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    FAQ by DTooley

    Version: 1.0 | Updated: 12/05/96 | Search Guide | Bookmark Guide

    Everything You've Ever Wanted To Know about
    Blood Omen: Legacy of Kain
    Version: KAIN FAQ 1.0 
    Revised: December 5, 1996 
    Created By: Everyone at Silicon Knights 
    Edited By: Doug Tooley (doug@SiliconKnights.vaxxine.com) 
    This guide is constantly being updated. If you have questions that you 
    would like to see answered in the guide, or if you discover (horrors!) a 
    mistake, feel free to email Kain (kain@SiliconKnights.vaxxine.com) and 
    let us know.
    Table of Contents
    The Plot 
    The Players 
    Items and Spells 
    Common Locations 
    More to come! 
    This file originated as a FAQ (Frequently Asked Questions) List about 
    Blood Omen: Legacy of Kain. We quickly realized that you, the player, 
    wanted to know much more than a quick Q&A page could provide.
    Therefore, we bring you the complete guide to Blood Omen: Legacy of 
    In here, you'll find out about the Weapons, the Armour, the Spells, the 
    Objects, the Blood Fountains, and much more. But you'll also get a 
    detailed rundown of the plot, and the main characters that bring Kain to 
    The information has been broken down into broad categories such as 
    "Plot" and "Players", which will contain all the juicy tidbits, in the 
    order that they occur in the game. By giving you the facts in game-
    order, players who don't wish to find out about areas they haven't 
    visited, can stop reading when they find the information they're looking 
    for, without fear of giving away future levels.
    We will also be including a Behind-the-Scenes look at how Legacy of Kain 
    was created, and quick look at our company, Silicon Knights.
    We hope you enjoy The Complete Guide to Blood Omen: Legacy of Kain. If 
    you have any questions that aren't already answered, feel free to mail 
    Kain at kain@SiliconKnights.vaxxine.com , and we'll consider including 
    it in future versions of this guide.
    Enjoy the Game!
    --- Everyone at Silicon Knights.
    Legacy of Kain: The Plot
    The Intro
    A young nobleman stops at a bar to sate his thirst. To his dismay the 
    barkeep is quite reluctant to serve him, noting the time and the looming 
    danger the night brings. Disheartened, the young nobleman, Kain, resumes 
    his journey. On the streets of the small town of Ziegturl our 
    unfortunate Kain is attacked and slain. He awakens in the underworld 
    where the Necromancer, Mortanius, offers Kain the chance to kill his 
    assassins. Kain accepts the offer without considering the cost, which 
    was the loss of his mortality in trade for an existence as a vampire. 
    The Cemetery
    Kain will begin his odyssey in a crypt. This will introduce you to the 
    things to look out for. Kain's first spell, his first artifact, and the 
    other powerups to watch for. Each item will give a description of what 
    it is the first time you pick them up. The only exception to this is the 
    magic orb. These will replenish Kain's magic level. The most difficult 
    puzzle is figuring out how to open the doors. Look for the lights on the 
    wall. They will point out buttons that will open the doors. Once Kain 
    has left his mausoleum, he will be in the cemetery. Kain should not 
    discount this place. It holds many secrets that can be exploited 
    throughout the game. To exit the cemetery Kain must proceed through the 
    next mausoleum. Make note of places you couldn't go. With added 
    abilities these no longer remain barriers.
    The Brigand Encounter
    Once Kain leaves the cemetery he will want to seek vengeance from those 
    who killed him. After killing the brigands Mortanius will give you the 
    first indication as to the complexity of your quest.
    The Pillars
    Kain will encounter the Pillars of Nosgoth on his Journey. There, Ariel, 
    the representative of the pillar of balance will inform Kain that the 
    salvation of Nosgoth will would be in his best interest. After leaving 
    the pillars Kain will come upon a bat beacon. These will allow him to 
    fly around Nosgoth. To progress on to Nupraptor's Retreat, Kain must get 
    the Wolf form which is in a cave to the west of the Pillars. There is 
    also a mausoleum along the path which contains the light spell. This 
    spell is very useful in dark areas to reveal hidden enemies and 
    Nupraptor represents the pillar of the mind. His madness was caused by 
    the murder of his beloved Ariel. To negotiate Nupraptors retreat Kain 
    will require several items. To actually gain entrance to the retreat, 
    Kain will require the Disguise form which can be found in the Gypsy camp 
    to the south of Wasserbund. Kain will also require the energy bolt spell 
    to trigger buttons that are out of his reach. The spell can be found in 
    a mausoleum to the south of Nactholm. 
    When confronting Nupraptor, look for the purple orbs that fade in and 
    out and allow Kain passage. After defeating Nupraptor Kain will receive 
    the mace, an excellent weapon against humans but fairly ineffectual 
    against the undead.
    After the head of Nupraptor has been returned to the Pillars, Kain must 
    go home to the city of Coorhagen. The city has been infested with the 
    plague since his departure. Kain must navigate the narrow alleys of the 
    city to reach Malek. In the city Kain will find the Bone Armour and The 
    Repel Shield. If Kain is observant he will also find the Hate spell 
    before he leaves the city.
    Malek's Bastion
    Before Kain can kill the remaining members of the circle of nine he must 
    defeat their protector. Malek was cursed to be the protector of the 
    circle of nine for all eternity as well as the representative of the 
    pillar of conflict. The Repel Shield is very useful here since the 
    supply of blood is almost non-existent. Kain should budget his magic and 
    step lightly to avoid depleting his blood supply. When fighting Malek 
    Kain must hit him with a full combination swing. If Kain is successful, 
    Malek will fall apart. Repeat this until Malek rushes to the north end 
    of his battle room. He will cast a wall of magical force at Kain, which 
    means Kain should run to the teleporter at the south of the room. Once 
    out of harms way Kain will find Havoc and Malice. When used properly 
    these axes can be very powerful weapons.
    The Oracle of Nosgoth
    From all across Nosgoth, people seek audience with the Oracle of 
    Nosgoth. He is said to have knowledge of past and future, and many seek 
    to find answers to their questions from him. Indeed, he is a wise and 
    benevolent man, proficient in the arts of divination and prophecy. He 
    will answer many of Kain's questions about the key players are, and 
    introduce Kain to future encounters. Along the path to the Oracle Kain 
    can find the Stun spell. Inside the crystal caves of the Oracle, Kain 
    will encounter odd creatures. Use your mace to break through some of the 
    barriers. They will reveal powerups. Also, keep the Energy Bolt equipped 
    to pursuade your enemies to let you pass. The crystal caves are a 
    labyrinth. Just proceed forward and try not to go backward. Kains' path 
    will cross over itself. If he constantly proceeds forward the path will 
    lead him to the Oracle.
    Vorador is a proud, arrogant, and long lived vampire. He has lived since 
    ancient times, and seen the world grow from being young and vibrant to 
    sour and corrupt. He has feasted upon the teeming human cattle of 
    Nosgoth and learned everything there is to know about the world, reading 
    his victims thoughts as he preyed upon their blood. The great vampire 
    purges, brought to the world by the Sarafan, caused much suffering to 
    Vorador. The Sarafan murdered his friends, lovers, and his vampire 
    children and gave him a valid reason to hate the living. He fought back 
    once, destroying part of the Circle who supported the Sarafan, but it 
    was not enough. The purges eventually drove him into hiding, and so he 
    became lost to the world of Nosgoth. 
    To navigate the mansion Kain will require several items. He will require 
    mist form which is hidden in a keep in the north near the caves of the 
    Oracle. He will need the Control Mind spell, the Flame Sword and the 
    Blood Gout spell all of which are in the swamp to the west of the 
    mansion. There are also two Spirit Forges in the swamp that could prove 
    useful. The swamp and mansion are infested with the lower forms of 
    undead. The Bone Armour will keep those enemies at bay. Kain should stay 
    alert because there are plenty of hidden areas in the mansion. Also, 
    keep in mind that Vorador is a vampire and his mansion is built to 
    exploit the powers at a vampires disposal. Use the mind control spell on 
    the few humans inside - their bodies will help you progress through the 
    East of Vorador's Mansion is the small town of Uschtenhiem. It is 
    rumored that eons ago a powerful vampire known as Janos Audron once 
    lived here. It may require going to a place of the dead to reveal the 
    secrets of the dead.
    The Dark Eden
    At the northern end of Nosgoth, there are three wizards who plan to 
    reshape Nosgoth. Anacrothe, Bane and Dejoule preside over the Dark Eden. 
    Along the road from Uschtenhiem there is a blood fountain that Kain will 
    need to visit. Once inside the Dark Eden Cathedral, Kain should keep his 
    antitoxin artifacts handy. Remember that poison blood is very useful if 
    cured. Also there are several doors that may seem impenetrable but can 
    be passed through using the Mist form. Kain will also find the Spirit 
    Death spell and the Flesh Amour. Use the Flesh Armour and the Axes to 
    fill your blood vile before you proceed to meet the wizards. Anacrothe 
    will flee and call Malek. Kain will in turn call Vorador (with Vorador's 
    ring) to deal with Malek and give chase to the remaining wizards. Use 
    the Flame Sword against Bane but make sure Kain has his Repel Shield on. 
    Once Bane is dead, Kain should turn his attention to Dejoule. Fire the 
    Energy Bolt her way to penetrate her shields. Keep those Energy Bank 
    artifacts handy.
    Azimuth is an explorer of alien realms. Her magic opens portals and 
    doorways to other dimensions. After the insanity struck, her magic was 
    left intact, but her mind was blasted into obscurity. She is now a 
    raving lunatic that revels in the pain and misfortune of others. The 
    magic she indiscriminately conjures has left the city of Avernus at the 
    mercy of inhuman demons and creatures that delight in spreading pain.
    Along the path from the Dark Eden Kain may be fortunate enough to find 
    the Lightning spell. Once inside the gates of Avernus, there will be a 
    house to the east of the main gate. There will be a save point in that 
    house. Kain's goal is to get to the Cathedral and destroy Azimuth. The 
    Spirit Wrack spell is quite useful against the demons and if Kain has 
    enough Antitoxins, the Flesh Armour and the Axes will keep Kain's blood 
    vile full. 
    The cathedral exists in two planes of existence. Kain must travel back 
    and forth between these planes to navigate to the altar. Once at the 
    altar, Kain must rise to heaven to obtain the Soul Reaver and then 
    descend to Hell to obtain the Wraith Armour. When facing off against 
    Azimuth try to get behind her. One blow with the Soul Reaver should 
    eliminate her.
    King Ottmar, the ruler of Willendorf, resides in this sombre area. For 
    his daughter's birthday he held a contest to find the greatest toy in 
    the land. The contest was won by Elzevir the Dollmaker. Elzevir asked 
    only for a lock of the princess' hair which, unbeknownst to the king, 
    would be used to imprison the princess' soul. Kain needs to retrieve the 
    princess' soul so that Ottmar will mobilise his army against the 
    approaching army of the Nemesis. The path will lead Kain to the 
    Provincial mines which will give him the ability to beguile the guards 
    of Willendorf and gain access to the city. Also, the last of the Blood 
    Fountains and a Spirit Forge are south of the city and will prove quite 
    useful later on. To pass on to the land of the Nemesis, where Elzevir 
    resides, Kain must use the underground passage in Willendorf castle. In 
    the foyer of the castle, there is a door on the west wall. In that room 
    Kain will find the passage.
    Elzevir the Dollmaker
    Elzevir imprisoned the soul of the daughter of King Ottmar. His reasons 
    are unknown and open for speculation. The Spirit Wrack spell is 
    necessary to gain entrance to the Dollmaker's house. The spell can be 
    found to the North of Willendorf . There is a bat beacon next to a group 
    of tents, the spell is in a cave near there. Kain will exit the 
    underground passage next to a Nemesis keep. Use this area to practice 
    with the Spirit Wrack spell but be warned the Nemesis soldiers are not 
    as easily fooled as the armies of King Ottmar. Inside the Dollmaker's 
    house there are several areas where the Spirit Wrack spell comes in 
    handy, specifically, it can be used to control dolls that will flip 
    levers for Kain. The Chaos Armour can be useful here as the dolls will 
    fall apart when they hit Kain. The dolls will reconstitute if not 
    completely destroyed so the Energy Bolt spell and the Flame Sword are 
    quite handy. A warning for Kain, be careful with the Spirit Wrack spell, 
    it does not destroy the dolls' bodies. As well, Kain's enemies are not 
    fooled by the spell , they will attack the character that Kain is 
    controlling. When fighting Elzevir, bring out the big guns. Providing 
    you have enough magic, the Soul Reaver is best. When leaving the 
    Dollmaker's, you may want to visit the Nemesis stronghold. The last 
    Spirit Forge lies to the north as well.
    The Battle of the Last Stand
    Once the Kain returns to Willendorf with the princess' soul, King Ottmar 
    will prepare for war with the Army of the Nemesis. During the Last 
    Battle, it is in Kain's best interest to try to constantly proceed 
    north. As far as what is the best weapon armour combination, you have to 
    remember that the nemesis army is human. The Flesh Armour and the Axes 
    will keep Kain well stocked with blood if used properly. However, if 
    spells are more to your taste use the Chaos Armour and the Mace in 
    conjunction with Blood shower is quite a powerful combination. If you 
    tend to keep spells as a last resort and prefer to go mano a mano with 
    the Nemesis army then use the Wraith armour and the Mace keep the Stun 
    spell handy for those tight squeezes.
    The Past Nosgoth
    After the Battle of the Last Stand, Kain will use the Time Streaming 
    Device. The device transports Kain to the past. After killing a brigand, 
    Kain receives a vision. Soon Kain will realise where in time he is. He 
    also realises that he can save Nosgoth by eliminating King William the 
    Just who would, in time, become the Nemesis of Nosgoth. The Stronghold 
    of William the Just lies to the North. Save points are scarce in this 
    area so it's best to know exactly where they are. There is one in the 
    keep where Kain arrives in the past. There is a door on the North wall 
    of the keep just to the west of the main gate. In the city of Stahlberg, 
    there is a second save point. On the west side of the city there is a 
    gate. There is a house directly to the east of the gate with an open 
    door. In that house Kain will find another save point. The best guards 
    protect the stronghold so use similar tactics as with the Last Battle. 
    Be warned, the castle is not as wide open as a battle field and Kain can 
    get backed into a corner. Do not begin feeling omnipotent. Take each 
    attacker on as the come and do not rush into anything. The mace is a 
    very powerful weapon here. Also save up those Energy Bank artifacts, 
    Kain will need them when squaring off against King William.
    The New Nosgoth
    After defeating King William, Kain will once again be transported in 
    time. He has changed the progression of time and so things are no longer 
    the way they were when he left. With the death of their beloved King the 
    people have sworn to eliminate the land of vampires. A groups of vampire 
    hunters has been formed to accomplish this task. Kain should backtrack 
    to reach his ultimate goal. He should treat the vampire hunters with the 
    same care as the Nemesis army. Once out of the stronghold Kain should 
    continue to head south keeping in mind that the people have changed but 
    the places have not. Once Kain reaches the keep where Moebius is 
    executing Vorador he will have to face off against enemies from the past 
    the present and the future. The Repel Shield is your best bet here. The 
    last enemy Kain will encounter is the future version of himself. He will 
    continually attempt to attack you from behind so stay in the middle and 
    try to anticipated his next move.
    The Final Encounter with Mortanius
    When Moebius is killed, Kain will be called back to the pillars. There 
    he will witness the death of Anacrothe at the hands of Mortanius, thus 
    confirming that Mortanius is not as friendly as he had originally 
    presented himself to be. With the rest of the pillars restored, 
    Mortanius is the only enemy left. The Flame Sword and the Repel Shield 
    will aid Kain in killing Mortanius. After defeating Mortanius, the Dark 
    Entity (Hash'ak'gik) rises from his body. When Kain faces the Dark 
    Entity he should use his Mist form for protection. When the Entity dives 
    below ground, change to mist to avoid being hit when the Entity pops 
    back up. When the Entity surfaces change back to Kain and attack the 
    Entity with either the Soul Reaver or the Flame sword. After Defeating 
    the Dark Entity the balance pillar is left to restore.
    Kain has two choices, he must decide to either sacrifice himself to 
    restore balance to the world and save Nosgoth, or sacrifice Nosgoth to 
    maintain his afterlife as the (new) most powerful entity in the land.
    Legacy of Kain: Character Biographies
    An ambitious young noble whose lust for vengeance overrides his sense of 
    judgment. Kain is resurrected from the dead by the Necromancer 
    Mortanius, for whom he must perform a task of great importance, although 
    what and why it is not revealed to him. Kain's quest leads him on a 
    torturous journey of self- discovery as his curse of vampirism takes 
    irrevocable hold on his soul. The once righteous Kain must slaughter the 
    innocent to survive. As all vampires know - the blood is the life... 
    The Circle of Nine - The Protectors and "Destroyers" of Hope
    Anarcrothe the Alchemist is a tinkerer. He fools around with chemicals, 
    alien substances and strange machinery. He concocts, explores, 
    experiments, and dabbles with forces he only partially understands. Long 
    ago, he became scarred in an accident resulting in one of his more 
    ambitious experiments. The left side of his face was burned away by 
    acidic energies, melding skin and bone in an unsightly writhing tangle. 
    This mutilation he keeps hidden beneath the hood of his robes, so that 
    only the unscarred side of his face is visible. He wears robes of dark, 
    imperial purple, embroidered with the arcane symbology of his craft. 
    Ariel was the last incarnation of "Balance". Her magic influenced the 
    regulation of the other magic in Nosgoth. Her prowess in magic and 
    enchantment rivaled that of her beauty, and it was these factors which 
    Nupraptor the Mentalist loved her for. Unfortunately, their love was 
    short lived. The Dark Entity exercised its power and had Ariel murdered 
    at the hands of Mortanius. Now, Ariel is a disembodied spirit "tied" to 
    the Pillars, which she haunts, trying to find someone who will carry out 
    her duties. 
    Azimuth - The Planer
    Azimuth is an explorer of alien realms. Her magic opens portals and 
    doorways to other dimensions, allowing the creatures within to escape... 
    After the insanity struck, her magic was left intact, but her mind was 
    blasted into obscurity. She is now a raving lunatic that revels in the 
    pain and misfortune of others. The magic she indiscriminately conjures 
    has left numerous cities at the mercy of inhuman demons and creatures 
    that delight in spreading pain. In many ways, Azimuth is an analogy to 
    Nero, who played a fiddle while Rome burned... She revels in the 
    destruction she has wrought with sadistic glee, a trait that was present 
    even before she was driven insane by Nupraptor's magic. 
    Bane is a wizard of Nature. He manipulates the behavior of life and the 
    elements. Through his magic he can change the nature of life itself, 
    animating plants and influencing animals, creating new and weird life 
    forms for his own purposes. The weather itself is at his behest. Bane is 
    dressed in the trappings of a priest of nature - somewhat druidic in 
    essence. Animal skins and hides clothe his body, a deer skull functions 
    as a hat. 
    Dejoule is a woman of duplicity. Her field of magical specialty is the 
    harnessing and manipulation of energy. This practice has, over the 
    years, altered her physical makeup somewhat. Her body glows with an 
    intense blue light, constantly caressed by tongues of flickering energy. 
    This magical aura has an insidious effect on anybody standing nearby - 
    sapping their energy and blistering their skin, sterilizing cells, etc. 
    Because of this, Dejoule wears a heavy robe lined with insulating fabric 
    which contains her magic. When forced to fight, she'll rip her robe off 
    and let the energy shine through... In this form, she is nothing more 
    than a glowing humanoid female shape, with sparks and arcs of energy 
    whipping around her. 
    Malek, fanatical warrior-priest of the Sarafan, is Ward of the Circle. 
    He is the defender and paladin to the Circle of Nine, and as so, has 
    vowed allegiance to their protection. Long ago, his inaction allowed 
    several members of the Circle to be murdered by a vicious vampire; and 
    for his crime his soul was fused to the metal of his own armor, which he 
    has inhabited ever since, and will do for eternity. In "life"(picture 
    left), Malek was known as a ruthless and cold blooded murderer by enemy 
    generals and, particularly, by the vampires who he and his Sarafan 
    cohorts hunted relentlessly. Vampire purges continues under Malek's 
    direction for hundreds of years. In "unlife", Malek stands defiant in 
    battered rune covered armor, his helmet's plume braided from the 
    bloodied scalps of his many victims. Purged of his humanity by the 
    Circle's sorcery, Malek's hate has been entirely focused on exacting 
    revenge upon the vampire that caused him to be damned for eternity. 
    Moebius is an intensely devious and conniving sorceror. Not many of the 
    Circle trust him, despite the fact that he has maintained his post for 
    many years. His power stems from his control over time travel, and its 
    use in forecasting history. He constantly abuses this power to further 
    his own plans and situation. In the Nosgoth before the Decline, Moebius 
    passed himself off as a wise hermit called "The Oracle" giving 
    benevolent and kind advice to anyone who sought it. Now, after his mind 
    has been tainted by Nupraptor's magic, he causes trouble and torment by 
    predicting omens and horrific events, exploiting them to his own ends. 
    Mortanius is an ancient sorcerer skilled in the arts of manipulating 
    death. His power has accumulated over the centuries, arguably making him 
    the most potent wizard in all of Nosgoth. His power is tempered with 
    mercy and judgment, however, since he is one of the Circle of Nine ("the 
    Protectors of Hope") - the magicians whose magic preserve the order of 
    magical power in the world. The toils of his magical practices with the 
    dead have made Mortanius little more than a skin and bone husk whose 
    fragility belies his ultimate power. 
    A magician of phenomenal mental and psychic ability, Nupraptor is 
    hypersensitive to peoples' emotions and thoughts. This constant exposure 
    has made him extremely unstable - prone to rash action and sometimes 
    unpredictable and illogical decision making. He is a passionate man, 
    however, and very loyal to those who are special to him. And so it was 
    with Ariel, the original Balance wizard. When Nupraptor discovers that 
    Mortanius, under the malevolent control of the Dark Entity, Hash'ak'gik, 
    has murdered Ariel, he goes over the edge. He vows vengeance upon 
    Mortanius and the fates that have caused this event, and turns his 
    powerful magic to bear on the other members of the Circle of Nine. All 
    across Nosgoth, the minds of the sensitive and intellectual are blasted 
    by relentless waves of hatred. There is no stopping the assault. When 
    the enchantment ends, the entire Circle is quite insane, some raving 
    like madmen, others maliciously in control of their actions... And now, 
    Nosgoth is at their mercy. 
    Other Characters
    Elzevir - The Dollmaker
    The "Dollmaker" is a magician of little note and unknown origin. His 
    sphere of power, if you will, is the soul of mankind. He is a collector 
    of souls, and in particular he covets King Ottmar's daughter. His mode 
    of magic involves making an effigy of his target person, and then 
    attaching a personal item to it - in the case of the king's daughter, it 
    is a lock of hair. This enabled him to target his enchantments on her, 
    and draw her soul into the effigy. With the effigies he is able to exert 
    power of the person in whose likeness it is carved... Over the years, 
    the Dollmaker has collected many and varied souls for his own twisted 
    The Oracle of Nosgoth
    From all across Nosgoth, people seek audience with the Oracle of 
    Nosgoth. He is said to have knowledge of past and future, and many seek 
    tofind answers to their questions from him. Indeed, he is a wise and 
    benevolent man, proficient in the arts of divination and prophecy. 
    Pilgrims must first find him in his mountain home, and conquer the 
    pitfalls of the labyrinths behind which he hides, and even then, he 
    might not be there. The Oracle is a wise and mysterious man - and works 
    in devious ways... 
    King Ottmar, the Lion of Willendorf
    King Ottmar is a valiant warrior and wise ruler. His armies have united 
    most of Nosgoth and is the only thing which is halfway capable of 
    stopping the advancing Legions of the Nemesis. Unfortunately, Ottmar is 
    melancholic. His faith in his ability to lead and fight has been 
    undermined by the abduction of his daughter's soul. Until his daughter's 
    soul is returned to her body, the future of Nosgoth is grim indeed. 
    Ottmar's court is open to everybody - anyone of his domain is free to 
    enter and converse with the king. He is willing to allow anyone to 
    attempt to retrieve his daughter's soul. 
    Vorador is a proud, arrogant and long lived vampire. He has lived since 
    ancient times, and seen the world grow from being young and vibrant to 
    sour and corrupt. He has feasted upon the teeming human cattle of 
    Nosgoth and learned everything there is to know about the world, reading 
    his victims thoughts as he preyed upon their blood. The great vampire 
    purges, brought to the world by the Sarafan, caused much suffering to 
    Vorador. The Sarafan murdered his friends, lovers, and his vampire 
    children and gave him a valid reason to hate the living. He fought back 
    once, destroying part of the Circle who supported the Sarafan, but it 
    was not enough. The purges eventually drove him into hiding, and so he 
    became lost to the world of Nosgoth. 
    William the Just / The Nemesis
    In a previous timeline, William the Just was exactly as his title 
    suggested. A kind, fair and just ruler. Through the insidious designs of 
    Moebius, the Time Streamer, William has become a sadistic despot and 
    tyrant, vying for global domination and the slavery of right thinking 
    folk. For forty years, William conspires with Moebius, creating a 
    fanatically loyal and ruthless army that crushes all in its path, 
    including the Last Hope of Nosgoth, the Lion of Willendorf himself - 
    King Ottmar. William, now known as the Nemesis, tortures and executes 
    those who oppose him. Beheading, disembowelling, impaling peasants and 
    warriors alike in their very own villages. The Nemesis brings with him 
    death and strife, pain and misery, and it will never end... 
    The Legions of the Nemesis
    An ancient seer once prophesied the march of an enormous army that would 
    lay waste to the last havens of peace in Nosgoth and bring about the end 
    of civilization. The seer said little of its origin, but noted that it 
    would gather in the wastes of northern Nosgoth, and crush all who 
    opposes its expansion, and that the people would name it the Legion of 
    the Nemesis. The prophesy foretold rape and torture, death and 
    destruction on cataclysmic levels, and that it cannot be stopped. The 
    peaceful pastoral land of Nosgoth WILL be massacred. 
    Items, Spells, and Forms
    All weapons have trade offs between their effects, and the consequences 
    of using them, in increasing order of strength.
    The Iron Sword: Powerful sword, lets you bloodsuck if you don't get too 
    carried away. 
    The Spiked Mace: Excellent against humans and some mutants in that it 
    will stun them every time (wielded proprely), but useless against most 
    more powerful creatures. 
    The Axes: Particularly useful in combination with the Flesh Armour, but 
    beware of tainted blood. 
    The Flame Sword: Incinerates opponents, but leaves you without the 
    option of drinking their blood. 
    The Soul Reaver: The most powerful sword while you have magic 
    available, but little more than a club after your magic is exhausted. 
    The two handed weapons (Axes,SoulR), while equipped, prevent Kain from 
    using his magic/objects.
    In increasing order of magical strength.
    Iron Armour: Good all-around protection. No disadvantages. 
    Flesh Armour: Sucks up any blood that sprays from Kain's victims. Will 
    also suck Poison(green) and Black blood. 
    Bone Armour: Lower undead ignore you unless attacked. Offers less 
    protection than Iron Armour. 
    Chaos Armour: Inflicts the same amount of damage to an attacker as has 
    been inflicted on Kain. Player should always be aware of Kain's blood 
    level, because it's easy to get in (to battle) over your head. 
    Wraith Armour: Kain only receives half damage, as long as you have 
    magic. Useless if you run out of magic. 
    Sanctuary: When hurt, use this to get out of trouble and return home. 
    When your health is restored fly back to where you were. 
    Light: Illuminates map for limited time. 
    Energy Bolt: Direct fire magic missile, good for keeping your distance. 
    Reconnaissance by fire, and triggering distant switches are two uses of 
    this most helpful spell. 
    Repel: Shields from physical, and repels magical attacks for limited 
    time. Spend magic instead of taking damage. 
    Hate (Secret): Sets enemies against each other, leaving you with the 
    lone survivor to deal with. Try it on (regenerating) zombies. 
    Stun: Homing magic missile stuns human opponents so that you may feed. 
    Tough humans fall just as easy as townsfolk. 
    Incapacitate: Homing magic missile that stops an enemy for a limited 
    time. Stationary enemies that don't fight back are easy targets. 
    Control Mind: Direct fire magic missile that takes control of a human 
    subject. Why fight when your enemy can do the work for you? 
    Blood Gout: Direct fire magic missile that will draw blood from an 
    opponent. When you need a drink but you can't reach the fountain... 
    Blood Shower: Will draw blood from multiple opponents. Overrun by 
    humans? Surprise them! 
    Spirit Death: Direct fire magic missile with excellent power. Like 
    Energy Bolt only much, much stronger. 
    Lightning (Secret): Death from above attacks multiple opponents. Makes 
    those overland treks more entertaining. 
    Spirit Wrack: Take control of any subject. Let them run the gauntlet in 
    your place. 
    Heart of Darkness: Restores unlife, or pulls you back from the brink of 
    oblivion. The more the merrier. 
    Flay: Homing magic missile distributes a grizzly death. Press the panic 
    button and let them fly. 
    Implode: Direct fire magic missile with area effect. Great for crowd 
    Energy Bank: Gives near-unlimited magical power for limited time. Be 
    wary, it will leave you drained of magic. 
    Slow Time: Time slows for everyone but yourself. Need some time to 
    Putrescence: Homing magic projectile that leaves a nasty residue. Enemy 
    in pursuit? Hit and run. 
    Anti-Toxin: Turns green blood red; cures poisoning. Green is just as 
    good as red, if used quickly. 
    The Pentalich Tarot: ("The deck of five deaths") Kills five opponents 
    in different ways. Variety is the spice of life. 
    Kain is a Vampire who can transform himself into four forms. Kain must 
    expend magic to maintain each form, if he runs out of magic, his form 
    reverts to his normal state.
    Werewolf: Half Man, Half Wolf. The wolf form is very fast, able to leap 
    over streams, pits, and onto small ledges. Kain's attack while in wolf 
    form is exceptionally powerful during a full moon. 
    Mist: In mist form Kain can travel through cracks in walls, over water, 
    and avoid non-magical attacks. Very useful for getting out of (and 
    into!) those tight places. 
    Disguise: In disguise form Kain appears as a common villager, and is 
    able to pass by guards, and talk to "fellow" villagers. Kain cannot 
    attack while in Disguise form. 
    Beguile: Beguile is a magic that makes others see Kain not as a 
    vampire, but as a young noble. Unlike Disguise, Kain's form has not 
    changed, but merely alters other's perception of him. If Kain attacks 
    while in this state, the spell is broken, and others will see him for 
    what he is. 
    Common Locations
    The Blood Fountains
    The Blood Fountains are places where Kain can gain more strength, faster 
    magic regeneration, the Beguile Form, resistance to rain, and resistance 
    to snow. Each Blood Fountain can be used once, and woe to the vampire 
    who becomes greedy, and tries drinking a second time.
    The locations of the Blood Fountains can be found along Kain's path, 
    generally in caves located just off the beaten path. Check out The Plot 
    for descriptions of their locations.
    Tip: If you're walking along, and you notice a path breaking away from 
    the main path, try Zooming out, if you see a cave entrance, it's 
    possibly a Blood Fountain. (or a dungeon, or a bandit hideout, or...)
    The Spirit Forges
    The Spirit Forges let you sacrifice blood for objects.
    Yes, there is indeed one Spirit Forge for each object. The Spirit Forges 
    are often hidden behind stone doors that only open during full moons. 
    Some of the Spirit Forges, especially ones that give Kain more powerful 
    objects, are more concealed, and require a bit of searching to find.
    Check out The Plot for descriptions of their locations.
    Each of the Spirit Forges also has a secret back door which lets Kain 
    gain access to it from a distant location. This is particularly useful 
    when Kain gains the Mind Control spell. (Nothings says that is must be 
    Kain's blood that is sacrificed!)

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