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    Battle Arena FAQ by Crescent Lake

    Version: 0.4 | Updated: 04/04/99 | Search Guide | Bookmark Guide

                         FF VII BATTLE SQUARE FAQ
                               Version 0.4
    Everything!  Just started it today.
    Added the Secret Duel section, more handicaps, and the enemies section.
    Added some enemy descriptions and the "forced hanicap" problem.
    Finally updated again ^_^  Added the Low-Level Technique, more on how
    handicaps affect BP, and the Thanks section is now up.
    Added to the "How Handicaps affect BP" section.
    Gave a rough explanation of how hanicaps determine BP.
    Filled in more than half of the "How Hanicaps affect BP" chart.
    1. Battle Square
    a. what is it?
    b. before you start...
    c. into the arena
    d. terms of victory...or defeat
    2. General Tips
    a. suggested equipment
    b. techniques
    -1 the Mighty Technique
    -2 the Low Level Technique
    c. possible problems
    3. Handicaps
    a. what they do
    b. how they affect BP
    4. Prizes
    a. consolation
    b. trading in BP
    5. The Secret Duel
    a. how to access it
    b. word of warning
    c. special prizes
    6. Enemies
    a. normal battles
    b. secret duel
    7. Cheating Methods
    a. beat the handicap
    b. use broken materia - method 1
    c. use broken materia - method 2
    8. Thanks
    What Is It?:
    The Battle Square can be found at the Gold Saucer.  For 10 GP,  you can
     fight a series of battles against randomly selected enemies.  You
     won't recieve any gil, experience, or AP, but you will be awarded
     Battle Points (BP).  You can then trade in BP for good prizes.  We all
     like prizes, so let's go...
    Before You Start...
    This can be tough if you're not on a high enough level or improperly 
    equipped.  Make sure you have a Ribbon, at least one character's 
    ultimate weapon, and enough materia to make you deadly.  For these 
    reasons alone I don't recommend visiting the Battle Square until Disk 3
    (except when you have to to advance the plot, of course).  Also, if you
    want W-Summon and Omnislash, be prepared to stay in the Battle Arena 
    for a long time.
    Into the Arena:
    To enter the Arena, go to Battle Square and talk to the lady behind the
    counter at the right of the back of the room.  You will fight 8
    consecutive battles every time you enter the Arena.  After each round
    you will recieve the message "Great!", and your current BP will be
    displayed on the right side of the screen (you will rarely have more
    than 1000 BP before the last round of combat).  You will be asked if
    you wish to keep going, and given 2 choices: Off Course!! (it's really
    spelled that way, I didn't make a mistake), or No Way.  If you choose
    "Off Course!!", you will have to pick a handicap for the next round.
    You can't learn Enemy Skills in the Arena.  However, you can either 
    Morph enemies or Steal from them if you want.  When you exit, your 
    Limit will remain at the level it was before entering, even if you use 
    it during battle.
    Terms of Victory...Or Defeat:
    You will leave the Battle Arena when:
    You win all 8 rounds
    You quit after a round
    You are killed by your opponents
    You cast "Escape" or use an item that ends a battle
    You run away
    Suggested Equipment:
    I recommend using the Ultimate Weapon for whichever character you
    choose to use in the Arena, because you won't gain AP for materia
    growth anyway, so you might as well have high attack power.  The armor
    of choice is the Imperial Guard, for its high Defense power.  Of course
    , a Ribbon is ideal for the accessory.
    As far as materia goes, use as little as possible.  If your character
    is particularly strong, equip them with Slash-All, Enemy Skill (with 
    Big Guard learned) or Time, and perhaps a HP Plus.  That way, you'll 
    need only worry about the Break Yellow Materia handicap and the Break 
    Purple Materia handicap.  If you rely on Summons and Magic, you'll be 
    crippled if you receive the Break All Materia handicap.
    For a weaker character, allow some more materia, such as a strong 
    summon or Ultima, but don't expect to get the W-Summon prize with a 
    weak character.
    The Mighty Technique
    The first round is pretty important if you want the battles ahead to go
    as smoothly as possible, because the enemies will be the weakest you 
    will face.  First, cast Big Guard or Haste, whichever you have.  This 
    will make your time meter fill up faster not just for this battle, but
    for all the upcoming battles as well.  Then dispatch your enemies with 
    a Slash-All.  You should get 10 BP for the first round every time.  
    I've never gotten anything different, but that doesn't mean it's 
    If you have a Ribbon equipped, try to time the handicap to hit an 
    abnormal status handicap (such as "Poison", "Miniature", or "Toad").
    That way you'll suffer no handicap, plus you'll get a few seconds for
    your time meter to fill up while you're covered in the orange mist
    that tries to change your status.  If not, try for the least severe
    handicap given (except Cure, as you will receive 0 BP if you do).
    From the second match on, you won't have to worry too much about 
    anything.  Remember to use Big Guard or Haste if you are ever slowed
    and use items to heal yourself.
    The Low-Level Technique
    Of course, the best way to solve the problem of low levels is to get
    level ups, but that can take a long time.  Here are some alterantive
    1.) Transfer all the materia and the best equipment to whoever is going
    to participate in the arena.
    2.) Set that character's Limit level back to 1.  They will get limit
    breaks more often that way, so you should be able to save yourself a 
    few times with a stronger-than-average attack.
    3.) Make sure you have the appropriate Enemy Skills.  Learn Big Guard
    from the Beach Slugs near Costa Del Sol (You need to Manipulate them) 
    and White Wind in the area around Junon (I can't remember the enemy's
    name, but it's a large animal with wings).  Use Big Guard in the 
    beginning of the first battle and White Wind if you encounter any 
    status effect problems (you won't if you equip the Ribbon from the 
    Temple of the Ancients).
    4.) If your attacks are still weak, rely more on magic and summons, 
    but you won't get as much BP if you don't destroy your materia.
    5.) Don't equip unnecessary magic or summons.  I would stay away from
    them all together, if your attacks are strong enough.  Use Independent
    and Command materia as much as possible.
    Possible Problems:
    In the first round it is common to encounter a silkworm-type enemy 
    called "Jayjujayme".  Not a major threat, but he can slow you down with
    Silk.  In this case, kill the enemies and cast Big Guard/Haste in round
    You might encounter a small, hunched over enemy called a "Tonberry" in 
    the later rounds (6 or 7).  Kill him as quickly as possible, because 
    his Knife attack automatically kills you.  Use whatever means you have 
    to kill him before he reaches you, and don't be afraid of overkill; He 
    has over 30,000 HP.
    Another enemy to look out for is the "Ghost Ship".  He usually comes in
    the 8th round, and he also has the ability to instantly end you.  He 
    picks you up on his oar and throws you from the Arena.  He generally 
    doesn't use this as his first attack, so use your most powerful attacks
    and/or magic against him.  He is a much larger threat than Tonberry, 
    because you'll get way less time to defeat him.
    On occasion, you will be forced to accept handicaps.  These are 
    usually going to be the hardest battles you will fight, as the 
    handicaps are almost always extraordinarily hard to recover from (ie: 
    broken accessory.  If you're using a Ribbon, this can be devastating.).
    The best thing to do is continue fighting until you can't survive 
    another round, then quit.  You won't gain many BP, but it's better 
    than nothing...
    What They Do:
    After each round of battle, you are asked to select your handicap from
    a slot machine containing three choices.  You'll have to pick 7 of them
    for each time you go through the battle arena.  Handicaps range from 
    physical damage to status ailments, to completely filling your HP!  
    They are as follows:  
    Description of icon - name of handicap - effect of handicap
    Poison - Poison - You become poisoned
    Frog - Toad - You become a toad
    Small Cloud - Minimum - You shrink
    Red Materia - Summon Materia is broken - you can't summon
    Yellow Materia - Command Materia is broken - you lose special commands
    Green Materia - Magic Materia is broken - you can't cast spells
    Purple Materia - Independant Materia is broken - your stats are normal 
    Blue Materia - Support Materia is broken - other materia loses support
    5 Materia - All Materia is broken - disables all materia of every color
    Ring - Accessory is broken - you loose accessory benefits
    Bag - Item command is sealed - Prevents you from using items
    Lucky 7 - Yesss!  No handicapp! - No handicap.
    Boot - 1/2 Speed - Makes your Time gauge fill half as quickly
    HP - 1/2 HP - Lowers your Max. HP by 50%
    MP - 1/2 MP - Lowers you Max. MP by 50%
    HP MP - 1/2 HP&MP - Lowers your Max HP and Max MP by 50%
    MP0 - Zero MP - Empties your MP, but you can refill it normally
    Sword - Weapon is broken - your attack strength is lowered
    Bracelet - Armor is broken - your defense is lowered
    Clock - Time X30 Damage - you take damage based on your time meter
    LV v - Down 5 levels - Your current level is lowered by 5
    LV V - Down 10 levels - Your current level is lowered by 10
    Cure - HP restored - Fills up your HP to max.
    How They Affect BP:
    I've done it!  I know how they determine how much BP you get for each
    handicap!  The only problem is, it will take some time to get all the
    information.  If anyone is willing to help, e-mail me 
    This is very cool, because I think I'm the first to figure it out (I've
    never heard of anyone figuring it out before).
    You would think that each time you get a certain handicap, your current
    BP would get multiplied by a certain number.  That's not the way it 
    works, though.  Each handicap has a different number for each round
    that gets added to your current BP.  (Example: if you select "Toad" as
    your first handicap, you will only recieve 6 BP, but if it is your 
    fifth handicap, you would recieve 130 BP.)  Here is an incomplete chart
    with each handicap's ratings.
            Handicap:      1      2      3      4      5      6      7
               Poison  --  4   -  6   -  X   -  16  -  33   - 82   - X
                 Toad  --  6   -  10  -  19  -  44  -  130  - 520  - 3069
              Minimum  --  5   -  8   -  16  -  36  -  108  - 453  - 2940
         Break Summon  --  37  -  X   -  X   -  X   -  X    - X    - X
        Break Command  --  X   -  X   -  17  -  41  -  X    - X    - X
          Break Magic  --  15  -  28  -  X   -  145 -  445  - 1755 - 9425
    Break Independent  --  X   -  X   -  X   -  99  -  X    - X    - X
        Break Support  --  X   -  X   -  X   -  91  -  X    - X    - X
    Break All Materia  --  X   -  X   -  X   -  X   -  463  - X    - 10000
      Break Accessory  --  10  -  18  -  X   -  X   -  X    - X    - X
           Seal Items  --  X   -  X   -  X   -  X   -  355  - 1368 - 7200
          No Handicap  --  7   -  7   -  7   -  7   -  7    - 7    - 7
            1/2 Speed  --  5   -  7   -  X   -  19  -  X    - X    - X
               1/2 HP  --  13  -  X   -  40  -  84  -  204  - X    - X
               1/2 MP  --  12  -  20  -  36  -  73  -  173  - X    - X
            1/2 HP&MP  --  X   -  X   -  X   -  94  -  244  - 775  - 3134
              Zero MP  --  X   -  X   -  X   -  X   -  171  - 502  - X
         Break Weapon  --  X   -  X   -  X   -  140 -  X    - X    - X
          Break Armor  --  X   -  17  -  33  -  X   -  X    - 654  - X
      Time X30 Damage  --  X   -  X   -  26  -  54  -  130  - X    - X
        Down 5 Levels  --  5   -  8   -  13  -  X   -  X    - X    - X
       Down 10 Levels  --  X   -  16  -  28  -  53  -  118  - 308  - 968
           Restore HP  --  1   -  1   -  1   -  1   -  1    - 1    - 1
    X = I haven't recieved that handicap yet for that round.  I did all
    these last night, so there will be many more additions later.  If you
    have any that I don't have, please send them to me.
    You will always receive a "Tissue" in the normal battles.  This item is
    absolutely useless, but you can sell it for 1 gil.  Hooray!!  You'll
    be rich in no time selling these ^_^
    Trading in BP:
    After you win all 8 battles or give up, you receive a certain amount 
    of Battle Points.  These can be traded in for rare items at the machine
    to the left of the entrance.  DO NOT LEAVE THE BATTLE ARENA, or you 
    will lose all your BP.  The prizes are as follows:
    Disk 1
    Phoenix Down = 100
    Remedy = 200
    Mimmet Greens = 400
    Enemy Lure = 800
    Bird Wing = 1600
    S Wing = 3200
    Pre-Emptive = 6400
    Speed Plus = 12800
    Championship Belt = 32000
    Omnislash = 64000
    Disk 2/3
    Remedy = 100
    Enemy Lure = 250
    Right Arm = 500
    Pre-Emptive = 1000
    Regan Greens = 2000
    Speed Plus = 4000
    Stardust = 8000
    Championship Belt = 16000
    Omnislash (Limit 1) = 32000
    W-Summon (Limit 1) = 64000
    The only prizes you really need are Omnislash (Cloud's level 4 limit) 
    and W-Summon (Lets you summon twice in one turn).  If you want more, 
    I recommend Enemy Lure, Pre-Emptive, Speed Plus, and perhaps Stardust 
    (casts Comet 2).  So, in short, the only prizes you shouldn't get are
    the Remedy, Right Arm, Championship Belt, and the Regan Greens.  You
    can either buy these or get them from enemies.
    How To Access It:
    To access the Secret Duel, you have to trade in enough BP for the 
    W-Summon materia and Omnislash, and you need Cloud's ultimate weapon, 
    the Ultima Weapon, which you get from Ultimate Weapon (^_^).  Cloud is
    the only party member that can participate in the Secret Duel.
    Word of Warning:
    The Secret Duel puts you up against Proud Clod with just one character.
    In this set of battles, you should equip as much materia as you would 
    against a large boss.  You might want to use Knights of the Round 
    against Proud Clod (if you have it, that is).  I don't recommend using 
    it against any of the other enemies, though, or it'll take you half an 
    hour to beat the 8 rounds.  I strongly suggest Magic Plus materia 
    whether you're using KOR or not.  This will pretty much guarantee that 
    your spells are doing all the damage they are capable of.
    Put on as many Counter Attacks as you have, plus Mime (if you have it).  
    That way you can mime however many counter attacks you've done.  If you
    have 4 or less Counter Attack materia, use 4X Cut instead.  If you 
    don't have 4X Cut, I feel sorry for you ^_^
    Special Prizes:
    The first time you beat all 8 battles, you will be given Final Attack 
    materia.  This will allow you to use materia you link it to when you 
    reach 0 HP right before you die.  You can hook it up to Revive or 
    Phoenix so that you will be brought back to life when you die.  It's 
    pretty much required if you want to beat Emerald Weapon.
    Also, you get handy "Dio's Diary" and "Dio's Autograph" consolation 
    prizes, which do absolutely nothing.  You can't even sell them :(
    I've read that you can also get Magic Counter materia from the Secret 
    Duel, but I've never recieved it.  I think it's just one of those 
    rumors associated with FF VII.
    Here is a list of all the enemies i have fought in the Battle arena.  
    If you know of more, please send them to me.  (Note:  If an enemy is 
    listed with a letter, there are more than one.  Each letter represents 
    another enemy.)
    Normal Battles:
    Round 1:
    Foulander A, B
    Garuda, Jayjujayme A, B
    Dual Horn A, B
    Razorweed A, B, C
    Garuda A, B, C
    Round 2:
    Under Lizard
    Under Lizard A, B
    Slaps A, B, C, D, E
    8 eye A, B
    Round 3:
    8 eye A, B
    ToxicFrog A, B, Jemnezmy 
    Round 4:
    Boundfat, Malldancer A, B, C
    Jumping A, B
    Trickplay, Boundfat A, B
    Ice Golem A, B
    Round 5:
    Lessaloploth A, B
    Shred A, B, Frozen Nail
    Frozen Nail A, B
    Round 6:
    Cuahl, Headbomber A, B
    Zolokalter, Headbomber A, B
    Evilhead A, B, C
    Headbomber A, B, C
    Round 7:
    Ironite A, B
    Gremlin A, B, C
    Blue Dragon
    Gremlin A, B, C
    Round 8:
    Ghost Ship
    Sea Worm
    Secret Duel:
    Round 1 = Sea Worm
    Round 2 = Ho-chu
    Round 3 = Unknown 3
    Round 4 = Serpent
    Round 5 = Wolfmeister
    Round 6 = Behemoth
    Round 7 = Maximum Kimaira
    Round 8 = Proud Clod
    Beating the Handicap:
    As long as you have a Ribbon, you can easily get through an entire set 
    of 8 battles with only 1 or 2, if any, handicaps.
    When the slot machine starts up, watch carefully for an abnormal status
    handicap.  Now keep hitting the Square button continuously.  When you 
    are holding square, the dial stops spinning.  Now all you have to do is
     get in the position that the handicap before the one you want shows up
    .  Quickly let go of Square and hit Circle.  You should, with some 
    practice, be able to time it exactly so that you always get hit with 
    the desired handicap.  Now you won't be hit with any handicap, and when
    it tries to change your status an orangeish cloud will appear over you,
    allowing your time gauge to fill up without being attacked.  Fun, huh? 
    Use Broken Materia - Method 1
    If you have Mime materia, you can continue using materia after it is 
    broken.  If you cast any spell or summon, you can mime it after that 
    type of materia is broken.  For example, let's say you cast Ultima.  
    After that round, you select the "Magic Materia is broken" handicap.  
    If you use mime, you can continue casting Ultima.
    Use Broken Materia - Method 2
    If you link Command Counter to any Command Materia, then select the 
    "Command Materia is broken" handicap, You may still use that Command 
    when you are attacked.
    This is the end of my Battle Arena FAQ, version 0.3.  Stay tuned for 
    updates, as it is nowhere near completion.  If you have anything to 
    add or a mistake to point out (or a compliment for a job well done),
    send it to crescentlake@hotmail.com
    Thanks to:
    Square for making FF VII
    oniyaki@hotmail.com for asking how to beat the BA on a low level
    BTW, if you're ever in the mood to hang out with fellow Final Fantasy 
    fans, stop by Crescent Lake at 
    or search for Crescent Lake on the Yahoo! search engine.

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