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    FAQ/Walkthrough by Carlos M.

    Version: 2.0 | Updated: 08/15/03 | Search Guide | Bookmark Guide

    Freespace 2
    FAQ/Walkthrough/Strategy guide
    by Carlos Miranda
    Version 2.0
    Friday, August 15, 2003
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    Note to Webmasters
    Should you want to post this guide on your site, please ask my
    permission first.. If you don't ask my permission, you cannot post
    my other guides even if you ask, unless you remove my guide and
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    Remember that any violation in the copyright law is stealing.
    This guide is authorized for use to all people. However, the only
    person who may do anything to this FAQ is me. That means that all
    editing, revision and reproduction is only authorized to it's author.
    It cannot be used for commercial purposes, either profitable or not.
    It cannot be sold in any form, including printed or data form. It
    also cannot be reproduced by any person and have yourself as the
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    the author's explicit permission. This guide can be used for personal
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    Any violation of the rules above, and as stated by copyright law, is
    punishable in a way stated by copyright. I, Carlos Miranda, the
    official author of the guide is thereby authorized to call law
    enforcement officials in case I find out someone violates the above,
    and other violations of the copyright law.
    Please respect mine and other's rights.
    Part 1 Revision History
    Version 2.0 Friday, August 15, 2003
    AN UPDATE! Well, just to inform you, I now am a proud owner of the
    full version of this game! So that means I can complete it after all!
    Actually I've had it for at least a year now. I'm just too lazy to
    update the walkthrough altogether. Now I should get it done before I
    lose interest in this again.
    If you'll excuse me, I'm going to play FS2 right now!
    -Formatted to 70 characters per line
    -Walkthrough up to mission 16 - Feint! Parry! Riposte!
    (this is the cut-off point of FS2:OEM. I never finished the old
    walkthrough anyway)
    -Removed briefings, loadout information, etc. Mission section will
    only contain walkthrough now, to decrease file size. (anyway you can
    get them while you play!)
    -Removed title ASCII art, to cut down file size as well.
    -Removed useless sections. Again to decrease file size.
    -MAJOR changes to the whole guide, including a complete rewrite of
    the walkthrough!
    -Changed all references to "Freespace 2:Colossus" and "Freespace 2:
    OEM" to just "Freespace 2"
    -Still no FAQ.
    Plans for version 2.1
    -Walkthrough up to Mission 30
    -Possibly a Multiplayer guide.
    Version 1.3 Wednesday, April 11, 2001
    Alright, alright. I am late, so what :). Just kidding. Took off
    table of contents (makes me update my walks faster), codes updated.
    Version 1.2 Thursday, February 01, 2001
    Added tips, and limited sites that can post this FAQ.
    Version 1.1 Monday, January 22, 2001
    Added cheat codes, courtesy of Al Amaloo.
    Version 1.0 Monday, December 18, 2000
    This walkthrough was created. Remember that this walkthrough covers
    levels available in the OEM version.
    Part 2 Install Freespace 2
    1. Minimum system requirements
    200 Mhz Intel Pentium processor
    Windows 95/98 with DirectX 6.0
    32MB of RAM (random access memory)
    3D graphics accelerator (supports Direct3D and Glide)
    At least 450 MB free hard drive space
    8x CD-ROM or faster
    DirectX compatible sound card
    Mouse and keyboard
    2. Insallation
    Insert the Freespace 2 CD in the CD-ROM drive. If Autorun is enabled,
    Setup will automatically start installation.
    If Setup does not start, select Run.. from the Start Menu and type 
    X:\FS2AutoRun.exe (X is the letter of your CD-ROM drive, it's usually
    D or E, mine is G).
    If DirectX is not installed,you can install it from the
    Freespace 2 Setup screen by going to the DirectX menu.
    Part 3 Introduction to Freespace 2
    1. Freespace 2 launcher
    This is a view of the launcher
      |           Freespace 2           |
      |    __________     ___________   |
      |   |___Play___|   |___Setup___|  |
      |    __________     ___________   |
      |   |ViewReadme|   |__Update___|  |
      |    __________     ___________   |
      |   |___Help___|   |_Uninstall_|  |
      | _________  ________  __________ |
      ||Volition ||__Quit__||Parallax  ||
      ||  Logo   |          |Online    ||
    Play: Starts the game (Obviously)
    Setup: Configures Freespace 2
    View Readme: Lets you view the Readme.txt file
    Update: Updates Freespace 2
    Help: Brings up a help screen
    Uninstall: You don't need this. Just kidding.
    Quit: Quits
    Volition Logo: http://www.volition-inc.com/
    Parallax Online Logo: http://www.pxo.net/
    2. Playing Freespace 2
    When you play Freespace 2, you first need to type your pilot's
    callsign. However, while playing the game, you will be designated
    Alpha 1. You have control over other wings by messaging. There are
    wings that you do not have command. Depending on how far you are in
    the game, you may have (limited) command over cap ships as well.
    2.1 Messaging
    If you need to message another ship or wing, or you want a repair,
    you can send a message. To do this, press the C key to bring up the
    messaging window. Press the corresponding button (1, 2, 3, 4, 5, 6)
    to send a message to a paritcular ship/wing.
    Messaging window
    |Message what              |
    |1. Ships                  |
    |2. Wings                  |
    |3. All fighters           |
    |4. Reinforcements         |
    |5. Rearm/repair subsystem |
    |6. Abort rearm            |
    |No valid items            |
    Once you select an item, either another window will appear, or
    Command or a fighter/ship will confirm. An item that is darkened
    cannot be selected. If no items are available, "No valid items will
    1. Ships
    |Message what               |
    |1. Psamtik                 |
    |2. Alpha 2                 |
    |3. Alpha 3                 |
    |4. Beta 1                  |
    |5. Beta 2                  |
    |6. Beta 3                  |
    |7. Support 1               |
    |No valid items             |
    By selecting a ship, you can give commands to a particular ship only.
    That means that for example, if you message only Alpha 2 to destroy
    your target, only Alpha 2 will. If there are any support ships in the
    area, you may ask a rearm, or abort it.
    2. Wings
    |Message what               |
    |1. Alpha                   |
    |2. Beta                    |
    |3. Gamma                   |
    |4. Delta                   |
    |5. Epsilon                 |
    |No valid items             |
    By selecting a wing, you are ordering the entire wing. For example,
    you order Delta wing to destroy your target, and Delta 1, 2, 3, and 4
    are in the area, all of them will destroy the targeted hostile.
    3. All fighters
    |Message what               |
    |1. Destroy my target       |
    |2. Disarm my target        |
    |3. Disable my target       |
    |4. Destroy subsystem       |
    |5. Ignore my target        |
    |6. Protect my target       |
    |7. Form on my wing         |
    |8. Cover me                |
    |9. Engage enemy            |
    |0. Depart                  |
    1. Destroy my target
    Tells your wingmen to chase that target and kill it. Applies to
    capital ships as well.
    2. Disarm my target
    Fighters will destroy turrets of target.
    3. Disable my target
    Destroy engine of target.
    4. Destroy subsystem
    Destroys subsystems of target. If you are after a large warship,
    destroy the weapons subsystems before the turrets.  This will greatly
    reduce it's accuracy.
    5. Ignore my target
    All friendlies will ignore your target. Note: ALL. This command was 
    intended to get you some kills. Use caution against capital ship
    6. Protect my target
    Your wingmen will stay close to your target and try to protect it
    from enemy fighters and bombs.
    7. Form on my wing
    Ordered wingmen will form on your wing. Useful if you want your
    wingmen to follow you around.
    8. Cover me
    If hostiles approach you, your wingmen will protect you.
    9. Engage enemy
    Wingmen are now free to chase any target they choose.
    0. Depart
    Your wingmen will engage subspace drive and depart the area.
    4. Reinforcements
    |Message what            |
    |1.Epsilon               |
    |No valid items          |
    Calls in reinforcements. If you select Epsilon wing, for example,
    Epsilon will arrive.
    5. Rearm/repair subsystems
    Calls in a support ship to re-load your secondary banks. The support
    ship will also recharge your shields, and repair any damaged
    subsystems. A box below your reticle will appear to inform you how
    long before the support ship docks with you. It will also show "busy"
    if it is currently rearming another ship, or "obstructed" if it is
    blocked. (NOTE: Make sure you are stopped, or the support ship can't
    dock with you!)
    6. Abort rearm
    Aborts the rearm/repair.
    It appears that wingmen take higher priority if you are more specific
    on who will carry out the order. For example, if you order Gamma 3 to
    "Cover me", then later, order all fighters to "Destroy my Target",
    Gamma 3 will still cover you. It is the same case when you order
    entire wings.
    2.2 Radar
    Targets directly in front of you will appear in the center of the
    Red: Hostile
    Green: Friendly
    Pink: Unknown
    Gray: Cargo
    To change the range of the radar, use the ' button (default). Ranges
    are 2000M, 10000M and infinite.
    2.3 Ranking system.
    Here are all the ranks from top to bottom
    Vice Admiral
    Rear Admiral
    Lieutenant Commander
    Lieutenant Junior Grade
    Part 4 Tips
    In no particular order:
    1. Survival: Always let your wingmen go first, or at least stay with
    them. Make sure they survive too, the more they can kill, the less
    you have to worry about.
    2. Wingmen: Use them effectively! The AI is not that good, but they
    sure can help.
    3. If you are using a very low energy drain weapon, such as
    the Subach HL-7, minimize the energy to your guns. You need them for
    your shields and engines more.
    4. If you are bored: should in-between mission sequences be too
    long, or distances be too far, remember that you can speed up time up
    to 4X as fast. By default: SHIFT-<period> to speed up, SHIFT-<comma>
    to slow down. Make sure it's always 1X in dogfighting!
    5. Bomb reload times can take forever. Switch in between banks to
    fire faster. There is a bug that causes the next bank to "inherit"
    the reload time of the previous bank if it runs out of ammo, and this
    will cause the firing delays to be longer as well, so take this into
    6. Rearm BEFORE you run out of missiles.
    7. Don't approach capital ships directly, their flak and beam cannons
    will rip you to shreds. Try to attack from an angle where you won't
    be vulnerable.
    8. In an escort mission, shoot down bombs and bombers first before
    the fighters. For better efficiency, shoot down the bombers before
    they actually fire their bombs. Should you find yourself under fire
    from a fighter, give him a warning shot - but go back to the bombers
    as soon as you're done with him.
    Part 5 Mission Walkthrough
    Mission 1: Training 1
    Just follow the instructor and don't do anything he doesn't tell you
    to, and you'll pass.
    Mission 2: Training 2
    Just like training 1, follow the instructor, and don't do anything he
    doesn't tell you to.
    Mission 3: Training 3
    Same as the two previous training missions. If you pass this training
    you will be given your Wings.
    Mission 4: Surrender, Belisarius!
    After your wingmen talk, some hostile fighters will jump in. They're
    no trouble, just blast them away with your weapons. Stay close to the
    transports and you shouldn't be in any trouble.
    When all the fighters are gone, the Belisarius will come in. Ignore
    it, the Psamtik will come in and tear it to pieces. After that, the
    Iotas will dock with the Psamtik, and you can return to base. If you
    don't return to base immediately, there will be a whole sequence of
    docking and conversations (including command asking you to get out of
    there!). If you like to watch this, just stay there, staring at the 
    Psamtik. Warp out of there once the Psamtik departs.
    Mission 5: The Place of Chariots
    At the start, kill the Herc that is right in front of you. Look for a
    transport that has not left yet (GTFr Poseidon), and destroy it with
    your Tempests. Destroy the rest of the sentries and fighters. A new
    wave of fighters, this time Lokis, will come in. Destroy them too.
    A flashing red blip will appear on your radar. Command tells you to
    get close to it. Before you do so, destroy the cargo to get your
    bonus objective. Now head for the asteroid. It's an NTF ship! And the
    rebel leader, Bosch, is in it! Well ignore it completely and engage
    the fighters. You can't destroy it, it will just break up, and jump
    out. Sorry, mission failed, nothing you can do. Jump out.
    Mission 6: The Romans Blunder
    The Iceni can't be destroyed. But head for the node anyway, because
    you will come closer to your REAL objective. After the Iceni departs
    and a short argument between command and your wingman, freighters and
    Loki fighters will arrive. Destroy the fighters, then the frieghters.
    Two cruisers, Glorious and Impervious will arrive. STAY AWAY from
    them, their beams will blast you into bits. Engage the fighters
    instead. After the fighters are gone, the Psamtik will arrive and
    take care of the cruisers. Once the cruisers are gone, return to
    Mission 7: Training 4
    As with the first missions, just follow the instructor carefully and
    you should be done.
    Mission 8: Training 5
    Again, follow the instructor. You should pass.
    Mission 9: A Lion At The Door
    Before you start, go to the weapons selections and change all the
    Prometheus R's to Subachs. The specifications may look good, but the
    Subach actually does MORE damage than this per minute, both for
    shields and hulls. I.e., it's useless. Always remember this!
    Tell everyone to Engage Enemy. Target the Maras first, the Behemoth
    will shoot it's beam at you if you come too close. Besides, after
    you're done with the fighters your wingmen should be at it already.
    Try to take out the frieghters, but they're not necessary for the
    mission to be complete.
    After the fighters and the Behemoth are destroyed, Command will
    inform you that the Carthage and Dashor has been deployed. But,
    all of a sudden, multiple wings of fighters are coming out of the
    portal! Uh oh! New fighter: Astaroth. It's very fast for the Herc II,
    but it's very weak. Just unload a couple of Harpoons on it and it
    should be gone. Try to destroy as many fighters as you can.
    Once the Carthage arrives, get close to it immediately. A Shivan Cain
    cruiser will jump in, but just ignore it, the Carthage and the Dashor
    will take care of it. If your hull is now very low, stay close to the
    Carthage and it should be able to take care of itself.
    After the fighters and the Cain is destroyed, you will be relieved by
    Delta. Congratulations, you survived your first Shivan encounter!
    Return to base.
    Mission 10: Mystery Of The Trinity
    For some reason, you can't pick the Harpoon or the Hornet, just the
    Rockeyes and Tempests you used earlier with the Hammerheads squadron.
    Immediately after clicking "Commit", target Zeta 1 who should be on
    your escort list. Just follow him. During your patrol you will
    encounter a few Manticores. They shouldn't be too difficult, but
    they are very fast. All of a sudden, Kappa disappears! What's going
    At the end of your patrol you will encounter a cruiser. Uh... wait,
    it's a FENRIS! It's the Trinity. The Discovery will come in to try to
    repair it. Try to kill as many of the fighters that come in as you can.
    Later though, when the SF Dragons come in, they will be too fast for
    you. You can't do much and the Trinity will be destroyed. The
    Discovery too (unless you're REALLY lucky, it does try to depart
    after the Trinity is destroyed). Mission failed, go back to base.
    Mission 11: The Great Hunt
    In this mission, the Myrmidon is available. Choose it as you wish.
    Order Beta to protect the Lysander and Alpha to protect the Actium.
    After the Lysander and Actium chat, fighters jump in. And not long
    after, the Azuras will be visible. Just let the corvettes take care
    of it.
    After the Azuras is destroyed more fighters will jump in. And later
    the Iblis will be visible this time. As with the Azuras, let the 
    corvettes take care of it. After the Iblis is vaporized by the 
    corvettes, an unknown ship jumps in and destroys the Lysander!
    Return to base!
    (If you are observant enough, you will notice that while the Unknown
    shoots at the Lysander, it also fires at the Actium! Two beams from
    one turret! This is just a mission event bug, the Shivans don't have
    a ship that can fire two beams from one turret. Or do they? ;) )
    Mission 12: Slaying Ravana
    This time, you need to take out the ship you saw in the previous 
    mission, the Ravana. You will fly a bombing mission. There is a 
    choice of three bombers, Boanerges, Ursa and Medusa. The Medusa is
    the fastest of the three, but it has the least firepower. The Ursa
    is the most powerful but the slowest. Boanerges, well somewhat in
    between but somwhat in the "heavy" side closer to the Ursa. Whatever
    bomber you choose, make sure you carry at least one bank of Cyclops 
    with you.
    Once the mission starts, tell everyone to engage the enemy. This will
    make Epsilon less concentrated on the Khenmu and Alpha less 
    concentrated on the Ravana. The Cyclops is STRICTLY for the Ravana,
    it's not fast enough to shoot down fighters. Also, it has a 20 second
    delay, so try to switch between banks after firing. Always use double
    fire. Do not shoot very far from the Ravana because it's turrets will
    just shoot down the bombs. Don't get too concentrated on the Ravana,
    because there are fighters guarding it. A possible weak spot is on
    the right side, near the fighterbay. Get very close and no turret
    will reach you. Stay away from the back and the underside of the
    Ravana because there are flak and beams there. Khenmu will help you.
    If you find yourself out of ammo just stay close to the Khenmu and
    rearm, you're pretty safe there. It won't take long until the Ravana
    is destroyed. Once it is destroyed, return to base.
    So, where are the "reinforcements" Command was talking about? Where's
    the Yakiba and the Somtus? Well, they CAN come, but chances are, they
    won't. Why? Before they come in, the Khenmu must be destroyed. And
    there's 1/100000000 chance that it will be. Just to find out, use
    cheats and destroy the Khenmu. The Heisenberg and the Yakiba will
    come in... finally! And should the Yakiba be destroyed, the Somtus
    will come in too! So, what happens if the Somtus gets killed? Your
    squad leader will tell you that your squad will be disbanded, because
    six or something warships got blown up just because of the Ravana.
    Mission 13: Training 6
    The last of the training missions, this will cover intercepting
    bombs and bombers. Follow the instructor and you should have no 
    trouble at all.
    Mission 14: The Sixth Wonder
    Immediately after entering the mission, tell all fighters to protect
    Enif Station. Then head for the Cato and destroy it's forward beam
    turret, but do NOT destroy it, yet. If you do, the Hawkwood will come
    in and if it does NOW you're in trouble. Engage the Hercules fighters
    attacking the Calypso, after that you should never have to come near
    the Calypso again. Concentrate on Enif Station for now, because Zeus
    bombers will jump in. Destroy them as fast as possible and shoot down
    any bombs they launch. There are a few more waves of bombers so you
    will have to shoot down more bombs.
    Should the Cato be destroyed, the Hawkwood will come in. Anyway, by
    now, the bombers should be just about finished. But then, a REALLY
    big ship, the Colossus, will jump in! It will tear apart the Hawkwood
    to pieces. Return to base when command tells you to.
    NOTE: This mission, has a hidden ship in it. If the Hawkwood is
    destroyed BEFORE the Colossus comes, the Conquest (GTC Leviathan)
    will jump in. This will not happen unless you use cheats.
    Mission 15: Into the Maelstrom
    You can choose between three different ships. The Perseus, the Loki
    and the Ulysses. Any will do, the Loki is fastest but very lightly
    armed, while the Perseus is more armed than the two.
    Upon starting the mission, immediately head for the weak signals on
    your radar. You will encounter sentry guns. Destroy as many as you
    can until the bombers come. Once they do, immediately head towards
    them and destroy them. A few more bomber waves will come in, kill
    them all. After destroying the bombers head for the fighters.
    Once the Parapet arrives, immediately head for the jump node. The
    Maelstrom will jump in. Destroy it's forward beam ASAP, or it will
    cause major damage to the convoy. (And you'll get a somewhat "bad"
    debriefing telling you that you should have destroyed the beam).
    Leave the Maelstrom to Theta wing, because by now even more fighters
    and bombers have jumped in. Again take out the bombers first, then
    the fighters. Destroy any remaining sentries to get your bonus
    objective. Return to base upon command.
    Mission 16: Feint! Parry! Riposte!
    In this mission you can pick out the Herc II as an alternative ship.
    It depends on you, but I prefer the Herc.
    Immediately tell everyone to "Engage Enemy", and head for Scorpio
    wing which should be the nearest fighters. After you take them out,
    the other fighters should be guarding their cruisers. Order everyone
    to protect the Rampart.
    This is the hard part. You need to attract the fighters away from
    their cruisers, but not too close because you will be shot down by
    the beams. Approach one fighter carefully. If you are close enough,
    he should be attracted by your fighter now, and start chasing you.
    (Command will tell you that the fighters are closing in). Get back to
    the Rampart as fast as you can, both the Perseus and the Herc II are
    faster than the Hercs. Stay near the Rampart, and kill all the
    fighters. The beams on the Rampart will help you. Zeta will now
    engage the cruisers. They will damage them. Repulse should be in by
    now, and reinforcements too. Tell everyone to protect the Rampart.
    Loki fighters should now be coming from the Repulse. Destroy them.
    The Colossus will come soon and destroy the Repulse. Return to base
    when ordered.
    Part 6 Cheat Codes
    These codes are courtesy of Al Amaloo, of www.gamewinners.com.
    UPDATE: These codes _do_ allow you to advance to the next mission,
    only the _original_ FS1 codes did not. However using cheats at ANY
    time will cause your pilot to crash in the barracks at Commodore
    Activate Cheats:
    For the below to work, www.freespace2.com during gameplay. This will
    enable the cheats to work, except for the other cheat modes. The
    infinite weapons still work while you have not exited FreeSpace 2,
    even if you don't activate.
    Effect                                                 Code
    Player does not collide                                ~+C
    Toggle contermeasures                                  ~+Shift+C
    Kill target                                            ~+K
    Destroy targeted subsystem*                            ~+Shift+K
    10% Damage to self                                     ~+Alt+K
    10% Damage to target                                   ~+Alt+Shift+K
    Invincibility                                          ~+I
    Make target invincible                                 ~+Shift+I
    Toggle Descent-Style physics*                          ~+O
    Unlinited weapons for ship                             ~+W
    Unlimited weapons for ALL                              ~+Shift+W
    All primary goals complete*                            ~+G
    All secondary goals complete*                          ~+Shift+G
    All bonus goals complete*                              ~+Alt+G
    Scroll forward through ALL primaries                   ~+0
    Scroll back through ALL primaries                      ~+Shift+0
    Scroll forward through ALL secondaries                 ~+9
    Scroll back through ALL secondaries*                   ~+Shift+9
    *Doesn't appear to work.
    Alternate cheats
    Effect                          Do in...                Code
    Volition Bravos pirate ship     In mission        arrrrwalktheplank
    See Jim Boone or                In mission        tooledworkedowned
    Alan Lawrence
    Fish Tank?                      Player select*    vasudanswuvfishes
    Bizzare scene?                  Player select*    humanheadzinside
    *Vasudan main hall only.
    Part 7 Credits
    CJayC for the recognition page and for hosting other FAQs, 
    walkthroughs and strategy guides as well.
    Al Amaloo for hosting my work also, plus the cheat codes.
    Interplay and Volition for the game.
    And last but not least, YOU, the reader
    These sites can freely post all my guides:
    Andrew Clegg's site
    (For my Playstation guides)
    Playstation Cheat.Net
    Also, I would like to thank those people who own these sites. You
    can e-mail me if you want my FAQ, but most likely I would not accept
    any more. Don't worry I would credit you for having interest in my
    © Copyright MM-MMIII  by Carlos Miranda
    FreeSpace 2: (c) 1999 Volition, Inc. FreeSpace, Colossus,
    Interplay, the Interplay logo and "By Gamers, For Gamers." are
    trademarks of Interplay Productions. Volition and the Volition logo 
    are trademarks of Volition, Inc. All other trademarks are the 
    property of their respective owners. All Rights Reserved.

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