beating the game.
    
    
    RAINBOW ISLANDS - THE STORY OF BUBBLE BOBBLE 2 (Taito)
    -True Bubble Bobble fans probably already know this, but there are actually 3
    Bubble Bubble games released in the USA for the NES: Bubble Bobble, Rainbow
    Islands - The Story of Bubble Bobble 2 (this game) and Bubble Bobble Part 2.
    They were released in the order listed here so even though this game says it
    is the "Story of Bubble Bobble 2" Taito decided to released Bubble Bobble
    Part 2 later on anyway. To complicate matters, the PAL release of Rainbow
    Islands is a COMPLETELY DIFFERENT GAME! One last footnote, an official 5th
    different Bubble Bobble game was released for the NES in Europe only (PAL)
    and is called Parasol Stars. As for this game you are reading about now, you
    must guide Bubby (not a dragon character in this game, but a human) through
    7 Stages. Each Stage has 4 levels and then a boss fight. When you defeat the
    boss of a Stage if you happened to find all 7 diamonds in a stage (by dropping
    a rainbow on an enemy from above) then when you beat the boss you wlll get a
    Big Diamond. If you collected the Big Diamond from each Stage then when you
    defeat King Fossil at the end of Stage 7 and collect his Big Diamond, you will
    get to play a final 8th Stage. Here are the 2 different endings you can get if
    you did or did not collect all the Big Diamonds:
    ====IF YOU DID NOT COLLECT ALL 7 BIG DIAMONDS====
    If you beat King Fossil and do not have all 7 Big Diamonds you will go to a
    screen showing Bubby standing on a mountain of gold and precious gems with
    the following text below him:
    CONGRATULATIONS!
    BUBBY HAS FINALLY LOCATED
    THE MOUND OF TREASURE.
    BUBBY: "I MADE IT! BUT I
    DON'T FEEL THIS IS
    QUITE RIGHT."
    HE'S RIGHT. THIS IS NOT
    THE PROPER WAY OF ENDING
    THIS STORY. COLLECT ALL
    SEVEN BIG DIAMONDS...AND
    SOMETHING NICE WILL HAPPEN.
    A SECRET COMMAND
    (L B R U D L R B)
    YOUR SCORE
    [insert score here]
    GAME OVER
    Pressing Start will take you back to the title screen from here.
    ====IF YOU DID COLLECT ALL 7 BIG DIAMONDS====
    If you get the 7th Big Diamond after defeating King Fossil it will show a
    scene where Bubby and his brother Bobby go to the beach and an island pops
    out of the ocean. They agree to go there and Stage 8 will start. This Stage
    is themed like the original Bubble Bobble game. In fact, each Stage in this
    game had its own theme, some paying homage to older Taito games, like Stage 5
    being Arkanoid-themed with the boss even being Fort Doh. Anyway, play through
    the 4 levels of Stage 8 and then you will face the dinosaur boss, complete
    with original Bubble Bobble music. Defeat him and he blows up revealing that
    he is really Baron Von Blubba, the white slug looking guy with a red eye. De-
    feat this new form of the final boss and it will show Bubby and Bobby next to
    the mound of treasure with the following dialogue:
    BOBBY: "WOW!" THIS IS A
    HEAP OF TREASURE."
    BUBBY: "THIS SHOULD BE THE
    LOOT THAT THE EVIL
    MONSTER RIPPED OFF
    FROM THE ISLAND
    PEOPLE, BUT I CANNOT
    SEE THE DIAMOND ROD
    ANYWHERE."
    BOBBY: "HEY! LOOK UP, BUBBY."
    The Diamond Rod then drops from the sky:
    ROD: "ARE YOU THE ONE WHO
    COLLECTED THE SEVEN
    DIAMONDS? THEY SHINE
    SO BRIGHT THAT I WAS
    AWAKENED AFTER A
    THOUSAND YEAR SLEEP."
    BOBBY: "THE ROD IS TALKING."
    ROD: "YEAH, BECAUSE I
    WISHED SO WITH THE
    MAGIC. NOW, IN RETURN
    FOR MY REVIVAL, I
    WILL MAKE YOUR WISHES
    COME TRUE."
    BOBBY: "GEE! THAT'S GREAT!
    THEN I WOULD HAVE
    RADIO CONTROLLED
    CARS, TV GAMES AND...
    LOTS OF SWEET CAKES."
    ROD: "NO, NO. YOU ONLY
    HAVE ONE WISH."
    BUBBY:"HMMM, WHAT SHALL I
    CHOOSE."
    (FAME)
    (CUTE GIRLFRIEND)
    (FRIENDSHIP)
    PRESS THE SELECT BUTTON FOR
    YOUR CHOICE.
    You only get one choice but thanks to the power of emulation I can easily log
    all 3 results here:
    ===IF YOU CHOSE FAME===
    ROD: "YOU WANT TO BE
    FAMOUS, DON'T YOU?"
    ROD: "I'LL USE MAGIC,
    ABRACADABRA!"
    The screen flashes pink and it goes to a screen showing a news anchor at his
    desk with the following text:
    ANCHOR: "NOW, THE NEWS."
    [Bubby appears on the screen]
    ANCHOR: "A NEW PRESIDENT HAS
    BEEN ELECTED. HIS
    NAME IS BUBBY! HE WAS
    SOMEONE UNKNOWN
    BEFORE."
    THANK GOODNESS!
    BUT IS EVERYTHING O.K.?
    YOUR SCORE
    [insert score here]
    GAME OVER
    ===IF YOU CHOSE CUTE GIRLFRIEND===
    ROD: "YOU WANT A BEAUTIFUL
    GIRLFRIEND, DON'T
    YOU?"
    ROD: "I'LL USE MAGIC,
    ABRACADABRA!"
    The screen flashes pink and it goes to a screen showing a news anchor at his
    desk with the following text:
    ANCHOR: "NOW, THE NEWS. CUTEY
    CUTEY, THE FAMOUS
    SINGER, HAS ANNOUNCED
    HER ENGAGEMENT."
    [Cutey Cutey appears on the screen]
    ANCHOR: "HER FIANCE IS
    BUBBY."
    [Bubby appears on the screen next to her]
    CONGRATULATIONS!
    BUT IS EVERYTHING O.K.?
    YOUR SCORE
    [insert score here]
    GAME OVER
    ===IF YOU CHOSE FRIENDSHIP===
    BUBBY: "I PROMISED SALLY
    THAT I WILL HELP HER
    GRANDFATHER."
    ROD: "O.K. I WILL HELP
    THOSE PEOPLE. THEY
    MUST BE IN THE NEXT
    DUNGEON."
    It then goes to a screen showing Bubby and Bobby standing in front of a dun-
    geon with 4 prisoners trapped inside and a big red diamond overhead. Bubby
    uses the wand and the cell doors disappear:
    BY THE POWER OF THE DIAMOND
    ROD BOBBY WAS HOLDING UP,
    THE VILLAGERS HAVE ALL BEEN
    RETURNED TO HUMANS.
    ROD: "YOUR WISH HAS BEEN
    GRANTED. NOW, YOU JUST
    HAVE TO RUN QUICKLY;
    THIS ISLAND IS SINKING
    BECAUSE MY MAGIC POWER
    IS GONE."
    BUBBY: "THANK YOU DIAMOND
    ROD."
    The screen begins to shake and then it shows everyone swimming away from the
    island:
    BUBBY: "EVERYBODY
    KEEP TOGETHER
    AND KEEP SWIMMING
    TO THE SHORE."
    BOBBY: "LOOK! THE ISLAND..."
    The island sinks into the ocean and it goes to a screen showing everyone safe
    on shore:
    GRAMPA: "BUBBY AND BOBBY,
    YOU SAVED ALL OF US
    ON THIS ISLAND.
    THANK YOU SO MUCH."
    BOBBY: "NO, I DIDN'T DO
    ANYTHING SPECIAL."
    BUBBY: "OLD MAN, ARE YOU BY
    ANY CHANCE
    SALLY'S..."
    [Sally appears]
    SALLY: "GRANDPA, YOU HAVE
    BEEN SAVED."
    GRAMPA: "OH SALLY. YOU HAVE
    BEEN SAVED, TOO. I
    MISSED YOU."
    SALLY: "GRANDPA."
    BUBBY: "WHAT A NICE SCENE!
    I HAVE A LUMP IN MY
    THROAT."
    YOKELS: "COME ON EVERYBODY.
    LET'S TOSS THEM."
    [the yokels start tossing Bubby and Bobby in the air]
    BOBBY: "OH, MY!"
    BUBBY: "GOODNESS!"
    YOKELS: "HURRAY! YOU MADE
    IT."
    THIS IS HOW PEACE CAME BACK
    AGAIN TO THE RAINBOW ISLANDS.
    THANK YOU BOBBY, BUBBY AND
    YOU.
    CHEERFUL CRIES OF THE
    PEOPLE WERE ECHOING IN THE
    SUNSET.
    WHAT? YOU WANT TO KNOW
    HOW BOBBY AND BUBBY ARE
    DOING NOW?
    SURE THING; THEY ARE
    DREAMING ABOUT THEIR NEXT
    ADVENTURE. WE STILL DON'T
    KNOW WHEN IT WILL BE. BUT,
    YOU SEE, THEY ARE TWO
    COURAGEOUS LITTLE BOYS
    LOOKING FORWARD TO SOME
    ACTION.
    Finally the NES RAINBOW PROJECT STAFF credits start scrolling. Press Start
    at the end of the credits and it will bring you to a sound test screen where
    it will stay until you reset. So not only is there a good and a bad ending,
    but the good ending also has 3 seperate endings and choosing FRIENDSHIP gets
    you the best ending possible.
    
    
    RALLY BIKE (Romstar)
    -This seems like one of those early NES games that would go on infinitely, re-
    peating the same 5 races over and over. Fortunately for us ending enthusiasts
    the game was released in 1990 and the programmers actually did place an ending
    in the game, albeit a brief one. There are 5 races to make your way through as
    well as a BONUS GAME race after Race 3. The races take place in different US
    cities. I'm not sure where Races 1 and 4 take place since it does not say,
    but Race 2 is in Los Angeles, Race 3 in Phoenix and Race 5 in New York. The
    FAQ on Gamefaqs is basically a rewrite of the game manual and neither one of
    them provide details on cities or how many races there are. For each race you
    must qualify in the top racers, whether it is higher than 25th place in the
    Phoenix race or higher than 15th place in Race 5 (New York). When you finish
    Race 5 you go back to Race 1 again. This is when I figured the game would loop
    forever but I figured I'd play through one more time just in case. Turns out
    when you finish the New York race (Race 5) a 2nd time you actually get an
    ending! It will show the regular race end screen where your bonus points are
    tallied up but at the bottom of the screen it will show a boat moving past the
    Statue of Liberty in New York Harbor. Once your points are tallied up it goes
    to the next screen: GAME OVER in red & white letters. Usually I hate the GAME
    OVER screen after actually beating a game, but I have to make an exception in
    this game since I thought the game would loop infinitely.
    
    
    RAMBO (Acclaim)
    -There is a pretty complex ending strategy to this game. The game itself is
    pretty lackluster. There are no set stages to the game, but you must make it
    through the jungle and enemy bases where you will eventually have to destroy
    a helicopter by using grenades on it while many ground troops are attacking
    you at the same time. The good thing here is that the ground troops will drop
    grenades for you to pick up when you kill them, so you basically have infinite
    grenades to use on the chopper. Now for the endings. There is a female char-
    acter named Co who you will come across in the game near a waterfall area. If
    you talk to her, she will die like she does in the movie. When you finish the
    game and are walking around your base she will not be there. So when you beat
    the chopper you climb in a smaller helicopter waiting for you and Rambo says
    GET ON THE CHOPPER! QUICK! The p.o.w. with you says GOOD-BYE 'NAM. Your chop-
    per then flies you back to base. When you land you can walk around the base
    and talk to people. You can also use the attack button to throw a Kanji symbol
    that translates to "Anger" and it will turn MurdocK into a frog! Anyway, here
    is what the people on the base say if you get the ending where she has died:
    ===
    MURDOCK: I DON'T MAKE ORDERS. I TAKE THEM JUST LIKE YOU. I SWEAR TO GOD, THIS
    WASN'T SUPPOSED TO HAPPEN. IT WAS JUST SUPPOSED TO BE ANOTHER ASSIGNMENT.
    RAMBO: MISSION ACCOMPLISHED. THERE ARE MORE MEN OUT THERE. FIND THEM, OR I'LL
    FIND YOU.
    ===
    POW: THANK YOU RAMBO. WE KNEW THAT YOU WOULD SAVE THEM.
    ===
    TRAUTMAN: YOU'RE TOUGHER THAN I THOUGH. NOW, YOU'RE FREE. JOHN, WHERE ARE YOU
    GOING?
    RAMBO: I DON'T KNOW.
    TRAUTMAN: THIS IS A SECOND MEDAL OF HONOR FOR YOU.
    RAMBO: YOU SHOULD GIVE IT TO THEM.
    TRAUTMAN: YOU'RE FREE NOW. COME BACK WITH US.
    RAMBO: WHAT'S THERE FOR ME? MY FRIENDS DIED HERE, AND A PIECE OF ME DID TO.
    TRAUTMAN: THE WAR, EVERYTHING THAT HAPPENED MAYBE IT'S WRONG. DON'T HATE YOUR
    COUNTRY FOR WHAT YOU'VE BEEN THROUGH.
    RAMBO: HATE? I'D DIE FOR IT.
    TRAUTMAN: SO, WHAT DO YOU WANT.
    RAMBO: I WANT WHAT THEY WANT...EVERY OTHER GUY WHO CAME OVER HERE, I WANT FOR
    MY COUNTRY TO LOVE ME AS MUCH AS I LOVE IT. THAT'S WHAT I WANT.
    TRAUTMAN: WHAT ARE YOU GOING TO DO?
    RAMBO: DAY BY DAY.
    ===
    It then says RAMBO THE BATTLE IS OVER, BUT...THANK YOU FOR TRYING. It shows a
    black screen with 2 Rambo heads and says THE END then goes back to the begin-
    ning. Now, if you DID NOT talk to Co in the waterfall area, that means she
    will still be alive and when you get back to the base she is one of the people
    you can talk to! You can still turn Murdock into a frog. Murdock, the P.O.W.
    and Trautman all say the exact thing to you, but you will find Co walking
    around the base near Trautman. Just make sure to talk to Trautman last as he
    will bring you to the final end screen if you do. Here is the dialogue you
    get from talking with Co:
    ==
    CO: WHAT ARE YOU DOING? GOING TO THE STATES? WARM PEOPLE. WARM CITY. WARM DAYS.
    I'VE BEEN DREAMING OF LIVING IN THE USA AND HAVING A SIMPLE LIFE. IF YOU DON'T
    MIND...
    RAMBO: I THINK I LEARNED SOMETHING IMPORTANT FROM YOU. I MAY BE ABLE TO LIVE,
    OR LOVE...
    CO: REALLY? I LOVE YOU.
    The screen then flashes and you can go talk to Trautman for the finale.
    One last comment: there is a hidden ending cheat on gamefaqs, but it is not
    really an ending. It has to do with taking a photo of the first P.O.W. you
    encounter instead of rescuing him. It is not an ending, as much as an alter-
    nate path through the game. You can just take a photo of him, but then further
    along in the game it will send you back to him so you HAVE to rescue him. A
    very special thanks to ReyVGM for figuring out that you get different endings
    for Co being dead or alive and for the info on the false ending cheat at game-
    faqs.
    
    
    RAMPAGE (Data East)
    -This marathon of a game has 128 stages (called days). When you destroy all
    the buildings in Los Angeles on Day 128 you get a one
    screen "Congratulations", then the credits roll, then you are automatically
    dumped back to Day 1. Polling results showed about 0.0000001% of the people
    who trudged through this game continued playing at this point.
    
    
    RAMPART (Jaleco)
    -This could quite easily be the most difficult game to finish.  In order to
    get the best ending, you must finish the game on the Very Hard setting.  In
    each Round you must outlast a wave of attacks while being able to build walls
    around your castle(s) between waves.  After each Round you will get a blue
    flag which means you conquered that area.  There are 6 such areas to
    conquer.  When you finally manage to conquer the sixth area, you will get a
    lone enemy ship sailing into your port to surrender.  You will then get the
    ending message saying that the programmers did not think any human would
    finish the game on the Very Hard skill level and you get to enter your
    initials on the high scorers screen.
    
    
    RBI BASEBALL (Tengen)
    -Choose a team, then play through and beat the other 9 teams. You will actual-
    ly get an ending screen upon beating the 9th team. There are 2 versions of
    RBI Baseball by Tengen. One is an officially licensed grey cart and the other
    is the unlicensed Tengen black cart. The games are exactly the same, Tengen
    just wanted to sell more copies of the game after losing their official lic-
    ensee designation because of the Tetris fiasco.
    
    
    RBI BASEBALL 2 (Tengen)
    -
    
    
    RBI BASEBALL 3 (Tengen)
    -This game doesn't have much for an ending, but it does end. Choose a team
    from not only the 28 teams listed but at the top of the screen you will see
    that some of the teams have multiple years listed, so you can play as the
    exact teams from those years as well, making it 55 possible teams to choose
    from. When you pick a team you will then play until you win 14 games. When
    you win game #14 you will get a one screen ending showing the TENGEN SPORTS
    NEWS front page with the name of your team with WINS next to it along with
    your final record and the line score from the game you just finished (along
    with a random message at the bottom right of the screen from Tengen that says
    something like PLAY KLAX or JUST SAY NO. Anyway, notice that above where it
    says GAME OVER at the bottom of the screen there is also a password where it
    usually is. If you press Start at this ending screen it goes back to the
    title screen. However, if you go CONTINUE and enter the password you got at
    the ending screen it will continue you at Game #15 against Team Tengen! I'm
    not sure why Tengen did not just let you play Game #15 after Game #14 with-
    out having to enter a password, but that's how it goes. Now when you defeat
    Team Tengen you will get the TENGEN SPORTS NEWS screen again and everything
    is the same, except this time there is no password next to GAME OVER, so this
    is definitely the final ending screen. Pressing start brings you back to the
    title screen. Also note, when I say Game #14 & #15 above I am assuming that
    you did not lose a game and your record is 14-0 & 15-0 respectively. If you
    lost some games and your record is 14-3 it will say Game #17.
    
    
    R.C. PRO-AM (Nintendo)
    -There are a total of 99 Tracks. When you beat Track 99 it continues on to
    Track R6, then onto R9 and so forth. Since the Track numbers start getting
    wacky after Track 99, I would call finishing Track 99 beating the game, since
    there is no actual ending.
    
    
    R.C. PRO-AM II (Tradewest)
    -There are a total of 36 Tracks in this game.  When you finish Track 36 (must
    finish in the top 3) you will get a screen showing your total points and the
    highest track you completed, Track 36 obviously.  The points screen is the
    only ending screen you get, as it goes directly to the title screen from here.
    
    
    REMOTE CONTROL (Hi-Tech Expressions)
    -
    
    
    
    REN AND STIMPY SHOW, THE: BUCKAROO$ (T*HQ)
    -
    
    
    
    RENEGADE (Taito)
    -There are 3 difficulty levels to select from, with 3 being the hardest.  To
    fully beat the game, play through on Difficulty Level 3.  There are a total
    of 4 Missions.  Mission 4 consists of a maze of doors.  If you play through
    it correctly you will eventually get to a green-suited guy with a gun
    (Sabu).  You have to defeat 3 Sabus on this difficulty level to finish the
    game.  Once he is defeated, you simply go to the credits, then back to the
    title screen.
    
    
    RESCUE: THE EMBASSY MISSION (Kemco-Seika)
    -There are 3 difficulty levels and 5 Missions with increasing difficulty.
    When you beat the Commander Level, Mission Jupiter, you have won the game.
    
    
    RING KING (Data East)
    -
    
    
    
    RIVER CITY RANSOM (American Technos)
    -To beat this game you must make it to River City High School.  However, the
    gates will not open unless you have beaten up 8 bosses along the way.  These
    bosses appear in certain areas after you clear out the gang in that area.
    When you beat a boss he will usually give you a hint on where to find the
    next boss.  When you have beaten up the 8 bosses, go to River City High and
    beat the gang up there and the 9th boss will appear.  Beat him to gain
    entrance into the high school.  Defeat 3 more bosses inside the school and
    you will eventually face the 13th and Final boss, Slick.  Defeat him and you
    get the ending screens followed by the credits.
    
    
    ROADBLASTERS (Mindscape)
    -This is a rare Tengen game that got released legally on the NES, as they had
    the game licensed by Mindscape. It is a decent racing game where you must
    cruise through 50 levels (a level is called a Rally here) blasting enemies out
    of your way. Every 4 levels the background will change to a different area and
    you will be given the option to play the next 4 levels or skip ahead either 4
    or 8 levels, so you can skip quite a few levels of play and still beat this
    game. When you finally reach Rally 50 and finish it, you will get a black
    screen with fireworks and the word CONGRATULATIONS is spelled out 3 times in
    the center of the screen. It will stay on this screen forever until you hit
    Start, which brings you to the high score screen where you can enter your
    initials. Do this and it will bring you back to the title screen. A simple
    ending for a simple game.
    
    
    ROAD RUNNER (Tengen)
    -This is a frantic chase game where you control the Road Runner and must make
    your way through 4 unique Levels escaping from Wile E. Coyote. When you fin-
    ish Level 4 it goes on to Level 5 but this is just Level 1 again, with some
    minor differences (mines now show up on the Levels). The game goes on forever
    and is actually meant to play arcade style to achieve a high score. Before we
    get into scores, the C64 version of this game is almost identical and does end
    after you finish Level 16. I finished Level 16 in the NES version and it just
    goes on to Level 17 with no ending message. I finished Level 32 for good mea-
    sure and it just goes on to Level 33. I went through the text of the ROM and
    there is no ending message to be found, so I can safely assume there is no
    definitive ending and the game keeps looping Levels 1 through 4. However,
    when you run out of lives if you had a good score you might be able to enter
    your name in THE TOP TEN scores table. Somebody named Steve has the 10th spot
    with 20,000 points, so score more than 20,000 to get onto the list. The top
    score on THE TOP TEN is RJR with 200,000 points. Finishing 1st on THE TOP TEN
    would be my best bet for considering this game beaten, though that is no easy
    task. The last thing of note I will mention is that when you score goes above
    999,999 points it resets and starts over from 0. For a game that was released
    in 1989, albeit an unlicensed one, it would have been nice to see an ending.
    
    
    ROBIN HOOD: PRINCE OF THIEVES (Virgin)
    -An interesting action/adventure game. There are a total of 18 areas to get
    through, starting with escaping the prison to going through Locksley Castle
    through Sherwood Forest a few times and finally to the last castle, where you
    will have to battle a large skeleton. Defeat it and Mortianna (the witch) will
    explode, then you have to fight the Sheriff of Nottingham. It switches to a
    duel mode when you fight him. When you defeat him his dialogue window will
    open and he will say GASP...CURSE YOU, LOCKSLEY... Robin Hood will say MY VOW
    IS FULFILLED, FATHER. NOW YOU MAY REST. Maid Marian chimes in with A LONG
    NIGHTMARE HAS ENDED, AND A NEW LIFE IS BEFORE US. The screen will turn black
    and say LATER THAT SAME DAY, ANOTHER WEDDING IS ABOUT TO TAKE PLACE... It
    shows Robin, Marian and the Friar standing next to each other and says IT IS
    NOW MY PLEASURE TO MARRY ROBIN OF LOCKSLEY AND MARIAN DUBOIS...IF THERE IS ANY
    MAN WHO HAS REASON WHY THESE TWO SHOULD NOT BE JOINED...HOLD! I SPEAK. WHO
    INTERRUPTS MY WEDDING? The King's head appears on the screen and says YOUR
    KING. I CANNOT ALLOW THIS WEDDING TO GO FORWARD...WITHOUT GIVING AWAY THE
    BRIDE. It goes back to the trio who say WE ARE DEEPLY HONORED, YOUR MAJESTY.
    I NOW PRONOUNCE YOU HUSBAND AND WIFE. YOU MAY KISS THE BRIDE. It shows a close
    up of Robin and Marian having sex and then the screen goes black and says ...
    AND THEY LIVED HAPPILY EVER AFTER. Actually, it showed them moving in for a
    kiss, but the Nintendo censors wouldn't even show the kiss. It then says THE
    END. Pressing A will show the ending all over again, so watch the ending one
    more time or as many times as you want. Thanks to GForce for supplying me with
    the save state so I wouldn't have to play through this all over again.
    
    
    ROBOCOP (Data East)
    -There are 6 stages. When you defeat the ED-209 at the end of Stage 6 you are
    confronted by Dick Jones. The president fires him so Directive 4 is a
    non-factor and Robocop automatically blasts Dick. You get a message to stay out
    of trouble and then a few credits screens flash by. It then stays on the "see
    you again!" screen until you reset.
    
    
    ROBOCOP 2 (Data East)
    -This could be one of the hardest, most unforgiving NES platform games out
    there. Not only is RoboCop hard to control with his awkward jumping AND his
    annoying sliding on the platforms, but you have to collect bottles of nuke
    along the way and make sure to rescue hostages and shoot a certain number
    of villains per stage. Top this off with cheap one hit kills and you got
    one extremely difficult game. If you put your time into it and really
    memorize enemy and obstacle locations, you will probably work your way
    through it, but it will take many long hours of gameplay unless you cheat.
    There are a total of 14 unnumbered stages. At the end of each stage it
    tallies up the percentage of nuke collected and enemies defeated. If you do
    not hit your quota you go to an annoying shooting range stage that you have
    to beat to advance. The later stages of the game will have you working up
    floors of the Centrum Building and Stage 13 has you on the roof top. When
    you finish this stage you go to the final stage and do battle with RoboCop 2.
    The annoying part of this battle is that the gameplay changes entirely.
    You spent all those hours learning how to jump on moving platforms and avoid
    hazardous obstacles, now you are just thrown into an all out brawl with an
    enemy 3 times your size who sprays you with bullets, bombs and missiles.
    Anyway, if you manage to defeat this bad boy. Defeat him and you get a
    message telling you that RoboCop 2 has crashed through the floor down to
    another level. Yup, you gotta fight him again. This time however you have to
    crouch down and shoot his legs. This is the only way you will damage him in
    this 2nd battle. After you get his energy down to 0 he will start exploding
    and disappear off the screen. You are greeted by a message saying ROBOCOP 2
    ESCAPES AGAIN. Great. Now you will battle him for a 3rd and final time (the
    programmers must've been sadists). You can blast away at him anywhere now to
    do damage. Defeat him and you get a single ending screen that says WELL DONE!
    at the top and shows RoboCop's mug on the right side of the screen with the
    message YOU HAVE DESTROYED ROBOCOP TWO AND SAVED THE CITY FROM BANKRUPTCY!
    BUT YOU ARE REMINDED THAT ROBOCOPS PERFORMANCE CAN ALWAYS BE IMPROVED...
    AFTER ALL, HE IS ONLY HUMAN! All this is crammed onto this one screen, along
    with several credits at the bottom. "C.Kerry" and "M.Rogers" are responsible
    for the code if anyone wants to hunt them down. Hit start on this screen
    and it brings you to the high scorers screen where you can enter a 5-digit
    name. Hit start and you are back to the title screen. For as hard as this
    game was, your return-on-investment was pretty weak here.
    
    
    ROBOCOP 3 (Ocean)
    -A lot of great NES games deserved sequels and never got them, so why the
    RoboCop franchise got 3 different NES games is beyond me. The third
    installment in this series is just a straight side-scrolling action game
    where you have to battle through 5 short stages. The programmers took a
    shortcut here because Stage 4 just has you going back through Stage 3 in the
    opposite direction. When you reach Stage 5 there will be two ninjas jumping
    around in the room. Your first thought is to attack them, but avoid them and
    work your way over to the computer terminal on the far right side of the
    room. Push up on the controller while standing in front of it and RoboCop
    will eventually get a message telling him the password is accepted. However,
    you have to keep pressing up at the computer until finally the timer in the
    upper right stops and the 2 ninjas just self-destruct. You then get a cool-
    looking picture of RoboCop flying away from the giant explosion with two
    people clinging to his back, greatful that the clunky hero saved their
    lives. This screen is probably the coolest part of the game, which isn't
    saying a whole lot. It then goes to a high scorers screen where you can enter
    your name. The moment you are done and hit the A button it brings you right
    back to the title screen. There wasn't much substance to this game and the
    ending was just as empty. For a game that was released late in the NES' run,
    there just should have been more to it, but I guess at the time we should
    have just been happy that someone was still developing games for the NES.
    Ocean certainly did, as many of the later released NES games came from them
    and Taito. Anyway, if you enjoyed this one I'd really like to know why. If
    you get a chance take a look at the title screen and tell me if it doesn't
    look like the little girl RoboCop is holding is the one holding the semi-
    automatic weapon. Good times!
    
    
    ROBODEMONS (Color Dreams)
    -There are 7 levels you must fight through, with each level having 2 stages.
    One stage is always a side-scrolling shooter like the game Section Z, while
    the other stage in each level has you on foot trying to get to the exit
    door.  When you defeat the Demon King Kull at the end of Level 7, you get the
    rather creepy ending, then the game goes back to the title screen.
    
    
    ROBOWARRIOR (Jaleco)
    -This was one of the earlier ending descriptions I had in my guide that was so
    scant I felt it deserved a rewrite. The game itself is very similar to the
    Bomberman series. In fact, it is called Bomber King in Japan and even though
    Jaleco released this in the USA it was developed by Hudson, who also developed
    the Bomberman series. In this game you control a robot named ZED who must
    battle through 8 stages (called Periods) in search of the evil Xantho lord
    named Xur. Here is what the Period layout looks like:
    1-1
    2-1, 2-2
    3-1, 3-2, 3-3 (Boss)
    4-1, 4-2, 4-3
    5-1, 5-2, 5-3 (Boss)
    6-1, 6-2, 6-3, 6-4 (Boss)
    7-1, 7-2, 7-3 (Boss), 7-4, 7-5 (Boss)
    8-1, 8-2, 8-3, 8-4 (Boss), 8-5 (Xur)
    So there are 26 areas in all including 7 boss fights. The goal of each area
    is to find the key that opens the exit. You have to find the key and all the
    other items by bombing everywhere. When you get to Xur at Period 8-5 use your
    Megaton bombs if you have any. If not use flashes and missiles and you should
    be able to take him out. NOrmally you get a key when you defeat a boss but
    this time you are taken to a scene showing a few trees on a reddened land-
    scape. The landscape then changes to one of lush green grass and a blue sky
    with puffy white clouds as a dove flies onto the screen. The dove flies to
    the next screen where it perches itself on the shoulder of the awaiting ZED.
    ZED looks at the bird then back at the screen and after awhile the screen
    goes black and says: THIS STORY IS KNOWN AS LEGEND OF ALTILE. THE PLANET FAR
    FROM THE EARTH. You then get some staff credits followed by THANK YOU FOR
    PLAYING SEE YOU AGAIN! END and then it goes back to the title screen.
    
    
    ROCK 'N' BALL (NTVIC)
    -This NES pinball game has a lengthy ending description, since there are 4
    game modes on the cart, so we'll get right down to business. The first mode
    we will cover is the one on the top left, regular PINBALL. You can pick be-
    tween 6 players (Tom, Billy, John, Paul, Lisa and Diana). In PINBALL you just
    select a player and play until you run out of balls. Your goal is to score
    enough points to make it to the top of the Rock 'n' Ball times top 10 high
    scorers screen. The high scores are not set, so they will vary from game to
    game, but your goal is to get first place. Whichever character you played as
    will get their name on this screen. It will then allow you to play again or go
    back to the title screen, so there is no real ending here. The 2nd game mode I
    will discuss is called 9 BALL (the option on the upper right). When you select
    this option it will go to a screen where you have 6 sub options to choose from.
    Each of these sub options has a point range to the right of it. These point
    ranges are where your score needs to be after 5 rounds to get the secret end-
    ing message for that sub option. For instance, in the 10-Balls sub option the
    range is 9000-10000. That means after playing 5 rounds of 10-Balls you will get
    the secret message if you scored anywhere between 9000 and 10000 points. If
    you score more or less points than what the particular game calls for, you will
    get a message screen showing a stack of gold coins and saying SORRY! YOU DIDN'T
    MAKE IT. GOOD LUCK NEXT TIME. However, if you scored the correct number of
    points you will get a screen that says CONGRATULATIONS! PUSH THE KEYWORDS WITH
    THE CONTROLLER 2 ON THE TITLE SCREEN. There will be a code on the screen in
    front of the coin stacks, but this code will be different depending on which
    9 BALL game you beat. Here are the 9 BALL sub games and what the code is on
    the ending screen:
    10-Balls: B, LEFT, RIGHT, A, UP, DOWN
    Special 1P: UP, A, RIGHT, B, DOWN, LEFT
    5-Balls: LEFT, RIGHT, A, DOWN, B, UP
    Max Flipper: DOWN, B, LEFT, RIGHT, UP, A
    Pair A: RIGHT, UP, B, LEFT, A, DOWN
    Pair B: A, DOWN, UP, RIGHT, LEFT, B
    When you hit start at one of these ending screens you are simply given the
    chance to continue playing 9 BALL or go back to the title screen. The 3rd mode
    of play to choose from is called BATTLE FLIPPER (bottom left option). You can
    choose between Bomber, Thunder or Attack sub modes. In each sub mode you can
    choose matches of 3 sets, 5 sets or 7 sets. When you beat your match, depend-
    ing on which character you chose, it will show a page of the Rock 'n' Ball
    Times newspaper with the character you chose as well as your opponent and your
    opponent you defeated will say a quote to you (see the FAQ for this game on
    gamefaqs.com for the various quotes). It will also show an X next to the
    opponents you have beaten on the right side of the newspaper. When you beat
    them all you don't get anything special and it just goes to the game over
    screen where you can continue in this mode or go to the title screen.
    The last mode to choose from is the SPORTS mode (bottom right). You can choose
    between Soccer and Ice Hockey. Again, you can choose from the 6 characters
    like in the other modes (not 9 BALL mode) and can choose your opponent. Just
    like in BATTLE FLIPPER mode, you will get the one screen page of the Rock 'n'
    Ball newspaper with the exact same quotes you got in that mode as well as the
    X appearing next to the beaten opponent. So SPORTS mode is pretty much the
    same as BATTLE FLIPPER mode. You get no real ending other than the newspaper
    screen. I guess the highlight of this game is getting the secret codes to
    appear in 9 BALL mode.
    
    
    ROCKET RANGER (Kemco)
    -This game is kind of vague in what you must do in order to get to the ending
    so I will give a quick explantion. Chapter 1 involves just letting the Zep-
    pelin escape. The next part of the game involves locating 5 rocket parts in
    order to build a ship that will let you fly to the moon. You have to travel
    to different countries using your rocket pack and engage in a fist fight with
    a guard in order to see if they have a rocket part behind the door. This can
    be frustrating and time consuming. Once you have enough rocket parts you need
    to get enough fuel. When you go back to New York you can go to the FUEL DEPOT
    and distribute the fuel (Lunarium) to your assembled ship. When you have put
    200 units of Lunarium into the rocket ship you can then fly to the moon (it
    will call this Chapter 5...not sure what happened with Chapters 3 & 4). When
    you get to the moon there will be what look like blonde gun women who lower
    themselves down and shoot at you. You need to blast enough of them so they
    do not beat you and take over the Earth. You need to raise or lower your guy
    on the bottom of the screen to make sure your shots have enough distance or
    that you do not overshoot them. If you manage to defeat enough of them you
    will get the following message:
    YOU HAVE WON!
    YOU PAUSE FOR A MOMENT,
    CURIOUS AT HOW MUCH THE
    ALIENS LOOKED LIKE
    HUMANS. ESPECIALLY THEIR
    EYES... COULD IT HAVE
    BEEN A DISGUISE?
    NO MATTER, THOUGH. YOU
    HAVE SEEN THE LAST OF
    THE LEUTONIANS.
    HAVEN'T YOU?
    Pressing the A button you are greeted by a monstrous sound and a giant alien
    beast with large eyes on stalks and flippers for arms...kinda looks like a
    giant sea creature with a pig snout. The programmers must have had fun creat-
    ing this thing. It will open its mouth and shoot green blobs at you. You need
    to shoot for the eyes. Like the fight against the moon women, you need to be
    at a certain depth so your shot hits the eyes as they move around. Knock both
    of them out and the beast will emit a loud dying sound and the screen will
    turn gray. Now press A and it will go to a screen that says THE GIRL and then
    you get this message:
    A WAVE OF RELIEF AND
    EXHAUSTION SWEEPS OVER
    YOU. YOU STAND AND REST
    FOR SEVERAL MINUTES,
    TRYING TO SORT OUT YOUR
    THOUGHTS AND GATHER YOUR
    STRENGTH FOR A FINAL
    SEARCH FOR JANE AND HER
    FATHER. BUT BEFORE YOU
    CAN START LOOKING, A
    VOICE CALLS YOUR NAME.
    HER VOICE. YOU WON'T
    HAVE TO LOOK FOR HER
    AFTER ALL. THIS TIME
    SHE FOUND YOU.
    The next screen is a nice pic of you and the girl embracing and kissing each
    other as your characters eyes glance towards you every so often. It stays on
    this screen until you press A, then it goes back to Chapter 1. An interesting
    ending to an interesting game.
    
    
    ROCKETEER, THE (Bandai)
    -This is your typical action game where you control the main character, Cliff,
    from the movie. Your goal is to fight your way through all 6 Chapters and de-
    feat the evil Sinclair while rescuing your girlfriend Jenny. Out of the 6
    Chapters you wlll only fight bosses at the end of Chapters 1, 3, 5 & 6. When
    you get to the final boss, Sinclair, at the end of Chapter 6, the battle takes
    place aboard the Zeppelin that is about to go down in flames. Sinclair is one
    of the wimpiest looking boss characters you will ever fight in an NES game, as
    he is almost undistinguishable from the other gray enemies that will rush at
    you during this final fight. Keep taking shots at Sinclair and after awhile
    he will decide to run and jump off the Zeppelin. It will show a nice cinema
    screen of him falling from it to his imminent death. THe next screen shows a
    mini helicopter/airplane aircraft rescuing Cliff and Jenny with the dialogue
    IT'S PEEVY! HANG ON, JENNY! underneath it. The next scene shows Cliff and
    Jenny inside a big red circle kissing while the zeppelin plummets from the
    sky to its fiery doom in the background with I LOVE YOU, CLIFF! below. The
    staff credits then flash by and it goes back to the screen where they are
    kissing and it says:
    CONGRATULATIONS! YOU'RE A
    FIRST-RATE ROCKETEER!
    It will stay on this screen until you reset the game. It was interesting to
    note that even though the game was released by Bandai one of the credits said
    MIKE EBERT APPEARS COURTESY OF LUCASFILM GAMES.
    
    
    ROCKIN' KATS (Atlus)
    -Play through Stage 5 and you eventually get to Mugsy.  Defeat him and watch
    the credits roll.  When the credits finish, you will find that you have to go
    through one more stage with some really difficult jumps.  You have to fight
    Mugsy again, but when you beat him that is the end.
    
    
    ROGER CLEMENS MVP BASEBALL (LJN)
    -You can choose between Exhibition, Regular Season and Password. Exhibition is
    just one game while the Regular Season mode is interesting. It starts you in
    the heat of a pennant race in August, rather than at the beginning of the
    year. You already have a win/loss record no matter which team you pick and
    must just play out the final two months of the season. If you pick a National
    team you will only have to play 33 games for some reason, while if you pick an
    American League team you will have to play 39 games. Once you play through all
    these games if you qualify you will play a Division Title series, which will
    be a best of 7 series. Win that and you will play in the World Championship
    series, which is also a best of 7 series. If you win the World Championship
    it will go to a screen showing your team holding you up on their shoulders as
    you are hoisting a trophy in the air with the words WORLD CHAMPS! in big
    letters above you. It then goes to the usual FINAL SCORE screen that shows the
    two broadcasters and when you hit a button it will show the same 3 screens of
    game credits above them over and over again. The only way out of this loop is
    hitting reset. The only thing that changes about the ending if you beat the
    game with a different team is the color of uniform they are wearing on the
    WORLD CHAMPS! screen. A funny side note here, Odino submitted a cheat to
    gamefaqs where you can see the credits by pressing A, A, B, B, Up, Down and
    Select at the title screen. The credit screen you see here is the same exact
    thing you see when you beat the game.
    
    
    ROLLERBALL (HAL America)
    -There is no ending to this NES pinball game. There are two games you can pick
    from at the Select Game screen. They are Skyscraper and Match Play. In Match
    Play you play against an opponent and whoever loses their starting amount of
    points first is the loser. This game is for fun and there is no ending, so get
    a friend and play until your heart's content. Skyscraper is a different story
    as you just play straight pinball for score. the playing field is 4 screens
    high, so if you get the ball off the top of the screen you are in a new area
    with new flippers and a new screen. If you lose your ball in an upper area you
    simply play in the next screen below you. If you lose your ball off the bottom
    screen you lose a life (ball) and go on to your next ball. This game only ends
    when you lose all your balls and it will simply show your score on a Top
    Scores screen. Pressing start at this screen will simply start another game.
    However, if you don't press anything at the Top Scores screen it will go back
    to the title screen. Now here is where you will get at least some semblance of
    an ending to this game. Let the title screen stay for awhile and it will go
    back to the Top Scores screen. However, if you managed to score over 1,000,000
    points in your previous game, instead of going back to the title screen again
    it will show game credits in the score boxes! It shows the following: DIRECTOR,
    EXEC PRODUCER, PRODUCER, GAME DESIGNERS, GRAPHICS, MUSIC COMPOSERS, PROGRAM-
    MERS, TOOLS (not sure if I'd want this credit), DEBUGGERS and a few SPECIAL
    THANKS credits. It will then say THANK YOU in the top score box and finally
    return to the title screen. I guess it's cool that they put this in there for
    scoring over a million points, but wouldn't you rather see this at the end of
    your high point scoring game instead of hidden in the opening screens of the
    game?
    
    
    ROLLERBLADE RACER (Hi Tech Expressions)
    -This game's ending was kind of a surprise, considering the game isn't very
    good and was by Hi Tech Expressions, famous for its Sesame Street games. There
    are actually multiple endings. First off, there are a total of 8 stages. Stages
    1, 3, 5 and 7 are regular stages while Stages 2, 4 and 6 are bonus stages. The
    final stage, the Super Rollerblade Challenge (Stage 8), can be played if you
    score over 5000 points in the previous stages. If you don't score 5000 points
    or more you will get a message screen that says WE MADE IT THROUGH ALL THE
    QUALIFYING SESSIONS, BUT WE ONLY SCORED 4780 POINTS. THAT MEANS WE WERE 220
    SHORT. WE CAN'T COMPETE, BUT WE WERE ASKED TO SKATE THE COURSE BEFORE THE
    RACERS DO. LET'S GO FOR IT! So technically you get to play Stage 8, but you
    cannot get the good ending. If you complete Stage 8 here it will give you a
    message saying THAT COURSE WAS AWESOME! I'M REALLY HAPPY THEY LET US SKATE ON
    IT. NOW THAT I'M REALLY HOOKED, WE HAVE TO PRACTICE MORE SO THE NEXT TIME WE
    CAN COMPETE. LET'S HIT THE PAVEMENT! It will then go to the screen that asks
    you if you want to practice. Now, if you do score over 5000 points you can
    compete in Stage 8 normally (which looks no different than going through it
    without scoring the 5000 points). Now completing Stage 8 is a different story.
    You can either get endings for 1st, 2nd or 3rd place, depending on how many
    points you end Stage 8 with.
    10,000 - 14,999 points will net you the following victory screen: your player
    holding a plaque with his thumb up and the message 3RD PLACE! WE MADE THE
    WINNER'S PLATFORM! WHAT A GREAT FEELING. LET'S PRACTICE SOME MORE AND TRY FOR
    1ST PLACE. It will then go to a screen showing 6 staff member credits and then
    back to the practice select screen.
    15,000-19,999 points gets you the same screen with this message: 2ND PLACE!
    THAT OTHER GUY WAS A BLUR, BUT WE WERE SO CLOSE. I KNOW IF WE PRACTICE SOME
    MORE WE CAN WIN IT ALL. LET'S GO FOR IT! and then to the staff credits screen.
    20,000 points or higher will get you the best ending, which shows you holding
    a trophy up and says AWESOME! WE WERE BALLISTIC! FIRST PLACE! I CAN'T WAIT FOR
    US TO DO IT AGAIN! It goes to the staff credits like in the other two endings
    and then back to the practice select screen. Gotta love endings that are deter-
    mined by scores. One more funny note, if you manage to score over 99,990
    points, your score resets to 0. If this happens during Stage 8 you will get
    the bad ending since your score is so low because of the reset, but this will
    almost definitely never happen since I only got the score to go so high by
    freezing the timer with a cheat and racking up points for extra time that
    would keep counting until I turned off the cheat.
    
    
    ROLLERGAMES (Ultra)
    -This game was made by Konami, but back during the time when this game was re-
    leased, Nintendo would only allow a licensee to put out so many games per year,
    so Konami got around this rule by releasing games under their "Ultra" label.
    As for Rollergames itself, it plays like a Double Dragon game on rollerblades.
    There are a grand total of 12 stages and they are numbered as follows: 1-1,
    1-2, 2, 3-1, 3-2, 4, 5-1, 5-2, 6-1, 6-2, 6-3 and 6-4. At the end of Stage 6-4
    you will fight the final boss, the head of VIPER, as he comes down from his
    throne to fight you. Beat him up and it will go to a screen showing your team
    with the guy you rescued. It then shows a reporter saying GAME IS NOW OVER AND
    YOU ARE VICTORIOUS. TODAY 3 TEAMS WILL PLAY AN EXCITING GAME. THE ACTION IS
    REAL NOT ONLY FROM TV. It then shows your rollerblader skating down a highway
    with a couple members of his team as the Rollergames staff credits scroll by
    underneath you. It ends with PRESENTED BY KONAMI beneath you then goes back to
    the title screen when you press start. I said the game was like Double Dragon,
    but it was probably more like TMNT II, also by Ultra.
    
    
    ROLLING THUNDER (Tengen)
    -There are a total of 4 Stages (called Stories).  Story 1 contains Areas 1-5
    and Story 2 contains Areas 6-10.  You then fight Mabu.  When you beat him you
    get the fake endgame sequence, then get a password to start in Story 3.
    Story 3 contains Areas 1-5.  Beat this and get to the final stage, Story 4,
    which contains Areas 6-10.  When you get to Area 10 in Story 4 you fight Mabu
    at the end again.  Defeat him this time and you get the definite ending,
    which just shows the girl kissing you with 3 Geldra soldiers lying dead on
    the consoles.
    
    
    ROMANCE OF THE THREE KINGDOMS (Koei)
    -The hardest Scenario in this game is #5, so beat Scenario 5 with the
    Computer Strength set at 10 and that is considered beating this game.  You
    must not only defeat all the enemies, but you must also fill in each State
    with one of your own Generals.  Only when you hold every State will you get
    the ending message, which is horrible for a game of this magnitude.
    
    
    ROMANCE OF THE THREE KINGDOMS II (Koei)
    -Another difficult game from the strategy masters at Koei. There are six scen-
    arios to choose from. Pick #6, The Three-way Contest. I played as Cao Pi when
    I finished the game, as he already controls 20 territories and has a couple
    unoccupied territories you can grab with your extra generals. You can also
    select a game difficulty level, between 1 and 3.  I played through on 3, the
    hardest. The object of the game is to gain control of every single territory
    in China. There are 41 total territories in all. To do this you must not only
    defeat an enemy to occupy their territory but you must make sure you leave
    general's behind in each territory when you leave, otherwise they will most
    likely get taken over by the enemy. When you manage to occupy all 41 areas of
    the game and some of your generals still have some moves left, run through the
    rest of them and when the turns end the map screen will flash and at the bot-
    tom of the screen it will show Cao Pi (or whichever general you played as)
    and say IN 220 A.D. (or whatever year it was) CAO PI UNIFIED CHINA! It will
    then go to a screen showing flags waving in front of a Chinese building. One
    of your generals says: MASTER CAO PI, CONGRATULATIONS! Another general says:
    WILL THE VICTIMS EVER BE AVENGED? A third general says: AT LAST WE'VE ACHIEV-
    ED OUR LONG CHERISHED GOAL! Yet another general says: IT WAS A LONG, PAINFUL
    JOURNEY... It then goes to a black screen showing a soldier (or possibly Cao
    Pi?) riding a horse as various scenes flash by in the background. It shows
    3 people praying, then shows a man on his knees giving something to another
    man (umm, yeah), then it shows a general on a horse and it looks like he is
    holding a baby, possibly his child. It then shows Cao Pi with his wife and
    then shows some ships aflame out in the harbor. The last scene shows the king
    on his throne in deep thought and then the horse and his rider speed off into
    the black background. The Koei copyright screen then appears, where it will
    stay until your reset.
    
    
    ROUNDBALL: 2-ON-2 CHALLENGE (Mindscape)
    -Not a bad little B-ball game, though the gameplay is the only good thing
    here.  To consider this game beaten, select the following options at the
    options screen: 2-on-2, Tournament, Steals: Hard, 16 minutes.  This will set
    you up in the tournament, where you only have to win 3 games for the
    Championship.  The weird thing is you have to enter the password you received
    after each game before playing the next tournament game.  The first game of
    the Tournament is considered Game 5 for some reason...weird.
    
    
    RUSH'N ATTACK (Konami)
    -There are 6 stages to battle through.  When you get to the Giant Missile at
    the end of Stage 6, kill one of the yellow/orange enemies to get the rocket
    launcher and fire away at the missile.  You get a nice little ending showing
    the enemy base blow up as you are running from it, then the credits roll.
    You then start back out in Stage 1.
    
    
    RYGAR (Tecmo)
    -All I have to do is hit start and the memories of this game flood back in-
    stantly. For a 1987 release, the graphics and music are among the sweetest the
    NES had to offer. I played the hell out of this game. Back then a lot of games
    did not have passwords or battery saves, like Blaster Master or Bionic Comman-
    do, and Rygar is no different. Perhaps that is why those games left such a
    lasting impression, as you had to play over the same areas of the game every
    single time you played. In Rygar you must travel through the land of Argood
    and defeat the evil Ligar. Along the way you will run into the Indora Gods who
    grant you weapons, power and advice. There are several different areas you
    must play through, including the Gran Mountains at the beginning of the game,
    the valley of Garloz (which is an overhead view as opposed to from the side),
    Mt. Primeval and eventually the Sky Castle where Ligar hangs out. There are
    about 10 different areas, but none of them are broken down into separate
    stages, so the game really has a big quest feel to it. When you make your way
    to the Sky Castle and eventually to Ligar, if you are fully powered up you
    should have no problem with him. Just walk over to him, avoiding his shots,
    and smack the hell out of him with your diskarmer. When you defeat him it will
    show a full screen view of a hallway with pillars along the sides of it and a
    closed window at the end. The window opens to reveal a beautiful blue sky and
    some mountains. It then switches to another window (possible the same, though
    this one has stone around the outside of it) with a beautiful scene of a rain-
    bow over a valley and a dove flapping its wings. When you press start you get
    the following message: THE DOOR OF PEACE WAS OPENED AND PEACE DID AGAIN COME
    TO ARGOOL. PEOPLE REGAINED THEIR SMILING FACES. THE WARRIOR WHO FINISHED HIS
    FIGHT RETURNED TO ARGUS. THE WARRIOR OF ARGUS -- YOU ARE REALLY A TRUE HERO.
    END. Here it will stay until you reset.
    
    
    
    S
    
    S.C.A.T. - SPECIAL CYBERNETIC ATTACK TEAM (Natsume)
    -Nice, an NES game with multiple endings, depending on which of the two
    characters you select to play as. There are only 5 stages in this game and
    they aren't even that long. When you get to the end of Stage 5 playing as the
    BLUE character (named Arnold, as in Ahhnold), you get to fight the huge alien
    creature at the end of the stage. Defeat it and it goes down in a nice
    explosion. It then shows the whole base blowing up with a message saying you
    accomplished your mission and command central can take care of the rest. It
    tells you to return to base immediately and that the president is throwing a
    parade for you. You are then treated to a nice scene showing your character
    in front of a sunset as he pretends his communicator isn't working and he says
    he will see you after his vacation. The president orders you to get back
    immediately as the screen fades out. The staff credits then roll and you are
    brought back to the title screen. Now if you finish the game as the RED
    character (named Sigourney...Ripley would have been cooler), you get the same
    scene showing the bast exploding but the dialogue is different. Sigourney
    asks them how they liked the fireworks celebration. Again, the president is
    throwing a parade for her and she's tells command that she cannot attend and
    to give the president a bottle of their most valuable champagne. She defies
    the order while looking into the same sunset as Arnold did and the screen
    fades to black and to the credits. Now if you beat the game with both players
    active at the same time you get the same ending that you got while finishing
    the game playing as Arnold, except this time it will show both characters in
    front of the big sunset and the text will say "our vacation" instead of "my
    vacation." Glad to see the programmers put some time into the endings here.
    
    
    SECRET SCOUT IN THE TEMPLE OF DEMISE (Color Dreams)
    -This game is somewhat non-linear, in that you have a good-sized area to
    explore, yet you are confined to certain areas until you finish whatever task
    needs to be done for that area. The areas consist of Floor 1, Level 2, Level
    3 and an Underground area. Eventually at the end of the Underground area you
    will encounter Dr. Demise. He can be a pain to defeat, but once you get the
    best of him you will get the following ending message: CONGRATULATIONS,
    SECRET SCOUT! YOU'VE MANAGED TO KILL OF DOCTOR DEMISE AND HIS BAND OF
    SCUM-SUCKING COHORTS! UNFORTUNATELY, THE EXIT FROM THE TEMPLE HAS BEEN
    COVERED UP WITH A THICK LAYER OF HARDENED PEWTER AND BOULDER FRAGMENTS. IT
    WOULD BE A MIRACLE IF YOU GOT OUT! I'LL NOTIFY YOUR NEXT OF KIN RIGHT AWAY.
    THANKS A MILLION FOR YOUR BRAVE EFFORTS! What the hell kind of ending is that?
    Not the happy times you would expect after beating this difficult game. This
    game plays a lot like other Color Dreams games, like Challenge of the Dragon
    and Menace Beach, for I believe they pretty much kept using the same engine
    with their action games. Thanks a bunch to the master Andrew Schultz for
    submitting a pic of the ending screen message to gamefaqs, as my original
    write-up for this game ending was written right when I began keeping track of
    this guide and just consisted of the following: "-Defeat Dr. Demise" and
    "-Yes, there is an ending." Kinda vague back then, but I had no idea this
    thing would grow into the monster it is today.
    
    
    SECTION Z (Capcom)
    -There are a total of 59 Sections in this game. To reach the final boss, L-
    Brain, in Section 59 you need to find the hidden warp transporters in
    Sections 47 & 54. They lead to the generators that must be destroyed in order
    to get to the final boss. When L-Brain is destroyed, it shows you flying out
    of the maze and outside of the city-like structure, then you zoom off into
    space. A credit's screen shows then you are whisked backed to the title
    screen.
    
    
    SEICROSS (FCI)
    -I played through this game on two separate occasions to determine what makes
    up the ending of this game and both times I gave up in frustration as the
    levels seemed to repeat, but didn't repeat in a definite, orderly manner.
    When I heard that Andrew Schultz was writing a FAQ for this game I asked him
    if he would be kind enough to try and figure out exactly what he would
    consider "beating" this game to be and if he could figure out what the deal
    was with the levels repeating randomly. As usual, Andrew came through. He
    determined that "after Level 6, you replay Level 5 with 'GET TO PET' displayed
    on the bottom of the screen. Then you alternate between Levels 6 and 5 for a
    long while." He also mentions that sometimes it went to Level 4 instead, so he
    figured that perhaps it has to do with the amount of points you score which
    determines if you play Level 4, 5 or 6. At any rate, this old shooter does not
    have an ending screen and repeats forever. I had played through a frustrating
    amount of levels using cheats, so I guess this game is similar to Gauntlet II
    in that there is no definite level repeating and everything is just totally
    random. Thanks again to Andrew for finally figuring this out and getting the
    game onto this endings guide.
    
    
    SESAME STREET 123 (Hi-Tech Expressions)
    -Because I am including every available NES game in this guide, Sesame Street
    123 will find a home here as well. There are a total of 4 different Sesame
    Street games by Hi-Tech and they will all be found here (Big Bird's Hide &
    Speak is the only one that doesn't have Sesame Street in the title). In Sesame
    Street 123 you can choose between 2 different games at the game select screen:
    ERNIE'S MAGIC SHAPES and ASTRO-GROVER. Both of these games have several sub-
    games, so here is a list of them individually. In ERNIE'S MAGIC SHAPES you can
    choose from the following games: (1)Presto-Shape-O, (2)Abracadabra...Colors!,
    (3)Zip Zap The Shapes, (4)Poof Pop The Colors, (5)Shazam! More Shapes and
    (6)Ta Dah! What a figure. In the first 2 games you must complete 5 of the
    shapes or colors they give you and it will return you to the game select screen
    for ERNIE'S MAGIC SHAPES. In the other 4 games there is no limit to how many of
    the puzzles you can play, as they go on infinitely, often repeating themselves,
    so there is no ending to any of these. I even tested it by finding the hex
    address that tells you what "level" you are on. I set it at 255, finished a
    level and it actually stayed at 255 instead of going to 0. Therefore, I would
    just say that beating 5 puzzles in all 6 of the games in ERNIE'S MAGIC SHAPES
    would be considered beating that part of the game. As for the other set of
    games you can play in ASTRO-GROVER, the individual games are named (1)How Many
    Zips?, (2)Beam That Number, (3)Adding Countdown, (4)Take it Away, Zips! and
    (5)Sum Up, Sum Down!. Each of the games in ASTRO-GROVER can be completed and
    will bring you back to the game select each time you beat them (no playing for
    infinity in ASTRO_GROVER), so at least there is some sense of beating this, so
    consider playing through each of the 5 sub-games in ASTRO-GROVER and beating 5
    puzzles in each of the 6 sub-games in ERNIE'S MAGIC SHAPES as beating this
    cart.
    
    
    SESAME STREET 123/ABC (Hi-Tech Expressions)
    -I'm only listing this here for the sake of one day possibly having every
    single NES game on the guide. Whether I live long enough to do it or maintain
    interest in the project remains to be seen. Anyway, this game is just a way
    for Hi-Tech Expressions to make even more money on their original NES games
    Sesame Street ABC and Sesame Street 123. They simply threw them together on
    the same cart. For details on each game, read the two descriptions for each
    individual game ending. I guess this can actually be considered a multi-cart.
    
    
    SESAME STREET ABC (Hi-Tech Expressions)
    -This is one of the two original Sesame Street games for the NES, the other
    being Sesame Street 123. They were also released together on the same cart.
    There were a couple other Sesame Street NES games, but these two were the
    earliest. Anyway, you can choose between 2 sections at the beginning of the
    game: LETTER GO ROUND or ERNIE'S BIG SPLASH. In LETTER GO ROUND you can choose
    between 6 different games, all of which are similar and have to do with things
    like upper and lower case matching and simple spelling. In all of the games
    you can play for as long as you want and when you want to move on you can just
    hit the start button to go back to the game select menu. In ERNIE'S BIG SPLASH
    you can select between 3 different games, all of which have to do with Ernie
    and his rubber ducky. None of these games have any kind of endings either and
    can be played as long as you want, pressing start to return back to the game
    select screen. This was made for learning only, not for the conquest of beat-
    ing a game, unfortunately :)
    
    
    SESAME STREET COUNTDOWN (Hi-Tech Expressions)
    -There is no definitive ending to this Sesame Street game featuring the
    Count. There are two different modes in this game, Hop mode and Run mode. You
    basically control the Count as he searches for numbers. Since the game just
    brings you back to the start when you finish a mode, consider that as finish-
    ing the game.
    
    
    SHADOW OF THE NINJA (Natsume)
    -One of the many Ninja Gaiden clones that appeared after the original Ninja
    Gaiden became a hit.  Games like this, Vice: Project Doom, Ninja Crusaders and
    even the original NES Batman were all great games, but none had the great
    story line and cinematic graphics that made Ninja Gaiden such a hit. A cool
    fact and then I'll get on with the ending: the Gameboy game Ninja Gaiden Shadow
    was actually supposed to be released on the Gameboy by Natsume as a Shadow of
    the Ninja game, but Tecmo bought the game from Natsume and converted it into a
    Ninja Gaiden game. It's the year 2009 and I just found this out last week. It
    even has "Shadow" in the title...I just never put 2 and 2 together. Anyway,
    this game has only 13 total stages, divided up oddly throughout 5 levels. The
    layout looks like this: 1-1, 1-2, 1-3, 1-4, 2-1, 2-2, 2-3, 3-1, 4-1, 4-2, 4-3,
    5-1 and 5-2. Some stages have bosses at the end, some just end when you reach
    the end. Makes me wonder if some stages were left out. When you reach Stage 5-2
    you will have to climb up an automatically vertically scrolling tower. When you
    reach the top you do battle with Garuda. He's not horribly difficult to beat.
    Just wear him down and he will eventually turn red. Keep hammering him and you
    will gain victory in no time and he violently explodes. The screen fades to
    black and then it shows a picture of Garuda and then the two heroes (it can be
    a simultaneously played game with another player) and says beneath them AT THE
    END OF THE LIFE AND DEATH STRUGGLE GARUDA WAS OVERTHROWN. TWO NINJAS VANISH
    INTO DARKNESS TO PREPARE FOR THE NEXT BATTLE. Staff credits then roll and it
    ends up on the copyright 1990 Natsume screen where it stays until you reset or
    shut it off.
    
    
    SHADOWGATE (Kemco)
    -This is the first of a few text based style adventure games for the NES by
    Kemco (Deja Vu and Uninvited followed). You must use many items and weapons
    to work your way through the rooms of Castle Shadowgate. Eventually you will
    work your way to the room where the Warlock Lord has brought the Behemoth
    to life. To defeat the Behemoth you need to use a combination of items,
    using the Blade on Staff, Orb on Staff and then the Staff on the Behemoth.
    When you use the staff on the Behemoth the following happens: THE CREATURE
    SCREAMS IN AGONY, THRASHING BACK AND FORTH IN GREAT PAIN!! IN HIS RAGE, HE
    GRABS THE WARLOCK LORD, AND DESCENDS INTO THE DEPTHS FOREVER. YOU CAN HEAR
    THE WARLOCK LORDS SCREAMS FADE INTO SILENCE. SUDDENLY, IT IS VERY QUIET. A
    BEAUTIFUL LIGHT SEEMS TO FILL THE CAVERN. "THE MORNING SUN," YOU SAY TO
    YOURSELF, "IT IS OVER." ALTHOUGH EXHAUSTED, YOU LEAN ON THE STAFF OF AGES
    AND BEGIN YOUR LONG JOURNEY HOME. The next scene shows you in front of the
    King of Stormhaven where you get the following text: WORDS OF YOUR HISTORIC
    QUEST HAS ALREADY REACHED THE FARTHEST PARTS OF THE LAND!! YOU ARE TRIUMPH-
    ANTLY GREETED AS YOU ENTER THE GATES OF THE ROYAL CITY OF STORMHAVEN. MO-
    MENTS LATER, YOU ARE USHERED INTO THE ROYAL PALACE WHERE YOU ARE GREETED BY
    THE KING!! "I KNOW WHAT THOU HAST DONE, BRAVE ONE. THE WORLD WOULD BE DARK
    FOREVER WITHOUT THEE!!" YOU ARE BESTOWED A KINGDOM TO RULE AND THE KING'S
    FAIR DAUGHTER'S HAND!! AS YOU LEAVE THE THRONE ROOM, YOU KNOW THAT ALTHOUGH
    THIS QUEST IS OVER, OTHERS AWAIT. AFTER ALL, THE BARDS WILL NEED NEW LEGENDS
    TO SING OF AND NEW TALES TO TELL!! THE FIRST STORY'S END. A sequel did fin-
    ally come out years later for the N64.
    
    
    SHATTERHAND (Jaleco)
    -This game had one of the goofiest boxes for any NES game and played like
    Power Blade, Vice: Project Doom and many of the similar games released at
    the time. The Famicom version of the game, called Tokkyuu Shirei Soul
    Brain, has your character in a robotic suit where as Shatterhand just has
    your typical American fighter in a vest. The game has 7 Areas to play
    through. When you reach the end of Area 7 you will fight the final boss, a
    big guy in a robot suit. He also has a robot helper to fight with him, so
    he is not easy to beat. After hitting him enough times he will start to
    explode. When he slumps over you finish him off with a flurry of punches
    and he falls off the screen, where he finishes exploding. The building
    starts to shake and crumble so you jump out to safety. The next scene shows
    a large crowd cheering the explosion and fades to you holding your arm as
    you stand in front of the wreckage. The screen turns to black and white and
    THE END appears. Staff credits will then start flashing by, accompanied by
    various enemies from the game. The JALECO logo appears and that is all.
    
    
    SHINGEN THE RULER (Hot-B)
    -There are a total of 21 territories.  Go through and conquer all of the
    territories and when you conquer the 21st, you win the game.  Not a bad
    little ending.
    
    
    SHINOBI (Tengen)
    -There are 5 Stages.  Each stage has 4 sections.  When you beat the final
    boss, the Masked Ninja, in Stage 5-4 you get the ending screen.  Pressing any
    button will bring you back to the title screen.
    
    
    SHOCKWAVE (AGCI)
    -This unlicensed game is considered a puzzler, kind of like the Exodus, Joshua,
    Crystal Mines series of games, except it takes place in space. You must go
    through 50 levels and collect the crystals in each level. When you collect all
    of them in a given level, you will warp to the next level. When you reach Level
    50 and finish it, your score will be tallied and it will show your character
    floating in space holding his gun and the warp that was threatening the galaxy
    will disappear. Then it will go to a screen that says the following: YOUR
    DARING TRIP THROUGH THE MAZES HAS BEEN SUCCESSFUL. THE DEADLY WARP HAS BEEN
    SEALED AND THE UNIVERSE IS SECURE. YOUR HARVEST OF CRYSTALS WILL SUPPLY POWER
    FOR GENERATIONS TO COME. REST WELL BRAVE WARRIOR. THE ENEMY IS DEFEATED FOR
    NOW. THEIR VOWS TO RETURN WILL SURELY PUT YOUR SKILLS TO THEIR ULTIMATE TEST.
    YOUR FINAL CODE IS WTG. Pressing a button will bring you to the title screen.
    If you enter that code they gave you, WTG, at the password screen, it will
    bring you directly to the ending.
    
    
    SHOOTING RANGE (Bandai)
    -There are 3 Stages in this game, with a Bonus Stage between the 2nd and 3rd
    Stages).  When you finish Stage 3, you enter your initials on a Top 5 Scorers
    screen.  After this screen, you get 3 possible endings.  If you scored over
    30,000 points, you get a message saying you are a Bronze Medalist.  If you
    score over 35,000 points, you are a Silver Medalist.  If you somehow manage
    to get over 40,000 points, you get the Gold Medalist message.  There are 3
    Difficulty Levels to this game that you can select, but you get the same
    ending regardless of each one and I'm not sure what the differences are for
    each level of difficulty.
    
    
    SHORT ORDER/EGGSPLODE! (Nintendo)
    -There are 2 seperate games on this cart. In Short Order if you can complete
    the 99 story burger in Challenge 99, then you have beaten the game. In
    Eggsplode, the game repeats forever, so beating the level the repeats, which
    has 3 Foxes on the screen and 60 Bombs to explode, is what I consider beating
    the game. I counted beating this cart as beating both games contained within.
    
    
    SIDE POCKET (Data East)
    -There are 4 different games, with the last one being at the World Level.
    Defeat the World Level and you become the World Master.  You can continue to
    play after this, but you will never get anything new.
    
    
    SILENT ASSAULT (Color Dreams)
    -There are 8 Rounds in this game.  When you beat the 2 sphinx in Round 8 you
    will get the one screen ending, which consists of 3 portraits of the same
    guy.  I have no idea what that means.
    
    
    SILENT SERVICE (Ultra)
    -
    
    
    
    SILKWORM (American Sammy)
    -There are 8 Waves in this game, plus a 9th Wave where you only fight the
    final boss. Defeat the boss and you get an ending showing the main characters
    taking off their helmets and being congratulated on doing a good job. It then
    shows the Earth returning to normal followed by a still screen showing your
    helicopter and jeep. This screen stays on until you reset.
    
    
    SILVER SURFER (Arcadia)
    -There are 5 stages you can choose from, each one with 3 sections. When you
    complete Stage 5, Galactus will send you to Stage 6, the Magik Domain. Go thru
    the three sections of Stage 6 and defeat the giant purple monster with the big
    gun. When he is gone you will get the final piece of the device. The next
    screen shows Galactus telling you "the device is MINE!!" You tell him it is too
    dangerous and that it shouldn't fall into the wrong hands. It goes to THE END
    screen with "Silver Surfer" in big letters. Pressing start here brings you to
    a credits screen with a password on the bottom (KCHDR4). After this screen it
    brings you to a High Scorers screen where you can enter your initials and it
    goes back to the title screen. So the 2nd Quest doesn't start automatically.
    You have to press Up on both controllers to get to the password entry screen.
    Here is where you will enter the password KCHDR4 to play the 2nd Quest. The
    only difference in quests is that it is actually harder, if that's possible.
    When you play through the 6 stages you get the EXACT same ending, with the only
    difference being a new password given to you (S4FHFB). This password, when
    entered at the password screen, will start you on the 3rd Quest. Again, this is
    the same as the first two, just insanely difficult. Now when you go through and
    defeat the purple guy at the end of Stage 6 you will get the same exact ending
    you got the first two times. The ball buster here is that you get the same
    password you got when you finished the 2nd Quest (S4FHFB). So basically there
    are 3 quests, with the only difference at all being the difficulty level. No
    different ending as a reward. Note that the passwords for the quests on
    gamefaqs are wrong. The 3rd Quest password listed there actually gives you two
    continues. Their 2nd Quest password is really the 3rd Quest password. The
    password for "Harder Difficulty" is really the 2nd Quest password. For a
    complete listing of passwords for this game, including all the level passwords,
    go here: http://cah4e3.shedevr.org.ru/cheatsbase.php#1315.
    
    
    SIMPSON'S, THE: BART VS THE SPACE MUTANTS (Acclaim)
    -
    
    
    
    SIMPSON'S, THE: BART VS THE WORLD (Acclaim)
    -There are 4 Levels in this game, each with at least 2 areas in them. When
    youdefeat Eric Von Burns at the end of Soundstage 3 in Level 4, the game is
    over. If you collected all the 1-of-a-kind special Krusty items in each Level,
    you get the special ending, where you throw pies at Burns and Smithers.
    
    
    SIMPSON'S, THE: BARTMAN MEETS RADIOACTIVE MAN (Acclaim)
    -There are a total of 4 Stages. The first 3 Stages each have 2 or 3 areas
    tothem, though they are not labeled as sub-stages. The final stage, Stage 4,
    isjust your final battle with Brain-O The Magnificent. Defeat Brain-O and
    viewthe ending scenes.
    
    
    SKATE OR DIE (Ultra)
    -
    
    
    
    SKATE OR DIE 2: THE SEARCH FOR DOUBLE TROUBLE (Electronic Arts)
    -Where the original Skate or Die was a cool skateboard game where you could
    practice moves in different events, Skate or Die 2 is pretty much a straight
    forward action game. You can learn different moves to perform, but the game
    is pretty much a Double Dragon/Renegade rip off. There are only 4 stages, the
    last one being a huge maze that takes place in a factory plant and has 4
    different colored levels to get through. When you get to the roof of the Stage
    4 plant you will meet up with the boss, Icepick. The best weapon to use on him
    is the paintball gun, which takes about 14 shots to defeat him, so fire away.
    When you defeat the big lug he will say MAMA! as the girl you rescue in the
    background jumps up and down. It goes to a black screen showing a picture of
    the girl's face in the upper right and she says AWESOME SKATING! HAVE YOU GOT
    THE PERMIT? You reply RIGHT HERE! NOW LET'S GET OUTTA HERE AND GET TO WORK ON
    THAT RAMP... It now shows a picture of the center of town and says AS NIGHT
    FALLS ON THE QUIET TOWN OF ELWOOD...THE LAST NAIL GETS HAMMERED (pic of nail
    getting hammered)...THE FINAL TOUCHES ARE MADE (pic of drill drilling some-
    thing off screen). It shows you and your friends standing in front of the
    ramp you just built and says IT'S FINALLY DONE!!! It now goes to a black
    screen and says  CONGRATULATIONS! YOU'VE SUCCESSFULLY COMPLETED THE DOUBLE
    TROUBLE HALFPIPE. THANKS TO YOU, SKATE HEADS ALL OVER ELWOOD REJOICE! You get
    a digitized scream from someone and fireworks go off above you and your
    friends as the staff credits flash beneath you. The credits will repeat after
    they are done, but if you press start you get to do the halfpipe, which you
    can normally do by pressing select at the title screen.
    
    
    SKI OR DIE (Ultra)
    -You have to choose to compete in all events (Compete All).  The most points
    you get for an event is 5, so if you complete all 5 events you should have a
    total of 25 points.  Consider that beating the game, as there is no real
    ending.
    
    
    SKULL & CROSSBONES (Tengen)
    -There are 8 stages. The first stage is a short opening stage where you quickly
    meet up with the evil wizard and then automatically get sent to a stage select
    screen. Here you can pick from 6 stages to play through. After you finish these
    6 stages you play an 8th and final stage where you meet up with a few bosses
    from the game who all turn into the wizard after a few hits. At the end of this
    stage you fight the wizard while the princess is chained to the wall. Defeat
    him and you get the ending that shows you rescuing the princess followed by a
    cutesy screen where you actually dance with her.  It says
    "..PARTY..DANCE..PARTY.." at the bottom. Hitting start brings you to the Final
    Rating screen where you are given a rating that was determined by various
    events during gameplay (enemies killed, items found, etc.). Scoring 50-69
    points gets you a Scurvy Dog rating, 70-79 Sea Dog, 80-89 First Mate, 90-94
    Buccaneer, 95-99 Swashbuckler and a perfect 100 earns you the Captain
    designation. None of this really matters though, as you get the same ending no
    matter what. There is also a code on the final screen that says "Press
    Select-Start-B-A" which simply resets the game from this screen. The code can
    actually be used during gameplay as well.
    
    
    SKY KID (Sunsoft)
    Every 11th Mission you get the opportunity to destroy a Spaceship. I destroyed
    it at Mission 11 and got a cool ending sequence titled "Happy Ending" where it
    shows you, Max and the 2 girls being thrown up in the air. After this inter-
    mission it goes on to Mission 12 which is similar to Mission 1. At Mission 22
    you get to fight another Spaceship. However, if you destroy it this time you
    simply move on to Mission 23. There is no ending sequence like before...there
    isn't even that screen where it gives you bonus points. You simply move on to
    Mission 23. The same thing happens after beating the Spaceship in Mission 33
    and again in Mission 44. You simply move on to the next Mission. Perhaps if
    you missed destroying the Spaceship in Mission 11 and then destroy it in Mis-
    sion 22, you get the "Happy Ending" there. I don't know. If you don't destroy
    the Spaceship in any of the Missions (11,22,33,44) you just complete the rest
    of the Mission and go on to the next one. A really odd thing did happen after
    destroying the ship in Mission 22. All the odd numbered Missions after that
    through Mission 33 were all black and white and grey, with no color. It went
    back to normal after Mission 33, but I thought that was odd. I guess I would
    consider beating this game as destroying the Spaceship and getting the "Happy
    Ending" sequence, as the game pretty much keeps repeating. Whether you destroy
    the Spaceship in Mission 11, 22, 33 or so on, I guess just destroying it
    counts as beating the game. I assume it continues the same in Missions 55, 66,
    77 and so on. **UPDATE** ReyVGM sent me the following email: "Your Sky Kid
    ending is somewhat incorrect. Yes you can get the ending on Stage 11 like your
    guide says, but only with cheats. You see, to kill the boss (a UFO kind of
    ship) you need bombs, but you don't get bombs on any level up to that point,
    so you really can't kill it. Your only choice is to let it escape. You en-
    counter it again on Level 26 and by then, you have the bombs and are able to
    kill it. The ending is the same, it's just that you can't 'legally' get it on
    Stage 11." See kids, some times it pays to cheat!
    
    
    SKY SHARK (Taito)
    -Another unsatisfying romp. Blast your way through 5 stages. At the end of
    Stage 5 you fight a huge bomber plane. Destroy the plane and you return to
    Stage 2. Yeah, not Stage 1 but Stage 2. You can play through the game again
    and you get the same result upon destroying the bomber plane at the end of
    Stage 5...you go back to Stage 2. I played through the game 6 times and
    nothing changed. I was hoping to get an ending screen after beating it for
    the 4th time, which seems to be the norm, but you get nothing. Just a
    continuous loop. Something that I'm not sure about is the high scorer's
    screen, as there is a number next to your high score. This number is at 10
    for all the preset high scores but I have no idea what it represents. Just
    consider beating the bomber plane at the end of Stage 5 and then landing on
    the air strip intact as beating this game.
    
    
    SLALOM (Nintendo)
    -This is a very early skiing game, released on the NES in 1986. There are 3
    mountains to ski on: SNOWY HILL, STEEP PEAK and MT NASTY. Each of these mount-
    ains has a total of 8 races, with the first always being a Qualifying Run:
    SNOWY HILL
    1. Qualifying Run
    2. Cotton Candy
    3. Skid Row
    4. Snowy Slide
    5. Crystal Cruise
    6. Overun
    7. Big Dipper
    8. Blue Mongoose
    STEEP PEAK
    1. Qualifying Run
    2. Teaser
    3. Blue Max
    4. The Whoosh
    5. High Octane
    6. Rock N Roll
    7. Monster Run
    8. Super Downhill
    MT NASTY
    1. Qualifying Run
    2. In The Trees
    3. Cut Loose
    4. Hot Dog Heaven
    5. Rad Run
    6. Paradise
    7. Exterminator
    8. Freestyler
    I listed every race so you could see the pattern when I describe the order of
    races. If you start on SNOWY HILL you will do all 8 races on that mountain.
    It will then send you to STEEP PEAK race #7 (Monster Run) and then to #8
    (Super Downhill). Finish these and you go to MT NASTY race #7 (Exterminator)
    and then to race #8 (Freestyler). Finish these and the next race is back to
    SNOWY HILL race #7 then #8. You will then continue playing races #7 & #8 of
    all 3 mountains infinitely or until you fail to qualify. There is no ending
    to this game so consider finishing race #8 on all 3 mountains as beating this
    game. If you started at STEEP PEAK instead of SNOWY HILL you would do all 8
    STEEP PEAK races then moved on to MY NASTY races #7 & #8 and do the same loop
    of the #7 & #8 races of all 3 mountains. Same thing if you started the game
    playing MT NASTY. You would do all 8 of those races, then the #7 & #8 of the
    other 2 mountains until you failed. It's strange that you don't play through
    all 8 races of every mountain in order, but I guess the programmers thought
    if you could finish the hardest races on one mountain you didn't need to bot-
    her with the easier races on the other 2.
    
    
    SMASH TV (Acclaim)
    -
    
    
    
    SNAKE RATTLE'N ROLL (Nintendo)
    -There are 10 levels in this game developed by Rare, plus a final boss fight
    which I consider Level 11. When you defeat the Ice Foot final boss in Level
    11 you will then have to jump in the spaceship. After this you watch the
    ending showing the ship taking off along with an ending message. You then go
    to a game over screen showing your final score. From here any button pressed
    will bring you back to the title screen. Sorry, no credits.
    
    
    SNAKES'S REVENGE (Ultra)
    -
    
    
    
    SNOOPY'S SILLY SPORT SPECTACULAR (Kemco)
    -Play the "1 Player Total Game", which makes you go through all the events.
    You have to make it through all the events a total of 3 times and when you
    finish the last event for the third time your score must be over 10,000 to
    get the Gold Medal.  If you accomplish this you get the victory screen then
    the game resets when you hit start.
    
    
    SNOW BROTHERS (Capcom)
    -
    
    
    
    SOCCER (Nintendo)
    -Just defeat the Skill Level 5 team, which is the hardest team to beat, and
    consider that beating the game.  All you'll get are the players jumping up
    and down before you are returned to the title screen.
    
    
    SOLAR JETMAN (Tradewest)
    -Subtitled "Hunt for the Golden Warpship," your mission is to visit 13 dif-
    ferent planets, each holding a piece of the Golden Warpship. Not only are
    the enemies a pain, but each planet has its own gravity to get used to,
    making controls a major obstacle in beating this game. Play through the 13
    planets, getting the Warpship part and enough fuel to actually leave the
    planet, and when you finally collect the last piece of the Warpship on
    Planet 13 you will play the final sequence of the game. Now keep in mind
    that up until this point you were controlling your little tugboat of a
    ship, hauling pieces of Warpship and fuel around. Now, for the final part
    of the game, the programmers throw you an absolute curveball and you must
    fly through a shooter stage, not unlike the game Gradius. The problem here
    is that you have had no chance to get used to the Warpship and if you die
    you have to play through all of Planet 13 again. At the end of the scrolling
    sequence you will finally reach the final boss, a weird looking type of rock
    formation with 5 eyeballs. Destroy the eyeballs and you will get the follow-
    ing message: CONGRATULATIONS JETMAN. YOU HAVE COMPLETED YOUR MISSION. TIME
    TO PUT YOUR FEET UP AND RELAX IN THE CONFORT OF YOUR LUXURY GOLDEN WARPSHIP.
    It then shows a cool pic of the Jetman sitting with his feet up inside the
    warpship. It then goes to a black screen with a FEDERATION OF SPACE LOONIES
    patch in the middle with the Jetman's face as the SOLAR JETMAN CREDITS roll
    by and finish things off.
    
    
    SOLITAIRE (AVE)
    -You have the choice of playing One Card Draw or Three Card Draw.  Beat both
    of these games and consider the game beaten.  You get the same ending for
    both, a message saying "You Win."
    
    
    SOLOMON'S KEY (Tecmo)
    -
    
    
    SOLSTICE (CSG Imagesoft)
    -To finish this game you have to find all 6 pieces of the Staff of Demnos.
    Once you assemble the Staff, seek out the final boss, Morbius, and he will be
    automatically defeated...you don't even get to fight him.  Watch the ending
    sequence and then you get a screen showing how many rooms you visited during
    play and what percentage of the game you finished.  I got just over 71%.  I
    emailed Michael Jenista, who wrote a nice guide for the game and finished with
    100%, and he confirmed that there is no special ending for finishing with 100%.
    
    
    SPACE SHUTTLE PROJECT (Absolute)
    -There are a total of 6 Missions in this game, with each Mission consisting
    of 4 seperate stages.  When you finish the last Stage in Mission 6, you get a
    victory screen from the President and Vice President.
    
    
    SPELUNKER (Broderbund)
    -Work you way through the caves and after awhile you will reach a structure
    that if you touch it will bring you to a victory screen.  However, that is
    just the first quest.  You now have to go through the same caves again, but
    instead of being orange they are green and everything (enemies and obstacles)
    are faster and more difficult to deal with.  Make it through the green caves
    and you get the victory screen, then a 3rd quest is presented with grey
    caves.  Beat the grey caves and you will reach the 4th quest, the gold
    caves.  Beat the gold caves and you get the same old victory screen.
    However, when you continue you will be starting again, but the caves will
    still be gold.  I finished 3 quests of the gold caves and they are all the
    same (except things get a bit faster), so consider beating this game beating
    the 4 quests (orange-green-grey-gold caves).
    
    
    SPIDER-MAN: RETURN OF THE SINISTER SIX (LJN)
    -There isn't a whole lot to get into about this game. It's your typical side-
    scrolling NES action game, made even less fun by the fact that it was by LJN.
    There are a total of 6 stages to play through. When you get to the end of
    Stage 6 you must confront Dr. Octopus. Defeat him and your reward is a
    wretched one screen portrait of Spider-Man with his arms crossed with the
    pile of defeated bad guys below him. The screen says VICTORY! SPIDER-MAN
    TRIUMPHS OVER THE SINISTER SIX... At least this was better than the Uncanny
    X-Men game that LJN released. That's one game I really need to add to the
    endings guide at some point, due to the oddness of the ending. If it is in
    this guide as you are reading this, that means I actually mustered the
    courage/patience to play through it again.
    
    
    SPIRITUAL WARFARE (Wisdom Tree)
    -
    
    
    
    SPOT (Arcadia)
    -
    
    
    SPY HUNTER (Sunsoft)
    -This game is infamous for having no ending. It is one of those games where
    I would hear rumors as a kid about it having a secret ending, but in reality
    you just keep playing through it for scoring purposes until you run out of
    lives. The backgrounds will keep alternating between green and desert brown
    and eventually will change to a snowy white background. I am guessing the
    programmers just wanted this to signify the changing of the seasons. Since
    there is no built-in game high score I would just consider playing through
    the seasons (finishing the white wintery background section) as beating this
    game.
    
    
    SPY VS SPY (Kemco)
    -
    
    
    
    SQOON (Irem)
    -A very interesting "ending" here for a game that was released in 1986. Sqoon
    has 8 stages (called Phases). When you finish Phase 7 you will get a message
    on a blue background that says WE ARE NOT YET DONE FOR. OUR REINFORCEMENTS
    ARE ARRIVING. NEPTUNIANS. You then play out Phase 8 and the game returns to
    Phase 1. However, even though the structures are the same in Phase 1 in this
    2nd Quest, the background sky is black. Now play through the game again and
    when you finish Phase 7 you will get that same message from the NEPTUNIANS,
    except this time it is on a black background. You then play through the
    final phase (weird how you get the message on the next-to-the-last phase) and
    you start up again in Phase 1 with the original background you got when you
    started the game. I almost stopped here but figured I'd give the game one
    more run through just in case. This time right after you get past the "boss"
    undersea base in Phase 7 your sub will keep moving, but you will notice
    something that wasn't there during the first 2 Quests...a black banner on the
    sea floor that reads WE ARE BEATEN. WE SURRENDER. That DEFINITELY was NOT
    there during Quests 1 or 2. After moving past this banner you get the usual
    screen that you get after Phase 7 from the Neptunians (on the blue background
    like in the 1st Quest) and then finish Phase 8. It will restart on Phase 1
    again, with the black sky, and playing through this 4th quest you will get
    the banner again in Phase 7 after the undersea base followed by the black
    Neptunian message. I beat the final phase and played through to Phase 7 again,
    but now the banner wasn't there and the Neptunian message was in blue again,
    like in the 1st Quest. So to actually finish this game, I would say you have
    to play through it 4 times. If I had not seen that banner in the 3rd Quest I
    was ready to declare this game beaten after the 2nd time through, but since
    you get the banner the 3rd and 4th time and then it disappears after that, I
    think it is safe to say that you have seen everything there is to see after
    playing through it 4 times. Also, after each phase there will be a white sea
    slug on the ocean bottom right at the beginning of the next phase. If you
    bomb the hell out of it it will turn into a cross. Pick up this cross and
    when you destroy various enemy structures along the way it will cause the
    screen background to change color for awhile. I believe this will only happen
    if you do not die after getting the cross. This does not affect the game's
    ending however.
    
    
    STACK UP (Nintendo)
    -This game is called Robot Block in Japan.  There are several different games
    to choose from.  In DIRECT mode there are a total of 99 Phases to complete.
    When you complete Phase 99 you go on to the next Phase, but the number will
    always stay at Phase 99 even though the Phases will be different.  The same
    thing applies to MEMORY mode...99 Phases, with Phase 99 repeating forever,
    but with different Phase layouts.  The third mode, BINGO, is exactly the same
    as the other two.  As this is one of the original NES games, there is no
    ending.
    
    
    STADIUM EVENTS (Bandai)
    -There are 6 events to choose from at the beginning.  4 of them are single
    events.  The important ones are "Tournament" and "Olympics."  In "Tournament"
    you have to beat 6 different opponents in the 100-meter Dash and the 110-
    meter Hurdles.  You get a medal for each of the first 3 opponents you beat
    and then a trophy for beating the last 3 opponents.  When you beat all 6 you
    get the screen that shows all your medals and trophies.  In "Olympics" you
    simply have to compete in all 4 events in sequence and get the best total
    score in the end.  You only get the Podium to appear at the very end of
    the "Olympics" if you play through with 3 or more characters.  So beating
    the "Tournament" and the "Olympics" is considered beating this game.
    
    
    STANLEY: THE SEARCH FOR DR. LIVINGSTON (Electro Brain)
    -One of Electro Brain's 5 games for the NES, this game brings back fond memor-
    ies of my early FAQing days. This was one of the first games I ever FAQed.
    Version 1.0 was released on 11/7/96 and at the time I had never heard a thing
    about the game. It was as close as you can get on the NES to exploring the
    Dark Continent, as Dr. Livinston did in Africa. That was almost 14 years ago.
    Here it is, 2010, and my friend GForce sent me an email with a save state for
    the ending, reminding me that the game was not on this guide. The game itself
    has a ton of different areas to explore off the main map, but is extremely
    non-linear and created a great feel of exploration, which I am hoping is what
    the programmers were aiming for in a game like this. I won't get into game play
    details, but look here http://www.gamefaqs.com/console/nes/file/587645/3093 if
    you want them. Eventually you will collect all the items you need and make it
    to the final temple. In this temple you will collect the 2 Lightning Stones,
    which make it so the lightning in the shaft doesn't damage you. You will be
    able to float down to the bottom of the main shaft. When you land (make sure
    you land softly), the ground will shake and you will be ejaculated out of the
    temple. It will show a close up of your character's face (wow, he looks older
    than I thought he would!) and then a view from afar showing Stanley flying up
    into the sky, alternating again with the close up and the far view. You will
    land on an island in the sky where a bedraggled Dr. Livingston is waiting. The
    following dialogue takes place:
    STANLEY: DOCTOR LIVINGSTON I PRESUME?
    LIVINGSTON: THE LEGEND THAT SAYS 'HE WHO FINDS THE TEMPLE WILL BE GIVEN POWER
    OVER MEN AND THE EARTH' WAS MISTRANSLATED. THE TEMPLE WAS BUILT FOR THE AMUT
    WISEMEN. WHEN THE WISEMEN REACHED A CERTAIN AGE A CEREMONY WOULD TAKE PLACE.
    THE ELDEST WISEMAN WAS GIVEN THE IRON BREAST PLATE. AND HE WOULD TRAVEL TO
    THIS PLACE. HE WOULD LIVE OUT THE REST OF HIS LIFE HERE HAVING AN UNEQUALED
    VIEW OF THE EARTH AND MAN'S EFFECT.
    STANLEY: WILL YOU COME HOME WITH ME DR. ?
    LIVINSTON: CERTAINLY NOT! I WILL SPEND MY LAST DAYS HERE.
    It then shows Stanley flying through the air with his helicopter pack as clouds
    and a few staff credits scroll by. It ends with the words THE END on the screen
    and then goes back to the title screen when you press start.
    
    
    STAR FORCE (Tecmo)
    -Cool old school space shooter with a few surprises. There are 24 Levels,
    each names after a letter in the Greek alphabet. When you beat Level 24
    (Omega) you get an ending screen saying, "Information from Tecmo" and
    telling about a sequel called Super Star Force which is coming soon (it
    only came out in Japan). After this message you will go on to Level 25,
    which is called Infinity. The game just keeps going, with each subsequent
    level called Infinity. The game has a cool little secret where you can get
    1 Million points by finding a hidden Cleopatra icon. It can be found in
    several stages, but is easiest located in Level 19 (Tau). When you get to
    the pink area you will eventually get to a section where there are dark
    pink pools. If you hug the right side of the screen and keep shooting you
    will eventually uncover the Cleopatra icon, which will actually stop the
    game to give you a message. I guess you can call beating the first Infinity
    Level (#25) finishing the game. Also of note is that the score only goes up
    to 9,999,900. It stays at that number rather than resetting to 0.
    
    
    STAR SOLDIER (Taxan)
    -There are a total of 16 Stages in this game.  Every 4 Stages you fight the
    Big Star Brain.  When you defeat it in Stage 16 you get the one screen
    ending.  When you return to the title screen you will notice the the title
    screen looks different (the boss in the background in particular).  You then
    get to play a 2nd Quest, which also has 16 Stages and the bosses look a bit
    different.  When you beat the 2nd Quest you start over again, but nothing is
    different this time.
    
    
    STAR TREK - 25TH ANNIVERSARY (Ultra)
    -There are several planets you have to travel to and explore, first to find
    dilithium to power the ship and at the end, to reverse a rip in the space-
    time continuum.  When you get to Iotia and perfrom a sequence of tasks you
    will eventually get the communicator back that was the cause of the rip and
    the game will end.  A short dialogue sequence between Kirk, Spock and McCoy
    is followed up with the Enterprise flying off and a return to the title
    screen.
    
    
    STAR TREK: THE NEXT GENERATION (Absolute)
    -There is no clean cut ending to this game.  You go through the missions and
    work your way up in rank.  The highest rank you can achieve is Captain.  Once
    you reach Captain, however, you will still be given missions.  These missions
    continue on forever (I confirmed this with a Nintendo GPC) without another
    increase in rank (the rumored "Admiral" rank does not exist).  So, consider
    beating this game as achieving the rank of Captain.  There is a mission where
    you have to investigate a "mysterious ship."  That, in fact, is the Borg
    ship, which is one of the harder missions.  You can achieve Captain status
    without ever facing the Borg ship, as the missions are given to you at
    random, but if you want to be technical about finishing this game, I would
    say finish the game as Captain after beating the Borg ship.  There is no
    graphical or textual ending, the missions just keep on coming :(
    
    
    STAR TROPICS (Nintendo)
    -
    
    
    
    STAR TROPICS 2: ZODA'S REVENGE (Nintendo)
    -
    
    
    
    STAR VOYAGER (Acclaim)
    -You must defeat each of the enemy clusters first (there are 7 or 8 of them,
    seen on the map as "X"'s. Warp to each "X" and defeat the enemy squadron
    there by destroying the Mother Ship first then all the small ships. Do this
    for each enemy squadron and when you have beaten all the enemies the on
    screen display will say NO ENEMY FOUND CONGRATULATION STAR VOYAGER! RETURN
    HOME. Now warp back to your home base and it will show your ship in the
    hanger as the pilot pops his head out of the cockpit and waves to you. Then
    the following message will scroll onto the screen:
    -CONGRATULATIONS!-
    YOU DESTROYED ALL THE ENEMIES,
    CLEARED AWAY THE EVIL
    FROM THIS SPACE, AND REGAINED
    ETERNAL PEACE.
    YOU ARE JUST A MARVELOUS
    WARRIOR.
    YOUR NAME WILL NOT BE FORGOT
    FOREVER AND EVER.
    Several staff credits will scroll by and THE END will appear to finish off
    the ending for a game not too many people have ever finished.
    
    
    STAR WARS (JVC)
    -This is my all time favorite...at least it was until the prequels came out.
    I still love Star Wars but it will be forever tainted by commercial glop that
    was Episodes I - III. The NES game is pretty cool. Keep in mind that this
    version released in the States is different from the Famicom version released
    by Namcot. They are two completely different games. This version by JVC has
    6 distinct areas to play through. They are not numbered however, but they are
    distinct nonetheless. The first area, Tatooine, has many caves to explore and
    eventually the Mos Eisley spaceport. The 2nd area is the Asteroid field. The
    3rd area is inside the Death Star, which comprises the bulk of the game along
    with the Tatooine area. The 4th area is gunning in the Millenium Falcon. The
    5th area is flying the X-Wing and the final area is flying the X-Wing down
    the Death Star Trench. There is a decent guide on Gamefaqs that explains all of
    this http://www.gamefaqs.com/console/nes/file/570604/23781. However, you are
    here for the ending. When you fly down the Death Star trench you will event-
    ually reach the thermal exhaust port (an octagon shaped hole with a yellow
    square in the middoe of it). Fire a proton torpedo into it and the screen will
    shift to a far away view of the Death Star exploding. Actually, it just kind
    of disappears, but you get the idea. The next screen shows an overhead view
    of all the rebel troops gathered for the medal ceremony. It then shows a cool
    pic of Leia, Luke and Han standing on the platform together. After this it
    goes to a starry black screen and says FINAL PERCENT COMPLETION 100 (or what-
    ever percent you got) and the words THE END appear below it. Pressing a button
    brings you back to the title screen. A pretty weak ending for a pretty decent
    game.
    
    
    STAR WARS - THE EMPIRE STRIKES BACK (JVC)
    -Only the original Star Wars and its sequel, The Empire Strikes Back, were
    released on the 8-bit NES. The SNES saw 16-bit versions of both of these, as
    well as Return of the Jedi, which the NES did not get (unless you count the
    horrible pirate version of the game that came out). In this game you must make
    it through the familiar locales that are in the movie, like Hoth, Dagobah and
    Cloud City and do battle with familiar enemies like Boba Fett and Darth Vader.
    The fight with the AT-AT Walkers is really cool if you are a fan of the movie,
    but true fans will notice this game doesn't really follow the movie that close-
    ly at all. Anyway, the game is divided up into areas that are not numbered, so
    there is no defined amount of stages, but it is broken up into about 10 differ-
    ent areas, the last of which has you fighting Darth Vader in that epic battle
    with Darth Vader in Cloud City. You have to beat him with your lightsaber, as
    he attacks you with his and also force-throws debris at you. When you finally
    wear him down and defeat him, he falls from the platform and off the screen.
    The next screen shows him looking at you and beneath him it says THIS TIME YOU
    HAVE DEFEATED ME, BUT NEXT TIME YOU WILL NOT BE AS LUCKY. IT IS OUR DESTINY TO
    MEET AGAIN. It then goes to a starry black screen where the following message
    scrolls by, Star Wars style: CONGRATULATIONS, YOUNG JEDI KNIGHT! YOU HAVE WON
    ANOTHER VICTORY AGAINST THE EVIL GALACTIC EMPIRE. BUT DO NOT UNDERESTIMATE THE
    DARK SIDE OF THE FORCE. THE EMPEROR, WITH HIS IMPERIAL FLEETS, WILL CONTINUE
    THE SEARCH FOR HIDDEN BASES OF THE REBEL ALLIANCE, AND TO SEEK AND DESTROY THE
    LAST OF THE JEDI KNIGHTS. THE REBELS, ON THE OTHER HAND, CONTINUE THEIR STRUG-
    GLE TO RESTORE FREEDOM TO THE GALAXY. TIME WILL COME FOR...THE RETURN OF THE
    JEDI. It then scrolls through several staff credits and will end on a picture
    of Yoda with the words THE FORCE WILL BE WITH YOU ALWAYS beneath him. Pressing
    start will bring you back to the title screen. Not a bad ending, albeit a
    short one. There is also a neat little secret hidden in the Hoth level where
    you can find a hidden icon in an area behind an ice wall that can be destroyed
    to get through. You can find the secret in the FAQ for the game on gamefaqs,
    but the icon you find, which looks like a speed icon because it has a little
    guy running on it, will show you photos of Program Engineer Ken Grant, Project
    Managers Kalani Streicher, Hal Rushton and Mike Ebert, as well as Project
    Artists Harrison Fong, Michael C. Lott, Heinee Hinrichsen and Clark Sorensen.
    Kinda neat to see something like this hidden away in the game.
    
    
    STARSHIP HECTOR (Hudson)
    -There are 6 Stages in this game, with each stage being referred to as a
    "History." When you defeat the boss of History 6, which is the easiest boss in
    the game as you only have to blast away his shield and then take a few more
    shots at the brain while he sits there helpless, the screen will fade to black
    and a cool screen with mountains and a lake will appear. You will get the
    following ending message: BE PRAISED WITH YOUR COURAGE. AND SO ON, THE EARTH
    IS SAVED. YOU GO ON THE LONG VOYAGE. GOOD LUCK! You will then get several
    screens worth of staff credits and it ends on THE END screen. It then goes back
    to the title screen. If you press start at the title screen you will be in for
    a neat little surprise, as your ship is now a robot. And not just any robot.
    ArnoldRimmer83 informs me that the robot is Bomberking of RoboWarrior fame.
    It's too bad RoboWarrior didn't have these flying abilities in his own game,
    otherwise he may have been able to drop bombs without taking damage each time.
    You can also see his robot shape more clearly when you reach the History 2
    (it's a side scrolling stage). Anyway, this 2nd Quest is exactly the same as
    the 1st, with the sole exception of playing as Bomberking, complete with the
    same exact ending. Still, it's cool that a game that came out in 1987 lets you
    unlock a playable character when you you finish it.
    
    
    STEALTH ATF (Activision)
    -This one is a toughie to figure out.  When you finish the first 8 Missions
    you continue on to Mission 9, though you are at the same base that you were
    in on Mission 1.  Now every time you finish a mission, you have to shoot down
    2 more bogeys on the next mission than the mission before it.  As you go
    through the levels the number of bogeys just keeps on increasing.  I made it
    all the way to Mission 99, where you have to shoot down a whopping 200 bogeys
    (!).  Impossible, unless you are cheating.  I was using FCE Ultra to wind my
    way through this game to find the ending, if it existed.  Well, when you
    start Mission 99 there are no bogeys to be found.  You basically fly through
    the level until you run out of fuel.  However, though cheating I was able to
    set the number of bogeys at 0 and the level finished automatically.  However,
    instead of going to Mission 0 or 100, it brought you back to Mission 99
    again, then again, and again.  So, I guess beating this game could be
    considered finishing the first 8 or 16 Missions.  Nobody can possibly get as
    high as Mission 99 normally, as you will run out of fuel trying to hunt down
    all the bogeys.
    
    
    STINGER (Konami)
    -This was one of the first 10 games or so I owned when I got my NES in the
    late 80s and I absolutely loved it. It is known in Japan as Moero TwinBee and
    spawned a bunch of sequels and made Konami a ton of money. A bunch of stuff
    was removed when the game was converted to Stinger in the US (including a 3rd
    player being able to play simultaneously...see the FAQ on gamefaqs.com for the
    other stuff removed), but the game is still a very fun shooter for any NES fan.
    There are a total of 7 stages. When you defeat the big snake boss at the end of
    Stage 7 hop in the exit and it will take you to a screen with Dr. Einstein
    Cinnamon at the top raising his arms up and down with the following message:
    THANK YOU FOR SAVING MY LIFE. I KNEW THAT I COULD COUNT ON YOU IN MY TIME OF
    PERIL. YOU ARE ONE OF THE GREATEST STINGERS OF ALL TIME. After a few moments
    the staff credits will roll and will stop with the words THE END PUSH START
    KEY. Push start and it starts you on Stage 8, but this is really just Stage 1
    again. A few things, mainly the enemies, are different in this 2nd Quest but
    the ending will remain exactly the same when you go through and beat it again
    and then it will start you out on Stage 15 (Stage 1) again. This run through
    is the same as the 2nd run through, so I'd probably just consider playing
    through the game once as beating it. In the Famicom version there was a diffi-
    culty select which is absent from this game, but the 2nd Quest in the USA
    version is pretty much what the harder difficulty setting was in TwinBee.
    
    
    STREET COP (Bandai)
    -There are a total of 6 Stages in this rare Power Pad action game (most Power
    Pad games were sports releated). When you defeat Don Mayonecheese at the end
    of Stage 6 it will show him standing next to you tied up with his face X'd
    out of the wanted poster on the wall behind you. It will then show the Street
    Cop in the middle of the screen as the game's 6 bosses walk out and stand
    with him and face the screen for a second before walking off. Street Cop then
    salutes you and walks off the screen himself and the next screen shows him
    walking to the center of the screen, surrounded by the game's bad guys, where
    he trips and then blows his whistle and a banner saying SEE YOU AGAIN is
    brought to the middle of the screen by a dog. The screen then goes black &
    white. Congratulations if you are one of the few who have beaten this game
    on an actual Power Pad.
    
    
    STREET FIGHTER 2010 (Capcom)
    -There are 5 planets in all. Each planet has several areas and bosses to
    fight. When you get to Planet 5 you will have to fight some of the bosses you
    beat before, then you will do battle with Troy, your old friend. Defeat Troy
    in 2 different forms and you get an ending showing yourself talking, then
    receiving a call to return to earth. It then shows Ken speeding back to Earth
    where he ends up on a screen with the planet Earth and "THE END" in the
    bottom corner. It stays on this screen no matter what you do.
    
    
    STRIDER (Capcom)
    -
    
    
    
    STUNT KIDS (Camerica/CodeMasters)
    -This game tries to be like a newer version of Excitebike but in the end just
    ends up being really difficult because of the time limit. As for the number of
    stages, they are set up a bit different here than in other games. There are a
    total of 5 stages. Each stage has 3 levels. However, you get to choose which
    level you want to play. For instance, you start the game on Stage 1-1. When
    you finish it you get to choose which Stage 1-2 you want to play (you get two
    choices). Then when you finish Stage 1-2, you will have three Stage 1-3's to
    choose from. Each stage is set up similar to this. I am pretty sure the path
    you choose through the game does not affect the ending. When/If you manage
    to make it all the way to the end and finish Stage 5-3 (as well as the Bonus
    Stage that comes after the 3rd level of each stage), you will get an ending
    screen showing your character holding up a trophy with the words WELL DONE!
    at the top of the screen and YOU ARE THE ULTIMATE STUNTKID!, which I think is
    probably a reference to CodeMaster's Ultimate Stuntman game. It then brings
    you to a screen where you can enter a 4-digit name if you cracked the top 5
    high scores (they are 50000, 40000, 30000, 20000 and 10000) and it will show
    your score and name on the rotating high scorer's wheel. Hitting start here
    will bring you back to the title screen.
    
    
    SUNDAY FUNDAY (Wisdom Tree)
    -This is an unlicensed cart by the religious Wisdom Tree guys and contains
    3 different games on it. Sunday Funday is the same game as Menace Beach,
    Fishfall is the same game as Freefall and 4Him-The Ride is just a singalong
    karaoke type game. Sunday Funday and Fishfall have endings, so I will write
    up the ending description for those 2 and you can have fun singing to 4Him-
    The Ride.
    ===Sunday Funday===
    This is the same exact game and level set up as Menace Beach, except instead
    of a girl you want to date berating you between levels, your Sunday School
    teacher appears and offers words of encouragement. Also, there are 12 Levels
    (called Worlds) just like Menace Beach but instead of fighting Demon Dan at
    the end you face off against a bear. To beat the bear just keep moving around
    at the bottom of the screen and when the stalactites fall, avoid them and
    hope they hit the bear. The bear needs to be hit with 10 stalactites to do
    him in. When he is gone an arrom will appear on the screen. Go to the right
    and it will trigger the ending. It shows your Sunday School teacher in the
    doorway of the Sunday School and she says:
    HOORAY! I'M SO GLAD YOU'RE
    FINALLY HERE. SUNDAY IS A
    FUN DAY WHEN YOU SPEND IT
    AT CHURCH.
    Press Start and it goes back to the title screen.
    ===FISHFALL===
    This is actually a pretty cool game. You play as a disembodied hand at the
    bottom of the screen and must catch fish and toss them back up into the buc-
    ket moving around at the top of the screen. Each Arena (stage) has a quota
    of fish you must catch before time runs out to move on to the next Arena.
    There are 15 Arenas to play through. After beating Arenas 5, 10 & 15 you
    will fight a crab boss that you have to hit with fish. When you defeat the
    crab boss after Arena 15 you will fight the final boss, Octo-P. Hit him a
    few times and he will split into 2 smaller octopii. These 2 smaller octopii
    will then each split into 2 smaller octopii when hit. When you defeat these
    last 4 small octopii they will turn big before disappearing. When you defeat
    the last one it will disappear and you will get this message:
    WAY TO PLAY!
    YOU'VE MADE THE WORLD SAFE
    FOR FISH AGAIN. SEA CRITTERS
    FROM AROUND THE GLOBE HOLD
    YOU IN THE HIGHEST REGARD!
    LET'S ALL GATHER 'ROUND
    AND STRIKE UP THE BAND...
    Press Start and it will go to the usual screen you get between Arenas. This
    one will say:
    FOR I AM NOT ASHAMED OF THE
    GOSPEL OF CHRIST: FOR IT IS
    THE POWER OF GOD UNTO
    SALVATION TO EVERY ONE THAT
    BELIEVETH; TO THE JEW FIRST,
    AND ALSO TO THE GREEK.
    ROMANS 1:16
    YOU DID IT! YOU'VE MADE IT
    THROUGH ALL FIFTEEN ARENAS
    AS WELL AS DEFEATING CRABBY
    AND OCTO-P. NOW THE FISH
    WOULD LIKE TO THANK YOU!
    The next screen shows 5 fish carrying the hand across the ocean floor as
    other fish squirm around in the background. You can press Start to see a
    few staff credits and press it again to go back to the fish carrying around
    the hand but it will stay on these screens until you reset.
    
    
    SUPER C (Konami)
    -This game really should've had a better ending than it did. It is the sequel
    to the great game Contra, yet the original's ending blew this away. There are
    8 areas to blast your way through. When you get to the end of Area 8 and beat
    the Queen alien with the female face it will explode and sink off the screen.
    It then goes to a screen showing your helicopter over a darkended horizon as
    the credits roll beneath it. Pressing start at the end of the credits brings
    you back to Area 1. I played through the entire game a second time and got
    the same ending again. Inexcusable for Konami to not have invested more in
    an ending here, though they probably knew the game would sell no matter what
    because of the original Contra being so good. A great game with a shitty
    ending.
    
    
    SUPER CARS (Electro Brain)
    -There are 3 Classes, each Class having 9 Tracks.  When you finish the 27th
    Track (Class 3, Track 9), you will get a one screen congratulatory message,
    then you go back to the title screen.
    
    
    SUPER DODGE BALL (Sony Imagesoft)
    -
    
    
    
    SUPER GLOVE BALL (Mattel)
    -This whole game is one intense maze.  There are 3 different Areas, each with
    quite a few rooms.  Eventually you will work your way to Area 3, Room 33,
    where you will battle a Lion.  When you beat the Lion, solve the puzzle room
    and you get to view the game's ending.  This is one of the harder NES games
    out there.
    
    
    SUPER JEOPARDY! (Gametek)
    -
    
    
    
    SUPER MARIO BROTHERS (Nintendo)
    -There are 8 Worlds, each with 4 Levels.  When you beat World 8-4 you get to
    play the 2nd Quest.  The 2nd Quest is almost the same as the first, except
    that some enemies are different, like beetles replaceing koopas.  Beat Bowser
    in World 8-4 of the 2nd Quest and you have won the game.  You will just go
    back to World 1-1 of the 2nd Quest.
    
    
    SUPER MARIO BROTHERS 2 (Nintendo)
    -
    
    
    
    SUPER MARIO BROTHERS 3 (Nintendo)
    -
    
    
    
    SUPER MARIO BROTHERS/DUCK HUNT (Nintendo)
    -These are 2 seperate games on one cart. You don't get any special ending for
    beating both of them. For specifics on both games, look them up individually
    on this list.
    
    
    SUPER MARIO BROTHERS/DUCK HUNT/WORLD CLASS TRACK MEET (Nintendo)
    -These are 3 seperate games on one cart. You don't get any special ending for
    beating all 3 of them. For specifics on each game, look them up individually
    on this list.
    
    
    SUPER PITFALL (Activision)
    -Back in January of 2000 I was finally sick of waiting for someone to make a
    guide for this mysterious game, so I mapped it out and made a guide myself:
    http://www.gamefaqs.com/console/nes/file/587667/6843. You'll find as much info
    on this game as you will ever want to know in that FAQ. Breaking the game down
    and unveiling its innermost secrets to the public still didn't endear them to
    this game, but I do have a soft spot for it. Your goal is to wander through
    the caves and find keys that have hearts, clubs, spades and diamond shapes on
    them that let you pass through previously restricted areas. You also need
    to locate the Raj Diamond and rescue your friends Quickclaw and Rhonda in
    order to finish the game. Do all of this stuff, make it through the Dark
    World area and you will reach the top of the area where you started the game.
    Keep moving to the right and the screen will start to flash. A black screen
    will appear that says CONGRATULATIONS YOU COMPLETED THE ADVENTURE OF THE LOST
    CAVERNS. PLEASE TRY ANOTHER WORLD. It will then start you back at the starting
    point again, but now you are in the 2nd Quest. The layout of the land is the
    same but the keys are in different places this time. When you finish the game
    a 2nd time you will get the same exact ending message again. A really weak
    ending for spending so much time exploring a game that gave you absolutely
    no direction or hints on what you had to do. According to Skrybe if you can
    collect every single gold bar in the game you will get a slightly different
    ending message that says PERFECT. CONGRATULATION YOU COMPLETED THE ADVENTURE
    THE LOST CAVERNS PERFECTLY. PLEASE TRY ANOTHER WORLD. So it appears that you
    will never get a final, definitive ending to this one. Hacker extraordinaire
    Ugetab made a Game Genie code that makes the computer think you collected all
    the gold, which allows you to see this ending message. It's SZXSOSGK.
    
    
    SUPER SPIKE V'BALL (Nintendo)
    -In Super Spike V'Ball you have 3 modes of play to choose from. When you go
    through the World Tournament and beat all 7 teams, with the last being the
    USSR, you will get the ending screen followed by the credits.
    
    
    SUPER SPIKE V'BALL/NINTENDO WORLD CUP (Nintendo)
    -In Super Spike V'Ball you have 3 modes of play to choose from. When you go
    through the World Tournament and beat all 7 teams, with the last being the
    USSR, you will get the ending screen followed by the credits.
    -Nintendo World Cup features the Kunio characters and was programmed by
    Technos. You must play through to the Final Match, with West Germany being
    the 12th and Final team to beat (if you are playing as the USA). Defeat them
    and you will be the World Champion.
    
    
    SUPER SPRINT (Tengen)
    -This game is just mindless racing fun, reminiscent of Ivan Stewart's Super
    Off Road game. It does keep track of what Level you are on, but there are only
    7 different tracks that you keep repeating over and over, though the level
    number keeps going up every time you finish. The first is Level 0 and the
    counter goes up to Level 99. When you finish Level 99 it goes back to Level 0
    even though it is a different Level 0 from when you started the game (think
    multiples of 7 since there are only 7 different tracks). Since the level num-
    ber resets to 0 and there aren't even any intermission scenes throughout the
    entire game, I am going to assume that the game goes on forever, hence no
    ending.
    
    
    SUPER SPY HUNTER (Sunsoft)
    -A decent sequel to the classic NES game Spy Hunter. Spy Hunter never ended
    and kept going infinitely, but Super Spy Hunter does fortunately have an
    ending. There are a total of 6 stages and 8 bosses (3 bosses in the final
    stage). When you get to the 3rd boss of the Stage 6 Weapons Factory, which is
    a Super Missile, you need to destroy the 2 different phases of the boss. Once
    this is accomplished it will show a 1st person view of you driving out of the
    factory and then outside onto a road and the words YOU COMPLETED ALL MISSIONS
    will flash on the console. After a few moments the SUPER SPY HUNTER STAFF
    credits will scroll by ending with PRESENTED BY SUNSOFT and then it will
    return you to Stage 1. I said the game had an ending...I didn't say it was a
    good one.
    
    
    SUPER TEAM GAMES (Nintendo)
    -In the 1-player game you have 4 courses to complete in.  You have 3
    opponents to choose from, with Jack being the hardest.  If you can beat Jack
    in all 4 events (Super Obstacle Course, Obstacle Course A and B, and the
    Skateboard Race) then consider the game beaten.  There is a tournament mode,
    but that is to be played with other human opponents, so you have no computer
    opponent to face off against in the tournament mode.
    
    
    SUPERMAN (Kemco)
    -I can see why fans of Superman would not like this game. It is not really
    clear on what you have to do and your character doesn't exactly look like the
    Man of Steel. I rented this game a few times when I was a kid and managed to
    figure out what to do and actually ended up enjoying it once I figured out
    what was going on and got some super powers. There are a total of 5 levels
    you must wander through. There are many places in the city to visit in all of
    the levels and in Level 5 you will eventually end up at the Freedom Island
    building where you will meet up with the Zod gang. You will encounter the
    female of the trio first. Dispatch her and move up to the next floor where
    you will fight the big dumb looking one. Once he is gone move up to the top
    floor where you will do battle with Zod himself. He jumps around quite a bit
    but if you are patient you will wear him down and finally defeat him. The
    screen will turn black as Zod flames out and falls off the screen. It will
    show the 3 villains being tossed into that rectangular prison out in space
    as they fade out into oblivion. Next you see Superman standing next to the
    Statue of Liberty. She says THANKS, SUPERMAN! ZOD'S GANG WAS CAST INTO SPACE
    BY A SPELL. THANKS TO YOUR DEEDS, EARTH CAN REMAIN AT PEACE. SUPERMAN...YOU
    MUST PROTECT JUSTICE AND FREEDOM FOREVER. The Star Spangled Banner plays in
    the background during this. It will then shoot you back to the title screen.
    Not a bad little ending for a somewhat primitive game released in 1988.
    
    
    SWAMP THING (T*HQ)
    -The levels in this game are unnumbered. As you progress, some areas have
    bosses and some do not. After defeating the Skin Man boss you will enter the
    8th different area, which is Dr. Arcane's lab. Defeat Arcane after entering
    his room and you get an ending showing the Swamp Thing looking out over the
    swamp while some text appears at the bottom. It stays on this screen rather
    than returning to the title screen. No credits.
    
    
    SWORD MASTER (Activision)
    -There are 7 levels.  When you get to the end of Level 7 you face a Wizard.
    Beat him and the next boss and you will face Vishnok.  Attack his mirror and
    when you defeat him sit back and watch the ending scene.
    
    
    SWORDS & SERPENTS (Acclaim)
    -
    
    
    
    T
    
    T&C SURF DESIGN (LJN)
    -
    
    
    
    T&C SURF DESIGN 2 - THRILLA'S SURFARI (LJN)
    -
    
    
    
    TABOO - THE SIXTH SENSE (Tradewest)
    -As the manual states, this is not a game. You just input your name,
    birthdateand sex and enter a question you might have. The computer then deals
    10 tarotcards that supposedly give you information and the outcome of your
    question. You then receive lucky numbers after entering your state (lottery
    numbers).The "game" then goes back to the title screen. That's it.
    
    
    TAG TEAM WRESTLING (Data East)
    -
    
    
    
    TAGIN' DRAGON (Bunch Games)
    -There are 20 Rounds.  When you complete Round 20, you get a screen showing
    your dragon chilling out while a few credits are shown.  Then you return to
    the title screen.
    
    
    TALESPIN (Capcom)
    -
    
    
    
    TARGET: RENEGADE (Taito)
    -There are 7 levels in this sequel to the NES game Renegade. It plays more
    like a Double Dragon sequel than that of Renegade. This game is not part of
    the Kunio-kun series as some seem to think, though the characters and enemies
    bear resemblances to Kunio characters. As for the game itself, it is pretty
    simple. Just fight your way through the 7 levels kicking and punching every-
    one in sight and beat the boss at the end of each one. You can only use your
    1 continue during Levels 1 through 6 as it will not work in Level 7. When
    you get to the end of Level 7 you will face off against Mr. Big. He doesn't
    look very big so I'm guessing he got the nickname from a possible anatomical
    abnormality. Anyway, thrash him and you will get a black screen showing your
    character holding his right arm up in victory with the following words:
    YOU MADE IT KID!
    YOU HAVE BEATEN MR. BIG
    AND RESCUED YOUR BROTHER...
    PRESS FIRE KID!!
    It then shows you back in the room where you fought Mr. Big and your brother,
    who looks exactly like you, comes out to greet you, but he is also followed
    by 3 thugs who knock you on your back. Your brother then leaves the room with
    the 3 thugs. I'm not sure if he left voluntarily or not but it sure looked
    like he did. It then dumps you back in Stage 1. I played through the game
    again and got the same exact crappy ending, so I am going to assume the game
    loops infinitely. The only way to see credits is to let the demo run when you
    power up the game and it will show a screen with the programmer, artist and
    musician. Kind of crappy that a 1989 release had no real ending. For those
    who like to keep score, the score counter resets when you hit 999,995 points.
    
    
    TECMO BASEBALL (Tecmo)
    -This is the stepchild of Tecmo sports games. It is good in its own right but
    compared to the popularity of Tecmo Bowl (and Tecmo Super Bowl) most people
    do not even know that Tecmo had an NES baseball game. At the GAME SELECT
    screen you have a few options. Both 2P options require another human player
    to play against. The WATCH option just lets you watch 2 teams go at it. The
    1P option is what you will be playing. It will let you choose from 14 teams.
    7 of the teams are in the NM division and 7 in the AM division. When you pick
    your team the object of the game is to beat the other 6 teams in your divis-
    ion. When you beat one it goes on to the next. When you defeat all 6 opposing
    teams you will then play a team from the other division in the TECMO BASEBALL
    SERIES FINAL GAME. If you can manage to defeat your opponent in this game it
    will show your team rush on to the field to congratulate each other like it
    normally does when you win a game. However, since this was the 7th and final
    game you played it will then show your teammates throwing a player up in the
    air. It then goes to the ending screen, which is the TECMO BASEBALL TIMES
    screen that is set up like a newspaper. It shows the name of your team with
    WIN! next to it as well as the line score and a few stats at the bottom of
    the screen. It also says GAME OVER on the right side of the newspaper, so
    this screen serves as the ending. So winning 7 games in 1P mode serves as
    beating this game. Also of note is that you can select ALLSTAR GAME 1P at the
    GAME SELECT screen. In this mode you simply play a 1 game all-star game and
    if you win you get a simple newspaper screen saying that your division won
    the game. Pressing start on either newspaper screen brings you back to the
    title screen. Nothing major to report here, except for the fact that you did
    not get any staff credits or congratulations for beating the game. At least
    you did not have to play through a 162 game season...7 games was plenty.
    
    
    TECMO BOWL (Tecmo)
    -
    
    
    
    TECMO CUP SOCCER GAME (Tecmo)
    -This game has 2 segments.  In the first segment you have to go through and
    beat 8 teams.  When you beat the Final game your team merges with the best
    players from the teams you just beat and you go on to the Tecmo Cup.  In the
    Tecmo Cup you have to beat 8 more teams, for a total of 16 games to win.
    When you beat Brazil Jr. in the Tecmo Cup final you get the final ending of
    the game.
    
    
    TECMO NBA BASKETBALL (Tecmo)
    -Pick a team and play through an entire season.  If you qualify, you will
    make the playoffs.  Play through 3 Rounds of Playoffs to reach the Finals.
    Defeat your opponent in the Finals a total of 4 times and you will become the
    New World Champions.  Sit back and watch the credits roll.
    
    
    TECMO SUPER BOWL (Tecmo)
    -
    
    
    
    TECMO WORLD WRESTLING (Tecmo)
    -
    
    
    
    TEENAGE MUTANT NINJA TURTLES (Ultra)
    -There are 6 large areas to play through. The area number is always displayed
    at the subscreen. When you defeat Shredder at the end of Area 6 you view a
    couple screens where Splinter turns back into a human, April congratulates
    you, then you get a one screen message stating that your adventure
    has concluded, then you return to the title screen.
    
    
    TEENAGE MUTANT NINJA TURTLES II - THE ARCADE GAME (Ultra)
    -7 Scenes stand between you and Shredder. Each Scene (or Stage) has a big
    boss to defeat at the end of it. When you get to the end of Scene 7 you will
    get the dubious task of facing 3 bosses. The first, the Metal Soldier, is a
    pain, but beat him and you go to the boss room where you will fight Krang
    and then Shredder. When you beat Krang, the brain in his midsection will fly
    off and then you will face Shredder. He splits in two and you will have to
    fend both of them off and keep knocking the helmet off one of them. Eventu-
    ally you will knock the helmet off and it will stay off and then you can
    finish beating the hell out of him and finish him off. The Technodrome will
    start shaking and then you will see a cool pic of it from the outside and get
    to watch it explode. It then goes to a black screen with the following text:
    EPILOGUE
    FREAKED THE FOOTS, MANGLED
    THE MOUSERS AND TOTALLED
    THE TECHNODROME.
    THAT'S .. TURTLE POWER!!
    BUT, WHAT ABOUT THE SHREDDER
    AND KRANG ...!?
    BURNED TO TOAST?
    VAPORIZED TO MILKSHAKE??
    OR..ESCAPED TO DIMENSION X?
    UNTIL WE KNOW, NONE OF US CAN
    SLEEP SAFELY IN OUR BEDS..
    ER, SHELLS!
    The next screen shows a few buildings and a skyline with the Turtle Blimp
    flying by overhead. One of the buildings has a message board that says
    CONGRATULATIONS! and then scrolls through the T.M.N.T. STAFF. The Turtles
    also flash by on a screen on another building. The last pic that flashes is
    a picture of Shredder and the words HA HA...scroll by on the message board.
    It then goes to a banal GAME OVER screen and then back to the title screen.
    This was a favorite of mine growing up and is good for 2-player simultaneous
    action if you want a beat'em up to play with a friend.
    
    
    
    TEENAGE MUTANT NINJA TURTLES 3 (Konami)
    -
    
    
    
    TEENAGE MUTANT NINJA TURTLES: TOURNAMENT FIGHTERS (Konami)
    -
    
    
    
    TENNIS (Nintendo)
    -As this was one of the original NES games released for the system's launch
    in 1985 you can probably guess there is no definitive ending. It actually
    says 1983 on the title screen, which was probably when it came out on the
    Famicom in Japan. You can select between SINGLES GAME or DOUBLES GAME. These
    are exactly what they say. When you choose the game you then get to SELECT
    LEVEL which is skill level of the computer. It goes from 1 to 5 with 5 being
    the hardest skill level. I won't get into tennis scoring but you have to win
    2 sets to win a match and 6 games to win a set in Tennis. If you can manage
    to defeat the computer (the controls in this game are clunky) then you will
    get a message on the screen at the game's conclusion that says:
    WINNER
    CONGRATU
    LATIONS!
    There is a trophy under this message as well as a dollar amount under the
    trophy. The dollar amount you win depends on what level difficulty the com-
    puter played as:
    Level 1: $10,000
    Level 2: $20,000
    Level 3: $30,000
    Level 4: $50,000
    Level 5: $100,000
    It will then go back to the title screen. The congratulations message is the
    same for SINGLES and DOUBLES GAME as is the dollar amount you won. There is
    no tournament to play in so consider beating a Level 5 opponent in both SIN-
    GLES and DOUBLES GAME as beating this game. Also of note, Mario is the line
    judge in this game, so Nintendo was already into promoting their mascot in
    other games this early in the NES' life span.
    
    
    TERMINATOR, THE (Mindscape)
    -This game has the slippery controls that most Mindscape NES games have. The
    graphics aren't terrible, but between the hard controls and unforgiving game-
    play you will not have a ton of fun here. Plus the ending is putrid. A quick
    historical note for you: the NES game Journey to Silius was supposed to be
    the original Terminator game for the NES (there are even some unused Terminator
    graphics hidden in the ROM) but for some reason it lost the Terminator license
    (probably to Mindscape), so we got stuck with this. Anyway, there are a total
    of 5 stages. Stages 1, 3 and 5 are all action stages that consist of different
    rooms and levels you must fight through. Stages 2 and 4 are car levels where
    you simply must last the alotted amount of time driving a car while fighting
    off the pursuing Terminator, which is no easy feat. At the end of Stage 5 you
    will eventually reach the end of the stage where you must lure the Terminator
    down to the bottom of the screen and into the compactor. The trick here is not
    to get crushed yourself. Sometimes the Terminator won't even follow you in,
    which means instant doom unless you can somehow get back through the compactor
    and past him on the other side without getting crushed. If you can manage to
    lure him in and the thing crushes him, you get a one screen ending showing the
    Terminator crushed inside the machine with the words CONGRATULATIONS YOU HAVE
    SAVED SARAH CONNOR, AND TERMINATED THE T-101...GOOD WORK SOLDIER! It then
    returns you back to the title screen. I suppose the programmers thought letting
    you see their names in the introduction screens of the game was good enough to
    warrant such a horrible ending for a horrible game. Perhaps they just thought
    nobody would end up beating it. Regardless, these are all good reasons for the
    fact that many NES gamers don't even know this game exists.
    
    
    TERMINATOR 2 - JUDGMENT DAY (LJN)
    -Also known simply as T2 - Judgment Day, this is the better of the two
    Terminator games for the NES. The lesser known Terminator by Mindscape is one
    of the lesser known NES games and for good reason. The Sunsoft game Journey to
    Silius was supposed to be a Terminator game but Sunsoft apparently lost the
    Terminator licensing, so they turned it into Silius. Anyway, this is a decent
    game consisting of only 5 stages. The game plays really smooth for an LJN game
    and the action is varied, as Stage 2 consists of you riding your motorcycle
    trying to escape from the T-1000. When you reach the end of Stage 5 you will
    face off against the T-1000 for the final time between two giant vats of lava.
    Keep jump kicking him to knock him down and eventually get him to fall under
    one of the lava flows and he will fall to his doom. You will get a cool cut
    scene (there are a lot of cool cut scenes in this game) of the T-1000 with the
    words T-1000 DESTROYED beneath him. It's not over yet though. It goes back to
    where you beat him and now you must jump on the hook, over to the platform
    above the left lava vat and then over to the platform on the left of the
    screen where you will meet up with Sarah and John Connor. You will get a screen
    that says MISSION PARAMETERS T-1000 NEUTRALIZED. THREAT TO JOHN CONNOR NEG-
    LIGABLE. TERMINATOR RELICS DESTROYED. CURRENT SYSTEM IS ONLY REMAINING TERM-
    INATOR TECHNOLOGY. MISSION COMPLETE. It then shows a pic of John Connor with
    him saying "IT'S FINALLY OVER." A pic of Arny with 'NO. THERE IS ANOTHER CHIP"
    follows. Back to John: "NO!" Back to Arny: 'I HAVE TO GO AWAY JOHN. IT MUST
    END HERE....OR I AM THE FUTURE." John: "DON'T DO IT, PLEASE...DON'T GO..."
    Arny: "I KNOW NOW WHY YOU CRY. BUT IT IS SOMETHING I CAN NEVER DO. YOU MUST
    LOWER ME INTO THE STEEL, I CANNOT SELF-TERMINATE." It ends with a cool scene
    of Arnold being lowered into the lava with "GOODBYE" beneath him. The final
    screen is black with blue letters and says "THE FUTURE IS NOT SET. THERE IS
    NO FATE BUT WHAT WE MAKE OURSELVES." THE END. Pressing start will bring you
    back to the title screen.
    
    
    TERRA CRESTA (Vic Tokai)
    -There are no levels or stages in this game, just one long, continuous
    battle.  The game can be divided up into boss battles.  You fight through
    until you eventually get to a black screen and a boss appears.  Defeat it and
    continue on until the screen goes black again and you fight the same boss you
    fought before.  Defeat it again and continue on until the next black screen.
    At this third black screen you will fight what I consider the last boss,
    which is different from the 2 you just fought.  Blow off both of its arms,
    then shoot toward the center to destroy the central cannon, then continue to
    shoot the center of it until it flickers and blows up.  After this fight the
    game just repeats from the beginning.  There is no ending to this game.
    
    
    TETRIS (Nintendo)
    -There are 2 modes of play on the Nintendo version of Tetris, A-Type and B-Type
    games. In A-Type you start at any speed between 0 and 9 and every 10 lines you
    make you will go up a level. If you make it to Level 10 when you die you will
    see a small rocket blast off. If you make it to Level 14 you will see a bigger
    rocket take off. If you make it to Level 17 and then die you will see a shuttle
    take off. Finally, if you make it to Level 20 or higher, when you die you will
    see a UFO in the take off spot, but instead of the UFO taking off the entire
    Russian castle blasts off into the sky. All of these rocket sequences are
    followed by a screen saying "Congratulations you are a Tetris Master" where you
    enter your name below. Hitting start will bring you back to the speed select
    screen. As for B-Type game, you get various ending sequences depending on which
    Level and Height you beat the game on. To get the best ending select Level 9,
    Height 5. Now knock out 25 lines and feast your eyes on a cool ending showing 8
    different Nintendo trademarked characters playing instruments by the Russian
    castle as the castle spires blast off into space. Good stuff! Pressing start
    from here brings you to the same Congratulations/Name Entry screen you got in
    A-Type game.
    
    
    TETRIS (Tengen)
    -Playing in the 1 Player game mode, you can select the Level you want to start
    at (up to Level 9) and if you want a Handicap (pieces already on the playing
    field, up to Handicap 12). For every 30 lines you complete you will advance a
    level. You will eventually reach Level 17, where the counter will stay forever,
    though you will still advance a level, except now you must complete 50 lines to
    get to the next level (which is still Level 17 and is still at Level 17 speed).
    I just kept going until I got 1000 lines. Instead of "advancing" to the next
    Level the game kept going and when I got to 1030 lines it advanced to the next
    Level. So once you hit 1000 lines it goes back to advancing you a level for
    every 30 lines instead of 50, almost like the game reads that you are starting
    over, except you are still at Level 17 speed. I guess you can technically call
    beating this game as beating Level 17 once, however if you die after making it
    past 1000 lines, when you enter your initials at the high scorers screen it
    will say 999 lines, so that could also be considered finishing the game.
    
    
    TETRIS 2 (Nintendo)
    -
    
    
    
    THREE STOOGES, THE (Activision)
    -You have 30 days to raise enough money to save the orphanage.  The best
    ending is raising $15000 and you will get to marry the 3 daughters in
    addition to saving the orphanage.
    
    
    THUNDER & LIGHTNING (Romstar)
    -There are 30 Rounds to this game. When you get by Round 30 you get a simple
    ending message saying "Game Over" and are rushed back to the title screen.
    Anyone else feeling ripped off here?
    
    
    THUNDERBIRDS (Activision)
    -At the beginning of the game you only have 3 stages to choose from on the
    map.  During the game you will reveal more stages.  There are 9 in all, with
    the 9th taking place in outer space.  When you finish Stage 9 you get the
    ending sequence.
    
    
    THUNDERCADE (American Sammy)
    -There are a mere 4 zones to play through: the City, the Base, the Woodland
    and the Fortress. At the end of Zone 4 is a power plant with snipers firing
    out of the windows. When you kill all the snipers the plant will blow up and
    you will get the meager ending, which shows a simple congratulations screen
    that says the following:
    CONGRATULATIONS!
    YOUR MISSION HAS
    BEEN COMPLETED!
    YOU'RE ONE
    TOUGH SOLDIER.
    It will stay here until you reset. However...if you let it stay on this screen
    for approximately 1 hour (!!) something weird will happen. It will go to a
    black screen and 5 green tanks will appear from the top and then drive off the
    left side. It then quickly goes to a screen with 10 red and green soldiers
    marching from the top of the screen in a V formation. When they get near the
    bottom they split up and half of them exit left and half exit right. Lastly
    a screen appears with Japanese text and according to the translation of this
    screen from https://tcrf.net/Thundercade means:
    GREAT WORK EVERYONE.
    THIS SOFTWARE WAS PROGRAMMED
    AT MICRONICS INC.
    PRODUCTION BY,
    DESIGN - KURODA-SAN
    GAME BALANCE - MARO-CHAN
    MUSIC - ECCHAN, KURIBAYASHI-SAN
    OTHER STUFF - YAGI-SAN, NAKA-NII
    AND THANKS TO THE MANY OTHERS WHO HELPED OUT.
    1989,2,3
    PROGRAMMER TSUKADA
    END
    After this screen it finally returns to the title screen. I am guessing nobody
    every found this screen on their own since (1) the game was quite hard to fin-
    ish and (2) if you did finish it you probably wouldn't leave the ending run-
    ning for an hour. For those of you who want to see it without waiting an
    hour after beating the game, I found the RAM address that controls the wait-
    ing time: set address 00B0 at 01 when you get the regular ending, then switch
    it off right away and wait a second and the ending will play.
    
    
    TIGER-HELI (Acclaim)
    -There is no ending. Three of the stages continuously repeat, though Stage 1
    is unique and you only play through it once. Basically, the game seems to go:
    Stage 1, Stage 2, Stage 3, Stage 4, Stage 2, Stage 3, Stage 4, Stage 2, Stage
    3, Stage 4, rinse and repeat. I guess finishing Stage 4 the first time
    through would be considered beating the game, since there is no other
    landmark stage or anything new to discover.
    
    
    TILES OF FATE (AVE)
    -There are 7 stages, each with 3 levels.  When you beat Stage 7-3, you get a
    nice little graphic and a credits screen.
    
    
    TIME LORD (Milton Bradley)
    -There are 6 Stages (Time Periods) to play through.  When you manage to
    defeat the boss of Stage 6 (The Time Travel Station), you will get a 1 screen
    message and then get to enter your initials on a high score screen.  The game
    then shows the high scores and resets to the title screen.
    
    
    TIMES OF LORE (Toho)
    -
    
    
    
    TINY TOON ADVENTURES (Konami)
    -
    
    
    
    TINY TOON ADVENTURES 2 (Konami)
    -
    
    
    
    TINY TOON ADVENTURES CARTOON WORKSHOP (Konami)
    -All you do is mess around and try to create your own cartoons. It isn't
    really a game so it is not set up to have an "ending." However, there is a
    bit of good news for you game endings enthusiasts like myself. When the title
    screen appears if you hit Up, Down, Left, Right it will go to a blue screen
    that shows a list of the Hungarian staff from NOVOTRADE SOFTWARE that pro-
    grammed the game. Pressing any button brings you back to the game. I figured
    since I include every NES game release on this list that I might as well put
    something noteworthy that had to do with game endings in this description.
    
    
    TO THE EARTH (Nintendo)
    -There are only 4 Missions in this game. When you finish Mission 4, To
    TheEarth, you get a couple of ending screens followed by a congratulations
    screenfrom Nester the Magnificent.
    
    
    TOKI (Taito)
    -This game isn't very long. Fight your way through 6 stages. When you defeat
    Vookimedlo at the end of Stage 6 you turn into human form, get the girl and
    get an ending screen message before the game returns to the title screen.
    
    
    TOM & JERRY (AND TUFFY) (Hi Tech Expressions)
    -They could've left out the "and Tuffy" part, but I include it in the title
    because that's what's on the title screen. Anyway, a nice fella named Michael
    recommended me put this title in the guide, so here it is. There are 5 Worlds
    with each World having 3 Stages. The 3rd Stage of each World is just the
    battle with Tom, so when you get to World 5-3 you will have your 5th and final
    battle with the cat. When you finally defeat him he will fall to the bottom
    of the screen with stars above his head. It will go to the black screen and
    say GOOD JOB WORLD COMPLETED and then back to where you defeated Tom. Now
    it will automatically show Jerry run across the screen, climb up on the
    unconscious Tom and unlock Tuffy from his cage. You then get a message
    screen that says WELL DONE JERRY. THAT WAS PURRFECT!! YOUR ENORMOUSE SKILL
    HAS YET AGAIN SPELLED CATASTROPHE FOR TIRESOME TOM. THAT CARELESS CAT FELL
    RIGHT INTO YOUR MOUSETRAP. It then shows a Design Team screen with the folks
    who made the game (including the popular Geoff Follin music score) and at the
    bottom of the screen shows Tom holding Jerry and Tuffy in each of his hands.
    It will stay on this screen until you reset.
    
    
    TOMBS AND TREASURE (Infocom)
    -This could be considered one of the coolest NES endings. There are no levels
    to this game, as you basically go from destination to destination, wandering
    wherever you want, in search of items and clues on where to go next. When you
    finally track down Tentacula you fight him, then have to revive your friend.
    When you revive her and use the Sun Key to escape the shrine, the shrine
    crumbles. Somehow you end up in ancient Mayan times, where Professor Imes,
    the guy you were searching for all along, is now living. You are greeted as
    heroes as you climb to the top of the pyramid. The screen then shows a close-
    up of the two main characters and after the credits roll beneath them you can
    actually use the control pad to open and close their eyes, as well as move
    the girl's mouth. A pretty good ending for Infocom's only NES game.
    
    
    TOOBIN' (Tengen)
    -This is an interesting game from Tengen/Atari that involves going down rivers
    on your innertube, avoiding enemies and collecting beer cans along the way.
    It's pretty cool for an unlicensed game and even has an ending, albeit a weak
    one. You start off in Class 1 and must make it through 4 rivers. They all have
    names, the first one being the Colorado. Once you go through the Colorado as
    well as the Okefenokee, Rio Grande and Jurassic River, you will go up to Class
    2. In Class 2 you have 5 rivers to go through until you reach Class 3, which
    has 5 more rivers. There are a total of 48 rivers you must go through, divided
    up into 9 classes. The 5th river of Class 4 is called Beach Party and at first
    I thought this was the last river of the game, as you just cruise down a river
    with no enemies and dancing girls along the shore, but the game keeps going
    after this. The final river of the game, which is Class 9, River 7 is also
    called Beach party. Float down the river, past the girls and enter the usual
    whirlpool at the end to bring you to the final screen where you score is added
    up and you get the message TOTALLY AWESOME! YOU WON THE GAME, DUDE!! NEW HIGH
    SCORE!!! Pressing start here will bring you to the title screen. For a game
    that seemed to just keep repeating random rivers, it was nice to see that there
    is an actual ending to it all.
    
    
    TOP GUN (Konami)
    -Upon a tip from ReyVGM (game endings master and blossoming hex code creator)
    that this game had a second ending, I delved into it for the first time since
    the late 80s. I blew through the 4 Missions and got an ending different from
    his pictured at http://www.vgmuseum.com/end/nes/. I kept playing through the
    game, getting the same ending each time. I tried beating it with different
    scores, with the cheat codes I was using turned off, then decided to just play
    through the game again, yet got the same ending each time. Come to find out,
    the pics Rey had at VGM were from the Famicom version. I was relieved that I
    wasn't doing anything wrong after all, but at the same time it would have been
    really cool if Top Gun did have a better ending for beating the 2nd Quest.
    Anyway, there are a total of 4 Missions. When you destroy the shuttle at the
    end of Mission 4 you will go to the normal landing sequence then when you land
    (or crash) it will go to a solid black screen with MISSION ACCOMPLISHED! in
    white lettering with your score, high score and lives remaining below it. A
    scene showing your fighter plane landing on the carrier deck plays out with
    the cockpit opening and your pilot waving to the onlookers. PUSH START KEY
    then appears above the plane, which will start you back at Mission 1. The 2nd
    quest is the same as the 1st and you do not get a special ending for beating
    it. I will play through the Famicom and PAL versions of the game to document
    those endings, but from Rey's pics it looks like the differences are that
    you get a few staff credits above your plane and the solid black screen that
    says MISSION ACCOMPLISHED shows the side of your plane in the center of it in
    the foreign versions. I will clarify it more in the write-ups for those
    versions, so check them out if you are interested. One other cool item of note
    is that you can get something that is definitely cooler than the ending you
    get for beating the game. If you score over 50000 points but end up dying
    completing the game, a screen will appear upon losing your last ship that says
    TOP GUN CONGRATULATIONS, LIEUTENANT! YOU HAVE SAVED YOUR COUNTRY WITH HONOR &
    COURAGE. YOU ARE ONE OF THE ELITE NOW - THE BEST OF THE BEST. AND WE ARE PROUD
    TO BESTOW UPON YOU THE DESIGNATION OF TOP GUN. It is a white screen showing 2
    American flags, Golden Wings, a Top Gun badge, your high score and the Konami
    logo. Pretty cool for not even beating the game. Gotta wonder why they just
    didn't slap that at the end of the game.
    
    
    TOP GUN - THE SECOND MISSION (Konami)
    -There are 2 seperate games on this cart.  You have your regular, primary
    game where you have to play through 3 Missions and defeat the Star Wars Space
    Shuttle at the end of Mission 3.  There is also a 1-player vs mode where you
    are pitted against 7 seperate pilots and get promoted after beating each
    one.  When you destroy the 7th pilot you get the rank of Commodore and get a
    different congratulations screen than you got when you beat the regular game.
    
    
    TOP PLAYERS' TENNIS - FEATURING CHRIS EVERT & IVAN LENDL (Asmik)
    -
    
    
    
    TOTAL RECALL (Acclaim)
    -The movie was pretty good, the game...not so much. This is a pure action
    side-scrolling game with the exception of a "car chase" stage about midway
    through the game. You control Quaid (Arnold Schwarzennegar's character) in
    the game and must make your way through 9 unnumbered stages. I differentiate
    between the stages by the intermissions after the first 4 stages. After Stage
    4 there will be no intermissions, so we will call the car chase as Stage 6,
    the next one Stage 7, then going through the doors of LAST RESORT will begin
    Stage 8 and after defeating the boss in the digger machine you will start
    Stage 9, the final stage. Make it to the end of this stage and you will do
    battle with Cohaagen (played by Ronny Cox in the movie). Whatever you do in
    your battle against Cohaagen make sure you DO NOT damage the small platform
    with the flashing red light on it. Hit it a few times and you lose a life and
    have to start the stage over. Try to get Cohaagen to your left and blast away
    at him with your gun or whatever weapon you have. He will keep jumping but
    fire quickly and hit him enough times and he will eventually be defeated. As
    he lays motionless before you the screen switches over to a scene that says
    QUAID REACHES FOR THE EMBLEM! as it shows him reaching for the emblem :) He
    then touches it and it goes to a screen showing the top of the pyramid on
    Mars exploding as water gushes out of it. The sky turns blue and you get the
    following message on the bottom of the screen:
    AS THE MOUNTAIN BLOWS UP, STEAM AND OXYGEN POUR OUT FROM THE PLANET'S CORE
    CREATING AN ATMOSTPHERE. CONGRATULATIONS! YOU'VE BROUGHT LIFE TO A DYING
    WORLD. It will stay on this screen until you reset. I remember beating this
    game back in the 90s and being glad I would never have to play through it
    again. This is the only drawback to wanting to get perfect ending details for
    a guide like this.
    
    
    TOTALLY RAD (Jaleco)
    -
    
    
    
    TOUCHDOWN FEVER (SNK)
    -To beat this one, play in the Tournament. There are a total of 4 Rounds, with
    the 4th game being the Championship Game. Defeat your opponent in the
    Championship Game and you get a screen saying, "Congratulations You are the
    Champ!" This is followed by a neat little sequence showing a player, mascot and
    cheerleader from each team scrolling by as well as a trio of referees. Then the
    credits flash by for awhile and you are left on the "Presented by SNK" screen.
    
    
    TOXIC CRUSADERS (Bandai)
    -This is a basic action beat-em up game in the style of Double Dragon. There
    are only 6 Levels. When you reach Level 6 (Island City) thrash your way
    through and you will do battle against some sort of big machine. Keep hack-
    ing away at the front of it while avoiding the thing throwing projectiles at
    you from the top of the screen and you will go on to the final battle against
    Dr. Killemoff. This battle is basic dodge and strike while avoiding his balls
    of energy he tosses at you. When he is defeated it will show him on the screen
    as his mask flies off and reveals his goofy bug-like face underneath. It then
    shows a picture of Toxie who says:
    IT'S CURTAINS FOR
    YOU KILLEMOFF, YOU
    OVERSIZED BUG!!!
    It then shows Killemoff escaping and he says:
    A POLLUTANT MUTANT
    FROM PLANET SMOGULA
    NEVER GIVES UP!!!
    It shows Killemoff's ship and he says:
    YOU MAY HAVE STOPPED
    ME FOR NOW TOXIE--
    BUT I'LL BE BACK!!!
    Toxie and his girlfriend appear on the screen and then the rest of the Toxic
    Crusaders appear next to them as the staff credits flash by under them. After
    the credits Killemoff makes one more appearance on the screen and vows:
    I, DR. KILLEMOFF WILL
    NEVER BE DEFEATED BY
    THE TOXIC CRUSADERS!
    It then says PRESENTED BY BANDAI and returns to the title screen.
    
    
    TRACK & FIELD (Konami)
    -Track & Field does not have an ending. You can choose Game A or B, which I
    will explain at the end. There are 8 different events to play in this game:
    100-METER DASH
    LONG JUMP
    110-METER HURDLES
    JAVELIN THROW
    SKEET SHOOTING
    TRIPLE JUMP
    ARCHERY
    HIGH JUMP
    Start with any of the events and you will see a time or score next to
    QUALIFY on the screen. That is the time you need to beat to pass that event
    and move on to the next one. If you do not beat the qualifying time or score
    then the game is over. If you beat the qualifying time or score you move on
    to the next event. When you play through all 8 events you will play through
    them again, but this time the qualifying time or score increases a little.
    If you manage to qualify in all 8 events again, you play through them a 3rd
    time with the time/score increasing a little bit more. If you manage to get
    to the 10th playthrough of the events it will be the last time the qualifying
    time/score increases. If you manage to beat all the events for the 10th time
    you can play through them again but the qualifying time/score will not in-
    crease anymore after the 10th playthrough, so for those that want to consider
    this game beaten, play through all 8 events 10 times without getting the GAME
    OVER screen. As for selecting Game A or B when you start, Game A starts you
    with the easiest qualifying time/score while Game B starts you at the quali-
    fying time/score that you have to beat for your 4th playthrough of the game.
    Again, there is no ending to this game but on a side note, if you manage to
    score over 999,999 points it will reset to 0.
    
    
    TRACK & FIELD 2 (Konami)
    -
    
    
    
    TREASURE MASTER (American Softworks)
    -This game is well known to NES fans for the contest associated with it at
    the time of its release back in December 1991. The game's title screen has a
    phone number you could call for contest details and also noted that ALL TREA-
    SURES MUST BE CLAIMED BY 12-01AM EST APRIL 12, 1992. This contest tied into
    the game's ending in the following way. If you played through the game you
    would discover that there are a total of 5 Stages. When you finished Stage 5
    you went to a screen where you could grab some tokens for bonus points and
    then it would go to a black screen with stars falling and you got this text:
    YOUR QUEST CONTINUES....
    .... APRIL 11, 1992
    SEE INSTRUCTION BOOKLET FOR
    DETAILS.
    Pressing start on this screen gave you the GAME OVER screen and then it went
    back to the title screen. However, on April 11, 1992 MTV aired a secret pass-
    word. Now you are wondering where to use this secret password? If you press
    Select at the title screen it will go to a screen where you can enter the
    serial number for the game and then enter a 24 digit password. You can enter
    any number you want for the serial number but the 24 digit password is that
    secret password that MTV revealed. That password is 3HDJL9DNQV2WYTV4S91RXR86.
    Make sure you entered it correctly and press start. If you did enter it prop-
    erly you can now play through the game and when you finish Stage 5 it will go
    on to the secret final Stage 6, Prize World, assuming you entered the secret
    password correctly. Now when you get to the end of Stage 6 and take the final
    transporter to exit the stage you will get a black screen with stars and a
    picture of your character up in the left side of the screen with this text:
    TREASURE MASTER
    CONGRATULATIONS!
    YOUR QUEST IS COMPLETE
    YOU ARE A TREASURE MASTER.
    !!! DO NOT RESET THIS GAME !!!
    !NK3SJ000413690PDS4V26J3
    The above number is different for each cartridge. It then goes to this screen:
    CONGRATULATIONS !!
    FOLLOW THE INSTRUCTIONS ON
    YOUR PRIZE REGISTRATION CARD
    CALL 1-900-370-UWIN
    NINTENDO OF AMERICA INC. IS
    NEITHER A SPONSOR OF NOR
    AFFILIATED WITH THE
    TREASURE MASTER COMPETITION
    AND EXPRESSLY DISCLAIMS ANY
    RESPONSIBILITY OR ADMINISTRATION
    OF THE COMPETITION
    !!! DO NOT RESET THIS GAME !!!
    !NK3SJ000413690PDS4V26J3
    It will continue alternating between the 2 screens. If you press Start some
    numbers and letters will appear on the screen and you can change them around
    but this does not affect anything. Back on the day of the contest players had
    12 hours from the time of the secret password reveal on MTV to beat the game
    and call into the phone number before midnight to be eligible for winning one
    of a supposed 36,252 prizes. Prizes ranged from a rock concerts, sporting
    event, cash and 250 SNES systems. Winner certificates were also supposedly
    given out but I have never seen such a thing. Nintendo's disclaimer in the
    ending message must have irked the programmers since they obviously wanted
    nothing to do with this ambitious prize giveaway. I don't remember any cover-
    age of this game back then in Nintendo Power, so the contest may have actu-
    ally hurt this game, since a lot of kids/parents based their game choices on
    reviews in Nintendo's official magazine. Anyway, the game, despite some bad
    reviews online, is not bad at all and involves quick reflexes and some good
    thinking on where and how to use the various items found in the game but be-
    cause of the contest attached to it it will always be primarily known in NES
    history for that rather than the gameplay.
    
    
    TROG! (Acclaim)
    -In this Pac-Man style game you control a dinosaur and have to make your way
    through 50 Levels of gem collecting and troglodyte smashing in order to get
    the ending. At the beginning of the game you can "Select Your Level" by
    choosing to play EASY, ADVANCED or EXPERT. The ending is not affected by the
    difficulty you choose here, just point bonuses. Also, you start on Level 1 on
    EASY, Level 2 on ADVANCED and Level 4 on EXPERT. Since there are 50 Levels it
    really doesn't matter which difficulty you pick but to say you mastered the
    game you should play through on EXPERT. Anyway, play through the 50 Levels
    (Levels 7, 14, 22, 31, 40 and 50 are Bonus Levels) and when you complete
    Level 50 you will get the following screen:
    YOU DID IT!
    YOU HAVE JOINED
    THE RANKS OF
    THE TROG ELITE!
    CONGRATULATIONS!
    A screen full of WOW!'s will then flash by and then it shows the character you
    played as (Bloop in a 1 player game, Bloop and Spike in a 2 player game) along
    with how many Levels you played, how many Continues you have remaining and how
    many Lives are left and the high scorer will get an ULTIMATE BONUS of
    25,000,000! points. The WOW!'s will flash by again and then you get the slap
    in the face ending message known as GAME OVER. You then get to enter your ini-
    tials in the DAILY DINOS high scores screen. After this it returns back to the
    title screen. Also of note, if you used a continue during gameplay you will
    not get the big congratulations message noted above. Instead you will get a
    screen that says:
    WANT THE
    ULTIMATE
    HIGH SCORE?
    USE ONLY 1 CREDIT TO FINISH!
    So make sure if you want the best of the 2 endings, do not continue during
    gameplay!
    
    
    TROJAN (Capcom)
    -Trojan has 7 Stages. Each Stage has 2 parts, except Stage 5 and the final
    stage, Stage 7. Stage 7 is the boss battle against Achilles. Defeat him and
    you get an ending message followed by screens showing the bosses of the game.
    The game goes to a final "The End" screen and goes to the title screen.
    
    
    TROLLS ON TREASURE ISLAND (American Video Entertainment)
    -There are a total of 32 levels you must play through in this puzzler from
    AVE. When you finish them you will get a quick congratulations message.
    This is virtually the same game as Dudes With Attitude, another AVE title.
    
    
    TWIN COBRA (American Sammy)
    -This is a decent shooter that got lost in the midst of all the other great
    NES games that were released in 1989. There are several different weapon
    upgrades and also bosses (albeit nothing flashy) at the end of each level.
    In all there are 10 levels. When you defeat a level boss you will land on a
    carrier and it will tally up your points, then you will simply take off from
    the carrier and continue on. There is no level break screen and it does not
    even tell you the level number, but I will count each new level as when you
    are taking off from the carrier. When you get to the end of Level 10 you will
    encounter a bunch of gun turrets with two larger batteries at the top center
    of the screen. Destroy these and you will land on the carrier for the last
    time. It will then go to a black screen with the message: CONGRATULATIONS.
    YOUR MISSION IS COMPLETE. YOUR SUCCESS IS A MARK OF YOUR COURAGE AND
    EXCEPTIONAL ABILITY. YOU HAVE ATTAINED THE CROWN OF VICTORY, AND WE HOPE THAT
    YOUR LIFE IS FULL OF ACHIEVEMENTS. After an extremely long wait at this
    screen the words THE END will take its place. This is where it will stay
    until you reset.
    
    
    TWIN EAGLE - REVENGE JOE'S BROTHER (Romstar)
    -There are only 5 stages in this 2-player simultaneous shooter. At the end of
    Stage 5 you show down with the fortress. You must continuously shoot at the
    area in between the two blue towers. You will see that your bullets are
    stopping where they are hitting the building. Once this area is destroyed the
    entire palace blows up. It goes to the scoring screen that it goes to after
    every stage and shows your helicopter plowing into the castle. It then goes
    to a black screen showing the Twin Eagle logo and the following message
    scrolls across: YOU'VE JUST BEATEN THE EVIL MONSTER WHO WAS SENT TO DESTROY
    THE EARTH. PUT OUT THE FIRE OF HATRED! PEOPLE SHOULD NOT FIGHT AGAINST PEOPLE
    AND BE IN FEAR OF THE SHADOW OF EVIL MONSTERS. THE ETERNAL PEACE WAS GIVEN TO
    EVERY CORNER OF EARTH BY ONE BRAVE FIGHTER. THANK YOU FOR THE JOB WELL DONE.
    THE END. It then returns to the title screen. At least you got an ending
    message here. A lot of these older shooters just looped infinitely. The ending
    to this is exactly the same as the ending to the Famicom version of the game,
    so I will put the exact same ending description for the Famicom version. The
    only difference was that the Famicom version was licensed by Visco and there
    was some Japanese text on the between stages score screen instead of the
    English that is found in the NES game.
    
    
    
    U
    
    ULTIMA: EXODUS (FCI)
    -
    
    
    
    ULTIMA: QUEST OF THE AVATAR (FCI)
    -This is a very long RPG where you have to find all sorts of items, including
    8 Runes, 8 Stones,  3 Keys and also must attain Avatar hood in 8 different
    virtues by performing certain tasks throughout the game.  When you have all
    the items and have become the Avatar, you must travel to the Abyss where you
    must make it through to the 8th Level of the Abyss and eventually reach the
    Codex, a book which contains all the secrets of Ultima.  Make it here and you
    get congratulations from the King and your companions.
    
    
    ULTIMA: WARRIORS OF DESTINY (FCI)
    -This black sheep game of the Ultima series (for the NES anyway) was on my list
    of the 9 US released NES games left to beat when I finished it. I could not
    have done it without Andrew Schultz's FAQ. The game itself was hard to get
    started on, mostly because of the controls, but once I got into it and got a
    good feel for how to function in the game environment, I actually found myself
    liking the game. Your goal in the game is to save Lord British, who has been
    lost in the Underground. Your main goals in the game are to talk to everyone
    you can and find all 8 Mantras, which let you talk to the 8 Shrines, and to
    find out the 7 Words of Power, which let you enter into the 7 dungeons, which
    give you access to various areas of the underworld. There are also various
    items that are necessary to find. The 3 Gem Shards and 3 matching Horns are
    needed to summon and kill the 3 Shadowlords. Other items, like the scepter and
    the sandalwood box are necessary for the final dungeon. However you choose to
    go through the game, you will eventually end up going through the dungeon
    Shame after beating the 3 Shadowlords. When you come out of Shame into the
    Underworld you have to go over to a sparkling force field to use your amulet
    (make sure you get back on your carpet after using the amulet) and gain
    access to the final dungeon, Doom. Inside here you use your scepter to get past
    a force field, then wind your way to the dungeon where you will eventually
    reach a small house at the bottom. Inside the small bedroom you will find a
    mirror. Use your sandalwood box on the mirror and you get the ending! No final
    boss to deal with, which was the case in the other two NES Ultima games. The
    ending will show a screen that has you and Lord British staring at Blackthorn
    standing on some stairs. A few screens worth of text below you will say: YOU
    HAVE FREED LORD BRITISH FROM HIS UNDERGROUND PRISON! BUT BEFORE HE RESUMES THE
    THRONE, BLACKTHORN MUST BE DEALTH WITH. THE DEEDS WERE EVIL, HE SAYS, YET I
    WOULD NOT JUDGE THEE TOO HARSHLY. THE EVIL OF THY REIGN DID NOT BEGIN IN THY
    HEART, THOUGH THERE IT MUST END. I OFFER THEE A CHOICE. COME WITH ME TO FACE
    TRIAL BEFORE THE GREAT COUNCIL, OR...LORD BRITISH TOSSES THE ORB OF THE MOONS
    TO THE GROUND...OR THOU CANST ENTER THIS GATE, AND LIVE THY LIFE IN EXILE IN A
    PLACE NEITHER I NOR THEE HATH EVER SEEN. A red gate opens behind Blackthorn.
    BLACKTHORN SILENTLY MEETS LORD BRITISH'S GAZE, THEN TURNS TO FACE THE GATE.
    WITH A SINGLE STEP, HE IS GONE. The gate closes. I HOPE HE FARES WELL. LORD
    BRITISH SAYS. 'TIS TIME NOW TO SET ABOUT REBUILDING MY KINGDOM. BUT BEFORE I
    SEND THEE HOME, I MUST REWARD THEE PROPERLY. LET US GO NOW TO MY CASTLE, AND
    WE SHALL HAVE A GRAND BANQUET INDEED! CONGRATULATIONS! YOU HAVE COMPLETED
    WARRIORS OF DESTINY! It will then show several credits and will go back to the
    CONGRATULATIONS message, where it will stay until you reset. Not a great ending
    by any means, but it ties up the story and was infinitely better than the
    ending to Ultima: Exodus.
    
    
    ULTIMATE AIR COMBAT (Activision)
    -There are a total of 37 Missions: 9 Levels, 4 Missions each, plus a final
    mission.  In the final mission you must blow up Don Gwano's palatial estate
    to win the game.  You get a nice ending sequence which has you earning the
    Congressional Medal of Honor.
    
    
    ULTIMATE BASKETBALL (American Sammy)
    -If you enjoyed playing Double Dribble by Konami, stay away from this one. It
    plays smooth like Double Dribble but the opponent plays so aggressively that
    you will probably not derive too much enjoyment out of this game unless you
    have logged in a ton of practice hours. Anyway, the game has several modes to
    choose from. 1 PLAYER has you choosing a One Game match against an opponent
    or a TOURNAMENT. 2 PLAYER has the same options and lets you play WITH another
    person against the computer. VERSUS mode is you playing against a friend and
    WATCH mode is just you watching the computer play against the computer. Back
    to 1 PLAYER mode. If you decide to just play One Game you can pick your team
    and your opponent and play against them. You pick the time per quarter and
    the skill level. If you beat the team it shows your teammates holding you up
    and it says CONGRATULATIONS under your team name then goes back to the title
    screen. Now if you chose TOURNAMENT you will play against teams in a 3 round
    tournament. If you win the 3rd game you are the champ. It will show your team
    mates holding you up with CONGRATULATIONS under you team name and then it will
    show a pink haired girl followed by a black screen with CONGRATULATIONS! on
    it. It then shows a close-up of the pink haired girl coming in for a kiss and
    the next screen shows a heart and the word SMACK, implying that she did indeed
    give you a kiss. It then says WHAT A CHAMPION! then goes back to the pink-
    haired girl waving to you with BYE! BYE! at the bottom of the screen. The
    STAFF credits then flash by and end with PRESENTED BY AMERICAN SAMMY before
    going back to the title screen. You get the same ending no matter which team
    you won the tournament on. Also, if you played the 2 PLAYERS mode with a
    friend against the computer and played the TOURNAMENT you will get the exact
    same ending, so this is a 1 ending game.
    
    
    ULTIMATE LEAGUE SOCCER (AVE)
    -
    
    
    
    ULTIMATE STUNTMAN (Codemasters)
    -There are 8 stages with each stage divided into 4 parts. When you defeat Dr.
    Evil at the end of Stage 8-3 the game ends and you do not have to disarm a
    bomb like you do in all the other Stages. The game ending consists of an
    ending message from your boss then you go to the continue screen. Selecting
    continue just starts you at Stage 8-1 again. There are no credits, just the
    opportunity to play the last stage over again.
    
    
    UNCANNY X-MEN, THE (LJN)
    -This game was definitely a disappointment to X-Men fans across the globe and
    was another in a long line of LJN movie/comic licensed games to not live up
    to expectations. The game itself is a straight action game where you can play
    as one of 6 X-Men...I should say two of 6 X-Men, since you choose 2 to play
    as at one time. This leads to frustration as your computer-controlled team-
    mate either gets in your way or gets stuck most of the time. Anyway, the X-Men
    to choose from are Wolverine, Cyclops, Storm, Colossus, Nightcrawler and Ice-
    Man. The main difference is that some have projectile weapons (Cyclops vision
    for example) and some are close range fighters (Wolverine). Nightcrawler has
    the special ability to pass through objects, which is an advantage in Stage 3.
    There are a total of 4 Stages to choose from along with a PRACTICE stage. They
    are:
    FUTURECITY STREET FIGHT
    SUBTERRANEAN CONFRONTATION
    SEARCH & DESTROY THE ROBOFACTORY
    BATTLE THROUGH A LIVING STARSHIP
    When you defeat the boss of each Stage you need to grab the disk it leaves
    behind and get back to the start of the stage before time runs out. You get a
    message at the end of each stage and there is a secret in this message. If you
    managed to defeat 30 special enemies in each stage (I have no idea which are
    special) parts of the end stage message will be in red. When you combine all
    the red words/letters from all 4 messages you get a secret message. Here are
    each of the messages with the red words/letters capitalized and which Stage
    the message is at the end of:
    **BATTLE THROUGH A LIVING STARSHIP**
    THE LAST of white queen's forces have been beaten. congratulations on a
    successful MISSION. you CAN start a new challenge now.
    **SUBTERRANEAN CONFRONTATION**
    BE prepared for your next challenge. you have REACHED a new level of power
    FROM which you must draw THE needed skills to conquer the next MISSION.
    **SEARCH & DESTROY THE ROBOFACTORY**
    you have managed to break thru juggernaut's SCREEN of defenders. BY PUSHING
    constantly toward your objective, you have beaten the enemy once again. time
    to SELECT a new challenge AND test your fighting ability.
    **FUTURECITY STREET FIGHT**
    another success! remember, you should always SEEK THE ADVICE OF THE Leader of
    the x-men, professor x, if you are not ABEL TO MAKE IT TO THE FINAL MISSION.
    So if you take the red letters (capital letters in this ending description)
    from the 4 end of stage messages and put them together you get this:
    THE LAST MISSION CAN BE REACHED FROM THE MISSION SCREEN BY PUSHING SELECT AND
    SEEK THE ADVICE OF THE LABEL TO MAKE IT TO THE FINAL MISSION.
    So if you were lucky enough to not only finish all 4 Stages and also defeat
    enough of the special enemies to make some of the message appear in red, then
    you would get that vague message if you were smart enough to put it together.
    So what does it all mean? Well, when you finish all 4 Stages and collected all
    4 disks from the boss, you simply go back to the Stage select screen again.
    This is where you can use the secret message, but only if you happened to own
    the cart...which at this point is sitting snugly and firmly inside your NES
    system where you can only see the top of it. The label on the game itself has
    the final piece of this puzzle. On the lower right area of the game's label
    you will find this: + B + UP TOGETHER WITH START. It is typed very small on
    top of all the copyright info. Very missable. So, what this means is that if
    you hold SELECT, B and UP at the stage select screen and press start while
    the cursor is on the PRACTICE stage, you will go into that stage but it will
    really be the hidden Stage 5! I cannot imagine how frustrated I would be if
    I finally made it through this crappy game and then had to pull out the cart
    just to see what the code on the label was. Someone did not think this out
    very well. Anyway, when you go through this final stage you will do battle
    with Magneto at the end. If you manage to defeat him, grab the last disk and
    work your way all the way back to the beginning of the Stage. When you get
    there you will get this message:
    CONGRATULATIONS!!! YOU HAVE
    SAVED THE WORLD FROM
    MAGNETO AND HIS EVIL
    MUTANTS. HUMANITY IS SAFE...
    FOR NOW.
    Pressing A brings you back to the title screen. This game is definitely not
    worth playing or beating unless you are a completist like myself but at least
    it makes for interesting conversation.
    
    
    UNCHARTED WATERS (Koei)
    -
    
    
    
    UNINVITED, THE (Kemco-Seika)
    -Pretty straight forward here.  Just solve some puzzles and find your way to
    the evil spirit who had possessed your sister.  Defeat it and you win the
    game.
    
    
    UNTOUCHABLES, THE (Ocean)
    -There are 7 levels.  When you reach the final level (rooftop), shoot
    Capone's hitman and you will automatically put Capone behind bars.
    
    
    URBAN CHAMPION (Nintendo)
    -Contrary to popular belief, this game technically has a finish. The FAQ on
    Gamefaqs.com says when you finish Round 99 it stays at Round 99 but that's
    not the case...and the Round number doesn't even have an affect on how you
    "beat" the game. For a very early fighting game released in the NES' history
    (1986), this sounds complicated, but it's actually not. To start with, you
    can choose between GAME A and GAME B. GAME A is VS. COMPUTER, which is what
    you will be playing to beat the game. GAME B is simply competing against
    another human player. In GAME A the object of the game is to knock your op-
    ponent off the right side of the screen. Do this and you will score a knock-
    down. It also says Round 2 when you go to the next screen but that is not
    what we are concerned about. Knock your opponent off the next screen and it
    will say you are in Round 3. Now knock your opponent off the screen in Round
    3 and a girl will appear and shower you with confetti. You will go on to Round
    4 but now you will notice you have a little Red Boxing Glove on the bottom
    right corner of the screen. When you knock your opponent off the screen 3 more
    times you will get another Red Boxing Glove. Keep doing this and when you earn
    5 Red Boxing Gloves knock your opponent off the screen 3 more times and now a
    Green Flag will replace the 5 Red Boxing Gloves. Now continue on and after you
    get 5 Green Flags the next symbol to collect will be a Trophy. Collect 5 Trop-
    hies and then it goes to 5 Small Crowns, then 5 Large Crowns, then 5 Crosses,
    then 5 Boy Faces, then 5 Girl Faces and the last item you will receive will be
    5 Ambulances. So you have to collect 5 of each of these 9 items, making 45
    total symbols to collect (meaning 135 knockdowns since you have to knock your
    opponent off the screen 3 times just to get 1 symbol). Anyway, after you have
    the 5 Ambulances and knock your opponent off the screen 3 more times instead
    of getting a new symbol it will actually say CHAMPION in that area of the
    screen! By now your Round number is pretty high, but like I mentioned that has
    no bearing on "beating" the game. For those of you interested, you can keep
    playing and the Round number will keep going up but from this point on it will
    just say CHAMPION where the symbols were. Just for curiousity I played through
    to Round 99 and when I finished that it said Round A0. It then went through to
    Round A9 and then went to Round B0 and so forth through the alphabet (for some
    reason the letter Q showed as a blank space for that Round but it did continue
    on to Round R0 after beating what was Round Q9). When you finish Round Z9 it
    goes to Round =0 through =9 and then you get various symbols for Round numbers
    but luckily we have a concrete end goal in getting the word CHAMPION to appear
    after going through all the symbols, so consider that difficult task as beat-
    ing this game.
    
    
    
    V
    
    VEGAS DREAM (HAL)
    -When your score hits 10,000,000 or more you get the ending, where you
    arecongratulated on your success. It shows you sitting by a pool with a girl
    while you order drinks, berate the help and ask someone named Mike to get you
    a car for a show. It then shows you and the girl dressed to the nines while a
    car picks them up. Congratulations flashes on the screen and then the credits
    roll (or drop). It resets back to the title screen at the end of the credits.
    
    
    VENICE BEACH VOLLEYBALL (AVE)
    -To beat this game, play it on Hard Mode and beat the computer on both
    Normaland Rally Point rules, playing up to 15 points and 3 sets. When you beat
    3different sets of opponents, you will return to the title screen. You will
    getthe same "Victory" screen, with whichever players you played as, no
    matterwhich setting you played, but these are the maximum settings for this
    game.
    
    
    VICE: PROJECT DOOM (American Sammy)
    -This is a hardcore Ninja Gaiden clone and a damn good one at that. It also
    has a couple Spy Hunter type driving scenes as well as a couple first person
    shooter scenes, a la Operation Wolf. The story line is really good too. I won't
    give anything away (other than the ending, haha), but let's just say there is
    a nice little twist in the end. So, there are a total of 11 stages in this
    game, however, each stage doesn't always have the same amount of levels in it,
    as the level layout jumps around depending on if you are driving, shooting,
    etc. Here are the numbered stages: 1-1, 2-1, 2-2, 3-1, 3-2, 4-1, 4-2, 5-1, 5-2,
    5-3, 6-1, 6-2, 6-3, 7-1, 7-2, 7-3, 8-1, 8-2, 8-3, 9-1, 9-2, 9-3, 10-1, 11-1,
    11-2, 11-3 and 11-4. Stages 11-3 and 11-4 are the two final boss fights. The
    last boss you face is a fierce looking jacked up skeleton. He leaps around and
    is kind of hard to hit without getting hit, but when you finally manage to
    beat him it will go to a screen showing your main nemesis and yourself with the
    following dialogue: "NOTHING HAS CHANGED, THIS IS BIGGER THAN YOU OR ME. YOU
    CANNOT END IT, YOU CANNOT DESTROY IT!" You reply, "EVERY DOG HAS ITS DAY..."
    Your clone responds, "JUST REMEMBER MR. HART, IN YOU FLOWS THE SAME BLOOD AS
    MINE...." Alright, so I kind of gave away the plot. This whole guide is one big
    spoiler-infested tome anyway, so too bad. It then goes to a screen showing the
    enemy building crumbling with lightning in the air. The next screen shows your
    character's head with a cool red cloud back drop at the top of the screen as
    the STAFF CREDITS roll beneath him. After the credits they show the other
    clone of yourself still in the fluid tank as he groans, "HMPH, HMPH, HPMH...."
    THE END screen follows and you are whisked back to the Sammy title screen.
    There was never a sequel to this cool game made, so throw it on the huge list
    of great NES games that hinted at a sequel but never got one.
    
    
    VIDEOMATION (T*HQ)
    -The only reason this "game" made it into the guide is because I can't sleep as
    of writing this, so I figured I'd find an NES title I could bang out in a few
    minutes and would aid in promoting slumber at the same time. Since the ultimate
    goal of writing this game endings guide for the NES (and related 8-bit Nintendo
    systems) is to get every single game on here before I die, which seems more
    unlikely every single day, this might as well be here too. There is no ending
    to this title, in fact, there is no gameplay here. It is basically Mario Paint
    without Mario or any of the bells and whistles. You can draw until your heart's
    content, place objects like cute little bears or a car within your drawing and
    do a few other art related things on your palette. Just be creative and make
    things until you are sick of it. I suppose you could draw a nice little Video-
    mation ending screen and put your own credits on it. Now that would be kind of
    cool, making your own ending. This game is actually better than another NES
    paint title called Color a Dinosaur, so if you run out of supplies at home and
    feel like being creative, give this a shot. Now I'm ready for sleep.
    
    
    VINDICATORS (Tengen)
    -There are 8 different Space Stations, with 4 levels in each.  When you
    finish Space Station 8, Level 4, you go on to face the Mega Brain.  Destroy
    its 4 eyeballs and you get the ending screen followed by a high score screen
    where you enter your initials.  The game then goes back to the title screen.
    
    
    VOLLEYBALL (Nintendo)
    -This is one of the most underrated difficult games released for the NES. It
    came out in 1986 and there is no ending, but you must have expected that see-
    ing how it was released very early in the NES' life cycle and it is a sports
    game. Some sports games do have endings but...anyways, when you start you get
    the choice of GAME or TRAINING. TRAINING is pretty much a practice match
    where you can sharpen your skills. In GAME you have the choice of choosing
    1 or 2 Players and also whether your team consists of Women or Men. You also
    get to choose which country you represent. They are USA, Russia, China, Cuba,
    Japan, Brazil, Korea and Tunisia (I think). Once you choose your settings and
    start playing, the object is to score 15 points before your opponent does. I
    won't get into how to play volleyball, but once you score 15 points (and you
    have to score 15 by beating them by more than 2 points...if it is 15-14 you
    keep playing until you beat them by 2) you win the match. Each game is a best
    of 5 series, so you need to win 3 matches before your opponent does to beat
    the game. When you win the 3 matches your team will jump for joy all at the
    same time for a few seconds as the other team bows to you and then it will
    abruptly return to the title screen. I would consider that beating this game
    since there is no tournament, just single game play. If you are a game beat-
    ing purist you might consider beating all 8 teams as truly beating this game.
    
    
    
    W
    
    WACKY RACES (Atlus)
    -Most people who were fans of the Wacky Races cartoon series were probably
    expecting a racing game here. Imagine that! What you get is a side-scrolling
    platformer with Muttley as the main character. There are a total of 10 stages,
    which are divided into sections A, B and C. A and B each have 3 stages, while
    C has 4 stages. At the end of each stage you must defeat one of the Wacky
    Racers from the cartoon series. It just doesn't seem right trying to beat up
    Penelope Pitstop. Anyway, once you beat the final boss at the end of C4 (the
    Slag Brothers), you get the ending, which shows Dick Dastardly and Muttley
    driving off in the Mean Machine (Double Zero) with the credits showing below
    them. They end up crashing into a light pole, which is fitting for this duo.
    The game ends with Muttley's incessant snickering and the word END at the top
    of the screen. No amount of button pushing will bring you back to the title
    screen, so you must reset or just power off. No 2nd quests in this one.
    
    
    WALL STREET KID (Sofel)
    -
    
    
    
    WALLY BEAR AND THE NO! GANG (AVE)
    -This unlicensed game was created by AGCI but when they went out of business
    the game was purchased by AVE and released to the public. There are actually
    ads within the game for other AGCI games, like Shockwave and the unreleased
    NES port of the arcade game Crossbow. Anyway, this is a basic side-scrolling
    action game where you control Wally Bear on his crusade to say NO to drugs.
    There are funny intermission scenes dealing with peer pressure, pills, etc.
    so the right message was trying to be sent to kids, even though they probably
    would have hated playing the game. Anyway, there are a total of 8 Levels to
    play through. The FAQ on Gamefaqs.com says there are 7 but I am counting a
    Level as being finished when you go through a door and it takes your remain-
    ing time and adds it to your score. In Levels 6 & 7 when you go through the
    door you go to another area, so those 2 Levels have multiple areas. There
    are also no bosses to fight in this game, even though Ricky Rat seems to be
    the primary foe, he just jumps around at you in a couple Levels, including
    Level 8. When you go through the door at the end of Level 8 it will tally up
    your score and then go to a screen showing Wally Bear in his house being
    greeted by his father, who says:
    HELLO, WALLY, WE'VE ALL
    BEEN WAITING FOR YOU.
    I SEE YOU'VE BROUGHT A
    NEW FRIEND.
    GOOD, THERE'S ALWAYS
    ROOM FOR ANOTHER NO
    GANG MEMBER.
    HEY, EVERYBODY, WALLY'S
    HERE!
    It then goes to a screen showing the wigger-looking Wally in the foreground
    with his friends in the background and balloons all around with the following
    message at the bottom:
    ALWAYS REMEMBER, IF
    SOMEONE TRIES TO MAKE
    YOU DO SOMETHING,
    AND YOU KNOW IT'S WRONG,
    SAY NO!
    It will then abruptly go back to the title screen. It would have been nice to
    get a few boss fights in this one and maybe a Staff credits screen at the end
    but at least we have another unlicensed NES game to make fun of.
    
    
    WARIO'S WOODS (Nintendo)
    -In Round Game A there are 99 Rounds. When you finish Round 99 you exit the
    round and are greeted by a huge Wario. He threatens you, but then deflates
    down to regular size. He then runs off, flies off in a plane and crashes into
    a tree as Toad looks up at him. THE END appears and then the credits roll.
    You then get taken to Round 100. You can keep playing and the Rounds just
    keep coming but you don't get any more ending sequences. Once you hit Round
    256 and finish it you will just keep playing Round 256. So finishing Round
    Game A would best be defined as finishing Round 99.
    -In Round Game B there are also 99 Rounds. The difference between Round Game
    A and Game B are that there are bosses starting at Round 9 and at every 10
    Rounds after that. When you get to Round 99 you will finally face off against
    Wario for the last time. Defeat him by exploding bombs on a path that ends at
    him. When you finally knock all 24 units of energy from him the coins will
    drop from the ceiling like in the other levels and then you can exit this
    round. Like in Game B you are greeted by a huge Wario here who says you
    haven't won yet and that he is becoming bigger and stronger. Eventually he
    blows up and goes back to regular size. You then get the same ending you got
    in Round Game A. After the credits you go on to Round 100 like in Round Game
    A, but even if you keep beating levels you don't get any more endings and it
    will eventually just keep repeating Round 256 if you make it there.
    -In the Time Race competition you try to get a Gold Medal in different
    categories by finishing screens as fast as possible. There are 3 columns,
    Easy, Normal and Hard. Each column has 4 sections, with each section having
    2, 3, 4 and 5 screens apiece. When you get the best times in all 4 sections
    of a column you will get a Gold Medal (you can also get Silver and Bronze for
    not as fast times). If you can get all 3 Gold Medals it will say so on your
    Technical Rank Certification. That should be your goal here. You do not get
    any kind of an ending for getting all 3 Gold Medals, but since this is part
    of the game I consider this as conquering it. You simply go back to the Game
    Mode Select screen.
    
    
    WAYNE GRETZKY HOCKEY (T*HQ)
    -There is no ending to this game.  I consider beating it beating any team in
    a game consisting of 20 Minute Periods, FAST Speed, PLAYOFF Game Type and
    PROFESSIONAL Skill Level.  If you can beat a team with those settings in this
    miserable game, consider it beaten.  You are simply sent back to the title
    screen upon beating it.
    
    
    WAYNE'S WORLD (T*HQ)
    -This game is just...terrible.  There are 5 Levels in the game.  When you get
    to the end of Level 5 you have to fight some dude.  When you beat him you get
    a quick screen with a big picture of Garth that says, "Excellent!" and then
    are immediately brought to the title screen.  One of the worst NES endings.
    
    
    WCW: WORLD CHAMPIONSHIP WRESTLING (FCI)
    -This is considered by many to be the best wrestling game for the NES. The
    only game that comes close is the original NES wrestling game by Nintendo
    themselves, Pro Wrestling. All the WWF games for the NES were pretty weak
    and were a waste of the WWF license. In this one you get to choose from 12
    classic WCW wrestlers. A lot of these guys are either dead (Road Warrior
    Hawk and Eddie Gilbert) or are in really rough shape (Lex Luger and Steve
    Williams). A couple of them, like Sting and Steamboat (and even Flair) can
    still get it on in the ring. Hard to believe this game came out 20 years ago!
    Anyway, your goal is to win enough matches to eventually get to the mysterious
    WCW Master. When you beat all 11 of the other wrestlers you get a victory
    screen showing you as the WCW Minor Champion. Now when you beat those 11 guys
    again you will get your match for the WCW Championship against the WCW Master,
    who is just a big masked thug similar in appearance to Andre the Giant. The
    only drawback to your match with the WCW Master is that you can only kick and
    punch him to damage him. Once you think you do enough damage you can try to
    run into him and get him with a move running off the ropes, which will be the
    only way to knock him down and get a pin opportunity. If you can somehow
    manage to defeat him, which is no easy task considering you can't use any of
    the cool finishing moves on him (the finishing moves being one of the best
    parts of this game that sets it apart from the other NES wrestling games), it
    will show a picture of the wrestler you chose with his arms raised and the
    word VICTORY flashing at the bottom of the screen. It will then say WCW
    CHAMPION [NAME OF WRESTLER YOU CHOSE] where it said VICTORY. The next screen
    shows a giant picture of the championship belt with your picture in the
    center of it along with your name. The screen then goes black and some
    credits will flash across the screen for a bit. It will then end on the FCI
    copyright screen, which is identical to the title screen minus the WCW at the
    top. Here it will stay until you reset. You get the same ending no matter
    which wrestler you won the title as, so if you are a completist you will want
    to beat the game with all 12 wrestlers, but I would just consider beating the
    WCW Master once as finishing this game.
    
    
    WEREWOLF: THE LAST WARRIOR (Data East)
    -This is your basic action slash'em up game where you have the added ability
    of turning into a werewolf. The game has a large amount of bosses, both mid-
    level and end-level bosses, as well as a boss fight being the very first or-
    der of business when you start the game. There are a total of only 5 Stages
    and they are numbered, but each Stage has several areas to play through. When
    you reach the end of Stage 5 you will do battle with the evil Dr. Faryan. He
    will turn into a Super Werewolf, the same exact type that you can become. To
    beat him stay on the left side of the screen and time your slashes so they hit
    Faryan and knock him back. Once you hit him enough times he will be defeated.
    But not so fast...he will then appear in his true form, as a Dark Lord. He
    will teleport all around the screen so you have to be on your toes, dodging
    him when he appears and taking a quick slash at him. Continue this and he will
    finally be defeated. It will go to a quick cinema screen of Faryan at the top
    and the Werewolf at the bottom of the screen then you will get a screen with
    the following text:
    THE BATTLE HAS RAGED LONG
    AND HARD, BUT FARYAN AND HIS
    MINIONS ARE NO MORE.
    THE WORLD HAS BEEN RESTORED
    TO PEACE, AND THE JUSTICE OF
    A FREE WORLD PUT BACK IN
    PLACE.
    ALL IS WELL FOR NOW, BUT
    SHOULD THE FORCES OF DARKNESS
    FIND A NEW CHAMPION, THERE
    WILL STILL BE ONE WHO WILL
    STAND IN HIS WAY.
    WEREWOLF. THE UNCONQUERABLE.
    It then goes to a cools creen showing the Werewolf holding the flag of the
    USA with his fist clenched. It looks like a muscular guy with a wolf mask and
    fuzzy pants to me. It says THE END at the bottom of the screen then goes to
    the STAFF credits, which show various pics of enemies in the game along with
    the name of a staffer on each screen. It ends on a screen with the evil Dr.
    Faryan peering at you with one glowing eye and NEXT TIME written beneath him.
    It then goes back to the title screen.
    
    
    WHEEL OF FORTUNE (Gametek)
    -This is a simple one. If any of you are familiar with the classic TV game
    show you will know exactly how to play this. It is meant to be a party game
    to be played with friends, as you can have up to 3 players play against each
    other, but if you want to just beat it for beating it sake, choose the 1
    player option, YES for vs the Computer, then SKILL LEVEL 3. Now you will just
    have to play through the 3 Rounds and have more money than your other oppo-
    nents do at the end of Round 3. If you do you will get to play Round 4, which
    is just you selecting 5 consonants and a vowel. You also get to pick from 6
    different prizes but this doesn't affect the "ending." If you manage to guess
    the final puzzle Vanna will turn over the remaining letters and applaud your
    efforts by clapping. It then goes to a screen that says:
    CONGRATULATIONS
    YOU HAVE WON THE FOLLOWING
    *FABULOUS PRIZE*
    It will show whatever prize you chose on the bottom of the screen. After a
    few seconds it will return you back to the title screen. There is no defini-
    tive ending nor is there any kind of tournament to play in. Just win one game
    against the Level 3 computer to call this game beaten.
    
    
    WHEEL OF FORTUNE: FAMILY EDITION (GameTek)
    -This is a simple one. If any of you are familiar with the classic TV game
    show you will know exactly how to play this. It is meant to be a party game
    to be played with friends, as you can have up to 3 players play against each
    other, but if you want to just beat it for beating it sake, choose the 1
    player option, YES for vs the Computer, then SKILL LEVEL 3. Now you will just
    have to play through the 3 Rounds and have more money than your other oppo-
    nents do at the end of Round 3. If you do you will get to play Round 4, which
    is just you selecting 5 consonants and a vowel. You also get to pick from 6
    different prizes but this doesn't affect the "ending." If you manage to guess
    the final puzzle Vanna will turn over the remaining letters and applaud your
    efforts by clapping. It then goes to a screen that says:
    CONGRATULATIONS
    YOU HAVE WON THE FOLLOWING
    *FABULOUS PRIZE*
    It will show whatever prize you chose on the bottom of the screen. After a
    few seconds it will return you back to the title screen. There is no defini-
    tive ending nor is there any kind of tournament to play in. Just win one game
    against the Level 3 computer to call this game beaten. This is the exact same
    game as NES Wheel of Fortune and Wheel of Fortune: Junior Editions, with the
    exception of the 6 prizes being different...kind of a cheap money grab by
    GameTek if you ask me.
    
    
    WHEEL OF FORTUNE: JUNIOR EDITION (GameTek)
    -This is a simple one. If any of you are familiar with the classic TV game
    show you will know exactly how to play this. It is meant to be a party game
    to be played with friends, as you can have up to 3 players play against each
    other, but if you want to just beat it for beating it sake, choose the 1
    player option, YES for vs the Computer, then SKILL LEVEL 3. Now you will just
    have to play through the 3 Rounds and have more money than your other oppo-
    nents do at the end of Round 3. If you do you will get to play Round 4, which
    is just you selecting 5 consonants and a vowel. You also get to pick from 6
    different prizes but this doesn't affect the "ending." If you manage to guess
    the final puzzle Vanna will turn over the remaining letters and applaud your
    efforts by clapping. It then goes to a screen that says:
    CONGRATULATIONS
    YOU HAVE WON THE FOLLOWING
    *FABULOUS PRIZE*
    It will show whatever prize you chose on the bottom of the screen. After a
    few seconds it will return you back to the title screen. There is no defini-
    tive ending nor is there any kind of tournament to play in. Just win one game
    against the Level 3 computer to call this game beaten. This is the exact same
    game as NES Wheel of Fortune and Wheel of Fortune: Family Edition with the
    exception of the 6 prizes being different, in this case, more aimed towards
    kids, like a shopping spree and a trip to a Disney park.
    
    
    WHEEL OF FORTUNE STARRING VANNA WHITE (GameTek)
    -If you look above this entry you will notice 3 other Wheel of Fortune game
    ending descriptions for the NES. All 3 of those games were basically the same
    game, with the only exceptions being their titles and the 6 prizes offered at
    the beginning of the final round. In this Wheel of Fortune game you have com-
    pletely different graphics, the ability to select what your character looks
    like and an extra round (Round 5 is the final round here instead of Round 4
    like the other 3 NES Wheel games). Also in this game is the implementation of
    them giving you the letters R, S, T, L, N and E for the final puzzle. On the
    actual TV show the contestants almost always picked these 6 letters, so to
    change things up they spotted you these 6 letters and then you got to pick 3
    more consonants and 1 more vowel. This gave them the ability to make some of
    the final puzzles a little tougher as well. Anyway, in this game you still
    get to select a difficulty level between 1 and 3 for the computer, so if you
    want to say you have beaten this game, pick level 3, play through the 4
    Rounds against your opponents to outscore them and then play in the 5th and
    final BONUS ROUND to win your prize. You do not get to choose which of the 4
    prizes at the top of the screen to play for but must pick one of the letters
    in the word W H E E L and if you guess the puzzle you will get the prize that
    was behind the letter you pick. When you solve the final puzzle you will
    actually hear Vanna White's digitized voice say CONGRATULATIONS! It will show
    your prize and your total earnings at the bottom of the screen and will stay
    on this screen with you clapping until you hit the start button. There is no
    tournament to play through, just the one game to win against 2 computer op-
    ponents, but at least GameTek didn't take the cheap way out and make a 4th
    almost identical Wheel of Fortune game for the NES and decided to soup this
    one up quite a bit.
    WHERE IN TIME IS CARMEN SANDIEGO? (Konami)
    -There are a total of 80 cases (!) you must win to get to retirement.  You get
    promoted several times along the way, catching various criminals, but only get
    to catch Carmen Sandiego once, during case #50.  When you successfully complete
    your 80th case, you will retire from active duty.
    
    
    WHERE IN TIME IS CARMEN SANDIEGO? (Konami)
    -There are a total of 80 cases (!) you must win to get to retirement.  You
    get promoted several times along the way, catching various criminals, but
    only get to catch Carmen Sandiego once, during case #50.  When you
    successfully complete your 80th case, you will retire from active duty.
    
    
    WHERE'S WALDO (T*HQ)
    -To properly beat this game, play it on the Hard skill level. The main
    difference in skill levels is the time allowed to finish the game and the
    amount of area you have to search for Waldo in each level. There are 8 Levels
    total. When you get to the Launch Pad (Level 8) you have to line up three
    Waldo's in a slot machine-type game. Do this and Waldo will travel to the
    Moon in a rocket ship where he comes out in a space suit and stands on the
    moon. A meter appears on the next screen showing that you progressed all the
    way through the game. Pressing any button from here brings you to the title
    screen.
    
    
    WHO FRAMED ROGER RABBIT? (LJN)
    -This game is another of the not-so-great LJN games released in the late 80s
    for the NES. In it you play as Roger Rabbit and basically go on a scavenger
    hunt for items that unlock other areas and items to get ultimately leading
    to the final boss, Judge Doom. During gameplay you will have to locate a
    tunnel that will lead from Los Angeles to Toontown, go through mountains and
    valleys, ride in Benny the Cab and enter many buildings for clues and items
    that will help you in your quest. There are no set stages and the game is
    open ended, so you need to pay attention to clues you get on what to do next.
    Finding the pieces of the Will is your main objective before heading to the
    north end of Toontown to get to Doom's warehouse. Once you get to Judge Doom
    defeating him is an entirely different story. I considered him one of the
    hardest bosses I faced in my burgeoning NES playing career. Once you get to
    his factory throw the baseball to get the guard out of the way and then you
    enter to battle Doom himself. You have to climb up the ladder near the hang-
    ing Roger and Jessica to get up to his level. Then, while avoiding his pro-
    jectiles and punches you need to sneak in one punch and quickly back away.
    This is one of the most tedious battles you will ever fight. If you have
    bombs you can use those up on him but this will mainly be a battle of sneak-
    ing in a punch and running for cover. If you manage to knock his meter all
    the way to the middle before yours reaches the middle he will fall to the
    ground. However, knocking him out starts the dip cannon. You have to hurry
    down the ladder and up the truck ladder and grab the dip cannon before it
    sprays and kills Roger and Jessica. The battle is still not over though. When
    you climb down the ladder Doom will revive and come after you, so make sure
    you arm the dip cannon as a weapon and when you climb down the ladder move a
    little to the right then quickly turn and blast him with it. If you are too
    slow or do not hit him enough times he will hit you once and you will have to
    start the entire battle over again. Like I said, he is one of the toughest
    bosses you will ever face. If you manage to defeat him Eddie will walk over
    Roger and Jessica who get lowered to the ground and then you get the follow-
    ing text message:
    TOONTOWN IS SAVED AND
    REMAINS IN THE HANDS OF
    ITS RIGHTFUL OWNERS, THE TOONS
    THE END
    It then returns to the title screen after awhile. What a horrible ending af-
    ter spending not only all that time trying to get to Doom but then having to
    fight him in an almost losing battle.
    
    
    WHOMP 'EM (Jaleco)
    -
    
    
    
    WIDGET (Atlus)
    -
    
    
    
    WILD GUNMAN (Nintendo)
    -There are 3 separate games to choose from, Game A, B and C.  Each one goes
    up to Level 99.  When you finish Level 99 in each of the games it goes to
    Level 0.  Beat Level 0 and you go to Level 1.  I would consider Level 0 the
    last level because the outlaws are the fastest on the draw on Level 0, then
    when you beat it and go to Level 1 they are extremely slow as they were at
    the beginning of the game.  There is no ending.
    
    
    WILLOW (Capcom)
    -
    
    
    WIN, LOSE OR DRAW (Hi-Tech Expressions)
    -There is no ending.  Just defeat your opponent (it's not even a computer
    opponent) to win a round and consider the game beat.
    
    
    WINTER GAMES (Acclaim)
    -There is no ending to this game.  There aren't even any World Record goals
    to shoot for.  Just compete in all the events and continue to break your own
    records.  When you feel like you've achieved proficiency in all 4 events,
    consider this game beaten.
    
    
    WIZARDRY - PROVING GROUNDS OF THE MAD OVERLORD (Nexoft)
    -This is one of the most difficult NES games ever made.  To beat it, work
    your way down to Level 10 in the dungeon.  You will eventually get to
    Werdna.  When you defeat him, return to the castle and you will get the
    ending message and credits.  All the members that were in your party when you
    defeated Werdna have a mark of the Chevron, which means that when the game
    restarts after the credits roll you can reenter the dungeon and seek Werdna
    again, but he will only be there if you are using characters who haven't
    defeated him once before.  In other words, just consider beating Werdna
    finishing the game.
    
    
    WIZARDRY - THE KNIGHT OF DIAMONDS (ASCII)
    -A very difficult dungeon crawler game here from ASCII. You must collect all
    5 of the Knight of Diamonds items. When you have all 5 you have to go to the
    deepest level (Level 6) where you will prove your valor and be teleported
    back to the chamber of Gnilda on the first level with the Staff of Gnilda in
    your possession. Now simply exit out of the dungeons and watch the nice
    little ending sequence, where you receive the Mark of Gnilda and your fellow
    teammates become knights. HOWEVER, reader Mike Zazulak (aka the_wizard_666)
    emailed me to tell me there is even more to this intricate game to discover.
    He wrote: "I just wanted to point out that there is something that can be
    done AFTER completing Wizardry: Knight of Diamonds, namely hunting down the
    Demon Lord. I only recently discovered this creature myself, as it's un-
    documented in any posted FAQ. I found out about it through the official mail
    order strategy guide. Basically, when you finish the game, collect all the
    KOD armaments a second time, then go through the warp that took you to the
    Staff of Gnilda with a solo character. This take you to a completely new
    section of Level 6, at the end of which is the Demon Lord. When you kill him,
    he drops a stone. When used, it will warp you back to the castle. I don't
    think this really does anything (haven't made it that far myself yet, my
    battery wiped itself and I've had to start from scratch...tried it on the
    Famicom version and nothing new happened), but it should probably be done
    once (he does respawn) at least in order to consider the game 100% com-
    pleted." Wow, this means I will have to go through the game again at some
    point. Thanks a lot Mike, I thought I had this one licked! So if anyone has
    done this on the NES version, shoot me an email and even a pic if you can so
    I can get a look at this badass Demon Lord.
    
    
    WIZARDS & WARRIORS (Acclaim)
    -There are 8 Stages you must maneuver through.  When you get out of Stage 8
    you will face the Wizard Malkil.  Defeat him and you rescue the princess and
    get to put your initials in the high scores screen.
    
    
    WIZARDS & WARRIORS 2: IRONSWORD (Acclaim)
    -
    
    
    
    WIZARDS & WARRIORS 3 (Acclaim)
    -
    
    
    
    WOLVERINE (LJN)
    -There are 9 levels in this game, with the 9th being the final showdown with
    Sabretooth. You'd think the best way to do in Sabretooth would be to slash
    him with those Adamantium claws, but that's not the case here. The guy will
    jump around a lot, so you have to chase him down and keep knocking him to
    the right side of the screen until you knock him off the cliff. It will show
    him taking the long fall followed by a full screen portrait of Wolverine. A
    black screen showing THE END? appears and then you get to enter your name on
    a high scores screen. It then goes back to the title screen. For those
    interested in how high the score goes, it resets to 0 once you hit 999,950.
    Not a bad game considering it came from LJN.
    
    
    WORLD CHAMP (Romstar)
    -
    
    
    
    WORLD CLASS TRACK MEET (Nintendo)
    -There are 6 events to choose from at the beginning.  4 of them are single
    events.  The important ones are "Tournament" and "Olympics."  In "Tournament"
    you have to beat 6 different opponents in the 100-meter Dash and the 110-
    meter Hurdles.  You get a medal for each of the first 3 opponents you beat
    and then a trophy for beating the last 3 opponents.  When you beat all 6 you
    get the screen that shows all your medals and trophies.  In "Olympics" you
    simply have to compete in all 4 events in sequence and get the best total
    score in the end.  You only get the Podium to appear at the very end of
    the "Olympics" if you play through with 3 or more characters.  So beating
    the "Tournament" and the "Olympics" is considered beating this game.
    
    
    WORLD GAMES (Milton Bradley)
    -There are a total of 8 events in this game.  I considered beating this game
    choosing the "Compete in All Events" selection, then getting the gold medal
    in each event. There is no ending, just a tally of how many gold medals you
    got and a total score.
    
    
    WRATH OF THE BLACK MANTA (Taito)
    -
    
    
    
    WRECKING CREW (Nintendo)
    -There are 100 Phases in this game.  You can actually select what Phase you
    want to start at at the title screen.  When you finish Phase 100 (whether
    starting there or playing through the whole game) you go to one of the bonus
    stages, then after that you start over at Phase 1.  No ending whatsoever.
    
    
    WURM (Asmik)
    -When you get to Act 5, Area 5, you have to place the Dyna Crystals into the
    Statue of Dyna in the right order.  Do this and easily defeat Sogalz, then
    watch a few screens of text for the ending.
    
    
    WWF KING OF THE RING (LJN)
    -If you go through the Tournament and defeat all 9 wrestlers, you win the WWF
    Title and get treated to a victory screen and a credits screen.  If you win
    the King of the Ring you get the same exact screens.
    
    
    WWF WRESTLEMANIA (Acclaim)
    -This is the first WWF game for the NES and is probably the worst, though it
    does have its charm. There are only 6 wrestlers to choose from: Randy "Macho
    Man" Savage, Ted Dibiase, Bam Bam Bigelow, The Honkytonk Man, Andre the Giant
    and Hulk Hogan. There are 2 game modes: STANDARD and TOURNAMENT. In STANDARD
    mode you pick both who you wrestle as and who you go up against. You have a
    single match and if you win you get a message saying WELL DONE! with your
    name as well as the wrestler's name you played as and it also says YOU HAVE
    BEATEN the name of the wrestler you chose to fight. There are twinkling stars
    all around the background. Press start and it goes back to the title screen.
    In TOURNAMENT mode you choose a wrestler to play as and then you must defeat
    the 5 other wrestlers to beat the game. Hulk Hogan will always be the last
    wrestler you face (unless you are wrestling as him), so when you defeat him
    in the 5th match you will get the same exact screen that you get when you
    win a STANDARD match (and when you won the previous 4 matches in TOURNAMENT
    mode) but then when you press start a new screen says:
    WELL DONE
    YOU ARE
    THE NEW
    WORLD
    CHAMPION
    There are flashing stars surrounding this text. The text will scroll off the
    screen and the WWF WORLD HEAVYWEIGHT WRESTLING CHAMPION belt will appear on
    screen. Now when you press start it will go to a blue screen and the staff
    CREDITS will scroll by followed by THE END and then back to the title screen.
    
    
    WWF WRESTLEMANIA CHALLENGE (LJN)
    -This game is definitely an improvement upon the original NES WWF Wrestle-
    mania game. In this game you have a total of 9 characters to choose from.
    They are Brutus Beefcake, Ravishing RIck Rude, Big Bossman, Hacksaw Jim
    Duggan, Andre the Giant, Randy "Macho King" Savage, Hulk Hogan and The Ulti-
    mate Warrior (sad that as of me writing this 5 of them have passed away).
    The 9th character is a generic wrestler that you can play as called Yourself.
    There are 3 GAME TYPEs to choose from: PLAYER 1 VS COMPUTER, PLAYER 1 VS
    PLAYER 2 and PLAYER 1/PLAYER 2 VS COMPUTER. The meat of the game is the 1st
    option. The 2nd option is just you against a friend and the 3rd option is
    you and a friend against the computer.
    PLAYER 1 VS COMPUTER
    Choose this mode and pick your captain from the 9 selectable wrestlers. When
    you do this you have 3 sub options to choose from:
    1 VS 8: SUPER CHALLENGE 1 FALL, 8 BOUTS
    In this option you will go up against the other 8 wrestlers you did not pick
    to play as. You start with Brutus Beefcake and end with The Ultimate Warrior
    (assuming you are playing as the YOURSELF character). When you defeat Warrior
    you will get a screen that says THE WINNER OF TONIGHTS MAIN EVENT AND THE
    NEW CHAMPION with a pic of your character. It will then return to the title
    screen.
    2 VS 2: TAG MATCH 1 FALL
    In this mode you simply pick 2 wrestlers and have a single tag team match
    against 2 other wrestlers. Defeat them and you get a screen that says THE
    WINNERS OF TONIGHTS MAIN EVENT and shows your tag team then goes back to the
    title screen.
    3 VS 3: SURVIVOR SERIES 3 FALLS
    In this option you choose 3 wrestlers and have a 3 vs 3 match against 3 other
    wrestlers. It's a tag team match and whichever team elimates all 3 of the
    other teams wrestlers wins. The winning screen will say THE WINNERS OF TO-
    NIGHTS MAIN EVEN THE SURVIVORS along with a pic of the 3 wrestlers you played
    as. It then goes back to the title screen.
    PLAYER 1/PLAYER 2 VS COMPUTER
    Now back to this GAME TYPE, if you choose to play with a friend and team up
    against the computer, you and your partner will each play as the YOURSELF
    wrestler but they will have a different skin tone to tell them apart. You
    will have to win 4 matches against 4 sets of other tag teams, ending with a
    match against Hulk Hogan and The Ultimate Warrior. If you manage to defeat
    them the screen will say THE WINNERS OF TONIGHTS MAIN EVENT AND THE NEW
    CHAMPIONS and will show both of your wrestlers pics. After a few moments it
    goes back to the title screen. You would have thought one of the modes would
    have shown staff credits or something better than what you got.
    
    
    WWF WRESTLEMANIA: STEEL CAGE CHALLENGE (LJN)
    -This game gives you a ton of challenges. First off, here is a list of the
    wrestlers that you can play as:
    Hulk Hogan
    The Undertaker
    Jake Roberts
    Ted DiBiase
    Randy Savage
    Bret Hart
    Sid Justice
    Roddy Piper
    Irwin R. Schyster
    The Mountie
    You have several game play options to choose from. On the GAME SELECTION
    screen you can pick from these 3 options and their sub-options:
    1) PLAYER VS COMPUTER
    -ONE ON ONE
    -TAG TEAM
    -TAG TEAM CHAMPIONSHIP
    -WWF CHAMPIONSHIP
    2) PLAYERS VS COMPUTER
    -TAG TEAM
    -TAG TEAM CHAMPIONSHIP
    3) PLAYER VS PLAYER
    -ONE ON ONE
    -TAG TEAM
    In the first option, PLAYER VS COMPUTER, the ONE ON ONE and TAG TEAM choices
    let you pick from EASY, MEDIUM & DIFFICULT modes as well as a REGULAR OR CAGE
    match but they are just single matches that go back to the main screen when
    they are over. In the PLAYERS VS COMPUTER option, the TAG TEAM match is also
    a single match that returns to the title screen afterwards. In the 3rd option,
    PLAYER VS PLAYER, that is just you playing against a friend. The 3 options
    that really matter are the ones that say CHAMPIONSHIP next to them. I will
    list those below and describe what happens when you finish those modes:
    ====PLAYER VS COMPUTER: TAG TEAM CHAMPIONSHIP====
    In this option you do not choose a difficulty, you just choose the 2 wrest-
    lers you want as your tag team and you get paired up against another tag team
    in a match. When you defeat them you go to the next tag team match. Since
    there are 10 wrestlers in the game and you are controlling 2 of them, there
    will be 4 matches in this TAG TEAM CHAMPIONSHIP tournament. When you defeat
    the last tag team (in match #4) it will show Howard Finkel announcing your
    team as the winners of the match like he usually does, however since this is
    the last tag team match it will go to a cool screen showing your tag team
    standing on pedestals with light shining on them holding their championship
    belts in the air with a giant championship belt on the screen below them and
    the following text above them:
    THE NEW WORLD WRESTLING
    FEDERATION CHAMPIONS ARE,
    THE IMMORTAL HULK HOGAN!
    AND HIS TAG TEAM PARTNER
    JAKE 'THE SNAKE' ROBERTS!
    Those were the 2 guys I chose for my team but it will say the names of whom-
    ever your tag team was. On the very bottom of the screen it will show the
    staff credits flashing by. When they are finished it says PRESS A TO CONTINUE
    so do this and it goes back to the title screen.
    ====PLAYER VS COMPUTER: WWF CHAMPIONSHIP====
    For this option choose your wrestler (there is no difficulty to choose here)
    and it will pit you against the other 9 wrestlers in individual matches. Also
    notice that every 3rd opponent will be a cage match. There are a total of 9
    matches in this mode and when you defeat the 9th wrestler (it will be Hulk
    Hogan, unless you are playing as him) Howard Finkel will announce you as the
    champion and then it will go to a screen showing your wrestler holding up his
    newly acquired belt on a podium with the light shining on him and a big belt
    at the base of the podium and the following text at the top of the screen:
    THE NEW WORLD WRESTLING
    FEDERATION CHAMPION IS,
    MACHO MAN RANDY SAVAGE!
    I played as Savage but it will say whomever you played as. The staff credits
    will flash by at the bottom of the screen and when they are finished it says
    PRESS A TO CONTINUE and it goes back to the title screen when you do so.
    ====PLAYERS VS COMPUTER: TAG TEAM CHAMPIONSHIP====
    In this mode you and a friend get to play as a tag team and play in a tourna-
    ment of 4 matches against 4 other tag teams. When you win all 4 matches you
    will unfortunately get the same exact ending you got in the PLAYER VS COMPUTER
    TAG TEAM CHAMPIONSHIP mode where you played as a tag team with just one player
    so the only difference is that you were playing with a friend here, but the
    ending is exactly the same.
    So as you can see there are a lot of options in how you can play the game but
    there are really only 2 different endings, the singles and tag team endings.
    
    
    
    X
    
    XENOPHOBE (Sunsoft)
    -There are 8 unnumbered, different stages in this game. When you complete the
    8th stage you simply return to the 1st stage, but with your score intact.
    There is no ending or final boss. The game just continues on until you lose.
    
    
    XEVIOUS (Bandai)
    -This was one of those games, like Spy Hunter, that I always thought *MUST*
    have an ending but never had the patience to play through. Thanks to VisitntX
    and his amazing ability to find invincibility cheats through HEX address
    manipulation, he created an invincibility code for this game and I was able to
    spend 2 hours of my life that I will never be able to get back playing infinite
    loops of this game. Here's the set up. Start playing and eventually you will
    reach the closest thing to a boss this game has, which will have a flashing
    red center and 4 red flashing lights around it. Destroy it and keep playing for
    quite awhile until you reach another "boss." Destroy this one and keep playing
    and you will eventually cross a watery area and encounter a 3rd boss after
    that. Destroy this boss and fairly quickly after that one you will reach a 4th
    boss. When you destroy this you just keep going, but you will enter the area
    that is identical to the beginning of the game. This is the looping point. I
    will tell you right now I consider beating this 4th "boss" as beating the game.
    The weird thing is that the game will now loop infinitely, but the 2nd time
    through the game you will only encounter 3 bosses each time through. The last
    two that are close together are still there but for some reason one of the
    first two you encountered will never show up again. I believe a chunk of the
    game from your first play through just never appears again. So yeah, after
    beating that 4th boss fortress thingy, a winner is you. For those that care,
    your score will go up to 99,999,990 and then will go to A0,000,000 and will
    continue to climb up the alphabet through Z9,999,990 and then the Z will be
    replaced by random symbols, so you can never even reset the score or top it
    off. This game really gives you no satisfaction whatsoever. No stage breaks,
    no congratulations, no score reset...nothing. Feel lucky that it even makes
    a chime when you get an extra life.
    
    
    XEXYZ (Hudson)
    -You start in Area 1-1. Play through this and enter another area, which is
    Area 1-2, even though it is not stated as such. There are 12 Areas in all.
    The odd numbered Areas have 2 sections while the even numbered areas are just
    a side-scrolling shooter stage. When you defeat the fortress in Area 12,
    which is all there is to do in Area 12, you get the ending screens, which
    just say that your character became King of Xexyz. You end on a screen giving
    you 2 secret passwords. Press start at this screen to go back to the title
    screen. No credits and not much of an ending.
    
    
    
    Y
    
    YO! NOID (Capcom)
    -There are 14 stages in this game. When you get to the pizza eating contest
    at the end of Stage 14, defeat Mr. Green and you get a multiple screen
    ending, showing the Noid returning to the pizza place, then pulling on his
    ears. A black screen with "END" appears, then you're back to the title
    screen.
    
    
    YOSHI (Nintendo)
    -Play the B game and when you finish Round 99 on Speed High, you will go on
    to the next Round, which instead of Round 100 reads some kind of symbol.
    I'll consider beating Round 99 finishing the game.
    
    
    YOSHI'S COOKIE (Nintendo)
    -You can play through the game normally and when you get to Round 10, Stage
    10 and beat it on Hi Speed, you can very well think that you won the
    game...however, there is a stage select that lets you select up to Round 99!
    Use the stage select and when you finish Round 99, Stage 10 then you have
    finally beaten the game.
    
    
    YOUNG INDIANA JONES CHRONICLES, THE (Jaleco)
    -When you get to Stage 4 you'll eventually set a bomb and have 2 minutes to
    get out.  Right before you escape you have to destroy a security system.
    Finish it off and you get one of the lousiest endings in NES history.
    
    
    
    Z
    
    ZANAC (FCI)
    -There are 12 Areas in the game. When you defeat the brains boss at the end
    of Area 12 you get a one screen message with credits on it. Pressing start
    will bring you back to the title screen while holding A & B while pressing
    start will bring you to a sound test.
    
    
    ZELDA II - THE ADVENTURE OF LINK (Nintendo)
    -There are 7 palaces you must find throughout the game with the 7th being the
    Great Palace. At the end of the Great Palace you will battle Thunderbird. Use
    the Thunder spell to expose its face, then attack it until it is beaten. You
    will then enter a room where you will see the wizard holding the Triforce,
    but first you must fight your Shadow. Defeat the shadow and you get the
    Triforce. It then shows you holding the Triforce in front of the sleeping
    Princess Zelda, where it splits up into the 3 seperate parts. She wakes up
    and tells you that you saved Hyrule and are a real hero. The curtain closes
    as the two move towards each other and the words THE END appear in the bottom
    right. Credits then roll and afterwards you are prompted to hit start to
    replay. A tiny Triforce will appear next to your name now on the selection
    screen showing that you have beaten the game, but the 2nd Quest is the same
    as the 1st Quest, unlike the original Legend of Zelda. So beating this game
    once is all you need to do to finish it.
    
    
    ZEN: INTERGALACTIC NINJA (Konami)
    -This is an action game released by Konami in the waning years of the NES. It
    has a Captain Planet eco theme in that you play as the ninja Zen and must rid
    the world of Lord Contaminous and all the other toxic bad guys that are in-
    festing it. When you start you can choose any of 4 Stages to start with:
    Toxic Factory Stage, High Speed Railway Stage, Forest Stage and Off Shore Oil
    Rig Stage. The Forest Stage is a pain since you have to revive flowers and
    make it to the top of the screen to fight the boss before the flowers wilt,
    which is easier said than done. After finishing 2 of these 4 Stages there is
    an automatic stage where you have to climb to the top of the building to res-
    cue a kid named Jeremy who is trapped in a bubble. This same helpless brat
    actually appears during your final boss battle in Zen for the Game Boy. Any-
    way, rescue him then complete the other 2 Stages and you unlock the last few
    Stages of the game. The first one has you free falling through a cave while a
    wall of spikes chases after you. Right after you land you will have a boss
    battle. Right after this boss battle it goes to an isometric stage where you
    will immediately fight another boss. Defeat this one and you get yet another
    boss battle, this one against a clone of yourself. Defeat clone Zen and you
    finally fight Lord Contaminous. Beat his first form and you fight his 2nd
    form in space. As you fight him in front of Earth he will pollute it as you
    fight and you will see what % of Earth is being contaminated. When it reaches
    100% you lose a life but can keep fighting Contaminous with Earth back to 0%
    polluted. When you finally defeat him Earth will decontaminate and return to
    0% and will go to an ending sequence. It shows a field with mountains in the
    background and birds flying and says LORD CONTAMINOUS HAS BEEN BEATEN as the
    screen stops scrolling and shows Zen sitting on some rocks. It then goes to
    a close-up of Zen and says BUT THIS DOES NOT MEAN IT IS THE END. HIS FOUL
    STENCH WILL RISE AGAIN TO TRY AND LAY WASTE TO OUR EARTH. The STAFF LIST then
    scrolls by ending with the title and KONAMI 1993 copyright then it goes to a
    pic of Zen, Jeremy and the 5 Eco helpers with ECO-POWER above them then re-
    turns to the title screen when you press start. You get the same ending on
    NORMAL difficulty that you get on HARD difficulty.
    
    
    ZOMBIE NATION (Meldac)
    -To properly beat the game, play it on Hard mode starting on Stage 1.  There
    are 5 stages.  Stages 1-4 have a couple substages.  Stage 5 is just your
    fight with the alien boss.  When you defeat the boss you get several
    congratulations screens, followed by a nice little montage of scenes, then
    the credits roll and you are sent back to the title screen.  Not a long game,
    but the ending is better than a lot of games.
    
    
    
    ================
    B. SACHEN GAMES
    ================
    
    Sachen games deserve a category for themselves. When I originally made this
    list, I had them listed as Pirates. I then placed them in the PAL Games
    section, thinking they were just unlicensed PAL games. The publication
    Digital Press has them listed in the regular NES games section, so I moved
    them accordingly. To complicate matters, some Sachen games are also made for
    the Famicom. Until there is a definite decision on what category the Sachens
    are a part of, all games put out by Sachen will be listed in their own
    category. They probably should just be thrown into the Unlicensed/Pirate
    games section, but we'll just keep them here for now.
    
    
    
    2-IN-1 LIGHT GUN GAME (Sachen)
    -There are two different Sachen titles called 2-in-1 Light Gun Game. This
    cart contains the two titles Cosmocop and Cyber Monster. In COSMOCOP you must
    shoot your way through 4 missions. At the end of Mission 4 you face a green
    guy with a jetpack. Defeat him and you get a message on the screen saying "
    See you next time." It then says Mission 4 completed and you go back to the
    main 2-in-1 game select screen.
    -In CYBER MONSTER there is no ending at all. The enemies just keep appearing
    continuously and get faster as the game goes on. By using the cheat mode on
    FCE Ultra I was able to determine that after the 255th enemy appears, the
    enemies keep appearing, but they go back down in speed to how fast the first
    enemies were appearing. You can turn over the scoring by going over 9,999,999
    points, but it goes back to zero. Absolutely no satisfaction in beating this
    one.
    
    
    2-IN-1 LIGHTGUN GAME (Sachen)
    -Those who thought they were getting a bargain with 2 games for the price of
    1 were almost certainly disappointed with this. There are "2" titles on this
    cart, TOUGH COP and SUPER TOUGH COP. They both have 2 Stages. That's right,
    two stages. When you defeat the leader of Stage 2 on each game you get a
    quick ending message and go back to the title screen. Why these two games
    weren't combined into one is beyond me. It still would have been a short
    game, but at least you wouldn't have hoodwinked the buyer into thinking they
    got a deal.
    
    
    CHALLENGE OF THE DRAGON (Sachen)
    -This cheap Double Dragon ripoff has 5 stages and is a completely different
    game than the Color Dreams title of the same name. The final boss in Stage 5
    is unbelievably difficult to beat. You have to hit him with a jump kick at
    precisely the right time to inflict any damage. This window of opportunity is
    about 1/1000 of a second. I had to make an infinite energy code just to
    outlast him to get in those random kicks. Anyway, when you defeat him you get
    this strange ending showing your character straining to lift up some sort of
    chest. Once he lifts it up it shows the chest against a black background and
    ...goes to the title screen. Yeah, great.
    
    
    FINAL COMBAT (Sachen)
    -Play the game on Hard mode. There are 15 bases that appear on your map
    screen. When you destroy the 15th base you must fight against a final 16th
    base. Destroy it and you get a one screen ending showing you and a comrade
    standing on top of your tank with the words "Mission Complete" above you.
    After some time it returns to the title screen.
    
    
    GAIAPOLIS (Sachen)
    -There are 5 stages in this fairly decent Sachen title. Each stage concludes
    with a boss stage. When you defeat the hooded cobra boss at the end of Stage
    5 it will show your character standing in front of a symbol on the floor,
    then your boat sails away with a message saying you defeated the evil and
    every one is on the way home as the castle crumbles in the background. The
    credits roll and conclude with a THE END screen where it stays until you
    reset.
    
    
    HELL FIGHTER (Sachen)
    -There are 6 stages to this eerie, difficult game. At the end of Stage 6 you
    face this supported head of a final boss. Defeat it and exit the stage. You
    will see a neat little cinema scene showing the "Devil Crystal Ball" being
    destroyed by an arrow. Japanese then American credits roll followed by THE
    END. Pressing Start will bring you to the title screen.
    
    
    HONEY PEACH (Sachen)
    -In this game you play rock, paper, scissors against a variety of girls. If
    you win they take off their clothes, if they win you take off clothes. Each
    girl has 3 articles of clothing that must be removed. When you win 3 times
    against a girl they are completely nude and you move on to the next one.
    There are 6 girls in all. When you completely disrobe the 6th girl you will
    get the screen of her nude, followed by a the usual picture you get after
    each girl of the dude in the "Y" shirt holding a cigarette, then the game
    goes back to the title screen.
    
    
    HUGE INSECT (Sachen)
    -This is the last Sachen game made for the NES.  There are 5 Stages.  Each
    stage has 6 screens.  When you defeat the huge insect at the end of Stage 5-
    6, you get a screen showing a kid giving the peace sign, then the game
    returns to the title screen.
    
    
    JURASSIC BOY (Sachen)
    -This Sonic clone has 4 Stages. Each stage has 1 or 2 levels, depending on
    which exit you find. At the end of Stage 4-2 it will show you chasing the
    scientist Crachi to his escape ship where he flies off. It then shows your
    dino character looking up to the sky as the bad Sachen translation tries to
    tell you what happened. You are left with a TO BE CONTINUE message and after
    quite awhile it goes back to the title screen.
    
    
    LOCKSMITH (Sachen)
    -A neat game where you must make it through a building, find the safe and solve
    a puzzle that will allow the bomber to destroy the section you are in. The only
    problem with this game is if you are not good at solving those sliding puzzles
    than you will not get very far. There are a total of 8 levels. When you finish
    Level 8 it will show your bomber destroying the last of the enemy bases and
    you will get the following message after it tallies up your score: MISSION
    COMPLETE. CONGRATULATION ALL ENEMY IS DESTROYED. IF YOU WISH TO CHALLEGE
    MORE MISSION PRESS START BUTTOM TO START NEW GAME. WHEN LEVEL AND CREDIT SHOW
    ON SCREEN KEEP PRESS BUTTON : A B SELECT : THEN YOU CAN USE : THEN YOU CAN
    USE : UP DOWN TO SELECT LEVEL LEFT RIGHT TO SELECT DIMENSION THEN PRESS START
    WILL BRING YOU TO ANOTHER SITUATION. JOIN IT. Please note that all errors in
    the preceeding message are brought to you by Thin Chen Enterprises. It then
    goes back to the title screen. You can start a new game and try the trick
    explained in the ending to raise the difficulty level, but you will get the
    same ending no matter what level of difficulty you choose. I guess we should
    just be happy this had any kind of an ending at all.
    
    
    LUCKY 777 (Sachen)
    -One of the earliest Sachen titles (1989) has a rather vague finishing
    description. If you reach 50 points you go directly to a screen showing a
    dark-haired babe in white lying on...something. Now reach 150 points and it
    will show the same girl, but she will be completely nude. You will then get
    the exact same nude picture when you reach 250, 350, 450, 550, 650, 750, 850
    and 950 points. After scoring 950 points and seeing the same picture you will
    no longer be rewarded pictures no matter how much higher you score. I guess
    reaching 950 points can be considered finishing this one.
    
    
    MAGICAL MATHEMATICS (Sachen)
    -You have to answer 20 questions in each of the first 4 categories, but you
    get no ending, you just go back to the menu.
    -In Mathematic Blocks, there are 20 levels.  Finish Level 20 and it shows
    your score and the game restarts.
    
    
    MIDDLE SCHOOL ENGLISH II (Sachen)
    -This game was found on an illegal Hong Kong CD.  You basically have to
    complete 10 exercises where you translate something from Chinese into
    English.  When you complete any exercise you get to play the AVE game Pyramid
    as a special bonus.  Just finish all 10 exercises and consider this beating
    the game.
    
    
    OLYMPIC I.Q. (Sachen)
    -There are 5 Levels (called Tests) in this game in which you must play
    through and try and finish with as high an IQ score as possible.  When you
    finish the final Test you are given a screen with your IQ scores for each
    Test and your average IQ and then the credits roll.
    
    
    PENGUIN & SEAL, THE (Sachen)
    -This little puzzle game from Sachen can be a real pain, as the enemies get
    quite fast as you move through the stages. There are a total of 50 stages. The
    goal of each stage is to move all the diamonds in the stage into the igloo on
    the right side of the screen. Do this and you move on to the next stage. When
    you complete Stage 50 you simply go back to Stage 1. There is no ending, no
    congratulations screen, nothing. Stay away from this ungratifying game unless
    you are addicted to puzzlers and do not care at all about endings.
    
    
    PIPE 5 (Sachen)
    -This game was also released as Pipemania by HES. It appears on a few Sachen
    multicarts for the NES and Famicom as well as on HES' Funblaster Pak along
    with Twin Eagle, Metal Fighter and Little Red Hood. The game is a variation of
    Pipe Dream but each Round consists of a playing field with 3 levels giving it
    a 3D effect. It is not an easy puzzler and gets insanely difficult as you
    progress. You can choose from 3 modes (One Play, Two Play or Profession) and
    3 levels of difficulty (Practice, Normal and Hard). Bad news for you: there is
    no ending to this game, so no matter which of these modes or difficulties you
    choose, it really doesn't matter. There are a total of 48 Rounds. When you
    finish Round 48 you play the usual bonus round that you play every 3 rounds
    then it will bring you to Round 01. A simple congratulations screen would've
    been nice, but you get nothing of the sort. If you get a high score you get to
    enter your name on the Hi-Score screen (Top 10) but it will simply go back to
    the opening demo after you do this. No reward at all for your hard work unless
    you just like gunning for high scores.
    
    
    PO PO TEAM (Sachen)
    -There are 60 Rounds to this game. Playing on Hard level, finish Round 60 and
    you will get a screen with Japanese characters and also saying, "Let's give
    him applause." You then get a message telling you how they want to make Earth
    the brightest planet in the universe, followed by your dinosaur character
    being shown walking by a stream back to his house followed by that white head
    that at the garbage. It says THE END THANK YOU at the bottom of the screen,
    then goes back to the opening sequence. You get the same ending if you beat
    the game on Normal level.
    
    
    Q BOY (Sachen)
    -This fairly decent Super Mario Brothers clone has 5 stages, with each stage
    having 4 levels plus a boss fight (except for Stage 3, which just has 2
    levels plus a boss fight). When you defeat the robot after Stage 5-4 Dr.
    Mouse jumps out and begs for mercy. You are treated to several screens of
    dialog between Q Boy and Dr. Mouse and then you go to a credits screen
    showing Q Boy chasing after Dr. Mouse and the flowers. You then end up at a
    THE END screen where you have to reset to escape.
    
    
    ROCKBALL (Sachen)
    -This neat little action puzzle game has 5 Rounds, each with 6 stages. When
    you finish Round 5-6 it shows your character standing at the top of a
    Japanese building where you will get some of the most butchered Engrish in
    the history of video games, from a buddha no less, telling you that if
    you "practice Buddhist hard you will be able to attain divinity soon." You
    thank Buddha for the instructions and say the phrase "Namah Amitabha". The
    credits flash by and you return to the title screen.
    
    
    ROCMAN X (Sachen)
    -In this Mega Man clone by Sachen you get a choice of picking from 3 levels
    at the start.  Each level has several rounds.  When you beat all 3 levels you
    have to play through 2 more levels, making the grand total 5 levels in all.
    When you defeat the last character by knocking him out of his perch above,
    you get a very nice ending for a pirate game.
    
    
    SILVER EAGLE (Sachen)
    -I beat the game on HARD mode. There are 4 Missions in this surprisingly good
    Sachen game. Each mission ends with you jumping in the Silver Eagle and
    taking on a boss. At the end of Mission 4 you take on a robot that almost
    looks like Skyfire/Jetfire from the Transformers. Defeat it and you get an
    ending sequence showing your character grabbing a ladder from an escape
    helicopter and being flown off as the tropical island he just destroyed lies
    in a burning ruin. Why he needed an escape helicopter when he had the fabled
    Silver Eagle at his disposal is beyond me. The credits roll under your
    character followed by a THE END screen and then back to the title screen.
    
    
    SUPER CARTRIDGE VER 8: 4-IN-1 (Sachen)
    -There are 4 different games on this cart. In FINAL COMBAT you must destroy
    all 15 bases that appear on your map screen. When you destroy the 15th base
    you must fight against a final 16th base. Destroy it and you get a one screen
    ending showing you and a comrade standing on top of your tank with the
    words "Mission Complete" above you. After some time it returns to the Final
    Combat title screen.
    -In WORM VISITOR there are a total of 30 stages. When you finish Stage 30 you
    go to a pleasant looking THE END screen showing green grass, blue skies and
    white clouds as the game's credits roll on the bottom. It will stay on this
    screen until you reset.
    -The game FROG ADVENTURE is a Frogger clone that has 20 stages. When you
    finish Stage 20 you get the same exact ending that you get when you beat Worm
    Visitor.
    -The final game on this cart, MAGICAL TOWER, has 50 Floors that you must
    fight your way through using the rock, paper, scissors theme to defeat your
    enemies. When you finish Floor 50 you get the usual floor clear screen
    followed by a scene showing your hand character at the throne as a lightning
    bolt creates an image at the throne. The man then tells you the spell will
    wear off when the sun rises, turning you back to human form. A screen appears
    showing the main boy and girl characters then the credits roll. A final
    screen appears showing how many of the floors each character cleared, then
    pressing start brings you back to the game's title screen.
    
    
    SUPER PANG (Sachen)
    -There are a total of 15 Levels in this Sachen version of Buster Bros.  When
    you beat Level 15 you get the cute little ending screen.
    
    
    SUPER PANG II (Sachen)
    -There are 5 areas on the main map that you can visit (in a fixed order). Each
    area has 4 levels, so this game consists of a total of 20 levels. When you
    finish Level 20 it will go to a screen showing the Great Wall of China (the
    first area you visited) with a little guy flying across the bottom of the
    screen in an airplane. As he flies by the "Director's" name appears. It then
    shows a screen of the 2nd area you played through and the plane flies by
    again, showing the programmer's name. They shows screens of the next 3 areas
    with different staff credits beneath them, then they show the same 5 areas
    again, but this time at night with more credits beneath. The final area screen
    shown is the Windmill at night and when the airplane flies by it says PRE-
    SENTED BY SACHEN 1992 and then returns to the title screen.
    
    
    TAGIN' DRAGON (Sachen)
    -There are 20 Rounds.  When you complete Round 20, you get a screen showing
    your dragon chilling out while a few credits are shown.  Then you return to
    the title screen.
    
    
    TASAC (Sachen)
    -This shooter has 14 stages. Stage 14 is actually titled "Final Stage."
    Defeat the boss of Stage 14 and you get a screen showing the two ships
    streaking away from the exploding boss. It then goes to your scoring screen
    for that stage and finally back to Stage 1.
    
    
    
    =======================
    C. PROTOTYPE NES GAMES
    =======================
    
    The games in this section are NES prototypes that have turned up over the
    years.  I will do game endings for prototypes of unreleased games and will
    only list the prototypes of released games if there are any significant
    changes.  The unreleased protos were games that were never released
    publically while the released protos may be early versions or even finished
    versions of the released game.
    
    
    
    ADVENTURES OF DR. FRANKEN (Elite-Unreleased Prototype)
    -You must venture through the castle, collecting body parts and pieces to the
    resurrection machine.  When you have all the items, you must make it to the
    resurrection room, where the girl will be brought to life and you view the
    measly ending.
    
    
    BASHI BAZOOK - MORPHOID MASHER (Jaleco)
    -This was going to be the title of the Famicom game Bio Senshi Dan's US
    release,
    but it never made it to the States. The game is filled with hidden items and
    pathways, some of which will really take some digging to find. There are a
    total
    of 5 areas. When you destroy the 3 hearts in Area 5 you will have to find the
    Queen Morphoid. Once you find her, get inside of her and take out her final
    heart, you get the ending, which consists of a congratulatory message, your
    character hurtling back through a warp and finally you stepping out of the warp
    receiving a kiss from your girlfriend while a bunch of people look on. It shows
    a closeup of your face with a heart on it and the word END appears beneath. It
    stays on this screen until you reset.
    
    
    BIGNOSE AND THE WITCHDOCTOR (Camerica)
    -This is just a 1 stage demo version of Bignose Freaks Out. I have tried to
    make the hex address for the level select from BFO work on this, but it does
    not, which leads me to believe there is no way to access any other stages, if
    indeed there even are any. However, if you let the demo run at the title screen
    without pressing start, it will show Bignose going through different stages.
    Until I can prove otherwise, I will just assume there is one stage here. There
    is no way to finish this stage, so because I believe EVERY game should have
    a definition for finishing, I guess we will go with collecting all 25 bones
    without dying as finishing this proto. Hopefully I will be able to update
    this entry in the future with a level select address, but until then we will
    have to go with this. Special thanks to Dr. Morbis for finding this cart and
    getting it dumped.
    
    
    BIO FORCE APE (Seta)
    -What once was a pretty elaborate practical joke as a hoax prototype actually
    turned into a reality a few years later when a Japanese prototype for Bio
    Force Ape turned up in an auction on Yahoo Japan. Lostlevels.org won the
    auction on Friday, April 2 and dumped the game shortly thereafter. As for the
    gameplay itself, it's quite remarkable for an NES game. The enemies are very
    creative looking and the ape travels up platforms and falls off buildings a
    lot faster than you would think the NES would be able to allow. There are only
    3 stages to the game, but there is an actual ending, so it makes you wonder if
    they were going to add more stages in the middle part of the game before it
    got scrapped. The first stage has you going through a maze like building trying
    to find the exit out. The second stage is the same as the first, however when
    you beat an enemy and hop in a mine car it brings you (very quickly) to the
    next area where you get out of the car, beat an enemy and jump in another mine
    car. You cannot control anything in the mine car but it is still cool to see
    the Ape flying through the stage in it. The third and final stage has you in
    enemy headquarters, which is a bit of a maze-like level where you have to find
    teleporters to make it through to the end of the stage. Some teleporters bring
    you back to areas you were already in, so you need to pick the right path.
    Eventually you will end up on a screen with a giant rocket about to launch. A
    character that looks exactly like yourself, except blue, is in front of the
    rocket. Hit him once to make him take a fighting stance then hit him again to
    defeat him. Apparently the programmers hadn't toughened him up with hit points
    yet. When you flatten him he will skid on his back and disappear as a potion
    falls into the Ape's hands. He guzzles it down and turns into a mini ape and
    walks off the screen to the next screen, where what looks like a little girl
    and a professor are waiting for him. He jumps into the little girls arms and
    the words THE END appear in cursive above them. It then goes to a screen that
    says BEST 5 RECORDS and shows the top 5 quickest times people have beaten the
    game in. There are no names or initials, just times. A few seconds after this
    it returns to the title screen. It's amazing that this game found its way to
    the public for all to play, thanks to lostlevels.org.
    
    
    BUGS BUNNY FUN HOUSE (Kemco)
    -This game is pretty much identical to the released version, The Bugs Bunny
    Crazy Castle. Even the passwords for both games are the same. There are 60
    stages to play through. When you finish Stage 60 you get the ending screen
    which shows you holding Babs Bunny and has THE END at the bottom. Pressing any
    button brings you back to Stage 1.
    
    
    BUZZ & WALDOG (Inovation-Unreleased Prototype)
    -There are 5 Worlds, with 4 Stages per World.  When you beat the World 5 Boss
    you must fight all 5 bosses again.  When you beat the 5th boss you face the
    final boss, Taemoo.  Defeat him and watch the game's ending.
    
    
    CALIFORNIA RAISINS (Capcom-Unreleased Prototype)
    -There are 4 Stages you can choose from.  Beat all 4 and you enter the 5th
    and Final stage.  Rescue the Raisins in the final stage and you have beaten
    the game.
    
    
    CROSS FIRE (Kyugo-Prototype)
    -This game was released on the Famicom but a prototype US NES cart exists.
    There are a total of 6 Rounds.  When you defeat the boss at the end of Round
    6 you get the short 3 screen ending.
    
    
    ESCAPE FROM ATLANTIS, THE (Color Dreams-Unreleased Prototype)
    -There are two different prototypes for this game, with some minor
    differences between them.  There are 7 Stages in all.  When you get to the
    boat at the end of Stage 7, jump down into it and you have beaten the game.
    
    
    EXPLODING FIST (Beam Software-Unreleased Prototype)
    -This fighting game goes on forever. There is a level number at the top of the
    screen, yet this means nothing, for when you reach Level 99 you keep fighting
    fights but the Level number stays at 99. When you die you go to a high scorers
    screen, so perhaps beating this game could consist of getting 1st place on the
    top scorers screen. I wonder if a finished version of this game would have had
    an ending.
    
    
    FREE FALL (Color Dreams-Unreleased Prototype)
    -This is an unreleased Color Dreams game created by Roger DeForest.  A
    changed version of this game is found on the Sunday Funday cart under the
    name "Fish Fall".  To finish the game, play through the game's 15 levels.
    After the 15th level you will take on a teleporting hand, then you will have
    to face Mr. Evil Squishi.  Defeat him and you get the ending sequence.
    
    
    HAPPILY EVER AFTER (Sofel-Unreleased Prototype)
    -As the years go by, NES prototype finds of unreleased games have gotten
    downright scarce. This little gem was discovered by a collector in early
    2016 and was one of a last of a handful of unreleased NES games that have
    screenshots in the "coming soon" section of video game magazines of the
    early 90s. So yeah, even though it is a game based on Snow White, it was
    definitely a major find, 25 years after it was supposed to have been re-
    leased. The game itself is of the action/platform variety and consists of
    only 4 Stages. One can only wonder if the game was planned to have more
    Stages, as you are given 2 special items after each Stage and do not even
    have to use a couple of them. At the end of each Stage is a boss fight.
    When you get to the end of Stage 4, which is a labyrinth of doors with only
    one correct path to the end of the Stage, you will have to defeat the pre-
    vious 3 bosses before taking on the Stage 4 boss. Defeat him and you will
    face off against the final boss, Lord Maliss. Maliss has a fairly simple
    pattern to follow. Just avoid him and slash at him when you get the chance
    and in no time this long missing game will be added to your games beaten
    list. After defeating Maliss the screen will flash several times and he will
    blink out of existence. The next screen shows a statue (?) with its arms
    in the air and says THE EVIL LORD MALISS IS DEFEATED. It then goes to a
    screen showing Snow White holding the prince and says SNOW WHITE AND HER
    PRINCE ARE REUNITED. It then goes to a screen showing them gazing into each
    other's eyes with the words: SNOW WHITE AND HER PRINCE LIVE HAPPILY EVER
    AFTER.... Next it goes to a screen saying CONGRATULATIONS! and shows the
    7 Dwarfettes congratulating you one by one. They are:
    BLOSSOM
    MARINA
    MOONBEAM
    CRITTERINA
    MUDDY
    SUNNY
    THUNDERELLA
    Snow White then appears and says THANK YOU SO MUCH! before it returns to
    the pic of Snow White and the Prince staring lovingly at each other. Lastly
    it shows your score and THE END, where it will stay until you reset.
    
    
    HAPPY CAMPER (Color Dreams-Unreleased Prototype)
    -For those of you who have had the opportunity to play this, I'm sorry. You
    can clearly see why this game was never released. The play control is awful as
    is the hit detection and pretty much everything else. The levels are also non-
    descript and unnumbered. I counted 7 levels altogether. You start the game
    outside and must keep moving right. You will eventually kill enough of the
    man-eating frogs to get to the key that lets you leave the level. Level 2 is
    a cavern, where you must also fight the frogs and find another key. Level 3 is
    an even deeper cavern, where you must also find a key to exit. Level 4 has you
    playing outside again, near a lake. Make it to the end and jump into the boat
    house, which will have a door inside that takes you to Level 5. This is a
    space station where you can pick up a Gun weapon right off the bat (take the
    place of your cans). Move through this level and you will eventually be able
    to jump into a crystal to take you to the next section. In this section you
    can rescue the six girls on the upper level and one of them will follow you
    around for the rest of the game. If you manage to make it out of this level,
    including the maze of open grates you must get through, you get to Level 6,
    where you are suddenly almost microscopic in size. Battle your way through this
    where you will fight what looks like one of those chicken walkers from Return
    of the Jedi. Defeat this and you will come across a Winnebago. Seriously. Get
    inside the Winnebago and fly to the opening that leads into space. In level 7,
    your final level, you must fly the Winnebago all the way to the left until you
    reach the round blue ball that is planet Earth. Get near it and you will auto-
    matically descend into it. This brings up your ending screen, which shows the
    big Winnebago on the screen with the girl in the front of it with the words
    THE END flashing above it. It will stay on this screen and the game is so
    buggy that skunk enemies and other assorted vermin will cross the screen. This
    is definitely an interesting game, to say the least.
    
    
    HIT THE ICE (Taito-Unreleased Prototype)
    -In this hockey RPG game you must journey to 5 different stadiums to beat 5
    different teams.  When you beat the 5th and final team you will get the
    ending, stating that you have won the Video Hockey League Championship.
    
    
    MAKAI ISLAND (Capcom)
    -This game was released on the Famicom as Higemaru Makaijima - Nanatsu no Shima
    Daibouken. This prototype is completely translated. Your goal is to sail the
    seas and find keys to the 7 different islands. You find these keys by looking
    for pirate ships and defeating the pirate boss of each ship for the key to a
    particular island. In the end, after finding the 3 tablets and the tear drop
    you will end up at J.Knife island. On the island you will find the final boss,
    called "Devil the Redarymer" in the closing credits. He is the same enemy that
    you find in the game Ghosts 'n Goblins, the annoying red devil that was very
    hard to kill. Anyway, if you found the hidden Sword on Curse Island you will
    automatically throw it at him to kill him. If not, you do battle with him. Once
    he is defeated hop into the hole for the ending. Now the ending you get will
    depend on how many crystals (or gems) you collected. If you collected all 3 of
    them, you will get the best ending. It will show you in front of the giant door
    and a message will come up saying: WELL DONE! YOU'VE FINALLY GOT THE CRYSTAL.
    THIS BELONGED TO LORD BOUS, OUR DESCENDANT, WHO WAS POSSESSED BY THE DEVIL.
    COME INSIDE! THE TREASURE IS YOURS! The large door will open, you will enter,
    and you will fall in front of a large heap of treasure, which includes gold,
    swords, crowns and other trinkets. The next screen says: CONGRATULATIONS,
    YOUNG MAN! THANKS TO YOU, PEOPLE WILL LIVE IN PEACE. A LEGEND IS BORN. The pile
    of gold appears again and you are shown all the enemies from the game from
    each island. After the Redarymer is shown the credits will roll, as different
    backgrounds show different parts of the game. After all the credits roll you
    finally get a screen with THE END and it goes back to the title screen. Now you
    get all this if you collected ALL 3 GEMS. If you got 0 Gems, or just one of the
    3 Gems (doesn't matter which one), you get the same ending up to the part where
    it shows you the treasure, but you will then get a message saying: IF YOU STILL
    HAVE THE COURAGE, I WANT YOU TO FIND THE REST OF THE GEMS. It shows the pile of
    treasure again then you get THE END screen. No enemies or credits with this
    ending. If you collected any set of 2 Gems (M&O, C&M or C&O), you will get the
    same ending you got with 0 or 1 Gem, except this time it will show the enemies,
    but no ending credits. So basically, you only get the credits if you get all 3
    Gems. A very special thanks to VisitntX for finding the address that controls
    which Gems you have, as this saved me a ton of time having to go back through
    the game to find out how to get the multiple endings. I also finished the Fami-
    com version of the game and put a small blurb under it, noting the slight
    difference in ending (see 'Higemaru Makaijima - Nanatsu no Shima Daibouken' in
    the Famicom section if you are interested).
    
    
    MICKEY MOUSE DREAM BALLOON (Kemco)
    -This game was released as Mickey Mouse III - Yume Fuusen on the Famicom and as
    Kid Klown on the NES. Since Capcom had the Disney license in the USA the game
    had to be converted to a generic character, hence Kid Klown. In this prototype
    version of the game you must fight your way through 7 Stages (an intro stage,
    Stages 1 through 5, then a final Castle Stage). When you defeat the Skull Demon
    at the end of the Castle stage you get a screen where he tells you how great
    and courageous you are followed by you and Minnie racing up through a tower to
    watch fireworks. A book closes, it says THE END and then the credits roll. At
    the end of the credits it says "Thank you very much for playing...see you next
    program." The next screen however tells you that you can successfully see the
    ending if you play through the Hard Mode, where the enemies are faster and
    stronger. The next screen says, "On the title screen please enter..." but where
    the code is supposed to be is just white squares. Since this was a prototype
    the programmers must not have finished this screen or something. Using the code
    you get at the end of Kid Klown, go to the title screen and enter Up, Up, Down,
    Down, Left, Right, Left, Right, B and A. If the green balloon Mickey is holding
    changes to pink, then you know the code worked! Now play through this tough 2nd
    Quest and when you defeat the Skull Demon you get the same exact ending
    sequence
    as before, except now instead of the screen that tells you about Hard Mode, you
    get a final screen saying EXCELLENT!! with the Kemco icon in the middle while
    fireworks go off. It will stay here until you reset. Gotta love fighting
    through
    a 2nd Quest for the real ending!
    
    
    MIKE TYSON'S INTERGALACTIC POWER PUNCH (American Softworks)
    -Way back when I used to collect Nintendo Power they previewed a sequel to
    Mike Tyson's Punch-Out!! I loved the original so much that I couldn't wait to
    get my hands on this. Needless to say it never got released, though a game
    with a character that looked like Mike Tyson, named Mark Tyler, was
    released by American Softworks. It was called Power Punch II. I knew
    something was up here, as there was no Power Punch I, so I always assumed
    this game was supposed to be the sequel but since Tyson turned into a wife-
    beater right around this time, I just assumed he was dropped from the game.
    I was correct. I had heard years later that a prototype version with Mike
    Tyson showed up in the collection of notorious proto collector Dreamtr's
    collection but I never thought I'd get to play it. Finally, in 2009, the guys
    from NintendoAge, using Dreamtr's cart, managed to provide the internet with
    a copy of the game. It is similar to the original Power Punch II game, with
    the already-stated exception of Mike Tyson actually being in this game. Some
    of the opponents also have different names. There are 13 opponents in the
    game that you must go through and here are their names, in order of when you
    fight them: (1) 9763 Borg, (2) Nodden Winker, (3) Limey Bonehead, (4) Helmut
    Skull, (5) Lex Lumpblocker, (6) Grathnox 4, (7) Ned Twinklestep, (8) Pugly
    Handstand, (9) Super Bork DLX, (10) Abrahm Charger, (11) Hammerhand and the
    last opponent in the game, (12) Fly-Mo, who is impossible to beat unless you
    know that you have to get the 4 power punches stored up before he does his
    spinning attack, making him vulnerable to the power punch. You get passwords
    after the 3rd, 7th and 12th fights. After you defeat Fly-Mo he will duck into
    his hover board and wave a white flag. It will then go to the usual Tyson
    victory screen showing him raising his arms and saying he knew he could win.
    It still says "Who's next?" on the bottom even though this was the last fight.
    It shows the fight result screen then goes to a screen showing spectators
    cheering on Tyson with a CONGRATULATIONS! message at the bottom telling you
    the IGBF belt is yours and that you are the boxing champion of the UNIVERSE.
    The next screen shows Tyson holding up his belt with Don King, who says I
    SAID HE COULD BEAT ANYONE...NOW HE CAN BEAT ANYTHING, ANYWHERE, ANYPLACE,
    ANYTIME. It then goes to a black background showing Tyson sparring with the
    credits of THE BEAM TEAM scrolling by in the background. It will stay here
    until you press start to go back to the title screen. Another interesting
    thing of note is that as you win matches it will show your win-loss record
    backwards. So if you have won 7 matches with no losses, it will show your
    record as being 0-7. This is corrected in Power Punch II. Also, the Don King
    character in this game was changed into a generic manager in Power Punch II.
    
    
    NINJA GAIDEN 2 (Tecmo-Released Prototype)
    -I finished the prototype of this game (Sample 36) using NESten.  You can
    only get to Level 7-5, the final boss, using NESten and playing around with
    the cheats.  When you beat the final boss on 7-5 you go to a dark screen (it
    says Level 2-4 at the top for some reason) where you cannot move anywhere
    without dying.  The normal version, as well as the PAL version (Shadow
    Warriors 2) has Level 7-5 as the final boss battle.
    
    
    SCARABEUS (Matchbox)
    -Endurance. It's what you'll need to make it through this one. There are a
    possible 15000 puzzles to play through. The quicker you finish a puzzle the
    more puzzles you will skip. You can skip 100 puzzles if you finish one without
    making a mistake. There are 5 tombs you must play through. Idut's Tomb has 2000
    puzzles. Teti's Tomb has 2500 puzzles. The next 2 Tombs have 3000 and 3500
    puzzles respectively. The final tomb, the Tomb of Pharoah Scarabeus has a
    possible 4000 puzzles. When you finish each tomb you get what looks like a
    kid's drawing of a mummy saying "The Mummy's Tomb!" You get the same drawing
    after beating Scarabeus' Tomb. After finishing his tomb, it looks like you will
    go back to the beginning (Idut's Tomb) but the game leaves you hanging on a
    black screen. The game's programmer must have been thrilled at working on these
    15000 puzzles then being told the game wasn't going to be released, though it
    was released on Gameboy as Pyramids of Ra, so he probably wasn't totally
    crushed.
    
    
    SECRET TIES (Vic Tokai-Unreleased Prototype)
    -This was one of the really short ending sequences I wrote up years ago that I
    decided to rewrite in 2009. Plus, it gave me an excuse to play through the game
    again. It is an unreleased game made by Vic Tokai, the company that brought you
    Golgo 13 for the NES. The main character in this game, Silk, actually mentions
    that he might want to visit his friend "Duke" while he is in Japan, an obvious
    reference to Duke Togo. It's a shame this wasn't released, as it has some
    really cool gameplay and a nice cinema scene between stages 5 & 6 that is right
    out of the Ninja Gaiden cinema scene book. The game plays very similar to Ninja
    Gaiden, so if you liked that game, give this a try. There are a total of 6
    stages in this one. When you get to the end of Stage 6, the Underwater Fort-
    ress, you will meet up with your nemesis Vince, who has your girlfriend Reiko
    tied up on a high platform. Vince makes you fight the giant Kyojin, known as
    the pyramid mover, but he is really easy if you keep jump kicking him in the
    face. Once he is over Vince makes a move to shoot you, but Reiko pushes him off
    the platform to his doom below. The place starts exploding but Reiko and Silk
    make their escape up the secret elevator and out of the fortress via hand-
    glider. You get a nice scene of the fortress exploding followed by a screen
    showing the happy couple standing together with leaves falling down on them
    with the following dialogue: SILK: I GUESS THERE REALLY WAS SOMETHING TO WHAT
    OSHO SAID. AND HE WAS RIGHT! NO "LEGEND" OR "MYTH" CAN CORRECT A THOUSAND
    YEARS' DAMAGE TO OUR PLANET. AND UNLESS WE ALL MAKE A CONCENTRATED EFFORT TO
    DO SOMETHING ABOUT IT, THE ONLY WAY TO GO WILL BE DOWN!! REIKO: O-WHO? WHAT
    ARE YOU TALKING ABOUT?!? SILK: NOTHING...JUST THINKING OUT LOUD. NOW, HOW ABOUT
    A REAL VACATION. PERHAPS WE COULD VISIT SOME OLD INCAN TEMPLES FOR FUN THIS
    TIME!! JUST BE SURE AND REMIND ME TO FIND A NEW LINE OF WORK WHEN WE GET BACK.
    THIS MESSIAH THING IS JUST TOO MUCH!! REIKO: LIKE I SAID BEFORE...NEVER A DULL
    MOMENT!! The credits then roll and you are left at THE END screen where it
    stays until you reset. Definitely one of the better prototype games out there.
    
    
    SQUASHED (Jaleco-Unreleased Prototype)
    -There are 7 Worlds in all, each World consisting of 3 Stages and a Boss
    Stage.  When you beat World 7-3 you take on Vegetron.  Defeat him and the
    game is beaten.
    
    
    STAR TREK V - THE FINAL FRONTIER (Bandai-Unreleased Prototype)
    -There are 4 stages in this unreleased Star Trek prototype. When you reach the
    "Enraged Entity" at the end of Stage 4 and defeat him you get a screen showing
    the 7 Enterprise members with some text at the bottom. The great thing about
    the text is that it is not only Engrish, but it is exactly the same as the text
    at the beginning of the game if you let the title screen sit for awhile.
    Pressing select at this final screen brings you back to the title screen. I am
    guessing this game was cancelled because the story of the movie dealt with
    finding God, and even though it didn't end up being God in the movie, the topic
    was probably taboo enough for NOA to put a halt to it. Regardless of whatever
    caused its cancellation, you get to play it thanks to lostlevels.org.
    
    
    SUNMAN (Sunsoft-Unreleased Prototype)
    -There are 5 Stages in this game, each with several levels.  When you defeat
    Specter at the end of Stage 5 you get to watch the credits.
    
    
    TARO'S QUEST (Jaleco-Unreleased Prototype)
    -There are 2 Quests within this game.  Go through the first quest and beat
    Dark Tengu and you have beaten the first half of the game.  Go through the
    second quest and beat the Nyudo King, then the final villain, Goma the Great,
    and you have beaten the game.
    
    
    THOMAS THE TANK ENGINE AND FRIENDS (T*HQ-Unreleased Prototype)
    -There are 3 seperate stories to choose from, then you go around the track
    and answer questions from each story, solve puzzles and race against other
    trains.  I would consider going around the track 3 times (once for each
    story) as beating the game, as there is no definitive ending to this game.
    
    
    TITAN WARRIORS (Capcom)
    -This prototype surfaced in October 2006 and through the wonders of emulation
    we get to hear new "old" Capcom music reminiscent of other Capcom NES releases.
    There are 6 Stages, with each stage being divided into a Land Zone level and a
    Space Zone level. When you reach Stage 6 you find out that Neptune was
    destroyed by Vulgus and so you have to go through the LZ and SZ levels to reach
    Vulgus. Defeat him and you get an ending showing your ship escaping and Vulgus
    exploding, followed by the credits. You then start over at Stage 1.
    
    
    WONDERLAND DIZZY (Oliver Twins 2015 release)
    -I'm not really sure if this game should be in the prototype section, but it
    was a rumored Codemasters game that was supposed to be released for their
    Aladdin Deck Enhancer back in 1993 but never made it that far. Then in 2015
    the creators of the game, the Oliver Twins, found the source code and made
    it public for all to enjoy. It is a traditional Dizzy game in that you must
    guide Dizzy (and Daisy) through Wonderland using various items scattered
    around the land to help you unlock areas and other items to further your
    quest. The ultimate goal in this game is to rescue your 6 friends (Denzil,
    Theo, Grand Dizzy, Dylan, Dozy and Dora) and collect all 100 Stars that are
    spread all over the place. Once you have accomplished both of these tasks
    you must return both Dizzy and Daisy to the Mystical Monolith (starting
    screen) and enter it. Then you have won the game. Your friends follow you
    through the portal and you get the GAME OVER screen showing your scores and
    how many stars each of them collected (if you played as both characters).
    Pressing start brings you to a screen showing Dizzy, Daisy and the 5 yolk-
    folk you rescued on the screen with WONDERLAND DIZZY at the top and the fol-
    lowing message at the bottom:
    CONGRATULATIONS
    ALL THE YOLKFOLK ARE
    HAPPILY REUNITED AND ARE
    TRAVELLING BACK UP THE
    MONOLITH TO THE SAFETY
    OF THEIR OWN LAND.
    WELL DONE. YOU HAVE
    SUCCESSFULLY RESCUED ALL
    THE YOLKFOLK AND BEATEN
    WONDERLAND DIZZY.
    THE END
    DESIGN BY THE OLIVER TWINS
    PROGRAMMING ANDREW OLIVER
    GRAPHICS KHALID KHARMOUN
    MUSIC LYNDON SHARP
    MANAGED PHILIP OLIVER
    ORIGINAL CODE COMPILED BY LUKASZ KUR
    CODE ALTERATIONS BY LUKASZ KUR & ANDREW JOSEPH
    CHECK OUT THESE EGGCELLENT
    WEBSITES
    OLIVERTWINS.COM
    YOLKFOLK.COM
    #IBEATDIZZY
    PLAY TIME: 0:55:26 (my personal time)
    ID: TKFJ
    So as you can see there were obvious changes to the ending text since web-
    sites weren't around (or at least in their infancy) when the game was created
    back in 1993. The #IBEATDIZZY and ID number were for a contest for anyone who
    finished the game in 2015 when the Oliver Twins released it and you would get
    some unique and rare Dizzy goodies if you took a screenshot, but only if you
    finished the game in Classic mode (Fun mode gives you infinite health, so
    that's not really a challenge). This was a treat to play and here's hoping
    more programmers find source code to their long lost games of the past.
    
    
    XYBOTS (Tengen-Unreleased Prototype)
    -There are a total of 50 Levels to play through.  When you reach the exit in
    Level 50, jump on it to be transported to...Level 1.  There is no ending, no
    final boss, nothing.
    
    
    
    =================
    D. PAL NES GAMES
    =================
    
    The games in this section are all LICENSED NES games that are meant to be
    played on the Mattel PAL NES System. They are primarily European and Australian
    released games. These are not compatible with a US NES unit without a
    converter.
    I originally had games released by Home Entertainment Suppliers (HES) in this
    section, but have since moved them into the UNLICENSED/PIRATE GAMES section.
    Many of these PAL NES games are identical to their USA counterparts, though
    there may be minor differences. Some of these games, like Aladdin and Asterix,
    are unique to the PAL NES and were never released for the US NES system.
    
    
    
    ADVENTURE ISLAND (Hudson)
    -There are a total of 8 Areas, each with 4 Rounds.  When you finish Area 8-4
    you fight the final boss, the Witch Doctor.  Defeat him and you get the one
    screen ending showing you rescue the lovely Tina.  The game then returns to
    the title screen.
    
    
    ALADDIN (Virgin)
    -I played through this game on Normal mode and Difficult mode and got the
    same ending for each.  There are 9 stages.  When you finish Stage 9, Jafar's
    Palace, you must battle it out with Jafar himself at the end of the Stage.
    When you beat him it shows you flying away on a magic carpet with your woman
    then it shows you hugging her.  There are no credits.  Pressing any button
    during the hug will bring you back to the title screen.
    
    
    ASTERIX (Infogrames)
    -I went through the game on HARD mode, so I'm not sure if this applies to the
    easier modes, but play through and when you finish Stage 4-3 you'll face the
    final boss.  Defeat him, rescue your friend and view the ending.  This is a
    PAL only game.
    
    
    BANANA PRINCE (Takara)
    -The last Level in this game is 7-3.  When you go through the door at the
    end, you must answer some questions from the final boss.  Answer them
    correctly and fight him.  Beat him and watch the game's ending sequence.
    
    
    BATMAN (Sunsoft)
    -There are 5 stages.  Stage 1 has 3 sections, stages 2-4 have 4 sections, and
    stage 5 has 3 sections.  Stage 5-2 is a battle against Firebug.  Defeat him
    and you encounter the Joker (which is Stage 5-3).  Defeat the Joker and you
    get the ending cinema sequence, followed by the credits.  The game stays on
    the "Presented by Sunsoft" screen until you reset.
    
    
    BEAUTY AND THE BEAST (Hudson)
    -There are 4 levels in this game.  Each level has 2 or 3 sections, though
    they are not marked as substages.  When you climb the tower in Level 4 you
    will eventually get to a part where there is a guy shooting arrows at you.
    You need to race up to the top of the tower while avoiding his shots.  The
    man is invincible, but if you punch him it will stun him for a second.  When
    you get to the top you have to punch him towards the left of the screen.  The
    goal is to punch him off the ledge so he falls to the ground below.  The game
    will go to a screen showing you as a human with the girl and a couple other
    people.  It says you have found true love and won the heart of Belle.  If you
    wait for awhile the screen will eventually fade to a couple screens showing
    the game's credits in really small print.  Then it goes back to the opening
    story.
    
    
    BUBBLE BOBBLE (Taito)
    -This fun classic has you battling your way through a ton of levels to get the
    good ending. Play through until you hit Level 99. In this level you must get
    the Crystal Ball which will open the secret road to more levels. Play through
    Levels A0 through A9, then you get Levels B0, B1, B2 and finally after clearing
    B2 you get to face the final boss. I have heard him named Willy Whistle,
    Grumple Grommit and Super Drunk. Whatever the name, hammer away at him with the
    lightning bolts and when he is down to 1 or 2 hit points remaining, press Start
    to pause the game then press Select. This will make Player 2 appear on the
    screen (if you are not already playing the game with another player). This is a
    MUST to get the good ending, as both players must be active to get it. Quickly
    defeat the boss and you will get the ending. HOWEVER, you find out that this
    was just the 1st Quest. You must now use the password they give you to battle
    through those same 112 levels again, making sure to get the Crystal Ball once
    more. When you get to the final boss again, use the same exact strategy,
    activating player 2 when you are about to defeat the boss and you will get the
    ultimate HAPPY END. Your Mama and Papa join you at the bottom of the screen and
    your girlfriends fall from the bubbles they were encapsulated in. The words
    HAPPY END appear and then the curtain gets drawn down. The curtain goes back up
    and shows the enemies from the game. You get a congratulations message talking
    about love and friendship and then the credits roll. You are even rewarded with
    a sound test after the credits, where the game stays until you reset. In all
    there were 226 levels, including the final boss battles.
    
    
    CAVEMAN NINJA (Elite)
    -This is the European version of Joe & Mac.  There are 5 Stages.  In each stage
    you have to fight 2 bosses.  When you defeat the boss of Stage 5, the caveman
    Sagileocorn, you watch the brief ending, it goes to a black screen showing a
    caveman, then it goes to a screen where you enter your name, then back to the
    title screen.
    
    
    CHAMPIONSHIP RALLY (HAL)
    -This Australian-only PAL NES release is somewhat similar to RC Pro-Am, but
    there are no opposing cars on the tracks, though you are competing against
    other racers times. To properly beat this, select Championship mode and choose
    Group S as your difficulty (this is the hardest difficulty). There are 10
    different locations where you will race (called Rounds). Each Round has at
    least 3 races, while three of them have 4 and one of them has 5. When you beat
    the Round 10, Race 3 (RAC) and have enough points combined from winning or
    placing in the other races, you will get a congratulatory screen showing your
    ranking, points and the Class you chose (Group S). It will show your car in the
    middle of the screen while showing the different racers at the bottom. Pressing
    start here will will give you the message "See you again next season" and your
    car will drive off and you will go to the title screen. No credits here.
    
    
    CHIP 'N DALE RESCUE RANGERS (Capcom)
    -There is an obligatory Zone 0 you must play through, then after that you can
    choose your own path through the zones. On the game map there are a total of
    8 Zones (Zone 0, Zones A-G). You can take a direct path to Zone G, skipping 3
    of the zones altogether if choose. Once you beat Zone G you take a rocket to
    another section where you must play through Zones H, I and J. Zone J is the
    last zone, where you will battle Fat Cat at the end. Defeat him and you get a
    short ending showing Chip, Dale, Monty and Gadget in a square at the top of
    the screen with some dialogue at the bottom, then it just stays on that
    screen with -END- in the dialogue box.
    
    
    CORVETTE ZR-1 CHALLENGE (Milton Bradley)
    -There are 8 different opponents you get to choose from at the beginning.
    There are a total of 9 races (legs) you have to drive.  To get the best
    ending you have to race the best driver (AJ Turbo) on all 9 legs.  You will
    then get the ZR-1 Trophy upon winning the last leg.
    
    
    DEVIL WORLD (Nintendo)
    -This game was released as a Famicom cart and a PAL NES cart.  I played
    through the PAL NES version.  It's an old game (1984) so you basically have
    to plow through 99 Levels.  When you beat all 99, you go to Level 0.  After
    Level 0 you continue to Level 1 again and so on.  I consider beating Level 99
    beating the game, as it is the most difficult and Level 0 is easier than
    Level 1.
    
    
    DROP ZONE (Mindscape)
    -You go up in rank depending on your score.  When you go over 1,000,000
    points, your rank becomes "MEGASTAR".  That is the highest rank you can get,
    even if you score 2,000,000 points or more.  Also, if you manage to get to
    Round 99, when you beat it you return back to Round 95.
    
    
    DOUBLE DRAGON III (Acclaim)
    -There are 5 Missions.  When you get to the end of Mission 5, Egypt, you
    fight 3 mummys and then fight Princess Noiram, who is really Marion under an
    evil spell.  Defeat Noiram and you get the ending which consists of showing
    each of the main characters, a few credits, and then an END screen which
    stays on until you reset the game.
    
    
    GHOSTS'N GOBLINS (Capcom)
    -There are 7 stages, with Stage 7 being the final boss fight against Satan.
    When you defeat Satan you have to go through the game again and when you
    arrive at Stage 7 for the second time you have to defeat Satan using the
    Cross weapon you find near the snake in Stage 6.  Defeat him for the second
    time with the Cross weapon and you get the good ending which
    says "Congraturation This Story is Happy End", etc.
    
    
    GRADIUS (Konami)
    -The ending to the European version here is the same as the US version. You get
    by the brain at the end of Stage 7 and get a Congratulations! message as the
    base blows up behind you. Even though you start again from Stage 1 you will get
    the same ending each time you beat it. Check the Famicom version's ending for a
    different outcome.
    
    
    GUN.SMOKE (Capcom)
    -Gun.Smoke (with the period between words) is comprised of 6 unnumbered
    stages. When you defeat the Wingates at the end of Stage 6 you get a nice
    little ending sequence showing how you saved the town. The credits roll,
    followed by a screen where you can hit Start to play the game again.
    
    
    HAMMERIN' HARRY (Irem)
    -Play through the game's 5 stages, defeat the Rusty Nailer's boss and you get
    the games ending, which consists of the boss groveling at your feet and some
    closing screens. You then get a message saying you are not finished and must
    play through the game a second time. Defeat the 2nd Quest, which was the same
    as the first, right down to the same exact ending, and you will get a small
    message at the end of the second ending saying the Rusty Nailer's are now
    law-abiding citizens and Harry will live happily ever after. The game over
    screen appears and you go back to the title screen.
    
    
    KABUKI: QUANTUM FIGHTER (HAL)
    -There are 6 Rounds.  Each Round has 2 or 3 stages, with the last stage in
    each Round being a boss battle.  Round 6 is just the final boss fight.  Win
    the fight and you get an ending sequence complete with credits.  The ending
    stops at a sound test where you get to play the different sounds from the
    game and the text teases a sequel which never came out.
    
    
    KONAMI HYPER SOCCER (Konami)
    -To beat this game, play through on Tournament Mode.  You must play 8 games
    in the Qualifying Matches.  Win those 8 and you move on to the World Finals
    bracket.  You must play 4 games in the World Finals.  The 4th game is the
    Championship game.  Beat that team and enjoy the ending screens.  After the
    ending sequence you return to the title screen.
    
    
    LES CHEVALIERS DU ZODIAQUE - LA LEGENDE D'OR (Bandai)
    -This is the same exact game as the Famicom game Saint Seiya - Ougon Densetsu.
    Since it is the same game, look up that game in the Famicom section for a more
    thorough description of the game. This particular version here is an official
    French PAL release, one of the very few games that were released for the NES in
    the French language. Other than the language change, everything else is exactly
    the same as in the Famicom version, right down to the lack of credits and the
    FIN on the last screen. The last boss in this game, the Pope who you see right
    in the beginning of the game, is named Noirs, which is French for the word
    black. Fans of Saint Seiya anime seem to really dislike this game, but it is
    not a bad little action/adventure game on its own.
    
    
    LION KING (Virgin)
    -Even though the back of the box says there are 10 levels to "battle
    through," there are only 6.  Perhaps the SNES version has 10.  When you get
    to the end of Level 6, you face a baboon who throws rocks at you.  Jump on
    the rocks so they bounce back and hit the baboon.  Hit him about 5 times and
    you get the ending screen followed by the credits, then back to the title
    screen.  I can see why this game wasn't released in the USA.
    
    
    MARBLE MADNESS (Milton Bradley)
    -There are 6 races in the game, titled: Practice, Beginner, Intermediate,
    Aerial, Silly and the Ultimate Race. When you finish the Ultimate Race you
    get a congratulations screen with a bunch of marbles bouncing around which
    tallies your final score. The next screen is a high rollers screen showing
    the top 10 high scorers in the game. From this screen you return to the title
    screen.
    
    
    MR. GIMMICK (Sunsoft)
    -A fun little platformer by Sunsoft, similar in gameplay to Kirby's Adventure
    and Ufouria. The storyline is whimsical, as a little girl gets a new toy for
    her birthday (Gimmick) and all her old toys get relegated to a box next to her
    dresser. The toys are upset so they kidnap her and take her to another dimen-
    sion. Now it is up to Gimmick to follow her to that dimension and rescue her.
    There are a total of 7 levels. However, you can only get to Level 7 by find-
    ing all 6 of the special items in the Levels 1 through 6. These are hard to
    find and you have to use techniques like jumping on your own star shot to
    reach some of the places leading to them. Now if you fail to find all 6 items,
    when you defeat the Level 6 boss, Cloak (one of your old toys), it will go to
    a screen showing Gimmick riding one of those black birds with the scrawny
    necks over various landscapes as the staff credits flash beneath him. When
    the credits are done, Gimmick is on a black screen with a thought bubble
    coming from him with a picture of the girl inside of it. You didn't rescue her
    since you didn't find all the secret items to unlock Level 7, so you get this
    bad ending. It goes back to the title screen from here. Now, if you did manage
    to find all 6 special items, when you beat Cloak at the end of Level 6 it will
    go to the map screen where it always goes before you start a new level. This
    time you will see a floating fortress lower from the sky with an arrow point-
    to it. Go ahead and start Level 7. This is the easiest level of the game,
    almost like a scenic tour. Work your way through the castle and you will
    eventually reach the final boss, Shadow. Hit him 3 times and he will shed the
    cloak, revealing someone who looks like a jedi (Sith I would assume) with a
    lightsaber. Pretty cool. Hit him 5 times and you will get the good, real end-
    ing. Shadow explodes into a bunch of red crystal fragments as they rain down
    over Gimmick. It now shows a bunch of pictures that tell a story (without
    words) of Gimmick opening a closet door to find the girl who hugs him to her
    in a loving embrace. The two of them run from the castle as the blue orb that
    must have been Shadow's power source shatters. They both leap into the portal
    and land on the girl's bed back home. It shows them looking out her window
    and then the screen goes to black with what looks like a city grid in the
    background as the credits roll, ending with THE END, where it stays until you
    reset. This game was never released in the USA for the NES. This ending is
    for the European PAL release of the game and is identical to the Japanese
    Famicom version, called simply Gimmick! (no Mr. prefix). The only difference
    between the 2 is the name.
    
    
    NOAH'S ARK (Konami)
    -To beat this PAL game, finish all 21 Stages and beat the devil at the end.
    I'm not sure if the ending changes if you find any of the secret rooms, but I
    found none.
    
    
    OPERATION WOLF (Taito)
    -There are a total of 7 Rounds. It looks like there are only 6 Rounds, since
    there are only 6 areas to play through, but there is always 1 surprise round
    where "The Enemy has spotted you" mixed in between 2 of the rounds randomly.
    When you finish the last Round you will get a message from some important
    looking guy (either the President or your commanding officer). This message
    differs according to how many prisoners you rescued in the last round. If you
    rescue 4 or 5 prisoners, he is extremely pleased, offers his hand to you and
    tells you "Splendid! You are a Real Pro Combatant." This is the best ending.
    If you rescue 2 or 3 prisoners he seems a little less than satisfied, but
    tells you "Well Done! I hope you do your next mission just as well." Now if
    you only rescue 1 prisoner, he turns away from you with a cigar in his mouth
    and says, "Not very satisfactory! But you can have another chance." Finally,
    if you come back empty-handed he throws a fit and says, "You have failed your
    mission! Don't bother coming home." You get the game over screen here, but in
    the other scenarios you do get to continue. You will return to Round 1. I've
    beaten the game 4 times and it does the same thing each time, so just consider
    playing through it once as beating it. I want to give a very special thanks
    to the mighty Rey Esteban who sent me save states for each of the endings. He
    has a website (check my Miscellaneous section for it) that has a ton of game
    ending pics and has more than likely beaten more games than I have.
    
    
    PARASOL STARS (Ocean)
    -This rare game is a PAL only release and is considered to be Bubble Bobble
    3, subtitled "Rainbow Islands II."  Beating it requires a special trick.
    Proceed through the game normally.  Each Stage has anywhere from 5 to 7
    levels in it.  When you get near the end of Stage 7 you will want to be on
    the look out for the Star Miracle Icons.  When you collect 3 of the same icon
    you get a special treat, though when you collect 3 Star Icons, this will help
    you beat the game.  You will find the Star Icons in Stage 7 and 8.  Be sure
    not to collect any of the other icons near the end of the game, as you need
    to get the 3 Star Icons.  When you get them, you are granted a miracle.  Beat
    the boss of Stage 8 and your miracle will be a key to the last 2 stages.  Now
    play through Stage 9 and Stage 10 and when you get to Stage 10-5 you face off
    against a small wizard.  Beat him and you face the final boss, Chaostikhan.
    Beat him and you get the wand and will view the short ending sequence.  Enter
    your initials and then return to the title screen.
    
    
    PARODIUS (Palcom)
    -Beat the Great Octopus at the end and watch the ending.  The game restarts
    but you get the same ending if you beat it again.
    
    
    PROBOTECTOR II (Konami)
    -There are 8 Areas to play through in this PAL version of Super C. When you
    defeat the alien at the end of Area 8, you get the ending showing the chopper
    flying away through the clouds and you get some credits.  Then hit start at
    the end screen to restart at Area 1 with your score intact.
    
    
    RACKETS & RIVALS (Palcom)
    -To finish this PAL tennis game, play through 4 different tournaments. When
    you beat the final opponent (Hansome) in the Palcom Cup Finals, you win the
    game. You get 3 graphic screens and the game goes back to the options screen.
    
    
    RAINBOW ISLANDS - THE STORY OF BUBBLE BOBBLE 2 (Taito/Ocean)
    -This is a completely different version of Rainbow Islands than the one that
    was released on the NES in the USA and is apparently more faithful to the
    arcade version of the game. If you want a lesson in the different Bubble Bob-
    ble games released for the NES, check out the RAINBOW ISLANDS entry up in the
    regular NES game endings section. As for this game, there is only one ending
    even though one of the things you can accomplish in each stage is finding 7
    diamonds and, if you do, getting a large diamond from the final boss of each
    World, but ultimately none of that affects the ending in this one. There are
    a total of 7 Worlds. Each World has a theme (World 5 is the Arkanoid-themed
    World complete with Doh as a boss, just as in the USA version of the game).
    Each World is comprised of 4 Rounds and at the end of each 4th Round you will
    fight a boss. There are a total of 28 Rounds to play through in the whole
    game and unfortunately there are no hidden Rounds to find, like in every oth-
    er version of the game. When you get to the end of the 4th Round of World 7
    (Round 28) you will do battle against the Dragon of Dragon Island. Defeat him
    with your rainbows like you did the other bosses and you should make quick
    work of him. When he is defeated the usual treasure chest will fall from
    above and a big diamond may or may not be in it, depending on if you got all
    7 small diamonds in World 7. Collect the loot and it will go to a screen
    showing a bunch of treasures on the island with the following text:
    CONGRATULATIONS.
    THE ADVENTURE ON THE RAINBOW
    ISLANDS IS OVER AND YOU HAVE
    SUCCEEDED IN GETTING A LOT OF
    TREASURES! THE PURPOSE HAS
    BEEN ACCOMPLISHED........
    It will then give the evil GAME OVER message and go to a screen where you can
    ENTER YOUR INITIALS. It will show the top 5 scores as well as the ROUND you
    made it to. It then shows the TOP 5 SCORES screen in red with the TAITO and
    OCEAN copyright info at the bottom and then returns to the title screen. This
    really is one of the few Bubble Bobble games with a single ending.
    
    
    RODLAND (Jaleco)
    -After you finish Stage 31 you have a final, side-scrolling level.  When you
    beat the Monster at the end, you get the ending.
    
    
    RUSH'N ATTACK (Konami)
    -This PAL version is identical to the NTSC release.  There are 6 stages to
    battle through.  When you get to the Giant Missile at the end of Stage 6,
    kill one of the yellow/orange enemies to get the rocket launcher and fire
    away at the missile.  You get a nice little ending showing the enemy base
    blow up as you are running from it, then the credits roll.  You then start
    back out in Stage 1.
    
    
    SNAKE RATTLE'N ROLL (Nintendo)
    -There are 10 levels in this game developed by Rare, plus a final boss fight
    which I consider Level 11. When you defeat the Ice Foot final boss in Level
    11 you will then have to jump in the spaceship. After this you watch the
    ending showing the ship taking off along with an ending message. You then go
    to a game over screen showing your final score. From here any button pressed
    will bring you back to the title screen. Sorry, no credits.
    
    
    STREET GANGS (Infogrames)
    -This is the PAL version of River City Ransom and is pretty much identical,
    except for the title screen.  To beat this game you must make it to River
    City High School.  However, the gates will not open unless you have beaten up
    8 bosses along the way.  These bosses appear in certain areas after you clear
    out the gang in that area.  When you beat a boss he will usually give you a
    hint on where to find the next boss.  When you have beaten up the 8 bosses,
    go to River City High and beat the gang up there and the 9th boss will
    appear.  Beat him to gain entrance into the high school.  Defeat 3 more
    bosses inside the school and you will eventually face the 13th and Final
    boss, Slick.  Defeat him and you get the ending screens followed by the
    credits.
    
    
    SUPER TURRICAN (Imagineer)
    -Fight your way to the end of Stage 5-2 where you will have to beat 2
    guardian robots.  Beat them and the doorway to Stage 5-3 appears.  Enter it
    and beat the final boss Machine and victory is yours.  This is a PAL-only
    release.
    
    
    TEENAGE MUTANT HERO TURTLES (Palcom)
    -There are 6 large areas to play through. The area number is always displayed
    at the subscreen. When you defeat Shredder at the end of Area 6 you view a
    couple screens where Splinter turns back into a human, April congratulates
    you, then you get a one screen message stating that your adventure
    has concluded, then you return to the title screen.
    
    
    TIME LORD (Milton Bradley)
    -There are 6 Stages (Time Periods) to play through.  When you manage to
    defeat the boss of Stage 6 (The Time Travel Station), you will get a 1 screen
    message and then get to enter your initials on a high score screen.  The game
    then shows the high score and resets to the title screen.
    
    
    TOP GUN (Konami)
    -The PAL version here is identical to the USA NES version. There are 4 Missions
    and when you finish Mission 4 you will get the ending showing your plane land
    and the pilot waving to the onlookers from the cockpit with the words PUSH
    START KEY showing up above your plane. No credits or anything. You can keep
    playing through the game over and over but you will not get a different ending.
    See the Top Gun entry in the NES section for more details. The Famicom version
    of the game has a slightly different ending, with programmer credits added on,
    so check that out in the Famicom section. Also, if you die during gameplay but
    managed to score over 50000 points, you will get a really cool screen that
    congratulates you and tells you that you are the Top Gun. Details of that
    screen are located in the Top Gun entry in the NES section as well.
    
    
    TRACK & FIELD IN BARCELONA (Kemco)
    -This is the PAL version of Konami's Track & Field.  Just play through the
    game, qualifying in all the events.  They will start repeating, so consider
    qualifying in all of them finishing the game.
    
    
    TROJAN (Capcom)
    -Trojan has 7 Stages.  Each Stage has 2 parts, except Stage 5 and the final
    stage, Stage 7.  Stage 7 is the boss battle against Achilles.  Defeat him and
    you get an ending message followed by screens showing the bosses of the game.
    The game goes to a final "The End" screen and goes to the title screen.
    
    
    TROLLS IN CRAZYLAND (American Softworks Corp.)
    -There are 11 Stages in this game.  When you beat the game watch the credits,
    but don't go anywhere.  After the credits roll you actually have to fight the
    final boss one more time.  Beat him and the game is officially over.  This is
    a PAL-only game.
    
    
    
    ==========================
    E. UNLICENSED/PIRATE GAMES
    ==========================
    
    The games in this section are games that are games made by companies known to
    put out pirate games.  Most of them are versions of games that came out on
    other systems than the NES (Mortal Kombat, Boogerman) while others are
    completely different games.  These are often pretty low on the quality scale,
    though there are a couple that aren't total garbage. Some people don't like
    to refer to these as "pirates" and will simply call them "unlicensed" games.
    I will probably move the Sachen games into this section at some point, but
    since it is still being debated on whether or not they qualify as being
    included in the NES American released game lists for collector's purposes, I
    will just leave them in their own section for now. The following website,
    maintained by jbholio, has a wealth of info on unlicensed NES/Famicom games:
    http://www.er.uqam.ca/merlin/fd491499/nintendo/nes/all/
    
    
    
    3 IN 1 SUPERGUN (Micro Genius)
    -There are 3 somewhat unique games on this cart. In CLOWN you start at Round
    0 and play through Round 9. When you finish Round 9 you return to the
    difficulty selection screen for that game. No ending at all. The game SNAKE
    CHARMER is more of the same, with Rounds 0 through 9. When you finish Round 9
    the Snake Charmer actually walks off the screen, but then you return to the
    difficulty selection screen for that game also. In SHOOTER you play through
    Rounds 1 to 10. Finish Round 10 and you go back to the difficulty selection
    screen for that game. No real endings for all 3 of the games here.
    
    
    BOMBER MAN 08 (Pirate)
    -This cool Bomberman game comes from a "20-in-1" pirate multi-cart that for
    some strange reason has 4 seperate multi-carts on it (15in1, 80in1 and 160in1).
    Of course, most of these are variations of several games, including Pooyan,
    City Connection, Urban Champion and several other older games. However, on the
    20-in-1 part of this odd cart you will find Bomber Man 08. It seems to be a
    pirate original and plays smoother than the original Bomberman. There are a
    total of 18 stages. When you finish Stage 18 you simply proceed to Stage 1.
    There is no ending at all, but one would hardly expect pirates to put any more
    time than needed into one of their ripoffs.
    
    
    BOOGERMAN [aka SUPER BOOGERMAN 1997] (Pirate game)
    -There are 3 seperate levels, with each level having at least 2 sections.
    The levels aren't numbered, but when you get to a boss and beat him, that is
    the end of the level.  When you beat the third boss, the one with the big "M"
    on his shirt, you go back to the beginning of the game.
    
    
    CHINA RABBIT BABY (JY Company)
    -This is a pirate of a pirate. It replaces the Mickey Mouse character from
    the pirate game Mickey Mania 7 with Buster Bunny and changes a few other
    things along the way. The only reason I played through it was because it had
    been sitting in one of my folders for at least 5 years and I wanted to get
    rid of it and figured I may as well play it. It is a platform game that con-
    sists of 11 unmarked stages. You will know you finished a stage because your
    character will walk off the screen and will be shown walking on a black
    screen for a few seconds. There are 3 difficulty modes (Easy, Normal and
    Hard) but none of these affect the ending. When you get to Stage 11 you will
    battle the final boss, named Dong. To defeat him you must wait for him to
    throw a knife at you. Avoid the knife so it embeds in the wall and quickly
    jump on the knife. YOu will be sprung into the air and can touch the lever
    (either one of them, on each side of the screen) to make a spiked platform
    drop from the ceiling. When Dong jumps into the air you must push the spiked
    platform where you think he might land (this is where save states come in
    very handy). When Dong lands on the platform he takes damage, which is the
    only way to hurt him. Get him to land on the spiked platform 5 or 6 times,
    all while avoiding the swinging ball in the center of the screen, and Dong
    will be waxed. After a few seconds it will go to the ending screen, which is
    a green screen that scrolls the following endlessly:
    CAST OF CHARACTERS
    MIKI
    [pic of Mickey Mouse, left over from the Mickey Mania 7 pirate]
    BONE MAN
    [pic of Bone Man]
    DONG
    [Dong pic]
    BUTTLE
    [pic of the little screen caterpillar type enemy]
    PROGRAM DESIGN
    -COPYRIGHT YANG
    -LEE DAN FAI
    -MINDY LEE
    -DAVID CHEN
    -DOUGLAS Y E
    ARTISTIC DESIGN
    -LITTLE FAT YAN
    -BIG HENRY
    MUSIC
    -UO LEE
    DIRECTOR
    -FAT GOO GOO
    THE END
    COPYRIGHT 1996
    I don't usually include staff credit listings with the ending descriptions
    but they added to the goofiness that was China Rabbit Baby. These credits
    will scroll endlessly until you reset.
    
    
    COBRA MISSION (Asder/NTDEC)
    -This Operation Wolf style lightgun game has a total of 5 Stages (aptly called
    "Cobra Missions" between stages. Enjoy the butchered English mission briefings
    between stages as you blast through waves of thugs. The game is actually
    nicely done considering it's an unlicensed/pirated game. When you get to the
    end of Stage 5 you will have to battle a helicopter that takes up a good
    portion of the screen. You do not have to destroy the chopper, just keep
    blasting the missiles it shoots at you until you get by it. You will then have
    a final boss battle against "Fred," a rough looking gangster in green with an
    eye patch. When you dispatch of him you will get the usual Stage Clear screen,
    but instead of going to the next briefing you will enjoy a nice cinema screen
    of Fred falling down the side of the building to his demise. You then get a
    screen showing a picture of your girl running to you at the top with a message
    on the bottom (your name is Bruce!) saying how you stamped out the terrorists
    and rescued your girlfriend (her name is Dr. Kriele Jones...who came up with
    that one??). It then shows the 4 person staff credits and finally goes to a
    very large portrait of you kissing Dr. Jones. Pressing start will bring you
    back to the title screen.
    
    
    COLOUR 2001 STREETFIGHTER II (aka The King of Fighters '97) by Rex Soft
    -There is no ending to this game.  You just keep fighting random computer-
    chosen enemies.  Even if you beat each enemy you will just keep fighting
    until you shut off the game.
    
    
    CONTRA SPIRITS (Chinese Pirate Original)
    -In this pretty good Contra Spirits pirate for the Famicom, there are a total
    of 6 Stages.  When you beat the Brain with the eyeballs floating around it at
    the end of Stage 6, do not use a bomb to destroy the eyeballs or you will not
    be able to defeat this final boss.  When you beat it, you get a little ending
    scene with your hero hitching a ride on a helicopter.
    
    
    CRIME BUSTERS (Bit Corp)
    -This is one of 2 pirated Brazilian games I had always wanted to try, with the
    other being War in the Gulf (still haven't tried that one as of October 2009).
    After finally getting to play it after all these years, it was a real dis-
    appointment. It is a zapper game, along the lines of Operation Wolf and
    Freedom Force, except it is not good at all. There are only 3 stages in the
    entire game. The only reason there is "playability" here is because each time
    you finish a stage you have to kill 5 more enemies in the next stage than you
    did in the previous stage. For example, in Stage 1 you have to kill 20 guys.
    In Stage 2 you have to kill 25 guys. In Stage 3 you have to kill 30 enemies.
    When you finish Stage 3 it just returns you to Stage 1, but now you have to
    shoot 35 guys. You get the pattern. If you keep playing over and over you will
    eventually get to a point where you will have to kill 255 enemies in Stage 3.
    This will be on the 15th set of stages. When you kill the 255 enemies, it goes
    back to Stage 1 as usual, but because NES values cannot go higher than 255,
    it will not be 260 enemies you have to kill in Stage 1, but will reset to a
    mere 4 enemies. This is because when it increased the value by 5 from 255, it
    includes the 0 digit, so it went from 255 to 0 to 1 to 2 to 3 to 4. So, to make
    a long story short, there is no sign of an ending whatsoever for this pirate
    game and though technically you could call the enemy counter resetting as
    officially beating this game, that might be a little over the top, so I would
    just count beating the 3 stages the game gives you as finishing this game. As
    a note of interest, this was released for the Famicom Disk System in 1989 as
    well as on the NES in Brazil by Gradiente. Avoid this unless you like mindless
    zapper game.
    
    
    DECATHLON (C&E Inc.)
    -To officially beat this game, select "Full Game" at the options screen. Pick
    a country and then challenge your opponent in all of the events. At the end
    of all events if you have more points, you get a brief message and move on to
    your next opponent. Score more points than your 2nd opponent in all the
    events and move on to your 3rd opponent. If you outscore your 3rd opponent,
    you actually get an ending message and congratulations screen followed by an
    actual list of credits. This is almost unheard of for a game of this type.
    After the credits, pressing start will bring you back to the title screen.
    
    
    DREAM FIGHTER (Caltron)
    -This game was found on the Asder 20-in-1 pirate multicarts but I'm giving it
    a write up of its own. Riding the wave of popularity caused by the Street
    Fighter and Mortal Kombat franchises, Asder/Caltron felt the need to throw
    their version of an 8-bit fighting game out to the public. In this one you
    play as a generic looking fighter and must battle your way through 5 "best of
    3 falls" battles. After you defeat the 5th enemy (an orange crab-looking
    creature in a purple castle setting) in the best of 3 falls match you will
    raise your arm in victory. It then goes to a black screen that shows your
    character standing with hsi arms crossed with the following:
    YOU GOT THE
    REAL
    VICTORY!
    The words REAL VICTORY are in large, blood red letters. After about 10 sec-
    onds you are returned to the title screen. This is a pretty poor game and
    you don't even get to select from different fighters to play as.
    
    
    DUCK MAZE (Bit Corp)
    -This game was one of several games also released by HES and it is a pain in
    the arse. Only through a couple Game Genie codes was I able to make it through
    this difficult puzzler. It is almost impossible to make it through the levels
    without either dying or having your egg destroyed by either an enemy or a fall
    but if you can make it through all 20 stages your reward will be...nothing.
    That's right, you get a one-way ticket right back to Stage 1. There isn't
    even a quick congratulations screen. The title screen just says "Duck", which
    is also what some of the pirate carts have on the label.
    
    
    FELIX THE CAT (Dragon Co./PIRATE)
    -This game is of no relation to the NES game of the same name by Hudson.
    There are 7 levels in this pirate original.  When you defeat the Captain at
    the end of Level 7 you get the one screen congratulations and return to the
    title screen.
    
    
    FIGHTING HERO (Mega Soft/Pirate)
    -If you enjoy fighting games in the Street Fighter mode, you will not enjoy
    this. I'm not good at these type of games, but I could barely get a normal kick
    or punch to work at all here. Anyway, thanks to the wonder of emulation I got
    through it. You get to choose which continent you want to start in. There are 4
    to choose from: Africa, Australia, Asia and Europe. It doesn't matter which you
    start in. Once you choose you will go up against the champion of that area.
    All you have to do is win 2 out of 3 rounds against the fighter and you will
    move on to the next continent. Once you beat the 4 different fighters from the
    4 different continents you will face off against a final foe, Joe from the
    American continent. Beat him in 2 out of 3 rounds and you get a pretty decent
    ending for such a short game. You will get full screen bios on all your
    opponents as well as yourself. These show your name, weight, height, speed,
    attack and technic (sic). It shows you (Leon), Masa, Vic, Billy, Alex and Joe
    and then drops you into a cool screen showing what I assume to be the 9 people
    who programmed/worked on the game as credits will flash beneath the group
    picture. The great thing about this ending is that the 60s tune "Secret Agent
    Man" is playing during it. I'm not making this up. After the credits you are
    returned to the title screen. The ending was certainly the best part of this
    game.
    
    
    FIRE DRAGON (PIRATE/Found on Asahi VCD Player)
    -There are 2 modes.  Beat the game in Normal mode by finishing all 50
    levels.  This is a pirate game that was found on a VCD Player purchased by
    Martin Nielsen.
    
    
    GO! BENNY! (PIRATE by NTDEC)
    -This is a shooter that also goes under the name 'Corre Benny' in some regions.
    It is a cross between Bee 52 and Chuka Taisen (SMS Cloud Master) in my opinion.
    While not a bad shooter, there are only 3 icons you can find during gameplay:
    one powers up your weapon into a spray shot, one makes you go faster, and the
    other is a 1-UP. The bosses, like the backgrounds, are big and colorful and
    just require a hammering of the fire button to defeat. When you knock off the
    giant bird, a red and blue parrot by the looks of it, you get a quick screen
    showing sparkling stars and then it brings you back to the goofy-looking
    title screen. If I thought for a second that you might get a different ending
    playing through the game again, I would try it, but I am thinking we were
    lucky to get 5 playable stages out of this pirate offering.
    
    
    HARRY POTTER (PIRATE)
    -The title screen says, "Harry's Legend" but the game is called Harry
    Potter.  There are 5 levels to choose from.  When you beat level 5 you get
    the 1 screen congratulations message.
    
    
    HES 6 IN 1 (HES)
    
    1)COSMOS COP
    There are 6 missions. Mission 6 is your battle with the final boss, The Chief.
    Waste him and you get the ending, which is a screen that shows the staff of
    the game.
    
    2)MAGIC CARPET 1001
    There are 4 Levels you must fly through. After you beat the nasty final boss
    in Level 4 you are treated to a nice ending screen showing you and the girl.
    Pressing any button brings you to the staff screen where you will stay until
    you reset the game.
    
    3)BALLOON MONSTER
    There are 50 Stages in all. When you complete Stage 50 you simply loop back
    to Stage 1. No ending. No credits.
    
    4)ADAM AND EVE
    40 Stages comprise this game. When you beat Stage 40 you simply move on
    to...Stage 1. No ending at all.
    
    5)PORTER
    This Boxxle-clone consists of 25 puzzle-like stages. When you complete
    Stage 25 it brings you to a screen like the usual between stage screens,
    but instead of saying "Stage 26" it says "Stage W", where the W must stand
    for Win, as in, "You won the game." From there instead of going to another
    stage it goes back to the title screen.
    
    6)BOOKYMAN
    The game starts at Round 0 and after you beat Round 7 it goes back to
    Round 0, without an ending or any other fanfare. If you are playing this game
    in an emulator you can actually play Rounds after Round 7 by alternating
    value at HEX address 07FB. Some rounds are unplayable and some rounds have you
    painting the same exact color as the background, making it ultra challenging.
    However, as far as I am concerned, this game is considered beaten after you
    finish Round 7.
    
    
    HIT MARMOT (Pirate by Mega Soft)
    -This is another pirate developed by Mega Soft and published by NTDEC. In it
    you play a Whack-a-Mole game like the ones you play at Chuck E. Cheese stores.
    The game is also very similar to the Famicom game Super Mogura Tataki!! -
    Pokkun Moguraa if you want to try that one. Anyway, at the title screen you
    have 4 choices for gameplay: Normal One Rats, Normal Two Rats, Advance One Rat,
    Advance Two Rats. You get the same ending no matter which option you choose.
    On the screen after choosing you get 3 more options: Cooperation Mode, Two
    Players Mode and Machine Gun Mode. Again, you will get the same ending going
    through each of these modes. There are 30 stages in all. Every several stages
    or so the amount of "Rats" you need to hit goes up. In the later stages you
    have to be almost inhuman to hit even one. If you can manage to clear Stage 30
    you will receive something quite rare, an actual ending to a pirate game. It
    will show the marmot keeper walking towards a woodshed with 4 marmots leashed
    behind him. He will enter the back of the shed and then a fat marmot comes out
    from the back. Not sure what happened here. Did the keeper get eaten by the
    marmots and they all merged into one? Anyway, the fat marmot will walk back to
    the left side of the screen and get even bigger as he turns into what looks
    like a bat. The moon rises and he flies off. You then get actual credits
    rolling (another pirate rarity) and then end up back at the title screen.
    
    
    HUANG DI (PIRATE-Developed by Asder/Published by NTDEC)
    -This is one of the few pirate/unlicensed games that is worth playing. There
    are
    several special attacks, multiple areas in each stage and good-sized bosses.
    In all there are 6 stages. Each stage has at least two different sub areas to
    explore. Stages 3 and 6 have multiple doors leading to different areas of the
    stage, giving it a maze-like feel. In Stage 6 you will eventually find the last
    boss, who is some kind of 6-armed demon. Once you defeat him you will get an
    ending showing your character holding up his sword with your vanquished foe in
    the background and some Chinese lettering at the bottom of the screen. From
    here
    it goes to a nice looking screen depicting your character looking out at the
    setting sun. This screen would have been impressive for any released NES or
    Famicom game. Chinese text will flash across the screen until you press start,
    then you will go to another screen showing a few boxes, also with Chinese text
    inside the boxes and to the right of them. Pressing start at this screen will
    return you to the title screen. When you start a game you have 2 different
    characters you can choose to play as, but the ending is identical no matter
    which character you choose, even though one character is noticeably older than
    the other one.
    
    
    IDOL SHISEN MAHJONG (PIRATE-Hacker International)
    -This game is exactly the same as the AVE game Tiles of Fate, except it has cut
    scenes with girls losing clothing as you get further into the game, like pretty
    much all of the Hacker International titles do. There are a total of 21 stages.
    There are 4 girls to watch undress during the game. Stages 1-5 have Yui going
    from a long dress to her under garments. Stages 6-11 has the playful Noriko
    losing her blue dress. Yoko (definitely not Yoko Ono) loses her shirt and pants
    during stages 12-17. Finally, Miho goes from a skimpy bikini to her birthday
    suit during stages 18-21. When you finish Stage 21 and view the naked Miho, you
    will then press start to see the ending, which shows a nice sunset over a
    secluded beach, followed by the words "GOOD BYE" on a black screen. You are
    then
    dumped back to the title screen. You might as well stick with Tiles of Fate,
    unless you like 8-bit porn.
    
    
    IMPOSSIBLE MISSION II (HES)
    -There are 8 towers you have to go through. In each tower you have to
    collect a 25 second music clip. There are 2 duplicate clips, so when you
    finish the 8th tower you will have 6 clips, making a 150 second music clip
    which will enable you to enter Dr. Elvin Atombender's chamber. Pick the
    correct computer to disable and you throw Atombender out of the facility.
    The ending screen is basically a hi-score screen showing how much stuff you
    collected and your total points. The game then resets to the beginning.
    
    
    JOURNEY TO THE WEST (PIRATE-Micro Genius/TXC Corporation)
    -There are 7 stages in this neat side scrolling platformer. When you reach the
    Red Lion boss at the end of Stage 7 and defeat him you will meet the Geisha
    girl
    like you do at the end of every other stage, then it will go to an ending
    screen showing all the main characters on a mountain top staring at a far away
    pagoda with some Asian text at the bottom of the screen. Pressing start will
    bring you back to the title screen.
    
    
    LITTLE RED HOOD (HES)
    -There are 10 Worlds to go through. In each world you must complete tasks to
    make a key appear, then must collect 12 fruit to make a door open to the next
    World. When you complete all 10 Worlds you get a message from Grandma thanking
    you for coming and the game returns to the title screen.
    
    
    LU YE XIAN ZONG (GREEN WILD IMMORTAL TRACE) (E.S.C. Company Ltd.)
    -In this Chinese pirate of Snow White you have to make it through 10 Levels,
    including the boss levels.  Defeat the Wicked Witch at the end of Level 10
    and you get a nice little ending which includes the main character from the
    game Rockin' Kats.
    
    
    MAGIC DRAGON (MagicSeries Corp./Pirate)
    -There are only 4 Levels in this pirate R-Type clone.  When you beat the
    machine at the end of Level 4 you get a little ending sequence followed by a
    screen saying "THE END."
    
    
    MAGIC JEWELRY (Hwang Shinwei/Pirate)
    -This Asian pirate has no ending. The Level counter goes up to Level 999 but
    then resets to Level 000. The strange thing about the Levels is that they
    gradually become faster and reach a climax at Level 255, then slow down
    dramatically at Level 256, almost like you are playing Level 1 again. I would
    probably consider finishing Level 255 as beating the game since that Level is
    the fastest of the game. Also of note: the Jewelry counter goes up to 99999
    and then resets to 00000 when you go over 99999. The high score counter
    resets to 0000000 after going over 9999999.
    
    
    MASTER SHOOTER (Pirate by NTDEC)
    -This game is meant for two players, but you can play by yourself. The first
    5 stages each have 3 rounds. If you are playing with a friend whoever wins the
    most stages will go on to Stage 6. If you are playing alone, then you can
    breeze through these 5 target practice stages without even doing anything and
    you will advance to Stage 6. Stage 6 is where you have to shoot live targets
    that shoot back at you, as you will see a health meter appear on the bottom
    right of the screen. Shoot your way through stages 6 through 9 and when you
    shoot the last enemy in Stage 9 you will get a babe/trophy screen with the
    message: CONGRATULATION! YOU ARE A TOP SHOOTER NOW. BEAUTY AND THE AWARD WILL
    BE OF YOUR HONOR. GOOD LUCK.... After this it will go to a credits screen
    (which is unviewable in some emulators) where it will stay until you reset. I
    forgot to mention that this is a light gun game if you haven't figured it out
    by now.
    
    
    METAL FORCE (Pirate by Open Corp.)
    -This is a really good original pirate/unlicensed game from Korea (at least I
    think it is an original). The level layouts are very reminiscent to those of
    Mega Man and Darkwing Duck, though your enemy can only use a boomerang and a
    wave shot for weapons. There are 7 missions in all. When you get to Mission 7
    (Planet X) you will reach what looks like some kind of flying, robotic hippo
    for a final boss. Nail him until he blows up and you will get a screen of text
    saying: AS A BASE IS BEING DESTROYED, ESCAPE NOW! It shows the base blowing up
    and the next screen says: CONGRATULATE ON YOUR SUCCESS - FUL COMPLETION OF THIS
    FIRST MISSION. A BIG PROBLEM OCCURED IN THE EARTH. METAL FORCE!, RETURN TO A
    BASE IMMEDIATELY. Funny how they cannot spell "full" yet they nail they can
    nail a word like "immediately." The next screen shows you returning to Earth
    and then the credits roll where it will stay until you reset. A very good game
    considering I had never heard of Open Corp and wasn't expecting much. There
    were even a few hidden paths in the game that you had to find to reach items
    that looked out of reach. Definitely worth a play through.
    
    
    MORTAL KOMBAT TRILOGY (aka Mortal Kombat 5...Pirate game by Hosekn of USA
    Co., LTD)
    -If you play against the computer you will automatically be given a new
    opponent on the selection screen after you beat one.  When you beat all 16
    (including yourself twice) you will get an actual ending screen.
    
    
    MORTAL KOMBAT V 1996 TURBO 30 PEOPLES (Pirate game by Yoko)
    -If you play against the computer you will automatically be given a new
    opponent on the selection screen after you beat one.  When you beat all 30
    you will get an actual ending screen.
    
    
    NIGHT ARROW	(Pirate game)
    -In this Famicom pirate of Galaxian you must finish 100 Stages.  When you do
    this it simply goes back to Stage 1.  No ending screen at all.
    
    
    PANDA PRINCE, THE (K)
    -This is a pirate of a pirate, as the company that made this (it just shows a
    big letter K on the title screen so we'll say that is the company name, unless
    Shin-Shin, which shows up on the ROM title, is the company and not just a sub-
    title of the game. I really don't know) took one of the Donkey Kong Country
    pirates and exchanged the main character with a panda. The game really isn't
    that bad. It has decent control and cool level layouts. However, there are only
    6 stages in total, with Stages 4 and 6 being boss battles only. Also, at the
    beginning of the game it tells you that the Queen was kidnapped by a giant
    Wasp, but the final boss you will fight looks like some kind of giant pre-
    historic bird. Regardless, when you defeat the Stage 6 boss bird, your panda
    character will stand there and clap his hands, then while he is clapping it
    will show the rescued Queen standing next to him looking at him adoringly as
    he claps. It then returns you to the title screen. Not a bad game for a pirate,
    just really short. At least there is a semblance of a story here. As an added
    bonus, since this game is a pirate and will probably never appear on Gamefaqs,
    here are the stage passwords: Stage 2: P1AZ, Stage 3: QC85, Stage 4: C0EM,
    Stage 5: NR9M and Stage 6: Y27H.
    
    
    PANDA WORLD (Super Game)
    -Panda World was found on a 9-in-1 pirate multigame cart supposedly by Super
    Game with cart id# XB-F812. It is a cutesy platform action game that consists
    of 4 stages. Each stage has 3 areas to play through. These areas aren't marked
    but you have to go off the right side of the screen to move on to the next
    area. When you finish the last area in Stage 4 you will face your one and only
    boss fight of the game, against a giant robot panda. To kill him jump and fire
    your shots at his eyes while avoiding the things dropped from the bird above.
    It is tricky because you are on a conveyor belt while fighting him, but it's
    not too difficult. Once you knock out both of his eyes (they each take around
    6 shots) it will take you to a screen with a bunch of pandas piled up (like on
    the title screen) with the word END above them. After a few seconds you are
    returned to the title screen. Not a bad little pirate game here, but there are
    areas in the game that are pretty buggy, especially in Stage 4 where you have
    to ride some moving platforms that disappear at times.
    
    
    PAPILLON (Hacker International)
    -This is the same exact game as Galactic Crusader, except there are pictures of
    naked girls after Rounds 3, 4, 5 and 6. Round 6 is the final round. At the end
    of it you fight a cool looking skeletal wraith-like boss. Destroy him and you
    get a peaceful scene of your butterfly character flying away from the city. It
    then goes to a screen where your score is tallied up then shows you the last
    naked girl, lying down waiting to be plundered. Wait awhile and it goes to a
    screen where you can enter your initials for your high score. Do this and it
    finally brings you back to the title screen. Versions of this game exist as a
    Sachen release (in both Famicom and NES cart versions) and as a Hacker
    International Famicom release. The Famicom carts for both versions have the
    title on the sticker as PAPILLON GALS but the title screen says PAPILLON, so
    that's what I'm calling it.
    
    
    POCOHONTOS (Pirate game)
    -Chances are you will never play this pirate Famicom game.  If you do, there
    are 6 vaguely defined stages.  When you get to the end of Stage 6 you get a
    weird message about what you must do to win the game, then are promptly shown
    the final "win" screen without having to do a thing.
    
    
    POWER RANGERS 2 (Pirate game)
    -There are 5 levels in this game.  You control a different power ranger in
    each level.  Beat the witch lady at the end of Level 5 and you win the game.
    There is a short ending sequence showing each of the power rangers with some
    Japanese text under them, then the game resets.
    
    
    PU NU JING LING (Pirate by Hacker International)
    -This is a Chinese pirate version of a game called "Mari, Ayami, Luka no AV
    Poker". I believe it is similar to AV Poker (which was also released by
    Panesian in the US as Peek-A-Boo Poker. Never has a simple poker game had so
    many incarnations. Anyway, there are 3 girls you can play towards undressing.
    When you pick one you play against the same girl each time, but whatever girl
    you picked will be the one that undresses as you progress. When you reach 1000
    points/dollars the girl you are playing will get mad and the screen will shake,
    followed by a Chinese guy with his hands out in a "what the heck just happened"
    expression. The next screen will be a picture of your girl. Keep playing and
    when you reach 2000 you will get the same sequence, but the picture of your
    girl will have less clothing. When you reach 3000 you will get the same exact
    sequence again, but you will get the final picture of your girl. Only the red
    haired girl will reach full nudity in this 3rd picture. The purpled and gray
    haired girls will only get to "almost nude" status. Once you get this third
    screen it will always go back to the girl selection screen no matter which
    girl you played to undress, so there really isn't a clear cut ending other
    than reaching 3000 points for each girl.
    
    
    SEA OF DREAMLAND (Pirate by Mega Soft)
    -This is a shooter where you play as a Sea Horse and is similar to another game
    by Mega Soft/NTDEC called Go! Benny! There are 5 stages, with a colorful boss
    at the end of each stage. When you defeat the 3-Headed Hydra at the end of
    Stage 5 it will dump you on a Game Over screen. Here it gives you the option
    of continuing back at Stage 1 with your score intact (but not your powerups) or
    starting a new game. I played through the game using the continue option and
    got the same exact "Game Over" ending, so I am guessing there is no real ending
    and you will get that screen each and every time you finish the game. At least
    one Mega Soft game had a good ending (Hit Marmot).
    
    
    SOMARI (Pirate game)
    -There is an actual ending to this Sonic the Hedgehog/Mario hybrid (need to
    verify number of levels).  You have to defeat Dr. Robotnik at the end of the
    last level to beat the game.
    
    
    STREET FIGHTER VI 12 PEOPLES (Pirate game)
    -If you play against the computer you will automatically be given a new
    opponent on the selection screen after you beat one.  When you beat all 12
    you will get an actual ending screen.
    
    
    STRIKE WOLF (TXC Corporation/Micro Genius)
    -This is a decent unlicensed/pirate Operation Wolf clone. The only problem is
    getting past Stage 1, as there is something in the game code that will not let
    you advance past Stage 1 in an emulator. However, a bloke by the name of
    "windwakr" on Lost Levels messageboard found a cheat that lets you go through
    the game normally. Go into the Cheat Search in FCEUX or any emulator that you
    can play Strike Wolf in that has a cheat search and change the addresses
    C3AF and C3Bo both to EA. This fixes the problem. As for the game, there are
    a total of 6 stages. Each stage has you blasting the usual palette swapped
    enemies as well as choppers and tanks. There is a boss at the end of each
    stage but they are not too difficult. At the end of Stage 6 you will have to
    destroy a battleship. Do this and you will get a cool pic of 2 battleships,
    one of which you just put out of commission. You then get a message saying
    MISSION WAS COMPLETED.
    TERRORISTS WERE DESTROYED
    ,PEACE WILL RETURN.
    THANKS VERY MUCH!!
    The comma before PEACE is their mistake. Then it actually gives you a screen
    of staff credits, which is very rare for an unlicensed game of this caliber.
    After this it's back to the title screen.
    
    
    SUPER CONTRA 7 (E.S.C. Co. Ltd)
    -There are 5 Stages.  When you defeat the skeletal alien at the end of Stage
    5 you get a credits screen (in chinese) and the game returns to Stage 1.
    
    
    SUPER CONTRA X (Chinese Pirate)
    -There are 7 stages in this decent pirate game. Defeat the robotic blue final
    boss at the end of stage 7 and you get a screen showing a submarine sitting
    on the surface of the water with a starry night sky and the word "END" at the
    bottom of the screen. Hitting start goes back to the title screen.
    
    
    SUPER DONKEY KONG 2 (Pirate game)
    -This game only consists of 3 levels.  When you finish the strange 3rd level
    (which consists of controlling a snake instead of Diddy Kong) you get a
    screen that says, "The End."  That's it.
    
    
    SUPER MARIO WORLD (Pirate game by Copyright)
    -This is probably one of the best pirate games out there.  There are a total
    of 17 different stages, including 4 castles, where you fight boss
    characters.  When you beat the 3 Rhino bosses in the 4th castle (yes, the 4th
    castle boss is the same as the 1st castle boss) you get a congratulation
    screen and the game is won.
    
    
    THUNDERBOLT 2 (Waixing)
    -This is an Asian pirated game from pirate manufacturer Waixing. The title
    screen says Thunderbolt 2 (in Chinese) with THUNDERBOLT FIGHTING PLANE under-
    neath it. The good news about this game is that it is a decent shooter with a
    bunch of power up weapons to get in each stage. The bad news is that there are
    only 3 stages. This is par for the course with a pirate game, as their games
    usually don't have much substance and they put just enough in to get someone
    to buy the game, only to discover it ends quickly. Anyway, at the end of
    Stage 3 you encounter one of the coolest bosses from any 8-bit game, a giant
    green robot that hovers around at shoots things at you. Blow up his arms first
    and when you defeat him it will go to a black screen with a picture of your
    ship flying across the sky with the words CONGRATULATIONS!! ALL STAGE CLEAR!!
    The next screen shows the word END in the center and the words THANK YOU TO
    PLAY! below it. The final screen is a blue screen with a bunch of Chinese
    symbols on it. If anyone knows what this says, please let me know. My guess is
    that it consists of the names of the people who made the game. Hopefully we'll
    find out.
    
    
    THUNDER WARRIOR (Micro Genius)
    -This is an odd unlicensed Famicom game.  There are 9 levels.  When you beat
    the boss of Level 9, which is a cluster of faces, you get the ending message.
    
    
    TIME DIVER AVENGER (Pirate by Nitra)
    -This game was supposed to be released in the USA as Eon Man, but never saw
    the light of day.  Somehow a pirate company called Nitra got ahold of it,
    changed it around a bit, and released it for the Famicom.  There are a total
    of 5 stages.  Defeat the large boss of Stage 5 and you get the ending
    message.
    
    
    TOM & JERRY 3 (Russian pirate)
    -There are a total of 5 Stages in this Famicom pirate original game from
    Russia.  When you beat the Witch at the end of Stage 5 you get a quick
    graphic screen ending and the game goes back to the title screen.
    
    
    UNIVERSE SOLDIERS, THE (Chinese pirate by Gamtec)
    -A Pac-Man clone that actually has an ending. You can choose Easy or Hard at
    the beginning of the game. You get the same ending in both modes and the only
    difference is the speed of the enemies. There are a total of 50 Stages. You
    start by getting to pick any of the first 10 Stages to play. This set of 10
    Stages is called "Tiamxinwu Stars" and you must beat them all, in any order
    you choose, to get to the next set of stages. Stages 11 through 20 are in a
    set called "Ksite Stars." Again, beat these 10 stages to move on to the next
    set of 10 stages (21-30) named "Wupami Stars." The set of ten stages after
    that is called "Amizhi Stars" and the final set of stages, 41 through 50, are
    in a set called "Walaya Stars." I have no idea of the significance of these
    names, I just figured I'd list them for posterity. Anyway, when you finish
    Stage 50 (in either Easy or Hard) you get a simple ending screen showing the
    5 symbols for each of the Stars with the words THE END at the bottom of the
    screen. No amount of button mashing is going to get you off this screen, so
    hit reset if you want to play this decent pirate title again from the start.
    A funny note about this game: I got this game at the same time I got several
    others and had it sitting on my desktop for months. Every time I noticed it I
    thought the game was a cheap pirate version of the movie-themed game Universal
    Soldier. I still thought the game was called Universal Soldier until I got
    around to writing this up. You definitely won't find Dolph Lundgren or Van
    Damme here.
    
    
    WA DI LEI (Chinese pirate)
    -This is a pirate Minesweeper clone for the Dr. PC Jr. The stages are
    determined by the number of mines you must detect. You select the number
    of mines you want to find on the screen, from 10 to 80. Since the highest
    amount of mines you can find on one screen is 80, set the mines to this
    amount. Find them all and consider this game beaten, since there is
    absolutely no ending. It just brings you back to the title screen when you
    find the last mine.
    
    
    WAIT AND SEE! (Tomsoft)
    -I doubt too many people have played this Russian pirate game, but anyway you
    must guide Bugs Bunny through 5 Stages.  Finish Stage 5 and you get the
    ending screen.
    
    
    WAR IN THE GULF (MegaSoft)
    -This game had been known to exist for many years, but a dump for the game
    finally surfaced in late 2010. It is your typical side scrolling shooter
    where you control a helicopter fighting off waves of enemies. There are a
    total of 5 stages. Stage 1 does not have a boss but the other 4 do. When you
    reach the Stage 5 boss you must destroy the 4 tubes that enemy jets keep
    flying out of then you must destroy the 4 cannons that are shooting at you.
    When this is accomplished the place will explode and then it will show an
    ending sequence as viewed from a control panel showing aircraft and ground
    vehicles withdrawing from the war savaged area. This continues for awhile and
    finally THE END will appear in green letters in the middle right of the
    screen. It will then return you to the title screen. It does not matter if
    chose Easy, Normal or Hard difficulty, as you get the same ending for each
    one.
    
    
    WAREHOUSE NO.18 (Russian pirate)
    -This is a Boxxle-clone from a Russian pirate company.  You can choose to
    start on any stage from 0 to 18.  When you finish Stage 18 the screen flashes
    and then goes back to the screen where you can select a stage, except now you
    can choose from stages 19 to 255!  However, none of these stages are playable
    as most of them just place you on a blank screen or a screen full of garbled
    graphics.  So, if you can beat Stage 18, consider this game beaten.
    
    
    
    
    =================
    F. FAMICOM GAMES
    =================
    
    The games listed in this section were released in Japan for the Japanese 8-
    bit Famicom System.  Some of these may be similar to US-released games of the
    same name, while others are unique to Japan.
    
    
    
    ABADOX (Natsume)
    -There are 7 Stages.  The final boss battle takes place at the end of Stage 6
    while Stage 7 is the stage where you escape the explosion by maneuvering
    through the various barriers in the stage.  You get the ending sequence
    showing you escape, followed by the credits, then back to the title screen.
    
    
    ADVANCED DUNGEONS & DRAGONS: DRAGONS OF FLAME (Pony Canyon)
    -Through the benefits of emulation, we non-Japanese speaking people get to play
    a cool translation of the game thanks to the patch created by DvD Translations.
    The game itself isn't anything spectacular, but if you are a fan of AD&D then
    you are just happy to understand what is going on. You control a party of 8
    characters, but only play as one of them at a time. You are able to switch
    between them at any time and it is the same group that you controlled in the
    AD&D game Heroes of the Lance. There are only really 4 areas of this game to
    play through. You spend the beginning of the game in overhead mode searching
    for the Cave of Sla Mori near Pax Thraxus. You then must go through this cave,
    then a cave right after it where you will fight a dragon named Ember then
    into a really quick section where you will get to the final fight against
    Verminaard. If you know where to go you can beat this game in under an hour if
    you are good in battles. When you get to Verminaard he will shoot energy at
    you. Just jump or duck and move in to slash him and he will warp to the other
    side of the screen. Continue to go after him and after hitting him about 26
    times he will go down to his knees flashing and will disappear. The screen
    will turn black and you will get the following message (thanks to DvD Trans-
    lations patch): THE MORNING SUN RISES...THE NIGHT OF BATTLES SEEMS NOT TO HAVE
    EXISTED AT ALL IN THE LIGHT OF THE SUN...THIS PURIFYING LIGHT GIVES TO THE
    PARTY ITS BLESSINGS. Each of your characters will then give a quote:
    TASSLEHOFF: "THIS ADVENTURE IS A FRAUD. THERE'S BEEN A DEPLORABLE LACK OF
    SOUVENIRS."
    CARAMON: "HEY, WE'RE NOT THIEVES!"
    STURM: "JUST BEING ABLE TO SEE PEOPLE'S JOYOUS FACES ISN'T ENOUGH FOR YOU?"
    FLINT: "HUH. I DON'T WANT TO END UP WITH ROCKS."
    TANIS: "AND BESIDES, THIS HAS BEEN DANGEROUS. IT WOULD BE NICE IF SOMEONE
    HELPED US OUT."
    GOLDMOON: "SURELY, MISHAKAL WILL PROTECT US."
    RIVERWIND: "BUT HE COULD SUPPLY A MEAL EVERY NOW AND THEN. THESE DAYS, ARE THE
    GODS REALLY THE ONES GRANTING PROTECTION?"
    CARAMON: "WELL, I'M FINE, AS LONG AS WE'RE OPPOSING THOSE BASTARDS FROM THE
    DRAGONARMY."
    RAISTLIN: "BROTHER, HAVE YOU LEARNED NOTHING FROM THIS BATTLE?"
    FLINT: "DON'T BE LIKE THAT. BUT I'M SURE PAX THARKAS ISN'T THE ONLY FORT IN
    THE AREA."
    STURM: "IN ANY CASE SHOULDN'T WE CLEAR UP EXACTLY WHAT WE SHOULD ACHIEVE?"
    TAANIS: "UHH......WELL, SHALL WE GET GOING? TO WHEREVER REQUIRES US!"
    The screen goes black again and the message THE GENTLE MORNING LIGHT ENVELOPS
    THE PARTY AND THUS THEIR ADVENTURE DRAWS TO A CLOSE scrolls by followed by
    DRAGONS OF FLAME ORIGINAL VERSION STAFF credits. It's funny that they show
    both USA and Japanese credits, as this game was never released on the NES in
    the USA. After the credits roll, a big THE END takes up the screen and stays
    there until you reset. The ending was almost as long as the game itself.
    
    
    ADVENTURE ISLAND 4 (Hudson)
    -See: Takahashi Meijin no Bouken Shima IV
    
    
    AFTER BURNER II (Sunsoft)
    -You know you're getting old when you open up this document to add a game
    ending for After Burner II for the Famicom and discover that you already
    wrote an ending for it. Unbelievable! While I'm here I might as well update
    it since I wrote it awhile ago and it's not down to the smallest detail in
    its description like the most recent games I have added to this guide. Anyway,
    if you look at the ending description for the NES game After Burner it is
    pretty much the same. There are 23 stages, with Stage 23 just showing you
    landing your plane on an aircraft carrier, but instead of the Tengen
    Enterprise (the name of the carrier in the NES version), you are landing it
    on the Sun Enterprise. It will show your score when you land, followed by
    a MISSION COMPLETE screen like in the NES version, but here's where it
    differs. Above the MISSION COMPLETE is a black and white pic showing you
    getting out of the plane with the carrier's crew waiting for you. The pic
    changes to a pic of you in the cockpit giving the thumb's up sign. It changes
    one more time to a pic showing you shaking the captain of the carrier's hand.
    Then it goes to a staff screen. The NES version did not have this. It has
    several names, including the program director, programmer, art director and
    music director. It goes to another staff screen showing a few more people
    and then a third screen showing four marketing people along with
    CONGRATULATIONS AND "Present by ... Sun Electronics Corporation SUNSOFT" at
    the bottom. After this it finally brings you to the title screen. Gotta love
    Sunsoft for throwing a little bit extra into the ending, even though it
    wasn't much.
    
    
    AIGIINA NO YOGEN: BALUBALOUK NO DENSETSU YORI (Vic Tokai)
    -This game was supposed to be released in the USA under the name Aigiina's
    Prophecy, but for some reason it never came out. A prototype did turn up in
    2009, so it will be nice to possibly play an English version of the game if it
    ever gets dumped. The object of the game is to find objects in each of the 5
    ruins on the game map. These objects will allow you to collect the 5 pieces of
    the star, which are also in each of the 5 ruins, but some of the objects you
    collect will only let you swap them for a star piece in a different ruin, so
    you will have to return back to a particular ruin once you find the object
    that you can swap for the star. When you get all 5 star pieces you can enter
    the Baluba Shrine in the center of the map. Work your way through the shrine
    and collect the 2 wands, then backtrack to find the hidden princess room. If
    you talk to her while holding her 2 wands she will join you (her face appears
    on the status bar on the screen). Now that you have her and the star, work
    your way through the rest of the Baluba Shrine (be careful not to talk to any
    one on your way through, as one guy sends you back to the beginning of the
    game) and eventually you will get to a screen where you have to jump in place
    5 times near the bottom left corner of the room to make a ladder appear. Go
    down the ladder for the final room, which has a winged creature symbol in the
    center of the room. Jason (your character) watches as the Princess climbs the
    stairs and puts the 2 wands and the star on the pedestal. The room flashes for
    a bit then it shows the Earth disappearing into the black background. The
    screen then says ALL OF US OFFER CONGRATULATIONS ON YOUR ACHIEVEMENT with what
    looks like a headstone and the Vic Tokai symbol beneath it. It then proceeds
    to name all the characters and enemies with a brief explanation of who they
    were, which is in English, but very bad English. Each person has their own
    screen:
    STARING:
    JASON - THE MOST COUREGEOUS HERO WHO SAVE US. AN INTELLECTUAL ARCHAEOLOGIST.
    PRINCESS LAIRA - AIGHINA'S DOUGHTER. SHE KNOWS HOW TO USE AURA STARS.
    HEELS:
    URANORD - GENTLE MONSTER WANDERIN' ABOUT COUPRICIOUSLY.
    ZUCKOY - A SKYPILOT OF THE MONSTER WORLD.
    JUNRUI - AN ACCURATE CHASER. IT'S FIRST NAME IS CHERNO.
    OTOMACI - A PERSISTANT CHASER WITH BIG EYES.
    YAKUTAI - AN ABNORMAL MONSTER WHO GENERATES ELECTRIC CARRENTS.
    ARNUK - A MASSACRER TREATS THUNDERBOLTS.
    DATTKAI - HARD-BOILED KILLER ESCAPED FROM MONSTER'S ALCATRAZ.
    GATO - AN INSENTIENT SNIPER BORN FROM GRUDGE.
    WALGATO - AN ACCURATE SNIPER. GATO'S BROTHER.
    COZUNDARE - A POISON FLOWER. IT CANNOT MOVE.
    SCUGAA - THE YAKUZA. THE WORST CHARACTER WITH RED SKIN.
    TAKADYCE - BIG MONSTER BLOWS FIRE BALLS. IT LOVES YOKO NANNO AND ICE CREAM.
    INHABITANTS:
    OBABA - SHE CAN READ ANCIENT DOCUMMENTS.
    MERCHANT A - THE STINGY MERCHANT. HE SELLS MAGIC KEYS.
    MERCHANT B - HE SELLS MAGIC INK. HE RESPECTS FOR TOYAMA NO KINSAN.
    MAN OF WISDOM A - HE IS ABLE TO READ TOMBSTONES.
    MAN OF WISDOM B - HE IS VERY STUBBORN AND QUIET.
    MAN OF WISDOM C - HE GIVES MANY IMPORTANT HINTS TO JASON.
    SHINTO PRIEST - HE TREATS PASSWORDS. SOMETIMES HE GOES WRONG.
    THE DEVIL - HE CHEATS JASON. NEVER BELIEVE HIM.
    AND
    AIGHINA - THE KING OF THE KINGDOM OF BALBA. IT WAS HE THAT MADE AURA-STARS.
    Normally I wouldn't transcribe something like this, but I found it humorous.
    The last screen you see says END, where it will stay until you reset. The game
    reminded me a bit of Legacy of the Wizard, just not as difficult and mazelike.
    
    
    AIRWOLF (Kyugo Boueki)
    -This is a totally different version of Airwolf than the one that was released
    by Acclaim on the NES. This Famicom version is a side scrolling shooter, not a
    first person pseudo flight sim like the US version. There are a total of 6
    stages in this one. When you fly to the end of each stage you will have to
    take on a stationary boss, like a row of cannons or tanks. When you beat the
    boss of each stage you get a 5 digit password. WRITE IT DOWN! At the end of
    Stage 6 instead of fighting a stationary target you have to do battle against
    a nasty helicopter in a side scrolling final segment. Once you manage to
    defeat this final boss you will have to enter all 5 of the 5-digit passwords
    you got at the end of each stage into a password screen. Once you do this you
    will get a message, which, thanks to the Vice Translations English patch, I
    can print for you. At the bottom of the password entry screen after you enter
    the last correct code it will say JOHN: HAWKE, DOMINIC! THANKS TO YOU,
    AMERICA IS SAFE. I'M WAITING AT MT. RUSHMORE. HAWKE, HURRY UP SO WE CAN MEET
    AGAIN! It then goes to a really cool screen showing your helicopter landing
    and being greeted by John. You get the following dialogue as you exit the
    chopper to meet him: HAWKE: I'M GLAD TO SEE YOU'RE OK, JOHN! JOHN: THANKS FOR
    SAVING ME! HAWKE: AFTER ALL THESE YEARS... JOHN: I'M FREE. LET'S GO HOME.
    HAWKE: OKAY...BROTHER! You all pile into the chopper and it takes off. The
    following message appears in the dialogue box: AND SO, THE THREE LEFT,
    VICTORIOUS. BUT A NEW BATTLE AWAITS THEM... Several staff credits roll and you
    are left on THE END screen, where it stays until you reset. This ending mess-
    age left me thinking there might be another quest, but you can't press any
    buttons to get past THE END screen, so this is the end.
    
    
    AKUMAJO SPECIAL: BOKU DRACULA-KUN (Konami)
    -There are 9 levels in this game.  Level 9 has a few bosses.  When you beat
    the green monster with the hard-hat, you have beaten the game.
    
    
    ALIEN SYNDROME (Sunsoft)
    -I'm not going to do a huge write up on this one because it is the same
    exact game as the NES version, which was released by Tengen and is listed
    above in the NES section. This version has Sunsoft, Sega and Sanritsu listed
    on the very last screen of the ending whereas the NES version just has Sega
    and Tengen listed. The only other noticeable difference between the games is
    that the NES version starts you right at the title screen when you power up
    the game, then shows the demo showing the two players fighting the alien
    behind the door. The Famicom version actually plays this demo immediately
    upon powering up the game, then goes to the title screen. Not a big change
    but a change nonetheless. If you don't feel like going up to read the NES
    version of this ending, just know that the game has 7 Rounds, with Round 7
    just being the boss fight against King Core and then it just shows a graphic
    of the 2 fighters hugging with a shuttle flying towards Earth, then the
    credits roll.
    
    
    ARGUS (Jaleco)
    -This came out in 1986. Some games had endings back then. This one doesn't. I
    figured out how the stages work though, so you can pretty much make your own
    finish here. Play through the first 3 Stages. The next 3 Stages will be the
    same as the first 3, except a different color scheme is present. The next 3
    Stages after that (7,8,9) are the same layout-wise as the two blocks of 3
    stages before them, but they also have a unique color scheme. All in all there
    are 9 uniquely "colored" stages, even though there are only 3 different stage
    layouts. When you finish Stage 9 you loop back to the color scheme from Stage
    1, so Stages 10-18 parallel Stages 1-9. So you'd think Stages 19-27 would
    repeat this pattern. Think again. Stages 19-21 are same color scheme as Stages
    4-6. Stages 22-24 arethe same as Stages 7-9. So even though the stages are
    looping, the color schemefrom Stages 1-3 (and 10-12) are no longer part of the
    loop. The rest of the game will just loop the color schemes from Stages 4-9).
    To make a long story short, I would just call finishing this game as beating
    Stages 1-9, as there is nothing unique (color or layout-wise) after Stage 9.
    
    
    ARKANOID II (Taito)
    -In this more difficult (I think anyway) sequel, you start on Level 0, where
    you must defeat DOH from the original game. Beat him and you get the title
    screen for Arkanoid II. Now the game really starts. There are a total of
    34 levels (not counting Level 0). For almost every level you will get the
    option of exiting to the left or right of the level when you clear the
    screen. Each path takes you to either the right or left side of the next
    level, each of which is a different board. You only have to play one side
    of each level, so you don't have to worry about which side you pick, unless
    you know which way is easier for you personally. Anyway, you will meet a
    boss at Level 17, which is a brain that turns into a spidery looking baddy.
    When he turns into the spider he escapes through the top of the screen and
    you go on to the next level. Keep plowing through and you will eventually
    meet up with DOH again on Level 34. Just as in the original Arkanoid, keep
    pounding DOH and he will eventually turn into the spider boss. Now defeat
    the spider boss and you get the ending, which shows you Vaus II spaceship
    exiting the exploding DOH vessel (Xorg) and returning to base. You get a
    brief ending message scroll telling you pretty much exactly what just
    happened, then the credits roll. It will stay on the "Produced by Taito"
    screen until you reset.
    
    
    ASMIK KUN LAND (Asmik)
    -In this Famicom game there are 8 Stages on the map that you have to go
    through, with each Stage having 2 platform-type levels and one boss battle
    (either a rock/paper/scissors battle or race battle, not actual combat).
    When you finish all 8 Stages you have a 9th and final level to go through,
    with a boss battle at the end.  Beat the last boss and get the small text
    ending.
    
    
    ASTRO FANG - SUPER MACHINE (A Wave, Inc.)
    -I had this one sitting in my ROM folder for several years before I decided
    to get back to it and put it out of its misery. It's not a bad Rad Racer
    clone and there are some pretty nice background graphics in some of the
    scenes, but the game is unpolished enough to warrant its little known
    popularity. There are a mere 6 stages in this. During each stage you will
    encounter forks in the road. None of these affect the ending to the stage,
    they are just alternate routes you can take that may or may not save you some
    time. Some of those cool background graphics I mentioned are on some of these
    shortcut routes, so I suggest you use the available FAQ to see which routes
    they are on if you want to save some game time and see them. When you finish
    Stage 6 and beat the final (headless) boss, it will show your car racing off
    towards the city of gold and actually get off the ground and fly up to it. It
    would have been nice to have this ability during the game. If you are playing
    the translated version (done by Special K_Caution), you will understand the
    ending dialog and discover that your character, named River, has become a
    legend by finding this lost city. If you know Japanese, then you know the
    exact same thing as we know by using the translated version. Anyway, after the
    message goes by it says PRESENTED BY A WAVE INC. followed by a black screen
    with THE END in white letters. Pressing the start button will return you to
    the title screen.
    
    
    ASTRO ROBO SASA (Ascii)
    -This is a very early Famicom title (1985) and it has 16 stages. When you
    finish Stage 16 you get a quick ending showing the two main characters
    dropping into the screen on balloons, making a heart pattern as they fall.
    They land and run off the screen to the right. Your score is shown inside
    the heart. It stays on this screen until you hit a button, then it brings
    you back to Stage 1 with your score intact. I went through the game 4 times
    and you get the same ending every time, so consider this a basic 16 stage
    game that repeats infinitely.
    
    
    ATLANTIS NO NAZO (Sunsoft)
    -This Famicom game was almost released in the USA as Super Pitfall II.  After
    you get past Stage 99, you are in the last stage, called Final Zone.  Here
    you must get past some nearly impossible shooting faces to get to the Diamond
    and rescue your friend.  Once you touch the Diamond the faces stop shooting
    and it says "Congratulations" in the middle of the screen.  You can still run
    around the stage after this, but this is apparently the game's ending.
    
    
    ATTACK ANIMAL GAKUEN (Pony Canyon)
    -There are only 6 stages in this Space Harrier/3D WorldRunner clone. At the
    end of Stage 6 you will face of against a grey 2-headed hydra. Once you waste
    him it will show the main character running across the green checkered grid
    to where her friend is lying prone. The friend sees her, gets up and gives her
    a big hug. The score is tallied up and it goes to the final screen that shows
    the two girls at the top with the words HAPPY END displayed in giant blocks.
    One of the girls takes a shot at you and then it says CONGRATULATIONS at the
    bottom of the screen followed by NOKKO WIN SHE SAVED HER FRIEND AND THIS FIGHT
    IS OVER. SEE YOU AGAIN NEXT TIME. THANK YOU. Several staff credits flash by
    and the last words seen are PRESENTED BY PONY CANYON INC. Pressing start
    brings you back to Stage 1. Beating the game again gives you the same exact
    ending, so don't bother unless you just love the game or something.
    
    
    B-WINGS (DATA EAST)
    -This old shooter has a grand total of 30 stages. Each stage has an end boss
    and some of them can only be defeated by using a certain weapon. At the end of
    Stage 30 you will encounter the final boss, Hyper Finale, who can be torched
    with pretty much any weapon, though the fire weapon makes short work of him.
    After you destroy him you will get a blue screen where the 8 unique battle
    stations you destroyed during the game scroll across the screen. This will
    conclude with a credits screen, followed by a THE END screen showing your
    score. It then brings you back to the title screen.
    
    
    BALLBLAZER (Pony Canyon)
    -This is one of Lucasfilm's earliest games. In this futuristic soccer-type
    game you simply go up against either a computer opponent or 9 Droid opponents.
    All the Droids look the same, but increase in skill level the higher the
    number. There are no tournaments, just single games to be played. When you beat
    a Droid it goes back to the Ballblazer screen. Absolutely no ending here. I
    would figure beating this game as defeating all 9 Droid opponents, though Droid
    9 is hyper fast and pretty much impossible to beat. You can also set the match
    time from 1 minute to 9 minutes, so beating all 9 Droids in 9 minute matches
    would be ultimately beating this game.
    
    
    BALTRON (Toei Animation)
    -This game plays like the game Defender and just consists of one looong level
    to play through. The level alternates between flying over the planet surface
    and then flying into caverns, then out of the cavern and so forth. When you
    fly into the 7th cavern of the level you will eventually reach the final boss
    Baltron. Baltron is a superweapon that must be destroyed. Once you destroy it
    you will keep going but it is basically a loop, just with a different colored
    background. For those completists out there, the 2nd quest has an orange land
    scape background, the 3rd quest has a yellow background and the 4th quest has
    an orange/green background. If you managed to finish the 4th quest, the 5th
    quest will have the same background as the 2nd quest. The 6th quest will have
    the same background as the 3rd quest and the 7th quest will have the same back
    ground as the 4th quest. So basically, the 2nd, 3rd and 4th quests will keep
    looping but for some reason the original quest is never played again. Of
    course we are just talking about colored backgrounds and the game has abso-
    lutely no ending to speak of, so I would probably say playing through the
    game once and defeating the Baltron super weapon would be considered as beat-
    ing this game.
    
    
    BANANA (Victor Musical Industries)
    -There are 105 Stages to this old game.  When you beat Stage 105 you get a
    cute little ending and it goes back to Stage 1.
    
    
    BATSU & TERII (Use Co.,Ltd.)
    -There are a total of 6 worlds, with each world having 4 stages. When you get
    to
    the end of World 6, Stage 4 you will encounter a guy twice your size wearing a
    sleeveless trenchcoat with tiny beings looking on. When you defeat him, run to
    the checkered flag to the right and you will get the ending, which consists of
    pictures of the two male characters with a female in the middle and a load of
    Japanese text, culminating in THE END. You are then brought back to the title
    screen.
    
    
    BATTLETOADS (Rare)
    -There are 12 levels. Level 12 has you climbing a treacherous tower, where
    you will eventually meet up with the Dark Queen. Defeat her and you get the
    game's ending, which shows you rescuing the girl and getting pulled back
    aboard your spacecraft. A one screen ending message appears and then any
    button will bring you back to the title screen.
    
    
    BIO MIRACLE BOKUTTE UPA (Konami)
    -There wasn't much to translate from Japanese to English in this game, but I
    played through using the Vice Translations patch anyway. You can choose
    between Easy and Normal difficulty. I played through on Normal. There are a
    total of 7 Stages, which each stage having 3 levels. When you get to the end
    of Stage 7-3 you will fight the snake boss that you have beaten before. Once
    you beat him you get taken immediately to the final boss, which looks like
    some kind of ram demon with horns. He has 3 minions working with him. These
    are the guys you want to keep throwing at him. Keep nailing him and you will
    get the ending, which involves opening the treasure chest to release the 7
    babies. It then shows a screen of Upa shaking his rattle at the castle and
    it says, "Congratulations, Upa!" at the bottom of the screen. It then shows
    a screen of what looks like the King, Queen, some old wise-man and probably
    the final boss (who now looks like one of Upa's stuffed animals) and it says
    thanks to you everyone started to enjoy living there again. Finally it goes
    to a screen showing Upa lying on his pillows with the credits rolling
    beneath him. It ends with the message, "Thank you very much for playing. Good
    night, Upa" followed by "Presented by Konami" and finally "Push Start Key."
    No 2nd Quest here (unless you played the game on Easy and now want to play
    through on Normal...or vice versa).
    
    
    BIO SENSHI DAN - INCREASER TONO TATAKAI (Jaleco)
    -This game was supposed to be released in the USA under the name Bashi Bazook -
    Morphoid Masher, but never saw the light of day. A proto for Bashi was found
    and
    the two games are identical, with two known exceptions: the text is language
    specific to the region in which is was released and when Dan transforms, he
    turns into a monster in the Famicom version and a robot in the USA prototype
    version. There are 5 areas to play through. When Dan destroys the 3 hearts in
    Area 5 he must find the Queen Morphoid. Once he goes through her and destroys
    her heart, he gets the ending which consists of a message screen, then he warps
    to a screen showing him get kissed by the girl with a bunch of onlookers. It
    shows a close-up of his face with a heart on it and the word END appears below.
    It stays here until you reset.
    
    
    BIRDWEEK (Toshiba EMI/Lenar)
    -This old Famicom game gets monotonous, but there is an actual ending.  When
    you finish Round 36 you get a normal Bonus round.  When you finish the Bonus
    round you will actually get a little scene with the bird flying to the right
    of the screen, then flying back to the left with a bunch of baby birds.  I
    consider this finishing the game, even though it lets you continue on.
    
    
    BOKOSUKA WARS (ASCII Corporation)
    -The screen scrolls to the left and once you make it all the way to the end
    and defeat the King you get a screen saying "Bravo! You Win!" with the
    characters running across the bottom. You go back at the starting point but
    in the upper right corner there are now 2 squares. These squares indicate the
    Quest number you are on. The quests are all similar in that you have to work
    your way to the left and defeat the King. The only differences are the
    difficulty of getting there. When you beat the 5th Quest you restart, but
    there are still only 5 squares in the upper right. You can keep playing but
    the squares will always stay at 5, so I will consider beating 5 Quests as
    finishing this game unless someone proves otherwise.
    
    
    BOOBY KIDS (Nihon Bussan Co.)
    -In this oddly titled Famicom game, you must play through to Stage 21.
    Defeat the boss of Stage 21 by collecting all the icons on the screen and you
    get the simple "THE END" message on a black screen.
    
    
    CAPTAIN ED (CBS/Sony Group)
    -There is a whole lot going on in this odd shooter. There are tons of hidden
    things to find, many different weapons and quite a few people to meet along the
    way. From what I gather, with absolutely no knowledge of Japanese (this game is
    about 95% Japanese), you must shoot and hammer your way through 7 stages. Do
    this while finding various items, some of which you seem to have to find or
    buy to trigger the ending of the stage, and after beating the Stage 7 boss you
    will go on to fight another big boss (let's call him Stage 8, since the stages
    are not numbered anyways). After beating this boss your character appears out
    of his ship and is in front of a locked door. In case nobody ever makes a FAQ
    for this game, you must place the 4 items in the slots in this order: Yellow
    happy face, Samurai helmet, White bag and lastly, whatever that red thing is.
    Do this correctly and the door opens, leading you to the final boss (let's call
    this Stage 9). The odd thing about this boss is that you do not fight him in
    your ship, but as your human character. So, all the practice you got fighting
    bosses in your ship is for nothing, as you must quickly figure out how to
    control the dude. This boss, some kind of severed demon head, has a rotating
    force shield around him and also shoots a mean fireball from his mouth. If you
    somehow manage to defeat him he explodes and you go to a screen where a girl
    wearing red apparently congratulates you. The phrase "I hope we shall meet to
    again" appears on the screen (Engrish) with "by Sho-Fuku" beneath it. The next
    screen says "Captain Ed End" in the bottom right corner and here it stays,
    leaving you wonder if you actually beat the game correctly or not. Since this
    game is almost entirely in Japanese, I am not entirely sure if there is more
    than one ending or not, but seeing how difficult the final boss was and how I
    had to make it through a locked door by placing items in the correct order, I
    am confident that this ending is what you get. Quite a fascinating little game
    for something I always would think of as Captain Erectile Dysfunction (ED...get
    it). Sorry.
    
    
    CAPTAIN SILVER (Tokuma Shoten)
    -There are 6 Stages here. Defeat Captain Silver at the end of Stage 6 and you
    get his treasure hoard, get to see the ending credits interspersed with
    photos of all the bosses, then it shows a full screen of the hero and his
    girl. A screen with THE END appears and then you return to the title screen.
    
    
    CHACK'N POP (Taito)
    -A rather difficult definition for a finish here.  Basically, the game
    continuously loops the same 9 levels/mazes, which means Maze 10 will be the
    same as Maze 1, then Maze 19 will be the same as Maze 1...you get the picture.
    Anyway, using an emulator so I would not have to play through each tedious
    level I determined the address that controlled the level value ($003B) and
    figured out the address value for Maze 99 (the value being 168). When you
    finish Maze 99 it goes to Maze 0 (which is value 176). I would technically
    consider this Maze 100, as there isn't room for 3 digits on the Maze indicator.
    Anyways, you can keep playing and the Maze number will keep going up until you
    reach "Maze 44" which is really Maze 144. The HEX address value at Maze 144 is
    248. When you finish Maze 144 the game goes on to Maze 1, the very first maze
    of the game. The HEX address value for Maze 1 is o, so this is the true Maze 1,
    meaning you finally looped back to the beginning of the game after finishing
    Maze (1)44. Since a HEX address value cannot go over 255 the last HEX address
    value the game registered before hitting that mark was 248 (Maze 144). So this
    game has absolutely no ending and loops back to the beginning after going
    through 144 levels/mazes. For those of you using an emulator who will be using
    that HEX address, note that Maze 1 has a value of 0. Maze 2 has a value of 1.
    Hence, Maze 9 will actually have value 8. However, Maze 10 will have a value of
    16. For some reason the HEX address value jumps by 8 between every "Maze 9"
    that you finish. If you plug in any value between 9 and 15 you will get garbled
    screens. In all you will have to play through the 9 Mazes 16 times in order to
    return to Maze 1.
    
    
    CHALLENGER (Hudson)
    -This game dogged me for quite awhile and after figuring out what to do I felt
    like an idiot. The stage set up is weird. Scene 1 takes place on a train. Get
    past this stage and Scene 2 take place in a large, spread out landscape. You
    must explore the entire area, entering caves to search for a key. Every single
    cave you enter (except for the very last one) will be called Scene 3. When you
    exit the cave you return to the area where you entered the cave in Scene 2.
    Once you have the key you can head for the final cave where the princess is
    being held hostage by that guy on the train in Scene 1. If you didn't find the
    key in a cave there will be a boulder in your way, preventing you from getting
    through the final cave. If you found the key, you can work your way to the top
    level, defeat the big boss, and rescue the princess. This final cave is called
    Scene 4, so I guess you can say there are 4 Scenes, even though there are a
    bunch of Scene 3's. After you rescue the princess it says CONGRATULATIONS!
    across the screen and then says ROUND 2. This is the same as saying QUEST 2, as
    you are brought back to Scene 1 on the train. It seems a little harder the
    second time through, but everything is exactly the same. Finish Scene 4 again
    and you go to Round/Quest 3. The game just keeps repeating with no solid ending
    other than what you get for rescuing the princess the first time. Using cheats
    I determined that the Round number goes up to Round 99, then to Round 0 through
    Round 99 again, then it goes up to Round 55 before resetting to Round 0,
    meaning that there are technically 255 Rounds. Since they are all the same,
    just count finishing Round 1 as beating the game.
    
    
    CHAMPIONSHIP LODE RUNNER (Hudson)
    -Thanks to Andrew Schultz's puzzle game acumen, most people who previously had
    zero chance of finishing this game will be able to with his game guide for it.
    That is the good news. The bad news is that because the ending is quite
    possibly the worst ending you will ever get for the amount of work you put into
    a game, you may not want to bother. There are 50 grueling stages. Stage 50 is
    an absolute bear. If you do manage to finish it you will get the usual points
    screen showing how much gold and enemy points you got. As you await a nice
    graphic screen or even a showing of credits, you get abruptly bumbed back to
    the Stage 1 start screen. You get ABSOLUTELY NOTHING for beating this game. I
    guess you could say the satisfaction of finishing it is reward enough, but I at
    least would like someone to tell me "Congraturations" or something.
    
    
    CHASE H.Q. (Taito)
    -There are 3 Rounds. Each Round has 7 Stages. When you beat and apprehend the
    car at the end of Round 3, Stage 7 you get a victory screen which looks like
    you are being presented a medal by the chief. It then goes to the score
    screen and says "All Round Clear." The credits then roll and conclude with a
    GAME OVER screen. From here it goes back to the title screen.
    
    
    CHESTER FIELD (Vic Tokai)
    -There are a total of 8 Stages. When you get to the end of Stage 8 in the
    castle you must fight the gold dragon. Defeating him will open the labyrinth.
    In the labyrinth you must defeat the Black Dragon and then deal with the
    Princess. From here you go to the final Black Dragon which turns into the
    final boss, Luva. Defeat him and the screen flashes different colors,
    followed by a graphic showing the sky and the hero standing on a structure of
    some sort with text that wraps up the story. The credits then roll, which
    include naming all the characters and enemies in the game and is concluded
    with THE END. Hitting reset is the only way out of this screen.
    
    
    CHOPLIFTER (Jaleco)
    -This was released on the Famicom in 1986 but was created back in 1982 by Dan
    Gorlin (or so the title screen says). This should tell you right away that
    you are not getting an ending here. There are 4 Missions/Sorties/Rounds. The
    peculiar part about each area is that when you start each area it tells you
    the Sortie number, then when you complete a Sortie is tells you "Mission
    Completed" and "Go to next Round", so you get 3 different names for the areas
    in this game. Anyway, when you complete all 4 Sorties, you start back in the
    1st Sortie, but it is called Sortie 5. The layout is exactly the same, just
    the enemies are faster and there are more of them. So basically you have the
    same 4 areas repeating forever, except the Sortie # keeps climbing. Once you
    hit Sortie 99, it will stay at Sortie 99, even if you go to the next one.
    However, playing around with the hex addresses in RAM and setting the value
    for the Sortie address at 254 will still say Sortie 99, however if you
    finish the Sortie (turning the code off so the value can increase after
    completing the SOrtie), the next area will be called Sortie 0. So this tells
    me that even though it says Sortie 99 for all Sorties between 99 and 254,
    Sortie 255 is called Sortie 0. It then starts over at Sortie 1 after that.
    So I would consider beating this game as just finishing the first 4 Sorties
    since there is no new scenery after that.
    
    
    CHUUKA TAISEN (Taito)
    -So I had a hankering to play some of the NES/Famicom versions of popular
    Sega Master System games. I played the 4 Tengen NES games, then went through
    Space Harrier and Juuouki (Altered Beast). I already wrote about Captain
    Silver on this guide ages ago so I thought I had them all here. Then while
    looking through some cheat codes I saw Chuka Taisen, which is the Famicom
    version of the SMS game Cloud Master. I had beaten this game back in January
    of 2000 (yeah, I had to look that up) and had completely forgotten about it.
    I discovered that somebody had translated the game (Ice Translations), so
    now I would be able to understand the ending message. There are a total of
    6 Rounds. Each round concludes with a nicely colored and animated end boss
    set against a black background. At the end of Round 6 you have to defeat 3
    bosses, two of which you have already defeated, plus the final boss, the Red
    version of the Dragon. When you defeat him it goes to the screen where the
    guru guy rewards you with 1,000,000 points and says I HAVE NOTHING ELSE TO
    TEACH. YOU'VE BATTLED HARD POKOPESO! The screen goes to a picture of what
    looks like a cupcake and the following words appear beneath it: WITH THIS
    POKOPESO'S TRAINING CAME TO A END. IN ACCORDANCE WITH HIS WISH, HE BECAME
    THE STRONGEST FIGHTER IN HISTORY, AND THE PEOPLE CAME TO CALL HIM THE GREAT
    -CHINESE TAISEN-. It shows the game credits and ends on a game over screen
    that teases TO BE CONTINUED on the bottom. It then restarts you back in
    Round 1 with all of your points intact and gives you a few extra men to boot.
    I did go ahead and play through the game a 2nd time and got the same exact
    ending as mentioned above, so there is no different 2nd Quest here. Just
    play through until you do not feel like playing no more. Now all I need is
    for someone to translate Haja no Fuuin and I will be able to add Miracle
    Warriors to my list of SMS games released on the NES/Famicom for this guide.
    
    
    CIRCUS CHARLIE (Konami)
    -This is a very simple Famicom game converted from an arcade game. There are
    a total of 5 Stages that keep repeating. When you finish Stage 5 it simply
    goes back to the first stage, even though it now says Stage 6. The game is
    slightly more difficult the 2nd time through. As you saw on the PLAY SELECT
    screen you can play an A game or B game. The B game has the same difficulty
    as the 2nd time through the game. So anyway, the Stage number will keep in-
    creasing as you keep going through the 5 Stages until you reach Stage 99.
    When you finish Stage 99 you go to Stage 0, then to Stage 1 and so forth.
    For game finishing purposes you can probably count finishing all 5 Stages in
    the B game as finishing the game, since there is nothing new after that. Also
    of note is that there is a built in high score of 20000 points, so that could
    be a goal for some as well. Otherwise, there is no definitive ending to this
    1986 released game. Also of note is that the arcade version had 6 Stages. The
    extra stage is a trampoline stage.
    
    
    CITY ADVENTURE TOUCH - MYSTERY OF TRIANGLE (Toho)
    -This game was actually developed by Compile, makers of some really cool NES
    shooters, namely Zanac, Gun Nac and The Guardian Legend. This is absolutely
    not a shooter, but it's a really cool game nonetheless. Your goal in the game
    is to rescue 10 puppies. It sounds like a kids game, but it really requires
    a lot of searching out the right items to open the correct doors and to use
    on certain bosses. The game itself is just one big open area of streets with
    roads leading in every direction, like one big maze. Luckily the infamous Rey
    Esteban wrote a guide for it to steer you in the right direction. He mentions
    that you are rescuing cats in the game, and the certainly look like cats, but
    the ending mentions that you found all the "puppies." Perhaps that is what
    they call kittens in Japan? Anyway, once you have managed to find the 10th
    puppy, it returns you back in front of the house where you started the game
    (the Minamikaze house). Enter this house and you will be treated to the cute
    ending, which consists of a couple black screens with the text CONGRATULA-
    TIONS! YOU FOUND ALL PUPPIES. THERE ARE PRESENTS FROM MINAMI TO TATSUYA AND
    KAZUYA (the grammar mistakes are their's, not mine). It then goes to a red
    screen with a big pink heart in the middle along with the 3 characters from
    teh game, TACCHAN, MINAMI and KACCHAN. She gives them both kisses, which makes
    them blush, as hearts float up from them. It then goes to 2 more black screens
    with the text YOU COME BACK TO THE ORIGINAL WORLD. AND ADVENTURE IS OVER. It
    will stay on this screen until you reset. Definitely a game worth playing.
    
    
    CITY CONNECTION (Jaleco)
    -There are 6 Stages. They are not numbered, but in all there are 6 different
    backgrounds. When you finish Stage 6 you get a message saying, "Now you have
    finished all the highway!!"  Then you return to Stage 1. Every time you loop
    back to Stage 1 after finishing Stage 6 the layout of the tracks in the stage
    will be different, but the backgrounds for the stages will always be in the
    same order. I would consider this game beaten after finishing all 6 Stages,
    since the game loops for infinity. Also, you can get your kilometers (KM) to
    9999 but it simply resets back to 0 and restarts counting, so you don't even
    get the satisfaction of having it stuck at 9999 KM.
    
    
    COSMIC EPSILON (Asmik)
    -There are 4 areas in this game. Each area has up to 3 parts. You start on what
    looks like a futuristic Earth as a flying robot. Defeat the boss and go to a
    flying stage where you transform into a ship. Defeat the boss here and you go
    to the 2nd planet (Aquarious). Go through a robot stage and a couple of ship
    stages and beat the boss to reach the 3rd planet, Technos. Go through the 2
    Technos stages to reach the final area, Aria. Destroy the core at the end of
    Aria's two stages and you get the ending, which shows you flying away from Aria
    as it blows up. You then fly back to Earth and it says mission complete.
    Credits roll and after several minutes sitting at the final screen a code will
    appear (UDLRADULRB), which lets you play "Another World Mode." I played through
    this "Another World Mode" and got the exact same ending. They even give you the
    code again after the credits.
    
    
    CRAZY CLIMBER (Nichibutsu)
    -Now this is a difficult game. Not only are you required to use both con-
    trollers to move your character up the buildings, but there are an insane
    amount of enemies and obstacles trying to stop you. Just when you think
    you are in the clear for a second a window will shut on your fingers,
    causing you to plummet to your death. I played this on an emulator where
    I had to continuously switch from controller 1 to controller 2 just to
    simply line the climber up so he fit perfectly up a corridor or to slide
    him to the right or the left. But nevermind the controller issues. There
    are 8 NORMAL PATTERN LEVELS to play through. The object of these levels
    is to not only make it all the way to the top but to find a key that will
    open a nearby door. Go into the door and you will play a single screen
    platform stage where you need to grab an item and a medal. There are 8
    medals to find in the game and they will be found in Levels 1, 2, 4, 5, 6
    and 8. You will find 2 medals in Levels 2 & 6 (since there are none in
    Levels 3 & 7) and when you find those 2 medals in Levels 2 & 6 they will
    let you skip past Levels 3 & 7. Now if you play through the Levels and did
    not find all 8 medals when you finish Level 8 it will loop back to the pre-
    vious Levels until you find all the medals. When you find all 8 medals AND
    finish Level 8 then you will get to play the SPECIAL PATTERN LEVELS. There
    are 4 of these and if you thought the 8 NORMAL PATTERN LEVELS were diffi-
    cult, these will blow you away. Everything gets thrown at you, including
    several areas where you have to climb back down parts of the building so
    you can get back up on the far side of the screen. If you somehow manage
    to finish SPECIAL PATTERN LEVEL 4 and get to the top of the tower you will
    be greeted by a UFO! Extend your arm out to touch it and it will carry you
    up and out of the screen. Your points will tally up and it goes to a blue
    screen with the following message:
    THE CLIMBER LEFT THE
    EARTH IN HIS UFO FOR
    HIS UNENDING JOURNEY
    IN TO SPACE
    NOBODY. NO. NOBODY HAS
    EVER SEEN THE CLIMBER
    SINCE THEN.
    That was written exactly as it appears on the screen. There are several
    staff credits on the bottom of the screen and after awhile it returns to
    the title screen. Considering the game was from 1986, it's nice to get some
    kind of an ending here, even though it was short and the game was insanely
    difficult, but it is better than a Game Over screen. Crazy Climber was only
    released on the Famicom in Japan but was available as an arcade game in
    the USA.
    
    
    CRISIS FORCE (Konami)
    -This Konami shooter was only released in Japan on the Famicom.  There are 7
    stages.  Beat the dude riding the 4-headed dragon at the end and you've
    finished the game.
    
    
    CYCLE RACE - ROAD MAN (Tokyo Shoseki)
    -There are a total of 18 Stages in this game. Even though the Stages are
    divided up into "Blocks" of 3 or 4 stages, it will always show the Stage you
    are on between races. In the last Block of races you have to finish in 1st
    place rather than in a number of qualifiers, which is no small feat. When you
    finish in 1st place in the last race (Stage 18), it shows the results as
    usual, then it shows a screen showing your biker with his arms raised with a
    congratulatory message underneath stating that you are champion of the
    Roadman Cup '89. The next screen shows you hugging the girl and then you are
    given the trophy and the yellow jersey of glory by a guy in a suit that looks
    like he could be Super Mario's dad. It says "You Win!!" at the bottom and
    stays here until you reset.
    
    
    DAI MEIRO - MEIKYUU NO TATSUJIN (Epoch)
    -This cutesy old dungeon crawler (with no enemies, I might add) has 4 different
    difficulty modes: Easy, Normal, Hard and Very Hard. Each mode has 7 rounds you
    must play through. The various rounds in each difficulty mode have the same
    background each time you play through them (ie Round 7 has a computer back-
    ground all 4 times while Round 4 will have a pyramid background. When you
    finish Round 7 in Easy mode you simply continue on to Round 1 in Normal mode.
    This will continue this way until you reach Round 7 in Very Hard mode. Once you
    go through the exit here you will get a CONGRATULATION message on the screen
    where you normally get a password. It then shows your charachter flying up
    through the 7 rounds and arriving at what looks like his house, where he is
    greeted by his parents at the door. The next scene shows him breast-feeding.
    At least that is what it looks like to me. It quite possible could be just a
    hug, but the boy is not in close nor are his arms around his mother. He is
    simply in front of her with his head going in a rhythmic motion. I guess the
    pie on the table is for when he finishes? It then shows the outside of the
    house again as it gets dark, followed by a FIN screen. Pressing buttons does
    nothing at this screen, hence you are done.
    
    
    DEZAEMON (Athena)
    -Those of you looking for a shootem'up probably had the same feeling of
    bewilderment that I had upon starting this game. This is not really a game, but
    a "design your own shooter" program. You are greeted by a title screen with 7
    options. You can design your ship, the level layout, the music, even the title
    and credits screens. If you choose option 1 you can play the game you design.
    There is also a sample game, which consists of 3 difficult stages, each with
    bosses at the end. For all intents and purposes, beating the boss of Stage 3
    can be considered beating this "game." You even get credits after beating the
    final boss before it goes back to the game edit screen. At least it has more of
    an ending than Color a Dinosaur.
    
    
    DIG DUG (Namcot)
    -This classic never came out on the NES, but there is a Famicom version.
    There is no ending to speak of, but once you hit Stage 99 and finish it you
    will go back to Stage 0 and back to Stage 1 all over again.
    
    
    DONALD LAND (Data East)
    -I thought Donald Duck would be the main character in this game, but instead
    we get "Donald McDonald."  Navigate Donald through 12 different stages
    (called Worlds), rescuing familiar characters like Grimace, Birdie and the
    Fry Guys along the way, and when you defeat the boss of Stage 12, Castle
    World, you get the ending.  It shows the characters you rescued during the
    game with the credits at the top of the screen.  It then shows Donald
    standing in front of the castle where the screen stays forever.
    
    
    DON DOKO DON (Taito)
    -There are 50 Stages. When you defeat the dragon in Stage 50 the Princess
    falls down to where you are then it goes to a screen showing the two main
    characters standing on each side of the Princess. Japanese text appears on
    the screen above them, then the credits start in. When the credits conclude
    it says "Presented by Taito" with some card symbols (spade, diamond, heart,
    club, diamond, heart, spade, club) beneath it. The symbols disappear and it
    stays on this screen until you reset. However, now that you have the correct
    suit sequence you can play the 51 "reverse rounds!" To gain entry to these
    rounds you have to start the game over and in Stage 1 above the top middle
    platform you can jump and hammer and invisible bubble to make a key appear.
    The key will open a door at the bottom of the level to a secret room. There
    will be 8 jars in the room with suits on them that you have to smash in the
    order of those 8 suits you got in the ending. If you do this in time it will
    say that your password is correct and you will "go to reverse round." Now
    play through all these stages (it starts with Stage 51) and you will
    eventually get to the dragon in Stage 100. To defeat the dragon hammer the
    characters running around in the room and throw them at him. After about
    10 hits you will be able to save the princess out of the bottle. Your
    characters will get whisked away...to the real final battle against the king,
    who looks like a cow. This Stage 101 is finally the last stage of the game.
    When you defeat the cow king he transforms into the real king and drops to
    the ground. It then goes to a graphical screen showing you shaking the
    king's hand with your partner and the princess looking on (it says something
    in Japanese at the top of the screen). The credits then roll and it ends on
    the PRESENTED BY TAITO screen. A very special thanks to Matthew McIntyre for
    his great FAQ on the game and explaining how to get to the reverse rounds
    and to Odino for tipping him off on how to find the warp to the password
    screen. I originally had this game listed as ending after 50 rounds but
    suspected there were more and luckily these guys found them.
    
    
    DORAEMON (Hudson)
    -Doraemon is a cutesy character, but though this game looks cute and easy, it
    definitely is not. There are 3 Worlds that you have to play through. In World
    1 you have to explore the city, which is a pretty straight forward action
    level. Work your way through the city, then to a cemetary and finally to a
    factory area, where you will fight a boss at the top of a tower. World 2 is
    a shooter level, where Doraemon will automatically scroll and fight enemies
    just like a regular shmup. There are 3 areas in World 2 that you have to play
    through culminating in a boss. Finally, the hardest part of the game, World 3.
    This is an under water level and your main goal is to find the 3 children.
    They are locked in chests, but some of the chests contain sea serpents in-
    stead. While you are searching for the kids you have to try and carry the 4
    different items that help you through the level. The key unlocks the chests,
    the hoop lets you pass through closed corridors, the Talisman lets you kill
    the sea serpents and the bag lets you carry 2 items at once, since you can
    only usually carry 1 item at a time. You can also only have 3 items on the
    screen at any given time, so you will do a lot of item shuffling here, which
    is half the battle. Anyway, when you manage to get all 3 kids to the bottom
    of the level, the barrier will disappear, letting you go to the last area of
    this World. Bring the talisman with you to defeat the sea serpents found here
    and you will end up in a room where the 4th child, Shizuka, is being held
    captive by the angry water spirit Poseidon. Just shoot Poseidon as rapidly as
    you can and he will be toast. When he is beaten you will appear in the tiny
    black area with Shizuka as you both smile at your success. It then shows you
    and the 4 kids you rescued standing on a platform on the water. A nice little
    screen, considering this is one of the older Famicom games. It then goes to a
    screen showing Doraemon and the 4 kids standing in a circle as the credits
    scroll by them. It ends on a screen showing 3 Japanese symbols (probably says
    THE END in Japanese, but I'm not sure), where it will stay until you reset.
    
    
    DOUBLE DRAGON (Technos)
    -There are 4 Missions. When you get to the end of Mission 4 you fight Machine
    Gun Willy. Beat Willy and you do battle against your twin brother. Defeat him
    and you go to a screen where you rescue Marian. She gives you a hug and a
    heart floats up into the top of the screen. The game then resets to the title
    screen.
    
    
    DOUGH BOY (Kemco)
    -This game had a 1985 Famicom release and is very primitive in terms of
    gameplay, controls and graphics. You control a doughboy (slang term that
    described a World War I American soldier) and have to make your way through
    5 stages (called Maps). The goal of Maps 1-4 is to get the key and escape
    off the right side of the screen (the key is hidden in a barrel in Map 3).
    In Map 5 you have to work your way through the dark screen (only a spot-
    light shines on you) and get to the area to the right where you can bomb
    houses to find a key. You must then bomb through the prison door on the
    bottom right and then bomb the prison inside to rescue a fellow doughboy.
    He will now tag along with you but you need to make your way safely back
    to the beginning of the area without letting him die. When you get back
    to the beginning of the area you will get one of 2 endings, depending on
    whether you brought your compadre back safely. If you DID NOT bring him
    back safely, the ending will show your doughboy walking at the bottom of
    the screen in the spotlight alone and the message GOOD BYE will appear on
    the screen. If you managed to get back with him safely in tow, it will
    show both of you at the bottom of the screen walking with the spotlight
    on you and will say GOOD LUCK. So for a primitive, early game, there are
    actually 2 endings! No matter which ending you got, it will show the usual
    post-Map screen showing your score, time, Round number, Map number and lives
    Left and then will loop you back to Map 1. However, the Round number will
    increase to Round 2. This 2nd time through is a bit more difficulty but
    you will get the same ending when you finish it and it will loop back to
    Map 1 again (Round 3). The game goes on infinitely but using an emulator
    and some address hacking I was able to figure out the Round number goes up
    to Round 9, then goes to Round A to Round Z, then the Round ends up being
    a bunch of symbols until you get to the 255th Round, which will display as
    Round 0, so I would consider playing through the game once as finishing it.
    There is a built-in HI-SCORE of 20000 for you score enthusiasts. Also of
    note, you can select GAME A or GAME B at the title screen. You get the same
    number of Maps, Rounds, same endings, etc. but the only real difference I
    noticed was that in GAME B you have this annoying missile that seeks you
    out on every Map, so GAME B is definitely the tougher option.
    
    
    DRAGON BUSTER (Namcot)
    -Another nasty old Famicom game with 2 quests. The 1st quest has 12 Rounds.
    Each round consists of a map in which you must make it to a tower. Make it to
    the tower, defeat the dragon boss and you get another Round to play through.
    After Rounds 3, 6 and 9 you will rescue a girl with a different colored outfit.
    After defeating the dragon in Round 12 you rescue the Princess (in white) and
    get an ending message thanking you for saving her and wanting you to live in
    this kingdom. Then it tells you that you still have a long way to go and you
    have to challenge the next adventure. A code (Right Down Up Left Right A B
    Start) appears. Enter this code at the title screen and you start a new quest,
    but the Round number continues at 13. Again, play through as before, but this
    2nd quest is a bitch. You rescue girls (now wearing bikinis) at the end of
    Rounds 15, 18 and 21 and then when you defeat the dragon in Round 24 you save
    the princess again (she's wearing a bikini and crown). She tells you that your
    adventure is over and that the dragon is demolished. She wants you to build a
    peaceful kingdom. THE END.
    
    
    DRAGON BUSTER II (Namcot)
    -You must work your way through various areas on the main map, like caves,
    castles and trees. Once you work your way to the Northeast corner of the map
    you will see a mountain with a cloud around it. This is where the dragon is.
    Go through this area, defeat the dragon and you will get a message from what
    looks like a princess telling you "The Real Battle Starts Here." So that whole
    map area was Stage 1. Now you start on a new map and must work your way through
    the various sections until you hit the mountain with the cloud in the Northeast
    corner. Defeat the dragon here and you get another message from the girl. On to
    Stage 3. Keep working through areas until you get to the 6th map. In Stage 6
    you
    will battle your way to the Northeast corner of the map to face the 6th dragon.
    Upon beating it you get a message saying you are almost at the Dragon King, but
    instead of going to a new map you continue in the area below the clouded
    mountain, so this is an extension of Stage 6. Keep plugging your way through
    the levels in this stage and you will eventually get to the Northwest corner of
    the map, where you will face the Dragon King in the cloudy mountain. When you
    defeat the Dragon King, a nasty 3-headed dragon, you get the final ending,
    showing you in front of a village full of people celebrating your feat and a
    princess giving you a hug as you raise your sword in victory. You then get a
    message scrolling about how your story will become legend and you end up at a
    THE END screen that shows your final score. All you can do from here is reset.
    
    
    DRAGON NINJA (Namcot)
    -There are 7 Stages. In Stage 7 you must defeat all the previous bosses and
    then defeat the final boss in the helicopter scene. Defeat the Dragon Ninja
    and you rescue the president from the helicopter and then get a scene showing
    the president at his desk giving you a message followed by a screen showing
    the president and you standing in front of a bunch of secret service men with
    a hamburger. THE END shows up on the screen and you can press a button to
    return to the title screen.
    
    
    DRAGON SCROLL - YOMIGAERISHI MARYUU (Konami)
    -This very underrated early Konami adventure game is not talked about much in
    the States because of the Japanese text used in the game. However, thanks to
    KingMike Translations, we now have an english patch to apply to the ROM. The
    object of the game is to find the 8 Magic Books and the Dragon Scroll (as
    well as several other items needed along the way) and find the Chrome Dragon
    in his lair in Maten Castle. You spend the entire game going through several
    different lands gaining experience points by defeating enemies and finding
    the necessary weapons and items to advance your cause. When you finally have
    all 8 books and the scale you can enter the Chrome Dragon's lair at the top
    of the mountain. This is where it gets interesting. I have mentioned this
    phenomenon for games like Solar Jetman and The Hunt for Red October, where
    you play a game for hours, get used to the play mechanics, and when you are
    finally near the end of the game, something completely different happens. In
    Solar Jetman you suddenly go from maneuvering your craft through the different
    planet's gravities to a final stage where it is more like a Gradius side-
    scrolling shoot'em up. In Red October you go from having to guide your sub
    through enemy and mine-infested waters, to a final stage where you actually
    control the captain moving in a platform-type stage in the interior of a
    submarine. In Dragon Scroll your bulky, slow-moving character is transformed
    into a dragon RIGHT BEFORE THE FINAL BATTLE. You kind of had to know this was
    coming, since you know your character is really a dragon in human form, but
    now you have to learn an entirely different method of controlling your
    character. It isn't exactly difficult, but I'm sure many Japanese game
    players were taken by surprise. Now then, you have to blast the Chrome Dragon
    with your flame breath while dodging his fire. You have a limited supply of
    2 fireballs you can also shoot at him, but use them wisely. When you destroy
    his head, his other two heads come out to attack. Destroy these two heads
    and the Chrome Dragon is no more. You go to a screen where it shows him
    changing back into a statue and the treasure chest in front of him closes.
    It then goes to a screen where it shows 3 men dressed in blue carrying what
    looks to be a coffin. They drop the coffin and the words: DRAGON SCROLL THE
    END pop out of it. The coffin disappears and you get to watch the blue guys
    walking around aimlessly until the same 3 carrying the coffin appear again
    and repeat dropping it. This keeps going until you press start. What kind of
    an ending was that?? Well, there is actually a secret, one-screen ending
    you can access through the password screen. I played through this game
    using KingMike's awesome translation patch, as well as his walkthrough, and
    this little tidbit comes from him. If you are using the translated version,
    type in NARUMECALLEDHEANSWEREDNOWHEWILLSLEEP as your password (if you are
    playing the original Famicom version, you can get the password in Japanese
    from KingMike's walkthrough) and you will be treated to a 1 screen ending
    that shows the front page of the "Konami Tribune" with the date 1987 11 27
    at the top of the page, a picture of the defeated dragon and the flash
    stating that the Chrome Dragon was defeated (with Kingmike and Eien Ni Hen's
    name--he was the translator--at the top of the page). Pressing start here
    brings you back to the title screen, but it is weird that this screen
    wasn't included in the game's ending but could only be accessed through the
    password screen. This game didn't have a great ending by any means, but it
    wasn't too shabby for a 1987 game.
    
    
    ESPER BOUKEN TAI (Jaleco)
    -This is one of the strangest games I've ever played and if it wasn't for the
    translation patch made by aishsha and the FAQ written by MotherKojiro I would
    never have finished this game. You control a little guy with a hammer who can
    jump like a muthafu#*a. You move him through a world consisting of towers,
    lakes, courtyards, rooms, etc. There are a bunch of idols that you must touch
    to open a nearby door, but some of these you need to raise your Boost level
    to open. Even though this is strictly an action game, you must gain experience
    by defeating enemies to raise all of your various ability levels. There are 4
    characters that you can find and then control and 8 items you must find to
    advance and get to the final boss, the Devil. Once you manage to find every-
    thing you must find the correct room the Devil is in, which could be any of
    3 randomly selected rooms found in various locations of the game. Luckily I
    found him in the room closest to where I found the last item otherwise I
    probably would have gone mad trying to find the other 2 rooms. So once you
    actually reach this Devil and manage to defeat him by pounding him in the head
    repeatedly, you will get the following message (translated by aishsha):
    MYSTERIOUS VOICE:
    'THE DEVIL AND HIS CURSE
    IS FINALLY GONE! NOW
    HURRY BACK TO ME AND
    HIT MY COFFIN TO BREAK
    THE SEAL!'
    You appear back in the area where you found the Key. Drop to the bottom and
    simply touch the cluster of black symbols near the chain and you will get the
    following message:
    MYSTERIOUS FIGURE APPEARS...
    'THANKS FOR SETTING ME
    FREE! MY NAME IS "    "!
    IT'S YOU, PLAYER! NOW YOU
    CAN LEAVE THIS WORLD!'
    You then get a screen with staff credits for the game followed by an END
    screen. It will then return to the title screen. A very unique game for the
    Famicom by Jaleco which understandably never saw the light of day in the USA.
    
    
    EXED EXES (Tokuma Shoten)
    -Another old Famicom game with no ending. This game is a port of Capcom's
    arcade game of the same name. Since there is no ending there are a few spots
    that could be considered finish points. If you want to go by Round number
    alone, the counter goes up to Round 99, then the Rounds after that are A0, A1,
    A2, etc. If you want to go by boss battles, Round 16 is not a regular stage,
    but one where you just fight a series of bases. Every 9th Round after this (25,
    34, 43, 52, etc. will be the same type of Round. The most interesting thing
    about this game is the code word you get upon dying with a certain amount of
    points. This code word was used in a contest by Tokuma where the person taking
    a picture of the screen with the code word could send it in to get a special
    silver sticker of Exed Exes to put on their game cart. There are 4 different
    code words you would get upon dying. Score in the following point ranges to get
    the code word: 500000-1999900: BABYBOY. 2000000-4999900: TOUCHME.
    5000000-8999900: KICKPOP. 9000000-9999900: RAPYUTA. If you score over 9999900
    points the score goes back to 0 and starts over, where you will get no code
    word upon dying. I guess this is one of those rare games where you decide what
    should count as beating it, but I would have to go with scoring 9000000 to get
    the code word RAPYUTA, even though our chance to get the silver sticker expired
    a couple decades ago.
    
    
    EXERION (Jaleco)
    -This is an old Famicom game released in 1985 that never made it to the USA
    even though a prototype version of NES Exerion has been found. The game is
    thought of fondly by shooter enthusiasts for an older game because of the
    parallax effects and inertia of your ship, which was innovative of this game
    at the time. As for the ending, there is none. There aren't even numbered
    stages. The backgrounds do change several times before the game loops back
    to the first background, so these could be considered "stages." The first
    background is orange with brown rock formations. COntinue on for a bit and
    you get a green striped background with white puffy clouds. After this there
    is a purple/maroon background with some futuristic buildings and the 4th
    different background is green with Easter Island heads and pyramids. When
    you blast your way through this area you will reach the BONUS RAPID STAGE
    where your rapid shots are unlimited and you can blast enemies for bonus
    points before going back to the orange background with brown rock formations.
    The only difference I noticed is that the color of the sky in the Easter
    Island Head section is black the first time through and when you get there
    in the 2nd loop the sky is pink, so playing through the game twice could
    definitely be the standard for considering this game as beaten since there
    is no ending and it loops infinitely. Also of note, when you score over
    999,900 points it resets to 0.
    
    
    F-1 RACE (Nintendo)
    -I believe this is the earliest racing game to come out for the Famicom, back
    in 1984. Its simplicity is well-apparent in the fact that there is nothing
    even remotely resembling an ending, which means the folks at Twin Galaxies
    probably champion this as the best Nintendo racer ever released. Anyway,
    you get to select from 3 Skill Levels, with 1 being the easiest and 3 being
    the hardest. Each Skill Level has 5 tracks. Each track has 2 laps to a race.
    When you finish the 2nd lap of track 5, rather than the race ending, it goes
    on and on and on.... This applies to all 3 Skill Levels. When you finish the
    2nd lap of Track 5 on Skill Level 3 the race doesn't end, but keeps going on
    infinitely like the previous two skill levels. I guess you can count beating
    this game as finishing 2 laps of Track 5 on Skill Level 3. For those keeping
    score, when you reach 999,990 points, the counter resets to 0.
    
    
    FANTASY ZONE (Sunsoft)
    -In this version for the Famicom, you must battle through 8 Rounds.  In the
    8th Round you fight all 7 bosses again then you face the main boss, Opa-Opa's
    long lost father.  Defeat him and you beat the game.  You can play through
    the game again (Round 1 will now be Round 9) but when you finish it again you
    get the same ending.
    
    
    FANTASY ZONE II - OPA-OPA NO NAMIDA (Sunsoft)
    -This game is similar to the original Fantasy Zone in that there are a total
    of 8 Stages and in Stage 8 you must defeat all 7 bosses of the first 7 Stages
    again before going up against the final boss. The final boss in this game is
    your twin. He will come at you leaving a trail 4 different times, so you must
    blast him all 4 times to get him to stop making trails. After the 4th time
    you will confront him in a one on one battle. He will come at you fast,
    spraying shots and bombs at you. Avoid him and fire back and when you take
    his life meter down to nothing he will explode, then reform. The battle is
    over, so he joins you and you both fly to the right where you are greeted by
    a giant Opa-Opa. It gets a glint/sparkle right around where an eye would be
    and then your twin Opa-Opa explodes. He then flies off the left side of the
    screen and your Opa-Opa joins him. The following message then appears:
    WITH THE RIDDLE OF "WHO IS
    THE ENEMY'S MASTERMIND?"
    FURTHER DEEPENING, THE WAR
    COMES TO AN END.
    PEACE WILL ONCE AGAIN BE
    RESTORED TO THE FANTASY ZONE.
    SPACE YEAR JUNE 29, 6226
    After that message the screen goes blue and then you get the following long
    message, complete with some goofy looking illustrations:
    WHO WAS THE MASTERMIND LEADING
    THE ENEMY FORCES THAT SO
    CLOSELY PHYSICALLY
    RESEMBLED OPA-OPA
    AND FOUGHT WITH THE
    SAME FUNCTIONAL
    WEAPON?
    IT WAS IN REALITY, OPA-OPA'S
    OTHER SELF.
    DUE TO THE
    EMOTIONAL STRESS
    BROUGHT ABOUT AS A
    RESULT OF A WAR
    DURING HIS CHILDHOOD, HE
    DEVELOPED A DUAL PERSONALITY
    OF VIRTUE AND VICE, UNKNOWN
    EVEN TO HIMSELF.
    ONLY HIS FATHER WAS AWARE OF
    THIS FACE.
    SPLITTING INTO
    2 SEPARATE BEINGS,
    HE BECAME IN
    ADDITION TO HIS
    ROLE AS THE HERO, THE ENEMY'S
    MASTERMIND, THUS BECAUSE OF
    THE PATERNAL BOND EXISTING
    BETWEEN THEM, HIS FATHER HAD
    NO ALTERNATIVE BUT TO ASSUME
    THE ROLE OF THEIR LEADER.
    NOW, AS A RESULT OF OPA-OPA'S
    COURAGEOUS VICTORY, THE EVIL
    BEING THAT DWELLED IN HIM HAS
    BEEN DESTROYED.
    DEEPLY MOVED,
    OPA-OPA CAN NO
    LONGER CONTAIN HIS
    TEARS, WHICH AS THEY FALL,
    SIGNIFY HIS RETURN TO THE SOLE
    PATH OF RIGHTEOUSNESS.
    OPA-OPA VOWS THAT NEVER AGAIN
    WILL WAR OCCUR.
    THE END
    It then goes back to the title screen. That ending message ties in to the
    subtitle of the game, which appears on the title screen, THE TEARDROP OF
    OPA-OPA.
    
    
    FIGHTING ROAD (Toei Animation)
    -There are 7 stages, called Ruins.  In each Ruin you must battle an enemy and
    beat him twice to move on to the next Ruin.  When you get to the 7th Ruin,
    defeat the opponent once and he will turn into a monster.  Now defeat the
    monster once and you win the game.  The ending consists of a scene showing
    you leaving the ruins carrying a girl, then the credits roll.
    
    
    FLAPPY (dB-Soft)
    -If you are a fan of puzzlers *ahem* Andrew Schultz *cough* then this game is
    definitely for you. There are a total of 200 Sides (what the programmers call
    the stages) in this one along with a bonus level every 5 sides. That's an
    extra 40 stages if my remedial math is correct. Luckily there is a great FAQ
    by the aforementioned Mr. Schultz that will get you through all the sides.
    There is also a cheat code on thegshi.org made by the inimitable GForce that
    lets you clear a side instantly. So anyway, the game is a cross between Lolo
    and Boxxle/Sokoban/Porter and will keep you busy for awhile if you play
    through it on your own. When you finish Side 200 you will get your last Bonus
    stage and then after that you will get the one screen ending showing the
    number 200 in blue bricks and the word CONGRATULATION! at the bottom while 3
    of the mangy critters you tried to avoid during gameplay mill around the
    screen. It stays here until you reset.
    
    
    FLIPULL (Taito)
    -There are two difficulty modes in this game, Normal and Advance. On the
    Advance setting when you finish Stage 50 you will climb the ladder and find
    yourself on a landscape straight out of 3D Worldrunner. Your female blob
    friend is waiting for you and you two meet in the middle and twist around
    each other. A classic "Congraturation" appears and the credits roll by. Game
    Over then appears and you are brought back to the title screen. If you played
    the Normal difficulty there are actually 250 Stages to plow through. You get
    the same ending that you get in Advance mode for every 50th stage you beat,
    which means when you finally beat Stage 250 you will have seen the same
    ending 5 times. After this 5th time through you finally get the Game Over
    screen after the ending. I believe the programmers probably meant the Advance
    setting to be like a 2nd Quest after beating all 250 stages in Normal mode.
    Why else would the harder Advance mode only have 50 stages?
    
    
    FLYING HERO (Epic/Sony Records)
    -This old Famicom game was almost released in the States, but didn't quite
    make it.  Anyway, battle your way through 32 Stages.  After beating Stage 32
    you will get one of the most badly translated victory messages of all time.
    
    
    FRONT LINE (Taito)
    -There isn't much to this very early Famicom game.  You blast your way
    through the stage until you face the tank at the end of it.  When you destroy
    it, you get a "Bonus Point 3000 x 1".  You will now go through the game a 2nd
    time and when you beat it again, you get a "Bonus Point 3000 x 2".  When you
    go through a 3rd time, "Bonus Point 3000 x 3".  This continues and when you
    finish the game a 5th time you get "Bonus Point 3000 x 5".  However, this is
    where the bonus stops increasing.  When you go through the game a 6th time,
    you still only get "Bonus Point 3000 x 5".  I actually played through the
    game 10 times and it was still only giving me "Bonus Point 3000 x 5".
    Therefore, I will count beating the game 5 times as finishing this game.
    Your score does reset to 0 after scoring over 99,900 points.
    
    
    GALAXIAN (Namcot)
    -This game came out in arcades in 1979, with the Famicom version being
    released in 1984, so you'd be silly to expect an ending here. What happens is
    what happens with most older games. There are a total of 255 stages before
    you go back to Stage 1. Your stage counter is in the upper right of the screen
    and is represented by flags. It shows up to 5 flags then when you hit Stage 6
    it shows 1 flag with a number after it. The number count will go from 06 to
    99. When you beat Stage 99 the number will turn to 10, but the number 1 is
    red. The count from here gets a bit odd as the white digit will go up after
    every stage but the red digit will seem to go up by 10 every 10th stage.
    When you hit what equals Stage 159 it will be displayed as a blank space
    where the red digit was followed by the number 0. Eventually the blank space
    gets replaced by the letter A and it will count up until you reach Stage 254,
    which will show I5 next to the flag. When you beat Stage 254 it goes to
    Stage 0, which can be counted as Stage 255, then when you beat Stage 255 it
    goes to just a single flag, which is the same as Stage 1. I'm not sure what
    would qualify as beating this game. The built in high score is 5000, which
    isn't that difficult to beat. The high score resets when you hit 999,990,
    so you may want to work that into your qualification for beating this.
    
    
    GALG (dB-Soft)
    -There are 30 Areas (stages). As you go through the areas you need to collect a
    total of 100 parts (there is usually only 1 part in each stage). When you get
    to the end of Area 30 you will be warped back to Area 1 if you do not have all
    100 parts. If you have all the parts at the end of Area 30 you will fight the
    final boss, Dragg. Be careful with Dragg. If you don't destroy him before it
    scrolls off the screen you go back to Area 1! Just aim for his center and blast
    away, avoiding the shots the cannons around him fire at you, and you should do
    him in. Once destroyed the words "HIT! WAR IS OVER" appear over the boss. You
    then get a screen telling you that you made it and that you can report your
    victory back to the battleship Galg and the Zystasians will welcome you as a
    hero wishing the war should never start again. It then scrolls to a credits
    screen and then back to the title screen.
    
    
    GAME PARTY (Coconuts)
    -There are 5 games to choose from at the selection screen: AIR HOCKEY,
    HOCKEY, PINBALL, BASKETBALL and MIND-Q. All of these selections bring you to
    individual games except for HOCKEY, which brings you to a screen where you
    can select from HOCKEY OR SOCCER, so there are really 6 games in all. AIR
    HOCKEY, HOCKEY, SOCCER AND BASKETBALL are considered beaten when you defeat
    the Level 5 opponent in a 30 second match (this is the hardest scenario of
    these games). Do this in each of these games and it simply goes back to the
    menu screen. No ending. There is no ending to PINBALL at all, you just keep
    playing until you die. Even if you get to the maximum score of 99,999,999 it
    simply resets to 0. MIND-Q is the only game that has any kind of an ending.
    If you can beat the Level 5 opponent with the time set to 30 seconds you will
    get an ending screen showing 5 pictures and it seems to randomly select one
    of them (I always get the baby). It stays on this screen until you hit A,
    then goes back to the MIND-Q select screen. Not too much going on here.
    
    
    GANBARE GOEMON! - KARAKURI DOUCHUU (Konami)
    -This is the first Famicom game for Goemon.  I believe he was in 4 of his own
    games and also made appearances in the Wai Wai World series. In this game he
    has 13 Stages to play through. In all but the last 2 stages his goal is to find
    the 3 passes that let him pass the gate at the end of the stage. In the last 2
    stages he must simply find the exits, the last of which is the door to the room
    of the District Lord. When you enter this last door in Stage 13 you will not
    have to fight the Lord, but will get the ending. It shows Goemon enter the room
    followed by the Lord's 4 retainers, who kneel on the sides of the room with
    their heads down as the Lord enters. He kneels down and the Princess enters
    the room. The Lord says GOEMON, I WAS WRONG. I'LL BE A GOOD RULER SO HAVE MERCY
    ON ME! Now keep in mind I beat this using a Japanese to English fan transla-
    tion patch BY Spinner 8, one that has the translations for all 8 Quests. The
    dialogue may be different on your patch (or in Japanese on the actual Famicom
    game itself). After he says this, the Lord bows several times before your Bonus
    score of 50000 appears. Your score is tallied up and then it goes to a screen
    showing Goemon climbing to the top of the palace, doing a little dance, then
    sliding down the roof flashing the peace sign. After this it goes to a screen
    saying WELL DONE! with your score and a password. It says PRESS A TO CONTINUE!
    It looks like you are starting the game over, but in reality this is just the
    2nd Quest out of 8!! You really do have to beat the game 8 times for the best
    ending. Everything is the same in each subsequent quest, except the Lord will
    say something different each time. Each quest is considered a different
    Province. The 1st Province you just beat was the Higo Province. The enemies
    being faster is the only thing that changes other than the ending message. The
    following are what the various Lord says when you finish his Province:
    2nd Quest (Izumo Province):
    I GIVE UP, GOEMON! NO ONE CAN STOP YOU..MY CASTLE IS YOURS!
    3rd Quest (Bizen Province):
    GOEMON.. UMMM.. UMMMM.. SORRY! SORRY! SORRY! FORGIVE ME!!
    4th Quest (Settsu Province):
    I GIVE UP, GOEMON. SPARE ME AND I WILL GRANT YOU ANYTHING.
    5th Quest (Omi Province):
    WELL DONE, GOEMON! I'LL ALWAYS WORK TO IMPROVE THIS LAND!
    6th Quest (Owari Province):
    WAAAAAH! GOEMON!! I'M NOT THAT BAD! PLEASE, SPARE ME!
    7th Quest (Shinano Province):
    OH.. GOEMON.. PLEASE.. I'LL DO ANYTHING.. SO DON'T KILL ME..OK?
    Final Quest (Edo Province):
    CONGRATULATIONS! GOEMON, YOU NOW RULE ALL THE LAND! HAHAHA!
    After you beat it that last (8th) time Goemon will go onto the roof and dance
    like he did before but he ends it by blowing kisses as the volcano erupts on
    the screen and the word FIN appears in the middle while the 3 geishas are
    clapping. It will then go to the score screen like it did when you went through
    the game the first time and give you a password (which you cannot use in this
    game...must have been for some kind of promotion at the time) and tell you to
    PRESS ANY BUTTON TO CONTINUE! You can play through again but it will restart
    you at the first Quest and you will get that ending message, so consider play-
    ing through the game 8 times as officially beating it. Thanks to ReyVGM for
    the help on this one.
    
    
    
    GARFIELD - A WEEK OF GARFIELD (Towa Chiki Corp.)
    -After playing this game for about 10 seconds you can see why it was never
    released in the States.  Play through the 7 days of the week (stages) and
    when you get to the end of Sunday you will fight a Blue Cat.  Defeat it and
    you will rescue Odie and go on to watch the ending sequence/credits.
    
    
    GEIMOS (ASCII)
    -This ancient (1985) Famicom shooter goes on for infinity. The game consists of
    6 rounds that repeat on and on. When you finish Round 6 you go on to Round 7,
    but it is exactly the same as Round 1. You are not shown what round you are on
    when you finish a round, but when you die it will show you the round you are on
    as well as the number of lives left. Technically, there are 255 rounds in the
    game. The numbering is as follows: 1-99, A0-A9, B0-B9 and this continues on
    until you get to P5. Upon finishing Round P5 you will go to the easiest round
    in the game, Round 0. Finish Round 0 and you are back at Round 1. Absolutely no
    ending here, as none should really be expected in such an archaic game. As for
    the score, it will reset to 000,000 once you reach 999,990 points.
    
    
    GEKITOTSU YONKU BATTLE (Irem)
    -There are 8 stages to play through in the demolition derby smash 'em up as
    well as a few bonus stages. When you destroy the last car in Stage 8 it will
    go to a screen with your car in the middle and 4 other cars driving up beside
    you. They then go to the bottom of the screen and you take your place at the
    top in front of them. You then drive off with them following you. It then
    goes to the Hi-Score screen where it tallies up your score for Stage 8. From
    this screen it goes to a blue screen where a yellow car drives across and the
    word CONGRATULATIONS appears. Other cars will then drive across the screen
    over the next minute or so leaving names of the programming staff behind. It
    will end on the PRESENTED BY IREM screen, where it will stay until you reset.
    
    
    GETSUFUU MADEN (Konami)
    -This game was excellent for an early Famicom title. It never made its way
    to the States, but a group (or person?) named RPGe translated it to English
    so even more people can enjoy this seldomly played gem. You must move your
    character over terrain in a fashion very similar to moving Link around in
    the overworld in The Adventure of Link. Once you find a dungeon or cave it
    switches to a side scrolling game (also similar to the action segments in
    Zelda II). There are also several caves where the actions shifts to a
    dungeon crawling type atmosphere, like Bard's Tale and other games of its
    ilk. Anyway, your mission is to collect the 3 Hadoukens (Swords) and then
    confront the Dragon Master at the Red Dungeon on the island in the first
    area of the game. Along the way you will collect various weapons, armor and
    items to help you achieve your goal. When you finally work your way to the
    Red Dungeon, a bridge will appear taking you to the island if you have all
    3 swords. Go through the Red Dungeon and when you come out on the other side
    you will see a White Dungeon. Enter that dungeon where you will confront
    what looks like the Wraith the held all of the passes you needed to collect
    throughout the game. Defeat the Wraith and she will turn into a larger
    witch who wears some tough to penetrate body armor. Once you do her in you
    will finally get to battle the Dragon Master. This skeletal dragon is made
    up of bones and skulls and looks like something right out of Ninja Gaiden,
    as it takes up half the screen. Use your wave sword and shoot waves right
    at its giant red heart. After quite a few hits it will finally explode.
    You then go to a screen that shows a large picture of your character
    standing on a pile of skulls and bones (probably what is left of the Dragon
    Master) as he takes out his sword. The images of what are probably your
    character's two brothers appear on each side of him as the sword splits
    back up into 3 and each character gets a sword. Your two brothers disappear
    into blue flames with the swords and it goes to another screen showing the
    skull on the mountain get zapped by lightning as a giant skull flashes and
    vanishes in the purple sky above. The sky then turns blue and Japanese
    characters scroll sideways across the screen. It ends on a screen with one
    big Japanese symbol in the middle of it. No amount of button pressing will
    advance you pass this screen, so you have reached a definite end to one of
    the most underrated games of all time. I was playing the RPGe translated
    version but they did not translate the scrolling symbols at the end.
    
    
    GIMMICK! (Sunsoft)
    -A fun little platformer by Sunsoft, similar in gameplay to Kirby's Adventure
    and Ufouria. The storyline is whimsical, as a little girl gets a new toy for
    her birthday (Gimmick) and all her old toys get relegated to a box next to her
    dresser. The toys are upset so they kidnap her and take her to another dimen-
    sion. Now it is up to Gimmick to follow her to that dimension and rescue her.
    There are a total of 7 levels. However, you can only get to Level 7 by find-
    ing all 6 of the special items in the Levels 1 through 6. These are hard to
    find and you have to use techniques like jumping on your own star shot to
    reach some of the places leading to them. Now if you fail to find all 6 items,
    when you defeat the Level 6 boss, Cloak (one of your old toys), it will go to
    a screen showing Gimmick riding one of those black birds with the scrawny
    necks over various landscapes as the staff credits flash beneath him. When
    the credits are done, Gimmick is on a black screen with a thought bubble
    coming from him with a picture of the girl inside of it. You didn't rescue her
    since you didn't find all the secret items to unlock Level 7, so you get this
    bad ending. It goes back to the title screen from here. Now, if you did manage
    to find all 6 special items, when you beat Cloak at the end of Level 6 it will
    go to the map screen where it always goes before you start a new level. This
    time you will see a floating fortress lower from the sky with an arrow point-
    to it. Go ahead and start Level 7. This is the easiest level of the game,
    almost like a scenic tour. Work your way through the castle and you will
    eventually reach the final boss, Shadow. Hit him 3 times and he will shed the
    cloak, revealing someone who looks like a jedi (Sith I would assume) with a
    lightsaber. Pretty cool. Hit him 5 times and you will get the good, real end-
    ing. Shadow explodes into a bunch of red crystal fragments as they rain down
    over Gimmick. It now shows a bunch of pictures that tell a story (without
    words) of Gimmick opening a closet door to find the girl who hugs him to her
    in a loving embrace. The two of them run from the castle as the blue orb that
    must have been Shadow's power source shatters. They both leap into the portal
    and land on the girl's bed back home. It shows them looking out her window
    and then the screen goes to black with what looks like a city grid in the
    background as the credits roll, ending with THE END, where it stays until you
    reset. This game was never released in the USA for the NES. This ending is
    for the Japanese Famicom release of the game and is identical to the European
    PAL release of the same game, called Mr. Gimmick. The only difference was the
    name change.
    
    
    GRADIUS (Konami)
    -Interesting find with this old classic. When you go through and beat the
    brain boss at the end of Stage 7, you get an ending screen saying "Kangeki!
    Let's Go Next Zone." The game then restarts like you are at the beginning
    again. However, beating the 2nd Quest gives you the message "Omigoto! Let's
    Go Next Zone." Play through the 3rd Quest and you get "Nikui Nikui! Let's Go
    Next Zone." Keep playing and get the following end game messages:
    4th Quest -"Antawa Sugoi! Let's Go Next Zone"
    5th Quest-"Miagetamonda! Let's Go Next Zone"
    6th Quest-"Iukotonaine! Let's Go Next Zone."
    So there really are 6 Quests to Gradius! If you keep playing the game you
    will get the same message you got when beating the 6th Quest. Thanks to the
    wizards at tcrf.net these messages have been translated:
    Ending 1 - Kangeki! = Impressive!
    Ending 2 - Omigoto! = Bravo!
    Ending 3 - Nikui Nikui! = Amazing!
    Ending 4 - Antawa Sugoi! = You're incredible!
    Ending 5 - Miagetamonda! = Admirable!
    Ending 6 - Iukotonaine! = I have no words!
    So there you have it. Plowing through this game and defeating the brain 6
    times will get you all kinds of accolades.
    
    
    GRADIUS (ArchiMENdes Hen Version) (Konami)
    -This version of Gradius was released as a promotional cart in Japan for a
    ramen
    noodle company (Archimendes). There are only two differences between this and
    the Famicom cart that I am aware of. In this version the power-ups (both the
    red
    and blue) are replaced by boxes of ramen noodles. That's correct, ramen noodles
    symbols will power up your ship. The other difference is the ending message.
    The
    regular Famicom version of the game gives you 6 different ending messages the
    first 6 times you finish the game. You get the same ending message every time
    you beat this version. After you defeat the Brain at the end of Stage 7 it will
    show your ship flying away from the exploding base with the message, "Omedeto!
    Key Word Wa 'Game Snack Archimendes De Power Up'." After this you go back to
    Stage 1.
    
    
    GRADIUS II (Konami)
    -When you beat the Giant Head that is hooked up to the ceiling through red
    cords, you have beaten the game.  The game starts over at the beginning when
    you beat it.  You still have your score and all your lives, but you lose all
    the abilities that you previously had.
    
    
    GRAND MASTER (Varie)
    -This is a great Zelda-style quest game, just a bit more linear. You start by
    having to choose between 5 areas to start with. You must choose the Cave first
    because you must rescue your friend Terry there. The other 4 areas can be
    played in any order, but I went Tower, Castle, Ice Cave and then the Pyramid
    stage (thanks to Odino for the great FAQ for this game on gamefaqs, who
    figured out the Cave stage had to be done first). Once you beat all 5 areas
    you are brought to Dannte's Fortress. This is divided into 6 areas. The first
    3 areas will have you fighting 3 of the bosses you beat in the earlier stages.
    The 4th and 5th area in Dannte's Fortress do not have bosses but can be tricky
    to get through, in fact, if you did not rescue Terry's sister in the Ice Cave
    stage you will not be able to get through this 4th area because she helps you
    out. After going through the 6th area of his fortress you will finally
    encounter Dannte. He is very easy to beat and once you do the Princess will run
    to you. You will get a nice cinema scene showing the Princess smiling at you
    and then she will give you a kiss. Then you get nice screens showing you, the
    Princess, the Knight, the Wizard and the Mage. A couple screens of Japanese
    text follow then it shows the names of all the enemies in the game. A few more
    text screens then a teasing "...TO BE CONTINUED?" appears. I'm not sure if a
    sequel ever came out or not. Anyway, the credits of who worked on the game will
    start flashing on the screen followed by a GAME OVER screen of all things, then
    back to the title screen. Not a bad ending to a great game, but the GAME OVER
    screen is always a slap in the face. At least say THE END or CONGRATURATION or
    something.
    
    
    GREAT BATTLE CYBER (Banpresto)
    -There are a total of 15 stages/levels in this SD game. Whenever you beat a
    stage it says "Stage Clear" yet on the linear map they show you between stages
    it calls the stages "levels", so call them whatever you want. Anyway, I thought
    the game would be more battle-oriented, but there are some levels where you
    really need to use your jumping skills. The auto-scrolling levels are a pain
    because you get trapped behind objects (or in the train level where it is
    almost impossible to jump to the next section of the train without getting
    pushed back). You will have to play certain levels over and over to get the
    feel for how to make it through. Other levels are quick and loaded with bosses,
    while some are more like an obstacle course. When you hit Stage 13 you will
    have to plow through pretty much every boss in the game. Stage 14 has you
    battling a single boss. In Stage 15 you immediately go to battle against the
    final boss, which is a giant brain enclosed in some kind of machine. After
    nailing the brain a few times the machine strips away and you see the brain
    was attached to a cybernetic body. After you beat this thing you will get the
    ending which shows Japanese text scrolling past a black screen and then it
    shows all the characters in the game (the 3 playable characters and the bosses)
    though it doesn't show the last boss or the one from Stage 14 for some reason.
    After they scroll by the credits will follow. At the end of the credits it
    shows BANPRESTO 1992 then it goes to the title screen. I beat the last boss
    using all 3 characters and got the same ending each time, though the Japanese
    text could have been different depending on who you used (cannot read it), but
    everything else was the same.
    
    
    GREEN BERET (Konami)
    -This is the Famicom version of Rush'n Attack.  There are 6 stages to battle
    through.  When you get to the Giant Missile at the end of  Stage 6, kill one
    of the yellow/orange enemies to get the rocket launcher and fire away at  the
    missile.  You get a nice little ending showing the enemy base blow up as you
    are  running from it, then the credits roll.  You then start back out in
    Stage 1.
    
    
    HATRIS (Bullet Proof Software)
    -Wow, I wasn't expecting this. This game is made by the same company that made
    the USA NES version of Hatris (BPS) but even though the game looks similar,
    there are a ton of things different. Your helpers Vladimir and Alexy aren't
    in the Famicom version. You have a score instead of $$ cash. The intermissions
    are totally better and there is a cool ending here. I wonder why they butcher-
    ed this game for the US?? The Shop/Stage layouts are kind of similar. Assuming
    you started at the beginning at Shop A0, you have to complete 9 stages before
    moving on to Shop A1. When you beat Stage 9 in Shop 0 you get an intermission
    showing the BPS Orchestra with a conductor but only 7 musicians in the orche-
    stra. Now play through the 9 stages of Shop A1 and the intermission will have
    11 people in the orchestra. As you keep progressing, more musicians are added
    to the BPS Orchestra during intermissions until you finish Shop A5, Stage 9,
    which is the last stage of the game. It will show a full BPS Orchestra (with
    28 musicians) playing a nice little tune. It will then bring you to the High
    Score screen where you can enter your initials. When you do this it brings you
    to a screen that shows you a beautiful view out the window of a beach and ocean
    with a hot air balloon floating by. The credits will flash by at the bottom of
    the screen. As the credits roll the sun will set, butterflies will fly across
    the screen, a dog will walk by (and stop to scratch at fleas), the moon will
    go across the horizon while a volcano erupts in the background. Basically you
    just get to see a bunch of cool sunsets, sunrises, lightning storms and even a
    rainbow. Eventually seagulls will flock across the screen and a cool sailboat
    will float by. It then repeats it all over again until you press reset. You
    can also play a Turbo-Speed Mode by pressing Down and Start at the title screen
    but it will not say TURBO on the screen when you start playing, but you will
    know it works because the Shops all start with the letter B instead of A. You
    do get the same exact ending that you got when beating the regular game though
    so this is only for people who love the game. This version of the game defin-
    itely should have been released in the States.
    
    
    HELLO KITTY WORLD (Character Soft)
    -There are 8 Stages in this Famicom game.  When you defeat the Robot at the
    end of Stage 8 you rescue your friend Tippy Bear and view the ending.
    
    
    HERAKLES NO EIKOU 2 - TITAN NO METSUBOU (Data East)
    -A decent RPG for the Famicom, translated into English by Toma. This is pretty
    much Dragon Warrior in Ancient Greece. A ton of mythological characters like
    Zeus, Icarus, Homer and Hercules as well as enemies like Medusa, the Griffin
    and the Minotaur appear in this game. Your goal is to collect the 3 Zhis
    (Sorrow, Hatred and Chaos) and an NPC will turn them into the Chaos Axe, which
    you give to Hercules in heaven. He will join your group and then you can make
    your way to the end of the game, which ends up being in Nana, where it all
    started. You beat the EvilKing who is on the throne then must fight Cronos
    for a final decisive battle. When he is defeated you appear outside of the
    town on Pegasus, so make your way back to Nana and visit your grandmother in
    the room where you started the game. Here you will get the game's ending. For
    the purpose of this description I will use Hero, Centaur and Statue in place
    of the names I created for the characters that appear in the ending dialogue.
    You meet your grandmother in the room and she says (translated by Toma):
    HERO! YOU'RE ALL RIGHT! AND YOU'RE HOME! OH, MY DEAR HERO. YOU'RE WONDERFUL!
    OH! JUST A MINUTE...I'VE GOT A SURPRISE...
    She goes to your 3 companions and says:
    THANK YOU ALL SO MUCH.
    She leaves the room and the ground shakes. Zeus appears and says:
    IT'S ZEUS AGAIN...HERO! HELLO! YOU SHOULD BE ALL RIGHT NOW. YOU'VE SAVED THE
    WORLD!
    Centaur: MY BRAVERY...
    Zeus: CENTAUR! YOU FOUGHT CRONOS! WITH NO BRAVERY...WERE YOU AFRAID?
    Centaur: NO...
    Zeus: THAT IS TRUE BRAVERY.
    Centaur: YEAH!
    Statue: AMAZING...HERO'S GRANDMOTHER HAS A STRONG WILL.
    Zeus: OH...IN YOUR EYE...WATER...? IS THAT A TEAR? WHEN YOU ARE HAPPY OR SAD,
    A TEAR APPEARS...
    Statue: A TEAR...
    Zeus: IT SHOWS YOU HAVE A STRONG SOUL.
    Statue: SO THIS TEAR...IT MEANS I HAVE...A SOUL...
    Zeus: HERACLES, RETURN WITH ME!
    The ground shakes and Zeus and Hercules disappear.
    Centaur: I'LL BE TRAVELLING, TESTING MY COURAGE. I'LL BE STRONG.
    Statue (to Centaur): DON'T GET YOURSELF KILLED!
    Centaur leaves.
    Statue: I'M GOING TOO. I HAVE BEEN REBORN. I NEED TO FIND PEACE. HERO! WE OWE
    YOU SO MUCH. THANK YOU...
    Grandmother returns to the room.
    Grandma: HERO! GIRL (girl in town you named at beginning of game)!
    Girl enters the room.
    Girl: ZEUS HAS BROUGHT ME BACK TO LIFE!
    Grandma: THIS IS WONDERFUL! THE WORLD IS PIECING BACK TOGETHER. THINGS HAVE TO
    KEEP GETTING BETTER, OR WE'RE DOOMED. IT MAY BE HARD, BUT...HERO! I BELIEVE
    THAT YOU ARE ABLE TO DO IT...
    The screen fades to black and then you get to see several screens of staff
    credits accompanied by black and white scenes from throughout the game. It
    ends on a black screen with the word TEXOS written in script and stays here
    until you reset.
    
    
    HIGEMARU MAKAIJIMA - NANATSU NO SHIMA DAIBOUKEN (Capcom)
    -For a really detailed explanation of how to get the different endings to this
    game, please look up 'Makai Island' in the Prototype section. This is the
    original version of the game and is completely in Japanese, so it was easier to
    play through the English version of the game to get the exact endings. I then
    played through this version and the endings are identical to the prototype,
    with the only exception being that the ending text is in Japanese here and is
    displayed next to the pile of treasure instead of on seperate screens after it.
    An interesting item of note here is that in playing around with cheats, you can
    screw yourself and not get any ending after beating Devil the Redarymer if you
    play with the cheats that control your item inventory and remove one of the
    emblems or other items. You will end up at the large door, but instead of
    opening the door you will have to leave through the hole and find the items.
    Luckily this won't ever happen during gameplay because you can only fight the
    Red Arymer if you have those items. Let this be a lesson NOT TO CHEAT (yeah,
    right).
    
    
    HI NO TORI - HOUOU HEN - GAOU NO BOUKEN (Konami)
    -Complex for an early Famicom game. It seems that there are 7 Stages as you go
    through each stage and get a puzzle piece at the end. However, beat Stage 7 and
    you go back to Stage 1. You still have quite a few puzzle pieces to collect.
    You need to find the hidden warp when you return to Stage 1 or you can push the
    right buddha statue in Stage 5 to open up a whole new area of the game where
    you will eventually find the rest of the pieces to the puzzle. Once you put the
    whole puzzle together the phoenix comes to life and flies off. You are then
    treated to the ending credits and when they are done it prompts you to press
    Start, which will start you back in Stage 1 with your score intact.
    
    
    HITLER NO FUKKATSU - TOP SECRET (Capcom)
    -This is the Famicom version of Bionic Commando.  The stages in this are non-
    linear, though you will need certain items to pass certain areas.  Area 12 is
    your ultimate goal.  Work your way through the area, destroying the large
    ship/machine called the Albatross.  Defeat it, then in the next part of the
    stage you must swing over the ledge and on your way down fire a shot through
    the cockpit window of the plane below.  You will see Master D/Hitler in the
    cockpit in a graphic explosion.  You then have 60 seconds to exit the base.
    Do so and view the ending, showing you rescue Super Joe.  The credits will
    roll and you will end up at a screen that says "2010.8.2" where the game
    stays until you hit reset.
    
    
    HOLY DIVER (Irem)
    -This game was one of the first entered onto this guide, therefore the initial
    ending description read as: Defeat the Black Slayer at the end of Stage 6 and
    you will get the game ending. I guess that is enough if you want to know how
    many stages are in the game, but since I write fairly detailed ending
    descriptions these days, this one gets the revision treatment. As noted, there
    are a total of 6 stages. At the end of Stage 6 you have to climb up a tower
    that is quite difficult to work through. Once you manage to get to the door at
    the top of the tower you will face off against the final boss, the Black
    Slayer. He's not easy to beat but will go down in time. After you defeat him
    you will turn into a dragon and have to defeat what looks like the top (brain)
    portion of the Slayer. Aim for the red eye in the middle, using turbo to really
    beat the hell out of him, and you will take him out once and for all. It will
    then switch to a black screen and show the dragon split into 2 separate
    dragons and the following words will scroll up the screen: AFTER A LONG AND
    DIFFICULT BATTLE, RANAY FINALLY RETRIEVED THE FIVE DIFFERENT EMBLEM SEALS
    BELONGING TO THE KING CRIMSON FAMILY, AND EXPELLED, WITH HIS GREAT MAGIC POWER,
    THE BLACK SLAYER, EMPEROR OF THE DARKNESS, AND HIS DEVIL FOLLOWERS INTO THE
    GRAVEYARD IN ANOTHER DIMENSION! THUS THE APOCALYPSE OF THE BLACK MAGIC REACHED
    THE END, AND IN THE MAGIC WORLD TWO NEW WIZARD KINGS, ZAKK W. AND RANAY R.
    CRIMSONS, MOUNTED THE THRONES TO OPEN AGAIN THE AGE OF LIGHT... Quite the
    gratuitous use of commas there. It ends on the black screen with THE END and
    IREM on the screen with the two green dragons floating around and it stays
    here until you reset. No 2nd Quest in this one folks.
    
    
    HOUMA GA TOKI (Toho)
    -This is the Famicom version of Dr. Jekyll & Mr. Hyde. There are 6 Stages in
    this game, though they are not numbered. When you get to the end of Stage 6
    you will see a church. Just walk past the church and the game will end. Just
    shows the church with the word "END" on the screen. Horrible ending.
    However...after reading the FAQ by John Lange for this game on gamefaqs.com,
    a "good ending"has been discovered!! When you get to the last stage, let
    yourself turn into Hyde, then get Hyde to the church before Jekyll by going
    up on the rooftops. The lightning will not strike you here when you cross
    paths to where Jekyll is back in the real world. When you get to the church
    Hyde will fight a Red Letule. Defeat the Letule and Hyde turns back into
    Jekyll. Now get Jekyll to the church, where Millicent will be waiting for
    Hyde in a red dress. The two go up the stairs (now Millicent is wearing
    white) and into the chapel, where they kiss and a blue beam of light comes
    down from above. The word END appears on the screen, but after a few seconds
    lightning comes down, turning the word END backwards and a red silhouette of
    Hyde holding a cross appears next to the word. If it wasn't for Mr. Lange I
    probably would have died thinking I beat this game, when in reality I only
    saw the bad ending!
    
    
    IKARI (SNK)
    -There are 4 extremely long stages to this game. At the end of Stage 3 you
    must defeat this weird looking being behind a desk. After destroying it, if
    you grenade around the corner of the desk it will open an exit to Stage 4.
    When you defeat the wall at the end of Stage 4 you can grab the heart that
    appears or you can throw a grenade at the end of the red carpet to make an
    exit appear. Grabbing the heart will give you the game's ending. Taking the
    exit will bring you back to Stage 1 with your score intact, so you can
    continue to rack up your score. You do not get the ending if you take the
    exit. If you did grab the heart, you will get the ending, which is a simple
    one screen text ending, followed by a game over screen, then back to the
    title screen.
    
    
    IKARI II - DOGOSOKEN (SNK)
    -There are 5 stages. They are not numbered, but you will know you are at the
    beginning of a new stage after you come out of a tunnel and there are 2 sword-
    weilding statues greeting you. When you get to the end of Stage 5 you are
    greeted by Zada and only have your sword and grenades. Grenades are the only
    thing that can damage him. When you defeat him you get a screen showing the
    names of 5 staff members and Paul and Vince on the right side, then a screen
    that simply says "END". You then get brought back to the title screen.
    
    
    INSECTOR X (Taito)
    -This is a decent shooter that was released for the Famicom but never the NES.
    It also came out for the Sega Genesis and was moderately popular. In it there
    are 5 rounds. When you defeat the Mad Doctor at the end of Round 5 you get the
    ending, which is a screen of Japanese text that I cannot translate. It will
    tally up your bonus point for clearing the round then go to a screen showing
    the two playable characters, Anny and Myu (Anny is the boy), riding on their
    insects over a nice looking red landscape (an ocean maybe?) pulling the Mad
    Doctor behind them in a sack. It then looks like either a white splotch or a
    sparkle lands on the Doctor's head (insect poop?) before it returns to Round 1.
    On the Round 1 screen you will see a number beneath ROUND 1. This number
    signifies which Quest you are on. It will go up a digit every time you beat
    the game and will go up to 99, where it will stay no matter how many times
    you finish the game. Also, the ending is always exactly the same no matter
    what. You can play it on Normal, Hard or Special difficulty and get the same
    ending. You can play with either character, Anny or Myu, and you will get the
    same boring ending. No matter what difficulty, character you choose or how
    many times you play through the game, the ending will NEVER be different, so
    I guess I would consider going through the game once on Special difficulty as
    beating this game.
    
    
    JJ TOBIDASE DAISAKUSEN PART II (Square)
    -This Famicom game is the sequel to the NES game 3D WorldRunner. To beat it,
    make your way all the way to World 8-2. Defeat the Shadow Serpent 6 times and
    you will get the ending screens. You get a code at the end of the game (Press
    B 4 times, Hold Left + Up, Press Start), but I'm not sure what it does.
    
    
    JUUOUKI (Asmik)
    -This is a really watered down version of Altered Beast in splendid 8-bit!
    It's really not that bad, but if you are into the game the Genesis (and even
    the SMS version) are much better. Too bad Asmik or Sunsoft didn't convert
    Phantasy Star to the Famicom/NES. There are a total of 8 stages. In each
    stage you must collect 3 orbs from the gray creatures that appear every so
    often to transform into that level's beast. In each level the beast that you
    transform into will have some kind of special power, like the ability to
    charge the enemies and cause damage to them or the ability to throw a
    projectile of some sort, like a fireball. At the end of Stage 8 you will
    encounter one nasty looking large rhino final boss. Keep hitting him and he
    will eventually turn red, then after a few more hits he will go up in smoke.
    It then shows the bald guy/wizard that had been dogging you throughout the
    levels fall to the ground, then a dove flies onto the screen and turns into
    the princess. It then goes to several screens showing the game's staff as
    well as murals of different areas of the game. It finally shows the beast
    walking the princess into the hall of heroes ruins area where she embraces
    what looks like Zeus. I'm not up on my greek mythology, but someone could
    probably better explain this scene than me. It then shows what looks like
    a movie theater and the curtain falls, showing the beast and the princess
    sitting in the front row. Not sure what that is all about. Those crazy
    Asmik programmers had to put their stamp on Sega's game somehow I guess.
    It then shows ASMIK on the black screen with their mascot (the little pink
    dinosaur...forgot his name), where it will stay until you hit start and
    bring it back to the title screen.
    
    
    KAIKETSU YANCHAMARU 2 - KARAKURI LAND [Kid Niki 2] (Irem)
    -In this Famicom sequel to Kid Niki, simply play through all 7 levels and
    when you'll finally get to a boss holding 4 girls around him.  One of them is
    your girlfriend, while the others are enemies.  Just avoid shooting the one
    that is a different color (your girlfriend) and you will beat this boss and
    the game.
    
    
    KAMEN NO NINJA - AKAKAGE (Toei Animation)
    -This action game was brought to you by the same people who made Puss N Boots,
    as you can probably tell by the Pero icon on the title screen. The object of
    the game is to find the 3 pieces of the Scroll, which will let you open up a
    secret path later in the game that will lead to the final areas. Speaking of
    areas, the stages are not numbered in this game. When you go through an area
    and beat a boss, you will leave the room and be in another section. The FAQ
    on Gamefaqs has the game broken up into 16 Areas. This is fairly accurate,
    though in some of the stages you will fight a boss character right off the bat,
    so it is truly hard to determine stages when the programmers didn't number them
    to begin with. Anyway, in the last area you will have to make it through a room
    that shoots bubbles at you from the center, then an area where lightning bolts
    will shower down on you from above. You will then meet a boss that is very
    reminiscent of Bloody Malth from Ninja Gaiden, except without the lightning.
    He is a knight and the background of this battle is probably what reminded me
    of Ninja Gaiden more than the actual enemy. Beat him and you will face a boss
    wizard. Beat the wizard and you have to fight a nasty red snake. When these 3
    bosses are done in, you have one more fight, agains a female magician with a
    green staff. Any weapon works fine on her, but I found if you throw the land-
    mine weapon at her and are close enough to hit her with it, it does the most
    damage. When you defeat her exit to the right of the screen to get the cheesy
    ending. There will be a picture of an object in the middle of a lake with
    mountains in the background, while the staff credits flash beneath it. The ob-
    ject will slowly disappear in increments as the credits flash by until it is
    completely gone. The word END will appear and stay there until you reset. That
    is it. Kamen no Ninja Akakage was Toei's first color tokusatsu superhero show,
    a series that came out in 1967 according to wikipedia.
    
    
    KAMEN NO NINJA - HANAMARU (Capcom)
    -The second Kamen no Ninja game released on the Famicom (the first being Kamen
    no Ninja - Akakage by Toei) has nothing to do with the first one, other than
    the masked ninja character. This game by Capcom is more of a platformer than
    its predecessor and was released in the USA with as Yo! Noid (with many cos-
    metic changes). Instead of the pizza eating contest after every odd-numbered
    stage in Yo! Noid you have to play a card game against a pirate looking fellow.
    It has the same level layout as Yo! Noid, with 14 stages, and one of the other
    differences is that instead of a yo-yo as a weapon, the masked ninja has a bird
    that perches on his shoulder that he can throw (kind of like Cutrus in 8-Eyes).
    When you get to the end of Stage 14 you will face the white-haired pirate boss
    with the blue-green suit in a card game. Defeat him and you get a message in
    Japanese that must say something like "You beat me" then it will add up your
    points. It then shows the ninja running to a large door built into a rock wall
    which he tosses his bird at to open. Three happy little kids run out from in-
    side and follow the ninja back off the left of the screen. It then shows the
    ninja being flown across a couple areas by his bird as kids play on the ground
    under him. Finally it shows 3 kids throwing the ninja up into the air in front
    of a castle. There's one more screen showing a large picture of the ninja and
    his bird as he flashes you the peace sign. It then says END in Japanese and
    goes back to the title screen. Not a great ending, but if you liked Yo! Noid
    you'll obviously like this.
    
    
    KARATEKA (Broderbund)
    -This classic Famicom game has just 3 stages.  In each stage you have to
    defeat several of Akima's henchmen.  When you get near the end of Stage 3 you
    finally get to fight Akima's bird.  Defeat the bird then face Akima himself.
    When you beat him, go into the next room with the girl in it.  In the Famicom
    version you can either walk or run to her and the game is won.  In other
    versions of Karateka you must run to her...if you walk to her, she kills you.
    
    
    KARNOV (Namcot)
    -Unlike the US NES version of Karnov, which has a really bad THE END screen,
    the Famicom version has 3 different endings. These endings are dependent on
    your
    score after beating Alakatai the dragon at the end of Stage 9. All three
    endings
    show 3 screens of Karnov kneeling before his god. The 4th screen of the ending
    is what your score affects. If you score between 0 and 29999 points, that 4th
    screen will show Karnov kneeling down in a white outfit complete with white
    hat.
    If you score between 30000 and 59999 points, the 4th screen shows Karnov
    standing up complete with shield and spear, wearing some cool looking foot
    wear.
    Finally, if you score 60000 points or higher, you get the best ending, showing
    Karnov wearing a white robe and holding a staff while being bestowed the title
    "God of War." In all these endings, after this 4th screen you get a few more
    screens showing an Arabian city from afar and finally end up at a THE END
    screen
    where you can advance no further. How much cooler were these endings than the
    awful US release ending?
    
    
    KING KONG 2 - IKARI NO MEGATON PUNCH (Konami)
    -This great Konami game that never made it to the USA got translated to
    English by DvD Translations. This is significant for the ending because
    the ending messages you get depend on how long it took you to make it through
    the game, and now because DvD translated them, you know what they say. There
    are 9 Worlds you must play through. The game isn't totally linear, in that
    there are portals through each world that will bring you to the other worlds.
    Reading the FAQ for the game on gamefaqs.com will give you more on this, but
    your main goal is to get the key from the boss of each world, then at the
    end of World 9 you will face the final boss, a collection of 18 robots. When
    the last of the robots is destroyed you can break down the door to get to
    Lady Kong and free her from her bonds. You are then treated to a scene where
    the Kongs are sitting down watching a smoking volcano and then Baby Kong pops
    out from in front of them and flashes you the peace sign. Now you can watch
    the credits roll. HOWEVER, the best part of the ending is that you get a
    secret message at the end of the credits. Make sure you are holding down both
    the A and B button as the credits are rolling.