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    Financial/Budget Department FAQ by FAQ GOD

    Version: 1.0 | Updated: 11/05/03 | Search Guide | Bookmark Guide

    SIMCITY 3000
    Financial/Budget Department FAQ
    Version 1.0
    By: Karl Jobst
    E-mail: faq_god@hotmail.com 
           I though it would be easier and faster just to do one department 
    at a time. This way, I can just send in one FAQ at a time, as soon as I 
    finish one.
           This chain of Simcity FAQs will be very basic, but more in-depth 
    than most others.
    1. Revision History
    2. Financial/Budget Department -The Financial Advisor
                                   -Finding Departments
                                   -Neighbouring Deals
                                   -Business Deals
    3. Closing Statement, thanks, etc.
                             RIVISION HISTORY
    1.0 (4/6/00)
           First release of this FAQ.
           The Financial/Budget Department deals with spending and receiving 
    money. It includes taxes, business deals, loans, neighbouring deals and 
    funding all the cities needs.
           The Financial advisor is Mortimer Green. Mortimer Green received 
    his Ph.D. in Post-Classical Economics from Grendletown University and 
    accepted a teaching position there. During his tenure, he worked to turn 
    the Economics Department into a now widely respected model of idealised 
    application. His book, "Tightening The Belt: A Primer for Parsimonious 
    Pro Formas" is considered the definitive book on frugality theory-Green 
    left the Ivory Tower to follow his dream of public service. He rarely 
    regrets the decision.
           This guy will help you handle your cash. If a neighbouring city 
    wants to make a deal, he usually makes the right decisions. He will keep 
    you up-to-date on all of your deals and tells you if taxes are too high 
    and what not. He will also tell you if you are losing money or gaining 
    money each year.
           Ah, the precious simoleon. Without simoleons you can't build 
    anything which would ultimately end in disaster. The simoleon is Sim 
    Cities' currency, you, as mayor, should try to get your hands on as many 
    simoleons as possible. Laying zones and building roads and anything you 
    place on your map will cost you simoleons. Your total amount of 
    simoleons is shown on the bottom of the screen.
           When you start a new city, you will have the opportunity to 
    decide how many simoleons you want to begin with. The more simoleons you 
    have, the better. 
           If unfortunately you run out of simoleons, you go into debt. 
    While in debt you can not build buildings or roads, or plant trees or 
    what not. You can however take out a loan to get some quick money, but 
    if you're not earning enough income you will fall straight back into 
    debt. While in debt, the budget is still going strong. If every year you 
    loose money and you're in debt, you will continue to loose money. At a 
    certain point, the game senses that you have no hope of ever getting out 
    of debt, therefore, it tells you to start again. Just before you reach 
    your doom your financial advisor will tell you to get some money. If he 
    warns you, it's time to get some money fast!
           Taxes are your biggest source of income. The taxes are split into 
    three parts; Residential, Commercial and Industrial. Raising the taxes 
    will give you more money, but less sims will move to your town, and some 
    might even move out if the taxes are too high. If you lower the taxes 
    you will receive less money, but more sims will move to your city and it 
    will increase aura.
           A good thing about the tax system is that you can raise or lower 
    taxes for separate areas. If People aren't moving into your city, you 
    can lower the residential taxes so more people move in, but you can also 
    keep the commercial and industrial taxes up so you don't loose to much 
    money. It also goes for commercial and industrial too. If there is no 
    demand for commercial or industrial, lowering taxes will make more 
    businesses move to your city.
           Sims are always complaining about taxes being to high, even if 
    they're on 1%! I don't listen to complaining sims, if you do, you're 
    going to be bankrupted very soon. However, sometimes the sims don't just 
    complain, they leave. When sims start leaving it's a good idea to lower 
           When you start your city, it's a good idea to keep taxes up a 
    little. The smaller the town, the fewer people there are to complain, so 
    even if the taxes are up a bit, the sims won't mind. But when the city 
    starts to grow, and more people move in, more and more people rebel 
    against taxes. When there are about 250,000 people on a city, the sims 
    will ALWAYS complain, no matter how low the taxes are!
           The more people there are in a city, the more money you will 
    receive from taxes. When there are very few people living in your town, 
    you will get a small amount of money. This is why is good to slowly 
    decrease the taxes once the population rises.
           As mayor, it is your job to fund all of the cities needs. The 
    more money you give a department, the better it performs. There are six 
    departments in all that you must fund. If you do not give enough funds 
    to a department, it can't do everything it wants to. People complain and 
    you end up with bad areas, decreasing the aura.
    The Education Budget: This pays for all of the schools, colleges, 
    museums and libraries. It is good to have high funding for this 
    department. With higher funding the schools and colleges can buy better 
    equipment and give the teachers more salary. With a higher salary the 
    teachers will perform better, raising the I.Q of the children. 
           The libraries and museums will keep the older sims smarter. With 
    higher funding they can buy more artefacts and books, raising the I.Q of 
    the older sims.
    The Health Budget: This gives money to the hospitals. A hospital with 
    more money can buy better equipment and more beds. With better equipment 
    the doctors can perform better, raising the health and life expectancy 
    of the sims. 
           Higher funding also raises the doctors and nurses salaries. A 
    happy doctor makes an excellent doctor.
    The Fire Budget: This gives money to fire brigade. Giving money to the 
    fire brigade allows them to buy better trucks and stations. This lowers 
    the overall flammability of the city.
           Higher funding also means a bigger salary. With bigger salaries 
    the firefighters will enjoy working more and will be better at putting 
    out any fires.
    The Road Budget: This pays for the maintenance of the many roads you 
    have in your city. With low funding the roads will crack and eventually 
    disintegrate. Low funding also increases traffic, cars will move slower 
    and cautiously over cracked roads. 
    The Police Budget: This pays for the police in your city. High funding 
    enables the police to buy more cars, hire more police, and pay hire 
    salaries. When policemen have high salaries, they arrest like they've 
    never arrested before! The higher the funding, the less amount crime.
           This also pays for the jails in your city. It enables jails to 
    hire more guards, get better equipment, and gives the warden a better 
    The Mass Transit Budget: This pays for things like bus stops, train 
    tracks and stations, subways and stations, and subway-rail connections. 
    With higher funding bus stops can purchase better buses, and make their 
    bus stop better. Train stations can buy accessories on their trains like 
    better seats and free food; this makes more people use them.
           In every case, raising the funds for each department will raise 
    the overall aura of your city. With a good aura, more people will want 
    to live in your city. Raising funds has more advantages than just 
    getting better equipment; it makes the whole city a better place to 
           If you are producing excess power or water, a neighbour might ask 
    you to sell your power or water to them. They will tell you how much 
    power/water they want, and how much money they will give you for each 
    month. For a neighbour to propose a deal, you must have a connection to 
    their city. A connection can be made just by clicking a road or power 
    line right on the edge of the map. It will ask you if you want to make a 
    connection to the neighbouring city. Say yes and it will automatically 
    connect for you. 
           When you make a deal, money will automatically go into your 
    treasury. You can cancel a deal anytime you want, but you will usually 
    have to pay a penalty. When the neighbouring city wants to ask for more 
    power/water, it gives you the opportunity to quit the deal without 
    paying the penalty.
           To make a deal you will need the following connections:
    Power: At least one power line leading into a neighbouring city
    Water: At least one water pipe leading into a neighbouring city
    Garbage: At least one road or rail leading into a neighbouring city
             If there is water that leads out of you map and into another 
             city, building a seaport would support a garbage deal.
           If a city wants to give you their garbage, they will tell you how 
    many tons of garbage they will give you and how much money they will 
    give you. Garbage equals pollution, I would only accept a garbage deal 
    if I had enough incinerators to totally get rid of all my garbage plus 
    the neighbour's.
           If a neighbour buys power of you but the supply cannot be met, 
    then they cancel the deal and you have to pay the penalty. Also make 
    sure that you read how much power/water/garbage they are giving you, and 
    check to see if you can handle it.
           A neighbour might also ask you if YOU want to buy water/power of 
    THEM. They will tell you how much they will tell you how much it cost to 
    buy so much. They will also tell you the minimum fee, which you MUST pay 
    while the deal is up. Even if they don't sell you anything, you still 
    have to pay the minimum fee. I don't like making deals like this because 
    in the long run it's not worth it. It would be cheaper just to build one 
    more power plant or another pumping station then to be locked in a deal.
           A business deal is similar to a neighbouring deal but is slightly 
    different. A business deal is when a petitioner comes to you and asks if 
    they can build something in your town. They pay you a monthly fee for 
    having the building in your town. The building must have a road 
    connected to it, it must be powered, and it must be watered or you will 
    not get paid.
           If you cancel the deal and destroy the building, you will not be 
    faced with a penalty. The payments will stop immediately; there are no 
           Although it may seem like it's just an easy way to make cash, 
    you're wrong. Every building has very bad down sides. Here's a list of 
    the buildings and they're down sides:
    Maximum Security Prison: The prison attracts a lot of crime. It also 
    creates a fair amount of pollution. No sim will want to live anywhere 
    near this. It also decreases aura.
    Gigamall: This mall decreases your demand for commercial industries. Why 
    would sims need commercial buildings if they've got the Gigamall? This 
    building does nothing to the area around it so stick it wherever you 
    want(that is, if you want it in your city).
    Casino: This place also attracts a lot of crime. It also increases the 
    amount of traffic around it. Try not to put it right in the middle of 
    your city.
    Chemical Waste Disposal Plant: This baby is the worst of the lot. It 
    creates massive amounts of pollution. No matter HOW far away it is, it 
    will lower the aura of the entire city. Sims just don't want to live in 
    a city with this one. But it is does give you A LOT of money and if 
    you're having money problems I suggest you take up the offer for A SHORT 
    PERIOD OF TIME. If you leave it in your city for too long the sims 
           Don't you just hate it when you've done everything humanly 
    possible to get money but the yearly budget is still in the red? Well 
    this is where the loan comes in. If you're in debt and you're losing 
    money every year, you can take out a loan for some (or a lot of) easy 
    money. There is 

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