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    FAQ/Walkthrough by CNavarro

    Updated: 08/02/02 | Search Guide | Bookmark Guide

    The game starts with a brief history about the situation leading to 
    this point and finally you get a glimpse of where Hannah lands. If you 
    click on Sam you will get a glimpse of where Sam lands. They try to 
    communicate between themselves but cannot. Clicking on their portraits 
    in the lower right hand side of the screen toggles you between both of 
    them; in order to finish the game you must solve both of their 
    predicaments almost simultaneously. So in this walkthrough we will 
    start with Hannah.
    Go to the ramp that goes up. There look for an electronic slate on one 
    of the benches. When you go back down you see a transmission wanting to 
    get through. Go up and get on the elevator with the walls with lattice. 
    Walk up two other ramps until you come to a line with tulip type poles. 
    In the far back there is a staircase go up until you come to some 
    dials, click on them. If you push one of the dials, you will see 
    something jump out of the farthest tulip, toward the front. You can try 
    it but the combination that worked for me was: numbering the dials 1 
    through 5 from left to right, 4,2,3,1,5. Walk up to the very top, look 
    around and you will find a wooden tablet among some junk. Write down 
    the symbols they are the coordinates that correspond to where you are 
    right now.
    Walk all the way down to where the line of tulip shaped poles are. Look 
    inside the first one and there is another wooden slate, write down 
    these coordinates, they correspond to the base camp. Now go down to 
    where there are two elevators go in between the two elevators and you 
    will see a console. Walk over there and push the only button. A boat-
    like ship will come and take you over to the other side. Walk up the 
    ramp to the very top and walk to the far right click behind a strange 
    wall there is a lantern like utensil. If you push the button on top of 
    it, a light flashes on some spikes on the wall and they move in and 
    Go down the ramp and you will see a protruding bridge with another 
    wall- like the one on top. Click on it and go behind it. Put the lamp 
    on the pedestal. See the notches on the pedestal, each one correspond 
    to a spike on the far wall. Once again every game is different, but 
    this is the combination that worked for me: 2,3,4,5,7,10,11,12,13. The 
    object is to have all the spikes out. That will make a ledge. Now use 
    the ledge and walk around. You get to another ledge and at the far side 
    you can see a contraption hanging from a beam of some sort. Click on it 
    and a bicycle seat like thing unfolds. It takes you to an island. Look 
    for a ramp that goes down. You arrive at an elevator. Get on it and go 
    up. Once there go towards the three tables. These are the controls for 
    the ship, because you are not on an island you are really on a ship.
    The first two tables are the ones that you are going to use. Remember 
    the tablets you found? Well, now you are going to use them. The one 
    with an upside down v is where you are. On the table nearest the chair 
    are for the F coordinates. You can see the coordinates that correspond 
    to where you are now. So now we want the coordinates to Base One. On 
    the outer dial click on the roman number one or a capital I. In the 
    middle ring look for the Roman numeral two or II and on the most inner 
    dial a minus sign.  Now go to the other table and enter the Z 
    coordinates. Outer dial roman numeral three or III, middle ring an 11 
    and the inner most a roman numeral three or III. Now go to the middle 
    table that has a hand on it and click on it. WOW! AWAY WE GO!
    You are at a balloon like city. When you first arrive you will see a 
    protruding dial on the ground click on it and write down the symbol. 
    Turn around and you will see a big ball with gold tongues that have 
    symbols on them. They are eight of them, with a hornlike thing at 
    twelve o'clock. Once again the combination that works, changes with 
    every game. I will be talking of how it went with me. Turn around and 
    on your right there is a pedestal with a personal log on it. It belongs 
    to Dr. Hovis, click on it and hear what he has to say. 
    Now turn around and go past the first dial and when the movement stops, 
    just before the tunnel, go to the railing and you will see a second 
    protruding dial. Write down the symbol. Walk through the tunnel and 
    when you arrive at the other side there is a little ship, don't do 
    anything right now. Go to the third dial, then the forth and fifth 
    dials. At the fifth dial when you turn around you will see something on 
    the floor in front of you. It is another personal log, this time from 
    Dr. Francis Bremmer. Hear what she has to say and then head back to the 
    big ball.
    Once you arrive at the ball touch the tongues corresponding to the 
    symbols you wrote down, the order is the way you wrote them down, the 
    first two before the tunnel and the last three after the little ship. 
    If you number the tongues starting on the right side of the hornlike 
    thing from 1 through 8, the combination is: 1,5,6,2,8. Once you insert 
    the correct combination the ball in the middle opens up and you see 
    some purple balls, take them. Now go to the little ship and you are 
    taken to another balloon base.
    When you arrive there, you see a pedestal with a dial contraption. Look 
    at it and see the symbols. Turn right and walk through the tunnel and 
    you arrive at machine room. On both sides of the middle of the room you 
    see a gigantic dial with marbles on it. There are 10; on the left side 
    of each marble is a lever. Starting from the top (one at 12 o'clock) 
    then on its right side we will call it one, two, three... ten. If you 
    click on the lever it sounds like gas going somewhere. If you push the 
    middle one you are automatically taken to your right to a smaller dial, 
    which has indentations like it needs marbles or stones; but don't fret 
    you don't need anything. It is a counter. The two outer circles count 
    for 12 and the inner one counts for 1. A black marker shows the outer 
    one and the inner one is marked by a white pointer. On it's right side 
    is a balloon punching bag on the side. If you try it out, when you turn 
    to go to the other one Dr. Bremmer appears and tells you that only one 
    gas is double the others, so that is why we are doing this. 
    So let's start. Push lever one, once. Push lever two twice and lever 
    three, three times and so on until you come around to lever 10 which 
    you push 10 times. Which means that if you add the number of clicks you 
    get 1+2+3+4+5+6+7+8+9+10=55. Now push the middle marble. When you get 
    to the smaller dial, count the outer pointer just like on the big dial. 
    I get 5. That number is multiplied by 12 and you get 60. Now see the 
    pointer on the inner dial, each one is 1 so I get 3. Adding 60+3=63. 
    Now we subtract 63-55=8. Turn back to the big dial and push lever 
    number eight. Automatically you are taken to a view of a fish like ship 
    inflating and rising. Turn around and go to the dial on the other side. 
    I get 8 again. But I had to do it three times and the third one I get 
    When you finally do it right the ship docks on the top level, where you 
    are. So go through the other tunnel and go to the ship. Enter the ship, 
    from where you stand turn around and go straight. You get to the 
    cockpit. There are two chairs go to the one on your left and pick up a 
    disk. Now go to the other chair and see the levers. You have a yellow 
    numbers lever, blue numbers lever and a button in the middle. In front 
    of you, you have an arc with symbols. Look familiar? Looks like the 
    ones on the pedestal that you saw when you first arrived. So go back to 
    the pedestal.
    When you get to the pedestal, put the disc. Now click on the inner most 
    symbol; the one that looks like a seven. The disc rotates and two 
    symbols light up an N with a heart shape apostrophe and an r shaped 
    symbol. Click on the second symbol, the one that looks like a p. /the 
    symbols that light up are a cursive e and a mathematical less than 
    sign. Click the third symbol the one that looks like an r. The symbols 
    that light up are an r and a p. Return to the ship and go to the chair 
    on your right.
    Move the left lever to the seven symbol, the top dial to the N with a 
    heart and the right lever to the r. Move the left lever to the p the 
    top dial to the cursive e and the right lever to the mathematical less 
    than sign. Move the left lever to the r, the top dial to the r and the 
    right lever to the p. Push the middle button and if you did it right. 
    Base One or Bosh's Tunnels
    When you get there you try to contact Hannah but no answer. So walk 
    down the stairs, and then go around and under those pipes, to some more 
    steps that lead to a catwalk and to a metallic bubble. It is an 
    elevator, go in and take the elevator down to another long catwalk, 
    which takes you to a big hall like place that has pillars that look 
    like pineapples. Go to the far wall until you get to a bud like 
    contraption on the wall. That one is broken so turn left and walk until 
    you get to another one on your right. There is a button on its right 
    between two pipes, click on it and the bud opens. Go through the 
    You find yourself at an airport like place. Sam tries to contact Hannah 
    and says you are at Bosh's Tunnels; follow the forward arrows there is 
    only one way to go. So look around. You will go over two bridges and go 
    up a lot of steps, until you get to a place where there is a rail on 
    the ground that leads inside somewhere. Wait! Don't go in. Look around 
    and go towards the left side of the tunnel or on the left side of the 
    tracks. Go to the end where the tracks go across the ravine. Turn 
    around and on the first pillar, behind you there is a button, push it. 
    A motorcycle type vehicle will come. Get on it and go where it takes 
    you. Get off at the next stop and go into the tunnel. On the other side 
    you will come to a circle of prayer grinders. Listen to the sounds each 
    one makes. Walk out and go back to where you got on. Walk to the other 
    side of the stairs where you came up or cross over the tracks to the 
    other side until you see a catwalk that leads to a round apparatus in 
    the middle of the ravine, go there. On a wall you see painted with 
    yellow paint a symbol. Just take note. 
    Sit on the seat of this apparatus, look down and click on the button. 
    This opens up the apparatus, it is like a telescope. It is an 
    instrument used by the civil engineers to find levels, distances and 
    heights, a theodolyte. So now we have to go to work. Turn yourself to 
    the yellow painted symbol; we will start from there. Slowly turn right 
    until you come to a pillar, there are five. This is complicated so be 
    careful. First with that glass thing pull it up until the red line is 
    on the top of the pillar, there are symbols on the measuring stick, 
    although you can't really read it, well that happened to me. So just 
    count the lines. The first one I got 4 lines, this is the height. Now 
    click on the bottom and it takes you to a dial with a 0 and a +. Click 
    on the 0. The dial moves to the symbol for zero. Ok! Now click on the + 
    button, the dial moves and gives you the distance. Write down the 
    symbols you get. Now click right above the dial and you see a lot of 
    symbols, they correspond to the symbols you saw on the dial. I know! 
    You really can't really distinguish them; but try. I get the symbols 
    for 45; remember the first one from the bottom up is zero, looks like a 
    hollow apostrophe. So now you are ready to go to the second pillar. You 
    do exactly the same thing at the second pillar and so on and so forth 
    until you complete five.
    Thought I wouldn't give you the measurements for the others, huh?   ...  
    I thought about it but since it is free.   2: 5 height, 16 distance; 3: 
    7 height, 20 distance; 4: 4 height, 25 distance; 5: 6 height, 35 
    distance. Now armed with this information let's venture in.
    Follow the rail inside; you enter what seems a temple. Turn left and 
    walk through the opening. If you have followed me till now you can't go 
    on until Hannah is at the research center. Let's go see what Hannah is 
    So we arrived at a new place, turn to your right and take the elevator 
    down, go down the ramp and now take that bicycle transport. It takes 
    you to a catwalk on the side of a cliff. Go to the circular golden open 
    doors. You arrive at what looks like a big hall they say it is a 
    research center. Walk forward and now turn left and move forward. 
    Somebody appears and says something to you in a weird language, she 
    gives you something. Now go back to you turned left and now turn left 
    so that you are facing a sitting statue. It is showing you something 
    but you really can't make it out, looks like new coordinates, but you 
    need something to make them come into focus. Go back to where you saw 
    the lady and go straight until you get to a structure that has 
    something on top. Go upstairs, the symbols on the organ keys look 
    familiar, but for Sam and not Hannah. Try it and see if it works. No, 
    didn't think so. Walk down and go to the other similar structure. There 
    you can finally communicate with Sam. You tell him he is the one that 
    is going to have to look for an exit, because she is stuck. So let's go 
    back to Sam.
    Now walk down the hall and turn left at the second stop. It looks like 
    an oriental shrine. If you click on the cages that are on top, they 
    chime. Huh? Exit and turn left, you come to a crossroad turn right and 
    up the stairs on top the stairs turn to your left see a room. Go in. 
    There is a painting of on oriental monk on the wall and beneath it a 
    stone carving of what looks like an insect. Now to your left there is 
    another stone carving on the wall, look at it. It looks like temple 
    pillars. Walk out and continue to your left down the stairs. You will 
    come to another crossroad; turn right. Down that hall you will see 
    another shrine, a staircase. Ignore the stairs for now. After the 
    staircase you come across two more shrines. In front of the last shrine 
    you see a catwalk that looks like it is made out of palms, that crosses 
    the pond. Right at the middle a ghost of a monk appears and says or 
    sings something to you and then disappears through a door. If you tried 
    the chimes some of them sound like him but in another order. Continue 
    across the pond and you get to the other side. There is one last shrine 
    that is the one you want go in. You have eight chimes counting from 
    left to right change the colors until the third one is white, and that 
    makes the sixth one black and the eighth one is green. OK! Now click on 
    the cages in this order black, white, green. Oh boy! The door is open. 
    WAIT! Don't go yet. Remember the staircase you saw earlier? Well go 
    there now.
    Go up and when you get to the second floor turn right go down the 
    corridor. Look at the painting on the wall to your right. Look 
    familiar? Keep going. Go into the next room. It has a lot of dials; 
    they look like the ones on the telescope. Turn around and study the 
    drawing on the wall. Here is where we start our geometry lesson.
    The point from where you were when you took the measurements and the 
    measuring stick is a fixed distance. Remember the scale between the 
    dial and the glass eye. This fixed distance are 10 units because you 
    counted from zero to nine. And the distance between the stick and the 
    pillar is the measurement you took when you pressed +. The height is 
    still not determined. So what we have here is a ratio. Don't panic! The 
    handy rule of three is just what we need. So if we know that the two 
    triangles are proportional, then we can say the fixed distance (10) is 
    to the distance you measured with the + plus the fixed distance; as the 
    height you measured is to the height we need. So in order to visualize 
    what I just said we have:
                                10 .10+45     where hwn= height we need
                                 4. hwn 
    So now we go to the calculator and do some punching. Pillar 1: distance 
    45 + 10=55, 55*4=220, 220/10=22 is the height. Do the same with the 
    other pillars. I will just give you the heights. Pillar 2: 13; pillar 
    3: 21; pillar 4: 14; pillar 5: 27.
    See that wasn't sooo hard. Now turn around and go to the dials. 
    Starting from the far left then up one down one up one and down one. 
    When you do it right a drawer opens and you take the lens. Now you are 
    ready. So go back to the grinders that opened the trapdoor. Once you 
    are there turn left and go through the opening, which takes you to the 
    back of the statue. Once there you go down. WOW!
    Hannah and Sam are talking and they are in the same place but can't see 
    each other. So from now on both of them are going to travel together. 
    Taking the lens you got from the dials go to the statue and put it on 
    its face. Now you can read the coordinates. These correspond to 
    Hannah's ship so we will be traveling in her ship. Now go to the organ 
    computer you as Sam and click on the same symbols and combination you 
    used when you got the purple marbles. Nothing happened. Guess we will 
    be back when we solve the problem. Well let's head for the next 
    destination. Go to Hannah's ship (both of you) Remember where it is? 
    You have to go through the circular tunnel near the statue.
    Once both of you are at the controls at Hannah's ship, enter the new 
    coordinates. WHAT! It doesn't move. Oh yea, remember that they told you 
    the coordinates keep changing. So here we go with more problem solving. 
    The first two tablets that you found had two pair of coordinates, one 
    pair that was crossed out and the other that wasn't. So using that as 
    our relationship let's see the coincidences.
    For the coordinates that correspond to the table with the F looking 
    letter. Starting from the outer ring, that symbol does not change. The 
    middle ring if you start from the old coordinate you count 10 symbols 
    you arrive at the new coordinate. On the most inner ring from the old 
    coordinate you count 5 symbols you get to the new symbol. Try that on 
    the other pair. It works too. Now for the table on your right, middle 
    ring you count 1, the most inner ring count 4. OK! So do the same with 
    the ones you found and you get: For the left panel -,3-,||, for the 
    right panel |||,||,||. So away we go to our next destination. 
    When you arrive onto the island somebody appears to you saying that it 
    is more of a custodian device than a defense system. It has been 
    converted into a prison zone. So let's see what this island looks like. 
    Get into the buggy and on the machine you see four symbols. I guess the 
    first one is where you are at so lets try the second one, the one that 
    looks like a fallen H with two small lines on the side. You go through 
    some tunnels and then you turn back. When it stops, the symbol that is 
    on the machine is not the one you entered; this has a U with a figure 
    in the middle. Wonder why? Well get out there anyways and go to your 
    right walk down the walkway until you come to a first door.
    Write down the symbols on it and push the button in the middle. The 
    door opens walk through the tunnel and you get to a balcony where you 
    can see a rocket-like machine in the background. Turn to the right and 
    walk down the path. You get to a puzzle, where you have to connect one 
    side to the other before the machine blocks you off. It is really trial 
    and error. When you finally do it you will see a rail rise halfway; you 
    must do it twice to get it all the way up. If you don't get the second 
    one on the first try the rail goes down all the way. Once you do it, it 
    will stay, but there is still another rail to raise. 
    The next door has some symbols but you don't know the combination. You 
    need another key like the one you were given at the research center. So 
    for now walk on down to the elevator. There are four stops to the 
    elevator, by pulling or pushing on the plunger you go up or down. Right 
    now you are on the third stop. First we will go all the way down. 
    Remember to go together. 
    Take the elevator down; there are some water control wheels. Go behind 
    the elevator and into the cave. When you arrive you can see at the 
    other end a person, but you can't get to him because there is water. On 
    your left there is a machine. If you are Hannah use the pamphlet the 
    lady gave you and see the symbols but you don't know the combination 
    (remember it is a key). One of you walk out of the cave and take the 
    path on the left side of the elevator all the way to the end. You can 
    hear water flowing, turn to face the water control wheel and move it so 
    that you can't hear the water. Click on the other person that is still 
    supposed to be in the cave. Now the water has disappeared and you can 
    cross over. 
    Talk to Dr. Charles Santos he tells you that there is an other 
    dimension and that Dr. Hovis knows the secret to look for him and the 
    key to the other dimension is to "enter twice and exit once" He also 
    says not to forget that he is there. Exit the cave and decide who is 
    going to do what on the next puzzle. I recommend that the person who 
    has the key from the research center do this part. 
    One of you go will stay outside the cave where there are two water 
    control wheels and the other walk around the right side of the elevator 
    near the draw bridge. There you can see a plunger. You are going to be 
    clicking back and forth. In my case Hannah has the key so she is at the 
    bridge. So Sam starts with the wheel that is on the left side of the 
    cave. Turn the wheel three clicks and click on Hannah so that she can 
    push the plunger to see how much the bridge lowers. This too is trial 
    and error. So do it a few times on the left wheel and then change to 
    the right wheel until the bridge locks into position. Good Luck! Once 
    you do it you won't have to do it again. Even if it looks up once you 
    click on it, it will go into position. 
    So now Hannah, who has the key, crosses over to the village. There are 
    four houses in a semicircle around another larger one. If you try to 
    enter the center house you are encountered with a bright light but 
    can't go in. If you enter any of the other houses you automatically 
    find yourself outside of another house. That is the way you are going 
    to enter twice in each of the houses and exit only once. Starting 
    clockwise from the bridge let us number them from one to four. The 
    center hut doesn't have a number. My combination is: house 2, house 4, 
    house 1, house 1, house 3, house 3, house 4, and house 2. When you get 
    out of house 3 the second time, a man appears to you and says something 
    you don't understand and hands you anther key. When you enter house 2 
    for the second time you exit but the outside looks like it is evening. 
    You also loose radio communication with Sam. When you start towards the 
    bridge a lady appears to you and says that you are at the doorstep of 
    their sanctuary and to choose between the Wanderer and the Good 
    Servant; and disappears. Look towards where she was looking before she 
    started to talk to you. There on top of the cliff you can see a group 
    of twelve lights, some higher than others. Write down, from left to 
    right, the order of the lights if they are up or down. 
    Walk back to the center house and go in when you come out you are at 
    the normal dimension. From now on you can go between the dimensions. 
    The bad news is that even if Sam tries to do the same he cannot even 
    open the door to any house.
    Now, if you look at both keys there is a symbol on each one of them, 
    they correspond to the door. So let's go back to the cave to figure out 
    the key.
    Put the key that corresponds to the door that was open and of which you 
    wrote down the symbols. The symbols on the door are from left to right 
    and should correspond to the symbols on the machine from top to bottom. 
    Enter the code by sliding the windows to the corresponding symbols on 
    the door. On each slider there are a total of five symbols. So we have 
    four rows and five columns. First row the symbol corresponds to the 
    second column. Second row the symbol corresponds to the fifth column. 
    Third row, second column. Forth row, forth column. Ok!
    Now put the other key in and using the same configuration as the other 
    one obtain the symbols that correspond to the positions above (r1/c2, 
    r2/c5, r3/c2, r4/c4). Now armed with this knowledge go to the locked 
    door and enter the code from left to right, push the button and the 
    door opens go in and you will find a puzzle like the first one. So you 
    know it is trial and error. Once you've solved the puzzle both of you 
    go to the buggy and go to your original destination. Which is the 
    rocket-like building. 
    Once there get out and look around. There are two houses, one on either 
    side of the tracks. On each side of the house there is a long pipe with 
    eight plungers on top. In the background where you see the rocket-like 
    ship, there is a steel plate hanging from some steel cables and if you 
    turn around you see another plunger, click on it. Nothing happens. Now 
    what? Ok. Let's go ask Dr. Santos.
    Once inside you talk to him and he says that you must go back to Bosh?s 
    Tunnels and go to the computer and to remember "ossa" and "dissa". So 
    now we have to go back to the tunnels.
    When you arrive at Bosh's Tunnels go directly to the computer. On the 
    top part you see some pistons that you can pull up or leave down. 
    Remember the lights Hannah saw in the other dimension on top of the 
    cliff? Ok, the sequence is: up, down, down, down, up, down, up, up, 
    down, up, down, up.
    The middle part has old typewriter keys, but only eight keys are 
    yellow. This corresponds to "ossa" and "dissa". They are, counting only 
    the yellow keys, third from the left and seventh from the left. At the 
    bottom of the computer are some purple pistons that have moved. Now in 
    the position that they are at now, write them down. Now we go back to 
    Matia's Island.
    Matia's Island
    Go to the rocket-like machine and first go to the house on your left 
    and enter the first set of eight pistons: down, down, up, down, up, 
    down, up, up. Now go to the right side: up, down, down, down, up, down, 
    down, up. Now push the plunger that is near the machine, in front of 
    the hanging tablet. The rocket-like machine opens and closes?? When you 
    move the lady appears and says, "So you have chosen, there is still 
    time to help your friends". Now what? You still have the purple 
    marbles? So let's go to the first island, from where Hannah started. 
    Remember, it must be both of you.
    Living Island
    Go to where there is an egg-shaped canister full of a liquid. Before 
    you get there, a door to one of the houses will open and a man will 
    appear. He will tell you that with the pearls (purple marbles, who 
    knew?) you will get oil and to take it to the priest at the temple.
    Go now to the egg-shaped dispenser of oil and on the front you will see 
    a scale. Move it down to nine, because you have nine pearls. Now 
    deposit the pearls and go to the back of the egg-shaped dispenser and 
    take the container with oil. Now one of you, the one with the oil 
    container, go to Bosh's Tunnels.
    Bosh's Tunnels
    Get out and go to where Sam arrived at the research center. Go up the 
    stairs that lead to the opening behind the big statue. Remember the 
    room where there was a painting of a Chinese priest and a stone carving 
    of an insect? Go there. Once you enter another priest will appear and 
    will ask you for one more measure of oil, and will not accept the 
    container you have. So go back to the Living Island.
    Living Island
    The man will appear again at his door and will tell you that the other 
    pearl is under the elevator. So turn around and the one that doesn't 
    have the container, get in the elevator and go up. The other can now 
    retrieve the pearl. Now go to the dispenser and give them the pearl and 
    get the other measure of oil. Now go back to the Temple. Wait!! It has 
    to be both of you. 
    Bosh's Tunnels
    Sam goes in alone. Once you give the priest the container of oil, he 
    will give you a disc, like the one you got at the balloon Island. Now 
    Sam will have to go back to the balloon Island and get the new 
    coordinates. So go back to your fish-like ship. Go to where you first 
    undocked this ship, do it by pushing the first lighted button on your 
    left. Once you dock go to the pedestal where you read the first 
    coordinates. Now insert the disc and read the new coordinates: The 7 
    gets a loopy nine on top and a cursive e on right wheel; p is < on top 
    and r on right wheel; r is 3 on top and N on right wheel. If you did it 
    right you are off to Matia?s Island.
    Make sure that Hannah is back at Matia?s Island too. Take her meanwhile 
    to the cave where Dr. Santos is. 
    Once there you dock on the top floor of the elevator; before you go 
    through the gate, look to your right and you see a hanging tablet like 
    the one that is near the rocket-like ship. Click on the key to its left 
    and the tablet opens. Those are the coordinates from the disc. I know 
    they are hard to read, but no matter you are already there. Now take 
    the key. Go through the gate. Now go to the rocket-like ship.
    Once there, go to the hanging tablet and using your key open the tablet 
    and write down the new coordinates. The 7 gets < on top and p on the 
    right wheel; p is N on top and e on right wheel; r is 3 on top and 
    backward s on right wheel. Now go back to the ship and put in those 
    coordinates. WOW!!!
    The ship goes to the rocket-like ship and hovers over it taking out a 
    ball, which is then taken to the living ship. OK!! The ship 
    automatically goes back to the elevator. Now go to the cave where 
    Hannah is waiting. Close the water wheel.
    Hannah now talks to Dr. Santos, who tells you that you kept your 
    promise and that everything is all right. Thanks you and disappears. 
    Now both of you go back to the living ship.
    Once at the living ship a priest-like person appears and talks to you 
    in another language, but points to something near the chair of the 
    control room. Go there and click on the new apparatus that has 
    Now the living ship takes off and you are now in space and Dr. Brenner 
    appears and explains everything. GOOOD JOB. 
    Hope you liked the game, I did.
    Copyright July 2002 Catalina Navarro

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