hide results

    Beginner's Guide by Jalpso

    Version: 1.1 | Updated: 05/20/06 | Search Guide | Bookmark Guide

    Legal information
    You may use this faq anywhere, only if you send me an e-mail at
    Vereecken_Jasper@hotmail.com and do not edit it nor putting your 
    name in it or whatsoever. And you must give me my credit for my 
    work. If I find out that this faq is used somewhere without me
    knowing, your site won't be a pretty sight anymore...
                                                                     n n
                                                                   n n          
                                                         nnn     n            
           n      nnnn              nnnnn       nnn        nn   n             
           nnn  nnnnnnnn          nnnnn  nnn     nnnn       nnnn              
            nnnnnnn  nnnn        nn        nnn     nnn       n nnn            
             nnn      nnn       nn  nnn     nn       nnn    n n  nn           
             nn         nn      n     nn     nn        nn  n n    nnn         
             nn          nn     n      nn     n         nnn n                 
             nn          nn     n      n n    n          nnnn                 
             nn          nn     n      n  n   n         n n nn                
             nn          nn     nn      n  nnnn        n n   nn               
             nn          nn     nnnn    n   nn        n n     nn              
             nn          nn     nnnnn   n  nn        n n      nnnn            
             nnn         nnnn     nnnn   nnn        n n        nn             
                          nnnn       nnnnnn        n n          n             
                           nnnn                   n n                         
                             nnnnnn              n n                          
                                 nnnnnnnnn      n n                           
                                         nnnn   nn                            
    |    Table of contents     |
       1.0 Equipment
        -1.1 Armor
         ---/special equipment
        -1.2 Weapons
       2.0 Roles
        -2.1 Shoose your role
       3.0 Game modes
        -3.1 Singleplayer
        -3.2 Multiplayer 
        -3.3 Storyline
       4.0 System and requirements
        -Control layout and system
       5.0 Updates
    #       1.0 Equipment         #    
     Like in all rpg's you can equip armor, weapons, shields,...
     Their potential damage, ranging from "pitiful" to "divine". And also
     the Material out of which it is constructed, at six levels, ranging 
     from copper to diamond. Some rare weapons are graced with two 
     enchantments, so this creates many different combinations of weapons 
    1.1 Armor
    There is more than one armor that you can equip on
    Nox. Some can only be equiped by wizards some only 
    by warriors. The conjuror only has few items he can
    equip and the warrior and wizard can't.
     Here's a short list of all sorts:
    --Chainmail Armor--
    Warrior standard chain mail. Don't get it wet, keep
    it oiled and wear a light weight cotton shirt 
    underneath or you'll feel a thousand little pinches
    every time you move.
    --Leather Armor--
    Leather armor is the most basic armor aside from 
    clothing and offers standard protection from most 
    damage types.  It is very lightweight and durable 
    making it one of the first choices of warriors and
    mages alike.
    Ah, the most basic of armor, almost a necessity 
    unless you don't mind people not taking you seriously.
    Clothing protects you from the harsh elements while 
    offering comfort along with style.
    --Plated Armor--
    For the well-muscled only. It'll keep you safe from 
    just about any attack, but this suit of reinforced 
    armor isn't exactly built for speed. 
    --Spell Caster's Robe--
    Always in fashion, cool in summer, warm in winter, 
    this fabulous robe is perfect for the junior spell 
    caster who wants to look the part. Be careful not to 
    wear it in Dun Mir, warrior kingdom. They aren't crazy 
    about magic users.
    Now let's get serious with your armor, first thing to
    do after you've started is getting some decent clothing
    which you can find in a nearby shop or just in a barral 
    or a secret room. Or you could be stubborn and keep 
    wearing them cool earthen sneakers and shirt and 
    eventully DIE. The Cloack gives a good resistance to
    poisen and wizard spells.
                                     -Different clothing-
    (The clothes are ranked like this body :-bad/-good/-thebest/-nothing 
    is better when I say recommanded it means wear it when you first can !)
    Here is were the roles go apart:
    The conjuror: 
    Can wear Clothing and leather armor above,
    the conjuror should always wear: feat :-leather boots 
                                     head :-leather helm/
                                           -grand conjurors helm(recommanded)       
                                     body :-leather tunic 
                                     legs :-leather leggings 
                                     arms :-leather armbands
    The Warrior:
    can wear everything apart Spell Caster's clothes,
    the warrior should always wear: feat :-leather boots/
                                          -chainmail boots/ 
                                          -plate boots(recommanded)
                                    head :-leather helm/
                                          -plate helm (recommanded)/
                                          -knight's helm(this is better than a
                                          plate helm only it can only be found 
                                    body :-leather tunic/
                                          -chainmail body/
                                          -plate body (recommanded)
                                    legs :-leather leggings/
                                          -chainmail leggings/
                                          -plate leggings (recommanded)
                                    arms :-leather armbands/
                                          -plate arms (recommanded)
    The wizard:
    can only wear clothes and spell caster's robe,
    the wizard should always wear: feat :-leather boots
                                   head :-wizard's helm
                                   body :-spell binder's robe (for body, arms
                                                                    and legs)
                                   legs :-NONE availleble (wear your clothes)
                                   arms :-NONE availleble (wear your clothes)
    These items can get to a level 4 of:
    -poisen resistance (cloack, body armor, leg armor, armbands, head)
    -faster running  (boots only)
    -fire (all you can wear except for clothing)
    -electricity (all you can wear except for clothing)
    -healing (cloack, body armor, leg armor, armbands, head)
    These anti- effects/spells can be on armor, you have to buy or find them
    like this you cannot make or enchant them.
    1.2 Weapons
    Here I tell you which weapons the best are for which monsters.
    The warrior can equip Wooden Staff, Short Sword, Mace, Long Sword,
    Axe, Shuriken, War Hammer, Chackrum, and the two-handed Great Sword.
    With also the matirial of wich it is made in front of the name and/or 
    the enchantment of the weapon. e.g : copper short sword of the tick.
    The warrior can block melee attacks and spells with his round or kite
    shield and his Great Sword.
    The Conjurer's arsenal would include the Bow, Crossbow, Wooden Staff, 
    Fireball Staff, Sulphurous Flare Staff, Sulphurous Shower Staff, 
    and a powerfull Force of Nature Staff. The conjuror is very powerfull 
    with his crossbow, he can kill about anyone with it, even high classed 
    professional warroirs and wizards, I myself prefer the conjuror to play
    with even though I do like fighting with a warroir or a wizard (they have 
    a cooler suit :P). The conjuror is invincablke with his force of nature 
    staff, one good hit and your dead.
    For the Wizard, the weapons are Wooden Staff, Fireball Staff, 
    Sulphurous Flare Staff, Sulphurous Shower Staff, Triple Fireball Staff,
    and the powerful Wand of Death. For you wizards out there I must say a 
    Sulphurous Shower staff is WEAK, I would never equip it because it
    does little damage and breaks easily, only equip it at the beginning of
    the game. The wizard has also his wand of death, you can only equip this
    in the final level or on multiplayer.
    #         2.0 Roles           #
    --Shoose your Role--
    The Conjurer
    Any fool who prattles on about The peaceful gentleness of nature has 
    clearly never dealt with a Conjurer or Nature for that matter. 
    Nature is a savage beast, red in tooth and claw, and it's defenders 
    are equally savage in protecting her. Nox's Conjurers can be found 
    in the great forest south of the mountains in the Northern Continent, 
    uncomfortably close to the Land of the Dead. As such, they marshal 
    their allies of the earth to help them wipe out their enemies. For 
    hose enemies a bit too strong to be taken down by razor sharp claws 
    and six-inch fangs, though, Conjurers can imbue a creature to unleash 
    combinations of spells when they finally track down their prey. Living 
    in the forest makes conjurers a bit more robust than Wizards, though 
    they'll usually lose an arm-wrestling contests (and possibly an arm!) 
    to a Warrior. As such, Conjurers can wield a staff, bow or crossbow 
    and may wear leather armor. Should Jack choose to follow the Conjurer 
    Aldwyn in the town of IX, expect to deal with the repercussions of 
    Hecubah's murderous rampage. you'll need to fend off deranged creatures,
    rescue her innocent victims and defeat the twisted monsters she has 
    recruited as her guardians.   
    The Warrior
    Conjurers and wizards like to make fun of warriors as brainless piles 
    of muscle. They just don't do it very loudly. As you might guess, the 
    Warriors of Dun Mir focus their training on the use of all types of 
    weapons and armor. Warriors like to get up close and personal with their 
    enemies, leaving the hocus-pocus and the mumbo-jumbo to the spell-casters.
    Warriors don't disdain magic, of course, they just prefer theirs bound 
    into something they can use to pound on a foe, like an enchanted sword. 
    Should Jack choose to follow the Warlord Horrendous he can expect his 
    quest to be filled with plenty of hand-to-hand combat and physical 
    challenges. Expect Hecubah to try and use force to try to shut Jack down,
    and expect to deal with the honor, courage and loyalty of the 
    Fire Knights ­ and those who do not share those values
    The Wizard
    A great scribe once wrote, Do not meddle in the affairs of wizards, 
    for they are subtle and quick to anger. He was only half-right , 
    the wizards of Nox are anything but subtle. Wizards are pure magic 
    users, eschewing the training of the body in favor of training the mind.
    As a result, they cannot wear armor as it would restrict the movements
    of the body needed to cast spells and they can only wield a staff for 
    self-defense. Don't let their seemingly frail appearance fool you however.
    Wizards can draw on a spectacular array of magical forces, often crafting
    illusions to force enemies into destroying themselves. Should that fail,
    however, wizards can channel energies to create real effects as well 
    wielding fire and lightning to blast their enemies or paralyzing their 
    muscles while giant rocks rain down on their heads. Should Jack choose 
    to study with Horvath at Castle Galava you can expect a battle of wits 
    between him and Hecubah. Unfortunately, a battle of wits between two 
    mighty spellcasters usually involves a lot of lightning bolts, 
    death rays, counterspells and many, many fireballs.
    #      3.0 Game modes         #
    His name is Jack, an auto mechanic who lives in a trailer park in South 
    central Florida. An unlikely hero, but that's what he becomes when a 
    cosmic accident plucks him out of his easy chair and drops him on Nox,
    a world of magic, monsters, and an evil sorceress named Hecubah. 
    All he wants is to go home, but to get back to Earth, he'll have to 
    save the planet he landed on.
    When Jack arrives on Nox, he must choose one of three paths. As a warrior, 
    he'll master powerful weapons and skills in the Fortress of Horrendous. 
    If he chooses to be a Conjurer, he'll summon creatures and wield the f
    orces of nature. If he chooses the way of the Wizard, he'll master combat 
    magic, teleportation and trap creation.
    In order to complete each of the 33 chapters, Jack will have to battle 
    powerful monsters, outwit humans, complete epic quests and defuse deadly
    traps. With the completion of each chapter, Jack unlocks powerful new 
    abilities that aid him in his quest to save Nox from Hecubah's rage and 
    return him to his quiet trailer home on Earth.
    Frantic and furious, Nox multiplayer let's you pick your play style. Like 
    to hack and slash? Grab an enchanted sword or fireball staff and blast away.
    When you're ready to be more devious, master setting traps and creating 
    spell combinations. 
    The 80 or so spells that will be in the game are designed to 
    be used in combination. So you'll want to cast Stun, to freeze an enemy, then
    drop Fist of Vengeance on his head. Having a combat system that lets you be 
    creative adds layers and layers of depth to the game. You're always 
    experimenting, always trying new things.
    Traps make the game even more fun and add a deeper level of strategy. 
    You can load a trap with three different spells. So now you can put Fumble,
    Confuse and Fireball into a trap and place it just inside a doorway or right
    next to bottle of healing potion. Your opponent shows up, goes for the 
    potion, steps on the trap, and bang, he's now dropped all his items 
    (Fumble), can't figure out how to move in the right direction (Confuse),
    and is blasted by a fireball. How sweet is that?
    And keep in mind that for every devious action in Nox, there is an opposite
    and even more devious reaction. Your enemies summons a creature that now 
    wants you for breakfast? Cast Charm Creature, and now you're that creature's 
    best friend. And you can use spells like Inversion to reverse a spell, so
    that the caster is suddenly the target. In Nox, there can be counters to 
    counters to counters.
    It gets deep, but it's never complex. That's what makes Nox so different 
    and so addictive. There are five multiplayer games. They are…
    Capture the Flag There's a flag you need to capture, but unfortunately 
    the enemy is in the way. Grab the enemy's flag and bring it back to your 
    Arena Death has no dominion in this indiscriminate feast of bloodletting.
    Kill your friends again, and again, and again. Don't worry; they'll be back 
    for more. He who ends the match with the most kills, wins! Both free for all
    and team play is supported.
    Elimination There can be only one! You die -- he dies -- everyone must die. 
    Be the last man (or team) standing to win!
    King of the Realm Find the crown and keep possession of it. 
    You may only rack up kills while you or one of your teammates is
    wearing the crown. The player or team with the most points wins.
    Flag Ball Each team guards a team flag, but there is one orb in play.
    To score a point, a player must pick up the orb and throw it 
    (using the attack button) hitting the enemy's flag. After a point is scored,
    the game returns the orb to the center of the field and competition resumes.
    Hitting the orb carrier hard may cause him to drop the orb. The winner 
    is the team with the most points at the end of the round. 
    Westwood’s Action-RPG pits naïve auto mechanic versus ultimate evil 
    LAS VEGAS, Sept. 3, 1999 – His name is Jack, an auto mechanic who 
    lives in a trailer park in South central Florida. An unlikely hero,
    but that’s what he becomes when a cosmic accident plucks him out of 
    his easy chair and drops him on Nox, 
    a world of magic, monsters, and an evil sorceress named Hecubah. All he 
    wants is to go home, but to get back to Earth, he’ll have to save the 
    planet he landed on.
    That’s the story of Nox, the upcoming action-RPG from Westwood Studios,
    due out this winter. Jack isn’t the typical hero you’d find rubbing elbows
    with wizards, warriors and the occasional rogue in a fantasy setting, and
    that’s exactly the point, says Nox’s executive producer John Hight.
    “We wanted to take that well-used fantasy medieval setting and look at
    it from another angle,” Hight says. “With Jack, we can bring a modern 
    day character, an everyman we can all relate to, complete with jeans and
    sneakers, and drop him into a fantasy world. With him as our guide, all
    those fantasy game clichés become fresh because we’re seeing them all 
    through his eyes.”
    Playing as Jack, you’ll start in jeans T-Shirt and sneakers, and eventually 
    end up in full battle armor, a conjurer’s dress leathers or ornate wizard 
    “It’s great fun watching Jack go from this 20th century guy and slowly 
    transform into a mighty warrior, a powerful wizard or a crafty conjurer,
    ” Hight says. “This is the fantasy of everyone who loves this genre, to be
    transported to a world like Nox where every day is a noble adventure.”
    Once Jack lands on Nox, he’ll be able to choose three paths. He’ll ally 
    himself with the Warriors, the Wizards, or the Conjurers. Each path has 
    it’s own distinct story, it’s own distinct ending, and three separate ways
    to play the game.
    The Warriors shun magic, and instead use steel, skill, and strength. 
    The Conjurors wield the power of nature and can create and control 
    creatures. Wizards have mastered advanced magic and can teleport about 
    the world in the blink of an eye.
    Jack will progress through one of the three disciplines on his quest 
    to find a way home. Along the way he learns that an evil sorceress, 
    Hecubah, was not only the cause of his being transported to Nox, but 
    that’s planning on destroying Nox before he can figure out a way off 
    the planet. To get back to Earth, Jack will have to face her and the 
    army of undead she’s raising.
    “Hecubah is the ultimate evil, but she’s also smart, funny and easy to
    look at,” Hight says. “I think when you finish Nox, you’ll both hate 
    Hecubah and kind of miss her after you defeat her. I think we’re creating
    a character, and a story, you’ll remember long after you finish your 
    quest and deliver Jack back to Earth.”
    # 4.0 System and requirements #
    --Control layout and system--
    No 3D Hardware Required! 
    Minimum PC 
    -Windows 95,98 or NT4(SP4) 
    -Intel Pentium 200 MHz MMX 
    -32MB free system RAM 
    -300MB hard drive space 
    -8x CD-ROM drive 
    -2MB Video card 
    Recommended PC (in addition to minimum requirements) 
    -Intel Pentium II 266 MHz 
    -64MB free system RAM 
    -16x CD-ROM drive 
    -1 CD per PC, multiplayer only slave CD included Network (32 Players) 
    -TCP/IP compliant network Internet Play (31 players) 
    -33.3 Kpbs connection or faster 
    -Max. 4 players on a modem hosted server 
    -Internet hosting requires Pentium II 266MHz, 64MB RAM
    #        5.0 Updates          #
    Version 1.1 update
    spelling faults corrected, new title boxes,...
    and other minor adjustments
             |Jalpso's help/getting started guide by Jalpso    |
             |email: Vereecken_Jasper@hotmail.com              |
             |Version 1.0 last edited on <<March 15th, 2003>>  |
             |Contributed on <<March 9th, 2006>>               |
             |COPYRIGHT 2006 Jasper Vereecken                  |

    FAQ Display Options: Printable Version