hide results

    FAQ/Walkthrough by Shotgunnova

    Updated: 07/19/17 | Search Guide | Bookmark Guide

      ___________________________________________________________________________
     | As of June 2017, Magic Duels won't be getting new expansions! This is not |
     | mentioned anywhere in-game, so beware shelling out for microtransactions! |
      ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
           (¯¯¯¯¯¯\   (¯¯¯¯¯) (¯¯¯¯¯¯¯\  /¯¯¯¯¯¯'¯)/¯¯¯¯¯¯\  ,'¯¯'-'¯)
            '-.    \   ¯)  (   ¯¯¯¯¯\  \(  ,'¯¯¯\/ ¯\   (¯ ,'  ____ /
               )    \  (    \ /¯} ___)  |  )  ____   )  | (   /   (/
              (  _   \/\\/\  \\ \/  __  (  \ (_   )  |  | |  (    D  U  E  L  S
             /\\/ \     )  \  \\   / /  )\  '-'  (   )  (_(   '-._____
            /  )   \   /    )  \'./ (_,'  \____/\ ),'    / '.     ____\
           /  /     \  \    {   \                \)\,'¯¯¯    '---'
          /  (_      )  \    )   \_  |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
        ,'     ;     )  /  ,'      ) |    Spoiler-Free FAQ/Walkthrough -by-    |
       (,'¯¯¯¯¯      \_/  (,'¯¯¯¯¯'  |        Shotgunnova (P. Summers)         |
                                     | EMAIL: shotgunnova (a+) gmail (d0t) com |
                                     |_________________________________________|
    
        I. CONTROLS . . . . . . . . . . . . . . . . . . . . . . . . . . . . . CNTR
       II. TH' BASICS . . . . . . . . . . . . . . . . . . . . . . . . . . . . THBS
    
           System Requirements .............................................. SSTM
           Important Terms .................................................. MPRT
           Tips N' Tricks ................................................... TPST
    
      III. WALKTHROUGH CAMPAIGNS  . . . . . . . . . . . . . . . . . . . . . . WLKT
    
           Gideon (Origins) ................................................. WK01
           Jace (Origins) ................................................... WK02
           Liliana (Origins) ................................................ WK03
           Chandra (Origins) ................................................ WK04
           Nissa (Origins) .................................................. WK05
           Battle for Zendikar .............................................. WK06
           Oath of the Gatewatch ............................................ WK07
           Shadows Over Innistrad ........................................... WK08
           Eldritch Moon .................................................... WK09
           Kaladesh ......................................................... WK10
           Aether Revolt .................................................... WK11
           Amonkhet ......................................................... WK12
    
       IV. APPENDICES . . . . . . . . . . . . . . . . . . . . . . . . . . . . APPN
    
           Achievements ..................................................... ACHV
           Card Lists ....................................................... CRDL
           Card Overview .................................................... CRDO
           Deck List (Player) ............................................... DCKP
           Skill Quests ..................................................... SKLL
           Unlockables ...................................................... UNLC
    
        V. FREQUENTLY ASKED QUESTIONS . . . . . . . . . . . . . . . . . . . . FAQZ
       VI. UPDATES & CONTRIBUTIONS  . . . . . . . . . . . . . . . . . . . . . UPDT
      VII. LEGALITY . . . . . . . . . . . . . . . . . . . . . . . . . . . . . LGLT
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    I. CONTROLS                                                              [CNTR]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Here's the default controls for the game. Keyboards without numpads will have
     to remap, although it's rare to ever need those functions.
    
     Pause Menu ------------> Escape
     Up --------------------> Up
     Down ------------------> Down
     Left ------------------> Left
     Right -----------------> Right
     Select/Perform Action -> Left Click
     Cancel Action ---------> Escape
     Toggle Zoom -----------> 1
     Toggle Timer ----------> Space Bar
     Continue --------------> Tab
     Mana Tapping ----------> Left Ctrl
     View Extra Card Info --> hover cursor over selected card for a few seconds
     Toggle Free Selection -> F
    
     Mana tapping applies when the game prompts one to manually select -- hitting
     left Ctrl will cycle through the tapping permutations. The AI is better at
     doing this than in Magic 2015, but it's not infallible -- players should get
     in the habit of doing this themselves when possible.
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    II. TH' BASICS                                                           [THBS]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    SYSTEM REQUIREMENTS             [SSTM]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     OS: Windows 8/7/Vista (XP not supported)
     Processor: 2GHz CPU (Pentium 4 or equivalent)
     Memory: 1 GB RAM
     Graphics: 512MB DirectX 11.0 compatible video card w/ Pixelshader 3.0 support
     DirectX: Version 11
     Hard Drive: 1 GB available space
     Sound Card: DirectX 11.0 compatible sound card
     Additional Notes: 1GB RAM (2GB for Vista and Windows 7) 
    
    IMPORTANT TERMS                 [MPRT]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Here's a list of useful terms for general gameplay, as well as some I use in
     the walkthrough. I'll include some of the Magic 2015 keywords as well, since
     they're likely to appear in the future and I don't want to forget!
    
     • ACTIVATED ABILITY: These are abilities that require paying a cost -- such
       as tapping, paying mana, sacrificing a fellow creature, etc. Activated
       abilities are typically found on permanents, but some can be used from the
       graveyard, such as Despoiler of Souls' ability. Creatures currently going
       through "summoning sickness" cannot activate abilities whose costs require
       tapping.
    
     • AFTERMATH: This is a named mechanic debuting on some Amonkhet split cards.
       One half of the card is an instant/sorcery that is played like normal; the
       other half has "Aftermath," which allows it to be cast only from the grave.
       If cast from the grave, the card is exiled. All in all, it's like a one-use
       flashback mechanic.
    
     • ANNIHILATOR: Keyword ability in the form of "Annihilator X". When the
       Annihilator creature attacks, the opponent sacrifices permanents of their
       choosing equal to the creature's annihilator value. "Kozilek, Butcher of
       Souls" had this in Magic 2015, but no creatures in MDO currently have it.
       Still worth noting, though.
    
     • AWAKEN: Keyword ability in the form of "Awaken X". Cards with Awaken have
       a secondary mana cost -- they will do their normal function, then put X
       +1/+1 counters on a target land. That target then becomes a 0/0 Elemental
       creature with haste that's still a land. In other words, it gives players
       an extra body on the field for a higher cost. Only cards in the "Battle for
       Zendikar" expansion currently have this keyword.
    
     • BEATSTICK: Slang term for any creature that's a good attacker. This often
       means high attack power or good abilities. For example, in Magic 2015,
       Terra Stomper was an 8/8 with Trample, ensuring whenever it attacked, it
       was likely to do some damage (at the very least, kill some blockers). Good
       examples in this game are Outland Colossus, a 6/6 that becomes a 12/12 when
       it deals combat damage.
    
     • BLOODRUSH: Keyword ability. Paying a creature's Bloodrush cost discards
       the card and bestows its ability to another target creature. For instance,
       Wrecking Ogre's Bloodrush grants +3/+3 and double strike to a specified
       attacker. The Bloodrush cost tends to be more stringent than if one had
       played the creature normally.
    
     • BOUNCING: This is the playful term for returning cards on the field to its
       owner's hand or library. Bouncers can be instants (Disperse), sorceries
       (Roil Spout), creatures (Separatist Voidmage) and so on. Cards that are
       bounced lose all counters placed on them, and this isn't a "destroy" effect,
       so it can affect indestructible creatures.
    
     • CANTRIP: Slang for any card that draws a card as a secondary effect, which
       essentially replaces itself in terms of hand advantage. In this game, cards
       like Hydrolash, Bone to Ash and Wildsize qualify as cantrips. (A card whose
       primary effect is card draw, like Elvish Visionary or Reverse Engineer,
       wouldn't qualify.)
    
     • CASCADE: Keyword ability. When a spell with Cascade plays out, its owner
       picks up cards from the top of their deck until they find a nonland
       permanent with a CMC lower than the Cascade's. The chosen card is played
       cost-free; the other cards picked up are put on the library's bottom.
    
     • CHUMP BLOCKING: Slang for blocking a creature only to ensure it doesn't do
       any direct damage to oneself; the blocker usually dies in the process. For
       example, blocking a 10/10 creature with a 0/1 would generally qualify as a
       chump block.
    
     • CMC (CONVERTED MANA COST): This is the cost of a card taken as whole. For
       instance, Erebos's Titan costs 1 colorless mana and 3 black mana, so its
       CMC would be 4 (1+3). Cards with a variable mana cost of "X" are considered
       "0" for CMC calculation. Example: Ravaging Blaze is 2 red mana plus "X,"
       where "X" can be any applicable number. Its CMC is simply 2, the most basic
       amount that can be played to cast it. (Of course, if "X" is zero, then it
       doesn't really do anything...)
    
     • COHORT: An ability debuting in Oath of the Gatewatch's Ally cards, which
       requires one to tap itself and an untapped Ally to gain an effect.
    
     • CONVERGE: Keyword ability. Cards with this ability deal with using mana of
       different colors to improve their effects, not unlike Sunburst in the old
       sets. Example: Radiant Flames does X damage to each creature, where X is
       the number of colors of mana used it. Radiant Flames has a {2}{R} cost, so
       in this game, it could deal up to 3 damage to each creature, or 4 if one
       controls an Embermaw Hellion. This keyword will naturally go well with
       decks that have many colors of mana.
    
     • CONVOKE: Keyword ability. Cards with Convoke cost 1 mana less to cost for
       each creature its player taps while it enters. If a creature shares a color
       with the Convoke card, it can count as that color's mana instead of just a
       colorless mana. Example: Meditation Puzzle in Magic 2015 cost 3 colorless
       plus 2 white mana (CMC 5). It effectively costs nothing if one taps 5 white
       creatures; if one only has 5 black creatures, only the 3 colorless mana
       could be Convoked for a lower cost.
    
     • COUNTERING: This is done through instants that specify "counter target
       spell," along with perhaps other text. Basically, when an opponent tries
       get a card on the field, a counter (Calculated Dismissal, Bone to Ash, etc.)
       can be played to prevent it effect from occuring. Counters in this game
       tend to be blue cards, and may have different restrictions on what they can
       counter. Example: Bone to Ash can only counter creatures, Spell Shrivel can
       counter anything but can have its effect nullified if the opponent pays 4
       mana extra.
    
     • CREW: This is a keyword first appearing on the Kaladesh block's Vehicle
       artifacts. Cards of this nature have "Crew X," where X is a number. Players
       can tap creatures with total power equal to or greater than X. If they do,
       the artifact becomes an artifact creature. This allows for bigger attacks
       and sudden blockers. Vehicles' power and toughness don't apply while they're
       noncreature artifacts, and the crew effect only last until turn's end.
    
     • CYCLING: Much-loved keyword from Magic's past, resurrected in Amonkhet. A
       card with this function has a cost, such as cycling {2}{W}. If the cycling
       cost is paid, that card is discarded and another is drawn to replace it.
       Some cards may cycle for specific cards (such as lands), while others may
       have additional abilities that happen when they're discarded this way. Note
       that cycling isn't put on the stack, so it can't be countered. (Cycling is
       done at instant speed.)
    
     • DEATHTOUCH: Keyword ability. Creatures with deathtouch will destroy any
       creature they deal damage to. Example: Graveblade Marauder (1/4) is chosen
       to block an Axebane Stag (6/7). In a typical matchup, the two trade blows,
       and instead of surviving with one damage dealt, Axebang Stag dies since it
       took damage. Any damage, including noncombat damage, dealt by a source with
       deathtouch will be enough to kill its target. Cards that have protection
       from certain colors, or are immune to certain damage types, can get around
       deathtouch. Creatures that pay their regeneration cost (Undercity Troll,
       Skitterskin, etc.) aren't destroyed by deathtouch either.
    
     • DEFENDER: Keyword ability. Defenders can block but can't attack, which
       befits their higher toughness. Examples: Guardians of Meletis, Gatecreeper
       Vine. Some cards (Gargoyle Sentinel, Ogre Jailbreaker) in Magic 2015 could
       remove Defender with their own abilities while others needed help from a
       different source (Warmonger's Chariot) to attack. Defenders still deal
       damage when they block, provided they have adequate power.
    
     • DELIRIUM: A new ability word from Shadows Over Innistrad. Cards with this
       effect earn a special (often recurring) effect if their owner has four or
       more card types among cards in his/her graveyard. For the unfamiliar, card
       types are the following: artifact, creature, enchantment, instant, land,
       planeswlker and sorcery. Cards that are multiple types at the same time,
       like Guardians of Meletis (an artifact creature), count as both the types.
    
     • DESTROY: Type of ability that, well, destroys the target card type, either
       outright (Flesh to Dust) or when a condition is met (Cruel Revival). Cards
       with "indestructible," like Erebos's Titan, are immune to destroy effects.
       Same goes for cards with protection from a spell's color (ex: the white
       Divine Verdict would do nothing on a foe with protection from white). Using
       exile/bouncing/tapping effects can be good ways to deal with indestructible
       targets.
    
     • DEVOID: Keyword ability. Cards with Devoid are considered colorless even
       though they have colored mana costs. For instance, Mist Intruder's a {1}{U}
       creature with Devoid. It may have blue mana in its casting cost, but isn't
       blue for all intents and purposes. If an enemy blue creature had intimidate,
       it wouldn't be able to block it, for instance. Devoid creature are different
       from artifact creatures, too, note.
    
     • DEVOTION: This term is found on some cards. Devotion amounts to 'X', where
       'X' is the number of specified mana symbols in mana costs of all permanents
       one controls. Example: Nylea's Disciple gains life equal to one's devotion
       to green. Mana symbols in the card text (such as "pay green mana, tap: get
       X effect") don't count toward devotion.
    
     • DEVOUR: Keyword ability. Creatures with this ability get +1/+1 counters
       for each creature one sacrifices as it enters the field. How many counters
       it gets depends on the written text's Devour cost. Example: Thorn-Thrash
       Viashino has Devour 2, so it gets +2/+2 for each sacrificed creature. Any
       creature one controls (token, opponent-owned, etc.) can be used for the
       devour cost.
    
     • DISCARD: This term found in many cards means to "send the required amount
       of cards from hand to graveyard". Mind Rot, for one, would make a target
       player discard 2 cards. If a player has no cards in their hand, the effect
       basically does nothing. Examples: Molten Vortex, Mire's Malice, Herald of
       Anguish.
    
     • DOMAIN: Keyword ability. This increases a spell's effect based off how many
       basic land types one owns. For instant, Drag Down gives -1/-1 to a target
       creature in just this manner. If one controls a Swamp, Mountain and Forest,
       Drag Down would do -3/-3. There's only 5 basic land types, meaning Domain
       abilities top out at that number. (Other examples: Matca Rioters, Spore
       Burst, Wandering Goblins). No cards in Magic Duels have this...so far.
    
     • DOUBLE-FACED CARD: A double-faced card has a permanent on both sides. These
       are always played with via the front side; after a condition(s) has been
       met, they can be flipped. In Origins, the front had a legendary creature
       and the back had planeswalker, while Shadows Over Innistrad made several
       more common versions (including werewolves, which can flip repeatedly).
    
     • DOUBLE STRIKE: Keyword ability. Creatures with double strike deal both
       first strike and normal combat damage. (Examples: Iroas's Champion) If a
       creature with double strike fights another creature with that ability or
       first strike, damage is dealt concurrently.
    
     • EMBALM: A new mechanic appearing on Amonkhet's creatures, but is only
       usable from the graveyard. When the embalm cost is paid, the card is exiled
       and a token copy is created on the battlefield. That token's a white zombie
       in addition to its normal types/colors, and has no mana cost itself. (In
       other words, Fatal Push just got even better.) Embalming creatures always
       occurs at sorcery speed.
    
     • EMBLEMS: When a planeswalker uses its ultimate ability, the game may show
       a visual representation of its lasting effect in this form. Emblems aren't
       considered permanents, meaning nothing (at least in this game) can't get
       rid of, or even interact with, them. Not all planeswalkers have ultimates
       that create emblems; if they do, it'll be specifically listed on the card.
    
       Emblems convey lasting, game-changing abilities to a player or opponent.
       For instance, the emblem granted by "Tamiyo, Field Researcher" grants its
       owner the ability to cast cards without paying their mana costs. Meanwhile,
       "Chandra, Torch of Defiance" gives an opponent an emblem that inflicts five
       damage to them whenever they cast a spell.
    
     • EMERGE: This mechanic appears on some Eldritch Moon cards and appears in
       the form of a secondary casting cost. To pay an emerge cost, one sacrifices
       a creature of any type, then subtracts its converted mana cost (CMC) from
       the emerge cost. For instance, Abundant Maw has an emerge cost of 6B. If
       one sacrifices a Matter Reshaper (CMC3) to pay it, the cost becomes 3B. The
       cost can't be reduced to zero, however -- the "B" would always be paid, even
       if a CMC7+ creature is sacrificed. The Emerge mechanic works well with
       other mechanics, such as madness and surge, as they have higher-costed
       creatures that can be paid cheaper than usual, making them good sacrificial
       fodder.
    
     • ENCHANTMENT: Type of permanent that stays on the field or (as an Aura) is
       attached to a creature. These have a variety of effects -- too many to list
       here, actually -- but remain in play until destroyed. Auras are destroyed
       when the creature they attach to is destroyed or removed from the field,
       unlike Equipment.
    
     • ENERGY COUNTERS: These special counters debut in the Kaladesh expansion,
       and are given to the player him/herself by all manner of permanents. They
       can be spent to enable Kaladesh-centric cards' special effects, such as
       giving creatures counters or dealing damage to targets. In the walkthrough,
       energy costs are denoted with by "{E}".
    
     • ESCALATE: This mechanic's found in some Eldritch Moon instants/sorceries.
       It's very simple to understand: these cards have several modes, usually
       2-3. Paying the card's mana cost lets one pick any of them, and by paying
       the escalate cost again, more modes can be used. A particular mode can't
       be chosen more than once, however. Costs usually require extra mana, though
       some may differ, like tapping creatures or discarding.
    
     • EVERGREEN: This is the term for keywords that can be used in any set, and
       thus, one can expect to see them in future sets. Current keywords of this
       nature are: Deathtouch, Defender, Double Strike, First Strike, Flash,
       Flying, Haste, Hexproof, Indestructible, Lifelink, Menace, Prowess, Reach,
       Regenerate, Scry, Trample, and Vigilance. As new sets are released, current
       keywords may be granted evergreen status. (The newest is Prowess, from the
       Khans of the Tarkir block.) Keywords that aren't evergreen are considered
       "deciduous," appearing infrequently or perhaps never again.
    
     • EVOLVE: Keyword ability. Creatures with Evolve get a +1/+1 counter each
       time an ally creature with higher power or toughness enters the field. For
       instance, the 0/1 Cloudfin Raptor had this ability in Magic 2015. If one
       then plays a Wandering Wolf (2/1), which has higher power, Cloudfin would
       get a token and become a 1/2. If one played a Young Wolf (1/1), nothing
       would happen, since its power is equal to Cloudfin's.
    
     • EXALTED: Keyword ability. When a creature attacks alone, it gains +1/+1
       for every controlled card with Exalted -- including its own, if able --
       until turn's end. (Examples: Akrasan Squire, Rafiq of the Many) The 1-turn
       boost applies to any ally attacker, not just those that have Exalted, note.
    
     • EXERT: This new mechanic debuted in Amonkhet and appears only on creature
       cards. When that creature attacks, it can "exert" itself, getting an extra
       effect at the expense of a penalty (not being able to untap during next
       untap phase). Creatures with vigilance, or creatures untapped through some
       other means (Mobile Garrison?), can get around the penalty, naturally.
    
     • EXILE: Similar to the graveyard zone, only cards placed here are generally
       removed from the game permanently. (Examples: Angelic Edict, Despoiler of
       Souls) Some exiled cards may be brought back through other effects, such as
       when the source of exile is removed (Aligned Hedron Network), or when
       cards exile themselves naturally (transforming an Origins planeswalker does
       this).
    
     • FABRICATE: This keyword debuts in the Kaladesh expansion, and comes in the
       form of "Fabricate X". Creatures with this keyword, when entering play, can
       make a decision: create X 1/1 Servo artifact creature tokens or put X +1/+1
       counters on themselves. Players must do one or the other; they can't split
       the number. Like all enter-the-battlefield triggers, if flickered, players
       can reuse the effect.
    
     • FIELD NUKE: This is just the slang term for a card that destroys all or
       most cards currently in play (ex: Planar Outburst). Similarly, the term
       "nuking the field" means damaging all creatures, often killing most. Minor
       examples in this game are Chandra's Ignition, Languish, etc.
    
     • FIGHT: An evergreen keyword action, often in the form of "target creature
       you control fights target creature an opponent controls." When effects like
       this go off, targeted creature deals damage equal to their power to one
       another. All damage takes place simultaneously and will be affected by
       applicable keywords, like lifelink and deathtouch. (This is considered to
       be noncombat damage, so abilities like double strike and first strike don't
       give an edge.) In general, "fight" abilities are found on green or red
       cards, though only the former type exists in this game. Examples: Unnatural
       Aggression, Prey Upon, Ulrich of the Krallenhorde.
    
     • FIRST STRIKE: Keyword ability. Cards with first strike, when attacking or
       blocking, deal damage first instead of concurrently. To illustrate, a 1/1
       creature with first strike would kill a 100/1 creature, rather than both
       dying. (If a creature with first strike is blocked by another with first
       strike, concurrent damage is dealt, i.e. neither gets the advantage.)
    
     • FLASH: Keyword ability. Flash is found on non-instant cards and lets them
       be played at any time one could play an instant. A few creatures have the
       ability inherently (Bounding Krasis, Thunderclap Wyvern, Harbinger of the
       Tides, etc.) which adds a new facet to battle strategy, since they can be
       played on opponents' turns.
    
     • FLASHBACK: Keyword ability. Cards with Flashback can be played from the
       graveyard for a CMC higher than their normal one, getting another chance
       to use the effect. Doing this exiles the card, however. There aren't any
       cards in Magic Duels with this keyword (yet), but Jace, Telepath Unbound
       can mimic that ability, and Amonkhet's "Aftermath" cards have a similar
       function.
    
     • FLICKERING: This is the term for a card that exiles a card and immediately
       brings it back, such as Cloudshift. Doing this evades any type of targeted
       spell (saving the creature), and removes all damage, auras and equipment.
       If the card had an effect that triggers when it enters the field, that
       effect triggers at that time. Flickered targets reappear untapped, although
       any effect that would tap them as they enter (like Thalia, Heretic Cathar)
       would still apply.
    
     • FLYING: Keyword ability. Cards with flying ("flyers") can't be blocked
       except by creatures with flying or reach. This gives an inherent advantage
       when attacking, so it's always good to include some flight-capable bodies,
       as well as methods to combat an opponent's. Examples of anti-flyer cards:
       Plummet, Tightening Coils.
    
     • GRAVEYARD: This is the pile where destroyed creatures, discarded cards and
       used instants/sorceries/artifacts end up. Some cards affect the graveyard
       from the hand or field, while effects for Unearth or Flashback can only be
       paid while their cards are in the grave. Some cards, like Dryad Militant,
       exile cards that would end up in the graveyard instead, while others (like
       Despoiler of Souls, Akoum Hellkite, or Deathless Behemoth) have abilities
       that can return them from the grave to the battlefield or hand.
    
     • HASTE: Keyword ability. Creatures with haste can attack as soon as they
       enter the field, rather than being affected by summoning sickness. Haste
       is also a component in some keyword abilities like Unearth.
    
     • HELLBENT: Keyword ability. Creatures with Hellbent get an extra effect if
       their owner has no cards in the hand. None of the applicable cards are
       available to this game's players, however, so this isn't too important to
       remember.
    
     • HEROIC: Keyword ability. Heroic triggers when the applicable creature is
       targeted by its owner's spell (instant, sorcery, aura, etc.), in addition
       to whatever that spell does. For instance, if your Agent of the Fates was
       about to die, using "Gods Willing" on it could save it from destruction,
       as well as trigger its Heroic ability that makes opponents sacrifice a
       creature. Heroic can be triggered any number of times per turn, but doesn't
       activate when attaching equipment like Greatsword, Darksteel Axe, etc.
    
     • HEXPROOF: Keyword ability. Creatures with hexproof can't be targeted by
       the opponent's spells and abilities, making them annoyances to deal with.
       For example, Plated Crusher is a green 7/6 with hexproof. An opponent
       couldn't target it with a basic spell like Reprisal, but could force it to
       be sacrificed (Fleshbag Marauder), damage it with cards that don't target
       it (Languish) exile it in the same way (Aligned Hedron Network). Normal
       routes, like killing with blockers or deathtouch, would work also. Note
       that hexproof creatures CAN be targeted by spells/abilities their owners
       control.
    
     • IMPROVISE: Keyword ability introduced in the Aether Revolt set. When casting
       improvise spells, players may tap artifacts they control to pay for {1} in
       that spell's cost. Artifacts like Cultivator's Caravan, which already tap
       for mana, don't count as two (you either tap for mana as part of the
       improvise cost or tap to add {1} to the mana pool, but not both). Decks with
       many artifacts, like Investigate- and Servo/Thopter-themed decks, will love
       these spells.
    
     • INDESTRUCTIBLE: Keyword ability. Cards with indestructible aren't destroyed
       via combat damage, deathtouch or "destroy target creature" effects. They
       can, however, be returned to the hand/deck, placed into the graveyard,
       sacrificed, exiled and sent to the graveyard as a state-based action (i.e.
       if its inherent toughness becomes zero, such as by Languish).
    
     • INGEST: This is a keyword found on colorless "Battle for Zendikar" Eldrazi
       cards. It's very simple to understand: when a creature with Ingest deals
       combat damage to a player, that player exiles the top card of their library.
       This works in both mill and Eldrazi-themed decks, since they've a mechanic
       that recycles exiled cards for powerful effects.
    
     • INSTANT: Card type. Instant spells can be cast any time, allowing one to
       respond to an enemy's actions on either player's turn. It's always good to
       have some of these in the deck (in some cases, a lot of 'em!).
    
     • INTIMIDATE: Keyword ability. Cards with Intimidate, like Accursed Spirit,
       can only be blocked by artifact creatures and cards (including multicolor
       cards) that share a color with it. In other words, pseudo-unblockability.
    
     • INVESTIGATE: Keyword ability. When a card text says to investigate, the
       specified player puts a colorless Clue artifact token onto the field. These
       tokens can be sacrificed for 2 mana to draw a card. Shadows Over Innistrad's
       the first block to use this keyword. (The tokens still count as artifacts;
       they can be destroyed with artifact removal, can pump Reclusive Artificer's
       damage ability, etc.)
    
     • KICKER: Term found on several cards, denoting a secondary (optional) cost to
       pay when casting it. "Kicking" a spell will give both effects, giving the
       spell more oomph. For instance, Blood Tribute makes an opponent lose half
       their life. If one pays the kicker (tapping a vampire), one gains life
       equal to the amount the opponent loses.
    
     • LANDFALL: Keyword ability. Cards with landfall have their effects triggered
       whenever a land enters the field, usually under its owner's control. For
       instance, Oran-Rief Hydra (5/5) gets +1/+1 or +2/+2 when its ability goes
       off, depending on which land is used. It's important to remember that the
       ability triggers no matter how a land enters the battlefield: the first
       one played each turn, a land that sacrifices itself to find another land
       (like Evolving Wilds), an instant/sorcery that fetches a land (like Nissa's
       Pilgrimage), and so on.
    
     • LANDWALK: Keyword ability. Cards with landwalk can't be blocked by any
       opponent that control a particular land card. Lands that count as two basic
       types (such as a Bayou being a Island Swamp) would affect both swampwalking
       and islandwalking.
    
     • LEGENDARY: Card type specifying particularly good cards. These cards are
       subject to what's called the "legend rule" -- that is, only one card of
       the legendary's name can be in that person's control at any time. If the
       rule is broken by having two or more legends of any given name, the game
       forces a player to sacrifice one of their choice.
    
     • LIBRARY: a.k.a. the 60-card deck one uses. In normal play, a single card's
       drawn from here each turn during the upkeep. When a Scry effect goes off,
       it's the library that is affected. Any effect that relates to searching
       will typically shuffle the library; some effects may shuffle (combine) the
       graveyard and library. If one attempts to draw a card from the library and
       there are no cards left, that player loses the game.
    
     • LIFELINK: Cards with this keyword ability, when dealing damage of any kind,
       also gain that much life. (Examples: Child of Night, Blood-Cursed Knight)
       Some cards (Ondu Rising, Jorubai Murk-Lurker, Lantern Scout) convey lifelink
       to allied creatures. Combat damage applies to both attackers AND blockers,
       remember, so blocking with lifelink creatures can offset other damage.
    
     • MADNESS: A keyword brought back in Shadows Over Innistrad. Cards with this
       keyword, when discarded, are put in exile. That card's owner can then choose
       to play the exiled card for its madness cost (often cheaper than the normal
       one) or put it into the graveyard. In other words, Madness turns discarded
       cards, which would normally be a bad thing, into a potential surprise for
       the enemy. (Note that madness can be triggered by any player, even oneself.
       Also, madness costs are played at instant speeds, even on sorceries!)
    
     • MANA STARVATION: Slang for having good cards, but not enough mana to play
       them with. One can help this somewhat by making sure the ratios in the deck
       are good (24 lands is reasonable), but luck will still factor in. Having too
       many lands is referred to as a (mana) flood.
    
     • MELD: This mechanic appears on some Eldritch Moon cards. Basically, it's a
       way of combining two particular cards into one creature. To do this, one
       must control (and own) both of the particular cards, then wait for the
       listed time to combine, at which time those two cards exile and return as
       the melded creature. In some cases, such as Hanweir Battlements, melding is
       done by paying a mana cost, rather than just having two cards on one's
       battlefield at a certain step.
    
     • MENACE: Creature keyword ability. Cards with Menace can't be blocked except
       by two or more creatures. That block-related tidbit has existed on cards in
       the past, but it's only now getting its own keyword. (Examples: Gilt-Leaf
       Winnower, Goblin Glory Chaser)
    
     • MILLING: This is the term for forcing an opponent to put cards from their
       library into the graveyard, such as with Sphinx's Tutelage or Talent of
       the Telepath. Players automatically lose the game if they trying drawing a
       card from an empty library, making the win condition a fun alternative to
       normal beatdowns. ("Milling" is derived from the "Millstone" artifact's
       effect in the game's history.)
    
     • MIRACLE: A keyword ability only available to the enemy. Cards with Miracle
       have a normal mana cost, then a "Miracle cost" -- basically, a super low
       cost one can take advantage of ONLY if it's paid as soon as it's drawn.
       Example: Avacyn used Banishing Stroke in Magic 2015.
    
     • MONSTROSITY: Keyword ability that allows users to pay a secondary cost to
       power up a creature. For instance, Stormbreath Dragon has Monstrosity 3,
       and will get +3/+3 when its cost is paid, in addition to its other effect.
       Monstrosity costs can be paid any number of times, but the card will only
       get the boost to become "monstrous" from the first (i.e. there's no reason
       to pay any other times).
    
     • MORBID: Keyword ability. When an opponent is dealt damage during a turn,
       any creature with Morbid entering that turn triggers that ability, often
       in the form of extra +1/+1 counters. One doesn't get any cards with this
       keyword inherently, although they can be used temporarily when playing as
       Garruk in the expansion.
    
     • MULLIGAN: If one draws a poor opening hand, one can 'mulligan' to redo that
       draw for another seven. One can do mulligans after that as well, though the
       returns diminish immediately: the next one draws 6 cards, then 5, etc.
    
     • PERMANENTS: These are cards that stay on the battlefield, encompassing
       creatures, enchantments, artifacts, lands and planeswalkers. Tokens, while
       not technically cards, are also considered permanents. Instants & sorceries
       are "used up" when cast and go to the graveyard. 
    
     • PLANESWALKER: These are special cards that represent powerful entities in
       the Magic universe, particularly those in the current storylines. They're
       not considered creatures and can't be targeted by spells that specifically
       creatures. Instead of power and toughness, planeswalkers have a single
       number representing loyalty, which increases or decreases when its skills
       are used. (Those skills can be used at sorcery speed only, unless otherwise
       specified.) Planeswalkers can be attacked like creatures and when dealt
       damage, lose loyalty counters in that amount. If a planeswalker's loyalty
       is zero, it goes into the graveyard. Finally, noncombat damage specifying
       an opponent as a target can be redirected to planeswalkers instead.
    
       Planeswalkers have a subtype denoting the character they represent (Nissa,
       Jace, Tezzeret, and so on). Players may only control one planeswalker of
       each subtype, a similar concept to the "legendary rule". If a player were
       to control two Nissa/Jace/etc. planeswalkers, they would be forced to send
       one to the graveyard.
    
     • POPULATE: Keyword ability. When an effect with Populate occurs, its owner
       selects a token they control and creates a duplicate of it. This mechanic
       isn't currently found in Magic Duels, though past MTG games had some.
    
     • PROTECTION: Keyword ability, often in the form "protection from _____". The
       blank portion is typically a color or card type. For instance, Stormbreath
       Dragon from Magic 2015 had protection from white (i.e. it takes no damage
       from white sources and can't be targeted by white spells or abilities). In
       modern-day Magic, protection is no longer an "evergreen" keyword, meaning
       if it ever appears again, it'll do so sparingly or for thematic reasons.
    
     • PROWESS: Keyword ability. Whenever a player plays a noncreature spell, his
       or her prowess creatures get a +1/+1 buff until end of turn. This effect
       can stack multiple times, boosting survivability via clever use of instants
       and sorceries.
    
     • RALLY: Ability found on Ally creatures. "Rally" doesn't really mean anything
       on its own, but draws attention to how Ally creatures work -- that is, each
       Ally gets a special effect when it or another Ally enters the field. For
       instance, Hero of Goma Fada gives all friendlies indestructible whenever it
       or another Ally enters the field.
    
     • REACH: Keyword ability. Reach-capable creatures can block creatures with
       flying. That's...pretty much all it does, but it's quite useful if one
       doesn't have any flyers to combat the foe's. Examples: Dwynen, Gilt-Leaf
       Daen; Giant Mantis; Ulvenwald Hydra; Seed Guardian.
    
     • REBOUND: Keyword ability. Cards with Rebound, once cast, are cast a second
       time for free during its owner's next upkeep phase. There aren't any cards
       of this nature in this game, but there was an opponent who used them in its
       predecessor, so it may be worth knowing.
    
     • REGENERATE: Creature keyword ability with its own cost. Paying a creature's
       regeneration cost will save it from being destroyed, by removing any damage
       counters it had prior to regeneration and tapping it. (Damage dealt after
       regeneration isn't removed, however.) Regeneration won't prevent sacrifing
       or bouncing, and if the regenerated creature's toughness becomes 0 through
       a state-based action (like being given -1/-1 counters), it'll still get
       destroyed. Examples of regeneration effects: Undercity Troll, Consecrated
       by Blood, Skitterskin.
    
     • RENOWN: Creature keyword ability in the form of "Renown X". A creature with
       this keyword that isn't renowned, when it deals combat damage to a player,
       gets a +1/+1 counter(s) and becomes renowned. Creatures may have effects
       that only apply once they're renowned, like Relic Seeker.
    
     • REVOLT: An ability that debuts in the Aether Revolt set. Cards with revolt
       gain an extra function (often when entering the battlefield) if a permanent
       its owner controlled left the battlefield that turn. "Leaving battlefield"
       applies to any type of sacrifice, "destroy" effects and exiling, including
       flicker effects. (For a list of what constitutes a permanent, see that
       bullet point above.)
    
     • SACRIFICE: Type of removal effect in which cards are sent to the graveyard
       as a cost (Bone Splinters) or through an effect (Celestial Flare). This
       isn't the same as a "destroy" effect, so it can get around cards that have
       indestructibility. Often shortened to "sac".
    
     • SCRY: Keyword ability. Cards with Scry allow it owners to look at the top
       of their library, up to the text's specified number (like "Scry 2"). Those
       picked-up cards can then be put on top in a preferred order or put on the
       bottom. In other words, scrying can help stave off dead draws (i.e. getting
       cards one doesn't need).
    
     • SHROUD: Keyword ability. Cards with shroud can't be targeted by spells or
       abilities, even their owners'. That's what separates them from the more
       flexible Hexproof keyword.
    
     • SKULK: This is a new keyword debuting in Shadows Over Innistrad. True to
       the term for small things staying out of others' way, creatures with skulk
       can't be blocked by creatures of greater power.
    
     • SPELL MASTERY: Keyword ability that improves a card's effect if, at the time
       of said card's casting, two or more instant and/or sorcery cards are in the
       graveyard.
    
     • SORCERY: Card type. These can only be cast during one's own main phase,
       making them a slower -- but no less powerful -- version of instants. Some
       sorceries may have instants that give similar effects. For example, in the
       previous game, Void Snare and Vapor Snag were CMC 1 bouncers that affected
       nonland permanents and creatures, respectively. A player had to decide if
       instant speed or more targets to bounce was more useful.
    
     • SOULSHIFT: Enemy-only keyword ability. Creatures with Soulshift, when they
       die, can add a Spirit card from their graveyard to the hand, equal or less
       than the Soulshift's value. Example: Nightsoil Kami has Soulshift 5, so it
       can fetch a Spirit with a CMC of 5 or less. Its own CMC is 6, so it can't
       fetch itself.
    
     • STACK: When players use abilities or cast spells, they don't immediately
       work -- they're placed on the "stack". Doing so gives players the ability
       to respond to them; if they do, those responses go on the stack as well.
       When no more spells or abilities are on the stack, the topmost (latest)
       ability resolves first, and this continues on until all have resolved. Make
       good use of the stack to save grief!
    
     • SUMMONING SICKNESS: Creatures who haven't been continuously controlled
       since the beginning of the most recent turn have "summoning sickness" --
       it prevents them from attacking or using activated abilities with costs
       that require tapping. Creatures with the Haste keyword don't enter the
       field with summoning sickness.
    
     • SUPPORT: Keyword ability debuting in Oath of the Gatewatch, shown in the
       form "support X". For instance, Shoulder to Shoulder has support 2. When it
       enters the field, players can pick up to 2 creatures to put a +1/+1 counter
       on. It's possible to target fewer creatures than the maximum, although no
       one creature can have all the counters, and cards with support can't target
       themselves.
    
     • SURGE: Keyword ability debuting in Oath of the Gatewatch. Cards with Surge
       have a lower, secondary casting cost that can only be used if a player (or
       their teammate) has cast a spell that turn. Some cards may have additional
       abilities that trigger when their Surge costs are paid.
    
     • THINNING: Term for cards used for putting cards quickly out of the library
       in order to raise the chances of drawing into something better. Example: in
       the previous game, playing a Squadron Hawk let one fetch up to 3 other SHs,
       thinning the deck that way. Many mill cards can target their owner to help
       on this end, too. A good thinner in this game is Infectious Bloodlust, which
       fetches a copy of itself when the creature it's attached to dies.
    
     • TOKEN: Some generated creatures are represented as tokens, and treated the
       same as them. Tokens are not considered "cards" in the same way others are
       found in the library, however. If one is killed, it goes to the graveyard
       long enough to trigger any applicable abilities that may care, and promptly
       disappears from the game. If a token is bounced to the hand or exiled, it
       also disappears.
    
     • TRAMPLE: Keyword ability. Normally, blocked attackers won't deal any damage
       except to the blocker. However, creatures with trample, providing their
       power is higher than the blocker's toughness, deal the difference to the
       player. Example: if Terra Stomper (8/8) is blocked by a Wall of Omens (0/4),
       it would deal 4 damage to Wall of Omens' owner.
    
     • TRIBUTE: The card entering the field will having something like "Tribute 3".
       The card owner's opponent will have to choose: have that card enter the
       field with +1/+1 counters (equal to Tribute number) or, if tribute isn't
       paid, deal with the secondary effect that activates.
    
     • TUTOR: Tutoring is the ability to search one's library for any card, then
       put it into one's hand. Basically, it's the best searchability available in
       the game. The name is derived from "Demonic Tutor," a cheap card that had
       that exact function, and lives on through the term. (This isn't a keyword
       ability, just a gameplay term.)
    
     • UNBLOCKABILITY: Often seen in the form "X can't be blocked". It's almost
       self-explanitory -- cards of this nature, when attacking, can't be assigned
       blockers of any kind. Cards like Rogue's Passage and Whirler Rogue grant
       this trait to attackers temporarily, while others like Benthic Infiltrator
       and Mindmelter have it inherently.
    
     • UNEARTH: Keyword ability. Similar to Flashback, this applies to cards in
       the graveyard. Paying the unearth cost brings the creature into battle once
       more, gives it haste and exiles it at turn's end (or if it would leave the
       field before then). This grants decks extra oomph during the attack phase
       or reuses a creature's effect. Make sure to time it right!
    
     • UNDYING: A keyword ability. Cards with Undying, when they leave the field
       without a +1/+1 counter, immediately return to the field with a +1/+1
       counter. Examples of cards with Undying: Howlgeist, Young Wolf, Butcher
       Ghoul. If an Undying creature perishes with a counter received from another
       source (like Timberland Guide), it won't trigger.
    
     • UNLEASH: Keyword ability. Creatures with Unleash can be chosen to enter the
       battlefield with a +1/+1 counter, but can't block as long as they have a
       +1/+1 counter. (Even if the counter comes from another source, like
       Timberland Guide, they still can't block.)
    
     • VANISHING: Keyword ability. Permanents with Vanishing enter the field with
       a certain amount of time counters on it. During the upkeep, if the creature
       has a time counter on it, one is removed -- a process that repeats until it
       has no counters left. When that happens, the permanent is sacrificed. No
       cards available to the player have this, but Jace's Chronozoa in past DOTP
       games did.
    
     • VEHICLE: This is an artifact subtype first appearing in Kaladesh. Cards of
       this nature have a power and toughness and a crew cost. When the crew cost
       is paid, they become creatures until end of turn. This makes for attackers
       with larger power or evasion (like flying), and can be done on opponents'
       turns for blockers, too.
    
     • VIGILANCE: Keyword ability. Cards with this keyword don't tap as they
       attack, meaning they'll be available in the next turn to act as a blocker.
       They can, however, be tapped through other cards' effects. Examples include
       Topan Freeblade, Deathless Behemoth, Citadel Castellan and Woodland Patrol.
       This keyword is most often associated with white and green creatures.
    
     • WEENIE: Any creature with low power and toughness. These cards are often
       easy to get out (many tokens spawn as 1/1s) and may have abilities to pump
       up themselves up, such as Cruel Sadist giving itself a +1/+1 counter.
    
    TIPS N' TRICKS                  [TPST]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     As usual, anyone who has good tips can send 'em to me and get credited here.
     Here's a few of my own for rookies.
    
     • One of the most important things, surprisingly? Knowing how to pause the
       game. Sometimes the move between the second main phase and the end phase'll
       hurry by, screwing up end-of-turn mana usage one may be waiting for. While
       the game provides its own pause button, it's much faster to use the space
       bar -- it functions exactly the same.
    
     • Remember when cards can be used. Instants can be played most any time, but
       sorceries can only be played (by default) during one's own main phases.
       Creatures with Flash can be played any time instants can, making for
       surprise combos.
    
     • Make sure created decks have a fighting chance. A basic formula is having
       about 20 creatures, 20-24 lands, and the rest as instants/sorceries/extra
       creatures. A deck with too many creatures, too few lands, or no utility
       given by sorceries/instants tends to flat-out suck, often in many ways.
       New players having trouble on this end should check out the game's deck
       builder -- it ain't perfect, but it'll help learn the various interactions.
    
     • Learn good mana conservation and activation timing. For instance, if one
       has 5 mana, there's no point playing a 5-mana creature in the first main
       phase -- it won't be able to attack anyway, right? Do a battle phase first
       before playing nonhaste creatures. The same concept applies to crackerjack
       timing. For instance, playing a Fiery Impulse on a 2/2 creature can work
       at anytime, but waiting to disrupt an enemy's plans (or at least until
       their end phase) can work. For instance, a 2/2 Flaring Flame-Kin is about
       to have an aura attached to it. Killing it before it's attached destroys
       that creature, plus wastes the foe's aura.
    
     • Hard up for coins? Don't forget that some of the tutorials in the help
       section give coins for going through them (about 80 in all). Tutorials one
       may have skipped somehow also appear here, in case one wants a refresher
       course in game mechanics.
                                                        _________________________
    ___________________________________________________/ III. WALKTHROUGH [WLKT] |_
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Welcome to Magic Duels' Origins campaign, which is composed of five separate
     Planeswalker-themed questlines (5 battles each). Gideon's battle is always
     first, and afterwards, players can do the others in any order. A few facts
     before beginning:
    
     • Campaigns have their own specific decklists
     • As the campaign proceeds, the planeswalker's deck grows (40 cards to 60)
     • Planeswalker decks cannot be edited
     • Not all cards in Planeswalker decks are available for custom deck builds
     • Not all cards from MTG's Origins set are currently available in this game
     • Player-created decks cannot be used in campaigns
     • Completing a campaign mission for the first time gives coins as a reward
    
     Unlike Magic 2015, where winning battles would give a huge booster pack as a
     reward, this game draws out the experience a bit. One must accumulate 150
     coins (through campaign/online/AI play/quests) and purchase a 6-card booster
     from the shop. Naturally, this requires having an internet connection.
    
     ___________________ ______
    | GIDEON'S CAMPAIGN | WK01 \_________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +10
    | | | ¯ / | [¯| |   |_ ¯| DUEL 1-1 vs. Akroan Guards |=========================
    |___|_\_)_|___|_|_\_|___|____________________________|  Difficulty: 1 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [7]                          Lands [33]
    
     [×3] Glory Seeker                      [×33] Plains
     [×2] Traveling Philosopher
     [×2] Valiant Guard
    
     CONTROL -: none
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: poor
     STRENGTH : poor
     SYNERGY -: poor
     RETRIEVAL: none
     S. QUESTS: The Basics, Flying Creatures
    
     The campaign's first opponent runs a white weenie deck, not dissimilar from
     Kytheon's, only it's completely vanilla, has way too many lands, and being
     Magic Duels' welcome mat for neophytes, is staged. In other words, don't
     expect to find any surprises here.
    
     The general strategy of winning is just trading blows with the foe's Glory
     Seekers and Traveling Philosophers (both 2/2s), while also using Eagles of the
     Watch (2/1 flyers) to attack unopposed. Since Kytheon has more than double
     the amount of creature the foe does, it's easy to just attack each turn, let
     the foe trade kills (i.e. its creature and one's own dies) and repeat. Only
     Oreskos Swiftclaws can kill Valiant Guards here -- they never attack since
     they have 0 power -- so it helps to make the opponent waste their 2/2s, then
     play Swiftclaws in the second main phase.
    
     On another note, numerous achievements can be obtained from this fight. Since
     it's staged, one can easily get four flyers (Airborne), win with 5 or less
     cards in one's library (Delver of Secrets) and reduce an opponent's life to
     10 or less by turn 5 (Steamrolled). With the inclusion of the Eagles, simply
     attacking each turn until one wins (Frenzied) is doable, too.
    
                             ___________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +20
    | | | ¯ / | [¯| |   |_ ¯| DUEL 1-2 vs. Warden Hixus |==========================
    |___|_\_)_|___|_|_\_|___|___________________________|   Difficulty: 1 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [8]                          Lands [35]
    
     [×2] Eagle of the Watch                [×04] Mountain
     [×3] Glory Seeker                      [×31] Plains
     [×3] Traveling Philosopher
    
     Instants [2]
    
     [×2] Lightning Strike
    
     CONTROL -: poor (Lightning Strike)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : poor
     SYNERGY -: poor
     RETRIEVAL: none
     S. QUESTS: Turn Usage, Instants
    
     Hixus runs a R/W weenie deck. It's almost identical to Kytheon's own at this
     stage, only Mountains are splashed in for Lightning Strikes (deals 3 damage
     to target creature). There's only two, and though they could kill any critter
     short of Kytheon's Great Harts (2/4), they're usually spent on killing Eagles
     of the Watch, if any are out.
    
     The good warden will play his own eagles to open easier combat damage routes,
     but will often suicide them blocking Swiftclaws and friendly Eagles, making
     their presence nigh pointless (other than wasting time, of course). In the
     end, Hixus just has too few creatures to bolster his ranks, so this fight's
     worth more as an Instants tutorial than a real challenge.
    
                             ______________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    Coins: +30
    | | | ¯ / | [¯| |   |_ ¯| DUEL 1-3 vs. Harpies |===============================
    |___|_\_)_|___|_|_\_|___|______________________|        Difficulty: 2 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [21]                         Lands [23]
    
     [×4] Blood-Toll Harpy                  [×11] Forest
     [×4] Canopy Spider                     [×10] Swamp
     [×4] Fleshmad Steed                    [×02] Woodland Cemetery
     [×3] Forsaken Drifters
     [×3] Gloomwidow
     [×3] Pharika's Mender
    
     Sorceries [5]
    
     [×3] Spiteful Blow
     [×3] Time to Feed
    
     CONTROL -: poor (Spiteful Blow, Time to Feed)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average
     SYNERGY -: average
     RETRIEVAL: average (Pharika's Mender)
     S. QUESTS: Group Blocking/Trample, First Strike
    
     The harpies use a B/G deck filled with flyers (Blood-Toll Harpy) and creepy
     crawlies capable of blocking flyers (Canopy Spider, Gloomwidow). The deck
     also has a useful combo involving the 4/2 Foresaken Drifters' self-milling
     aspect, which sets the stage for Pharika's Mender to retrieve those fallen
     creatures. Mender will, if given the chance, fetch another Mender in the
     graveyard, avoiding a creature screw.
    
     In Kytheon's corner, he has two main weapons. The first is Skyspear Cavalry,
     a 2/2 for CMC 5. The upside is it has double strike -- this lets it kill
     Fleshmad Steed, BT Harpy and Forsaken Drifters without a scratch, and the
     second hit will kill Mender and any spider at the cost of its life. There's
     only three in the deck, and they eventually become a target for Spiteful Blow
     (destroy target creature and land), so prolonging the fight isn't very useful.
    
     Secondly, there's the Glorious Charge instant (CMC 2) that gives +1/+1 to all
     friendlies. Though the defensive capabilities are obvious, it works best to
     score surprise kills. Playing the level a few times will reveal matchups that
     commonly occur: the 4/3 Mender blocking the 2/4 Great Hart, Gloomwidow against
     anything that flies, Fleshmad Steed vs. Oreskos, Canopy Spider vs. Eagles and
     Pegasus, etc. Glorious Charge ensures that Great Hart wins its matchup, lets
     Skyspear Cavalry kill anything with its first strike, makes any flyer 1-for-1
     a spider, and lets Traveling Philosopher win any matchup with Fleshmad Steed.
     There's four GCs in the deck, so take care not to waste 'em!
    
     As for general strategy, Skyspear leading the charge is often easiest, though
     the opponent will quickly build ranks (it plays Pharika as soon as it gets 7
     lands, guaranteed) as well. Glorious Charge's effect on friendlies means one
     gets the most out of it when killing the opponent's blockers en masse, 
     especially if it kills any reach- and flight-capable creatures. Additionally,
     when a creature dies on the opponent's turn, it tap all their Fleshmads, so
     attacking is slightly easier for those circumstances.
    
     Finally, as a random aside, I noticed that the opponent never seems to play
     its "Time to Feed"s, even when it has valid targets, can win the matchup and
     needs the life gain. (I've tested this down to their last card draw, as well
     as decking out Kytheon, which is even harder!) TTFs seem to be weighted to
     appear on the deck's bottom. On the other hand, Spiteful Blows can appear a
     bit sooner, though again, they seem to appear most often in the lategame's
     second main phases.
    
                             ______________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    Coins: +40
    | | | ¯ / | [¯| |   |_ ¯| DUEL 1-4 vs. Cyclops |===============================
    |___|_\_)_|___|_|_\_|___|______________________|        Difficulty: 2 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Sorceries [6]
    
     [×2] Bladetusk Boar                    [×3] Pinnacle of Rage           
     [×4] Bloodrock Cyclops                 [×3] Rampant Growth
     [×2] Brushstrider
     [×2] Cyclops of Eternal Fury           Lands [24]
     [×4] Cyclops of One-Eyed Pass
     [×2] Heroes' Bane                      [×11] Forest
     [×2] Vulpine Goliath                   [×11] Mountain
                                            [×02] Rootbound Crag
     Enchantments [3]
    
     [×3] Font of Fertility
    
     Instants [4]
    
     [×4] Lightning Strike
    
     CONTROL -: average (Pinnacle of Rage)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: above average
     STRENGTH : good (Vulpine Goliath, Heroes' Bane)
     SYNERGY -: average
     RETRIEVAL: poor (Rampant Growth, Font of Fertility -- see notes)
     S. QUESTS: Enchantments, Auras, +1/+1 Counters
    
     Cyclops uses a red-green beatdown deck. His generic creatures (Brushstrider,
     Bloodrock Cyclops) have a power of 3, while COOEP and Vulpine Goliath have 5
     and 6, respectively. Heroes' Bane, a hydra that starts off as a 4/4, can use
     4 mana to double its counters, making it a huge threat if not taken care of
     immediately. However, the hydra can be chump blocked, unlike Bladetusk Boar,
     a 3/2 with Intimidate (i.e. can't be blocked by non-red creatures). Combined
     with Lightning Strike and Pinnacle of Rage, each able to do 3 damage straight
     off, one's life can be whittled down quickly if poor plays are made. Kytheon
     doesn't have any spot removal, unfortunately.
    
     Luckily, most of the worries players may have can be ignored, since the game
     hands players an Armored Ascension and two "Honor of the Pure"s, which buff
     white creatures and (in AA's case) give flying. Since none of the opponent's
     creatures can block flying, and he can't do anything about them other than
     zapping Eagles and Swiftclaws, the fight's often over before it starts. In
     fact, if one's fast, it's possible to force ol' One-Eye to chump block with
     most of its creatures. (Two HOTPs and a Supply-Line Cranes counter allow any
     Great Hart to tank a Vulpine Goliath!)
    
     Having played this battle several times to learn the deck lists, it always
     seemed strange that:
    
     • The foe rarely seemed to use Heroes' Bane's mana ability
     • Cyclops often threw away extra Rampant Growth and Fonts
     • Rarely used Pinnacle of Rage unless it could kill two targets, or at least
       one high-value one (often vigilance-capable Eagles)
     • Hoarded Lightning Strikes/Pinnacles of Rage to the point of discarding some
       of its creatures (and the aforementioned Rampant Growths/Fonts). This may
       because it's scripted to receive 3-4 Strikes in a row, since that's often
       how they're used.
    
     On another note, because of how early Armored Ascension is gained, it makes
     this level a cinch at getting the "Air Superiority" achievement.
                             _____________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +50
    | | | ¯ / | [¯| |   |_ ¯| DUEL 1-5 vs. Erebos's Titan |========================
    |___|_\_)_|___|_|_\_|___|_____________________________| Difficulty: 3 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [??]                         Sorceries [2]
    
     [×4] Brain Maggot                      [×2] Damnation
     [×4] Doomwake Giant
     [×4] Dreadbringer Lampads              Enchantments [4]
     [×2] Fate Unraveler
     [×4] Grim Guardian                     [×4] Quag Sickness
     [×4] Marshmist Titan
                                            Lands [26]
     Instants [6]
                                            [×26] Swamp
     [×2] Bile Blight
     [×4] Lash of the Whip
    
     CONTROL -: good (Lash of the Whip, Bile Blight, Quag Sickness)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: good (Dreadbringer Lampads, Doomwake Giant)
     STRENGTH : good
     SYNERGY -: average
     RETRIEVAL: none
     S. QUESTS: ---
    
     The final fight pits Kytheon against Erebos's Titan. That titular creature
     doesn't appear itself, but it does send plenty of other baddies, many with
     the Constellation keyword (meaning when it or another enchantment enters the
     field, its effect triggers). Dreadbringer grants Intimidate to its allies,
     Doomwake Giant gives enemy creatures -1/-1, and Grim Guardian (1/4) pings its
     opponents for 1 life. The more Constellation abilities stack, the worse things
     get! Marshmist Titan can also be played for free if one lets too many black
     creatures accumulate -- it's a rare occurance, but it can certainly happen!
    
     The obvious downside to this fight is that Kytheon can deal no spot damage,
     while the opponent is up to its ears in it. Outside of the 4/6 Doomwake Giant,
     Bile Blight (-3/-3 to target and any creature with same name as target) and
     Lash of the Whip (-4/-4 to target) can quickly eliminate one's useful allies.
     Quag Sickness (-1/-1 for each Swamp owner controls) is the antithesis of
     Armored Ascension, often cancelling out its effects entirely. The opponent'll
     have four Quags, so it's important to check to see how many have been used,
     lest one squander one of the only AAs given. (If all four Quags are used, an
     AA'd creature can probably kill anything; just watch out for Dreadbringers'
     intimidate function, which'll slip any ally through.) Damnation will destroy
     all creatures on the field, but it's one of the last two cards in the deck,
     so 99.9% of players will never even experience it.
    
     Speaking of experiencing things, this battle tends to be over rather quickly,
     once one gets through the initial volley of Quags and the first Constellation
     creatures. One just needs to be careful of a few things, namely putting too
     many Skyspears on the field (it just baits Bile Blight) and picking poor
     targets for Banisher Priest. After all, when Banisher Priest dies, the foe it
     exiled reenters the field and, if it has Constellation, gets its effect again.
     Needless to say, if the foe has a Doomwake Giant and another enters the field,
     there's usually a cascading, creature-destroying -1/-1 effect to "enjoy". I
     would suggest saving all those Glorious Charges for baiting Doomwakes into
     blocking, rather than taking the chance of BP losing its grip on 'em. Use the
     +1/+1 from Supply-Line Cranes on a Great Hart for that end. (It'll probably
     survive easier if there's an Eagle or Skyspear on the field -- the enemy has
     a lot of hate for those.)
    
     Completing this mission unlocks the "Ordeal of Heliod" achievement, as well
     as unlocking three booster packs (visit store to unwrap the starter box).
     Players who beat the first campaign can now creature custom decks and access
     the various daily/weekly quests.
    
     Additionally, accessing that booster box will unlock many entries in the
     card collection for free. This is so players don't get to the custom decks
     and realize "hey, I don't have anything". For more info on what cards are
     given out free (in maximum quantity), see the Card List section.
     _________________ ______
    | JACE'S CAMPAIGN | WK02 \
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +10
    | | | ¯ / | [¯| |   |_ ¯| DUEL 2-1 vs Mage-Ring Bullies |======================
    |___|_\_)_|___|_|_\_|___|_______________________________|   Difficulty: 2 of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     Creatures [11]                         Instants [1]
    
     [×4] Ashmouth Hound                    [×1] Volcanic Geyser
     [×3] Furnace Whelp
     [×2] Reckless Brute                    Lands [26]
     [×2] Volcanic Dragon
                                            [×26] Mountain
     Enchantments [2]
    
     [×2] Inferno Fist
    
     CONTROL -: poor (Inferno Fist)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average
     SYNERGY -: average
     RETRIEVAL: none
     S. QUESTS: ---
    
     Jace's first test is against his bullies' red magic, which consists of spot
     damage (Inferno Fist, Volcanic Geyser, Ashmouth Hound) and some draconic
     beatsticks (Furnace Whelp, Volcanic Dragon). Ashmouth tends to be the most
     annoying to face, since its effect deal 1 damage whenever it blocks or gets
     blocked. This means any blocker with 1 toughness dies instantly, and any
     blocker of 3 toughness gets picked off in combat. Furnace Whelp can pump up
     its attack, but it still has a toughness of 2, so one can just suicide a
     Nimbus of the Isles when possible. (NOTI is a 5 CMC 3/3 with flying, so it's
     not good for much.)
    
     Phantasmal Dragon (5/5 for 4 CMC) is Jace's best minion at this point, but
     like many illusions, it has a fatal weakness: any time it's targeted by a
     spell or ability, even Jace's own, it sacrifices itself. Inferno Fist can
     take advantage of this and shoot the PDs out of the sky for three mana, so 
     one should be careful. Otherwise, PDs can tank Volcanic Dragons and anything
     else the bullies have, save ramped-up Furnace Whelps.
    
     Those interested in achievements can get a Jace-specific one by winning any
     fight with a deck out (i.e. opponent automatically loses because their library
     is empty). This can be expedited with Psychic Spiral, but Jace only has one
     copy, and waiting too long for it can backfire. Y'never know when a Volcanic
     Geyser will do 18 damage out of nowhere...
    
                             _________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                 Coins: +20
    | | | ¯ / | [¯| |   |_ ¯| DUEL 2-2 v. Alhammarret |============================
    |___|_\_)_|___|_|_\_|___|_________________________|     Difficulty: 2 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [13]                         Instants [9]
    
     [×3] Belltower Sphinx                  [×4] Clash of Wills
     [×2] Goliath Sphinx                    [×2] Inspiration
     [×3] Murmuring Phantasm                [×3] Telling Time
     [×2] Riddlekeeper
     [×3] Wall of Air                       Lands [20]
    
     Enchantments [3]                       [×20] Island
    
     [×3] Sphinx's Tutelage
    
     CONTROL -: good (Clash of Wills, Sphinx's Tutelage)
     DRAWPOWER: good (Inspiration, Sphinx's Tutelage, Telling Time)
     SPEED ---: good
     STAYPOWER: good
     STRENGTH : average (Goliath Sphinx)
     SYNERGY -: average
     RETRIEVAL: none
     S. QUESTS: ---
    
     Alhammarret runs a blue mill deck, meaning he'll try to destroy Jace's
     library instead of winning through combat (although he may get in a few shots
     if the 8/7 Goliath Sphinx hits the field). Sphinx's Tutelage mills Jace two
     cards each turn and has the potential to mill more, and combined with Telling
     Time or Inspiration, can lead to a quick defeat. The rest of Alhamma's allies
     are defenders, often with 5 tougness -- just enough for Phantasmal Dragon to
     kill 'em.
    
     There's two ways to win in this fight:
    
     • Combat: Phantasmal Dragon has enough power behind it that it can kill Wall
       of Air and Belltower Sphinx, plus avoid Riddlekeeper and Murmuring Phantasm
       entirely. Goliath Sphinx is too powerful to defeat this way, but it can be
       bounced and/or Cancelled to get rid of it.
    
     • Milling: The best way to do this method is starting with a Psychic Spiral
       in the opening hand (to prevent it from being milled later). This card lets
       Jace put his graveyard into his library, then mill an opponent's library
       for the same amount. Alhammarret's methods can easily destroy Jace's deck,
       but as long as he has five mana to cast Spiral, he can reverse his fortunes
       and (often) win on the next turn. Without Psychic Spiral, Jace really has
       no way of combating his mentor's strategy.
    
                             __________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|        Coins: +30
    | | | ¯ / | [¯| |   |_ ¯| DUEL 2-3 vs. Trovian Separatists |===================
    |___|_\_)_|___|_|_\_|___|__________________________________| Diff.: 3 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Sorceries [2]
    
     [×2] Dusk Urchins                      [×1] Mind Rot
     [×3] Gravedigger                       [×1] Mutilate
     [×4] Mass of Ghouls
     [×1] Nightmare                         Lands [27]
     [×1] Squelching Leeches
     [×4] Walking Corpse                    [×27] Swamp
     [×4] Warpath Ghoul
    
     Enchantments [2]
    
     [×2] Quag Sickness
    
     CONTROL -: average (Mutilate, Mind Rot, Quag Sickness)
     DRAWPOWER: poor (Dusk Urchins)
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average (Mass of Ghouls, Nightmare, Squelching Leeches)
     SYNERGY -: average
     RETRIEVAL: poor (Gravedigger)
     S. QUESTS: ---
    
     Jace's third battle takes place in an enemy encampament against a monoblack
     zombie/swamp-themed deck. Mutilate, Leeches and Nightmare deal damage based
     off the number of swamps controlled -- this makes the latter two ridiculously
     tough, and the former ridiculously good at sweeping the field. (Mutilate,
     often used to kill Phantasmal Dragons, will kill its owner's creatures, too,
     though.) I'm pretty sure the foe begins with a Mutilate in hand, however, so
     be careful about getting too confident and overextending early on.
    
     Winning can be hard thanks to our mindmage's weenies and expensive flyers
     (Nimbus of the Isles, you suck!), but it's not imposible. The best strategy
     is found in the deck's new addition: Sphinx's Tutelage. It serves as both a
     milling strategy and, if needed, a card draw source. Milling gets rid of all
     the nasty creatures, particularly the 5/3 Mass of Ghouls and its lone entries
     of Nightmare/Leeches, but also cards that can eliminate Phantasmal Dragon,
     like Quag Sickness. If one can get out two Tutelages, each card drawn mills
     12% of the opponent's deck -- combined with Azure Mage and Divination, that
     gets rid of a lot of annoyances. (Note that Cancelling a Quag Sickness on a
     Phantasmal Dragon kills the spell, but PD will still sacrifice since it was
     targeted. Don't waste counterspells, yo!)
    
     The fight doesn't always work out so nicely, but if one can get a Tutelage
     and a Phantasmal Dragon in the opening hand, players are well on their way
     to victory. The best part about milling is that it also nixes Gravediggers,
     preventing one from continuously dealing with Nightmares and Leeches.
    
     Also, on a side note, there's a graphical glitch in this fight where one can
     see if an opponent has a Nightmare or Leeches in hand. Just watch for when
     they play a land -- the "enchantment sparkle" may appear over a card they
     hold. This only seems to work for creatures, not Mutilate/Quag Sickness.
    
                             ___________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|       Coins: +40
    | | | ¯ / | [¯| |   |_ ¯| DUEL 2-4 vs. Ampryn Core Soldiers |==================
    |___|_\_)_|___|_|_\_|___|___________________________________|  Df.: 2 out of 5
                             ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Instants [8]
    
     [×1] Captain of the Watch              [×4] Angel's Mercy
     [×4] Eager Cadet                       [×2] Glorious Charge
     [×3] Elite Vanguard                    [×2] Show of Valor
     [×2] Enlistment Officer
     [×4] Glory Seeker                      Lands [28]
     [×2] Mentor of the Meek
     [×3] Veteran Swordsmith                [×28] Plains
    
     CONTROL -: poor (Glorious Charge, Show of Valor)
     DRAWPOWER: none
     SPEED ---: above average
     STAYPOWER: poor
     STRENGTH : poor (Captain of the Watch, Enlistment Officer)
     SYNERGY -: good
     RETRIEVAL: poor (Enlistment Officer)
     S. QUESTS: ---
    
     The Ampryn forces runs a monowhite soldier deck with no spot removal, no
     targeting instants/sorceries/abilities and no recycling. In other words, the
     polar opposite of the 1-3 battle. All creatures besides Enlistment Officer
     (3/4) and Captain of the Watch (3/3) have a toughness of 2 or less, although
     COTW gives +1/+1 and vigilance to her comrades.
    
     Meanwhile, in our hero's corner, his deck is buffed big time. He gets a third
     Tutelage and three Jace's Phantasms (+1/+1 that becomes +5/+5 when opponent
     has 10+ cards in graveyard). Not only do those cards have obvious synergy
     with each other, but this also means players don't have to pull their hair
     out when they don't have any Phantasmal Dragons around.
    
     Speaking of flying creatures, the opponent doesn't have any and none of their
     creatures have reach. Air superiority is a cinch in this fight, with the only
     way for Phantasmal Dragons and 5/5 Phantasms to die is through combat tricks.
     The opponent has a couple cards that do that: Show of Valor gives +2/+4 to a
     single target while Glorious Charge, Kytheon's mainstay, gives +1/+1 to all
     friendlies. Veteran Swordsmith gives +1/+0 to its ally soldiers, so combined
     with combat tricks, be careful having creatures block anything with power 1-2
     below itself. (Of course, if one sees the bait -- like creatures attacking in
     when one has a 5/5 out -- then feel free to throw a Turn the Tide in.)
    
     In general, with so many milling options and even one 5/5 bringing the foe's
     offense to a standstill (usually), this battle is the easiest of the chapter.
    
     __________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                Coins: +50
    | | | ¯ / | [¯| |   |_ ¯| DUEL 2-5 vs. Alhammarret |===========================
    |___|_\_)_|___|_|_\_|___|__________________________|    Difficulty: 3 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [11]                         Enchantments [3]
    
     [×3] Belltower Sphinx                  [×3] Sphinx's Tutelage
     [×3] Fog Bank
     [×3] Hover Barrier                     Sorceries [2]
     [×2] Riddlekeeper
                                            [×2] Traumatize
     Instants [18]
                                            Lands [26]
     [×4] Essence Scatter
     [×4] Clash of Wills                    [×26] Island
     [×2] Overwhelming Intellect
     [×4] Unsummon
     [×4] Vision Skeins
    
     CONTROL -: good (Unsummon, Essence Scatter, Clash of Wills)
     DRAWPOWER: good (Overwhelming Intellect, Vision Skeins)
     SPEED ---: average
     STAYPOWER: good (Fog Bank, Hover Barrier)
     STRENGTH : poor (Belltower Sphinx)
     SYNERGY -: good
     RETRIEVAL: none
     S. QUESTS: ---
    
     The final battle of Jace's chapter is similar to Alhammarret's previous test,
     only harder. Relatively. This time, in addition to creatures he had before,
     he switched out 0/6 Murmuring Phantasms for 0/6 flying Hover Barriers, and
     1/5 Walls of Air for 0/2 Fog Banks (which take no combat damage). Of course,
     the real annoyance is he dedicate a third of his deck to instants, counters
     in particular. Essence Scatter and Overwhelming Intellect only affect
     creatures, but Clash of Wills is usable on any spell. Unsummon, a bouncer
     Jace has used in previous Magic games, gets thrown in for good measure.
    
     But Alhamma ain't the only one with an upgraded arsenal. Our li'l mindmage
     now uses "Jace's Mindseekers," 4/4 flyers that mill an opponent for 5 and
     let him play an instant/sorcery among them for free. (Note: counterspells
     found in this way can't be played due to timing issues, but Vision Skeins,
     Traumatize and Unsummon are fine.)
    
     It's possible to brute-force one's way through the match (Alhammaret starts
     at 40 life), but as the game suggests, decking him out is better. Getting a
     Sphinx's Tutelage early gives Jace a head start, plus gives him bonus mills
     each time Vision Skeins (both players draw 2 cards) occurs. Traumatize, which
     halves a player's library, is the biggest gun to this strategy, and combatants
     have a few. Whoever gets one off first usually seals the other's fate.
     ____________________ ______
    | LILIANA'S CAMPAIGN | WK03 \_________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +10
    | | | ¯ / | [¯| |   |_ ¯| DUEL 3-1 vs Josu the Cursed |========================
    |___|_\_)_|___|_|_\_|___|_____________________________| Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [14]                         Sorceries [4]
    
     [×3] Barony Vampire                    [×2] Consume Spirit
     [×4] Daggerdrome Imp                   [×2] Harrowing Journey
     [×4] Highway Robber
     [×2] Mass of Ghouls                    Lands [15]
     [×2] Urborg Syphon-Mage
                                            [×17] Swamp
     Instants [4]
    
     [×4] Last Kiss
    
     CONTROL -: average (Last Kiss)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average (Mass of Ghouls)
     SYNERGY -: average
     RETRIEVAL: none
     S. QUESTS: ---
    
     Josu uses a lifegain-based deck. Daggerdrome Imps (1/1) have lifelink, while
     Urborg Syphon-Mage, Last Kiss, and Consume Spirit all damage a target to heal
     themselves. Harrowing Journey, which deals 3 damage and makes someone draw
     3 cards, can be used on either player. The opponent's creatures are mostly
     weenies, excluding the 5/3 Mass of Ghouls.
    
     Liliana's deck is decent in this matchup, though her deck lacks any amazing
     standout. Unlike Jace's campaign, however, she has plenty of 1- and 2-drop
     creatures (Black Cat, Shambling Ghoul, Shambling Goblin), plus Gravedigger
     and Nantuko Husk. The latter card can sacrifice a creature to give itself two
     +1/+1 counters, meaning it can survive most spells that target it, assuming
     some friendlies are around...
    
     Outside of Nantuko Husk baiting blockers -- and they will get baited! -- it's
     a rather generic fight, with Liliana's weenies trying to squeak through the
     opponent's life-stealing strategy. Luckily, players get Bone Splinters (kill
     a target, if one offers a sacrifice first) and Cruel Revival (kill target and
     claim a zombie from own graveyard; instant speed) to help expedite the fight.
     And it should be expedited, since that life loss stacks up, and Lil doesn't
     have any ways of healing her overall health.
    
     Life and death are kinda Liliana's themes, so players should work on using
     their psynergy. For instance, let's say a Nantuko Husk is blocked by a Barony
     Vampire (3/2). What card should Nantuko Husk sacrifice to get through it? Not
     a bad idea to pick a Shambling Goblin, since it gives another creature -1/-1
     until end of turn -- an easy way to pick off Daggerdrome Imps. Gravediggers
     are also another good target, since there's only two, and they can fetch each
     other if one's in the grave. Altar's Reap lets Liliana chump-block bigger
     creatures to ensure they do no damage, then sacrifice 'em to draw two cards.
     Always keep in mind a card's "when this creature dies..." effect, since it's
     a fast way of killing two birds with one stone.
    
     Speaking of Gravedigger combos, with Nantuko Husk sacrificing them, one can
     make a beatstick every turn. Use a G'digger to fetch one in the grave, sac
     the one on the field for +2/+2, play the 2nd Gravedigger to get the one just
     sacrificed, and repeat as long as mana allows. It's an easy way to make 6/6
     and 8/8s in the lategame, a helpful feat considering Liliana has no must-block
     creatures at this point. (With Vengeful Dead on the field, the combo pings an
     opponent for 1 damage each time a zombie dies, too.)
    
                             ___________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +20
    | | | ¯ / | [¯| |   |_ ¯| DUEL 3-2 vs. Hermit Witch |==========================
    |___|_\_)_|___|_|_\_|___|___________________________|   Difficulty: 4 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Sorceries [2]
    
     [×4] Darkthicket Wolf                  [×2] Prey Upon
     [×4] Dawntreader Elk
     [×4] Festerhide Boar                   Lands [21]
     [×2] Gravetiller Wurm
     [×2] Orchard Spirit                    [×21] Forest
     [×3] Somberwald Spider
    
     Instants [3]
    
     [×3] Giant Growth
    
     CONTROL -: poor (Prey Upon)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: good (Gravetiller Wurm, Festerhide Boar, Darkthicket Wolf)
     STRENGTH : good (Gravetiller Wurm, Festerhide Boar)
     SYNERGY -: average
     RETRIEVAL: poor (Dawntreader Elk)
    
     Poor Liliana! She's picked a random fight with a monogreen Innistradi witch
     and is about to get her just desserts. The deck revolves around the Morbid
     keyword -- that is, creatures get +1/+1 counters if they enter play during a
     turn in which another creature (owned by anyone) has died. This allows Boar
     to become a 5/5, Somberwald Spider a 4/6 and Gravetiller wurm an 8/8. It's
     almost unfair that the witch has the oft-unblockable Orchard Spirit (2/2),
     self-ramping Darkthicket (2/2 and can become a 4/4) and dodgy Dawntreader
     (2/2 and can sacrifice self to put Forest in play).
    
     That's a lot of pain to take, and unfortunately, Liliana's deck isn't all
     that different from before -- she has less Crows, more Black Cats, an extra
     Cruel Revival and two Rise from the Graves. That latter card allows Liliana
     to put a creature in play from any graveyard. Many players have difficulty in
     this fight, so here are some tips:
    
     • Remember the Nantuko Husk trick from before? It gets +2/+2 every time it
       sacrifices a creature, until end of turn. Eat a Gravedigger to put it in
       the graveyard, then use a 2nd Gravedigger to fetch the first. Once Nantuko
       Husk gets powerful enough, the opponent is often assured to block it, just
       so it's not eating 4-6 damage each turn. Going on the offensive thins out
       the opponent's ranks or, at very least, makes them waste precious instants
       reversing their fortunes.
    
     • Capitalize on the opponent's card tactics. Did the hermit drop a Giant
       Growth and now a friendly creature will die? Sacrifice it with Altar's Reap
       to draw two cards. It was going to die anyway, and probably not take the
       attacker down. Is a 2/2 Darkthicket attacking? Blocking it with two or more
       creatures usually baits it into dropping three mana on its ability. It may
       kill a zombie, but that's three less mana to play a Morbid creature or
       use other abilities (even Dawntreader Elk needs to use 1 mana to fetch its
       Forest, remember.) Speaking of Elks, targeting them with any instakill cards
       is a pointless gesture -- Lil wastes her precious resources while the foe
       sacs it for an extra land. No bueno.
    
     • Save those Bone Splinters and Cruel Revivals! When a Morbid-boosted critter
       enters the field, players are going to want to nix 'em ASAP. Squandering
       those cards can really hurt later on -- blocking an 8/8 wurm with trample
       each turn is a terrible situation to end up in.
    
     • Remember that Rise from the Grave affects both graveyards, not just one's
       own. That's right -- Liliana can steal fallen Morbid creatures to bolster
       her flimsy front lines. Of course, the tactic is pretty poor if she's not
       getting the +1/+1 counters, so sacrifice a creature before putting the plan
       in action (Morbid will trigger no matter how the creature dies; dying as an
       attacker is fine, too). Putting creatures in the graveyard isn't too hard
       with Bone Splinters and Cruel Revival, but being able to avoid having those
       powerful creatures entirely is ideal. Example: a slain Black Cat makes the
       witch randomly discard her Gravetiller Wurm, which Liliana immediately puts
       under her control. (It's easier to do this if the Cat is sacrificed for a
       Bone Splinters or Nantuko buff; the enemy resists blocking Cats most of the
       time.) 
    
       So which creatures should Liliana prioritize? Well, Gravetiller is the most
       powerful and has trample, so it tends to steamroll competition either way
       one goes. However, it can't block Orchard Spirits -- only Carrion Crows and
       Somberwald Spiders can. Sometimes it's worth it to RFTG a spider for that
       purpose alone. (Those that think this is a stupid suggestion should realize
       that getting plinked for 2 damage quickly adds up in this aggressive deck,
       and Liliana only has one Crow this time 'round.) Festerhide Boar is the
       least useful of the three, but has trample and, at 5/5, can solo block any
       Darkthicket Wolf. Well, they're unlikely to attack unless there's a instant
       up their sleeve, but still.
    
     The hardest part of the fight is just having good card craws in the early
     going, enough to put some bodies in play an build up a force. Ideally, one
     would start with a Festering Goblin, Black Cat and a Bone Splinters, plus a
     couple swamps. The enemy's deck speed exploits Liliana's slow creatures (like
     Carrion Crow and Shambling Ghoul), so try not to have an opening hand stuffed
     full of em. 
    
     ________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ |                  Coins: +30
    | | | ¯ / | [¯| |   |_ ¯| DUEL 3-3 vs. Archangel |=============================
    |___|_\_)_|___|_|_\_|___|________________________|      Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Instants [4]
    
     [×2] Archangel                         [×4] Enshrouding Mist
     [×2] Banisher Priest
     [×2] Emancipation Angel                Sorceries [2]
     [×4] Glory Seeker
     [×3] Niblis of the Mist                [×2] Angelic Edict
     [×1] Pillarfield Ox
     [×3] Shepherd of the Lost              Lands [22]
     [×2] Voice of the Provinces
                                            [×22] Plains
     Enchantments [2]
    
     [×3] Pacifism
    
     CONTROL -: average (Banisher Priest, Angelic Edict)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average (Archangel, Shepherd of the Lost)
     SYNERGY -: average
     RETRIEVAL: none
    
     The heavenly messenger uses, unsurprisingly, a monowhite angel-themed deck.
     All angels are 3/3s, outside of the vanilla 5/5 Archangel (VOTP creates a 1/1
     token, Emancipation Angel bounces a friendly target, SOTL has first strike and
     vigilance). All in all, a bunch of flyers plus some easy-to-play bodies (Glory
     Seeker, Pillarfield Ox) until the big guns get out.
    
     Liliana's corner may not have many flyers herself (just two Crows), but she
     makes do anyway. Her deck now features Butcher Ghouls and Corrupt sorceries.
     The former is a 1/1 with Undying -- that means when it dies, if it didn't
     have a +1/+1 counter on it, it returns to the battlefield immediately with one
     on it. (This makes it an ideal target for sacrificing, since its initial death
     doesn't reduce any field presence.) Corrupt does damage based on the number of
     controlled swamps to a creature/player, plus heals Liliana by the same amount.
    
     Any fight with a bunch of stray flyers can spiral out of control with bad
     draws, but in game-wide terms, this is one of the easier chapters. Liliana
     has seven cards that outright kill targets, plus the disruption caused by
     Black Cats, Shambling Goblins and Vengeful dead. Additionally, those discards
     can be parlayed into pure gold with Rise from the Grave. (Just remember that
     any RFTG-stolen card will return to its original owner's field if Banisher
     Priest exiles it and dies.)
    
     Outside of the usual strategies -- baiting blockers with Nantuko Husk, using
     Cats/Goblins/Butchers for sacrificial costs, Altar Reaping cards targeted by
     Angelic Edict -- it's a bit par for the course. For most players, the previous
     fight was one of the toughest in the entire game, so this one seems like a
     vacation by comparison. And they ain't wrong!
    
     ____________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +40
    | | | ¯ / | [¯| |   |_ ¯| DUEL 3-4 vs. The Raven Man |=========================
    |___|_\_)_|___|_|_\_|___|____________________________|  Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Enchantments [1]
    
     [×4] Carrion Crow                      [×1] Mind Control
     [×2] Mindshrieker
     [×3] Murder of Crows                   Sorceries [3]
     [×3] Nether Horror
     [×3] Screeching Buzzard                [×3] Mind Rot
     [×1] Skeletal Vampire
     [×4] Welkin Tern                       Lands [23]
    
     Instants [8]                           [×02] Drowned Catacomb
                                            [×11] Island
     [×4] Essence Scatter                   [×10] Swamp
     [×4] Unsummon
    
     CONTROL -: average (Essence Scatter, Mind Control, Mind Rot)
     DRAWPOWER: poor (Murder of Crows)
     SPEED ---: average
     STAYPOWER: average (Skeletal Vampire)
     STRENGTH : average
     SYNERGY -: average
     RETRIEVAL: none
    
     Ol' birdbrain runs a monoblack flyers deck, making most matches a contest to
     see how fast Liliana can swarm the field and force the avians to block her
     normal types. Carrion Crow (2/2) and Welkin Tern (2/1) are bland, but Raven
     Man packs a few good surprises, too. Murder of Crows lets it draw a card when
     any creature dies, provided he discards one afterward; Screeching Buzzard is
     a Black Cat on wings, giving a forced discard on death; Skeletal Vampire (3/3)
     can spawn 1/1 bat tokens and sacrifice them to regenerate. Mindshrieker can be
     a surprise, too. By expending mana to mill the opponent one card, it receives
     +X/+X, where X is the milled card's converted mana cost.
    
     Liliana doesn't pack many flyers for this fight, but she has some different
     tricks up her sleeve. Most notably, one less Cruel Revival and one more Rise
     From the Grave, which lets her steal notable flyers from Raven's graveyard.
     Additionally, she has three Soulless One zombie avatars, whose power/toughness
     are equal to the number of zombies on the field and all graveyards. They can
     be a major threat early on -- precisely the oomph her previous decks lacked.
     It also makes them obvious Essence Scatter and Unsummon targets, but once one
     gets out, it becomes a quick sprint to the finish line.
    
     Finally, Liliana also gets two Leechridden Swamp (nonbasic) lands, that let
     her ping opponents for 1 damage by expending one mana and tapping. Though
     the upside to dealing damage is apparent, it's most useful for when one has
     two mana left over at a turn's end, with nothing to spend it on. The ability
     to deal noncombat damage this way directly synergizes with Liliana's Corrupt
     spells, her only way of healing herself.
    
     • As before, smart playing can remove some of the annoyances of having few
       flyers. Sacrificing goblins to kill 2/1 Welkin Terns or Mindshriekers (that
       can't power up) is wise, especially since the former can't block anyone but
       flyers by definition. Mind Control targeting one's best creature? Unsummon
       taking a RFTG'd flyer that took a lot of work to get? Altar's Reap 'em, the
       last one specially. The Raven Man can't retrieve anything from his grave,
       so it's much better to have them there than in the opponent's possession.
    
     • Rise From the Grave (RFTG) can get around Essence Scatter, but also sets up
       major targets -- like Skeletal Vampire or Murder of Crows -- as a choice for
       Mind Control or, more commonly, Unsummon. In those cases, the target goes
       right back under the original owner's field or hand, respectively. There's
       an extra RFTG in Liliana's Deck for this battle, but it may be smart to
       see how many pesky tricks the Raven Man's already burned through first.
    
       On another note, a fun target to RFTG is Mindshrieker. "But it's a 1/1 and
       would die blocking a Welkin Tern," you may say. Nay! This is the only card
       in the fight that will mill an opponent's library, getting rid of all those
       pesky Essence Scatters, Unsummons and Skeletal Vamps/Murder of Crows. This
       is doubly great since it powers up Soulless Ones (if it mills a Carrion
       Crow), gives more sources for other RFTGs and exploits the foe's inability
       to use graveyard retrieval. And when you expend 6-8 mana, you could end up
       with a gigantic blocker/attacker to boot! Definitely an interesting card to
       resurrect and a viable strategy in the long run. The downside is there's
       just two 'Shriekers out of fifty, so it's not always an option.
    
     • The opponent has many ways of making Liliana waste cards and time, notably
       Screeching Buzzards and Mind Rot. With them on the field, it can be hard to
       save those valuable RFGs, Cruel Revivals and Corrupts. It's not always
       possible, but try to plan ahead for those eventualities, like having three
       cards in hand or using Black Cats to force discards of one's own. (If there
       is any silver lining to discarding one's hand, it's that it's a quick way
       to power up Soulless Ones already on the field.)
    
     On a random note, the opponent may hoard a few cards around midgame. Essence
     Scatter and Unsummon are obvious, of course, but it also holds Carrion Crows.
     Why? Probably because they enter play tapped. If Liliana has a flyer(s) of
     her own, they'll start playing 'em, but probably not before, even if Carrion
     Crows are the only cards they have.
    
     ___________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +50
    | | | ¯ / | [¯| |   |_ ¯| DUEL 3-5 vs. The 4 Demons |==========================
    |___|_\_)_|___|_|_\_|___|___________________________|   Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Artifacts [3]
    
     [×4] Barony Vampire                    [×3] Charcoal Diamond
     [×2] Bloodgift Demon
     [×4] Child of Night                    Instants [4]
     [×2] Desecration Demon
     [×2] Harvester of Souls                [×3] Altar's Reap
     [×2] Indulgent Tormentor               [×1] Murder
     [×2] Rune-Scarred Demon
     [×1] Shadowborn Demon                  Sorceries [5]
     [×4] Typhoid Rats
                                            [×2] Cruel Edict
     Lands [25]                             [×3] Mind Rot
    
     [×25] Swamp
    
     CONTROL -: good (Murder, Cruel Edict, Mind Rot, Shadowborn Demon)
     DRAWPOWER: good (Altar's Reap, Bloodgift D., I. Tormentor, H. of Souls)
     SPEED ---: average
     STAYPOWER: good (Desecration Demon, Rune-Scarred Demon, Shadowborn Demon)
     STRENGTH : good
     SYNERGY -: average
     RETRIEVAL: poor (Rune-Scarred Demon)
    
     Liliana's final chapter involves a four-demon pact in order to secure youth
     and beauty. To complete the quest, she must defeat them all in battle, with
     one 60-card deck. The order is Griselbrand, Razaketh, Belzenlok, Kothophed;
     they start at 8, 10, 15 and 20 life, respectively. When one is defeated, the
     opponent "leaves" and the next takes over, with each side drawing three cards
     afterward. This represents Liliana gaining power, apparently.
    
     The demons have a formidable shared deck. The weenies are 3/2 Barony Vampire,
     2/1 Child of Night (lifelink) and the 1/1 Typhoid Rats (deathtouch). However,
     it's the demons that make this a fight. Bloodgift Demon (5/4 flyer) gives a
     card to a player each turn and damages them 1 life; Indulgent Tormentor also
     earns a card, unless the opponent pays 3 life or sacrifices a creature. Magic
     2015 players'll recognize Shadowborn Demon (5/6) and Rune-Scarred Demon (6/6)
     as they were both available to use. The former destroys a creature on arrival,
     then forces its owner to sacrifice each turn until its graveyard has 6+ bodies
     inside; the latter searches the deck for any one card and puts it in hand.
     Desecration Demon is a 6/6 flyer for 4 CMC, but has a downside: any player
     can tap it during a combat phase by sacrificing a creature. Tapping it in this
     way also puts a +1/+1 on it, though, so it's a constant threat either way.
     Finally, Harvester of Souls, the only nonflyer demon, has deathtouch and can
     draw a card each time a nontoken creature dies.
    
     The fiercome foursome tries hard, bless their little black hearts, but Liliana
     truly brings her "A" game here. Her deck now boasts a 6/6 Grave Titan, which
     spawns twin 2/2 zombie tokens when attacking or entering the field. This is a
     major way to keep the field stacked, as each token counts as a creature and is
     applicable for sacrifice effects. There are also two Lord of the Undeads to
     play with -- these give all other zombies +1/+1 and, for a small tapping fee,
     can retrieve any zombie from the graveyard to one's hand. This means they can
     fetch creatures eliminated through Mind Rot and Cruel Edict, or even fetch
     themselves! JUST REMEMBER: Grave Titan is not considered a zombie card, so
     it can only be fetched via Gravediggers. Luckily, those ARE zombies, so it's
     only an extra step to get the GT back.
    
     Unsurprisingly, the fight can easily swing in Liliana's favor, provided she
     can survive the early going. Tips:
    
     • As with the other matches, good Rise from the Grave (RFTG) is an immense
       help. For instance, kill an opponent's demon, then RFTG it to get its pesky
       skills -- it either serves as a good way of killing other demons that come
       later, disrupts the opponent's play and serves as a great blocker for other
       turns. They can also fly over any creature with deathtouch! The best demons
       to gravedig would be Rune-Scarred Demon (use it to snag a Grave Titan, Lord
       of the Undead or removal from the library) and Desecration Demon (can grow
       to be quite powerful). RFTG also makes creatures zombies in addition to
       their other types, meaning they power up Soulless One with their presence
       and get any Lord of the Undead +1/+1 bonuses. Hooray!
    
     • For the curious, deck outs are still a valid win condition, despite the
       successive battles -- defeating one defeats the others as they arrive. The
       downside is that there's a between-opponent 3-card draw for each player, so
       it may be possible for Liliana to deck out during those phases. Something
       to consider, at any rate.
     ___________________________
    | CHANDRA'S CAMPAIGN | WK04 \______________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|        Coins: +10
    | | | ¯ / | [¯| |   |_ ¯| DUEL 4-1 vs. KALADESH ARTIFICERS |===================
    |___|_\_)_|___|_|_\_|___|__________________________________| Diff.: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Instants [2]
    
     [×4] Aeronaut Tinkerer                 [×2] Kindled Fury
     [×2] Aspiring Aeronaut
     [×3] Ghirapur Gearcrafter              Lands [18]
     [×2] Reclusive Artificer
     [×2] Scrapyard Mongrel                 [×9] Island
     [×4] Sell-Sword Brute                  [×9] Mountain
     [×3] Thopter Engineer
    
     CONTROL -: none
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : poor (Scrapyard Mongrel)
     SYNERGY -: good
     RETRIEVAL: none
    
     Chandra's first battle is with some Kaladeshi tinkerers, so its no surprise
     they run a red-blue artifacts deck. Though many of the creatures are weenies
     through and through, they have synergy with artifacts: Scrapyard Mongrel gets
     +2/+0 and trample, Aspiring Aeronaut gets flying, Reclusive Artificer deals
     damage based on the number of artifacts one controls. The artifacts in this
     case are 1/1 flying tokens created by Ghirapur Gearcrafter, Thopter Engineer
     and Aspiring Aeronaut. (The inclusion of Sell-Sword Brutes, which do 2 damage
     to its owner on death, was a misstep in Chandra's favor, though.)
    
     Although some of the other future planeswalkers' first fights were somewhat
     trying, Chandra's is pretty easy. Who knew the secret was having plenty of
     spot removal? No enemy creature has over 3 toughness, so what she can't break
     through with brute strength, she can eliminate through her backup. Fiery
     Impulse deals 2 damage (3 if spell mastery triggers), Flames of the Firebrand
     deals 3 split among 1-3 targets, and Ravaging Blaze deals 'x' damage to a
     target and (if spell mastery triggers) the target's controller. Chandra's
     Ignition, in its sole copy, deals 4 damage to a player and 1 to every critter
     s/he controls. Nice!
    
     Abundant spot removal doesn't change that many of Chandra's creatures are
     themselves weenies, though. Players will need to play intelligently to take
     advantage of her tools, so pay attention to the card text. Tips:
    
     • Young Pyromancer spawns 1/1 elemental tokens when an instant or sorcery is
       played, and there's several copies in the deck. Only Reclusive Artificer
       can deal spot damage in this fight, so they often don't need to fight --
       just let the tokens do the work!
    
     • Something that also has synergy with casting instants/sorceries? Chandra's
       Phoenix, the 2/2 flyer for CMC 3. It returns itself from the graveyard to
       the hand when an opponent is damaged in that fashion. That means they're a
       bit more expendable than the other creatures.
    
     • Another interesting creature is Pyre Charger, the 1/1 for CMC 2. Though
       weak initially, players can give it +1/+0 for each mana spent on it (a.k.a.
       a "Firebreathing" ability). The AI hates this possibility so much, it may
       keep an attacker on guard just so it can be blocked. Players can use this to
       their advantage by removing some blockers pre-combat phase -- out of those
       left, one'll probably block it. (And why not? It has the highest offensive
       capabilities out of all her cards.) Naturally, this boost is best on the
       offensive, but the threat of a high-powered card on defense is great, too.
    
     • Easy-to-use spells like Fiery Impulse can do many things. Eliminate a pesky
       flyer or Scrapyard Mongrel? Done. Destroy an artifact token to let Aeronaut
       Tinkerer lose flying and be blocked by nonflyers, or reduce damage from an
       incoming Reclusive Artificer? Done. Kill an untapped nuisance that would
       otherwise stop Firefiend Elemental from becoming renowned? Done. Deal the
       last bit of damage to kill a creature that was baited into blocking? Done.
    
     The opponent also has two copies of the Kindled Fury instant (gives +1/+0 and
     first strike to target), but it rarely sees play. If one card is constantly
     kept in hand through many turns, that's the most likely culprit. Its usage is
     pretty obvious, as well. A 1/1 token attacking while you control an untapped
     Phoenix? Baiting 101, class is in session.
    
     Players should know that the weenie spam can be overwhelming, especially if
     one has a dearth of instants/sorceries, or wasted 'em somehow.
    
     _______________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +20
    | | | ¯ / | [¯| |   |_ ¯| DUEL 4-2 vs. FOUNDRY SECURITY |======================
    |___|_\_)_|___|_|_\_|___|_______________________________|    Diff.: 3 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [24]                         Lands [21]
    
     [×4] Bonded Construct                  [×03] Foundry of the Consuls
     [×2] Crumbling Colossus                [×18] Mountain
     [×2] Chief of the Foundry
     [×2] Guardian Automaton
     [×3] Primal Clay
     [×3] Ramroller
     [×3] Runed Servitor
     [×3] Rusted Sentinel
     [×2] Steel Overseer
    
     CONTROL -: none
     DRAWPOWER: poor (Runed Servitor)
     SPEED ---: average
     STAYPOWER: good (Steel Overseer, Primal Clay)
     STRENGTH : good (Crumbling Colossus, Ramroller)
     SYNERGY -: good
     RETRIEVAL: none
    
     Chandra's second battle is against a colorless artifact-themed deck, which
     usually means good synergy and above-average stats for their casting costs.
     Crumbling Colossus (7/4) is the most powerful here, but sacrifices itself
     after it attacks; Chief of the Foundry gives all artifacts +1/+1 inherently,
     while Steel Overseer can tap to do the same on a more permanent basis. Runed
     Servitor (2/2), Ramroller (2/3 but often becomes a 4/3), Rusted Sentinel (3/4)
     and Guardian Automaton (3/3) make up most of the remaining ranks.
    
     This fight can be hard for several reasons:
    
     • Ramrollers become 4/3 attack-each-turn machines if an opponent controls an
       artifact besides itself, and they almost always do. Players can naturally
       play off this stat boost by killing another artifact(s) after it's declared
       an attack, but the chance rarely arises.
    
     • Primal Clay, like the imagery its name suggests, can enter the field in a
       couple ways: a 0/6 defender, a 3/3 vanilla, or a 2/2 with flying. It almost
       always picks the middle ground, but rarely the defender; I've never seen it
       do the flyer, probably because it's so weak.
    
     • Crumbling Colossus is like a Juggernaut on steroids, plus has trample, so
       it tends to undo turns worth of Chandra's work when it attacks. Since she
       has no way to heal herself, leaving it unblocked is foolish as well. Using
       Young Pyromancer to spawn tokens can reduce the pain a bit, so getting one
       out early helps a boatload. More than one would be nice, though...
    
     • Chief of the Foundry (2/3) and Steel Overseer (1/1) are pretty wimpy, but
       power up their already decent allies. It's no small strategy to leave an
       instant or two on hand specifically for those creatures. Luckily, Steel
       Overseer has to tap to use its ability, giving at least a turn to retaliate.
       Creatures emboldened by COTF's instant boost can be preyed upon by killing
       COTF after they've started attacking, which may make 'em waste their time
       and resources.
    
     • Foundry of the Consuls can sacrifice itself (cost 5 mana) to spawn two 1/1
       thopter tokens. These tokens won't attack as long as Chandra's Phoenix is
       present, but without its baleful gaze, those pests quickly chip away at
       a player's health. (And the opponent will sacrifice it during one's end
       step in order to not miss a beat.) There's really no workaround to spawned
       flyer tokens other than anticipating their arrival and acting accordingly.
       For instance, if there's no Phoenix in sight, perhaps save that Flames of
       the Firebrand, just in case.
    
     Chandra's not wholly unprepared for the engagement, though. Her new addition
     of Manic Vandal (×3) lets her destroy an artifact when it enters. Since the
     opponent only has artifacts, it should never want for destruction. Downside?
     The rest of her ranks are unchanged. However, having "only" 8 instants and
     sorceries to work with puts her leagues above the opponent, who has zero.
    
     On that note, players should really get in the habit of baiting blockers. For
     instance, when a 1/1 token attacks in the presence of a 3/3 Primal Clay, the
     AI will almost always block it, simply because it should be a gimme kill. But
     with instants on hand, that fool's errand becomes a tradeoff kill. Players
     should evaluate their current instants and think about how to eliminate the
     targets in as little work as possible. This is especially important regarding
     Ramroller and Crumbling Colossus, threats that can take down any one of our
     protagonist's nonflyers.
    
     ________________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|          Coins: +30
    | | | ¯ / | [¯| |   |_ ¯| DUEL 4-3 vs. Kaladesh Wildlife |=====================
    |___|_\_)_|___|_|_\_|___|________________________________|   Diff.: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Enchantments [5]
    
     [×2] Ambush Viper                      [×1] Lost in the Woods
     [×1] Briarpack Alpha                   [×1] Spidersilk Net
     [×2] Craw Wurm                         [×3] Staff of the Wild Magus
     [×4] Giant Badger
     [×2] Obsinate Baloth                   Instants [2]
     [×3] Primal Huntbeast
     [×2] Scavenging Ooze                   [×2] Spidery Grasp
     [×2] Scute Mob
                                            Sorceries [2]
     Lands [23]
                                            [×2] Hunt the Weak
     [×23] Forest
    
     CONTROL -: average (Lost in the Woods, Hunt the Weak)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : good (Primal Huntbeast, Scute Mob, Scavenging Ooze, Craw Wurm)
     SYNERGY -: average
     RETRIEVAL: none
    
     Here's another fight that's sure give players hair-pulling moments. Chandra
     squares off against a monogreen beast deck, and boy can it put up a fight.
     Two of its creatures (3/3 Briarpack Alpha, 2/1 Ambush Viper) have flash and
     can be played at instant speed -- the former gives +2/+2 to a creature (can
     target self) when entering and the latter has deathtouch, making for "great"
     chump blocks. Meanwhile, Scute Mob gets +4/+4 permanently each turn, if its
     owner has 5 lands or more. Similarly, Scavenging Ooze can exile creatures in
     the graveyard to give itself +1/+1 for each. These growing threats need to
     be eliminated before they get too huge to deal with.
    
     The opponent's arsenal is worth even a second paragraph! Craw Wurm (6/4) is
     a vanilla beatstick, Obstinate Baloth provides a little lifegain, Huntbeast
     has hexproof, and Giant Badger (2/2) gets +2/+2 when it's used as a blocker.
     Good lord! However, it's Lost in the Woods that can provide enormous issues
     when it's played early. For each attacker, one looks at the top card of the
     library -- if it's a forest, that attacker's removed from combat. This means
     big plays with Pyre Charger (etc.) can be negated entirely. Manic Vandal only
     destroys artifacts, remember.
    
     Chandra's got a few new tricks up her sleeve this time, too. Embermaw Hellion
     (4/5, trample) makes all red damage sources, combat or noncombat, deal one
     additional damage. For instance, a 2-damage Fiery Impulse would kill a 3/3
     with that bonus. There's only one, so players have to take care that it isn't
     killed prematurely with Hunt the Weak or Ambush Viper. The other new addition
     is Chandra's Outrage: 4 damage to a target, 2 damage to it controller.
    
     The theme of this fight is opportunistic play. With the opponent's aggressive
     green cards, it pays to be reactive, making the foe waste their cards at each
     opportunity. Ambush Viper appears to block your gigantic Scute Mob? Chandra's
     Fury or Fiery Impulse it. Giant creature appear? Bait it into blocking and
     finish it off with Flames of the Firebrand or Ravaging Blaze.
    
     There's no way to breeze through this without the devil's luck, but a good
     opening hand'll help. Starting with a Phoenix, a Pyromancer or two and a few
     instants is a good start. I never had a better time with this fight than the
     time I started with all three Pyromancers in my hand -- don't underestimate
     the versatility of their token creation here. Each instant before blockers're
     declared is one extra damage to kill an attacker or stop outright; each token
     is an extra attempt when Lost in the Woods is active; each is empowered with
     Embermaw Hellion, turning the weenies into a major defensive force.
    
     In the end, many people get overwhelmed with this fight, and it's easy to see
     why. Prioritize killing Oozes and Scute Mobs especially, as their ginormous
     attack abilities synergize with Hunt the Weak and make annoying targets for
     Spidery Grasp and Spidersilk Net. Other than that, most of the problems are
     creature-related -- manage to deal with that somehow, and things are much
     easier. Don't be ashamed to restart a few times until a good hand draw comes
     along.
    
     _________________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         Coins: +40
    | | | ¯ / | [¯| |   |_ ¯| DUEL 4-4 vs. Baral's Lieutenant |====================
    |___|_\_)_|___|_|_\_|___|_________________________________|  Diff.: 3 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [16]                         Enchantments [10]
    
     [×2] Banisher Priest                   [×3] Arrest
     [×2] Bladed Sentinel                   [×2] Faith's Fetters
     [×2] Captain of the Watch              [×3] Oppressive Rays
     [×2] Grand Abolisher                   [×2] Prison Term
     [×3] Heavy Infantry
     [×1] Imposing Sovereign                Lands [26]
     [×3] Nightguard Patrol
     [×1] Silent Arbiter                    [×24] Plains
                                            [×02] Radiant Fountain
     Instants [3]
    
     [×3] Raise the Alarm
    
     CONTROL -: good (Arrest, Faith's Fetters, Oppressive Rays, Prison Term, etc.)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average
     SYNERGY -: good
     RETRIEVAL: none
    
     Chandra's penultimate fight is with a monowhite soldier-themed control deck.
     Notably, all ten enchantments prevent attacking and blocking in some fashion.
     Oppressive Rays is the "worst" out of the set, since it permits attacking,
     blocking and ability activation for 3 mana each; the worst is probably Prison
     Term, which can swap targets when a foe's creature enters play. Lieutenant's
     ranks boast similarly annoying abilities:
    
     • Banisher Priest (2/2) exiles a target creature until it leaves play
     • Captain of the Watch (3/3) spawns 3 tokens and gives +1/+1 to other soldiers
     • Grand Abolisher (2/2) allows foes to activate spells only during their turn
     • Heavy Infantry (3/4) taps a target upon entry
     • Imposing Sovereign (2/1) makes one's creatures enter the field tapped
     • Silent Arbiter (1/5) only permits 1 attacker/blocker each combat phase
    
     Sadly, Chandra hasn't gotten any new creatures from the previous fight. She
     does, however, have a few extra tricks. Chandra's Ignition targets one of
     her own creatures, then deals damage equal to its power to each other player
     and creature. The other late addition is an Arcane Teachings enchantment,
     which lets one tap to deal 1 damage to a target.
    
     Basic rules of thumb for this fight:
    
     • Chandra's Ignition is a field-wiping effect, and is often best used on the
       highest power creature. For instance, targeting a 5/4 Fire Elemental kills
       anything the opponent can muster, outside of rare situations where the foe
       has multiple Captains of the Watch powering up a Heavy Infantry. The major
       downside to Ignition is that it kills most of Chandra's creatures as well.
       Of course, since most will end up enchanted and useless anyway, the downside
       is minimized. (It's also the quickest way to get rid of Prison Terms.)
    
     • Arcane Teachings gives +2/+2 and lets the enchanted creature tap to deal
       one damage to a target. The toughness boost can be used for tactical use of
       Chandra's Ignition while the tapping lets one get rid of annoying weenies
       (Nightguard Patrol, Imposing Sovereign) and creatures left with 1 toughness
       from the latest combat phase. Since there's only one copy, and its usage
       gets around any enchantments, take care not to waste its usage!
    
     • Captain of the Watch empowers soldiers and the AI will usually be emboldened
       to attack. If one can eliminate COTW, before blockers are declared, it often
       leave the attacker twisting in the wind. Of course, unlike other battles,
       this requires (1) blockers who aren't enchanted (2) no Grand Abolishers to
       hamper combat trickery (3) no Silent Arbiters, which only shrink possible
       en-masse plays into single combat.
    
     • Finally, the opponent has no flyers, so make good use of Chandra's Phoenix
       here. At best, it's getting in 2 damage each turn; at worst, it attracts an
       enchantment. In an aura-heavy deck with no drawpower, being able to pester
       the Lieutenant with the return-to-hand ability is fantastic. It's best as an
       Ignition casualty or (Oppressive Rays) chump blocker, though as a 2/2, one
       can kill it any number of other ways...provided they can be spared.
    
     ____________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +50
    | | | ¯ / | [¯| |   |_ ¯| DUEL 4-5 vs. CAPTAIN BARAL |=========================
    |___|_\_)_|___|_|_\_|___|____________________________|  Difficulty: 3 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Instants [15]
    
     [×2] Dungeon Geists                    [×2] Arcane Denial
     [×2] Gold-Forged Sentinel              [×2] Crippling Chill
     [×1] Goliath Sphinx                    [×2] Disperse
     [×2] Invisible Stalker                 [×4] Memory Lapse
     [×3] Stealer of Secrets                [×2] Opportunity
     [×3] Steel Wall                        [×3] Remand
     [×2] Tidebinder Mage
     [×3] Wall of Frost                     Lands [25]
    
     Enchantments [2]                       [×23] Island
                                            [×02] Rogue's Passage
     [×2] Claustrophobia
    
     CONTROL -: great (Arcane Denial, Memory Lapse, Remand, Disperse)
     DRAWPOWER: great (Opportunity, Stealer of Secrets, Remand)
     SPEED ---: average
     STAYPOWER: good (Wall of Frost, Goliath Sphinx)
     STRENGTH : average
     SYNERGY -: average
     RETRIEVAL: none
    
     Baral uses a monoblue control deck -- lots of forced tapping, counterspells,
     annoying targets and huge drawpower. 
    
     • Dungeon Geists (3/3) taps a creature for as long as DG's on the field
     • Gold-Forged Sentinel (4/4) is a flyer
     • Goliath Sphinx (8/7) is just a flying fatty
     • Invisible Stalker (1/1) has hexproof and unblockability
     • Stealer of Secrets (2/2) draws a card when it inflicts combat damage
     • Steel Wall (0/4) is a cheap one-mana wall
     • Tidebinger Mage (2/2) taps a red creature for as long as TM's on the field
     • Wall of Frost (0/7) gives a Crippling Chill effect on any blocker
    
     Chandra's got extra oomph this time. Flameblast Dragon (5/5) is a flyer that
     allows one to pay X when attacking to deal X to a target creature or player.
     It has great damage potential...aaaand will generally be bounced, hit with
     Claustrophobia, forced to tap or outright countered. BUT, when it does get a
     few attacks in, it can kill any target (other than Invisible Stalker). The
     other addition is Exquisite Firecraft, a sorcery that hits for 4 damage. Its
     spell mastery bonus prevents it from being countered, so it's great for
    
     Main notes:
    
     • Baral is going to counterspell a lot. There are some games where he's got
       such an advantage, he won't even let Chandra get a single creature in for
       4-5 turns (often thanks to Memory Lapse's put-creature-on-top-of-library
       effect, which wastes the next card draw if one has few mountains). Starting
       with some two-drops -- especially Young Pyromancer -- is good, since they
       can be placed early with some luck. 
    
     • The opponent has only three flyers, each with a rather high mana cost. To
       boot, Gold-Forged Sentinel can be immediately destroyed with Manic Vandal,
       so it's best not to waste those if possible. Chandra's Phoenix will also
       undergo the same type of hate Flameblast Dragon gets, only it's reusable,
       so it's not as dire.
    
     • The same "use Chandra's Ignition to clear field" effect can work here, but
       it isn't likely to kill a Goliath Sphinx or Wall of Frost without a bit of
       doing (Fire Elemental + Arcane Teachings works). Using Ignition and Fury is
       also the only way to get rid of Invisible Stalkers, outside of making them
       chump block.
    
     • Wall of Frost (0/7) is a common sight in early play and is hard to destroy
       without making it block and finishing it off with an instant/sorcery. For
       instance, a 3/1 Pyre Charger + Exquisite Firecraft is five mana total. It
       gets easier when one has beatsticks on the field, of course. Thankfully,
       the other wall is a 0/4 artifact that can be smashed with Manic Vandal.
    
     _________________________
    | NISSA'S CAMPAIGN | WK05 \_____________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +10
    | | | ¯ / | [¯| |   |_ ¯| DUEL 5-1 vs. Vampire Stalkers |======================
    |___|_\_)_|___|_|_\_|___|_______________________________|    Diff.: 1 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Instants [??]
    
     [×3] Bloodrite Invoker                 [×1] Doom Blade
     [×4] Child of Night
     [×4] Guul Draz Vampire                 Lands [19]
     [×4] Pulse Tracker
     [×4] Ruthless Cullblade                [×19] Swamp
    
     Sorceries [1]
    
     [×1] Feast of Blood
    
     CONTROL -: poor (Feast of Blood, Doom Blade)
     DRAWPOWER: none
     SPEED ---: good
     STAYPOWER: poor
     STRENGTH : average (Ruthless Cullblade, Guul Draz Vampire)
     SYNERGY -: good
     RETRIEVAL: none
    
     Nissa's first battle is against interlopers running a monoblack vampire deck.
     Though they're all wimps with a toughness of 1, some (Guul Draz, Cullblade)
     get a sizeable boost when their opponent is at 10 life or under. Until that
     happens, though, most of Nissa's defense-heavy cards bring their offense to
     a standstill. (Bloodrite Invoker can suck 3 life from Nissa to heal their
     side though. It costs 8 mana to do, but may be enough to reach that 10-life
     limit.)
    
     As for our lovely elf, she has a powerful, albeit slow, green beast deck. She
     gets one of the best planeswalker two-drops statwise (Nissa's Chosen, a 2/3)
     and one of the best attacking cards (Charging Rhino; can't be blocked by
     multiple creatures). Combined with the 1/4 Hitchclaw Recluse, Grazing
     Gladehart's healing ability, and Wildheart Invoker's base strength and +5/+5
     bestowal ability, Nissa has a formidable deck. Her "Nissa's Pilgrimage" will
     also grab multiple Forests at a time, counteracting the slowness bred by
     green decks.
    
     _______________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                   Coins: +20
    | | | ¯ / | [¯| |   |_ ¯| DUEL 5-2 vs. The Roil |==============================
    |___|_\_)_|___|_|_\_|___|_______________________|       Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [15]                         Instants [7]
    
     [×3] Æther Figment                     [×4] Mysteries of the Deep
     [×2] Goliath Sphinx                    [×3] Summoner's Bane
     [×3] Gomazoa
     [×3] Living Tsunami                    Enchantments [4]
     [×4] Tempest Owl
                                            [×4] Wind Zendikon
     Lands [19]
    
     [×19] Island
    
     CONTROL -: average (Summoner's Bane)
     DRAWPOWER: good (Mysteries of the Deep)
     SPEED ---: average
     STAYPOWER: average (Æther Figment, Goliath Sphinx)
     STRENGTH : average (Goliath Sphinx)
     SYNERGY -: average
     RETRIEVAL: average (Wind Zendikon technically)
    
     In MTG lore, the Roil is a phenomenon that creates natural disasters, so it's
     no surprise the monoblue flyer-filled deck focuss on that trait.
    
     • Æther Figment (1/1) is unblockable and has a kicker to add +2/+2
     • Goliath Sphinx (8/7) is a fatty flyer -- nothing new
     • Gomazoa (1/3) can tap itself to send itself and a blocker into their decks
     • Living Tsunami (4/4) returns a land to its owner's hand each upkeep
     • Tempest Owl (2/1) has a kicker that taps 3 targets when it enters play
     • Wind Zendikon enchants a land to create a 2/2 flyer
    
     Nissa's only got one upgrade, but it'll serve her well from now on: Scute
     Mobs. These 1/1 weenies die to everything...that is, unless Nissa has five
     forests. If she does, they start getting +4/+4 each upkeep, making them into
     humongous attackers. No enemy can survive if they're left alone -- especially
     if Wildheart Invoker gives 'em trample -- so they often bait blockers each
     turn.
    
     Other notes:
    
     • Living Tsunami is an interesting card -- it's a 4/4 flyer, but must send an
       Island back to its owner's hand each upkeep, lest it be sacrificed. To put
       it another way, when it's played, the opponent's current land amount can't
       increase. Hilariously, the opponent occasionally plays two, starting an
       irreversible backslide toward ZERO LANDS. (It may even bounce its own Wind
       Zendikons.) Naturally, the AI's foolishness works into Nissa's advantage,
       to the point the foe will chump block at every opportunity to get rid of
       'em. Those who've played online opponents who use Priest of the Blood Rite
       will be familiar with this "get rid of my albatross" tactic.
    
     • Primal Bellow is going to be amazing here, particularly for killing baited
       blockers. Assuming there's no Wildheart Invoker bestowals available, it's
       how Charging Rhino (4/4) overcomes Living Tsunami/Goliath Sphinx blockers,
       and how other Recluses, etc. kill multiple weenie flyers. 
    
     • The two most annoying creatures here are Æther Figment and Gomazoa. The
       former is an unblockable 1/1 whose kicker makes it into a 3/3. Needless to
       say, outside of Wild Instincts and baiting it to block, there aren't any
       ways to nix it. The latter is a 1/3 defender that can tap to send itself
       and its blocker back into the deck. It can even use this when it's NOT
       blocking, which saves itself from destruction. The only time to truly kill
       it is the turn after it enters play (can't use tapping ability).
    
     A good starting hand is one that, unsurprisingly, matches the foe's speedy
     weenies. The only way to do this properly is having a Hitchclaw Recluse, the
     one creature Nissa has (or will have) with reach. Having 1-2 of those and
     a Primal Bellow is a blessing from the MTG gods -- don't waste it! Given all
     the land disruption possible, drawing a Pilgrimage early ain't too shabby
     either.
    
     _________________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|         Coins: +30
    | | | ¯ / | [¯| |   |_ ¯| DUEL 5-3 vs. Visions of Emrakul |====================
    |___|_\_)_|___|_|_\_|___|_________________________________|  Diff.: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Enchantments [2]
    
     [×4] Emrakul's Hatcher                 [×2] Awakening Zone
     [×1] Emrakul, the Aeons Torn
     [×4] Hand of Emrakul                   Instants [2]
     [×4] Kozilek's Predator
     [×4] Nest Invader                      [×2] Living Destiny
                                            
     Lands [22]                             Sorceries [7]
                                            
     [×10] Forest                           [×4] Flame Slash
     [×10] Mountain                         [×3] Growth Spasm
     [×02] Rootbound Crag
    
     CONTROL -: average (Flame Slash)
     DRAWPOWER: none
     SPEED ---: below-average
     STAYPOWER: average
     STRENGTH : average (Hand of Emrakul)
     SYNERGY -: good
     RETRIEVAL: average (Growth Spasm)
     NOTES ---: Opponent begins with 100 Life and Emrakul in its hand
    
     This quest is unique in Magic Duels' campaigns because to win, one has to
     lose! Yes, the battle repesents Nissa plumbing the depths of some horrific
     vision, and reaching the end -- Emrakul's summoning -- is the win condition.
     Most of the foe's Eldrazi creatures also create 0/1 Spawn tokens that can
     be sacrificed to add one colorless mana to its owner's pool.
    
     Nissa's weaponry isn't that upgraded from before, other than three copies of
     Baloth Woodcrasher a 4/4 (CMC 6) that gets +4/+4 and trample when its Landfall
     ability triggers. However, all her creatures are vulnerable to Flame Slash,
     the opponent's one-mana 4-damage sorcery, making its offensive capabilities
     rather pointless in this fight.
    
     Now, I've heard players have been able to win this battle with brute-force
     tactics, but it's much easier to play it with pure defense -- the way the
     game obviously wants it to be played. This means sprinting to get as many
     creatures with 4 toughness out as possible. (This is because, outside of the
     7/7 Hand of Emrakul, the other creatures never get better than 3/3.) The
     easiest creature to fill this slow it Hitchclaw Recluse, and Rhinos/Baloths
     qualify as well. The best is undoubtedly Scute Mob, though, as it's the only
     creature that will naturally grow tougher than Hands. This'll prevent them
     from attacking, which prevents their Annihilator effect (forces Nissa to
     sacrifice a permanent) from occuring.
    
     Will Mobs survive when the foe has Flame Slashes sitting around? Possibly.
     Getting a big Mob out is almost a win condition on its own, since the foe'll
     never attack unless it has multiple Hands out. (And even then, probably only
     if it has a Flame Slash to finish the Mob off afterwards.) Without Mobs to
     rely on, players will have to use Primal Bellow/Wild Instincts for quickie
     elimination. In fact, the only time defensive players'll want to attack is
     when a Hand can be baited into blocking a weaker creature. (It's unlikely to
     block Scute Mobs unless it and its cohorts can kill 'em, or in the rare event
     that the foe's life is critical.) Annihilator doesn't work when blocking, so
     don't pass up good opportunities.
    
     ____________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +40
    | | | ¯ / | [¯| |   |_ ¯| DUEL 5-4 vs. Boggart Tribe |=========================
    |___|_\_)_|___|_|_\_|___|____________________________|  Difficulty: 4 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [25]                         Sorceries [3]
    
     [×3] Boggart Loggers                   [×3] Fodder Launch
     [×4] Facevaulter
     [×4] Goblin Fireslinger                Lands [23]
     [×2] Goblin Warchief
     [×3] Hornet Harasser                   [×02] Auntie's Hovel
     [×4] Mudbutton Torchrunner             [×11] Mountain
     [×3] Tar Pitcher                       [×10] Swamp
     [×2] Weirding Shaman
    
     Instants [4]
    
     [×4] Tarfire
    
     CONTROL -: good (Fodder Launch, Tarfire, most creatures...)
     DRAWPOWER: none
     SPEED ---: good
     STAYPOWER: average (Goblin Warchief, Weirding Shaman)
     STRENGTH : average
     SYNERGY -: good
     RETRIEVAL: none
    
     The boggarts use a black- and red-themed goblin deck. None are more powerful
     than 2/2s, but that scarcely matters to their offense, which revolves around
     killing Nissa's critters with noncombat damage and tactical sacrifices. It's
     a very fast deck.
    
     • Boggart Loggers (2/1) with forestwalk; can sac to kill Forests/Treefolk
     • Facevaulter (1/1) can sac other goblins to get +2/+2 until turn's end
     • Goblin Fireslinger (1/1) can tap to ping Nissa for 1 damage
     • Goblin Warchief (2/2) gives +1/+1 to other goblins, lowers their cost by 1
     • Hornet Harasser (2/2) gives -2/-2 to a creature when it dies
     • Mudbutton Torchrunner (1/1) deals 3 damage to creature/player when it dies
     • Tar Pitcher (2/2) can sac goblins to deal 2 damage to creature/player
     • Weirding Shaman (2/1) can sac goblins to create 2 goblin tokens
    
     This time, Nissa's ranks are bolstered by Dauntless Dourbarks, creatures with
     CMC 4 and power/toughness equal to the number of one's forests. This makes
     them very powerful in the later stages of the fight, but obvious targets in
     the early going. Note that Boggart Loggers can sac themselves to destroy any
     Dourbark, which reduces their usefulness a bit.
    
     This is inarguably the most annoying fight in Nissa's campaign, because the
     strategy of "my 4/4 blockers won't die to weenies!" ends here. Creatures like
     Tar Pitcher and especially Facevaulter will destroy their comrades, making it
     especially hard for Gladeharts, Scute Mobs and...well, anything to survive
     long enough for big plays. Only Dourbarks are immediate threats, so it's no
     surprise they tend to stall the foe's offense. 
    
     Winning's a no-go without outlasting the boggarts, which means keeping pace
     with their weenie rush and damage methods until the tempo reverses. This'll
     usually entail trading kills and chump blocking until a fat Dourbark enters
     play, and then forces the opponent to chump block. (Nissa's deck isn't really
     geared towards defensive play, but Primal Bellow is a good way to bulldoze
     Facevaulters and, later on, Invokers' +5/+5 bestowal pretty much eliminates
     any of the goblin combat tricks.)
    
     If everything goes well, the opponent grinds down their own ranks and hand,
     giving time for Nissa to heal with Gladeharts and trample with Baloths. Hell,
     players may even defy the odds and get a fat Scute Mob out! Good starting
     hands usually have a few Nissa's Chosen or Hitchclaw Recluses, plus a Primal
     Bellow. If one draws into a Dourbark (it's only CMC 4, remember) and can
     protect it somehow, fortunes may reverse ahead of schedule.
    
     _____________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                     Coins: +50
    | | | ¯ / | [¯| |   |_ ¯| DUEL 5-5 vs. Dwynen |================================
    |___|_\_)_|___|_|_\_|___|_____________________|         Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [26]                         Instants [4]
    
     [×2] Civic Wayfinder                   [×4] Eyeblight's Ending
     [×3] Dwynen's Elite
     [×4] Elvish Warrior                    Sorceries [3]
     [×2] Eyeblight Assassin
     [×2] Hunter of Eyeblights              [×1] Elvish Promenade
     [×2] Imperious Perfect                 [×2] Final Revels
     [×3] Scarred Vinebreeder
     [×3] Shaman of the Pack                Lands [24]
     [×3] Sylvan Ranger
     [×2] Thornbow Archer                   [×12] Forest
                                            [×02] Gilt-Leaf Palace
     Enchantments [3]                       [×10] Swamp
    
     [×3] Prowess of the Fair
    
     CONTROL -: average (Hunter of Eyeblights, Eyeblight's Ending, Final Revels)
     DRAWPOWER: none
     SPEED ---: good
     STAYPOWER: good (Elvish Promenade, Prowess of the Fair)
     STRENGTH : average (Scarred Vinebreeder)
     SYNERGY -: good
     RETRIEVAL: good (Civic Wayfinder, Sylvan Ranger)
    
     Nissa's final campaign is against her Gilt-Leaf cousins -- they run a black-
     and green-themed elf deck. Elf decks are good at swarming the field, powering
     up each other (Imperious Perfect) and searching lands. In this case, they've
     also got several ways to kill targets outright (Eyeblight's Ending, Hunter of
     Eyeblights). To make things more annoying, Prowess of the Fair spawns elven
     tokens when a nontoken Elf dies, ensuring their field is rarely empty.
    
     In our future planeswalker's corner, she's got several new faces. Battlewand
     Oaks (1/3) get +2/+2 whenever a land or treefolk enters Nissa's field, making
     it formidable for defensive plays and often strong enough to attack as well.
     Boundless Realms doubles the amount of basic lands one has, giving an obvious
     advantage on its own, plus whatever deck thinning provides. Finally, Sapseep
     Forest is a nonbasic land that can expend a mana and tap to heal Nissa 1 life.
     Considering her defensive abilities, that health adds up, making it useful
     with or without Grazing Gladeharts.
    
     As mentioned, elf decks are weenies -- none of Dwynen's creatures is better
     than a 3/3 (Hunter) inherently, although Scarred Vinebreeder can temporarily
     change that. The major targets to nix are Imperious Perfect, a token-spawner
     that gives other elves +1/+1, and Hunter of Eyeblights, which can kill any
     creature with a +1/+1 counter on it. On the plus side, Hunter gives +1/+1 to
     a creature it doesn't control when entering play, and must tap to kill, so
     there's always a window to destroy it first. Wild Instincts, like usual, is
     an amazing way to snuff major targets.
    
     After playing the battle many times, the most annoying card to face might
     actually be Prowess of the Fair. It ensures when an nontoken elf dies, a
     token spawns in its place -- and the deck has three copies! This can quickly
     become more than a nuisance, considering how low-cost the foe's creatures are
     and that it's packing Shamans of the Pack, which directly damage Nissa equal
     to the enemy elves controlled.
    
     Luckily, the enemy isn't the only one who can land-grab for all she's worth,
     and Nissa can take advantage (with Pilgrimages) to ensure she's got tons of
     4/4 blockers. Of course, nothing steamrolls weenies like trample, and it's
     not uncommon to see a Baloth or Invoker-bestowed +5/+5 target get blocked by
     several targets at once. (Speaking of Baloths, make sure to abuse Nissa's
     Pilgrimage to turn 'em into 12/12s. A Primal Bellow could even set up OHKO
     situations!)
    
     Other than that, there's not a whole lot to say -- the fight is, compared to
     the boggart ruckus, far simpler and easier. Smart players will keep an eye
     on the opponent's mana, though, particularly if they have a Vinebreeder in
     play or three mana sitting around (Eyeblight's Ending?). Good starting hands
     will usually entail a Nissa's Chosen or Hitchclaw Recluse; the latter stops
     any attackers, at least for awhile.
    
     _________________________________________
    | BATTLE FOR ZENDIKAR DLC CAMPAIGN | WK06 \___________
    |¯¯¯|¯¯¯\¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +10
    |¯ _| (_/   | [] | |  (  ¯ | ¯ / DUEL 1-1 vs. Eldrazi |========================
    |___|___|_\_|___/|_|_\_]_|_|_\_)______________________|     Difficulty: 1 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This campaign was released for free on November 19, 2015 (a few months behind
     schedule, but that'll be forgotten over time). It contains five campaign duels
     and a host of the then-recent BFZ card set. Players once again take the reins
     as Gideon, only this time his deck's a bit more buff than Origins' tutorial.
    
     Creatures [13]                         Sorceries [4]
    
     [×4] Benthic Infiltrator               [×4] Call the Scions
     [×1] Deathless Behemoth
     [×2] Eldrazi Devestator                Lands [17]
     [×4] Mist Intruder
     [×2] Salvage Drone                     [×10] Forest
                                            [×07] Island
     Instants [6]
    
     [×3] Scour from Existence
     [×3] Titan's Presence
    
     CONTROL -: average (Titan's Presence, Scour from Existence)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average (Deathless Behemoth, Elrazi Devastator)
     SYNERGY -: average
     RETRIEVAL: none
    
     The Eldrazi attacking Sea Gate, one of Zendikar's many overrun cities, run a
     blue/black deck. Many of the creatures have low power (Mist Intruder, Salvage
     Drone, Benthic Infiltrator) and the Ingest keyword, stalling for time while
     they get out the bigger ones (Deathless Behemoth, Eldrazi Devastator).
    
     Gideon's deck has a good mix of flyers (Shadow Glider, Eagle of the Watch)
     and scrappy ground attackers (Felidar Sovereign, Ondu Greathorn). A couple
     generics like Glory Seeker and Kor Castigator -- the latter of which can't
     be blocked by scion tokens -- round out the attackers. However, perhaps the
     most useful card is the instant-speed enchantment Stasis Snare, which exiles
     a creature until it (S.S.) leaves the battlefield.
    
     The enemy's deck, while sufficient for a first step in the campaign, doesn't
     have as much synergy as it could. Deathless Behemoth can return itself from
     the grave to the hand by sacrificing two scions (using "Call of the Scions"),
     but there are no other cards that play off anything, other than Titan's
     Presence, which can exile Gideon's creatures. Needless to say, nothing he has
     can compete with a Devastator, so anything he has can be fair game.
    
     In the long run, Stasis Snare is MVP of this battle. There's three included
     and three major threats (Deathless Behemoth, 2 Devastators) they should be
     used on. Ondu Greathorn and Felidar Sovereign can defeat anything else the
     enemy can muster, but the only efficient flyer here is Shadow Glider, which
     can't be killed by Mist Invader like Eagle of the Watch can. Tandem Tactics,
     which heals and gives up to two creatures +1/+2 until end of turn, is a wild
     card, useful more as a combat trick than a defensive tactics, although it may
     be able to save a creature from Titan's Presence.
    
     _______________________________________________________
    |¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +20
    |¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-2 vs. Zendikari |======================
    |___|___|_\_|___/|_|_\_]_|_|_\_)________________________|   Difficulty: 1 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [21]                         Lands [24]
    
     [×2] Cliffside Lookout                 [×02] Canopy Vista
     [×4] Kor Castigator                    [×04] Forest
     [×2] Kor Entanglers                    [×04] Evolving Wilds
     [×3] Makindi Patrol                    [×14] Plains
     [×3] Serene Steward
     [×4] Stonework Puma
     [×3] Tajuru Beastmaster
    
     CONTROL -: none
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average (Tajuru Beastmaster)
     SYNERGY -: good
     RETRIEVAL: none
    
     This time, Gideon's up against a green-white Ally deck, which have a "Rally"
     trigger -- they convey their effects to all other allies when another Ally
     enters the field. In other words, the more that are left on the field, the
     bigger the threat grows. They each have different effects: Entanglers taps
     a creature, Makindi Patrol conveys vigilance, Tajuru Beastmaster gives +1/+1
     until end of turn. A few generic allies (Kor Castigator, Stonework Puma,
     Serene Steward) don't have synergy besides their subtype, but they're cheap
     bodies.
    
     Gideon's deck, sadly, does not have the same amount of interaction -- it's
     almost identical to his previous one, except for Windborne Charge (conveys
     +2/+2 and flying on up to two creatures until turn's end).
    
     The basic strategy is similar as before:
    
     • Use Stasis Snares on key targets. This is almost always the 5/5 Tajuru
       Beastmaster, which buffs all other allies, including itself. With Tajurus
       removed, however, nothing the opponent has can get past a Felidar Sovereign
       in a straight-up fight.
    
     • Get flyers out as fast as possible. The opponent has no flyers and can't
       affect 'em outside of Kor Entanglers' transient effect, so they become a
       reliable avenue of damage, even if fatties like Tajuru Beastmaster are on
       the field. Try to avoid chump blocking with flyers if possible! Windborne
       Charge's flight capabilities help on this end as well.
    
     • Pressure the opponent with Ondu Greathorn. With its landfall trigger, it's
       a 4/5 first-striker, which will bowl over just about any creature the enemy
       has. If all goes well, they'll constantly chump block it -- always good news
       when fighting Ally decks. (Pressuring can be done with other creatures, too,
       of course, especially Felidar Sovereign. However, it's easier to kill via
       blocking, so have a Tandem Tactics in hand for those situations.)
    
     _____________________________________________________
    |¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +30
    |¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-3 vs. Eldrazi |========================
    |___|___|_\_|___/|_|_\_]_|_|_\_)______________________|     Difficulty: 2 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [??]                         Instants [8]
    
     [×1] Blight Herder                     [×2] Complete Disregard
     [×2] Culling Drone                     [×4] Grave Birthing
     [×2] Dominator Drone                   [×2] Grip of Desolation
     [×2] Fathom Feeder
     [×4] Mist Intruder                     Lands [×22]
     [×1] Ruin Processor
     [×4] Sludge Crawler                    [×10] Island
     [×2] Ulamog's Despoiler                [×10] Swamp
     [×2] Wasteland Strangler               [×02] Sunken Hollow
    
     CONTROL -: good (Wasteland Strangler, Ulamog's Despoiler, Complete Disregard)
     DRAWPOWER: poor (Fathom Feeder)
     SPEED ---: above-average
     STAYPOWER: average
     STRENGTH : average (Ulamog's Despoiler, Blight Herder, Ruin Processor)
     SYNERGY -: good
     RETRIEVAL: none
    
     The midpoint battle with a blue/black Eldrazi is more together than the first
     one. Cheap weenies with Ingest (Culling Drone, Fathom Feeder, Mist Intruder,
     Sludge Crawler) exile from one's library, which grants special effects to
     other Eldrazi -- Dominator Drone makes all opponents lose 2 life, Wasteland
     Strangler gives a target creature -3/-3, Despoiler gives its 5/5 frame four
     extra +1/+1 counters, and Ruin Processor heals 5 life. The instants focus on
     exiling targets to help this end as well.
    
     To combat this, Gideon's ditched his monowhite ways for green-white Allies,
     and the power shows. Specifically, wimps like Oran-Rief Survivalist and Hada
     Freeblade quickly grow into giant beatsticks, while Lantern Scout conveys
     lifelink and Veteran Warleader can tap other allies to give itself one-turn
     effects. However, the biggest change is ditching his previous instants and
     sorceries for destruction- and damage-themed ones: Gideon's Reproach deals 4
     damage to an attacker/blocker, Roil's Retribution deals 5 damage as its owner
     chooses, Smite the Monstrous kills any target creature. Retreat to Emeria, as
     always, can make Ally tokens to trigger effects multiple times.
    
     Other notes:
    
     • This deck's cheap combat trickery, like Stasis Snare or Tandem Tactics, is
       now replaced with more expensive removal like Roil's Retribution and Smite
       the Monstrous. Naturally, these work best when there's multiple creatures
       and one huge one, respectively. Gideon's Reproach can get a lot of mileage
       with its 4 damage, though, and kills anything below Blight Herder's 4/5
       body.
    
     • Quickly getting good blockers on the ground closes out most of the foe's
       Ingest capabilities, nerfing the whole deck's effectiveness. This is even
       easier (perhaps with a few game resets) since the enemy no longer has
       Titan's Presence for removing bigger threats, and only has a couple
       Complete Disregards in their place. However, Gideon no longer has Shadow
       Gliders to block Mist Intruders, so some Ingesting will get through (unless
       one wants to waste Reproaches, which isn't suggested).
    
     • Oran-Rief Survivalist and Hada Freeblade, as mentioned, grow into gigantic
       creatures -- an easy feat with all the low-cost Allies. Once they get out
       of Complete Disregard's range (sub-3 power), creatures will start chump
       blocking or banding together to kill 'em, so make the most out of their
       capabilities before Grip of Desolation rears its ugly head.
    
     ___________________________________________________
    |¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +40
    |¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-4 vs. Nissa |==========================
    |___|___|_\_|___/|_|_\_]_|_|_\_)____________________|       Difficulty: 2 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Planeswalkers [1]
    
     [×4] Giant Mantis                      [×1] Jace Beleren
     [×2] Oran-Rief Hydra
     [×3] Oran-Rief Survivalist             Instants [4]
     [×3] Scythe Leopard
     [×3] Snapping Gnarlid                  [×4] Natural Connection
     [×2] Territorial Baloth
     [×1] Undergrowth Champion              Lands [24]
    
     Sorceries [8]                          [×24] Forest
    
     [×4] Nissa's Pilgrimage
     [×1] Nissa's Revelation
     [×3] Wild Instincts
    
     CONTROL -: poor (Wild Instincts)
     DRAWPOWER: good (Jace Beleren, Nissa's Revelation)
     SPEED ---: average (Oran-Rief Survivalist, Snapping Gnarlid, Scythe Leopard)
     STAYPOWER: good (Oran-Rief Survivalist, Undergrowth Champion, Oran-Rief Hydra)
     STRENGTH : good (Oran-Rief Hydra, Territorial Baloth)
     SYNERGY -: average
     RETRIEVAL: good (Nissa's Pilgrimage, Natural Connection)
     NOTES ---: Ulamog starts with 30 health instead of 20
    
     A disagreement among planeswalkers leads to in-fighting, with Nissa and Jace
     forming a team. She uses a monogreen beast deck with tons of land-grabbing,
     with plays right into her creatures' landfall triggers. Among them, Oran-Rief
     Hydra (5/5, gives itself +2/+2 permanently for each forest played afterwards)
     and Territorial Baloth (4/4, gets +2/+2 temporarily for each landfall) are
     the biggest bodies. Undergrowth Champion can prevent its own destruction by
     removing a +1/+1 counter instead...which it gets through landfall as well!
    
     Gideon's deck has a few upgrades from last time, notably that it splashes red
     cards in. Firemantle Mage is an Ally that conveys Menace (can only be blocked
     by two or more creatures) and Munda, Ambush Leader is a legendary creature
     whose rally trigger lets one look at the top cards of the library and stack
     it to get other allies faster. The deck still has Evolving Wilds, helping it
     get all its mana colors faster.
    
     Other notes:
    
     • Jace Beleren's presence is represented with a titular planeswalker card
       from the Lorwyn block, and starts on Nissa's field. Its loyalty raises by
       making both players draw a card; it lowers by making a target player draw
       a card, and its ultimate puts 20 cards from a target player's library into
       the graveyard. Since it mostly uses its +1 effect, it's closer to a neutral
       presence, but nevertheless, he should be eliminated as soon as possible, if
       only to avoid Nissa ramping any harder than need be.
    
     • Nissa deck is mostly beatsticks and ramp, so whoever controls the tempo
       first often comes out on top. For Gideon, this means having Hada Freeblade
       and Oran-Rief Survivalist out early, then grow large enough to chump block
       Nissa's biggest creatures. The only wild card is Wild Instincts, which can
       nip growing fatties in the bud. (Smite the Monstrous is the only card that
       can reverse that situation, sadly.) With Retreat to Emeria boosting allies
       even further, the scales often tip in Gideon's favor.
    
     • Natural Connection is an instant-speed land-grab tactic, perfect for use at
       a turn's end. It can also be used in combat phases to trigger landfall
       abilities, so always be careful when attacking/blocking!
    
     ____________________________________________________
    |¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯]¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +50
    |¯ _| [_|   | [] | |  (| ¯ | ¯ / DUEL 1-5 vs. Ulamog |=========================
    |___|___|_\_|___/|_|_\_]_|_|_\_)_____________________|    Difficulty: 2.5 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                         Instants [6]
    
     [×1] Blight Herder                     [×3] Titan's Presence
     [×4] Blisterpod                        [×3] Unnatural Aggression
     [×2] Brood Butcher
     [×4] Catacomb Sifter                   Sorceries [1]
     [×4] Culling Drone
     [×1] Desolation Twin                   [×1] Gruesome Slaughter
     [×3] Kozilek's Channeler
     [×1] Oblivion Sower                    Lands [26]
     [×1] Ruin Processor
     [×1] Ulamog, the Ceaseless Hunger      [×03] Blighted Woodland
                                            [×15] Forest
     Artifacts [3]                          [×08] Swamp
    
     [×3] Hedron Archive
    
     Enchantments/Auras [2]
    
     [×2] From Beyond
    
     CONTROL -: good (Titan's Presence, Unnatural Aggression, Gruesome Slaughter)
     DRAWPOWER: average (Hedron Archive)
     SPEED ---: average (Kozilek's Channeler)
     STAYPOWER: good (Ulamog the Ceaseless Hunger, Desolation Twin)
     STRENGTH : good (Ulamog the Ceaseless Hunger, Desolation Twin, Oblivion Sower)
     SYNERGY -: good
     RETRIEVAL: good (Blighted Woodland, Oblivion Sower, From Beyond)
    
     The final deck is with Ulamog himself, plus some of his cronies. Of the new
     faces, Kozilek's Channeler (4/4) can tap to add 2 colorless mana to the mana
     pool, while Desolation Twin (10/10) and Blisterpod (1/1) each create tokens
     with the same stats, upon casting and death, respectively. Oblivion Sower, a
     5/8 behemoth, can steal lands from atop an opponent's library, and it almost
     always gets at least one (against the AI, I've gotten three though...ahh,
     good times.) And then there's the Ceaseless Hunger, which exiles two cards
     when cast and twenty more each time it attacks. It costs 10 mana, however, so
     it's not exactly easy to get out.
    
     In Gideon's corner, he now runs a deck of all colors (except black). Skyrider
     Elf can enter the field as a 2/2 or 3/3, depending on how many colors of mana
     is used when casting; Tajuru Warcaller is a 2/1 that give +2/+2 to all allies
     with its rally trigger; United Front creates X 1/1 ally tokens, where X is the
     number of colors of mana spent to cast it. Finally, Aligned Hedron Network, a
     4-drop artifact that exiles all creates with 5+ power while it's on the field.
    
     Some notes about this:
    
     • Unified Front makes a hell of a combination with Oran-Rief Survivalist and
       Hada Freeblade, but especially with Tajuru Warcaller, which can end up
       giving all Gideon's creates +8/+8 until turn's end. If one has a Firemantle
       Mage on the field as well, there's almost a 100% chance to win. Make good
       use of the window created, especially since the deck has no copies of 
       Gideon's Reproach or Roil's Retribution any longer. (Huge growth helps as
       Ulamog has Titan's Presence again, so anything with power under 11 can be
       in danger at all times.)
    
     • The two copies of Aligned Hedron Network will earn their pay here, getting
       rid of all major threats: Ulamog the Ceaseless Hunger, Oblivion Sower,
       Desolation Twin plus its 10/10 token. Kozilek's Channeler (4/4) and Blight
       Herder (4/5) barely escape it. Just remember that ALL creatures with 5-plus
       power are applicable, including Gideon's own Oran-Rief Survivalists, Hada
       Freeblades and (if it gets to that stage) Tajuru Warcaller-boosted allies.
       Use Stasis Snare as a one-off where appropriate. Ulamog ramps quickly with
       Blisterpod, From Beyond and Kozilek's Channeler, so don't waste useful
       spells on scrubs.
    
     Completing the campaign will unlock a BFZ booster box for players in the
     store, giving a handful of free cards from this expansion. (Which ones are
     given free are listed in the card overview section.) There aren't as many as
     in Origins, but anything free's welcome, yeah?
    
     _______________________________________
    | OATH OF THE GATEWATCH CAMPAIGN | WK07 \________
    |¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                  Coins: +10
    | | | ¯ |¯| |¯|   | 7-1: NISSA VS. ELDRAZI BROOD |=============================
    |___|_|_| |_| |_|_|______________________________|      Difficulty: 1 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [27]                         Sorceries [4]
    
     [×2] Barrage Tyrant                    [×2] Processor Assault
     [×3] Cryptic Cruiser                   [×2] Touch of the Void
     [×4] Eldrazi Aggressor
     [×3] Incubator Drone                   Lands [25]
     [×3] Mist Intruder
     [×3] Oracle of Dust                    [×13] Island
     [×4] Salvage Drone                     [×12] Mountain
     [×3] Vestige of Emrakul
     [×2] Vile Aggregate
    
     Instants [4]
    
     [×4] Reality Hemorrhage
    
     The first match in the OGW campaign matches Nissa against a blue-red Eldrazi
     deck. And, as befitting a starter match, the opponent isn't exactly brutal.
     It contains many weenies with three toughness or less (Salvage Drone, Mist
     Intruder, Incubator Drone, Eldrazi Aggressor, Cryptic Cruiser) and very few
     powerhouses. Only Barrage Tyrant (5/3) and Vile Aggregate (*/5) tend to be
     major threats, although given how most creatures have higher toughness than
     power, they're better on the defensive end.
    
     Unfortunately for the brood, Nissa's deck is more than capable of brutality.
     Quick access to ramp (Rampant Growth, Nissa's Pilgrimage) zooms players toward
     the crucial 6th and 7th land drops, enabling fatties like Oran-Rief Hydra or
     Pelakka Wurm. The enemy can't do much about these, immediately stalling any
     ground game they may have. Once the land situation's under control, the easy
     combo of Sylvan Advocate and Embodiment of Insight creates 5/5 or 7/7 hasters
     each land drop.
    
     Success isn't hard to attain here, but there are ways to hedge one's bets.
     To start, block any attempts for the enemy to ingest cards. Mist Intruder,
     the only flyer on either team, can fall victim to Prey Upon, while Salvage
     Drone and Vile Aggregate can be picked off with good defense. Without exiled
     cards, Oracle of Dust and Cryptic Cruiser may as well be vanilla creatures,
     and Processor Assault is a dead draw. Just watch out for exiling via other
     methods, like Touch of the Void or, laughably, Nissa's own Greenwarden of
     Murasa.
    
     Final tip: Managorger Hydra. This three-drop may start out as a 1/1, but it
     gets a +1/+1 counter for each spell either player plays. This makes it grow
     much faster than Oran-Rief Hydra, which depends on landfall triggers, but it
     winds up more vulnerable in the early going, especially to Reality Hemorrhage.
     It's best to avoid playing Managorger until it can be made an immediate 2/2
     or 3/3. That way, it can't be Hemorrhaged and can quickly grow out of other
     removal's range.
    
     __________________________________________________
    |¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                Coins: +20
    | | | ¯ |¯| |¯|   | DUEL 5-2: OB NIXILIS vs. NISSA |===========================
    |___|_|_| |_| |_|_|________________________________|    Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [33]                         Sorceries [3]
    
     [×2] Borderland Ranger                 [×3] Nissa's Pilgrimage
     [×2] Canopy Gorger
     [×3] Dwynen's Elite                    Lands [24]
     [×2] Giant Spider
     [×3] Grazing Gladehart                 [×24] Forest
     [×1] Greenwarden of Murasa
     [×2] Murasa Ranger
     [×3] Nissa's Chosen
     [×2] Oran-Rief Hydra
     [×3] Sacred Wolf
     [×2] Scythe Leopard
     [×3] Territorial Baloth
     [×4] Timberpack Wolf
     [×1] Undergrowth Champion
    
     The second battle puts players into the shoes of Nixilis, the demonic 'walker
     who attacks Nissa in the story. He faces off against Nissa's creature-heavy
     monogreen deck, which is mostly a downgrade from the campaign's first battle.
     Rampant Growths are replaced by Borderland Rangers, Managorger Hydras and
     Sylvan Advocates are switched for low-toughness weenies (Scythe Leopard,
     Timberpack Wolf, Sacred Wolf) or elves (Nissa's Chosen, Dwynen's Elite). The
     behemoth Oran-Rief Hydra and ever-useful Greenwarden make appearances though.
    
     Ob Nixilis' death-based deck, though slower (no ramp) and with no creatures
     that break 5/5 (Harvester of Souls), tends to be more than a match, due to
     its copious amount of removal and better card draw. Corrupt (last seen in
     Liliana's campaign) maintains high health levels while Bone Splinter, Murder
     and Languish straight up slay. Cruel Edict and Remorseless Punishment both
     force the opponent to sacrifice target(s), making them brutal when the foe's
     field is empty.
    
     Main tips:
    
     • Many cards Nixilis uses have a nice synergy. Zulaport Cutthroat pings an
       opponent and heals for 1, respectively, each time a creature Nixilis owns
       (nontoken or not) dies. Sifter of Skulls, a 4/3, creates Eldrazi Scions
       each time Nixilis' nontoken creatures die. Finally, Harvester of Souls lets
       one draw a card each time ANY creature on ANY team dies. This last one is
       the most crucial, since it turns cards like Bone Splinters, Corrupt, Cruel
       Edict, and Remorseless Punishment into cantrips. Languish can draw players
       copious amounts of cards as well.
    
     • Use Nixilis' removal wisely. Save kill spells like Bone Splinters, Corrupt
       and Murder for major threats like Oran-Rief Hydra or (occasionally) Canopy
       Gorger, as they can inherently survive Languish, whereas Greenwarden and
       Territorial Baloth both succumb to it. Undergrowth Champion, boosted Murasa
       Rangers, and a field of Timberpack Wolves can fall into either category.
       (And yes, I've seen four Timberpacks alive at once!) Corrupt is especially
       useful in the late game, as it can target opponents directly.
    
     • Bloodgift Demon (5/4) and Smothering Abomination (4/3) can shepherd matches
       to hasty ends -- Nissa's helpless to block them outside of two Giant Spiders
       (2/4). Use them opportunistically and wisely, to ensure they don't get
       Languished or need to chump block green fatties. (As it turns out, Bloodgift
       is perfect for blocking 6/5 Canopy Gorgers, so if worse comes to worse, it
       can at least get rid of that body. It'd be more useful to have Typhoid Rats
       do that job, though...)
    
     • Players who notice Nissa constantly having 1-3 cards in hand she won't play
       will probably find she's hording her Pilgrimages in order to boost landfall
       cards, like Grazing Gladehart or Oran-Rief Hydra. Use Black Cats' randomized
       discard effect in conjunction with chump blocking (or, better, Altar's Reap)
       to screw up those plans.
    
     ____________________________________________________
    |¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +30
    | | | ¯ |¯| |¯|   | DUEL 5-3: CHANDRA vs. OB NIXILIS |=========================
    |___|_|_| |_| |_|_|__________________________________| Difficulty: 3 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [??]                         Sorceries [??]
    
     [×1] Bearer of Silence                 [×2] Bone Splinters
     [×1] Bloodgift Demon                   [×1] Cruel Edict
     [×2] Dread Defiler                     [×1] Read the Bones
     [×1] Gravedigger                       [×2] Witness the End
     [×2] Kozilek's Shrieker
     [×2] Kozilek's Translator              Lands [??]
     [×2] Slaughter Drone
     [×2] Sky Scourer                       [×6] Wastes
     [×3] Typhoid Rats                      [×7] Swamp
    
     Instants [??]
    
     [×2] Altar's Reap
     [×1] Tar Snare
    
     The third battle matches Chandra against Ob Nixilis' black/colorless deck.
     Though similar to Nixilis' deck in the previous battle, against Chandra's
     weenies, simple plays like Bone Splinters, Bearer of Silence and Slaughter
     Drone can quickly eliminate her tempo. This is even without factoring in the
     several field- and hand-disrupting cards, like Cruel Edict and Witness the
     End.
    
     What is Chandra armed with? A monored tempo/burn deck. That is, it's built on
     getting creatures out, dealing with threats, and steamrolling over them as
     soon as possible. Many surge-related cards (Reckless Bushwhacker, Boulder
     Salvo) help with this, including the campaign-only Tyrant of Valakut (5/4
     flyer). On the instant and sorcery end, many burn spells (Blaze, Chandra's
     Outrage, Chandra's Fury, Lightning Bolt) that can do a lot of work.
    
     The downside to this fight is twofold. First, Chandra's card-drawing prowess
     is almost nonexistant -- only Wild Guess (sorcery) helps, and first requires
     discarding, making it dead if there's no other cards in hand. This leads to
     the second issue, which is surge spells. Being able to cast spells for lower
     mana costs is great, but this requires a decent-sized hand and tempo to use
     them in. Too many times, players will be waiting to cast spells like Blaze,
     Boulder Salvo or Coal Stoker, only to have the hand decimated with Witness
     the End (target player exiles two cards from hand and loses 2 life). Thirdly,
     Chandra has no lifegain outlets. This is naturally a very "red" them, of
     course, but combined with Chandra's cards, it's all to easy for Nixilis to
     snatch victories.
    
     So how does one win? Burn spells. It's really the only good option. Getting
     into position where forced sacrifices and hand disruptors doesn't spell an
     immediate defeat requires a decent board state. Enter: Young Pyromancer! This
     humble 2/1 has appeared in previous games and is well-loved for good reason:
     it creates 1/1 tokens whenever Chandra plays an instant or sorcery. Having a
     starting hand with one or two of them, plus a few cheap instants, is about as
     good as one can hope to get. If there's a ton of tokens on the field, Bearer
     of Silence is less useful, and the enemy will waste its instants (over)killing
     Pyromancer with Tar Snare or Bone Splinters.
    
     With extra blockers created to halt Nixilis' speedy advances, Chandra can
     concentrate on the real goal on using burn spells in an equally speedy way.
     Blaze (XR) does X damage and is usually one of the few ways to remove Dread
     Defilers from Nixilis' field. Chandra's Fury (4 dmg + 1 to enemy creatures)
     and Chandra's Outrage (4 dmg to creature + 2 to its owner) are both useful
     removal; the former is especially useful for removing Nixilis' weenies like
     Bearer of Silence and Typhoid Rats. Lighting Bolt, which costs 1 mana and does
     3 damage to target creature/player, is naturally a standout, especially if
     one starts with many in hand.
    
     Boulder Salvo and Brute Strength, both included in the expansion's deck
     builder, are less useful, as they can only target creatures. However, they do
     have one useful property: hitting Dread Defiler, the opponent's 6/8 behemoth,
     that can damage Chandra directly by exiling creatures from its graveyard. If
     it hits the field, the game is quickly drawing to a close, so either blow it
     up (often a good blocker + Blaze/Boulder Salvo) or finish Nixilis off quickly.
     The fact that killing one means the other can exile it for ammo should give
     any pyromancer pause...
    
     NOTE: The speed that draws games to a close here, for better or worse, means
           it's very hard to get a hold on full decklists. For those who manage to
           do very long games (defying all odds!), feel free to send me an update
           on who has what. I'm sure others will be wondering, too.
    
     ____________________________________________________________
    |¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|      Coins: +40
    | | | ¯ |¯| |¯|   | DUEL 5-4: THE GATEWATCH vs ELDRAZI BROOD |=================
    |___|_|_| |_| |_|_|__________________________________________|   Diff.: x of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Instants [5]
    
     [×2] Bane of Bala Ged                  [×3] Titan's Presence
     [×2] Birthing Hulk                     [×2] Void Shatter
     [×3] Blisterpod
     [×1] Conduit of Ruin                   Sorceries [3]
     [×2] Deathless Behemoth
     [×1] Eldrazi Devastator                [×3] Call the Scions
     [×2] Eldrazi Skyspawner
     [×1] Eyeless Watcher                   Lands [18]
     [×1] Incubator Drone
     [×2] Kozilek's Channeler               [×10] Forest
     [×1] Oblivion Sower                    [×08] Island
     [×2] Ruination Guide
     [×2] Scion Summoner
     [×1] World Breaker
    
     Enchantment [1]
    
     [×1] From Beyond
    
     The penultimate battle is the planeswalker alliance against a generic gaggle
     of Eldrazi. However, generic by construction doesn't mean awful -- this can
     be a hard fight, thanks to recurring threats (World Breaker, Deathless
     Behemoth), creatures doubling as ramp (Kozilek's Channeler, Call the Scions)
     and Conduit of Ruin, which both reduces Eldrazi casting costs while searching
     a major threat.
    
     The Gatewatch runs a five-color deck, using both the BFZ converge mechanic
     (Skyrider Elf, Woodland Wanderer, Tajuru Stalwart) and some general twin-color
     cards (Drana's Emissary, Reflector Mage). Loam Larva, a land-searching 1/3,
     rounds out the cast of characters. For removal, players get exile enchantments
     (Banishing Light) and a couple expensive kill spells (Smite the Monstrous).
    
     General tips:
    
     • Prism Array is a lifesaver in this battle, given how many behemoths one has
       to tolerate, often without being able to outright kill them. Force the big
       threats -- like Bane of Bala Ged, World Breaker and Eldrazi Devastator --
       to tap immediately on their turn to hopefully force a standstill. And, when
       it can't tap any longer, use its Scry 3 effect at their turn's end to find
       removal. (Drana's Emissary, the Gatewatch's only way of healing, is great
       for standstills.)
    
     • Titan's Presence, the BFZ exiling instant most players are familiar with,
       will remove the Gatewatch's best threats, often within a turn or two. This
       is almost always reserved for Woodland Wanderer and flyers (Skyrider Elf in
       particular). However, even that instant has limits -- it can't do anything
       against creatures with 9+ power! Use "Infuse with the Elements" to great
       effect here -- often on Skyrider Elf -- to plow through. It's best if IWTE
       is used as a combat trick to stop Titan's Presence from exiling a target.
       The only flyers the enemy has is a Skyspawner (2/1), which shouldn't be a
       huge problem.
    
     • Make sure to use Smite the Monstrous and Banishing Light property. BL is
       best used on creatures that can return themselves from the grave, such as
       Deathless Behemoth and World Breaker. Exiling these, especially the latter,
       eliminates them for good. STM is best on any other big threat, like the
       8/9 Eldrazi Devastator or the 7/5 Bane of Bala Ged. STM can also be used on
       large ramp targets (particularly Conduit of Ruin), but it's usually a waste.
    
     The last tip should be obvious -- get mana fixing (that is, acquiring all five
     land colors) done as soon as possible. Black is the least important, but with
     all the two-color lands, plus Evolving Wilds, it shouldn't take too long,
     hopefully. To help on this end, there's several Manaliths -- 3-mana artifacts
     that tap for any color of mana.
    
     ______________________________________________________________
    |¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|     +50 Coins
    | | | ¯ |¯| |¯|   | DUEL 5-5: GATEWATCH vs. THE ELDRAZI TITANS |===============
    |___|_|_| |_| |_|_|____________________________________________| Difficulty:
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯   3.5 out of 5
     Creatures [21]                         Instants [6]
    
     [×2] Conduit of Ruin                   [×2] Spatial Contortion
     [×1] Deceiver of Form                  [×3] Titan's Presence
     [×1] Desolation Twin                   [×1] Warping Wail
     [×2] Eldrazi Mimic
     [×1] Endbringer                        Lands [30]
     [×2] Endless One
     [×2] Hedron Crawler                    [×30] Wastes
     [×1] Kozilek, the Great Distortion
     [×2] Kozilek's Channeler
     [×2] Matter Reshaper
     [×1] Oblivion Sower
     [×1] Ulamog, the Infinite Hunger
     [×1] Void Winnower
     [×2] Warden of Geometries
    
     The campaign ends on a very unique note: each team has a special emblem to
     start with, similar to planeswalker emblems. The colorless-themed Eldrazi
     side will automatically draw a card and put a Wastes onto the field, while
     the four-color (WURG) Planeswalker deck sticks planeswalkers onto the field
     at regular intervals, roughly every 2-3 turns. The order is always the same:
     Jace, Nissa, Gideon, Chandra. (The opponent starts at 40 life, twice one's
     own, also.)
    
     First, let's discuss the Eldrazi side. It has both Kozilek and Ulamog, the
     titans themselves. Ulamog is the same one as seen in BFZ, but Kozilek's new,
     and draws up to 7 cards when it enters the field, plus can counter any spell
     by discarding a card of the same mana cost. In other words, trying to throw
     an Immolating Glare (destroy target attacking creature) at Kozilek will just
     have it toss away an Eldrazi Mimic or Hedron Crawler.
    
     The rest of the Eldrazi aren't anything to scoff at, either. The ramp factor
     is still there, from Hedron Crawler (0/1), Warden of Geometries (2/3),
     Kozilek's Channeler (4/4) and Conduit of Ruin (reduces mana costs). Bigger
     guns like Deceiver of Form (8/8) and Endless One (X/X) are dangerous as well.
     However, none carries the annoyance of Void Winnower (11/9), which prevents
     spells & creatures with even CMCs from being played or blocking, respectively.
     It's an absolute nightmare to deal with, and is usually the final nail in the
     Gatewatch's coffin if not dealt with.
    
     Meanwhile, the Gatewatch is mostly a bunch of multicolored all-stars, like
     Skyrider Elf, Woodland Wanderer, and Reflector Mage, plus several fatties
     (Pelakka Wurm, Omnath, Felidar Sovereign, Greenwarden of Murasa). While these
     giant targets are welcome, this also means players may have a hard time in
     the early going, as they have a harder time getting creatures out than the
     opponent.
    
     To help combat the obvious problem of "how do I get mana," the opening hand
     is scripted: one copy of each "Oath" enchantment, plus a Forest, Mountain
     and Prairie Stream. (The obvious Oath order being Nissa, Chandra, Gideon,
     Jace.) Prepare to do a lot of chump blocking with Nissa/Gideon tokens in the
     early rounds. Pulling out a win is usually a matter of getting flyers through
     or really going wide with tokens. Jace's emblem's scrying is good to get out
     early, but isn't as crucial as some others', unfortunately.
    
     • An interesting note is that Ulamog and Kozilek don't automatically start
       in the opponent's hand. This means they can be discarded with the Jace
       planeswalker's -10 ability (target player puts 20 cards from library into
       graveyard). Hell, I've seen it happen even with that planeswalker's +2
       ability! The downside to end-of-turn hand limit discarding is the titans
       have several copies of Endless One, which can be cast for 0 (it'll die, but
       still avoids the discard).
    
     • Void Winnower is, as mentioned, a complete nuisance to deal with in this
       fight, as most of the Gatewatch's creatures and relevant spells (Immolating
       Glare) can do nothing to stop it. There are a couple ways to combat it,
       though. First is by bouncing it with Reflector Mage or Roil Spout, both
       annoying spells in their own right. The second is milling it with Jace's
       ultimate loyalty ability (mentioned above). A combination of the two --
       that is, Roil Spouting it, then activating the loyalty ability -- is a nice
       trick. The third way is Banishing Light, the 3CMC enchantment that exiles a
       creature as long as it (BL) is on the field. The final way is little-used,
       but in long games, may occur: using Chandra's board-wiping ultimate.
    
     • Omnath, Locus of Rage (5/5) is an amazing card in this fight, creating a
       bevy of 5/5 tokens to help keep with the enemy's own ramp. It also has an
       extra synergy with other elemental creature types (Woodland Wanderer, the
       3/1 tokens Chandra creates, Greenwarden), enabling them to deal 3 damage to
       a target player/creature on death. Needless to say, if one can nail down a
       ground game to stall the Eldrazi, breaking through a stalemate with 6+
       burn damage each turn helps immensely. In fact, blocking damage, plus 3+
       damage each turn, plus whatever damage Fall of the Titans can do is a good
       way to remove some of the biggest threats the enemy can muster.
    
     • Gideon's Phalanx -- that early draw you definitely don't want -- is one of
       the best cards in the late game. Not just because it creates four 2/2
       tokens as blockers, but because it grants indestructible to all creatures
       one has. This is best used as a combat trick on the enemy's turn, naturally.
       To boot, if one has Bonds of Mortality on the field, it can remove Ulamog's
       own indestructibility, allowing it to die in combat. (However, one exiles
       20 cards whenever it attacks, so immediately hitting it with Banishing
       Light or Pacifism is way smarter.) An extra upside is that the opponent has
       no 7-mana cards, so Kozilek can't counter this at a crucial moment. (The
       downside is Kozilek won't attack into an obvious death anyway, so...)
    
     If one makes enough blockers, both teams' ground game will grind to a halt,
     generally picking up after the opponent plays Ulamog (exiling planeswalkers)
     or Void Winnower (inherently removes most blockers, including tokens.) Be
     sure to squeeze in as much damage through flyers! With Chandra's emblem, one
     really only needs to deal 32 damage overall, so bait those Titan's Presences.
    
     _________________________________ ______
    | SHADOWS OVER INNISTRAD CAMPAIGN | WK08 \_
    |¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                        Coins: +10
    |_ ¯| | | | 8-1: JACE vs. WEREWOLVES       |===================================
    |___|___|_|________________________________|            Difficulty: 1 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Sorceries [2]
    
     [×2] Convicted Killer                  [×1] Rabid Bite
     [×3] Gatstaf Arsonists                 [×1] Reduce to Ashes
     [×2] Hinterland Logger
     [×1] Howlpack Wolf                     Lands [20]
     [×3] Solitary Hunter
     [×2] Thornhide Wolves                  [×9] Forest
     [×2] Tormented Pariah                  [×9] Mountain
     [×1] Ulrich's Kindred                  [×2] Rootbound Crag
     [×2] Village Ironsmith
    
     Jace doesn't step one foot into Innistrad before he's attacked by werewolves
     running a R/G deck. These creatures have their own unique mechanic: when a
     player doesn't cast a spell during a turn, if the werewolves are on the front
     side, they flip to their primal back sides, which feature better abilities
     and stats. Then, if they're on their fully werewolf side, they flip back to
     normal if a player casts two or more stats in a turn. These cards include the
     lower-cost ones like Village Ironsmith (1/1) and Hinterland Logger (2/1), as
     well as higher-costed ones like Solitary Hunter (3/4) and Gatstaf Arsonistss
     (5/4).
    
     Our protagonist's deck ends up being more than able to handle brutal combat
     turns, though. In addition to Phantasmal Dragon, last seen in the Origins
     campaign, he also has Illusionary Servant (3/4) and Fog Bank (0/2) as flying
     blockers. The latter is especially useful as it takes zero combat damage.
     It still lets trample damage through, however, and noncombat damage, like
     with the foe's sorceries, can still affect it. One of Jace's new creatures,
     Sturmgeist, has power and toughness equal to the number of cards in his hand,
     making it either pitifully weak or amazingly strong, usually.
    
     The rest of Jace's cards tend to deal with card draw or SOI's new mechanic:
     investigate. This creates a sacrificial "Clue" artifact token which, when
     cashed in, draws a card. The opponent doesn't have access to these helpful
     tokens or any hand-replenishing abilities whatsoever, so use them wisely to
     gain the high ground.
    
     Other notes:
    
     • The enemy has no flyers and has trouble dealing with them, meaning winning
       is often just as simple as getting some up and outpacing the opponent's
       ground game. Aberrant Researcher (3/2) flips into a 5/4 with its ability,
       making it a good to begin with and better afterward. On the opposite side,
       Jace's ground game is very weak, and breaking through with non-flyers is
       very difficult, if not impossible.
    
     • Those having trouble getting up good defenses should try to start with a
       hand that includes Drownyard Explorers (2/4) or Fog Bank, as they'll bring
       most combat sessions to a standstill early on. Claustrophobia, which taps
       a creature and prevents it from untapping, is good against the annoying,
       bigger threats like Gatstaf Arsonists and Solitary Hunter.
    
     __________________________________
    |¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                                Coins: +20
    |_ ¯| | | | 8-2: JACE vs. VAMPIRES |===========================================
    |___|___|_|________________________|                    Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Sorceries [5]
    
     [×1] Asylum Visitor                    [×2] Alms of the Vein
     [×2] Bloodmad Vampire                  [×1] Murderous Compulsion
     [×2] Insolent Neonate                  [×2] Tormenting Voice
     [×1] Markov Dreadknight
     [×1] Olivia's Bloodsworn               Lands [21]
     [×1] Ravenous Bloodseeker
     [×3] Sanguinary Mage                   [×02] Dragonskull Summit
     [×2] Stromkirk Mentor                  [×10] Mountain
     [×1] Twins of Maurer Estate            [×09] Swamp
     [×2] Vampire Noble
    
     Instants [2]
    
     [×2] Fiery Temper
    
     It wouldn't be a trip to Innistrad without some run-ins with vampires, and
     the block has a ton of new ones for the opponent's B/R deck. To boot, because
     the madness mechanic has been brought back, many of the cards here (Insolent
     Neonate, Markov Dreadknight, Ravenous Bloodseeker) are discard enablers.
     Through madness, the deck seeks to blitz Jace, casting reduced-cost spells
     and creatures to gain the upper hand. Of the major threats, the Dreadknight
     (3/3 flyer that can give itself 2 +1/+1 counters) can grow the most.
    
     Jace's deck is slightly improved from the last fight, with one extra Dragon
     in his ranks (at the expense of an Aberrant Researcher) and an extra Pore
     Over the Pages and Press for Answers. Since the enemy tends to discard a lot,
     this may allow one to eventually overtake them in hand advantage...provided
     they burn through their Tormenting Voices and Asylum Visitor.
    
     Considering how speedy the opponent is, it helps to have a proper starting
     hand to survive the earlier rounds. Fog Bank, as always, is great -- the only
     way the opponent can get rid of it is Fiery Temper. The opponent has twelve
     creature with three power or lower, so blockers like Illusionary Servant (3/4)
     and Phantasmal Dragon (5/5) can carry their weight for awhile.
    
     Other notes:
    
     • As before, flyers tend to rule this battle. The opponent has two -- the 2/1
       Olivia's Bloodsworn and 3/3 Markov Dreadknight -- while Jace has eight. The
       Dreadknight's built-in (though optional) discard cost can give itself +2/+2
       permanently, so save a Claustrophobia for it. Jace has no removal/bounce
       spells, remember, so one must a bit forward-looking in terms of what to
       keep.
    
     • The enemy will never throw away a Murderous Compulsion. If the enemy has a
       ton of mana and constantly has one card in hand, that's the likely ambush
       tactic they're going for. (However, if they start losing too much life with
       Asylum Visitor, they'll keep a card in hand to prevent its trigger, making
       this tip less useful.)
    
     • Don't feel bad about restarting the battle a few times for a good opening
       hand. The enemy can rush a lot of two-mana spells (Sanguinary Mage, Ravenous
       Bloodseeker, Fiery Temper) to gain tempo early, while Jace must "compete"
       with the no-damage Fog Bank and Phantasmal Bear. Drownyard Explorers is
       especially useful early on as it doesn't die to Fiery Temper, makes a Clue
       token, and survive blocking anything outside of Stromkirk Mentor (4/2) and
       Bloodmad Vampire (4/1).
    
     ______________________________________
    |¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                            Coins: +30
    |_ ¯| | | | 8-3: JACE vs. GHOULCALLERS |=======================================
    |___|___|_|____________________________|                Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Instants [4]
    
     [×4] Crow of Dark Tidings              [×2] Compelling Deterrence
     [×3] Ghoulcaller's Accomplice          [×2] Flesh to Dust
     [×2] Ghoulsteed
     [×3] Lamplighter of Selhoff            Sorceries [4]
     [×2] Morkrut Necropod
     [×2] Rottenheart Ghoul                 [×1] From Under the Floorboards
     [×2] Seagraf Skaab                     [×2] Gisa's Bidding
     [×2] Stitchwing Skaab                  [×1] Shamble Back
    
     Lands [22]
    
     [×02] Drowned Catacomb
     [×10] Island
     [×10] Swamp
    
     Jace's exploration into the Drownyard has him running afoul of zombie lovers!
     Their blue-black deck has a synergy with self-milling and discarding, and
     despite its looks, can be fairly speedy. Creatures like Accomplices can exile
     themselves in the graveyard to make tokens, while Ghoulsteed and Stitchwing
     Skaab can resurrect themselves from the graveyard by discarding cards. Crow
     of Dark Tidings (2/1) discards when entering battle or dying, helping speed
     things up. Meanwhile, annoyances like Rottenheart Ghoul (2/4) and Compelling
     Deterence force Jace to discard, slowing him down.
    
     But Jace has a few improvements as well. To start, he has an extra Aberrant
     Researcher, plus an expensive Nephalia Moondrakes (5/5), both flyers. Three
     copies of Reckless Scholar can force a player to draw and discard, which has
     its uses against the opponent and oneself. Twin copies of "Just the Wind"
     allow him to bounce for cheap, and even cheaper with its madness cost.
     However, many new developments occur in the sorceries department: Nagging
     Thoughts (card draw), Sleep (forced team tapper), an Welcome to the Fold
     (creature-stealer).
    
     As before, flyers rule this battle, especially Illusionary Servant (3/4) as
     it can't be killed by a single Crow or Stitchwing Skaab. Aberrant Researcher
     (3/2) is great if its flip side (5/4) occurs, but it's a crapshoot now that
     Jace lost his copies of Telling Time.
    
     • There are two major swings here -- that is, cards that allow Jace to attack
       with everything he's got and put his opponents on the defensive. One is
       Nephalia Moondrakes. Its enter-the-battlefield effect of giving an ally
       flying temporarily is nice, but it's the exile-from-graveyard effect of
       "give all creatures you control flying" that allows one to take off 10-15+
       life in one shot.
    
       The other amazing swing-enabler is Sleep, which only has one copy here. It
       taps all creatures the opponent controls and they don't untap during the
       next turn either, allowing similar swings to Moondrakes' ability, only with
       a bit more permanence. Needless to say, back-to-back usage should win most
       players the game.
    
     • Timely use of "Just the Wind" here can really pull its weight. Examples
       - may avoid optional discard effect of "Compelling Deterrence"
       - avoid being killed with Flesh to Dust (don't use on own illusions...)
       - gets rid of Morkrut Necropod after its own forced sacrifice triggers
       - bouncing Crows forces them to self-mill further on next turn, getting rid
         of essential noncreature cards (Jace's illusions won't self-sacrifice if
         those pesky instants are gone!). This may also put Ghoulsteeds and such
         in the graveyard, however, so it's a double-edged sword.
    
     • Morkrut Necropod (7/7, menace) forces its user to sacrifice a creature or
       land when it attacks. It's also the biggest body in either player's deck.
       This is an obvious target for Claustrophobia, and a more obvious-er target
       for Welcome to the Fold, Jace's monster-nicking sorcery. However, it needs
       nine mana for its madness cost to work. Out of the question? It can happen
       more than one may think. Just remember two things: (1) stealing mid-attack
       won't untap it (2) Compelling Deterrence can return it to its owner's hand,
       though it'll likely force them to discard as well.
    
     Speaking of Claustrophobia, Jace only has two copies this time around, so use
     'em wisely. Morkrut Necropod is the obvious choice in lieu of stealing it,
     but recurring creatures (Ghoulsteed, Stitchwing Skaab) are fine, too.
    
     ______________________________________________
    |¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                    Coins: +10
    |_ ¯| | | | 8-4: JACE vs. THRABEN'S TOWNPEOPLE |===============================
    |___|___|_|____________________________________|      Difficulty: 2.5 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [25]                         Artifacts [8]
    
     [×2] Cathar's Companion                [×2] Neglected Heirloom
     [×4] Glory Seeker                      [×2] Slayer's Plate
     [×3] Harvest Hand                      [×4] True-Faith Censer
     [×3] Inspiring Captain
     [×3] Militant Inquisitor               Lands [22]
     [×3] Pious Evangel
     [×3] Town Gossipmonger                 [×22] Plains
     [×4] Unruly Mob
    
     The fourth battle in Jace's Innistrad trek is against Thraben townfolk. This
     equates to a monowhite human- and equipment-centric deck. In other words,
     taking weenies and pumping them up with equipment (Slayer's Plate gives +4/+2
     for instance) and Inspiring Captain's pump effect. Cards like Pious Evangel
     and its flipside heal allies and ping opponents, respectively.
    
     Jace's ranks haven't changed too much: just extra copies of Phantasmal Bear
     Just the Wind. This can still be more than enough, though, as the opponent
     has absolutely no flyers. Other notes, besides "they have no flyers so use
     a bunch of flyers!!" strategies:
    
     • The two worst equipment to have on the field are Harvest Hand's flip side
       (Scrounged Scythe, which gives menace) and Neglected Heirloom's flip side
       (Ashmouth Blade, which gives first strike). However, it's possible to get
       many of these into the graveyard with Reckless Scholar's mandatory discard
       effect. Their low costs mean it's not always perfect, but writing this FAQ,
       I've had decent amounts of success. Slayer's Plate is often ditched first,
       since it's the most expensive.
    
     • Claustrophobia, which has been great the entire SOI campaign, isn't quite
       as useful here, since the opponent has a creature-heavy equipment deck and
       will simply sacrifice those aura targets to Pious Evangel. It's best used
       against targets that have a bunch of equipment on 'em, as tht will at least
       force the opponent to waste time reequipping those items.
    
     • Welcome to the Fold is the real all-star here. Some good uses:
       - Steal Unruly Mob (1/1) to have a creature that grows when allies die
       - Steal Pious Evangel (2/2) to have a method of healing during the fight
       - Steal the fatty with the equipment attached to it, then attack with it
         the next turn, decimating the enemy's ranks. At the very least, this'll
         force them to waste precious time unequipping its piece(s) next turn.
    
     The enemy tends to be much more cautious when attacking if Unruly Mob's been
     stolen, note. Combined with previous tactics of using Nephalia Moondrakes or
     Sleep for major plays, there's a lot of damage to be dealt. Remember the foe
     has no instants or sorceries for combat trickery, so it's exactly as cut and
     dry as it looks!
    
     ___________________________________________
    |¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                       Coins: +10
    |_ ¯| | | | 8-5: JACE and TAMIYO vs. AVACYN |==================================
    |___|___|_|_________________________________|           Difficulty: 3 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                         Artifacts [2]
    
     [×2] Angel of Deliverance              [×2] Scroll of Avacyn
     [×2] Goldnight Redeemer
     [×1] Inquisitor's Ox                   Enchantments [1]
     [×3] Paranoid Parish-Blade
     [×3] Reaper of Flight Moonsilver       [×1] Always Watching
     [×1] Runaway Carriage
     [×3] Seraph of Dawn                    Instants [4]
     [×2] Stern Constable
     [×4] Thraben Gargoyle                  [×4] Puncturing Light
     [×1] Unruly Mob
                                            Sorceries [5]
     Lands [26]
                                            [×4] Angelic Purge
     [×02] Evolving Wilds                   [×1] Descend Upon the Sinful
     [×24] Plains
    
     The penultimate campaign fight is against Avacyn, Innistrad's guardian angel.
     She runs a monowhite delirium-themed deck. (Remember, delirium cards get an
     extra boost/effect if their owner's graveyard has 4+ card types in it.) In
     addition to generic cards that pump themselves up with delirium -- like Ox
     and Parish-Blade -- it also includes several angels, flying types with good
     stats and/or effects:
    
     - Angel of Deliverance (6/6) exiles upon dealing damage (delirium effect)
     - Goldnight Redeemer (4/4) heals upon entering the battlefield
     - Reaper of Flight Moonsilver (3/3) can sac ally creatures for a temp. +2/+2
     - Seraph of Dawn (2/4) has lifelink
    
     Meanwhile, Jace and Tamiyo's union results in a fun green-blue deck. Jace's
     self-destroying illusions are out, replaced by Silent Observer, Bygone Bishop,
     and Dungeon Geists. (The latter, a 3/3, taps a target creature for as long as
     DG is on the field.) The investigate theme is also more aggressive, with the
     amazing Tireless Tracker -- which investigates on a landfall-ish trigger --
     and Graf Mole, which heals when sacrificing clues. Additionally, Jace ditches
     the temporary tricks for more permanent solutions, with Clip Wings (forces
     opponent to sacrifice a flyer) and Journey to Nowhere (exiles target creature
     until it leaves JTN leaves field).
    
     Some general tips here:
    
     • Avacyn's deck has tons of removal (Angelic Purge, Puncturing Light, Angel
       of Deliverance, Descend Upon the Sinful) that can make life hell for those
       aiming at an early foothold. Jace can't even get rid of "Always Watching,"
       an enchantment that bestows +1/+1 and vigilance to Avacyn's creatures. It
       may take a few restarts to get an opening hand that isn't ripped apart in
       one go. On the upside, Angelic Purge's sacrifice targets are usually lands,
       which slows down the opponent's progress somewhat.
    
     • Part of winning this fight tends to be having a good investigate engine.
       This usually means getting Tireless Tracker out early and hoping it lives
       long enough to crank a few out, or getting Ulvenwald Mysteries out to give
       an upside to chump blocking. Building off this foundation, Graf Mole (2/4)
       heals 3 life, and Ulvenwald Mysteries creates a 1/1 soldier token, whenever
       tokens are sacrificed. Furthermore, letting clues accumulate is fine, too,
       as "Confront the Unknown" can result in huge buffing. Angelic Purge will
       often screw up one or more parts of this strategy in the early going, but
       as long as crucial creatures aren't attacking into Puncturing Lights, it's
       got a decent chance of resulting midgame.
    
     • Welcome to the Fold is missing in this fight, but that's okay, since it's
       replaced by Altered Ego, a creature spell (cost: X2UG) with a clone effect.
       In other words, it enters as a copy of any creature on the field, plus can
       come with X +1/+1 counters if that cost's paid. This allows Jace to have
       access to additional flyers. Good targets are Goldnight Redeemer and Seraph
       of Dawn, both of which can replenish huge amounts of life, in addition to
       making huge blockers that stall ground games dominated by Parish-Blade and
       Ox.
    
     • Finally, Angel of Deliverance, the opponent's most expensive and powerful
       creature. Its delirium effect allows it to exile a creature whenever it
       deals damage. A simple fact that may be overlooked in one's haste: blocking
       deals damage. Be careful not to attack headlong into its clutches, only to
       make little headway in addition to losing one's biggest threat.
    
       On a similar note, removing angels can come with Journey to Nowhere or
       Clip Wings. Both of these cost a mere two mana, meaning when there's too
       many flyers, get rid of a smaller target with JTN and destroy the remaining
       one. The enemy may even do some of the work on this end, such as Reaper of
       Flight Moonsilver sacrificing its own creatures (like angels perma-tapped
       by Dungeon Geists) to attack or chump block.
    
     Descend Upon the Sinful, which exiles all creatures, usually won't be played
     unless the opponent can capitalize on the delirium effect (putting a 4/4 angel
     token on the field afterwards). It only tends to do it as a last resort as
     well, when defeat's imminent. Recovery from DUTS is hard, but a stockpile of
     clues certainly helps.
    
     _________________________________
    |¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                                 Coins: +60
    |_ ¯| | | | 8-6: SORIN vs. AVACYN |============================================
    |___|___|_|_______________________|                   Difficulty: 3.5 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Instants [4]
    
     [×1] Angel of Deliverance              [×2] Inner Struggle
     [×2] Flameblade Angel                  [×2] Puncturing Light
     [×1] Goldnight Castigator
     [×2] Inquisitor's Ox                   Sorceries [8]
     [×3] Paranoid Parish-Blade
     [×3] Reaper of Flight Moonsilver       [×2] Angelic Purge
     [×1] Runaway Carriage                  [×2] Avacyn's Judgment
     [×1] Seraph of Dawn                    [×1] Descend Upon the Sinful
     [×1] Stern Constable                   [×3] Tormenting Voice
     [×2] Thraben Gargoyle
                                            Lands [26]
     Artifacts [2]
                                            [×02] Clifftop Retreat
     [×2] Scroll of Avacyn                  [×04] Evolving Wilds
                                            [×10] Mountain
     Enchantments/Auras [3]                 [×10] Plains
    
     [×1] Always Watching
     [×2] Senseless Rage
    
     Breaking with tradition, there's a "hidden" sixth fight that occurs after
     besting Avacyn the first time. (Oddly enough, in the story, Jace and Tamiyo
     lose, so winning is more of a symbolic victory, I guess.) Sorin Markov, the
     lord of Innistrad, will take on the reigns for the final battle.
    
     Avacyn will use a red-white deck similar to her previous one, only way more
     aggressive. Thraben Gargoyle can turn into a 4/2 flyer with six mana, two
     copies of Flameblade Angel penalizes the enemy for attacking or blocking,
     and Goldnight Castigator (4/9, haste, flying) turns battles into a five-turn
     match if it's not dealt with. Furthermore, new cards like Inner Struggle and
     Avacyn's Judgment deal easily with Sorin's cards with even power/toughness
     stats. It's a brutal showdown, not easily won.
    
     Sorin's black-white vampire-themed lifelink deck's no slouch, though. Cheaper
     cards like Vampire Nighthawk (2/3, flying/deathtouch) and Child of Night will
     provide early blockers, while Sorin can use several useful B/W removal (Death
     Grasp, Anguished Unmaking, Mortify) to kill major threats as they come about.
     Bygone Bishop's investigation abilities help with card draws until one hits
     the 7-land landmark, at which point any of Sorin's cards can be played.
    
     • Behind the Scenes is an interesting inclusion here, as it bestows skulk to
       all Sorin's creatures. (That is, they can't be blocked by creature with a
       greater power.) That same enchantment also has a built-in effect to buff
       the entire team in increments of +1/+1. This situation directly offsets the
       buffing done by Avacyn's delirium creatures, Always Watching and Senseless
       Rage, making them nigh worthless as blockers. This is especially good with
       lifelink creatures, either inherently with the keyword (Nighthawk, Child of 
       Night) or bestowed by Odric. 
    
     • Drogskol Cavalry, the expensive 5/5 flyer that's often targeted immediately
       by the enemy, is an amazing card if it survives in the lategame. Its ability
       to pay mana to create 1/1 flying tokens and heal simultaneously quickly
       smooths over any headway Avacyn may have made up to that point. It's most
       commonly removed by Angelic Purge or Avacyn's Judgment, so keep an eye on
       the opponent's graveyard to see how many copies of those have been used.
    
     • The Sorin planeswalker included here can quickly put pressure on Avacyn for
       several reasons: her ability to heal is reduced (no Goldnight Redeemers)
       and his +1 ability both draws a card and capitalizes on all the expensive
       cards (Sengir Vampire, Drogskol Cavalry, Nearheath Chaplain) drawn to hurt
       her. Like all planeswalkers, it's an immediate target whenever it drops, so
       don't play it unprotected if possible.
    
     • Odric, Lunarch Marshal's effect is truly amazing in a deck like this, which
       has many different keywords to share amongst the entire team. Flying and,
       of course, deathtouch are the most notable, but the flipside of Elusive
       Tormentor has hexproof and indestructible. Needless to say, it only takes a
       few combat sessions with indestructible lifelinked deathtouchers to reduce
       the opponent to rubble. Since there's only one copy to use, it may best be
       played right before a crucial combat (its effect still works), and after a
       few of the opponent's best spells have been used.
    
     • Mortify, the instant-speed kill spell, come with three copies and is best
       use on hard-to-kill creatures. This includes Goldnight Castigator, Angel of
       Deliverance and creatures buffed by Senseless Rage (often Inquisitor's Ox,
       Parish-Blade). Same goes for Anguished Unmaking, only its usage makes one
       lose 3 life, so if one's already at single digits, it's more risky.
    
     • Finally, just a minor note -- Always Watching is just a damn annoyance,
       ain't it? Anguished Unmaking and Mortify can both remove it, actually. Given
       how many creature threats there are, this can be seen as a foolish use, but
       nevertheless, removing a +1/+1 buff from Avacyn's creatures at instant speed
       can have a huge effect in a combat phase. Something to think about...
    
     _______________________________
    | ELDRITCH MOON CAMPAIGN | WK09 \__________________
    |¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|               Coins: +10
    | °_|     |   | 9-1: TAMIYO vs. DROWNYARD CULTISTS |===========================
    |___|_|_|_|_\_|____________________________________|     Rating: 2.5 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [26]                         Sorceries [5]
    
     [×2] Abundant Maw                      [×2] Bone Splinters
     [×1] Drownyard Behemoth                [×2] Certain Death
     [×1] Enlightened Maniac                [×1] Drag Under
     [×1] Exultant Cultist
     [×3] Field Creeper                     Lands [25]
     [×4] Graf Rats
     [×2] Grizzled Angler                   [×01] Drowned Catacomb
     [×3] Midnight Scavengers               [×12] Island
     [×3] Nether Horror                     [×12] Swamp
     [×3] Skirsdag Supplicant
     [×3] Wretched Gryff
    
     Enchantments [1]
    
     [×1] Boon of Emrakul
    
     CONTROL -: decent (Bone Splinters, Certain Death, Drag Under)
     DRAWPOWER: decent (Exultant Cultist, Wretched Gryff, Drag Under)
     SPEED ---: good (Graf Rats, any card with emerge cost)
     STAYPOWER: good
     STRENGTH : good (Abundant Maw, Drownyard Behemoth)
     SYNERGY -: good
     RETRIEVAL: poor (Midnight Scavengers)
    
     EMN opens with a blue-black deck showcasing some of the set's mechanics: meld
     and emerge. The former combines two cards (Midnight Scavengers and Graf Rats,
     in this case) into one large hasted creature that bestows menace, while the
     latter mechanic lets the foe cast high-cost creatures cheaper by sacrificing
     weaker creatures as payment. Abundant Maw, Drownyard Behemoth and, most often,
     Wretched Gryff will be annoyances getting out in the early turns. The deck's
     got a ton of weenies (Graf Rats, Field Creeper) meant only to pressure Tamiyo
     in the early turns.
    
     Tamiyo runs a Bant (white/blue/green) deck that focuses on flyers and tapping
     creatures. Niblis of the Frost (3/3) and Nibelgast Herald (2/1) are the main
     flyers in this area, while Sigardian Priest can tap non-humans for just one
     white mana. Her instants Wildsize and Crippling Chill can be used offensively
     or defensively; the former is especially good on Tattered Haunters after
     they've been blocked by Gryffs. Unfortunately, the Tamiyo planeswalker added
     during EMN isn't present here -- a bit of a "flavor fail."
    
     The critical weakness here is a fairly weak ground game, often requiring
     double blocks to get rid of 3-toughness creatures (like Skirsdag Supplicant
     and Grizzled Angler, among others). Tattered Haunter, one of Tamiyo's premier
     two-drops, can't even block nonflyers! Thus, in the early going, it'll be
     important to trade with the foe's chaff (Graf Rats, Field Creeper), if only
     to prevent emerge creatures from...well, emerging the next turn. Once there's
     a better foothold, hopefully by turn 4-5, things should be smoother.
    
     A good opening hand to have would be a Tattered Haunter, a 3-toughness
     creature of some sort (Niblis of the Frost/Inspiring Captain/Dungeon Geists)
     for early blocks, and a bit of removal. Other notes: 
    
     • Tamiyo's only unconditional removal is Journey to Nowhere, an enchantment
       with a very low cost. Naturally, it's best used on the foe's enormous
       annoyances (Drownyard Behemoth, Abundant Maw) that require several blockers
       to kill.
    
     • There's an inherent synergy to many of Tamiyo's cards. Nibelgast Herald'll
       tap a target when another creature enters the battlefield, while Slayer
       Plate creates 1/1 flyers from slain humans. Nibelgast Herald also has flash,
       allowing it to be used as a combat trick to tap (via another Herald) or just
       to pump up Sanctifier of Souls (2/3). The latter can also create 1/1 flyers
       on its own.
    
     • Slayer's Plate (equip: creature gets +4/+2) is one of the most useful
       cards in Tamiyo's arsenal, turning every creature she has into a major
       threat. Only Drownyard Behemoth has a good chance of blocking one clean.
       Of course, since the equipment itself and other cards (Spectral Reserves,
       Sanctifier of Souls) can create 1/1 flyers, players should rarely have
       trouble getting through in the air. On occasion, one may need to steamroll
       a Wretched Gryff in this fashion, but generally, it's best to equip those
       cards to humans for the added benefit. (And another added benefit: whatever
       creature has the Slayer's Plates is often a target for Certain Death, which
       can save those precious few Niblis cards.)
    
     Unlike some of the later fights, Tamiyo's weak ground game means it's not
     uncommon to lose a few times if one's hand is mediocre. It also doesn't help
     that the opponent has several cards to gain life, either, while Tamiyo has
     precious few (Apothecary Geist, Spectral Reserves). Proceed intelligently to
     avoid being trampled by emerge creatures.
    
     _________________________________________________
    |¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                Coins: +20
    | °_|     |   | 9-2: LILIANA vs. WEREWOLF HORRORS |============================
    |___|_|_|_|_\_|___________________________________|    Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [24]                         Enchantments/Auras [2]
    
     [×3] Conduit of Storms                 [×2] Wolfkin Bond
     [×3] Deranged Whelp
     [×1] Howlpack Wolf                     Instants [3]
     [×2] Kessig Prowler
     [×3] Tangleclaw Werewolf               [×2] Otherworldly Outburst
     [×2] Thornhide Wolves                  [×1] Waxing Moon
     [×4] Timberpack Wolf
     [×3] Ulvenwald Captive                 Sorceries [1]
     [×3] Vildin-Pack Outcast
                                            [×1] Prey Upon
     Lands [29]
    
     [×14] Forest
     [×13] Mountain
     [×02] Rootbound Crag
    
     CONTROL -: poor (Waxing Moon, Prey Upon)
     DRAWPOWER: none
     SPEED ---: good (Ulvenwald Captive, Kessig Prowler, Conduit of Storms)
     STAYPOWER: good (most werewolves transform into beefed-up versions)
     STRENGTH : good
     SYNERGY -: good
     RETRIEVAL: none
    
     Battle two features werewolves in a standard green-red deck. What isn't quite
     standard is these 'wolves are corrupted versions: unlike their brethren in
     SOI, these flip by paying mana, and don't flip back afterwards. Conduit of
     Storms (2/3) and Ulvenwald Captive (1/2) create mana while attacking and
     tapping, respectively; they flip to give even more. Meanwhile, fatties like
     Thornhide Wolves (4/5), Tangleclaw Werewolf (2/4 or 4/6) and Vildin-Pack
     Outcast (4/4 or 5/7) are out for blood.
    
     Liliana's didn't just fall off the Innistrad turnip truck, though -- she's
     more than prepared to house-train these poodles. Her monoblack zombies have
     no trouble drawing cards (the amazing Cryptbreaker), creating 2/2 creature
     tokens (Diregraf Colossus, Noosegraf Mob) or just growing large as mayhem
     ensues (Liliana's Elite, Gavony Unhallowed). Pair her strong synergy with
     cards made for killing (Murder, Cruel Revival, Fleshbag Marauder) and there's
     few problems to be had. Her new EMN planeswalker card does not appear in this
     fight sadly.
    
     Although the enemy has way more ramp than Lil, this fight doesn't tend to be
     that hard, given the enemy's lack of combat tricks and Liliana's graveyard
     hijinx. Notes:
    
     • Don't underestimate Haunted Dead, that 2/2 wimp that creates a 1/1 flying
       spirit token. Why? The enemy has no way to combat flyers besides a copy of
       Prey Upon, and they'll usually find a more appropriate target. Since H.D.
       can return itself to play with a bit of mana and two discarded cards, a few
       flyers can easily tip the scales on their own. Just make sure to discard
       unneeded cards (other Haunted Deads, spare Graf Harvests, any creature one
       will just retrieve later via Cemetery Recruitment or Gravedigger), during
       an opponent's end phase, if possible. The effect's instant-speed, remember.
    
     • Although Liliana's creatures all do well, there's one obvious MVP to talk
       about: Rancid Rats. Yes, that 1/1 weakling with skulk and deathtouch. The
       former is good for attacks, as it can only be blocked by Ulvenwald Captive,
       but it's the latter that's the standout. Fact is, enemy werewolves, that
       have spent tons of mana to play and flip, just don't want to die pointless
       deaths via chump blocks. Get several Rats on the field and the opponent's
       attack phases grind to a halt or get bottlenecked -- either way, it's in
       Liliana's favor.
    
     • Noosegraf Mob is a fun card: a 0/0 that enters the field with five +1/+1
       counters. Whenever a spell is played, a counter is removed and a 2/2 token
       is created. Besides the thematic brilliance of chained-up zombies breaking
       loose to go solo, this card combos well with Gavony Unhallowed, which gets
       +1/+1 for each creature that dies (including tokens). That's potentially
       +6/+6 per Mob! Did I mention Liliana has four Unhalloweds? Yeah.
    
     What really tends to seal this battle is the 2/2 tokens, which Noosegraf Mob
     and Diregraf Colossus make like no tomorrow. When coupled with Graf Harvest,
     which gives all zombies menace (they can't be blocked by only one creature),
     those annoying bodies become major dilemmas for the opponent. Remember that
     Graf Harvest can also create tokens by exiling zombies from the grave. It's
     not recommended, given the recursion available and Cryptbreaker's ability,
     but it's there for a rainy day.
    
     _______________________________________________________
    |¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|          Coins: +30
    | °_|     |   | 9-3: ELDRAZI HORRORS vs. GIDEON/CHANDRA |======================
    |___|_|_|_|_\_|_________________________________________|  Rating: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [27]                         Instants [5]
    
     [×2] Bloodpyre Elemental               [×1] Borrowed Grace
     [×2] Elite Vanguard                    [×1] Borrowed Hostility
     [×3] Faithbearer Paladin               [×1] Blessed Alliance
     [×3] Firefiend Elemental               [×1] Savage Alliance
     [×4] Glory Seeker                      [×1] Spreading Flames
     [×2] Heavy Infantry
     [×3] Inspiring Captain                 Lands [27]
     [×3] Knight of the Pilgrim's Road
     [×2] Pyre Hound                        [×02] Clifftop Retreat
     [×3] Regathan Firecat                  [×13] Mountain
                                            [×12] Plains
     Sorceries [2]
    
     [×1] Collective Defiance
     [×1] Collective Effort
    
     CONTROL -: average (any instant, Heavy Infantry)
     DRAWPOWER: none
     SPEED ---: good (Glory Seeker, Elite Vanguard, Knight of the Pilgrim's Road)
     STAYPOWER: average
     STRENGTH : poor (Faithbearer Paladin, Heavy Infantry, maybe Pyre Hound)
     SYNERGY -: average
     RETRIEVAL: none
    
     Yes, that's right -- in a fun twist, the "enemy" this time is Gideon and
     Chandra, running a Boros (white/red) deck full of scrappy humans, elementals
     and combat tricks. In other words, this is a deck that wants to take the
     tempo and never hand it over. Many of these cards (Inspiring Captain, Pyre
     Hound, Knight of Pilgrim's Road, Firefiend Elemental, Bloodpyre Elemental,,
     Elite Vanguard) are already present in the game. Only Faithbearer Paladin,
     a 3/4 lifelinker, and the instants/sorceries should be truly new.
    
     In the "ally" corner, it's an evil black-green Eldrazi emerge deck, not too
     dissimilar from the one Tamiyo faced in the first battle. It's meant to ramp
     fast with Ulvenwald Captive and Primal Druid, while building up speed to get
     its plentiful emerge creatures (Abundant Maw, Wretched Gryff, Distended
     Mindbender, Decimator of the Provinces) out.
    
     Honestly, the decks here are a fairly even match. Gideon and Chandra can use
     their plentiful instants/sorceries to wreak havoc, in and out of combat, but
     their creatures are fairly bland, given the circumstances. Meanwhile, the
     emerge deck's best creatures (like Decimator of the Provinces) can quickly
     outpace them, forcing them to double block, chump block or waste extra cards
     best saved for later. Emrakul's Influence, a card-drawing enchantment, pairs
     perfectly with emerge, and is often a game-changer, seeing as the opponent
     has no card draw spells.
    
     Interestingly enough, this is one of the few fights in any campaign that has
     both sides lacking flyers. Pure ground game 24/7, baby! Other notes:
    
     • Part of using the emerge mechanic is simply finding good sacrificial
       targets. Primal Druid, the 0/3 space-waster only meant to be killed, is a
       good choice, and helps with ramping. The same can be said of Graf Rats and
       Foul Emissary -- the latter especially.
    
     • The emerge deck here only has three instants, all Murders. They're really
       best used as combat tricks: force a double block with a huge emerge critter,
       kill a useful target, and nix the second one in the process. This is likely
       a common strategy by now, but it'll be even more useful here, as it lures
       out the foe's own combat tricks. The opponent thrives on clogging up the
       board with weenies, so don't be outpaced!
    
     • Distended Mindbender is a very, very good card here, letting one search
       the opponent's hand and discard two cards. In some cases, one will want to
       screw up their mana curve (ex: throw away a 5-mana card before they can
       play it on the next turn) but in many cases, it'll simply be trashing their
       combat tricks. Targets with escalate costs (Savage Alliance, Collective
       Effort, etc.) grow increasingly useful as games draw on, making them good
       picks. Remember: the opponent only has one copy of each instant/sorcery!
    
     _____________________________________________________
    |¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|            Coins: +40
    | °_|     |   | 9-4: GIDEON & LILIANA vs. THRABEN MOB |========================
    |___|_|_|_|_\_|_______________________________________|    Rating: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                         Enchantments/Auras [4]
    
     [×1] Angel of Deliverance              [×2] Choking Restraints
     [×2] Bruna, the Fading Light           [×2] Lunarch Mantle
     [×3] Desperate Sentry
     [×2] Extricator of Sin                 Sorceries [3]
     [×4] Field Creeper
     [×1] Gisela, the Broken Blade          [×3] Angelic Purge
     [×1] Lone Rider
     [×2] Paranoid Parish-Blade             Lands [27]
     [×2] Reaper of Flight Moonsilver
     [×3] Stern Constable                   [×03] Evolving Wilds
     [×1] Subjugator Angel                  [×24] Plains
    
     Artifacts [2]
    
     [×2] Shard of Broken Glass
    
     CONTROL -: good (Choking Restraints, Angelic Purge, Angel of Deliverance)
     DRAWPOWER: none
     SPEED ---: good (Stern Constable, Field Creeper, Lone Rider)
     STAYPOWER: average (Bruna, the Fading Light)
     STRENGTH : good (Angel of Deliverance; Gisela, the Broken Blade)
     SYNERGY -: average
     RETRIEVAL: poor (Bruna, the Fading Light; Evolving Wilds)
    
     For the fourth battle, players are back to controlling planeswalkers, Gideon
     and Liliana specifically. As expected of the pair, they have a human-zombie
     hybrid deck reflecting their two colors -- white weenies and some (relatively)
     expensive zombies. Major players from two fights ago, like Noosegraf Mob and
     Cryptbreaker, are gone in exchange for more instants and sorceries.
    
     The opponent runs a monowhite delirium deck, built around humans and angels.
     Cards like Parish-Blade and Desperate Sentry get attack boosts when crazed,
     while Extricator of Sin's 3/5 flip side gives Eldrazi vigilance. Gisela has
     flying, lifelink and first strike, while Bruna returns an angel or human to
     the battlefield on entry (plus has vigilance and flying herself). These two
     can meld into "Brisela, Voice of Nightmares," a 9/10 abomination that stops
     its opponents from playing cards with CMC 3 or less. That effect's no joke.
    
     The good news here is most of the enemy's flyers are expensive, while humble
     sluggers like Haunted Dead, Selfless Spirit and Crow of Dark Tidings can peck
     away in the meantime. The bad news is, the opponent will hit its delirium
     requirements quick as greased lightning, thanks to Stern Constable, Shard of
     Broken Glass, Extricator of Sin and Angelic Purge. Because of this, it's good
     to have a starting hand with some throwaway creatures (Gideon's weenies) and
     a planeswalker that can avoid the enemy's creature-based removal.
    
     Other notes:
    
     • Both Gideon and Liliana get planeswalkers here, and they are great in the
       early going. Gideon's tokens can block the opponent's garbage creatures
       like Field Creeper and threaten non-delirium Parish-Blades; Liliana's -2/-1
       effect can outright kill some creatures inherently or just finish off some
       blockers. Either way, their presence tips the scales away from the enemy,
       so if they need to be protected by trading kills, do so. It's a good idea
       to save removal just in case a Subjugator Angel (effect: tap all creatures
       enemy controls) comes out.
    
     • As with all decks where one may be on the ropes early on, try to save those
       crucial removal spells for major targets (Angel of Deliverance, Bruna and
       Gisela, rarely Reaper of Flight Moonsilver). Gisela is a good candidate for
       Journey to Nowhere, which prevents it from being resurrected by Bruna and
       may even draw an Angelic Purge to free it up. Nice! Players will want to
       avoid a Bruna/Gisela meld scenario at all costs, as it turns all cheap
       removal spells -- as well as any other spell with CMC 3 or less -- into
       unusuable garbage.
    
     • An unsung hero of this fight might be Gryff's Boon, a humble aura that
       gives +1/+0 and flying to a creature. Furthermore, it can come from the
       graveyard into play by paying four mana instead of one. Needless to say,
       the AI abides by the "suffer not a flyer to live" code, making them obvious
       targets for removal. The good news is Angelic Purge will just target the
       creature instead of Boon, letting one continuously bait the opponent. This
       strategy is also useful for sidestepping Parish-Blades or making blockers
       for angels. Good targets for Boon are Nearhearth Chaplain (the only source
       of lifegain in this deck) and Sanctifier of Souls (can create tokens to
       pump itself; good when blocking Reapers or Gisela).
    
     • This is hopefully common sense, but creatures exiled by Angel of Deliverance
       don't come back. Its effect triggers on dealt damage, which means even when
       it blocks, major targets are going bye-bye. Journey to Nowhere is a smart
       play against it, preventing it from being resurrected by Bruna.
    
     Also worth noting: the maximum amount of 2/2 zombie tokens is capped at 100.
     This is likely done to prevent the game from lagging or having trouble with
     the ridiculous amount that should be created. A hundred should be more than
     enough for any situation anyway, eh?
    
     _______________________________________________
    |¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                  Coins: +50
    | °_|     |   | 9-5: JACE & LILIANA vs. EMRAKUL |==============================
    |___|_|_|_|_\_|_________________________________|          Rating: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [29]                         Enchantments/Auras [2]
    
     [×2] Abundant Maw                      [×2] Boon of Emrakul
     [×1] Distended Mindbender              
     [×1] Decimator of the Provinces        Sorceries [4]
     [×1] Docent of Perfection              
     [×1] Drownyard Behemoth                [×2] Certain Death
     [×1] Elder Deep-Fiend                  [×2] Drag Under
     [×1] Emrakul's Evangel
     [×3] Enlightened Maniac                Lands [25]
     [×3] Exultant Cultist
     [×2] Field Creeper                     [×2] Drowned Catacomb
     [×3] Foul Emissary                     [×4] Evolving Wilds
     [×3] Graf Rats                         [×3] Forest
     [×2] Grizzled Angler                   [×2] Foul Orchard
     [×1] It of the Horrid Swarm            [×2] Hinterland Harbor
     [×1] Vexing Scuttler                   [×3] Island
     [×1] Voldaren Pariah                   [×2] Submerged Boneyard
     [×1] Wharf Infiltrator                 [×3] Swamp
     [×1] Wretched Gryff                    [×2] Woodland Cemetery
                                            [×2] Woodland Stream
    
     CONTROL -: good (Boon of Emrakul, Certain Death, Distended Mindbender)
     DRAWPOWER: average (Exultant Cultist, Wretched Gryff, Drag Under)
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : good (Abundant Maw, Docent, Elder, Scuttler)
     SYNERGY -: good
     RETRIEVAL: poor (Vexing Scuttler, Evolving Wilds)
    
     The EMN campaign's final battle is with Emrakul's Sultai (UBG) deck. As one
     can see, it's yet another emerge deck, this time with a bunch of weenies and
     all the main emergers represented with one copy each, except Abundant Maw.
     Players have fought this brand of deck and even played as one, so there's not
     a lot left to say. It focuses on playing weenies as sacrifices to pay emerge
     costs -- 'nough said.
    
     Players use Jace and Liliana's blue-black deck here. In addition to both of
     their most recent planeswalkers, the spread is mostly Liliana's best zombies
     (Cryptbreaker, Gavony Unhallowed, Diregraf Colossus, Noosegraf Mob) coupled
     with some of Jace's blue spells, like Pore Over the Pages and Compelling
     Deterrence. Blue zombies like Geralf's Masterpiece and Drunau Corpse Trawler
     also appear. Cruel Revival and Murder, mainstays of Lili's repertoire, are
     now paired with Dark Salvation, a token-creating sorcery.
    
     The Vess family crest might as well say "in zombie tokens we trust," because
     that tends to be the winning condition here. Cryptbreaker, Diregraf Colossus
     and Noosegraf Mob will make these in spades, while one can run interference
     with Compelling Deterrence or Fleshbag Marauder. (Remember, Gavony Unhallowed
     gets +1/+1 counters when any ally creature dies, including tokens.) Sadly,
     there's no Graf Harvest here to give menace, but Liliana's emblem can make
     so many tokens, it's barely even missed. Players can usually swing for a win
     immediately if Nephalia Moondrakes' give-everything-flying effect is used.
    
     Other notes:
    
     • Voldaren Pariah is a 3/3 flyer that can flip by sacrificing three creatures.
       When it does, it forces an opponent to do the same, so watch out! If one
       can bounce it (Compelling Deterrence) before it flips, its field-screwing
       ability will be completely one-sided.
    
     • Drunau Corpse Trawler is useful here for its deathtouch-granting ability.
       Naturally, this has synergy with 2/2 tokens, and forces the opponent to
       carefully consider any attack or block. The deathtouch is also useful for
       Drownyard Behemoth, whose hexproof would otherwise give it a turn to screw
       around.
    
     • Gisa and Geralf is an all-star for this fight, letting players cast a
       zombie from the graveyard each turn. This smooths over any annoyances from
       chump blocks or most of the opponent's instants/sorceries. Graveyard abuse
       of Fleshbag Marauder, Gravedigger and Diregraf Colossus almost makes this
       fight unfair! Just remember to have a creature better than a 4/4 present on
       the field at all times, to avoid G&G being hit by removal. End-of-turn
       Noosegraf Mobs and Gavony Unhallowed make good choices. (If G&G does die,
       it can be brought back with an unplayed Gravedigger or Liliana's 'walker.)
    
     • Dark Salvation is an XXB sorcery that creates tokens and gives -1/-1 to a
       creature based on the amount of zombies one controls. Obviously it's a
       great double whammy in the late game, but in the early game, if one already
       controls enough zombies, it can be cast for just "B" as a single whammy.
    
     And that does it for the campaign! Reaching this point bestows a free pack
     and, as always, unlocks a booster box of EMN cards for players to use in
     custom decks. (If one bought an EMN pack before finishing the campaign, the
     booster box was already given, so the "you got this" message is redundant.)
    
     __________________________
    | KALADESH CAMPAIGN | WK10 \________________________
    |¯/¯)¯| |¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +10
    |  (  |_| [) ) 10-1: SAHEELI vs. ELVISH LIFECRAFTER |==========================
    |_\_)___|___/_______________________________________|    Rating: 1.5 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [32]                          Lands [26]
    
     [×1] Accomplished Automatron            [×11] Forest
     [×1] Armorcraft Judge                   [×11] Plains
     [×1] Cultivator of Blades               [×04] Tranquil Expanse
     [×2] Elegant Edgecrafters
     [×3] Fairgrounds Trumpeter
     [×3] Glint-Sleeve Artisan
     [×3] Guardian Automaton
     [×4] Highspire Artisan
     [×2] Iron League Steed
     [×3] Kujar Seedsculptor
     [×2] Peema Outrider
     [×3] Propeller Pioneer
     [×2] Visionary Augmenter
     [×2] Workshop Assistant
    
     CONTROL -: none
     DRAWPOWER: poor (Armorcraft Judge)
     SPEED ---: good
     STAYPOWER: average
     STRENGTH : average (Peema Outrider, Accomplished Automaton)
     SYNERGY -: average
     RETRIEVAL: none
    
     The Kaladesh expansion's first opponent runs a white-green artifact deck,
     acting mostly as a primer for the new "fabricate" mechanic. This ability lets
     creatures enter a bit stronger, or lets them create 1/1 Servo tokens instead.
     Because of this, most creatures are weenie servo-spawners, never rising above
     a 3/3 in toughness. Peema Outrider, Elegant Edgecrafters, and Accomplished
     Automaton are exceptions, capable of becoming 4/4, 5/6, and 6/8 respectively.
    
     Saheeli Rai, a new planeswalker, runs a blue-red deck focusing on a different
     mechanic: vehicles. These are artifacts that, when their crew cost is paid,
     turn into creatures until turn's end. Their cost tends to be fairly economical
     and, due to their nature, avoid sorcery-speed removal. (Or would, if the foe
     had any.) Kaladesh-themed cards from the Origins set -- Ghirapur Gearcrafter,
     Whirler Rogue, Thopter Engineer, Chief of the Foundry -- supplement the new
     beatsticks.
    
     The opponent's main goal is a "go wide" strategy -- that is, making a bunch
     of small creatures, then buffing them all with Cultivator of Blades. However,
     with the AI keen on sacrificing its weenies as vehicle blockers, this should
     rarely come about. Other things of note:
    
     • The skies are generally clear, other than Propeller Pioneer (often enters
       as a 3/2) and Highspire Artisan, a 0/3 with reach. Once Sky Skiff becomes a
       3/4 with Chief of the Foundry's presence, there's really nothing that can
       stand up to it.
    
     • The opponent has no removal, but Saheeli does. Welding Sparks' power boosts
       for each artifact one controls, including tokens, so at best, it could be
       dealing out 15+ damage late in the game. Naturally, it's best to focus on
       the biggest targets, like Accomplished Automaton, although occasionally one
       may want to take out a weenie (Cultivator of Blades?). It's best used as a
       combat trick, though, which helps even the odds against the creature-heavy
       enemy deck.
    
     • Three things to remember about vehicles: (1) Paying the crew cost the turn
       they're played causes them to suffer summoning sickness like any other
       creature (2) The crew cost can be paid on the opponent's turn as well,
       creating surprise blockers. (3) Even if a creature has summoning sickness,
       it can still pay the crew cost.
    
     ___________________________________________
    |¯/¯)¯| |¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                       Coins: +20
    |  (  |_| [) ) 10-2: CHANDRA vs. DOVIN BAAN |==================================
    |_\_)___|___/_______________________________|               Rating: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [25]                          Artifacts [2]
    
     [×4] Bastion Mastodon                   [×2] Sky Skiff
     [×2] Cloudblazer
     [×3] Dukhara Peafowl                    Enchantments [3]
     [×3] Eager Construct
     [×3] Glint-Sleeve Artisan               [×3] Revoke Privileges
     [×3] Guardian Automaton
     [×3] Janjeet Sentry                     Instants [2]
     [×2] Ninth Bridge Patrol
     [×2] Propeller Pioneer                  [×2] Artificer's Epiphany
    
     Lands [22]                              Sorceries [2]
    
     [×11] Island                            [×2] Servo Exhibition
     [×03] Meandering River
     [×08] Plains
    
     CONTROL -: average (Janjeet Sentry, Revoke Privileges)
     DRAWPOWER: average (Artificer's Epiphany, Cloudblazer)
     SPEED ---: good (Sky Skiff)
     STAYPOWER: average
     STRENGTH : average (Bastion Mastodon)
     SYNERGY -: good
     RETRIEVAL: none
    
     Although Dovin's planeswalker card isn't coded into the game, his blue-white
     colors are represented, helming an artifact-themed deck. Low-cost creatures
     like Eager Construct (2/2) and Glint-Sleeve Artisan (2/2) smooth out draws
     and/or clog the field, buying time until Dovin can get out Bastion Mastodon
     (4/5) to power through ground creatures. Sky Skiff (2/3), Propeller Pioneer
     (2/1 or 3/2) and Dukhara Peafowl (2/4) are all capable of flight.
    
     In the other corner, Chandra runs a mono-red deck with plenty of removal and
     cards meant to shift the tempo. Many cards have haste (Spontaneous Artist,
     Lathnu Hellion, Brazen Scourge) or consume energy to get bigger (Thriving
     Grubs) and damage the opponent directly (Aethertorch Renegade). Maulfist
     Doorbuster (4/2) can prevent creatures from blocking while it attacks, and
     Ruinous Goblin (1/1) can sacrifice itself to destroy artifacts, big or small.
    
     One thing Dovin has in his favor is card draw -- Cloudblazer and Artificer's
     Epiphany will refresh his hands by two cards apiece. Meanwhile, Chandra has
     nothing of the sort, and will have to make do with guile alone. Generally,
     it's better to gain the upper hand via creatures, since Dovin does have a bit
     of lifegain up his sleeve (Guardian Automaton, Cloudblazer) that can smooth
     over direct damage with Aethertorch Renegade or the sorceries.
    
     Other notes:
    
     • This may be an artifact-themed deck, but not every piece fits together
       seamlessly. There aren't any other energy-producing cards that would make
       Janjeet Sentry truly annoying as a tapper, and Dovin has no cards that
       really capitalize on having many artifacts. (One could argue Ninth Bridge
       Patrol, which gets +1/+1 counters whenever weenies die, could qualify, I
       guess.)
    
     • Ruinous Goblin may be a weenie, and its 3-mana cost may be a bit steep, but
       it's one of the most important cards, giving Chandra instant-speed removal
       for Dovin's strongest creature (Bastion Mastodon) and the ever-annoying
       Sky Skiff. It's best used as a combat trick to eliminate several blockers
       in one go, but getting rid of any major target is a win. Don't use it to
       kill Servo tokens if possible...what a waste!
    
     • Sky Skiff only needs a 1-power creature to attack each turn, and it will
       generally do this every turn. Use this predictability to one's advantage,
       and have a nice Fiery Impulse waiting for it. Remember, its crew ability
       only lasts one turn, so it will dodge most sorcery-speed removal inherently.
    
     • Akoum Firebird is a lovely card in this fight, as it makes an obvious target
       for Revoke Privileges (prevents attacking, blocking, crewing) and will just
       hammer in three damage each turn until that happens. In rare cases, one may
       want to destroy enchanted Firebirds with Fiery Impulse, just to get it into
       the graveyard for its self-recursion landfall ability. It's not ideal, but
       keep an open mind about it.
    
     • Thriving Grubs may seem like a bland 2/1 weenie, but its energy-consuming
       power-up ability makes it an all-star waiting to happen. It only takes a
       few turns before it starts growing out of control. At worst, it'll be hit
       by Revoke Privileges -- no big deal since Chandra runs four copies! Don't
       be afraid to use energy produced by other creatures (Aethertorch Renegade,
       Lathnu Hellion, Maulfist Doorbuster) for the Grubs' own ends.
    
     ______________________________________________________
    |¯/¯)¯| |¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|            Coins: +30
    |  (  |_| [) ) 10-3: CHANDRA & NISSA vs. CAPTAIN BARAL |=======================
    |_\_)___|___/__________________________________________|  Rating: 2.5 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [24]                          Enchantments/Auras [3]
    
     [×1] Aethersquall Ancient               [×3] Aether Meltdown
     [×2] Dukhara Peafowl
     [×2] Eager Construct                    Instants [4]
     [×2] Filigree Familiar
     [×2] Gold-Forged Sentinel               [×3] Cancel
     [×1] Hightide Hermit                    [×1] Insidious Will
     [×2] Janjeet Sentry
     [×2] Snare Thopter                      Sorceries [2]
     [×3] Steel Wall
     [×3] Thriving Turtle                    [×2] Divination
     [×1] Wall of Frost
     [×2] Welkin Tern                        Lands [25]
     [×1] Wind Drake
                                             [×25] Island
     Artifacts [2]
    
     [×2] Deadlock Trap
    
     CONTROL -: good (Cancel, Insidious Will, Aether Meltdown)
     DRAWPOWER: average (Divination, Filigree Familiar)
     SPEED ---: good (Snare Thopter, 
     STAYPOWER: average (Wall of Frost, Aethersquall Ancient)
     STRENGTH : good (Aethersquall Ancient, Gold-Forged Sentinel, Hightide Hermit)
     SYNERGY -: good
     RETRIEVAL: none
    
     Ughhh...not Baral again! His fight in the Origins expansion was often a big
     nightmare thanks to his ton of counterspells. The devs seem to have realized
     this, as his monoblue deck has been expanded to be a U/B artifact-themed
     deck, with a healthy dose of generic flyers (Wind Drake, Welkin Tern) thrown
     in for good measure. He still runs counterspells, though not nearly as many
     as before.
    
     Chandra and Nissa will run a red-green combo deck, built around energy gains
     and their usage. Voltaic Brawler (3/2) can eat energy to buff itself and get
     trample; Bristling Hydra (4/3) can buff itself and get hexproof; Servant of
     the Conduit (2/2) can spend energy to make extra mana; Architect of the
     Untamed can make 6/6 Beast tokens. Some of Chandra's weenies from the last
     fight (Ruinous Goblin, Thriving Grubs) have been replaced by Appetite for the
     Unnatural and Longtusk Cub, new green cards.
    
     Winning this fight isn't nearly as vexing as before, but it can still be an
     annoyance early on, due to Baral's counterspells and time-wasting defensive
     cards (0/7 Wall of Frost, 0/4 Steel Wall, 2/2 Filigree Familiar). Notes:
    
     • Baral's win condition is building up enough energy to slam his Aethersquall
       Ancient, a massive 6/6 flyer that can bounce all creatures back to their
       owner's hands for 8 energy. This is the worst encounterable scenario, as
       Chandra has no haste creatures this time (no Titanic Growth block combos)
       and Bristling Hydra's hexproof can't get around the effect. ALWAYS save a
       Harnessed Lightning to kill the Ancient! There's only one to deal with,
       thankfully.
    
     • Akoum Firebird, as expected, is a card Baral doesn't want hitting him for
       three each turn. In the best-case scenario, he'll waste a counterspell on
       it, opening up its self-reviving ability later; at worst, he'll use Aether
       Meltdown, giving it -4/-0 and making it harmless.
    
     • Like the 10-2 battle, strategic usage of artifact destruction (via Appetite
       for the Unnatural, which replaces Ruinous Gremlin) is key. The best targets
       to hit are the overcosted Gold-Forged Sentinel, a 4/4 flyer, and Deadlock
       Trap, the artifact that can expend energy to tap creatures. Dukhara Peafowl
       makes an acceptable target as well. Try not to waste precious removal on
       garbage like Steel Wall or Filigree Familiar -- especially the latter,
       which the opponent will typically want to die anyway.
    
     • Another card that was switched out is Chandra's Thriving Grubs. In its
       place: Longtusk Cub! Similar to the Grubs, this card can expend energy to
       give itself +1/+1 counters, plus creates energy whenever it deals combat
       damage. Strategic use of Maulfist Doorbuster's anti-blocking measures and
       Titanic Growth can make the fight a lot quicker. And, if the Cub ends up
       getting hit with Aether Meltdown, oh well -- she has several copies to
       fill in.
    
     One more thing: the counterspells may have gotten fewer, but they're still a
     nuisance for crucial plays. Always pay attention to how much mana Baral's
     left up and try to bait it with tempting targets (Voltaic Brawler, Maulfist
     Doorbuster, Architect of the Untamed) that can be an acceptable loss. It's
     far better than having crucial removal snuffed! That goes double for Harnessed
     Lightning, which can consume crucial energy supplies.
    
     ____________________________________________
    |¯/¯)¯| |¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                      Coins: +40
    |  (  |_| [) ) 10-4: TEZZERET vs. PIA NALAAR |=================================
    |_\_)___|___/________________________________|            Rating: 2.5 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                          Artifacts [8]
    
     [×4] Eager Construct                    [×3] Ballista Charger
     [×4] Ghirapur Gearcrafter               [×1] Demolition Stomper
     [×3] Inventor's Apprentice              [×2] Ovalchase Dragster
     [×1] Pia Nalaar                         [×2] Renegade Freighter
     [×3] Reckless Fireweaver
     [×2] Speedway Fanatic                   Instants [4]
     [×2] Spireside Infiltrator
     [×3] Weldfast Monitor                   [×2] Fateful Showdown
                                             [×2] Welding Sparks
     Lands [25]
    
     [×25] Mountain
    
     CONTROL -: poor (Welding Sparks, Fateful Showdown)
     DRAWPOWER: poor (Fateful Showdown)
     SPEED ---: good (Speedway Fanatic, Renegade Freighter)
     STAYPOWER: average
     STRENGTH : average (Demolition Stomper, Ballista Charger, Ovalchase Dragster)
     SYNERGY -: good (Reckless Fireweaver, Spireside Infiltrator)
     RETRIEVAL: none
    
     To shake things up, the fourth battle casts players as Tezzeret, opposing Pia
     Nalaar's mono-red artifact deck. Her main tactic involves clogging the ground
     with weenies while using vehicles for both defense and offense. All the while,
     Reckless Fireweaver can ping Tezzeret for 1 damage each time an artifact
     enters under her control.
    
     Tezzeret runs a blue-black artifact deck, not altogether different from Pia's.
     It can also ping players for 1 damage when artifacts enter the field, only
     through Underhanded Designs (which doubles as a kill spell). Marionette
     Master, which enters as a 1/3 or 4/6, can ping Pia equal to its power stat
     each time Tezzeret's artifacts are destroyed.
    
     The general gist of this fight is taking Pia's tempo away and dealing as much
     damage as possible, before she can pasively plink away at Tezzeret's life via
     Reckless Fireweaver(s). Snare Thopter, a 3/2 hasted flyer, is the most useful
     on this end, though Sphinx Summoner (3/3 flyer that searches library for an
     artifact) can help as well. Pia's air game is very weak and she'll often have
     to chump-block with tokens; aggro tactics can also force her to prematurely
     use her Fateful Showdowns.
    
     Other notes:
    
     • One of the most notable features to this battle is the AI's misplays when
       using vehicles. They will commonly crew them regardless of whether they can
       be used or not, and regardless of whether they end up attacking or not. They
       may also tap a huge amount of creatures to crew them sometimes (mostly just
       before their turn, which has minimal impact). While these snafus may get
       patched out eventually, players can often capitalize to destroy 'em.
    
     • Another odd misplay occurs via Pia Nalaar's titular card. Occasionally,
       in active combat phases, she will sacrifice an artifact to give the "can't
       block this turn" ability to Tezzeret's attackers. This has zero effect on
       the affected card and only weakens her board state. Odd...
    
     • Some of Tezzeret's cards don't appear anywhere in Magic Duels normally, so
       I'll mention 'em here. Sphinx Summoner (3/3) is a flying artifact creature
       that can search one's library for another artifact creature. This is good
       to claim another copy of itself or just something to stall with, like the
       ever-useful Filigree Familiar. Tezzy also gets a Charcoal Diamond and Sky
       Diamond, two artifacts that can tap for black and blue mana, respectively.
       Though they enter tapped, they can be very useful in the early going, as
       they're the only ramp available (good for keeping pace with Pia) and open
       up Underhanded Design's alternate effect.
    
     • One of Tezzeret's best cards is Syndicate Trafficker, which begins as a
       humble 3/1 that can die to most anything. However, it can sacrifice other
       artifacts to give itself +1/+1 counters and short-term indestructibility,
       making it great for strong-arming weenies. It's not unheard-of to grow the
       Trafficker into a huge 10-plus-power attacker, eliminating several weenies
       at a time. Once a board position is established, the tokens created by
       Whirler Rogue, Foundry of the Consuls and Marionette Master become fuel to
       a raging fire. (Aether Tradewinds, which bounces a friendly permanent and an
       enemy one, can be useful in reusing token-spawning effects. Bonus points if
       it bounces a vehicle, setting the opponent's strategy back an extra turn.)
    
     • Tezzeret doesn't get a metric ton of removal here, and one look at the
       opponent's lineup basically earmarks 'em for Pia's Vehicle surplus. Players
       will have to play quite wisely, and occasionally sacrifice several blockers
       to avoid being blown out. (Dhund Operative's deathtouch can help if gotten
       early, thankfully.) Try not to waste the precious removal on weenies if
       possible. This goes double for Underhanded Designs, which is one of the few
       ways players can heal themselves. Pia, meanwhile, can't heal at all.
    
     _______________________________________________________
    |¯/¯)¯| |¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +50
    |  (  |_| [) ) 10-5: THE GATEWATCH vs. TEZZERET & DOVIN |======================
    |_\_)___|___/___________________________________________|   Rating: 4 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                          Artifacts [1]
    
     [×1] Cataclysmic Gearhulk               [×1] Skysovereign, Consul Flagship
     [×3] Chief of the Foundry
     [×2] Cloudblazer                        Enchantments/Auras [3]
     [×2] Contraband Kingpin
     [×1] Eager Construct                    [×3] Revoke Privileges
     [×2] Filigree Familiar
     [×1] Kambal, Consul of Allocation       Instants [2]
     [×2] Marionette Master
     [×1] Noxious Gearhulk                   [×1] Insidious Will
     [×2] Restoration Gearsmith              [×1] Tidy Conclusion
     [×2] Steel Wall
     [×2] Syndicate Trafficker               Sorceries [5]
     [×1] Torrential Gearhulk
                                             [×3] Servo Exhibition
     Lands [25]                              [×2] Tezzeret's Ambition
    
     [×2] Drowned Catacomb
     [×3] Evolving Wilds
     [×2] Glacial Fortress
     [×2] Island
     [×2] Isolated Chapel
     [×5] Plains
     [×2] Prairie Stream
     [×2] Sunken Hollow
     [×5] Swamp
    
     CONTROL -: good (Insidious Will, Skysovereign, Noxious/Cataclysmic Gearhulk)
     DRAWPOWER: good (Tezzeret's Ambition, Cloudblazer)
     SPEED ---: average
     STAYPOWER: good
     STRENGTH : good (Noxious Gearhulk, Cataclysmic Gearhulk, Skysovereign)
     SYNERGY -: average
     RETRIEVAL: poor (Restoration Gearsmith)
    
     The final battle of this expansion faces off against Dovin Baan and Tezzeret's
     combined might (a blue-black-white deck). It's no joke to say this is one of
     the hardest fights available yet, maybe only second to Lili's battle with the
     Hermit Witch in Origins.
    
     One of the major problems is the opponent's power level of artifacts. Noxious
     Gearhulk (5/4 with Menace) can destroy creatures and heal its owner, while
     Cataclysmic Gearhulk (4/5 with Vigilance) is a "Tragic Arrogance" on a stick.
     The only difference is players get to choose which selected permanents to
     sacrifice themselves. Torrential Gearhulk (5/6 with Flash) can cast instants
     from the graveyard for free when it enters. Lastly, Skysovereign, a 6/5 flyer
     vehicle that deals 3 damage to a creature whenever it enters play or attacks.
     To top it all off, Restoration Gearsmith can bring any of these threats for a
     second bite at the apple.
    
     The Gatewatch's side isn't complete garbage, though, and they have some tools
     to claim a victory. I'll go over some of the newer cards and strategies here.
    
     • NISSA, VITAL FORCE: This five-mana planeswalker is a change from the usual
       wimpy Nissas available. As soon as it comes down, players can +1 to make a
       land a 5/5 until one's next turn, or -3 for an Eternal Witness-like effect
       (returning any card in one's graveyard to one's hand). However, the most
       useful would likely be its ultimate, a -6 whose emblem grants "whenever a
       land comes under your control, draw a card". This is one of the easiest
       ways to keep pace with the opponent's card-drawing abilities. However, in
       a fight where Cataclysmic Gearhulk keeps thinning the playing field, its
       -3 effect will probably be more useful.
    
     • CHANDRA, TORCH OF DEFIANCE: Chandra's new 4-mana planeswalker has several
       abilities. She can +1 to add two red mana to the pool or exile the library's
       top card, letting one play it (sort of like Abbot of Keral Keep). It can
       -3 to deal 4 damage to a creature, or ultimate (-7) to get an emblem with
       "whenever you cast a spell, this deals 5 damage to target creature/player".
       This card is fodder for Skysovereign in general, making its ultimate hard
       to attain, but if that artifact's out of commission, it gets much more
       useful.
    
     • BRISTLING HYDRA: Players should already be familiar with this chum, a 4/3
       that can eat energy to give itself a +1/+1 counter and temporary hexproof.
       Given how many energy producers are in this battle, plus it being able to
       shrug off all forms of removal, this is often the MVP. Like in battles past,
       avoid letting it die and it'll perform well.
    
     • DYNAVOLT TOWER: This 3-mana artifact creates energy whenever its owner uses
       instant/sorcery spells. Players can discharge those reserves five energy at
       a time to deal 3 damage to a creature/player. Naturally this damage is way
       too low to OHKO anything major, but given the AI's love to do "safe" blocks,
       it can pick off weakened creatures. This card, and most energy producers in
       general, get much more useful with an Empyreal Voyager or two in the air.
    
     Some other tips:
    
     • Aethersquall Ancient, that annoying 6/6 flyer Baral used previously, shows
       up twice in the Gatewatch's deck. This time, it'll be fun to bounce all the
       enemy's stuff and attack, right?!?! Before making a potential mistake,
       consider what will be bounced. There's no point using it it'll just bounce
       the opponent's numerous amount of creatures with enter-the-battlefield
       effects (particularly Noxious Gearhulk or a Restoration Gearsmith that can
       fetch it). The effect is much more useful in reusing one's own ETB effects,
       like Arborback Stomper's lifegain, and creatures enchanted with Revoke
       Privileges. The passive energy gain effect can power Bristling Hydra each
       turn, though,
    
     • Don't be afraid to restart the fight a few times until the opening hand is
       perfect. This generally includes 2-3 lands, a way to get more lands (Attune
       with Aether or Evolving Wilds), and several energy producers, like Architect
       of the Untamed and Whirler Virtuoso. Players will have to try establishing
       a foothold early without overextending their presence in turn 4-5, which
       leads to a common "most of my stuff got wiped by Cataclysmic Gearhulk and
       now I have no cards in hand" moment.
    
     • As recommended several times before, save instant-speed removal for major
       threats. Harnessed Lightning's variable damage makes it perfect for nixing
       Skysovereign and the Gearhulks -- just be wary of the opponent's Insidious
       Will. Appetite for the Unnatural, the green artifact-destroying instant,
       also shows up a couple times and can function the same way.
    
     Make no mistake: even in good circumstances, this fight may take a few times
     to muscle through. Surviving often depends on how well one can deal with the
     first ten turns, the Gearhulks and Skysovereign, and whether or not Tez/Dovin
     luck into any Restoration Gearsmiths when they're dead.
    
     Sometimes they won't and proceeding's much easier; sometimes they do, wasting
     one's resources by turn 6-7. Needless to say, once both Gearsmiths are in the
     grave, this fight is much easier. (I rarely bring up Torrential Gearhulk for
     a reason: the opponent has few instants and it's rarely a threat on the same
     level as the others. If the opponent leaves up six mana suspiciously, be
     careful about potentially attacking into that 5/6 body!)
    
     As usual, once the final battle is won and the campaign ends, players acquire
     a booster box (adds several preselected cards to custom deck pool) and a free
     booster pack is earned. Purchasing a pack from the store will also unlock said
     box, too.
     __________________________________
    | AETHER REVOLT WALKTHROUGH | WK11 \__________
    |¯¯¯|¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                     Coins: +10
    | ¯ | °_| ¯ / DUEL 11-1: AJANI vs. DOVIN BAAN |================================
    |_|_|___|_|_)_________________________________|         Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [13]                         Instants [4]
    
     [×4] Eager Construct                   [×4] Take Into Custody
     [×2] Master Trinketeer
     [×3] Night Market Guard                Sorceries [3]
     [×2] Trophy Mage
     [×2] Voidwielder                       [×3] Servo Exhibition
    
     Artifacts [9]                          Lands [27]
    
     [×3] Implement of Examination          [×4] Evolving Wilds
     [×3] Mobile Garrison                   [×2] Glacial Fortress
     [×3] Pacification Array                [×8] Island
                                            [×4] Meandering River
     Enchantments [3]                       [×9] Plains
    
     [×3] Ice Over
    
     CONTROL -: good (Take Into Custody, Ice Over, Pacification Array)
     DRAWPOWER: poor (Implement of Examination)
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : below-average
     SYNERGY -: good
     RETRIEVAL: poor (Trophy Mage, Evolving Wilds)
    
     AER's first matchup is with Dovin Baan's blue-white artifact deck. It doesn't
     have much power behind it, and instead relies on pushing damage through with
     a heavy control aspect. One-offs like Voidwielder, Take Into Custody and Ice
     Over cause minor disruptions, while Master Trinketeer and Pacification Arrays
     work together to lock down the field.
    
     Meanwhile, players control Ajani's green-white Revolt deck, centered around
     that same mechanic. This enables his cards to get special effects when one
     of his permanents goes from the battlefield to the graveyard on his turn. It
     makes some cards bigger (Greenwheel Liberator, Solemn Recruit), allows for
     minor recursion (Renegade Rallier) and heals (Airdrop Aeronauts). Call for
     Unity buffs the entire team +1/+1 at a time.
    
     This fight tends to be fairly easy, but I'll give a few extra notes:
    
     • Dovin Baan has no flying creatures, but Ajani has six, giving him a slight
       advantage on paper. In actuality, Aerial Responder (2/3) is the match MVP,
       as its lifelink heals and its vigilance is natural evasion against Ice Over.
       With Call of Unity's buffing effect, the amount of healing it can give is
       enormous, and can practically win fights by itself. This also means that
       it's a high-value target for Dovin. If it's going to go down, make sure it
       wastes some of his cards, rather than chump-blocking something.
    
     • Baan may have a weenie deck, but players still have to be cautious about a
       few cards. First, Master Trinketeer. Anyone who's played the game's AI
       knows it loves this card for its +1/+1 Servo effect and ability to spawn
       more Servos. Drawn in the late game, it can make a ton of blockers. Ajani
       isn't exactly swimming for removal here -- and often doesn't need it -- but
       can still turn the tide at times.
    
       Next, Mobile Garrison, the 3/4 vehicle that untaps one of its own creatures
       when attacking. This means whatever creatures crewing it can be left up as
       blockers while attackers get pseudo-vigilance, which factors into its tempo
       shifts. Given how many Dovin has, how easy it is to play (3-drop searchable
       by Trophy Mage) and that it can't be retrieved from the graveyard, killing
       it early isn't a bad idea. A 4/3 Greenwheel Liberator is the best choice
       for those trade-offs, but Airdrop Aeronauts can be used the same way (and
       will likely get more chances to boot). Unlike Aerial Responder, which has
       importance in the long run, the Aeronauts are natural Ice Over magnets and
       best used for their healing. They often won't get many chances to attack
       without being forcibly tapped.
    
       Finally, one of Dovin's most annoying tools: Pacification Array. It seems
       like a minor annoyance, but when it can tap any opposing creature on any
       turn, it creates poorer combat phases and worse blocking matchups. The very
       fact it synergizes with Ice Over should be reason enough to eliminate it
       whenever possible. Ajani gets three copies of Banishing Light (exile target
       creature or artifact) for this very purpose, and because Dovin can't get
       rid of 'em, they're technically not temporary removal. Nice!
    
     • If Ajani's revolt-themed deck is the engine, then his sacrificial one-drops
       are its gasoline. Cards like Renegade Map and Unbridled Growth stabilize
       draws, top off the mana curve and thin the deck. It's tempting to do the
       last part whenever possible, but having revolt enablers in the pocket for
       when they're needed is crucial, especially in the early going. No one wants
       to use Airdrop Aeronauts and lose out on healing, or play Renegade Rallier
       and get nothing but a 3/2 body. (Rallier is also important for recycling
       Maps and U-Growths; it can also snatch Restoration Specialists to get back
       both 1-drops at once, which is even better.)
    
     Luckily, Ajani's plentiful healing and card draw often buys enough time to
     regain flip-flopped tempos. A good opening hand to have: a few lands, Aerial
     Responder and a Banishing Light for safe keeping. Just remember that Aerial
     Responder is very important to stalling the opponent's board state, which'll
     often grow faster than Ajani's, so playing it as early as possible (only to
     have it get Ice Over'd in a combo) can backfire. Baiting Dovin's instants
     with weaker creatures first is always a good idea.
    
     ____________________________________________________
    |¯¯¯|¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +20
    | ¯ | °_| ¯ / DUEL 11-2: PIA & YAHENNI vs. CONSULATE |=========================
    |_|_|___|_|_)________________________________________|   Difficulty: 3.5 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Noncreature Artifacts [4]
    
     [×4] Bonded Construct                  [×4] Cogworker's Puzzleknot
     [×2] Dawnfeather Eagle
     [×3] Glint-Sleeve Artisan              Enchantments [2]
     [×2] Master Trinketeer
     [×1] Ninth Bridge Patrol               [×2] Thopter Arrest
     [×2] Sram, Senior Edificer
     [×2] Toolcraft Exemplar                Sorceries [5]
     [×2] Visionary Augmenter
                                            [×3] Fragmentize
     Lands [26]                             [×2] Sram's Expertise
    
     [×03] Foundry of the Consuls
     [×23] Plains
    
     CONTROL -: average (Thopter Arrest)
     DRAWPOWER: poor (Sram, Senior Edificer)
     SPEED ---: good (Glint-Sleeve Artisan, Master Trinketeer, Sram's Expertise)
     STAYPOWER: average
     STRENGTH : average (Dawnfeather Eagle, Ninth Bridge Patrol)
     SYNERGY -: good
     RETRIEVAL: none
    
     If kicking Dovin Baan's ass in the previous mission felt like a cinch, get
     ready for the hardest match in the entire AER campaign! And it's just a
     monowhite artifact/weenie deck. The opponent's "go wide" strategy creates as
     many creatures as possible, then buffs them with Master Trinketeer and/or
     Dawnfeather Eagle. Throw in some basic removal (Fragmentize, Thopter Arrest)
     and casting card for free (Sram's Expertise), and things get wild fast. It's
     like being up a creek without a paddle...or a boat...and the creek has sharks
     in it.
    
     In the allies' corner, Pia and Yahenni run a red-black deck with a similar
     artifact theme, only they get far less weenies to stabilize the board state
     early. What they do have is bigger creatures (4/4 Freejam Regent, 5/5 Fen
     Hauler) and more destructive instants (Unlicensed Disintegration, Chandra's
     Pyrohelix).
    
     A few tips to avoid a complete embarassment here.
    
     • Ideally, a good set of turns in the early round is destroying as many of
       the opponent's creatures as possible, preferably by sacrificing few of
       one's own. Chandra's Pyrohelix, a split 2-damage spell, can lead to some
       useful combat-phase blowouts, but Pia/Yahenni just don't have many amazing
       weenies in their category, just a few 1/3s (Thopter Engineer, Reckless
       Fireweaver). Still, the alternative is letting the opponent build up their
       battlefield and having zero sweepers to combat 'em, so try to make do. If
       that means sacrificing flying thopter tokens to minimize damage, do it.
    
     • This fight is a pain in the ass for another reason: surviving in the early
       going means trading blockers. While this synergistically enables Vengeful
       Rebel's -3/-3 effect (great for Dawnfeather Eagles), it also means weenies
       are dying -- the same ones generally used to power Freejam Regent and Fen
       Hauler's cost-reducing improvise abilities.
    
       However, if one can get the Regent or Hauler out, they're not threats that
       can be easily ignored. Regent, a 4/4 flyer, can expend mana to give itself
       extra power in +2/+0 increments. Just the threat of being unblocked will
       cause the opponent to sacrifice their Dawnfeather Eagles and 1/1 thopters.
       Meanwhile, Fen Hauler (5/5) can't be blocked by artifact creatures, which
       can force opponents to chump-block with creatures they'd rather not. Bonus
       points for killing Dawnfeather Eagles and Master Trinketeers this way --
       it's like Christmas morning!
    
     • One of the best plays available is the natural combo of Pia's Revolution
       and Yahenni, Undying Partisan. When a nontoken artifact dies, the former
       forces the opponent to choose: take 3 damage or return that artifact to its
       owner's hand. The recursion available for one-offs like Daredevil Dragster,
       Renegade Map and so on is very useful. (The only one it works poorly with
       is Scrapheap Scrounger, which is better to have in the graveyard.) The only
       downside is wasting a turn-three play on an enchantment that doesn't do
       anything immediately. Use good judgement on when it should be cast.
    
       However, Pia's Revolution doesn't really get its recursion effect until the
       opponent decides "hey, let's not take any extra damage" after roughly 10
       life's lost. This is where Yahenni's pressuring comes in. As a 2/2 haster,
       it can be a very tempting block to make. The upside is that Yahenni can
       sacrifice artifacts to give herself invincibility, which itself triggers
       Revolution's damage effect. Did I mention Yahenni gets +1/+1 counters when
       opponent's creatures die? She's practically a living combat trick.
    
       The opponent has little recourse in dealing with Yahenni besides Thopter
       Arrest, thankfully. The key to using her well is capitalizing on the death
       bonuses without needlessly killing allies. For instance, when a creature(s)
       tries to block Yahenni, use an instant to kill non-blocker weenies and
       survive that way. If she lives long enough, players can get out Freejam
       Regent, Fen Hauler and Snare Thopter and pressure the opponent from ground
       and sky alike.
    
     • It's helpful to know the tips above, because the real MVP may not be any
       of the cards stated. Instead? Walking Ballista, the 0/0 artifact that can
       enter with a variable amount of +1/+1 counters. The reason this card is so
       amazing is the synergies already in play.
    
       For one, being an artifact means it can trigger Reckless Fireweaver, Pia's
       Revolution, Unlicensed Disintegration's "deal 3 damage" effect, Yahenni's
       indestructibility, plus tap itself for Improvise costs. Secondly, it can
       remove its +1/+1 counters and launch them (in 1-damage increments) at
       creatures and players. Against a deck full of 1-toughness creatures and one
       best pressured by Pia's Revolution, extra instant-speed removal like this
       is indispensible.
    
       However, its best ability is that it slows the game down. The opponent is
       just less likely to attack, letting one buy time to erect more blockers, or
       even (by paying 4 mana) give +1/+1 counters to itself. Unlike other targets
       in a player's arsenal, Ballista isn't a complete waste in the face of
       Thopter Arrest or Fragmentize. If it gets targeted, turn its counters into
       well-placed damage, then let it die on its own. In cases where it avoids
       exile and Pia's Revolution sends it back to the hand, it may enter the
       field as an even bigger target, where the carnage repeats.
    
     Yes, Walking Ballista is king of the mountain and is very valuable. It's best
     used as a 2/2 after Pia's Revolution is in play -- any smaller and potential
     goes to waste. (At minimum, it should take two creatures with it, not unlike
     Chandra's Pyrohelix.) In the late game, where it can enter as a 4/4 or 5/5,
     it becomes the sweeper the deck so desperately needed.
    
     Just be careful with Ninth Bridge Patrol, the 1/1 that grows bigger each time
     an ally creature dies. Its bud should be nipped when it's in Pyrohelix range,
     rather than encountering an "even trade with Fen Hauler" scenario.
    
     __________________________________________
    |¯¯¯|¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                        Coins: +30
    | ¯ | °_| ¯ / DUEL 11-3: BARAL vs. CHANDRA |===================================
    |_|_|___|_|_)______________________________|            Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [26]                         Planeswalkers [1]
    
     [×3] Aether Swooper                    [×1] Chandra, Torch of Defiance
     [×2] Barricade Breaker
     [×2] Embraal Gear-Smasher              Artifacts [4]
     [×2] Enraged Giant
     [×2] Maverick Thopterist               [×2] Implement of Combustion
     [×1] Scrapper Champion                 [×2] Renegade Map
     [×3] Sweatworks Brawler
     [×3] Thriving Grubs                    Instants [2]
     [×3] Welder Automaton
     [×3] Whirler Virtuoso                  [×2] Hungry Flames
     [×2] Wind-Kin Raiders
                                            Sorceries [2]
     Lands [22]
                                            [×2] Chandra's Revolution
     [×4] Highland Lake
     [×8] Island
     [×8] Mountain
     [×2] Sulfur Falls
    
     CONTROL -: poor (Hungry Flames, Chandra's Revolution)
     DRAWPOWER: poor (Implement of Combustion)
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average (Barricade Breaker, Enraged Giant, Wind-Kin Raiders)
     SYNERGY -: average
     RETRIEVAL: poor (Renegade Map)
    
     Chandra plays the "enemy" this time, crewing a blue-red deck centered around
     artifacts (surprise!) and noncombat damage. Implement of Combustion, Embraal
     Gear-Smasher, Welder Automaton and Hungry Flames all sneak in 1-2 damage each,
     while trying to push through a win with evasive creatures (Wind-Kin Raiders,
     Aether Swooper, Sweatworks Brawler, Scrapper Champion).
    
     For the "ally" deck, players step into the evil shoes of Baral, who runs a
     blue-white artifact-themed deck. Those who felt like the previous fight was
     often skewed against Chandra can now inflict the same frustration on the
     opponent! A few notes:
    
     • Chandra may be able to make flyers with Maverick Thopterist and Whirler
       Virtuoso, but Baral's tend to be tougher and move useful. Cloudblazer (2/2)
       heals and draws cards, Angel of Invention (2/1 or 4/3) buffs the entire
       team, and Spire Patrol (3/2) forcibly taps a threat. That's even without
       revisiting new classics like Skysovereign (6/5). One thing Baral lacks is
       recursive techniques, so players should always be wary of weird attacks or
       blocks meant to set up fatal situations with Hungry Flames or sorceries.
    
     • Like Aerial Responder a few missions back, Aethersphere Harvester (3/5) is
       a major standout, due to its lifelink-granting ability, evasion (flying,
       noncreature half the time), and Trophy Mage searchability. However, Baral
       doesn't have any energy-creating techniques besides Aether Meltdown. Those
       who need to heal in a pinch should use Baral's Expertise (return 3 target
       creatures/artifacts to owner's hand) to play Harvester cost-free. Just make
       sure to avoid bouncing the opponent's energy-producing creatures, lest they
       rebuild their board state lickety split.
    
     • Speaking of Aether Meltdown, it's best saved for major threats. Barricade
       Blocker (7/5) is Chandra's mightiest critter; once cowed to a 3/4, Bastion
       Inventor (4/4) can safely block it each turn if needed. Hexproof means it's
       not going to be pinged by any instants or sorceries either. Saving Bastion
       to deter attacking is great, but in the grand scheme of things, players may
       need to trade kills with Barricade Blocker or Enraged Giant (4/4) to stem
       any tempo swings Chandra pulls early/midgame.
    
     • Baral has a huge advantage in terms of drawpower, with Cloudblazer and
       Reverse Engineer drawing 2-3 cards at a time. Sram, Senior Edificer may
       beat both in terms of sheer potential, however. Played early, it can draw
       an extra card off every Vehicle and Aura spell -- that's 13 total, plus any
       Vehicle bounced by his Expertise spell. (It's most useful with Aethersphere
       Harvester as noted above, but any can fit the bill, technically.)
    
     • Finally, players may have noticed blind spots in the enemy AI, particularly
       when attacking into certain blocking situations. A good example is having
       Peacewalker Colossus use its 2-mana animation ability on big vehicles, like
       Skysovereign (6/5) or, especially, Consulate Dreadnought (7/11). In fact,
       said ability is the best way to use the Dreadnought, other than Baral's
       lone copy of Aerial Modification (target artifact/creature gets +2/+2 and
       flying).
    
     The sheer ease of card draw in this fight should make victory a foregone
     conclusion. Use Trophy Mage to tutor for Aethersphere Harvester and go to
     town. It may take awhile to swat the enemy's thopter tokens, but lifelink is
     a godsend in smoothing over early damage.
    
     _____________________________________________
    |¯¯¯|¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                     Coins: +40
    | ¯ | °_| ¯ / DUEL 11-4: TEZZERET vs. LILIANA |================================
    |_|_|___|_|_)_________________________________|         Difficulty: 2 out of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [32]                         Instants [3]
    
     [×2] Black Cat                         [×3] Fatal Push
     [×3] Crow of Dark Tidings
     [×2] Diregraf Colossus                 Lands [25]
     [×2] Gifted Aetherborn
     [×4] Gravedigger                       [×25] Swamp
     [×1] Grave Titan
     [×3] Nantuko Husk
     [×2] Night Market Aeronaut
     [×4] Shambling Ghoul
     [×2] Shambling Goblin
     [×2] Soulless One
     [×3] Vengeful Rebel
     [×2] Yahenni, Undying Partisan
    
     CONTROL -: average (Fatal Push, Vengeful Rebel, Yahenni)
     DRAWPOWER: none
     SPEED ---: average
     STAYPOWER: average
     STRENGTH : average (Grave Titan, Soulless One)
     SYNERGY -: good
     RETRIEVAL: average (Gravedigger)
    
     Continuing the role reversal from last mission, Liliana's monoblack zombie
     deck is the new "enemy". Her last deck in Origins had a nice power level and
     great zombie synergies, but it's now been updated in favor of Revolt (Night
     Market Aeronaut, Fatal Push) and sacrificial mechanics (Yahenni, Nantuko
     Husk).
    
     Tezzeret's deck isn't a one-note, creature-heavy beatdown deck, instead
     preferring his usual mix of black and blue artifacts. Familiar faces like
     Thopter Spy Network, Alchemist's Vial, and Whirler Rogue appear, as well as
     campaign-specific cards (Glaze Fiend, Master of Etherium) and Tezzeret's new
     planeswalker card.
    
     • As before, Tezzeret has more flyers (Wind-Kin Raiders, Glaze Fiend, Herald
       of Anguish) than his raven-haired enemy and can easily win the skies once
       Thopter Spy Network spawns more. Players'll still have to deal with Lili's
       recursion -- she has four Gravediggers, after all -- but it shouldn't be
       too hard an ordeal.
    
     • Smart use of Tezzeret's Touch can pressure Liliana very early. The new aura
       turns noncreature artifacts into 5/5 bodies, allowing crap players would
       normally sacrifice (Alchemist's Vial, Etherium Cell tokens) into blatant
       beaters. The best part is, upon death, the enchanted permanent returns to
       the hand. This is a three-fold strategy: (1) use garbage tokens to draw
       removal (2) enchant artifacts one wants to return to hand later (3) enchant
       creatures that are already powerhouses as quasi-protection. There are only
       two copies of Touch available, so use 'em wisely.
    
     • Although this battle can be easy, don't forget that Fatal Push, Liliana's
       humble one-drop kill spell, can place most of Tezzeret's creatures in its
       crosshairs. Most notable is Master of Etherium, which can become a gigantic
       beatstick as artifacts are collected. (The aforementioned "use Tezzeret's
       Touch as protection" strategy can work for saving it, as it's the only
       creature Tez has that can naturally beatdown Soulless One.)
    
     • Tezzeret doesn't have a lot of removal in this fight, but what he does have
       is great. Murder is a pretty basic kill spell, best used on creatures that
       may otherwise be too annoying to face (Grave Titan, Soulless One, Diregraf
       Colossus in lategame) when Noxious Gearhulk isn't doing that itself. Battle
       on the Bridge, the new Improvise "deal X damage, gain X life" sorcery, is
       best used for crucial times. In drawn-out games, Thopter Spy Network and
       Tezzeret's planeswalker can boost BOTB's power tremendously. I used it for
       70+ damage once. Definitely overkill, but if on the ropes, healing that
       much isn't something to spit at. Avoid wasting BOTB on tokens and various
       other jank if possible.
    
     • Finally, the MVP of this battle is Herald of Anguish. It's tougher than all
       Liliana's airborne creatures (5/5), has evasion itself (flying), can turn
       artifacts into sacrificial -2/-2 smacks (easily killing Yahenni), and forces
       Liliana to discard at every other end phase. While the last step CAN play
       into her "build up huge graveyard" strategy, it also defangs a lot of her
       Revolt-oriented reprisals. It's very common to see her harmlessly discard
       Vengeful Rebels or use Fatal Push on tokens.
    
     One of the best early hands to get is Alchemist's Vial, Tezzeret's Touch, and
     Thopter Spy Network, to capitalize on things quicker. Just be prepared to
     get chump-blocked by garbage Lili wants in her graveyard or doesn't mind
     losing: Black Cat, Crow of Dark Tidings (occasionally), Gifted Aetherborn,
     and so on.
    
     ______________________________________________________
    |¯¯¯|¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|           Coins: +50
    | ¯ | °_| ¯ / DUEL 11-5: GIDEON & CHANDRA vs. TEZZERET |=======================
    |_|_|___|_|_)__________________________________________|   Difficulty: 3 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Planeswalkers [1]
    
     [×1] Darksteel Colossus                [×1] Tezzeret the Schemer
     [×3] Filigree Familiar
     [×1] Herald of Anguish                 Noncreature Artifacts [2]
     [×1] Marionette Master
     [×2] Merchant's Dockhand               [×1] Planar Bridge
     [×1] Noxious Gearhulk                  [×1] Skysovereign, Consul Flagship
     [×3] Ravenous Intruder
     [×1] Scuttling Doom Engine             Enchantments [1]
     [×2] Steel Wall
     [×1] Thopter Assembly                  [×1] Thopter Spy Network
     [×2] Weaponcraft Enthusiast
     [×2] Whirler Rogue                     Instants [3]
    
     Lands [23]                             [×3] Welding Sparks
    
     [×2] Cinder Barrens                    Sorceries [3]
     [×1] Dragonskull Summit
     [×1] Drowned Catacomb                  [×2] Dark Intimations
     [×4] Evolving Wilds                    [×1] Reverse Engineer
     [×2] Highland Lake
     [×4] Island
     [×2] Mountain
     [×2] Submerged Boneyard
     [×2] Sulfur Falls
     [×3] Swamp
    
     CONTROL -: average (Dark Intimations, Welding Sparks, Tezzeret the Schemer)
     DRAWPOWER: average (Filigree Familiar, Reverse Engineer)
     SPEED ---: average
     STAYPOWER: good
     STRENGTH : good (Darksteel Colossus, Noxious Gearhulk, Scuttling Doom Engine)
     SYNERGY -: good
     RETRIEVAL: good (Planar Bridge, Merchant's Dockhand, Dark Intimations)
    
     Tezzeret is back in the villain's seat for the final mission's reenactment of
     the Battle at the Bridge. Each team has a special emblem: "A Growing Spy
     Network" redeems itself for a free "Thopter Spy Network" on turn two, while
     "The Gatewatch Has Your Back" eventually puts a free Gideon Jura and Chandra,
     Torch of Defiance in play. (The Gideon Jura here is the very first 'walker
     he ever had. This was likely done for flavor reasons.) Each team also begins
     with a legendary artifact in play -- the Planar Bridge and Heart of Kiran,
     respectively.
    
     As expected, Tezzeret runs another blue-black artifact deck, with some of
     his familiar creatures (Steel Wall, Filigree Familiar) that gum up the ground
     game. He also splashes red this time to enable Welding Sparks, Ravenous
     Intruder, and Dark Intimations. Planar Bridge can also expend 8-mana to fetch
     some of Tezzeret's favorite toys from his deck. This doesn't spell instant
     defeat, but things definitely get harder once they're out.
    
     Chandra and Gideon run a white-red deck starring some AER newbies (Audacious
     Infiltrator, Heart of Kiran, Renegade Wheelsmith) and a few favorites (Inferno
     Titan, Sun Titan, True Conviction, Gideon's Avenger) from yesteryear.
    
     • In the late game, Tezzeret's deck can have quite a frenetic pace, thanks to
       his Improvise cards and Planar Bridge hijinx. However, early on, it lazily
       proceeds, as he's content to play weak creatures and let his starting life
       total (40!) and Thopter Spy Network do the legwork.
    
       The easiest way to beat Tezzeret is taking advantage in those early rounds,
       before he can get a useful air game going, and maybe even before he gets
       his mana base sorted. (Sometimes he won't have any red, which gets rid of
       his main removal.) The most common play to make is equipping Heart of Kiran
       with Siege Modification, turning it into a 7/4 first-striker with vigilance.
       It'll need instants and sorceries to push that damage through, but puts the
       game on a very short clock when it's active. To boot, it can often prevent
       Tezzeret's best creatures from attacking.
    
       Siege Modification makes the Heart more susceptible to removal, though, so
       save a Built to Last (target artifact gets +2/+2 and indestructible) if it
       comes up. Stiff-arming Noxious Gearhulk or Welding Sparks is a delightful
       feeling.
    
     • Planar Bridge has an expensive cost (8), but once active, Tezzeret will use
       it almost every turn to toolbox. A common first play is getting Darksteel
       Colossus, an indestructible 12/12 trampler out. Gideon and Chandra have no
       way to defeat this, unfortunately. Other cards he fetches are Herald of
       Anguish, Thopter Assembly (5/5) and Noxious Gearhulk. The latter is very
       likely to appear if Heart of Kiran needs to be removed, though players get
       copies of "Built to Last" to prevent destruction.
    
       However, Planar Bridge is not an instant win condition, if players have had
       useful early rounds. Most notably, True Conviction (grants double strike,
       lifelink to all creatures) can build up a huge health pool, to the point
       even repeated turns of Darksteel Colossus attacking barely chip away at it.
       One downside to the "True Conviction" strategy is Ravenous Intruder. It'll
       see Kiran chump-blocked by thopters, then sacrifice those thopters before
       any damage is dealt. No healing! (On the flipside, early Intruders can make
       Tezzeret's AI sacrifice the Planar Bridge for a temporary +2/+2, getting
       rid of a main problem. This is one of the few ways to have Thopter Spy
       Network do nothing at all.)
    
       NOTE: With the latest Amonkhet patch, Tezzeret no longer sacs his Planar
       Bridge. It's a confirmed glitch now, not just single-minded ambition, heh.
    
     • Inferno Titan and Sun Titan are 6/6 creatures with useful special effects
       when they enter play or attack. The former deals 3 damage split among any
       number of players/creatures; this is best used to clear weenies for clear
       skies, but it'll sometimes force bigger flyers (Herald of Anguish, Thopter
       Assembly) to block, which is alright, too. Inferno Titan also has a nice
       firebreathing effect -- i.e. it can pay mana to give itself +1/+0 until end
       of turn -- which allows it to deal high damage when it's not being tripped
       over Tezzeret's 1/1 garbage.
    
       Meanwhile, Sun Titan returns permanents with converted mana cost 3 or less
       to the battlefield. This means it can bring back linchpins (Heart of Kiran,
       Siege Modification), useful creatures (Restoration Specialist, Renegade
       Wheelsmith) and lands.
    
     • Pushing through damage sometimes relies on Renegade Wheelsmith, the 3/2
       that prevents creatures from blocking when it taps. This effect goes off
       whether it's attacking or just crewing Heart of Kiran. (HOK can still be
       crewed if it's equipped with a Siege Modification, remember. This sometimes
       pushes through crucial damage, especially if True Conviction's in play.)
    
     • This may not need to be said, but remember that Welding Sparks' damage is
       boosted depending on how many artifacts Tezzeret controls when it resolves,
       not when it's cast. In other words, players may be able to save precious
       fighters (Inferno Titan, Sun Titan, Gideon's Avenger) by eliminating 1/1s
       with instant-speed removal. Chandra's Fury is the best for this, though
       even 1-2 kills can make the difference.
    
     • Finally, let's talk about the Planeswalkers. Gideon Jura (6 Loyalty) can
       force creatures to attack him on their next turn, destroy tapped creatures,
       and turn into an indestructible 6/6 attacker. In some cases, the -2 removal
       will be useful, but don't forget normal usefulness of making creatures
       attack into 7/4 Heart of Kirans or any Titan. This also robs Tezzeret of
       free card draws from Thopter Spy Network and leaves fewer blockers up for
       next attack, so Jura can do work.
    
       Chandra, Torch of Defiance has four modes, and all are pretty useful here.
       Her exile effect lets cards be played, making it quasi-card draw and extra
       direct damage. Adding {R}{R} to her mana pool can let her Titans be played
       a bit earlier than normal. Her -3 just deals 4 damage to a target and is
       arguably the least useful of the modes. Finally, her ultimate gives an
       emblem with "whenever you cast a spell, deal 5 damage to target player or
       creature". Being able to kill thopters, Herald of Anguish, big creatures
       that blocked when they shouldn't have, etc. is amazing. It'll be hard to
       pull off in this fight, though.
    
       In rare cases, players may want to "crew" Heart of Kiran with its loyalty
       clause -- probably to protect the planeswalker from further damage -- but
       hopefully early Siege Modifications put that option out of mind.
    
     Don't be surprised if it takes a few tries before things come together, since
     Chandra has no card draw ability outside of her planeswalker. Completing the
     campaign earns the AER booster box, provided it wasn't already earned through
     booster pack purchases.
     ______________________ ______
    | AMONKHET WALKTHROUGH | WK12 \________________________
    |¯¯¯|¯/¯)¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|            Coins: +10
    | ° |  (|   | DUEL 12-1: NEHEB vs. TRIAL OF SOLIDARITY |=======================
    |_|_|_\_)_|_|__________________________________________|    Difficulty: 2 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [28]                         Enchantments [5]
    
     [×4] Anointer Priest                   [×2] Anointed Procession
     [×4] Fan Bearer                        [×3] Compulsory Rest
     [×3] Oketra's Attendant
     [×3] Runed Servitor                    Instants [2]
     [×3] Sacred Cat
     [×2] Trueheart Duelist                 [×2] Time to Reflect
     [×4] Unwavering Initiate
     [×2] Vizier of Deferment
     [×3] Winged Shepherd
    
     Lands [25]
    
     [×25] Plains
    
     CONTROL -: average (Time to Reflect, Compulsory Rest, Vizier of Deferment)
     DRAWPOWER: poor (Runed Servitor)
     SPEED ---: good
     STAYPOWER: average
     STRENGTH : average
     SYNERGY -: good
     RETRIEVAL: none (although embalm is quasi-retrieval)
    
     Amonkhet's campaign begins with the Trial of Solidarity, a straightforward
     matchup against Oketra's monowhite weenies, relying heavily on the new Embalm
     mechanic. (Embalm is like flashback for creatures, but only doable at sorcery
     speeds.) Oketra's forces don't rise higher than a 3/3, but with their heavy
     board presence and the token-doubling effect of Anointed Procession, things
     can get crazy.
    
     Meanwhile, players control Neheb's red-white deck. It realies on another of
     the new mechanics: exert. Exerting particular creatures will give a special
     effect in exchange for a downside (not untapping next untap step). This
     naturally moves players towards aggro, with plenty of ground attackers, some
     damage-dealing instants (Magma Spray, Searing Spear) and a few flyers (the
     amazing 4/4 Glorybringer).
    
     Some general tips for this fight:
    
     • Exert is a powerful mechanic, capable of huge tempo swings. Obviously, the
       "doesn't untap" trait is undesirable. Trial of Solidarity -- the three-drop
       enchantment, not the mission itself -- bestows vigilance and a +2/+1 power
       boost to all creatures, mitigating exert's downside and smashing through
       cluttered board states. (Note that cartouche auras, which would normally
       bounce it for reuse, aren't present in the map, so they're really one-trick
       ponies that require good timing.)
    
     • There are a few MVPs to this fight. First is Glorybringer, the 4/4 dragon
       with haste and can exert to deal 4 damage to any opponent's creature. This
       quickly puts the enemy lifeline on a short timer, as left alone, it can end
       the fight in five turns. Blowing through the enemy flyers (the 3/3 Oketra's
       Attendant) is a little more annoying thanks to embalm, but players can fill
       in for Glorybringer slightly with Gust Walker (the 2/2 that gets +1/+1 and
       flying when it exerts). The fleet-footed dragon can be brought to heel with
       Compulsory Rest and Time to Reflect, however, so work quickly and destroy
       flying blockers when able.
    
       Another standout is Cast Out, the four-drop enchantment that can flash in
       to hit any nonland permanent. (The opponent has no way of reclaiming their
       captured piece, note.) While this can be used to snag any creature to set
       up awkward blocks or prevent embalming, another use is taking away Anointed
       Procession. The enemy board can quickly become unruly with doubled token
       generation, and this is the only way to combat it.
    
       Finally, Devoted Crop-Mate (3/2) and Glory-Bound Initiate (3/1) are major
       players on the ground. The former can reclaim two-drop creatures when it
       exerts; the latter gets +1/+3 and lifelink when it exerts. Together, they
       help to maintain a friendly presence and boost the life total in case the
       enemy's Anointed Procession gets out of control. Combined with Ahn-Crop
       Crasher (3/2), which prevents an enemy creature from blocking, battling can
       carry much less risk. Just remember that many of Neheb's creatures are
       three-drops, so it's best to sacrifice Gust Walker or Honored Crop-Mate as
       they can be brought back easily.
    
     • There's only one copy of Combat Celebrant (4/1), but used properly, it can
       be a blowout, too. Its mythic rare effect -- exerting to cause an extra
       combat step -- can be all one needs to push through 10+ damage while the
       enemy scrambles to recover. Using Glorybringer and attack-boosting allies
       (Honored Crop-Mate, Trueheart Twins) and the two-of Onward/Victory split
       card (front half gives +X/+0 until end of turn; second half gives double
       strike) can often end the game immediately. Since going through the air is
       the best route for this, make sure to eliminate pesky 3/3 Attendants on
       the previous turn, preferably with a Searing Spear.
    
     It's a fun little battle, but not especially hard, thanks to Glorybringer's
     thunderous might. Depending on the fight and starting cards, Gust Walker may
     pull even more weight!
    
     _____________________________________________________
    |¯¯¯|¯/¯)¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|             Coins: +20
    | ° |  (|   | DUEL 12-2: NEHEB vs. TRIAL OF KNOWLEDGE |========================
    |_|_|_\_)_|_|_________________________________________|     Difficulty: 1 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     CONTROL -: n/a
     DRAWPOWER: n/a
     SPEED ---: n/a
     STAYPOWER: n/a
     STRENGTH : n/a
     SYNERGY -: n/a
     RETRIEVAL: n/a
    
     Kefnet's trial isn't actually a slogfest, but two "win on this turn" tasks,
     not unlike challenges from previous Duels of the Planeswalker games. They're
     pretty fun to do and a good break from the norm.
    
     • The first puzzle requires attacking for 10 damage and is pretty simple --
       just remove both of the 5/3 Glyph Keepers' protection (target one with the
       Vizier of Tumbling Sands, the other with Magma Spray), then use Open into
       Wonder targeting each. They'll be able to attack, although doing it in the
       reverse order obviously fails.
    
     • The second puzzle is trickier because it requires unintuitive "attacking."
       First, Thought Scour Neheb's library to draw into Psychic Spiral. Cast
       Traumatize in the same way, then use Sands of Delirium to mill another four
       from Neheb's library. Finally, use Psychic Spiral on Kefnet -- he'll be
       milled thirty and lose on the next turn.
    
     The last puzzle can be tricky, but checking one's own graveyard should give a
     clue, since Psychic Spiral had the same usefulness way back in Jace's Origins
     campaign.
    
     ____________________________________________________
    |¯¯¯|¯/¯)¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +30
    | ° |  (|   | DUEL 12-3: NEHEB vs. TRIAL OF STRENGTH |=========================
    |_|_|_\_)_|_|________________________________________|      Difficulty: 2 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [27]                         Artifacts [3]
    
     [×2] Colossapede                       [×3] Rhonas's Monument
     [×1] Crocodile of the Crossing
     [×2] Daggerback Basilisk               Instants [5]
     [×3] Giant Spider
     [×3] Greater Sandwurm                  [×2] Haze of Pollen
     [×4] Ornery Kudu                       [×3] Shed Weakness
     [×4] Pouncing Cheetah
     [×1] Rhonas the Indomitable            Lands [24]
     [×4] Runed Servitor
     [×2] Scaled Behemoth                   [×24] Forest
     [×1] Vizier of the Menagerie
    
     CONTROL -: average (Haze of Pollen)
     DRAWPOWER: average (Runed Servitor)
     SPEED ---: average
     STAYPOWER: good (Rhonas the Indomitable, Greater Sandwurm)
     STRENGTH : good (Rhonas the Indomitable, Rhonas's Monument)
     SYNERGY -: good
     RETRIEVAL: none
    
     The middle stretch of the campaign is Rhonas' Trial of Strength, a monogreen
     stompy deck seeking to defeat opponents through overwhelming damage. Cards
     like Greater Sandwurm (7/7) and Scaled Behemoth (6/7) fill out the top end
     bodies, while weaklings like Daggerback Basilisk (2/2 deathtouch) and Runed
     Servitor (2/2) gum up the ground game. Rhonas himself, a 5/5 indestructible
     deathtoucher that can give other creatures trample and +2/+0, is a force to
     be reckoned with.
    
     Neheb's deck is an interesting, though un-minotaur-like, mix of blue & green
     powerhouses and ramp cards, such as Rampant Growth and Weaver of Currents.
     The best creatures are the 4/4 Angler Drake (bounces creature when it enters
     play), the 7/7 Greater Sandwurm, and the flying 5/3 Glyph Keeper (comes with
     embalm). Enchantments like Sandwurm Convergence and Trial of Strength create
     tokens, while Bounty of the Luxa and Cartouche of Knowledge help with extra
     ramp and card draw.
    
     This is probably one of the more enjoyable fights in the campaign because
     each side is evenly matched, at least a bit. Rhonas' Monument gives extra
     attack options to weaker creatures, letting them suicide through for trample
     damage, while Neheb's superior ramp, card draw and token generation keep it
     interesting.
    
     A few notes about the fight.
    
     • As usual, punching through damage with flyers is an evergreen strategy.
       Angler Drake (4/4) and Glyph Keeper (5/3) are both powerful in their own
       right, and the opponent can't stop them outside of Giant Spider (2/4). As
       usual, beware those spiders getting buffed by Cheetah/Monument combos. The
       good news is a full playset of Cartouche of Knowledge auras turns any
       creature into a flyer, which combined with ramp, can occasionally pull away
       before Spiders hit the field. Rhonas does have Haze of Pollen to prevent a
       huge blowout, but will often cycle them to find Monuments, which can work
       against him.
    
     • Rhonas' Monument is a very empowering card in this deck and will often be
       drawn into within turns 3-5. (Rarely, it's much later.) Whenever a creature
       enters the enemy battlefield, a creature gets +2/+2 and trample until turn
       end, making it great for offense. However, flash creatures like Pouncing
       Cheetah can trigger it defensively as well, so players should always be
       careful when Rhonas holds three mana back.
    
     • One major thing to note is that Neheb doesn't have any god cards, so when
       Rhonas enters play, that can be a big tempo swing for the opponent. In that
       case, make sure to use Vizier of Many Faces to copy it, as it often grinds
       the opponent's attack strategy to a halt. As an added bonus, it can safely
       block Rhonas himself, plus punch through extra damage on flyers. Copying
       other useful creatures -- like Greater Sandwurm, Vizier of the Menagerie,
       or one's own flying creatures -- isn't bad in a pinch either.
    
     • Those struggling should try to ramp into Sandwurm Convergence as soon as
       possible, as it starts creating 5/5 tokens instantly. With Rampant Growth,
       Weaver of Currents and Bounty of the Luxa, it shouldn't be difficult to put
       it in play by turn 6-7 (assuming one has it). The earlier they're out, the
       more expendible bodies to punch through damage in the midgame, or serve as
       blockers while the flyers do their thing.
    
     Other than normal strategy above, don't forget to get rid of those annoying
     Daggerback Basilisks when possible. Letting them trade with 4/2 tokens made
     by Trial of Strength is a great idea, and they're often happy to do so.
    
     ____________________________________________________
    |¯¯¯|¯/¯)¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|              Coins: +40
    | ° |  (|   | DUEL 12-4: NEHEB vs. TRIAL OF AMBITION |=========================
    |_|_|_\_)_|_|________________________________________|      Difficulty: 3 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [27]                         Enchantments [1]
    
     [×2] Bone Picker                       [×1] Cruel Reality
     [×1] Bontu the Glorified
     [×3] Carrion Crow                      Sorceries [5]
     [×3] Devouring Swarm
     [×4] Doomed Dissenter                  [×3] Bone Splinters
     [×2] Dread Wanderer                    [×2] Painful Lesson
     [×4] Festering Mummy
     [×2] Plague Belcher                    Lands [24]
     [×3] Shambling Ghoul
     [×3] Tattered Mummy                    [×24] Swamp
    
     Artifacts [3]
    
     [×3] Bontu's Monument
    
     CONTROL -: average (Cruel Reality, Bone Splinters)
     DRAWPOWER: average (Painful Lesson)
     SPEED ---: good
     STAYPOWER: average (Dread Wanderer)
     STRENGTH : average
     SYNERGY -: good
     RETRIEVAL: poor (Dread Wanderer)
    
     Bontu's Trial of Ambition focuses on a monoblack weenie deck. It's main goal
     is to gum up the ground attackers while leeching life with Bontu's Monument.
     Cards like Bone Splinters let Bontu pick off Neheb's threats to stall enough
     progress for flyers (Carrion Crow, Devouring Swarm, Bone Picker) to threaten
     from the skies.
    
     Neheb runs a black-green beatdown deck with -1/-1 counter synergies. Cards
     like Nest of Scarabs and Hapatra create tokens whenever they're placed, while
     tough creatures (Crocodile of the Crossing, Harvester of Souls, Exemplar of
     Strength) mitigate their downsides. Players get a handy dose of kill spells
     in Never/Return and Ultimate Price to help things along.
    
     Like the mission before it, this is another fun battle that isn't too hard or
     too easy. A few tips:
    
     • Ultimate Price and Never/Return are no-nonsense spells that outright kill
       creatures. The former is at instant speed, while the latter is at sorcery
       for both halves. To avoid annoyances, it's best to save them for flying
       threats (particularly the 3/2 deathtouch Bone Picker) since Neheb has none
       himself. As an additional bonus, the "Return" halve can exile Bontu's slain
       Dread Wanderers, preventing them from returning as Bone Splinters fodder.
    
     • Speaking of Bone Splinters, don't worry about them slaying big threats like
       Crocodile of the Crossing, Decimator Beetle or Harvester of Souls. In fact,
       in the long run, it may be BETTER for them to be splintered in place of
       high-value creatures like Baleful Ammit -- Neheb's best source of lifegain
       in the entire fight. Ammit can enter as a 3/2 or 4/3 and is the only way to
       stem Monument's bloody life-stealing tide. The opponent may ignore them as
       BS targets in the early going if bigger threats exist, but if Neheb's in
       his death throes, they'll definitely be nixed to prevent a comeback. It's
       not a bad idea to keep spare Ammits in hand. (Luckily, Monument only steals
       life when creatures are cast, not just returning from the grave.)
    
     • The MVP of this fight might very well be Nest of Scarabs -- Neheb gets three
       copies. Whenever a -1/-1 counter is created, NOS creates the same amount of
       1/1 insect tokens. While this has obvious uses for chump blocking, it also
       has another use in mitigating Cruel Reality's forced sacrifice effect. When
       Neheb controls tons of tokens, including those made by Hapatra, CR is barely
       a threat. The more NOS enchantments around, the more tokens!
    
     • Speaking of token generation synergies with NOS, the best ways to create
       them are Exemplar of Strength and Soulstinger. The former creates 3 right
       off the bat, while Soulstinger (4/5) enters with two to distribute. As an
       additional bonus, when it dies, it distributes -1/-1 counters to an enemy,
       both spawning tons of tokens in the process and killing valuable targets,
       like flyers. In the lategame, it's not surprising to have one Soulstinger
       create 20+ tokens.
    
     Getting through the early going isn't that hard, but expect to trade kills a
     bit more than usual to keep up with the opponent's cost-reduced creatures.
     As mentioned, it's far more useful to let garbage creatures (Gutter Skulk,
     Prowling Serpopard, etc.) die early to Splinters and -1/-1 counters than to
     have supremely useful cards (Harvester of Souls, Baleful Ammit, Decimator
     Beetle) share the same fate. The enemy hates deathtouch creatures though, so
     sometimes they'll stupidly use -1/-1 counters to kill Hapatra's tokens instead
     of any pressing threats.
    
     _________________________________________________
    |¯¯¯|¯/¯)¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|                 Coins: +50
    | ° |  (|   | DUEL 12-5: NEHEB vs. TRIAL OF ZEAL  |============================
    |_|_|_\_)_|_|_____________________________________|       Difficulty: 3.5 of 5
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [15]                         Artifact [3]
    
     [×3] Battlefield Scavenger             [×3] Hazoret's Monument
     [×3] Desert Cerodon
     [×2] Embermaw Hellion                  Sorceries [6]
     [×2] Glorybringer
     [×1] Hazoret the Fervent               [×2] Sweltering Suns
     [×2] Heart-Piercer Manticore           [×4] Tormenting Voice
     [×2] Warfire Javelineer
                                            Lands [22]
     Instants [10]
                                            [×22] Mountain
     [×3] Deem Worthy
     [×2] Electrify
     [×2] Magma Spray
     [×3] Twin Bolt
    
     CONTROL -: good (Electrify, Magma Spray, Sweltering Suns, Deem Worthy)
     DRAWPOWER: good (Tormenting Voice, Sweltering Suns, Deem Worthy, D. Cerodon)
     SPEED ---: average
     STAYPOWER: average (Hazoret the Fervent, Glorybringer)
     STRENGTH : average
     SYNERGY -: good
     RETRIEVAL: none
    
     The final task, Hazoret's Trial of Zeal, is the hardest one and hands players
     the worst set of circumstances to play in. Her monored deck is focused mostly
     on powerful creatures (Glorybringer, Desert Cerodon, Hazoret the Fervent) and
     plentiful noncombat damage, both as spells and creatures (Warfire Javelineer,
     Heart-Piercer Manticore). Coupled with cost-reducing Monuments and enough
     cycling/card draw to avoid typical red downsides, the opponent definitely has
     the upper hand.
    
     Neheb's deck is a black-red mix similar to Hazoret's, though not kitted out
     exactly the same. Most creatures are weenies (often 3/2s); only the 6/6 Grim
     Strider and 4/4 Thresher Lizard can really hang with the pack. Enchantments
     like Hazoret's Favor (creature gets +2/+0 and haste until end of turn, but is
     sacrificed) gives extra speed while cards like Blightning and Lightning Bolt
     can deal noncombat damage.
    
     From the multiple times I've played the deck, it usually boils down to three
     outcomes:
    
     • Hazoret gets an overwhelming advantage, even more so than usual, and just
       creams Neheb. This isn't hard in general due to her plentiful removal, but
       also the fact that Neheb's creatures are fodder for low-level damage spells
       and can impotently die without affecting the battlefield.
    
     • Neheb gets the overwhelming advantage somehow, usually by Hazoret getting
       mana screwed and Neheb throwing hasted sacrifices (via Hazoret's Favor) for
       quick damage. There's nothing to do in these cases except maintain tempo
       with creatures and use spare removal like Lightning Bolt to close the game
       expediently. The split cards can help with breakthoughs in this strategy.
    
     • The game is reasonably close somehow. In my experience, it often happens
       when Neheb gets a ton of damage in early before Hazoret recovers, then has
       to block hasted sacrifices with cards she'd otherwise attack with. (It's a
       great day when Glorybringer, Heart-Piercer Manticore and others have to be
       held back to block weenie garbage like Dread Wanderer!) As long as Hazoret's
       god card is somewhere besides the grave, this state can't last forever, but
       it's not a terrible position to be in, since Hazoret's removal only hits
       creatures.
    
     Other notes:
    
     • Speaking of Glorybringer, it's one of the most annoying creatures in this
       fight, due to its hasted 4/4 body and its 4-damage exert ability. It can
       reclaim tempo for Hazoret on a dime, destroying what little board state was
       allowed. It's best to save Cut or Injury (from the split cards Cut/Ribbons
       and Insult/Injury) to deal with it in one go, as using two pieces of removal
       on it is always a feel-bad moment.
    
     • Because this battle often boils down to a test of speed, the Hazoret's Favor
       strategy is king. However, it's not the only one. Players can use Bloodlust
       Inciter's haste ability to deal similar damage on clear fields, while the
       much-loved Lightning Bolt can be thrown right at the opponent's face for
       extra damage. Don't underestimate the 6-mana Insult/Injury either, though,
       as it doubles all damage done in that turn, plus deals 4 damage to both a
       creature and player. In other words, that can even nix a Glorybringer! The
       other remaining option is the Ribbons part of Cut/Ribbons, which simply
       drains life from Hazoret. In the late game, this can be a win condition on
       its own, but hitting for 4-5 damage may be a more likely outcome.
    
     • If things go well, and players get out multiple 6/6 Grim Striders, Hazoret
       may end up sacrificing her own god card via Heart-Piercer Manticore, just
       to desperately punch damage through. This can be a kill shot or a misplay,
       depending on life totals, but it's the only way to get rid of said god if
       it hits the field. (Alternately, smart use of Blightning may be able to
       force it into the graveyard before then.)
    
     In some rare mana screw cases, Hazoret may throw away useful creatures like
     Glorybringer and Heart-Piercer Manticore, since they'll often be in hand. (A
     good thing is Desert Cerodon is often cycled early, so it won't be tossed in
     this manner.) It generally seems to do this in desperate times, when there's
     no answer for field creatures, or the answers it has can't do much to help.
    
     This can be a hard slog, but it's a shade less difficult than an infamous one
     in Liliana's Origins campaign. Still, not pleasant company to be in! Finishing
     the campaign will unlock some meager Amonkhet starter box cards, assuming they
     haven't been acquired already (by purchasing packs from store).
                                                              ___________________
    _________________________________________________________/ APPENDICES [APPN] |_
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    ACHIEVEMENTS                                                             [ACHV]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Steam achievements are unlocked by completing certain in-game feats. There's
     no real reward for doing so, other than the joy of completion. These will be
     displayed on one's Steam profile and can be checked from the main menu.
    
     For Versus-related feats, they may not trigger immediately after the amount
     of wins is gained. Try completing another game (solo AI works for me) to get
     'em.
      ___________________________ _______________________________________________
     | ACHIEVEMENT               | FULFILL BY...                                 |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Accelerated Production    | Cast a creature with converted mana cost 7 or |
     |                           | greater by one's fourth turn                  |
     |---------------------------+-----------------------------------------------|
     | Acolyte of the Inferno    | In Chandra's campaign, deal 10 damage to an   |
     |                           | opponent with instants/sorceries in a duel    |
     |---------------------------+-----------------------------------------------|
     | Act of Treason            | In a single duel, deal an opponent 10 damage  |
     |                           | using creatures he or she owns                |
     |---------------------------+-----------------------------------------------|
     | Airborne                  | Control four creatures with flying            |
     |---------------------------+-----------------------------------------------|
     | Air Superiority           | In a single duel, have your flying creatures  |
     |                           | deal 15 damage while you incur no damage      |
     |---------------------------+-----------------------------------------------|
     | Apprentice                | Attain rank 10 in versus battles              |
     |---------------------------+-----------------------------------------------|
     | Auramancer                | Attach four auras to a single creature        |
     |---------------------------+-----------------------------------------------|
     | Collection Builder        | Open 10 booster packs                         |
     |---------------------------+-----------------------------------------------|
     | Delver of Secrets         | Win a duel while your library's at 5 or fewer |
     |---------------------------+-----------------------------------------------|
     | Expert                    | Attain rank 30 in versus battles              |
     |---------------------------+-----------------------------------------------|
     | Fire Starter              | Have Chandra, Roaring Flame deal 12 damage to |
     |                           | an opponent in a single duel                  |
     |---------------------------+-----------------------------------------------|
     | Frenzied                  | Starting on one's third turn, attack every    |
     |                           | turn until a win's earned                     |
     |---------------------------+-----------------------------------------------|
     | Hunting Party             | Control six elves                             |
     |---------------------------+-----------------------------------------------|
     | Land Rush                 | Put two lands onto the battlefield in 1 turn  |
     |---------------------------+-----------------------------------------------|
     | Legend                    | Attain rank 15 in versus battles              |
     |---------------------------+-----------------------------------------------|
     | Master                    | Attain rank 40 in versus battles              |
     |---------------------------+-----------------------------------------------|
     | Master of the Hunt        | Control 20 elves                              |
     |---------------------------+-----------------------------------------------|
     | Millstone                 | Put two creatures from your library into the  |
     |                           | graveyard in a single duel                    |
     |---------------------------+-----------------------------------------------|
     | Mind Grind                | In Jace's campaign, win a duel by depleting   |
     |                           | an opponent's library                         |
     |---------------------------+-----------------------------------------------|
     | Necromancer's Assistant   | In Liliana's campaign, return 3 creatures to  |
     |                           | the hand from the graveyard in a single duel  |
     |---------------------------+-----------------------------------------------|
     | Necromastery              | Return three creatures from graveyards to the |
     |                           | battlefield in a single end step              |
     |---------------------------+-----------------------------------------------|
     | Novice                    | Attain rank 5 in versus battles               |
     |---------------------------+-----------------------------------------------|
     | One In, One Out           | In one turn, have a creature enter play and   |
     |                           | return an opponent's creature to their hand   |
     |---------------------------+-----------------------------------------------|
     | Ordeal of Heliod          | Complete Gideon's campaign                    |
     |---------------------------+-----------------------------------------------|
     | Power of Origins          | Acquire a mythic rare card                    |
     |---------------------------+-----------------------------------------------|
     | Questing Hero             | Complete 100 daily quests                     |
     |---------------------------+-----------------------------------------------|
     | Questing Knight           | Complete 10 daily quests                      |
     |---------------------------+-----------------------------------------------|
     | Questing Legend           | Complete 500 daily quests                     |
     |---------------------------+-----------------------------------------------|
     | Relic Seeker              | Control five artifacts                        |
     |---------------------------+-----------------------------------------------|
     | Sage Animist              | In Nissa's campaign, control a creature with  |
     |                           | total power 20 or greater                     |
     |---------------------------+-----------------------------------------------|
     | Seasoned Fighter          | Have Gideon, Battle-Forged deal 12 damage in  |
     |                           | a single duel                                 |
     |---------------------------+-----------------------------------------------|
     | Solo Battler              | Win 10 solo battles                           |
     |---------------------------+-----------------------------------------------|
     | Solo Scrapper             | Win 100 solo battles                          |
     |---------------------------+-----------------------------------------------|
     | Solo Slugger              | Win 500 solo battles                          |
     |---------------------------+-----------------------------------------------|
     | Steamrolled               | Reduce an opponent to 10 life or less before  |
     |                           | one's fifth turn                              |
     |---------------------------+-----------------------------------------------|
     | Tactician                 | Win a duel (any mode) with a custom deck      |
     |---------------------------+-----------------------------------------------|
     | Tested in Battle          | In a single turn, deal an opponent 10 damage  |
     |                           | or more with renowned creatures               |
     |---------------------------+-----------------------------------------------|
     | The Origins Five          | Collect all 5 Origins planeswalker cards      |
     |---------------------------+-----------------------------------------------|
     | The Roil                  | Deal 12 damage to an opponent with lands in a |
     |                           | single turn                                   |
     |---------------------------+-----------------------------------------------|
     | Thopter Squadron          | Tap or sacrifice five artifacts outside of    |
     |                           | combat in a singel turn                       |
     |---------------------------+-----------------------------------------------|
     | Totem Guide               | Search one's library for an enchantment card  |
     |---------------------------+-----------------------------------------------|
     | Triple Treat              | Put 3 tokens into play in a single turn       |
     |---------------------------+-----------------------------------------------|
     | Treacherous Urge          | Sacrifice a creature owned by an opponent     |
     |---------------------------+-----------------------------------------------|
     | Truth Seeker              | Cast two instants or sorceries from one's own |
     |                           | graveyard in a single duel                    |
     |---------------------------+-----------------------------------------------|
     | Ultimate Power of Origins | Collect all mythic rare cards in Origins      |
     |---------------------------+-----------------------------------------------|
     | Versus Battler            | Win 10 versus battles                         |
     |---------------------------+-----------------------------------------------|
     | Versus Scrapper           | Win 100 versus battles                        |
     |---------------------------+-----------------------------------------------|
     | Versus Slugger            | Win 500 versus battles                        |
     |---------------------------+-----------------------------------------------|
     | Veteran                   | Trigger a creature's Renown ability           |
     |___________________________|_______________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CARD LISTS                                                               [CRDL]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This section will provide a basic overview of what cards are available and
     in what amount (as sorted by color, then types). When expansions, extra card
     packs, etc. are released, this section will be updated.
    
     A basic legend while browsing:
    
     ¹ - Also an artifact
     ² - Automatically unlocked (full quantity) in a starter box, which gives the
         player many free cards to their deck-building experience doesn't start
         out so paltry. In Origins, it's earned by finishing Gideon's campaign; in
         Battle for Zendikar, and perhaps future expansions, beating that campaign
         or purchasing packs will give the box.
     ³ - card has since been removed from the game for balance/flavor reasons. See
         the removed card/replacement table below for further info.
    
     As with the previous game, card quantities are divided by rarity: 4 copies
     of commons, 3 of uncommons, 2 for rares, and a single mythic rare. Currently,
     each color has 2 mythic rares, which includes the double-faced Planeswalkers.
     Each booster'll contain a rare or mythic rare, plus four other random cards
     of any quality. It's possible to get duplicates in packs, though unlikely.
    
     As of April 6th, 2016, the designers have set a precedent for removing cards
     that don't tie in thematically or disrupt the meta game (i.e. current state
     of multiplayer). These changes will apply to all decks in all modes of play.
     Any amount of cards removed will be replaced with an equal amount, even if
     it would normally break rarity restrictions.
      _____________________ ________________________ ____________________________
     | REMOVED CARD        | REPLACEMENT            | OTHER NOTES                |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | ------------------- | Enshrouding Mist       | replace SBonds in boosters |
     | Angelic Edict       | Suppression Bonds      | SB appears in starter box  |
     | Archangel of Tithes | Angelic Destiny        | AOT bugs couldn't be fixed |
     | Axebane Stag        | Yavimaya Wurm          | -------------------------- |
     | Foundry St. Denizen | Goblin Balloon Brigade | -------------------------- |
     | Elite Vanguard      | Expedition Envoy       | -------------------------- |
     | Divine Favor        | Siegecraft             | -------------------------- |
     | Dreg Reaver         | Minotaur Abomination   | -------------------------- |
     | Gatecreeper Vine    | Sylvan Ranger          | changed for thematic unity |
     | Jagged-Scar Archers | Lifespring Druid       | -------------------------- |
     | Mwonvuli Acid-Moss  | Explosive Vegetation   | Mwonvuli was too powerful! |
     | Perilous Myr        | Bronze Sable           | P.Myr removal = too good!  |
     | Sylvan Ranger       | Ainok Guide            | Sylvan too good in 5-color |
     |---------------------+------------------------+----------------------------|
     | Azorius Guildgate   | Meandering River       | changed for thematic unity |
     | Boros Guildgate     | Stone Quarry           | changed for thematic unity |
     | Dimir Guildgate     | Submerged Boneyard     | changed for thematic unity |
     | Golgari Guildgate   | Foul Orchard           | changed for thematic unity |
     | Gruul Guildgate     | Timber Gorge           | changed for thematic unity |
     | Izzet Guildgate     | Highland Lake          | changed for thematic unity |
     | Orzhov Guildgate    | Forsaken Sanctuary     | changed for thematic unity |
     | Rakdos Guildgate    | Cinder Barrens         | changed for thematic unity |
     | Selesnya Guildgate  | Tranquil Expanse       | changed for thematic unity |
     | Simic Guildgate     | Woodland Stream        | changed for thematic unity |
     |_____________________|________________________|____________________________|
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (ORIGINS)        [134 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     UPDATE: As of 4-6-2016, Minotaur Abomination has replaced Dreg Reaver.
    
     Creatures [83]                          Enchantments/Auras [16]
    
     [×4] Accursed Spirit²                   [×3] Consecrated by Blood
     [×3] Blightcaster                       [×4] Infernal Scarring
     [×4] Bloodflow Connoisseur²             [×4] Necromantic Thirst²
     [×4] Child of Night²                    [×3] Shadows of the Past
     [×4] Corpse Hauler²                     [×2] Tainted Remedy
     [×4] Deadbridge Shaman                  
     [×2] Despoiler of Souls                 Instants [11]
     [×4] Dreg Reaver²³                       
     [×1] Erebos's Titan                     [×3] Cruel Revival
     [×4] Eyeblight Assassin                 [×4] Flesh to Dust²
     [×3] Fleshbag Marauder                  [×4] Unholy Hunger
     [×2] Gilt-Leaf Winnower                 
     [×2] Graveblade Marauder                Sorceries [24]
     [×3] Gravedigger²                       
     [×3] Gurmag Swiftwing²                  [×4] Bitter Revelation²
     [×2] Kothophed, Soul Hoarder            [×4] Bone Splinters²
     [×1] Liliana, Heretical Healer          [×2] Languish
     [×3] Lys Alana Scarblade²               [×3] Necromantic Summons
     [×3] Malakir Cullblade                  [×4] Read the Bones
     [×4] Nantuko Husk                       [×4] Reave Soul
     [×3] Nightfire Giant²                   [×3] Rise from the Grave²
     [×2] Priest of the Blood Rite
     [×4] Rabid Bloodsucker
     [×4] Scarred Vinebreeder²
     [×4] Shambling Ghoul
     [×4] Thornbow Archer
     [×4] Undead Servant
    
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (BATTLE FOR ZENDIKAR)           [54 cards]
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [33]                          Enchantments/Auras [6]
    
     [×3] Bloodbond Vampire                  [×3] Retreat to Hagra
     [×3] Carrier Thrall                     [×3] Vampiric Rites
     [×2] Defiant Bloodlord
     [×2] Guul Draz Overseer                 Instants [4]
     [×3] Hagra Sharpshooter
     [×4] Kalastria Healer                   [×4] Altar's Reap
     [×4] Kalastria Nightwatch
     [×3] Malakir Familiar                   Sorceries [11]
     [×4] Nirkana Assassin
     [×1] Ob Nixilis Reignited               [×4] Demon's Grasp
     [×4] Voracious Null                     [×4] Mire's Malice
                                             [×3] Rising Miasma
    
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (OATH OF THE GATEWATCH)          [24 cards]
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [14]                          Enchantments/Auras [4]
    
     [×2] Drana's Chosen                     [×4] Untamed Hunger
     [×1] Kalitas, Traitor of Ghet
     [×3] Malakir Soothsayer                 Instants [6]
     [×4] Vampire Envoy
     [×4] Zulaport Chainmage                 [×3] Grasp of Darkness
                                             [×3] Tar Snare
    
    _________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (SHADOWS OVER INNISTRAD)          [108 cards]
    _________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [64]                          Enchantments/Auras [14]
    
     [×2] Asylum Visitor                     [×3] Call the Bloodline
     [×4] Crow of Dark Tidings               [×4] Dead Weight
     [×2] Diregraf Colossus                  [×3] Sinister Concoction
     [×2] Elusive Tormentor                  [×4] Vessel of Malignity
     [×4] Farbog Revenant
     [×4] Ghoulcaller's Accomplice           Instants [8]
     [×3] Ghoulsteed
     [×3] Heir of Falkenrath                 [×4] Merciless Resolve
     [×3] Indulgent Aristocrat²              [×4] Throttle
     [×3] Kindly Stranger²
     [×1] Mindwrack Demon                    Sorceries [22]
     [×3] Morkrut Necropod
     [×3] Olivia's Bloodsworn                [×4] Alms of the Vein
     [×4] Rancid Rats                        [×3] Biting Rain
     [×4] Rotted Hulk²                       [×2] Ever After
     [×4] Sanitarium Skeleton                [×2] From Under the Floorboards
     [×4] Stallion of Ashmouth²              [×3] Gisa's Bidding
     [×4] Stromkirk Mentor²                  [×4] Macabre Waltz
     [×3] Tooth Collector                    [×4] Murderous Compulsion
     [×4] Twins of Maurer Estate
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (ELDRITCH MOON)          [67 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [37]                          Planeswalkers [1]
    
     [×2] Cryptbreaker                       [×1] Liliana, the Last Hope
     [×4] Gavony Unhallowed
     [×4] Graf Rats                          Instants [7]
     [×3] Haunted Dead
     [×3] Liliana's Elite                    [×4] Borrowed Malevolence
     [×3] Markov Crusader                    [×3] Murder
     [×4] Midnight Scavengers
     [×4] Olivia's Dragoon                   Sorceries [13]
     [×2] Stromkirk Condemned
     [×4] Thraben Foulbloods                 [×4] Cemetery Recruitment
     [×4] Weirded Vampire                    [×4] Certain Death
                                             [×2] Dark Salvation
     Enchantments [9]                        [×3] Whispers of Emrakul
    
     [×4] Boon of Emrakul
     [×3] Graf Harvest
     [×2] Oath of Liliana
    
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (KALADESH)          [66 cards]
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [33]                          Instants [15]
    
     [×4] Ambitious Aetherborn               [×3] Essence Extraction
     [×3] Embraal Bruiser                    [×4] Rush of Vitality
     [×4] Foundry Screecher                  [×4] Subtle Strike
     [×3] Fretwork Colony                    [×4] Tidy Conclusion
     [×2] Marionette Master
     [×1] Noxious Gearhulk¹                  Sorceries [13]
     [×3] Ovalchase Daredevil
     [×4] Prakhata Club Security             [×3] Diabolic Tutor
     [×2] Syndicate Trafficker               [×4] Die Young
     [×4] Thriving Rats                      [×2] Eliminate the Competition
     [×3] Weaponcraft Enthusiast             [×4] Live Fast
    
     Enchantments [5]
    
     [×2] Midnight Oil
     [×3] Underhanded Designs
    
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (AETHER REVOLT)          [60 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [38]                          Enchantments [3]
    
     [×4] Aether Poisoner                    [×3] Gonti's Machinations
     [×4] Alley Strangler
     [×4] Defiant Salvager                   Instants [7]
     [×4] Fen Hauler
     [×4] Fourth Bridge Prowler              [×3] Fatal Push
     [×3] Gifted Aetherborn                  [×4] Renegade's Getaway
     [×2] Glint-Sleeve Siphoner
     [×1] Herald of Anguish                  Sorceries [12]
     [×4] Night Market Aeronaut
     [×3] Sly Requisitioner                  [×2] Battle at the Bridge
     [×3] Vengeful Rebel                     [×4] Daring Demolition
     [×2] Yahenni, Undying Partisan          [×4] Resourceful Return
                                             [×2] Yahenni's Expertise
    
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLACK CARDS (AMONKHET)          [84 cards]
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The "Lead" and "Riches" halves are a green and blue sorcery, respectively.
    
     Creatures [50]                          Planeswalkers [1]
    
     [×2] Archfiend of Ifnir                 [×1] Liliana, Death's Majesty
     [×3] Baleful Ammit
     [×3] Bone Picker                        Enchantments/Auras [21]
     [×1] Bontu the Glorified
     [×4] Cursed Minotaur                    [×4] Cartouche of Ambition
     [×4] Doomed Dissenter                   [×1] Cruel Reality
     [×2] Dread Wanderer                     [×2] Liliana's Mastery
     [×4] Dune Beetle                        [×3] Nest of Scarabs
     [×4] Festering Mummy                    [×4] Splendid Agony
     [×3] Grim Strider                       [×4] Supernatural Stamina
     [×4] Horror of the Broken Lands²        [×3] Trial of Ambition
     [×3] Lord of the Accursed
     [×4] Miasmic Mummy                      Instants [7]
     [×2] Plague Belcher
     [×3] Ruthless Sniper²                   [×3] Destined // Lead
     [×4] Soulstinger                        [×4] Scarab Feast
    
     Sorceries [15]
    
     [×2] Never // Return
     [×4] Painful Lesson
     [×2] Rags // Riches
     [×3] Stir the Sands²
     [×4] Unbroken
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (ORIGINS)         [128 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [78]                          Enchantments/Auras [13]
    
     [×4] Aeronaut Tinkerer²                 [×4] Claustrophobia
     [×2] Alhammarret, High Arbiter          [×4] Dehydration²
     [×4] Aspiring Aeronaut                  [×3] Sphinx's Tutelage
     [×4] Coral Merfolk²                     [×2] Thopter Spy Network
     [×3] Darkslick Drake²
     [×1] Disciple of the Ring               Instants [30]
     [×3] Esperzoa¹²
     [×4] Faerie Miscreant                   [×4] Artificer's Epiphany
     [×4] Frost Lynx²                        [×4] Bone to Ash
     [×2] Harbinger of the Tides             [×4] Calculated Dismissal
     [×1] Jace, Vryn's Prodigy               [×4] Countermand²
     [×3] Jhessian Thief                     [×4] Disperse
     [×3] Jorubai Murk Lurker²               [×3] Hydrolash
     [×3] Kapsho Kitefins²                   [×4] Inspiration²
     [×4] Ringwarden Owl                     [×3] Telling Time²
     [×4] Scrapskin Drake
     [×4] Screeching Skaab                   Sorceries [7]
     [×4] Separatist Voidmage
     [×3] Sigiled Starfish                   [×3] Anchor to the Æther
     [×4] Sky-Eel School²                    [×2] Displacement Wave
     [×2] Soulblade Djinn                    [×2] Talent of the Telepath
     [×3] Tower Geist
     [×4] Welkin Tern²
     [×3] Whirler Rogue
     [×2] Willbreaker
    _____________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (BATTLE FOR ZENDIKAR)           [40 cards]
    _____________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [13]                          Enchantments/Auras [9]
    
     [×4] Coralhelm Guide                    [×2] Prism Array
     [×2] Guardian of Tazeem                 [×3] Retreat to Coralhelm
     [×4] Wave-Wing Elemental                [×4] Tightening Coils
     [×3] Windrider Patrol
                                             Instants [6]
     Sorceries [12]
                                             [×4] Dispel
     [×4] Brilliant Spectrum                 [×2] Scatter to the Winds
     [×4] Clutch of Currents
     [×3] Coastal Discovery
     [×1] Part the Waterveil
    
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (OATH OF THE GATEWATCH)          [48 cards]
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [15]                          Instants [14]
    
     [×4] Ancient Crab                       [×4] Comparative Analysis
     [×3] Cyclone Sire                       [×3] Grip of the Roil²
     [×4] Jwar Isle Avenger²                 [×4] Sweep Away
     [×4] Umara Entangler                    [×3] Unity of Purpose
    
     Enchantments/Auras [5]                  Sorceries [4]
    
     [×3] Containment Membrane               [×1] Crush of Tentacles
     [×2] Oath of Jace                       [×3] Roiling Waters
    
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (SHADOWS OVER INNISTRAD)          [90 cards]
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [43]                          Instants [19]
    
     [×3] Aberrant Researcher                [×3] Broken Concentration
     [×4] Drownyard Explorers                [×4] Catalog
     [×3] Drunau Corpse Trawler              [×3] Compelling Deterrence
     [×3] Erdwal Illuminator                 [×2] Confirm Suspicions
     [×2] Forgotten Creation                 [×3] Essence Flux
     [×4] Furtive Homunculus                 [×4] Just the Wind
     [×1] Jace, Unraveler of Secrets
     [×4] Lamplighter of Selhoff             Sorceries [20]
     [×4] Metropolis Sprite²
     [×2] Rattlechains                       [×4] Nagging Thoughts
     [×3] Reckless Scholar                   [×4] Pieces of the Puzzle
     [×4] Stitched Mangler                   [×3] Pore Over the Pages
     [×4] Stormrider Spirit                  [×4] Press for Answers
     [×2] Thing in the Ice                   [×3] Rise from the Tides
                                             [×2] Welcome to the Fold
     Enchantments/Auras [8]
    
     [×4] Sleep Paralysis
     [×4] Vessel of Paramnesia
    
    ______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (ELDRITCH MOON)          [70 cards]
    ______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [39]                          Enchantments/Auras [9]
    
     [×3] Advanced Stitchwing                [×2] Imprisoned in the Moon
     [×2] Docent of Perfection               [×3] Lunar Force
     [×4] Enlightened Maniac²                [×4] Spontaneous Mutation
     [×4] Exultant Cultist
     [×4] Fogwalker                          Instants [14]
     [×3] Grizzled Angler
     [×4] Ingenious Skaab                    [×4] Convolute
     [×4] Laboratory Brute                   [×4] Displace
     [×3] Nebelgast Herald                   [×3] Scour the Laboratory
     [×2] Niblis of Frost                    [×3] Unsubstantiate
     [×4] Tattered Haunter
     [×2] Wharf Infiltrator
    
     Sorceries [8]
    
     [×4] Drag Under
     [×4] Take Inventory
    
    _________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (KALADESH)          [84 cards]
    _________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [47]                          Instants [17]
    
     [×2] Aethersquall Ancient               [×4] Aether Tradewinds
     [×4] Aether Theorist²                   [×4] Dramatic Reversal
     [×4] Curio Vendor                       [×3] Glimmer of Genius
     [×4] Gearseeker Serpent                 [×2] Insidious Will
     [×3] Glint-Nest Crane                   [×4] Select for Inspection
     [×4] Hightide Hermit
     [×4] Long-Finned Skywhale               Sorceries [7]
     [×3] Minister of Inquiries
     [×4] Nimble Innovator                   [×2] Confiscation Coup
     [×2] Padeem, Consul of Innovation       [×2] Saheeli's Artistry
     [×4] Thriving Turtle²                   [×3] Shrewd Negotiation
     [×1] Torrential Gearhulk¹
     [×4] Vedalken Blademaster
     [×4] Weldfast Wingsmith²
    
     Enchantments/Auras [13]
    
     [×3] Aether Meltdown
     [×3] Era of Innovation
     [×4] Malfunction
    
    ______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (AETHER REVOLT)          [59 cards]
    ______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [32]                          Enchantments/Auras [8]
    
     [×2] Aethertide Whale                   [×3] Efficient Construction
     [×4] Aether Swooper                     [×4] Ice Over
     [×2] Baral, Chief of Compliance         [×1] Mechanized Production
     [×4] Bastion Inventor
     [×4] Hinterland Drake                   Instants [14]
     [×3] Shielded Aether Thief
     [×4] Shipwreck Moray                    [×4] Leave in the Dust
     [×3] Skyship Plunderer                  [×4] Metallic Rebuke
     [×3] Trophy Mage                        [×4] Take into Custody
     [×3] Wind-Kin Raiders                   [×2] Whir of Invention
    
     Sorceries [5]
    
     [×2] Baral's Expertise
     [×3] Reverse Engineer
    _________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    BLUE CARDS (AMONKHET)          [79 cards]
    _________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The "Rubble" half is a red sorcery usable only from the graveyard, note.
    
     Creatures [45]                          Enchantments/Auras [9]
    
     [×3] Angler Drake                       [×4] Cartouche of Knowledge
     [×4] Aven Initiate                      [×2] Drake Haven
     [×3] Cryptic Serpent                    [×3] Trial of Knowledge
     [×2] Curator of Mysteries
     [×2] Glyph Keeper                       Instants [18]
     [×4] Hekma Sentinels
     [×1] Kefnet the Mindful                 [×3] Censor
     [×3] Labyrinth Guardian                 [×2] Commit // Memory
     [×4] Naga Oracle                        [×4] Essence Scatter
     [×4] River Serpent                      [×4] Hieroglyphic Illumination
     [×4] Scribe of the Mindful              [×2] Pull from Tomorrow
     [×4] Shimmerscale Drake                 [×3] Reduce // Rubble
     [×4] Tah-Crop Skirmisher
     [×3] Vizier of Tumbling Sands
    
     Sorceries [7]
    
     [×4] Compelling Argument
     [×3] Open into Wonder
    
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (ORIGINS)    [49 cards]
    _______________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     UPDATE: As of 4-6-2016, the amazing Perilous Myr has been replaced with the
             nigh-useless Bronze Sable.
    
     Artifact Creatures [28]                 Artifacts/Equipment [21]
    
     [×4] Bonded Construct                   [×4] Alchemist's Vial
     [×3] Bottle Gnomes²                     [×3] Meteorite
     [×3] Chief of the Foundry               [×3] Sigil of Valor
     [×4] Guardians of Meletis               [×4] Strider Harness²
     [×4] Guardian Automaton                 [×3] Throwing Knife
     [×3] Juggernaut²                        [×4] Veteran's Sidearm
     [×4] Perilous Myr²³
     [×3] Runed Servitor
    
    _________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (BATTLE FOR ZENDIKAR)         [166 cards]
    _________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [127]                         Enchantments/Auras [7]
    
     Note that some of these cards have colored mana costs, but with the Devoid
     keyword, are considered colorless for all intents and purposes.
    
     [×2] Barrage Tyrant                     [×2] Aligned Hedron Network
     [×4] Benthic Infiltrator²               [×2] From Beyond
     [×2] Blight Herder                      [×3] Slab Hammer
     [×4] Blisterpod
     [×3] Breaker of Armies                  Instants [23]
     [×2] Brood Butcher
     [×3] Cryptic Cruiser                    [×3] Adverse Conditions
     [×4] Culling Drone                      [×2] Brutal Expulsion
     [×3] Deathless Behemoth                 [×4] Complete Disregard
     [×2] Desolation Twin                    [×3] Horribly Awry
     [×4] Dominator Drone                    [×4] Spell Shrivel
     [×2] Drowner of Hope                    [×3] Titan's Presence
     [×2] Dust Stalker                       [×4] Unnatural Aggression
     [×4] Eldrazi Devastator
     [×4] Eldrazi Skyspawner                 Sorceries [9]
     [×4] Eyeless Watcher
     [×3] Forerunner of Slaughter            [×2] Gruesome Slaughter
     [×4] Incubator Drone                    [×3] Processor Assault
     [×4] Mind Raker²                        [×4] Touch of the Void
     [×4] Mist Intruder²
     [×4] Murk Strider²
     [×4] Nettle Drone
     [×1] Oblivion Sower
     [×4] Oracle of Dust
     [×3] Pilgrim's Eye
     [×4] Ruin Processor²
     [×4] Salvage Drone
     [×3] Skitterskin
     [×4] Sludge Crawler
     [×1] Sire of Stagnation
     [×2] Smothering Abomination
     [×4] Stonework Puma²
     [×3] Tide Drifter
     [×3] Ulamog's Despoiler
     [×3] Ulamog's Nullifier
     [×3] Ulamog's Reclaimer
     [×1] Ulamog, the Ceaseless Hunger
     [×4] Vestige of Emrakul
     [×3] Vile Aggregate
     [×3] Void Attendant
     [×2] Wasteland Strangler
    
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (OATH OF THE GATEWATCH)          [149 cards]
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [106]                         Artifacts [13]
    
     [×2] Bearer of Silence                  [×4] Bone Saw
     [×3] Birthing Hulk²                     [×3] Chitinous Cloak
     [×4] Blinding Drone                     [×4] Seer's Lantern
     [×2] Deepfathom Skulker                 [×2] Stoneforge Masterwork
     [×2] Dimensional Infiltrator
     [×4] Eldrazi Aggressor                  Enchantments/Auras [4]
     [×2] Eldrazi Displacer
     [×2] Eldrazi Obligator                  [×4] Visions of Brutality
     [×2] Eldrazi Mimic
     [×2] Endbringer                         Instants [15]
     [×3] Essence Depleter
     [×3] Flayer Drone                       [×4] Abstruse Interference
     [×4] Gravity Negator                    [×1] Kozilek's Return
     [×3] Havoc Sower²                       [×4] Reality Hemorrhage
     [×3] Immobilizer Eldrazi                [×3] Spatial Contortion
     [×1] Kozilek, the Great Distortion      [×3] Warping Wail
     [×4] Kozilek's Pathfinder
     [×4] Kozilek's Shrieker                 Sorceries [15]
     [×4] Kozilek's Translator
     [×2] Matter Reshaper                    [×4] Oblivion Strike
     [×4] Maw of Kozilek                     [×3] Ruin in Their Wake
     [×3] Mindmelter                         [×4] Slip Through Space
     [×3] Prophet of Distortion              [×4] Witness the End
     [×2] Reality Shaper
     [×3] Reaver Drone
     [×4] Scion Summoner
     [×2] Sifter of Skulls
     [×4] Sky Scourer²
     [×4] Slaugher Drone
     [×4] Stalking Drone²
     [×2] Thought-Knot Seer
     [×3] Thought Harvester
     [×2] Vile Redeemer
     [×3] Void Grafter
     [×3] Walker of the Wastes
     [×4] Warden of Geometries
    
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (SHADOWS OVER INNISTRAD)          [27 cards]
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Artifacts [18]                          Creatures [9]
    
     [×2] Brain in a Jar                     [×3] Harvest Hand¹
     [×3] Haunted Cloak                      [×3] Thraben Gargoyle¹
     [×3] Murderer's Axe                     [×3] Wild-Field Scarecrow¹
     [×3] Neglected Heirloom
     [×3] Skeleton Key
     [×2] Slayer's Plate
     [×2] Tamiyo's Journal
    
    ___________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (ELDRITCH MOON)          [34 cards]
    ___________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [30]                          Artifacts/Equipment [4]
    
     [×3] Abundant Maw                       [×4] Cultist's Staff
     [×1] Decimator of the Provinces
     [×2] Distended Mindbender
     [×3] Drownyard Behemoth²
     [×2] Elder Deep-Fiend
     [×4] It of the Horrid Swarm²
     [×3] Lashweed Lurker
     [×2] Lupine Prototype¹
     [×3] Mockery of Nature
     [×3] Vexing Scuttler
     [×4] Wretched Gryff²
    
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (KALADESH)          [106 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Note that Vehicles, the new type of artifact subtype in this expansion, can
     become artifact creatures until end of turn. They're listed in the right-hand
     column.
    
     Artifact Creatures [61]                 Noncreature Artifacts/Vehicles [45]
    
     [×4] Accomplished Automatron            [×4] Aradara Express
     [×4] Bastion Mastodon                   [×3] Ballista Charger²
     [×2] Bomat Courier                      [×3] Bomat Bazaar Barge
     [×4] Consulate Skygate                  [×2] Cultivator's Caravan
     [×4] Dukhara Peafowl                    [×3] Demolition Stomper
     [×4] Eager Construct                    [×2] Dynavolt Tower
     [×2] Electrostatic Pummeler             [×2] Fleetwheel Familiar
     [×3] Filigree Familiar                  [×2] Ghirapur Orrery
     [×3] Foundry Inspector                  [×4] Inventor's Goggles
     [×2] Metalwork Colossus                 [×2] Key to the City
     [×2] Multiform Wonder                   [×3] Ovalchase Dragster
     [×4] Narnam Cobra                       [×4] Renegade Freighter
     [×4] Prakhata Pillar-Bug                [×1] Skysovereign, Consul Flagship
     [×2] Scrapheap Scrounger                [×4] Sky Skiff
     [×4] Self-Assembler                     [×2] Smuggler's Copter
     [×3] Snare Thopter                      [×4] Torch Gauntlet
     [×4] Weldfast Monitor
     [×4] Workshop Assistant
    
    ___________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (AETHER REVOLT)          [91 cards]
    ___________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Artifact Creatures [31]                 Noncreature Artifacts/Vehicles [60]
    
     [×3] Barricade Breaker                  [×2] Aethersphere Harvester
     [×3] Cogwork Assembler                  [×3] Consulate Dreadnought
     [×4] Filigree Crawler                   [×4] Consulate Turret
     [×4] Foundry Assembler                  [×3] Daredevil Dragster
     [×2] Merchant's Dockhand                [×1] Heart of Kiran
     [×4] Night Market Guard                 [×4] Implement of Combustion
     [×4] Reservoir Walker                   [×4] Implement of Examination
     [×2] Scrap Trawler                      [×4] Implement of Ferocity
     [×3] Treasure Keeper                    [×4] Implement of Improvement
     [×2] Walking Ballista                   [×4] Implement of Malice
                                             [×4] Irontread Crusher²
                                             [×2] Lifecrafter's Bestiary
                                             [×4] Mobile Garrison²
                                             [×2] Peacewalker Colossus
                                             [×1] Planar Bridge
                                             [×4] Renegade Map²
                                             [×3] Servo Schematic
                                             [×4] Universal Solvent
                                             [×3] Untethered Express
    
    ______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    COLORLESS CARDS (AMONKHET)          [28 cards]
    ______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Artifact Creatures [3]                  Noncreature Artifacts [25]
    
     [×3] Watchers of the Dead               [×3] Bontu's Monument
                                             [×3] Hazoret's Monument
                                             [×3] Kefnet's Monument
                                             [×4] Luxa River Shrine
                                             [×3] Oketra's Monument
                                             [×2] Oracle's Vault
                                             [×2] Pyramid of the Pantheon
                                             [×3] Rhonas's Monument
                                             [×2] Throne of the God-Pharaoh
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (ORIGINS)        [132 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     UPDATE: As of 4-6-2016, Axebang Stag, Jagged-Scar Archers, Gatecreeper Vine,
     and Mwonvuli Acid-Moss have been removed from the game. Replacing them is
     Yavimaya Wurm, Lifespring Druid, Sylvan Ranger and Explosive Vegetation,
     respectively.
    
     UPDATE: As of 7-20-2016, Sylvan Ranger, which was a replacement itself, is
     now also removed. The vastly inferior Ainok Ranger takes its place, ensuring
     there'll never be a need for a third switch. =(
    
     Creatures [82]                          Enchantments/Auras [8]
    
     [×4] Axebane Stag²³                     [×3] Elemental Bond
     [×3] Battlefront Krushok²               [×2] Evolutionary Leap
     [×3] Conclave Naturalists               [×3] Zendikar's Roil
     [×3] Dwynen's Elite
     [×2] Dwynen, Gilt-Leaf Daen             Instants [23]
     [×4] Elvish Visionary
     [×2] Gaea's Revenge                     [×4] Chorus of Might²
     [×4] Gatecreeper Vine²³                 [×4] Fog²
     [×2] Herald of the Pantheon             [×4] Might of the Masses
     [×3] Jagged-Scar Archers²³              [×3] Primal Bellow²
     [×4] Llanowar Empath                    [×4] Titanic Growth
     [×4] Lys Alana Huntmaster²              [×4] Wildsize²
     [×1] Nissa, Vastwood Seer
     [×4] Orchard Spirit                     Sorceries [19]
     [×2] Outland Colossus
     [×4] Pharika's Disciple                 [×2] Animist's Awakening
     [×4] Primal Huntbeast²                  [×3] Gather the Pack
     [×3] Reclamation Sage²                  [×4] Mwonvuli Acid-Moss²³
     [×4] Rhox Maulers                       [×4] Nissa's Pilgrimage
     [×3] Sunblade Elf²                      [×2] Nissa's Revelation
     [×4] Timberland Guide²                  [×4] Wild Instincts
     [×4] Timberpack Wolf
     [×3] Undercity Troll
     [×3] Valeron Wardens
     [×1] Woodland Bellower
     [×4] Yeva's Forcemage
    
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (BATTLE FOR ZENDIKAR)           [60 cards]
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [40]                          Enchantments/Auras [3]
    
     [×4] Broodhunter Wurm                   [×3] Retreat to Kazandu
     [×4] Giant Mantis                       
     [×1] Greenwarden of Murasa              Instants [15]
     [×3] Jaddi Offshoot                     
     [×3] Murasa Ranger                      [×3] Infuse with the Elements
     [×2] Oran-Rief Hydra                    [×4] Natural Connection
     [×3] Plated Crusher                     [×4] Plummet
     [×3] Rot Shambler                       [×4] Swell of Growth
     [×3] Scythe Leopard                     
     [×4] Snapping Gnarlid                   Sorceries [2]
     [×4] Tajuru Stalwart                    
     [×4] Territorial Baloth                 [×2] Nissa's Renewal
     [×2] Woodland Wanderer
    
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (OATH OF THE GATEWATCH)          [48 cards]
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [28]                          Enchantments/Auras [5]
    
     [×4] Baloth Pup                         [×3] Bonds of Mortality
     [×4] Canopy Gorger                      [×2] Oath of Nissa
     [×3] Embodiment of Insight
     [×4] Loam Larva                         Instants [16]
     [×4] Saddleback Lagac
     [×3] Seed Guardian                      [×4] Elemental Uprising
     [×2] Sylvan Advocate                    [×4] Lead by Example
     [×4] Tajuru Pathwarden                  [×4] Pulse of Murasa
                                             [×4] Vines of the Recluse
     Sorceries [3]
     
     [×3] Nissa's Judgment
    
    ________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (SHADOWS OVER INNISTRAD)          [98 cards]
    ________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [71]                          Enchantments/Auras [11]
    
     [×4] Byway Courier                      [×4] Equestrian Skill
     [×3] Cult of the Waxing Moon            [×3] Howlpack Resurgance
     [×2] Deathcap Cultivator                [×4] Vessel of Nascency²
     [×3] Duskwatch Recruiter
     [×3] Hermit of the Natterknolls         Instants [8]
     [×4] Hinterland Logger
     [×2] Inexorable Blob                    [×4] Confront the Unknown
     [×4] Intrepid Provisioner               [×4] Might Beyond Reason
     [×3] Lambholt Pacifist
     [×4] Moldgraf Scavenger²                Sorceries [8]
     [×3] Obsessive Skinner
     [×3] Pack Guardian                      [×4] Fork in the Road
     [×4] Quilled Wolf                       [×4] Fork in the Road
     [×2] Sage of Ancient Lore
     [×2] Silverfur Partisan
     [×4] Solitary Hunter
     [×4] Spined Wurm²
     [×4] Stoic Builder
     [×4] Thornhide Wolves
     [×2] Tireless Tracker
     [×1] Ulvenwald Hydra
     [×3] Ulvenwald Mysteries
     [×3] Veteran Cathar
    
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (ELDRITCH MOON)          [66 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [42]                          Enchantments/Auras [10]
    
     [×4] Backwoods Survivalists             [×3] Crop Sigil
     [×4] Bloodbriar                         [×3] Emrakul's Influence
     [×4] Crossroads Consecrator             [×4] Wolfkin Bond
     [×2] Emrakul's Evangel
     [×3] Foul Emissary²                     Sorceries [10]
     [×3] Gnarlwood Dryad
     [×3] Hamlet Captain                     [×2] Eldritch Evolution
     [×1] Ishkanah, Grafwidow                [×4] Grapple with the Past
     [×3] Kessig Prowler                     [×4] Prey Upon
     [×4] Primal Druid
     [×3] Shrill Howler
     [×2] Spirit of the Hunt
     [×2] Ulvenwald Observer
     [×4] Woodland Patrol
    
     Instants [4]
    
     [×4] Waxing Moon
     [×4] Woodcutter's Grit
    
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (KALADESH)          [85 cards]
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [52]                          Planeswalkers [1]
    
     [×3] Arborback Stomper                  [×1] Nissa, Vital Force
     [×2] Architect of the Untamed
     [×3] Armorcraft Judge                   Enchantments [3]
     [×2] Bristling Hydra
     [×4] Cowl Prowler                       [×3] Durable Handicraft
     [×2] Cultivator of Blades
     [×3] Fairgrounds Trumpeter              Instants [15]
     [×4] Highspire Artisan
     [×3] Kujar Seedsculptor                 [×4] Appetite for the Unnatural
     [×3] Longtusk Cub                       [×3] Blossoming Defense
     [×2] Oviya Pashiri, Sage Lifecrafter    [×4] Commencement of Festivities
     [×4] Peema Outrider                     [×4] Ornamental Courage
     [×4] Riparian Tiger²
     [×4] Sage of Shaila's Claim²            Sorceries [13]
     [×4] Terrain Elemental
     [×4] Thriving Rhino²                    [×3] Creeping Mold
     [×1] Verdurous Gearhulk¹                [×4] Larger Than Life
                                             [×3] Nature's Way
    
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (AETHER REVOLT)          [56 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [38]                          Enchantments [6]
    
     [×4] Aetherstream Leopard               [×2] Aid from the Cowl
     [×1] Aetherwind Basker                  [×4] Unbridled Growth²
     [×4] Aether Herder
     [×4] Druid of the Cowl                  Instants [7]
     [×2] Greenbelt Rampager
     [×2] Greenwheel Liberator               [×4] Highspire Infusion
     [×4] Lifecraft Cavalry²                 [×3] Lifecrafter's Gift
     [×3] Narnam Renegade
     [×3] Peema Aether-Seer                  Sorceries [5]
     [×3] Ridgescale Tusker
     [×4] Scrounging Bandar                  [×3] Monstrous Onslaught
     [×4] Silkweaver Elite                   [×2] Rishkar's Expertise
    
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    GREEN CARDS (AMONKHET)          [82 cards]
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The "Earth" and "Mind" card halves are red and blue sorceries, respectively.
    
     Creatures [51]                          Enchantments/Auras [17]
    
     [×4] Bitterblade Warrior                [×4] Benefaction of Rhonas
     [×2] Champion of Rhonas                 [×4] Cartouche of Strength
     [×3] Crocodile of the Crossing          [×4] Gift of Paradise
     [×3] Defiant Greatmaw                   [×2] Sandwurm Convergence
     [×3] Exemplar of Strength               [×3] Trial of Strength
     [×4] Greater Sandmaw
     [×2] Honored Hydra                      Instants [9]
     [×4] Hooded Brawler
     [×4] Initiate's Companion               [×2] Heaven // Earth
     [×4] Oashra Cultivator                  [×4] Shed Weakness
     [×4] Ornery Kudu                        [×3] Synchronized Strike
     [×4] Pouncing Cheetah
     [×2] Prowling Serpopard                 Sorceries [5]
     [×4] Quarry Hauler
     [×1] Rhonas the Indomitable             [×2] Mouth // Feed
     [×3] Watchful Naga                      [×3] Spring // Mind
    
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (ORIGINS)          [30 cards]
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [30]
    
     [×3] Blazing Hellhound                  [×3] Possessed Skaab
     [×3] Blood-Cursed Knight                [×3] Reclusive Artificer
     [×3] Bounding Krasis                    [×3] Shaman of the Pack
     [×3] Citadel Castellan                  [×3] Thunderclap Wyvern
     [×3] Iroas's Champion                   [×3] Zendikar Incarnate
    
    __________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (BATTLE FOR ZENDIKAR)          [17 cards]
    __________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [14]                          Instants [3]
    
     [×3] Drana's Emissary                   [×3] Roil Spout
     [×3] Grove Rumbler
     [×2] Munda, Ambush Leader
     [×1] Omnath, Locus of Rage
     [×3] Skyrider Elf
     [×2] Veteran Warleader
    
     Devoid creatures are considered colorless no matter the types of mana used to
     cast 'em, but I'll make a redundant list here, too.
    
     Creatures [11]                          Instants [2]
    
     [×2] Brood Butcher                      [×2] Brutal Expulsion
     [×2] Dust Stalker
     [×3] Forerunner of Slaughter
     [×1] Sire of Stagnation
     [×3] Ulamog's Nullifier
    
    ____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (OATH OF THE GATEWATCH)          [27 cards]
    ____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [27]
    
     [×2] Ayli, Eternal Pilgrim              [×2] Mina and Denn, Wildborn
     [×3] Baloth Null                        [×3] Reflector Mage
     [×3] Cliffhaven Vampire                 [×3] Relentless Hunter
     [×3] Joraga Auxiliary                   [×3] Stormchaser Mage
     [×2] Jori En, Ruin Diver                [×3] Weapons Trainer
    
     As before, there are Eldrazi creatures that require two colors of mana to be
     cast, but have the Devoid keyword, making them colorless:
    
     [×3] Flayer Drone
     [×3] Mindmelter
     [×3] Void Grafter
    
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (SHADOWS OVER INNISTRAD)          [15 cards]
    _____________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [6]                           Instants [2]
    
     [×2] Altered Ego                        [×2] Anguished Unmaking
     [×1] Olivia, Mobilized for War
     [×2] Prized Amalgam                     Planeswalkers [3]
     [×1] The Gitrog Monster
                                             [×1] Arlinn Kord
     Enchantments/Auras [4]                  [×1] Nahiri, the Harbinger
                                             [×1] Sorin, Grim Nemesis
     [×2] Fevered Visions
     [×2] Invocation of Saint Traft
    
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (ELDRITCH MOON)          [21 cards]
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [14]                          Instants [3]
    
     [×2] Bloodhall Priest                   [×3] Ride Down
     [×1] Gisa and Geralf
     [×2] Heron's Grace Champion             Enchantments [3]
     [×3] Mercurial Geists
     [×3] Mournwillow                        [×3] Campaign of Vengeance
     [×2] Spell Queller
     [×1] Ulrich of the Krallenhorde
    
     Planeswalkers [1]
    
     [×1] Tamiyo, Field Researcher
    
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (KALADESH)          [35 cards]
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [25]                          Planeswalkers [1]
    
     [×3] Cloudblazer                        [×1] Saheeli Rai
     [×3] Contraband Kingpin
     [×2] Depala, Pilot Exemplar             Instants [3]
     [×3] Empyreal Voyager
     [×2] Kambal, Consul of Allocation       [×3] Unlicensed Disintegration
     [×3] Restoration Gearsmith
     [×3] Veteran Motorist                   Sorceries [6]
     [×3] Whirler Virtuoso
     [×3] Voltaic Brawler                    [×3] Engineered Might
                                             [×3] Hazardous Conditions
    
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (AETHER REVOLT)          [33 cards]
    ____________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [21]                          Enchantments [8]
    
     [×3] Maverick Thopterist                [×3] Hidden Stockpile
     [×3] Outland Boar                       [×2] Oath of Ajani
     [×3] Renegade Rallier²                  [×3] Tezzeret's Touch
     [×3] Renegade Wheelsmith²
     [×3] Rogue Refiner                      Planeswalkers [2]
     [×3] Spire Patrol
     [×3] Weldfast Engineer                  [×1] Ajani Unyielding
     [×3] Winding Constrictor                [×1] Tezzeret the Schemer
    
     Sorceries [2]
    
     [×2] Dark Intimations
    
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    MULTICOLOR NONLAND CARDS (AMONKHET)          [40 cards]
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [37]                          Planeswalkers [1]
    
     [×3] Ahn-Crop Champion                  [×1] Nissa, Steward of Elements
     [×3] Aven Wind Guide
     [×3] Decimator Beetle                   Enchantments [2]
     [×3] Enigma Drake
     [×2] Hapatra, Vizier of Poisons         [×2] Bounty of the Luxa
     [×3] Honored Crop-Captain
     [×3] Khenra Charioteer
     [×3] Shadowstorm Vizier
     [×3] Merciless Javelineer
     [×2] Neheb, the Worthy
     [×1] Samut, Voice of Dissent
     [×2] Temmet, Vizier of Naktamun
     [×3] Wayward Servant
     [×3] Weaver of Currents
    
    ___________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (ORIGINS)          [30 cards]
    ___________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Note that basic lands are given free in any amount, so they're not listed.
    
     UPDATE: As of 4-6-2016, all guildgates have been removed. Replacing them are
     similar versions from the new OGW and SOI expansions. 
    
     [×4] Azorius Guildgate²³                [×2] Isolated Chapel²
     [×4] Boros Guildgate²³                  [×4] Izzet Guildgate²³
     [×2] Clifftop Retreat²                  [×4] Orzhov Guildgate²³
     [×4] Dimir Guildgate²³                  [×4] Rakdos Guildgate²³
     [×2] Dragonskull Summit²                [×3] Rogue's Passage
     [×2] Drowned Catacomb²                  [×2] Rootbound Crag²
     [×4] Evolving Wilds                     [×4] Selesnya Guildgate²³
     [×3] Foundry of the Consuls             [×4] Simic Guildgate²³
     [×2] Glacial Fortress²                  [×2] Sulfur Falls²
     [×4] Golgari Guildgate²³                [×2] Sunpetal Grove²
     [×4] Gruul Guildgate²³                  [×2] Woodland Cemetery²
     [×2] Hinterland Harbor²
    
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (BATTLE FOR ZENDIKAR)          [38 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     As before, basic lands are already included in the base game, so they aren't
     mentioned here. All lands' art updates to that in BFZ.
    
     [×3] Blighted Gorge                     [×4] Mortuary Mire
     [×3] Blighted Steppe                    [×2] Prairie Stream
     [×2] Canopy Vista                       [×4] Sandstone Bridge
     [×2] Cinder Glade                       [×2] Shambling Vent
     [×4] Fertile Thicket                    [×4] Skyline Cascade
     [×4] Looming Spires                     [×2] Smoldering Marsh
     [×2] Lumbering Falls                    [×2] Sunken Hollow
    
    _________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (OATH OF THE GATEWATCH)          [12 cards]
    _________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     In addition to the lands below, the update on 4-6-2016 also adds in the new
     Wastes basic land, which produces colorless mana. Wastes are available for
     use in any amount without being unlocked, like the other basic lands.
    
     [×4] Cinder Barrens²                    [×2] Ruins of Oran-Rief
     [×4] Crumbling Vestige                  [×4] Submerged Boneyard²
     [×2] Hissing Quagmire                   [×4] Timber Gorge²
     [×4] Meandering River²                  [×4] Tranquil Expanse²
     [×2] Needle Spires                      [×2] Wandering Fumarole
    
    __________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (SHADOWS OVER INNISTRAD)          [28 cards]
    __________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Because the guildgates are removed in the same update, and half of those
     replacements appear here, they appear at common rarity (4 copies) instead of
     uncommon as they are in real life.
    
     [×2] Drownyard Temple                   [×4] Stone Quarry²
     [×4] Forsaken Sanctuary²                [×4] Warped Landscape
     [×4] Foul Orchard²                      [×2] Westvale Abbey
     [×4] Highland Lake²                     [×4] Woodland Stream²
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (ELDRITCH MOON)          [4 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     EMN adds the fewest lands out of any set so far, perhaps because the current
     land situation is pretty well covered (no need for replacements this time).
    
     [×2] Geier Reach Sanitarium             [×2] Hanweir Battlements
    
    ___________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (KALADESH)          [5 cards]
    ___________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     KLD continues the tradition of ignoring new land cycles in favor of special,
     colorless-oriented ones.
    
     [×3] Aether Hub                         [×2] Inventors' Fair
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (AETHER REVOLT)          [0 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This set marks the first time no new lands are added.
    
    ___________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    LANDS (AMONKHET)          [x cards]
    ___________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     [×4] Cradle of the Accursed             [×4] Sunscorched Desert
     [×3] Grasping Dunes
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (ORIGINS)        [5 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     In Origins' set, the planeswalkers are the back side of Chanra, Gideon, Lil,
     Jace and Nissa's legendary cards. They "transform" under certain conditions
     to become the planeswalkers.
    
     [×1] Chandra, Roaring Flame             [×1] Jace, Telepath Unbound
     [×1] Gideon, Battle-Forged              [×1] Nissa, Sage Animist
     [×1] Liliana, Defiant Necromancer
    
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (BATTLE FOR ZENDIKAR)          [3 cards]
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     In BFZ, planeswalkers are back to normal and aren't double-sided.
    
     [×1] Gideon, Ally of Zendikar           [×1] Ob Nixilis Reignited
     [×1] Kiora, Master of the Depths
    
    ________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (OATH OF THE GATEWATCH)          [2 cards]
    ________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     [×1] Chandra, Flamecaller               [×1] Nissa, Voice of Zendikar
    
    _________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (SHADOWS OVER INNISTRAD)          [4 cards]
    _________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Arlinn Kord, the new werewolf planeswalker, is a double-sided card to fit in
     with that mechanic. However, unlike Origins' flipwalkers, she's always a
     planeswalker in all zones.
    
     [×1] Arlinn Kord                        [×1] Nahiri, the Harbinger
     [×1] Jace, Unraveler of Secrets         [×1] Sorin, Grim Nemesis
    
    ________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (ELDRITCH MOON)          [2 cards]
    ________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     EMN marks the first three-color planeswalker in the game. It's not Liliana,
     naturally.
    
     [×1] Liliana, the Last Hope             [×1] Tamiyo, Field Researcher
    ___________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (KALADESH)          [2 cards]
    ___________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     KLD's Dovin Baan marks the first time a planeswalker is introduced but NOT
     added into Magic Duels. A shame, that.
    
     [×1] Chandra, Torch of Defiance         [×1] Nissa, Vital Force
     [×1] Saheeli Rai
    
    ________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (AETHER REVOLT)          [2 cards]
    ________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Aether Revolt adds returning characters from the Magic pantheon to Duels for
     the first time.
    
     [×1] Ajani Unyielding                   [×1] Tezzeret the Schemer
    
    ___________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    PLANESWALKERS (AMONKHET)          [3 cards]
    ___________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     [×1] Gideon of the Trials               [×1] Nissa, Steward of Elements
     [×1] Liliana, Death's Majesty
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (ORIGINS)          [128 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     UPDATE: As of 4-6-2016, Foundry Street Denizen has been replaced with Goblin
     Balloon Brigade.
    
     Creatures [73]                          Enchantments/Auras [18]
    
     [×2] Abbot of Keral Keep                [×3] Call of the Full Moon
     [×4] Akroan Sergeant                    [×2] Flameshadow Conjuring
     [×1] Avaricious Dragon                  [×3] Ghirapur Æther Grid
     [×3] Barrage Ogre²                      [×4] Infectious Bloodlust
     [×4] Bellows Lizard                     [×4] Inferno Fist²
     [×4] Bloodpyre Elemental²               [×2] Molten Vortex
     [×1] Chandra, Fire of Kaladesh
     [×2] Embermaw Hellion                   Instants [18]
     [×3] Ember Hauler²
     [×3] Enthralling Victor                 [×3] Fiery Conclusion
     [×4] Firefiend Elemental                [×4] Fiery Impulse
     [×3] Flaring Flame-Kin²                 [×3] Ravaging Blaze
     [×4] Foundry Street Denizen²³           [×4] Titan's Strength
     [×4] Ghirapur Gearcrafter               [×4] Twin Bolt²
     [×4] Goblin Arsonist²
     [×3] Goblin Glory Chaser                Sorceries [19]
     [×4] Goblin Piker²
     [×3] Kird Chieftain²                    [×4] Act of Treason
     [×4] Mage-Ring Bully                    [×2] Chandra's Ignition
     [×2] Pia and Kiran Nalaar               [×4] Dragon Fodder
     [×4] Scrapyard Mongrel²                 [×2] Exquisite Firecraft
     [×4] Subterranean Scout                 [×3] Into the Maw of Hell²
     [×3] Thopter Engineer                   [×4] Traitorous Instinct²
    
    ____________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (BATTLE FOR ZENDIKAR)           [56 cards]
    ____________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [36]                          Enchantments/Auras [7]
    
     [×1] Akoum Firebird                     [×4] Goblin War Paint
     [×2] Akoum Hellkite                     [×3] Retreat to Valakut
     [×3] Akoum Stonewalker
     [×3] Chasm Guide                        Instants [4]
     [×3] Firemantle Mage
     [×4] Lavastep Raider                    [×4] Stonefury
     [×4] Makindi Sliderunner                
     [×4] Ondu Champion²                     Sorceries [9]
     [×4] Reckless Cohort                    
     [×4] Shatterskull Recruit               [×4] Boiling Earth
     [×4] Valakut Invoker                    [×2] Radiant Flames
                                             [×3] Rolling Thunder
    
    _____________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (OATH OF THE GATEWATCH)          [47 cards]
    _____________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                          Sorceries [14]
    
     [×4] Akoum Flameseeker                  [×4] Boulder Salvo²
     [×4] Cinder Hellion                     [×3] Devour in Flames
     [×3] Embodiment of Fury                 [×3] Press into Service
     [×3] Kazuul's Toll Collector            [×4] Sparkmage's Gambit
     [×4] Zada's Commando
                                             Enchantments/Auras [5]
     Instants [10]
                                             [×2] Oath of Chandra
     [×4] Brute Strength                     [×3] Pyromancer's Assault²
     [×4] Expedite
     [×2] Fall of the Titans
    
    _____________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (SHADOWS OVER INNISTRAD)          [90 cards]
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [54]                          Instants [17]
    
     [×4] Bloodmad Vampire                   [×4] Fiery Temper
     [×3] Breakneck Rider                    [×3] Geistblast
     [×4] Convicted Killer                   [×3] Inner Struggle
     [×4] Ember-Eye Wolf                     [×3] Lightning Axe
     [×4] Ember Beast²                       [×4] Rush of Adrenaline
     [×2] Flameblade Angel
     [×4] Gatstaf Arsonists                  Sorceries [8]
     [×2] Geier Reach Bandit
     [×3] Incorrigible Youths                [×2] Avacyn's Judgment
     [×4] Insolent Neonate                   [×2] Devil's Playground
     [×3] Kessig Forgemaster                 [×4] Reduce to Ashes
     [×4] Pyre Hound
     [×3] Ravenous Bloodseeker               Enchantments/Auras [11]
     [×2] Scourge Wolf
     [×3] Ulrich's Kindred                   [×4] Senseless Rage
     [×4] Voldaren Duelist                   [×3] Stensia Masquerade
     [×1] Wolf of Devil's Breach             [×4] Vessel of Volatility
    
    _____________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (ELDRITCH MOON)          [61 cards]
    _____________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [40]                          Instants [10]
    
     [×2] Bedlam Reveler                     [×3] Abandon Reason
     [×4] Bold Impaler                       [×4] Borrowed Hostility
     [×3] Conduit of Storms                  [×3] Savage Alliance
     [×4] Falkenrath Reaver
     [×4] Furyblade Vampire                  Sorceries [18]
     [×2] Hanweir Garrison
     [×2] Impetuous Devils                   [×2] Collective Defiance
     [×1] Mirrorwing Dragon                  [×4] Distemper of the Blood
     [×3] Smoldering Werewolf                [×4] Galvanic Bombardment
     [×4] Stensia Innkeeper                  [×4] Make Mischief
     [×4] Thermo-Alchemist                   [×4] Stensia Banquet
     [×4] Vildin-Pack Outcast
     [×3] Weaver of Lightning
    
     Enchantments [3]
    
     [×3] Blood Mist
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (KALADESH)          [75 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [43]                          Enchantments/Auras [4]
    
     [×3] Aethertorch Renegade               [×4] Giant Spectacle
     [×3] Brazen Scourge
     [×1] Combustible Gearhulk¹              Instants [16]
     [×3] Inventor's Apprentice
     [×2] Lathnu Hellion                     [×4] Built to Smash
     [×2] Pia Nalaar                         [×2] Fateful Showdown
     [×4] Reckless Fireweaver                [×3] Harnessed Lightning
     [×4] Ruinous Gremlin                    [×3] Incendiary Sabotage
     [×4] Salivating Gremlins²               [×4] Welding Sparks
     [×3] Speedway Fanatic
     [×4] Spontaneous Artist                 Sorceries [11]
     [×2] Territorial Gorger
     [×4] Thriving Grubs                     [×4] Cathartic Reunion
     [×4] Wayward Giant                      [×4] Hijack
                                             [×3] Start Your Engines
     Planeswalkers [1]
    
     [×1] Chandra, Torch of Defiance
    
    _____________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (AETHER REVOLT)          [59 cards]
    _____________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [30]                          Instants [10]
    
     [×4] Aether Chaser                      [×3] Hungry Flames
     [×4] Embraal Gear-Smasher               [×3] Invigorated Rampage
     [×3] Enraged Giant                      [×4] Shock
     [×2] Freejam Regent
     [×4] Frontline Rebel                    Sorceries [14]
     [×2] Kari Zev, Skyship Raider
     [×3] Ravenous Intruder                  [×4] Chandra's Revolution
     [×3] Reckless Racer²                    [×4] Destructive Tampering
     [×3] Scrapper Champion                  [×2] Kari Zev's Expertise
     [×4] Sweatworks Brawler                 [×4] Wrangle
    
     Enchantments/Auras [5]
    
     [×2] Pia's Revolution
     [×3] Siege Modification²
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    RED CARDS (AMONKHET)          [92 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The "Victory" and "Ribbons" card halves are black and white sorceries usable
     from the graveyard, respectively.
    
     Creatures [58]                          Enchantments/Auras [9]
    
     [×3] Ahn-Crop Crasher                   [×4] Cartouche of Zeal
     [×3] Battlefield Scavenger              [×2] Hazoret's Favor
     [×4] Bloodlust Inciter                  [×3] Trial of Zeal
     [×3] Bloodrage Brawler
     [×4] Desert Cerodon                     Instants [19]
     [×4] Emberhorn Minotaur
     [×3] Flameblade Adept                   [×4] Electrify
     [×2] Glorybringer                       [×4] Fling
     [×2] Harsh Mentor                       [×4] Magma Spray
     [×1] Hazoret the Fervent                [×3] Onward // Victory
     [×2] Heart-Piercer Manticore            [×4] Pursue Glory
     [×4] Manticore of the Gauntlet
     [×4] Minotaur Sureshot                  Sorceries [8]
     [×4] Nef-Crop Entangler
     [×4] Pathmaker Initiate                 [×4] Blazing Volley
     [×4] Thresher Lizard                    [×2] Cut // Ribbons
     [×3] Trueheart Twins                    [×2] Insult // Injury
     [×3] Warfire Javelineer
    
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (ORIGINS)        [130 cards]
    ________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     UPDATE: As of 4-6-2016, Angelic Edict, Divine Favor and Elite Vanguard have
     been removed from the game. Replacing them in the starter kit are Suppression
     Bonds, Siegecraft, and Expedition Envoy, respectively. (To fill the void of
     Suppression Bonds being removed from boosters, Enshrouding Mist -- an AI-only
     card in the campaign -- is now available, too.)
    
     Creatures [85]                          Enchantments/Auras [24]
    
     [×4] Akroan Jailer                      [×4] Divine Favor²³
     [×4] Ampryn Tactician                   [×4] Grasp of the Hieromancer
     [×3] Anointer of Champions              [×3] Knightly Valor
     [×1] Archangel of Tithes                [×4] Nimbus Wings²
     [×4] Auramancer                         [×2] Sigil of the Empty Throne
     [×3] Blessed Spirits                    [×4] Suppression Bonds
     [×3] Boonweaver Giant²                  [×3] Valor in Akros
     [×4] Cleric of the Forward Order
     [×3] Consul's Lieutenant                Instants [7]
     [×3] Dauntless River Marshal²
     [×3] Elite Vanguard²³                   [×4] Celestial Flare
     [×4] Heliod's Pilgrim²                  [×3] Reprisal²
     [×2] Hixus, Prison Warden
     [×4] Kinsbaile Skirmisher²              Sorceries [14]
     [×4] Knight of the Pilgrim's Road
     [×2] Knight of the White Orchid         [×4] Angelic Edict²³
     [×2] Kytheon's Irregulars               [×4] Kytheon's Tactics
     [×1] Kytheon, Hero of Akros             [×4] Solemn Offering²
     [×3] Patron of the Valiant              [×2] Tragic Arrogance
     [×4] Razorfoot Griffin²
     [×2] Relic Seeker
     [×4] Siege Mastodon²
     [×3] Skyhunter Skirmisher²
     [×4] Stalwart Aven
     [×4] Suntail Hawk²
     [×4] Topan Freeblade
     [×3] Totem-Guide Hartebeest
     [×2] Vryn Wingmare
    
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (BATTLE FOR ZENDIKAR)           [85 cards]
    ______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [59]                          Enchantments/Auras [3]
    
     [×3] Angel of Renewal                   [×3] Retreat to Emeria
     [×4] Cliffside Lookout²
     [×4] Courier Griffin                    Instants [11]
     [×2] Emeria Shepherd
     [×4] Felidar Cub                        [×4] Gideon's Reproach
     [×4] Fortified Rampart                  [×3] Roil's Retribution
     [×4] Ghostly Sentinel                   [×4] Tandem Tactics
     [×1] Gideon, Ally of Zendikar
     [×2] Hero of Goma Fada                  Sorceries [12]
     [×3] Kor Bladewhirl²
     [×4] Kor Castigator                     [×3] Ondu Rising
     [×3] Kor Entanglers                     [×2] Planar Outburst
     [×2] Lantern Scout                      [×4] Sheer Drop
     [×4] Makindi Patrol²                    [×3] Unified Front
     [×4] Ondu Greathorn
     [×3] Serene Steward
     [×4] Shadow Glider
     [×4] Stone Haven Mystic
    
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (OATH OF THE GATEWATCH)          [57 cards]
    _______________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [35]                          Instants [7]
    
     [×4] Expedition Raptor                  [×4] Dazzling Reflection
     [×1] General Tazri                      [×3] Make a Stand
     [×4] Kor Scythemaster
     [×4] Kor Sky Climber                    Sorceries [9]
     [×1] Linvala, the Preserver
     [×4] Makindi Aeronaut                   [×3] Allied Reinforcements
     [×4] Ondu War Cleric                    [×2] Call the Gatewatch
     [×4] Spawnbinder Mage                   [×4] Shoulder to Shoulder
     [×3] Steppe Glider
     [×3] Stoneforge Acolyte
     [×3] Wall of Resurgance
    
     Enchantments/Auras [6]
    
     [×4] Isolation Zone
     [×2] Oath of Gideon
    
    ________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (SHADOWS OVER INNISTRAD)          [90 cards]
    ________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [57]                          Enchantments/Auras [12]
    
     [×4] Apothecary Geist                   [×2] Always Watching
     [×1] Archangel Avacyn                   [×3] Hope Against Hope
     [×3] Avacynian Missionaries             [×3] Nahiri's Machinations
     [×2] Bygone Bishop                      [×4] Vessel of Ephemera
     [×4] Champion of Arashin²
     [×4] Dauntless Cathar                   Instants [15]
     [×4] Emissary of the Sleepless
     [×2] Hanweir Militia Captain            [×4] Expose Evil
     [×4] Inquisitor's Ox                    [×4] Puncturing Light
     [×4] Inspiring Captain                  [×4] Survive the Night
     [×4] Militant Inquisitor                [×3] Tenacity
     [×4] Moorland Drifter
     [×3] Paranoid Parish-Blade              Sorceries [6]
     [×3] Pious Evangel
     [×3] Reaper of Flight Moonsilver        [×4] Angelic Purge
     [×3] Spectral Shepherd                  [×2] Declaration in Stone
     [×2] Thalia's Lieutenant
     [×3] Topplegeist
    
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (ELDRITCH MOON)          [66 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [43]                          Enchantments/Auras [7]
    
     [×2] Bruna, the Fading Light            [×3] Faith Unbroken
     [×3] Courageous Outrider                [×4] Lunarch Mantle
     [×4] Desperate Sentry
     [×3] Extricator of Sin                  Instants [10]
     [×4] Faithbearer Paladin
     [×1] Gisela, the Broken Blade           [×3] Blessed Alliance
     [×4] Guardian of Pilgrims               [×4] Borrowed Grace
     [×4] Ironclad Slayer                    [×3] Long Road Home
     [×3] Lone Rider
     [×2] Selfless Spirit                    Sorceries [6]
     [×4] Sigardian Priest
     [×4] Steadfast Cathar                   [×2] Collective Effort
     [×3] Subjugator Angel                   [×4] Spectral Reserves
     [×2] Thalia, Heretic Cathar
    
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (KALADESH)          [67 cards]
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [43]                          Enchantments/Auras [6]
    
     [×2] Aetherstorm Roc                    [×2] Captured by the Consulate
     [×1] Angel of Invention                 [×4] Revoke Privileges
     [×4] Aviary Mechanic
     [×1] Cataclysmic Gearhulk¹              Instants [11]
     [×3] Consul's Shieldguard
     [×3] Gearshift Ace                      [×4] Acrobatic Maneuver
     [×4] Glint-Sleeve Artisan               [×4] Built to Last
     [×2] Master Trinketeer                  [×3] Skywhaler's Shot
     [×4] Propeller Pioneer
     [×4] Skywhirl Harrier                   Sorceries [7]
     [×4] Thriving Ibex
     [×2] Toolcraft Exemplar                 [×4] Fragmentize
     [×3] Trusty Companion                   [×3] Refurbish
     [×3] Visionary Augmenter
     [×3] Wispweaver Angel
    
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (AETHER REVOLT)          [63 cards]
    _______________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [38]                          Enchantments/Auras [16]
    
     [×3] Aeronaut Admiral²                  [×3] Aerial Modification
     [×4] Aether Inspector                   [×2] Call for Unity
     [×3] Airdrop Aeronauts                  [×4] Caught in the Brights
     [×4] Audacious Infiltrator              [×4] Conviction
     [×4] Bastion Enforcer                   [×3] Thopter Arrest
     [×4] Countless Gears Renegade²
     [×4] Dawnfeather Eagle                  Instants [7]
     [×3] Deadeye Harpooner²
     [×1] Exquisite Archangel                [×4] Alley Evasion
     [×4] Ghirapur Osprey                    [×3] Deft Dismissal
     [×2] Solemn Recruit
     [×2] Sram, Senior Edificer              Sorceries [2]
    
                                             [×2] Sram's Expertise
    
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    WHITE CARDS (AMONKHET)          [92 cards]
    __________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The "Fight" and "Finish" card halves are black and green sorceries usable in
     the graveyard, respectively.
    
     Creatures [54]                          Enchantments/Auras [16]
    
     [×4] Anointer Priest                    [×2] Anointed Procession
     [×4] Binding Mummy                      [×4] Cartouche of Solidarity
     [×3] Devoted Crop-Mate                  [×3] Cast Out
     [×4] Fan Bearer                         [×4] Compulsory Rest
     [×2] Glory-Bound Initiate               [×3] Trial of Solidarity²
     [×4] Gust Walker²
     [×3] Oketra's Attendant                 Instants [19]
     [×1] Oketra the True
     [×2] Regal Caracal                      [×4] Djeru's Resolve
     [×4] Rhet-Crop Spearmaster²             [×4] In Oketra's Name
     [×4] Sacred Cat                         [×2] Prepare // Fight
     [×4] Sparring Mummy                     [×3] Renewed Faith
     [×4] Tah-Crop Elite                     [×3] Start // Finish
     [×4] Those Who Serve                    [×3] Time to Reflect
     [×3] Trueheart Duelist
     [×4] Unwavering Initiate                Sorceries [2]
    
     Planeswalkers [1]                       [×2] Dusk // Dawn
    
     [×1] Gideon of the Trials
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    CARD OVERVIEW                                                            [CRDO]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Here's a more general overview, separating the cards by type, power/toughness,
     mana cost and any particular keywords of relevance. The list is sorted by
     color, then (in the following order) creatures/planeswalkers, enchantments,
     instants and sorceries. I put a bracketed letter in front of each card so
     those scrolling can find entries easier. Legend:
    
     [B] - Black
     [C] - Colorless
     [G] - Green
     [L] - Lands
     [M] - Multicolor (nonlands)
     [R] - Red
     [U] - Blue (blue is commonly noted as 'U' since black already has 'B')
     [W] - White
    
     Creature costs are represented in braces -- the {} squiggly brackets -- with
     the same abbreviations as above. For instance, "Jace, Vryn's Prodigy" has this
     effect:
    
     {T}: Draw a card, then discard a card.
    
     In this notation, the {T} represents the tapping symbol. Cards can't tap on
     the turn they're summoned unless they have haste, and certainly can't tap if
     they were already tapped in some other fashion (they attacked, they used a
     different tap-related ability, etc.) All costs in the game, and this guide,
     are written in terms of X:Y -- X is the requirement to be paid, Y is the
     resultant effect.
    
     Mana costs are written in terms of colorless mana + needed colors. The part
     that represents the colorless part can be paid with any color. For instance,
     Erebos's Titan's cost is 1BBB -- 1 mana of any type plus 3 black mana. Note
     that "any type" includes black as well.
    
     Now, a short legend on card breakdowns:
    
     Find: how this card is normally available
     Rrty: Rarity (determines how many copies available; common=4, mythic rare=1)
     Type: permanent type (artifact, creature, etc.) then subtype (goblin, etc.)
     DFC?: is this a double-faced card? (if yes, back side is listed with it)
     Stat: if a creature, its power and toughness are shown in the form of X/Y
     Cost: cost that must be paid to play card from one's hand
     Keyw: keywords go here (lifelink, deathtouch, first strike, etc.)
     Efct: other non-keyword abilities and effects go here
    
     So, without further ado, here's the card spread!
    
    [B] ACCURSED SPIRIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 3/2
     Cost: 3B
     Keyw: Intimidate
     Efct: ---
    
    [B] AETHER POISONER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt expansion
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 1/1
     Cost: 1B
     Keyw: Deathtouch
     Efct: When Aether Poisoner enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Aether Poisoner attacks, you may pay {E}{E}. If you
           do, create a 1/1 colorless Servo artifact creature token.
    
    [B] ALLEY STRANGLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Aetherborn Rogue)
     Stat: 2/3
     Cost: 2B
     Keyw: Menace
     Efct: ---
    
    [B] AMBITIOUS AETHERBORN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Aetherborn Artificer)
     Stat: 4/3
     Cost: 4B
     Keyw: Fabricate 1
     Efct: ---
    
    [B] ARCHFIEND OF IFNIR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Demon)
     Stat: 5/4
     Cost: 3BB
     Keyw: Flying, Cycling {2}
     Efct: Whenever you cycle or discard another card, put a -1/-1 counter on each
           creature your opponents control.
    
    [B] ASYLUM VISITOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Vampire Wizard)
     Stat: 3/1
     Cost: 1B
     Keyw: Madness {1}{B}
     Efct: At the beginning of each player's upkeep, if that player has no cards in
           hand, you draw a card and lose 1 life.
    
    [B] BALEFUL AMMIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Crocodile Demon)
     Stat: 4/3
     Cost: 2B
     Keyw: Lifelink
     Efct: When Baleful Ammit enters the battlefield, put a -1/-1 counter on target
           creature you control.
    
    [B] BLIGHTCASTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Rrty: Uncommon
     Type: Creature (Human Wizard)
     Stat: 2/3
     Cost: 3B
     Keyw: ---
     Efct: Whenever you cast an enchantment spell, you may have target creature
           get -2/-2 until end of turn.
    
    [B] BLOODBOND VAMPIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Vampire Shaman Ally)
     Stat: 3/3
     Cost: 2BB
     Keyw: ---
     Efct: Whenever you gain life, put a +1/+1 counter on Bloodbond Vampire.
    
    [B] BLOODFLOW CONNOISSEUR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Vampire)
     Stat: 1/1
     Cost: 2B
     Keyw: ---
     Efct: Sacrifice a creature: Put a +1/+1 counter on Bloodflow Connoisseur.
    
    [B] BONE PICKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Bird)
     Stat: 3/2
     Cost: 3B
     Keyw: Flying, Deathtouch
     Efct: Bone Picker costs {3} less to cast if a creature died this turn.
    
    [B] BONTU THE GLORIFIED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Legendary Creature (God)
     Stat: 4/6
     Cost: 2B
     Keyw: Menace, Indestructible
     Efct: Bontu the Glorified can't attack or block unless a creature died under
           your control this turn. {1}{B}, Sacrifice another creature: Scry 1. Each
           opponent loses 1 life and you gain 1 life.
    
    [B] CARRIER THRALL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Vampire)
     Stat: 2/1
     Cost: 1B
     Keyw: ---
     Efct: When Carrier Thrall dies, put a 1/1 colorless Eldrazi Scion creature
           token onto the battlefield. It has "Sacrifice this creature: add {C} to
           your mana pool."
    
    [B] CHILD OF NIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Vampire)
     Stat: 2/1
     Cost: 1B
     Keyw: Lifelink
     Efct: ---
    
    [B] CORPSE HAULER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Type: Creature (Human Rogue)
     Stat: 2/1
     Cost: 1B
     Keyw: ---
     Efct: {2}{B}, Sacrifice Corpse Hauler: Return another target creature card
           from your graveyard to your hand.
    
    [B] CROW OF DARK TIDINGS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad starter box
     Rrty: Common
     Type: Creature (Zombie Bird)
     Stat: 2/1
     Cost: 2B
     Keyw: Flying
     Efct: When Crow of Dark Tidings enters the battlefield or dies, put the top
           two cards of your library into your graveyard.
    
    [B] CRYPTBREAKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Zombie)
     Stat: 1/1
     Cost: B
     Keyw: ---
     Efct: {1}{B}, {T}, Discard a card: Put a 2/2 black Zombie creature token onto
           the battlefield. Tap three untapped Zombies you control: You draw a
           card and you lose 1 life.
    
    [B] CURSED MINOTAUR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Zombie Minotaur)
     Stat: 3/2
     Cost: 2B
     Keyw: Menace
     Efct: ---
    
    [B] DEADBRIDGE SHAMAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Elf Shaman)
     Stat: 3/1
     Cost: 2B
     Keyw: ---
     Efct: When Deadbridge Shaman dies, target opponent discards a card.
    
    [B] DEFIANT BLOODLORD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Vampire)
     Stat: 4/5
     Cost: 5BB
     Keyw: Flying
     Efct: Whenever you gain life, target opponent loses that much life.
    
    [B] DEFIANT SALVAGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Aetherborn Artificer)
     Stat: 2/2
     Cost: 2B
     Keyw: ---
     Efct: Sacrifice an artifact or creature: Put a +1/+1 counter on Defiant
           Salvager. Activate this ability only any time you could cast a sorcery.
    
    [B] DESPOILER OF SOULS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Horror)
     Stat: 3/1
     Cost: BB
     Keyw: ---
     Efct: Despoiler of Souls can't block. {B}{B}, Exile two other creature cards
           from your graveyard: Return Despoiler of Souls from your graveyard to
           the battlefield.
    
    [B] DIREGRAF COLOSSUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Zombie Giant)
     Stat: 2/2
     Cost: 2B
     Keyw: ---
     Efct: Diregraf Colossus enters the battlefield with a +1/+1 counter on it for
           each Zombie card in your graveyard. Whenever you cast a Zombie spell,
           put a 2/2 black Zombie creature token onto the battlefield tapped.
    
    [B] DOOMED DISSENTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human)
     Stat: 1/1
     Cost: 1B
     Keyw: ---
     Efct: When Doomed Dissenter dies, create a 2/2 black Zombie creature token.
    
    [B] DRANA'S CHOSEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Vampire Shaman Ally)
     Stat: 2/2
     Cost: 3B
     Keyw: Cohort
     Efct: {T}, Tap an untapped Ally you control: Put a 2/2 black Zombie creature
           token onto the battlefield tapped.
    
    [B] DREAD WANDERER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Zombie Jackal)
     Stat: 2/1
     Cost: B
     Keyw: ---
     Efct: Dread Wanderer enters the battlefield tapped. {2}{B}: Return Dread
           Wanderer from your graveyard to the battlefield. Activate this ability
           only any time you could cast a sorcery and only if you have one or fewer
           cards in hand.
    
    [B] DREG REAVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Zombie Beast)
     Stat: 4/3
     Cost: 4B
     Keyw: ---
     Efct: ---
     Note: [UPDATE 4-6-2016] This card has been removed and replaced with Minotaur
           Abomination.
    
    [B] DUNE BEETLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Insect)
     Stat: 1/4
     Cost: 1B
     Keyw: ---
     Efct: ---
    
    [B] ELUSIVE TORMENTOR // [U] INSIDIOUS MIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Vampire Wizard)
     DFC?: yes (back side: Insidious Mist)
     Stat: 4/4
     Cost: 2BB
     Keyw: ---
     Efct: {1}, Discard a card: Transform Elusive Tormentor.
    
     Find: Shadows Over Innistrad
     Type: Creature (Elemental)
     DFC?: yes (front side: Elusive Tormentor)
     Stat: 0/1
     Cost: ---
     Keyw: Hexproof, Indestructible
     Efct: Insidious Mist can't block and can't be blocked. Whenever Insidious Mist
           attacks and isn't blocked, you may pay {2}{B}. If you do, transform it.
    
    [B] EMBRAAL BRUISER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 3/1
     Cost: 1B
     Keyw: ---
     Efct: Embraal Bruiser enters the battlefield tapped. Embraal Bruiser has
           menace as long as you control an artifact.
    
    [B] EREBOS'S TITAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Creature (Giant)
     Stat: 5/5
     Cost: 1BBB
     Keyw: ---
     Efct: As long as your opponents control no creatures, Erebos's Titan has
           indestructible. (Damage and effects that say "destroy" don't destroy
           it.) Whenever a creature card leaves an opponent's graveyard, you may
           discard a card. If you do, return Erebos's Titan from your graveyard to
           your hand.
    
    [B] EYEBLIGHT ASSASSIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Elf Assassin)
     Stat: 2/2
     Cost: 2B
     Keyw: ---
     Efct: When Eyeblight Assassin enters the battlefield, target creature an
           opponent controls gets -1/-1 until end of turn.
    
    [B] FARBOG REVENANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 1/3
     Cost: 2B
     Keyw: Skulk, Lifelink
     Efct: ---
    
    [B] FEN HAULER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Insect)
     Stat: 5/5
     Cost: 6B
     Keyw: Improvise
     Efct: Fen Hauler can't be blocked by artifact creatures.
    
    [B] FESTERING MUMMY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 1/1
     Cost: B
     Keyw: ---
     Efct: When Festering Mummy dies, you may put a -1/-1 counter on target
           creature.
    
    [B] FLESHBAG MARAUDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Zombie Warrior)
     Stat: 3/1
     Cost: 2B
     Keyw: ---
     Efct: When Fleshbag Marauder enters the battlefield, each player sacrifices a
           creature.
    
    [B] FOUNDRY SCREECHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Bat)
     Stat: 2/1
     Cost: 2B
     Keyw: Flying
     Efct: Foundry Screecher gets +1/+0 as long as you control an artifact.
    
    [B] FOURTH BRIDGE PROWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Human Rogue)
     Stat: 1/1
     Cost: B
     Keyw: ---
     Efct: When Fourth Bridge Prowler enters the battlefield, you may have target
           creature get -1/-1 until end of turn.
    
    [B] FRETWORK COLONY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Insect)
     Stat: 1/1
     Cost: 1B
     Keyw: ---
     Efct: Fretwork Colony can't block. At the beginning of your upkeep, put a
           +1/+1 counter on Fretwork Colony and you lose 1 life.
    
    [B] GAVONY UNHALLOWED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 2/4
     Cost: 3B
     Keyw: ---
     Efct: Whenever another creature you control dies, put a +1/+1 counter on
           Gavony Unhallowed.
    
    [B] GHOULCALLER'S APPRENTICE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Rogue)
     Stat: 2/2
     Cost: 1B
     Keyw: ---
     Efct: {3}{B}, Exile Ghoulcaller's Accomplice from your graveyard: Put a 2/2
           black Zombie creature token onto the battlefield. Activate this ability
           only any time you could cast a sorcery.
    
    [B] GHOULSTEED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Zombie Horse)
     Stat: 4/4
     Cost: 4B
     Keyw: ---
     Efct: {2}{B}, Discard 2 cards: Return Ghoulsteed from your graveyard to the
           battlefield tapped.
    
    [B] GIFTED AETHERBORN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Aetherborn Vampire)
     Stat: 2/3
     Cost: BB
     Keyw: Deathtouch, Lifelink
     Efct: ---
    
    [B] GILT-LEAF WINNOWER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Elf Warrior)
     Stat: 4/3
     Cost: 3BB
     Keyw: Menace
     Efct: When Gilt-Leaf Winnower enters the battlefield, you may destroy target
           non-Elf creature whose power and toughness aren't equal.
    
    [B] GLINT-SLEEVE SIPHONER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Creature (Human Rogue)
     Stat: 2/1
     Cost: 1B
     Keyw: Menace
     Efct: Whenever Glint-Sleeve Siphoner enters the battlefield or attacks, you
           get {E} (an energy counter). At the beginning of your upkeep, you may
           pay {E}{E}. If you do, you draw a card and lose 1 life.
    
    [B] GRAF RATS // [C] CHITTERING HOST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Rat)
     Stat: 2/1
     Cost: 1B
     Keyw: ---
     Efct: At the beginning of combat on your turn, if you both own and control
           Graf Rats and a creature named Midnight Scavengers, exile them, then
           meld them into Chittering Host.
    
     Type: Creature (Eldrazi Horror)
     Stat: 5/6
     Keyw: Haste, Menace
     Efct: When Chittering Host enters the battlefield, other creatures you control
           get +1/+0 and gain menace until end of turn.
    
    [B] GRAVEBLADE MARAUDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Human Warrior)
     Stat: 1/4
     Cost: 2B
     Keyw: Deathtouch
     Efct: Whenever Graveblade Marauder deals combat damage to a player, that
           player loses life equal to the number of creature cards in your
           graveyard.
    
    [B] GRAVEDIGGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Zombie)
     Stat: 2/2
     Cost: 3B
     Keyw: ---
     Efct: When Gravedigger enters the battlefield, you may return target creature
           card from your graveyard to your hand.
    
    [B] GRIM STRIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Horror)
     Stat: 6/6
     Cost: 3B
     Keyw: ---
     Efct: Grim Strider gets -1/-1 for each card in your hand.
    
    [B] GURMAG SWIFTWING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Bat)
     Stat: 1/2
     Cost: 1B
     Keyw: Flying, First Strike, Haste
     Efct: ---
    
    [B] GUUL DRAZ OVERSEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Vampire)
     Stat: 3/4
     Cost: 4BB
     Keyw: Flying, Landfall
     Efct: Whenever a land enters the battlefield under your control, other
           creatures you control get +1/+0 until end of turn. If that land is a
           Swamp, those creatures get +2/+0 until end of turn instead.
    
    [B] HAGRA SHARPSHOOTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Human Assassin Ally)
     Stat: 2/2
     Cost: 2B
     Keyw: ---
     Efct: {4}{B}: Target creature gets -1/-1 until end of turn.
    
    [B] HAUNTED DEAD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Zombie)
     Stat: 2/2
     Cost: 3B
     Keyw: ---
     Efct: When Haunted Dead enters the battlefield, put a 1/1 white Spirit
           creature token with flying onto the battlefield. {1}{B}, Discard two
           cards: Return Haunted Dead from your graveyard to the battlefield
           tapped.
    
    [B] HEIR OF FALKENRATH // [B] HEIR TO THE NIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Vampire)
     DFC?: yes (back side: Heir to the Night)
     Stat: 2/1
     Cost: 1B
     Keyw: ---
     Efct: Discard a card: Transform Heir of Falkenrath. Activate this ability only
           once each turn.
    
     Find: Shadows Over Innistrad
     Type: Creature (Vampire Berserker)
     DFC?: yes (front side: Heir of Falkenrath)
     Stat: 3/2
     Cost: ---
     Keyw: Flying
     Efct: ---
    
    [B] HERALD OF ANGUISH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Creature (Demon)
     Stat: 5/5
     Cost: 5BB
     Keyw: Flying, Improvise
     Efct: At the beginning of your end step, each opponent discards a card.
           {1}[B}, Sacrifice an artifact: Target creature gets -2/-2 until end of
           turn.
    
    [B] HORROR OF THE BROKEN LANDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Horror)
     Stat: 4/4
     Cost: 4B
     Keyw: Cycling {B}
     Efct: Whenever you cycle or discard another card, Horror of the Broken Lands
           gets +2/+1 until end of turn.
    
    [B] INDULGENT ARISTOCRAT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Vampire)
     Stat: 1/1
     Cost: B
     Keyw: Lifelink
     Efct: {2}, Sacrifice a creature: Put a +1/+1 counter on each Vampire you
           control.
    
    [B] KALASTRIA HEALER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Vampire Cleric Ally)
     Stat: 1/2
     Cost: 1B
     Keyw: Rally
     Efct: Whenever Kalastria Healer or another Ally enters the battlefield under
           your control, each opponent loses 1 life and you gain 1 life.
    
    [B] KALASTRIA NIGHTWATCH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Vampire Warrior Ally)
     Stat: 4/5
     Cost: 4B
     Keyw: ---
     Efct: Whenever you gain life, Kalastria Nightwatch gains flying until end of
           turn.
    
    [B] KALITAS, TRAITOR OF GHET
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Legendary Creature (Vampire Warrior)
     Stat: 3/4
     Cost: 2BB
     Keyw: Lifelink
     Efct: If a nontoken creature an opponent controls would die, instead exile it
           and put a 2/2 black Zombie creature token onto the battlefield. {2}{B},
           Sacrifice another Vampire or Zombie: Put two +1/+1 counters on Kalitas,
           Traitor of Ghet.
    
    [B] KINDLY STRANGER // [B] DEMON-POSSESSED WITCH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human)
     DFC?: yes (back side: Demon-Possessed Witch)
     Stat: 2/3
     Cost: 2B
     Keyw: Delirium
     Efct: {2}{B}: Transform Kindly Stranger. Activate this ability only if there
           are four or more card types among cards in your graveyard.
    
     Find: Shadows Over Innistrad
     Type: Creature (Human Shaman)
     DFC?: yes (front side: Kindly Stranger)
     Stat: 4/3
     Cost: ---
     Keyw: ---
     Efct: When this creature transforms into Demon-Possessed Witch, you may
           destroy target creature.
    
    [B] KOTHOPHED, SOUL HOARDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Legendary Creature (Demon)
     Stat: 6/6
     Cost: 4BB
     Keyw: Flying
     Efct: Whenever a permanent owned by another player is put into a graveyard
           from the battlefield, you draw a card and you lose 1 life.
    
    [B] LILIANA, DEATH'S MAJESTY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Planeswalker (Liliana)
     Stat: 5 Loyalty
     Cost: 3BB
     Keyw: ---
     Efct: {+1} Create a 2/2 black Zombie creature token. Put the top two cards of
                your library into your graveyard.
           {-3} Return target creature card from your graveyard to the battlefield.
                That creature is a black Zombie in addition to its other colors and
                types.
           {-7} Destroy all non-Zombie creatures.
    
    [B] LILIANA, HERETICAL HEALER // [B] LILIANA, DEFIANT NECROMANCER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Cleric)
     Stat: 2/3
     Cost: 1BB
     Keyw: Lifelink
     Efct: Whenever another nontoken creature you control dies, exile Liliana,
           Heretical Healer, then return her to the battlefield transformed under
           her owner's control. If you do, put a 2/2 black Zombie creature token
           onto the battlefield.
    
     Find: Origins (back side of "Liliana, Heretical Healer")
     Type: Planeswalker (Liliana)
     Stat: 3 Loyalty
     Cost: 1BB (as "Liliana, Heretical Healer")
     Keyw: ---
     Efct: {+2} Both players discard a card.
           {-X} Return target nonlegendary creature card with converted mana cost
                X from your graveyard to the battlefield.
           {-8} You get an emblem with "Whenever a creature dies, return it to the
                battlefield under your control at the beginning of the next end
                step."
    
    [B] LILIANA, THE LAST HOPE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Planeswalker (Liliana)
     Stat: 3 Loyalty
     Cost: 1BB
     Keyw: ---
     Efct: [+1] Up to one target creature gets -2/-1 until your next turn.
           [-2] Put the top two cards of your library into your graveyard, then
                you may return a creature card from your graveyard to your hand.
           [-7] You get an emblem with "At the beginning of your end step, put X
                2/2 black Zombie creature tokens onto the battlefield, where X is
                two plus the number of Zombies you control."
    
    [B] LILIANA'S ELITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Zombie)
     Stat: 1/1
     Cost: 2B
     Keyw: ---
     Efct: Liliana's Elite gets +1/+1 for each creature card in your graveyard.
    
    [B] LORD OF THE ACCURSED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Zombie)
     Stat: 2/3
     Cost: 2B
     Keyw: ---
     Efct: Other Zombies you control get +1/+1. {1}{B}, {T}: All Zombies gain
           menace until end of turn.
    
    [B] LYS ALANA SCARBLADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Elf Assassin)
     Stat: 1/1
     Cost: 2B
     Keyw: ---
     Efct: {T}, Discard an Elf card: Target creature gets -X/-X until end of turn,
           where X is the number of Elves you control.
    
    [B] MALAKIR CULLBLADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Vampire Warrior)
     Stat: 1/1
     Cost: 1B
     Keyw: ---
     Efct: Whenever a creature an opponent controls dies, put a +1/+1 counter on
           Malakir Cullblade.
    
    [B] MALAKIR FAMILIAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Bat)
     Stat: 2/1
     Cost: 2B
     Keyw: Flying, Deathtouch
     Efct: Whenever you gain life, Malakir Familiar gets +1/+1 until end of turn.
    
    [B] MALAKIR SOOTHSAYER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Vampire Shaman Ally)
     Stat: 4/4
     Cost: 4B
     Keyw: Cohort
     Efct: {T}, Tap an untapped Ally you control: You draw a card and you lose 1
           life.
    
    [B] MARKOV CRUSADER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Vampire Knight)
     Stat: 4/3
     Cost: 4B
     Keyw: Lifelink
     Efct: Markov Crusader has haste as long as you control another Vampire.
    
    [B] MARIONETTE MASTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Human Artificer)
     Stat: 1/3
     Cost: 4BB
     Keyw: Fabricate 3
     Efct: Whenever an artifact you control is put into a graveyard from the
           battlefield, target opponent loses life equal to Marionette Master's
           power.
    
    [B] MIASMIC MUMMY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Zombie Jackal)
     Stat: 2/2
     Cost: 1B
     Keyw: ---
     Efct: When Miasmic Mummy enters the battlefield, each player discards a card.
    
    [B] MIDNIGHT SCAVENGERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Rogue)
     Stat: 3/3
     Cost: 4B
     Keyw: ---
     Efct: When Midnight Scavengers enters the battlefield, you may return target
           creature card with converted mana cost 3 or less from your graveyard to
           your hand. (Melds with Graf Rats.)
    
    [B] MINDWRACK DEMON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Creature (Demon)
     Stat: 4/5
     Cost: 2BB
     Keyw: Flying, Trample, Delirium
     Efct: When Mindwrack Demon enters the battlefield, put the top four cards of
           your library into your graveyard. At the beginning of your upkeep, you
           lose 4 life unless there are four or more card types among cards in your
           graveyard.
    
    [B] MINOTAUR ABOMINATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Type: Creature (Zombie Minotaur)
     Stat: 4/6
     Cost: 4BB
     Keyw: ---
     Efct: ---
     Note: [UPDATE 4-6-2016] This card replaces Dreg Reaver in the starter box.
    
    [B] MORKRUT NECROPOD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Slug Horror)
     Stat: 7/7
     Cost: 5B
     Keyw: Menace
     Efct: Whenever Morkrut Necropod attacks or blocks, sacrifice another creature
           or land.
    
    [B] NANTUKO HUSK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Zombie Insect)
     Stat: 2/2
     Cost: 2B
     Keyw: ---
     Efct: Sacrifice a creature: Nantuko Husk gets +2/+2 until end of turn.
    
    [B] NIGHTFIRE GIANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Zombie Giant)
     Stat: 4/3
     Cost: 4B
     Keyw: ---
     Efct: Nightfire Giant gets +1/+1 as long as you control a Mountain. {4}{R}:
           Nightfire Giant deals 2 damage to target creature or player.
    
    [B] NIGHT MARKET AERONAUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Aetherborn Warrior)
     Stat: 2/2
     Cost: 3B
     Keyw: Flying, Revolt
     Efct: Night Market Aeronaut enters the battlefield with a +1/+1 counter on it
           if a permanent you controlled left the battlefield this turn.
    
    [B] NIRKANA ASSASSIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Vampire Assassin Ally)
     Stat: 2/3
     Cost: 2B
     Keyw: ---
     Efct: Whenever you gain life, Nirkana Assassin gains deathtouch until end of
           turn. (Any amount of damage it deals to a creature is enough to destroy
           it.)
    
    [B] NOXIOUS GEARHULK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Artifact Creature (Construct)
     Stat: 5/4
     Cost: 4BB
     Keyw: Menace
     Efct: When Noxious Gearhulk enters the battlefield, you may destroy another
           target creature. If a creature is destroyed this way. You gain life
           equal to its toughness.
    
    [B] OB NIXILIS REIGNITED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Planeswalker (Nixilis)
     Stat: 5 Loyalty
     Cost: 3BB
     Keyw: ---
     Efct: {+1} You draw a card and lose one life.
           {-3} Destroy target creature.
           {-8} Target opponent gets an emblem with "Whenever a player draws a
                card, you lose 2 life."
    
    [B] OLIVIA'S BLOODSWORN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Vampire Soldier)
     Stat: 2/1
     Cost: 1B
     Keyw: Flying
     Efct: Olivia's Bloodsworn can't block. {R}: Target Vampire gains haste until
           end of turn.
    
    [B] OLIVIA'S DRAGOON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Vampire Berserker)
     Stat: 2/2
     Cost: 1B
     Keyw: ---
     Efct: Discard a card: Olivia's Dragoon gains flying until end of turn.
    
    [B] OVALCHASE DAREDEVIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Human Pilot)
     Stat: 4/2
     Cost: 3B
     Keyw: ---
     Efct: Whenever an artifact enters the battlefield under your control, you may
           return Ovalchase Daredevil from your graveyard to your hand.
    
    [B] PLAGUE BELCHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Zombie Beast)
     Stat: 5/4
     Cost: 2B
     Keyw: Menace
     Efct: When Plague Belcher enters the battlefield, put two -1/-1 counters on
           target creature you control. Whenever another Zombie you control dies,
           each opponent loses 1 life.
    
    [B] PRAKHATA CLUB SECURITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Aetherborn Warrior)
     Stat: 3/4
     Cost: 3B
     Keyw: ---
     Efct: ---
    
    [B] PRIEST OF THE BLOOD RITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Human Cleric)
     Stat: 2/2
     Cost: 3BB
     Keyw: ---
     Efct: When Priest of the Blood Rite enters the battlefield, put a 5/5 black
           Demon creature token with flying onto the battlefield. At the beginning
           of your upkeep, you lose 2 life.
    
    [B] RABID BLOODSUCKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Vampire)
     Stat: 3/2
     Cost: 4B
     Keyw: Flying
     Efct: When Rabid Bloodsucker enters the battlefield, each player loses 2 life.
    
    [B] RANCID RATS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Zombie Rat)
     Stat: 1/1
     Cost: 1B
     Keyw: Skulk, Deathtouch
     Efct: ---
    
    [B] ROTTED HULK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad starter box
     Rrty: Common
     Type: Creature (Elemental)
     Stat: 2/5
     Cost: 3B
     Keyw: ---
     Efct: ---
    
    [B] RUTHLESS SNIPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Archer)
     Stat: 1/2
     Cost: B
     Keyw: ---
     Efct: Whenever you cycle or discard a card, you may pay {1}. If you do, put a
           -1/-1 counter on target creature.
    
    [B] SANITARIUM SKELETON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Skeleton)
     Stat: 1/2
     Cost: B
     Keyw: ---
     Efct: {2}{B}: Return Sanitarium Skeleton from your graveyard to your hand.
    
    [B] SCARRED VINEBREEDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Elf Shaman)
     Stat: 1/1
     Cost: 1B
     Keyw: ---
     Efct: {2}{B}, Remove an Elf card in your graveyard from the game: Scarred
           Vinebreeder gets +3/+3 until end of turn.
    
    [B] SHAMBLING GHOUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 2/3
     Cost: 1B
     Keyw: ---
     Efct: Shambling Ghoul enters the battlefield tapped.
    
    [B] SLY REQUISITIONER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 2/2
     Cost: 4B
     Keyw: Improvise
     Efct: Whenever a nontoken artifact you control is put into a graveyard from
           the battlefield, create a 1/1 colorless Servo artifact creature token.
    
    [B] SOULSTINGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Scorpion Demon)
     Stat: 4/5
     Cost: 3B
     Keyw: ---
     Efct: When Soulstinger enters the battlefield, put two -1/-1 counters on
           target creature you control. When Soulstinger dies, you may put a -1/-1
           counter on target creature for each -1/-1 counter on Soulstinger.
    
    [B] STALLION OF ASHMOUTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Nightmare Horse)
     Stat: 3/3
     Cost: 3B
     Keyw: Delirium
     Efct: {1}{B}: Stallion of Ashmouth gets +1/+1 until end of turn. Activate this
           ability only if there are four or more card types among cards in your
           graveyard.
    
    [B] STROMKIRK CONDEMNED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Vampire Horror)
     Stat: 2/2
     Cost: BB
     Keyw: ---
     Efct: Discard a card: Vampires you control get +1/+1 until end of turn.
           Activate this ability only once each turn.
    
    [B] STROMKIRK MENTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Vampire Soldier)
     Stat: 4/2
     Cost: 3B
     Keyw: ---
     Efct: When Stromkirk Mentor enters the battlefield, put a +1/+1 counter on
           another target Vampire you control.
    
    [B] SYNDICATE TRAFFICKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Aetherborn Rogue)
     Stat: 3/1
     Cost: 1B
     Keyw: ---
     Efct: {1}, Sacrifice an artifact: Put a +1/+1 counter on Syndicate Trafficker.
           It gains indestructible until end of turn.
    
    [B] THORNBOW ARCHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Elf Archer)
     Stat: 1/2
     Cost: B
     Keyw: ---
     Efct: Whenever Thornbow Archer attacks, each opponent who doesn't control an
           Elf loses 1 life.
    
    [B] THRABEN FOULBLOODS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Zombie Hound)
     Stat: 3/2
     Cost: 2B
     Keyw: Delirium
     Efct: Thraben Foulbloods gets +1/+1 and has menace as long as there are four
           or more card types among cards in your graveyard. (A creature with
           menace can't be blocked except by two or more creatures.)
    
    [B] THRIVING RATS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Rat)
     Stat: 1/2
     Cost: 1B
     Keyw: ---
     Efct: When Thriving Rats enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Thriving Rats attacks, you may pay {E}{E}. If you
           do, put a +1/+1 counter on it.
    
    [B] TOOTH COLLECTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Rogue)
     Stat: 3/2
     Cost: 2B
     Keyw: Delirium
     Efct: When Tooth Collector enters the battlefield, target creature an opponent
           controls gets -1/-1 until end of turn. At the beginning of each
           opponent's upkeep, if there are four or more card types among cards in
           your graveyard, target creature that player controls gets -1/-1 until
           end of turn.
    
    [B] TWINS OF MAURER ESTATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Vampire)
     Stat: 3/5
     Cost: 4B
     Keyw: Madness {2}{B}
     Efct: ---
    
    [B] UNDEAD SERVANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 3/2
     Cost: 3B
     Keyw: ---
     Efct: When Undead Servant enters the battlefield, put a 2/2 black Zombie
           creature token onto the battlefield for each card named Undead Servant
           in your graveyard.
    
    [B] VAMPIRE ENVOY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Vampire Cleric Ally)
     Stat: 1/4
     Cost: 2B
     Keyw: Flying
     Efct: Whenever Vampire Envoy becomes tapped, you gain 1 life.
    
    [B] VENGEFUL REBEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Aetherborn Warrior)
     Stat: 3/2
     Cost: 2B
     Keyw: Revolt
     Efct: When Vengeful Rebel enters the battlefield, if a permanent you
           controlled left the battlefield this turn, target creature an opponent
           controls gets -3/-3 until end of turn.
    
    [B] VORACIOUS NULL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 2/2
     Cost: 2B
     Keyw: ---
     Efct: {1}{B}, Sacrifice another creature: Put two +1/+1 counters on Voracious
           Null. Activate this ability only any time you could cast a sorcery.
    
    [B] WEAPONCRAFT ENTHUSIAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Aetherborn Artificer)
     Stat: 0/1
     Cost: 2B
     Keyw: Fabricate 2
     Efct: ---
    
    [B] WEIRDED VAMPIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Vampire Horror)
     Stat: 3/3
     Cost: 3B
     Keyw: Madness {2}{B}
     Efct: ---
    
    [B] YAHENNI, UNDYING PARTISAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Legendary Creature (Aetherborn Vampire)
     Stat: 2/2
     Cost: 2B
     Keyw: Haste
     Efct: Whenever a creature an opponent controls dies, put a +1/+1 counter on
           Yahenni, Undying Partisan. Sacrifice another creature: Yahenni gains
           indestructible until end of turn.
    
    [B] ZULAPORT CHAINMAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Human Shaman Ally)
     Stat: 4/2
     Cost: 3B
     Keyw: Cohort
     Efct: {T}, Tap an untapped creature you control: Target opponent loses 2 life.
    
    [B] BOON OF EMRAKUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 2B
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +3/-3.
    
    [B] CALL THE BLOODLINE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Enchantment
     Cost: 1B
     Keyw: ---
     Efct: {1}, Discard a card: Put a 1/1 black Vampire Knight creature token with
           lifelink onto the battlefield. Activate this ability only once each
           turn.
    
    [B] CARTOUCHE OF AMBITION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Enchantment (Aura Cartouche)
     Cost: 2B
     Keyw: ---
     Efct: Enchant creature you control. When Cartouche of Ambition enters the
           battlefield, you may put a -1/-1 counter on target creature. Enchanted
           creature gets +1/+1 and has lifelink.
    
    [B] CONSECRATED BY BLOOD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 2BB
     Efct: Enchant creature. Enchanted creature gets +2/+2 and has flying and
           "Sacrifice two other creatures: Regenerate this creature." (The next
           time the creature would be destroyed this turn, it isn't. Instead tap
           it, remove all damage from it, and remove it from combat.)
    
    [B] CRUEL REALITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Enchantment (Aura Curse)
     Cost: 5BB
     Keyw: ---
     Efct: Enchant player. At the beginning of enchanted player's upkeep, that
           player sacrifices a creature or planeswalker. If the player can't, he
           or she loses 5 life.
    
    [B] DEAD WEIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: B
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets -2/-2.
    
    [B] INFERNAL SCARRING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1B
     Efct: Enchant creature. Enchanted creature has +2/+0 and has "When this
           creature dies, draw a card."
    
    [B] GONTI'S MACHINATIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Enchantment
     Cost: B
     Keyw: ---
     Efct: Whenever you lose life for the first time each turn, you get {E}. (You
           get an energy counter. Damage causes loss of life.) Pay {E}{E},
           Sacrifice Gonti's Machinations: Each opponent loses 3 life. You gain
           life equal to the life lost this way.
    
    [B] GRAF HARVEST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Enchantment
     Cost: B
     Keyw: ---
     Efct: Zombies you control have menace. (They cant be blocked except by two or
           more creatures.) {3}{B}, Exile a creature card from your graveyard: Put
           a 2/2 black Zombie creature token onto the battlefield.
    
    [B] LILIANA'S MASTERY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Enchantment
     Cost: 3BB
     Keyw: ---
     Efct: Zombies you control get +1/+1. When Liliana's Mastery enters the
           battlefield, create two 2/2 black Zombie creature tokens.
    
    [B] MIDNIGHT OIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Enchantment
     Cost: 2BB
     Keyw: ---
     Efct: Midnight Oil enters the battlefield with seven hour counters on it. At
           the beginning of your draw step, draw an additional card and remove two
           hour counters from Midnight Oil. Your maximum hand size is equal to the
           number of hour counters on Midnight Oil. Whenever you discard a card,
           you lose 1 life.
    
    [B] NECROMANTIC THIRST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 2BB
     Keyw: ---
     Efct: Enchant creature. Whenever enchanted creature deals combat damage to a
           player, you may return target creature card from your graveyard to your
           hand.
    
    [B] NEST OF SCARABS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2B
     Keyw: ---
     Efct: Whenever you put one or more -1/-1 counters on a creature, create that
           many 1/1 black Insect creature tokens.
    
    [B] OATH OF LILIANA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Legendary Enchantment
     Cost: 2B
     Keyw: ---
     Efct: When Oath of Liliana enters the battlefield, each opponent sacrifices a
           creature. At the beginning of each end step, if a planeswalker entered
           the battlefield under your control this turn, put a 2/2 black Zombie
           creature token onto the battlefield.
    
    [B] RETREAT TO HAGRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2B
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, choose one--
           • Target creature gets +1/+0 and gains deathtouch until end of turn.
           • Each opponent loses 1 life and you gain 1 life.
    
    [B] SHADOWS OF THE PAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment
     Cost: 1B
     Efct: Whenever a creature dies, scry 1. (Look at the top card of your library.
           You may put that card on the bottom of your library.) {4}{B}: Each
           opponent loses 2 life and you gain 2 life. Activate this ability only
           if there are four or more creature cards in your graveyard.
    
    [B] SINISTER CONCOCTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Enchantment
     Cost: B
     Keyw: ---
     Efct: {B}, Pay 1 life, Put the top card of your library into your graveyard,
           Discard a card, Sacrifice Sinister Concoction: Destroy target creature.
    
    [B] TAINTED REMEDY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Enchantment
     Cost: 2B
     Efct: If an opponent would gain life, that player loses that much life instead
    
    [B] TRIAL OF AMBITION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Enchantment
     Cost: 1B
     Keyw: ---
     Efct: When Trial of Ambition enters the battlefield, target opponent
           sacrifices a creature. When a Cartouche enters the battlefield under
           your control, return Trial of Ambition to its owner's hand.
    
    [B] UNDERHANDED DESIGNS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Enchantment 
     Cost: 1B
     Keyw: ---
     Efct: Whenever an artifact enters the battlefield under your control, you may
           pay {1}. If you do, each opponent loses 1 life and you gain 1 life.
           {1}{B}, Sacrifice Underhanded Designs: Destroy target creature. Activate
           this ability only if you control two or more artifacts.
    
    [B] UNTAMED HUNGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 2B
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +2/+1 and has menace. (It
           can't be blocked except by two or more creatures.)
    
    [B] VAMPIRIC RITES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Enchantment
     Cost: B
     Keyw: ---
     Efct: {1}{B}, Sacrifice a creature: You gain 1 life and draw a card.
    
    [B] VESSEL OF MALIGNITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment
     Cost: 1B
     Keyw: ---
     Efct: {1}{B}, Sacrifice Vessel of Malignity: Target opponent exiles two cards
           from his or her hand. Activate this ability only any time you could cast
           a sorcery.
    
    [B] ALTAR'S REAP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 1B
     Keyw: ---
     Efct: As an additional cost to cast Altar's Reap, sacrifice a creature. Draw
           two cards.
    
    [B] BORROWED MALEVOLENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: B
     Keyw: Escalate {2}
     Efct: Choose one or both--
           • Target creature gets +1/+1 until end of turn.
           • Target creature gets -1/-1 until end of turn.
    
    [B] CRUEL REVIVAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Instant
     Cost: 4B
     Efct: Destroy target non-Zombie creature. It can't be regenerated. Return up
           to one target Zombie card from your graveyard to your hand.
    
    [B] DESTINED // [G] LEAD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Instant
     Cost: 1B
     Keyw: ---
     Efct: Target creature gets +1/+0 and gains indestructible until end of turn.
    
     Type: Sorcery
     Cost: 3G
     Keyw: Aftermath
     Efct: All creatures able to block target creature this turn do so.
    
    [B] ESSENCE EXTRACTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Instant
     Cost: 1BB
     Keyw: ---
     Efct: Essence Extraction deals 3 damage to target creature and you gain 3
           life.
    
    [B] FATAL PUSH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Instant
     Cost: B
     Keyw: Revolt
     Efct: Destroy target creature if it has converted mana cost 2 or less. Destroy
           that creature if it has converted mana cost 4 or less instead if a
           permanent you controlled left the battlefield this turn.
    
    [B] FLESH TO DUST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Instant
     Cost: 3BB
     Efct: Destroy target creature. It can't be regenerated.
    
    [B] GRASP OF DARKNESS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Instant
     Cost: BB
     Keyw: ---
     Efct: Target creature gets -4/-4 until end of turn.
    
    [B] MERCILESS RESOLVE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 2B
     Keyw: ---
     Efct: As an additional cost to cast Merciless Resolve, sacrifice a creature or
           land. Draw two cards.
    
    [B] MURDER
    ¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Instant
     Cost: 1BB
     Keyw: ---
     Efct: Destroy target creature.
    
    [B] RENEGADE'S GETAWAY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Instant
     Cost: 2B
     Keyw: ---
     Efct: Target permanent gains indestructible until end of turn. Create a 1/1
           colorless Servo artifact creature token. (Effects that say "destroy"
           don't destroy a permanent with indestructible, and if it's a creature,
           it can't be destroyed by damage.)
    
    [B] RUSH OF VITALITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 1B
     Keyw: ---
     Efct: Target creature gets +1/+0 and gains lifelink and indestructible until
           end of turn. (Damage dealt by that creature also causes its controller
           to gain that much life, and it can't be destroyed by damage or effects
           that say "destroy.")
    
    [B] SCARAB FEAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: B
     Keyw: Cycling {B}
     Efct: Exile up to three target cards from a single graveyard.
    
    [B] SPLENDID AGONY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: 2B
     Keyw: ---
     Efct: Distribute two -1/-1 counters among one or two target creature.
    
    [B] SUDDEN STRIKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 1B
     Keyw: ---
     Efct: Choose one or both --
           • Target creature gets -1/-1 until end of turn.
           • Put a +1/+1 counter on target creature.
    
    [B] SUPERNATURAL STAMINA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: B
     Keyw: ---
     Efct: Until end of turn, target creature gets +2/+0 and gains "When this
           creature dies, return it to the battlefield tapped under its owner's
           control."
    
    [B] TAR SNARE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 2B
     Keyw: ---
     Efct: Target creature gets -3/-2 until end of turn.
    
    [B] THROTTLE
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 4B
     Keyw: ---
     Efct: Target creature gets -4/-4 until end of turn.
    
    [B] TIDY CONCLUSION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 3BB
     Keyw: ---
     Efct: Destroy target creature. You gain 1 life for each artifact you control.
    
    [B] UNHOLY HUNGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: 3BB
     Keyw: Spell Mastery
     Efct: Destroy target creature. If there are two or more instant and/or sorcery
           cards in your graveyard, you gain 2 life.
    
    [B] ALMS OF THE VEIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 2B
     Keyw: Madness {B}
     Efct: Target opponent loses 3 life and you gain 3 life.
    
    [B] BATTLE AT THE BRIDGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Sorcery
     Cost: XB
     Keyw: Improvise
     Efct: Target creature gets -X/-X until end of turn. You gain X life.
    
    [B] BITING RAIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2BB
     Keyw: Madness {2}{B}
     Efct: All creatures get -2/-2 until end of turn.
    
    [B] BITTER REVELATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Sorcery
     Cost: 3B
     Efct: Look at the top four cards of your library. Put two of them into your
           hand and the rest into your graveyard. You lose 2 life.
    
    [B] BONE SPLINTERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Sorcery
     Cost: B
     Efct: As an additional cost to cast Bone Splinters, sacrifice a creature.
           Destroy target creature.
    
    [B] CEMETERY RECRUITMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 1B
     Keyw: ---
     Efct: Return target creature card from your graveyard to your hand. If it's a
           Zombie card, draw a card.
    
    [B] CERTAIN DEATH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 5B
     Keyw: ---
     Efct: Destroy target creature. Its controller loses 2 life & you gain 2 life.
    
    [B] DARING DEMOLITION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Sorcery
     Cost: 2BB
     Keyw: ---
     Efct: Destroy target creature or Vehicle.
    
    [B] DARK SALVATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Sorcery
     Cost: XXB
     Keyw: ---
     Efct: Target player puts X 2/2 black Zombie creature tokens onto the
           battlefield, then up to one target creature gets -1/-1 until end of turn
           for each Zombie that player controls.
    
    [B] DEMON'S GRASP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Sorcery
     Cost: 4B
     Keyw: ---
     Efct: Target creature gets -5/-5 until end of turn.
    
    [B] DIABOLIC TUTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2BB
     Keyw: ---
     Efct: Search your library for a card and put that card into your hand. Then
           shuffle your library.
    
    [B] DIE YOUNG
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Sorcery
     Cost: 1B
     Keyw: ---
     Efct: Choose target creature. You get {E}{E} (two energy counters), then you
           may pay any amount of {E}. The creature gets -1/-1 until end of turn for
           each {E} paid this way.
    
    [B] ELIMINATE THE COMPETITION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Sorcery
     Cost: 4B
     Keyw: ---
     Efct: As an additional cost to cast Eliminate the Competition, sacrifice X
           creatures. Destroy X target creatures.
    
    [B] EVER AFTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Sorcery
     Cost: 4BB
     Keyw: ---
     Efct: Return up to two target creature cards from your graveyard to the
           battlefield. Each of those creatures is a black Zombie in addition to
           its other colors and types. Put Ever After on the bottom of its owner's
           library.
    
    [B] FROM UNDER THE FLOORBOARDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Sorcery
     Cost: 3BB
     Keyw: Madness {X}{B}{B}
     Efct: Put three 2/2 black Zombie creature tokens onto the battlefield tapped
           and you gain 3 life. If From Under the Floorboards's madness cost was
           paid, instead put X of those tokens onto the battlefield tapped and you
           gain X life.
    
    [B] GISA'S BIDDING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2BB
     Keyw: Madness {2}{B}
     Efct: Put two 2/2 black Zombie creature tokens onto the battlefield.
    
    [B] LANGUISH
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: 2BB
     Efct: All creatures get -4/-4 until end of turn.
    
    [B] LIVE FAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Sorcery
     Cost: 2B
     Keyw: ---
     Efct: You draw two cards, lose 2 life, and get {E}{E} (two energy counters).
    
    [B] MACABRE WALTZ
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 1B
     Keyw: ---
     Efct: Return up to two target creature cards from your graveyard to your hand,
           then discard a card.
    
    [B] MIRE'S MALICE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Sorcery
     Cost: 3B
     Keyw: Awaken 3 {5B}
     Efct: Target opponent discards two cards.
    
    [B] MURDEROUS COMPULSION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 1B
     Keyw: Madness {1}{B}
     Efct: Destroy target tapped creature.
    
    [B] NECROMANTIC SUMMONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Sorcery
     Cost: 4B
     Keyw: Spell Mastery
     Efct: Put target creature card from a graveyard onto the battlefield under
           your control. If there are two or more instant and/or sorcery cards in
           your graveyard, that creature enters the battlefield with two additional
           +1/+1 counters on it.
    
    [B] NEVER // [B] RETURN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Sorcery
     Cost: 1BB
     Keyw: ---
     Efct: Destroy target creature or planeswalker.
    
     Type: Sorcery
     Cost: 3B
     Keyw: Aftermath
     Efct: Exile target card from a graveyard. Create a 2/2 black Zombie creature
           token.
    
    [B] PAINFUL LESSON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Sorcery
     Cost: 2B
     Keyw: ---
     Efct: Target player draws two cards and loses 2 life.
    
    [B] RAGS // [U] RICHES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Sorcery
     Cost: 2BB
     Keyw: ---
     Efct: All creatures get -2/-2 until end of turn.
    
     Type: Sorcery
     Cost: 5UU
     Keyw: Aftermath
     Efct: Each opponent chooses a creature he or she controls. You gain control
           of those creatures.
    
    [B] READ THE BONES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 2B
     Efct: Scry 2, then draw two cards. You lose 2 life.
    
    [B] REAVE SOUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 1B
     Efct: Destroy target creature with power 3 or less.
    
    [B] RESOURCEFUL RETURN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Sorcery
     Cost: 1B
     Keyw: ---
     Efct: Return target creature card from your graveyard to your hand. If you
           control an artifact, draw a card.
    
    [B] RISE FROM THE GRAVE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Sorcery
     Cost: 4B
     Efct: Put target creature card from a graveyard onto the battlefield under
           your control. That creature is a black Zombie in addition to its other
           colors and types.
    
    [B] RISING MIASMA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3B
     Keyw: Awaken 3 {5BB}
     Efct: All creatures get -2/-2 until end of turn.
    
    [B] STIR THE SANDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Sorcery
     Cost: 4BB
     Keyw: Cycling {3}{B}
     Efct: Create three 2/2 black Zombie creature tokens. When you cycle Stir the
           Sands, create a 2/2 black Zombie creature token.
    
    [B] UNBURDEN
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Sorcery
     Cost: 1BB
     Keyw: Cycling {2}
     Efct: Target player discards two cards.
    
    [B] WHISPERS OF EMRAKUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1B
     Keyw: Delirium
     Efct: Target opponent discards a card at random. If there are four or more
           card types among cards in your graveyard, that player discards two
           cards at random instead.
    
    [B] YAHENNI'S EXPERTISE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Sorcery
     Cost: 2BB
     Keyw: ---
     Efct: All creatures get -3/-3 until end of turn. You may cast a card with
           converted mana cost 3 or less from your hand without paying its mana
           cost.
    
    [C] ABUNDANT MAW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Eldrazi Leech)
     Stat: 6/4
     Cost: 8
     Keyw: Emerge {6}{B}
     Efct: When you cast Abundant Maw, target opponent loses 3 life and you gain
           3 life.
    
    [C] ACCOMPLISHED AUTOMATRON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Construct)
     Stat: 5/7
     Cost: 7
     Keyw: Fabricate 1
     Efct: ---
    
    [C] BARRAGE TYRANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 5/3
     Cost: 4R
     Keyw: Devoid
     Efct: {2}{R}, Sacrifice another colorless creature: Barrage Tyrant deals
           damage equal to the sacrificed creature's power to target creature or
           player.
    
    [C] BARRICADE BREAKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Artifact Creature (Juggernaut)
     Stat: 7/5
     Cost: 7
     Keyw: Improvise
     Efct: Barricade Breaker attacks each combat if able.
    
    [C] BASTION MASTODON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Elephant)
     Stat: 4/5
     Cost: 5
     Keyw: ---
     Efct: {W}: Bastion Mastodon gains vigilance until end of turn.
    
    [C] BEARER OF SILENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 2/1
     Cost: 1B
     Keyw: Devoid, Flying
     Efct: When you cast Bearer of Silence, you may pay {1}{C}. If you do, target
           opponent sacrifices a creature. ({C} represents colorless mana.) Bearer
           of Silence can't block.
    
    [C] BENTHIC INFILTRATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 1/4
     Cost: 2U
     Keyw: Devoid, Ingest
     Efct: Benthic Infiltrator can't be blocked.
    
    [C] BIRTHING HULK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 5/4
     Cost: 6G
     Keyw: Devoid
     Efct: When Birthing Hulk enters the battlefield, put two 1/1 colorless Eldrazi
           Scion creature tokens onto the battlefield. They have "Sacrifice this
           creature: Add {C} to your mana pool." ({C} represents colorless mana.)
           {1}{C}: Regenerate Birthing Hulk.
    
    [C] BLIGHT HERDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi Processor)
     Stat: 4/5
     Cost: 5
     Keyw: ---
     Efct: When you cast Blight Herder, you may put two cards your opponents own
           from exile into their owners' graveyards. If you do, put three 1/1
           colorless Eldrazi Scion creature tokens onto the battlefield. They have
           "Sacrifice this creature: add {C} to your mana pool."
    
    [C] BLINDING DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 1/3
     Cost: 1U
     Keyw: Devoid
     Efct: {C}, {T}: Tap target creature. ({C} represents colorless mana.)
    
    [C] BLISTERPOD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Scion)
     Stat: 1/1
     Cost: G
     Keyw: Devoid
     Efct: When Blisterpod dies, put a 1/1 colorless Eldrazi Scion creature token
           onto the battlefield. It has "Sacrifice this creature: add {C} to your
           mana pool."
    
    [C] BOMAT COURIER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 1/1
     Cost: 1
     Keyw: Haste
     Efct: Whenever Bomat Courier attacks, exile the top card of your library face
           down. (You can't look at it.) {R}, Discard your hand, Sacrifice Bomat
           Courier: Put all cards exiled with Bomat Courier into their owners'
           hands.
    
    [C] BONDED CONSTRUCT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Artifact Creature (Construct)
     Stat: 2/1
     Cost: 1
     Keyw: ---
     Efct: Bonded Construct can't attack alone.
    
    [C] BOTTLE GNOMES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Artifact Creature (Gnome)
     Stat: 1/3
     Cost: 3
     Keyw: ---
     Efct: Sacrifice Bottle Gnomes: You gain 3 life.
    
    [C] BREAKER OF ARMIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi)
     Stat: 10/8
     Cost: 8
     Keyw: ---
     Efct: All creatures able to block Breaker of Armies do so.
    
    [C] BRONZE SABLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Artifact Creature (Sable)
     Stat: 2/1
     Cost: 2
     Keyw: ---
     Efct: ---
     Note: [UPDATE 4-6-2016] Bronze Sable was added to replace Perilous Myr.
    
    [C] BROOD BUTCHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi Drone)
     Stat: 3/3
     Cost: 3BG
     Keyw: Devoid
     Efct: When Brood Butcher enters the battlefield, put a 1/1 colorless Eldrazi
           Scion creature token onto the battlefield. It has "Sacrifice this
           creature: add {C} to your mana pool." {B}{G}, Sacrifice a creature:
           Target creature gets -2/-2 until end of turn.
    
    [C] CHIEF OF THE FOUNDRY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Artifact Creature (Construct)
     Stat: 2/3
     Cost: 3
     Keyw: ---
     Efct: Other artifact creatures you control get +1/+1.
    
    [C] COGWORK ASSEMBLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Artifact Creature (Assembly-Worker)
     Stat: 2/3
     Cost: 3
     Keyw: ---
     Efct: {7}: Create a token that's a copy of target artifact. That token gains
           haste. Exile it at the beginning of the next end step.
    
    [C] CONSULATE SKYGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact Creature (Wall)
     Stat: 0/4
     Cost: 2
     Keyw: Defender, Reach
     Efct: ---
    
    [C] CRYPTIC CRUISER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Processor)
     Stat: 3/3
     Cost: 3U
     Keyw: Devoid
     Efct: {2}{U}, Put a creature an opponent controls from exile into that
           player's graveyard: Tap target creature.
    
    [C] CULLING DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/2
     Cost: 1B
     Keyw: Devoid, Ingest
     Efct: ---
    
    [C] DEATHLESS BEHEMOTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar boosters
     Rrty: Uncommon
     Type: Creature (Eldrazi)
     Stat: 6/6
     Cost: 6
     Keyw: Vigilance
     Efct: Sacrifice two Eldrazi Scions: return Deathless Behemoth from your
           graveyard to your hand. Activate this ability only any time you could
           cast a sorcery.
    
    [C] DECIMATOR OF THE PROVINCES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Creature (Eldrazi Boar)
     Stat: 7/7
     Cost: 10
     Keyw: Trample, Haste, Emerge {6}{G}{G}{G}
     Efct: When you cast Decimator of the Provinces, creatures you control get
           +2/+2 and gain trample until end of turn.
    
    [C] DEEPFATHOM SKULKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 4/4
     Cost: 5U
     Keyw: Devoid
     Efct: Whenever a creature you control deals combat damage to a player, you may
           draw a card. {3}{C}: Target creature can't be blocked this turn. ({C}
           represents colorless mana.)
    
    [C] DESOLATION TWIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 10/10
     Cost: 10
     Keyw: ---
     Efct: When you cast Desolation Twin, put a 10/10 colorless Eldrazi creature
           token onto the battlefield.
    
    [C] DIMENSIONAL INFILTRATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 2/1
     Cost: 1U
     Keyw: Devoid, Flash, Flying
     Efct: {1}{C}: Target opponent exile the top card of his or her library. If
           it's a land card, you may return Dimensional Infiltrator to its owner's
           hand. ({C} represents colorless mana.)
    
    [C] DISTENDED MINDBENDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Eldrazi Insect)
     Stat: 5/5
     Cost: 8
     Keyw: Emerge {5}{B}{B}
     Efct: When you cast Distended Mindbender, target opponent reveals his or her
           hand. You choose from it a nonland card with converted mana cost 3 or
           less and a card with converted mana cost 4 or greater. That player
           discards those cards.
    
    [C] DOMINATOR DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 3/2
     Cost: 2B
     Keyw: Devoid, Ingest
     Efct: When Dominator Drone enters the battlefield, if you control another
           colorless creature, each opponent loses 2 life.
    
    [C] DROWNER OF HOPE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 5/5
     Cost: 5U
     Keyw: Devoid
     Efct: When Drowner of Hope enters the battlefield, put two 1/1 colorless
           Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice
           this creature: add {C} to your mana pool." Sacrifice an Eldrazi Scion:
           Tap target creature.
    
    [C] DROWNYARD BEHEMOTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Eldrazi Crab)
     Stat: 5/7
     Cost: 9
     Keyw: Flash, Emerge {7}{U}
     Efct: Drownyard Behemoth has hexproof as long as it entered the battlefield
           this turn.
    
    [C] DUKHARA PEAFOWL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Bird)
     Stat: 2/4
     Cost: 4
     Keyw: ---
     Efct: {U}: Dukhara Peafowl gains flying until end of turn.
    
    [C] DUST STALKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 5/3
     Cost: 2BR
     Keyw: Devoid, Haste
     Efct: At the beginning of each end step, if you control no other colorless
           creatures, return Dust Stalker to its owner's hand.
    
    [C] EAGER CONSTRUCT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Construct)
     Stat: 2/2
     Cost: 2
     Keyw: ---
     Efct: When Eager Construct enters the battlefield, each player may scry 1. (To
           scry 1, look at the top card of your library, then you may put that card
           on the bottom of your library.)
    
    [C] ELDER DEEP-FIEND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Eldrazi Octopus)
     Stat: 5/6
     Cost: 8
     Keyw: Flash, Emerge {5}{U}{U}
     Efct: When you cast Elder Deep-Fiend, tap up to four target permanents.
    
    [C] ELDRAZI AGGRESSOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/3
     Cost: 2R
     Keyw: Devoid
     Efct: Eldrazi Aggressor has haste as long as you control another colorless
           creature.
    
    [C] ELDRAZI DEVASTATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi)
     Stat: 8/9
     Cost: 8
     Keyw: Trample
     Efct: ---
    
    [C] ELDRAZI DISPLACER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 3/3
     Cost: 2W
     Keyw: Devoid
     Efct: {2}{C}: Exile another target creature, then return it to the battlefield
           under its owner's control. ({C} represents colorless mana.)
    
    [C] ELDRAZI MIMIC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 2/1
     Cost: 2
     Keyw: ---
     Efct: Whenever another colorless creature enters the battlefield under your
           control, you may change Eldrazi Mimic's base power and toughness to
           that creature's power and toughness until end of turn.
    
    [C] ELDRAZI OBLIGATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 3/1
     Cost: 2R
     Keyw: Devoid, Haste
     Efct: When you cast Eldrazi Obligator, you may pay {1}{C}. If you do, gain
           control of target creature until end of turn, untap that creature, and
           it gains haste until end of turn. ({C} represents colorless mana.)
    
    [C] ELDRAZI SKYSPAWNER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/1
     Cost: 2U
     Keyw: Devoid, Flying
     Efct: When Eldrazi Skyspawner enters the battlefield, put a 1/1 colorless
           Eldrazi Scion creature token onto the battlefield. It has "Sacrifice
           this creature: add {C} to your mana pool."
    
    [C] ELECTROSTATIC PUMMELER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 1/1
     Cost: 3
     Keyw: ---
     Efct: When Electrostatic Pummeler enters the battlefield, you get {E}{E}{E}
           (three energy counters). Pay {E}{E}{E}: Electrostatic Pummeler gets
           +X/+X until end of turn, where X is its power.
    
    [C] ENDBRINGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 5/5
     Cost: 5C
     Keyw: ---
     Efct: Untap Endbringer during each other player's untap step. {T}: Endbringer
           deals 1 damage to target creature or player. {C}, {T}: Target creature
           can't attack or block this turn. {C}{C}, {T}: Draw a card.
    
    [C] ESSENCE DEPLETER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 2/3
     Cost: 2B
     Keyw: Devoid
     Efct: {1}{C}: Target opponent loses 1 life and you gain 1 life.
    
    [C] EYELESS WATCHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 1/1
     Cost: 3G
     Keyw: Devoid
     Efct: When Eyeless Watcher enters the battlefield, put two 1/1 colorless
           Eldrazi Scion creature tokens onto the battlefield. They have "Sacrifice
           this creature: add {C} to your mana pool."
    
    [C] FILIGREE CRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact Creature (Insect)
     Stat: 2/2
     Cost: 4
     Keyw: ---
     Efct: When Filigree Crawler dies, create a 1/1 colorless Thopter artifact
           creature token with flying.
    
    [C] FILIGREE FAMILIAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact Creature (Fox)
     Stat: 2/2
     Cost: 3
     Keyw: ---
     Efct: When Filigree Familiar enters the battlefield, you gain 2 life. When
           Filigree Familiar dies, draw a card.
    
    [C] FLAYER DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 3/1
     Cost: 1BR
     Keyw: Devoid, First Strike
     Efct: Whenever another colorless creature enters the battlefield under your
           control, target opponent loses 1 life.
    
    [C] FORERUNNER OF SLAUGHTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 3/2
     Cost: BR
     Keyw: Devoid
     Efct: {1}: Target colorless creature gains haste until end of turn.
    
    [C] FOUNDRY ASSEMBLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact Creature (Assembly-Worker)
     Stat: 3/3
     Cost: 5
     Keyw: Improvise
     Efct: ---
    
    [C] FOUNDRY INSPECTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact Creature (Construct)
     Stat: 3/2
     Cost: 3
     Keyw: ---
     Efct: Artifact spells you cast cost {1} less to cast.
    
    [C] GUARDIANS OF MELETIS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Artifact Creature (Golem)
     Stat: 0/6
     Cost: 3
     Keyw: Defender
     Efct: ---
    
    [C] GUARDIAN AUTOMATON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Artifact Creature (Construct)
     Stat: 3/3
     Cost: 4
     Keyw: ---
     Efct: When Guardian Automaton dies, you gain 3 life.
    
    [C] GRAVITY NEGATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/3
     Cost: 3U
     Keyw: Devoid, Flying
     Efct: Whenever Gravity Negator attacks, you may pay {C}. If you do, another
           target creature gains flying until end of turn. ({C} represents
           colorless mana.)
    
    [C] HARVEST HAND // [C] SCROUNGED SCYTHE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Artifact Creature (Scarecrow)
     DFC?: yes (back side: Scrounged Scythe)
     Stat: 2/2
     Cost: 3
     Keyw: ---
     Efct: When Harvest Hand dies, return it to the battlefield transformed under
           your control.
    
     Find: Shadows Over Innistrad
     Type: Artifact (Equipment)
     DFC?: yes (front side: Harvest Hand)
     Cost: ---
     Keyw: Equip {2}
     Efct: Equipped creature gets +1/+1. As long as equipped creature is a Human,
           it has menace. (It can't be blocked except by two or more creatures.)
    
    [C] HAVOC SOWER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 3/3
     Cost: 3B
     Keyw: Devoid
     Efct: {1}{C}: Havoc Sower gets +2/+1 until end of turn. ({C} represents
           colorless mana.)
    
    [C] IMMOBILIZER ELDRAZI
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 2/1
     Cost: 1R
     Keyw: Devoid
     Efct: {2}{C}: Each creature with toughness greater than its power can't block
           this turn. ({C} represents colorless mana.)
    
    [C] INCUBATOR DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/3
     Cost: 3U
     Keyw: Devoid
     Efct: When Incubator Drone enters the battlefield, put a 1/1 colorless Eldrazi
           Scion creature token onto the battlefield. It has "Sacrifice this
           creature: add {C} to your mana pool."
    
    [C] IT OF THE HORRID SWARM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Eldrazi Insect)
     Stat: 4/4
     Cost: 8
     Keyw: Emerge {6}{G}
     Efct: When you cast It of the Horrid Swarm, put two 1/1 green Insect creature
           tokens onto the battlefield.
    
    [C] JUGGERNAUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Artifact Creature (Juggernaut)
     Stat: 5/3
     Cost: 4
     Keyw: ---
     Efct: Juggernaut attacks each turn if able. Juggernaut can't be blocked by
           Walls.
    
    [C] KOZILEK, THE GREAT DISTORTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Legendary Creature (Eldrazi)
     Stat: 12/12
     Cost: 8CC
     Keyw: Menace
     Efct: When you cast Kozilek, the Great Distortion, if you have fewer than
           seven cards in hand, draw cards equal to the difference. Discard a card
           with converted mana cost X: Counter target spell with converted mana
           cost X.
    
    [C] KOZILEK'S PATHFINDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi)
     Stat: 5/5
     Cost: 6
     Keyw: ---
     Efct: {C}: Target creature can't block Kozilek's Pathfinder this turn. ({C}
           represents colorless mana.)
    
    [C] KOZILEK'S SHRIEKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 3/2
     Cost: 2B
     Keyw: Devoid
     Efct: {C}: Kozilek's Shrieker gets +1/+0 and gains menace until end of turn.
           (It can't be blocked except by two or more creatures. {C} represents
           colorless mana.)
    
    [C] KOZILEK'S TRANSLATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 3/5
     Cost: 4B
     Keyw: Devoid
     Efct: Pay 1 life: add {C} to your mana pool. Activate this ability only once
           each turn. ({C} represents colorless mana.)
    
    [C] LASHWEED LURKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Eldrazi Horror)
     Stat: 5/4
     Cost: 8
     Keyw: Emerge {5}{G}{U}
     Efct: When you cast Lurkweed Lasher, you may put target nonland permanent on
           top of its owner's library.
    
    [C] LUPINE PROTOTYPE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Artifact Creature (Wolf Construct)
     Stat: 5/5
     Cost: 2
     Keyw: ---
     Efct: Lupine Prototype can't attack or block unless a player has no cards in
           hand.
    
    [C] MATTER RESHAPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 3/2
     Cost: 2C
     Keyw: ---
     Efct: When Matter Reshaper dies, reveal the top card of your library. You may
           put that card onto the field if its a permanent card with converted mana
           cost 3 or less. Otherwise, put that card into your hand.
    
    [C] MAW OF KOZILEK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/5
     Cost: 3R
     Keyw: Devoid
     Efct: {C}: Maw of Kozilek gets +2/-2 until end of turn. ({C} represents
           colorless mana.)
    
    [C] MERCHANT'S DOCKHAND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 1/2
     Cost: 1
     Keyw: ---
     Efct: {3}{U}, {T}, Tap X untapped artifacts you control: Look at the top X
           cards of your library. Put one of them into your hand and the rest on
           the bottom of your library in any order.
    
    [C] METALWORK COLOSSUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 10/10
     Cost: 11
     Keyw: ---
     Efct: Metalwork Colossus costs {X} less to cast, where {X} is the total
           converted mana cost of noncreature artifacts you control. Sacrifice two
           artifacts: Return Metalwork Colossus from your graveyard to your hand.
    
    [C] MINDMELTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 2/2
     Cost: 1UB
     Keyw: Devoid
     Efct: Mindmelter can't be blocked. {3}{C}: Target opponent exiles a card from
           his or her hand. Activate this ability only any time you could cast a
           sorcery. ({C} represents colorless mana.)
    
    [C] MIND RAKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Creature (Eldrazi Processor)
     Stat: 3/3
     Cost: 3B
     Keyw: Devoid
     Efct: When Mind Raker enters the battlefield, you may put a card an opponent
           owns from exile into that player's graveyard. If you do, each opponent
           discards a card.
    
    [C] MIST INTRUDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 1/2
     Cost: 1U
     Keyw: Devoid, Flying, Ingest
     Efct: ---
    
    [C] MOCKERY OF NATURE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Eldrazi Beast)
     Stat: 6/5
     Cost: 9
     Keyw: Emerge {7}{G}
     Efct: When you cast Mockery of Nature, you may destroy target artifact or
           enchantment.
    
    [C] MULTIFORM WONDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 3/3
     Cost: 5
     Keyw: ---
     Efct: When Multiform Wonder enters the battlefield, you get {E}{E}{E} (three
           energy counters). Pay {E}: Multiform Wonder gains your choice of flying,
           vigilance, or lifelink until end of turn. Pay {E}: Multiform Wonder gets
           +2/-2 or -2/+2 until end of turn.
    
    [C] MURK STRIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Creature (Eldrazi Processor)
     Stat: 3/2
     Cost: 3U
     Keyw: Devoid
     Efct: When Murk Strider enters the battlefield, you may put a card an opponent
           owns from exile into that player's graveyard. If you do, return target
           creature to its owner's hand.
    
    [C] NARNAM COBRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Snake)
     Stat: 2/1
     Cost: 2
     Keyw: ---
     Efct: {G}: Narnam Cobra gains deathtouch until end of turn. (Any amount of
           damage it deals to a creature is enough to destroy it.)
    
    [C] NETTLE DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 3/1
     Cost: 2R
     Keyw: Devoid
     Efct: {T}: Nettle Drone deals 1 damage to each opponent. Whenever you cast a
           colorless spell, untap Nettle Drone.
    
    [C] NIGHT MARKET GUARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact Creature (Construct)
     Stat: 3/1
     Cost: 3
     Keyw: ---
     Efct: Night Market Guard can block an additional creature each combat.
    
    [C] OBLIVION SOWER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Creature (Eldrazi)
     Stat: 5/8
     Cost: 6
     Keyw: ---
     Efct: When you cast Oblivion Sower, target opponent exiles the top four cards
           of his or her library, then you may put any number of land cards that
           player owns from exile onto the battlefield under your control.
    
    [C] ORACLE OF DUST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Processor)
     Stat: 3/5
     Cost: 4U
     Keyw: Devoid
     Efct: {2}, Put a card an opponent controls from exile into that player's
           graveyard: Draw a card, then discard a card.
    
    [C] PERILOUS MYR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Artifact Creature (Myr)
     Stat: 1/1
     Cost: 2
     Keyw: ---
     Note: [UPDATE 4-6-2016] This card was removed & replaced with Bronze Sable.
     Efct: When Perilous Myr is put into a graveyard from the battlefield, it deals
           2 damage to target creature or player.
    
    [C] PILGRIM'S EYE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Rrty: Uncommon
     Type: Artifact Creature (Thopter)
     Stat: 1/1
     Cost: 3
     Keyw: Flying
     Efct: When Pilgrim's Eye eners the battlefield, you may search your library
           for a basic land card, reveal it, put it into your hand, then shuffle
           your library.
    
    [C] PRAKHATA PILLAR-BUG
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Insect)
     Stat: 2/3
     Cost: 3
     Keyw: ---
     Efct: {B}: Prakhata Pillar-Bug gains lifelink until end of turn. (Damage dealt
           by this creature also causes you to gain that much life.)
    
    [C] PROPHET OF DISTORTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 1/2
     Cost: U
     Keyw: Devoid
     Efct: {3}{U}: Draw a card. ({C} represents colorless mana.)
    
    [C] REALITY SMASHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 5/5
     Cost: 4C
     Keyw: Trample, Haste
     Efct: Whenever Reality Smasher becomes the target of a spell an opponent
           controls, counter that spell unless its controller discards a card.
    
    [C] REAVER DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 2/1
     Cost: B
     Keyw: Devoid
     Efct: At the beginning of your upkeep, you lose 1 life unless you control
           another colorless creature.
    
    [C] RESERVOIR WALKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact Creature (Construct)
     Stat: 3/3
     Cost: 5
     Keyw: ---
     Efct: When Reservoir Walker enters the battlefield, you gain 3 life and get
           {E}{E}{E} (three energy counters).
    
    [C] RUIN PROCESSOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Processor)
     Stat: 7/8
     Cost: 7
     Keyw: ---
     Efct: When you cast Ruin Processor, you may put a card an opponent owns from
           exile into that player's graveyard. If you do, you gain 5 life.
    
    [C] RUNED SERVITOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Artifact Creature (Construct)
     Stat: 2/2
     Cost: 2
     Keyw: ---
     Efct: When Runed Servitor dies, each player draws a card.
    
    [C] SALVAGE DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 1/1
     Cost: U
     Keyw: Devoid, Ingest
     Efct: When Salvage Drone dies, you may draw a card. If you do, discard a card.
    
    [C] SCION SUMMONER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/2
     Cost: 2G
     Keyw: Devoid
     Efct: When Scion Summoner enters the battlefield, put a 1/1 colorless Eldrazi
           Scion creature token onto the battlefield. It has "Sacrifice this
           creature: add {C} to your mana pool." ({C} represents colorless mana.)
    
    [C] SCRAP TRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 3/2
     Cost: 3
     Keyw: ---
     Efct: Whenever Scrap Trawler or another artifact you control is put into a
           graveyard from the battlefield, return to your hand target artifact
           card in your graveyard with lesser converted mana cost.
    
    [C] SCRAPHEAP SCROUNGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 3/2
     Cost: 2
     Keyw: ---
     Efct: Scrapheap Scrounger can't block. {1}{B}, Exile another creature card
           from your graveyard: Return Scrapheap Scrounger from your graveyard to
           the battlefield.
    
    [C] SELF-ASSEMBLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Assembly-Worker)
     Stat: 4/4
     Cost: 5
     Keyw: ---
     Efct: When Self-Assembler enters the battlefield, you may search your library
           for an Assembly-Worker creature card, reveal it, put it into your hand,
           then shuffle your library.
    
    [C] SIFTER OF SKULLS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 4/3
     Cost: 3B
     Keyw: Devoid
     Efct: Whenever another nontoken creature you control dies, put a 1/1 colorless
           Eldrazi Scion creature token onto the battlefield. It has "Sacrifice
           this creature: Add {C} to your mana pool." ({C} represents colorless
           mana.)
    
    [C] SIRE OF STAGNATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Creature (Eldrazi)
     Stat: 5/7
     Cost: 4UB
     Keyw: Devoid
     Efct: Whenever a land enters the battlefield under an opponent's control, that
           player exiles the top two cards of his or her library and you draw two
           cards.
    
    [C] SKITTERSKIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 4/3
     Cost: 3B
     Keyw: Devoid
     Efct: Skitterskin can't block. {1}{B}: Regenerate Skitterskin. Activate this
           ability only if you control another colorless creature.
    
    [C] SKY SCOURER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 1/2
     Cost: 1B
     Keyw: Devoid, Flying
     Efct: Whenever you cast a colorless spell, Sky Scourer gets +1/+0 until end
           of turn.
    
    [C] SLAUGHTER DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/2
     Cost: 1B
     Keyw: Devoid
     Efct: {C}: Slaughter Drone gains deathtouch until end of turn. (Any amount of
           damage it deals to a creature is enough to destroy it. {C} represents
           colorless mana.)
    
    [C] SLUDGE CRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 1/1
     Cost: B
     Keyw: Devoid, Ingest
     Efct: {2}: Sludge Crawler gets +1/+1 until end of turn.
    
    [C] SMOTHERING ABOMINATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 4/3
     Cost: 2BB
     Keyw: Devoid, Flying
     Efct: At the beginning of your upkeep, sacrifice a creature. Whenever you
           sacrifice a creature, draw a card.
    
    [C] SNARE THOPTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact Creature (Thopter)
     Stat: 3/2
     Cost: 4
     Keyw: Flying, Haste
     Efct: ---
    
    [C] STALKING DRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature
     Stat: 2/2
     Cost: 1G
     Keyw: Devoid
     Efct: {C}: Stalking Drone gets +1/+2 until end of turn. Activate this ability
           only once each turn. ({C} represents colorless mana.)
    
    [C] STONEWORK PUMA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Artifact Creature (Cat Ally)
     Stat: 2/2
     Cost: 3
     Keyw: ---
     Efct: ---
    
    [C] THOUGHT-KNOT SEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 4/4
     Cost: 3C
     Keyw: ---
     Efct: When Thought-Knot Seer enters teh battlefield, target opponent reveals
           his or her hand. You choose a nonland card from it and exile that card.
           When Thought-Knot Seer leaves the battlefield, target opponent draws a
           card.
    
    [C] THOUGHT HARVESTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 2/4
     Cost: 3U
     Keyw: Devoid, Flying
     Efct: Whenever you cast a colorless spell, target opponent exiles the top card
           of his or her library.
    
    [C] THRABEN GARGOYLE // [C] STONEWING ANTAGONIZER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Artifact Creature (Gargoyle)
     DFC?: yes (back side: Stonewing Antagonizer)
     Stat: 2/2
     Cost: 1
     Keyw: Defender
     Efct: {6}: Transform Thraben Gargoyle.
    
     Find: Shadows Over Innistrad
     Type: Artifact Creature (Gargoyle Horror)
     DFC?: yes (front side: Thraben Gargoyle)
     Stat: 4/2
     Cost: ---
     Keyw: Flying
     Efct: ---
    
    [C] TIDE DRIFTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 0/5
     Cost: 1U
     Keyw: Devoid
     Efct: Other colorless creatures you control get +0/+1.
    
    [C] TREASURE KEEPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Artifact Creature (Construct)
     Stat: 3/3
     Cost: 4
     Keyw: ---
     Efct: When Treasure Keeper dies, reveal cards from the top of your library
           until you reveal a nonland card with converted mana cost 3 or less. You
           may cast that card without paying its mana cost. Put all revealed cards
           not cast this way on the bottom of your library in a random order.
    
    [C] ULAMOG'S DESPOILER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Processor)
     Stat: 5/5
     Cost: 6
     Keyw: ---
     Efct: As Ulamog's Despoiler enters the battlefield, you may put two cards your
           opponents own from exile into their owners' graveyards. If you do, 
           Ulamog's Despoiler enters the battlefield with four +1/+1 counters on
           it.
    
    [C] ULAMOG'S NULLIFIER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Processor)
     Stat: 2/3
     Cost: 2UB
     Keyw: Devoid, Flash, Flying
     Efct: When Ulamog's Nullifier enters the battlefield, you may put two cards
           your opponents own from exile into their owners' graveyards. If you do,
           counter target spell.
    
    [C] ULAMOG'S RECLAIMER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Processor)
     Stat: 2/5
     Cost: 4U
     Keyw: Devoid
     Efct: When Ulamog's Reclaimer enters the battlefield, you may put a card an
           opponent owns from exile into that player's graveyard. If you do, return
           target instant or sorcery card from your graveyard to your hand.
    
    [C] ULAMOG, THE CEASELESS HUNGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Legendary Creature (Eldrazi)
     Stat: 10/10
     Cost: 10
     Keyw: Indestructible
     Efct: When you cast Ulamog, the Ceaseless Hunger, exile two target permanents.
           Whenever Ulamog attacks, defending player exiles the top twenty cards of
           his or her library.
    
    [C] VESTIGE OF EMRAKUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 3/4
     Cost: 3R
     Keyw: Devoid, Trample
     Efct: ---
    
    [C] VEXING SCUTTLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Eldrazi Crab)
     Stat: 4/5
     Cost: 8
     Keyw: Emerge {6}{U}
     Efct: When you cast Vexing Scuttler, you may return target instant or sorcery
           card from your graveyard to your hand.
    
    [C] VILE AGGREGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: */5
     Cost: 2R
     Keyw: Devoid, Trample, Ingest
     Efct: Vile Aggregate's power is equal to the number of colorless creatures
           you control.
    
    [C] VILE REDEEMER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Eldrazi)
     Stat: 3/3
     Cost: 2G
     Keyw: Devoid, Flash
     Efct: When you cast Vile Redeemer, you may pay {C}. If you do, put a 1/1
           colorless Eldrazi Scion creature token onto the battlefield for each
           nontoken creature that died under your control this turn. Those tokens
           have "Sacrifice this creature: add {C} to your mana pool."
    
    [C] VOID ATTENDANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Eldrazi Processor)
     Stat: 2/3
     Cost: 2G
     Keyw: Devoid
     Efct: {1}{G}, Put a card an opponent own from exile into that player's
           graveyard: Put a 1/1 colorless Eldrazi Scion creature token onto the
           battlefield. It has "Sacrifice this creature: add {C} to your mana pool.
    
    [C] WALKER OF THE WASTES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi)
     Stat: 4/4
     Cost: 4C
     Keyw: Trample
     Efct: Walker of the Wastes gets +1/+1 for each land you control named Wastes.
    
    [C] WALKING BALLISTA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Artifact Creature (Construct)
     Stat: 0/0
     Cost: XX
     Keyw: ---
     Efct: Walking Ballista enters the battlefield with X +1/+1 counters on it.
           {4}: Put a +1/+1 counter on Walking Ballista. Remove a +1/+1 counter
           from Walking Ballista: It deals 1 damage to target creature or player.
    
    [C] WARDEN OF GEOMETRIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Eldrazi Drone)
     Stat: 2/3
     Cost: 4
     Keyw: Vigilance
     Efct: {T}: Add {C} to your mana pool. ({C} represents colorless mana.)
    
    [C] WASTELAND STRANGLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Eldrazi Processor)
     Stat: 3/2
     Cost: 2B
     Keyw: Devoid
     Efct: When Wasteland Strangler enters the battlefield, you may put a card an
           opponent owns from exile into that player's graveyard. If you do, target
           creature gets -3/-3 until end of turn.
    
    [C] WATCHERS OF THE DEAD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Artifact Creature (Cat)
     Stat: 2/2
     Cost: 2
     Keyw: ---
     Efct: Exile Watchers of the Dead: Each opponent chooses two cards in his or
           her graveyard and exiles the rest.
    
    [C] WELDFAST MONITOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Lizard)
     Stat: 3/2
     Cost: 3
     Keyw: ---
     Efct: {R}: Weldfast Monitor gains menace until end of turn.
    
    [C] WILD-FIELD SCARECROW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Artifact Creature (Scarecrow)
     Stat: 1/4
     Cost: 3
     Keyw: Defender
     Efct: {2}, Sacrifice Wild-Field Scarecrow: Search your library for two basic
           land cards, reveal them, and put them into your hand. Then shuffle your
           library.
    
    [C] WORKSHOP ASSISTANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact Creature (Construct)
     Stat: 1/2
     Cost: 3
     Keyw: ---
     Efct: When Workshop Assistant dies, return another target artifact card from
           your graveyard to your hand.
    
    [C] WRETCHED GRYFF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Eldrazi Hippogriff)
     Stat: 3/4
     Cost: 7
     Keyw: Flying, Emerge {5}{U}
     Efct: When you cast Wretched Gryff, draw a card.
    
    [C] VOID GRAFTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Eldrazi Drone)
     Stat: 2/4
     Cost: 1GU
     Keyw: Devoid, Flash
     Efct: When Void Grafter enters the battlefield, another target creature you
           control gains hexproof until end of turn.
    
    [C] ALCHEMIST'S VIAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Artifact
     Cost: 2
     Keyw: ---
     Efct: When Alchemist's Vial enters the battlefield, draw a card. {1}, {T},
           Sacrifice Alchemist's Vial: Target creature can't attack or block this
           turn.
    
    [C] ALIGNED HEDRON NETWORK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Artifact
     Cost: 4
     Keyw: ---
     Efct: When Aligned Hedron Network enters the battlefield, exile all creatures
           with power 5 or greater until Aligned Hedron Network leaves the
           battlefield. (Those creatures return under their owners' control.)
    
    [C] AETHERSPHERE HARVESTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Artifact (Vehicle)
     Stat: 3/5
     Cost: 3
     Keyw: Flying, Crew 1
     Efct: When Aethersphere Harvester enters the battlefield, you get {E}{E} (two
           energy counters). Pay {E}: Aethersphere Harvester gains lifelink until
           end of turn.
    
    [C] ARADARA EXPRESS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 8/6
     Cost: 5
     Keyw: Menace, Crew 4
     Efct: ---
    
    [C] BALLISTA CHARGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 6/6
     Cost: 5
     Keyw: Crew 3
     Efct: Whenever Ballista Charger attacks, it deals 1 damage to target creature
           or player.
    
    [C] BOMAT BAZAAR BARGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 5/5
     Cost: 4
     Keyw: Crew 3
     Efct: When Bomat Bazaar Barge enters the battlefield, draw a card.
    
    [C] BONE SAW
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Artifact (Equipment)
     Cost: 0
     Keyw: Equip {1}
     Efct: Equipped creature gets +1/+0.
    
    [C] BONTU'S MONUMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: 
     Type: Legendary Artifact
     Cost: 3
     Keyw: ---
     Efct: Black creature spells you cast cost {1} less to cast. Whenever you cast
           a creature spell, each opponent loses 1 life and you gain 1 life.
    
    [C] BRAIN IN A JAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Artifact
     Cost: 2
     Keyw: ---
     Efct: {1}, {T}: Put a charge counter on Brain in a Jar, then you may cast an
           instant or sorcery with converted mana cost equal to the number of
           charge counters on Brain in a Jar from your hand without paying its
           mana cost. {3}, {T}, Remove X charge counters from Brain in a Jar: Scry
           X.
    
    [C] CHITINOUS CLOAK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Artifact (Equipment)
     Cost: 3
     Keyw: Equip {3}
     Efct: Equipped creature gets +2/+2 and has menace. (It can't be blocked except
           by two or more creatures.)
    
    [C] CONSULATE DREADNOUGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 7/11
     Cost: 1
     Keyw: Crew 6
     Efct: ---
    
    [C] CULTIST'S STAFF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Artifact (Equipment)
     Cost: 2
     Keyw: Equip {3}
     Efct: Equipped creature gets +2/+2
    
    [C] CULTIVATOR'S CARAVAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact (Vehicle)
     Stat: 5/5
     Cost: 3
     Keyw: Crew 3
     Efct: {T}: Add one mana of any color to your mana pool.
    
    [C] DAREDEVIL DRAGSTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 4/4
     Cost: 3
     Keyw: Crew 2
     Efct: At end of combat, if Daredevil Dragster attacked or blocked this combat,
           put a velocity counter on it. Then if it has two or more velocity
           counters on it, sacrifice it and draw two cards.
    
    [C] DEMOLITION STOMPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 10/7
     Cost: 6
     Keyw: Crew 5
     Efct: Demolition Stomper can't be blocked by creatures with power 2 or less.
    
    [C] DYNAVOLT TOWER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact
     Cost: 3
     Keyw: ---
     Efct: Whenever you cast an instant or sorcery spell, you get {E}{E} (two
           energy counters). {T}, Pay {E}{E}{E}{E}{E}: Dynavolt Tower deals 3
           damage to target creature or player.
    
    [C] FLEETWHEEL CRUISER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact (Vehicle)
     Stat: 5/3
     Cost: 4
     Keyw: Trample, Haste, Crew 2
     Efct: When Fleetwheel Cruiser enters the battlefield, it becomes an artifact
           creature until end of turn.
    
    [C] GHIRAPUR ORRERY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact
     Cost: 4
     Keyw: ---
     Efct: Each player may play an additional land on each of his or her turns. At
           the beginning of each player's upkeep, if that player has no cards in
           hand, that player draws three cards.
    
    [C] HAUNTED CLOAK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Artifact (Equipment)
     Cost: 3
     Keyw: Equip {1}
     Efct: Equipped creature has vigilance, trample, and haste.
    
    [C] HAZORET'S MONUMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: 
     Type: Legendary Artifact
     Cost: 3
     Keyw: ---
     Efct: Red creature spells you cast cost {1} less to cast. Whenever you cast a
           creature spell, you may discard a card. If you do, draw a card.
    
    [C] HEART OF KIRAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Legendary Artifact (Vehicle)
     Stat: 4/4
     Cost: 2
     Keyw: Flying, Vigilance, Crew 3
     Efct: You may remove a loyalty counter from a planeswalker you control rather
           than pay Heart of Kiran's crew cost.
    
    [C] IMPLEMENT OF COMBUSTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact
     Cost: 1
     Keyw: ---
     Efct: {R}, Sacrifice Implement of Combustion: It deals 1 damage to target
           player. When Implement of Combustion is put into a graveyard from the
           battlefield, draw a card.
    
    [C] IMPLEMENT OF EXAMINATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact
     Cost: 3
     Keyw: ---
     Efct: {U}, Sacrifice Implement of Examination: Draw a card. When Implement of
           Examination is put into a graveyard from the battlefield, draw a card.
    
    [C] IMPLEMENT OF FEROCITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact
     Cost: 1
     Keyw: ---
     Efct: {G}, Sacrifice Implement of Ferocity: Put a +1/+1 counter on target
           creature. Activate this ability only any time you could cast a sorcery.
           When Implement of Ferocity is put into a graveyard from the battlefield,
           draw a card.
    
    [C] IMPLEMENT OF IMPROVEMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact
     Cost: 1
     Keyw: ---
     Efct: {W}, Sacrifice Implement of Improvement: You gain 2 life. When Implement
           of Improvement is put into a graveyard from the battlefield, draw a
           card.
    
    [C] IMPLEMENT OF MALICE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact
     Cost: 2
     Keyw: ---
     Efct: {B}, Sacrifice Implement of Malice: Target player discards a card.
           Activate this ability only any time you could cast a sorcery. When
           Implement of Malice is put into a graveyard from the battlefield, draw
           a card.
    
    [C] INVENTOR'S GOGGLES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact (Equipment)
     Cost: 1
     Keyw: Equip 2
     Efct: Equipped creature gets +1/+2. Whenever an Artificer enters the
           battlefield under your control, you may attach Inventor's Goggles to it.
    
    [C] IRONTREAD CRUSHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact (Vehicle)
     Stat: 6/6
     Cost: 4
     Keyw: Crew 3
     Efct: ---
    
    [C] KEFNET'S MONUMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Legendary Artifact
     Cost: 3
     Keyw: ---
     Efct: Blue creature spells you cast cost {1} less to cast. Whenever you cast a
           creature spell, target creature an opponent controls doesn't untap
           during its controller's next untap step.
    
    [C] KEY TO THE CITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact
     Cost: 2
     Keyw: ---
     Efct: {T}, Discard a card: Up to one target creature can't be blocked this
           turn. Whenever Key to the City becomes tapped, you may pay {2}. If you
           do, draw a card.
    
    [C] LIFECRAFTER'S BESTIARY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Artifact
     Cost: 3
     Keyw: ---
     Efct: At the beginning of your upkeep, scry 1. Whenever you cast a creature
           spell, you may pay {G}. If you do, draw a card.
    
    [C] LUXA RIVER SHRINE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Artifact
     Cost: 3
     Keyw: ---
     Efct: {1}, {T}: You gain 1 life. Put a brick counter on Luxa River Shrine.
           {T}: You gain 2 life. Activate this ability only if there are three or
           more brick counters on Luxa River Shrine.
    
    [C] METEORITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Artifact
     Cost: 5
     Keyw: ---
     Efct: When Meteorite enters the battlefield, it deals 2 damage to target
           creature or player. {T}: Add one mana of any color to your mana pool.
    
    [C] MOBILE GARRISON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact (Vehicle)
     Stat: 3/4
     Cost: 3
     Keyw: Crew 2
     Efct: Whenever Mobile Garrison attacks, untap another target artifact or
           creature you control.
    
    [C] MURDERER'S AXE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Artifact (Equipment)
     Cost: 4
     Keyw: Equip {Discard a card}
     Efct: Equipped creature gets +2/+2
    
    [C] NEGLECTED HEIRLOOM // [C] ASHMOUTH BLADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Artifact (Equipment)
     DFC?: yes (back side: Ashmouth Blade)
     Cost: 1
     Keyw: Equip {1]
     Efct: Equipped creature gets +1/+1. When equipped creature transforms,
           transform Neglected Heirloom.
    
     Find: Shadows Over Innistrad
     Type: Artifact (Equipment)
     DFC?: yes (front side: Neglected Heirloom)
     Cost: ---
     Keyw: Equip {3}
     Efct: Equipped creature gets +3/+3 and has first strike.
    
    [C] OKETRA'S MONUMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Legendary Artifact
     Cost: 3
     Keyw: ---
     Efct: White creature spells you cast cost {1} less to cast. Whenever you cast
           a creature spell, create a 1/1 white Warrior creature token with
           vigilance.
    
    [C] ORACLE'S VAULT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Artifact
     Cost: 4
     Keyw: ---
     Efct: {2}, {T}: Exile the top card of your library. Until end of turn, you
           may play that card. Put a brick counter on Oracle's Vault. {T}: Exile
           the top card of your library. Until end of turn, you may play that card
           without paying its mana cost. Activate this ability only if there are
           three or more brick counters on Oracle's Vault.
    
    [C] OVALCHASE DRAGSTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 6/1
     Cost: 4
     Keyw: Trample, Haste, Crew 1
     Efct: ---
    
    [C] PEACEWALKER COLOSSUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Artifact (Vehicle)
     Stat: 6/6
     Cost: 3
     Keyw: Crew 4
     Efct: {1}{W}: Another target Vehicle you control becomes an artifact creature
           until end of turn.
    
    [C] PLANAR BRIDGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Legendary Artifact
     Cost: 6
     Keyw: ---
     Efct: {8}, {T}: Search your library for a permanent card, put it onto the
           battlefield, then shuffle your library.
    
    [C] PYRAMID OF THE PANTHEON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Artifact
     Cost: 1
     Keyw: ---
     Efct: {2}, {T}: Add one mana of any color to your mana pool. Put a brick
           counter on Pyramid of the Pantheon. {T}: Add three mana of any color to
           your mana pool. Activate this ability only if there are three or more
           brick counters on Pyramid of the Pantheon.
    
    [C] RENEGADE FREIGHTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact (Vehicle)
     Stat: 4/3
     Cost: 3
     Keyw: Crew 2
     Efct: Whenever Renegade Freighter attacks, it gets +1/+1 and gains trample
           until end of turn.
    
    [C] RENEGADE MAP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact
     Cost: 1
     Keyw: ---
     Efct: Renegade Map enters the battlefield tapped. {T}, Sacrifice Renegade Map:
           Search your library for a basic land card, reveal it, put it into your
           hand, then shuffle your library.
    
    [C] RHONAS'S MONUMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Legendary Artifact
     Cost: 3
     Keyw: ---
     Efct: Green creature spells you cast cost {1} less to cast. Whenever you cast
           a creature spell, target creature you control gets +2/+2 and gains
           trample until end of turn.
    
    [C] SEER'S LANTERN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Artifact
     Cost: 3
     Keyw: ---
     Efct: {T}: Add {C} to your mana pool. ({C} represents colorless mana.)
           {2}, {T}: Scry 1. (Look at the top of your library. You may put that
           card on the bottom of your library.)
    
    [C] SERVO SCHEMATIC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Artifact
     Cost: 2
     Keyw: ---
     Efct: When Servo Schematic enters the battlefield or is put into a graveyard
           from the battlefield, create a 1/1 colorless Servo artifact creature
           token.
    
    [C] SIGIL OF VALOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Artifact (Equipment)
     Cost: 2
     Keyw: Equip {1}
     Efct: Whenever equipped creature attacks alone, it gets +1/+1 until end of
           turn for each other creature you control.
    
    [C] SKELETON KEY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Artifact (Equipment)
     Cost: 1
     Keyw: Equip {2}
     Efct: Equipped creature has skulk. (It can't be blocked by creature with
           greater power.) Whenever equipped creature deals combat damage to a
           player, you may draw a card. If you do, discard a card.
    
    [C] SKY SKIFF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact (Vehicle)
     Stat: 2/3
     Cost: 2
     Keyw: Flying, Crew 1
     Efct: ---
    
    [C] SKYSOVEREIGN, CONSUL FLAGSHIP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Legendary Artifact (Vehicle)
     Stat: 6/5
     Cost: 5
     Keyw: Flying, Crew 3
     Efct: Whenever Skysovereign, Consul Flagship enters the battlefield or
           attacks, it deals 3 damage to target creature or planeswalker an
           opponent controls.
    
    [C] SLAB HAMMER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Artifact (Equipment)
     Cost: 2
     Keyw: Equip {2}
     Efct: Whenever equipped creature attacks, you may return a land you control to
           its owner's hand. If you do, the creature gets +2/+2 until end of turn.
    
    [C] SLAYER'S PLATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Artifact (Equipment)
     Cost: 3
     Keyw: Equip {3}
     Efct: Equipped creature gets +4/+2. Whenever equipped creature dies, if it was
           a Human, put a 1/1 white Spirit creature token with flying onto the
           battlefield.
    
    [C] SMUGGLER'S COPTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Artifact (Vehicle)
     Stat: 3/3
     Cost: 2
     Keyw: Flying, Crew 1
     Efct: Whenever Smuggler's Copter attacks or blocks, you may draw a card. If
           you do, discard a card.
    
    [C] STONEFORGE MASTERWORK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Artifact (Equipment)
     Cost: 1
     Keyw: Equip {2}
     Efct: Equipped creature gets +1/+1 or each other creature you control that
           shares a creature type with it.
    
    [C] STRIDER HARNESS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Artifact (Equipment)
     Cost: 3
     Keyw: Equip {1}
     Efct: Equipped creature gets +1/+1 and has haste.
    
    [C] TAMIYO'S JOURNAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Legendary Artifact
     Cost: 5
     Keyw: ---
     Efct: At the beginning of your upkeep, investigate. (Put a colorless Clue
           artifact token onto the battlefield with "{2}, Sacrifice this artifact:
           Draw a card.") {T}, Sacrifice three Clues: Search your library for a
           card and put that card into your hand. Then shuffle your library.
    
    [C] THRONE OF THE GOD-PHARAOH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Legendary Artifact
     Cost: 2
     Keyw: ---
     Efct: At the beginning of your end step, each opponent loses life equal to the
           number of tapped creatures you control.
    
    [C] THROWING KNIFE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Artifact (Equipment)
     Cost: 2
     Keyw: Equip {2}
     Efct: Equipped creature gets +2/+0. Whenever equipped creature attacks, you
           may sacrifice Throwing Knife. If you do, Throwing Knife deals 2 damage
           to target creature or player.
    
    [C] TORCH GAUNTLET
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Artifact (Equipment)
     Cost: 2
     Keyw: Equip 2
     Efct: Equipped creature gets +2/+0.
    
    [C] UNIVERSAL SOLVENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Artifact
     Cost: 1
     Keyw: ---
     Efct: {7}, {T}, Sacrifice Universal Solvent: Destroy target permanent.
    
    [C] UNTETHERED EXPRESS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Artifact (Vehicle)
     Stat: 4/4
     Cost: 4
     Keyw: Trample, Crew 1
     Efct: Whenever Untethered Express attacks, put a +1/+1 counter on it.
    
    [C] VETERAN'S SIDEARM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Artifact (Equipment)
     Cost: 2
     Keyw: Equip {1}
     Efct: Equipped creature gets +1/+1.
    
    [C] FROM BEYOND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Enchantment
     Cost: 3G
     Keyw: Devoid
     Efct: At the beginning of your upkeep, put a 1/1 colorless Eldrazi Scion
           creature token onto the battlefield. It has "Sacrifice this creature:
           add {C} to your mana pool." {1}{G}, Sacrifice From Beyond: Search your
           library for an Eldrazi card, reveal it, put it into your hand, then
           shuffle your library.
    
    [C] VISIONS OF BRUTALITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 1B
     Keyw: Devoid
     Efct: Enchant creature. Enchanted creature can't block. Whenever enchanted
           creature deals damage, its controller loses that much life.
    
    [C] ABSTRUSE INTERFERENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: Devoid
     Efct: Counter target spell unless its controller pays {1}. You put a 1/1
           colorless Eldrazi Scion creature token onto the battlefield. It has
           "Sacrifice this creature: Add {C} to your mana pool." ({C} represents
           colorless mana.)
    
    [C] ADVERSE CONDITIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Instant
     Cost: 3U
     Keyw: Devoid
     Efct: Tap up to two target creatures. Those creatures don't untap during their
           controller's next untap step. Put a 1/1 colorless Eldrazi Scion creature
           token onto the battlefield. It has "Sacrifice this creature: Add {C} to
           your mana pool."
    
    [C] BRUTAL EXPULSION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Instant
     Cost: 2UR
     Keyw: Devoid
     Efct: Choose one or both --
           • Return target spell or creature to its owner's hand.
           • Brutal Expulsion deals 2 damage to target creature or planeswalker.
             If that permanent would be put into a graveyard this turn, exile it
             instead.
    
    [C] COMPLETE DISREGARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 2B
     Keyw: Devoid
     Efct: Exile target creature with power 3 or less.
    
    [C] KOZILEK'S RETURN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Instant
     Cost: 2R
     Keyw: Devoid
     Efct: Kozilek's Return deals 2 damage to each creature. Whenever you cast an
           Eldrazi creature spell with converted mana cost 7 or greater, you may
           exile Kozilek's Return from your graveyard. If you do, Kozilek's Return
           deals 5 damage to each creature.
    
    [C] REALITY HEMORRHAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 1R
     Keyw: Devoid
     Efct: Reality Hemorrhage deals 2 damage to target creature or player.
    
    [C] SPATIAL CONTORTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Instant
     Cost: 1C
     Keyw: ---
     Efct: Target creature gets +3/-3 until end of turn.
    
    [C] SPELL SHRIVEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: Devoid
     Efct: Counter target spell unless its controller pays {4}. If that spell is
           countered this way, exile it instead of putting it into its owner's
           graveyard.
    
    [C] TITAN'S PRESENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Instant
     Cost: 3
     Keyw: ---
     Efct: As an additional cost to cast Titan's Presence, reveal a colorless
           creature from your hand. Exile target creature if its power is less than
           or equal to the revealed card's power.
    
    [C] UNNATURAL AGGRESSION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 2G
     Keyw: Devoid
     Efct: Target creature you control fights target creature an opponent controls.
           If the creature an opponent controls would die this turn, exile it
           instead.
    
    [C] WARPING WAIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Instant
     Cost: 1C
     Keyw: ---
     Efct: Choose one--
           • Exile target creature with power or toughness 1 or less.
           • Counter target sorcery spell.
           • Put a 1/1 colorless Eldrazi Scion creature token onto the battlefield.
             It has "Sacrifice this creature: Add {C} to your mana pool."
    
    [C] GRUESOME SLAUGHTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Sorcery
     Cost: 6
     Keyw: ---
     Efct: Until end of turn, colorless creatures you control gain "{T}: This
           creature deals damage equal to its power to target creature."
    
    [C] HORRIBLY AWRY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1U
     Keyw: Devoid
     Efct: Counter target creature spell with converted mana cost 4 or less. If
           that spell is countered this way, exile it instead of putting it into
           its owner's graveyard.
    
    [C] OBLIVION STRIKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Sorcery
     Cost: 3B
     Keyw: Devoid
     Efct: Exile target creature.
    
    [C] PROCESSOR ASSAULT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1R
     Keyw: Devoid
     Efct: As an additional cost to cast Processor Assault, put a card an opponent
           owns from exile into that player's graveyard. Processor Assault deals 5
           damage to target creature.
    
    [C] RUIN IN THEIR WAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1G
     Keyw: Devoid
     Efct: Search your library for a basic land card and reveal it. You may put
           that card onto the battlefield tapped if you control a land named
           Wastes. Otherwise, put that card into your hand. Then shuffle your
           library.
    
    [C] SLIP THROUGH SPACE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Sorcery
     Cost: U
     Keyw: Devoid
     Efct: Target creature can't be blocked this turn. Draw a card.
    
    [C] TOUCH OF THE VOID
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Sorcery
     Cost: 2R
     Keyw: Devoid
     Efct: Touch of the Void deals 3 damage to target creature or player. If a
           creature dealt damage this way would die this turn, exile it instead.
    
    [C] WITNESS THE END
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Sorcery
     Cost: 3B
     Keyw: Devoid
     Efct: Target opponent exiles two cards from his or her hand and loses 2 life.
    
    [G] AINOK GUIDE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Hound Scout)
     Stat: 1/1
     Cost: 1G
     Keyw: ---
     Note: [UPDATE 7-20-2016] This card was added to replace Sylvan Ranger.
     Efct: When Ainok Guide enters the battlefield, choose one--
           • Put a +1/+1 counter on Ainok Guide.
           • Search your library for a basic land card, reveal it, then shuffle
             your library and put that card on top of it.
    
    [G] AETHERSTREAM LEOPARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Cat)
     Stat: 2/3
     Cost: 2G
     Keyw: Trample
     Efct: When Aetherstream Leopard enters the battlefield, you get {E} (an energy
           counter). Whenever Aetherstream Leopard attacks, you may pay {E}. If you
           do, it gets +2/+0 until end of turn.
    
    [G] AETHERWIND BASKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Creature (Lizard)
     Stat: 7/7
     Cost: 4GGG
     Keyw: Trample
     Efct: Whenever Aetherwind Basker enters the battlefield or attacks, you get
           {E} (an energy counter) for each creature you control. Pay {E}:
           Aetherwind Basker gets +1/+1 until end of turn.
    
    [G] AETHER HERDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Elf Artificer Druid)
     Stat: 3/3
     Cost: 3G
     Keyw: ---
     Efct: When Aether Herder enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Aether Herder attacks, you may pay {E}{E}. If you
           do, create a 1/1 colorless Servo artifact creature token.
    
    [G] ARBORBACK STOMPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Beast)
     Stat: 5/4
     Cost: 3GG
     Keyw: Trample
     Efct: When Arborback Stomper enters the battlefield, you gain 5 life.
    
    [G] ARCHITECT OF THE UNTAMED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Elf Artificer Druid)
     Stat: 2/3
     Cost: 2G
     Keyw: ---
     Efct: Whenever a land enters the battlefield under your control, you get {E}
           (an energy counter). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Create a 6/6
           colorless Beast artifact creature token.
    
    [G] ARMORCRAFT JUDGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Elf Artificer)
     Stat: 3/3
     Cost: 3G
     Keyw: ---
     Efct: When Armorcraft Judge enters the battlefield, draw a card for each
           creature you control with a +1/+1 counter on it.
    
    [G] AXEBANE STAG
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Elk)
     Stat: 6/7
     Cost: 6G
     Keyw: ---
     Efct: ---
     Note: [UPDATE 4-6-2016] This card was removed & replaced with Yavimaya Wurm.
    
    [G] BACKWOODS SURVIVALISTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 4/3
     Cost: 3G
     Keyw: Delirium
     Efct: Backwoods Survivalists gets +1/+1 and has trample as long as there are
           four or more card types among cards in your graveyard.
    
    [G] BALOTH PUP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Beast)
     Stat: 3/1
     Cost: 1G
     Keyw: ---
     Efct: Baloth Pup has trample as long as it has a +1/+1 counter on it.
    
    [G] BATTLEFRONT KRUSHOK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Beast)
     Stat: 3/4
     Cost: 4G
     Keyw: ---
     Efct: Battlefront Krushok can't be blocked by more than one creature. Each
           creature you control with a +1/+1 counter on it can't be blocked by more
           than one creature.
    
    [G] BITTERBLADE WARRIOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Jackal Warrior)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: You may exert Bitterblade Warrior as it attacks. When you do, it gets
           +1/+0 and gains deathtouch until end of turn. (An exerted creature won't
           untap during your next untap step.)
    
    [G] BLOODBRIAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Plant Elemental)
     Stat: 2/3
     Cost: 2G
     Keyw: ---
     Efct: Whenever you sacrifice another permanent, put a +1/+1 counter on
           Bloodbriar.
    
    [G] BRISTLING HYDRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Hydra)
     Stat: 4/3
     Cost: 2GG
     Keyw: ---
     Efct: When Bristling Hydra enters the battlefield, you get {E}{E}{E} (three
           energy counters). Pay {E}{E}{E}: Put a +1/+1 counter on Bristling Hydra.
           It gains hexproof until end of turn.
    
    [G] BROODHUNTER WURM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Wurm)
     Stat: 4/3
     Cost: 3G
     Keyw: ---
     Efct: ---
    
    [G] BYWAY COURIER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Scout)
     Stat: 3/2
     Cost: 2G
     Keyw: ---
     Efct: When Byway Courier dies, investigate. (Put a colorless Clue artifact
           token onto the battlefield with "{2}, Sacrifice this artifact: Draw a
           card.")
    
    [G] CANOPY GORGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Wurm)
     Stat: 6/5
     Cost: 4GG
     Keyw: ---
     Efct: ---
    
    [G] CHAMPION OF RHONAS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Jackal Warrior)
     Stat: 3/3
     Cost: 3G
     Keyw: ---
     Efct: You may exert Champion of Rhonas as it attacks. When you do, you may
           put a creature card from your hand onto the battlefield. (An exerted
           creature won't untap during your next untap step.)
    
    [G] CONCLAVE NATURALISTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Dryad)
     Stat: 4/4
     Cost: 4G
     Keyw: ---
     Efct: When Conclave Naturalists enters the battlefield, you may destroy target
           artifact or enchantment.
    
    [G] COWL PROWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Wurm)
     Stat: 6/6
     Cost: 4GG
     Keyw: ---
     Efct: ---
    
    [G] CROCODILE OF THE CROSSING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Crocodile)
     Stat: 5/4
     Cost: 3G
     Keyw: Haste
     Efct: When Crocodile of the Crossing enters the battlefield, put a -1/-1
           counter on target creature you control.
    
    [G] CROSSROADS CONSECRATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 1/2
     Cost: G
     Keyw: ---
     Efct: {G}, {T}: Target attacking Human gets +1/+1 until end of turn.
    
    [G] CULT OF THE WAXING MOON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Shaman)
     Stat: 5/4
     Cost: 4G
     Keyw: ---
     Efct: Whenever a permanent you control transforms into a non-Human creature,
           put a 2/2 green Wolf creature token onto the battlefield.
    
    [G] CULTIVATOR OF BLADES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Elf Artificer)
     Stat: 1/1
     Cost: 3GG
     Keyw: Fabricate 2
     Efct: Whenever Cultivator of Blades attacks, you may have other attacking
           creatures get +X/+X until end of turn, where X is Cultivator of Blades's
           power.
    
    [G] DEATHCAP CULTIVATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Human Druid)
     Stat: 2/1
     Cost: 1G
     Keyw: Delirium
     Efct: {T}: Add {B} or {G} to your mana pool. Deathcap Cultivator has
           deathtouch as long as there are four or more card types among cards in
           your graveyard.
    
    [G] DEFIANT GREATMAW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Hippo)
     Stat: 4/5
     Cost: 2G
     Keyw: ---
     Efct: When Defiant Greatmaw enters the battlefield, put two -1/-1 counters on
           target creature you control. Whenever you put one or more -1/-1
           counters on Defiant Greatmaw, remove a -1/-1 counter from another target
           creature you control.
    
    [G] DRUID OF THE COWL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Elf Druid)
     Stat: 1/3
     Cost: 1G
     Keyw: ---
     Efct: {T}: Add {G} to your mana pool.
    
    [G] DUSKWATCH RECRUITER // [G] KRALLENHORDE HOWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Warrior Werewolf)
     DFC?: yes (back side: Krallenhorde Howler)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: {2}{G}: Look at the top three cards of your library. You may reveal a
           creature card from among them and put it into your hand. Put the rest
           on the bottom of your library in any order. At the beginning of each
           upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Duskwatch Recruiter)
     Stat: 3/3
     Cost: ---
     Keyw: ---
     Efct: Creature spells you cast cost {1} less to cast. At the beginning of each
           upkeep, if a player cast two or more spells last turn, transform
           Krallenhorde Howler.
    
    [G] DWYNEN, GILT-LEAF DAEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Legendary Creature (Elf Warrior)
     Stat: 3/4
     Cost: 2GG
     Keyw: Reach
     Efct: Other Elf creatures you control get +1/+1. Whenever Dwynen, Gilt-Leaf
           Daen attacks, you gain 1 life for each attacking Elf you control.
    
    [G] DWYNEN'S ELITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Elf Warrior)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: When Dwynen's Elite enters the battlefield, if you control another Elf,
           put a 1/1 green Elf Warrior creature token onto the battlefield.
    
    [G] ELVISH VISIONARY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Elf Shaman)
     Stat: 1/1
     Cost: 1G
     Keyw: ---
     Efct: When Elvish Visionary enters the battlefield, draw a card.
    
    [G] EMBODIMENT OF INSIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Elemental)
     Stat: 4/4
     Cost: 4G
     Keyw: Vigilance, Landfall
     Efct: Land creatures you control have vigilance. Whenever a land enters the
           battlefield under your control, you may have target land you control
           become a 3/3 Elemental creature with haste until end of turn. It's still
           a land.
    
    [G] EMRAKUL'S EVANGEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Human Horror)
     Stat: 3/2
     Cost: 2G
     Keyw: ---
     Efct: {T}, Sacrifice Emrakul's Evangel and any number of other non-Eldrazi
           creatures. Put a 3/2 colorless Eldrazi Horror creature token onto the
           battlefield for each creature sacrificed this way.
    
    [G] EXEMPLAR OF STRENGTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 4/4
     Cost: 1G
     Keyw: ---
     Efct: When Exemplar of Strength enters the battlefield, put three -1/-1
           counters on target creature you control. Whenever Exemplar of Strength
           attacks, remove a -1/-1 counter from it. If you do, you gain 1 life.
    
    [G] FAIRGROUNDS TRUMPETER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Elephant)
     Stat: 2/2
     Cost: 2G
     Keyw: ---
     Efct: At the beginning of each end step, if a +1/+1 counter was placed on a
           permanent under your control this turn, put a +1/+1 counter on
           Fairgrounds Trumpeter.
    
    [G] FOUL EMISSARY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Human Horror)
     Stat: 1/1
     Cost: 2G
     Keyw: ---
     Efct: When Foul Emissary enters the battlefield, look at the top four cards
           of your library. You may reveal a creature card from among them and put
           it into your hand. Put the rest on the bottom of your library in any
           order. When you sacrifice Foul Emissary while casting a spell with
           emerge, put a 3/2 colorless Eldrazi Horror creature token onto the
           battlefield.
    
    [G] GAEA'S REVENGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Elemental)
     Stat: 8/5
     Cost: 5GG
     Keyw: Haste
     Efct: Gaea's Revenge can't be countered. Gaea's Revenge can't be the target
           of nongreen spells or abilities from nongreen sources.
    
    [G] GATECREEPER VINE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Plant)
     Stat: 0/2
     Cost: 1G
     Keyw: Defender
     Note: [UPDATE 4-6-2016] This card was removed (replaced by Sylvan Ranger)
     Efct: When Gatecreeper Vine enters the battlefield, you may search your
           library for a basic land card or a Gate card, reveal it, put it into
           your hand, then shuffle your library.
    
    [G] GIANT MANTIS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Insect)
     Stat: 2/4
     Cost: 3G
     Keyw: Reach
     Efct: ---
    
    [G] GNARLWOOD DRYAD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Dryad Horror)
     Stat: 1/1
     Cost: G
     Keyw: Deathtouch, Delirium
     Efct: Gnarlwood Dryad gets +2/+2 as long as there are four or more card
           types among cards in your graveyard.
    
    [G] GREATER SANDWURM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Wurm)
     Stat: 7/7
     Cost: 5GG
     Keyw: Cycling {2}
     Efct: Greater Sandwurm can't be blocked by creatures with power 2 or less.
    
    [G] GREENBELT RAMPAGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Creature (Elephant)
     Stat: 3/4
     Cost: G
     Keyw: ---
     Efct: When Greenbelt Rampager enters the battlefield, pay {E}{E} (two energy
           counters). If you can't, return Greenbelt Rampager to its owner's hand
           and you get {E}.
    
    [G] GREENWARDEN OF MURASA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Creature (Elemental)
     Stat: 5/4
     Cost: 4GG
     Keyw: ---
     Efct: When Greenwarden of Murasa enters the battlefield, you may return target
           card from your graveyard to your hand. When Greenward of Murasa dies,
           you may exile it. If you do, return target card from your graveyard to
           your hand.
    
    [G] GREENWHEEL LIBERATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Creature (Elf Warrior)
     Stat: 2/1
     Cost: 1G
     Keyw: Revolt
     Efct: Greenwheel Liberator enters the battlefield with two +1/+1 counters on
           it if a permanent you controlled left the battlefield this turn.
    
    [G] HAMLET CAPTAIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: Whenever Hamlet Captain attacks or blocks, other Humans you control
           get +1/+1 until end of turn.
    
    [G] HERALD OF THE PANTHEON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Centaur Shaman)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: Enchantment spells you cast cost {1} less to cast. Whenever you cast an
           enchantment spell, you gain 1 life.
    
    [G] HERMIT OF THE NATTERKNOLLS // [G] LONE WOLF OF THE NATTERKNOLLS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Werewolf)
     DFC?: yes (back side: Lone Wolf of the Natterknolls)
     Stat: 2/3
     Cost: 2G
     Keyw: ---
     Efct: Whenever an opponent casts a spell during your turn, draw a card. At the
           beginning of each upkeep, if no spells were cast last turn, transform
           Hermit of the Natterknolls.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Hermit of the Natterknolls)
     Stat: 3/5
     Cost: ---
     Keyw: ---
     Efct: Whenever an opponent casts a spell during your turn, draw two cards. At
           the beginning of each upkeep, if a player cast two or more spells last
           turn, transform Lone Wolf of the Natterknolls.
    
    [G] HIGHSPIRE ARTISAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Elf Artificer)
     Stat: 0/3
     Cost: 2G
     Keyw: Reach, Fabricate 1
     Efct: ---
    
    [G] HINTERLAND LOGGER // [G] TIMBER SHREDDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Werewolf)
     DFC?: yes (back side: Timber Shredder)
     Stat: 2/1
     Cost: 1G
     Keyw: ---
     Efct: At the beginning of each upkeep, if no spells were cast last turn,
           transform Hinterland Logger.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Hinterland Logger)
     Stat: 4/2
     Cost: ---
     Keyw: Trample
     Efct: At the beginning of each upkeep, if a player cast two or more spells
           last turn, transform Timber Shredder.
    
    [G] HONORED HYDRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Snake Hydra)
     Stat: 6/6
     Cost: 5G
     Keyw: Trample, Embalm {3}{G}
     Efct: ---
    
    [G] HOODED BRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Naga Warrior)
     Stat: 3/2
     Cost: 2G
     Keyw: ---
     Efct: You may exert Hooded Brawler as it attacks. When you do, it gets +2/+2
           until end of turn. (An exerted creature won't untap during your next
           untap step.)
    
    [G] INEXORABLE BLOB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Ooze)
     Stat: 3/3
     Cost: 2G
     Keyw: Delirium
     Efct: Whenever Inexorable Blob attacks, if there are four or more card types
           among cards in your graveyard, put a 3/3 green Ooze creature token onto
           the battlefield tapped and attacking.
    
    [G] INITIATE'S COMPANION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Cat)
     Stat: 3/1
     Cost: 1G
     Keyw: ---
     Efct: Whenever Initiate's Companion deals combat damage to a player, untap
           target creature or land.
    
    [G] INTREPID PROVISIONER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Scout)
     Stat: 3/3
     Cost: 3G
     Keyw: Trample
     Efct: When Intrepid Provisioner enters the battlefield, another target Human
           you control gets +2/+2 until end of turn.
    
    [G] ISHKANAH, GRAFWIDOW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Legendary Creature (Spider)
     Stat: 3/5
     Cost: 4G
     Keyw: Delirium, Reach
     Efct: When Ishkanah, Grafwidow enters the battlefield, if there are four or
           more card types among cards in your graveyard, put three 1/2 green
           Spider creature tokens with reach onto the battlefield. {6}{B}: Target
           opponent loses 1 life for each Spider you control.
    
    [G] JADDI OFFSHOOT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Plant)
     Stat: 0/3
     Cost: G
     Keyw: Defender, Landfall
     Efct: Whenever a land enters the battlefield under your control, you gain 1
           life.
    
    [G] JAGGED-SCAR ARCHERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Elf Archer)
     Stat: */*
     Cost: 1GG
     Keyw: ---
     Note: [UPDATE 4-6-2016] This card was removed (replaced by Lifespring Druid)
     Efct: Jagged-Scar Archers's power and toughness are each equal to the number
           of Elves you control. {T}: Jagged-Scar Archers deals damage equal to its
           power to target creature with flying.
    
    [G] KESSIG PROWLER // [C] SINUOUS PREDATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Werewolf Horror)
     Stat: 2/1
     Cost: G
     Keyw: ---
     Efct: {4}{G}: Transform Kessig Prowler
    
     Type: Creature (Eldrazi Werewolf)
     Stat: 4/4
     Keyw: ---
     Efct: Sinuous Predator can't be blocked by more than one creature.
    
    [G] KUJAR SEEDSCULPTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Elf Druid)
     Stat: 1/2
     Cost: 1G
     Keyw: ---
     Efct: When Kujar Seedsculptor enters the battlefield, put a +1/+1 counter on
           target creature you control.
    
    [G] LAMBHOLD PACIFIST // [G] LAMBHOLT BUTCHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Shaman Werewolf)
     DFC?: yes (back side: Lambholt Butcher)
     Stat: 3/3
     Cost: 1G
     Keyw: ---
     Efct: Lambholt Pacifist can't attack unless you control a creature with power
           4 or greater. At the beginning of each upkeep, if no spells were cast
           last turn, transform Lambholt Pacifist.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Lambholt Pacifist)
     Stat: 4/4
     Cost: ---
     Keyw: ---
     Efct: At the beginning of each upkeep, if a player cast two or more spells
           last turn, transform Lambholt Butcher.
    
    [G] LIFECRAFT CAVALRY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Elf Warrior)
     Stat: 4/4
     Cost: 4G
     Keyw: Trample, Revolt
     Efct: Lifecraft Cavalry enters the battlefield with two +1/+1 counters on it
           if a permanent you controlled left the battlefield this turn.
    
    [G] LLANOWAR EMPATH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Elf Shaman)
     Stat: 2/2
     Cost: 3G
     Keyw: ---
     Efct: When Llanowar Empath enters the battlefield, scry 2, then reveal the
           top card of your library. If it's a creature card, put it into your
           hand. (To scry 2, look at the top two cards of your library, then put
           any number of them on the bottom of your library and the rest on top in
           any order.)
    
    [G] LOAM LARVA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Insect)
     Stat: 1/3
     Cost: 1G
     Keyw: ---
     Efct: When Loam Larva enters the battlefield, you may search your library for
           a basic land card, reveal it, then shuffle your library and put that
           card on top of it.
    
    [G] LONGTUSK CUB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Cat)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: Whenever Longtusk Cub deals combat damage to a player, you get {E}{E}
           (two energy counters). Pay {E}{E}: Put a +1/+1 counter on Longtusk Cub.
    
    [G] LYS ALANA HUNTMASTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Elf Warrior)
     Stat: 3/3
     Cost: 2GG
     Keyw: ---
     Efct: Whenever you cast an Elf spell, you may put a 1/1 green Elf Warrior
           creature token onto the battlefield.
    
    [G] MOLDGRAF SCAVENGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Fungus)
     Stat: 0/4
     Cost: 1G
     Keyw: Delirium
     Efct: Moldgraf Scavenger gets +3/+0 as long as there are four or more card
           types among cards in your graveyard.
    
    [G] MURASA RANGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 3/3
     Cost: 3G
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, you may pay
           {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.
    
    [G] NARNAM RENEGADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Elf Warrior)
     Stat: G
     Cost: 1/2
     Keyw: Deathtouch, Revolt
     Efct: Narnam Renegade enters the battlefield with a +1/+1 counter on it if a
           permanent you controlled left the battlefield this turn.
    
    [G] NISSA, VASTWOOD SEER // [G] NISSA, SAGE ANIMIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Legendary Creature (Elf Scout)
     DFC?: yes (back side: Nissa, Sage Animist)
     Stat: 2/2
     Cost: 2G
     Keyw: ---
     Efct: When Nissa, Vastwood Seer enters the battlefield, you may search your
           library for a basic Forest card, reveal it, put it into your hand,
           then shuffle your library. Whenever a land enters the battlefield under
           your control, if you control seven or more lands, exile Nissa, then
           return her to the battlefield transformed under her owner's control.
    
     Find: Origins (back side of "Nissa, Vastwood Seer")
     Type: Planeswalker (Nissa)
     DFC?: yes (front side: Nissa, Vastwood Seer)
     Stat: 3 Loyalty
     Keyw: ---
     Efct: {+1} Reveal the top card of your library. If it's a land card, put it
                onto the battlefield. Otherwise, put it into your hand.
           {-2} Put a legendary 4/4 green Elemental creature token named Ashaya,
                the Awoken World onto the battlefield.
           {-7} Untap up to six target lands. They become 6/6 Elemental creatures.
                They're still lands.
    
    [G] NISSA, VITAL FORCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Planeswalker (Nissa)
     Stat: 5 Loyalty
     Cost: 3GG
     Keyw: ---
     Efct: {+1} Untap target land you control. Until your next turn, it becomes a
                5/5 Elemental creature with haste. It's still a land.
           {-3} Return target permanent card from your graveyard to your hand.
           {-6} You get an emblem with "Whenever a land enters the battlefield
                under your control, you may draw a card."
    
    [G] NISSA, VOICE OF ZENDIKAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Planeswalker (Nissa)
     Stat: 3 Loyalty
     Cost: 1GG
     Keyw: ---
     Efct: {+1} Put a 0/1 green Plant creature token onto the battlefield.
           {-2} Put a +1/+1 counter on each creature you control.
           {-7} You gain X life and draw X cards, where X is the number of lands
                you control.
    
    [G] OASHRA CULTIVATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Druid)
     Stat: 0/3
     Cost: G
     Keyw: ---
     Efct: {2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a
           basic land card, put it onto the battlefield tapped, then shuffle your
           library.
    
    [G] OBSESSIVE SKINNER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Rogue)
     Stat: 1/1
     Cost: 1G
     Keyw: Delirium
     Efct: When Obsessive Skinner enters the battlefield, put a +1/+1 counter on
           target creature. At the beginning of each opponent's upkeep, if there
           are four or more card types among cards in your graveyard, put a +1/+1
           counter on target creature.
    
    [G] ORAN-RIEF HYDRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Hydra)
     Stat: 5/5
     Cost: 4GG
     Keyw: Trample, Landfall
     Efct: Whenever a land enters the battlefield under your control, put a +1/+1
           counter on Oran-Rief Hydra. If that land is a Forest, put two +1/+1
           counters on Oran-Rief Hydra instead.
    
    [G] ORCHARD SPIRIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 2/2
     Cost: 2G
     Keyw: ---
     Efct: Orchard Spirit can only be blocked by creatures with flying or reach.
    
    [G] ORNERY KUDU
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Antelope)
     Stat: 3/4
     Cost: 2G
     Keyw: ---
     Efct: When Ornery Kudu enters the battlefield, put a -1/-1 counter on target
           creature you control.
    
    [G] OUTLAND COLOSSUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Giant)
     Stat: 6/6
     Cost: 3GG
     Keyw: Renown 6
     Efct: Outland Colossus can't be blocked by more than one creature.
    
    [G] OVIYA PASHIRI, SAGE LIFECRAFTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Legendary Creature (Human Artificer)
     Stat: 1/2
     Cost: G
     Keyw: ---
     Efct: {2}{G}, {T}: Create a 1/1 colorless Servo artifact creature token.
           {4}{G}, {T}: Create an X/X colorless Construct artifact creature token,
           where X is the number of creatures you control.
    
    [G] PACK GUARDIAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Wolf Spirit)
     Stat: 4/3
     Cost: 2GG
     Keyw: Flash
     Efct: When Pack Guardian enters the battlefield, you may discard a land card.
           If you do, put a 2/2 green Wolf creature token onto the battlefield.
    
    [G] PEEMA AETHER-SEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Elf Druid)
     Cost: 3/2
     Keyw: ---
     Efct: When Peema Aether-Seer enters the battlefield, you get an amount of {E}
           (energy counters) equal to the greatest power among creatures you
           control. Pay {E}{E}{E}: Target creature blocks this turn if able.
    
    [G] PEEMA OUTRIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Elf Artificer)
     Stat: 3/3
     Cost: 2GG
     Keyw: Trample, Fabricate 1
     Efct: ---
    
    [G] PHARIKA'S DISCIPLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Centaur Warrior)
     Stat: 2/3
     Cost: 3G
     Keyw: Deathtouch, Renown 1
     Efct: ---
    
    [G] PLATED CRUSHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Beast)
     Stat: 7/6
     Cost: 4GGG
     Keyw: Trample, Hexproof
     Efct: ---
    
    [G] POUNCING CHEETAH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Cat)
     Stat: 3/2
     Cost: 2G
     Keyw: Flash
     Efct: ---
    
    [G] PRIMAL DRUID
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Druid)
     Stat: 0/3
     Cost: 1G
     Keyw: ---
     Efct: When Primal Druid dies, you may search your library for a basic land
           card, put it onto the battlefield tapped, then shuffle your library.
    
    [G] PRIMAL HUNTBEAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Beast)
     Stat: 3/3
     Cost: 3G
     Keyw: Hexproof
     Efct: ---
    
    [G] PROWLING SERPOPARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Cat Snake)
     Stat: 4/3
     Cost: 1GG
     Keyw: ---
     Efct: Prowling Serpopard can't be countered. Creature spells you control can't
           be countered.
    
    [G] QUARRY HAULER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Camel)
     Stat: 4/3
     Cost: 3G
     Keyw: ---
     Efct: When Quarry Hauler enters the battlefield, for each kind of counter on
           target permanent, put another counter of that kind on it or remove one
           from it.
    
    [G] QUILLED WOLF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Wolf)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: {5}{G}: Quilled Wolf gets +4/+4 until end of turn.
    
    [G] RECLAMATION SAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Elf Shaman)
     Stat: 2/1
     Cost: 2G
     Keyw: ---
     Efct: When Reclamation Sage enters the battlefield, you may destroy target
           artifact or enchantment.
    
    [G] RHONAS THE INDOMITABLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Legendary Creature (God)
     Stat: 5/5
     Cost: 2G
     Keyw: Deathtouch, Indestructible
     Efct: Rhonas the Indomitable can't attack or block unless you control another
           creature with power 4 or greater. {2}{G}: Another target creature gets
           +2/+0 and gains trample until end of turn.
    
    [G] RHOX MAULERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Rhino Soldier)
     Stat: 4/4
     Cost: 4G
     Keyw: Trample, Renown 2
     Efct: ---
    
    [G] RIDGESCALE TUSKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Beast)
     Stat: 5/5
     Cost: 3GG
     Keyw: ---
     Efct: When Ridgescale Tusker enters the battlefield, put a +1/+1 counter on
           each other creature you control.
    
    [G] RIPARIAN TIGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Cat)
     Stat: 4/4
     Cost: 3GG
     Keyw: Trample
     Efct: When Riparian Tiger enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Riparian Tiger attacks, you may pay {E}{E}. If you
           do, it gets +2/+2 until end of turn.
    
    [G] ROT SHAMBLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Fungus)
     Stat: 1/1
     Cost: 1G
     Keyw: ---
     Efct: Whenever another creature you control dies, put a +1/+1 counter on Rot
           Shambler.
    
    [G] SADDLEBACK LAGAC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Lizard)
     Stat: 3/1
     Cost: 3G
     Keyw: ---
     Efct: When Saddleback Lagac enters the battlefield, support 2. (Put a +1/+1
           counter on each of up to two target creatures.)
    
    [G] SAGE OF ANCIENT LORE // [G] WEREWOLF OF ANCIENT HUNGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Human Shaman Werewolf)
     DFC?: yes (back side: Werewolf of Ancient Hunger)
     Stat: */*
     Cost: 4G
     Keyw: ---
     Efct: Sage of Ancient Lore's power and toughness are each equal to the number
           of cards in your hand. When Sage of Ancient Lore enters the battlefield,
           draw a card. At the beginning of each upkeep, if no spells were cast
           last turn, transform Sage of Ancient Lore.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Sage of Ancient Lore)
     Stat: */*
     Cost: ---
     Keyw: Vigilance, Trample
     Efct: Werewolf of Ancient Hunger's power and toughness are each equal to the
           total number of cards in al players' hands. At the beginning of each
           upkeep, if a player cast two or more spells last turn, transform
           Werewolf of Ancient Hunger.
    
    [G] SAGE OF SHAILA'S CLAIM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Elf Druid)
     Stat: 2/1
     Cost: 1G
     Keyw: ---
     Efct: When Sage of Shaila's Claim enters the battlefield, you get {E}{E}{E}
           (three energy counters).
    
    [G] SCROUNGING BANDAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Cat Monkey)
     Stat: 0/0
     Cost: 1G
     Keyw: ---
     Efct: Scrounging Bandar enters the battlefield with two +1/+1 counters on it.
           At the beginning of your upkeep, you may move any number of +1/+1
           counters from Scrounging Bandar onto another target creature.
    
    [G] SCYTHE LEOPARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Cat)
     Stat: 1/1
     Cost: G
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, Scythe
           Leopard gets +1/+1 until end of turn.
    
    [G] SEED GUARDIAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Elemental)
     Stat: 3/4
     Cost: 2GG
     Keyw: Reach
     Efct: When Seed Guardian dies, put an X/X green Elemental creature token onto
           the battlefield, where X is the number of creature cards in your
           graveyard.
    
    [G] SHRILL HOWLER // [C] HOWLING CHORUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Werewolf Horror)
     Stat: 3/1
     Cost: 2G
     Keyw: ---
     Efct: Creatures with power less than Shrill Howler's can't block it. {5}{G}:
           Transform Shrill Howler.
    
     Type: Creature (Eldrazi Werewolf)
     Stat: 3/5
     Keyw: ---
     Efct: Creatures with power less than Howling Chorus's power can't block it.
           Whenever Howling Chorus deals combat damage to a player, put a 3/2
           colorless Eldrazi Horror creature token onto the battlefield.
    
    [G] SILKWEAVER ELITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Elf Archer)
     Stat: 2/2
     Cost: 2G
     Keyw: Reach, Revolt
     Efct: When Silkweaver Elite enters the battlefield, if a permanent you
           controlled left the battlefield this turn, draw a card.
    
    [G] SILVERFUR PARTISAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Wolf Warrior)
     Stat: 2/2
     Cost: 2G
     Keyw: Trample
     Efct: Whenever a Wolf or Werewolf you control becomes the target of an instant
           or sorcery spell, put a 2/2 green wolf creature token onto the
           battlefield.
    
    [G] SNAPPING GNARLID
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Beast)
     Stat: 2/2
     Cost: 1G
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, Snapping
           Gnarlid gets +1/+1 until end of turn.
    
    [G] SOLITARY HUNTER // [G] ONE OF THE PACK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Warrior Werewolf)
     DFC?: yes (back side: One of the Pack)
     Stat: 3/4
     Cost: 3G
     Keyw: ---
     Efct: At the beginning of each upkeep, if no spells were cast last turn,
           transform Solitary Hunter.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Solitary Hunter)
     Stat: 5/6
     Cost: ---
     Keyw: ---
     Efct: At the beginning of each upkeep, if a player cast two or more spells
           last turn, transform One of the Pack.
    
    [G] SPINED WURM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad booster box
     Rrty: Common
     Type: Creature (Wurm)
     Stat: 5/4
     Cost: 4G
     Keyw: ---
     Efct: ---
    
    [G] SPIRIT OF THE HUNT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Wolf Spirit)
     Stat: 3/3
     Cost: 1GG
     Keyw: Flash
     Efct: When Spirit of the Hunt enters the battlefield, each other creature you
           control that's a Wolf or Werewolf gets +0/+3 until end of turn.
    
    [G] STOIC BUILDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human)
     Stat: 2/3
     Cost: 2G
     Keyw: ---
     Efct: When Stoic Builder enters the battlefield, you may return target land
           card from your graveyard to your hand.
    
    [G] SUNBLADE ELF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Elf Warrior)
     Stat: 1/1
     Cost: G
     Keyw: ---
     Efct: Sunblade Elf gets +1/+1 as long as you control a Plains.
           {4}{W}: Creatures you control get +1/+1 until end of turn.
    
    [G] SYLVAN ADVOCATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Creature (Elf Druid Ally)
     Stat: 2/3
     Cost: 1G
     Keyw: Vigilance
     Efct: As long as you control six or more lands, Sylvan Advocate and land
           creatures you control get +2/+2.
    
    [G] SYLVAN RANGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Elf Scout)
     Stat: 1/1
     Cost: 1G
     Keyw: ---
     Note: [UPDATE 7-20-2016] This card was removed and replaced with Ainok Guide.
     Efct: When Sylvan Ranger enters the battlefield, you may search your library
           for a basic land card, reveal it, put it into your hand, then shuffle
           your library.
    
    [G] TAJURU PATHWARDEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Elf Warrior Ally)
     Stat: 5/4
     Cost: 4G
     Keyw: Vigilance, Trample
     Efct: ---
    
    [G] TAJURU STALWART
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Elf Scout Ally)
     Stat: 0/1
     Cost: 2G
     Keyw: Converge
     Efct: Tajuru Stalwart enters the battlefield with a +1/+1 counter on it for
           each color of mana spent to cast it.
    
    [G] TERRAIN ELEMENTAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Elemental)
     Stat: 3/2
     Cost: 1G
     Keyw: ---
     Efct: ---
    
    [G] TERRITORIAL BALOTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Beast)
     Stat: 4/4
     Cost: 4G
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, Territorial
           Baloth gets +2/+2 until end of turn.
    
    [G] THORNHIDE WOLVES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Wolf)
     Stat: 4/5
     Cost: 4G
     Keyw: ---
     Efct: ---
    
    [G] THRIVING RHINO
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Rhino)
     Stat: 2/3
     Cost: 2G
     Keyw: ---
     Efct: When Thriving Rhino enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Thriving Rhino attacks, you may pay {E}{E}. If you
           do, put a +1/+1 counter on it.
    
    [G] TIMBERLAND GUIDE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Human Scout)
     Stat: 1/1
     Cost: 1G
     Keyw: ---
     Efct: When Timberland Guide enters the battlefield, put a +1/+1 counter on
           target creature.
    
    [G] TIMBERPACK WOLF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Wolf)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: Timberpack Wolf gets +1/+1 for each other creature you control named
           Timberpack Wolf.
    
    [G] TIRELESS TRACKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Human Scout)
     Stat: 3/2
     Cost: 2G
     Keyw: ---
     Efct: Whenever a land enters the battlefield under your control, investigate.
           (Put a colorless Clue artifact token onto the battlefield with "{2},
           Sacrifice this artifact: Draw a card.") Whenever you sacrifice a Clue,
           put a +1/+1 counter on Tireless Tracker.
    
    [G] ULVENWALD HYDRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Creature (Hydra)
     Stat: */*
     Cost: 4GG
     Keyw: Reach
     Efct: Ulvenwald Hydra's power and toughness are each equal to the number of
           lands you control. When Ulvenwald Hydra enters the battlefield, you may
           search your library for a land card, put it onto the battlefield tapped,
           then shuffle your library.
    
    [G] ULVENWALD OBSERVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Treefolk)
     Stat: 6/6
     Cost: 4GG
     Keyw: ---
     Efct: Whenever a creature you control with toughness 4 or greater dies, draw
           a card.
    
    [G] UNDERCITY TROLL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Troll)
     Stat: 2/2
     Cost: 1G
     Keyw: Renown 1
     Efct: {2}{G}: Regenerate Undercity Troll. (The next time this creature would
           be destroyed this turn, it isn't. Instead tap it, remove all damage from
           it, and remove it from combat.)
    
    [G] VALERON WARDENS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Monk)
     Stat: 1/3
     Cost: 2G
     Keyw: Renown 2
     Efct: Whenever a creature you control becomes renowned, draw a card.
    
    [G] VERDUROUS GEARHULK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Artifact Creature (Construct)
     Stat: 4/4
     Cost: 3GG
     Keyw: Trample
     Efct: When Verdurous Gearhulk enters the battlefield, distribute four +1/+1
           counters among any number of target creatures you control.
    
    [G] VETERAN CATHAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Soldier)
     Stat: 2/2
     Cost: 1G
     Keyw: ---
     Efct: {3}{W}: Target Human gains double strike until end of turn.
    
    [G] WATCHFUL NAGA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Naga Wizard)
     Stat: 2/2
     Cost: 2G
     Keyw: ---
     Efct: You may exert Watchful Naga as it attacks. When you do, draw a card. (An
           exerted creature won't untap during your next untap step.)
    
    [G] WOODLAND BELLOWER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Creature (Beast)
     Stat: 6/5
     Cost: 4GG
     Keyw: ---
     Efct: When Woodland Bellower enters the battlefield, you may search your
           library for a nonlegendary green creature card with converted mana cost
           3 or less, put it onto the battlefield, then shuffle your library.
    
    [G] WOODLAND PATROL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Scout)
     Stat: 3/2
     Cost: 2G
     Keyw: Vigilance
     Efct: ---
    
    [G] WOODLAND WANDERER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Elemental)
     Stat: 2/2
     Cost: 3G
     Keyw: Vigilance, Trample, Converge
     Efct: Woodland Wanderer enters the battlefield with a +1/+1 counter on it for
           each color of mana spent to cast it.
    
    [G] YAVIMAYA WURM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Wurm)
     Stat: 6/4
     Cost: 4GG
     Keyw: ---
     Efct: ---
     Note: [UPDATE 4-6-2016] This card replaced Axebane Stag.
    
    [G] YEVA'S FORCEMAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Elf Shaman)
     Stat: 2/2
     Cost: 2G
     Keyw: ---
     Efct: When Yeva's Forcemage enters the battlefield, target creature gets +2/+2
           until end of turn.
    
    [G] AID FROM THE COWL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Enchantment
     Cost: 3GG
     Keyw: Revolt
     Efct: At the beginning of your end step, if a permanent you controlled left
           the battlefield this turn, reveal the top card of your library. If it's
           a permanent card, you may put it onto the battlefield. Otherwise, you
           may put it on the bottom of your library.
    
    [G] BONDS OF MORTALITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Enchantment
     Cost: 1G
     Keyw: ---
     Efct: When Bonds of Mortality enters the battlefield, draw a card.
           {G}: Creatures your opponents control lose hexproof and indestructible
           until end of turn.
    
    [G] CARTOUCH OF STRENGTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Enchantment (Aura Cartouche)
     Cost: 2G
     Keyw: ---
     Efct: Enchant creature you control. When Cartouche of Strength enters the
           battlefield, you may have enchanted creature fight target creature an
           opponent controls. (Each deals damage equal to its power to the other.)
           Enchanted creature gets +1/+1 and has trample.
    
    [G] CROP SIGIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Enchantment
     Cost: G
     Keyw: Delirium
     Efct: At the beginning of your upkeep, you may put the top card of your
           library into your graveyard. {2}{G}, Sacrifice Crop Sigil: Return up to
           one target creature card and up to one target land card from your
           graveyard to your hand. Activate this ability only if there are four or
           more card types among cards in your graveyard.
    
    [G] DURABLE HANDICRAFT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Enchantment
     Cost: 1G
     Keyw: ---
     Efct: Whenever a creature enters the battlefield under your control, you may
           pay {1}. If you do, put a +1/+1 counter on that creature. {5}{G},
           Sacrifice Durable Handicraft: Put a +1/+1 counter on each creature you
           control.
    
    [G] ELEMENTAL BOND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2G
     Efct: Whenever a creature with power 3 or greater enters the battlefield under
           your control, draw a card.
    
    [G] EMRAKUL'S INFLUENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2GG
     Keyw: ---
     Efct: Whenever you cast an Eldrazi creature spell with converted mana cost 7
           or greater, draw two cards.
    
    [G] EQUESTRIAN SKILL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 3G
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +3/+3. As long as enchanted
           creature is a Human, it has trample.
    
    [G] EVOLUTIONARY LEAP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Enchantment
     Cost: 1G
     Efct: {G}, Sacrifice a creature: Reveal cards from the top of your library
           until you reveal a creature card. Put that card into your hand and the
           rest on the bottom of your library in a random order.
    
    [G] GIFT OF PARADISE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 2G
     Keyw: ---
     Efct: Enchant land. When Gift of Paradise enters the battlefield, you gain 3
           life. Enchanted land has "{T}: Add two mana of any one color to your
           mana pool."
    
    [G] HOWLPACK RESURGENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2G
     Keyw: Flash
     Efct: Each creature you control that's a Wolf or a Werewolf gets +1/+1 and has
           trample.
    
    [G] OATH OF NISSA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Legendary Enchantment
     Cost: G
     Keyw: ---
     Efct: When Oath of Nissa enters the battlefield, look at the top three cards
           of your library. You may reveal a creature, land, or planeswalker card
           from among them and put it into your hand. Put the rest on the bottom
           of your library in any order. You may spend mana as though it were mana
           of any color to cast planeswalker spells.
    
    [G] RETREAT TO KAZANDU
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2G
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, choose one--
           • Put a +1/+1 counter on target creature.
           • You gain 2 life.
    
    [G] SANDWURM CONVERGENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Enchantment
     Cost: 6GG
     Keyw: ---
     Efct: Creatures with flying can't attack you or planeswalkers you control. At
           the beginning of your end step, create a 5/5 green Wurm creature token.
    
    [G] TRIAL OF STRENGTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2G
     Keyw: ---
     Efct: When Trial of Strength enters the battlefield, create a 4/2 green Beast
           creature token. When a Cartouche enters the battlefield under your
           control, return Trial of Strength to its owner's hand.
    
    [G] ULVENWALD MYSTERIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2G
     Keyw: ---
     Efct: Whenever a nontoken creature you control dies, investigate. (Put a
           colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
           this artifact: Draw a card.") Whenever you sacrifice a Clue, put a 1/1
           white Human Soldier creature token onto the battlefield.
    
    [G] UNBRIDLED GROWTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: G
     Keyw: ---
     Efct: Enchant land. Enchanted land has "{T}: Add one many of any color to your
           mana pool." Sacrifice Unbridled Growth: Draw a card.
    
    [G] VESSEL OF NASCENCY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment
     Cost: G
     Keyw: ---
     Efct: {1}{G}, Sacrifice Vessel of Nascency: Reveal the top four cards of your
           library. You may put an artifact, creature, enchantment, land or
           planeswalker card from among them into your hand. Put the rest into your
           graveyard.
    
    [G] WOLFKIN BOND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 4G
     Keyw: ---
     Efct: Enchant creature. When Wolfkin Bond enters the battlefield, put a 2/2
           green Wolf creature token onto the battlefield. Enchanted creature gets
           +2/+2.
    
    [G] ZENDIKAR'S ROIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3GG
     Keyw: ---
     Efct: Whenever a land enters the battlefield under your control, put a 2/2
           green Elemental creature token onto the battlefield.
    
    [G] APPETITE FOR THE UNNATURAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 2G
     Keyw: ---
     Efct: Destroy target artifact or enchantment. You gain 2 life.
    
    [G] BLOSSOMING DEFENSE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Instant
     Cost: G
     Keyw: ---
     Efct: Target creature you control gets +2/+2 and gains hexproof until end of
           turn.
    
    [G] CHORUS OF MIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Instant
     Cost: 3G
     Efct: Until end of turn, target creature gets +1/+1 for each creature you
           control and gains trample.
    
    [G] COMMENCEMENT OF FESTIVITIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 1G
     Keyw: ---
     Efct: Prevent all combat damage that would be dealt to players this turn.
    
    [G] CONFRONT THE UNKNOWN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: G
     Keyw: ---
     Efct: Investigate, then target creature gets +1/+1 until end of turn for each
           Clue you control. (To investigate, put a colorless Clue artifact token
           onto the battlefield with "{2}, Sacrifice this artifact: Draw a card.")
    
    [G] ELEMENTAL UPRISING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Rrty: Uncommon
     Type: Instant
     Cost: 1G
     Keyw: ---
     Efct: Target land you control becomes a 4/4 Elemental creature with haste
           until end of turn. It's still a land. It must be blocked this turn if
           able.
    
    [G] FOG
    ¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Instant
     Cost: G
     Efct: Prevent all combat damage that would be dealt this turn.
    
    [G] HIGHSPIRE INFUSION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Instant
     Cost: 1G
     Keyw: ---
     Efct: Target creature gets +3/+3 until end of turn. You get {E}{E} (two energy
           counters).
    
    [G] INFUSE WITH THE ELEMENTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Instant
     Cost: 3G
     Keyw: Converge
     Efct: Put X +1/+1 counters on target creature, where X is the number of colors
           of mana spent to cast Infuse with the Elements. That creature gains
           haste until end of turn.
    
    [G] LEAD BY EXAMPLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 1G
     Keyw: Support 2
     Efct: ---
    
    [G] LIFECRAFTER'S GIFT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Instant
     Cost: 3G
     Keyw: ---
     Efct: Put a +1/+1 counter on target creature, then put a +1/+1 counter on each
           creature you control with a +1/+1 counter on it.
    
    [G] MIGHT BEYOND REASON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 3G
     Keyw: Delirium
     Efct: Put two +1/+1 counters on target creature. Put three +1/+1 counters on
           that creature instead if there are four or more card types among cards
           in your graveyard.
    
    [G] MIGHT OF THE MASSES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: G
     Efct: Target creature gets +1/+1 until end of turn for each creature you
           control.
    
    [G] NATURAL CONNECTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 2G
     Keyw: ---
     Efct: Search your library for a basic land card, put it onto the battlefield
           tapped, then shuffle your library.
    
    [G] ORNAMENTAL COURAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: G
     Keyw: ---
     Efct: Untap target creature. It gets +1/+3 until end of turn.
    
    [G] PLUMMET
    ¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 1G
     Keyw: ---
     Efct: Destroy target creature with flying.
    
    [G] PRIMAL BELLOW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Instant
     Cost: G
     Efct: Target creature gets +1/+1 until end of turn for each Forest you control
    
    [G] PULSE OF MURASA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 2G
     Keyw: ---
     Efct: Return target creature or land card from a graveyard to its owner's
           hand. You gain 6 life.
    
    [G] SHED WEAKNESS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: G
     Keyw: ---
     Efct: Target creature gets +2/+2 until end of turn. You may remove a -1/-1
           counter from it.
    
    [G] SWELL OF GROWTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 1G
     Keyw: ---
     Efct: Target creature gets +2/+2 until end of turn. You may put a land card
           from your hand onto the battlefield.
    
    [G] SYNCHRONIZED STRIKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Instant
     Cost: 2G
     Keyw: ---
     Efct: Untap up to two target creatures. They each get +2/+2 until end of turn.
    
    [G] TITANIC GROWTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: 1G
     Efct: Target creature gets +4/+4 until end of turn.
    
    [G] VINES OF THE RECLUSE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: G
     Keyw: ---
     Efct: Target creature gain +1/+2 and gain reach until end of turn. Untap it.
           (A creature with reach can block creatures with flying.)
    
    [G] WAXING MOON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: 1G
     Keyw: ---
     Efct: Transform up to one target Werewolf you control. Creatures you control
           gain trample until end of turn.
    
    [G] WILDSIZE
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Instant
     Cost: 2G
     Efct: Target creature gets +2/+2 and gains trample until end of turn. Draw a
           card.
    
    [G] WOODCUTTER'S GRIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: 2G
     Keyw: ---
     Efct: Target creature you control gets +3/+3 and gains hexproof until end of
           turn. (It can't be the target of spells or abilities your opponent
           controls.)
    
    [G] ANIMIST'S AWAKENING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: XG
     Keyw: Spell Mastery
     Efct: Reveal the top X cards of your library. Put all land cards from among
           them onto the battlefield tapped and the rest on the bottom of your
           library in a random order. If there are two or more instant and/or
           sorcery cards in your graveyard, untap those lands.
    
    [G] BENEFACTION OF RHONAS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Sorcery
     Cost: 2G
     Keyw: ---
     Efct: Reveal the top five cards of your library. You may put a creature card
           and/or enchantment card from among them into your hand. Put the rest
           into your graveyard.
    
    [G] CREEPING MOLD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2GG
     Keyw: ---
     Efct: Destroy target artifact, enchantment, or land.
    
    [G] ELDRITCH EVOLUTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Sorcery
     Cost: 1GG
     Keyw: ---
     Efct: As an additional cost to cast Eldritch Evolution, sacrifice a creature.
           Search your library for a creature card with converted mana cost X or
           less, where X is 2 plus the sacrificed creature's converted mana cost.
           Put that card onto the battlefield, then shuffle your library. Exile
           Eldritch Evolution.
    
    [G] EXPLOSIVE VEGETATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 3G
     Keyw: ---
     NOTE: [UPDATE 4-6-2016] This card replaced Mwonvuli Acid-Moss.
     Efct: Search your library for up to two basic land cards and put them onto
           the battlefield tapped. Then shuffle your library.
    
    [G] FORK IN THE ROAD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 1G
     Keyw: ---
     Efct: Search your library for up to two basic land cards and reveal them. Put
           one in your hand and the other into your graveyard. Then shuffle your
           library.
    
    [G] GATHER THE PACK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1G
     Keyw: Spell Mastery
     Efct: Reveal the top five cards of your library. You may put a creature card
           from among them into your hand. Put the rest into your graveyard. If
           there are two or more instant and/or sorcery cards in your graveyard,
           put up to two creature cards from among the revealed cards into your
           hand instead of one.
    
    [G] GRAPPLE WITH THE PAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: 1G
     Keyw: ---
     Efct: Put the top three cards of your library into your graveyard, then you
           may return a creature or land card from your graveyard to your hand.
    
    [G] HEAVEN // [R] EARTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Instant
     Cost: XG
     Keyw: ---
     Efct: Heaven deals X damage to each creature with flying.
    
     Type: Sorcery
     Cost: XRR
     Keyw: Aftermath
     Efct: Earth deals X damage to each creature without flying.
    
    [G] LARGER THAN LIFE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Sorcery
     Cost: 1G
     Keyw: ---
     Efct: Target creature gets +4/+4 and gains trample until end of turn.
    
    [G] MONSTROUS ONSLAUGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3GG
     Keyw: ---
     Efct: Monstrous Onslaught deals X damage divided as you choose among any
           number of target creatures, where X is the greatest power among
           creatures you control as you cast Monstrous Onslaught.
    
    [G] MOUTH // [G] FEED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Sorcery
     Cost: 2G
     Keyw: ---
     Efct: Create a 3/3 green Hippo creature token.
    
     Type: Sorcery
     Cost: 3G
     Keyw: Aftermath
     Efct: Draw a card for each creature you control with power 3 or greater.
    
    [G] MWONVULI ACID-MOSS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Sorcery
     Cost: 2GG
     Note: [UPDATE 4-6-2016] This card has been replaced by Explosive Vegetation.
     Efct: Destroy target land. Search your library for a Forest card and put that
           card into play tapped. Then shuffle your library.
    
    [G] NATURE'S WAY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1G
     Keyw: ---
     Efct: Target creature you control gains vigilance and trample until end of
           turn. It deals damage equal to its power to target creature you don't
           control.
    
    [G] NISSA'S JUDGMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Sorcery
     Cost: 4G
     Keyw: Support 2
     Efct: Choose up to one target creature an opponent controls. Each creature you
           control with a +1/+1 counter on it deals damage equal to its power to
           that creature.
    
    [G] NISSA'S PILGRIMAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 2G
     Keyw: Spell Mastery
     Efct: Search your library for up to two basic Forest cards, reveal those
           cards, and put one onto the battlefield tapped and the rest into your
           hand. Then shuffle your library. If there are two or more instant and/or
           sorcery cards in your graveyard, search your library for up to three
           basic Forest cards instead of two.
    
    [G] NISSA'S RENEWAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Sorcery
     Cost: 5G
     Keyw: ---
     Efct: Search your library for up to three basic land cards, put them onto the
           battlefield tapped, then shuffle your library. You gain 7 life.
    
    [G] NISSA'S REVELATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: 5GG
     Efct: Scry 5, then reveal the top card of your library. If it's a creature
           card, you draw cards equal to its power and you gain life equal to its
           toughness.
    
    [G] PREY UPON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: G
     Keyw: ---
     Efct: Target creature you control fights target creature you don't control.
    
    [G] RABID BITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 1G
     Keyw: ---
     Efct: Target creature you control deals damage equal to it power to target
           creature you don't control.
    
    [G] RISHKAR'S EXPERTISE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Sorcery
     Cost: 4GG
     Keyw: ---
     Efct: Draw cards equal to the greatest power among creatures you control. You
           may cast a card with converted mana cost 5 or less from your hand
           without paying its mana cost.
    
    [G] SPRING // [U] MIND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2G
     Keyw: ---
     Efct: Search your library for a basic land card, put it onto the battlefield
           tapped, then shuffle your library.
    
     Type: Instant
     Cost: 4UU
     Keyw: Aftermath
     Efct: Draw two cards.
    
    [G] WILD INSTINCTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 3G
     Efct: Target creature you control gets +2/+2 until end of turn. It fights
           target creature an opponent controls.
    
    [L] AETHER HUB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Land
     Keyw: ---
     Efct: When Aether Hub enters the battlefield, you get {E} (an energy counter).
           {T}: Add {C} to your mana pool. {T}, Pay {E}: Add one mana of any color
           to your mana pool.
    
    [L] AZORIUS GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Azorius Guildgate enters the battlefield tapped. {T}: Add {W} or {U} to
           your mana pool.
    
    [L] BLIGHTED GORGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Land
     Efct: {T}: Add {C} to your mana pool. {4}{R}, {T}, Sacrifice Blighted Gorge:
           Blighted Gorge deals 2 damage to target creature or player.
    
    [L] BLIGHTED STEPPE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Land
     Efct: {T}: Add {C} to your mana pool. {3}{W}, {T}, Sacrifice Blighted Steppe:
           You gain 2 life for each creature you control.
    
    [L] BOROS GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Boros Guildgate enters the battlefield tapped. {T}: Add {R} or {W} to
           your mana pool.
    
    [L] CANOPY VISTA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Land (Forest Plains)
     Efct: Canopy Vista enters the battlefield tapped unless you control two or
           more basic lands.
    
    [L] CINDER BARRENS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Type: Land
     Efct: Cinder Barrens enters the battlefield tapped. {T}: Add {B} or {R} to
           your mana pool.
    
    [L] CINDER GLADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Land (Mountain Forest)
     Efct: Cinder Glade enters the battlefield tapped unless you control two or
           more basic lands.
    
    [L] CLIFFTOP RETREAT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Clifftop Retreat enters the battlefield tapped unless you control a
           Mountain or a Plains. {T}: Add {R} or {W} to your mana pool.
    
    [L] CRADLE OF THE ACCURSED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Land (Desert)
     Keyw: ---
     Efct: {T}: Add {C} to your mana pool. {3}, {T}, Sacrifice Cradle of the
           Accused: Create a 2/2 black Zombie creature token. Activate this ability
           only any time you could cast a sorcery.
    
    [L] CRUMBLING VESTIGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Land
     Efct: Crumbling Vestige enters the battlefield tapped. When Crumbling Vestige
           enters the battlefield, add one mana of any color to your mana pool.
           {T}: add {C} to your mana pool. ({C} represents colorless mana.)
    
    [L] DIMIR GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Dimir Guildgate enters the battlefield tapped. {T}: Add {U} or {B} to
           your mana pool.
    
    [L] DRAGONSKULL SUMMIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Dragonskull Summit enters the battlefield tapped unless you control a
           Swamp or a Mountain. {T}: Add {B} or {R} to your mana pool.
    
    [L] DROWNED CATACOMB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Drowned Catacomb enters the battlefield unless you control an Island or
           a Swamp. {T}: Add {U} or {B} to your mana pool.
    
    [L] DROWNYARD TEMPLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Land
     Keyw: ---
     Efct: {T}: Add {C} to your mana pool. {3}: Return Drownyard Temple from your
           graveyard to the battlefield tapped.
    
    [L] EVOLVING WILDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land
     Efct: {T}, Sacrifice Evolving Wilds: Search your library for a basic land card
           and put it onto the battlefield tapped. Then shuffle your library.
    
    [L] FERTILE THICKET
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Land
     Efct: Fertile Thicket enters the battlefield tapped. When Fertile Thicket
           enters the battlefield, you may look at the top five cards of your
           library. If you do, reveal up to one basic land card from among them,
           then put that card on top of your library and the rest on the bottom in
           any order. {T}: Add {G} to your mana pool.
    
    [L] FORSAKEN SANCTUARY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Type: Land
     Keyw: ---
     Efct: Forsaken Sanctuary enters the battlefield tapped. {T}: Add {W} or {B} to
           your mana pool.
    
    [L] FOUL ORCHARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Type: Land
     Keyw: ---
     Efct: Foul Orchard enters the battlefield tapped. {T}: Add {B} or {G} to your
           mana pool.
    
    [L] FOUNDRY OF THE CONSULS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Land
     Efct: {T}: Add {C} to your mana pool. {5}, {T}, Sacrifice Foundry of the
           Consuls: Put two 1/1 colorless Thopter artifact creature tokens with
           flying onto the battlefield.
    
    [L] GEIER REACH SANITARIUM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Legendary Land
     Efct: {T}: Add {C} to your mana pool.
           {2}, {T}: Each player draws a card, then discards a card.
    
    [L] GLACIAL FORTRESS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Glacial Fortress enters the battlefield tapped unless you control a
           Plains or an Island. {T}: Add {W} or {U} to your mana pool.
    
    [L] GOLGARI GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Golgari Guildgate enters the battlefield tapped. {T}: Add {B} or {G} to
           your mana pool.
    
    [L] GRASPING DUNES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Land (Desert)
     Keyw: ---
     Efct: {T}: Add {C} to your mana pool. {1}, {T}, Sacrifice Grasping Dunes: Put
           a -1/-1 counter on target creature. Activate this ability only any time
           you could cast a sorcery.
    
    [L] GRUUL GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Gruul Guildgate enters the battlefield tapped. {T}: Add {R} or {G} to
           your mana pool.
    
    [L] HANWEIR BATTLEMENTS // [C] HANWEIR, THE WRITHING TOWNSHIP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Land
     Efct: {T}: Add {C} to your mana pool.
           {R}, {T}: Target creature you control gains haste until end of turn.
           {3}{R}{R}, {T}: If you both own and control Hanweir Battlements and a
           creature named Hanweir Garrison, exile them, then meld them into
           Hanweir, the Writhing Township.
    
     Type: Legendary Creature (Eldrazi Ooze)
     Stat: 7/4
     Keyw: Trample, Haste
     Efct: Whenever Hanweir, the Writhing Township attacks, put two 3/2 colorless
           Eldrazi Horror creature tokens onto the battlefield tapped and
           attacking.
    
    [L] HIGHLAND LAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Type: Land
     Keyw: ---
     Efct: Highland Lake enters the battlefield tapped. {T}: Add {U} or {R} to your
           mana pool.
    
    [L] HINTERLAND HARBOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Hinterland Harbor enters the battlefield tapped unless you control a
           Forest or a Plains. {T}: Add {G} or {U} to your mana pool.
    
    [L] HISSING QUAGMIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Land
     Efct: Hissing Quagmire enters the battlefield tapped. {T}: Add {B} or {G} to
           your mana pool. {1}{B}{G}: Hissing Quagmire becomes a 2/2 black and
           green Elemental creature with deathtouch until end of turn. It's still
           a land.
    
    [L] INVENTORS' FAIR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Legendary Land
     Keyw: ---
     Efct: At the beginning of your upkeep, if you control three or more artifacts,
           you gain 1 life. {T}: Add {C} to your mana pool. {4}, {T}, Sacrifice
           Inventors' Fair: Search your library for an artifact card, reveal it,
           put it into your hand, then shuffle your library. Activate this ability
           only if you control three or more artifacts.
    
    [L] ISOLATED CHAPEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Isolated Chapel enters the battlefield tapped unless you control a
           Plains or a Swamp. {T}: Add {W} or {B} to your mana pool.
    
    [L] IZZET GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Izzet Guildgate enters the battlefield tapped. {T}: Add {U} or {R} to
           your mana pool.
    
    [L] LOOMING SPIRES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Type: Land
     Efct: Looming Spires enters the battlefield tapped. When Looming Spires enters
           the battlefield, target creature gets +1/+1 and gains first strike until
           end of turn. {T}: Add {R} to your mana pool.
    
    [L] LUMBERING FALLS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Land
     Efct: Lumbering Falls enters the battlefield tapped. {T}: Add {G} or {U} to
           your mana pool. {2}{G}{U}: Lumbering Falls becomes a 3/3 green and blue
           Elemental creature with hexproof until end of turn. It's still a land.
    
    [L] MEANDERING RIVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Type: Land
     Efct: Meandering River enters the battlefield tapped. {T}: add {W} or {U} to
           your mana pool.
    
    [L] MORTUARY MIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Land
     Efct: Mortuary Mire enters the battlefield tapped. When Mortuary Mire enters
           the battlefield, you may put target creature card from your graveyard
           on top of your library. {T}: Add {B} to your mana pool.
    
    [L] NEEDLE SPIRES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Land
     Efct: Needle Spires enters the battlefield tapped. Add {R} or {W} to your mana
           pool. {2}{R}{W}: Needle Spires becomes a 2/1 red and white Elemental
           creature with double strike until end of turn. It's still a land.
    
    [L] ORZHOV GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Efct: Orzhov Guildgate enters the battlefield tapped. {T}: Add {B} or {W} to
           yoru mana pool.
    
    [L] PRAIRIE STREAM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Land (Plains Island)
     Efct: Prairie Stream enters the battlefield tapped unless you control two or
           more basic lands.
    
    [L] RAKDOS GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Rakdos Guildgate enters the battlefield tapped. {T}: Add {B} or {R} to
           your mana pool.
    
    [L] ROGUE'S PASSAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Land
     Efct: {T}: Add {C} to your mana pool.
           {4}, {T}: Target creature can't be blocked this turn.
    
    [L] ROOTBOUND CRAG
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Rootbound Crag enters the battlefield tapped unless you control a
           Mountain or a Forest. {T}: Add {R} or {G} to your mana pool.
    
    [L] RUINS OF ORAN-RIEF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Land
     Efct: Ruins of Oran-Rief enters the battlefield tapped. {T}: add {C} to your
           mana pool. ({C} represents colorless mana.) {T}: Put a +1/+1 counter on
           target colorless creature that entered the battlefield this turn.
    
    [L] SANDSTONE BRIDGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Land
     Efct: Sandstone Bridge enters the battlefield tapped. When Sandstone Bridge
           enters the battlefield, target creature gets +1/+1 and gains vigilance
           until end of turn. {T}: Add {W} to your mana pool.
    
    [L] SELESNYA GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Selesnya Guildgate enters the battlefield tapped. {T}: Add {G} or {W}
           to your mana pool.
    
    [L] SHAMBLING VENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Land
     Efct: Shambling Vent enters the battlefield tapped. {T}: Add {W} or {B} to
           your mana pool. {1}{W}{B}: Shambling Vent becomes a 2/3 white and black
           Elemental creature with lifelink until end of turn. It's still a land.
    
    [L] SKYLINE CASCADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Land
     Efct: Skyline Cascade enters the battlefield tapped. When Skyling Cascade
           enters the battlefield, target creature an opponent controls doesn't
           untap during its controller's next untap step. {T}: Add {U} to your
           mana pool.
    
    [L] SIMIC GUILDGATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Land (Gate)
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Simic Guildgate enters the battlefield tapped. {T}: Add {G} or {U} to
           your mana pool.
    
    [L] SMOLDERING MARSH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Land (Swamp Mountain)
     Efct: Smoldering Marsh enters the battlefield tapped unless you control two or
           more basic lands.
    
    [L] STONE QUARRY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Type: Land
     Keyw: ---
     Efct: Stone Quarry enters the battlefield tapped. {T}: Add {R} or {W} to your
           mana pool.
    
    [L] SUBMERGED BONEYARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Type: Land
     Efct: Submerged Boneyard enters the battlefield tapped. {T}: Add {U} or {B}
           to your mana pool.
    
    [L] SULFUR FALLS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Sulfur Falls enters the battlefield tapped unless you control an Island
           or a Mountain. {T}: Add {U} or {R} to your mana pool.
    
    [L] SUNKEN HOLLOW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Land (Island Swamp)
     Efct: Sunken Hollow enters the battlefield tapped unless you control two or
           more basic lands.
    
    [L] SUNPETAL GROVE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Sunpetal Grove enters the battlefield tapped unless you control a Forest
           or a Plains. {T}: Add {G} or {W} to your mana pool.
    
    [L] SUNSCORCHED DESERT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Land (Desert)
     Keyw: ---
     Efct: When Sunscorched Desert enters the battlefield, it deals 1 damage to
           target player. {T}: Add {C} to your mana pool.
    
    [L] TIMBER GORGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Type: Land
     Efct: Timber Gorge enters the battlefield tapped. {T}: Add {R} or {G} to your
           mana pool.
    
    [L] TRANQUIL EXPANSE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Type: Land
     Efct: Tranquil Expanse enters the battlefield tapped. {T}: Add {G} or {W} to
           your mana pool.
    
    [L] WANDERING FUMAROLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Land
     Efct: Wandering Fumarole enters the battlefield tapped. {T}: Add {U} or {R} to
           your mana pool. {2}{U}{R}: Until end of turn, Wandering Fumarole becomes
           a 1/4 blue and red Elemental creature with "{0}: Switch this creature's
           power and toughness until end of turn." It's still a land.
    
    [L] WARPED LANDSCAPE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Land
     Keyw: ---
     Efct: {T}: Add {C} to your mana pool. {2}, {T}, Sacrifice Warped Landscape:
           Search your library for a basic land card and put it onto the
           battlefield tapped. Then shuffle your library.
    
    [L] WESTVALE ABBEY // [B] ORMENDAHL, PROFANE PRINCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Lan
     DFC?: yes (back side: Ormendahl, Profane Prince)
     Keyw: ---
     Efct: {T}: Add {C} to your mana pool. {5}, {T}, Pay 1 life: Put a 1/1 white
           and black Human Cleric creature token onto the battlefield. {5}, {T},
           Sacrifice five creatures: Transform Westvale Abbey, then untap it.
    
     Find: Shadows Over Innistrad
     Type: Legendary Creature (Demon)
     DFC?: yes (front side: Westvale Abbey)
     Stat: 9/7
     Cost: ---
     Keyw: Flying, Lifelink, Indestructible, Haste
     Efct: ---
    
    [L] WOODLAND CEMETERY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Rare
     Type: Land
     Efct: Woodland Cemetery enters the battlefield tapped unless you control a
           Swamp or a Forest. {T}: Add {B} or {G} to your mana pool.
    
    [L] WOODLAND STREAM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Type: Land
     Keyw: ---
     Efct: Woodland Stream enters the battlefield tapped. {T}: Add {G} or {U} to
           your mana pool.
    
    [M] AHN-CROP CHAMPION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 4/4
     Cost: 2GW
     Keyw: ---
     Efct: You may exert Ahn-Crop Champion as it attacks. When you do, untap all
           other creatures you control.
    
    [M] AJANI UNYIELDING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Planeswalker (Ajani)
     Stat: 4 Loyalty
     Cost: 4GW
     Keyw: ---
     Efct: {+2} Reveal the top three cards of your library. Put all nonland
                permanent cards revealed this way into your hand and the rest on
                the bottom of your library in any order.
           {-2} Exile target creature. Its controller gains life equal to its
                power.
           {-9} Put five +1/+1 counters on each creature you control and five
                loyalty counters on each other planeswalker you control.
    
    [M] ALTERED EGO
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Shapeshifter)
     Stat: 0/0
     Cost: X2GU
     Keyw: ---
     Efct: Altered Ego can't be countered. You may have Altered Ego enter the
           battlefield as a copy of any creature on the battlefield, except it
           enters with X additional +1/+1 counters on it.
    
    [M] ARLINN KORD // [M] ARLINN, EMBRACED BY THE MOON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Planeswalker (Arlinn)
     Stat: 3 Loyalty
     DFC?: yes (back side: Arlinn, Embraced by the Moon)
     Cost: 2RG
     Keyw: ---
     Efct: {+1} Until end of turn, up to one target creature gets +2/+2 and gains
                vigilance and haste.
           {+0} Put a 2/2 green Wolf creature token onto the battlefield. Transform
                Arlinn Kord.
    
     Find: Shadows Over Innistrad
     Type: Planeswalker (Arlinn)
     DFC?: yes (front side: Arlinn Kord)
     Cost: ---
     Keyw: ---
     Efct: {+1} Creatures you control get +1/+1 and gain trample until end of turn.
           {-1} Arlinn, Embraced by the Moon deals 3 damage to target creature or
                player. Transform Arlinn, Embraced by the Moon.
           {-6} You get an emblem with "Creatures you control have haste and '{T}:
                This creature deals damage equal to its power to target creature or
                player.'"
    
    [M] AVEN WIND GUIDE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Bird Warrior)
     Stat: 2/3
     Cost: 2WU
     Keyw: Flying, Vigilance, Embalm {4}{W}{U}
     Efct: Creature tokens you control have flying and vigilance.
    
    [M] AYLI, ETERNAL PILGRIM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Legendary Creature (Kor Cleric)
     Stat: 2/3
     Cost: WB
     Keyw: Deathtouch
     Efct: {1}, Sacrifice another creature: You gain life equal to the sacrificed
           creature's toughness. {1}{W}{B}, Sacrifice another creature: Exile
           target nonland permanent. Activate this ability only if you have at
           least 10 life more than your starting life total.
    
    [M] BALOTH NULL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Zombie Beast)
     Stat: 4/5
     Cost: 4BG
     Keyw: ---
     Efct: When Baloth Null enters the battlefield, return up to two target
           creatures from your graveyard to your hand.
    
    [M] BLAZING HELLHOUND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Elemental Hound)
     Stat: 4/3
     Cost: 2BR
     Keyw: ---
     Efct: {1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to
           target creature or player.
    
    [M] BLOOD-CURSED KNIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Vampire Knight)
     Stat: 3/2
     Cost: 1WB
     Keyw: ---
     Efct: As long as you control an Enchantment, Blood-Cursed Knight gets +1/+1
           and has lifelink. (Damage dealt by this creature also causes you to gain
           that much life.)
    
    [M] BLOODHALL PRIEST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Vampire Cleric)
     Stat: 4/4
     Cost: 2BR
     Keyw: Madness {1}{B}{R}
     Efct: Whenever Bloodhall Priest enters the battlefield or attacks, if you have
           no cards in hand, Bloodhall Priest deals 2 damage to target creature or
           player.
    
    [M] BOUNDING KRASIS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Fish Lizard)
     Stat: 3/3
     Cost: 1GU
     Keyw: Flash
     Efct: When Bounding Krasis enters the battlefield, you may tap or untap target
           creature.
    
    [M] CLIFFHAVEN VAMPIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Vampire Warrior Ally)
     Stat: 2/4
     Cost: 2WB
     Keyw: Flying
     Efct: Whenever you gain life, each opponent loses 1 life.
    
    [M] CLOUDBLAZER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Human Scout)
     Stat: 2/2
     Cost: 3WU
     Keyw: Flying
     Efct: When Cloudblazer enters the battlefield, you gain 2 life and draw two
           cards.
    
    [M] CITADEL CASTELLAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Knight)
     Stat: 2/3
     Cost: 1GW
     Keyw: Vigilance, Renown 2
     Efct: ---
    
    [M] CONTRABAND KINGPIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Aetherborn Rogue)
     Stat: 1/4
     Cost: UB
     Keyw: Lifelink
     Efct: Whenever an artifact enters the battlefield under your control, scry 1.
    
    [M] DECIMATOR BEETLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Insect)
     Stat: 4/5
     Cost: 3BG
     Keyw: ---
     Efct: When Decimator Beetle enters the battlefield, put a -1/-1 counter on
           target creature you control. Whenever Decimator Beetle attacks, remove
           a -1/-1 counter from target creature you control and put a -1/-1 counter
           on up to one target creature defending player controls.
    
    [M] DEPALA, PILOT EXEMPLAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Legendary Creature (Dwarf Pilot)
     Stat: 3/3
     Cost: 1RW
     Keyw: ---
     Efct: Other Dwarves you control get +1/+1. Each Vehicle you control gets +1/+1
           as long as it's a creature. Whenever Depala, Pilot Exemplar becomes
           tapped, you may pay {X}. If you do, reveal the top X cards of your
           library, put all Dwarf and Vehicle cards from among them into your hand,
           then put the rest on the bottom of your library in a random order.
    
    [M] DRANA'S EMISSARY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Vampire Cleric Ally)
     Stat: 2/2
     Cost: 1WB
     Keyw: Flying
     Efct: At the beginning of your upkeep, each opponent loses 1 life and you gain
           1 life.
    
    [M] EMPYREAL VOYAGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Vedalken Scout)
     Stat: 2/3
     Cost: 1GU
     Keyw: Flying, Trample
     Efct: Whenever Empyreal Voyager deals combat damage to a player, you get that
           many {E} (energy counters).
    
    [M] ENIGMA DRAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Drake)
     Stat: */4
     Cost: 1UR
     Keyw: Flying
     Efct: Enigma Drake's power is equal to the number of instant and sorcery cards
           in your graveyard.
    
    [M] GISA AND GERALF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Wizard)
     Stat: 4/4
     Cost: 2UB
     Keyw: ---
     Efct: When Gisa and Geralf enters the battlefield, put the top four cards of
           your library into the graveyard. During each of your turns, you may cast
           a Zombie creature card from your graveyard.
    
    [M] GROVE RUMBLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Elemental)
     Stat: 3/3
     Cost: 2RG
     Keyw: Trample, Landfall
     Efct: Whenever a land enters the battlefield under your control, Grove Rumbler
           gets +2/+2 until end of turn.
    
    [M] HAPATRA, VIZIER OF POISONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Legendary Creature (Human Cleric)
     Stat: 2/2
     Cost: BG
     Keyw: ---
     Efct: Whenever Hapatra, Vizier of Poisons deals combat damage to a player, you
           may put a -1/-1 counter on target creature. Whenever you put one or more
           -1/-1 counters on a creature, create a 1/1 green Snake creature token
           with deathtouch.
    
    [M] HERON'S GRACE CHAMPION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Human Knight)
     Stat: 3/3
     Cost: 2GW
     Keyw: Flash, Lifelink
     Efct: When Heron's Grace Champion enters the battlefield, other Humans you
           control get +1/+1 and gain lifelink until end of turn.
    
    [M] HONORED CROP-CAPTAIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 3/2
     Cost: RW
     Keyw: ---
     Efct: Whenever Honored Crop-Captain attacks, other attacking creatures get
           +1/+0 until end of turn.
    
    [M] IROAS'S CHAMPION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Soldier)
     Stat: 2/2
     Cost: 1RW
     Keyw: Double Strike
     Efct: ---
    
    [M] JORAGA AUXILIARY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Elf Soldier Ally)
     Stat: 2/3
     Cost: 1GW
     Keyw: ---
     Efct: {4}{G}{W}: Support 2. (Put a +1/+1 counter on each of up to two other
           target creatures.)
    
    [M] JORI EN, RUIN DIVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Legendary Creature (Merfolk Wizard)
     Stat: 2/3
     Cost: 1UR
     Keyw: ---
     Efct: Whenever you cast your second spell each turn, draw a card.
    
    [M] KAMBAL, CONSUL OF ALLOCATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Legendary Creature (Human Advisor)
     Stat: 2/3
     Cost: 1WB
     Keyw: ---
     Efct: Whenever an opponent casts a noncreature spell, that player loses 2 life
           and you gain 2 life.
    
    [M] KHENRA CHARIOTEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Jackal Warrior)
     Stat: 3/3
     Cost: 1RG
     Keyw: Trample
     Efct: Other creatures you control have trample.
    
    [M] KIORA, MASTER OF THE DEPTHS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Planeswalker (Kiora)
     Stat: 4 Loyalty
     Cost: 2GU
     Keyw: ---
     Efct: {+1} Untap up to one target creature and up to one target land.
           {-2} Reveal the top four cards of your library. You may put a creature
                card and/or a land card from among them into your hand. Put the
                rest into your graveyard.
           {-8} You get an emblem with "Whenever a creature enters the battlefield,
                you may have it fight target creature." Then put three 8/8 blue
                Octopus creature tokens onto the battlefield.
    
    [M] MAVERICK THOPTERIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 2/2
     Cost: 3UR
     Keyw: Improvise
     Efct: When Maverick Thopterist enters the battlefield, create two 1/1
           colorless Thopter artifact creature tokens with flying.
    
    [M] MERCILESS JAVELINEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Minotaur Warrior)
     Stat: 4/2
     Cost: 2BG
     Keyw: ---
     Efct: {2}, Discard a card: Put a -1/-1 counter on target creature. That
           creature can't block this turn.
    
    [M] MERCURIAL GEISTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Spirit)
     Stat: 1/3
     Cost: 2UR
     Keyw: Flying
     Efct: Whenever you cast an instant or sorcery spell, Mercurial Geists gets
           +3/+0 until end of turn.
    
    [M] MINA AND DENN, WILDBORN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Legendary Creature (Elf Ally)
     Stat: 4/4
     Cost: 2RG
     Keyw: ---
     Efct: You may play an additional land on each of your turns. {R}{G}, Return a
           land you control to its owner's hand: Target creature gains trample
           until end of turn.
    
    [M] MOURNWILLOW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Plant Skeleton)
     Stat: 3/2
     Cost: 1BG
     Keyw: Haste, Delirium
     Efct: When Mournwillow enters the battlefield, if there are four or more
           card types among cards in your graveyard, creatures with power 2 or
           less can't block this turn.
    
    [M] MUNDA, AMBUSH LEADER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Legendary Creature (Kor Ally)
     Stat: 3/4
     Cost: 2RW
     Keyw: Haste, Rally
     Efct: Whenever Munda, Ambush Leader or another Ally enters the battlefield
           under your control, you may look at the top four cards of your library.
           If you do, reveal any number of Ally cards from among them, then put
           those cards on top of your library in any order and the rest on the
           bottom in any order.
    
    [M] NAHIRI, THE HARBINGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Planeswalker (Nahiri)
     Stat: 4 Loyalty
     Cost: 2RW
     Keyw: ---
     Efct: {+2} You may discard a card. If you do, draw a card.
           {-2} Exile target enchantment, tapped artifact, or tapped creature.
           {-8} Search your library for an artifact or creature card, put it onto
                the battlefield, then shuffle your library. It gains haste. Return
                it to your hand at the beginning of the next end step.
    
    [M] NEHEB, THE WORTHY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Legendary Creature (Minotaur Warrior)
     Stat: 2/2
     Cost: 1BR
     Keyw: First Strike
     Efct: Other Minotaurs you control have first strike. As long as you have one
           or fewer cards in hand, Minotaurs you control get +2/+0. Whenever Neheb,
           the Worthy deals combat damage to a player, each player discards a card.
    
    [M] NISSA, STEWARD OF ELEMENTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Planeswalker (Nissa) 
     Stat: X Loyalty
     Cost: XBU
     Keyw: ---
     Efct: {+2} Scry 2.
           {+0} Look at the top card of your library. If it's a land card or a
                creature card with converted mana cost less than or equal to the
                number of loyalty counters on Nissa, Steward of Elements, you may
                put that card onto the battlefield.
           {-6} Untap up to two target lands you control. They become 5/5 Elemental
                creatures with flying and haste until end of turn. They're still
                lands.
    
    [M] OLIVIA, MOBILIZED FOR WAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Legendary Creature (Vampire Knight)
     Stat: 3/3
     Cost: 1BR
     Keyw: Flying
     Efct: Whenever another creature enters the battlefield under your control, you
           may discard a card. If you do, put a +1/+1 counter on that creature, it
           gains haste until end of turn, and it becomes a Vampire in addition to
           its other types.
    
    [M] OMNATH, LOCUS OF RAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Legendary Creature (Elemental)
     Stat: 5/5
     Cost: 3RRGG
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, put a 5/5
           red and green Elemental creature token onto the battlefield. Whenever
           Omnath, Locus of Rage or another Elemental you control dies, Omnath
           deals 3 damage to target creature or player.
    
    [M] OUTLAND BOAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Boar)
     Stat: 4/4
     Cost: 2RG
     Keyw: ---
     Efct: Outland Boar can't be blocked by creatures with power 2 or less.
    
    [M] PRIZED AMALGAM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Zombie)
     Stat: 3/3
     Cost: 1UB
     Keyw: ---
     Efct: Whenever a creature enters the battlefield, if it entered from your
           graveyard or you cast it from your graveyard, return Prized Amalgam from
           your graveyard to the battlefield tapped at the beginning of the next
           end step.
    
    [M] POSSESSED SKAAB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Zombie)
     Stat: 3/2
     Cost: 3UB
     Keyw: ---
     Efct: When Possessed Skaab enters the battlefield, return target instant,
           sorcery, or creature card from your graveyard to your hand. If Possessed
           Skaab would die, exile it instead.
    
    [M] RECLUSIVE ARTIFICER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 2/3
     Cost: 2UR
     Keyw: Haste
     Efct: When Reclusive Artificer enters the battlefield, you may have it deal
           damage to target creature equal to the number of artifacts you control.
    
    [M] REFLECTOR MAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Human Wizard)
     Stat: 2/3
     Cost: 1WU
     Keyw: ---
     Efct: When Reflector Mage enters the battlefield, return target creature to
           its owner's hand. That creature's owner can't cast spells with the same
           name as that creature until your next turn.
    
    [M] RELENTLESS HUNTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 3/3
     Cost: 1RG
     Keyw: ---
     Efct: {1]{R}{G}: Relentless Hunter gets +1/+1 and gains trample until end of
           turn.
    
    [M] RENEGADE RALLIER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 3/2
     Cost: 1GW
     Keyw: Revolt
     Efct: When Renegade Rallier enters the battlefield, if a permanent you
           controlled left the battlefield this turn, return target permanent card
           with converted mana cost 2 or less from your graveyard to the
           battlefield.
    
    [M] RENEGADE WHEELSMITH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Dwarf Pilot)
     Stat: 3/2
     Cost: 1RW
     Keyw: ---
     Efct: Whenever Renegade Wheelsmith becomes tapped, target creature can't
           block this turn.
    
    [M] RESTORATION GEARSMITH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 3/3
     Cost: 2WB
     Keyw: ---
     Efct: When Restoration Gearsmith enters the battlefield, return target
           artifact or creature card from your graveyard to your hand.
    
    [M] ROGUE REFINER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Rogue)
     Stat: 3/2
     Cost: 1GU
     Keyw: ---
     Efct: When Rogue Refiner enters the battlefield, draw a card and gain {E}{E}
           (two energy counters).
    
    [M] SAHEELI RAI
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Planeswalker (Saheeli)
     Stat: 3 Loyalty
     Cost: 1UR
     Keyw: ---
     Efct: {+1} Scry 1. Saheeli Rai deals 1 damage to each opponent.
           {-2} Create a token that's a copy of target artifact or creature you
                control, except it's an artifact in addition to its other types.
                That token gains haste. Exile it at the beginning of the next end
                step.
           {-7} Search your library for up to three artifact cards with different
                names, put them onto the battlefield, then shuffle your library.
    
    [M] SAMUT, VOICE OF DISSENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Warrior)
     Stat: 3/4
     Cost: 3RG
     Keyw: Flash, Double Strike, Vigilance, Haste
     Efct: Other creatures you control have haste. {W}, {T}: Untap another target
           creature.
    
    [M] SHADOWSTORM VIZIER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Cleric)
     Stat: 1/3
     Cost: UB
     Keyw: Flying
     Efct: Whenever you cycle or discard a card, Shadowstorm Vizier gets +1/+1
           until end of turn.
    
    [M] SHAMAN OF THE PACK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Elf Shaman)
     Stat: 3/2
     Cost: 1BG
     Keyw: ---
     Efct: When Shaman of the Pack enters the battlefield, target opponent loses
           life equal to the number of Elves you control.
    
    [M] SORIN, GRIM NEMESIS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Planeswalker (Sorin)
     Stat: 6 Loyalty
     Cost: 4WB
     Keyw: ---
     Efct: {+1} Reveal the top card of your library and put that card into your
                hand. Each opponent loses life equal to its converted mana cost.
           {-X} Sorin, Grim Nemesis deals X damage to target creature or
                planeswalker and you gain X life.
           {-9} Put a number of 1/1 black Vampire Knight creature tokens with
                lifelink onto the battlefield equal to the highest life total among
                all players.
    
    [M] SPELL QUELLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Spirit)
     Stat: 2/3
     Cost: 1WU
     Keyw: Flash, Flying
     Efct: When Spell Queller enters the battlefield, exile target spell with
           converted mana cost 4 or less. When Spell Queller leaves the
           battlefield, the exiled card's owner may cast that card without paying
           its mana cost.
    
    [M] SPIRE PATROL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Soldier)
     Stat: 3/2
     Cost: 2WU
     Keyw: Flying
     Efct: When Spire Patrol enters the battlefield, tap target creature an
           opponent controls. That creature doesn't untap during its controller's
           next untap step.
    
    [M] STORMCHASER MAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Human Wizard)
     Stat: 1/3
     Cost: UR
     Keyw: Flying, Haste, Prowess
     Efct: ---
    
    [M] SKYRIDER ELF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Elf Warrior Ally)
     Stat: 0/0
     Cost: XGU
     Keyw: Flying, Converge
     Efct: Skyrider Elf enters the battlefield with a +1/+1 counter on it for each
           color of mana spent to cast it.
    
    [M] TAMIYO, FIELD RESEARCHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Planeswalker (Tamiyo)
     Stat: 4 Loyalty
     Cost: 1GWU
     Keyw: ---
     Efct: [+1] Choose up to two target creatures. Until your next turn, whenever
                either of those creatures deals combat damage, you draw a card.
           [-2] Tap up to two target nonland permanents. They don't untap during
                their controller's next untap step.
           [-7] Draw three cards. You get an emblem with "You may cast nonland
                cards from your hand without paying their mana costs."
    
    [M] TEMMET, VIZIER OF NAKTAMUN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Legendary Creature (Human Cleric)
     Stat: 2/2
     Cost: WU
     Keyw: Embalm {3}{W}{U}
     Efct: At the beginning of combat on your turn, target creature token you
           control gets +1/+1 until end of turn and can't be blocked this turn.
    
    [M] TEZZERET THE SCHEMER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Planeswalker (Tezzeret)
     Stat: 5 Loyalty
     Cost: 2UB
     Keyw: ---
     Efct: {+1} Create a colorless artifact token named Etherium Cell with "{T},
                Sacrifice this artifact: Add one mana of any color to your mana
                pool."
           {-2} Target creature gets +X/-X until end of turn, where X is the number
                of artifacts you control.
           {-7} You get an emblem with "At the beginning of combat on your turn,
                target artifact you control becomes an artifact creature with base
                power and toughness 5/5."
    
    [M] THE GITROG MONSTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Legendary Creature (Frog Horror)
     Stat: 6/6
     Cost: 3BG
     Keyw: Deathtouch
     Efct: At the beginning of your upkeep, sacrifice The Gitrog Monser unless you
           sacrifice a land. You may play an additional land on each of your turns.
           Whenever one or more land cards are put into your graveyard from
           anywhere, draw a card.
    
    [M] THUNDERCLAP WYVERN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Drake)
     Stat: 2/3
     Cost: 2WU
     Keyw: Flash, Flying
     Efct: Other creatures you control with flying get +1/+1.
    
    [M] ULRICH OF THE KRALLENHORDE // ULRICH, UNCONTESTED ALPHA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Werewolf)
     Stat: 4/4
     Cost: 3RG
     Keyw: ---
     Efct: Whenever this creature enters the battlefield or transforms into Ulrich
           of the Krallenhorde, target creature gets +4/+4 until end of turn. At
           the beginning of each upkeep, if no spells were cast last turn,
           transform Ulrich of the Krallenhorde.
    
     Type: Legendary Creature (Werewolf)
     Stat: 6/6
     Keyw: ---
     Efct: Whenever this creature transforms into Ulrich, Uncontested Alpha, you
           may have it fight target non-Werewolf creature you don't control. At
           the beginning of your upkeep, if a player cast two or more spells last
           turn, transform Ulrich, Uncontested Alpha.
    
    [M] VETERAN MOTORIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Dwarf Pilot)
     Stat: 3/1
     Cost: RW
     Keyw: ---
     Efct: When Veteran Motorist enters the battlefield, scry 2. Whenever Veteran
           Motorist crews a Vehicle, that Vehicle gets +1/+1 until end of turn.
    
    [M] VETERAN WARLEADER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Human Soldier Ally)
     Stat: */*
     Cost: 1GW
     Keyw: ---
     Efct: Veteran Warleader's power and toughness are each equal to the number of
           creatures you control. Tap another untapped Ally you control: Veteran
           Warleader gains your choice of first strike, vigilance or trample until
           end of turn.
    
    [M] VOLTAIC BRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 3/2
     Cost: RG
     Keyw: ---
     Efct: When Voltaic Brawler enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Voltaic Brawler attacks, you may pay {E}. If you do,
           Voltaic Brawler gets +1/+1 and gains trample until end of turn.
    
    [M] WAYWARD SERVANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Zombie)
     Stat: 2/2
     Cost: WB
     Keyw: ---
     Efct: Whenever another Zombie enters the battlefield under your control, each
           opponent loses 1 life and you gain 1 life.
    
    [M] WEAPONS TRAINER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Human Soldier Ally)
     Stat: 3/2
     Cost: RW
     Keyw: ---
     Efct: Other creatures you control get +1/+0 as long as you control an
           Equipment.
    
    [M] WEAVER OF CURRENTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Naga Druid)
     Stat: 2/2
     Cost: 1GU
     Keyw: ---
     Efct: {T}: Add {C}{C} to your mana pool.
    
    [M] WELDFAST ENGINEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 3/3
     Cost: 1BR
     Keyw: ---
     Efct: At the beginning of your combat phase, target artifact creature you
           control gets +2/+0 until end of turn.
    
    [M] WHIRLER VIRTUOSO
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Vedalken Artificer)
     Stat: 2/3
     Cost: 1UR
     Keyw: ---
     Efct: When Whirler Virtuoso enters the battlefield, you get {E}{E}{E} (three
           energy counters). Pay {E}{E}{E}: Create a 1/1 colorless Thopter artifact
           creature token with flying.
    
    [M] WINDING CONSTRICTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Snake)
     Stat: 2/3
     Cost: BG
     Keyw: ---
     Efct: If one or more counters would be placed on an artifact or creature you
           control, that many of those counters plus one are placed on that
           permanent instead. If you would get one or more counters, you get that
           many of those counters plus one instead.
    
    [M] ZENDIKAR INCARNATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Elemental)
     Stat: */4
     Cost: 2RG
     Keyw: ---
     Efct: Zendikar Incarnate's power is equal to the number of lands you control.
    
    [M] BOUNTY OF THE LUXA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Enchantment
     Cost: 2GU
     Keyw: ---
     Efct: At the beginning of your precombat main phase, remove all flood counters
           from Bounty of the Luxa. If no counters were removed this way, put a
           flood counter on Bounty of the Luxa and draw a card. Otherwise, add
           {C}{G}{U} to your mana pool.
    
    [M] CAMPAIGN OF VENGEANCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3WB
     Keyw: ---
     Efct: Whenever a creature you control attacks, defending player loses 1 life
           and you gain 1 life.
    
    [M] FEVERED VISIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Enchantment
     Cost: 1UR
     Keyw: ---
     Efct: At the beginning of each player's end step, that player draws a card. If
           the player is your opponent and has four or more cards in hand, Fevered
           Visions deals 2 damage to him or her.
    
    [M] HIDDEN STOCKPILE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Enchantment
     Cost: WB
     Keyw: Revolt
     Efct: At the beginning of your end step, if a permanent you controlled left
           the battlefield this turn, create a 1/1 colorless Servo artifact
           creature token. {1}, Sacrifice a creature: Scry 1.
    
    [M] INVOCATION OF SAINT TRAFT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Enchantment (Aura)
     Cost: 1WU
     Keyw: ---
     Efct: Enchant creature. Enchanted creature has "Whenever this creature
           attacks, put a 4/4 white Angel creature token with flying onto the
           battlefield tapped and attacking. Exile that token at end of combat."
    
    [M] OATH OF AJANI
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Legendary Enchantment
     Cost: GW
     Keyw: ---
     Efct: When Oath of Ajani enters the battlefield, put a +1/+1 counter on each
           creature you control. Planeswalker spells you cast cost {1} less to
           cast.
    
    [M] TEZZERET'S TOUCH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 1UB
     Keyw: ---
     Efct: Enchant artifact. Enchanted artifact is a creature with base power and
           toughness 5/5 in addition to its other types. When enchanted artifact
           is put into a graveyard, return that card to its owner's hand.
    
    [M] ANGUISHED UNMAKING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Instant
     Cost: 1WB
     Keyw: ---
     Efct: Exile target nonland permanent. You lose 3 life.
    
    [M] RIDE DOWN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Instant
     Cost: RW
     Keyw: ---
     Efct: Destroy target blocking creature. Creatures that were blocked by that
           creature this combat gain trample until end of turn.
    
    [M] UNLICENSED DISINTEGRATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Instant
     Cost: 1BR
     Keyw: ---
     Efct: Destroy target creature. If you control an artifact, Unlicensed
           Disintegration deals 3 damage to that creature's controller.
    
    [M] DARK INTIMATIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Sorcery
     Cost: 2UBR
     Keyw: ---
     Efct: Each opponent sacrifices a creature or planeswalker, then discards a
           card. You return a creature or planeswalker card from your graveyard to
           your hand, then draw a card. When you cast a Bolas planeswalker spell,
           exile Dark Intimations from your graveyard. That planeswalker enters
           the battlefield with an additional loyalty counter on it.
    
    [M] ENGINEERED MIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3GW
     Keyw: ---
     Efct: Choose one --
           • Target creature gets +5/+5 and gains trample until end of turn.
           • Creatures you control get +2/+2 and gain vigilance until end of turn.
    
    [M] HAZARDOUS CONDITIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2BG
     Keyw: ---
     Efct: Creatures with no counters on them get -2/-2 until end of turn.
    
    [M] ROIL SPOUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1WU
     Keyw: Awaken 4 {4WU}
     Efct: Put target creature on top of its owner's library.
    
    [R] AETHERTORCH RENEGADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Human Rogue)
     Stat: 1/2
     Cost: 2R
     Keyw: ---
     Efct: When Aethertorch Renegade enters the battlefield, you get {E}{E}{E}{E}
           (four energy counters). {T}, Pay {E}{E}: Aethertorch Renegade deals 1
           damage to target creature. {T}, Pay {E}{E}{E}{E}{E}{E}{E}{E}:
           Aethertorch Renegade deals 6 damage to target player.
    
    [R] ABBOT OF KERAL KEEP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Human Monk)
     Stat: 2/1
     Cost: 1R
     Keyw: Prowess
     Efct: When Abbot of Keral Keep enters the battlefield, exile the top card of
           your library. Until end of turn, you may play that card.
    
    [R] AETHER CHASER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 2/1
     Cost: 1R
     Keyw: First Strike
     Efct: When Aether Chaser enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Aether Chaser attacks, you may pay {E}{E}. If you
           do, create a 1/1 colorless Servo artifact creature token.
    
    [R] AHN-CROP CRASHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Minotaur Warrior)
     Stat: 3/2
     Cost: 2R
     Keyw: Haste
     Efct: You may exert Ahn-Crop Crasher as it attacks, when you do, target
           creature can't block this turn. (An exerted creature won't untap during
           your next untap step.)
    
    [R] AKOUM FIREBIRD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Creature (Phoenix)
     Stat: 3/3
     Cost: 2RR
     Keyw: Flying, Haste, Landfall
     Efct: Akoum Firebird attacks each turn if able. Whenever a land enters the
           battlefield under your control, you may pay {4}{R}{R}. If you do, return
           Akoum Firebird from your graveyard to the battlefield.
    
    [R] AKOUM FLAMESEEKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Human Shaman Ally)
     Stat: 3/2
     Cost: 2R
     Keyw: Cohort
     Efct: {T}, Tap an untapped Ally you control: Discard a card. If you do, draw
           a card.
    
    [R] AKOUM HELLKITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Dragon)
     Stat: 4/4
     Cost: 4RR
     Keyw: Flying, Landfall
     Efct: Whenever a land enters the battlefield under your control, Akoum
           Hellkite deals 1 damage to target creature or player. If that land was
           a Mountain, Akoum Hellkite deals 2 damage to that creature or player
           instead.
    
    [R] AKOUM STONEWALKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Human Shaman)
     Stat: 2/1
     Cost: 1R
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, you may pay
           {2}{R}. If you do, put a 3/1 red Elemental creature token with trample
           and haste onto the battlefield. Exile that token at the beginning of
           the next end step.
    
    [R] AKROAN SERGEANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Soldier)
     Stat: 2/2
     Cost: 2R
     Keyw: First Strike, Renown 1
     Efct: ---
    
    [R] AVARICIOUS DRAGON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Creature (Dragon)
     Stat: 4/4
     Cost: 2RR
     Keyw: Flying
     Efct: At the beginning of your draw step, draw an additional card. At the
           beginning of your end step, discard your hand.
    
    [R] BATTLEFIELD SCAVENGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Jackal Rogue)
     Stat: 2/2
     Cost: 1R
     Keyw: ---
     Efct: You may exert Battlefield Scavenger as it attacks. (It won't untap
           during your next untap step.) Whenever you exert a creature, you may
           discard a card. If you do, draw a card.
    
    [R] BARRAGE OGRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Ogre Warrior)
     Stat: 3/3
     Cost: 3RR
     Keyw: ---
     Efct: {T}, Sacrifice an artifact: Barrage Ogre deals 2 damage to target
           creature or player.
    
    [R] BEDLAM REVELER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Devil Horror)
     Stat: 3/4
     Cost: 6RR
     Keyw: Prowess
     Efct: Bedlam Reveler costs {1} less to cast for each instant or sorcery in
           your graveyard. When Bedlam Reveler enters the battlefield, discard your
           hand, then draw three cards.
    
    [R] BELLOWS LIZARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Lizard)
     Stat: 1/1
     Cost: R
     Keyw: ---
     Efct: {1}{R}: Bellows Lizard gets +1/+0 until end of turn.
    
    [R] BLOODMAD VAMPIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Vampire Berserker)
     Stat: 4/1
     Cost: 2R
     Keyw: Madness {1}{R}
     Efct: Whenever Bloodmad Vampire deals combat damage to a player, put a +1/+1
           counter on it.
    
    [R] BLOODLUST INCITER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 1/1
     Cost: R
     Keyw: ---
     Efct: {T}: Target creature gains haste until end of turn.
    
    [R] BLOODPYRE ELEMENTAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Elemental)
     Stat: 4/1
     Cost: 4R
     Keyw: ---
     Efct: Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to
           target creature. Play this ability only any time you could play a
           sorcery.
    
    [R] BLOODRAGE BRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Minotaur Warrior)
     Stat: 4/3
     Cost: 1R
     Keyw: ---
     Efct: When Bloodrage Brawler enters the battlefield, discard a card.
    
    [R] BOLD IMPALER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Vampire Knight)
     Stat: 1/2
     Cost: R
     Keyw: ---
     Efct: {2}{R}: Bold Impaler gets +2/+0 until end of turn.
    
    [R] BRAZEN SCOURGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Gremlin)
     Stat: 3/3
     Cost: 1RR
     Keyw: Haste
     Efct: ---
    
    [R] BREAKNECK RIDER // [R] NECK BREAKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Scout Werewolf)
     DFC?: yes (back side: Neck Breaker)
     Stat: 3/3
     Cost: 1RR
     Keyw: ---
     Efct: At the beginning of each upkeep, if no spells were cast last turn,
           transform Breakneck Rider.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Breakneck Rider)
     Stat: 4/3
     Cost: ---
     Keyw: ---
     Efct: Attacking creatures you control get +1/+0 and have trample. At the
           beginning of each upkeep, if a player cast two or more spells last turn,
           transform Neck Breaker.
    
    [R] CHANDRA, FIRE OF KALADESH // [R] CHANDRA, ROARING FLAME
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Shaman)
     DFC?: yes (back side: Chandra, Roaring Flame)
     Stat: 2/2
     Cost: 1RR
     Keyw: ---
     Efct: Whenever you cast a red spell, untap Chandra, Fire of Kaladesh.
           {T}: Chandra, Fire of Kaladesh deals 1 damaage to target player. If
           Chandra has dealt 3 or more damage this turn, exile her, then return
           her to the battlefield transformed under her owner's control.
    
     Find: Origins (back side of "Chandra, Fire of Kaladesh")
     Type: Planeswalker (Chandra)
     DFC?: yes (front side: Chandra, Fire of Kaladesh)
     Stat: 4 Loyalty
     Keyw: ---
     Efct: [+2] Chandra, Roaring Flame deals 2 damage to target player.
           [-2] Chandra, Roaring Flame deals 2 damage to target creature.
           [-7] Chandra, Roaring Flame deals 6 damage to each opponent. Each player
                dealt damage this way gets an emblem with "At the beginning of your
                upkeep, this emblem deals 3 damage to you."
    
    [R] CHANDRA, FLAMECALLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Planeswalker (Chandra)
     Stat: 4 Loyalty
     Cost: 4RR
     Keyw: ---
     Efct: [+1] Put two 3/1 red Elemental creature tokens with haste onto the
                battlefield. Exile them at the beginning of the next end step.
           [+0] Discard all the cards in your hand, then draw that many cards plus
                one.
           [-X] Chandra, Flamecaller deals X damage to each creature.
    
    [R] CHANDRA, TORCH OF DEFIANCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Planeswalker (Chandra)
     Stat: 4 Loyalty
     Cost: 2RR
     Keyw: ---
     Efct: {+1} Exile the top card of your library. You may cast that card. If you
                don't, Chandra, Torch of Defiance deals 2 damage to each opponent.
           {+1} Add {R}{R} to your mana pool.
           {-3} Chandra, Torch of Defiance deals 4 damage to target creature.
           {-7} You get an emblem with "Whenever you cast a spell, this emblem
                deals 5 damage to target creature or player."
    
    [R] CHASM GUIDE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Goblin Scout Ally)
     Stat: 3/2
     Cost: 3R
     Keyw: Rally
     Efct: Whenever Chasm Guide or another Ally enters the battlefield under your
           control, creatures you control gain haste until end of turn.
    
    [R] CINDER HELLION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Hellion)
     Stat: 4/4
     Cost: 4R
     Keyw: Trample
     Efct: When Cinder Hellion enters the battlefield, it deals 2 damage to target
           opponent.
    
    [R] COMBUSTIBLE GEARHULK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Artifact Creature (Construct)
     Stat: 6/6
     Cost: 4RR
     Keyw: First Strike
     Efct: When Combustible Gearhulk enters the battlefield, target opponent may
           have you draw three cards. If the player doesn't, put the top three
           cards of your library into your graveyard, then Combustible Gearhulk
           deals damage to that player equal to the total converted mana cost of
           those cards.
    
    [R] CONDUIT OF STORMS // [C] CONDUIT OF EMRAKUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Werewolf Horror)
     Stat: 2/3
     Cost: 2R
     Keyw: ---
     Efct: Whenever Conduit of storms attacks, add {R} to your mana pool at the
           beginning of your next main phase this turn. {3}{R}{R}: Transform
           Conduit of Storms.
    
     Type: Creature (Eldrazi Werewolf)
     Stat: 5/4
     Keyw: ---
     Efct: Whenever Conduit of Emrakul attacks, add {C}{C} to your mana pool at
           the beginning of your next main phase this turn.
    
    [R] CONVICTED KILLER // [R] BRANDED HOWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Werewolf)
     DFC?: yes (back side: Branded Howler)
     Stat: 2/2
     Cost: 2R
     Keyw: ---
     Efct: At the beginning of each upkeep, if no spells were cast last turn,
           transform Convicted Killer.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Convicted Killer)
     Stat: 4/4
     Cost: ---
     Keyw: ---
     Efct: At the beginning of each upkeep, if a player cast two or more spells
           turn, transform Branded Howler.
    
    [R] DESERT CERODON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Beast)
     Stat: 6/4
     Cost: 5R
     Keyw: Cycling {R}
     Efct: ---
    
    [R] EMBER-EYE WOLF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Wolf)
     Stat: 1/2
     Cost: 1R
     Keyw: Haste
     Efct: {1}{R}: Ember-Eye Wolf gets +2/+0 until end of turn.
    
    [R] EMBERMAW HELLION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Hellion)
     Stat: 4/5
     Cost: 3RR
     Keyw: Trample
     Efct: If another red source you control would deal damage to a permanent or
           player, it deals that much damage plus 1 to that permanent or player
           instead.
    
    [R] EMBER BEAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad starter box
     Rrty: Common
     Type: Creature (Beast)
     Stat: 3/4
     Cost: 3R
     Keyw: ---
     Efct: Ember Beast can't attack or block alone.
    
    [R] EMBER HAULER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Goblin)
     Stat: 2/2
     Cost: RR
     Keyw: ---
     Efct: {1}, Sacrifice Ember Hauler: Ember Hauler deals 2 damage to target
           creature or player.
    
    [R] EMBERHORN MINOTAUR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Minotaur Warrior)
     Stat: 4/3
     Cost: 3R
     Keyw: ---
     Efct: You may exert Emberhorn Minotaur as it attacks. When you do, it gets
           +1/+1 and gains menace until end of turn. (An exerted creature won't
           untap during your next untap step.)
    
    [R] EMBRAAL GEAR-SMASHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 2/3
     Cost: 2R
     Keyw: ---
     Efct: {T}, Sacrifice an artifact: Embraal Gear-Smasher deals 2 damage to each
           opponent.
    
    [R] EMBODIMENT OF FURY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Elemental)
     Stat: 4/3
     Cost: 3R
     Keyw: Trample, Landfall
     Efct: Land creatures you control have trample. Whenever a land enters the
           battlefield under your control, you may have target land you control
           become a 3/3 Elemental creature with haste until end of turn. It's still
           a land.
    
    [R] ENTHRALLING VICTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 3/2
     Cost: 3R
     Keyw: ---
     Efct: When Enthralling Victor enters the battlefield, gain control of target
           creature an opponent controls with power 2 or less until end of turn.
           Untap that creature. It gains haste until end of turn. (It can attack
           and {T} this turn.)
    
    [R] ENRAGED GIANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Giant)
     Stat: 5R
     Cost: 4/4
     Keyw: Trample, Haste, Improvise
     Efct: ---
    
    [R] FALKENRATH REAVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Vampire)
     Stat: 2/2
     Cost: 1R
     Keyw: ---
     Efct: ---
    
    [R] FIREFIEND ELEMENTAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Elemental)
     Stat: 3/2
     Cost: 3R
     Keyw: Haste, Renown 1
     Efct: ---
    
    [R] FIREMANTLE MAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Human Shaman Ally)
     Stat: 2/2
     Cost: 2R
     Keyw: Rally
     Efct: Whenever Firemantle Mage or another Ally enters the battlefield under
           your control, creatures you control gain menace until end of turn. (A
           creature with menace can't be blocked except by two or more creatures.)
    
    [R] FLAMEBLADE ADEPT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Jackal Warrior)
     Stat: 1/2
     Cost: R
     Keyw: Menace
     Efct: Whenever you cycle or discard a card, Flameblade Adept gets +1/+0 until
           end of turn.
    
    [R] FLAMEBLADE ANGEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Angel)
     Stat: 4/4
     Cost: 4RR
     Keyw: Flying
     Efct: Whenever a source an opponent controls deals damage to you or a
           permanent you control, you may have Flameblade Angel deal 1 damage to
           that source's controller.
    
    [R] FLARING FLAME-KIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Elemental Warrior)
     Stat: 2/2
     Cost: 2R
     Keyw: ---
     Efct: As long as Flaring Flame-Kin is enchanted, it gets +2/+2, has trample,
           and has "{R}: Flaring Flame-Kin gets +1/+0 until end of turn."
    
    [R] FOUNDRY STREET DENIZEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Goblin Warrior)
     Stat: 1/1
     Cost: R
     Keyw: ---
     Note: [UPDATE 4-6-2016] This card was removed.
     Efct: Whenever another red creature enters the battlefield under your control,
           Foundry Street Denizen gets +1/+0 until end of turn.
    
    [R] FREEJAM REGENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Creature (Dragon)
     Stat: 4/4
     Cost: 4RR
     Keyw: Improvise, Flying
     Efct: {1}{R}: Freejam Regent gets +2/+0 until end of turn.
    
    [R] FRONTLINE REBEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 3/3
     Cost: 2R
     Keyw: ---
     Efct: Frontline Rebel attacks each combat if able.
    
    [R] FURYBLADE VAMPIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Vampire Berserker)
     Stat: 1/2
     Cost: 1R
     Keyw: Trample
     Efct: At the beginning of combat on your turn, you may discard a card. If you
           do, Furyblade Vampire gets +3/+0 until end of turn.
    
    [R] GATSTAF ARSONISTS // [R] GATSTAF RAVAGERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Werewolf)
     DFC?: yes (back side: Gatstaf Ravagers)
     Stat: 5/4
     Cost: 4R
     Keyw: ---
     Efct: At the beginning of each upkeep, if no spells were cast last turn,
           transform Gatstaf Arsonists.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Gatstaf Arsonists)
     Stat: 6/5
     Cost: ---
     Keyw: Menace
     Efct: At the beginning of each upkeep, if a player cast two or more spells
           last turn, transform Gatstaf Ravagers.
    
    [R] GEIER REACH BANDIT // [R] VILDIN-PACK ALPHA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Human Rogue Werewolf)
     DFC?: yes (back side: Vildin-Pack Alpha)
     Stat: 3/2
     Cost: 2R
     Keyw: Haste
     Efct: At the beginning of each upkeep, if no spells were cast last turn,
           transform Geier Reach Bandit.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Geier Reach Bandit)
     Stat: 4/3
     Cost: ---
     Keyw: ---
     Efct: Whenever a Werewolf enters the battlefield under your control, you may
           transform it. At the beginning of each upkeep, if a player cast two or
           more spells last turn, transform Vildin-Pack Alpha.
    
    [R] GHIRAPUR GEARCRAFTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 2/1
     Cost: 2R
     Keyw: ---
     Efct: When Ghirapur Gearcrafter enters the battlefield, put a 1/1 colorless
           Thopter artifact creature token with flying onto the battlefield. (A
           creature with flying can't be blocked except by creatures with flying
           or reach.)
    
    [R] GLORYBRINGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Dragon)
     Stat: 4/4
     Cost: 3RR
     Keyw: Flying, Haste
     Efct: You may exert Glorybringer as it attacks. When you do, it deals 4 damage
           to target non-Dragon creature an opponent controls. (An exerted creature
           won't untap during your next untap step.)
    
    [R] GOBLIN ARSONIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Goblin Shaman)
     Stat: 1/1
     Cost: R
     Keyw: ---
     Efct: When Goblin Arsonist dies, you may have it deal 1 damage to target
           creature or player.
    
    [R] GOBLIN BALLOON BRIGADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Goblin Warrior)
     Stat: 1/1
     Cost: R
     Keyw: ---
     Note: [UPDATE 4-6-2016] This card replaced Foundry Street Denizen.
     Efct: {R}: Goblin Balloon Brigade gains flying until end of turn.
    
    [R] GOBLIN GLORY CHASER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Goblin Warrior)
     Stat: 1/1
     Cost: R
     Keyw: Renown 1
     Efct: As long as Goblin Glory Chaser is renowned, it has menace. (It can't be
           blocked except by two or more creatures.)
    
    [R] GOBLIN PIKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Goblin Warrior)
     Stat: 2/1
     Cost: 1R
     Keyw: ---
     Efct: ---
    
    [R] HANWEIR GARRISON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: 
     Type: Creature (Human Soldier)
     Stat: 2/3
     Cost: 2R
     Keyw: ---
     Efct: Whenever Hanweir Garrison attacks, put two 1/1 red Human creature tokens
           onto the battlefield tapped and attacking. (Melds with Hanweir
           Battlements.)
    
    [R] HARSH MENTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Human Cleric)
     Stat: 2/2
     Cost: 1R
     Keyw: ---
     Efct: Whenever an opponent activates an ability of an artifact, creature, or
           land on the battlefield, if it isn't a mana ability, Harsh Mentor deals
           2 damage to that player.
    
    [R] HAZORET THE FERVENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Legendary Creature (God)
     Stat: 5/4
     Cost: 3R
     Keyw: Haste, Indestructible
     Efct: Hazoret the Fervent can't attack or block unless you have one or fewer
           cards in hand. {2}{R}, Discard a card: Hazoret deals 2 damage to each
           opponent.
    
    [R] HEART-PIERCER MANTICORE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Manticore)
     Stat: 4/3
     Cost: 2RR
     Keyw: Embalm {5}{R}
     Efct: When Heart-Piercer Manticore enters the battlefield, you may sacrifice
           another creature. When you do, Heart-Piercer Manticore deals damage
           equal to that creature's power to target creature or player.
    
    [R] IMPETUOUS DEVILS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Devil)
     Stat: 6/1
     Cost: 2RR
     Keyw: Trample, Haste
     Efct: When Impetuous Devils attacks, up to one target creature defending
           player controls blocks it this combat if able. At the beginning of the
           end step, sacrifice Impetuous Devils.
    
    [R] INCORRIGIBLE YOUTHS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Vampire)
     Stat: 4/3
     Cost: 3RR
     Keyw: Haste, Madness {2}{R}
     Efct: ---
    
    [R] INSOLENT NEONATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Vampire)
     Stat: 1/1
     Cost: R
     Keyw: Menace
     Efct: Discard a card, Sacrifice Insolent Neonate: Draw a card.
    
    [R] INVENTOR'S APPRENTICE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 1/2
     Cost: R
     Keyw: ---
     Efct: Inventor's Apprentice gets +1/+1 as long as you control an artifact.
    
    [R] KARI ZEV, SKYSHIP RAIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Legendary Creature (Human Pirate)
     Stat: 1/3
     Cost: 1R
     Keyw: First Strike, Menace
     Efct: Whenever Kari Zev, Skyship Raider attacks, create a legendary 2/1 red
           Monkey creature token named Ragavan that's tapped and attacking. Exile
           that token at end of combat.
    
    [R] KAZUUL'S TOLL COLLECTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Ogre Warrior)
     Stat: 3/2
     Cost: 2R
     Keyw: ---
     Efct: {0}: Attach target Equipment you control to Kazuul's Toll Collector.
           Activate this ability only any time you could cast a sorcery.
    
    [R] KESSIG FORGEMASTER // [R] FLAMEHEART WEREWOLF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Shaman Werewolf)
     DFC?: yes (back side: Flameheart Werewolf)
     Stat: 2/1
     Cost: 1R
     Keyw: ---
     Efct: Whenever Kessig Forgemaster blocks or becomes blocked by a creature,
           Kessig Forgemaster deals 1 damage to that creature. At the beginning of
           each upkeep, if no spells were cast last turn, transform Kessig
           Forgemaster.
    
     Find: Shadows Over Innistrad
     Type: Creature (Werewolf)
     DFC?: yes (front side: Kessig Forgemaster)
     Stat: 3/2
     Cost: ---
     Keyw: ---
     Efct: Whenever Flameheart Werewolf blocks or becomes blocked by a creature,
           Flameheart Werewolf deals 2 damage to that creature. At the beginning of
           each upkeep, if two or more spells were cast last turn, transform
           Flameheart Werewolf.
    
    [R] KIRD CHIEFTAIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Ape)
     Stat: 3/3
     Cost: 3R
     Keyw: ---
     Efct: Kird Chieftain gets +1/+1 as long as you control a Forest. {4}{G}:
           Target creature gets +2/+2 and gains trample until end of turn. (If it
           would assign enough damage to its blockers to destroy them, you may have
           it assign the rest of its damage to defending player or planeswalker.)
    
    [R] LATHNU HELLION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Hellion)
     Stat: 4/4
     Cost: 2R
     Keyw: Haste
     Efct: When Lathnu Hellion enters the battlefield, you get {E}{E} (two energy
           counters). At the beginning of your end step, sacrifice Lathnu Hellion
           unless you pay {E}{E}.
    
    [R] LAVASTEP RAIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Goblin Warrior)
     Stat: 1/2
     Cost: R
     Keyw: ---
     Efct: {2}{R}: Lavastep Raider gets +2/+0 until end of turn.
    
    [R] MAGE-RING BULLY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 2/2
     Cost: 1R
     Keyw: Prowess
     Efct: Mage-Ring Bully attacks each turn if able.
    
    [R] MAKINDI SLIDERUNNER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Beast)
     Stat: 2/1
     Cost: 1R
     Keyw: Trample, Landfall
     Efct: Whenever a land enters the battlefield under your control, Makindi
           Sliderunner gets +1/+1 until end of turn.
    
    [R] MANTICORE OF THE GAUNTLET
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Manticore)
     Stat: 5/4
     Cost: 4R
     Keyw: ---
     Efct: When Manticore of the Gauntlet enters the battlefield, put a -1/-1
           counter on target creature you control. Manticore of the Gauntlet deals
           3 damage to target opponent.
    
    [R] MINOTAUR SURESHOT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Minotaur Archer)
     Stat: 2/3
     Cost: 2R
     Keyw: Reach
     Efct: {1}{R}: Minotaur Sureshot gets +1/+0 until end of turn.
    
    [R] MIRRORWING DRAGON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Creature (Dragon)
     Stat: 4/5
     Cost: 3RR
     Keyw: Flying
     Efct: Whenever a player casts an instant or sorcery that targets only
           Mirrorwing Dragon, that player copies that spell for each other creature
           he or she controls that the spell could target. Each copy targets a
           different one of those creatures.
    
    [R] NEF-CROP ENTANGLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 2/1
     Cost: 1R
     Keyw: Trample
     Efct: You may exert Nef-Crop Entangler as it attacks. When you do, it gets
           +1/+2 until end of turn. (An exerted creature won't untap during your
           next untap step.)
    
    [R] ONDU CHAMPION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Creature (Minotaur Warrior Ally)
     Stat: 4/3
     Cost: 2RR
     Keyw: Rally
     Efct: Whenever Ondu Champion or another Ally enters the battlefield under your
           control, creaures you control gain trample until end of turn.
    
    [R] PATHMAKER INITIATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Wizard)
     Stat: 2/1
     Cost: 1R
     Keyw: ---
     Efct: {T}: Target creature with power 2 or less can't be blocked this turn.
    
    [R] PIA AND KIRAN NALAAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Legendary Creature (Human Artificer)
     Stat: 2/2
     Cost: 2RR
     Keyw: ---
     Efct: When Pia and Kiran Nalaar enters the battlefield, put two 1/1 colorless
           Thopter artifact creature tokens with flying onto the battlefield.
           {2}{R}, sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to
           target creature or player.
    
    [R] PIA NALAAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Legendary Creature (Human Artificer)
     Stat: 2/2
     Cost: 2R
     Keyw: ---
     Efct: When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter
           artifact creature token with flying. {1}{R}: Target artifact creature
           gets +1/+0 until end of turn. {1}, Sacrifice an artifact: Target
           creature can't block this turn.
    
    [R] PYRE HOUND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Elemental Hound)
     Stat: 2/3
     Cost: 3R
     Keyw: Trample
     Efct: Whenever you cast an instant or sorcery spell, put a +1/+1 counter on
           Pyre Hound.
    
    [R] RAVENOUS BLOODSEEKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Vampire Berserker)
     Stat: 1/3
     Cost: 1R
     Keyw: ---
     Efct: Discard a card: Ravenous Bloodseeker gets +2/-2 until end of turn.
    
    [R] RAVENOUS INTRUDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Gremlin)
     Stat: 1/2
     Cost: 1R
     Keyw: ---
     Efct: Sacrifice an artifact: Ravenous Intruder gets +2/+2 until end of turn.
    
    [R] RECKLESS COHORT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Human Warrior Ally)
     Stat: 2/2
     Cost: 1R
     Keyw: ---
     Efct: Reckless Cohort attacks each combat if able unless you control another
           Ally.
    
    [R] RECKLESS FIREWEAVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 1/3
     Cost: 1R
     Keyw: ---
     Efct: Whenever an artifact enters the battlefield under your control, Reckless
           Fireweaver deals 1 damage to each opponent.
    
    [R] RECKLESS RACER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Pilot)
     Stat: 2/3
     Cost: 2R
     Keyw: First Strike
     Efct: Whenever Reckless Racer becomes tapped, you may discard a card. If you
           do, draw a card.
    
    [R] RUINOUS GREMLIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Gremlin)
     Stat: 1/1
     Cost: R
     Keyw: ---
     Efct: {2}{R}, Sacrifice Ruinous Gremlin: Destroy target artifact.
    
    [R] SALIVATING GREMLINS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Gremlin)
     Stat: 2/3
     Cost: 2R
     Keyw: ---
     Efct: Whenever an artifact enters the battlefield under your control,
           Salivating Gremlins gets +2/+0 and gains trample until end of turn.
    
    [R] SCOURGE WOLF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Wolf Horror)
     Stat: 2/2
     Cost: RR
     Keyw: First Strike, Delirium
     Efct: Scourge Wolf has double strike as long as there are four or more card
           types among cards in your graveyard.
    
    [R] SCRAPPER CHAMPION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 2/2
     Cost: 3R
     Keyw: Double Strike
     Efct: When Scrapper Champion enters the battlefield, you get {E}{E} (two
           energy counters). Whenever Scrapped Champion attacks, you may pay
           {E}{E}. If you do, put a +1/+1 counter on it.
    
    [R] SCRAPYARD MONGREL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Hound)
     Stat: 3/3
     Cost: 3R
     Keyw: ---
     Efct: As long as you control an artifact, Scrapyard Mongrel gets +2/+0 and
           has trample. (If it would assign enough damage to its blockers to
           destroy them, you may have it assign the rest of its damage to defending
           player or planeswalker.)
    
    [R] SHATTERSKULL RECRUIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Giant Warrior Ally)
     Stat: 4/4
     Cost: 3RR
     Keyw: Menace
     Efct: ---
    
    [R] SMOLDERING WEREWOLF // [C] ERUPTING WEREWOLF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Werewolf Horror)
     Stat: 3/2
     Cost: 2RR
     Keyw: ---
     Efct: When Smoldering Werewolf enters the battlefield, it deals 1 damage to
           each of up to two creatures. {4}{R}{R}: Transform Smoldering Werewolf.
    
     Type: Creature (Eldrazi Werewolf)
     Stat: 6/4
     Keyw: ---
     Efct: When Erupting Werewolf attacks, it deals 2 damage to target creature or
           player.
    
    [R] SPEEDWAY FANATIC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Human Pilot)
     Stat: 2/1
     Cost: 1R
     Keyw: Haste
     Efct: Whenever Speedway Fanatic crews a Vehicle, that Vehicle gains haste
           until end of turn.
    
    [R] SPONTANEOUS ARTIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Human Rogue)
     Stat: 3/3
     Cost: 3R
     Keyw: ---
     Efct: When Spontaneous Artist enters the battlefield, you get {E} (an energy
           counter). Pay {E}: Target creature gains haste until end of turn.
    
    [R] STENSIA INNKEEPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Vampire)
     Stat: 3/3
     Cost: 3R
     Keyw: ---
     Efct: When Stensia Innkeeper enters the battlefield, tap target land an
           opponent controls. That land doesn't untap during its controller's next
           untap step.
    
    [R] SUBTERRANEAN SCOUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Goblin Scout)
     Stat: 2/1
     Cost: 1R
     Keyw: ---
     Efct: When Subterranean Scout enters the battlefield, target creature with
           power 2 or less can't be blocked this turn.
    
    [R] SWEATWORKS BRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 3/3
     Cost: 3R
     Keyw: Improvise, Menace
     Efct: ---
    
    [R] TERRITORIAL GORGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Gremlin)
     Stat: 2/2
     Cost: 3R
     Keyw: Trample
     Efct: Whenever you get one or more {E} (energy counters), Territorial Gorger
           gets +2/+2 until end of turn.
    
    [R] THERMO-ALCHEMIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Shaman)
     Stat: 0/3
     Cost: 1R
     Keyw: Defender
     Efct: {T}: Thermo-Alchemist deals 1 damage to each opponent. Whenever you cast
           an instant or sorcery spell, untap Thermo-Alchemist.
    
    [R] THOPTER ENGINEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 1/3
     Cost: 2R
     Keyw: ---
     Efct: When Thopter Engineer enters the battlefield, put a 1/1 colorless
           Thopter artifact creature token with flying onto the battlefield.
           Artifact creatures you control have haste. (They can attack and {T} as
           soon as they come under your control.)
    
    [R] THRESHER LIZARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Lizard)
     Stat: 3/2
     Cost: 2R
     Keyw: ---
     Efct: Thresher Lizard gets +1/+2 as long as you have one or fewer cards in
           hand.
    
    [R] THRIVING GRUBS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Gremlin)
     Stat: 2/1
     Cost: 1R
     Keyw: ---
     Efct: When Thriving Grubs enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Thriving Grubs attacks, you may pay {E}{E}. If you
           do, put a +1/+1 counter on it.
    
    [R] TRUEHEART TWINS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Jackal Warrior)
     Stat: 4/4
     Cost: 4R
     Keyw: ---
     Efct: You may exert Trueheart Twins as it attacks. (It won't untap during your
           next untap step.) Whenever you exert a creature, creatures you control
           get +1/+0 until end of turn.
    
    [R] ULRICH'S KINDRED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Wolf)
     Stat: 3/2
     Cost: 2R
     Keyw: Trample
     Efct: {3}{G}: Target attacking Wolf or Werewolf gains indestructible until end
           of turn.
    
    [R] VALAKUT INVOKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Human Shaman)
     Stat: 2/3
     Cost: 2R
     Keyw: ---
     Efct: {8}: Valakut Invoker deals 3 damage to target creature or player.
    
    [R] VILDIN-PACK OUTCAST // [U] DRONEPACK KINDRED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Werewolf Horror)
     Stat: 4/4
     Cost: 4R
     Keyw: Trample
     Efct: {R}: Vildin-Pack Outcat gets +1/-1 until end of turn.
           {5}{R}{R}: Transform Vildin-Pack Outcast.
    
     Type: Creature (Eldrazi Werewolf)
     Stat: 5/7
     Keyw: Trample
     Efct: {1}: Dronepack Kindred gets +1/+0 until end of turn.
    
    [R] VOLDAREN DUELIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Vampire Warrior)
     Stat: 3/2
     Cost: 3R
     Keyw: Haste
     Efct: When Voldaren Duelist enters the battlefield, target creature can't
           block this turn.
    
    [R] WARFIRE JAVELINEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Minotaur Warrior)
     Stat: 2/3
     Cost: 3R
     Keyw: ---
     Efct: When Warfire Javelineer enters the battlefield, it deals X damage to
           target creature an opponent controls, where X is the number of instant
           and sorcery cards in your graveyard.
    
    [R] WAYWARD GIANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Giant)
     Stat: 4/5
     Cost: 4R
     Keyw: Menace
     Efct: ---
    
    [R] WEAVER OF LIGHTNING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Human Shaman)
     Stat: 1/4
     Cost: 2R
     Keyw: Reach
     Efct: Whenever you cast an instant or sorcery spell, Weaver of Lightning
           deals 1 damage to target creature an opponent controls.
    
    [R] WOLF OF DEVIL'S BREACH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Creature (Elemental Wolf)
     Stat: 5/5
     Cost: 3RR
     Keyw: ---
     Efct: Whenever Wolf of Devil's Breach attacks, you may pay {1}{R} and discard
           a card. If you do, Wolf of Devil's Breach deals damage to target
           creature or planeswalker equal to the discarded card's converted mana
           cost.
    
    [R] ZADA'S COMMANDO
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Goblin Archer Ally)
     Stat: 2/1
     Cost: 1R
     Keyw: First Strike, Cohort
     Efct: {T}, Tap an untapped Ally you control: Zada's Commando deals 1 damage
           to target opponent.
    
    [R] BLOOD MIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3R
     Keyw: ---
     Efct: At the beginning of combat on your turn, target creature you control
           gains double strike until end of turn.
    
    [R] CALL OF THE FULL MOON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 1R
     Efct: Enchant creature. Enchanted creature gets +3/+2 and has trample. (It can
           deal excess combat damage to defending player or planeswalker while
           attacking.) At the beginning of each upkeep, if a player cast two or
           more spells last turn, sacrifice Call of the Full Moon.
    
    [R] CARTOUCHE OF ZEAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Enchantment (Aura Cartouche)
     Cost: R
     Keyw: ---
     Efct: Enchant creature you control. When Cartouche of Zeal enters the
           battlefield, target creature can't block this turn. Enchanted creature
           gets +1/+1 and has haste.
    
    [R] GOBLIN WAR PAINT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1R
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +2/+2 and has haste.
    
    [R] FLAMESHADOW CONJURING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Enchantment
     Cost: 3R
     Keyw: ---
     Efct: Whenever a nontoken creature enters the battlefield under your control,
           you may pay {R}. If you do, put a token onto the battlefield that's a
           copy of that creature. That token gains haste. Exile it at the beginning
           of the next end step.
    
    [R] GHIRAPUR ÆTHER GRID
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2R
     Keyw: ---
     Efct: Tap two untapped artifacts you control: Ghirapur Æther Grid deals 1
           damage to target creature or player.
    
    [R] GIANT SPECTACLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1R
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +2/+1 and has menace.
    
    [R] HAZORET'S FAVOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Enchantment
     Cost: 2R
     Keyw: ---
     Efct: At the beginning of combat on your turn, you may have target creature
           you control get +2/+0 and gain haste until end of turn. If you do,
           sacrifice it at the beginning of the next end step.
    
    [R] INFECTIOUS BLOODLUST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1R
     Keyw: ---
     Efct: Enchant creature. Enchanted creature has +2/+1, has haste, and attacks
           each turn if able. When enchanted creature dies, you may search your
           library for a card named Infectious Bloodlust, reveal it, put it into
           your hand, then shuffle your library.
    
    [R] INFERNO FIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1R
     Keyw: ---
     Efct: Enchant creature you control. Enchanted creature gets +2/+0.
           {R}, Sacrifice Inferno Fist: Inferno Fist deals 2 damage to target
           creature or player.
    
    [R] MOLTEN VORTEX
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Enchantment
     Cost: R
     Keyw: ---
     Efct: {R}, Discard a land card: Molten Vortex deals 2 damage to target
           creature or player.
    
    [R] OATH OF CHANDRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Legendary Enchantment
     Cost: 1R
     Keyw: ---
     Efct: When Oath of Chandra enters the battlefield, it deals 3 damage to target
           creature an opponent controls. At the beginning of each end step, if a
           planeswalker entered the battlefield under your control this turn, Oath
           of Chandra deals 2 damage to each opponent.
    
    [R] PIA'S REVOLUTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Enchantment
     Cost: 2R
     Keyw: ---
     Efct: Whenever a nontoken artifact is put into your graveyard from the
           battlefield, return that card to your hand unless target opponent has
           Pia's Revolution deal 3 damage to him or her.
    
    [R] PYROMANCER'S ASSAULT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3R
     Keyw: ---
     Efct: When you cast your second spell each turn, Pyromancer's Assault deals 2
           damage to target creature or player.
    
    [R] RETREAT TO VALAKUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2R
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, choose one--
           • Target creature gets +2/+0 until end of turn.
           • Target creature can't block this turn.
    
    [R] SENSELESS RAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1R
     Keyw: Madness {1}{R}
     Efct: Enchant creature. Enchanted creature gets +2/+2.
    
    [R] SIEGE MODIFICATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 1RR
     Keyw: ---
     Efct: Enchant creature or Vehicle. As long as enchanted permanent is a
           Vehicle, it's a creature in addition to its other types. Enchanted
           creature gets +3/+0 and has first strike.
    
    [R] STENSIA MASQUERADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2R
     Keyw: Madness {2}{R}
     Efct: Attacking creatures you control have first strike. Whenever a Vampire
           you control deals combat damage to a player, put a +1/+1 counter on it.
    
    [R] TRIAL OF ZEAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2R
     Keyw: ---
     Efct: When Trial of Zeal enters the battlefield, it deals 3 damage to target
           creature or player. When a Cartouche enters the battlefield under your
           control, return Trial of Zeal to its owner's hand.
    
    [R] VESSEL OF VOLATILITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment
     Cost: 1R
     Keyw: ---
     Efct: {1}{R}, Sacrifice Vessel of Volatility: Add {R}{R}{R}{R} to your mana
           pool.
    
    [R] ABANDON REASON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Instant
     Cost: 2R
     Keyw: Madness {1}{R}
     Efct: Up to two target creatures each get +1/+0 and gain first strike until
           end of turn.
    
    [R] BORROWED HOSTILITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: Escalate {3}
     Efct: Choose one or both--
           • Target creature gets +3/+0 until end of turn.
           • Target creature gains first strike until end of turn.
    
    [R] BRUTE STRENGTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 1R
     Keyw: ---
     Efct: Target creature gets +3/+1 and gains trample until end of turn.
    
    [R] BUILT TO SMASH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: ---
     Efct: Target attacking creature gets +3/+3 until end of turn. If it's an
           artifact creature, it gains trample until end of turn.
    
    [R] ELECTRIFY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: 3R
     Keyw: ---
     Efct: Electrify deals 4 damage to target creature.
    
    [R] EXPEDITE
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: ---
     Efct: Target creature gains haste until end of turn. Draw a card.
    
    [R] FALL OF THE TITANS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Instant
     Cost: XXR
     Keyw: Surge {X}{R}
     Efct: Fall of the Titans deals X damage to each of up to two target creatures
           and/or players.
    
    [R] FATEFUL SHOWDOWN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Instant
     Cost: 2RR
     Keyw: ---
     Efct: Fateful Showdown deals damage to target creature or player equal to the
           number of cards in your hand. Discard all the cards in your hand, then
           draw that many cards.
    
    [R] FIERY CONCLUSION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Instant
     Cost: 1R
     Keyw: ---
     Efct: As an additional cost to cast Fiery Impulse, sacrifice a creature. Fiery
           Impulse deals 5 damage to target creature.
    
    [R] FIERY IMPULSE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: Spell Mastery
     Efct: Fiery Impulse deals 2 damage to target creature. If there are two or
           more instant and/or sorcery cards in your graveyard, Fiery Impulse deals
           3 damage to that creature instead.
    
    [R] FIERY TEMPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 1RR
     Keyw: Madness {R}
     Efct: Fiery Temper deals 3 damage to target creature or player.
    
    [R] FLING
    ¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: 1R
     Keyw: ---
     Efct: As an additional cost to cast Fling, sacrifice a creature. Fling deals
           damage equal to the sacrificed creature's power to target creature or
           player.
    
    [R] GALVANIC BOMBARDMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: ---
     Efct: Galvanic Bombardment deals X damage to target creature, where X is 2
           plus the number of cards named Galvanic Bombardment in your graveyard.
    
    [R] GEISTBLAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Instant
     Cost: 2R
     Keyw: ---
     Efct: Geistblast deals 2 damage to target creature or player. {2}{U}, Exile
           Geistblast from your graveyard: Copy target instant or sorcery spell
           you control. You may choose new targets for the copy.
    
    [R] HARNESSED LIGHTNING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Instant
     Cost: 1R
     Keyw: ---
     Efct: Choose target creature. You get {E}{E}{E} (three energy counters), then
           you may pay any amount of {E}. Harnessed Lightning deals that much
           damage to that creature.
    
    [R] HUNGRY FLAMES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Instant
     Cost: 2R
     Keyw: ---
     Efct: Hungry Flames deals 3 damage to target creature and 2 damage to target
           player.
    
    [R] INCENDIARY SABOTAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Instant
     Cost: 2RR
     Keyw: ---
     Efct: As an additional cost to cast Incendiary Sabotage, sacrifice an
           artifact. Incendiary Sabotage deals 3 damage to each creature.
    
    [R] INNER STRUGGLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Instant
     Cost: 3R
     Keyw: ---
     Efct: Target creature deals damage to itself equal to its power.
    
    [R] INVIGORATED RAMPAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Instant
     Cost: 1R
     Keyw: ---
     Efct: Choose one --
           • Target creature gets +4/+0 and gains trample until end of turn.
           • Two target creatures each get +2/+0 and gain trample until end of
             turn.
    
    [R] LIGHTNING AXE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Instant
     Cost: R
     Keyw: ---
     Efct: As an additional cost to cast Lightning Axe, discard a card or pay {5}.
           Lightning Axe deals 5 damage to target creature.
    
    [R] MAGMA SPRAY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: ---
     Efct: Magma Spray deals 2 damage to target creature. If that creature would
           die this turn, exile it instead.
    
    [R] ONWARD // [W] VICTORY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: 
     Type: Instant
     Cost: 2R
     Keyw: ---
     Efct: Target creature gets +X/+0 until end of turn, where X is its power.
    
     Type: Sorcery
     Cost: 2W
     Keyw: Aftermath
     Efct: Target creature gains double strike until end of turn.
    
    [R] PURSUE GLORY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: 3R
     Keyw: Cycling {2}
     Efct: Attacking creatures get +2/+0 until end of turn.
    
    [R] RAVAGING BLAZE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Instant
     Cost: XRR
     Keyw: Spell Mastery
     Efct: Ravaging Blaze deals X damage to target creature. If there are two or
           more instant and/or sorcery cards in your graveyard, Ravaging Blaze also
           deals X damage to that creature's controller.
    
    [R] RUSH OF ADRENALINE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: ---
     Efct: Target creature gets +2/+1 and gains trample until end of turn.
    
    [R] SAVAGE ALLIANCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Instant
     Cost: 2R
     Keyw: Escalate {1}
     Efct: Choose one or more--
           • Creatures target player controls gain trample until end of turn.
           • Savage Alliance deals 2 damage to target creature.
           • Savage Alliance deals 1 damage to each creature target opponent
             controls.
    
    [R] SHOCK
    ¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: ---
     Efct: Shock deals 2 damage to target creature or player.
    
    [R] STONEFURY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Type: Instant
     Cost: 3RR
     Keyw: ---
     Efct: Stonefury deals damage to target creature equal to the number of lands
           you control.
    
    [R] TITAN'S STRENGTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: R
     Keyw: Scry 1
     Efct: Target creature gets +3/+1 until end of turn.
    
    [R] TWIN BOLT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Instant
     Cost: 1R
     Efct: Twin Bolt deals 2 damage divided as you choose among one or two target
           creatures and/or players.
    
    [R] WELDING SPARKS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 2R
     Keyw: ---
     Efct: Welding Sparks deals X damage to target creature, where X is 3 plus the
           number of artifacts you control.
    
    [R] ACT OF TREASON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 2R
     Efct: Gain control of target creature until end of turn. Untap that creature.
           It gains haste until end of turn. (It can attack and {T} this turn.)
    
    [R] AVACYN'S JUDGMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Sorcery
     Cost: 1R
     Keyw: Madness {X}{R}
     Efct: Avacyn's Judgment deals 2 damage divided as you choose among any number
           of target creatures and/or players. If Avacyn's Judgment's madness cost
           was paid, it deals X damage divided as you choose among those creatures
           and/or players instead.
    
    [R] BLAZING VOLLEY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Sorcery
     Cost: R
     Keyw: ---
     Efct: Blazing Volley deals 1 damage to each creature your opponents control.
    
    [R] BOILING EARTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Sorcery
     Cost: 1R
     Keyw: Awaken 4 {6R}
     Efct: Boiling Earth deals 1 damage to each creature your opponents control.
    
    [R] BOULDER SALVO
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Sorcery
     Cost: 4R
     Keyw: Surge {1]{R}
     Efct: Boulder Salvo deals 4 damage to target creature.
    
    [R] CATHARTIC REUNION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Sorcery
     Cost: 1R
     Keyw: ---
     Efct: As an additional cost to cast Cathartic Reunion, discard two cards. Draw
           three cards.
    
    [R] CHANDRA'S IGNITION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: 3RR
     Efct: Target creature you control deals damage equal to its power to each
           other creature and each opponent.
    
    [R] CHANDRA'S REVOLUTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Sorcery
     Cost: 3R
     Keyw: ---
     Efct: Chandra's Revolution deals 4 damage to target creature. Tap target
           land. That land doesn't untap during its controller's next untap step.
    
    [R] COLLECTIVE DEFIANCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Sorcery
     Cost: 1RR
     Keyw: Escalate {1}
     Efct: Choose one or more--
           • Collective Defiance deals 4 damage to target creature.
           • Collective Defiance deals 3 damage to target opponent.
           • Target player discards all the cars in his or her hand, then draws
             that many cards.
    
    [R] CUT // [B] RIBBONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Sorcery
     Cost: 1R
     Keyw: ---
     Efct: Cut deals 4 damage to target creature.
    
     Type: Sorcery
     Cost: XBB
     Keyw: Aftermath
     Efct: Each opponent loses X life.
    
    [R] DESTRUCTIVE TAMPERING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Sorcery
     Cost: 2R
     Keyw: ---
     Efct: Choose one --
           - Destroy target artifact.
           - Creatures without flying can't block this turn.
    
    [R] DEVILS' PLAYGROUND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Sorcery
     Cost: 4RR
     Keyw: ---
     Efct: Put four 1/1 red Devil creature tokens onto the battlefield. They have
           "When this creature dies, it deals 1 damage to target creature or
           player."
    
    [R] DEVOUR IN FLAMES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2R
     Keyw: ---
     Efct: As an additional cost to cast Devour in Flames, return a land you
           control to its owner's hand. Devour in Flames deals 5 damage to target
           creature or planeswalker.
    
    [R] DISTEMPER OF THE BLOOD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 1R
     Keyw: Madness {R}
     Efct: Target creature gets +2/+2 and gains trample until end of turn.
    
    [R] DRAGON FODDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 1R
     Efct: Put two 1/1 red Goblin creature tokens onto the battlefield.
    
    [R] EXQUISITE FIRECRAFT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: 1RR
     Keyw: Spell Mastery
     Efct: Exquisite Firecraft deals 4 damage to target creature or player. If
           there are two or more instant and/or sorcery cards in your graveyard,
           Exquisite Firecraft can't be countered by spells or abilities.
    
    [R] HIJACK
    ¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Sorcery
     Cost: 1RR
     Keyw: ---
     Efct: Gain control of target artifact or creature until end of turn. Untap it.
           It gains haste until end of turn.
    
    [R] INSULT // [R] INJURY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Sorcery
     Cost: 2R
     Keyw: ---
     Efct: Damage can't be prevented this turn. If a source you control would deal
           damage this turn, it deals double that damage instead.
    
     Type: Sorcery
     Cost: 2R
     Keyw: Aftermath
     Efct: Injury deals 2 damage to target creature and 2 damage to target player.
    
    [R] INTO THE MAW OF HELL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Sorcery
     Cost: 4RR
     Keyw: ---
     Efct: Destroy target land. Into the Maw of Hell deals 13 damage to target
           creature.
    
    [R] KARI ZEV'S EXPERTISE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Sorcery
     Cost: 1RR
     Keyw: ---
     Efct: Gain control of target creature or Vehicle until end of turn. Untap it.
           It gains haste until end of turn. You may cast a card with converted
           mana cost 2 or less from your hand without paying its mana cost.
    
    [R] MAKE MISCHIEF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 2R
     Keyw: ---
     Efct: Make Mischief deals 1 damage to target creature or player. Put a 1/1 red
           Devil creature token onto the battlefield. It has "When this creature
           dies, it deals 1 damage to target creature or player."
    
    [R] PRESS INTO SERVICE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Sorcery
     Cost: 4R
     Keyw: Support 2
     Efct: Gain control of target creature until end of turn. Untap that creature.
           It gains haste until end of turn.
    
    [R] RADIANT FLAMES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Sorcery
     Cost: 2R
     Keyw: Converge
     Efct: Radiant Flames deals X damage to each creature, where X is the number of
           colors of mana spent to cast Radiant Flames.
    
    [R] REDUCE TO ASHES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 4R
     Keyw: ---
     Efct: Reduce to Ashes deals 5 damage to target creature. If that creature
           would die this turn, exile it instead.
    
    [R] ROLLING THUNDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: XRR
     Keyw: ---
     Efct: Rolling Thunder deals X damage divided as you choose among any number of
           target creatures and/or players.
    
    [R] SPARKMAGE'S GAMBIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Sorcery
     Cost: 1R
     Keyw: ---
     Efct: Sparkmage's Gambit deals 1 damage to each of up to two target creatures.
           Those creatures can't block this turn.
    
    [R] START YOUR ENGINES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3R
     Keyw: ---
     Efct: Vehicles you control become artifact creatures until end of turn.
           Creatures you control get +2/+0 until end of turn.
    
    [R] STENSIA BANQUET
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 2R
     Keyw: ---
     Efct: Stensia Banquet deals damage to target opponent equal to the number of
           Vampires you control. Draw a card.
    
    [R] TRAITOROUS INSTINCT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Sorcery
     Cost: 3R
     Efct: Gain control of target creature until end of turn. Untap that creature.
           Until end of turn, it gets +2/+0 and gains haste.
    
    [R] WRANGLE
    ¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Sorcery
     Cost: 1R
     Keyw: ---
     Efct: Gain control of target creature with power 4 or less until end of turn.
           Untap that creature. It gains haste until end of turn.
    
    [U] ABERRANT RESEARCHER // [U] PERFECTED FORM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Insect)
     DFC?: yes (back side: Perfected Form)
     Stat: 3/2
     Cost: 3U
     Keyw: Flying
     Efct: At the beginning of your upkeep, put the top card of your library into
           your graveyard. If it's an instant or sorcery card, transform Aberrant
           Researcher.
    
     Find: Shadows Over Innistrad
     Type: Creature (Insect Horror)
     DFC?: yes (front side: Aberrant Researcher)
     Stat: 5/4
     Cost: ---
     Keyw: Flying
     Efct: ---
    
    [U] ADVANCED STITCHWING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Zombie Horror)
     Stat: 3/4
     Cost: 3UU
     Keyw: Flying
     Efct: {2}{U}, Discard two cards: Return Advanced Stitchwing from your
           graveyard to the battlefield tapped.
    
    [U] AERONAUT TINKERER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 2/3
     Cost: 2U
     Keyw: ---
     Efct: Aeronaut Tinkerer has flying as long as you control an artifact. (It
           can't be blocked except by creatures with flying or reach.)
    
    [U] AETHERSQUALL ANCIENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Leviathan)
     Stat: 6/6
     Cost: 5UU
     Keyw: Flying
     Efct: At the beginning of your upkeep, you get {E}{E}{E} (three energy
           counters). Pay {E}{E}{E}{E}{E}{E}{E}{E}: Return all other creatures to
           their owners' hands. Activate this ability only any time you could cast
           a sorcery.
    
    [U] AETHERTIDE WHALE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Creature (Whale)
     Stat: 6/4
     Cost: 4UU
     Keyw: Flying
     Efct: When Aethertide Whale enters the battlefield, you get {E}{E}{E}{E}{E}.
           Pay {E}{E}{E}{E}: Return Aethertide Whale to its owner's hand.
    
    [U] AETHER SWOOPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Vedalken Artificer)
     Stat: 1/2
     Cost: 1U
     Keyw: Flying
     Efct: When Aether Swooper enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Aether Swooper attcks, you may pay {E}{E}. If you
           do, create a 1/1 colorless Servo artifact creature token.
    
    [U] AETHER THEORIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Vedalken Rogue)
     Stat: 1/3
     Cost: 1U
     Keyw: ---
     Efct: When Aether Theorist enters the battlefield, you get {E}{E}{E} (three
           energy counters). {T}, Pay {E}: Scry 1. (Look at the top card of your
           library. You may put that card on the bottom of your library.)
    
    [U] ALHAMMARRET, HIGH ARBITER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Legendary Creature (Sphinx)
     Stat: 5/5
     Cost: 5UU
     Keyw: Flying
     Efct: As Alhammarret, High Arbiter enters the battlefield, each opponent
           reveals his or her hand. You choose the name of a nonland card revealed
           this way. Your opponents can't cast spells with the chosen name (as long
           as this creature is on the battlefield).
    
    [U] ANCIENT CRAB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Crab)
     Stat: 1/5
     Cost: 1UU
     Keyw: ---
     Efct: ---
    
    [U] ANGLER DRAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Drake)
     Stat: 4/4
     Cost: 4UU
     Keyw: Flying
     Efct: When Angler Drake enters the battlefield, you may return target creature
           to its owner's hand.
    
    [U] ASPIRING AERONAUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 1/2
     Cost: 3U
     Keyw: Flying
     Efct: When Aspiring Aeronaut enters the battlefield, put a 1/1 colorless
           Thopter artifact creature token with flying onto the battlefield.
    
    [U] AVEN INITIATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Bird Warrior)
     Stat: 3/2
     Cost: 3U
     Keyw: Flying, Embalm {6}{U}
     Efct: ---
    
    [U] BARAL, CHIEF OF COMPLIANCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Legendary Creature (Human Wizard)
     Stat: 1/3
     Cost: 1U
     Keyw: ---
     Efct: Instant and sorcery spells you cast cost {1} less to cast. Whenever a
           spell or ability you control counters a spell, you may draw a card. If
           you do, discard a card.
    
    [U] BASTION INVENTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Vedalken Artificer)
     Stat: 4/4
     Cost: 5U
     Keyw: Improvise, Hexproof
     Efct: ---
    
    [U] CURIO VENDOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Vedalken)
     Stat: 2/1
     Cost: 1U
     Keyw: ---
     Efct: ---
    
    [U] CORAL MERFOLK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Merfolk)
     Stat: 2/1
     Cost: 1U
     Keyw: ---
     Efct: ---
    
    [U] CORALHELM GUIDE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Merfolk Scout Ally)
     Stat: 2/1
     Cost: 1U
     Keyw: ---
     Efct: {4}{U}: Target creature can't be blocked this turn.
    
    [U] CRYPTIC SERPENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Serpent)
     Stat: 6/5
     Cost: 5UU
     Keyw: ---
     Efct: Cryptic Serpent costs {1} less to cast for each instant and sorcery card
           in your graveyard.
    
    [U] CURATOR OF MYSTERIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Sphinx)
     Stat: 4/4
     Cost: 2UU
     Keyw: Flying, Cycling {U}
     Efct: Whenever you cycle or discard another card, scry 1.
    
    [U] CYCLONE SIRE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Elemental)
     Stat: 3/4
     Cost: 4U
     Keyw: Flying
     Efct: When Cyclone Sire dies, you may put three +1/+1 counters on target land
           you control. If you do, that land becomes a 0/0 Elemental creaure with
           haste that's still a land.
    
    [U] DARKSLICK DRAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Drake)
     Stat: 2/4
     Cost: 2UU
     Keyw: Flying
     Efct: When Darkslick Drake is put into a graveyard from the battlefield, draw
           a card.
    
    [U] DISCIPLE OF THE RING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Creature (Human Wizard)
     Stat: 3/4
     Cost: 3UU
     Keyw: ---
     Efct: {1}, Exile an instant or sorcery card from your graveyard: Choose one--
           • Counter target noncreature spell unless its controller pays {2}.
           • Disciple of the Ring gets +1/+1 until end of turn.
           • Tap target creature.
           • Untap target creature.
    
    [U] DOCENT OF PERFECTION // [C] FINAL ITERATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Insect Horror)
     Stat: 5/4
     Cost: 3UU
     Keyw: Flying
     Efct: Whenever you cast an instant or sorcery spell, put a 1/1 blue Human
           Wizard creature token onto the battlefield. Then if you control three
           or more Wizards, transform Docent of Perfection.
    
     Type: Creature (Eldrazi Insect)
     Stat: 6/5
     Keyw: Flying
     Efct: Wizards you control get +2/+1 and have flying. Whenever you cast an
           instant or sorcery spell, put a 1/1 blue Human Wizard creature token
           onto the battlefield.
    
    [U] DROWNYARD EXPLORERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Wizard)
     Stat: 2/4
     Cost: 3U
     Keyw: ---
     Efct: When Drownyard Explorers enters the battlefield, investigate. (Put a
           colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
           this artifact: Draw a card.")
    
    [U] DRUNAU CORPSE TRAWLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Zombie)
     Stat: 1/1
     Cost: 3U
     Keyw: ---
     Efct: When Drunau Corpse Trauler enters the battlefield, put a 2/2 black
           Zombie creature token onto the battlefield. {2}{B}: Target Zombie gains
           deathtouch until end of turn.
    
    [U] ENLIGHTENED MANIAC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human)
     Stat: 0/2
     Cost: 3U
     Keyw: ---
     Efct: When Enlightened Maniac enters the battlefield, put a 3/2 colorless
           Eldrazi Horror creature token onto the battlefield.
    
    [U] ERDWAL ILLUMINATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Spirit)
     Stat: 1/3
     Cost: 1U
     Keyw: Flying
     Efct: Whenever you investigate for the first time each turn, investigate an
           additional time.
    
    [U] ESPERZOA
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Artifact Creature (Jellyfish)
     Stat: 4/3
     Cost: 2U
     Keyw: Flying
     Efct: At the beginning of your upkeep, return an artifact you control to its
           owner's hand.
    
    [U] EXULTANT CULTIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Wizard)
     Stat: 2/2
     Cost: 2U
     Keyw: ---
     Efct: When Exultant Cultist dies, draw a card.
    
    [U] FAERIE MISCREANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Faerie Rogue)
     Stat: 1/1
     Cost: U
     Keyw: Flying
     Efct: When Faerie Miscreant enters the battlefield, if you control another
           creature named Faerie Miscreant, draw a card.
    
    [U] FOGWALKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 1/3
     Cost: 1U
     Keyw: Skulk
     Efct: When Fogwalker enters the battlefield, target creature an opponent
           controls doesnt untap during its controller's next untap step.
    
    [U] FORGOTTEN CREATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Zombie Horror)
     Stat: 3/3
     Cost: 3U
     Keyw: Skulk
     Efct: At the beginning of your upkeep, you may discard all the cards in your
           hand. If you do, draw that many cards.
    
    [U] FROST LYNX
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Elemental Cat)
     Stat: 2/2
     Cost: 2U
     Keyw: ---
     Efct: When Frost Lynx enters the battlefield, tap target creature an opponent
           controls. That creature doesn't untap during its controller's next untap
           step.
    
    [U] FURTIVE HOMUNCULUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Homunculus)
     Stat: 2/1
     Cost: 1U
     Keyw: Skulk
     Efct: ---
    
    [U] GEARSEEKER SERPENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Serpent)
     Stat: 5/6
     Cost: 5UU
     Keyw: ---
     Efct: Gearseeker Serpent costs {1} less to cast for each artifact you control.
           {5}{U}: Gearseeker Serpent can't be blocked this turn.
    
    [U] GLINT-NEST CRANE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Bird)
     Stat: 1/3
     Cost: 1U
     Keyw: Flying
     Efct: When Glint-Nest Crane enters the battlefield, look at the top four
           cards of your library. You may reveal an artifact card from among them
           and put it into your hand. Put the rest on the bottom of your library in
           any order.
    
    [U] GLYPH KEEPER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Sphinx)
     Stat: 5/3
     Cost: 3UU
     Keyw: Flying, Embalm {5}{U}{U}
     Efct: Whenever Glyph Keeper becomes the target of a spell or ability for the
           first time each turn, counter that spell or ability.
    
    [U] GUARDIAN OF TAZEEM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Sphinx)
     Stat: 4/5
     Cost: 3UU
     Keyw: Flying, Landfall
     Efct: Whenever a land enters the battlefield under your control, tap target
           creature an opponent controls. If that land is an Island, that creature
           doesn't untap during its controller's next untap step.
    
    [U] GRIZZLED ANGLER // [C] GRISLY ANGLERFISH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Human)
     Stat: 2/3
     Cost: 2U
     Keyw: ---
     Efct: {T}: Put the top two cards of your library into your graveyard. Then if
           there is a colorless creature card in your graveyard, transform Grizzled
           Angler.
    
     Type: Creature (Eldrazi Fish)
     Stat: 4/5
     Keyw: ---
     Efct: {6}: Creatures your opponents control attack this turn if able.
    
    [U] HARBINGER OF THE TIDES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Merfolk Wizard)
     Stat: 2/2
     Cost: UU
     Keyw: ---
     Efct: You may cast Harbinger of the Tides as though it had flash if you pay
           {2} more to cast it. (You may cast it any time you could cast an
           instant.) When Harbinger of the Tides enters the battlefield, you may
           return target tapped creature an opponent controls to its owner's hand.
    
    [U] HEKMA SENTINELS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 2/3
     Cost: 2U
     Keyw: ---
     Efct: Whenever you cycle or discard a card, Hekma Sentinels gets +1/+1 until
           end of turn.
    
    [U] HIGHTIDE HERMIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Crab)
     Stat: 4/4
     Cost: 4U
     Keyw: Defender
     Efct: When Hightide Hermit enters the battlefield, you get {E}{E}{E}{E} (four
           energy counters). Pay {E}{E}: Hightide Hermit can attack this turn as
           though it didn't have defender.
    
    [U] HINTERLAND DRAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Drake)
     Stat: 2/3
     Cost: 2U
     Keyw: Flying
     Efct: Hinterland Drake can't block artifact creatures.
    
    [U] INGENIOUS SKAAB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Zombie Horror)
     Stat: 2/3
     Cost: 2U
     Keyw: Prowess
     Efct: {U}: Ingenious Skaab gets +1/-1 until end of turn.
    
    [U] JACE, UNRAVELER OF SECRETS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Planeswalker (Jace)
     Stat: 5 Loyalty
     Cost: 3UU
     Keyw: ---
     Efct: {+1} Scry 1, then draw a card.
           {-2} Return target creature to its owner's hand.
           {-8} You get an emblem with "Whenever an opponent casts his or her first
                spell each turn, counter that spell."
    
    [U] JACE, VRYN'S PRODIGY // [U] JACE, TELEPATH UNBOUND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Wizard)
     DFC?: yes (back side: Jace, Telepath Unbound)
     Stat: 0/2
     Cost: 1U
     Keyw: ---
     Efct: {T}: Draw a card, then discard a card. If there are five or more cards
           in your graveyard, exile Jace, Vryn's Prodigy, then return him to the
           battlefield transformed under his owner's control.
    
     Find: Origins
     Type: Planeswalker (Jace)
     DFC?: yes (front side: Jace, Vryn's Prodigy)
     Stat: 5 Loyalty
     Keyw: ---
     Efct: {+1} Up to one target creature gets -2/-0 until your next turn.
           {-3} You may cast target instant or sorcery from your graveyard this
                turn. If that card would be put into your graveyard this turn,
                exile it instead.
           {-9} You get an emblem with "Whenever you cast a spell, target opponent
                puts the top five cards of his or her library into his or her
                graveyard."
    
    [U] JHESSIAN THIEF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Rogue)
     Stat: 1/3
     Cost: 2U
     Keyw: Prowess
     Efct: Whenever Jhessian Thief deals combat damage to a player, draw a card.
    
    [U] JORUBAI MURK LURKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Leech)
     Stat: 1/3
     Cost: 2U
     Keyw: ---
     Efct: Jorubai Murk Lurker gets +1/+1 as long as you control a Swamp. {1}{B}:
           Target creature gains lifelink until end of turn. (Damage dealt by the
           creature also causes its controller to gain that much life.)
    
    [U] JWAR ISLE AVENGER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Sphinx)
     Stat: 3/3
     Cost: 4U
     Keyw: Flying, Surge {2}{U}
     Efct: ---
    
    [U] KAPSHO KITEFINS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Fish)
     Stat: 3/3
     Cost: 4UU
     Keyw: Flying
     Efct: Whenever Kapsho Kitefins or another creature enters the battlefield
           under your control, tap target creature an opponent controls.
    
    [U] KEFNET THE MINDFUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Legendary Creature (God)
     Stat: 5/5
     Cost: 2U
     Keyw: Flying, Indestructible
     Efct: Kefnet the Mindful can't attack or block unless you have seven or more
           cards in hand. {3}{U}: Draw a card, then you may return a land you
           control to its owner's hand.
    
    [U] LABORATORY BRUTE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creaure (Zombie Horror)
     Stat: 3/3
     Cost: 3U
     Keyw: ---
     Efct: When Laboratory Brute enters the battlefield, put the top four cards of
           your library into your graveyard.
    
    [U] LABYRINTH GUARDIAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Illusion Warrior)
     Stat: 2/3
     Cost: 1U
     Keyw: Embalm {3}{U}
     Efct: When Labyrinth Guardian becomes the target of a spell, sacrifice it.
    
    [U] LAMPLIGHTER OF SELHOFF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Zombie Horror)
     Stat: 3/5
     Cost: 4U
     Keyw: ---
     Efct: When Lamplighter of Selhoff enters the battlefield, if you control
           another Zombie, you may draw a card. If you do, discard a card.
    
    [U] LONG-FINNED SKYWHALE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Whale)
     Stat: 4/3
     Cost: 2UU
     Keyw: Flying
     Efct: Long-Finned Skywhale can block only creatures with flying.
    
    [U] METROPOLIS SPRITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad starter box
     Rrty: Common
     Type: Creature (Faerie Rogue)
     Stat: 1/2
     Cost: 1U
     Keyw: Flying
     Efct: {U}: Metropolis Sprite gets +1/-1 until end of turn.
    
    [U] MINISTER OF INQUIRIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Vedalken Advisor)
     Stat: 1/2
     Cost: U
     Keyw: ---
     Efct: When Minister of Inquiries enters the battlefield, you get {E}{E} (two
           energy counters). {T}, Pay {E}: Target player puts the top three cards
           of his or her library into his or her graveyard.
    
    [U] NAGA ORACLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Naga Cleric)
     Stat: 2/4
     Cost: 3U
     Keyw: ---
     Efct: When Naga Cleric enters the battlefield, look at the top three cards of
           your library. Put any number of them into your graveyard and the rest
           back on top of your library in any order.
    
    [U] NEBELGAST HERALD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Spirit)
     Stat: 2/1
     Cost: 2U
     Keyw: Flash, Flying
     Efct: Whenever Nebelgast Herald or another Spirit enters the battlefield
           under your control, tap target creature an opponent controls.
    
    [U] NIBLIS OF FROST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Spirit)
     Stat: 3/3
     Cost: 2UU
     Keyw: Flying, Prowess
     Efct: Whenever you cast an instant or sorcery spell, tap target creature an
           opponent controls. That creature doesn't untap during its controller's
           next untap step.
    
    [U] NIMBLE INNOVATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Vedalken Artificer)
     Stat: 2/2
     Cost: 3U
     Keyw: ---
     Efct: When Nimble Innovator enters the battlefield, draw a card.
    
    [U] PADEEM, CONSUL OF INNOVATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Legendary Creature (Vedalken Artificer)
     Stat: 1/4
     Cost: 3U
     Keyw: ---
     Efct: Artifacts you control have hexproof. At the beginning of your upkeep,
           if you control the artifact with the highest converted mana cost or tied
           for the highest converted mana cost, draw a card.
    
    [U] RATTLECHAINS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Spirit)
     Stat: 2/1
     Cost: 1U
     Keyw: Flash, Flying
     Efct: When Rattlechains enters the battlefield, target Spirit gains hexproof
           until end of turn. You may cast Spirit spells as though they had flash.
    
    [U] RECKLESS SCHOLAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Wizard)
     Stat: 2/1
     Cost: 2U
     Keyw: ---
     Efct: {T}: Target player draws a card, then discards a card.
    
    [U] RINGWARDEN OWL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Bird)
     Stat: 3/3
     Cost: 3UU
     Keyw: Flying, Prowess
     Efct: ---
    
    [U] RIVER SERPENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Serpent)
     Stat: 5/5
     Cost: 5U
     Keyw: Cycling {U}
     Efct: River Serpent can't attack unless there are five or more cards in your
           graveyard.
    
    [U] SCRAPSKIN DRAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Zombie Drake)
     Stat: 2/3
     Cost: 2U
     Keyw: Flying
     Efct: Scrapskin Drake can block only creatures with flying.
    
    [U] SCREECHING SKAAB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 2/1
     Cost: 1U
     Keyw: ---
     Efct: When Skreeching Skaab enters the battlefield, put the top two cards of
           your library into your graveyard.
    
    [U] SCRIBE OF THE MINDFUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 2/2
     Cost: 2U
     Keyw: ---
     Efct: {1}, {T}, Sacrifice Scribe of the Mindful: Return target instant or
           sorcery card from your graveyard to your hand.
    
    [U] SEPARATIST VOIDMAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Wizard)
     Stat: 2/2
     Cost: 3U
     Keyw: ---
     Efct: When Separatist Voidmage enters the battlefield, you may return target
           creature to its owner's hands.
    
    [U] SHIELDED AETHER THIEF
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Vedalken Rogue)
     Stat: 0/4
     Cost: 1U
     Keyw: Flash
     Efct: Whenever Shielded Aether Thief blocks, you get {E} (an energy counter).
           {T}, Pay {E}{E}{E}: Draw a card.
    
    [U] SHIMMERSCALE DRAKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Drake)
     Stat: 3/4
     Cost: 4U
     Keyw: Flying, Cycling {2}
     Efct: ---
    
    [U] SHIPWRECK MORAY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Fish)
     Stat: 0/5
     Cost: 3U
     Keyw: ---
     Efct: When Shipwreck Moray enters the battlefield, you get {E}{E}{E}{E} (four
           energy counters). Pay {E}: Shipwreck Moray gets +2/-2 until end of turn.
    
    [U] SIGILED STARFISH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Starfish)
     Stat: 0/3
     Cost: 1U
     Keyw: ---
     Efct: {T}: Scry 1. (Look at the top card of your library. You may put that
           card on the bottom of your library.)
    
    [U] SKY-EEL SCHOOL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Fish)
     Stat: 3/3
     Cost: 3UU
     Keyw: Flying
     Efct: When Sky-Eel School enters the battlefield, draw a card, then discard a
           card.
    
    [U] SKYSHIP PLUNDERER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Pirate)
     Stat: 2/1
     Cost: 1U
     Keyw: Flying
     Efct: Whenever Skyship Pirate deals combat damage to a player, choose target
           permanent or player. For every type of counter on the chosen target,
           give each another counter of a kind already there.
    
    [U] SOULBLADE DJINN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Djinn)
     Stat: 4/3
     Cost: 3UU
     Keyw: Flying
     Efct: Whenever you cast a noncreature spell, creatures you control get +1/+1
           until end of turn.
    
    [U] STITCHED MANGLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Zombie Horror)
     Stat: 2/3
     Cost: 2U
     Keyw: ---
     Efct: Stitched Mangler enters the battlefield tapped. When Stiched Mangler
           enters the battlefield, tap target creature an opponent controls. That
           creature doesn't untap during its controller's next untap step.
    
    [U] STORMRIDER SPIRIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 3/3
     Cost: 4U
     Keyw: Flash, Flying
     Efct: ---
    
    [U] TAH-CROP SKIRMISHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Naga Warrior)
     Stat: 2/1
     Cost: 1U
     Keyw: Embalm {3}{U}
     Efct: ---
    
    [U] TATTERED HAUNTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 2/1
     Cost: 1U
     Keyw: Flying
     Efct: Tattered Haunter can block only creatures with flying.
    
    [U] THING IN THE ICE // [U] AWOKEN HORROR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Horror)
     DFC?: yes (back side: Awoken Horror)
     Stat: 0/4
     Cost: 1U
     Keyw: Defender
     Efct: Thing in the Ice enters the battlefield with four ice counters on it.
           Whenever you cast an instant or sorcery spell, remove an ice counter
           from Thing in the Ice. Then if it has no ice counters on it, transform
           it.
    
     Find: Shadows Over Innistrad
     Type: Creature (Kraken Horror)
     DFC?: yes (front side: Thing in the Ice)
     Stat: 7/8
     Cost: ---
     Keyw: ---
     Efct: When this creature transforms into Awoken Horror, return all non-Horror
           creatures to their owners' hands.
    
    [U] THRIVING TURTLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Turtle)
     Stat: 0/3
     Cost: U
     Keyw: ---
     Efct: When Thriving Turtle enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Thriving Turtle attacks, you may pay {E}{E}. If you
           do, put a +1/+1 counter on it.
    
    [U] TORRENTIAL GEARHULK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Artifact Creature (Construct)
     Stat: 5/6
     Cost: 4UU
     Keyw: Flash
     Efct: When Torrential Gearhulk enters the battlefield, you may cast target
           instant or sorcery card from your graveyard without paying its mana
           cost. If that card would be put into your graveyard this turn, exile it
           instead.
    
    [U] TOWER GEIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Spirit)
     Stat: 2/2
     Cost: 3U
     Keyw: Flying
     Efct: When Tower Geist enters the battlefield, look at the top two cards of
           your library. Put one of them into your hand and the other into your
           graveyard.
    
    [U] TROPHY MAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Wizard)
     Stat: 2/2
     Cost: 2U
     Keyw: ---
     Efct: When Trophy Mage enters the battlefield, you may search your library
           for an artifact card with converted mana cost 3, reveal it, put it into
           your hand, then shuffle your library.
    
    [U] UMARA ENTANGLER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Merfolk Rogue Ally)
     Stat: 2/1
     Cost: 1U
     Keyw: Prowess
     Efct: ---
    
    [U] VEDALKEN BLADEMASTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Vedalken Soldier)
     Stat: 2/3
     Cost: 2U
     Keyw: Prowess
     Efct: ---
    
    [U] VIZIER OF TUMBLING SANDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Cleric)
     Stat: 1/3
     Cost: 2U
     Keyw: Cycling {1}{U}
     Efct: When you cycle Vizier of Tumbling Sands, untap target permanent.
    
    [U] WAVE-WING ELEMENTAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Elemental)
     Stat: 3/4
     Cost: 5U
     Keyw: Flying, Landfall
     Efct: Whenever a land enters the battlefield under your control, Wave-Wing
           Elemental gets +2/+2 until end of turn.
    
    [U] WELDFAST WINGSMITH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 3/3
     Cost: 3U
     Keyw: ---
     Efct: Whenever an artifact enters the battlefield under your control, Weldfast
           Wingsmith gains flying until end of turn.
    
    [U] WELKIN TERN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Bird)
     Stat: 2/1
     Cost: 1U
     Keyw: Flying
     Efct: Welkin Tern can block only creatures with flying.
    
    [U] WHARF INFILTRATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Human Horror)
     Stat: 1/1
     Cost: 1U
     Keyw: Skulk
     Efct: Whenever Wharf Infiltrator deals combat damage to a player, you may
           draw a card. If you do, discard a card. Whenever you discard a creature
           card, you may pay {2}. If you do, put a 3/2 colorless Eldrazi Horror
           creature token onto the battlefield.
    
    [U] WHIRLER ROGUE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Rogue Artificer)
     Stat: 2/2
     Cost: 2UU
     Keyw: ---
     Efct: When Whirler Rogue enters the battlefield, put two 1/1 colorless Thopter
           artifact creature tokens with flying onto the battlefield. Tap two
           untapped artifacts you control: Target creature can't be blocked this
           turn.
    
    [U] WILLBREAKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Human Wizard)
     Stat: 2/3
     Cost: 3UU
     Keyw: ---
     Efct: Whenever a creature an opponent controls becomes the target of a spell
           or ability you control, gain control of that creature for as long as you
           control Willbreaker.
    
    [U] WIND-KIN RAIDERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Artificer)
     Stat: 4/3
     Cost: 4UU
     Keyw: Flying, Improvise
     Efct: ---
    
    [U] WINDRIDER PATROL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Merfolk Wizard)
     Stat: 4/3
     Cost: 3UU
     Keyw: Flying
     Efct: Whenever Windrider Patrol deals combat damage to a player, scry 2. (Look
           at the top two cards of your library, then put any number of them on the
           bottom of your library and the rest on top in any order.)
    
    [U] AETHER MELTDOWN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 1W
     Keyw: Flash
     Efct: Enchant creature or Vehicle. When Aether Meltdown enters the
           battlefield, you get {E}{E} (two energy counters). Enchanted permanent
           gets -4/-0.
    
    [U] CARTOUCHE OF KNOWLEDGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Enchantment (Aura Cartouche)
     Cost: 1U
     Keyw: ---
     Efct: Enchant creature you control. When Cartouche of Knowledge enters the
           battlefield, draw a card. Enchanted creature gets +1/+1 and has flying.
    
    [U] CLAUSTROPHOBIA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1UU
     Keyw: ---
     Efct: Enchant creature. When Claustrophobia enters the battlefield, tap target
           creature. Enchanted creature doesn't untap during its controller's untap
           step.
    
    [U] CONTAINMENT MEMBRANE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 2U
     Keyw: Surge {U}
     Efct: Enchant creature. Enchanted creature doesn't untap during its
           controller's untap step.
    
    [U] DEHYDRATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 3U
     Keyw: ---
     Efct: Enchant creature (Target a creature as you play this. This card comes
           into play attached to that creature.) Enchanted creature doesn't untap
           during its controller's untap step.
    
    [U] DRAKE HAVEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Enchantment
     Cost: 2U
     Keyw: ---
     Efct: Whenever you cycle or discard a card, you may pay {1}. If you do, create
           a 2/2 blue Drake creature token with flying.
    
    [U] EFFICIENT CONSTRUCTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3U
     Keyw: ---
     Efct: Whenever you cast an artifact spell, create a 1/1 colorless Thopter
           artifact creature token with flying.
    
    [U] ERA OF INNOVATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Enchantment
     Cost: 1U
     Keyw: ---
     Efct: Whenever an artifact or Artificer enters the battlefield under your
           control, you may pay {1}. If you do, you get {E}{E} (two energy
           counters). Pay {E}{E}{E}{E}{E}{E}, Sacrifice Era of Innovation: Draw
           three cards.
    
    [U] FLEETING MEMORIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Type: Enchantment
     Cost: 2U
     Keyw: ---
     Efct: When Fleeting Memories enters the battlefield, investigate. (Put a
           colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
           this artifact: Draw a card.") Whenever you sacrifice a Clue, target
           player puts the top three cards of his or her library into his or her
           graveyard.
    
    [U] ICE OVER
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1U
     Keyw: ---
     Efct: Enchant artifact or creature. Enchanted permanent doesn't untap during
           its controller's untap step.
    
    [U] IMPRISONED IN THE MOON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Enchantment (Aura)
     Cost: 2U
     Keyw: ---
     Efct: Enchant creature, land, or planeswalker. Enchanted permanent is a
           colorless land with "{T}: Add {C} to your mana pool" and loses all other
           card types and abilities.
    
    [U] LUNAR FORCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2U
     Keyw: ---
     Efct: When an opponent casts a spell, sacrifice Lunar Force and counter that
           spell.
    
    [U] MALFUNCTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 3U
     Keyw: ---
     Efct: Enchant artifact or creature. When Malfunction enters the battlefield,
           tap target permanent. Enchanted permanent doesn't untap during its
           controller's untap step.
    
    [U] MECHANIZED PRODUCTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Enchantment (Aura)
     Cost: 2UU
     Keyw: ---
     Efct: Enchant artifact you control. At the beginning of your upkeep, create a
           token that's a copy of enchanted artifact. Then if you control eight or
           more artifacts with the same name as one another, you win the game.
    
    [U] OATH OF JACE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Legendary Enchantment
     Cost: 2U
     Keyw: ---
     Efct: When Oath of Jace enters the battlefield, draw three cards, then discard
           two cards. At the beginning of your upkeep, scry X, where X is the
           number of planeswalkers you control.
    
    [U] PRISM ARRAY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Enchantment
     Cost: 4U
     Keyw: Converge
     Efct: Prism Array enters the battlefield with a crystal counter on it for each
           color of mana spent to cast it. Remove a crystal counter from Prism
           Array: tap target creature. {W}{U}{B}{R}{G}: Scry 3. (Look at the top
           three cards of your library, then put any number of them on the bottom
           of your library and the rest on top in any order.)
    
    [U] RETREAT TO CORALHELM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2U
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, choose one--
           • You may tap or untap target creature.
           • Scry 1. (Look at the top card of your library. You may put that card
             on the bottom of your library.)
    
    [U] SLEEP PARALYSIS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 3U
     Efct: Enchant creature. When Sleep Paralysis enters the battlefield, tap
           target enchanted creature. Enchanted creature doesn't untap during its
           controller's untap step.
    
    [U] SPHINX'S TUTELAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2U
     Keyw: ---
     Efct: Whenever you draw a card, target opponent puts the top two cards of his
           or her library into his or her graveyard. If they're both nonland cards
           that share a color, repeat this process. {5}{U}: Draw a card, then
           discard a card.
    
    [U] SPONTANEOUS MUTATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: U
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets -X/-0, where X is the number
           of cards in your graveyard.
    
    [U] TRIAL OF KNOWLEDGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3U
     Keyw: ---
     Efct: When Trial of Knowledge enters the battlefield, draw three cards, then
           discard a card. When a Cartouche enters the battlefield under your
           control, return Trial of Knowledge to its owner's hand.
    
    [U] THOPTER SPY NETWORK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Enchantment
     Cost: 2UU
     Keyw: ---
     Efct: At the beginning of your upkeep, if you control an artifact, put a 1/1
           colorless Thopter artifact creature token with flying onto the
           battlefield. Whenever one or more artifact creatures you control deal
           combat damage to a player, draw a card.
    
    [U] TIGHTENING COILS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1U
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets -6/-0 and loses flying.
    
    [U] VESSEL OF PARAMNESIA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment
     Cost: 1U
     Efct: {U}, Sacrifice Vessel of Paramnesia: Target player puts the top three
           cards of his or her library into his or her graveyard. Draw a card.
    
    [U] AETHER TRADEWINDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Return target permanent you control and target permanent you don't
           control to their owners' hands.
    
    [U] ARTIFICER'S EPIPHANY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Draw two cards. If you control no artifacts, discard a card.
    
    [U] BONE TO ASH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: 2UU
     Keyw: ---
     Efct: Counter target creature spell. Draw a card.
    
    [U] BROKEN CONCENTRATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Instant
     Cost: 1WW
     Keyw: Madness {3}{U}
     Efct: Counter target spell.
    
    [U] CALCULATED DISMISSAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: Spell Mastery
     Efct: Counter target spell unless its controller pays {3}. If there are two or
           more instant and/or sorcery cards in your graveyard, scry 2. (To scry 2,
           look at the top two cards of your library, then put any number of them
           on the bottom of your library and the rest on top in any order.)
    
    [U] CATALOG
    ¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Draw two cards, then discard a card.
    
    [U] CENSOR
    ¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Instant
     Cost: 1U
     Keyw: Cycling {U}
     Efct: Counter target spell unless its controller pays {1}.
    
    [U] COMMIT // [U] MEMORY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Instant
     Cost: 3U
     Keyw: ---
     Efct: Put target spell or nonland permanent into its owner's library second
           from the top.
    
     Type: Sorcery
     Cost: 4UU
     Keyw: Aftermath
     Efct: Each player shuffles his or her hand and graveyard into his or her
           library, then draws seven cards.
    
    [U] COMPARATIVE ANALYSIS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 3U
     Keyw: Surge {2}{U}
     Efct: Target player draws two cards.
    
    [U] COMPELLING DETERRENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Instant
     Cost: 1U
     Keyw: ---
     Efct: Return target nonland permanent to its owner's hand. Then that player
           discards a card if you control a Zombie.
    
    [U] CONFIRM SUSPICIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Instant
     Cost: 3UU
     Keyw: ---
     Efct: Counter target spell. Investigate three times. (To investigate, put a
           colorless Clue artifact token onto the battlefield with "{2}, Sacrifice
           this artifact: Draw a card.")
    
    [U] CONVOLUTE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: 
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Counter target spell unless its controller pays {4}.
    
    [U] COUNTERMAND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Instant
     Cost: 2UU
     Keyw: ---
     Efct: Counter target spell. Its controller puts the top four cards of his or
           her library into his or her graveyard.
    
    [U] DISPEL
    ¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: U
     Keyw: ---
     Efct: Counter target instant spell.
    
    [U] DISPERSE
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: 1U
     Keyw: ---
     Efct: Return target nonland permanent to its owner's hand.
    
    [U] DISPLACE
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Exile up to two target creatures you control, then return those cards to
           the battlefield under their owner's control.
    
    [U] DRAMATIC REVERSAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 1U
     Keyw: ---
     Efct: Untap all nonland permanents you control.
    
    [U] ESSENCE FLUX
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Instant
     Cost: U
     Keyw: ---
     Efct: Exile target creature you control, then return that card to the
           battlefield under its owner's control. If it's a Spirit, put a +1/+1
           counter on it.
    
    [U] ESSENCE SCATTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: 1U
     Keyw: ---
     Efct: Counter target creature spell.
    
    [U] GLIMMER OF GENIUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Instant
     Cost: 3U
     Keyw: ---
     Efct: Scry 2, then draw two cards. You get {E}{E} (two energy counters).
    
    [U] GRIP OF THE ROIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Instant
     Cost: 2U
     Keyw: Surge {1}{U}
     Efct: Tap target creature. It doesn't untap during its controller's next untap
           step. Draw a card.
    
    [U] HIEROGLYPHIC ILLUMINATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: 3U
     Keyw: Cycling {U}
     Efct: Draw two cards.
    
    [U] HYDROLASH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Rrty: Uncommon
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Attacking creatures get -2/-0 until end of turn. Draw a card.
    
    [U] INSIDIOUS WILL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Instant
     Cost: 2UU
     Keyw: ---
     Efct: Choose one --
           • Counter target spell.
           • You may choose new targets for target spell.
           • Copy target instant or sorcery spell. You may choose new targets for
             the copy.
    
    [U] INSPIRATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Instant
     Cost: 3U
     Keyw: ---
     Efct: Target player draws two cards.
    
    [U] JUST THE WIND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 1U
     Keyw: Madness {U}
     Efct: Return target creature to its owner's hand.
    
    [U] LEAVE IN THE DUST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Instant
     Cost: 3U
     Keyw: ---
     Efct: Return target nonland permanent to its owner's hand. Draw a card.
    
    [U] METALLIC REBUKE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: Improvise
     Efct: Counter target spell unless its controller pay {3}.
    
    [U] PULL FROM TOMORROW
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Instant
     Cost: XUU
     Keyw: ---
     Efct: Draw X cards, then discard a card.
    
    [U] REDUCE // [R] RUBBLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Counter target spell unless its controller pays {3}.
    
     Type: Sorcery
     Cost: 2R
     Keyw: Aftermath
     Efct: Up to three target lands don't untap during their controller's next
           untap step.
    
    [U] SCATTER TO THE WINDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Instant
     Cost: 1UU
     Keyw: Awaken 3 {4UU}
     Efct: Counter target spell.
    
    [U] SCOUR THE LABORATORY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Instant
     Cost: 4UU
     Keyw: Delirium
     Efct: Draw three cards. Scour the Laboratory costs {2} less to cast if there
           are four or more card types among cards in your graveyard.
    
    [U] SELECT FOR INSPECTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: U
     Keyw: ---
     Efct: Return target tapped creature to its owner's hand. Scry 1. (Look at the
           top card of your library. You may put that card on the bottom of your
           library.)
    
    [U] SWEEP AWAY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 2U
     Keyw: ---
     Efct: Return target creature to its owner's hand. If that creature is
           attacking, you may put it on top of its owner's library instead.
    
    [U] TAKE INTO CUSTODY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Instant
     Cost: U
     Keyw: ---
     Efct: Tap target creature. It doesn't untap during its controller's next untap
           step.
    
    [U] TELLING TIME
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Instant
     Cost: 1U
     Keyw: ---
     Efct: Look at the top three cards of your library. Put one of those cards into
           your hand, one on top of your library, and one on the bottom of your
           library.
    
    [U] UNITY OF PURPOSE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Instant
     Cost: 3U
     Keyw: Support 2
     Efct: Untap each creature you control with a +1/+1 counter on it.
    
    [U] UNSUBSTANTIATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Instant
     Cost: 1U
     Keyw: ---
     Efct: Return target spell or creature to its owner's hand.
    
    [U] WHIR OF INVENTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Instant
     Cost: XUUU
     Keyw: Improvise
     Efct: Search your library for an artifact card with converted mana cost X or
           less, put it onto the battlefield, then shuffle your library.
    
    [U] ANCHOR TO THE ÆTHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Sorcery
     Cost: 2U
     Keyw: Scry 2
     Efct: Put target creature on top of its owner's library.
    
    [U] BARAL'S EXPERTISE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Sorcery
     Cost: 3UU
     Keyw: ---
     Efct: Return up to three target artifacts and/or creatures to their owners'
           hands. You may cast a card with converted mana cost 4 or less from your
           hand without paying its mana cost.
    
    [U] BRILLIANT SPECTRUM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Sorcery
     Cost: 3U
     Keyw: Converge
     Efct: Draw X cards, where X is the number of colors of mana spent to cast
           Brilliant Spectrum. Then discard two cards.
    
    [U] COASTAL DISCOVERY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3U
     Keyw: Awaken 4 {5}{U}
     Efct: Draw two cards.
    
    [U] COMPELLING ARGUMENT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1U
     Keyw: Cycling {U}
     Efct: Target player puts the top five cards of his or her library into his or
           her graveyard.
    
    [U] CONFISCATION COUP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Sorcery
     Cost: 3UU
     Keyw: ---
     Efct: Choose target artifact or creature. You gain {E}{E}{E}{E} (four energy
           counters), then you may pay an amount of {E} equal to that permanent's
           converted mana cost. If you do, gain control of it.
    
    [U] CLUTCH OF CURRENTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Sorcery
     Cost: U
     Keyw: Awaken 3 {4U}
     Efct: Return target creature to its owner's hand.
    
    [U] CRUSH OF TENTACLES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Sorcery
     Cost: 4UU
     Keyw: Surge {3}{U}{U}
     Efct: Return all nonland permanents to their owners' hands. If Crush of
           Tentacles's surge cost was paid, put an 8/8 blue Octopus creature token
           onto the battlefield.
    
    [U] DISPLACEMENT WAVE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: XUU
     Keyw: ---
     Efct: Return all nonland permanents with converted mana cost X or less to
           their owners' hands.
    
    [U] DRAG UNDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 2U
     Keyw: ---
     Efct: Return target creature to its owner's hand. Draw a card.
    
    [U] NAGGING THOUGHTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 1U
     Keyw: Madness {1}{U}
     Efct: Look at the top two cards of your library. Put one of them into your
           hand and the other into your graveyard.
    
    [U] OPEN INTO WONDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Sorcery
     Cost: XUU
     Keyw: ---
     Efct: X target creatures can't be blocked this turn. Until end of turn, those
           creatures gain "Whenever this creature deals combat damage to a player,
           draw a card."
    
    [U] PART THE WATERVEIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Sorcery
     Cost: 4GG
     Keyw: Awaken 6 {6UUU}
     Efct: Take an extra turn after this one. Exile Part the Waterveil.
    
    [U] PIECES OF THE PUZZLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 2U
     Keyw: ---
     Efct: Reveal the top five cards of your library. Put up to two instant and/or
           sorcery cards from among them into your hand and the rest into your
           graveyard.
    
    [U] PORE OVER THE PAGES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3UU
     Efct: Draw three cards, untap up to two lands, then discard a card.
    
    [U] PRESS FOR ANSWERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 1U
     Efct: Tap target creature. It doesn't untap during its controller's next untap
           step. Investigate. (Put a colorless Clue artifact token onto the
           battlefield with "{2}, Sacrifice this artifact: Draw a card.")
    
    [U] RISE FROM THE TIDES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Sorcery
     Cost: 5U
     Efct: Put a 2/2 black Zombie creature token onto the battlefield tapped for
           each instant or sorcery card in your graveyard.
    
    [U] REVERSE ENGINEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3UU
     Keyw: Improvise
     Efct: Draw three cards.
    
    [U] ROILING WATERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Sorcery
     Cost: 5UU
     Efct: Return up to two target creatures your opponents control to their
           owners' hands. Target player draws two cards.
    
    [U] SAHEELI'S ARTISTRY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Sorcery
     Cost: 4UU
     Keyw: ---
     Efct: Choose one or both --
           • Create a token that's a copy of target artifact.
           • Create a token that's a copy of target creature, except it's an
             artifact in addition to its other types.
    
    [U] SHREWD NEGOTIATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 4U
     Keyw: ---
     Efct: Exchange control of target artifact you control and target artifact or
           creature you don't control.
    
    [U] TAKE INVENTORY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 1U
     Keyw: ---
     Efct: Draw a card, then draw cards equal to the number of cards named Take
           Inventory in your graveyard.
    
    [U] TALENT OF THE TELEPATH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: 2UU
     Keyw: Spell Mastery
     Efct: Target opponent reveals the top seven cards of his or her library. You
           may cast an instant or sorcery card from among them without paying its
           mana cost. Then that player puts the rest into his or her graveyard. If
           there are two or more instant and/or sorcery cards in your graveyard,
           you may cast up to two revealed instant and/or sorcery cards instead of
           one.
    
    [U] WELCOME TO THE FOLD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Sorcery
     Cost: 2UU
     Keyw: Madness {X}{U}{U}
     Efct: Gain control of target creature if its toughness is 2 or less. If
           Welcome to the Fold's madness cost was paid, instead gain control of
           target creature if its toughness is X or less.
    
    [W] AERONAUT ADMIRAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Human Pilot)
     Stat: 3/1
     Cost: 3W
     Keyw: Flying
     Efct: Vehicles you control have flying.
    
    [W] AETHERSTORM ROC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Bird)
     Stat: 3/3
     Cost: 2WW
     Keyw: Flying
     Efct: Whenever Aetherstorm Roc or another creature enters the battlefield, you
           get {E} (an energy counter). Whenever Aetherstorm Roc attacks, you may
           pay {E}{E}. If you do, put a +1/+1 counter on it and tap up to one
           target creature defending player controls.
    
    [W] AETHER INSPECTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Dwarf Artificer)
     Stat: 2/3
     Cost: 3W
     Keyw: Vigilance
     Efct: When Aether Inspector enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Aether Inspector attacks, you may pay {E}{E}. If you
           do, create a 1/1 colorless Servo artifact creature token.
    
    [W] AIRDROP AERONAUTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Dwarf Scout)
     Stat: 4/3
     Cost: 3WW
     Keyw: Flying, Revolt
     Efct: When Airdrop Aeronauts enters the battlefield, if a permanent you
           controlled left the battlefield this turn, you gain 5 life.
    
    [W] AKROAN JAILER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Soldier)
     Stat: 1/1
     Cost: W
     Keyw: ---
     Efct: {2}{W}, {T}: Tap target creature
    
    [W] AMPRYN TACTICIAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Soldier)
     Stat: 3/3
     Cost: 2WW
     Keyw: ---
     Efct: When Ampryn Tactician enters the battlefield, creatures you control get
           +1/+1 until end of turn.
    
    [W] ANGEL OF INVENTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Creature (Angel)
     Stat: 2/1
     Cost: 3WW
     Keyw: Flying, Vigilance, Lifelink, Fabricate 2
     Efct: Other creatures you control get +1/+1.
    
    [W] ANGEL OF RENEWAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Angel Ally)
     Stat: 4/4
     Cost: 5W
     Keyw: Flying
     Efct: When Angel of Renewal enters the battlefield, you gain 1 life for each
           creature you control.
    
    [W] ANOINTER OF CHAMPIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Cleric)
     Stat: 1/1
     Cost: W
     Keyw: ---
     Efct: {T}: Target attacking creature gets +1/+1 until end of turn.
    
    [W] ANOINTER PRIEST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 1/3
     Cost: 1W
     Keyw: Embalm {3}{W}
     Efct: Whenever a creature token enters the battlefield under your control, you
           gain 1 life.
    
    [W] APOTHECARY GEIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 2/3
     Cost: 3W
     Keyw: Flying
     Efct: When Apothecary Geist enters the battlefield, if you control another
           Spirit, you gain 3 life.
    
    [W] ARCHANGEL AVACYN // [R] AVACYN, THE PURIFIER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Mythic Rare
     Type: Legendary Creature (Angel)
     DFC?: yes (back side: Avacyn, the Purifier)
     Stat: 4/4
     Cost: 3WW
     Keyw: Flash, Flying, Vigilance
     Efct: When Archangel Avacyn enters the battlefield, creatures you control gain
           indestructible until end of turn. When a non-Angel creature you control
           dies, transform Archangel Avacyn at the beginning of the next end step.
    
     Find: Shadows Over Innistrad
     Type: Legendary Creature (Angel)
     DFC?: yes (front side: Archangel Avacyn)
     Stat: 6/5
     Cost: ---
     Keyw: Flying
     Efct: When this creature transforms into Avacyn, the Purifier, it deals 3
           damage to each other creature and each opponent.
    
    [W] ARCHANGEL OF TITHES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Creature (Angel)
     Stat: 3/5
     Cost: 1WWW
     Keyw: Flying
     Note: This card has since been removed and replaced by Angelic Destiny
     Efct: As long as Archangel of Tithes is untapped, creatures can't attack you
           or a planeswalker you control unless their controller pays {1} for each
           of those creatures. As long as Archangel of Tithe is attacking,
           creatures can't block unless their controller pays {1} for each of those
           creatures.
    
    [W] AUDACIOUS INFILTRATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Dwarf Rogue)
     Stat: 3/1
     Cost: 1W
     Keyw: ---
     Efct: Audacious Infiltrator can't be blocked by artifact creatures.
    
    [W] AURAMANCER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Wizard)
     Stat: 2/2
     Cost: 2W
     Keyw: ---
     Efct: When Auramancer enters the battlefield, you may return target
           enchantment card from your graveyard to your hand.
    
    [W] AVACYNIAN MISSIONARIES // [W] LUNARCH INQUISITORS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Cleric)
     DFC?: yes (back side: Lunarch Inquisitors)
     Stat: 3/3
     Cost: 3W
     Keyw: ---
     Efct: At the beginning of your end step, if Avacynian Missionaries is
           equipped, transform it.
    
     Find: Shadows Over Innistrad
     Type: Creature (Human Cleric)
     DFC?: yes (front side: Avacynian Missionaries)
     Stat: 4/4
     Cost: ---
     Keyw: ---
     Efct: When this creature transforms into Lunarch Inquisitors, you may exile
           another target creature until Lunarch Inquisitors leaves the
           battlefield.
    
    [W] AVIARY MECHANIC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Dwarf Artificer)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: When Aviary Mechanic enters the battlefield, you may return another
           target permanent you control to its owner's hand.
    
    [W] BASTION ENFORCER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Dwarf Soldier)
     Stat: 3/2
     Cost: 2W
     Keyw: ---
     Efct: ---
    
    [W] BINDING MUMMY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: Whenever another Zombie enters the battlefield under your control, you
           may tap target artifact or creature.
    
    [W] BLESSED SPIRITS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Spirit)
     Stat: 2/2
     Cost: 2W
     Keyw: Flying
     Efct: Whenever you cast an enchantment spell, put a +1/+1 counter on Blessed
           Spirits.
    
    [W] BOONWEAVER GIANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Giant Monk)
     Stat: 4/4
     Cost: 6W
     Keyw: ---
     Efct: When Boonweaver Giant enters the battlefield, you may search your
           graveyard, hand, and/or library for an Aura card, and put it onto the
           battlefield attached to Boonweaver Giant. If you search your library in
           this way, shuffle it.
    
    [W] BRUNA, THE FADING LIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: 
     Type: Legendary Creature (Angel Horror)
     Stat: 5/7
     Cost: 5WW
     Keyw: Flying, Vigilance
     Efct: When you cast Bruna, the Fading Light, you may return target Angel or
           Human creature card from your graveyard to the battlefield. (Melds
           with Gisela, the Broken Blade.)
    
    [W] BYGONE BISHOP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Spirit Cleric)
     Stat: 2/3
     Cost: 2W
     Keyw: Flying
     Efct: Whenever you cast a creature spell with converted mana cost 3 or less,
           investigate. (Put a colorless Clue artifact token onto the battlefield
           with "{2}, Sacrifice this artifact: Draw a card.")
    
    [W] CATACLYSMIC GEARHULK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Mythic Rare
     Type: Artifact Creature (Construct)
     Stat: 4/5
     Cost: 3WW
     Keyw: Vigilance
     Efct: When Cataclysmic Gearhulk enters the battlefield, each player chooses an
           artifact, a creature, an enchantment, and a planeswalker from among the
           nonland permanents he or she controls, then sacrifices the rest.
    
    [W] CHAMPION OF ARASHIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows over Innistrad starter box
     Rrty: Common
     Type: Creature (Hound Warrior)
     Stat: 3/2
     Cost: 3W
     Keyw: Lifelink
     Efct: ---
    
    [W] CLERIC OF THE FORWARD ORDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: When Cleric of the Forward Order enters the battlefield, you gain 2 life
           for each creature you control named Cleric of the Forward Order.
    
    [W] CLIFFSIDE LOOKOUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Creature (Kor Scout Ally)
     Stat: 1/1
     Cost: W
     Keyw: ---
     Efct: {4W}: Creatures you control get +1/+1 until end of turn.
    
    [W] CONSUL'S LIEUTENANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Human Soldier)
     Stat: 2/1
     Cost: WW
     Keyw: First Strike, Renown 1
     Efct: Whenever Consul's Lieutenant attacks, if it's renowned, other attacking
           creatures you control get +1/+1 until end of turn.
    
    [W] CONSUL'S SHIELDGUARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Dwarf Soldier)
     Stat: 3/4
     Cost: 3W
     Keyw: ---
     Efct: When Consul's Shieldguard enters the battlefield, you get {E}{E} (two
           energy counters). Whenever Consul's Shieldguard attacks, you may pay
           {E}. If you do, another target attacking creature gains indestructible
           until end of turn.
    
    [W] COUNTLESS GEARS RENEGADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Dwarf Artificer)
     Stat: 2/2
     Cost: 1W
     Keyw: Revolt
     Efct: When Countless Gears Renegade enters the battlefield, if a permanent you
           controlled left the battlefield this turn, create a 1/1 colorless Servo
           artifact creature token.
    
    [W] COURAGEOUS OUTRIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Human Scout)
     Stat: 3/4
     Cost: 3W
     Keyw: ---
     Efct: When Courageous Outrider enters the battlefield, look at the top four
           cards of your library. You may reveal a Human card from among them and
           put it into your hand. Put the rest on the bottom of your library in any
           order.
    
    [W] COURIER GRIFFIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Griffin)
     Stat: 2/3
     Cost: 3W
     Keyw: Flying
     Efct: When Courier Griffin enters the battlefield, you gain 2 life.
    
    [W] DAUNTLESS CATHAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Soldier)
     Stat: 3/2
     Cost: 2W
     Keyw: ---
     Efct: {1}{W}, Exile Dauntless Cathar from your graveyard: Put a 1/1 white
           Spirit creature token with flying onto the battlefield. Activate this
           ability only any time you could cast a sorcery.
    
    [W] DAUNTLESS RIVER MARSHAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Human Soldier)
     Stat: 2/1
     Cost: 1W
     Keyw: ---
     Efct: Dauntless River Marshal gets +1/+1 as long as you control an Island.
           {3}{U}: Tap target creature.
    
    [W] DAWNFEATHER EAGLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Bird)
     Stat: 3/3
     Cost: 4W
     Keyw: Flying
     Efct: When Dawnfeather Egle enters the battlefield, creatures you control get
           +1/+1 and gain vigilance until end of turn.
    
    [W] DEADEYE HARPOONER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Creature (Dwarf Warrior)
     Stat: 2/2
     Cost: 2W
     Keyw: Revolt
     Efct: When Deadeye Harpooner enters the battlefield, if a permanent you
           controlled left the battlefield this turn, destroy target tapped
           creature an opponent controls.
    
    [W] DESPERATE SENTRY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Soldier)
     Stat: 1/2
     Cost: 2W
     Keyw: Delirium
     Efct: When Desperate Sentry dies, put a 3/2 colorless Eldrazi Horror creature
           token onto the battlefield. Desperate Sentry gets +3/+0 as long as there
           are four or more card types among cards in your graveyard.
    
    [W] DEVOTED CROP-MATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 3/2
     Cost: 2W
     Keyw: ---
     Efct: You may exert Devoted Crop-Mate as it attacks. When you do, return
           target creature card with converted mana cost 2 or less from your
           graveyard to the battlefield. (An exerted creature won't untap during
           your next untap step.)
    
    [W] ELITE VANGUARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Human Soldier)
     Stat: 2/1
     Cost: W
     Keyw: ---
     Efct: ---
     Note: [UPDATE 4-6-2016] This card was removed (replaced by Expedition Envoy)
    
    [W] EMERIA SHEPHERD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Angel)
     Stat: 4/4
     Cost: 5WW
     Keyw: Flying, Landfall
     Efct: Whenever a land enters the battlefield under your control, you may
           return target nonland permanent card from your graveyard to your hand.
           If that land is a Plains, you may return that nonland permanent card to
           the battlefield instead.
    
    [W] EMISSARY OF THE SLEEPLESS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 2/4
     Cost: 4W
     Keyw: Flying
     Efct: When Emissary of the Sleepless enters the battlefield, if a creature
           died this turn, put a 1/1 white Spirit creature token with flying onto
           the battlefield.
    
    [W] EXPEDITION RAPTOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Bird)
     Stat: 2/2
     Cost: 3WW
     Keyw: Flying
     Efct: When Expedition Raptor enters the battlefield, support 2. (Put a +1/+1
           counter on each of up to two other target creatures.)
    
    [W] EXTRICATOR OF SIN // [C] EXTRICATOR OF FLESH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Human Cleric)
     Stat: 0/3
     Cost: 2W
     Keyw: Delirium
     Efct: When Extricator of Sin enters the battlefield, you may sacrifice another
           permanent. If you do, put a 3/2 colorless Eldrazi Horror creature token
           onto the battlefield. At the beginning of your upkeep, if there are four
           or more card types among cards in your graveyard, transform Extricator
           of Sin.
    
     Type: Creature (Eldrazi Horror)
     Stat: 3/5
     Cost: ---
     Keyw: ---
     Efct: Eldrazi you control have vigilance. {2}, {T}: Sacrifice a non-Eldrazi
           creature: Put a 3/2 colorless Eldrazi Horror creature token onto the
           battlefield.
    
    [W] EXQUISITE ARCHANGEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Mythic Rare
     Type: Creature (Angel)
     Stat: 5/5
     Cost: 5WW
     Keyw: Flying
     Efct: If you would lose the game, instead exile Exquisite Archangel and your
           life total becomes equal to your starting life total.
    
    [W] FAITHBEARER PALADIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Knight)
     Stat: 3/4
     Cost: 4W
     Keyw: Lifelink
     Efct: ---
    
    [W] FAN BEARER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 1/2
     Cost: W
     Keyw: ---
     Efct: {2}, {T}: Tap target creature.
    
    [W] FELIDAR CUB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Cat Beast)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: Sacrifice Felidar Cub: Destroy target enchantment.
    
    [W] FORTIFIED RAMPART
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Wall)
     Stat: 0/6
     Cost: 1W
     Keyw: Defender
     Efct: ---
    
    [W] GEARSHIFT ACE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Dwarf Pilot)
     Stat: 2/1
     Cost: 1W
     Keyw: First Strike
     Efct: Whenever Gearshift Ace crews a Vehicle, that Vehicle gains first strike
           until end of turn.
    
    [W] GENERAL TAZRI
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Ally)
     Stat: 3/4
     Cost: 4W
     Keyw: ---
     Efct: When General Tazri enters the battlefield, you may search your library
           for an Ally creature card, reveal it, put it into your hand, then
           shuffle your library. {W}{U}{B}{R}{G}: Ally creatures you control get
           +X/+X until end of turn, where X is the number of colors among those
           creatures.
    
    [W] GHIRAPUR OSPREY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Creature (Bird)
     Stat: 2/2
     Cost: 2W
     Keyw: Flying
     Efct: ---
    
    [W] GHOSTLY SENTINEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Kor Spirit)
     Stat: 3/3
     Cost: 4W
     Keyw: Flying, Vigilance
     Efct: ---
    
    [W] GIDEON, ALLY OF ZENDIKAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Mythic Rare
     Type: Planeswalker (Gideon)
     Stat: 4 Loyalty
     Cost: 2WW
     Keyw: ---
     Efct: {+1} Until end of turn, Gideon, Ally of Zendikar becomes a 5/5 Human
                Soldier Ally with indestructible that's still a planeswalker.
                Prevent all damage that would be dealt to him this turn.
           {+0} Put a 2/2 white Ally knight creature token onto the battlefield.
           {-4} You get an emblem with "Creatures you control get +1/+1."
    
    [W] GIDEON OF THE TRIALS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Planeswalker (Gideon)
     Stat: 3 Loyalty
     Cost: 1WW
     Keyw: ---
     Efct: {+1} Until your next turn, prevent all damage target permanent would
                deal.
           {+0} Until end of turn, Gideon of the Trials becomes a 4/4 Human Soldier
                creature with indestructible that's still a planeswalker. Prevent
                all damage that would be dealt to him this turn.
           {+0} You get an emblem with "As long as you control a Gideon
                planeswalker, you can't lose the game and your opponents can't win
                the game."
    
    [W] GISELA THE BROKEN BLADE // [C] BRISELA, VOICE OF NIGHTMARES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Mythic Rare
     Type: Legendary Creature (Angel Horror)
     Stat: 4/3
     Cost: 2WW
     Keyw: Flying, First Strike, Lifelink
     Efct: At the beginning of your end step, if you both own and control Gisela,
           the Broken Blade and a creature named Bruna, the Fading Light, exile
           them, then meld them into Brisela, Voice of Nightmares
    
     Type: Legendary Creature (Eldrazi Angel)
     Stat: 9/10
     Keyw: Flying, First Strike, Vigilance, Lifelink
     Efct: Your opponents can't cast spells with converted mana cost 3 or less.
    
    [W] GLINT-SLEEVE ARTISAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Dwarf Artificer)
     Stat: 2/2
     Cost: 2W
     Keyw: Fabricate 1
     Efct: ---
    
    [W] GLORY-BOUND INITIATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Human Warrior)
     Stat: 3/1
     Cost: 1W
     Keyw: ---
     Efct: You may exert Glory-Bound Initiate as it attacks. When you do, it gets
           +1/+3 and gains lifelink until end of turn. (An exerted creature won't
           untap during your next untap step.)
    
    [W] GUARDIAN OF PILGRIMS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Spirit Cleric)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: When Guardian of Pilgrims enters the battlefield, target creature gets
           +1/+1 until end of turn.
    
    [W] GUST WALKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Wizard)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: You may exert Gust Walker as it attacks. When you do, it gets +1/+1 and
           gains flying until end of turn. (An exerted creature won't untap during
           your next untap step.)
    
    [W] HANWEIR MILITIA CAPTAIN // [B] WESTVALE CULT LEADER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Human Soldier)
     DFC?: yes (back side: Westvale Cult Leader)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: At the beginning of your upkeep, if you control four or more creatures,
           transform Hanweir Militia Captain
    
     Find: Shadows Over Innistrad
     Type: Creature (Human Cleric)
     DFC?: yes (front side: Hanweir Militia Captain)
     Stat: */*
     Cost: ---
     Keyw: ---
     Efct: Westvale Cult Leader's power and toughness are each equal to the number
           of creatures you control. At the beginning of your end step, put a 1/1
           white and black Human Cleric creature token onto the battlefield.
    
    [W] HELIOD'S PILGRIM
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 1/2
     Cost: 2W
     Keyw: ---
     Efct: When Heliod's Pilgrim enters the battlefield, you may search your
           library for an Aura card, reveal it, put it into your hand, then shuffle
           your library.
    
    [W] HERO OF GOMA FADA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Human Knight Ally)
     Stat: 4/3
     Cost: 4W
     Keyw: Rally
     Efct: Whenever Hero of Goma Fada or another Ally enters the battlefield under
           your control, creatures you control gain indestructible until end of
           turn.
    
    [W] HIXUS, PRISON WARDEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Legendary Creature (Human Soldier)
     Stat: 4/4
     Cost: 3WW
     Keyw: Flash
     Efct: Whenever a creature deals combat damage to you, if Hixus, Prison Warden
           entered the battlefield this turn, exile that creature until Hixus
           leaves the battlefield. (That creature returns under its owner's
           control.)
    
    [W] INQUISITOR'S OX
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Ox)
     Stat: 2/5
     Cost: 3W
     Keyw: Delirium
     Efct: Inquisitor's Ox gets +1/+0 and has vigilance as long as there are four
           or more card types among cards in your graveyard.
    
    [W] INSPIRING CAPTAIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Knight)
     Stat: 3/3
     Cost: 3W
     Keyw: ---
     Efct: When Inspiring Captain enters the battlefield, creatures you control get
           +1/+1 until end of turn.
    
    [W] IRONCLAD SLAYER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 3/2
     Cost: 2W
     Keyw: ---
     Efct: When Ironclad Slayer enters the battlefield, you may return target Aura
           or Equipment card from your graveyard to your hand.
    
    [W] KINSBAILE SKIRMISHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Kithkin Soldier)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: When Kinsbaile Skirmisher enters the battlefield, target creature gets
           +1/+1 until end of turn.
    
    [W] KNIGHT OF THE PILGRIM'S ROAD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Knight)
     Stat: 3/2
     Cost: 2W
     Keyw: Renown 1
     Efct: ---
    
    [W] KNIGHT OF THE WHITE ORCHID
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Human Knight)
     Stat: 2/2
     Cost: WW
     Keyw: First Strike
     Efct: When Knight of the White Orchid enters the battlefield, if an opponent
           controls more lands than you, you may search your library for a Plains
           card, put it onto the battlefield, then shuffle your library.
    
    [W] KOR BLADEWHIRL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Uncommon
     Type: Creature (Kor Soldier Ally)
     Stat: 2/2
     Cost: 1W
     Keyw: Rally
     Efct: Whenever Kor Bladewhirl or another Ally enters the battlefield under
           your control, creatures you control gain first strike until end of turn.
    
    [W] KOR CASTIGATOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Kor Wizard Ally)
     Stat: 3/1
     Cost: 1W
     Keyw: ---
     Efct: Kor Castigator can't be blocked by Eldrazi Scions.
    
    [W] KOR ENTANGLERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Kor Soldier Ally)
     Stat: 3/4
     Cost: 4W
     Keyw: Rally
     Efct: Whenever Kor Entanglers or another Ally enters the battlefield under
           your control, tap target creature an opponent controls.
    
    [W] KOR SCYTHEMASTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Kor Soldier Ally)
     Stat: 3/1
     Cost: 2W
     Keyw: ---
     Efct: Kor Scythemaster has first strike as long as it's attacking.
    
    [W] KOR SKY CLIMBER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Kor Soldier Ally)
     Stat: 3/2
     Cost: 2W
     Keyw: ---
     Efct: {1}{W}: Kor Sky Climber gains flying until end of turn.
    
    [W] KYTHEON'S IRREGULARS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Human Soldier)
     Stat: 4/3
     Cost: 2WW
     Keyw: Renown 1
     Efct: {W}{W}: Tap target creature
    
    [W] KYTHEON, HERO OF AKROS // [W] GIDEON, BATTLE-FORGED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Mythic Rare
     Type: Legendary Creature (Human Soldier)
     DFC?: yes (back side: Gideon, Battle-Forged)
     Stat: 2/1
     Cost: W
     Keyw: ---
     Efct: At end of combat, if Kytheon, Hero of Akros and at least two other
           creatures attacked this combat, exile Kytheon, then return him to the
           battlefield transformed under his owner's control. {2}{W}: Kytheon gains
           indestructible until end of turn.
    
     Find: Origins (back side of "Kytheon, Hero of Akros")
     Type: Planeswalker (Gideon)
     DFC?: yes (front side: Kytheon, Hero of Akros)
     Stat: 3 Loyalty
     Keyw: ---
     Efct: {+2} Up to one target creature an opponent controls attacks Gideon,
                Battle-Forged during its controller's next turn, if able.
           {+1} Until your next turn, target creature gains indestructible. Untap
                that creature.
           {+0} Until end of turn, Gideon, Battle-Forged becomes a 4/4 Human
                Soldier creature with indestructible that's still a planeswalker.
                Prevent all damage that would be dealt to him this turn.
    
    [W] LANTERN SCOUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Creature (Human Scout Ally)
     Stat: 3/2
     Cost: 2W
     Keyw: Rally
     Efct: Whenever Lantern Scout or another Ally enters the battlefield under your
           control, creatures you control gain lifelink until end of turn.
    
    [W] LINVALA, THE PRESERVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Mythic Rare
     Type: Legendary Creature (Angel)
     Stat: 5/5
     Cost: 4WW
     Keyw: Flying
     Efct: When Linvala, the Preserver enters the battlefield, if an opponent has
           more life than you, you gain 5 life. When Linvala enters the
           battlefield, if an opponent controls more creatures than you, put a 3/3
           white Angel creature token with flying onto the battlefield.
    
    [W] LONE RIDER // [C] IT THAT RIDES AS ONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: 
     Type: Creature (Human Knight)
     Stat: 1/1
     Cost: 1W
     Keyw: First Strike, Lifelink
     Efct: At the beginning of the end step, if you gained 3 or more life this
           turn, transform Lone Rider.
    
     Type: Creature (Eldrazi Horror)
     Stat: 4/4
     Keyw: First Strike, Trample, Lifelink
     Efct: ---
    
    [W] MAKINDI AERONAUT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Kor Scout Ally)
     Stat: 1/3
     Cost: 1W
     Keyw: Flying
     Efct: ---
    
    [W] MAKINDI PATROL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar starter box
     Rrty: Common
     Type: Creature (Human Knight Ally)
     Stat: 2/3
     Cost: 2W
     Keyw: Rally
     Efct: Whenever Makindi Patrol or another Ally enters the battlefield under
           your control, creatures you control gain vigilance until end of turn.
    
    [W] MASTER TRINKETEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Dwarf Artificer)
     Stat: 3/2
     Cost: 2W
     Keyw: ---
     Efct: Servos and Thopters you control get +1/+1. {3}{W}: Create a 1/1
           colorless Servo artifact creature token.
    
    [W] MILITANT INQUISITOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 2/3
     Cost: 2W
     Keyw: ---
     Efct: Militant Inquisitor gets +1/+0 for each Equipment you control.
    
    [W] MOORLAND DRIFTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Creature (Spirit)
     Stat: 2/2
     Cost: 1W
     Keyw: Delirium
     Efct: Moorland Drifter has flying as long as there are four or more card types
           among cards in your graveyard.
    
    [W] OKETRA'S ATTENDANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Bird Soldier)
     Stat: 3/3
     Cost: 3WW
     Keyw: Flying, Cycling {2}, Embalm {3}{W}{W}
     Efct: ---
    
    [W] OKETRA THE TRUE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Mythic Rare
     Type: Legendary Creature (God)
     Stat: 3/6
     Cost: 3W
     Keyw: Double Strike, Indestructible
     Efct: Oketra the True can't attack or block unless you control at least three
           other creatures. {3}{W}: Create a 1/1 white Warrior creature token with
           vigilance.
    
    [W] ONDU GREATHORN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Beast)
     Stat: 2/3
     Cost: 3W
     Keyw: First Strike, Landfall
     Efct: Whenever a land enters the battlefield under your control, Ondu
           Greathorn gets +2/+2 until end of turn.
    
    [W] ONDU WAR CLERIC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Human Cleric Ally)
     Stat: 2/2
     Cost: 1W
     Keyw: Cohort
     Efct: {T}, Tap an untapped Ally you control: You gain 2 life.
    
    [W] PARANOID PARISH-BLADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Soldier)
     Stat: 3/2
     Cost: 2W
     Keyw: Delirium
     Efct: Paranoid Parish-Blade gets +1/+0 and has first strike as long as there
           are four or more card types among cards in your graveyard.
    
    [W] PATRON OF THE VALIANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Angel)
     Stat: 4/4
     Cost: 3WW
     Keyw: Flying
     Efct: When Patron of the Valiant enters the battlefield, put a +1/+1 counter
           on each creature you control with a +1/+1 counter on it.
    
    [W] PIOUS EVANGEL // [B] WAYWARD DISCIPLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Human Cleric)
     DFC?: yes (back side: Wayward Disciple)
     Stat: 2/2
     Cost: 2W
     Keyw: ---
     Efct: Whenever Pious Evangel or another creature enters the battlefield under
           your control, you gain 1 life. {2} {T}, sacrifice another permanent:
           Transform Pious Evangel.
    
     Find: Shadows Over Innistrad
     Type: Creature (Human Cleric)
     DFC?: yes (front side: Pious Evangel)
     Stat: 2/4
     Cost: ---
     Keyw: ---
     Efct: Whenever Wayward Disciple or another creature you control dies, target
           opponent loses 1 life and you gain 1 life.
    
    [W] PROPELLER PIONEER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Human Artificer)
     Stat: 2/1
     Cost: 3W
     Keyw: Flying, Fabricate 1
     Efct: ---
    
    [W] RAZORFOOT GRIFFIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Griffin)
     Stat: 2/2
     Cost: 3W
     Keyw: Flying, First Strike
     Efct: ---
    
    [W] REAPER OF FLIGHT MOONSILVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Angel)
     Stat: 3/3
     Cost: 3WW
     Keyw: Flying, Delirium
     Efct: Sacrifice another creature: Reaper of Flight Moonsilver gets +2/+1 until
           end of turn. Activate this ability only if there are four or more card
           types among cars in your graveyard.
    
    [W] REGAL CARACAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Creature (Cat)
     Stat: 3/3
     Cost: 3WW
     Keyw: ---
     Efct: Other Cats you control get +1/+1 and have lifelink. When Regal Caracal
           enters the battlefield, create two 1/1 white Cat creature tokens with
           lifelink.
    
    [W] RELIC SEEKER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Human Soldier)
     Stat: 2/2
     Cost: 1W
     Keyw: Renown 1
     Efct: When Relic Seeker becomes renowned, you may search your library for an
           Equipment card, reveal it, put it into your hand, then shuffle your
           library.
    
    [W] RHET-CROP SPEARMASTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 3/1
     Cost: 2W
     Keyw: ---
     Efct: You may exert Rhet-Crop Spearmaster as it attacks, when you do, it gets
           +1/+0 and gains first strike until end of turn. (An exerted creature
           won't untap during your next untap step.)
    
    [W] SACRED CAT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Cat)
     Stat: 1/1
     Cost: W
     Keyw: Lifelink, Embalm {W}
     Efct: ---
    
    [W] SELFLESS SPIRIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Creature (Spirit Cleric)
     Stat: 2/1
     Cost: 1W
     Keyw: Flying
     Efct: Sacrifice Selfless Spirit: Creatures you control gain indestructible
           until end of turn.
    
    [W] SERENE STEWARD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Creature (Human Cleric Ally)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: Whenever you gain life, you may pay {W}. If you do, put a +1/+1 counter
           on target creature.
    
    [W] SHADOW GLIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Kor Soldier)
     Stat: 2/2
     Cost: 2W
     Keyw: Flying
     Efct: ---
    
    [W] SIEGE MASTODON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Elephant)
     Stat: 3/5
     Cost: 4W
     Keyw: ---
     Efct: ---
    
    [W] SIGARDIAN PRIEST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Cleric)
     Stat: 1/2
     Cost: 1W
     Keyw: ---
     Efct: {1}, {T}: Tap target non-Human creature.
    
    [W] SKYHUNTER SKIRMISHER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Creature (Cat Knight)
     Stat: 1/1
     Cost: 1WW
     Keyw: Flying, Double Strike
     Efct: ---
    
    [W] SKYSWIRL HARRIER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Bird)
     Stat: 3/4
     Cost: 4W
     Keyw: Flying
     Efct: ---
    
    [W] SOLEMN RECRUIT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Creature (Dwarf Soldier)
     Stat: 2/2
     Cost: 1WW
     Keyw: Double Strike, Revolt
     Efct: At the beginning of your end step, if a permanent you controlled left
           the battlefield this turn, put a +1/+1 counter on Solemn Recruit.
    
    [W] SPARRING MUMMY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 3/3
     Cost: 3W
     Keyw: ---
     Efct: When Sparring Mummy enters the battlefield, untap target creature.
    
    [W] SPAWNBINDER MAGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Creature (Human Wizard Ally)
     Stat: 2/4
     Cost: 3W
     Keyw: Cohort
     Efct: {T}, Tap an untapped Ally you control: Tap target creature.
    
    [W] SPECTRAL SHEPHERD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Spirit)
     Stat: 2/2
     Cost: 2W
     Keyw: Flying
     Efct: {1}{U}: Return target Spirit you control to its owner's hand.
    
    [W] SRAM, SENIOR EDIFICER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Legendary Creature (Dwarf Advisor)
     Stat: 2/2
     Cost: 1W
     Keyw: ---
     Efct: Whenever you cast an Aura, Equipment, or Vehicle spell, draw a card.
    
    [W] STALWART AVEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Bird Soldier)
     Stat: 1/3
     Cost: 2W
     Keyw: Flying, Renown 1
     Efct: ---
    
    [W] STEADFAST CATHAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Creature (Human Soldier)
     Stat: 2/1
     Cost: 1W
     Keyw: ---
     Efct: Whenever Steadfast Cathar attacks, it gets +0/+2 until end of turn.
    
    [W] STEPPE GLIDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Elemental)
     Stat: 2/4
     Cost: 4W
     Keyw: Flying, Vigilance
     Efct: {1}{W}: Target creature with a +1/+1 counter on it gains flying and
           vigilance until end of turn.
    
    [W] STONEFORGE ACOLYTE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Kor Artificer Ally)
     Stat: 1/1
     Cost: W
     Keyw: Cohort
     Efct: {T}, Tap an untapped Ally you control: Look at the top four cards of
           your library. You may reveal an Equipment card from among them and put
           it into your hand. Put the rest on the bottom of your library in any
           order.
    
    [W] STONE HAVEN MEDIC
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Creature (Kor Cleric)
     Stat: 1/3
     Cost: 1W
     Keyw: ---
     Efct: {W}, {T}: You gain 1 life.
    
    [W] SUBJUGATOR ANGEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Creature (Angel)
     Stat: 4/3
     Cost: 4WW
     Keyw: Flying
     Efct: When Subjugator Angel enters the battlefield, tap all creatures your
           opponents control.
    
    [W] SUNTAIL HAWK
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Creature (Bird)
     Stat: 1/1
     Cost: W
     Keyw: Flying
     Efct: ---
    
    [W] TAH-CROP ELITE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Bird Warrior)
     Stat: 2/2
     Cost: 3W
     Keyw: Flying
     Efct: You may exert Tah-Crop Elite as it attacks. When you do, creatures you
           control get +1/+1 until end of turn. (An exerted creature won't untap
           during your next untap step.)
    
    [W] THALIA, HERETIC CATHAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Legendary Creature (Human Soldier)
     Stat: 3/2
     Cost: 2W
     Keyw: First Strike
     Efct: Creatures and nonbasic lands your opponents control enter the
           battlefield tapped.
    
    [W] THALIA'S LIEUTENANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Creature (Human Soldier)
     Stat: 1/1
     Cost: 1W
     Keyw: ---
     Efct: When Thalia's Lieutenant enters the battlefield, put a +1/+1 counter on
           each other Human you control. Whenever another Human enters the
           battlefield, put a +1/+1 counter on Thalia's Lieutenant.
    
    [W] THOSE WHO SERVE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Zombie)
     Stat: 2/4
     Cost: 2W
     Keyw: ---
     Efct: ---
    
    [W] THRIVING IBEX
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Creature (Goat)
     Stat: 2/4
     Cost: 3W
     Keyw: ---
     Efct: When Thriving Ibex enters the battlefield, you get {E}{E} (two energy
           counters). Whenever Thriving Ibex attacks, you may pay {E}{E}. If you
           do, put a +1/+1 counter on it.
    
    [W] TOOLCRAFT EXEMPLAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Creature (Dwarf Artificer)
     Stat: 1/1
     Cost: W
     Keyw: ---
     Efct: At the beginning of combat on your turn, if you control an artifact,
           Toolcraft Exemplar gets +2/+1 until end of turn. If you control three
           or more artifacts, it also gains first strike until end of turn.
    
    [W] TOPAN FREEBLADE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Creature (Human Soldier)
     Stat: 2/2
     Cost: 1W
     Keyw: Vigilance, Renown 1
     Efct: ---
    
    [W] TOPPLEGEIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Creature (Spirit)
     Stat: 1/1
     Cost: W
     Keyw: Flying, Delirium
     Efct: When Topplegeist enters the battlefield, tap target creature an opponent
           controls. At the beginning of each opponent's upkeep, if there are four
           or more card types among cards in your graveyard, tap target creature
           that player controls.
    
    [W] TOTEM-GUIDE HARTEBEEST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Creature (Antelope)
     Stat: 2/5
     Cost: 4W
     Keyw: ---
     Efct: When Totem-Guide Hartebeest enters the battlefield, you may search your
           library for an Aura card, reveal it, put it into your hand, then shuffle
           your library.
    
    [W] TRUEHEART DUELIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Creature (Human Warrior)
     Stat: 2/2
     Cost: 1W
     Keyw: Embalm {2}{W}
     Efct: Trueheart Duelist can block an additional creature each combat.
    
    [W] TRUSTY COMPANION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Hyena)
     Stat: 3/2
     Cost: 1W
     Keyw: Vigilance
     Efct: Trusty Companion can't attack alone.
    
    [W] UNWAVERING INITIATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Creature (Human Warrior)
     Stat: 3/2
     Cost: 2W
     Keyw: Vigilance, Embalm {4}{W}
     Efct: ---
    
    [W] WALL OF RESURGENCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Creature (Wall)
     Stat: 0/6
     Cost: 2W
     Keyw: Defender
     Efct: When Wall of Resurgence enters the battlefield, you may put three +1/+1
           counters on target land you control. If you do, that land becomes a 0/0
           Elemental creature with haste that's still a land.
    
    [W] VISIONARY AUGMENTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Dwarf Artificer)
     Stat: 2/1
     Cost: 2WW
     Keyw: Fabricate 2
     Efct: ---
    
    [W] VRYN WINGMARE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Creature (Pegasus)
     Stat: 2/1
     Cost: 2W
     Keyw: Flying
     Efct: Noncreature spells cost {1} more to cost.
    
    [W] WISPWEAVER ANGEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Creature (Angel)
     Stat: 4/4
     Cost: 4WW
     Keyw: Flying
     Efct: When Wispweaver Angel enters the battlefield, you may exile another
           target creature you control, then return that card to the battlefield
           under its owner's control.
    
    [W] AERIAL MODIFICATION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 4W
     Keyw: ---
     Efct: Enchant creature or Vehicle. As long as enchanted permanent is a
           Vehicle, it's a creature in addition to its other types. Enchanted
           creature gets +2/+2 and has flying.
    
    [W] ALWAYS WATCHING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Enchantment
     Cost: 1WW
     Keyw: ---
     Efct: Nontoken creatures you control get +1/+1 and have vigilance.
    
    [W] ANOINTED PROCESSION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Enchantment
     Cost: 3W
     Keyw: ---
     Efct: If an effect would create one or more tokens under your control, it
           creates twice that many of those tokens instead.
    
    [W] CALL FOR UNITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Rare
     Type: Enchantment
     Cost: 3WW
     Keyw: Revolt
     Efct: At the beginning of your end step, if a permanent you controlled left
           the battlefield this turn, put a unity counter on Call for Unity.
           Creatures you control get +1/+1 for each unity counter on Call for
           Unity.
    
    [W] CAPTURED BY THE CONSULATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Rare
     Type: Enchantment (Aura)
     Cost: 3W
     Keyw: ---
     Efct: Enchant creature you don't control. Enchanted creature can't attack.
           Whenever an opponent casts a spell, if it has a single target, change
           the target to the enchanted creature if able.
    
    [W] CARTOUCHE OF SOLIDARITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Enchantment (Aura Cartouche)
     Cost: W
     Keyw: ---
     Efct: Enchant creature you control. When Cartouche of Solidarity enters the
           battlefield, create a 1/1 white Warrior creature token with vigilance.
           Enchanted creature gets +1/+1 and has first strike.
    
    [W] CAST OUT
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3W
     Keyw: Flash, Cycling {W}
     Efct: When Cast Out enters the battlefield, exile target nonland permanent
           an opponent controls until Cast Out leaves the battlefield.
    
    [W] CAUGHT IN THE BRIGHTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 2W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature can't attack or block. When a
           Vehicle you control attacks, exile enchanted creature.
    
    [W] COMPULSORY REST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature can't attack or block. Enchanted
           creature has "{2}, Sacrifice this creature: You gain 2 life."
    
    [W] CONVICTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +1/+3. {W}: Return Conviction
           to its owner's hand.
    
    [W] DIVINE FAVOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1W
     Keyw: ---
     Note: [UPDATE 4-6-2016] This card has been removed (replaced by Siegecraft)
     Efct: Enchant creature. When Divine Favor enters the battlefield, you gain 3
           life. Enchanted creature gets +1/+3.
    
    [W] FAITH UNBROKEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 3W
     Keyw: ---
     Efct: Enchant creature you control. When Faith Unbroken enters the
           battlefield, exile target creature an opponent controls until Faith
           Unbroken leaves the battlefield. Enchanted creature gets +2/+2.
    
    [W] GRASP OF THE HIEROMANCER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +1/+1 and has "Whenever this
           creature attacks, tap target creature defending player controls."
    
    [W] HOPE AGAINST HOPE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 2W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +1/+1 for each creature you
           control. As long as enchanted creature is a Human, it has first strike.
    
    [W] ISOLATION ZONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Enchantment
     Cost: 2WW
     Keyw: ---
     Efct: When Isolation Zone enters the battlefield, exile target creature or
           enchantment an opponent controls until Isolation Zone leaves the
           battlefield. (That permanent returns under its owner's control.)
    
    [W] KNIGHTLY VALOR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment (Aura)
     Cost: 4W
     Keyw: ---
     Efct: Enchant creature. When Knightly Valor enters the battlefield, put a 2/2
           White Knight creature token with vigilance onto the battlefield.
           (Attacking doesn't cause it to tap.) Enchanted creature gets +2/+2 and
           has vigilance.
    
    [W] LUNARCH MANTLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +2/+2 and has "{1}, Sacrifice
           a permanent: This creature gains flying until end of turn."
    
    [W] NAHIRI'S MACHINATIONS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Enchantment
     Cost: 1W
     Keyw: ---
     Efct: At the beginning of combat on your turn, target creature you control
           gains indestructible until end of turn. {1}{R}: Nahiri's Machinations
           deals 1 damage to target blocking creature.
    
    [W] NIMBUS WINGS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 1W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +1/+2 and has flying.
    
    [W] OATH OF GIDEON
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Legendary Enchantment
     Cost: 2W
     Keyw: ---
     Efct: When Oath of Gideon enters the battlefield, put two 1/1 white Kor Ally
           creature tokens onto the battlefield. Each planeswalker you control
           enters the battlefield with an additional loyalty counter on it.
    
    [W] RETREAT TO EMERIA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3U
     Keyw: Landfall
     Efct: Whenever a land enters the battlefield under your control, choose one --
           • Put a 1/1 white Kor Ally creature token onto the battlefield.
           • Creatures you control get +1/+1 until end of turn.
    
    [W] REVOKE PRIVILEGES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 2W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature can't attack, block, or crew
           Vehicles.
    
    [W] SIEGECRAFT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Type: Enchantment (Aura)
     Cost: 3W
     Keyw: ---
     Efct: Enchant creature. Enchanted creature gets +2/+4.
     Note: [UPDATE 4-6-2016] This card replaces Divine Favor.
    
    [W] SIGIL OF THE EMPTY THRONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Enchantment
     Cost: 3WW
     Keyw: ---
     Efct: Whenever you cast an enchantment spell, put a 4/4 white Angel creature
           token with flying onto the battlefield.
    
    [W] SUPPRESSION BONDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Enchantment (Aura)
     Cost: 3W
     Keyw: ---
     Note: [UPDATE 4-6-2016] This card replaced Angelic Edict in the booster box.
     Efct: Enchant nonland permanent. Enchanted permanent can't attack or block,
           and its activated abilities can't be activated.
    
    [W] THOPTER ARREST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2W
     Keyw: ---
     Efct: When Thopter Arrest enters the battlefield, exile target artifact or
           creature an opponent controls until Thopter Arrest leaves the
           battlefield.
    
    [W] TRIAL OF SOLIDARITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Enchantment
     Cost: 2W
     Keyw: ---
     Efct: When Trial of Solidarity enters the battlefield, creatures you control
           get +2/+1 and gain vigilance until end of turn. When a Cartouche enters
           the battlefield under your control, return Trial of Solidarity to its
           owner's hand.
    
    [W] VALOR IN AKROS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Uncommon
     Type: Enchantment
     Cost: 3W
     Keyw: ---
     Efct: Whenever a creature enters the battlefield under your control, creatures
           you control get +1/+1 until end of turn.
    
    [W] VESSEL OF EPHEMERA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Enchantment
     Cost: 1W
     Keyw: ---
     Efct: {2}{W}, Sacrifice Vessel of Ephemera: Put two 1/1 white Spirit creature
           tokens with flying onto the battlefield.
    
    [W] ACROBATIC MANEUVER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: 2W
     Keyw: ---
     Efct: Exile target creature you control, then return that creature to the
           battlefield under its owner's control. Draw a card.
    
    [W] ALLEY EVASION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Common
     Type: Instant
     Cost: W
     Keyw: ---
     Efct: Choose one --
           • Target creature you control gets +1/+2 until end of turn.
           • Return target creature you control to its owner's hand.
    
    [W] BLESSED ALLIANCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Instant
     Cost: 1W
     Keyw: Escalate {2}
     Efct: Choose one or more--
           • Target player gains 4 life.
           • Untap up to two target creatures.
           • Target opponent sacrifices an attacking creature.
    
    [W] BORROWED GRACE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: 2W
     Keyw: Escalate {1}{W}
     Efct: Choose one or both--
           • Creatures you control get +2/+0 until end of turn.
           • Creatures you control get +0/+2 until end of turn.
    
    [W] BUILT TO LAST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Instant
     Cost: W
     Keyw: ---
     Efct: Target creature gets +2/+2 until end of turn. If it's an artifact
           creature, it gains indestructible until end of turn. (Damage and effects
           that say "destroy" don't destroy it.)
    
    [W] CELESTIAL FLARE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: WW
     Keyw: ---
     Efct: Target player sacrifices an attacking or blocking creature.
    
    [W] DAZZLING REFLECTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: You gain life equal to target creature's power. The next time that
           creature would deal damage this turn, prevent that damage.
    
    [W] DEFT DISMISSAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt
     Rrty: Uncommon
     Type: Instant
     Cost: 3W
     Keyw: ---
     Efct: Deft Dismissal deals 3 damage divided as you choose among one, two, or
           three target attacking or blocking creatures.
    
    [W] DJERU'S RESOLVE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: W
     Keyw: Cycling {2}
     Efct: Untap target creature. Prevent all damage that would be dealt to it
           this turn.
    
    [W] ENSHROUDING MIST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Instant
     Cost: W
     Keyw: ---
     Note: [UPDATE 4-6-2016] With Angelic Edict being removed and Suppression Bonds
           taking its spot in the booster box, Mist fills the open booster slot.
     Efct: Target creature gets +1/+1 until end of turn. Prevent all damage that
           would be dealt to it this turn. If it's renowned, untap it.
    
    [W] EXPOSE EVIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Tap up to two target creatures. Investigate. (Put a colorless Clue
           artifact token onto the battlefield with "{2}, Sacrifice this artifact:
           Draw a card.")
    
    [W] GIDEON'S REPROACH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Gideon's Reproach deals 4 damage to target attacking or blocking
           creature.
    
    [W] IN OKETRA'S NAME
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Common
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Zombies you control get +2/+1 until end of turn. Other creatures you
           control get +1/+1 until end of turn.
    
    [W] LONG ROAD HOME
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Exile target creature. At the beginning of the next end step, return
           that card to the battlefield under its owner's control with a +1/+1
           counter on it.
    
    [W] MAKE A STAND
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Instant
     Cost: 2W
     Keyw: ---
     Efct: Creatures you control get +1/+0 and gain indestructible until end of
           turn. (Damage and effects that say "destroy" don't destroy them.)
    
    [W] PREPARE // [G] FIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Untap target creature. It gets +2/+2 and gains lifelink until end of
           turn.
    
     Type: Sorcery
     Cost: 3G
     Keyw: Aftermath
     Efct: Target creature you control fights target creature an opponent controls.
    
    [W] PUNCTURING LIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Destroy target attacking or blocking creature with power 3 or less.
    
    [W] RENEWED FAITH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Instant
     Cost: 2W
     Keyw: Cycling {1}{W}
     Efct: You gain 6 life. When you cycle Renewed Faith, you may gain 2 life.
    
    [W] REPRISAL
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Uncommon
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Destroy target creature with power 4 or greater. It can't be regenerated
    
    [W] ROIL'S RETRIBUTION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Instant
     Cost: 3WW
     Keyw: ---
     Efct: Roil's Retribution deals 5 damage divided as you choose among any
           number of target attacking or blocking creatures.
    
    [W] SKYWHALER'S SHOT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Instant
     Cost: 2W
     Keyw: ---
     Efct: Destroy target creature with power 3 or greater. Scry 1.
    
    [W] START // [B] FINISH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Instant
     Cost: 2W
     Keyw: ---
     Efct: Create two 1/1 white Warrior creature tokens with vigilance.
    
     Type: Sorcery
     Cost: 2B
     Keyw: Aftermath
     Efct: As an additional cost to cash Finish, sacrifice a creature. Destroy
           target creature.
    
    [W] SURVIVE THE NIGHT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Instant
     Cost: 2W
     Keyw: ---
     Efct: Target creature gets +1/+0 and gains indestructible until end of turn.
           (Damage and effects that say "destroy" don't destroy it.) Investigate.
           (Put a colorless Clue artifact token onto the battlefield with "{2},
           Sacrifice this artifact: Draw a card.")
    
    [W] TANDEM TACTICS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Instant
     Cost: 1W
     Keyw: ---
     Efct: Up to two target creature each get +1/+2 until end of turn. You gain 2
           life.
    
    [W] TENACITY
    ¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Uncommon
     Type: Instant
     Cost: 3W
     Keyw: ---
     Efct: Creatures you control get +1/+1 and gain lifelink until end of turn.
           Untap those creatures.
    
    [W] TIME TO REFLECT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Uncommon
     Type: Instant
     Cost: W
     Keyw: ---
     Efct: Exile target creature that blocked or was blocked by a Zombie this turn.
    
    [W] ALLIED REINFORCEMENTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3W
     Keyw: ---
     Efct: Put two 2/2 white Knight Ally creature tokens onto the battlefield.
    
    [W] ANGELIC EDICT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Sorcery
     Cost: 4W
     Keyw: ---
     Efct: Exile target creature or enchantment.
     Note: [UPDATE 4-6-2016] This card was removed and replaced in the booster box
           by Suppression Bonds. Enshrouding Mist takes the open booster pack slot.
    
    [W] ANGELIC PURGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Common
     Type: Sorcery
     Cost: 2W
     Keyw: ---
     Efct: As an additional cost to cast Angelic Purge, sacrifice a permanent.
           Exile target artifact, creature or enchantment.
    
    [W] CALL THE GATEWATCH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Rare
     Type: Sorcery
     Cost: 2W
     Keyw: ---
     Efct: Search your library for a planeswalker card, reveal it, and put it into
           your hand. Then shuffle your library.
    
    [W] COLLECTIVE EFFORT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Rare
     Type: Sorcery
     Cost: 1WW
     Keyw: Escalate {tap an untapped creature you control}
     Efct: Choose one or more--
           • Destroy target creature with power 4 or greater.
           • Destroy target enchantment.
           • Put a +1/+1 counter on each creature target player controls.
    
    [W] DECLARATION IN STONE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Shadows Over Innistrad
     Rrty: Rare
     Type: Sorcery
     Cost: 1W
     Keyw: ---
     Efct: Exile target creature and all other creatures its controller controls
           with the same name as that creature. That player investigates for each
           nontoken creature exiled this way.
    
    [W] DUSK // [W] DAWN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Amonkhet
     Rrty: Rare
     Type: Sorcery
     Cost: 2WW
     Keyw: ---
     Efct: Destroy all creatures with power 3 or greater.
    
     Type: Sorcery
     Cost: 3WW
     Keyw: Aftermath
     Efct: Return all creature cards with power 2 or less from your graveyard to
           your hand.
    
    [W] FRAGMENTIZE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Common
     Type: Sorcery
     Cost: W
     Keyw: ---
     Efct: Destroy target artifact or enchantment with converted mana cost 4 or
           less.
    
    [W] KYTHEON'S TACTICS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Common
     Type: Sorcery
     Cost: 1WW
     Keyw: Spell Mastery
     Efct: Creatures you gain get +2/+1 until end of turn. If there are two or more
           instant and/or sorcery cards in your graveyard, those creatures also
           gain vigilance until end of turn. (Attacking doesn't cause them to tap.)
    
    [W] ONDU RISING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: 1W
     Keyw: Awaken 4 {4W}
     Efct: Whenever a creature attacks this turn, it gains lifelink until end of
           turn.
    
    [W] PLANAR OUTBURST
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Rare
     Type: Sorcery
     Cost: 3WW
     Keyw: Awaken 4 {5WWW}
     Efct: Destroy all nonland creatures.
    
    [W] REFURBISH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Kaladesh
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3W
     Keyw: ---
     Efct: Return target artifact card from your graveyard to the battlefield.
    
    [W] SHEER DROP
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Common
     Type: Sorcery
     Cost: 2W
     Keyw: Awaken 3 {5W}
     Efct: Destroy target tapped creature.
    
    [W] SHOULDER TO SHOULDER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Oath of the Gatewatch
     Rrty: Common
     Type: Sorcery
     Cost: 2W
     Keyw: Support 2
     Efct: ---
    
    [W] SOLEMN OFFERING
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins starter box
     Rrty: Common
     Type: Sorcery
     Cost: 2W
     Keyw: ---
     Efct: Destroy target artifact or enchantment. You gain 4 life.
    
    [W] SPECTRAL RESERVES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Eldritch Moon
     Rrty: Common
     Type: Sorcery
     Cost: 3W
     Keyw: ---
     Efct: Put two 1/1 white Spirit creature tokens with flying onto the
           battlefield. You gain 2 life.
    
    [W] SRAM'S EXPERTISE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Aether Revolt expansion
     Rrty: Rare
     Type: Sorcery
     Cost: 2WW
     Keyw: ---
     Efct: Create three 1/1 colorless Servo artifact creature tokens. You may cast
           a card with converted mana cost 3 or less from your hand without paying
           its mana cost.
    
    [W] TRAGIC ARROGANCE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Origins
     Rrty: Rare
     Type: Sorcery
     Cost: 3WW
     Keyw: ---
     Efct: For each player, you chose from among the permanents that player
           controls an artifact, a creature, an enchantment, and a planeswalker.
           Then each player sacrifices all other nonland permanents he or she
           controls.
    
    [W] UNIFIED FRONT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Find: Battle for Zendikar
     Rrty: Uncommon
     Type: Sorcery
     Cost: 3W
     Keyw: Converge
     Efct: Put a 1/1 white Kor Ally creature token onto the battlefield for each
           color of mana spent to cast Unified Front.
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    DECK LIST (PLAYER)                                                       [DCKP]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Here's a list of the decks one plays with in the campaigns. Each planeswalker
     backstory is composed of five battles, each with their own decks (custom ones
     aren't used or usable here). Completing a story "upgrades" the deck for the
     next campaign fight. Cards earned with "upgrades" are for plot purposes only;
     they aren't added to one's available card pool for custom decks.
    
     _________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | | | ¯ / | [¯| |   |_ ¯| 1. GIDEON JURA CAMPAIGN |============================
    |___|_\_)_|___|_|_\_|___|_________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Kytheon, a.k.a. Gideon when he was younger, uses a white deck in what would
     be widely considered a tutorial chapter. The deck ends up using a few auras
     and combat tricks, but otherwise is a beatdown deck. It lacks spot removal in
     all forms, making it a rather dry character to play as. Newcomers won't have
     many qualms though, I wager.
    
    1-1: KYTHEON VS. AKROAN GUARDS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [16]                         Lands [24]
    
     [×4] Eagle of the Watch                [×24] Plains
     [×4] Elite Vanguard
     [×4] Glory Seeker
     [×4] Oreskos Swiftclaw
    
     Kytheon starts out with a fairly mediocre weenie deck, with some Eagles of
     the Watch (2/1, vigilance, flying) thrown in for good measure. Not amazing,
     but it's certainly enough to steamroll the first campaign opponent, who's
     packing more vanilla than a Ben & Jerry's.
    
    1-2: KYTHEON VS. WARDEN HIXUS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [13]                         Lands [28]
    
     [×4] Eagle of the Watch                [×28] Plains
     [×2] Elite Vanguard
     [×3] Glory Seeker
     [×2] Great Hart
     [×2] Oreskos Swiftclaw
    
     Instants [4]
    
     [×4] Glorious Charge
    
     This is the deck used against Kytheon's mentor. Though it has less creatures
     than the opening battle, swapping out some weenies for Glorious Charges (give
     +1/+1 to all friendly creatures) and Great Harts (2/4) boasts more variety &
     survivability. Not much, but enough for this point in the story.
    
    1-3: KYTHEON VS. HARPIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                            Instants [4]
    
     [×2] Cavalry Pegasus                      [×4] Glorious Charge
     [×4] Eagle of the Watch
     [×3] Elite Vanguard                       Lands [16]
     [×4] Great Hart
     [×4] Oreskos Swiftclaw                    [×22] Plains
     [×3] Skyspear Cavalry
     [×4] Traveling Philosopher
    
     Less bland than before and the cards also boost greater synergy: Cavalry
     Pegasus gives flying to attacking humans, while Skyspear Cavalry can take down
     just about any foe with double strike. Glorious Charge increases both damage
     and creature longevity.
    
    1-4: KYTHEON VS. CYCLOPS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Lands [24]
    
     [×1] Cavalry Pegasus                   [×24] Plains
     [×4] Eagle of the Watch
     [×3] Elite Vanguard                    Instants [4]
     [×4] Great Hart
     [×3] Oreskos Swiftclaw                 [×4] Glorious Charge
     [×2] Skyspear Cavalry
     [×2] Supply-Line Cranes
     [×4] Traveling Philosopher
    
     Enchantments [4]
    
     [×2] Armored Ascension
     [×2] Honor of the Pure
    
     Kytheon's deck for the penultimate battle only slightly upgrades from 1-3,
     with the 2/4 addition of Supply-Line Cranes being welcome relief from the
     rather flimsy Cavalry Pegasus. Honor of the Pure gives +1/+1 to all friendly
     white creatures -- it too is a welcome sight.
     
    1-5: KYTHEON VS. EREBOS'S TITAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [27]                         Enchantments [4]
    
     [×3] Banisher Priest                   [×2] Armored Ascension
     [×1] Cavalry Pegasus                   [×2] Honor of the Pure
     [×4] Eagle of the Watch
     [×3] Elite Vanguard                    Instants [4]
     [×3] Great Hart
     [×4] Oreskos Swiftclaw                 [×4] Glorious Charge
     [×3] Skyspear Cavalry
     [×2] Supply-Line Cranes                Lands [25]
     [×4] Traveling Philosopher 
                                            [×25] Plains
    
     The final deck used against E.T. (*snicker*) is similar to the previous fight,
     only with an extra Skyspear and some weenies exchanged for Banisher Priests
     (exile target creature opponent controls until BP leaves play). It's not TOO
     powerful, honestly, but with Armored Ascension, one can often just cruise to
     victory without worrying about the opponent's bench. Just watch out for those
     cheap Quag Sickness auras...
    
     __________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | | | ¯ / | [¯| |   |_ ¯| 2. JACE BELEREN CAMPAIGN |===========================
    |___|_\_)_|___|_|_\_|___|__________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Jace, before he became a master telepath and mindmage, was a li'l kid having
     some rather unique intrigue. Like his later reputation, he specializes in
     blue mana, particularly summoning illusions and drawing cards.
    
    2-1: JACE VS. MAGE-RING BULLIES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Sorceries [2]
    
     [×3] Azure Mage                        [×2] Divination
     [×3] Blind Phantasm
     [×3] Nimbus of the Isles
     [×3] Phantasmal Dragon                 Lands [18]
     [×2] Phantom Warrior
     [×3] Separatist Voidmage               [×18] Island
    
     Instants [3]
    
     [×1] Psychic Spiral
     [×2] Turn the Tide
    
     Pretty fun basic deck, at least compared to Kytheon's. Divination and Azure
     Mages ensure one never has an empty hand, while cards like Phantasmal Dragon
     are nigh unbeatable (Furnace Whelp can still get 'em though). Those who have
     too much fun drawing cards can use Psychic Spiral to put 'em back in exchange
     for milling the opponent -- fun!
    
    2-2: JACE VS. ALHAMMARRET
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Sorceries [2]
    
     [×3] Azure Mage                        [×2] Divination
     [×3] Blind Phantasm
     [×3] Nimbus of the Isles               Lands [20]
     [×3] Phantasmal Dragon
     [×2] Phantom Warrior                   [×20] Island
     [×3] Separatist Voidmage
    
     Instants [6]
    
     [×3] Cancel
     [×1] Psychic Spiral
     [×2] Turn the Tide
    
     This is the deck used in Alhammarret's sparring session. While it's not a
     significant improvement (Jace hasn't ditched those janky NOTIs), the presence
     of Cancel counterspells is welcome in the match. However, a starting hand with
     Psychic Spiral in it may be the most useful, since Jace is in danger of being
     milled.
    
    2-3: JACE VS. TROVIAN SEPARATISTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Enchantments [3]
    
     [×3] Azure Mage                        [×3] Sphinx's Tutelage
     [×3] Blind Phantasm
     [×3] Nimbus of the Isles               Sorceries [2]
     [×3] Phantasmal Dragon
     [×2] Phantom Warrior                   [×2] Divination
     [×3] Separatist Voidmage
                                            Lands [22]
     Instants [6]
                                            [×22] Island
     [×3] Cancel
     [×1] Psychic Spiral
     [×2] Turn the Tide
    
     Jace's deck against the Trovian separatists is doable, but can barely keep
     up with the opponent's multiple 2-3 CMC creature, often putting players on
     the defensive early. However, Sphinx's Tutelage, which mills opponents based
     on friendly card draws, can cut a hole in the opponent's ranks. Sure, it may
     also play into their hand (see: Gravedigger) but more often than not, it ends
     up nixing annoying cards: Quag Sickness, Mutilate, Mass of Ghouls, Nightmare
     and Squelching Leeches. Beating the opponent down with flyers is doable, too,
     but slower and more luck-reliant.
    
     The deck list above is incomplete, since Jace can't self-mill (outside of the
     rather pointless use of Psychic Spiral) and drawing out the battle without
     using Tutelage is a fool's errand. However, I'm confident that all cards are
     represented above -- what's missing is likely a couple more lands and other
     multiples.
    
    2-4: JACE VS. AMPRYN CORE SOLDIERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Enchantments [3]
    
     [×3] Azure Mage                        [×3] Sphinx's Tutelage
     [×3] Blind Phantasm
     [×3] Jace's Phantasm                   Sorceries [2]
     [×3] Nimbus of the Isles
     [×3] Phantasmal Dragon                 [×2] Divination
     [×2] Phantom Warrior
     [×3] Separatist Voidmage               Lands [24]
    
     Instants [6]                           [×24] Island
    
     [×3] Cancel
     [×1] Psychic Spiral
     [×2] Turn the Tide
    
     Talk about a between-mission transformation! The deck now has a powerful
     one-drop in Jace's Phantasm (gets +4/+4 if opponent has 10 cards in grave)
     and there's an extra Tutelage to power it up. Considering the Ampryn forces'
     combat fixation, even Turn the Tide can be halfway useful!
    
    2-5: JACE VS. ALHAMMARRET [II]
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                         Enchantments [3]
    
     [×3] Azure Mage                        [×3] Sphinx's Tutelage
     [×3] Blind Phantasm
     [×3] Nimbus of the Isles               Sorceries [3]
     [×2] Jace's Mindseeker
     [×3] Jace's Phantasm                   [×2] Divination
     [×3] Phantasmal Dragon                 [×1] Traumatize
     [×2] Phantom Warrior
     [×3] Separatist Voidmage               Lands [26]
    
     Instant [6]                            [×26] Island
    
     [×3] Cancel
     [×1] Psychic Spiral
     [×2] Turn the Tide
    
     The deck Jace uses at the end of his campaign is often mill-oriented, with
     the now-familiar Sphinx's Tutelage milling each turn, and the newer cards
     (Traumatize, Jace's Mindseeker) milling even faster. The opponent plays few
     monsters but many counterspells, so taking advantage of his mana pool -- by
     playing creatures the turn after he does, for instance -- is wise.
    
     __________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | | | ¯ / | [¯| |   |_ ¯| 3. LILIANA VESS CAMPAIGN |===========================
    |___|_\_)_|___|_|_\_|___|__________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Liliana, mistress of all things necromantic, uses a monoblack zombie deck.
     Interestingly enough, in her origin story, she used healing (presumably white
     magic) arts, but I guess the designers didn't want players getting familiar
     with white cards when they'd only be used once.
    
    3-1: LILIANA VS. JOSU THE CURSED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Instants [4]
    
     [×2] Black Cat                         [×2] Altar's Reap
     [×3] Carrion Crow                      [×2] Cruel Revival
     [×2] Gravedigger
     [×1] Nantuko Husk                      Sorceries [2]
     [×4] Shambling Ghoul 
     [×4] Shambling Goblin                  [×2] Bone Splinters
     [×1] Vengeful Dead
    
     Lands [17]
    
     [×17] Swamp
    
     Liliana's starting deck is pretty decent, having a great deal of easy-to-use
     creatures, methods of outright killing a foe (Bone Splinters, Cruel Revival)
     and even a card draw method (Altar's Reap). The only thing it doesn't have is
     a creature who's a major threat in and of itself. Nantuko Husk can cannibalize
     its allies to get +2/+2 for each, and that's the closest thing to an amazing
     attacker here.
    
    3-2: LILIANA VS. HERMIT WITCH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Sorceries [4]
    
     [×4] Black Cat                         [×2] Bone Splinters
     [×1] Carrion Crow                      [×2] Rise from the Grave
     [×2] Gravedigger
     [×1] Nantuko Husk                      Lands [19]
     [×4] Shambling Ghoul
     [×4] Shambling Goblin                  [×19] Swamp
     [×1] Vengeful Dead
    
     Instant [5]
    
     [×2] Altar's Reap
     [×3] Cruel Revival
    
     Liliana's deck toward the Innistrad witch is slightly different from before,
     with less Crows and discard-related Black Cats -- a fact that has synergy
     with Rise from the Grave (put a creature from any graveyard under player's
     control). Since the witch's monsters are all tougher than Liliana's, there's
     an extra Cruel Revival to deal with the Morbid-using creatures.
    
    3-3: LILIANA VS. ARCHANGEL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Sorceries [6]
    
     [×3] Black Cat                         [×2] Bone Splinters
     [×2] Butcher Ghoul                     [×2] Corrupt
     [×2] Carrion Crow                      [×2] Rise from the Grave
     [×2] Gravedigger
     [×1] Nantuko Husk                      Lands [20]
     [×4] Shambling Ghoul
     [×4] Shambling Goblin                  [×20] Swamp
     [×1] Vengeful Dead
    
     Instant [5]
    
     [×2] Altar's Reap
     [×3] Cruel Revival
    
     Liliana battles the heavenly messenger with more oomph: Butcher Ghoul (1/1)
     has Undying and Corrupt damages/heals based on the number of one's swamps.
     The amount of death-dealing now available is amazing, especially if players
     steal an Archangel from the graveyard. Just remember: if it's banished with
     Banisher Priest, it returns to its original owner's control afer BP dies!
    
    3-4: LILIANA VS. THE RAVEN MAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [21]                         Sorceries [7]
    
     [×2] Black Cat                         [×2] Bone Splinters
     [×2] Butcher Ghoul                     [×2] Corrupt
     [×3] Carrion Crow                      [×3] Rise from the Grave
     [×2] Gravedigger
     [×1] Nantuko Husk                      Lands [22]
     [×4] Shambling Ghoul
     [×4] Shambling Goblin                  [×02] Leechridden Swamp
     [×3] Soulless One                      [×20] Swamp
     [×1] Vengeful Dead
    
     Instant [4]
    
     [×2] Altar's Reap
     [×2] Cruel Revival
    
     Liliana's penultimate battle against the Raven Man switches a Cruel Revival
     for an extra RFTG, a Cat for a Crow, and tosses in two new Swamps that can
     ping players for 1 damage. However, the real attraction is the Soulless One
     zombie avatars, which power up based on the number of zombies on the field
     and in any graveyard. Their immense power forces Raven Man to chump block 'em
     quite often, reducing his prowess. (On an unexpectedly bright note, he rarely
     uses Mind Control on 'em, since he has few zombies besides his Crows.)
    
    3-5: LILIANA VS. GRISELBRAND, RAZAKETH, BELZENLOK and KOTHOPHED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [25]                         Instant [4]
    
     [×2] Black Cat                         [×2] Altar's Reap
     [×2] Butcher Ghoul                     [×2] Cruel Revival
     [×3] Carrion Crow
     [×1] Grave Titan                       Sorceries [7]
     [×2] Gravedigger
     [×2] Lord of the Undead                [×2] Bone Splinters
     [×1] Nantuko Husk                      [×2] Corrupt
     [×4] Shambling Ghoul                   [×3] Rise from the Grave
     [×4] Shambling Goblin
     [×3] Soulless One
     [×1] Vengeful Dead
    
     Lands [24]
    
     [×02] Leechridden Swamp
     [×22] Swamp
    
     For the final battle, Liliana's deak peaks. Grave Titan (6/6) spawns zombie
     tokens and has deathtouch itself, while Lord of the Undead buffs other zombies
     and can even fetch them from the graveyard. This is helpful to recursively
     destroy the enemy's hand with Black Cats and deliver beatdown with Soulless
     Ones. Note that Grave Titan is NOT a zombie; it can instead be fetched with
     Gravedigger, which itself can be fetched with LOTU, ensuring any creature is
     salvagable.
    
     ____________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | | | ¯ / | [¯| |   |_ ¯| 4. CHANDRA NALAAR CAMPAIGN |=========================
    |___|_\_)_|___|_|_\_|___|____________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Brash, impulsive, hot-headed -- all adjectives to describe Chandra, the living
     embodiment of flame. Of course, before her destructive reputation was earned,
     she was a li'l kid living in Kaladesh. Naturally, she uses red mana and holds
     many cards specifically meant for dealing noncombat damage.
    
    4-1: CHANDRA VS. KALADESH ARTIFICERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [14]                         Instants [6]
    
     [×2] Chandra's Phoenix                 [×1] Chandra's Fury
     [×3] Fire Elemental                    [×3] Fiery Impulse
     [×3] Firefiend Elemental               [×2] Ravaging Blaze
     [×3] Pyre Charger
     [×3] Young Pyromancer                  Sorceries [2]
    
     Lands [18]                             [×2] Flames of the Firebrand
    
     [×18] Mountain
    
     Chandra's starting deck isn't too shabby, considering the abundant sources
     of noncombat damage and the 5/4 Fire Elemental. However, many of her creatures
     are still weenies, and the enemy has a much easier time spamming the field
     (Young Pyromancer can help somewhat in that regard).
    
    4-2: CHANDRA VS. FOUNDRY SECURITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Sorceries [2]
    
     [×2] Chandra's Phoenix                 [×2] Flames of the Firebrand
     [×3] Fire Elemental
     [×3] Firefiend Elemental               Instant [6]
     [×3] Manic Vandal
     [×3] Pyre Charger                      [×1] Chandra's Fury
     [×3] Young Pyromancer                  [×3] Fiery Impulse
                                            [×2] Ravaging Blaze
     Lands [20]
    
     [×20] Mountain
    
     To help fight the opponent's all-artifact deck, Chandra upgrades with Manic
     Vandals (destroys artifact on entry). They're quite helpful, but that's the
     only new face here, so the fight can still be rather annoying.
    
    4-3: CHANDRA VS. KALADESH WILDLIFE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Instant [8]
    
     [×2] Chandra's Phoenix                 [×2] Chandra's Outrage
     [×1] Embermaw Hellion                  [×1] Chandra's Fury
     [×3] Fire Elemental                    [×3] Fiery Impulse
     [×3] Firefiend Elemental               [×2] Ravaging Blaze
     [×3] Manic Vandal
     [×3] Pyre Charger                      Sorceries [2]
     [×3] Young Pyromancer
                                            [×2] Flames of the Firebrand
     Lands [22]
    
     [×22] Mountain
    
     This time, Chandra's arsenal includes two Outrages (4 damage to creature,
     2 to its controller) and an Embermaw Hellion, which makes all red sources'
     damage do its given amount plus one (i.e. if it would do 4, it does 5). The
     opponent's Scavenging Oozes and flash-capable creatures means players can't
     be too liberal with their instants -- they need to be saved for precisely the
     right moment or things may go very awry!
    
    4-4: CHANDRA VS. BARAL'S LIEUTENANT
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Enchantments [1]
    
     [×2] Chandra's Phoenix                 [×1] Arcane Teachings
     [×1] Embermaw Hellion
     [×3] Fire Elemental                    Instant [8]
     [×3] Firefiend Elemental
     [×3] Manic Vandal                      [×1] Chandra's Fury
     [×3] Pyre Charger                      [×2] Chandra's Outrage
     [×3] Young Pyromancer                  [×3] Fiery Impulse
                                            [×2] Ravaging Blaze
     Sorceries [4]
                                            Lands [24]
     [×2] Chandra's Ignition
     [×2] Flames of the Firerand            [×24] Mountain
    
     New cards: Arcane Teachings gives +2/+2 and lets the creature tap to ping a
     target for one damage. The damage boost is great, and can give creatures some
     extra usefulness when they're tied up with enemy enchantments. More important
     is the Ignitions, which can clear the field when used properly. However, they
     also damage one's own creatures, so one has to take that into account.
    
    4-5: CHANDRA VS. CAPTAIN BARAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Sorceries [6]
    
     [×2] Chandra's Phoenix                 [×2] Chandra's Ignition
     [×1] Embermaw Hellion                  [×2] Exquisite Firecraft
     [×3] Fire Elemental                    [×2] Flames of the Firebrand
     [×3] Firefiend Elemental               
     [×1] Flameblast Dragon                 Enchantments [1]
     [×3] Manic Vandal                      
     [×3] Pyre Charger                      [×1] Arcane Teachings
     [×3] Young Pyromancer
                                            Lands [26]
     Instant [8]
                                            [×26] Mountain
     [×1] Chandra's Fury
     [×2] Chandra's Outrage
     [×3] Fiery Impulse
     [×2] Ravaging Blaze
    
     New cards: Flamebreath Dragon is a 5/5 flyer that lets Chandra pay XR (when
     attacking) to deal X damage to a creature. Pretty useful if it can get around
     the foe's ranks of Claustrophobia, Arcane Denial, Disperse, Memory Lapse, and
     so on. Exquisite Firecraft deals 4 damage to a target and its spell mastery
     function makes it unblockable, providing great breakthrough opportunities if
     planned right. Embermaw Hellion makes any red damage source deal that damage
     plus one more (whether it's combat or noncombat damage). This means its main
     effect still works even if it's hit with Claustrophobia!
    
     __________________________________________________
    |¯¯¯|¯¯¯\¯|¯¯¯|¯|¯\¯|¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | | | ¯ / | [¯| |   |_ ¯| 5. NISSA REVANE CAMPAIGN |===========================
    |___|_\_)_|___|_|_\_|___|__________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Nissa's decks focus on common green themes: large creatures and land grabs.
     This means her arsenal boasts decent staying power, but has no draw power to
     speak of. Luckily, her later improvements (Scute Mob!) make up for some of
     that.
    
    5-1: NISSA VS. VAMPIRE STALKERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [15]                         Sorceries [6]
    
     [×3] Charging Rhino                    [×3] Nissa's Pilgrimage
     [×3] Grazing Gladehart                 [×3] Wild Instincts
     [×2] Hitchclaw Recluse
     [×4] Nissa's Chosen                    Lands [17]
     [×3] Wildheart Invoker
                                            [×17] Forest
     Instant [2]
    
     [×2] Primal Bellow
    
     Nissa's first deck is pretty all-around, with her maxed-out Chosens (2/3)
     being able to keep most foe creatures as bay by themselves. However, the foe
     has a big advantage when Nissa's initial life total is halved, so players'll
     often play extra defense at the start.
    
    5-2: NISSA VS. THE ROIL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Instants [2]
    
     [×3] Charging Rhino                    [×2] Primal Bellow
     [×3] Grazing Gladehart
     [×2] Hitchclaw Recluse                 Sorceries [6]
     [×4] Nissa's Chosen
     [×2] Scute Mob                         [×3] Nissa's Pilgrimage
     [×3] Wildheart Invoker                 [×3] Wild Instincts
    
     Lands [20]
    
     [×20] Forest
    
     Here, Nissa's fighting Zendikar's Roil itself, which mostly uses flyers and
     a few annoying creatures (like the unblockable Æther Figment). Immediate
     offense for baiting blockers is wise, and any starting hand that includes a
     Hitchclaw Recluse will obviously be useful. Just beware Gomazoas: they can
     shuffle themselves and creatures they block into their decks.
    
    5-3: NISSA VS. VISIONS OF EMRAKUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Sorceries [6]
    
     [×3] Baloth Woodcrasher                [×3] Nissa's Pilgrimage
     [×3] Charging Rhino                    [×3] Wild Instincts
     [×3] Grazing Gladehart
     [×2] Hitchclaw Recluse                 Lands [22]
     [×4] Nissa's Chosen
     [×2] Scute Mob                         [×22] Forest
     [×3] Wildheart Invoker
    
     Instant [2]
    
     [×2] Primal Bellow
    
     This can end up a bit easy since Nissa "wins" by letting Emrakul be summoned,
     which is normally an instant fail situation in real Magic. Pure defense is
     one of Nissa's stronger points, as Chosens and Recluses stop many weaker
     Eldrazi creatures from attacking. Scute Mobs are doubly great here: they bait
     blockers and prevent the opponent's Hands from attacking, preventing their
     annihilator effects. Just watch out for Flame Slash! Four damage for one red
     mana is cheap as hell.
    
    5-4: NISSA VS. BOGGART TRIBE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                         Instant [2]
    
     [×3] Baloth Woodcrasher                [×2] Primal Bellow
     [×3] Charging Rhino
     [×2] Dauntless Dourbark                Sorceries [6]
     [×3] Grazing Gladehart
     [×2] Hitchclaw Recluse                 [×3] Nissa's Pilgrimage
     [×4] Nissa's Chosen                    [×3] Wild Instincts
     [×2] Scute Mob
     [×3] Wildheart Invoker
    
     Lands [25]
    
     [×25] Forest
    
     Perhaps the most annoying fight in Nissa's campaign, this deck is focused on
     noncombat damage, most of it dealt when creatures die. The opponent will do
     very Liliana-esque strategies of sacrificing them to kill potential blockers
     while powering up their own Facevaulters. Players don't really have a choice
     besides playing defense early (often baiting those creatures' death) while
     trying to deplete the foe's hand. Luckily, Dauntless Dourbarks can grow very
     powerful, plus get trample if there's another one on the field. (Boggart
     Loggers can OHKO them with their ability though, so work quickly!)
    
    5-5: NISSA VS. DWYNEN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [24]                         Sorceries [7]
    
     [×3] Baloth Woodcrasher                [×1] Boundless Realms
     [×2] Battlewand Oak                    [×3] Nissa's Pilgrimage
     [×3] Charging Rhino                    [×3] Wild Instincts
     [×2] Dauntless Dourbark
     [×3] Grazing Gladehart                 Lands [27]
     [×2] Hitchclaw Recluse
     [×4] Nissa's Chosen                    [×25] Forest
     [×2] Scute Mob                         [×02] Sapseep Forest
     [×3] Wildheart Invoker
    
     Instant [2]
    
     [×2] Primal Bellow
    
     New cards: Battlewand Oak gets +2/+2 whenever Nissa plays a Forest, making it
     great for steamrolling puny elf blockers. Boundless Realms doubles the amount
     of Forests Nissa controls, making it her ultimate landgrab tactic. Finally,
     Sapseep Forest (hopefully) lets Nissa slowly regain life each turn.
    
     _____________________________________________________________
    |¯¯¯|¯¯¯|¯\¯|¯¯¯\|¯|¯/¯)¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |¯ _| [_|   | [] | |  (| ¯ | ¯ / BATTLE FOR ZENDIKAR CAMPAIGN |================
    |___|___|_\_|___/|_|_\_)_|_|_\_)______________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The sixth campaign is added in the BFZ expansion, and features Gideon as he
     attempts to assist Zendikar's various folk against an ancient threat.
    
    6-1: GIDEON VS. ELDRAZI
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [16]                         Enchantments/Auras [5]
    
     [×1] Eagle of the Watch                [×2] Retreat to Emeria
     [×2] Felidar Sovereign                 [×3] Stasis Snare
     [×4] Glory Seeker
     [×3] Kor Castigator                    Instants [2]
     [×2] Ondu Greathorn
     [×4] Shadow Glider                     [×2] Tandem Tactics
    
     Lands [17]
    
     [×17] Plains
    
     Gideon's initial deck is monowhite, perhaps to represent his lack of allies.
     It's got some familiar faces from his Origins campaign (Eagle of the Watch,
     Glory Seeker) with BFZ cards filling out the rest.
    
    6-2: GIDEON VS. THE ZENDIKARI
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Enchantments/Auras [5]
    
     [×2] Eagle of the Watch                [×2] Retreat to Emeria
     [×2] Felidar Sovereign                 [×3] Stasis Snare
     [×4] Glory Seeker
     [×3] Kor Castigator                    Instants [2]
     [×2] Ondu Greathorn
     [×4] Shadow Glider                     [×2] Tandem Tactics
    
     Lands [19]                             Sorceries [2]
    
     [×19] Plains                           [×2] Windborne Charge
    
     Basically the same as before, only with some of the ranks' numbers changed,
     and Windborne Charge (up to two target creatures get +2/+2 and flying until
     end of turn) thrown in.
    
    6-3: GIDEON'S ARMY VS. ELDRAZI
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Instants [8]
    
     [×2] Grovetender Druids                [×4] Gideon's Reproach
     [×3] Kor Bladewhirl                    [×2] Roil's Retribution
     [×2] Kor Castigator                    [×2] Smite the Monstrous
     [×1] Kor Entanglers
     [×2] Hada Freeblade                    Lands [22]
     [×2] Lantern Scout
     [×4] Oran-Rief Survivalist             [×02] Canopy Vista
     [×2] Veteran Warleader                 [×04] Evolving Wilds
                                            [×05] Forest
     Enchantments [2]                       [×11] Plains
    
     [×2] Retreat to Emeria
    
     Gideon's now rocking a Selesnya (green/white) ally-themed deck, giving it a
     lot more synergy. Some cards, like Hada Freeblade and Grovetender Druids, are
     only found in the campaign deck.
    
    6-4: GIDEON'S ARMY VS. NISSA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Lands [24]
     
     [×3] Firemantle Mage                   [×02] Canopy Vista
     [×2] Grovetender Druids                [×02] Cinder Glade
     [×3] Hada Freeblade                    [×04] Evolving Wilds
     [×3] Kor Bladewhirl                    [×03] Forest
     [×2] Kor Castigator                    [×02] Mountain
     [×1] Kor Entanglers                    [×11] Plains
     [×2] Lantern Scout
     [×1] Munda, Ambush Leader
     [×4] Oran-Rief Survivalist
     [×2] Veteran Warleader
    
     Instants [8]
    
     [×4] Gideon's Reproach
     [×2] Smite the Monstrous
     [×2] Roil's Retribution
    
     The green-white deck's now splashing red (Munda, Firemantle Mage), but that's
     all for the upgrades. Luckily, players get a well-built ally deck, so Munda
     helps instead of hurts.
    
    6-5: GIDEON'S ARMY VS. ULAMOG
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [26]                         Instants [2]
    
     [×3] Firemantle Mage                   [×2] Smite the Monstrous
     [×3] Hada Freeblade
     [×3] Kor Bladewhirl                    Sorceries [3]
     [×2] Kor Entanglers
     [×2] Lantern Scout                     [×3] United Front
     [×1] Munda, Ambush Leader
     [×4] Oran-Rief Survivalist             Lands [24]
     [×3] Skyrider Elf
     [×3] Tajuru Warcaller                  [×2] Canopy Vista
     [×2] Veteran Warleader                 [×2] Cinder Glade
                                            [×4] Evolving Wilds
     Artifacts [2]                          [×4] Forest
                                            [×1] Island
     [×2] Aligned Hedron Network            [×2] Mountain
                                            [×7] Plains
     Enchantments [3]                       [×2] Prairie Stream
    
     [×3] Stasis Snare
    
     Gideon's final deck has all colors represented, excluding black, which is an
     enemy color in this set. Cards like Skyrider Elf make excellent 3/3 flyers
     early on, while Tajuru Warcaller can make an army of weenies bowl over foes
     like a one-turn storm surge.
    
     __________________________________________________
    |¯¯¯|¯¯¯|¯¯¯¯¯|¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | | | ¯ |¯| |¯|   | OATH OF THE GATEWATCH CAMPAIGN |===========================
    |___|_|_| |_| |_|_|________________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The seventh was released on April 6, 2016. It features the second half of the
     struggle the planeswalker alliance ("The Gatewatch") faces against monstrous
     Eldrazi. Unlike previous battles, all these decks are complete 60-card decks
     from the get-go.
    
    7-1: NISSA vs. ELDRAZI BROOD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Sorceries [12]
    
     [×2] Embodiment of Insight             [×2] Nissa's Judgment
     [×1] Gladehart Cavalry                 [×3] Nissa's Pilgrimage
     [×4] Grazing Gladehart                 [×3] Prey Upon
     [×1] Greenwarden of Murasa             [×4] Rampant Growth
     [×2] Managorger Hydra
     [×2] Oran-Rief Hydra                   Lands [25]
     [×3] Pelakka Wurm
     [×2] Rumbling Baloth                   [×25] Forest
     [×2] Sylvan Advocate
     [×2] Territorial Baloth
     [×1] Undergrowth Champion
     [×1] Woodland Bellower
    
     Nissa's monogreen deck may be simple, but it's still a damn fun one to play,
     thanks to copious cheap ramp (Nissa's Pilgrimage, Rampant Growth), plus some
     weenies that grow into fatties (Managorger Hydra, Undergrowth Champion). Cards
     like Grazing Gladehart and Pelakka Wurm provide easy healing, which makes up
     for the lack of instant-speed combat tricks. 
    
    7-2: OB NIXILIS vs. NISSA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Sorceries [12]
    
     [×3] Black Cat                         [×3] Bone Splinters
     [×2] Bloodgift Demon                   [×2] Corrupt
     [×3] Carrier Thrall                    [×2] Cruel Edict
     [×2] Harvester of Souls                [×2] Languish
     [×2] Sifter of Skulls                  [×2] Read the Bones
     [×2] Smothering Abomination            [×1] Remorseless Punishment
     [×3] Typhoid Rats
     [×3] Zulaport Cutthroat                Instants [3]
    
     Lands [25]                             [×2] Altar's Reap
                                            [×1] Murder
     [×25] Swamp
    
     For the second battle, players control Ob Nixilis as he attacks Nissa (a nice
     change on the only-control-protagonists formula). His death-themed deck will
     mostly revolve around letting weenies (Typhoid Rats, Black Cats) chump block
     and buy time, while Zulaport Cutthroat, Harvester of Souls and Sifter of
     Skulls capitalize on their death in terms of card drawing and/or life gain.
     Bloodgift Demon, a 4/3 flyer who draws a card for a target player each turn,
     can only be blocked by Nissa's Giant Spider, turning most games into a 5-turn
     clock.
    
    7-3: CHANDRA vs. OB NIXILIS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Instants [11]
    
     [×4] Coal Stoker                       [×3] Brute Strength
     [×3] Frenzied Goblin                   [×2] Chandra's Fury
     [×3] Goblin Freerunner                 [×2] Chandra's Outrage
     [×4] Reckless Bushwhacker              [×4] Lightning Bolt
     [×2] Tyrant of Valakut
     [×3] Young Pyromancer                  Sorceries [6]
    
     Lands [24]                             [×2] Blaze
                                            [×2] Boulder Salvo
     [×24] Mountain                         [×2] Wild Guess
    
     This decklist isn't complete, due to how expensive Chandra's deck can be and
     how quick (and hand-disrupty) the opponent's can be. Anyone who has info to
     share here, feel free to send it in!
    
    7-4: THE GATEWATCH vs. ELDRAZI BROOD
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [17]                         Artifacts [4]
    
     [×3] Drana's Emissary                  [×4] Manalith
     [×3] Loam Larva
     [×2] Reflector Mage                    Enchantments/Auras [4]
     [×3] Skyrider Elf
     [×4] Tajuru Stalwart                   [×2] Banishing Light
     [×2] Woodland Wanderer                 [×2] Prism Array
    
     Lands [24]                             Instants [4]
    
     [×2] Canopy Vista                      [×2] Infuse with the Elements
     [×2] Cinder Glade                      [×2] Smite the Monstrous
     [×4] Evolving Wilds
     [×3] Forest                            Sorceries [7]
     [×3] Island
     [×1] Mountain                          [×2] Brilliant Spectrum
     [×2] Plains                            [×2] Radiant Flames
     [×2] Prairie Stream                    [×3] Unified Front
     [×2] Smoldering Marsh
     [×1] Swamp
     [×2] Sunken Hollow
    
     The ally deck features some tricks to getting around the gigantic Eldrazi,
     from Prism Array's free tapping to Banishing Light's exiling abilities. The
     rest of the cards are a scrabbled-together team of two-color types, and are
     generally weenies outside of converge cards (Skyrider Elf, Woodland Wanderer).
    
    7-5: THE GATEWATCH vs. THE ELDRAZI TITANS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This is a 64-card deck.
    
     Creatures [13]                         Artifacts [4]
    
     [×1] Felidar Sovereign                 [×4] Manalith
     [×1] Greenwarden of Murasa
     [×1] Omnath, Locus of Rage             Instants [6]
     [×2] Pelakka Wurm
     [×3] Reflector Mage                    [×2] Fall of the Titans
     [×3] Skyrider Elf                      [×2] Gideon's Phalanx
     [×2] Woodland Wanderer                 [×2] Immolating Glare
    
     Planeswalkers [4]                      Sorceries [3]
    
     [×1] Chandra, Flamecaller              [×1] Part the Waterveil
     [×1] Gideon, Ally of Zendikar          [×2] Roil Spout
     [×1] Jace Beleren
     [×1] Nissa, Voice of Zendikar          Lands [24]
    
     Enchantments [10]                      [×2] Canopy Vista
                                            [×2] Cinder Glade
     [×2] Banishing Light                   [×4] Evolving Wilds
     [×1] Bonds of Mortality                [×7] Forest
     [×1] Oath of Chandra                   [×4] Island
     [×1] Oath of Gideon                    [×1] Mountain
     [×1] Oath of Jace                      [×2] Plains
     [×1] Oath of Nissa                     [×2] Prairie Stream
     [×3] Pacifism
    
     The final deck features four planeswalkers (all added to battle free, thanks
     to a special emblem) and more two-color creatures. Cards like Banishing Light,
     Pacifism and Immolating Glare act as removal; Omnath's tokens allow a strategy
     of overrunning the opponent, while Pelakka Wurm acts as the only method of
     lifegain.
    
     ___________________________________________
    |¯¯¯|¯¯¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |_ ¯| | | | SHADOWS OVER INNISTRAD CAMPAIGN |==================================
    |___|___|_|_________________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The eighth campaign was released on April 6, 2016, simultaneously with the
     Oath of the Gatewatch update. SOI features Jace as he arrives on the ghoulish
     world of Innistrad, seeking resolution in the aftermath of Zendikar's war...
    
    8-1: JACE vs. WEREWOLVES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [14]                         Enchantments/Auras [3]
    
     [×2] Aberrant Researcher               [×3] Claustrophobia
     [×2] Drownyard Explorers
     [×2] Fog Bank                          Sorceries [3]
     [×2] Illusionary Servant
     [×2] Phantasmal Bear                   [×1] Gone Missing
     [×1] Phantasmal Dragon                 [×1] Pore Over the Pages
     [×1] Sturmgeist                        [×1] Press for Answers
     [×2] Uninvited Geist
                                            Lands [16]
     Instants [4]
                                            [×16] Island
     [×2] Jace's Scrutiny
     [×2] Telling Time
    
     Jace's starting deck includes a lot of flyers, including the all-star blocker
     Fog Bank, the 5/5 Phantasmal Dragon, and Sturmgeist, whose stats increase the
     more cards are in hand. The sheer amount of useful flyers, and the enemy's
     complete lack of them, often turns this battle into a rout...that is, if one
     can get them up quick enough.
    
    8-2: JACE vs. VAMPIRES
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [14]                         Enchantments/Auras [3]
    
     [×1] Aberrant Researcher               [×3] Claustrophobia
     [×2] Drownyard Explorers
     [×2] Fog Bank                          Instants [4]
     [×2] Illusionary Servant
     [×2] Phantasmal Bear                   [×2] Jace's Scrutiny
     [×2] Phantasmal Dragon                 [×2] Telling Time
     [×1] Sturmgeist
     [×2] Uninvited Geist                   Sorceries [5]
    
     Lands [19]                             [×1] Gone Missing
                                            [×2] Pore Over the Pages
     [×19] Island                           [×2] Press for Answers
    
     Jace's first deck features a good mix of ground blockers and flyers, with
     Fog Bank and Illusionary Servant often carrying the way to victory. Get used
     to Claustrophobia-ing major threats, especially Markov Dreadknight.
    
    8-3: JACE vs. GHOULCALLERS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Enchantments/Auras [2]
    
     [×2] Aberrant Researcher               [×2] Claustrophobia
     [×2] Drownyard Explorers
     [×2] Fog Bank                          Instants [2]
     [×3] Illusionary Servant
     [×1] Nephalia Moondrakes               [×2] Just the Wind
     [×1] Phantasmal Bear
     [×1] Phantasmal Dragon                 Sorceries [8]
     [×3] Reckless Scholar
     [×1] Sturmgeist                        [×2] Nagging Thoughts
     [×2] Uninvited Geist                   [×3] Pore Over the Pages
                                            [×1] Sleep
     Lands [20]                             [×2] Welcome to the Fold
    
     [×20] Island
    
     New cards include Nephalia Moondrakes, Reckless Scholar and several different
     sorceries. Welcome to the Fold allows Jace to steal various threats, while
     Sleep's team-tapping ability can quickly bring games to a close.
    
    8-4: JACE vs. THRABEN'S TOWNPEOPLE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Instants [3]
    
     [×2] Aberrant Researcher               [×3] Just the Wind
     [×2] Drownyard Explorers
     [×2] Fog Bank                          Sorceries [8]
     [×3] Illusionary Servant
     [×1] Nephalia Moondrakes               [×2] Nagging Thoughts
     [×3] Phantasmal Bear                   [×3] Pore Over the Pages
     [×1] Phantasmal Dragon                 [×1] Sleep
     [×3] Reckless Scholar                  [×2] Welcome to the Fold
     [×1] Sturmgeist
     [×2] Uninvited Geist                   Lands [22]
    
     Enchantments/Auras [2]                 [×22] Island
    
     [×2] Claustrophobia
    
     This deck has barely changed from the previous fight, but when the opposition
     has no instants/sorceries with which to annoy Jace's illusions, it's hardly a
     problem. Using WTTF on the foe's big, suited-up threats gives many laughs, as
     it forces them to deequip it on the following turn.
    
    8-5: JACE AND TAMIYO vs. AVACYN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                         Planeswalkers [1]
    
     [×2] Altered Ego                       [×1] Jace, Unraveler of Secrets
     [×2] Bygone Bishop
     [×2] Dungeon Geists                    Enchantments/Auras [5]
     [×3] Graf Mole
     [×2] Sage of Ancient Lore              [×3] Journey to Nowhere
     [×2] Silent Observer                   [×2] Ulvenwald Mysteries
     [×2] Sturmgeist
     [×3] Thraben Inspector                 Instants [6]
     [×2] Tireless Tracker
     [×2] Uninvited Geist                   [×3] Clip Wings
                                            [×3] Confront the Unknown
     Lands [25]
                                            Sorceries [1]
     [×2] Canopy Vista
     [×4] Evolving Wilds                    [×1] Sleep
     [×5] Forest
     [×2] Glacial Fortress
     [×2] Hinterland Harbor
     [×5] Island
     [×1] Plains
     [×2] Prairie Stream
     [×2] Sunpetal Grove
    
     Meeting Tamiyo changes Jace's deck to a green-blue mix, featuring a bigger
     investigation theme (Graf Mole, Bygone Bishop, Tireless Tracker, Ulvenwald
     Mysteries) and better removal (Clip Wings, Journey to Nowhere). Altered Ego
     can change into the enemy's angels to help combat skyward threats.
    
    8-6: SORIN vs. AVACYN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Planeswalkers [1]
    
     [×1] Asylum Visitor                    [×1] Sorin, Grim Nemesis
     [×2] Bygone Bishop
     [×2] Child of Night                    Enchantments/Auras [2]
     [×2] Drogskol Cavalry
     [×1] Elusive Tormentor                 [×2] Behind the Scenes
     [×2] Indulgent Aristocrat
     [×2] Malakir Cullblade                 Instants [7]
     [×2] Markov Dreadknight
     [×3] Nearheath Chaplain                [×2] Anguished Unmaking
     [×1] Odric, Lunarch Marshal            [×3] Mortify
     [×2] Sengir Vampire                    [×2] Survive the Night
     [×3] Vampire Nighthawk
                                            Sorceries [3]
     Lands [24]
                                            [×1] Death Grasp
     [×04] Forsaken Sanctuary               [×2] Read the Bones
     [×02] Isolated Chapel
     [×08] Plains
     [×10] Swamp
    
     Rescuing the other two, Sorin Markov shows up with a black-white vampiric
     deck. This includes many sources of lifelink (Child, Nighthawk, Chaplain),
     flying (Bishop, Drogskol, Dreadknight, Sengir) and general kill spells. The
     planeswalker representing Sorin can drain life, kill targets and draw cards,
     making it a prized ally.
    
     ______________________________________
    |¯¯¯|¯¯|¯¯|¯\¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | °_|     |   | ELDRITCH MOON CAMPAIGN |=======================================
    |___|_|_|_|_\_|________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The Eldritch Moon campaign was released in the 7-20-2016 update and contains
     five new battles.
    
    9-1: TAMIYO vs. DROWNYARD CULTISTS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Enchantments [3]
    
     [×1] Apothecary Geist                  [×3] Journey to Nowhere
     [×3] Borderland Ranger
     [×2] Dungeon Geists                    Instants [6]
     [×1] Inspiring Captain
     [×3] Nebelgast Herald                  [×3] Crippling Chill
     [×2] Niblis of Frost                   [×3] Wildsize
     [×2] Sanctifier of Souls
     [×3] Sigardian Priest                  Lands [24]
     [×3] Tattered Haunter                  
     [×3] Timberland Guide                  [×2] Canopy Vista
                                            [×4] Evolving Wilds
     Artifacts [2]                          [×3] Forest
                                            [×2] Glacial Fortress
     [×2] Slayer's Plate                    [×2] Hinterland Harbor
                                            [×4] Island
     Sorceries [2]                          [×3] Plains
                                            [×2] Prairie Stream
     [×1] Sleep                             [×2] Sunpetal Grove
     [×1] Spectral Reserves
    
     Tamiyo's first deck is a little weak individually, but makes up for that with
     synergy. Nebelgast Herald, Niblis of Frost, Sigardian Priest, Dungeon Geists,
     Crippling Chill and Sleep all tap creatures, while Slayer's Plate turns slain
     humans into 1/1 flyers. Journey to Nowhere, the only unconditional removal in
     the deck, should be saved for the opponent's emerge-capable creatures.
    
    9-2: LILIANA vs. WEREWOLF HORRORS
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [25]                         Instants [6]
    
     [×3] Crow of Dark Tidings              [×3] Cruel Revival
     [×2] Cryptbreaker                      [×3] Murder
     [×2] Diregraf Colossus
     [×2] Fleshbag Marauder                 Sorceries [3]
     [×4] Gavony Unhallowed
     [×2] Gravedigger                       [×2] Cemetery Recruitment
     [×2] Haunted Dead                      [×1] Ruthless Disposal
     [×2] Noosegraf Mob
     [×4] Rancid Rats                       Lands [24]
     [×2] Wailing Ghoul
                                            [×24] Swamp
     Enchantments [2]
    
     [×2] Graf Harvest
    
     Liliana's monoblack zombie deck works just as one'd expect -- filling the
     graveyard (Crow, Haunted Dead, Wailing Ghoul) and spawning zombie tokens via
     Diregraf Colossus and Noosegraf Mob. Her instants flat-out slay targets while
     Cryptbreaker and Cemetery Recruitment draw cards.
    
    9-3: ELDRAZI HORRORS vs. GIDEON & CHANDRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [30]                         Enchantments [3]
    
     [×2] Abundant Maw                      [×3] Emrakul's Influence
     [×1] Decimator of the Provinces
     [×2] Distended Mindbender              Instants [3]
     [×3] Foul Emissary
     [×4] Graf Rats                         [×3] Murder
     [×2] Kessig Prowler
     [×4] It of the Horrid Swarm            Lands [24]
     [×4] Midnight Scavengers
     [×4] Primal Druid                      [×9] Forest
     [×1] Shrill Howler                     [×4] Foul Orchard
     [×3] Ulvenwald Captive                 [×9] Swamp
                                            [×2] Woodland Cemetery
    
     In the third fight, players actually use the enemy's black-green Eldrazi
     deck. It's a scrappy deck revolving around the emerge mechanic: sacrificing
     weaker creatures to get bigger creatures quicker. Emrakul's Influence draws
     two cards whenever this occurs. Murder rounds out the set.
    
    9-4: GIDEON & LILIANA vs. THRABEN MOB
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [19]                         Planeswalkers [2]
    
     [×3] Crow of Dark Tidings              [×1] Gideon, Ally of Zendikar
     [×2] Elite Vanguard                    [×1] Liliana, the Last Hope
     [×1] Gavony Unhallowed
     [×2] Haunted Dead                      Sorceries [7]
     [×2] Nearheath Chaplain
     [×2] Sanctifier of Souls               [×1] Call the Gatewatch
     [×2] Selfless Spirit                   [×2] Collective Effort
     [×3] Sigardian Priest                  [×2] Dark Salvation
     [×2] Unruly Mob                        [×2] Read the Bones
    
     Instants [3]                           Lands [23]
    
     [×1] Borrowed Grace                    [×4] Forsaken Sanctuary
     [×2] Murder                            [×2] Isolated Chapel
                                            [×8] Plains
     Enchantments [6]                       [×9] Swamp
    
     [×2] Gryff's Boon
     [×3] Journey to Nowhere
     [×1] Oath of Liliana
    
     Players control a white-black deck smattering of Gideon's humans and Lili's
     zombies. It's fairly easy to win this one, although the opponent's delirium
     deck can be rather fast in the early going. Make sure to save the removal for
     the major threats (Bruna, Gisela, Angel of Deliverance).
    
    9-5: JACE & LILIANA vs. EMRAKUL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Planeswalkers [2]
    
     [×2] Cryptbreaker                      [×1] Jace, Unraveler of Secrets
     [×2] Diregraf Colossus                 [×1] Liliana, the Last Hope
     [×2] Drunau Corpse Trawler
     [×2] Fleshbag Marauder                 Instants [9]
     [×3] Gavony Unhallowed
     [×1] Geralf's Masterpiece              [×3] Compelling Deterrence
     [×1] Gisa and Geralf                   [×3] Cruel Revival
     [×1] Gravedigger                       [×3] Murder
     [×1] Nephalia Moondrakes
     [×2] Noosegraf Mob                     Sorceries [4]
     [×3] Screeching Skaab
                                            [×2] Dark Salvation
     Lands [25]                             [×2] Pore Over the Pages
    
     [×04] Drowned Catacomb
     [×09] Island
     [×02] Submerged Boneyard
     [×10] Swamp
    
     The final deck is a blue-black zombie deck that has massive amounts of black
     removal (Cruel Revival, Murder, Fleshbag Marauder) and blue card draw (Pore
     Over the Pages, the Jace planeswalkers). The MVP of this deck is actually
     Gisa and Geralf, which allows zombies to be cast from the graveyard once each
     turn. Coupling Noosegraf Mob, Dark Salvation and the Liliana emblem to crank
     out 2/2 zombie tokens (max: 100) is a good strategy. Unlike the SOI campaign
     finale, there's no actual showdown with Emrakul.
    
     ________________________________
    |¯/¯)¯| |¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    |  (  |_| [) ) KALADESH CAMPAIGN |=============================================
    |_\_)___|___/____________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     The Kaladesh update occured on September 28th, 2016, and naturally contained
     its own storyline to go through.
    
    10-1: SAHEELI vs. ELVISH LIFECRAFTER
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [21]                         Instants [6]
    
     [×3] Bonded Construct                  [×2] Artificer's Epiphany
     [×3] Chief of the Foundry              [×4] Welding Sparks
     [×2] Ghirapur Gearcrafter
     [×3] Inventor's Apprentice             Lands [23]
     [×2] Reckless Fireweaver
     [×3] Reclusive Artificer               [×4] Highland Lake
     [×3] Thopter Engineer                  [×1] Inventors' Fair
     [×2] Whirler Rogue                     [×8] Island
                                            [×8] Mountain
     Artifacts [10]                         [×2] Sulfur Falls
    
     [×2] Ballista Charger
     [×3] Bomat Bazaar Barge
     [×1] Demolition Stomper
     [×3] Inventor's Goggles
     [×1] Sky Skiff
    
     Saheeli uses a artifact-themed Izzet (blue-red) deck, and features many of
     the new Kaladesh vehicles. Players can tap normal creatures to said vehicles
     turn into creatures for that turn, allowing them to stampede through weenie
     blockers (Bomat Bazaar Barge), big blockers (Demolition Stomper), or just
     ignore them altogether (Sky Skiff). Welding Sparks' damage increases as more
     artifacts are controlled, allowing it to OHKO many of the opponent's bigger
     creatures, like Accomplished Automaton.
    
    10-2: CHANDRA vs. DOVIN BAAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [24]                         Instants [7]
    
     [×3] Aethertorch Renegade              [×4] Fiery Impulse
     [×1] Akoum Firebird                    [×3] Ravaging Blaze
     [×3] Brazen Scourge
     [×2] Lathnu Hellion                    Sorceries [5]
     [×3] Maulfist Doorbuster
     [×4] Ruinous Goblin                    [×3] Flames of the Firebrand
     [×3] Spontaneous Artist                [×2] Furious Reprisal
     [×1] Territorial Gorger
     [×4] Thriving Grubs
    
     Lands [24]
    
     [×24] Mountain
    
     Chandra's deck is a monored deck centered around Kaladesh's energy & artifact
     themes. Aethertorch Renegade can spend energy to burn the opponent for six
     damage, while Maulfist Doorbuster can prevent blockers. Thriving Grubs, a
     mere 2/1, can actually grow into one of the best attackers by spending a bit
     of energy each turn. Use Chandra's removal wisely: Ruinous Goblin for the
     troublesome artifacts (Bastion Mastodon), 3-damage Fiery Impulses for Sky
     Skiffs, and sorcery-speed removal for multiple weenies. Don't be afraid to
     suicide into a bigger creature to remove it easier via sorceries!
    
    10-3: CHANDRA & NISSA vs. CAPTAIN BARAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [24]                         Instants [9]
    
     [×3] Aethertorch Renegade              [×4] Appetite for the Unnatural
     [×1] Akoum Firebird                    [×2] Titanic Growth
     [×2] Arborback Stomper                 [×3] Harnessed Lightning
     [×2] Architect of the Untamed
     [×1] Bristling Hydra                   Lands [23]
     [×3] Longtusk Cub
     [×2] Maulfist Doorbuster               [×2] Cinder Glade
     [×2] Sage of Shaila's Claim            [×9] Forest
     [×3] Servant of the Conduit            [×6] Mountain
     [×1] Spontaneous Artist                [×2] Rootbound Crag
     [×1] Territorial Gorger                [×4] Timber Gorge
     [×3] Voltaic Brawler
    
     Sorceries [4]
    
     [×2] Attune with Aether
     [×2] Furious Reprisal
    
     Remember the last time Chandra fought Baral in Origins? His old tricks will
     surface again (Wall of Frost, Gold-Forged Sentinel, several counterspells),
     but Chandra's also got some better tactics. The Ruinous Goblins are switched
     out for the artifact-destroying "Appetite for the Unnatural," which will find
     several targets here. MVPs here are Longtusk Cub and Bristling Hydra. The
     former can grow into major threats by spending energy, while the latter can
     give itself hexproof (again, by spending mana) in response to any of Baral's
     targeted attacks, making them do nothing. With Sage, Voltaic Brawler and
     Servant of the Conduit, there'll often be energy to grow Bristling Hydra to a
     major threat. 
    
    10-4: TEZZERET vs. PIA NALAAR
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [22]                         Artifacts [6]
    
     [×1] Accomplished Automaton            [×2] Alchemist's Vial
     [×2] Contraband Kingpin                [×1] Charcoal Diamond
     [×1] Dhund Operative                   [×1] Sky Diamond
     [×3] Filigree Familiar                 [×2] Smuggler's Copter
     [×1] Gearseeker Serpent
     [×2] Marionette Master                 Enchantments [2]
     [×3] Snare Thopter
     [×2] Sphinx Summoner                   [×2] Underhanded Designs
     [×2] Steel Wall
     [×2] Syndicate Trafficker              Instants [5]
     [×3] Whirler Rogue
                                            [×2] Aether Tradewinds
     Lands [24]                             [×2] Murder
                                            [×1] Tidy Conclusion
     [×2] Drowned Catacomb
     [×3] Foundry of the Consuls            Sorceries [1]
     [×7] Island
     [×4] Submerged Boneyard                [×1] Tezzeret's Ambition
     [×2] Sunken Hollow
     [×6] Swamp
    
     Players control Tezzeret's blue-black artifact deck this time, and need to
     push through Pia's monored vehicle-themed deck. Save removal for her major
     threats (Renegade Freighter, Demolition Stomper, Ovalchase Dragster) and press
     her weenies to avoid one's best creatures getting blown out by Welding Sparks.
     If need be, use Aether Tradewinds to bounce vehicles and one's own beneficial
     artifacts (Filigree Familiar, Alchemist's Vial) to buy time. Tidy Conclusion's
     the only way to heal a great amount, and there's only one copy, so make it
     count.
    
    10-5: THE GATEWATCH vs. TEZZERET & DOVIN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                          Planeswalkers [3]
    
     [×2] Aethersquall Ancient               [×1] Chandra, Torch of Defiance
     [×2] Arborback Stomper                  [×1] Jace, Unraveler of Secrets
     [×2] Architect of the Untamed           [×1] Nissa, Vital Force
     [×2] Bristling Hydra
     [×3] Empyreal Voyager                   Instants [7]
     [×3] Servant of the Conduit
     [×1] Territorial Gorger                 [×2] Appetite for the Unnatural
     [×2] Voltaic Brawler                    [×2] Glimmer of Genius
     [×3] Whirler Virtuoso                   [×3] Harnessed Lightning
    
     Lands [22]                              Artifacts [2]
    
     [×2] Cinder Glade                       [×2] Dynavolt Tower
     [×2] Evolving Wilds
     [×4] Forest                             Enchantments/Auras [2]
     [×2] Hinterland Harbor
     [×2] Island                             [×1] Aether Meltdown
     [×2] Mountain
     [×2] Sulfur Falls                       Sorceries [4]
     [×2] Rootbound Crag
     [×4] Timber Gorge                       [×4] Attune with Aether
    
     The final deck has the colors of Jace, Nissa and Chandra's signature styles,
     and features the highest concentration of gold-bordered cards, in addition to
     each of their latest planeswalkers. The opponent will often have the upper
     hand in the early rounds, due to their Gearhulks and Skysovereign, but one
     can fight back by using Appetite for the Unnatural and Harnessed Lightning
     to kill 'em. As with the 10-3 battle, Bristling Hydra's reflexive hexproof
     ability makes it a huge target, one that can shrug off all of the opponent's
     removal. Once it grows enough to make chump blockers of everything, the fight
     is often as good as won.
    
     ____________________________________
    |¯¯¯|¯¯¯|¯¯¯\¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | ¯ | °_| ¯ / AETHER REVOLT CAMPAIGN |=========================================
    |_|_|___|_|_)________________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Aether Revolt's five-part campaign was released on January 18, 2017.
    
    11-1: AJANI vs. DOVIN BAAN
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [21]                         Planeswalkers [1]
    
     [×2] Aethergeode Miner                 [×1] Ajani Unyielding
     [×3] Airdrop Aeronauts
     [×3] Aerial Responder                  Artifacts [6]
     [×3] Countless Gears Renegade
     [×2] Greenwheel Liberator              [×2] Daredevil Dragster
     [×3] Renegade Rallier                  [×4] Renegade Map
     [×3] Restoration Specialist
     [×2] Solemn Recruit                    Enchantments [9]
    
     Lands [23]                             [×3] Banishing Light
                                            [×2] Call for Unity
     [×4] Evolving Wilds                    [×4] Unbridled Growth
     [×5] Forest
     [×8] Plains
     [×2] Sunpetal Grove
     [×4] Tranquil Expanse
    
     Ajani's deck is all about using revolt triggers to empower his team, whether
     it's healing (Airdrop Aeronauts) or making bigger creatures (Greenwheel
     Liberator, Solemn Recruit, Call for Unity). Thanks to his one-drops, drawing
     cards and enabling revolt is a cinch.
    
    11-2: PIA & YAHENNI vs. CONSULATE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [23]                         Artifacts/Vehicles [5]
    
     [×2] Fen Hauler                        [×2] Daredevil Dragster
     [×2] Freejam Regent                    [×3] Renegade Map
     [×2] Pia Nalaar
     [×2] Reckless Fireweaver               Enchantments [2]
     [×2] Scrapheap Scrounger
     [×2] Snare Thopter                     [×2] Pia's Revolution
     [×2] Sweatworks Brawler
     [×3] Thopter Engineer                  Instants [7]
     [×2] Vengeful Rebel
     [×2] Walking Ballista                  [×4] Chandra's Pyrohelix
     [×2] Yahenni, Undying Partisan         [×3] Unlicensed Disintegration
    
     Lands [23]
    
     [×2] Dragonskull Summit
     [×4] Evolving Wilds
     [×8] Mountain
     [×2] Smoldering Marsh
     [×7] Swamp
    
     Pia and Yahenni's red-black deck has some trials to overcome, but looks good
     on paper. It lacks drawpower though, making smart use of removal and creating
     early blockers wise.
    
    11-3: BARAL vs. CHANDRA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [16]                         Enchantments/Auras [4]
    
     [×1] Angel of Invention                [×1] Aerial Modification
     [×2] Bastion Inventor                  [×2] Aether Meltdown
     [×2] Bonded Construct                  [×1] Caught in the Brights
     [×1] Cataclysmic Gearhulk
     [×2] Cloudblazer                       Sorceries [6]
     [×2] Spire Patrol
     [×2] Sram, Senior Edificer             [×2] Baral's Expertise
     [×2] Trophy Mage                       [×2] Reverse Engineer
     [×2] Trusty Companion                  [×2] Sram's Expertise
    
     Artifacts/Vehicles [9]                 Lands [25]
    
     [×2] Aethersphere Harvester            [×2] Glacial Fortress
     [×2] Consulate Dreadnought             [×9] Island
     [×2] Implement of Improvement          [×4] Meandering River
     [×2] Peacewalker Colossus              [×8] Plains
     [×1] Skysovereign, Consul Flagship     [×2] Prairie Stream
    
     Baral's deck is a glutton for flyers, leading to pretty easy wins, and that's
     before lifelink factors in. It's basically the polar opposite of the 11-2
     fight, heh.
    
    11-4: TEZZERET vs. LILIANA
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [20]                         Planeswalkers [1]
    
     [×2] Bastion Inventor                  [×1] Tezzeret the Schemer
     [×2] Chief of the Foundry
     [×3] Filigree Familiar                 Noncreature Artifacts [4]
     [×2] Glaze Fiend
     [×1] Herald of Anguish                 [×4] Alchemist's Vial
     [×2] Master of Etherium
     [×1] Noxious Gearhulk                  Enchantments/Auras [4]
     [×2] Steel Wall
     [×3] Whirler Rogue                     [×2] Tezzeret's Touch
     [×2] Wind-Kin Raiders                  [×2] Thopter Spy Network
    
     Lands [24]                             Instants [2]
    
     [×01] Drowned Catacomb                 [×2] Murder
     [×02] Foundry of the Consuls
     [×10] Island                           Sorceries [5]
     [×04] Submerged Boneyard
     [×02] Sunken Hollow                    [×2] Battle at the Bridge
     [×05] Swamp                            [×3] Reverse Engineer
    
     Tezzeret's blue-black deck focuses on artifact synergies, whether it's from
     removal (Battle at the Bridge) or lowered casting costs (Wind-Kin Raiders,
     Bastion Inventor, Reverse Engineer). Save removal for Liliana's best fighters
     and this tends to be a cakewalk. Well, if cakewalks took place in the air,
     as that's where most of the damage is dealt.
    
    11-5: GIDEON & CHANDRA vs. TEZZERET
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Allied players have a 63-card deck this time. The extra cards are the Heart
     of Kiran (begins on battlefield) and the two planeswalkers, which summon
     themselves to the field automatically, via "The Gatewatch Has Your Back"
     emblem.
    
     Creatures [10]                         Noncreature Artifacts [1]
    
     [×2] Audacious Infiltrator             [×1] Heart of Kiran
     [×1] Gideon's Avenger
     [×1] Inferno Titan                     Enchantments [5]
     [×3] Renegade Wheelsmith
     [×3] Restoration Specialist            [×3] Siege Modification
     [×1] Sun Titan                         [×2] True Conviction
    
     Planeswalkers [2]                      Instants [9]
    
     [×1] Gideon Jura                       [×3] Built to Last
     [×1] Chandra, Torch of Defiance        [×1] Chandra's Fury
                                            [×3] Chandra's Pyrohelix
     Lands [22]                             [×2] Lightning Helix
    
     [×1] Clifftop Retreat                  Sorceries [3]
     [×2] Evolving Wilds
     [×7] Mountain                          [×1] Chandra's Ignition
     [×2] Needle Spires                     [×2] Pyroclasm
     [×9] Plains
     [×1] Stone Quarry
    
     Chandra and Gideon helm a white-red deck to defeat Tezzeret's. Heart of Kiran
     and the two planeswalkers will begin on the field and be cast automatically,
     respectively. Use Siege Modification to turn the Heart into a huge blocker,
     and clear the way for it with copious amounts of removal.
    
     _______________________________
    |¯¯¯|¯/¯)¯|¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | ° |  (|   | AMONKHET CAMPAIGN |==============================================
    |_|_|_\_)_|_|___________________|
     ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Amonkhet's campaign was released April 26, 2017. To shake things up, the five
     missions are built around the gods' trials, rather than the planeswalkers
     themselves. In fact, none of the trials contain planeswalker cards!
    
    12-1: NEHEB vs. TRIAL OF SOLIDARITY
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [21]                         Instants [9]
    
     [×3] Ahn-Crop Crasher                  [×4] Magma Spray
     [×1] Combat Celebrant                  [×2] Onward // Victory
     [×3] Devoted Crop-Mate                 [×3] Searing Spear
     [×2] Glory-Bound Initiate
     [×2] Glorybringer                      Lands [24]
     [×4] Gust Walker
     [×3] Honored Crop-Captain              [×02] Clifftop Retreat
     [×3] Trueheart Twins                   [×08] Mountain
                                            [×10] Plains
     Enchantments [6]                       [×04] Stone Quarry
    
     [×3] Cast Out
     [×3] Trial of Solidarity
    
    12-2: NEHEB vs. TRIAL OF KNOWLEDGE
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     This challenge is two prefab "win this turn"-type puzzles, so learning the
     decklists doesn't matter much.
    
    12-3: NEHEB vs. TRIAL OF STRENGTH
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Instants [1]
    
     [×2] Angler Drake                      [×1] Pull from Tomorrow
     [×3] Arborback Stomper
     [×2] Glyph Keeper                      Sorceries [6]
     [×3] Greater Sandwurm
     [×2] Prowling Serpopard                [×2] Mouth // Feed
     [×2] Vizier of Many Faces              [×4] Rampant Growth
     [×1] Vizier of the Menagerie
     [×3] Weaver of Currents                Lands [24]
    
     Enchantments [11]                      [×9] Forest
                                            [×2] Hinterland Harbor
     [×2] Bounty of the Luxa                [×9] Island
     [×4] Cartouche of Knowledge            [×4] Woodland Stream
     [×2] Sandwurm Convergence
     [×3] Trial of Strength
    
     Running a green-blue deck this time, players can soar over Rhonas' minions
     while ramping into high-cost spells like Sandwurm Convergence, which creates
     5/5 tokens every turn. Make good use of Vizier of Many Faces by copying nice
     creatures, including Rhonas' god card itself!
    
    12-4: NEHEB vs. TRIAL OF AMBITION
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [27]                         Instants [4]
    
     [×3] Baleful Ammit                     [×4] Ultimate Price
     [×3] Crocodile of the Crossing
     [×3] Decimator Beetle                  Sorceries [2]
     [×3] Defiant Greatmaw
     [×3] Exemplar of Strength              [×2] Never // Return
     [×3] Gutter Skulk
     [×2] Hapatra, Vizier of Poisons        Lands [24]
     [×2] Harvester of Souls
     [×2] Prowling Serpopard                [×9] Forest
     [×3] Soulstinger                       [×4] Foul Orchard
                                            [×9] Swamp
     Enchantments [3]                       [×2] Woodland Cemetery
    
     [×3] Nest of Scarabs
    
     Bontu's trial is death by a thousand cuts, thanks to her Monument. To combat
     it, stomp her creatures with green powerhouses, destroy her flyers with the
     instants and sorceries, and counteract her life theft with Baleful Ammit and
     (sometimes) Exemplar of Strength.
    
    12-5: NEHEB vs. TRIAL OF ZEAL
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     Creatures [18]                         Enchantments [2]
    
     [×2] Ahn-Crop Crasher                  [×2] Hazoret's Favor
     [×2] Bloodlust Inciter
     [×3] Bloodrage Brawler                 Instants [5]
     [×2] Dread Wanderer
     [×3] Grim Strider                      [×3] Lightning Bolt
     [×2] Neheb, the Worthy                 [×2] Magma Spray
     [×4] Thresher Lizard
                                            Sorceries [6]
     Lands [20]
                                            [×2] Blightning
     [×4] Cinder Barrens                    [×2] Cut // Ribbons
     [×2] Dragonskull Summit                [×2] Insult // Injury
     [×7] Mountain
     [×7] Swamp
    
     The final trial is a "red" sprint to 20 damage -- Hazoret's great filtering
     and plentiful damage spells versus Neheb's creatures and useful sorceries.
     It can be a bit hard without throwing creatures via "Hazoret's Favor," but
     it's still doable. The earlier the damage is inflicted, the quicker the god
     is put on the defensive.
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    SKILL QUESTS                                                             [SKLL]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     One of the game's new features is skill quests that allow players to complete
     feats to earn coins, which are then put toward more booster packs. Outside of
     the smaller ones, there are also "community quests," huge weekly events that
     any player can share into to earn the reward. (Note that in some cases, the
     "weekly" event may have a shorter timespan, as when WOTC did a short one for
     the reveal of a new Battle of Zendikar card.)
    
     Origins' community quests were repeated a few times for tweaks, but all since
     have been one-time-only. Quests end during the weekly turnover (occasionally
     moved up/back a day, maybe once a year or so), not when fulfillment conditions
     are met -- this means there's no rush to complete 'em.
    
     Note that the listed quest conditions are for the PC version -- the iOS and
     console variants may differ somewhat, and have in the past. (However, these
     are also subject to change each time they appear again.) Each expansion adds
     new quests.
      ____________________ ____ _________________________________________________
     | COMMUNITY QUEST    | $$ | COMMUNITY FULFILLMENT CONDITIONS                |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Enchanted Evening  | 40 | Play 350K enchantment spells in multi. duels    |
     | Fiery Conclusion   | 40 | Beat Chandra's campaign's last battle 50K times |
     | Full Circle        | 40 | Beat Nissa's campaign's last battle 35K times   |
     | Heavy Hitter       | 40 | Deal 6+ damage w/ 1 creature 500K (multi. only) |
     | Magus of the Arena | 40 | Win 1.25 million solo battles                   |
     | Power at Any Cost  | 40 | Beat Liliana's campaign's last battle 35K times |
     | Realms Uncharted   | 40 | Play 2.75M lands in multiplayer duels           |
     | Relentless Assault | 40 | Attack with 2M creatures in multiplayer duels   |
     | Spark Ignited      | 40 | Transform 30K two-sided planeswalkers in multi. |
     | Spell Storm        | 40 | Play 700K instants/sorceries in multiplayer     |
     |____________________|____|_________________________________________________|
      _________________________ ____ ____________________________________________
     | BFZ COMMUNITY QUESTS    | $$ | COMMUNITY FULFILLMENT CONDITIONS           |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Curse of Exhaustion     | 60 | Tap 2,000,000 creatures                    |
     | Local Knowledge         | 60 | Cast 1.75M Battle for Zendikar spells      |
     | Pit Fight               | 60 | Win 165K multiplayer duels                 |
     | Quest for Riches        | 60 | Complete 125K daily quests                 |
     | Spoils of War           | 60 | Defeat 170K opponents                      |
     | Spoils of Victory       | 60 | Defeat 600K opponents                      |
     | The Battle for Zendikar | 60 | Win 60K in Battle for Zendikar's campaign  |
     |_________________________|____|____________________________________________|
      _________________________ ____ ____________________________________________
     | SOI COMMUNITY QUESTS    | $$ | COMMUNITY FULFILLMENT CONDITIONS           |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Angelsong               | 60 | Put 50K angels onto the battlefield        |
     | Call to the Netherworld | 60 | Discard 550K cards                         |
     | Denied!                 | 60 | Counter 100K spells                        |
     | Digging Deep            | 60 | Send 50K cretrs. from grave to btlfld/hand |
     | Grab Your Pitchfork     | 60 | Attach 50K Equipment artifacts             |
     | Grisly Transformation   | 60 | Transform 400K creatures                   |
     | Investigating Innistrad | 60 | Win 50K duels in the SOI campaign          |
     | Open the Helvault       | 60 | Win 150K versus duels                      |
     | Sorin's Thirst          | 60 | Gain 150K life                             |
     | Uncovered Clues         | 60 | Create 250K artifact tokens                |
     |_________________________|____|____________________________________________|
      _________________________ ____ ____________________________________________
     | EMN COMMUNITY QUESTS    | $$ | COMMUNITY FULFILLMENT CONDITIONS           |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | A Moonlight Walk        | 60 | Cast 20K Eldritch Moon planeswalkers       |
     | Battle for Thraben      | 60 | Win 300K Versus matches                    |
     | Bring Out Your Dead     | 60 | Win 300K games w/ 7+ cards in your grvyrd. |
     | Eldrazi Encroachment    | 60 | Cast 200K colorless spells                 |
     | Fall of the Eldrazi     | 60 | Deal 400K damage to Eldrazi creatures      |
     | Gatewatch at the Gates  | 60 | Cast 600K spells that are 1 or more colors |
     | Moon Launch             | 60 | Complete 80K EMN campaign matches          |
     | That Escalated Quickly  | 60 | Cast 80K spells w/ the Escalate mechanic   |
     | The Horror! The Horror! | 60 | Attack with 200K Horror creatures          |
     | Those Meld-ling Kids    | 60 | Meld 5000 permanents                       |
     |_________________________|____|____________________________________________|
      __________________________ ____ ___________________________________________
     | KLD COMMUNITY QUESTS     | $$ | COMMUNITY FULFILLMENT CONDITIONS          |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Aces Up!                 | 60 | Tap 5K Pilots to crew vehicles            |
     | Armored and Dangerous    | 80 | Put 70K +1/+1 counters on creatures       |
     | Get It In Gear           | 60 | Cast 25K Gearhulk creatures               |
     | Invention Prevention     | 60 | Destroy 50K artifacts (ranked multiplyr.) |
     | Inventors' Fair          | 60 | Cast 200K Kaladesh cards (mltplyr. modes) |
     | Kaladesh Dash            | 60 | Win 100K battles in Kaladesh story mode   |
     | Mobile Assault           | 60 | Attack w/ 15K vehicles (ranked mltyplyer) |
     | Parade of the Automatons | 60 | Create 50K servo tokens                   |
     | Powered by Aether        | 60 | Spend 150K energy (ranked mltplayr. only) |
     | Snuff Out                | 60 | Destroy 7500 Aetherborn creatures         |
     | Sparks of Kaladesh       | 60 | Cast 25K Kaladesh-expansion planeswalkers |
     | The Grand Exhibition     | 60 | Cast 300K artifacts (ranked mtplyr. only) |
     |__________________________|____|___________________________________________| 
      * - Armored and Dangerous said it gave 60, but actually gave 80.
    
     AER quests apply only to ranked multiplayer, except "Join the Revolution".
      __________________________ _____ __________________________________________
     | AER COMMUNITY QUESTS     | $$$ | COMMUNITY FULFILLMENT CONDITIONS         |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Artifact Artistry        |  60 | Spend 150K colorless mana                |
     | Battle of Ghirapur       | 120 | Cast 200K AER spells                     |
     | Baral's Revenge          |  60 | Attack a planeswalker 50K times          |
     | Crowd Control            |  60 | Destroy 300K creatures                   |
     | Demolition Derby         |  60 | Deal 200K damage with Vehicles           |
     | Giants Among Us          |  60 | Cast 100K creatures with CMC 5 or above  |
     | Improvisational Theater  |  60 | Tap 100K noncreature artifacts           |
     | Inventors' Revolution    |  60 | Deal 400K damage w/ artifact tokens      |
     | Join the Revolution      |  60 | Win 100K battles in AER's campaign       |
     | Oath of the Gatewatch    |  60 | Activate 50K planeswalker abilities      |
     | Power Up                 |  60 | Gain 300K energy                         |
     |--------------------------+-----+------------------------------------------|
     | Revolt Against           |  60 | Have 750K permanents leave the battlfld. | 
     |            the Consulate |     |                                          |
     |__________________________|_____|__________________________________________|
    
     Amonkhet's quests (besides "Trials of Amonkhet") also apply strictly to
     ranked multiplayer.
      __________________________ ____ ___________________________________________
     | AMK COMMUNITY QUESTS     | $$ | COMMUNITY FULFILLMENT CONDITIONS          |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Are You My Mummy?        | 60 | Embalm 25K creature cards                 |
     | City of Opulence         | 60 | Cast 400K Amonkhet spells                 |
     | Effort Rewarded          | 60 | Exert 20K creatures                       |
     | River's Cycle            | 60 | Discard 60K cards                         |
     | Spoils of the Trials     | 60 | Cast 20K Cartouches                       |
     | The Withering Desert     | 60 | Put 10K -1/-1 counters on creatures       |
     | Trial of Ambition        | 60 | Cast 400K black spells                    |
     | Trial of Knowledge       | 60 | Cast 500K blue spells                     |
     | Trial of Solidarity      | 60 | Cast 500K white spells                    |
     | Trial of Strength        | 60 | Cast 500K green spells                    |
     | Trial of Zeal            | 60 | Cast 400K red spells                      |
     | Trials of Amonkhet       | 60 | Win 100K games in Amonkhet story mode     |
     |__________________________|____|___________________________________________|
    
     With Amonkhet being the last expansion for Duels, here are the last quests
     being offered. They stretch from the entire game's history, so there's not
     necessarily Amonkhet flavor. (Those with an asterisk are multiplayer-only
     quests.)
      __________________________ ____ ___________________________________________
     | FINAL COMMUNITY QUESTS   | $$ | COMMUNITY FULFILLMENT CONDITIONS          |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    *| Are You My Mummy?        | 60 | Embalk 10K creatures                      |
     | Bring Out Your Dead      | 60 | Win 100K games w/ 7+ cards in graveyard   |
    *| Effort Rewarded          | 60 | Exert 15K creatures                       |
     | Eldrazi Encroachment     | 60 | Cast 150K colorless spells                |
     | Gatewatch at the Gates   | 60 | Cast 600K spells of two or more colors    |
    *| River's Cycle            | 60 | Discard 50K cards                         |
    *| Spoilers of the Trials   | 60 | Cast 15K Cartouches                       |
    *| The Withering Desert     | 60 | Put 40K -1/-1 counters on creatures       |
    *| Trial of Ambition        | 60 | Cast 200K black spells                    |
    *| Trial of Knowledge       | 60 | Cast 250K blue spells                     |
    *| Trial of Solidarity      | 60 | Cast 150K white spells                    |
    *| Trial of Strength        | 60 | Cast 200K green spells                    |
    *| Trial of Zeal            | 60 | Cast 150K red spells                      |
     |__________________________|____|___________________________________________|
     
     Players can do skill quests to earn coins. Empty SQ slots fill automatically
     every twenty-four hours; additionally, one skill quest can be refreshed (to
     change what it is) in that same time period. Skill quests can be built up
     concurrently, although sometimes an applicable win (like "complete X duels
     with a blue-white deck") will only count toward the most recently acquired
     quest.
    
     In the list below, any {??} denotes two dual-color (green-white, blue-black,
     etc.) deck types and will change when refreshed. Refreshing may change the
     quest entirely, though, so think before rerolling 60- and 80-point quests!
    
     NOTE: With the release of Battle for Zendikar, most of the default (Origins)
     quests may have been retired. In particular, the Archetype quests, which were
     annoying to do as they required Deck Wizard-made decks and there wasn't any
     easy fix, apparently. Some, like Grave Pact, have survived. Quest values,
     which began at 20/40/60 originally, have evolved into 60/80/120-pointers.
    
      _____________________ _____ _______________________________________________
     | ORIGINS QUESTS      | $$$ | FULFILL BY...                                 |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Actually, No        |  80 | Counter 5 spells                              |
     |---------------------+-----+-----------------------------------------------|
     | Arcane Melee        |  60 | Deal 30 noncombat damage to opponent and/or   |
     |                     |     | creatures he or she controls                  |
     |---------------------+-----+-----------------------------------------------|
     | Archetypal          |  40 | Win 2 duels with a {??} or {??} deck          |
     |---------------------+-----+-----------------------------------------------|
     | Archetype Paragon   |  40 | Win 4 duels with a {??} or {??} deck          |
     |---------------------+-----+-----------------------------------------------|
     | Counter Up          |  80 | Put 15 +1/+1 counters on creatures you cntrl  |
     |---------------------+-----+-----------------------------------------------|
     | Distilled Knowledge | 120 | Win 4 duels with a deck made in Deck Builder  |
     |---------------------+-----+-----------------------------------------------|
     | Grave Pact          |  80 | Sacrifice 20 permanents                       |
     |---------------------+-----+-----------------------------------------------|
     | Home Brew           |  80 | Win 2 duels with a deck made in Deck Builder  |
     |---------------------+-----+-----------------------------------------------|
     | Stroke of Genius    |  40 | Draw 20 cards                                 |
     |---------------------+-----+-----------------------------------------------|
     | This Is For You     |  80 | Target a foe 15 times with spells/abilities   |
     |---------------------+-----+-----------------------------------------------|
     | Unstoppable Force   |  40 | Attack with 5+ creatures five times           |
     |_____________________|_____|_______________________________________________|
    
     The Battle for Zendikar adds some new quests. (With Eldritch Moon's
     release, all the "cast x y/z spells" now pertain only to Versus mode.) The
     Champion-themed quests were nerfed to 80 coins from 120 in the EMN release.
     ________________________________ _____ _____________________________________
    | BATTLE FOR ZENDIKAR QUESTS     | $$$ | FULFILL BY...                       |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | All is Dust                    |  60 | Cast 15 colorless spells            |
    |--------------------------------+-----+-------------------------------------|
    | Champion of the                |  80 | Win 2 games in which you cast a red |
    |             Dragonskull Summit |     | or black spell                      |
    |--------------------------------+-----+-------------------------------------|
    | Champion of the                |  80 | Win 2 games in which you cast a     |
    |               Drowned Catacomb |     | blue or black spell                 |
    |--------------------------------+-----+-------------------------------------|
    | Champion of the                |  80 | Win 2 games in which you cast a     |
    |               Glacial Fortress |     | blue or white spell                 |
    |--------------------------------+-----+-------------------------------------|
    | Champion of the Rootbound Crag |  80 | Win 2 games in which you cast a red |
    |                                |     | or green spell                      |
    |--------------------------------+-----+-------------------------------------|
    | Champion of the Sunpetal Grove |  80 | Win 2 games in which you cast a     |
    |                                |     | green or white spell                |
    |--------------------------------+-----+-------------------------------------|
    | Control and Denial             |  80 | Cast 15 blue/black spells (Versus)  |
    |--------------------------------+-----+-------------------------------------|
    | Coordinated Barrage            |  80 | Trigger 15 abilities you control    |
    |--------------------------------+-----+-------------------------------------|
    | Destruction and Rage           |  80 | Cast 15 red/black spells (Versus)   |
    |--------------------------------+-----+-------------------------------------|
    | Followed Footsteps?            |  80 | Put 15 creature tokens onto the     |
    |                                |     | battlefield under your control      |
    |--------------------------------+-----+-------------------------------------|
    | Growth and Unity               |  80 | Cast 15 green/white spells (Versus) |
    |--------------------------------+-----+-------------------------------------|
    | Law and Order                  |  80 | Cast 15 blue/white spells (Versus)  |
    |--------------------------------+-----+-------------------------------------|
    | Speed and Strength             |  80 | Cast 15 red/green spells (Versus)   |
    |--------------------------------+-----+-------------------------------------|
    | Tome Scour                     |  40 | Put 15 cards into your opponent's   |
    |                                |     | graveyard using spells or abilities |
    |________________________________|_____|_____________________________________|
     ________________________________ _____ _____________________________________
    | SHADOWS OVER INNISTRAD QUESTS  | $$$ | FULFILL BY...                       |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Descent into Madness           |  80 | Pay 10 spells' alternative costs    |
    | Press for Answers              | 120 | Put 15 tokens onto the battlefield  |
    |________________________________|_____|_____________________________________|
    
     Eldritch Moon includes a bunch of skill quests meant to encourage use of the
     multiplayer modes, particularly Versus Mode. Spell Mastery was later reworked
     in Amonkhet, dropping the versus-mode-only restriction.
     ________________________________ _____ _____________________________________
    | ELDRITCH MOON QUESTS           | $$$ | FULFILL BY...                       |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Beatdown                       | 120 | Versus: do 60 damage to opponents   |
    | Creature Comforts              |  60 | Versus: cast 20 creature spells     |
    | Delver of Secrets              | 120 | Meld/Transform permanents 20 times  |
    | Duelist                        | 120 | Versus: win 2 ranked matches        |
    | Landfall                       |  60 | Versus: play 25 lands               |
    | Spell Mastery                  |  60 | Versus: use 15 Instants/Sorceries   |
    |________________________________|_____|_____________________________________|
     ________________________________ _____ _____________________________________
    | KALADESH QUESTS                | $$$ | FULFILL BY...                       |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Artificer's Intuition          | 120 | Ranked multiplayer: play 20 artfcts |
    | Beatdown                       | 120 | Versus: deal 60 damage to opponents |
    | Drive Time                     |  80 | Tap 15 creatures to crew Vehicles   |
    | Energize                       |  80 | Multiplayer: obtain 30 energy       |
    | Miracle of Life                |  60 | Create 10 token creatures           |
    | Self-Improvement               |  60 | Get 10 +1/+1 counters (your crtrs.) |
    |________________________________|_____|_____________________________________|
     ________________________________ _____ _____________________________________
    | AETHER REVOLT QUESTS           | $$$ | FULFILL BY...                       |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Destructive Interference       |  60 | Have 20 permanents leave play       |
    | Devotion to an Ideal           |  80 | Win 2 games using only 1 mana color |
    | Empowered Victory              |  80 | Win 2 games + earn 15 energy in 'em |
    | The Great Machine              | 120 | Tap 100 artifacts you control       |
    |________________________________|_____|_____________________________________|
     ________________________________ ____ ______________________________________
    | AMONKHET QUESTS                | $$ | FULFILL BY...                        |
    |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
    | Bow Down                       | 60 | End 10 turns with a tapped creature  |
    | Countered Down!                | 60 | Use 15 -1/-1 counters (your crtrs.)  |
    | Gravedigger                    | 80 | Have 10 creatures leave your grvyrd. |
    | Spell Mastery                  | 60 | Cast 25 instants or sorceries        |
    |________________________________|____|______________________________________|
    
     Tutorial skill quests appear in Gideon's campaign and a little afterwards,
     plus in the Help & Options menu, and give how-tos on Magic's finer points.
     Though veterans may want to the skip button fast enough to break the sound
     barrier, going through the tutorials earns coins for booster packs, so it's
     worth doing anyway.
    
     All skill quests that appear in the campaign appear in the Help & Options
     section for later. However, that same section has tutorials that aren't shown
     to players. In other words, there's an unseen trove of currency just waiting
     for most players, so dig in! (Awaken, Eldrazi Scions and Mana Pool require
     the free Battle or Zendikar expansion; their notifications spring up when one
     tries entering battle mode afterward.)
      ________________________ ____ _____________________________________________
     | TUTORIAL SKILL QUESTS  | $$ | FULFILLMENT CONDITIONS (first seen)         |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | The Basics             | 30 | Appears in Campaign 1-1                     |
     | Flying & Reach         | 15 | Appears in Campaign 1-1                     |
     | Parts of the Turns     | 15 | Appears in Campaign 1-2                     |
     | Instants               | 15 | Appears in Campaign 1-2                     |
     | Group Blocking/Trample | 15 | Appears in Campaign 1-3                     |
     | First Strike           | 15 | Appears in Campaign 1-3                     |
     | Triggered Abilities    | 15 | Appears in Campaign 1-3                     |
     | Enchantments           | 15 | Appears in Campaign 1-4                     |
     | Enchantments: Auras    | 15 | Appears in Campaign 1-4                     |
     | +1/+1 Counters         | 15 | Appears in Campaign 1-4                     |
     | Planeswalkers          | 10 | Complete a game with a custom-built deck    |
     | Counterspells          | 10 | Help & Options section                      |
     | Activated Abilities    | 10 | Help & Options section                      |
     | Graveyard Interactions | 10 | Help & Options section                      |
     | Deathtouch             | 15 | Help & Options section                      |
     | X-Spells/Repeatables   | 10 | Help & Options section                      |
     | Equipment              | 10 | Help & Options section                      |
     | Lifelink               | 10 | Help & Options section                      |
     | Token Making           | 10 | Help & Options section                      |
     | Awaken                 | 10 | Help & Options section (requires BFZ)       |
     | Eldrazi Scions         | 10 | Help & Options section (requires BFZ)       |
     | Mana Pool              | 10 | Help & Options section (requires BFZ)       |
     | Colorless Mana and {C} | 10 | Help & Options section (requires OGW)       |
     | Madness                | 10 | Help & Options section (requires SOI)       |
     | Transform              | 10 | Help & Options section (requires SOI)       |
     | Emerge                 | 10 | Help & Options section (requires EMN)       |
     | Escalate               | 10 | Help & Options section (requires EMN)       |
     | Meld                   | 10 | Help & Options section (requires EMN)       |
     | Vehicles               | 10 | Help & Options section (requires KLD)       |
     | Energy                 | 10 | Help & Options section (requires KLD)       |
     | Revolt                 | 10 | Help & Options section (requires AER)       |
     | Improvise              | 10 | Help & Options section (requires AER)       |
     | Aftermath              | 10 | Help & Options section (requires AKH)       |
     | Exert                  | 10 | Help & Options section (requires AKH)       |
     | Embalm                 | 10 | Help & Options section (requires AKH)       |
     |________________________|____|_____________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    UNLOCKABLES                                                              [UNLC]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    
     With the release of the Kaladesh expansion, players have the ability to spend
     coins on more than just cards. Full-art lands (from the Battle for Zendikar
     cycle) can be purchased for a one-time payment of 1500 coins. Once bought,
     the art can be toggled in the main menu's "Gameplay" tab.
    
     Card sleeves are smaller, one-time-only purchases. There are currently four
     available categories: basic, Kaladesh, Gatewatch, and Premium. Once bought,
     players may immediately apply the sleeve to all current decks if they choose.
     Sleeve selection will also appear in the deck editor, under the same screen
     that allows players to choose their avatar, background, etc.
      ______________________ _____ ______________________________________________
     | SLEEVE               | $$$ | VISUAL                                       |
     |¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | Basic                | 100 | Red Planeswalker symbol + black background   |
     |----------------------+-----+----------------------------------------------|
     | Angel of Invention   | 300 | Angel of Invention card art                  |
     | Chandra              | 300 | "Chandra, Torch of Defiance" p'walker art    |
     | Dovin Baan           | 300 | "Dovin Baan" planeswalker art                |
     | Nissa                | 300 | "Nissa, Vital Force" art                     |
     | Saheeli Rai          | 300 | Saheeli Rai planeswalker art                 |
     |----------------------+-----+----------------------------------------------|
     | Chandra              | 300 | Chandra silhouette + red background          |
     | Gideon               | 300 | Gideon silhouette + white background         |
     | Jace                 | 300 | Jace silhouette + blue background            |
     | Liliana              | 300 | Liliana silhouette + purple background       |
     | Nissa                | 300 | Nissa silhouette + green background          |
     |----------------------+-----+----------------------------------------------|
     | Tezzeret             | 300 | "Tezzeret the Schemer" planeswalker art      |
     | M. Revolutionary     | 300 | Maulfish Revolutionary card art              |
     | Ajani                | 300 | Ajani Unyielding card art                    |
     | Herald of Anguish    | 300 | Herald of Anguish card art                   |
     | Planar Bridge        | 300 | Planar Bridge (non-Masterpiece Series) art   |
     |----------------------+-----+----------------------------------------------|
     | Curator of Mysteries | 300 | Curator of Mysteries card art                |
     | Combat Celebrant     | 300 | Combat Celebrant card art (C.C. not in game) |
     | Battlefld. Scavenger | 300 | Battlefield Scavenger card art               |
     | Oketra               | 300 | Oketra the True card art                     |
     | Honored Crop-Captain | 300 | Honored Crop-Captain card art                |
     |----------------------+-----+----------------------------------------------|
     | Black Lotus          | 750 | Black Lotus card art                         |
     | Harmless Offering    | 750 | Harmless Offering card art                   |
     | Bolas Horns          | 750 | Nicol Bolas horns (Amonkhet symbology)       |
     |______________________|_____|______________________________________________|
    
     Starting with Aether Revolt, new player icons (personas) are unlockable. I'll
     list 'em in left-to-right order. Note that purchased icons show up at the
     far left, and that icon order may change as expansions are released. (For
     instance, everyone got sick of the "Homeless Jace" avatar being first, and
     it was changed in Aether Revolt!)
      ____ _____ ________________________________________________________________
     | ## | CST | AVATAR APPEARANCE                                              |
     |¯¯¯¯|¯¯¯¯¯|¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯|
     | 01 | 500 | Saheeli Rai (from her Kaladesh planeswalker art)               |
     | 02 | 500 | Tezzeret (from "Tezzeret the Schemer" art)                     |
     | 03 | 500 | Emrakul (from "Emrakul, the Promised End" art)                 |
     | 04 | 500 | Arlinn Kord (from "Arlinn Kord" planeswalker front side art)   |
     | 05 | 500 | Avacyn (from "Archangel Avacyn" front side art)                |
     |----+-----+----------------------------------------------------------------|
     | 06 | 500 | Gideon (grown-up art from previous campaign)                   |
     | 07 | 500 | Jace (art from previous campaign)                              |
     | 08 | 500 | Liliana (art from previous campaign)                           |
     | 09 | 500 | Chandra (art from previous campaign)                           |
     | 10 | 500 | Nissa (art from previous campaign)                             |
     |----+-----+----------------------------------------------------------------|
     | 11 | 500 | Oketra (art from "Oketra the True" card)                       |
     | 12 | 500 | Chandra (art from "Chandra, Torch of Defiance" card)           |
     | 13 | 500 | Gideon (art from "Gideon of the Trials" card)                  |
     | 14 | 500 | Liliana (art from "Liliana, Death's Majesty" planeswalker)     |
     | 15 | 500 | Hazoret (art from "Hazoret the Fervent" card)                  |
     |----+-----+----------------------------------------------------------------|
     | 16 | --- | White male with no shirt, eye-covering helmet, floating orbs   |
     | 17 | --- | White male with red eyes and cloak (a.k.a. "Homeless Jace")    |
     | 18 | --- | White male with glowing orange eyes and plated neck armor      |
     | 19 | --- | White female with full armor, brandishing warhammer            |
     | 20 | --- | Black female with ornate headgear and clothing                 |
     | 21 | --- | White male with red hair and helmet with curled horns          |
     | 22 | --- | White male with pauldrons and diamond-shaped necklace          |
     | 23 | --- | White male with twin braids and casting blue magic             |
     | 24 | --- | Blue merfolk woman looking off to the right                    |
     | 25 | --- | White female zombie with white hair, holding mirror            |
     | 26 | --- | Black male with iced-over armor and white hair                 |
     | 27 | --- | Black male with bandolier full of potions and vials            |
     | 28 | --- | Blue (vedalken?) male with black armor and scarring on one eye |
     | 29 | --- | White moonfolk male with a crown, green doublet and longbow    |
     | 30 | --- | White female in cloak, turning her finger into a skeleton key  |
     | 31 | --- | White female with two huge blue/red horns and metallic body    |
     | 32 | --- | White male in brown-white armor, smirking                      |
     | 33 | --- | White male with white eyes, full armor and a draconic helmet   |
     | 34 | --- | White male vampire with black armor and purple, glowing eyes   |
     | 35 | --- | Leonin male in armor and has purple smoke coming from eyes     |
     | 36 | --- | White female elf with a circlet and bloodstained eyes          |
     | 37 | --- | White female in armor with dark hair and a twig helmet         |
     | 38 | --- | White female vampire with red eyes and armor made from bones   |
     | 39 | --- | Black female with red hair and jewelry of celestial bodies     |
     | 40 | --- | Fire elemental composed of black earth and red lava            |
     | 41 | --- | White male with white eyes and facial tattoos around the eyes  |
     | 42 | --- | Black male whose face is peeling to reveal reptilian features  |
     | 43 | --- | White male vampire casting red magic with both hands           |
     | 44 | --- | White male with evil red eyes, looking at fire in his hand     |
     | 45 | --- | White male with short hair, neck tattoo, rubbing own knuckles  |
     | 46 | --- | White male with glint in eye, little armor and lots of jewelry |
     | 47 | --- | White male with black, braided hair and dragon on his shoulder |
     | 48 | --- | White male with beard, goatee jewelry and filigreed crown      |
     | 49 | --- | Green elf female with flowers in hair, looking off to right    |
     | 50 | --- | White female in tribal armor and accessories made of bone      |
     | 51 | --- | Green female with a leaf mask, cloak and held staff            |
     | 52 | --- | Demon with eye-covering helmet and wicked grin                 |
     | 53 | --- | Beastman with large antlers and green magic glowing in hands   |
     | 54 | --- | Black male with green armor and blue bird perched on shoulder  |
     | 55 | --- | Black female with hoop earrings, weapon hilt visible on back   |
     |____|_____|________________________________________________________________|
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    V. FREQUENTLY ASKED QUESTIONS                                            [FAQZ]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     [Q] - Are there any good sites to look up cards/sets/etc.?
     [A] - There are several, but one (http://magiccards.info/sitemap.html) stands
           out the most due to its simple design. Just remember that it takes some
           time before the newest expansions are added -- the site's run by one
           guy, I hear.
    
     [Q] - Can I send in error corrections and other info?
     [A] - Sure. For those trying to find missing cards for my deck lists, it'd
           great to have screenshots, if possible.
    
     [Q] - How many coins do I need to buy each set?
     [A] - It goes something like this (each pack 150 coins/per):
    
           Origins ----------------> 80 packs -> 12000 coins
           Battle for Zendikar ----> 80 packs -> 12000 coins
           Oath of the Gatewatch --> 64 packs ->  9600 coins
           Shadows Over Innistrad -> 80 packs -> 12000 coins
           Eldritch Moon ----------> 64 packs ->  9600 coins
           Kaladesh ---------------> 80 packs -> 12000 coins
           Aether Revolt ----------> 64 packs ->  9600 coins
           Amonkhet ---------------> 80 packs -> 12000 coins
    
           The maximum amount of coins available per day (outside of buying them)
           is 400 + any active quest/campaign rewards + any daily bonuses from
           multiplayer.
    
     [Q] - Does this game feature drafting, Planechase or other modes of play?
     [A] - Currently the game only has 1v1 and Two-Headed Giant (2v2). As of the
           date I write this (September '16), there hasn't been any news about
           expansions of this nature.
    
     [Q] - Will the game have older sets rotate out like in real-life Magic?
     [A] - Wizards' rep has said there's no plans to do this currently. However,
           they have shown a willingness to remove or switch cards that end up
           problematic for the metagame. Example: Mwonvuli Acid-Moss's aggressive
           ramp being too much and getting replaced with Explosive Vegetation,
           which doesn't interact with the opponent. (This change will occur in
           the April 2016 patch.) As the card pool grows, it wouldn't be surprising
           to see more changes of this nature.
    
     [Q] - Is this a pay-to-win (P2W) game?
     [A] - Nope. Wizards has learned from the Magic 2015 debacle and made all the
           game's content obtainable through hard work alone. However, those who
           want a leg up can spend actual money to get booster packs faster. As
           more and more expansions are released, purchasing cards instead of
           spending weeks and weeks scrounging up coin may be more appealing. With
           Eldritch Moon's release, the Origins pack had a discount, so that may
           be appearing more going forward.
    
     [Q] - Are the planeswalker back stories canon?
     [A] - Wizards of the Coast has been giving more focus on the story in recent
           years as a way of letting players know what's going on, rather than
           hoping card art and flavor text does the job (historically, it hasn't).
           More to the point, I believe these origin stories the ones MTG is going
           with. Only time will tell whether these changes make previous stories
           and novels obsolete, or bits and pieces will be cherry-picked & co-opted
           into future ones.
    
     [Q] - Why didn't my Skill Quest update when I won with my applicable deck?
     [A] - While it's possible it's a bug, it's far more likely that the deck
           wasn't created in Deck Wizard. Only those seem to advance the quests'
           progress. These quests have been removed for quite some time, though,
           so it shouldn't be a problem any longer. (I'll leave this quest up just
           in case...)
    
     [Q] - Why didn't I get points from my skill quest even though I finished it?
     [A] - Sometimes it doesn't update immediately after a duel. Entering another
           menu tab, or restarting the game, often gives the true value.
    
     [Q] - How do I get the "Accelerated Production" achievement?
     [A] - Technically, it's doable by one's fifth turn, since the game counts the
           first turn as "0". (Hence why it's good to go first in this instance.)
           Early on, cards like Mwonvuli Acid-Moss and Nissa's Pilgrimage were the
           best ways, though the former's been replaced by Explosive Vegetation
           now. Either way, restarting a duel until one's opening hand is perfect
           helps.
    
     [Q] - Can the AI use cards I don't have access to?
     [A] - In the campaign? Definitely. In the generic 1v1 matchups, not so much,
           although exceptions have existed (Call the Scions, Felidar Sovereign,
           Blighted Woodland, etc.). AI decks are switched up with each expansion,
           however, so the listed exceptions may not exist any longer.
    
     [Q] - Will Kaladesh feature the special "Kaladesh Inventions" cards as well?
     [A] - There aren't any plans to include the special reprints included at the
           higher rarities. Kaladesh will mark the first expansion that includes
           earnable items (full-art lands, sleeves) for players, so perhaps Wizards
           will wisen up and release Masterpiece-series art for cards normally
           obtainable anyway, like the Gearhulk cycle.
    
     [Q] - The guide (on GameFAQs) said it was updated? What was it?
     [A] - If there are already walkthroughs for the expansions, it's likely just
           a small update for quests. Each expansion adds new ones, and they will
           naturally take time to update/tweak.
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    VI. UPDATES & CONTRIBUTORS                                               [UPDT]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     07-03-2015 -------------------+ Started walkthrough
     08-26-2015 -------------------+ Finished Origins walkthrough
     04-18-2016 -------------------+ Finished OGW and SOI walkthroughs
     07-26-2016 -------------------+ Finished EMN walkthroughs
    
    THANKS TO...
    ¯¯¯¯¯¯¯¯¯¯¯¯
     • Sailor/Ceej, for hostin' my stuff
     • PsyMar, for missing cards in the Ob Nixilis/Chandra battle
     • MrHearn, for some clerical errors and rarity-related corrections
     • No Goblins Allowed forum for missing "Visions of Emrakul" enemy-held cards
     • J.M. Boger, for missing card (Bontu the Glorified) in match 12-4
     • Magic Duels wiki for the missing cards in the following decklists:
       - Origins: Gideon's 1-4
       - Origins: Jace's 2-3
       - Origins: Liliana's 3-1
       - Origins: Chandra's 4-5
       - Origins: Nissa's 5-3
       - BFZ: Gideon's 1-3 and 1-5
       - OGW: 7-3A
       - SOI: 8-5E, 8-6E
    
    NOTES TO SELF/THINGS I NEED
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
     • OGW: 7-4 enemy deck (10 missing cards)
     • OGW: 7-5 enemy deck (3 missing cards)
     • EMN: 9-1 enemy deck (2 missing cards)
     • EMN: 9-2 enemy deck (1 missing card)
     • EMN: 9-3 Gideon/Chandra deck (somehow got 61 cards instead of 60...?)
     • EMN: 9-4 enemy deck (2 missing cards)
     • KLD: 10-1 enemy deck (2 missing cards)
     • KLD: 10-2 enemy deck (4 missing cards)
     • KLD: 10-4 P.N. deck (1 missing card; probably a 3rd Fateful Showdown)
     • KLD: 10-5 enemy deck (2 missing cards)
     • AER: 11-1 enemy deck (1 missing card)
     • AER: 11-2 enemy deck (5 missing cards)
     • AER: 11-3 enemy deck (3 missing cards)
     • AER: 11-5 enemy deck (8 missing cards)
     • AER: 11-5 ally deck (10 missing cards?)
     • AKH: 12-3 enemy deck (1 missing card)
     • AKH: 12-5 ally deck (9 missing cards)
     • AKH: 12-5 enemy deck (4 missing cards)
    
     As always, feel free to email me for comments and corrections. I also accept
     good strategies, either for the walkthrough or in the tip section. Some of
     the card lists are also incomplete due to the enemy's AI quirks, so I'd love
     to be apprised of any additions players find. (Credit given where due.)
    
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    VII. LEGALITY                                                            [LGLT]
    _______________________________________________________________________________
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    This document is intended for private home use ONLY, and may not be reproduced
    through electronic or commercial means without the expressed consent of the
    author (P. Summers). It cannot be hosted, edited, or distributed for profit,
    and may not be given away as an add-in/gift to bought items. All rights are
    reserved to respective parties, even those not explicitly stated herein. Those
    who find this document on sites not listed below should e-mail the author (me).
    Thanks for reading this, and thanks for respectin' FAQ authors.
    
     Allowed Sites:                       Disallowed Sites:
    
      • Gametalk.com                       • cheatcc.com
      • GameFAQs.com                       • gamershell.com
      • MyCheats.com
      • Neoseeker.com
      • Gamesradar.com
      • Supercheats.com
      • Cheathappens.com
      • Honestgamers.com
      • Chaptercheats.com                           E-mail me for permissions ~
      • Cavesofnarshe.com                        shotgunnova (a+) gmail (d0t) com.
    _______________________________________________________________________________
    THE MOSS                      Document © Shotgunnova, 1997-2017 (and countin'!)
    IS REACHING                    Magic the Gathering namesake © respective owners
    UP TO YOU                                         E N D   O F   D O C U M E N T

    View in: