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    Limit Break Mechanics Guide by GideonD

    Version: 3.0 | Updated: 09/16/17 | Search Guide | Bookmark Guide

     _______  _______          __________________
    (  ____ \(  ____ \|\     /|\__   __/\__   __/         GideonD's Limit Break
    | (    \/| (    \/| )   ( |   ) (      ) (   
    | (__    | (__    | |   | |   | |      | |             Mechanics Guide for
    |  __)   |  __)   ( (   ) )   | |      | |   
    | (      | (       \ \_/ /    | |      | |              Final Fantasy VII     
    | )      | )        \   /  ___) (______) (___
    |/       |/          \_/   \_______/\_______/      Email: guides@poppameth.com 
    Version 3.0 Current as of 09/16/2017.  (c) 2001-2017 GideonD (PME)
    1) Contents                                                      [contents-001]
    2) Disclaimer                                                    [contents-002]
    3) Updates                                                       [contents-003]
    4) Introduction                                                  [contents-004]
    5) Learning New Limit Breaks                                     [contents-005]
       a) The Basics                                                   [learning-a]
           i) Notations                                                [learning-i]
          ii) Starting Limit Breaks                                   [learning-ii]
         iii) Learning the Second Limit of a Set                     [learning-iii]
          iv) Learning the First Limit of a New Set                   [learning-iv]
           v) Learning Level 4 Limits                                  [learning-v]
       b) Strategy for Learning Limits Early                           [learning-b]
       c) Acquiring Level 4 Manuals                                    [learning-c]
       d) A Glitch in the System                                       [learning-d]
    6) Limit Break Details and Requirements                          [contents-006]
       a) Cloud Strife                                                   [limits-a]
       b) Barret Wallace                                                 [limits-b]
       c) Tifa Lockheart                                                 [limits-c]
       d) Aeris Gainsborough                                             [limits-d]
       e) Red XIII                                                       [limits-e] 
       f) Yuffie Kisaragi                                                [limits-f]
       g) Cait Sith                                                      [limits-g]
       h) Vincent Valentine                                              [limits-h]
       I) Cid Highwind                                                   [limits-i]
    7) Conclusion                                                    [contents-007]
    DISCLAIMER                                                       [contents-001]
    All work in this guide is original and gained through my own experience with
    the game. This guide may not be altered or posted in any way without my express 
    permission. You may of course print, view, or reproduce this guide in any other 
    way for your personal use only.
    You may post the guide at a personal website on the following conditions:
    1) You must not alter this guide in any way.
    2) You must not use this guide to make any sort of profit.
    3) You must notify me that you wish to post this guide at your site. A simple
    email with the site URL included will suffice. I'll get back to you with 
    permission in short order. I check my email on a daily basis at the very 
    Addendum: Arct!c has full permission to use any of the information found in
    this guide in his own Final Fantasy VII FAQ/Walkthrough.
    This guide can currently be found at the following websites:
    http://www.poppameth.com (official website)
    UPDATES                                                          [contents-002]
    v3.0: Full guide overhaul. Attempting to cleanup some of the most common
    complaints. Major tweaks include:
         a) Removal off all but the control set of data.
         b) Reworked charts.
         c) Added detailed description of each limit.
         d) More in-depth info about characters that lack certain tiers of limits.
    Also please note that the primary email address has changed at the top of the 
    v2.5: Added links to the new website http://www.poppameth.com. The online 
    version of the guide has undergone a major face lift to make navigation much
    easier for the user. A PDF version of the guide is also available on the site.
    v2.4: Added Control Set of data taken from the game's memory dumps.
    v2.3: New website and forum information added/updated.
    v2.2: Just updating my email address. I got hijacked despite all precautions. I
    guess seven years of the same junk mail address isn't too bad though. Time for
    a change.
    v2.1: Nothing major here. Just changing links to my website since its changed 
    servers again. Find it at http://users.adelphia.net/~gideond.
    v2.0: A big ole whopping full point update!! I've added a second note at the 
    bottom of section 5a concerning some recent research into types of kills that do
    NOT count toward kills totals. I've added a second full set of kill/usage totals
    for reference. And lastly I've rearranged the format just a bit, though not
    likely enough to be noticeable, as well as added a few tidbits of info here and
    v1.5: Some minor grammar fixes and an email address that actually works. 
    Thanks to Feenyx for pointing out the typo in my email addy. Evidently it got
    screwed up when I tweaked my format and I never noticed.
    v1.4: Disclaimer updated. A note about the limit system has been added at the 
    end of Section 6: Limit Break Mechanics Study, to clear up a little confusion.
    v1.3: At the request of a few GameFAQs board users I've added a few notes on 
    learning Tifa's limits. These notes can be found at the end of Tifa's value 
    listings contained in Section 6: Limit Break Mechanics Study. 
    v1.2: New info added on a known glitch in the limit learning system.
    v1.1: New information added on how to more efficiently go about 
    accumulating the required kills and uses needed to learn new limits.
    v1.0: Original version.
    INTRODUCTION                                                     [contents-003]
    This document contains an explanation of the Final Fantasy VII Limit Break 
    System and a study on how exactly the system works. While how to use limit 
    breaks in battle is common knowledge, the process by which you gain new limit 
    breaks is often found to be in question. Even among those of us who know how 
    the basic limit gaining system works there remains much debate on the exact 
    mechanics of that familiar system. The information below is a summarized 
    version of the Limit Break Mechanics study, designed to be used as a guide
    for gaining limits breaks in your game. The full study can be found at 
    LEARNING NEW LIMIT BREAKS                                        [contents-004]
    THE BASICS                                                         [learning-a]
    Notations                                                          [learning-i]
    First of all, for reference I will explain the notations I'll be using.
    There are 4 sets of limit breaks for most of the characters in the game. 
    Likewise, most of the characters have 2 limit breaks per level. When referring 
    to these limit breaks separately I will be using the following notation: X/Y. 
    X = the level of the limit break. Y = the number of the limit break within 
    the level indicated by X. For example the notation 2/1 would indicate the 
    first limit break in the second level or set of limit breaks.
    Starting Limit Breaks                                             [learning-ii]
    Each character in the game starts with one limit break already in his/her 
    possession. This is limit 1/1, the first limit in the first set of limits.
    This means you have immediate access to your preset limit break.  
    Learning the Second Limit of a Set                               [learning-iii]
    Now, to learn the next limit in a set, for example limit 1/2, you simply need 
    to use the first limit of the set, limit 1/1, a certain number of times. The 
    actual number of times you need to use the first limit in a set varies from 
    character to character. This formula holds true for each set of limits. In 
    other words, to learn the second limit in any set of limits you simply use 
    the first limit in that set a certain number of times. Everyone who has a 
    4th level limit break will have only 1 limit break in the 4th level. Therefore 
    this formula is irrelevant to the level 4 limit breaks since there is no second 
    in the set. Also, certain characters, namely Vincent and Cait Sith, have only 
    one limit per level, so this formula also does not apply to these two 
      Cloud starts the game with Braver as his 1/1 limit break. He uses Braver 
      in battle 8 times and he learns Cross-Slash, his 1/2 limit break. Likewise, 
      he would use his 2/1 limit 7 times to learn his 2/2 limit, and he would use 
      his 3/1 limit 6 times to learn his 3/2 limit. You may notice that the number 
      of times a limit needs to be used declines as the limit level increases.
    Learning the First Limit in a New Set                             [learning-iv]
    Now to gain the first limit break in a new set the procedure is entirely 
    different. Gaining the first limit break in a new set has nothing at all to 
    do with using previously gained limit breaks. Instead, a character must make 
    a certain number of kills to gain the first limit in a new set. What this 
    means is that the character you wish to have gain the new limit break must 
    actually deliver the killing blow to a certain number of enemies. The number 
    of enemies varies from character to character. You may deliver the killing 
    blow using almost any means possible. Details on what counts and what doesn't
    can be found below. 
    1) Kills made with Odin's Steel Cutting Sword attack do NOT count.
    2) Kills made by residual poison damage, i.e. the damage taken each round, not
    the damage caused by the initial casting, do NOT count.
    3) Kills made by enemies you have manipulated do NOT count.
    4) Kills made with Death Sentence do NOT count.
    5) Kills made with the Death spell DO count.
    6) Kills made with Flash command DO count.
    Also of interest, miming your limit breaks DOES count toward the usage totals.
    It's also worth mentioning that apparently nothing you do in battle arena, be 
    it kills or uses, will count toward your totals.
    This formula applies to all characters in the game, including Vincent and 
    Cait Sith. Cait Sith, however, only has 2 sets of limit breaks and only 1 limit
    in each set, limit 1/1 and limit 2/1.
    Learning Level 4 Limits                                            [learning-v]
    Once again, learning Level 4 limits is an entirely different process. Level 
    4/1 limits are taught to a character by using special limit manuals found 
    during the course of the game. These manuals are items and are used from the 
    items menu on the character whose final limit the manual details. Level 4 
    limits may only be taught to a character after that character has learned all 
    of his/her previous limit breaks. Cait Sith is the sole exception to this.
    Cait Sith only has two limit breaks, level 1/1 and level 2/1. Therefore there
    is no Manual for a Level 4 Limit for Cait Sith. There is only one Level 4 limit
    for each character that has one. There are no 4/2 limits in the game. 
    Example: (continued from above example)
      Now that Cloud has learned Cross-Slash he simply continues to kill enemies, 
      dealing the killing blow each time. Once he has killed 115 enemies he gains 
      his 2/1 limit, Blade Beam. After using Blade Beam 7 times he learns his 2/2 
      limit, Climhazzard. Continuing to fight, Cloud kills an additional 195 
      enemies and gains his 3/1 limit, Meteorain. Cloud then used Meteorain 6 times
      and learns his 3/2 limit, Finishing Touch. Cloud may now use his level 4 
      limit manual if he has it to learn his 4/1 limit, Omnislash. 
    Also note Limits aren't always gained in exact order. If you simply go around 
    killing enemies like mad for a few hours you can learn the first limit in each 
    set before you ever learn the second limit in any of the sets. You can not 
    learn all of the second limits in each set before the first, however, because 
    you need to use the first limit in each set in order to gain the second in the 
    Strategy for Learning Limits Early                                 [learning-b]
    This section details my personal method for gaining limits as quickly as 
    possible early in the game.
    The first thing you'll want to do is progress through the game until you reach
    the Mithril Mines. Grab the Matra Magic enemy skill from the Custom Sweeper 
    near Midgar on the way. Now usually I'll make my way through the mines to the 
    Junon area on the other side of the mountains. Here you'll find a patch of 
    forest you can use to obtain Yuffie early on. By this point you should now
    have Cloud, Barret, Aeris, Tifa, Red XIII, and Yuffie, all of whom you can now
    start acquiring limits for. That will leave only Cait Sith, Vincent, and Cid 
    to work on later.
    Now you can save up and begin the limit learning process. Take three people 
    into the mine. You'll want to go to a specific room. To find this room, enter
    the mines from the Junon(western) entrance and head north on the first screen 
    of the mine. In this room you will always fight enemies in groups of 4-5.
    From this point forward it's quite simple. Simply have the person you are 
    trying to gain limits for use matra magic to slaughter these large groups of
    enemies. If you missed getting matra magic on the Enemy Skill materia, then 
    you can use a multi-target magic instead although they tend to cost more MP to
    cast. This will quickly net you the kills you need to gain the */1 limits.
    Use your limits whenever they come up to get you closer to the needed uses.  
    By the time you are done with learning the */1 limits you'll still be working
    on the */2 limits in most cases. At this point you'll want to start looking 
    for a specific enemy. This enemy comes with a group of 3 other enemies and is 
    basically a flying dragon with fairy wings. I believe he's called an Arc 
    Dragon. He has the flamethrower enemy skill, which you'll want to pick up.  
    When he uses this skill on you it'll also deal a good bit of damage at this
    point of the game, which means it's about the quickest way to fill up your 
    limit gauge and get the needed uses to learn your */2 limits. It's also a good
    idea to use a hyper on your people. This will put them in Fury status and as 
    a side effect their limit meter will fill up twice as fast as normal. You may 
    also want to equip Cover materia to the person you are working on to help 
    direct most attacks at that person and fill his/her meter more quickly. I've 
    never really bothered with Cover myself, but a few people have pointed out that
    I didn't mention it so I thought I'd add a note about it. You may find it more
    useful if you let it build up to a higher level before working on learning 
    your limits.
    Just repeat these steps to learn limits for all of the people you currently 
    have in party and then switch to the others to learn theirs. You can come back
    later to learn limits for the other 3 characters and it'll be even easier since
    Vincent and Cait Sith only require kills, and Cid's uses can be gotten easier
    since you'll have the manipulate materia and can target flamethrower on Cid 
    By the time I left the Mithril Mines for Fort Condor, I had all the limits up
    through level 3/2 for all 6 of the people I had. As an added bonus they were
    all about level 30 and I had 99 hi-potions in inventory since the enemies in
    the mines tend to drop those a lot.
    Happy hunting!!
    Acquiring Level 4 Manuals                                          [learning-c]
    Now just for reference I'll give a brief run through on where to find 
    everyone's level 4 limit manuals and how to get them.
    Cloud Strife:
    You gain the Omnislash manual for Cloud in the Gold Saucer Battle Square. 
    You'll need to take plenty of gold with you, at least 200 to be safe, and fight
    until you earn 32,000 battle points. You can then buy the manual as an item. 
    If you do this on disk 1 I've been told the price for the manual is about 
    51,200, so I recommend you wait until disk 2 or 3. You don't really need 
    Omnislash any earlier anyway.
    Barret Wallace:
    You can get the Catastrophe manual for Barret any time after stopping the train
    in Corel on disk 2. Once this part of the game is done, enter the house 
    closest to the inn on the upper tier. There is a lady inside who says something
    about her late husband and will give you a memento of the man, which is the 
    Catastrophe manual.
    Tifa Lockheart:
    Tifa's Final Heaven manual can be gained on disk 2 or later, anytime after 
    getting Cloud back from his coma. You simply return to Nibelheim with Tifa in 
    your party, and make your way to her room in her house. You want to play the 
    piano there. You'll need to remember the tune you played in the flashback. If 
    you can't recall, it goes like this: X, Square, Triangle, R1 + Triangle, 
    R1 + Square, X, Square, Triangle, R1 + X, O, X, Square, X. If you did it 
    correctly she should say something about having the sheet music for the song 
    and you'll also get her Final Heaven manual.
    Aeris Gainsborough:
    This one is a bit tricky to get. It has to be done on disk 1 if you actually 
    intend to teach it to her so I'm writing this assuming you will be trying for 
    it on disk 1. Okay, to get Aeris's Great Gospel manual you'll first need to 
    wait until you have the buggy, just after the Corel Prison sequence. Once the 
    buggy is in your possession, drive it into Costa del Sol. Note: do not get off 
    the buggy before entering town, just drive it right on in. Now head to the 
    docks and talk to the sailor by the cargo ship. He'll let you ride the ship 
    back to Junon for 100 gil. When you get to Junon leave town and you'll discover 
    you've brought the buggy along with you. You now want to head north east to the
    river. There is a shallow spot you can cross using the buggy. Do so and head 
    east until you find a cave entrance. Inside the cave you will find a sleeping 
    old man. He won't talk to you much until you battle a certain number of times.
    The trick is to make the last two digits of the number of battles you fought 
    match. For example, when you've fought 33 battles or 244 battle he will talk to
    you since the last 2 digits match. Just fight outside of his cave until you 
    get a number that works. When you talk to him again he will give you an item, 
    sometimes it's a Bolt ring and sometimes it's Mythril. You are after the 
    Mythril. If he gives you a Bolt ring just go outside and fight 11 more battles
    to get to the next number of fights that puts your last 2 digits at the same
    number. For example if you have fought 22 times and he gives you a Bolt Ring
    go out and fight 11 more times. You'll now have 33 fights and he'll talk to 
    you again. Just keep doing this until you get the Mythril. He will give you a 
    Bolt Ring when the matching numbers are even and a Mythril when they are odd.
    Now you can proceed with the game until you get to Rocket Town. Once you go 
    through the Rocket Town sequence you'll have Cid as a party member and you'll 
    also have use of the Tiny Bronco. Take the Tiny Bronco to Nibelheim. Once there
    use the plane to travel up the river and across the continent. You should come
    out near Gold Saucer. Near the end of the river you'll see a little house on
    your right. This house was previously unoccupied, but now you can get off the
    plane and go inside. The guy inside will talk about the keystone for a bit. 
    When you get the chance tell him to change the subject and he'll talk about the
    weapons he makes and having a shortage of mythril. Give him the mythril and 
    he'll reward you by letting you pick a chest as a prize. Go up the stairs to 
    the top floor and go all the way left. Open the little box on the wall to 
    receive the Great Gospel manual. The big box on the lower floor just contains 
    a Gold Armlet.
    Red XIII:
    You get Red XIII's Cosmos Memory pretty early in the game, on disk 1. The first
    time you get to Nibelheim you'll be heading to the Shinra mansion. You'll need
    to open the safe on the 2nd floor to get the Odin materia and the basement key
    that you'll need to find Vincent. When you open the safe you'll fight a boss 
    called the Lost Number. For winning this fight you'll receive the Cosmos Memory
    Yuffie Kisaragi:
    You can get Yuffie's All Creation Manual as early as disk 1 when you have the 
    Tiny Bronco. Simply travel to Wutai and challenge the masters of the Pagoda. 
    Once you beat the last boss, who is Godo, Yuffie's father, you'll receive the
    Leviathan summon and the All Creation Manual.
    Cait Sith:
    He has no level 4 limit break and therefore no manual to teach it to him.
    Vincent Valentine:
    You can get Vincent's Chaos manual as soon as you gain access to the submarine.
    Simply put him in your party and then take the sub to the river mouth north of
    Cost del Sol. Make sure not to miss it altogether. Dive underwater and look 
    for a small cave entrance. Just follow the path until you come to a circular 
    room. Surface and you'll be in a small lake. You can dock the sub on the side 
    and go into a cave hidden behind the waterfall. You'll see a flashback sequence 
    with Vincent here. Once its over leave the area, and go somewhere that you can 
    fight. I suggest the Gold Saucer area since it's the closest sub dock. After 
    you've fought at least 10 times return to the cave where he had his flashback 
    and you'll receive the Chaos manual and his final weapon, the Death Penalty.
    When looking for the unde water tunnel be aware that it branches off of the 
    tunnel that leads you to the Key of Ancients. You can also use a green, black
    or gold chocobo to do this in place of the sub.
    Cid Highwind:
    Cid's Highwind manual is easy to get. Once you have the sub travel to the Gold 
    Saucer sub dock. Now you want to dive underwater. There will be the wreckage of
    a cargo plane nearby. You can find all kinds of goodies in this plane, called 
    the Gelnika. One of the chests in the cargo room contains the Highwind manual.
    A Glitch in the System                                             [learning-d]
    There is a known glitch in the limit break system that can cause some major 
    problems with your game. This glitch generally does one of two things.
    1) When you start a new game sometimes this glitch will occur. When this 
    happens you will find that instead of starting out with just your 1/1 limit 
    break your character(s) will have all limit breaks already learned. This may 
    appear as a wonderful occurrence at first but don't count it as a blessing just
    yet. I'm not sure what ramifications if any this has later in the game. It's 
    possible this could screw a few things up later on, such as getting Final 
    Attack from Battle Arena since you need to buy Omnislash and teach it to Cloud 
    as one of the requirements to access the special battle. You can't exactly 
    teach it to him if he already knows it and I'm not sure if the game will count 
    it or not. I haven't had this glitch happen to me so I'm not sure if this would
    really happen but it definitely seems possible. Anyone who has learned 
    omnislash via GameShark will know that the game doesn't count it when you try 
    to access the special battle, so it's quite possible the game won't count the 
    glitch either. If anyone knows for certain that there are problems caused by 
    this glitch please let me know so I can list them here.
    2) The second occurrence of the glitch can be even more frustrating. Have you 
    ever learned all of a character's limits except the last one and then tried to
    use his/her manual but the game still won't let you learn the level 4 limit? 
    Well that would be the glitch coming into play again. Once again I haven't had
    this happen to me, but I know a few people who have, and by all reports they've
    never found a way to fix the problem short of starting a new game. Basically 
    you just have to start all over or just keep playing without use of the level 4
    limit for the character(s) that this happens to.
    Those are the two most common results of the glitch. There are a few other that
    I've heard of but I don't know for certain if there is any truth to them, never
    having personally witnessed them. I'll list them anyway for reference.
    1) You can't learn limits at all. You get stuck with your 1/1 limit for the 
    entire game no matter how many times you meet the requirements to learn the new
    2) Learning a new limit gets delayed. You make the required number of kills or 
    uses to get the next limit but you still don't learn it. Then later on, 
    sometimes after learning the limits after the one that wouldn't work, you'll 
    suddenly learn the limit you missed for no apparent reason.
    Well that's all I can tell you on that topic. This glitch is known to happen, 
    but fortunately it doesn't seem to happen very often. I've played through FF7 a
    total of 13 times so far and I've never had any of it happen to me. Just hope
    you are as lucky as I've been.
    LIMIT BREAK DETAILS AND REQUIREMENTS                             [contents-006]
    This section will provide descriptions of each character’s limit breaks as well
    as details on how to acquire them. The number of uses and kills in this section
    are taken from the hard coded data in the game’s memory dumps and are what I 
    previously considered my control set for the Limit Break Mechanics Study.
    For anyone wondering exactly what the Limit Break Mechanics Study was, it 
    basically boils down to myself and a few other people actually physically 
    counting kills and uses throughout multiple play throughs of the game. This was
    done to try and clear up confusion about the actual kill and use numbers. This
    confusion initially occurred for two main reasons. First, the original official
    strategy guides for this game were actually published with incorrect data on 
    this subject. I’m not sure where the data came from, but it was flat out wrong.
    Second, many people had noticed issues with the limit break system in the game.
    Even when the glitches mentioned above were not coming into play, people had
    started to notice that kills and especially uses just didn’t seem to add up to
    what the data in the guides was saying. 
    The data below is accurate according to what the data in the game says is
    correct. Our study found that the game itself is sometimes correct, but also
    sometimes not. I can only assume that some minor bugs in the coding can on
    occasion keep the game from counting correctly. The more we played, the more
    we discovered exactly what does and doesn’t count toward uses and kills so 
    I’m pretty confident in saying that the game gets it close, but it doesn’t
    get it perfect. 
    Cloud Strife                                                         [limits-a]
    Cloud’s limits, as expected for the lead character, are some of the most
    powerful limits available in the game. They are all aimed at causing damage to
    your enemies. This in combination with Cloud being your main party member for 
    the vast majority of the game result in a higher kill and use requirement to 
    obtain all of his limits. 
    Limit 1/1: Braver
    Requirements: None
    This is Cloud’s starting limit break. Braver consists of a single downward 
    slash, which deals 3 times the normal damage to it’s target. 
    Limit 1/2: Cross-Slash
    Requirements: Use Braver 8 times to learn
    Cross-Slash is a single physical attack consisting of three slashes. It deals
    about 3.25 times the normal damage and may inflict paralysis on the target.
    Limit 2/1: Blade Beam
    Requirements: Kill 120 enemies (from a starting count of zero)
    Blade Beam strikes a single enemy and releases a wave of energy doing 3.5 
    times the normal damage to the primary target. Shock waves from the strike
    deal roughly normal damage to other enemies. 
    Limit 2/2: Climhazzard
    Requirements: Use Blade Beam 7 times to learn
    Climhazzard is a single thrust into the enemy followed by a jump that pulls
    the sword up through the enemy. This results in roughly 4.25 times the normal
    Limit 3/1: Meteorain
    Requirements: Kill 200 enemies (320 total including the previous kill count)
    Meteorain, as the name implies consists of six falling meteors. Each meteor
    hits for roughly 1.5 times normal damage. 
    Limits 3/2: Finishing Touch
    Requirements: Use Meteorain 6 times to learn
    Finishing Touch hits enemies with a tornado attack dealing instant death to
    those not immune. Those immune to death effects take about 3 times the normal
    Limit 4/1: Omnislash
    Requirements: All 6 previous limits learned and use Omnislash Manual
    Omnislash consists of 15 randomly targeted strikes with a critical hit
    effect at about 0.75 the normal damage each.
    Barret Wallace                                                       [limits-b]
    Barret’s limits are mostly strikes in nature. He does have one limit that can 
    drain enemy MP, which can be helpful when using him as a secondary magic user
    or healer. 
    Limit 1/1: Big Shot
    Requirements: None
    This is Barret’s starting limit break. Big Shot targets one enemy with a large 
    fireball dealing 3.25 times the normal damage. 
    Limit 1/2: Mind Blow
    Requirements: use Big Shot 9 times to learn
    Mind Blow is a single target gravity elemental attack. It consists of a blue
    ball of energy, which drains MP from the target.
    Limit 2/1: Grenade Bomb
    Requirements: Kill 80 enemies (from a starting count of zero)
    Grenade Bomb launches a grenade at your enemies. It can deal about 3.5 times
    normal damage to a single target. It can also hit multiple targets instead at
    reduced damage. 
    Limit 2/2: Hammerblow
    Requirements: Use Grenade Bomb 8 times to learn
    Hammerblow is a close range attack using Barret’s mech arm. It deals instant
    death to enemies not immune to such effects. Enemies that are immune to death
    effects take no damage. 
    Limit 3/1: Satellite Beam
    Requirements: Kill 80 enemies (160 total including previous kill count)
    Satellite Beam, as the name implies, calls down an aerial beam attack against
    all enemies for a critical hit of about 2.25 times normal damage. 
    Limit 3/2: Ungermax (Angermax)
    Requirements: Use Satellite Beam 6 times to learn
    Ungermax is a bullet barrage consisting of 18 shots aimed at random enemies.
    These shot deal about 0.5 times normal damage.
    Limit 4/1: Catastrophe
    Requirements: All 6 previous limits learned and use Catastrophe Manual
    Catastrophe is a wide beam attack that hits 10 times against random enemies for
    1.25 times the normal damage. 
    Tifa Lockheart                                                       [limits-c]
    Tifa’s limits are a bit different than most. They work kind of like a slot 
    machine. You have a set of reels that spin during her limit break and you have 
    to stop the reel on “Hit” to connect, or “Yeah!” to connect and deal double 
    damage. Landing on “Miss” results in no damage being dealt. The higher the 
    level of the limit the harder it becomes to stop on “Yeah!”
    As Tifa learns her limits a new reel is added to her limit break. That means
    that the more limits you learn the more hits you can make during her limit 
    break. Each limit has a reel and you have to stop each reel at the correct time
    in order to keep her attacking. Each attack deals physical damage to a random
    Limit 1/1: Beat Rush
    Requirements: None
    Beat Rush is Tifa’s starting limit break. Tifa will run up to a single enemy 
    and punch it a few times resulting in about 1.25 times normal damage. 
    Limit 1/2: Somersault
    Requirements: Use Beat Rush 9 times to learn
    Tifa will Somersault into the air as she kicks an enemy dealing about 1.25 
    times normal damage.
    Limit 2/1: Waterkick
    Requirements: Kill 96 enemies (from a starting count of zero)
    Tifa performs a circling sweep kick, which is followed by a blast of water.
    This results in about 1.5 times normal damage.
    Limit 2/2: Meteodrive
    Requirements: Use Waterkick 7 times to learn
    Tifa picks up the enemy and suplex slams it into the ground. This deals about
    1.5 times normal damage. 
    Limit 3/1: Dolphin Blow
    Requirements: Kill 96 enemies (192 total including previous kill count)
    Tifa performs an uppercut, which is followed by a spout of water and a leaping
    dolphin. This attack deals about 1.75 times normal damage.
    Limit 3/2: Meteor Strike
    Requirements: Use Dolphin Blow 6 times to learn
    Tifa, will pick up her enemy, spin it around, and leap into the air before 
    launching it into the ground. This attack deals approximately 2 times the
    normal damage.
    Limit 4/1: Final Heaven
    Requirements: All 6 previous limits learned and use the Final Heaven Manual.
    Final Heaven is a punch that creates a huge energy blast. It will deal about 
    2.5 times normal damage. 
    Note: There has been some confusion on the hit, miss, and yeah slots and how
    they pertain to learning limits. You MUST land either Hit or Yeah in order for
    the strike to count toward the use total needed to learn the next limit. Also
    of note, is that you can only learn a */2 limit for the level you have her set
    to. So if you hit her kill total and learn all of her */1 limits, you can’t 
    just set her to level three and expect to learn all of her */2 limits even 
    though you are using them in combat. You would only be counting toward her 3/2
    limit if you did this and still would not learn 1/2 or 2/2. 
    Aeris Gainsborough                                                   [limits-d]
    Aeris defaults to the group healer. This is reflected in her selection of limit
    breaks. Most focus on either healing the party or providing status buffs.
    Aeris has limited involvement in the game after a certain point rather early on
    so it’s important to retrieve her very powerful Level 4 limit as early as you 
    can if you want to actually make use of it. 
    Limit 1/1: Healing Wind
    Requirements: None
    Healing Wind is Aeris’s starting limit break. It heals the entire party for 
    half their maximum hit points. 
    Limit 1/2: Seal Evil
    Requirements: Use Healing Wind 8 times to learn
    Casts Paralyze and Silence on all targets that are not immune to these effects.
    Limit 2/1: Breath of the Earth
    Requirements: Kill 80 enemies (from a starting count of zero)
    Breath of the Earth cures many status effects on the party including Sleep,
    Poison, Silence, Sadness, Fury, Confusion, Slow, Stop, Frog, Small, Slow-numb,
    and Petrify. The one drawback here is that you sometimes want a status such as
    Fury to be in effect. Getting uses for this one can slow down your limit bar 
    because of this.
    Limit 2/2: Fury Brand
    Requirements: Use Breath of the Earth 6 times to learn
    In recompense for Breadth of the Earth killing your Fury status, Fury brand 
    will immediately fill the limit bar of your two companions when used. 
    Limit 3/1: Planet Protector
    Requirements: Kill 80 enemies (160 total including previous kill count)
    Planet protector grants all party members temporary invincibility. 
    Limit 3/2: Pulse of Life
    Requirements: use Planet Protector 5 times to learn
    Pulse of Life fully restores the party’s HP and MP and also cures all negative
    status effects. 
    Limit 4/1: Great Gospel
    Requirements: All 6 previous limits learned and use Great Gospel Manual
    Great Gospel completely restores the party’s HP and MP and temporarily makes 
    them invincible against all physical and magical attacks. 
    Red XIII                                                             [limits-e]
    Red XIII has some of the most diverse limits in the game. The lower level ones
    tend to focus on stat buffs. The upper level ones get into multi-hit attacks. 
    His final limit can deal some massive amounts of damage, although being single
    hit this becomes limited later in the game compared to multi-hit final limits.
    Limit 1/1: Sled Fang
    Requirements: None
    This is Red XIII’s starting limit break. Red pounces on his enemy dealing 3 
    times the normal damage.
    Limit 1/2: Lunatic High
    Requirements: Use Sled Fang 8 times to learn
    Lunatic High adds the Haste status to the entire party. It will also boost 
    Red’s Defense % by 50% for each surviving party member. 
    Limit 2/1: Blood Fang
    Requirements: Kill 72 enemies (from a starting count of zero)
    Blood Fang targets a single enemy doing 1.25 times normal damage. It also
    absorbs about 25% of that damage as HP and MP to heal Red. 
    Limit 2/2: Stardust Ray
    Requirements: Use Blood Fang 7 times to learn
    Stardust Ray is a barrage of stars that fall on the enemy for 10 random hits at
    about half normal damage. 
    Limit 3/1: Howling Moon
    Requirements: Kill 72 enemies (144 total including previous kill count)
    Red will howl a the moon granting himself Haste and Berserk Status. His attack
    will also be boosted up to 60%, but cannot exceed 100%. 
    Limit 3/2: Earth Rave
    Requirements: Use Howling Moon 6 times to learn
    Earth Rave attack 5 random enemies doing nearly 2 times normal damage.
    Limit 4/1: Cosmo Memory
    Requirements: All 6 previous limits learned and use Cosmo Memory Manual
    Red will howl to Cosmo Canyon, which summons a massive energy beam that hits 
    all enemies for about 8 times the normal damage. Unfortunately the damage cap 
    is 9,999 on a single hit so it isn’t as useful as multi-hit limits late game.
    Yuffie Kisaragi                                                      [limits-f]
    Yuffie is another very diverse character. Her attack oriented limits have good
    power and often target multiple enemies. She also has one of only two healing
    limits available outside of Aeris’s arsenal. It’s possible to get Yuffie very 
    early in the game, but the developers didn’t expect her to be obtained until
    fairly late. As a result her kill requirements are lower than the other 
    Limit 1/1: Greased Lightning
    Requirements: None
    Greased Lightening is a dashing attack that deals 3 times normal damage to an
    Limit 1/2: Clear Tranquil
    Requirements: Use Greased Lightning 8 times to learn
    Clear Tranquil is one of two healing limits not held by Aeris. It heals all 
    party members for half their maximum HP.
    Limit 2/1: Landscaper
    Requirements: Kill 64 enemies (from a starting count of zero)
    Landscaper is an earth element attack. It causes an earthquake that damages all
    ground based enemies for 3 times normal damage. Aerial enemies take no damage.
    Limit 2/2: Bloodfest
    Requirements: Use Landscaper 7 times to learn
    Bloodfest is a series of 10 randomly targeted attacks that do about half normal
    damage each.
    Limit 3/1: Gauntlet
    Requirements: Kill 64 enemies (128 total including previous kill count)
    Gauntlet consists of Yuffie launching a large bomb targeting all enemies. This
    attack deals 1.75 times normal damage and ignores the enemy defense stats when 
    calculating damage. It’s also always a critical hit. 
    Limit 3/2: Doom of the Living
    Requirements: Use Gauntlet 6 times to learn
    Doom of the Living consists of 15 randomly targeted hits doing about half 
    normal damage.
    Limit 4/1: All Creation
    Requirements: All 6 previous limits and use the All Creation Manual
    Much like Red XIII’s Cosmo Memory, All creation is a large energy beam that 
    hits all enemies and does 8 times normal damage. It suffers from the same
    damage cap as Cosmo Memory as well. 
    Cait Sith                                                            [limits-g]
    Cait Sith is...well...different. Sometimes that’s good and sometimes bad. He’s 
    a gambler type character and he only has two limits total. The damage these
    limits inflict is random and as such they can be extremely powerful. They can 
    also be laughably weak. Cait Sith can be fun to play, but never count on his
    limits to win a fight. 
    Limit 1/1: Dice
    Requirements: None
    Cait Sith throws down his dice and a multiple of the result is the amount of
    damage he inflicts on the enemy. He gains one die every 10 levels, so there is
    an increase in damage as his character grows. Damage is calculated based on the
    sum of all dice, times the sum of the highest repeated number, times 100. So 
    damage can range from decent to terrible depending on your luck. 
    Limit 2/1: Slots
    Requirements: Kill 40 enemies (from a starting count of zero)
    Slots can be dangerous. It’s basically just a slot machine and depending on 
    what slots you stop of you will get various effects as a result. 
    Toy Soldier: 
    A battalion of toy soldiers appear and fire at all enemies dealing 5 times 
    normal damage.
    Mog Dance: 
    A Moogle dances to restore all HP and MP for the party.
    Lucky Girl: 
    A cat-girl appears to grant all characters automatic critical hits for the rest
    of the batter. Anyone KOed and revived will not have this status restored with
    the revival. 
    This requires at least one other party member to be alive. Cait Sith being solo
    will cause it to fail. Basically your allies are absorbed into Cait Sith and he
    grows into a stronger version of himself. His new stats are an average of the
    characters absorbed, but cannot exceed normal stat limits. Cait Sith will stay
    in this form the rest of the battle and can do everything as normal except use
    additional limits. When the battle is over the remaining HP and MP will be 
    divided evenly back to the individual characters and anyone that was KOed will 
    be revived. 
    Game Over: 
    This will cause instant death to all enemies in a two sided battle. Those with
    death immunity will still be killed by this attack. In rare 3 sided battles, 
    where you are being attacked from both sides, only one side will get hit with
    the Game Over attack.
    Death Joker: 
    All allies are instantly killed. Normal methods of resisting death will not 
    work to save you. The only way you can survive this is if you are in three
    sided battle with the enemy in the middle. Only one half of you party is hit
    this way and the other side will survive the attack.
    A random summon is performed. Cait Sith’s level affects how strong of a summon
    is called. The higher his level, the more likely a strong summon will appear.
    Toy Box:
    A random object is dropped on one enemy.
      Falling Rock:
      Hits a single enemy for 2 times normal damage.
      Hits a single enemy for 2.5 times normal damage.
      Hits all enemies for 3 times normal damage.
      Hits a single enemy for 3.5 times normal damage. 
      Fat Chocobo:
      Hits a single enemy for 4 times normal damage.
      Hell House:
      Hits a single enemy for 4.5 times normal damage.
      Hits a single enemy for 5 times normal damage. 
    Vincent Valentine                                                    [limits-h]
    Vincent is another character with an unusual and unpredictable set of limits.
    I find them to be a bit more useful than Cait Sith’s, bu they can still get you
    into trouble. 
    Vincent has only one limit break per level for a total of four. When he uses a
    limit he will transform into an uncontrollable monster. This means that he will
    auto-fight for the rest of the battle or until he is KOed. While in this form,
    he will automatically use one of two available abilities. 
    Limit 1/1: Galiant Beast
    Requirements: None
    When Vincent transforms into the Galian Beast, he takes on the appearance of 
    what looks to me to be a cross between a werewolf and a behemoth. Oh, and he’s
    purple. His Defense increases by 20%, his Dexterity by 50%, and his Max HP is 
    set at 130% normal. His abilities in this form are:
      Berserk Dance: 
      Single target physical attack that hits for 1.5 times normal damage.
      Beast Flare:
      A magical attack that targets all enemies for 3.75 time normal damage as a
      fire elemental attack. 
    Limit 2/1: Death Gigas
    Requirements: Kill 40 enemies (from a starting count of zero)
    Death Gigas bears a resemblance to Frankenstein’s Monster. Defense is increased
    by 50%, Mdefense is decreased by 70%, and Dexterity is decreased by 20%. Max HP
    is set at 200% of normal. His abilities in this form are: 
      A physical attack targeting a single enemy for about 2.5 times normal damage.
      A magical attack targeting all enemies for about 4.5 times normal damage as a
      lightning elemental attack.
    Limit 3/1: Hellmasker
    Requirements: Kill 56 enemies (96 total including previous kill count)
    Leatherface!!! Well not exactly. Hellmasker is kind of a cross between old
    Leatherface and Jason of Friday the 13th fame. Both Defense and Mdefense are
    increased by 50% in this form. Abilities in this form are:
      This is a physical attack for five random hits at half damage. 
      A status attack that inflicts Sleep, Poison, Silence, Confuse, Frog, and
      Mini on one enemy.
    Limit 4/1: Chaos
    Requirements: All 3 previous limits and use Chaos Manual
    Finally we get to the demon bat vampire monster we were waiting on. In this 
    form Defense and Mdefense are increased by a full 100% Abilities are:
      Chaos Saber:
      A physical attack for 2.5 times normal damage against all enemies. 
      Satan Slam:
      This does 5.5 times normal damage against all enemies with a 28% chance to
      inflict instant death on those not immune to the effect. 
    Cid Highwind                                                         [limits-i]
    Cid can be a real powerhouse, featuring limits that often hit multiple enemies
    or multiple times. His final limit has the potential to be one of the most
    devastating in the game. He is also fairly easy to learn limits for as being
    introduced later in the game results in lower requirements to learn. 
    Limit 1/1: Boost Jump
    Requirements: None
    A classic dragoon’s jumping spear attack. Boost Jump targets a single enemy for
    3.25 times normal damage.
    Limit 1/2: Dynamite
    Requirements: Use Boost Jump 7 times to learn
    Cid will light up a stick of dynamite with his cigar and toss it into the enemy
    ranks, targeting them all for 2.25 times normal damage. 
    Limit 2/1: Hyper Jump
    Requirements: Kill 60 enemies (from a starting count of zero)
    Another dragoon style jump attack. This one is followed up with an explosion 
    and targets all enemies for 3.5 times normal damage with a 20% chance of 
    causing instant death to those not immune.
    Limit 2/2: Dragon
    Requirements: Use Hyper Jump 6 times to learn
    Cid will summon a dragon to attack a single enemy for 1.25 times normal damage.
    He will absorb about 25% of that damage in HP and MP with a capped limit equal
    to the enemy’s current HP/MP.
    Limit 3/1: Dragon Dive
    Requirements: Kill 76 enemies (136 total including previous kill count)
    Another dragoon style spear attack. This one consists of multiple hits on 
    random enemies for 1.5 times normal damage. There is a 28% chance to inflict
    instant death on those not immune. 
    Limit 3/2: Big Brawl
    Requirements: Use Dragon Dive 5 times to learn
    A slashing attack against 8 random enemies dealing slightly more damage than 
    Limit 4/1: Highwind
    Requirements: All 6 previous limits and use the Highwind Manual. 
    Cid calls in the Highwind for an aerial strike for 18 hits on random targets at
    0.75 normal damage. Late game, this along with Omnislash and Ungermax are the
    most devastating attacks in the game. 
    Section Complete
    CONCLUSION                                                       [contents-007]
    Well that concludes my Limit Break Mechanics Guide. Due to various requests of
    GameFAQs board users and comments in the rating system at GameFAQs and other 
    sites I’ve decided to rework the layout of the guide a bit and make it more of
    and actual guide and less of a study. The additional counts we did as part of 
    the study can be found on my website at http://www.poppameth.com if you are 
    interested. Otherwise this guide is complete for the foreseeable future. 

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