Quake Walkthrough By Lord Zero (firstname.lastname@example.org) Version 1.0 ************************************************************************* Index: 1.- File History. 2.- Intro. 3.- About this guide. 4.- Before we start... 5.- Episode one: Dimension Of Doomed. 6.- Episode two: Realm Of Black Magic. 7.- Episode three: Netherworld. 8.- Episode four: The Elder Wolrd. 9.- The End: Shub Niggurath's Pit. 10.- The Secret Levels. 11.- Credits. (And some funny info regarding this guide) 12.- Legal Stuff. ************************************************************************* 1.- File History. -0.1 Start of the guide. (Somewhere in july, 2001) -0.3 has this guide started me again, or have I started it? I'm not sure, but is one the road again. (02/20/2002) -0.4 Finished the third episode. Gee, do I feel good. I added a funny note where I almost cried, but I screwed up, and had to delete it. Well, the feeling was there anyway, so I will write it again when I finish this project. (02/26/2002, 21:50) -0.5 Well, Finished until The Pain Maze level. Only a few levels to go. It's almost over. Yehaw (03/04/2002, late at night.) -0.6 I have to make an stop right now (I'm about to take on the final level), but I will finish the walkthrough tonight, with only Shub-Niggurath and the four secret levels left to do. Oh well. What can you do. (03/05/2002, 14:18) -0.7 Ready to go! Wrote the funny note again ^_^. Get on with it. I deserve it after so much work. I can have a life now again. For some time. I have more guides to finish off. (03/08/2002, 21:28) -1.0 First published version. I think I talked a bit too much. Oh well. (04/09/2002) -1.1 Changed my email. My god, this guide is good. (10/29/2002, 17:04). ************************************************************************* 2.- Intro. While We all know that Quake's real value was it's incredible multiplayer game, many of us still find it's single player game quite appealing. Why? I don't have the slightest Idea, but we do. While I was writting my Weapons and Monster Guide (Available in gamefaqs.com)I decided to go through the whole game. It was great. I don't know why so many people complained about this game, since it is, in fact, a very challenging and cool experience. So I decided to write this guide, from the very first stage until the end. I hope it helps you ^_^(or it's useful to somebody at all...) ************************************************************************* 3.- About this guide. All the songs are (c) their owners. This guide covers the way to get the hell out of all the 32 levels of Quake. I won't reveal ALL the secrets. I won't mention ALL the Monsters. I won't take this freaking game and destroy it all for you. I will only guide you through the whole game. I will probably forget about some monsters (Unless, of course, is a Vore or a Shambler)(Or many of them) and probably bypass most secrets(Mainly because I haven't found them all),so keep your eyes OPEN. The most I will do will be note the weirdest things, and shortcuts. Also, I have a nasty tendence to say "hell knight" rather than "death knight". Sorry. If you need further help, refer to my Monsters and Weapons guide in gamefaqs.com. If you want to find all the secrets, look somewhere else (i'm sure there's a faq out there. The Faq IS out there. You just need some work to find it). ************************************************************************* 4.- Before We Start. There are three things you have to know before engaging the monster that is Quake. First, Patience! Be patient! This game will EAT you free time if you let it. It took me two weeks to finish off in normal difficulty, with about two hours of play each day. That means a total playtime of 24-28 hours. Now, this isn't an RPG, but considering the fact that Doom II can take a good player about 5 hours to finish in medium difficult levels, you can guess how long is this game. (Well, not 5 hours, but it's quite easier) Second, Quake has a very discrete ammount of keys. Most of the time, you can actually find a way to "crack" the level to exit without completing some tasks (specially when you've just mastered the rocket jump and start doing it everywhere ^_^), so if you just can't find them, roam around until you find a way to move on. This is because the levels are very closed, and with some rocket jumping, joke around, and having a (I guess) good time, you can find all the holes of the levels (there are Lots of 'em, believe me). I will note some of them, but there are probably more. And third:When you start the game, you will start at the first level (duh), Welcome to Quake. This place is the link between all the dimensions, and you'll visit this place four times through the game. We will take the right path, the Hard one. Be careful of the lava pool. It's humilliating to fall there... ************************************************************************* 5.- Episode one: Dimension Of The Doomed. This is the easiest dimension, but has quite a few twisted levels, so don't go off wandering like you're on god mode. Besides, we're playing on HARD, so it's supposed to be HARD (hehe). 5.1.- Slipgate Complex. Author: John Romero. Suggested Music: Resurrection, by Fear Factory. This place is quite easy to beat, no matter which mode you play (Even Nightmare). Like all the dimensions, you'll start in a high-tech level (sort of). Start going thru the door, the look at you right, jump there, and shoot the wall. Some Shells! Get out of there, the get to the left ledge. Run and jump to the ledge that's directly in fron of you. At the end you will get some basic armor. Then, get back, and enter the next door. Kill the thing and push the button to go down. Down there you will face an squad of grunts and doggies, then jump below the bridge. Follow the river, then at some point you will see a grunt and a 100 health powerup. at the end of the river is an elevator which will take you upstairs. Get back to the place with the bridge, then go to the door. Inside this place you will find what i would call a big concentration of grunts (*yawn*), and doggies. Kill them all, be careful of the explosive can, the go behind the pillar to your right. Aim the little planet picture up, and you will be lifted and you can get the health. This alone doesn't triggers the secret, you gotta shot another wall nearby (I can't recall which, though) Get down, then follor the path until you face a green pool. Don't try going there (kill the grunts now if you want), but go back to the elevator. Kill whatever you see, and finally, you will see the Nailgun. Oooops... Lights out. Kill the couple of grunts then get out. Go back to the green pool, push the button on the wall nearby, then go ahead. This long path has three switches (oh, and some enemies also), and you gotta push 'em all. Be careful, because there's a grunt in some balcony which I guess it's the best sniping point of the whole game. Too bad I haven't found how to get there, but you will find a 100 health powerup. At the ned of the path, to your right (looking to the door), there's a biosuit. Get it, then go into the slime (DON'T GO INSIDE WITHOUT IT!) Look aroud until you see a good path, at the end you'll find a plataform with a hole in the middle. Go into the hole, grab whatever you need, the armor, the go into the teleporter. Make your way to the door we left after the path with the three switches. Go inside, kill everyone inside, the step into the slipgate to finish the first level. 5.2.- Castle of Damned. Author: Tim Willits. Suggested Music: Slipping Away, by Nine Inch Nails (They made the original music! What do you expect?) What a nice picture. Now, I guess you can handle these guys. Below the bridge is a Nails box. Get thru the door. Go up the stairs then pass the bridge. To your left is the supershotgun, but I really recommend you to wait before going any farther that way. Better go back to the main bridge and go dow the water. To your left (Directly below the bridge) is a secret room, and your first official Scrag. Go back to the bridge again, to you right is some armor and a grunt, you can get there jumping, but there is actually another way. But now, go to the door nearby. (I don't know how the hell you get there, but there's a teleport pad there) Inside you will find some grunts, and the silver door. Since you need a silver key, which you aren't supposed to even know about yet, you can't get inside. Go up the stairs, and below the torch in the first pillar you'll see is a secret... hmmm... switch, which will reveal a quad damage in front of you. Now you go back to where you found the super shotgun, and just storm all over the place until the stairs if you have the quad. If not, go carefuly, the spike shooters can be really dangerous when surrounded by enemies. At this point you'll see an apparently impossible to get armor. Just shoot the sign in the wall to reveal to scrags and the ladder to get up there and get the thing. Now follow the stairs. Up there you will be greetted by a scrag, an ogre and a good number of knights. When the knights appear, get there and push the switch. Now go find the Ogre and Scrag, and get the silver key. The door just in front of you will appear, linking this place with the quad damage room. Go there then search for the silver door. Go inside, and be sure that you killed everyone before you step on the switch, because when you step on it you will find a nasty surprise. The best way i've found to take these Fiends out is to step on the switch then go quickly to the nearest teleporter, them shoot them from above. Remember that if you're playing hard there will be three of them. From them, just follow the path until the arc to finish the level. 5.3.- The Necropolis. Author: Tim Willits. Suggested Music: Apple of Sodom by Marilyn Manson. This is the level on which the first demo plays on. But in Hard you won't find that cleaver Ogre behind the wall, but two Fiends (oops). Grab the goodies, go take the Grenade Launcher, kill everything (even whatever is already dead), then take a break to start the proper level. Go into the door, take the weapon, shoot the switch (You CAN get crushed, you know?), then make sure have the grenade launcher equipped. Follow the path, and when you get to the end, quickly turn around and kill the Zombies. They can really take your ass and throw it all round the level, so make sure they stay down. Then turn around, and go into the next section, but don't go far, three Scrags will appear from nowhere, so try to take them out as harmless as you can, because you need all your health now. Go forward, then shoot the Shambler! And after you kill shoot the ||Other|| Shambler! The best way to face them without dying trying it, is to keep yourself at the entrance. Shoot them until they raise their hands, then get the hell outta their sight! The second Shambler will appear once you kill the first one, _then_ you try walking into the place where the first one was standing (watching the landslide). After the onslaught, go and grab whatever you need, be careful of the next scrags. That door needs the golden key (Another high-tech item that you haven't seen in your whole caveman-life).The thing is behind you, in fact, look down to the water and you'll spot it (or, in my case, since I play in 320x200, some golden thing that looks blockier than a lego festival). Go down and grab it! You got the AMAZING golden key! (I wonder who the hell puts a key in the middle of a chasm, with the door above it with no means of going up... oops) No, we can't get up so easily. (Also I wonder who could make a key that actually floats) (And finally, I wonder who could avoid losing it ^_^) Ok, let's get back to the game. Down there you will find lots of zombies. Directly below the door is a passage, go there, and at the end you will end with a hall with a lift. Go up, follow the way, then you will end at the start (as weird as it may sound). You can now make your way to the golden door and make reality the dream of a real use for the dammed golden block, i mean, key. Inside you will eventually find a place with two ogres above. Kill them, go climb the little edges to get upside and push the switch. Kill the Zombies, get into the next door. At the end you will find a place with a switch, push it (Dara dararara...), then when you get upside you have to find two fiends, another two fiends, then a shambler (they will appear in that order. Keep away from the door or they may even telefrag you). Pass the arc to the next level. 5.4.- The Grissly Grotto (¿?). Author: Tim Willits. Sugested music: Eiffersucht, by Rammstein. As soon as you enter the door you'll be attacked by a couple of scrags. After that, shoot the two red buttons to lower a plataform with two ogres and some items. Clear both of them, then follow the path. At the end you will find an bio suit and a couple o'items, plus some scrags, and a wonderful view to you doom. Get the bio suit, then swim to the bottom. You will notice something that looks like a house (I'm beggining to think that's the intention from the guys from id), go inside it, then you will notice, if you look around, a little arrow pointing up. Follow it, kill the ogre, then you'll be able to catch the Super Nailgun. Follow the path, and you will find another "house". Be careful of the ogre that comes from the hole in the floor. Go until the end (Knights!), go up in the lift, then make sure you have plenty of life. Go an press the button that is to your left. It will open the door and reveal 4 scrags that can beat the living hell out of you if you don't get out of the "cage. Go into the door you just opened, then crossing the next door you will be able to find the silver key (If you look closely it evens looks like a key!). (You'll hear a sound like a door or a pillar moving. I frankly haven't the faintest idea of what is it. Maybe that's just me hearing things) Just before you, it's a... wall. Ok, there's a point of the wall that looks quite weird. swim to it, and you will reach another room with the silver key. Also a couple ( ^_^U ) of Fiends are over there. Above you is a big bridge with some ogres, which may throw down a few grenades, also. Move to the door, kill your buddy, then go right to step on a floorplate. Now go left to get the armor, then face the scrags and ogre. In that room, as soon as you pass around the item in the bridge, two doors will open with two ogres in each one. Don't mind them yet. Go into the lift first. Up there you'll find some knights, five floorplates, and three spike shooters. Killing the knights is the easy part, steeping in the switches can provide a few extra holes. Be careful. Also, in the northeast corner of the room is a Fiend waiting to salute you (Just like the 7th Legion). When you step on the five floorplates, two little holes will appear. NOTE: I don't actually know if you HAVE to step on them to finish the level, but do it anyway. Kill the ogres down the little holes with the grenade launcher, then push the switch in each plataform. This will give you a message, "A secret cave has opened". This means you can go find the first secret level, Ziggurat Vertigo. This is quite easy to find, go to the place where you found the "water house", the look around this big pool to find a circle-ish cave, Go there and enter the portal to go to the first secret level. Refer to the section 10 if you need help with it. To properly finish the level, from the place with the floor plates, follow the stairs, cross the bridge and after the mayhem, go thru the arc to finish. 5.5.- Gloom Keep. Author: Tim Willits. Sugested Music: Coma Black, By Marilyn Manson. I like this level ^_^. The Objective here is to get into the last floor. Oddly enough, you can exit this level without the silver key, abusing the engine like I told you earlier ^_^. First, get off the bridge to the "moat", then search down there for a hole you can get thru. Inside is a 100 Health, and a box of nails. Get out and go to the right to find the ladder to get out. Careful with the "lancelots" there. Go back to the start of the level, then enter the keep. Watch out for the spike shooters, then look up at the end of the corridor. See the Ogre up there. You gotta reach his place. Get the Rocket Launcher, then go to the right corridor. Kill off whatever's there (Three Ogres and a couple o' Knights, IIRC), get the super nailgun (YOU NEED THIS THING, BELIEVE ME, IT'S NOT FUNNY WHAT WILL HAPPEN TO YOU SORRY SOUL IF YOU DON'T HAVE THIS WEAPON WITH ENOUGH AMMO), then go left and up the stairs. Hold your breath, then enter the teleport gate. The nice and good gold key it's just in front of you. Grab it, then you will have to face a very tough shambler if you don't have the Super Nailgun with at least, let's say, 50 nails. As soon as you kill it, two Fiends and a Ogre will appear. Most of the time the ogre will start fighting one of the fiends, so that won't be as hard as it seems. Follow the next corridor until you hit a room with an ogre shooting from an small plataform. Kill it, then (well, kill anything there!) climb the ladders, then try jumping to the small "wall" that separates the room. Follow the narrow wall, then jump into the plataform to get armor. You can get out of the stage right now, but it can be quite hard sometimes, so you can always follow the SHORT WAY, or the LONG WAY. SHORT WAY: So you wanna play dirty ^_^, I'll help you. Go back to the hall where I told you there was an ogre, and you had to get where the ogre was. Do a rocket jump and you can reach it without having to do the mess to get the silver key. (If you don't know how to do a rocket jump, it's easy. Look all the way down, then shoot a rocket, and a portion of a second later, jump. If you do it all right, you will jump a with a significant height gain.) Get into the pit, kill the ogres, then get out. LONG WAY: So you're a rightful guy, right?, I'll help you too. Go back to the hall where I told you was an ogre, and you had to get where the ogre was. Now, take the left path. Be careful with the stick there, which will most likely kill you if it hits you. The spike shooter won't start shooting unless you actually enter the room. Inside there you will have to take down some enemies, then go carefully to avoid too much damage. At the end you will find a long bridge with some wooden beams that go back and forth. If on of them catches you, it will throw you down, and you will have to face a pack of fiends to get out, and there isn't anything worth down there, so I recommend you to try and avoid them. (if, for some weird reason, you wanna go there, kill them from above or you won't probably survive) At the end, follow the stairs, and at the end there's a door guarded by an ogre, inside is the silver key. With this on hand, go back to the main hall. Throw yourself down then open the silver door. Press the switch, wait for the lift, go up, open the golden door, hop into the pit, kill ogres, get the hell out of there. 5.6.- The Door to Chthon. Author: American Mcgee. Sugested Music: Thorn Within, By Metallica. This stage has a major shortcut (you can finish this one in 2 minutes if you're good enough), and it's a major help too since this stage it's very tough. However, the shortcut it's extremely hard to do, and even harder to survive. CHOOSE YOUR DESTINY: SHORT AND HARD WAY OR LONG AND HARD WAY. ALSO FEATURING: THE MOST CLEVERLY USELESS "SHORTCUT" EVER. SHORT AND HARD WAY: "I DON'T NEED A FREAKING SILVER KEY UNCLA-FUCKA" (hehe) The shortcut itself, while hard to do, it's not the real problem. The problem is to survive after doing it. From where you start, you will see below a couple of ogres. Kill them. To your right, you will see a seemingly impossible to jump lava pool, and the golden key. Yeah, you're guess it's good as mine. Rocket jump! Here's the deal. This rocket jump it's extremely hard to perform, since the gate it's somewhat small, and the lava pool it's long. Besides it, the problem here is the distance, not the height of the jump. Try jumping from the very edge of the floor, and good luck. The real problem it's the fact that, when you get the key, a Shambler will appear before you. There's a bridge supposed to be there, so without it, you can't get to safe ground to fight the monster. Shoot it with the Super Nailgun. You can do a normal jump to get to the main hall. There, enter the golden door, and kill the couple there. Press the switch, then prepare yourself. The floorplate will reveal another Shambler! Luck is that you will have gotten new ammo for your trusty Super nailgun, and you can get armor soon. Steep on the thing, the go forward to get the armor. While the monster is busy trying to hit you with his claws, you go backpedal and shoot him down. After dispatching him, you get into the portal and go face Chton in the next stage. LONG AND HARD WAY: (Yeah, hard anyway) After you kill the two ogres at the start, step on the nearest doorplate. Go to the path tha has been iluminated, then kill the ogre, press the switch in the wall, and see what Id has for you. That armor looks extremely suspicious, right? Take it (nothing special happens. What a waste), then press the switch. A couple of ogres will appear, kill them. In this room are two things: A Super Nailgun above, which you can reach with a good rocket jump (I haven't found a way to enter it yet, and there's a telepad...). Don't step on the telepad if you don't want to face the scrags. Also, you can rocket jump to get the goodies where you killed the ogres, or jumping from the secret above. After you're finished, go into the hole in the floor. Down there several ogres will appear, and soon another hole will appear. (Oddly enough, you can also do a rocket jump here, and avoid the crushing wall later, but that's not really recommended). Down there, a crushing wall will start avancing, then several ogres will attack. Until you kill them all, you can't get out of the room, so do it, and get out. You will be able to get the silver key, and the path in the main hall which was still dark, will turn the lights on. THE MOST CLEVERLY USELESS "SHORCUT" EVER: You can actually jump the dark place and get into the room with the silver door without lighting it up, but you can't open the door anyway so it's useless. I first thought "What an amazing discovery!", but it's a evil trap ^_^. Ok, go back to the main hall, cross the newly bright room, then open the door. Kill 'em all, then press the switch. A pack of Zombies will attempt to eat you, and the bridge to the silver door will appear. Go there, step on the switch, and go to the main hall, again. (Don't you hate these "main Halls"?)The bridge to the golden door is there! Go take it, and be careful with the shambler. Open the golden door, kill ogres, press switch, step on floorplate, kill shambler, hop in the portal. 5.7.- The House of Chthon. Author: American Mcgee. Sugested music: Just like this, by Limp Bizkit. Well, a simple but not easy stage. It reminds me of the "Dead Simple" stage from Doom II (the 8th stage, IIRC). (By the way, where's the bathroom? Don't tell me Chthon doesn't goes to the bathroom!... or he... does it in the pool? ACK! ^_^) Just before you it's the Rune of Earth Magic. As soon as you get it, Chthon will appear from the lava pool. He's mighty hard in Hard skill, specially because there's no freaking 100 health box at the start like in easy and normal. The way to fry the guy it's to go up, then press the two lateral floorplates, then the central one. It will shoot a lightning away at him. You have to hit him three times, and he's done for. Keep running to avoid getting hurt by his lava balls. When you beat him, you will be able to go into the next section, just below you. Go inside, and go into the tunnel. At the end is the exit. Enjoy the fireworks, and the victory text. "As the corpse of the mounstrous entity Chthon sinks back into the lava whence it rose, you grip the rune of earth magic tightly. Now that you have conquered the Dimension of The Doomed, realm of earth magic, you are ready to complete your task. A rune of magic power lies at the end of each haunted land of Quake. Go forth, seek the totality of the four runes!" 6.0.- Welcome to Quake. You will appear here again. Go and choose your next episode, in our case, the Realm of Black magic. 6.- Espisode Two: The Realm of Black Magic. Here's where the game starts getting actually hard. Besides, here's where you can find the scariest thing in the game. Enjoy it. 6.1.- The Installation. Author: John Romero. Sugested Music: Firestarter, By The Prodigy. I *HATE* this level. It's pretty simple. From the start, go and cross. Kill the enforcers and grunts over there, then get the golden key and watch out for the enforcers. Go back to the start and follow the left corridor to find the golden door. Follow the left path, then go until you find a ladder. Go up, kill the enforcer and get the armor. Enter the new path, then go down in the lift. Follow the path until you hit the room with a "cage" and at the end is the switch. Push it, then go back, and enter the newly opened path. Kill the doggies, go up the lift, the next lift, and soon you will find the silver door. Open it, get the Double barreled shotgun, then go into the elevator. Kill the pack of enforcers, and follow the path. Be careful with the laser guards which can do a significant ammount of damage, and exit this horrible level. 6.2.- The Ogre Citadel. Author: John Romero. Sugested Music: Blood Brothers, by Papa Roach. This is one of the toughest levels of the whole game, so be prepared. Kill the guy at the start, and follow the path to get out of the cave. Kill the pack of knights, then shoot the two switches to get the bridge down. Hit one, and the door opens (watch out for that fiend!) Hit two, and the bridge appears. Even better, jump in the moat, kill the fiend, then go to the left to get a 100 health box. Then make your way to the castle going to the right. To the side where the face spits spikes, it's the door of the castle. Go look for the golden door (which you can't open yet), and go down to the right. At the end of the stairs you'll find a floorplate, step on it (I recommend you kill the Fiend from here too). Follow the path, take the quad, and storm all over, jump the gap, and kill the shambler there (It should take 3-4 of the super shotgun with the quad on), and take the golden key. Now go back and open the golden door. Open it, take down the ogres, and run to the next corridor. The plataform will sink down if you stay on it, so be fast. At the end you will have to face a good problem: Zombies. You can get a Grenade launcher in the previous level, but I don't recall the place, so you'll have to run and leave them "alive". Down(in the park) is a Fiend and nothing else, so don't fall down. At the end of the pillars is the exit. It wasn't that hard anyway... 6.3.- The Crypt of Decay. Author: John Romero. Sugested Music: Eat your veggies. "The well of wishes awaits in the crypt of decay" So, we're in the crypt of decay. What's that? we'll see later. First, kill the ogre, and get up to the lift. Up there you will face your first pair of Death Knights, and a ogre. Go ahead, and go to the right. Then go thru the path, press the switch, and press the next switch following the bridge. The go back to the start and go left, be careful there, and at the end, press the switch, then go to the bridge that comes. Go forth, then left. BE CAREFUL WITH THE SPIKE TRAP, WHICH WILL BEAT THE LIVING CRAP OUTTA YOU! Catch the golden block (key...kee.... Key!!), then GO BACK! Three ugly Hell Knight will appear. Then go there again, and look the right wall. Shoot it, and a secret will appear. NOTE: if you go into the water, at some point you will see "The portal lies beyond". This is the secret level. We'll find it later. Go back, and find the golden door back to the place where the Zombies are crying. Open the door, don't forget to say hi to the Shambler for me, and follow the path! At the end is an elevator, and some spike shooters. Kill the ogre, and stay Clear! The spike shooters will help you, and believe me, you need help. Use F11 to see zoom, and watch the Death Knights killed by the spikes. Sooner or later the shambler will appear, so take it down with your Super nailgun, which you're supposed to pick on your way. Sooo... ARE YOU READY TO UNCOVER THE SCARIEST THING IN THE GAME? DO YOU HAVE WHAT IT TAKES? THIS IS NOT FOR THE WEAK OF HEART! THE FEAR FOR THE BLOOD TENDS TO CREATE THE FEAR FOR THE FLESH. THERE ARE VIOLENTS AND DISTURBING IMAGES IN THIS GAME... wa-wait, this isn't Silent Hill... after all... But IT'S FUCKING SCARY. (Darn it. ) We're going to find the Well Of Wishes. After killing this hell, go ahead, and stop in the middle, look back where the Ogres are shooting. Take them both down, and now look at the right corner. There's something that seems like it's moving. Jump there! It's a quad. Now, continue in the small ledge to the right, until you find a hole. Go there, and at the end is another hole, but with water. "Welcome to the Well of Wishes" (Yeah, and I wish... a copy of Doom III ^_^) Anyway, go inside, and you're in the well of wishes! Inside there are a couple of goodies, then it's the ONLY, and AWESOME, DOPEFISH!!!!!! (Don't wet your pants. It's only a picture.) You can leave shooting the wall to your left. Go back to the point where we left, and go forward. To your left it's a room with a switch in the ceiling. Shoot it, and follow the new path, press the switch, then the barrier we found before it's lowered. There's the passage to the Underearth, the secret level. Look further to find the solution. The exit it's at your right. 6.4.- The Ebon Fortress. Author: John Romero. Suggested Music: Trippin', by Godsmack. Gotta love those ambiance sounds... Anyway, down to business. Go ahead, then, from the ledge, kill the Knight (The Super Nailgun does it nice and easy, and you have to somehow restrict your rockets, as there are LOTS of zombies here). Then go into the water. To the right, there's a Zombie, and above, several Ogres. Take em all out, be careful if the Scrag comes looking around. Follow the cave, then run for your life. Equip the Grenade Launcher, then kill everything, and catch the golden K to the right of the entrance. There's a Grenade Launcher if you don't have it already (Tough luck for ya). To the left, there's another entrance to some kind of temple. Is guarded by a helluva lot of enemies, so be careful. There, you can get the Rocket Launcher... surprise! a couple of Fiends looking for you. Enter the corridor, and, if you survive the onslaught, then go to the right until the end, where you will find a switch, which you should press. now go to the left until you reach an elevator. Go up, then follow the bridge, kill off the Fiends, Scrags and the ogre behind the ladder. Where the ogre was standing, shot the wall, then a secret area with rockets and a 100 health will open. Then, follow the road, until you get to a place with another elevator, and press the switch there. You gotta jump into the sliding plate, and follow with it until you find a gateway which has many ogres. This part is very tough. You gotta kill them all, but be careful, on the ledge is a Shambler. After that, follow the next bridge, press the switch, and jump where the Shambler was (or is), to collect the silver key. Now, get into the plate again, and get into the final place. There, find the silver door, and get inside. Look in the first level for the switch, press it, then go up. Be careful with the Shambler. There, shot the switch, then go into the other side of the corridor, where you will face four Fiends and two ogres. Hard part. There's actually a Quad Damage over here, but it's too much work to get it (Lazy me)... also, you may have noticed that i haven't mentioned a use for the golden K. Well, it's not important, the golden door is on the same place where was the ogre guarding the secret door. A couple of goodies, only. 6.5.- The Wizard's Manse. Author: John Romero. Suggested music: Wait and Bleed, By Slipknot. (The music has nothing to do with the level, but, hey, it's cool anyway!) (I wouldn't play Spit it out or something like that here anyway) Tough level the last one, eh? This one is easier. Hehe, I was joking. This level is one helluva bitchin' royal rumble. It's fucking impossible. The last level was a walk in the park compared to this one. And it gets even harder evenly (Yep!). First come, and kill the patrol of three Death Knites and the Ogre (just *what* the heck is an Ogre doing with three Death Knights? Something evil is going on there ^_^), then follow the path until you see a couple of Ogres shooting at you. Grab the rocket Launcher, and kill the guys, then jump into the lake, collect whatever's there, then look around the center "rock", over there is a hole which leads to an elevator, then a shell box, then to the bridge. Follow the elevator, then go into the castle. Watch out for the Fiend, and the couple of Scrags which will attack you from both sides. Now, go thru the left corridor. I suggest you that you skip all monsters in the big hall, unless they get directly on your way. Find the switch, press it, now run to the right corridor. Again, skipp whatever, until you reach a gateway leading to a rectangular room. There, storm all the way! Kill everything! The goal is to press a switch which is in the left corner of the room which opens the way on the other side, but also lets a Shambler out (inside his room is a Red Armor, however). This part is very hard, so save before entering. Now, after killing the Shambler, go to the newly open way. Now, from this part until you reach the next Shambler, the path is very straight forward, and since I honestly only stormed all around my path with my newly acquired Thunderbolt (it's there somewhere in the way). The Golden K is available if you jump thru a little window which is somewhere and leads to a river. There you can jump, and eventually find the K. When you find your second Shambler, kill it (DuH), then follow the path. you will reach an elevator, where you will be taken to a new scene. Kill the two Ogres, kill the third one which is shooting from above, then follow the river. You will find the Golden door. Be careful! after that door there are: FOUR DEATH KNIGHTS ONE SHAMBLER FOUR FIENDS. It is tough. After it, go for the door (if you survive). 6.6.- The Dismal Oubliette. Author: John Romero. Suggested Music: Metal, by Nine Inch Nails. HISTORIC NOTE: This level was much bigger than what it is now. In fact, it had a cave before the entrance with the fiends and the thingie that raises the bridge. Is pretty cool (in fact one of the best caves I've seen), but in my opinion it would make the stage harder beyond nescessity. This segment is available pretty much right now everywhere on the 'net. NOTE: This level is rather tricky. However, there's another nifty shortcut right after you raise the bridge for the first time: Rocket Jump! Jump into the gate which shows a megahealth. However, that part of the level is not only tricky, is damn hard. Be careful here. I'm tired. Last level drained my energies. Anyway. Go forth, kill the fiend and the Ogre, and touch the "thing" there. Follow the bridge, From there, go to the right path, push the switch, then go quickly the other way, up the stairs, then push the switch. Now, turn back, and take a swim to the pool. (Be careful with the guys there) NOTE: there is a little trick which can help you later. On this edge, look to the right wall. There's a hole there. You can rocket jump inside, and you will find an ogre and a Fiend looking away. You can kill them with ease now, and you won't have to mess with them later. Also, you can kill the baddies on the windows, and they won't be able to see you. Ok, follow the path underwater, then go to the left. See those edges? you gotta climb 'em. Up there is a switch, push it, then go down again. Now take the right path, and take the elevator, follow the path, the next elevator. Now, if you survive the close encounters, you will find a hole. Fall there, and you will find another "thing", which will move the central bridge again. Following it again, you will end at a broken up corridor with a green armor. Take it if you need it, and backtrack quickly, 'cuz there's an Death Knight coming downtown to your neck. Anyway, go left now, and following the "clues", you will end up at some place which has a barrier marked with the golden key. Press the switch somewhere in that room, and look for the elevator to come and pick you up. SECOND FLOOR This one is pretty hard, but there's a little secret. In the first corridor, keep to the right, and you will eventually hit a "secret" corridor. Down there is a +100 Health, several goddies, and more important, a Pentragram of Protection. With, just storm quickly the whole floor, and hit the two switchs. Now, you can acces the third floor. THIRD FLOOR This floor is pretty simple: Go ahead, killing whatever you find. After a little killing, you will find the prized golden K. Now, go thru the newly opened way, and you will end up on the first floor again. FIRST FLOOR (odd, uh?) Here, go to the barrier I told you before. With the Golden K, it will open, and you will be able to push the final "thing". That is of course, if you survive. Go back to the bridge, and follow the final path. It will lead you to an elevator which will take you to a hard battle with two shamblers, then two Fiends, then four zombies, another zombie, and at the bottom, two Vores. Now, the rune is yours to take: We've finished this episode. "The Rune of Black Magic throbs evilly on your hand and whispers dark thoughts into your mind. You learn the inmost lore of Hell-Mother; Shub-Niggurathh! You know that she is behind all this terrible plotting which has led to so much death and horror. But she is not inviolate! Armed with this rune, you realize that once all four runes are combined, the gate to Shub-Niggurathh's Pit will open, and you can face the witch goddess herself on her frightful otherworld cathedral." 7.0.- Welcome to Quake. Now, come back to the beggining. Sad, isn't it? Anyway, go to the next episode, the Netherworld. 7.- Episode three: The Netherworld. A Funny episode, overall not as hard as the second one, but hard nonetheless. Vores abound here. 7.1.- Termination Central. Author: John Romero. Suggested Music: I'm about to say M4A1, by Gorillaz. Gee, I said it. Well, I have to reckon this level is a tough cookie. Kill the enforcer (The axe is a good choice in these cases), collect the items. Keep as much ammo as possible, since this map has 64 enemies. Go into the elvator. Kill everything there, and go forth until the road breaks, so choose the rightern path. There, press the switch, and go back to the fork, and choose the left path. Find the next switch, and duke it out until you can continue. Watch out for the grunts on the second floor. Continue making your way until you find a big room with LOTS of enemies. Grab that damned Quad Damage and kill 'em all. Now, press the switch, and lean over the edge near the newly openend doors, and look down. There is a ledge. Fall there, and get the goodies. Now, go into the elevator, and grab the other items, and continue your way thru the bridge. Going over the elevator, to the left is the golden key. Go get it if you need it. Of course you need it. So go get it. That's logical! You learn stuff this useful in university. Get if you haven't already. Go now to the right, and climb over the boxes. On the larger part, shoot the wall to the north, and there is one spot which has a secret door. Inside you will find a 100 health box. Now make your way to the boxes again, and to the right is the golden door. And over there is the exit. 7.2.- The Vaults of Zin. Author: American Mcgee. Suggested Music: Hierate Mich, By Rammstein. This place is scary! I want my girlfriend! Wait a minute... do I have a girlfriend? I think so. Well. Probably. I will see later if I do. Let's start. This place is infested with zombies, fortunately, the monster account is not that mounstruous as the last levels. Be glad. See that key? As soon as you get near it, it will get away. That was cruel. Well, start, pass the zombies as you don't have a Grenade Launcher yet. Go to the left, and get the weapon. Now you can kill them. Be careful with the jump. Now go to the right, and walk until you reach a place with an ogre and a lava pool. Kill him, and go to the other side of the room, to the elevator. Over there, make your way to the other side of the room, press the switch, and see the pilla in the middle get up. Now, get yourself a breath, and jump down to the switch. The pillar DOES FALLS after a few seconds, so don't wait too much. If it does, just press the switch again. Now, as soon as you press the switch, several ogres will appear. At the time of writing, the system stopped for a second when I jumped out of the switch, and, after it got moving again, I found myself right in front of the elevator. Surrounded, and scared as I am ('coz I still haven't found out if I do have a girlfriend ^_^), I got inside. I hid above, and watched the ogres kill themselves. The last one kill himself with his own grenades. Now, sorry for the swearing (I've done it several times on this file, but I expect anyone reading this to forgive me), but what an asshole. Now, I know that everything about Quake's intelligent monsters is a lie. Enough rambling. Not, go thru the opened door, and got forth killing whatever you find there. Often, an smart ogre might avoid jumping, and will be sending grenades from above. Be careful. Right in front is a closed room. If you get there, it will turn into an elevator. When you get to the lower floor, a couple of ogres will attack you from both sides, so watch for them. Go to the left opening, and press the switch. Now, go into the hole now created, and press the switch. Get into the teleporter in front of the lava pool. Now, look down from the ledge. You should see at least a Fiend. After you kill them all, get the switch below you. Now go thru the gate the the darned kee, and get to the teleporter. Now reach the silver door. Go forth, until you reach a place with several pillars. Now, the exit is just behind the golden door nearby, but the key is below, with two shamblers. Press the two switches, and kill them both (They might teleport above), and get out. That is. Is that simple. And I do have a girlfriend. I'm sure. I had yesterday and hadn't seen her since so I do have a girlfriend. NOTE FROM VERSION 0.3: I just talked to her two hours ago. Yep, she's still my girlfriend. 7.3.- Tomb of Terror. Author: American Mcgee. Suggested Music: They Know Who You Are, by Powerman 5000. (THEY KNOW WHO YOU AREEE!!! THEY KNOW WHO YOU AAARREEE!!! THEY KNOW WHO YOU ARE!!!! THEY KNOW WHO YOU AAAAAAARRRRREEEEE!!!!!) Funny name for a level. Behind the ladder is a switch, press it, and go thru the door you opened to the right of the start. Go there, press the switch at the floor, and, in the fork, go to the right. Continue until you find a pool of lava, cross the bridge, and press the switch. A Death knight and two Zombies will appear. Kill them. Now, two doors will open with crushing pillars with switches below. You can step on the two switches to activate the bridge, but is much easier to save and jump to the other ledge, so you avoid the apparitions of Fiends and Scrags. So I recommend you to jump. You will appear right at the start, but the ladder will now accesable. Go up. Kill everything above it, and run to the switch. The bridge is covered with spike shooters so run above it. Kill the knight, and go inside the bridge, not without catching the silver runekey. You will appear once again at the start. Go left, thru the door, and continue until you reach the stairway. Kill everything around (be careful with the Death Knight above you). In the last level, press the switch to reveal a hidden room: Go inside, press the switch somewhere over there, and go back up. Get inside the newly opened door, and exit the level. 7.4.- Satan's Dark Delight. Author: American Mcgee. Suggested Music: King Hill 33º, By Marilyn Manson. With such a cheap name like that, you would expect this to be something special. Well, is not so hard. Start, I recommend you take out the ogres by going to the sides, so to avoid them annoying. Stand in the grey square to get into the water, and make your way among the rotfishes and the zombies above. Once you kill them all, get to the other side of the "moat", and get near the door there. An ogre will greet you. Get inside, kill the other ogre, and press the switch. Make your way around thru the bridge. Okay, so sorry, but I don't know how did I got here ^_^, but you will finally reach a point where you can cross the bridge to a switch-activated elevator. So press the darned switch, and walk around. Kill the two ogres, and watch below. Kill the ogres you see from here, and be ready for an annoying place. The plates around are transports. Get over the near one, and get around it until you reach a place where you see an ogre in a hole in a wall with a switch above it. Shoot the switch to kill the ogre (funny), and turn to the right, and jump in that plataform. Kill the ogre, and a secret door with lots of goodies should open. Get the quad, and go into the elevation, which is an elevator, and get inside the door, kill the two ogres and the fiend, and you will eventually hit the start of the transports again. Now, get over the transport again, and this time, fall to the first place to the left you see. Hit the switch, wait for the plataform, and now, get in the place where we splat the ogre. Get in the room to the left, and get into the plataform, THEN, shoot the switch on the floor. You will eventually hit a lonely plataform in the middle. Wait for the next transport, and get to the final part. After the mayhem, follow the corridor, kill the shambler, and take a moment: If you go carefully bording the edges of the lava pool below the stair, you will see a hole in the pool. Jump there, and it will take you to the secret level of the episode "The Haunted Halls". If not, go forth, get into the teleport, and into the next teleport. That is. 7.5.- The Wind Tunnels. Author: Tim Willits. Suggested Music: Papercut, by Linkin' Park This is a funny level which features transporting by wind tunnels. Is often more fun than frustration, but be careful with it. Start by grabbing the goodies and then get under the tunnel, and JUMP! JUMP AROUND! On the next room, you will have to mess with two fiends and three scrags. There is only one way to go, on the final tunnel, so go there. The next room has three death knights. Take 'em out, then go into the corridor, killing the fiends (is fairly easy to do with the super nailgun), and at the end, press the switch, get the biosuit, and jump into the hole to the right of the closed tunnel. At the end of the "sewer", swim down and, then up, when you can't go forth anymore. You will reach the central hall again. Another wind tunnel is opened. Go inside. Now, is far much easier to jump into the water and make your way below than duking it out on the ground. Besides, at the far end is a secret place with some goodies (as well as a rocket launcher). After the storm, there is a new wind tunnel to take. It will take you eventually to the aforementioned sealed wind tunnel, so go there. On this place is again a helluva bitching battle, push the first switch you see, kill the two shamblers you will see, and after them, look around upwards and you will localize a red quake switch. Shoot it, and a secret will be revealed. Now, jump into the big water pit, and you will reach the central hall again. New enemies have arrived, so be careful. Get into the last wind tunnel, and kill everyone. If you need to go back, shoot the different tile on the floor, and a teleport (and a few items) will be revealed. Jumpin' in the teleporter in front will finish the level. 7.6.- Chambers of Torment. Author: American Mcgee and Tim Willits. So there. Suggested Music: Where is Everybody?, by Nine Inch Nails. Well, this is a toughie. There are many Vores around, as well as a lot of lava. In fact, this is my recommended start here. Lava. Remember, a girlfriend is good if you are scared. If you don't have a girlfriend, so there. Get one. Besides, if you have a girlfriend, you can brag with her that you have finished the third episode of Quake. If she's a good one, she will hear everything despite thinking you are a loser. But she won't say it. Anywayz, this is the last level of this episode. I think is easier than the "Dismal Obliuette", but that level was a hell. Jump into the lava pit to the left, and try to land in the plataform with the red armor (you'll need it!). Now, run and jump around to get to the little tunnel in front of you. Kill anything there, and be careful when you get to the elevator. Don't try to take anything here with the Rocket Launcher! Don't be an asshole like myself X-D. Whatever. A Vore has reported on your starting position (is like she was keeping track of you the last five levels). Kill her from this place, so you can hide behind the walls to avoid her balls. Now, continue, and you will reach the start to continue playing like normal. Enter the... castle?, the... house, and kill the ogres above you. There is a ring of shadows here which can be very useful. Grab it, and storm your way until you see a fiend. Kill it first using the surprise element, but don't let the vore see you (yeah! here is _ANOTHER_ vore). Then, kill the vore using the Thunderbolt if you can. Continue. Kill the ogres behind the wall, and then the hell knights and the OTHER vore (3 vores in a row. Gee. That's more than what we have faced in the ENTIRE game.). Over there is the silver runekey. Grab it, and go to the silver door. Great. It worked. Go ahead, killing whatever you find. Well, in fact, go back! Then go ahead. Continue making your way, there is not much to miss. When you reach the elevator, go thru the corridor, and you will reach a circular room with many spike shooters. Find the swicth, press it, and continue. Great. More vores. And a fiend. Kill the fiend first. Now the Vores if you can. You can finish the episode in one swift rocket jump now, be careful with the fiend. As soon as you grab the rune the episode will finish, so don't worry. Now, if you are going to continue to play fair, go thru the tunnel until you hit the three switches. Kill everything, make your way over the plataforms, and grab the golden K. Go down, thru the golden door, kill the scrags, get to the elvator, and you will be on the road. YET, more vores. Darn it. Kill them all. Good luck if you don't have rockets or cells. There is a big chance that they will fall to the lava, so that makes them easier. Maybe. Now, go get the rune. As soon as you have made it thru the middle of the bridge, two fiends will appear on boths sides. Be VERY careful.Getting the rune will lower the bars and let you get out of this hellish place. Third episode down, one to go. Don't you feel great? Well I do. Screw you if you don't. Go brag with whoever you want, but come back later. We still have a duck to shoot down. "The charred viscera of diabolic horrors bubbles visciously as you seize the Rune of Hell Magic. its heat scorches your hand, and its terrible secrets blight your mind. Gathering the sheds of your courage, you shake the devil's shackles from your soul, and become even more hard and determined to destroy the henious creatures whose mere existence threatens the souls and psyches of all the population of earth." 8.0 Welcome to Quake. Into the fourth episode! Be brave! We're about to end! 8.0.- The Elder World. Well, the last episode, the Elder World, is no joke. Is damn hard, there are many horrible places, and even most levels are much more scarier than the third episode. You will need luck, and care. But you will have me to help you. Let's go! 8.1.- The Sewage System. Author: Tim Willits. Suggested Music: Fuel, by Metallica. IMPORTANT NOTE: I scored an A on my math's exam! gee! I AM HAPPY!!! Only two points to pass the darned subject! UNIVERSITY IS HELL! You know you are in a hard level when the start is a pit. Jump down! Kill everyone quick: they are very damaging. They are just grunts, but they are dangerous in packs. Once you kill them all, go to the right hole. Kill the grunt there using the exploding box. Now, continue. Save Ammo! Many grunts and enforcers lay around. Get into the water. Go thru until you find some arrows pointing up. Is not hard to find. An elevator will take you up. Be careful of the laser shooting traps, they are dangerous. Continue, and you will eventually get the golden keycard, which is what you need. From that place, jump down to the golden door. Get your nailgun out, and be careful with the enforcer above, which is very annoying. Find the switch, and press it to open the flod gates. Go down to the place where you fell first. Go to the flood gate which was closed before. Dive underwater, and go forward, and you'll hit a room with another switch. Press it, and go to the stairs nearby to get a Biosuit, and several goodies. You can kill the enemies there to avoid messing with them later. Now, dive again, and you will find a hole down. Get there. Go forth, and you will find the exit. 8.2.- Tower of Despair. Author: Sandy Petersen. Suggested Music: Kinderfeld, by Marilyn Manson. This is one of the best levels. Is damn great. And it's got some vores. But is a pretty good level. In fact, one of the best designs I've ever seen. (And it's scary at night :-P) Anywayz, go down! Don't try to land on the wooden beams, since you can't right now. As soon as you leave the area marked with them, you will receive a funny message "The window is the key to a secret." So shoot the window. You will liberate the double barrelled Shotgun and some bullets. Yay. Now, enter the place, and first, go right. Kill the two knights, and look at the end of the corridor. If you don't see anything odd there, go back. If not, shoot the wall, and open the secret. Press the switch there, and you will open a hole in the floor nearby outside the secret room, and there you will be thrown to the wooden beam. Now, go left. When you make it in front of the opening with the two ogres and the Vore, kill them all, and jump into the water (there isn't any way to get to the place with the monsters yet). You will be thrown below the water, to fight a Shambler. If you want to, run away, and find the corridor to continue. In the first opening to the right, get there, kill the Death Knight, and press the switch. Get up, and get the pentagram of protection, which will almost kill the monster for you. Get back to the corridor (hopefully with the pentagram yet), and get the quad damage at the end along the vore. Kill everything there! There are LOTS of ogres around. When you kill them all, jump into the wooden beams, and go to the right. There is a semi-hidden passage there, where you can find a 100 health box, and then, jump down, and go to the right. there is a switch, press it, and an small room with three items will appear. Each item will instead throw you into the place with the water, in front of it, with the item next to you, except the key, which will leave you where the vore was. Get into the new teleport, and you will appear in the room with the lot of dead ogres, about a cradle. Shoot the window in front of you, now. Jump there, and press the switch. Downstairs, be careful witht the treshold in front of you, it's a trap. Evade it, then jump thru the opening. Now, continue. There is a vore down there! Run along, at the end is a teleporter which will take you just in front of the exit. Not the other teleporter, the door behind you. I ran to the teleporter like an idiot twice before realizing that. 8.3.- The Elder God Shrine. Author: Sandy Petersen. Suggested Music: Trash, by KoRn. The Elder God Shrine. I love that name. But I don't love this level. It has 105 enemies. That's a lot. Well, for id's standards. For a fan-created level, is too simple. Well, onto the show. The start is, well, not really what you want. Two Fiends. Kill 'em! Now, shoot the red window to open a door behind you. Go there. If you really want to, get the Quad. Now, go runnin' to the only door you can open, and kill the ogres there. Is kinda hard. Now, go dow, behind the ramp, is a switch. Press it, and several knights, as well as two fiends will appear (the fiends are outside). Go into the quad damage room, and look for a door opened, and enjoy the landscape. FROM NOW ON, from time to time a fiend will teleport on the quad damage room. I don't know why, and I don't know how many, but they will appear. Jump into the water pool and swim for an exit. You will reach a wonderful graveyard. I suggest you skip all the zombies since you probably don't have any explosive weapon yet. Find a teleporter, and get there. Kill the scrag and a message will say that a door has opened. Quickly! Turn around and kill the Fiend. Now, jump into the middle of the pool, and go up! Inside the windows where the Scrags come from are some items. Now, go to the left, and go forward until the road opens to the left. There is an Spawn, probably the first one we've seen so far. Kill it! They are VERY dangerous. Now, continue, and, on the next opening, to the right. Find the switch, and press it. Kill everything (then again, with the Quad Damage, you can gib the Zombies), and go inside the lift. To get out, press the switch inside the teleporter. No, go to the other side. I suggest you quickly go forward, then, when you hear the Fiends, go back shooting. Now, go again, kill the spawn to the left, and now go to the right. When you find the armor, get it, and a few enemies will appear. Get the ring, and continue. Kill the spawns! The ring makes it very easy. On the next corner, go to the right. You will spot the grenade Launcher on the other side of the corridor. But, as soon as you begin walking, the floor will move. RUN! At the end, JUMP! If you fail, you will fall to the lava, and DIE! Get the silver key! With it on your pocket, go to the place where the Scrags were spawning. There is the silver door. Get inside. Follow the corridor until you get the golden key. Nice and easy. Now, roam around the level, but you are free to leave to the golden door (YOU KNOW where is it), and get out of this place. 8.4.- Palace of Hate. Author: Sandy Petersen. Suggested Music: Irresponsible Hate Anthem, by Marilyn Manson. (C'mon! It just fits the level!) There is a Fiend on the other side of the room. Unfortunately, that's a sign that this level is pretty brutal. Kill it, and reach this, the Main Hall. Scout around, and kill the few enemies. There is a central room which has a suspicious well. This is a Healing Pool, this thing actually heals you, and counts as a secret. However, it will eventually run out of power ( don't know how much power it contains, however). Continue from the stairs, be careful with the three fiends around. There is an opening to the right, you have to go there, but you can go and clear the from the downstairs to the right, but you will have to mess with a shambler, 5 fiends, like ten rotfish and many scrags, so it's your choice (i did it). The right opeining leads to a long corridor filled with death knights and fiends. Turn left, and, on the first opening, go there. On the "moat" are two fiends and two shamblers who for some reason love to kill themselves, so leave the work to them. If you want to, kill the winners. You will have to deal with them anyway. So, continue, and you will go down the stairs, and roam until you kill the shamblers. Following this corridor is the silver door, so take note of its location: The place with the shambler leads to the silver door. Now, the reason for this is that that area cleared is much easier to deal with it now than later. Now, go back to the long corridor, and find the other opening. There is lot of nails for your weapon pleasure, so don't feel guilty about wasting ammo here. There is an spot where is a nails box alone. Grab it (is the first one), and four or five knights will appear. Walk around this place, and a wall will lower. Get inside, and you will find a quad and a teleporter. Get them! You will be thrown in a place with a ladder, a ring and a switch. Press the switch. Deal with everything you haven't deal before, and go to the other side of this room. There is a super nailgun nearby, if you get it, three fiends will ambush you. Be careful. Now, on the other side of the room is the silver key. You know what to do now. NOTE: Well, I noticed that i missed almost all secrets on this level as well as almost ten enemies. So there. A challenge for you. 8.5.- Hell's Atrium. Author: Sandy Petersen. Suggested Music: Space Lord, by Monster Magnet. (I was about to say "Alive" by P.O.D., but sorry! I can't listen to that "I feel so alive! For the very first time" when killing zombies. It just doesn't feels right! Is cruel!) (Though it is funny) IMPORTANT NOTE: To get to the secret level, DON'T ACTIVATE THE BRIDGE! IMPORTANT NOTE II: You can finish the level without getting any keys. But I'm not telling you how! You've had too many already! (Like it's really all that hard) Oh my God! There is a Zombie! After you go outside, two hell knights will appear behind you. Be careful. Furthermore, two spawns wait for you outside. This is particulary a death cause, so watch out. Now, go to the right. There is the golden key. Go get it, and now go, from the starting ledge, to the left. There is the golden door. Go inside, and to the left. There, look for a caged part. Press the switch to get the pentagram. Now, look for another switch with a wooden chute. Press it, and go down. Kill everything! This part has LOTS OF ZOMBIES! Just go making your way until you find a room with stained glass and more zombies. Here, find a switch, and look around for a wooden ramp. It will lead you to the silver key. Well, now you can exit the level. Go to the place I noted on the second important note, and there is a new vore waiting for you. Waste her. Now, if you want to go to the secret level "The Nameless City", don't press the darned switch. Jump on the sticks to get to the other side. Then, open the silver door, and get to the teleporter. It doesn't really matter if you lower the bridge or not if you want to finish the level as ussual. Just get to the door, and get the hell out. 8.6.- The Pain Maze. Author: Sandy Petersen. Suggested Music: Voodoo, by Godsmack. I love that song. But I don't have the CD. Well. Who cares anyway. id has something with the word Pain. Doom and Quake III have a level named "House of Pain". And here is the Pain Maze. They are seriously sadistic people. This level is pretty simple despite its name, but has a helluva lot of spawns which will make your life very hard. At the start, get the items, kill the fiends below, and run to the left side of the room. There is an opening there with a vore. Kill her too. Now, continue thru the room which is blocked by a few bars. As you get near, they will open. You will spot several spawns, but a moving wall you push you to their place. Kill them! Is very complicated, but you can do it! Your reward for killing them is nothing, but press the four switchs around to get the golden key. The next step is the silver key. This is located going thru the other door at the start (to the right. Get there, and go forth until you find an elevator. You will reach something that looks like an altar, and there you will have to duke it out with lots of vores, hell knights and fiends. Once you kill them all, turn around, and you will find the silver key. Now you have both keys in your possession, but this isn't over yet. The hardest part is about to come. Go back until you find a water pool Get there. Go swiming, but keep an eye upwards for a place to take a breath. There you will find some goodies. Now, continue, and you will reach a pretty big place with some wooden beams. This place is somewhat tough, kill everything FAST!. Find the elevator, and go to the wooden beams. Jump to the place with the iron bars, they are opened with the silver key. (Well, in fact, the elevator is activated with the golden key.) The next room has LOOOOOOTTTTTSSSS of spawns, a couple o' fiends and a Vore. Find the switch, press it, and go to the stairs. Kill the next enemies, and go thru the corridor. You will eventually find a switch, and a helluva lot of enemies will have infested the wooden beam's room. Kill them all! KILL!!! I forgot to mention that the "window" on the roof is a shoot-able switch to get the red armor. You can also jump without problems to get the rocket launcher from here now. Find the only hole where you haven't gone yet, and go. Duh. Going out of this pool will net you a massive spawn infestation and two vores, so be VERRRRY careful. Shooting the altar will give you the message "You have defiled the altar!" and give you more problems. Of course, avoiding shooting it is too a problem. Well, continue and kill the two knights, and get the heck out of this infernal place. 8.7.- Azure Agony. Author: Sandy Petersen. Suggested Music: Du Ritch so Gut, by Rammstein. Well, without a single doubt, this is the hardest non- secret level of the game. Not a trace of doubt on my mind when I say this. You know you are in a tough level when on the start you are gifted with a 100 health box. As soon as you try yo continue, a Shambler will teleport here to kill ya. Dispatch him as ussual. I'm sure an spawn will appear over here. Now, jump into the water on any of the holes of the floor, and kill everything there. More zombies will appear as you kill some more. Grab everything, hit the switch, and continue that way. As soon as you surface, kill the spawn. Go on, and kill the two hell knights to the right, now, with EXTREME CARE, kill the four spawns to the other side. Locate this part, as the silver door is here. Continue to the right from the spawn-place, and you will find some bars blocking the road. To cut some time, shoot the red thing on the roof to activate it. We will find the other one later. Now, go back to the start, and find the other door. Don't try to get the goodies, you will fall down. Downstairs, watch out for the spawns and knights, and press the two switches. Later, find the elevator, and go up. On the road to the elevator you will find a nearly useless Quad damage. Upstairs, there are two ways to go. One door has a invisibility ring, and the other is the way to continue. Go there, kill the fiend, and go on. This section is large and has lots of secrets. I've list what I've found this time (the most incidental ones) for some extra help. First, on the place where you find a Quad Damage, grab it and you will fall to a place with slime. Find the farthest teleporter (to the right), and there you will be thrown next to a red armor. Under some stairs is a shoot-able switch which will change the stairs. Find them from the other side, and climb them to get lots of goodies (there is a 100 health box but I didn't found out how to get it, you can now reach it with a good rocket jump)and fight a shambler and a Vore. Finally, at the end, there is a large pool. Down there is a quad and some rotfish. Shoot the QUAKE simbol (or press it, I don't know, since I hit it with my axe due to lack of ammo ^_^), and go back to the "hall of red bricks" to get some more items as well as two fiends and three spawns. When you're done having fun, go to the end of this section, and kill the Hell knight if you haven't already. Ahead are among some zombies and rotfish, five or six vores and a Shambler, so watch your ammo. This hall is the same I told you to shoot the thing on the roof, now, the other one is directly below it, underwater. Get the Quad and the Pentagram, and go down to hit it. Don't forget to get the silver key,BTW. Exit the hall from the newly opened corridor which will lead you nice and easy to the silver door. Behind it is a corridor, but it leads to FOUR VORES, above you. This is pretty hard to make out, but if you kill one and get the 100 health box, getting the quad, then killing the rest is easy. Now, the rune is yours to take, finally. There are two teleporters, the smaller one will take you back if you want to find the rest of the secrets, the other one will take you out. "Despite the awful magic of the Elder World, you have achieved the Rune of Elder Magic, capstone of all types of arcane wisdom. Beyond good and evil, beyond life and death, the Rune pulsates, heavy with import. Patient and potent, the elder being Shub-Nigurath weaves her dire plans to clear off all life on earth, and bring her own foul offspring to our world. For all the dwellers on these nightmare dimesions are her descendants! Once all the Runes of Magic are united, the energy behind them will blast open the gate to Shub-Niggurath, and you can travel there to foil the Hell- Mother plots in person." 10.0.- Welcome to Quake. Back, once and finally, to the start. But there is something very different here, and is a mighty hole on the floor! Going thru that corridor will lead you to another hole which will throw you to the final level, Shub-Nigurath's Pit. Take a breath, and let's finish this game now. 10.- Shub-Nigurath's Pit. Author: John Romero. Suggested Music: Good Times Roll, by Powerman 5000. Well, does this music fits this level? Hell yes! It gives some kind of victorous fanfare to the end of Quake. ARE YOU READY??? (insert infamous riff here) You will be thrown into a pool. Eliminate every fish, and look for an opening on the wall (don't drown!). The tunnel will make you do a long turn, which will eventually lead you to the start again, though the bars will open and you will be able to continue. Take out the Scrag, get the goodies, and jump into the teleporter. Continue the road grabbing the goodies, but stop at the first opening, and look to the right. That's Shub-Nigurath. And a Shambler. Kill the Shambler (don't waste ammo on the tentacle thing), and then, skillfully, kill the three next Shamblers and the three or two Vores. Well, I should have warned you that this level is kinda' hard, hehe. Loads of fun, anyway. Well, there is not much to say here. Just go on, be VERY CAREFUL WITH THE TRAPS! I can't stress that enough. The spike shooters and the sticks will seriously endanger your existence. There is even a little secret here: At the end, near the teleport, look down from the ledge. There is a road there. Follow it, and you will reach a quad and another teleporter to go back. Unfortunately, getting this secret with the monsters alive is too much of a hassle to worth it. Well, the teleport you will find at the end of the normal road will throw you WHEREVER the little spikey thing which is flying around is at the moment. The way to finish the game is to wait for it to go inside Shubby, and enter the teleporter. You will be awarded with the ending, which is not much for all the time we've fought over the game, but, well, since Doom's I ending, we've hardly seen anything better than this from id. (I was planning an ending comment, but there is almost nothing to be said. That ending is far too cool for me to consider comenting on it, but I wish I was on id's headquarters when they decided "Well, what the hell, I don't wanna do a good ending. I just too freaking tired of this game. Put some crappy ending and that is! They have NO right to complain!") ************************************************************************* 10.- The Secret Levels. 10.1.- Ziggurat Vertigo (Entered from E1M4, The Grisly Grotto). Author: American Mcgee. Suggested Music: Crawling, by Linkin' Park. Ziggurat Vertigo is a funny level which differs from the rest because it has very low gravity. Take that into account when shooting your grenades. From the start, quickly, get the pentagram, then swim directly below the bridge to get a quad. Step on the teleporter. Now, get whatever you need, kill what you may wat to kill. Is important to note that this level can be completed in many ways, as the gravity implies, this is my way. To the right of the pyramid is a plataform, jump there, then jump to the next plataform. From this place, jump to the hole in the roof. Take out the many ogres, then find a place with little red arrows poiting upwards. Do as they say. You should find a Rocket Launcher around here as well. Over there is a switch (and a 100 health box, pretty handy for missed grenades -_^) which will lower the bars on the pyramid. Go there and thru the corridor. The next hall is the end of the level. THere are three Shamblers as well as many ogres. Just storm all around, press the switch on the top, find the newly opened doors, get the silver key, and find the silver door to exit. There is a 100 health box under the left arm of the crucifixed guy (Is that Jesus? Looks strange!) in a hole which is sort of hard to spot. 10.2.- The Underearth (Entered from E2M3, Crypt of Decay) Author: Tim Willits. Suggested Music: Black Hole Sun, by Soundgarden. Just in front of you is a corridor which takes you directly to the exit of the level, but as you reach the door, you will receive the message "Go for a swim first". That means that you have to get your dirty body in water first. Under the bridgeeeee! Go down, and look for a hole, it will lead you to the entrance. Over there, kill the ogre you might see, then the one to the left ledge. Now, gather your nailgun, and kill the fiend once you go. You can see (but not get!) the silver key. Well, in fact you CAN, but with a grenade jump, which is harder to do. Look, to the left of the golden door, is a brick going out of the wall. Press it, and you will be able to get the Quad. You can hit the faces on the walls, and they will seem to be activated, but I have no clue to what they do (I already found the two credited secrets on this level, and they have no asociation with any of them). Any face can be hit, for those matters. Now, go thru the tunnel, kill the zombies, and be VERY careful, since there are two ogres above you, an unwelcomed scrag, and a fiend will join the fun. Furthermore, the switch on the floor activates the trap where the ogre is trapped. Inside you can find some shells and armor. Continue along the bridge, kill the hell knights and the ogre. Be careful if you want to go for the 100 health box: two fiends will appear to storm you if you aren't looking. Continue the road, and you will hit a different hall. Here, get in the elevstor, and go on. From this place, the level is pretty straight forward. When you get to the key, go to the door, and eventually you will reach a place with a funny spike shooter, press every switch there, then continue. You will end, finally, on a place with a lonely switch. Press it, kill zombies, press two switches, go up, into door, end level. The other secret is right after the golden door, down on the slime is a place with a biosuit. With it, explore the places pressing the "down" key (I use the Z), and you will end somewhere under the slime with a red armor. How exciting. 10.3.- The Haunted Halls (Entered from E3M4, Satan's Dark Delight) Author: American Mcgee. Suggested Music: Bummer, by Monster Magnet. The Third Secret Level. With capitals. Following the corridor will get you to a place with two zombies, and an ogre up high. Kill the two zombies, then the ogre. Now, go forth for the elevator, get the items, crossthebridge, then BE REALLY CAREFUL WITH THE FIEND! This fiend, for particular, took me from 100 HP to *2* HPs, in ONE HIT! "I know life's a bummer baby, but that's got pretty little to do with me!" "Bummer", Monster Magnet ("Powertrip", 1999) On the next room, press the switch, then go for the teleporter. Kill the Ogre, then go on. You will end on a hall with some rockets, and two health boxes. Get them, then kill the fiend. Go up the elevator, then kill the ogres to press the switch. Four Zombies will attack you, take them out, and follow the bridge to cross the newly opened door. Over there, be careful with the pack of ogres! Once you kill the, get the armor on the far left corner, then go where the other ogre was. To the right is an elevator which will lead you to the "barricades" where the couple of ogres were. There is a switch. Press it. Now, go down, and follow the now accessable door. Over there, just below you is a very problematic Vore. The fact is that, on this room, to the right, is a shootable switch, which reveals a shambler, two ogres, and teleports this vore. You can shoot a rocket at her to force the teleport without shooting the switch, and then you can mess with the three resting monsters alone. You can go up with a nearby elevator. After you kill the enemies, a hole in the floor will appear. Go there, press the switch on the floor, and hit the other to go back up. Follow the corridor in front of you, two hell knights are on the alley. As well as some health. The next corridor also shows an ogre and some spikes shooters. There is a vore which is very easy to kill. Press the switch, go up, kill ogres, go down, follow corridor, get out of here. 10.4.- The Nameless City (Entered from E4M5, Hell's Atrium) Author: Sandy Petersen. Suggested Music: Perfect Drug, by Nine Inch Nails. (That song rules! "Without you everything falls apart... is not as much fun to pick up the pieces..." What does it reminds me of?) NOTE: I made the walkthrough for this level (as well as the whole walkthrough) playing the game. So there, I made this level from the end to the start. In fact, to get it right, you would have to go right below the golden key, as I turned left. This doesn't makes the level any harder than it is already, so I decided to leave the walkthrough because I find it funny to say "I got lost. Darn it.". Just a little note. I guess that flying through the whole game has already gave you a sense of loving for this game, so this shouldn't bother ya. Sorry ^_^. For compensation, I wrote how to get the VERY HARD to get golden key. The Nameless City is an insanely hard level. But the start is also insanely great. The first time I saw this, I was, like, wow, is incredible. Kill the zombies. Duh. The first section has some ogres as well as some fiends. Do your best to kill everything around, is very important to stay clear on this level. At the first choice, go to the left. Getting the thunderbolt, go to the first turn, where an armor is. When you get it, three zombies, then three more will appear. The next section will have you jumping a pool of lava, and on the other side is a Vore and probably an Ogre is there. Even better, there is ANOTHER vore nearby. Be extra-careful. Well. Wait a minute. I'm lost. I got it. Now, from the place with the second vore, turn and find a corridor with some suspicious sticks on the roof. Be careful and do not step on the thing on the floor. The thing triggers the trap. Now, turn to the left, and go up to get the cells, turn around, and blast the zombies. Do the same for the other ramp. The switch shuts or turns on the light. I'm lost again. Darn it. Gee, well, this is the problem with "on-the-run" walkthroughs. I have to make the way as I play. Well, you haven't wasted your time (For CRYING OUT LOUD, kid, you are playing *Quake*! Don't tell me you have no time to waste!). At least you cleared the way. Go back where you saw the golden key. Now, go below it. Go into the hole, and, when you can't go forth anymore, go right. That is. Now, watch for this place carefully. From where the ogre was (since you have killed him, right?), jump to press the switch. Now, on the lower floor, go following the newly opened corridor to get to an elevator. Up there is a Shambler. Take him out, then jump to the hole to go back to the place with the ogre, and to get a red armor. Now, carefully, jump to the ledge over looking the deep hole. Find a wall which looks strange, and shoot it. There are some items. Now, look down again, and you should spot a ledge. Jump there, kill the ogre, and get YET more goodies. Finally, let's get that golden key which is not needed but is funny. Jump down, and find a switch. Press it, and a wodden beam will lower. Get there, and you could collect the green armor (But you probably don't need it now). Now, jump inside the "cage" which is an elevator. Down there, kill the zombies, and shoot the switch. GO on, and press the switch to lower an elevator. Once on the summit, jump to the other side to get to a place where you can jump from to get the darned key. With it, jump down, and go cheerfully for the golden door to get some stupid items and a switch which lets you go up again to the place where you got the key. Being probably the most henious secret on Quake, I would have expected another shot of the Dopefish, but not. You can't always win, I expect to believe. Now, go back to the place with the cage, and go for the elevator fun until you find the switch which will lower a plataform. Go back where we found that second vore while I was lost, and continue. Be careful since there are many enemies there (as well as ANOTHER vore). From the plataform, jump where this vore was, and GET THE QUAD!!! Go for the teleporter. The next hall has a funny bug. Sometimes, the enemies will teleport too fast, and they will telefrag their own "friends". Hope this is true. It happens often. If not, well, this is a grudge, there are about TEN fiends, and a fiendish Shambler. Get the silver key, and get out. Go for the silver door which probably already saw (is around the lava pool, going up). Face the resting enemies, now go up the stairs to the right. Kill the zombies below, and there is a hole between beams big enough for you to fit. Get the health (I think this also completes the secrets of the level), and press the switch to get out. To the left is the exit. There is one Vore there, but she's hardly more than a nuisance after all of this. If you can actually finish this level without cheats, give yourself a pat on the back. This level is clearly the hardest level of Quake, as well as being one of the hardest levels on the video game history. Probably, only Heretic has gone beyond this. Anyway, it's over now. ************************************************************************* 11.- Credits! There is some history behind this guide. I have to differ from the rest of my guides when writing the credits for this one. I ussually make a list, but I just can't do it for this project. This guide was started back somewhere in july of 2001, as a funny wish of mine to do a walkthrough for this game, one of the games I loved the most of my entire life. Taking into account that I have been playing games for more than 12 years, I think that's saying something. *However*, this happened at the time I left high school, and started an introductory course to enter the university. To hell were thrown all these projects, since I didn't had any time or energy to write. I wrote a couple of guides for Half Life: Counterstrike, as well as some others, but maintaining them was a nightmare. A few weeks ago, I had some time to waste since I passed every subject (God am I glad), and I was expecting to continue the fanfics I was writing. Out in a writer's block, I looked around my unfinished projects. Besides two fanfics, my almost defunct Quake I SP episode, and my webpages, I had several guides waiting to be completed. Shamefully, I found one with the filename "quakewalk(stopped).txt". There was still a lot to be done. So I ran Quake, and, on every free second I had, I played and wrote. I felt so bad for letting down such a dearly project, that I could not rest until I saw this guide published. For a moment, I thought it would never see the light. Until now. Though they have almost nothing to do with this guide, I have to thank many people for helping on these 9 months which had been a hell for me. Unfortunately, they are far too many for me to name here: God, for helping me, or at least something giving something to believe in. Don't mistake my words, I'm not really that religious, but when the time comes to it, you might need something to get a grip. Second, my dear friend Jessica for putting up with my stuff, my Magic cards, my video games traumas, and bassically all that things which are reason for people running away from me. Love you, girl. I don't think I could have made it sane this semester without you. It doesn't matter if things changed, you're still in my heart. Third, the comunity which keeps Quake breathing. Keep playing. Keep the dream alive. Fourth, well, CjayC for still publishing my guides. I don't know how he does it, but he keeps the largest FAQ archive ever known to man, and even has the time to joke at april fools. Last year was a blast (POKÉfaqs!). Fifth... to myself. Darn it. I am the one who puts his sanity in risk writing this stuff. You can all go to hell if you don't agree. Sixth, to you, guys and gals, for reading this. If someone does. And to id. For being some of the greatest minds alive. Only three companies have made games that have places in my heart, and you are one of them. I know I am missing someone. To hell with it. Yay. It's over! ************************************************************************* 12.- Legal Stuff: This file is owned by Lord Zero (email@example.com) You MAY distribute, print, read, show to your friends or enemies this guide freely, AS LONG as you credit Lord Zero as the author, keep the copyright on it, and is used for non-profit purposes. You MAY NOT change ANYTHING on this guide, adding or taking anything out of it, including banners, links, or anything else. You MAY NOT distribute this guide on any non-electronic media. All I ask from you if you wish to publish this guide on your site, is to keep it updated, and to notificate me of your URL. All Rights Reserved. Anything not mentioned on this text can be discussed via email to the address below. Copyright 2002-2005 By Lord Zero (firstname.lastname@example.org). The last version can always be found in gamefaqs.com. __ / \ \||/ ______ ______ |||| <_____ \ <_____ \ |||| ____ __________________________\ \______\ \__||||______ / \ \ / Lord Zero (email@example.com) / |||| / / /| \ /\ < --------------------------------< ||||/ / / | < @ \__________________________ ______ \_||||_/_/__| / \/ _____/ / _____/ / |||| \_/__/ <______/ <______/ |||| |||| /||\ \__/ "End of File (You can stop reading now)"
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