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    FAQ by QXZ

    Version: 0.2.1 | Updated: 10/19/02 | Search Guide | Bookmark Guide

    John Isles, iv, <qxz.isles@verizon.net> presents a FAQ for a game you've played 
    all your life, but never quite like this...
     ____  ___  ____   ___  ____  ____         ____            ___
    /   | /   \ |   \ /   \ |   \ |   \ |     /     (R)     9 /   \  /
    \___  |     |___/ |___| |___/ |___/ |     |___            \___/ /__
        \ |     |  \  |   | |   \ |   \ |     |                  / /   \
    \___/ \___/ |   \ |   | |___/ |___/ \____ \____             /  \___/
    Of course, if you are reading this game, your computer meets the minimal 
    requirements for the game to play properly.  This FAQ covers the 1996 release.
    This FAQ should be available only at GameFAQs <http://www.gamefaqs.com>.  If 
    found at any other sites please notify me, as these are illegal copies.
     /1.  CONTENTS\________________________________________________________________
     0.  TITLE
     1.  CONTENTS (You're reading them, stupid!)
     3.  FAQ HISTORY
     5.  MENUS & OPTIONS
         A.  FILE
         B.  PLAY
         C.  OPTIONS
         D.  GUIDES
         E.  HELP
         G.  WORD LISTER
     6.  CONTROLS
         A.  MOUSE CONTROL
     7.  SCORING
         A.  LETTER TILES
         B.  BONUS SQUARES
     8.  GAMEPLAY
         A.  PLAYING
         B.  ADDING WORDS
         C.  WORD LEGALITY
     /2.  COPYRIGHT INFORMATION\___________________________________________________
    Scrabble is a registered trademark of Hasbro Interactive ©1996-2002.  Original 
    game ©1948 Selchow & Righter Co.
    This FAQ/SG is neither authorized nor sponsored by Hasbro Interactive.
    This FAQ/SG is copyright ©2002 John Isles, iv.  You may alter it (spell/grammar 
    check, make it look all nice and neat, etc.) for personal use only, but you may 
    NEVER-- I repeat:  NEVER-- put your name in my place.  Also, you are never 
    allowed to remove this disclaimer at all.  If you would like to post my FAQ/SG on 
    your site, you MUST ask my permission (by E-mail; address changes will be posted 
    in future versions), but you may neither sell nor trade it for money, goods, 
    etc., nor can you post a pirated version not edited by myself.
     /3.  DOCUMENT HISTORY\________________________________________________________
    Current version statistics:
    Key strokes:      41,679
    Words & numbers:   6,053
    80-char. lines:      974
    -0.2.1-  (Released 2002.10.19)
         Cleaned up under the <OPTIONS> and <WORDS YOU DON'T...>.  Hopefully, you 
    readers out there will find the text much more legible than before.  More loose 
    ends tied up, as well as improved spelling.
         Also renamed this document "Scrabble '96" for the fact it's still only the 
    1996 release this document covers.  E-mail address has also changed.
    -0.2-  (Released 2002.9.1)
         Cleaned up some loose ends in my spelling.
    -0.1-  (Started on 2002.5.10; Released 2002.7.24)
         Included are basic strategies for new players.
     /4.  HOW TO READ THIS FAQ/STRATEGY GUIDE\_____________________________________
    This strategy guide is best read with a fixed-width font, like Andale Mono, which 
    is a free download available from Microsoft.  You will be able to tell if the 
    font you're using is fixed-width if the next two lines are lined up perfectly.
     /5.  MENUS & OPTIONS\_________________________________________________________
    AHEM:  The keys to be pressed to enable certain menu options will be listed in 
    [brackets].  For Windows users, use [Alt]; For Mac users, press [Cmd].
     _____/A.  FILE\_______________________________________________________________
    NEW GAME [N]
         Starts a new game.  There must be at least one player, so you can play solo 
    or watch a computer play and see which words you never knew existed, and some you 
    wish didn't.
         If you want to play a multiplayer game, there are a few options you can take 
    advantage of.  Right now, I'm not going to get into it.
         Opens a previously saved game.  Simple, 007.
    SAVE [S]
         Saves the current game.  You can save up to a total of ten games.
         Allows joining an Internet- or local network-based game.
         Pauses the game so you can work on other items on your computer.  Otherwise, 
    you can interrupt your game to show your boss that you're actually being 
    productive.  Or, just be "honest" and say you're improving your spelling and 
    typing skills.
    END GAME [E]
         Prematurely ends the game.  Sissy!
    QUIT [Q]
         Returns you to you regularly scheduled computer.
     _____/B.  PLAY\_______________________________________________________________
         Passes your current turn.  Can work if you have that huge word that requires 
    that one certain letter.  Of course, getting stabbed in the back is always a 
    possibility (and ultimate reality).
         You can exchange any or all tiles in your rack.  Your current turn vanishes 
    in a puff of smoke.
         Rearranges the tiles in your rack.  So, what looks like Greek, Romanian, 
    baby talk, or everyday gibberish can suddenly be turned into modern American 
         Pauses the game so, if you need to visit the bathroom, so you won't be 
    assessed any penalties for delaying the game.  It's bad enought to hold your P 
    for much longer than you need to.
     _____/C.  OPTIONS\____________________________________________________________
    MUSIC [M]
         The game comes with ten each classical selections and original tunes.  You 
    can select any or all of the twenty, or you can leave the music off altogether.
         Enable or disable which sound effects play during the game.
         Animation and background image options.  There are five backgrounds to 
    choose from.  As far as graphical effects are concerned, you may want to leave 
    them off if you have an older computer with only double-digit speed in MHz.
         Will be listed below.
         Can be turned off.  If turned on, then you will have to play within 25min. 
    without points falling from your score-- ten per minute in excess.
         You can opt to define the tiles' order by:
    *    Alphabetically:     ABCDEFGHIJKLMNOPQRSTUVWXYZ_
    *    Ascending value:    _AEILNORSTUDGBCMPFHVWYKJXQZ
    *    Vowels/consonants:  AEIOUBCDFGHJKLMNPQRSTVWXYZ_
    *    User-defined:       How you think you're most likely to use.
         Choose whether an invalid word, according to the built-in, albeit lacking in 
    knowledge dictionary costs you your turn, or if you get another chance to right 
    yourself.  Choose the "try again" option-- you'll be glad you did.
         If you plan to use the Internet for play, or would like to play over a local 
    network, I won't help you right now, since I only plan to play on my own computer 
    right now.  Sorry about that.
         Allows you to enable or disable definitions, the Word Lister feature, hints, 
    time penalties, and forfeiture of turn for illegitimate words.
     _____/D.  GUIDES\_____________________________________________________________
         Will be described below.
    HINT [H]
         Gives you play options determined on the tiles in your rack as well as the 
    layout of tiles on the board.  Of the words that are available, according to the 
    computer, it will show the starting location and the direction of the word.
         Despite the fact that the game won't play the words for you, it will usually 
    give you suggestions based on best scoring opportunity.  On occasion, the game 
    will offer moves that rely more on strategy than value.
         Shows which of the 100 tiles are remaining in the draw.  Depending on the 
    number of players, only 72, 79, 86, or 93 tiles will be shown at maximum.
         Shows all players' tiles, words played, and what racks they all have had 
    during the course of the game.  Also good to discover which bastard had that a U 
    when you were stuck with that blakety-blank Q.  All played words are given in 
    order of row-column-- 1A is the top left corner, 8H is the center square, 15O is 
    the bottom right (read as fifteen-oh, not one [hundred] fifty).
         A dictionary readily available for your use.  Use it to make sure the word 
    you want to play is acceptable.  Not every word you want to play is in there-- 
    you can `CRAP`, you just can't [S-word], nor can you `FART`.
         When playing against the computer, this comes in handy after it plays a 
    word.  This'll make sure you understand that the computer uses real words and not 
    just a pigment of the programmers' imaginations.  I'm pretty sure you wish they 
    were when you see how unusual those words really are.
         All described in the <SCORING> section.
         Shows the ten players with the highest individual scores for 2P, 3P and 4P 
    games.  Can be reset to the game's defaults or cleared altogether.
     _____/E.  HELP\_______________________________________________________________
         In short, how to play.  This document should cover all the basics, hoping 
    you may never have to go through the trouble of opening this section of the game 
    up.  Anyone with any experience with the game-- board game or not-- should have 
    no trouble getting into the game.
         The folks behind this game.
         Legal mumbo jumbo.  Stuff that will bore you to tears.  Read it, and I feel 
    obliged to offer you a pillow, maybe a soft mattress, some warm milk...
     _____/F.  GENERAL PREFERENCES\________________________________________________
    The general options that come into play throughout the course of the game.  This 
         Shows the current value of all played tiles, including multiple words that.  
    Only if the words are considered valid will this apply.  For a better description 
    of how this works, see the <ADDING WORDS> section of the <GAMEPLAY> chapter.
         Has the computer pick from the remaining tiles at random.  This saves you 
    the hassle of picking the tiles by hand.  I do it.
         Automatically rearranges you tiles to fit the RACK ORDER option mentioned 
         Tells you what the computer has either passed or exchanged tiles.  It would 
    be wise to leave this option on so you can keep up to date on the computer's 
    actions.  It's a lot like playing the real game against real players.
         Allows you to see which tiles are on the computerized players' rack(s).  
    Besides, the computer won't catch you for cheating.
         Slow, medium, fast, or lightning fast.  This Maven character is pretty quick 
    for someone who has to look up over several thousand words-- don't ask me, for I 
    don't know th exact quantity.  Don't be hesitant on adding speed if you aren't 
    playing with a timer, keeping the game fast and furious.  You can also speed up 
    Maven by pressing any key or the mouse button when it is playing.
         Of course, you can opt to slow down Maven if you are playing against a 
    timer, although it might be too smart for you and be fast enough to avoid any 
     _____/G.  WORD LISTER\________________________________________________________
    This handy-dandy add-on feature offers the ability to tap into Scrabble's 
    dictionary.  A maximum of six entry fields are available:
     __________/a.  Entry fields\__________________________________________________
    In order to use this feature, you have to know what you're dealing with.
         Enter your rack's contents in this area or just jumble letters into this 
    field.  To make use of a blank tile, use a question mark (?).  Up to fifteen 
    tiles can be entered in this field.  Don't be afraid to enter "???????????????" 
    to see all those nifty, lengthy words that are impossible to achieve.
         With the addition of the letters on your rack, this will allow you to use 
    the letters given.  All words listed will have the letters listed in this field 
    in any order.  With PAD here, all words will contain a P, an A, and a D in any 
    given order-- `APHID`, `DRAPE`, `PARDON`, et. al.
         Whatever you put in here will be placed at the beginning of the words 
    listed.  With PI- in the field, all PI* words will be shown (pie, pig, pinto).
         Whatever you put in here will be placed at the end of the words listed.  
    With -ED in the field, all *ED words will be shown (bored, scored, weed).
         You can enter any number from 2 to 15 in these fields.  Enter the same 
    number in each field, and you can view up to 1,000 words in the dictionary.  Hey, 
    this is how I got all those rather obscure two-letter words below.
    (Asterisks [*] in the examples above represent multi-letter wild cards.)
     __________/b.  Dictionary options\____________________________________________
    The radio buttons above the entry fields show your options.
         Shows all available words that fit in all entry fields.  The fuller these 
    fields are, the less likely you're gonna find any words to play. 
         By entering a series of letters, in the "your rack" field, you get a list of 
    words.  All words listed only have one letter more than what you have entered:  
    AID will yield all four-letter words with those letters in no specific order 
    (dial, said, acidic).
         Words that don't follow the `U follows a Q` rule.  Words listed below.
         Shows all words that start with letters in the prefix box and end with 
    letters in the suffix box.  You can give length boundaries.  With QU- in the 
    former and -ED in the latter, all QU*ED words will be shown (quacked, questioned, 
    quizzed).  Again, the asterisk is a multi-letter wild card.
         Hey!  These bastards took my E-mail address!  Anyway, this will list a 
    selection of words that contain any of the mentioned letters.
         Synonymous with "vowel movements".  Just as painful.
         Shows a list of words that are primarily comprised of vowels (A, E, I, O, 
    and U).  Also helps if you are looking for words created by Bob Dylan, due to his 
    disbelief in the concept of consonants.
     /6.  CONTROLS\________________________________________________________________
     _____/A.  MOUSE CONTROL\______________________________________________________
    All you need to do is click on a letter tile and drag it onto a square that is 
    connected to a previously added word.  Be aware that this can consume time, and, 
    thus, might result in an unwanted time penalty.
     _____/B.  KEYBOARD CONTROL\___________________________________________________
    My input method of choice.
         By using the arrows on your keyboard, you move an arrow around the board.  
    To switch between adding letters downward or to the right, press [space bar].  
    Placing letters on the board is as simple as pressing the letters on the keyboard 
    corresponding to the letter tiles on your rack.  With a blank tile on your rack, 
    typing will automatically designate a letter without that annoying menu.  To 
    enter your word, press either [RETURN] or [ENTER].
         If you don't have a keyboard that comes readily equipped with a standard, 
    T-shaped arrow set, available on most makes of computer keyboard, then you should 
    consult the manual that goes with your keyboard.  You portable computer owners 
    should try to find some way to get those arrow keys available to use.
     _____/C.  TILE SELECTION\_____________________________________________________
    After playing each word, you can do one of three things:
         1.  Use the mouse to select specifically which tiles you want to add to your 
    rack-- of course, the tiles are in a random shuffle.  So, what was once an E will 
    more than likely be a K, or worse, that [muttering] Q!
         2.  Select `AUTO PICK` while using the mouse and have the computer draw the 
    necessary tiles from the remaining to where you have seven.
         3.  Through one of the preference panels, have the computer draw all tiles 
    automatically without having to go through the burden of using the mouse.
     /7.  SCORING\_________________________________________________________________
    Ahh, yes.  How to outwit, outsmart, and outplay your competition.  CBS is gonna 
    sue me for using those three words, even though this isn't a game of survival.  
    It's a game of words and a game of strategy.
     _____/A.  LETTER TILES\_______________________________________________________
    Each of the 100 tiles has both a letter and a number on it.  Turns out the number 
    is each tile's point value.  In alphabetical order:
      ____________    ____________    ____________
     /---/QTY/PTS/|  /---/QTY/PTS/|  /---/QTY/PTS/|
    +-----------+*| +-----------+*| +-----------+*|
    | _ |  2|  0|*| | I |  9|  1|*| | R |  6|  1|*|
    | A |  9|  1|*| | J |  1|  8|*| | S |  4|  1|*|
    | B |  2|  3|*| | K |  1|  5|*| | T |  6|  1|*|
    | C |  2|  3|*| | L |  4|  1|*| | U |  4|  1|*|
    | D |  4|  2|*| | M |  2|  3|*| | V |  2|  4|*|
    | E | 12|  1|*| | N |  6|  1|*| | W |  2|  4|*|
    | F |  2|  4|*| | O |  8|  1|*| | X |  1|  8|*|
    | G |  3|  2|*/ | P |  2|  3|*/ | Y |  2|  4|*/
    | H |  2|  4|/  | Q |  1| 10|/  | Z |  1| 10|/
    +-----------+   +-----------+   +-----------+
    (OK, if it were really in alphabetical order, the blank should be between the B 
    and the C.  SO WHAT?!)
    Technically, there are two more tiles of each letter when you pay attention to 
    the blank tiles.  Fourteen E's, anyone?
         You score points by using as many of these tiles on your rack as possible.  
    You can also pick up a bonus of fifty points by using all seven tiles in your 
    cache for a single word, provided it's legal.  In other words, you see word which 
    leaves free an O.  In your rack, you have the letters EINQSTU.  Switch some of 
    the letters around, you have `QUESTIN` to add onto the O, forming `QUESTION`.  
    Just make sure you have plenty of room for such a lengthy addition.  Nothing's 
    worse than planning the perfect word, then having some jackass make a play that 
    ruins your plans.
     _____/B.  BONUS SQUARES\______________________________________________________
    Within the grid of 225 squares, there are a total of 61 bonus squares, which can 
    be used to increase your score per word.  The programmers refer to these spaces 
    as "premium squares", but I like saying "bonus" for one reason:  It saves me a 
    syllable.   _____________________________
     __________/a.  Bonus square descriptions\_____________________________________
         Light blue squares.  There are 24 around the board.
         Dark blue squares.  There are half as many as the light blue.
         Pink squares.  Seventeen are available.  The staring square is also a 2xW.
         Only eight of these red squares are found along the perimeter of the board.
     __________/b.  Notes\_________________________________________________________
    Before you even think about getting greedy about bonus squares, there are a few 
    rules that fall into play.
    1.  Scoring on these bonus squares can only be done on the current turn.  Once a 
    bonus square has been taken, the square's value cannot be extended to any further 
    words.  In a sense, the bonus is removed from further play.
                                                                         1.  +-----
    2.  You may also want to take notice of the fact that bonus              |*  -
    squares can be used for two words in a single turn.  Look to             |a+
    the mock-up P.O.S. ASCII example to the right.                           |met
         In the upper-left corner of the board, if you built `JUMP`
    across, and the J also adds onto a word, such as AM, it would form   2.  +-----
    form `JAM`.  Thus, the J, which was placed on the 3xW would triple       |JUMP
    values of both `JUMP` (3 x 18 = 54) and `JAM` (3 x 12 = 36) for a        |a+
    total of 90pts.                                                          |met
    3.  Squares that multiply a letter's value are taken into account before the 
    squares that multiply a word's value kick in.  It only makes sense.
    4.  Placing a blank tile on any pink or red square on the board still multiplies 
    the value of the whole word, even with zero points attached to the blank tile(s).
    5.  If, perchance, you make a word long enough to use two of the 2xW or 3xW 
    squares, then those words will score 4xW and 9xW, respectively.  Of course, this 
    takes planning, skill, and, of all things, a good knowledge of nine-letter words 
    with that only contain the few consonants on your rack at the time.  Just try 
    passing off `AEIIIOU` as a word!
    6.  Don't even bother trying to play a word fifteen letters long.  Unless, of 
    course, you know any words that long.
    7.  If you use all seven tiles in your cache, all bonus squares are tabulated 
    BEFORE the fifty points.  So, using the `QUESTION` example mentioned above:
         RIGHT:  (17 x  9) + 50 = 153 + 50 = 203.
         WRONG:  (17 + 50) x  9 =  67 x  9 = 603.
     /8.  GAMEPLAY\________________________________________________________________
     _____/A.  PLAYING\____________________________________________________________
    In the game of Scrabble, you can play     * 3xW  -----------------------------
    alone or with up to three opponents,      + 2xW |*| | |-| | | |*| | | |-| | |*|
    any combination of human or computer      = 3xL | |+| | | |=| | | |=| | | |+| |
    players.                                  - 2xL | | |+| | | |-| |-| | | |+| | |
         These rules cover the Mac and              |-| | |+| | | |-| | | |+| | |-|
    Windows versions.  If you want the rules        | | | | |+| | | | | |+| | | | |
    for the board game, you can simply consult      | |=| | | |=| | | |=| | | |=| |
    the box for all you need to know.               | | |-| | | |-| |-| | | |-| | |
                                                    |*| | |-| | | |+| | | |-| | |*|
    0.  Player order is selected by the             | | |-| | | |-| |-| | | |-| | |
    player who owns this copy of Scrabble.          | |=| | | |=| | | |=| | | |=| |
         You can opt to have all players use        | | | | |+| | | | | |+| | | | |
    the same computer, or you can choose to         |-| | |+| | | |-| | | |+| | |-|
    play someone across the Internet.  Please       | | |+| | | |-| |-| | | |+| | |
    read the booklet to configure your modem        | |+| | | |=| | | |=| | | |+| |
    and game to play.                               |*| | |-| | | |*| | | |-| | |*|
         If you wish to play over a network of      +-----------------------------+
    computers, then you should buy multiple copies
    of the game, since the programmers and the publishers want to make more money off 
    you.  (Besides, just how many people actually follow the "terms of agreement" 
    documents anyway?)
    1.  To start each game, the first seven tiles given to each player are randomly 
    chosen by the computer.
    2.   The first person to play must place a word no less than two letters on the 
    central star, a pink 2xW square.  Board game players should elect a scorekeeper; 
    Computer players will have the machine to take care of the scoring for them.  No 
    more 1's to carry!
    3.  Once a player has played a valid word, control of the game advances to the 
    next player in numerical order.
    4.  Players adds words onto those which have already played.  See <ADDING WORDS> 
    below.  No tiles may be moved after they have been played and the word(s) 
    5.  The two blank tiles can be used for any letter in the alphabet for use during 
    the game.  However, the letter chosen cannot be changed once played.  So in H_VE, 
    the blank can be turned into an A or an I; Either way, you'll have to live with 
    the decision for what's left of the contest.
    6.  Players may opt to exchange any or all tiles in their rack, forfeiting their 
    current turn.  You can also decide to keep all tiles and just pass your turn, 
    hoping to play a high-scoring word on your next turn.
        AHEM:  You cannot exchange tiles with less than seven tiles to draw from.
    7.  If you play a word that is deemed unacceptable by the computer, based on your 
    preferences, one of two things can happen:
         1.  Either you will be allowed another chance to play a valid word.
         2.  Your turn is forfeited.
    8.  Game ends when:
         1.  Any player cleans out their rack and there are no tiles to draw.  If
             Player C's rack is the first to be emptied, the value of the remaining
             tiles on Players A, B, and D's racks are subtracted from each and added
             to C's total.
         2.  When five turns pass and no one can post a valid word.  Points of all
             remaining tiles are subtracted from all players' scores.
     _____/B.  ADDING WORDS\_______________________________________________________
    There are a few simple rules that all players must follow:
    Taking a cue from the traditional example from any Scrabble board game, as well 
    as the computer version.  In the examples shown below, all new tiles placed are 
    in CAPS, and bonus squares are shown as plus signs (+), with the R on the central 
    1.  The first player to place a word on the board MUST start at the pink square 
    in the center of the board with the star in it.
    |+  + HORN  +  +| HORN (7 x 2 = 14)
    2.  New words must connect to any prior word, either by:
         a.  Crossing another word...
    | +   + F +   + |
    |  +   +A+   +  | FARM (9) 
    |+  + horn  +  +|
    |  +   +M+   +  |
         b.  Adding onto another word with any number of tiles...
    | +   + f +   + |
    |  +   +a+   +  | 
    |+  + horn  +  +| FARMS + PASTE (10 + 15 = 25)
    |  +   +m+   +  |
    | +   PASTE   + |
         c.  Placing tiles in between words.
    | +   + f +   + |
    |  +   +a+   +  | 
    |+  + horn  +  +| MOB + NOT + BE (8 + 4 + 4 = 16)
    |  +   +mOB  +  |
    | +   paste   + |
         d.  Placing a word parallel to one already on the board
    | +   + f +   + |
    |  +   +a+   +  | 
    |+  + horn  +  +| BIT + PI + AT (10 + 4 + 2 = 16)
    |  +   +mob  +  |
    | +   paste   + |
    |    BIT   +    |
    3.  Words must be made in straight lines.  Under no circumstances can you build a 
    word that either ben                     /onally.
                         ds, nor connects diag/
    4.  Just one final note not listed on any Scrabble game:  A letter on the 
    leftmost or uppermost part of a word is the starting point.  Remember:  This is 
    the English language we're using, not Arabic.
     _____/C.  WORD LEGALITY\______________________________________________________
    No, I am not going to bore you on all terms used in the American legal system.  
    Heck, I wouldn't be able to get past words starting with `AD-` without my eyes 
    succumbing to gravity.  Heck, at best, I think I could only make it to `ACC-`.
    Words which are legal:
    1.  Single words of foreign origin:  `ADIOS`, `KAMIKAZE`, et. al.
    2.  Obsolete words, or words that no longer have any form of support.
    3.  Colloquial words-- whatever the Hell that means.
    4.  Slang.
    Illegal words:
    1.  Words which REQUIRE capitalization (most proper nouns).
         a.  Most other countries than China (dishes) and Japan (a lacquer
         b.  Names-- Jimmy (shake) is acceptable, but James is not. 
    2.  Abbrev.  (Including but not limited to I.Q., Ph.D., U.S.S.R.)
    3.  Pre- and suf-...-es that stand alone (with a select few exceptions).
    4.  Hy-phen-a-ted words.
    5.  Multiple words often mistakenly written as single words (home run).
    6.  Contractions or other words that require an apostrophe (').  `CANNOT` is
        acceptable, but you `CAN'T` use... well, `CAN'T`.
    Take note that in the computerized versions of the game, these words are all 
    allowed.  If playing the board game, you should agree on which words will be 
    allowed and which will not; Please use a dictionary to determine legal words.
     _____/D.  WORDS YOU DON'T HAVE\_______________________________________________
    /=====\_____ANY CLUE ABOUT_____/===============================================\
    Listed below are a queue of words that may seem exotic, foreign to those new to 
    the game.  Heck, they're just as wacky to me as well.
    ADJECTIVE:     A word describing a noun (a RED wagon, a LOUD yell...).
    ADVERB:        A word describing a verb, usually ending with -LY.
    NOUN:          Improper person, place, thing, or idea.
    INTERJECTION:  A brief expression (OW!  YAY!)
    PREPOSITION:   Words placed in front of a substantial word, as in `IN REGARDS`
                   or `CONCERNING`.
    PRONOUN:       Direction to a person or an object (I, me, you, they...).
    VERB:          An action (to RUN away, to POP a balloon...).
     __________/a.  Without U, I'm a lonely Q\_____________________________________
    Surprisingly, for those who have not studied any dictionaries, you may still 
    follow that rule that of "all Q's are followed by a U".  You may be surprised to 
    discover that is simply not the case.  Of course, the number of words that 
    disobey this "QU" law are few and very far between, but useful if you get stuck 
    with that f___ing Q tile very late in the game without any U's.
    BUQSHA:  [noun; pl. -S]
         Monetary unit of Yemen.
    FAQIR:   [noun; pl. -S]
         Fakir (Hindu ascetic).
    QAID:    [noun; pl. -S]
         Caid (a Muslim leader).
    QANAT:   [noun; pl. -S]
         Underground tunnel & well system in the Middle East.
    QAT:     [noun; pl. -S]
         Kat (an evergreen shrub).
    QINDAR:  [noun; pl. -S, -KA]
         Qintar (a monetary unit of Albania).
    QINTAR:  [noun; pl. -S]
         See `QINDAR`.
    QIVIUT:  [noun; pl. -S]
         Wool of a musk-ox.
    QOPH:    [noun; pl. -S]
         Hebrew letter.
    QWERTY:  [noun; pl. -S]
         Standard typewriter keyboard.
    SHEQEL:  [noun; pl. SHEQALIM]
         Ancient unit of weight and money.
    SUQ:     [noun; pl. -S]
         Souk (market in northern Africa & the Middle East). 
    TRANQ:   [noun; pl. -S]
         Trank (i.e. tranquilizer).
    UMIAQ:   [noun; pl. -S]
         Umiak (an open Eskimo boat).
    Take notice that I had discovered most of these words while witnessing a Champion 
    2100 play solo.  Others I had just looked up in the game's built-in dictionary. 
     __________/b.  Improper nouns\________________________________________________
    All of the words in this section are legal in the Scrabble dictionary (as far as 
    the 1996 release goes).  Behind the term "improper" lies the implication that 
    these are all proper names (i.e. requiring capitalization).  Believe it or not, 
    these words do NOT require the caps on the first letter, although you may usually 
    not expect to see these words in all lowercase.
    BOB:      [verb; -BED, -BING, -S]
         To move up and down.
    CHARLIE:  [noun; pl. -S]
         A fool.
    CHILE:    [noun; pl. -S]
         A hot pepper (chili).
    CHINA:    [noun; pl. -S]
         Fine porcelain ware.
    CHUCK:    [verb; -ED, -ES, -ING]
         To throw.
    CURIE:    [noun; pl. -S]
         Unit of radioactivity (named after Marie Curie).
    FRENCH:   [verb; -ED, -ES, -ING]
         To cut into thin strips before cooking.
    HENRY:    [noun; pl. -RIES, -RYS]
         Unit of inductance.
    HERTZ:    [noun]
         Unit of frequency.
    JACK:     [verb; -ED, -ING, -S]
         To raise with a type of lever.
    JANE:     [noun; pl. -S]
         A girl or woman.
    JAPAN:    [verb; -PANNED; -PANNING; -PANS]
         To cover with a glossy, black lacquer.
    JENNY:    [noun; pl. -NIES]
         Female donkey.
    JIMMY:    [verb; -MIED, -MIES, MYING]
         To pry open with a crowbar.
    JOHN:     [noun; pl. -S]
    KWANZA:   [noun; pl. -S] -1-
         Monetary unit of Angola.
    LEE:      [noun; pl. -S]
         Shelter from the wind.
    MIKE:     [verb; -D, -KING, -S]
         To amplify or record by use of microphone.
    LOUIE:    [noun; pl. -S]
         Looie (a lieutenant in the armed forces).
    WHAMMY:   [noun; pl. -MIES] -2-
         Supernatural spell bringing bad luck.
    -1-  Not to be confused with the December holday of Kwanzaa.
    -2-  For all you Press Your Luck fans out there.
     __________/c.  Two-letter words\______________________________________________
    If you, like Homer Simpson, perfer not to play down that 76pt.+ `OXIDIZE`*, you 
    can always revert to those itsy-bits word practically anyone can spell (or make 
         In the 1996 release, there are 97 possible two-letter words to use whenever 
    you are stuck, and the definitions are from the CD itself (for the 2000 release, 
    someone better call 411 for me):
    AA:  [noun; pl. -S]
         Rough, cindery lava.
    AB:  [noun; pl. -S]
         Abdominal muscle.
    AD:  [noun; pl. -S]
    AE:  [adj]
    AG:  [adj]
         Pertaining to agriculture.
    AH:  [interj]
         Used to express relief, delight, or contempt.
    AI:  [noun; pl. -S]
         Three-toed sloth.
    AL:  [noun; pl. -S]
         East Indian tree.
    AM:  [verb]
         Present 1st-person signular of `BE`.
    AN:  [art]
         Used before a word starting with a vowel sound (an hour, an engine)
    AR:  [noun; pl. -S]
         Letter R.
    AS:  [adj]
         To the same degree.
    AT:  [prep]
         In the position of.
    AW:  [interj]
         Used to express protest, disgust, or disbelief.
    AX:  [noun; pl. -ES]
              A cutting tool.
      *  [verb, -ED, -ES, -ING]
              To use an ax.
    AY:  [noun; pl. -S]
         Aye (yes).
    BA:  [noun; pl. -S]
         The eternal soul in Egyptian religion.
    BE:  [verb]
         Present singular 1st person. 
    BI:  [noun; pl. -S]
         A bisexual.
    BO:  [noun; pl. -S]
         A pal.
    BY:  [noun; pl. -S]
         Pass in certain card games.
    DA:  [prep]
         Of, from-- used in named.
    DE:  [prep]
         Of, from-- used in named.
    DO:  [noun; pl. -S]
         1st note on the diatonic musical scale.
    ED:  [noun]
    EF:  [noun; pl. -S]
         Letter F.
    EH:  [interj]
         Used to express doubt or surprise.
    EL:  [noun; pl. -ES]
         Letter L; Elevated railroad or train.
    EM:  [noun; pl. -S]
         Letter M.
    EN:  [noun; pl. -S]
         Letter N.
    ER:  [interj]
         Used to express hesitation.
    ES:  [noun; pl. -S]
         Letter S.
    ET:  [verb]
         Past tense of `EAT`.
    EX:  [noun; pl. -ES]
         Letter X.
    FA:  [noun; pl. -S]
         4th note on the diatonic musical scale.
    GO:  [verb; GONE, GOING, GOES]
         To move (to the bathroom?).
    HA:  [noun; pl. -S]
         A sound of surprise.
    HE:  [pron; pl. -S]
         A male person.
    HI:  [interj]
         A greeting.
    HM:  [interj]
    HO:  [interj]
         Used to express surprise.
    ID:  [noun; pl. -S]
         Part of the psyche.
    IF:  [noun; pl. -S]
         A possibility.
    IN:  [verb; INNED, INNING, INS]
         To harvest. 
    IS:  [verb]
         3rd person singular of `BE`.
    IT:  [pron]
         3rd person singular.
    JO:  [noun; pl. -ES]
         A sweetheart.
    KA:  [noun; pl. -S]
         Spritual self of a human being in Egyptian religion.
    LA:  [noun; pl. -S]
         6th note on the diatonic musical scale.
    LI:  [noun; pl. -S]
         Chinese unit of distance.
    LO:  [interj]
         Used to attrect attention or express surprise.
    MA:  [noun; pl. -S]
    ME:  [pron]
         Projective case of the pronoun `I`.
    MI:  [noun; pl. -S]
         3rd note on the diatonic musical scale.
    MM:  [interj]
         Used to express assent or staisfaction.
    MO:  [noun; pl. -S]
         Moment.  {Not an abbreviation for `MORE`.}
    MU:  [noun; pl. -S]
         Greek letter.
    MY:  [pron]
         Possesive form of the word `I`.
    NA:  [adv]
         No; Not.
    NE:  [adj]
         Born with the name of. 
    NO:  [noun; pl. -ES, -S]
         Negative reply.
    NU:  [noun; pl. -S]
         Greek letter.
    OD:  [noun; pl. -S]
         Hypothetical force of natural power.
    OE:  [noun; pl. -S]
         Whirlwind off the Faeroe Islands.
    OF:  [prep]
         Coming from.
    OH:  [verb]
         To exclaim in surprise, pain, or desire.
    OM:  [noun; pl. -S]
         Mantra used in contemplation of ultimate reality.
    ON:  [noun; pl. -S]
         Side of the wicket where a cricket batsman stands.
    OP:  [noun; pl. -S]
         Style of abstract art.
    OR:  [noun; pl. -S]
         Heraldic color gold.
    OS:  [noun; pl. OSAR]
         An esker (narrow ridge of gravel and sand).
    OW:  [interj]
         Used to express sudden pain.
    OX:  [noun; pl. OXEN]
              An animal
      *  [pl. OXES]
              A clumsy person.
    OY:  [interj]
         Used to express dismay or pain.
    PA:  [noun; pl. -S]
    PE:  [noun; pl. -S]
         Hebrew letter.
    PI:  [noun; pl. -S]
         Greek letter.
    RE:  [noun; pl. -S]
         2nd note on the diatonic musical scale.
    SH:  [interj]
         Used to urge silence.
    SI:  [noun; pl. -S]
         Ti (7th note on the diatonic musical scale).
    SO:  [noun; pl. -S]
         Sol (5th note on the diatonic musical scale).
    TA:  [noun; pl. -S]
         Expression of gratitude.
    TI:  [noun; pl. -S]
         7th note on the diatonic musical scale.
    TO:  [prep]
         In the direction of.
    UH:  [interj]
         Used to express hesitation.
    UM:  [interj]
         Used to express hesitation.
    UN:  [noun; pl. -S]
         French for `ONE`.
    UP:  [verb; -PED, -PING, -S]
         To raise.
    US:  [pron]
         Objective case of the pronoun `WE`.
    UT:  [noun]
         Musical note C in the French solmization system, replaced by `DO`.
    WE:  [pron]
         Possessive case of the pronoun `US`.
    WO:  [noun; pl. -S]
    XI:  [noun; pl. -S]
         Greek letter.
    XU:  [noun]
         Monetary unit of Viet Nam.
    YA:  [pron]
    YE:  [pron]
    YO:  [interj]
         Used to call attention or to express affirmation.
    *Either you are unaware of it, or, like Homer, are just plain STUPID!  Quoting 
    Homer, "I am so smart!  I am so smart!  S-M-R-T!  Er, S-M-A-R-T!"
     /9.  SUBMISSIONS & COMMENTS\_________________________________________________
    If you have any submissions, strategies, comments, insults, or other stuff you 
    have to offer, you can currently E-mail me at <qxz.isles@verizon.net>.  Be aware 
    that a response is never guaranteed.  Also, if you submit, I-- and I alone-- have 
    the choice of what gets added or not, AND you are also agreeing to give me the 
    right to edit the submission.  
     /10.  CREDITS, RECOGNITIONS, & TEN Q's\_______________________________________
    Where I thank the people who have helped and offered info.
    *    Hasbro <http://www.scrabble.com>
         List of words with Q but no U
    Don't believe Bart Simpson, since `KWYJIBO` is not a word.  Makes more sense as a 
    radio station's call letters, but not a word.
    Number of times the letter Q appears in this document:  113.

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