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    Version: 1.0 | Updated: 06/06/07 | Search Guide | Bookmark Guide

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    NES 1991
    Version: 1.0
    The game does not actually originate from China (nor is it a variation on
    checkers or Chinese chess), but was given that name in the United States to
    make it sound more exotic. When it was first released in Germany, it was called
    Stern-Halma, as it is similar to the older game of Halma except that the board
    is star ("Stern" in German) shaped.
    Getting Started:
    At the start you have a menu where you select how many players are playing, and
    which color they represent. Chinese Checkers can be played by two or three
    players. Cycle through each color to either set them as Computer, Joystick 1/2
    or none. You you can only set one color to none, but can also have all colors
    as Computer to see a demonstration, or perhaps learn some techniques.
    Should you chose to play instead of just watching the computer, the next thing
    to input is your name(s).
    A Chinese Checkers board is star-shaped with six triangles. Each point on the
    board is a field, and each triangle has ten colored fields. Each player has a
    set of colors which will fill one star triangle at the start of the game.
    The aim of the game is to move all of the ten pieces across the hexagon in the
    center and into the triangle opposite with the same color. The first player to
    occupy all ten of the destination fields is the winner. There aren't any rules
    against blocking another player's destination field with your own, although it
    is generally considered cheating or unsportsmanshiplike to do so if it is done
    to give a third player an advantage.
    To move, players take turns one of their pieces. The simple way is to move from
    one field to an adjacent one. The second way is to hop over other pieces on the
    board. This can be done over your own pieces, or any other color as long as
    they have a vacant field directly beyond it. For example:
     x O 2                                                                        
    O * * O                                                                       
     O 1 O                                                                        
    x is your current piece. You can jump over the adjacent piece (*) to 1, then
    hop again to 2 and so on. Unlike chess and checkers games, no pieces are
    removed in this process.
    It is allowed to move one's piece into any gap on the board including fields in
    triangles with other players' color, no matter if the triangle is used in the
    game at this present time. An exception to this rule is that once a piece has
    reached the opposite triangle of its own color, it may not leave this area
    again and only move around within the triangle, for example to make space for
    others, re-arrange to finish or even a strategic move to block another piece.
    Since you are able to make several hops in a row, it is strategically wise to
    make it possible to so by building paths for the pieces to hop on. This way it
    is possible to quickly move a piece from one end of the star to the opposite
    side. Look out for these opportunities to speed up your movements and
    strategically position your advanced pieces rather than getting them 'home'
    early. Building a bridge across the way will rapidly move the left behind
    pieces across and once they are gone you can start catching up from the back.
    In other words, if all goes well the piece that first moved ahead on the board
    could easily be the last one to arrive on the destination color.
    At the same time you should also look out for opportunities for the other
    players to hope across the board. Your strategy should also include ways to
    slow down the opponent's pieces and not allow them to cross quickly. With more
    player's this is harder as you are required to watch out for more pieces at the
    same time.
    This guide is available for and to anyone who wishes to use the information on
    their site or in their own guide. Remember this was posted on GameFAQs first if
    you want to copy and credit anything.

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