Evolva Full Walkthrough, v 1.00 (09/13/2009) By Elshendee firstname.lastname@example.org A giant spore traveling through space lands on a strange alien planet and immediately begins to take over. As its organic tendrils spread across the planet it also starts to create guardians; insect-like creatures that protect the mother-plant and lay waste to the indigenous life. These creatures come in a variety of shapes and sizes and each with their own special attack. We (the gamer) assume the role of a science vessel pilot who is alerted to the hostile plant's attempt to overrun the planet and decides to save it from complete domination by the invading vegetation and its endless supply of deadly creatures. Of course we won't be getting our own hands dirty. We have Genohunters at our disposal to carry out the "wet work" so to speak, and this is where things get interesting. You have four Genohunters at your disposal; each genetically engineered with certain inherent attributes such as speed, agility, intelligence, etc. At any given time you are in direct control of one of the four Genohunters while the others follow you around using some pretty impressive AI. You can assume control of any of the four at any time to make use of their special abilities. The game eases you into the action quite nicely and things don't start to get rough until around level 3. As you explore the planet your Genohunters will be able to feed off of the genetic material (DNA) from plants and native life forms. This is where the game gets really cool and the possibilities become virtually endless. Feeding off certain DNA gives your Genohunters certain abilities inherent in those genes. If the carcass you are consuming was from the flamingo-like creature then your Genohunters can mutate into a faster version of themselves. While you really aren't encourage to kill the indigenous life (after all, you are here to save the planet) you will find plenty of pre-killed carcasses lying around waiting for you to absorb. Just as the native life bestows physical abilities on your Genohunters, consuming the genetic material from slain aliens (guardians) will allow you to mutate your Genohunters into powerful fighting machines. When you first land you have a small claw attack, which is adequate on the early enemies, but as you progress you will soon acquire all sorts of special attacks such as lasers and flame breath. Once you kill a guardian with one of these special attacks you can then mutate your Genohunter so that he can use that same attack. The trick is that using that weapon on the creature that gave you the power is generally ineffective, so now it becomes important to learn which creatures employ which attacks and have the appropriate weapon armed to defeat them. If you are being swarmed by a group of fire- breathing bugs then you don't want your Genohunters to all be equipped with the flame attack. Spikes work much better. There are 14 possible mutations that endow the Genos of a new arsenal and abilities that will increase your chances of success against the Parasite. These improvements are obtained by absorbing the DNA of dead creatures, whether enemies or not. Each weapon or skill can be improved when you have absorbed the required amount of new genes. Mutating your Genohunter can be tricky. You will often need to know what abilities you are going to need for the upcoming areas. An example early in the game is where you must mutate all of your hunters so they can jump over a river gorge to continue to the end of the level. Also, increasing your ability in one skill can lower or even eliminate another genetic ability. You will have to use much caution and planning when mutating your hunters. Even with the less-than- stellar multiplayer features this game offers tremendous replay value. There are virtually unlimited possible combinations when mutating your Genohunters, so you will never play the game the same way twice. Exploring the planet is made easy with the navigational HUD that fills the monitor of whichever character you are currently controlling. Indicators clearly point your next objective (O) and the nearest source of genetic material and health (A). The location of your three partners is also shown (1,2,3) and if your guys start to fall behind you can issue a "regroup" command that will summon them to your current location. If the group of Genohunters is not reunited, we must control which Genohunters are the least protected. We can check it by viewing their windows, if they're blinking it could mean several things: -Red: he may have been wounded. -Orange: he's in trouble by not being able to reach the right place or to escape from an attack. -Green: he's serving the order to go to the right place. You can issue commands to one or more Genohunters, and while it is often tempting to take control of one and leave the rest behind, you will die very quickly if you try to play Evolva as a solo adventure. This game is geared toward teamwork and only by controlling your team and properly mutating them can you ever hope to cleanse the planet. Genohunters will fight and switch weapons as needed and will feed when they can to restore their health. Your only real responsibility is to mutate them at regular intervals and make sure they have the appropriate weapons available for the next encounter, or take control over a weaker character to keep him out of the thick of battle until he has healed enough. To reunite all Genohunters, the default key is the "T", can also be used to ask for help, this way all Genohunters will quickly go there. As a wall or shield against gunfire or scratching of the enemies you can use the bodies of dead Parasites. Eating the flesh of victims as well as providing their genes also gives us energy. When we have a wounded Genohunter is important to feed him, although the genetic material is shared equally among all Genohunters. Whenever we attack from a higher place we will do more harm to our enemy, while decreasing our accuracy. Almost all people of Evolva just shoot or attack from the front. You will receive less damage by attacking from the sides or rear. The death of a Genohunter means that he returns to the ship and will not appear again until the next mission. He doesn't lose the mutations he had, but he will not get those who obtained his teammates, until he joins the group again. Since Evolva was initially a pack-in title with the original GeForce card you might expect that there are some pretty impressive graphics and you wouldn't be mistaken. The opening movie alone is almost worth the purchase price but once you get planet-side and the 3D engine kicks in you will be amazed. This game uses every trick in the GeForce handbook to render a strange alien planet with colorful rock formations, rivers and lakes, towering plant-life, and a host of wondrous life forms that go about their business yet still react when you enter their sphere of influence. The sound and music in Evolva are appropriate for the genre and of excellent quality. The opening score suits the movie well and could easily be on the "big screen". There are no voices or narration, only the unearthly sounds of alien life forms and the terrifying sounds of the horrible guardians. Explosions rock the battlefield and when you smash through a blocked passage you will have to hang onto your desk until the dust settles. One of the best sound effects is the crackling of the fire you will hear when structures or dead aliens burn up. You will almost want to break out your bag of marshmallows. The concept of teamwork would clearly indicate the possibilities for online multiplayer gaming, and while Evolva does support Internet play it was done more as an afterthought. The interface for starting or joining an online game is rudimentary at best. You must use an external program to learn your IP address then tell your friends who then type that address into their Join Session screen. One big downer is that you cannot even join a game in progress. Unless you get in at the beginning you are out of luck. SKILLS Skills are acquired from the indigenes. Kill one of them and select a mutation with that skill. Be sure to get as many skills as you want during the first levels, as you won't find Indigenes during the later levels. -Jump: first available in level 1. You'll get this skill from some frog-like indigenes. The more you have mutated this skill, the further you'll be able to jump. Useful to jump over cliffs and from one block to another. -Speed: first available in level 1. You'll get this skill from some flamingo-like indigenes. The more you have mutated this skill, the faster your Genohunters will be. Useful to avoid attacks and to attract enemies into a trap, by acting as a lure. -Armor: first available in level 3. You'll get this skill from armadillo-like indigenes. It reduces the damage taken by your Genohunters. Of course, it will help a lot during the fights. -Sticky foot: first available in level 5. You'll get this skill from dog-like indigenes. It allows you to step on sliding floors. At lesser levels it will just reduce the speed you slide on them, but on higher levels you'll be able to step on them just as if it was a normal floor. Furthermore, it can be used to completed jumps, as it allows you to climb a bit. WEAPONS Weapons are acquired from parasites. You won't have many problems developing the most basic weapons, but developing the last ones will be more difficult as the parasites who give them are less common. Each weapon has a secondary attack that you can use by keeping pressed the Shift key for a while, until the orange bar starts glowing. Each weapon has an amount of energy, that drops when used or when charging the secondary attack, although it regenerates when it's not being used. Weapons don't share their energy, so if you run out of energy in a weapon you can switch to another one. -Claw: first available in level 1. You'll get this weapon from crab- like parasites. It gives some powerful claws, which will help a lot to your Genohunters during melee attacks, and will allow them to pass through rock barriers. It doesn't spend energy, so you can always use it. It is a powerful weapon in the melee. All Genocazadores should have the most powerful grip as possible, as it will become our primary weapon when we exhaust the energy of the most powerful weapons. Secondary attack: it deals a slower, stronger hit. Not useful at all, as it takes a lot of time to use, and you can deal the same damage or even more by just attacking normally. -Flame: first available in level 2. It throws a flame jet against the enemy, which will incinerate anything in front of the Genohunter in a few meters. Useful to destroy inflammable plants blocking the path. The flames are very useful if you know how to use them, otherwise we can get something cooked in large-scale fighting. This means you have to watch not to burn ourselves. What works very well is a combined attack of two Genocazadores, one with flames and the other with claws. At higher levels the range increases quite a lot. Secondary attack: throws a huge fire ball towards the enemy, that rebounds on walls. -Spike: first available in level 3. You'll get this weapon from scorpion-like parasites. Your main projectile weapon, it throws spikes towards your enemies. It has a very long range, so it can be used as a sniper rifle (although it doesn't have scope, of course). Keep pressed the fire button to throw spikes continuously. It is a weapon to be used over long distances and from a safe position. Secondary attack: throws several spikes at the same time, but only for less than a second. Again, not useful at all, as it's way less accurate than the normal attack since you can't select when you're shooting the secondary attack. Spore: first available in level 4. You'll get this weapon from cannon- like parasites. It throws some kind of bombs that explode after a few seconds, just like grenades (consider this weapon as this game's version of grenades). Very powerful if it hits the enemy, and it can be used to break compact stones blocking your path. Keep on mind that they don't explode if they hit a wall. You can launch them using the rebound on the walls and corners, while we stay hidden. They work very well against enemy concentrations, causing extensive damage. Secondary attack: throws a flaming spore than causes a much bigger, devastating explosion, hurting anyone in a large zone. Stealth: first available in level 5. You'll get this weapon from spider-like parasites. It turns your Genohunters invisible for a while, although the effect drops out quickly, especially if you haven't focused on this weapon. More than a weapon is a skill. Secondary attack: the invisibility lasts longer, and you can use another weapon while you're still invisible. Necrocyte: first available in level 6. It allows you to release small spiders that run towards your enemies and explode when they touch them. Quite powerful, but the energy disappears very quickly. At higher levels you can release two spiders at once. Secondary attack: throws more spiders at the same time. Electricity: first available in level 7. It throws lighning bolts against nearby enemies, they're more powerful than the flames but it also means that they drop out very quickly. However, it's still a good choice during short-range combat, specially against Flame Parasites. It's very useful because it doesn't require much accruracy to damage the enemy. Secondary attack: creates a lightning ring around your Genohunter, be careful because it will also damage your other Genohunters. Shield: first available in level 8. It turns you, for a short time, invulnerable to anything but lava and sea water. While it could be very useful, in fact the shield is not one of the best weapons. The effect of the shield has a very short duration, so try to maximize it. It is very useful when crossing territory under enemy fire. Secondary attack: the invulnerability lasts longer, and you can use another weapon while you're still invulnerable. Mucus: first available in level 11. It throws a yellow liquid that reduces your enemies' speed if they touch it, doesn't let them to jump, and makes them more vulnerable to flames. In combination with the flames, it becomes a formidable weapon. Secondary attack: throws a liquid ball that expands around a big area. Be careful because your own Genohunters may become affected by the liquid. Genedisruptor: first available in level 11. It throws a energy beam that damages your enemies and makes them attack their own fellows. Be careful because if you accidentally hit another genohunter, he will attack you. Energy disappears very quickly when using this weapon, so use it wisely. When you find yourself at impossible situations, this will be your best choice. Secondary attack: the beam has more range. GENOHUNTERS There are four types: agile, fast, strong and intelligent. Through the various mutations they manage to have different skills, though each has his own personality. Agile: they have great ability to dodge both the shooting and those who produce them. They're vital to inspect the enemy terrain and jumping cliffs and obstacles they put in front. Fast: they are the weakest of all, but his speed allows them to explore uncharted waters, discovering where are the enemies and their quantity. They also make a decoy to attract the enemy to attack to the chosen place. Strong: they are the strongest of all, so also suffer the most damage when exposed to the most dangerous attacks and especially melee. They are also the slowest. Intelligent: it's mix of agile and fast Genohunters, he also has a good accuracy so they often seem to be the team leaders. Very skilled in long-range shots. WALKTHROUGH Level 1 The game starts with your four Genohunters in an enclosed area. Your Genohunters begin the level grouped, so if you lead, the rest will follow. Start walking. You should soon reach an intersection. The path on your left has some strange pink, jumping creatures: they will serve as your main source of health during this game. Take the path with the health bugs, and you should reach a cave with a pumpkin-like exploding plant. The best choice here is to break the team, wait until the pumpkin has just exploded, then run with one of your Genohunters past the pumpkin, and repeat the same process with the other three Genohunters. Keep your way and you should reach a path full of exploding pumpkins. Fortunately, they don't explode at the same time, but after one, so break the team, wait until the first one has just exploded, and run to the other side of the cave before the explosions reach the place where you are. Repeat the process with all Genohunters. The G3 will most likely get caught in the explosions, as he's the slowest, but he won't take too much damage. Once past the cave, you'll see a dead frog-like creature. These are the Jump Indigenes, possessors of the Jump skill. Attack the corpse to destroy it and absorb its meat (the G3 will heal a bit once it's done), keep on mind that It takes a few swift hacks to yield its genetic material, then access the mutation menu and select a mutation for each of the Genohunters where they have the Jump skill (there's no difference between each choice, so you can just choose the one whose colour you like the best. Once all Genohunters have the Jump skill, jump over the cliff, landing between the two large boulders on the other side. Keep your way a bit right, where you can see some more creatures. You'll see a lot of flamingo-like creatures (the Speed Indigenes) and the Jump indigene you saw jumping over the cliff. This time you can kill him to absorb some more of its skill. You won't be able to kill the Speed Indigenes yet because they're too fast for you. Ignore the cave blocked with rocks. You'll soon a huge rock and two alleys on its sides. Take the one on the left and you should see a cave on the corner where it turns. Enter the cave to see a large area filled with water. Cross the area, running straight (don't take any of the alleys on the sides), ignoring all of the Speed indigenes for this time (they just avoid your Genohunters), and you should eventually reach an area with another rock barrier on the left and a passage with some dead Speed Indigenes on the right. Destroy those corpses to finally get the Speed skill, mutate to get this skill. Select the G3 and cross the thin path nearby. Some rocks will fall on your left, but ignore it. Once you've crossed the thin path, the action will finally start, as you'll be attacked by three big, hostile, crab-like creatures, the Claw Parasites. Kill all them to get your first weapon, the Claw weapon. Mutate to get it and complete the objective. Keep your way to fight three more Claw Parasites. You'll see a nearby cave where you'll find lots of health bugs and four Claw Parasites hidden behind another rock barrier. Break the barrier using our new claws and kill them. Get out of the cave and follow the path to fight three more Claw Parasites. You'll soon reach a big open area, where five Claw Parasites will come from a cave. Kill them and check the nearby area with two alleys blocked by rock barriers, each of them guarded by a Claw Parasite. Behind them you'll reach a kind of courtyard with lots health bugs guarded by five Claw Parasites. Now head to the cave where five Claw Parasites came previously. Enter it, break the rock barrier and get to the top. Kill the Claw Parasite there. You'll realize that you're near the area with the corpses and that the Claw Parasite you've just killed was the one who dropped the rocks earlier. Safely drop down. Check this area again: you'll find two groups of health bugs behind rock barriers. The nearby rock barrier you saw before leads to the cliff you jumped before. You can now kill the Speed Indigenes around the lake, if you want. You'd better use the G2 if you decide to do so, as they're still very fast. Now head to the rock barrier you saw before when you searched the cave with water. Break it with your claws. You'll find more health bugs behind. Enter the cave and you'll see some blocks you must jump to. After you've done two jumps, you'll notice that three Claw Parasites are coming after you. Wait for them and kill them. Do two more jumps and wait for the Claw Parasite. One more jump and you'll see a block full of exploding pumpkins. Again, break the team, and pass the block one after one. Once all of them have safely passed the block, do one more jump and kill the last two Claw Parasites. You've now finished the level. You can break the rock barrier to reveal more health bugs if you want to keep exploring, or just leave the level. Keep on mind that you'll be full health when you start a new level. Level 2 You begin in an enclosed area. Walk a bit and you'll see some Claw Parasites attacking some Speed Indigenes. Kill all four Claw Parasites, kill any surviving Speed Indigene if you want, and take the left path. You'll see a dead fifth Claw Parasite in the middle of a ramp. Some plants are throwing spikes towards the ramp, so it's not safe using it. Wait until the spikes destroy the corpse and absorb it. Leave this ramp for later and take the right path. You should see two more Claw Parasites, kill them. You'll soon reach a big, open area. You'll see some Speed Indigenes running: a Claw Parasite will come from the left and four more from the right. Kill all of them, and the Speed Indigenes if you want. Go to the area where the four Claw Parasites came. You should see some health bugs and a rock barrier. Break it to reveal an orange, spider- like creature: the Flame Parasite. Control the G3 so that his flames don't hurt you too much, and be careful when he's dead, because his corpse will start to burn and finally it will explode. There's another one behind a rock barrier, and two more behind a plant barrier. To kill the Flame Parasites behind the plant barrier, just approach the barrier and they will break it for you. Go to the area where you fought the first Flame Parasite, and check the passage where you broke a rock barrier. There are more rock barriers there, break them to fight two more Flame Parasites. Mutate to get the Flame weapon. Now head to the ledge at the right side of this big, open area (it's on your right when coming from the passage where you entered this open area). Near the start you should see some rocks forming some kind of bridge towards the top of a block. Use that bridge to get to the block. You'll find there two Claw Parasites, who will serve to test you new weapon. Now go back to the start, to the ramp with the spike-throwing plants you left before. Break the team and cross the ramp the same way you would do with the exploding pumpkins. Once all of your Genohunters have passed, keep your way across the elevated ledge until you see more exploding pumpkins. Again, break the team and pass the pumpkins. Follow the path, you'll be attacked by two more Claw Parasites as you walk in front of a rock barrier, but they're no match for your Flame weapon. You'll find at the end of the ledge a rock barrier guarded by more spike-throwing plants. Break the team, past when the plants have just shot, and break the barrier. Three more Claw Parasites wait for you at the other side, kill them. Only one of your Genohunters must go there (recommended two), so you don't need to make all of them pass the spike plants, although all of them will fight those three Claw Parasites more easily. Once the zone is safe, approach the strange blue egg (OK, it's not an egg, it's a spore, but I'll call them eggs during the whole walkthrough) and take it using the Action key. It regenerates after some time, so you can take another egg if you want, but don't take more than two. Leave the cave and drop down to the ground. Head to the big, open area where you found the Flame Parasites. Go to the opposite side to the one with the ledge (the left side). You should see a passage where you can see some Speed Indigenes. Approach them and you'll see two Claw Parasites coming. Kill them and turn back to see three more Claw Parasites coming from behind. Kill them, and then keep your way. You'll find four more Claw Parasites guarding another egg, but this time green instead of blue. Take one or two (be sure you don't take it with a Genohunter with a blue egg). Leave this passage, turn left when you're outside, pass next to some health bugs behind a plant barrier (burn it with your flames). Keep your way in this direction, you'll be attacked by another Claw Parasite, then you'll find four more Claw Parasites behind a rock. You should find more Speed Indigenes around this area. Follow the way and should reach the area where you fought the Flame Parasites. You should be able to hear more exploding pumpkins around this area. Check this area. There's a big rock with a big spiral ramp leading to its top. Get to the top of the rock to find another rock barrier guarded by more spike plants. Pass them and enter the cave. You'll soon see a Claw Parasite behind another plant barrier. You won't even need to fight this one, as he's so stupid that he will try to pass the barrier while it's burning and he will burn to death. Keep your way, you'll find the exploding pumpkins you heard before, and beyond them more spike plants. Beyond this area you'll fight three more Claw Parasites. Make your way to the other side of this cave. Break the rock barrier blocking the way out. You'll fight two more Claw Parasites right after you step out of the cave. You're at a big area with two side passages on its sides. The side passages lead to small kind of courtyard with more health bugs, guarded by two more Claw Parasites. Each side passage is guarded by another Claw Parasite. Once you've made a complete turn through the side passages, you'll find that the cave where you entered this area is now guarded by eight Claw Parasites and a Flame Parasite. Once you've killed all of them, you'll find more spike plants guarding the way to the central area. This time don't break the team, and any Genohunter who gets beyond them will be attacked by two more Flame Parasites and a Claw Parasite, so it's better to pass the spike plants together. Make your way. You'll be attacked by four more Claw Parasites, then you'll fight two Flame Parasites and three Claw Parasites before you reach a big tower. Break your team. You must drop a blue egg and a green egg inside the tower, but be careful because they will explode soon after you have dropped them, so you must be far from the tower before they explode. Once they explode, the tower will burn and you will have finished the level. Level 3 You start in a dead end, facing an archway and a passage to the right. You'll see a way to enter a big, open area, but don't enter there and instead use the side passage nearby. You'll fight two Claw Parasites there. This side passage also leads to the open area, but this way you've avoided more spike plants. Now take the passage behind the rock with the spike plants. Once you've walked a bit two more Claw Parasites will come from the area full of spike plants. Enter this area, and pass under a high archway to enter another big, open area. Now comes your first real challenge. You'll be attacked by three Claw Parasites and lots of scorpion-like creatures, the Spike Parasites. Only one of them attacks from ground level, most of them attack from very high, but they throw you spikes much like those thrown by the plants. You'll later find a way to get up there, but right now you can't kill the three up there unless they drop. It's better to control the G3 here because he's the strongest and he will receive less damage. Keep our way, you'll find three more Claw Parasites and two more Spike Parasites behind some rocks. It could be a good idea not to walk there, but instead jump over the rock to surprise the enemies there. There are some health bugs nearby, but be careful because two more Spike Parasites may come from the nearby area. This area, apart from those two enemies, has four more Spike Parasites, so mutate to get the Spike weapon before entering it. The range of the Spike Parasites is longer than the range of your Spike ability, so draw them in close and use Flame. There are some spike and spore throwing plants. Spore throwing plants throw vegetal bombs that explode after a few seconds. You'll find a nearby rock with two Claw Parasites hidden behind, but you can jump over the rock and shoot from there using your spikes. Besides, you'll find a tunnel leading up. This is the way to reach the area where those three Spike Parasites where attacking you. There are some health bugs there. However, this area is guarded by more spore plants. Spore plants only cover concrete areas, so if you plan your strategy you'll discover a path to cross without getting hurt. Getting back is harder, but you can find a place to safely drop down. However, you shouldn't bother in go there unless you need some health bugs or you didn't kill those three Spike Parasites before. Once you're ready, keep your way and break the rock barrier you'll find. Four Claw Parasites wait for you behind. Break another rock barrier, and kill the two Spike Parasites and the two Claw Parasites behind. You can use your spikes to snipe them from above. Keep your way. You'll soon see some Indigenes that will run when they spot you. Follow them to a big area. Soon after you've arrived, lots of Claw and Flame Parasites will attack. A majority of the parasite creatures appear from underneath the rock bridge that's directly in front of your Genos as they follow the indigenous creatures into the containment area. Run the grouped Genohunters past the indigenous creatures and meet the alien parasites head on. This deflects the parasites' attention long enough to hold them up. You must kill all the Parasites before they manage to kill many Indigenes. You'll fail the mission if too many indigenes are killed. You'll see here some big, armadillo-like creatures: they're the Armour Indigenes. They give you the Armour skill, but you'd better wait for the next level to get it since killing one of them may fail the mission. Once all of the enemies are dead, you'll be told to kill all enemies in the level. Keep your way through the archway the Parasites used. You'll see two Claw Parasites behind a rock, so jump over the rock and spike them. Enter the nearby cave. To the left you'll see a circular passage with more health bugs, which will most likely prove useful after the previous fight. To the right, you'll find another rock barrier, and behind it more exploding pumpkins, you should know how to pass them. You'll find at the other side a big area with lots of plants, guarded by three Flame Parasites and six Claw Parasites. They will come as soon as you enter the area, so spike them as they're approaching to damage them as much as possible, then burn them when they're close. You'll see a nearby bridge over an underground river, guarded by more spike plants. If you look below, you'll see three Claw Parasites on your left and six on your right. The best choice is spike them to call their attention, trying to hurt them as much as possible, then go back a bit, and spike them again as they get closer to you. If you do it this way, the enemies will get hurt when passing through the area guarded by the spike plants. Break the team to safely pass the bridge (you can find more health bugs below), then you'll see a passage full of spore plants. It's difficult to pass through it, the best you can do is break your team again and pass the corridor, trying to dodge as many spores if you can and jumping if you find yourself unable to dodge one of them, to try to minimize the damage. Once you've past the spore plants, get out of the cave ad get ready to the last fight. Lots of Claw and Flame Parasites will attack you there. You'll see some more spore plants here: spike them to make them shoot towards the direction your enemies are coming, which will hurt them a bit. Once they're all killed, you'll have finished the level. Level 4 Drop down and check the rock barrier on your right. Break it to reveal some health bugs guarded by two Claw Parasites. Keep your way, but be careful because a Spike Parasite will attack you after a while. You'll find some Speed indigenes and health bugs behind another rock barrier on the left. Walk a bit and you'll see another rock barrier on your right with health bugs and some Armor Indigenes, which along with the one outside will give you the Armor skill. Mutate to get it. Those Armor Indigenes can take a lot of damage and they're specifically resistant to the Spike weapon, so best use your flames. Finally, you'll find two more Claw Parasites behind a plant barrier. Break a nearby rock barrier to fight another Claw Parasite and two Spike Parasites, you'll also find more Speed Indigenes. Follow the river, you'll find another Flame Parasite that will shoot you huge fire balls once he spots you. Try to dodge them while you spike him and he shouldn't be a big threat. You'll see more spore plants: break the team, wait until all the spores have exploded and jump over the rock before the plants shoot again. You'll find at the other side more Armor Indigenes as well as four Claw Parasites. You have reached an area with some ramps to go up, but don't use them yet, and instead explore the area below. You'll nearby find another Flame Parasite. You'll see more exploding pumpkins and spore plants, but you can avoid them taking another path, although it's guarded by another Flame Parasite. You've reached a river. The left side leads to a dead end, so head to the right. You'll meet on your right two more Flame Parasites. There's no reason to follow the river towards this direction as it also ends in a dead end, so take the path in front of you. It should split in two paths. The left one also ends in a dead end, so take the right, thin path. You'll see lots of Jump Indigenes here, and two Claw Parasites will attack you as soon as enter this area. Go to the area in front of you. You should find more green eggs guarded by seven Claw Parasites and four Spike Parasites. Take at least two eggs and go back to the ramps you saw before. Use the ramps to get to the top. Make our way to the huge monolith you'll see from a distance. You'll notice that it has a blue egg on its base. Drop one of your green eggs and get away fast, because they will explode just as they did previously. Once they explode, the monolith will fall creating a bridge. Take one or two blue eggs and cross the bridge. Four Claw Parasites will attack you after a bit, although you can spike them a bit if you go to the higher part of the block where you are. One more jump, and yet another Claw Parasite will come. You can now jump to two blocks. The right one (the one where the Parasite came) contains some health bugs and another Claw Parasite. Once it's killed, jump to the left block. You're now just above the place where you started this level. You'll see a plant barrier and some spike plants. Make your way through them and enter the cave. Break another rock barrier to find more spore plants. Just as you did before, break the team and try to dodge the spores, jumping if necessary. This set of spore plants is slightly easier than the one in the previous level. You will soon fight another Flame Parasite as you follow the passage. You'll soon reach a big cave. Once you see the exit, prepare for the epic battle. Lots of Claw, Flame and Spike Parasites guard the cave entrance, and this there are no spore plants to help you, so snipe to anyone far from you (try to kill the Flame Parasites first, as their fire balls are very dangerous), and burn anyone who approaches too much. A way through this area is to keep three Genohunters hidden a safe distance up the tunnel, and slowly move your remaining Genohunter to the end of the tunnel. Poke its head out to attract attention, then attack with spikes using the tunnel walls as cover. The biggest problem here is dealing with the Flame Parasites, they have quite a long range and can do serious damage. If the Claw Parasites get through to your Geno, retreat up the tunnel where all four Genos can. There are some health bugs around the area if you need them (most likely you will). If you check the area, you'll see that all the passages are blocked by compact stones that you can't break with your claws. Look for the area with lots of plants. You'll fight another Flame Parasite there. Once it's dead, check the area with the exploding pumpkins. You'll see that the only barrier you can break it's behind them, so break your team and make your way through them. You'll see more compact stones you can't break, so turn right and keep straight to see another rock barrier you can break. Behind it you'll see three cannon-like creatures, the Spore Parasites. Kill them and mutate to get the Spore weapon. You can now use your new weapon to break all those compact stone barriers you couldn't break. Go back your steps to the intersection with many stone barriers. Take the left path, with many side alleys from the left. The first one contains three Claw Parasites and health bugs. The second one leads to some health bugs behind another stone barrier, but you'll have to fight three more Claw Parasites at one point where it connects with the third alley. The third alley leads back to the area with the exploding pumpkins. Go back to the intersection. Now take the path left of the passage you used to enter the maze. Another Claw Parasite waits for you behind the stone barrier. Again, you'll find several alleys. The first one is empty, but you'll find a Claw Parasite and two Spike Parasites guarding the other side of the alleys. Now that you have a new weapon, it's time to use it against the Spike Parasites. Besides, you'll find four more Claw Parasites behind a stone barrier at the end of the first alley. The second and the third alleys are empty, but the fourth alley contains three Claw Parasites. The fifth alley is actually part of the exploding pumpkins area, and it has two Claw Parasites and three Spike Parasites at its end. You'll find a blocked path near the end of the fifth alley guarded by another Claw Parasite, it goes back to the epic battle area. Break the stone barrier in front of you. Another Claw Parasite will appear. Turn left to find three Claw Parasites and several more alleys. The first one contains a Flame Parasite, the second one a Claw Parasite, the third one health bugs and the fourth one turns to go to the epic battle area and contains three Claw Parasites. There's nothing more in this part of the maze, so go back to the previous one, concretely to the area with the five alleys (enter it through the passage left of the passage you first used to enter the epic battle area). Near the end of the third alley there's another blocked path, take it and you'll fight two Spike Parasites and a Flame Parasite, here the Spore weapon will prove again very useful. You should soon reach an area with more exploding pumpkins. Don't break the team, as two Claw Parasites and two Flame Parasites will attack you at the other side. Both side passages lead to a big room whose entrance has more exploding pumpkins. Pass them and enter the room. You'll find an HUGE creature that you must kill to end the level. The boss is a huge, snail-like creature with flame weapons for close fighting and both spike and spore weapons for long-range attacks. The easiest way is using the eggs: just drop a blue egg, then the green egg, and the boss will be dead in a matter of seconds. If you like emotions, you may want to kill him by your own. Use the secondary attack of the Spore weapon, and the spore plants on the ledge above. There are some health bugs around the room, if you need them. Each time one of your Genohunters is low on health, switch to him and run to the nearest health bug. Once the boss is dead, level finished. Level 5 Leave the G2 and the G4 near the tunnel entrance and take the G1 and the G3 to explore. You must leave the G2 and the G4 here because some Claw Parasites will try to use the tunnel and you must kill them before they're able to do it. You'll soon see a plant barrier blocking a cave, but be careful because there are two Spore Parasites on the top of a nearby block. Spike them, then burn the barrier. A Spike Parasite waits for you behind it, use the Spore weapon against him. You'll see another Spike Parasite on the ground below, so spore him from above. From here you can jump to the block where the two Spore Parasites were, and from there to another block with green eggs, but there's no need to get one of them yet, so don't jump to this latter block. You'll see a passage blocked by some strange plants that close whenever one of your Genohunters approaches. You'll need to explore the whole level before you find a way to pass through them. Keep your way with your two Genohunters (the G1 and the G3). You'll fight two more Claw Parasites nearby, and two more near a pit of lava. Touching the lave will mean instant death, but this pit is very easy to avoid. Keep your way, kill two more Claw Parasites hidden behind some rocks, and destroy two compact stone barriers to reveal some health bugs behind them. You'll soon reach an area with lots of Speed Indigenes where five Claw Parasites will attack. Once you've finished, keep your way and approach the big horseshoe-like structure. You'll see a Spore Parasite on the top of the central rock and two Spike Parasites, each of them on a side rock. Get up the ramp, shoot the secondary attack from the Spore weapon towards one of the Spike Parasites before they spot you, finish him off with spores, spike the Spore Parasite, then kill the remaining Spike Parasite with more spores. Once they're all dead, go down to the area behind the Spore Parasite. You'll see more plants closing a passage. These ones open for a few seconds after a while, so break the team, wait until the plants open and pass through them. Once beyond, you'll find that there are more plants kike the ones you've crossed, and that this area is full of exploding pumpkins. You'll have to pay attention at the pumpkins that have just exploded in order to approach them while you wait for the second door to open. Once you've passed them, two things will happen at the same time. First, the Genohunter that has passed the plant doors will be attacked by a Spike Parasite and a Spore Parasite, so help him defend himself. Second, the two Genohunters you left at the tunnel entrance will have to kill an approaching Claw Parasite before it enters the tunnel. They should be able to kill him on their own even if you aren't controlling them, so don't switch to any of them unless they need that you're controlling them. Once you've solved both problems, pass the other Genohunter through the plant doors. This area is full of Indigenes. Walk a bit and you'll fight a Spore Parasite, a Claw Parasite and a Spike Parasite. Meanwhile, two Claw Parasites will try to enter the tunnel. This time the other two Genohunters won't be able to kill them, so leave the G1 and the G3 on their fight and switch to one of the other two. Move towards the direction they're coming so that you have more time to fight them. Once they're killed, switch back to the G1 and the G3, kill the Indigenes if you want, and kill the Claw Parasite on the top of the nearby ramp. You'll see a nearby archway and two passages on its sides. The left passage has three Spore Parasites, and the right one two Spore Parasites, but they both end up leading to the same open area. Go there, and prepare for another epic battle. Two Spore Parasites will attack from a very high alcove, and three more Spore Parasites stand on the top of a ledge. Because of their height, they are very hard to hit. Prepare to use the Spike and Spore weapons. Meanwhile, another Claw Parasite will try to enter the tunnel, so no Genohunter will get bored here. The two Spore Parasites on the alcove should be the first ones to be killed, as the ones on the ledge don't seem to attack you until you've done it first. The latter may drop down to fight you from ground level (you'll soon learn why). Once all five are dead, go to the passage right of the archway you saw before and use the ramp there (the other ramp you saw before is worse because it's guarded by more spore plants). You'll see some dog-like creatures, the Sticky Foot Indigenes. The green floor they are stepping on is very sliding, and you will fall if you try to step on there. Try to kill as many of those indigenes as you can from the safe ledge, then break the team, switch to the G1 and jump to the sliding floor. Now it's a tricky part: you must try to kill as many Indigenes as you can without falling. Try to jump and strafe whenever you feel necessary, and go back to the ledge where the G3 stands when you thing you have killed enough of them. Mutate to get the Sticky Foot skill. Once you have it, keep your way around the open area where you fought the Spore Parasites. You'll reach an area with lots of crystals, where two Claw Parasites will attack you. Five more Claw Parasites will attack you a bit later. You'll two crystal barriers that you can't break. Burn the nearby plant barrier and kill the Flame Parasite and the three Claw Parasites behind it. The cave lards to an area with two Spore Parasites and three Claw Parasites. Once you've killed them, go back to the crystal area. You'll see a ramp there which leads to the high ledge where the three Spore Parasites attacked you before. The ledge is full of more sliding floor (that's why they fell down after you attacked them), so break the team and pass it one after one (you don't have enough Sticky Foot skill to just ignore it). From the end of the ledge you can jump to the alcove where the two Spore Parasites attacked you. Break the compact stone barrier. You'll see a green egg, but don't take it yet as the area below is full of Flame Parasites. Kill them, then go down there to find a blue egg. You need at least one of each, but it's better two of each, so take two green eggs, drop them down to the ground level from the nearby alcove, then take two blue eggs and go all the way back through the sliding ledge. Use the eggs to blow up the two crystal barriers you saw before, as it's the only thing that can break them. Take one of the passages (it doesn't matter the one you choose as they both lead to the same area). You'll fight three more Spore Parasites over a platform, Kill them, then you'll see a plant barrier guarded by more spike plants. Get through them to fight five (I think, it's hard to tell) spider-like creatures that can turn invisible. Kill them and mutate to get the Stealth weapon. Meanwhile, the G2 and the G4 will fight the last Claw Parasite. You'll see a plant door like the one you saw at the start of the level. The door won't close if you turn invisible by using the Stealth weapon. The passage leads to the area before the plant door that opens after some time. Drop down and go back to the first plant door you saw. You'll find a blue egg behind it, and some green eggs on the top of the block near the one you previously fought the Spore Parasites. Once you've got every type of egg, cross the plant door and head to the big rock at the end of the passage, just above the tunnel entrance. Use the eggs to blow up the huge rock, sealing the tunnel for good and completing the level. Level 6 Your Genohunters have split up: the G1 and the G2 are free to explore, while the G3 and the G4 are trapped in a small area. Besides, it's nighttime, so it's more difficult to see this time. Take the g1 and the G2 and walk a bit: you'll soon see some Speed indigenes being chased by three Claw Parasites. After that, you'll find a blue egg. You'll find another area with crystals, but this it's full of Claw Parasites. A good idea would be to go back towards the nearby spike plants and shoot them. The plants will activate, and they will shoot towards the incoming enemies. Once they're all dead, go back to the area with crystals, and turn right. You'll another pit of lava with more burning plants and two Flame Parasites. Keep your way, and you'll find some mine plants. These plants will explode when you shoot them, injuring any enemy nearby. Some Stealth Parasites (since they can become invisible, I don't know how many of them attack) will come, so spike the mine plants to injure them a bit, then burn them to death. Keep your way, you'll reach a point where you must make a turn, you'll find there some health bugs behind a compact rock. You'll see many Indigenes here, but if you want to kill them wait a bit, because you'll soon be attacked by four Spike Parasites and a Claw Parasite, and the Indigenes may be a bit useful during the fight. Keep your way, you'll soon a small cave in front of you and a broad path on your right, but before entering the cave, kill the Spike Parasite attacking you from a ledge in the path, the Spore weapon works very well here. The cave contains a green egg, but it's guarded by two nre creatures, the Necrocyte Parasites, which create small spiders that explode when touch your Genohunters. A good idea would be to launch a charged spore (use the secondary attack of the Spore weapon) towards them before they spot you, in order to hurt them as much as possible. Once you've got both eggs, take the broad path. It's guarded by spike and spore plants, so break your team again. There's Claw Parasite beyond them, but it shouldn't be a threat for a lonely Genohunter at these stages of the game. You'll see a ramp with sliding floor and more of those plants that open and close after some seconds. Beyond them there's another Spore Parasite, kill him before trying to pass the plants. Once it's dead, break the team and jump over the sliding floor and the plants to get to the other side. You'll see another plant door, so turn invisible again to cross it. You'll find a small hole where you can see the G3 and the G4. Drop the two eggs through the hole and make sure the G3 and the G4 take them, but don't use them yet. Go back to the broad path, Follow it and you'll find some more Sticky Foot Indigenes. There's also a Claw Parasite nearby. You'll finally find a dead end, as the path ends on a pit of lava. Mutate your Genohunters to get the Necrocyte weapon, and switch to the G3 and the G4. Use the eggs to make fall the huge monolith. Use it as a bridge to reach the other side. Jump to the blocks in front of you, reach the one with two Spore Parasites before they hurt you too much, and defend yourself from the three Flame Parasites that come from the next area. Here you will be able to test your new weapon. Soon after you reach the next area, two Claw Parasites will attack, but they will fall very quickly with the Necrocyte weapon. You'll see a spiral tower. Go behind it approaching it from its left (this is important), pass behind it, then go to its right. Kill the Spore Parasite that attacks you from above and use the ramp to get to the tower top. Another Claw Parasite should attack you at this point. Break another stone barrier to find a health bug and a blue egg. Go back down and approach the other spiral tower from behind. Look for the ramp there. Break the team and select the Genohunter that doesn't have an egg. You must make all the way up, but this time will more difficult as you must make a turn on sliding floor, and another Spike Parasite will attack you from a distance. Once you're at the top, jump to the platform where the Spore Parasite you killed before was, and take the green egg. Safely drop down and head to the other side of this spiral tower. Here I fought the four Spike Parasites that had been attacking me before, as well as a nearby Necrocyte Parasite. Approach the nearby ramp leading below. Here I was able to fight the last of the Spike Parasites (you may have to fight all five here), spike him to death, as well as two Necrocyte Parasites guarding the ramp. Attack them from above (use the Spike weapon), as their spiders seem to have a hard time getting you there. Another Claw Parasite waits for you behind a rock. Jump over a nearby rock to see two more Claw Parasites. They will have a hard time getting to you as long as you don't break the two nearby compact stones, so don't break them yet and instead spike or necrocyte them to death. You'll see a nearby crystal barrier, destroy it with the eggs. Once inside the cave, you'll find two compact stone barriers. Break the right one and kill the two Necrocyte Parasites behind. You'll enter a ring with another stone barrier. Break it, pass a passage guarded by spike plants, and you'll reach a second passage guarded by spike plants. Break the stone barrier in the middle of this passage (although entering this passage is easier to from here, breaking the barrier is easier from the passage left of this cave's entrance). You'll fight three more Stealth Parasites here. Break the barrier blocking the passage leading up, kill the two Spore Parasites behind and take the green egg. You'll find more exploding pumpkins (this time on the walls, wow), cross them as you should know. Place the green egg near the blue egg you'll find after a thin passage to make fall the nearby monolith. Drop down to the area you'll soon see on your right. There you'll find more green and blue eggs. Use them to blow up the nearby crystal barrier. Breaking it will allow the G1 and the G2 to reach this area, so you can call them. Now that your four Genohunters are back together, it's time to complete the mission. There's a Spore Parasite guarding the nearby bridge, so approach the bridge and necrocyte him to death (he will die quite fast). Doing this will call three more Claw Parasites to fight. This area is full of enemies. Several Claw Parasites hide inside every tower, but Spike, Spore and Necrocyte Parasites patrol the zone, so it could be a good idea to use hit-and-run tactics: leave your Genohunters at the other side of the bridge, use the G2 to attraction some enemies' attention, then run back to the other side, where the other three Genohunters will help the G2 to kill them. Once the area is clear, use the eggs to destroy the three towers. You don't need to put them inside the tower, leaving them just near the towers will be enough. Once all three have been destroyed, you'll have completed the level. Level 7 At the start of this level, all four Genohunters are together. This level is a large circular area with concentric rings. You start off in the outer ring, and work your way clockwise to get to the inner ring. Walk a bit and you'll be attacked by five Spore Parasites. Spike them, then keep your way. You'll soon fight yet another Spore Parasite, this time you can launch him a charged spore before he spots you. Keep your way, you'll be attacked by five Claw Parasites. Use the nearby ramp to climb the block, then jump towards a cave blocked by a plant barrier. From there you can jump to the blocks where the Spore Parasites attacked you before. Come back to the ramp. You'll see a nearby cave. You'll find some spike plants here, and some green eggs on the roof. Spike them to make some of them fall and take one or two. Then take the other ramp to get to this cave's roof, where you'll find three more Claw Parasites. The next passage is guarded by about ten Claw Parasites. You'll find there more mine plants that you can spike to hurt a bit your enemies. A tactic could be to use the G2 to attract your enemies' attention, then go back to where the other Genohunters are, and spike the mine plants. Keep your way, you'll see two entrances to a cave. You'll fight two Necrocyte Parasites at the central room, and four Claw Parasites will soon join the fight. You'll find some health bugs behind a stone barrier. You'll see two passages leading out of the cave and a tunnel leading down. Take the latter and you'll an area guarded by more Stealth Parasites. Take one of the other two passages. You'll find an area with more sliding floor and lots of spore plants. Break your team and pass them (this time will be harder as the ramps here are very thin). You'll find more Sticky Foot Indigenes beyond the area, and two Claw Parasites behind a stone barrier. The next area is full of Claw, Spike and Necrocyte Parasites, so be careful. You'll find a blue egg surrounded by exploding pumpkins, use the G2 to carefully get it. Use the eggs to break the nearby crystal barrier. You'll find some strange plants. Step on one of them and you'll be launched towards somewhere. So break the team and step on the launching plant closest to the barrier. You'll be launched at a room with two launching plants. Look at the compass at the Genohunter window and step on the southernmost plant. Step again on the southernmost plant, then at the easternmost plant, and you'll find the exit. Repeat the process with the other three Genohunters. The passages here are full of Spike Parasites, so be careful. You'll find an alcove with two more Spike Parasites before reaching a pit of lava. Soon after you approach it, six Claw Parasites will jump towards you. Two more Spike Parasites are hidden near the pit of lava end. You'll a fissure on one of the rocks where the Claw Parasites came. A seventh Claw Parasite is still there, he's trapped: if you want to kill every enemy on the area, you must fire the Necrocyte weapon at the fissure, since it's the only way to kill him. You'll soon see a bigger pit of lava and some blocks allowing you to pass it, but be careful because this area is guarded by six Claw Parasites. Spike them as much as you can before they approach. You'll see another area with crystals with two (I think) more Stealth Parasites and four new creatures, the Electricity Parasites. Kill them and mutate to get the Electricity weapon. Keep your way to fight three Spike Parasites, two Stealth Parasites and a smoking Spore Parasite. Once you've killed them, the Spore Parasite will drop a strange green disk. Take it and save it carefully because it's very important to finish the level. Two more Electricity Parasites, a Claw Parasite and a Spore Parasite wait for you at the start of an even bigger pit of lava. This part will be hard since it's easy to fall t the lava. You'll soon find two more Claw Parasites and two Spore Parasites. Jump over more blocks to find a spore plant that you can spike to activate it: it will help you to fight the nearby two Spike Parasites, a Claw Parasite and a Spore Parasite. You'll find more health bugs behind a compact stone. You'll reach a bit bigger block where you'll have to fight a Claw Parasite and two Spike Parasites. Make one of your Genohunters attract their attention, then go back, wait until they approach and spike and spore them. You'll soon find another Spore Parasite, but fighting them will start a big fight more a Spike Parasite, a Claw Parasite and two more Spore Parasites. You can use a nearby spore plant to help you. You'll soon reach a door with more health bugs. The disk you took before is actually a key that you need to open the door. Switch to the Genohunter with green key and approach the door. The door will open and an epic battle will take place, as you'll fight lots of Claw, Spike and Necrocyte Parasites and a lonely Spore Parasite. As soon as the door is opened, throw Spores through it. Use the doorway as a choke point; the Claws Parasites are the fastest, and will reach the door first, meaning the Spike Parasites won't have a clear line of fire to hit your Genohunters. Once they're all dead, drop to the nearby hole to end the level (use the rock midway to avoid the damage, and avoid the plants below). Level 8 You'll start on the top of a huge pillar. Jump to the nearby ledge, then go down until you see a passage on your right. Spore the Flame Parasite guarding it, then kill the two Electricity Parasites behind a plant barrier, and take the red key one of them drops. Use it to open the nearby red door. Cross it, burn the plant barrier that blocks a passage, and enter it. You'll fight some more Stealth Parasites, kill them to get the green key that one of them drops. Go back to the pillar room, and head to the bottom. There are three passages there: one with the blue door, another one with plant doors, and another one without anything. Take the latter one, and kill the three Flame Parasites guarding it (this part will be a bit hard because they will throw you fire balls as soon as they spot you). Go up the ramp, and you'll reach an intersection. The right path, blocked by a stone barrier, leads to a room with more health bugs. Take the left path, break the stone barrier, and you'll find two new creatures, the Shield Parasites. Although their weapon will make you invulnerable for a short time, these guys are actually very easy to kill. These parasites have shields which flash on and off intermittently; when it's on it deflects your attacks. Once they're killed, head to the other side of the lava pit, and kill a third Shield Parasite. Although there's another path here, go back to the intersection (be careful with spore plants near the lava pit) and take the last path. You'll find two more paths. Take the left one, break the stone barrier and kill the Necrocyte Parasite hidden behind it. You'll reach a room with three more Shield Parasites and another Flame Parasite. Once they're all dead, jump to the smallest mushroom, from there jump to the second smallest mushroom with a launching plant on it, use the plant and you'll reach the highest mushroom. Take the yellow key and jump to one of the smaller mushrooms to safely drop. Go back to the intersections, take the last path, break the stone barrier and kill another Necrocyte Parasite. You'll reach another lava pit. Use the mushrooms to get to the other side. You'll soon find three more Shield Parasites, kill them. There's a nearby hole guarded by more spore plants, but don't drop there since it leads back to the area where you first fought the Shield Parasites. Now go back to the pillar room. Head to the passage blocked by plant doors. You'll need to break the team and use the Stealth weapon again to cross them (use first the secondary attack, or this time you will run out of energy before you reach the other side). There are more exploding pumpkins, so you'll have to wait until they explode before following the passage. Once all your Genohunters have passed, use the green key to open the green door. You'll fight six more Flame Parasites. You have reached an area blocked by two plant doors. Use the Stealth weapon to get to the other side, where you'll find another Flame Parasite guarding the blue key, but it's easy to just spike and spore him. Once he's dead, you can go to the ramp top, use the launching plant and get the blue key. The problem is that taking the blue key will activate the nearby plant, which will break a stone barrier and free lots of Flame Parasites. You can try to spike and spore them from the platform, but it's more difficult to dodge the fire balls there. Go back to the pillar room. Use the blue key to open the blue door. You'll see a big lava pit, where you'll be attacked by two Necrocyte Parasites and four Flame Parasites. Use the yellow key to open the nearby yellow door, and fight two more Shield Parasites. There's an open passage on your left and two blocked passages on your right. Break the stone barrier blocking the left passage and you'll reach an area with many crystals guarded by four Electricity Parasites. Once they're dead, look for the pillar with exploding pumpkins. You'll see a blue egg hanging there. Now it's time to play basketball: you must launch a charged spore (use the secondary attack) to the hole with the blue egg: the egg will be thrown towards the ground, and you'll be finally able to take it. Now go back to the previous area, and take the other blocked passage. You'll find another area with crystals, this time full of Stealth Parasites. Walk a bit more to find another lava pit. A Flame Parasite is on a far block guarding a green egg, and will throw fire balls, so jump as fast as you can towards him, and use the Electricity weapon once you get close. Go back once again to the previous area, and this time take the unblocked path. You'll reach an area with mine and spike plants where it will take place another epic battle, this time against Flame, Spore and Necrocyte Parasites. The mine plants will not help you very much this time, but the spike plants will, so break all the stone barriers that cover them. Don't hesitate at using the charged spore against your enemies. Once you've finished, head to the other side and use the eggs to break the crystal barrier. If you haven't mutated to get the Shield weapon yet, do it now. Two Spore Parasites will attack you from a far ledge. It's better here to attack them with the G4, spiking them and dodging all of their spores, as it's not too hard. There are some more Flame Parasites, lost of small Parasites inside the tower, and a normal parasite guarding its entrance. Throw him a charged spore before he spots you, then spike him as he approaches. Use the Necrocyte and the Electricity weapons against the small Flame Parasites, as it's what works the best against them. You can use the eggs to destroy the tower if you want, but it's not necessary to complete the level. You'll soon find another tower, whose defense is the same as the first tower's: a normal Flame Parasite and several small ones. You'll soon see a third tower with the same defenses, but you'll have to jump to reach it: once you've jumped there, there's no way back. Keep your way, you'll find some more health bugs guarded by two Spore Parasites. Find the way down once you're ready. The way to the next room is guarded by more exploding pumpkins are spike plants. It contains a big creature, that uses Necrocyte and Electricity against you. He's more deadly than the one you fought at the end of level 4. This time there are no spore plants to help you, and any eggs you drop there will disappear, so you have no choice but to fight him legally this time. There are some health bugs around the room, so switch to any Genohunter low on health and use one of them. Again, use the secondary attack of the Spore weapon. The Boss' primary weapon is equivalent to the beamed-up version of Electricity, and its long-range weapon is three mini parasites, similar to the Necrocyte ability. When being attacked by the electricity, enter Stealth mode to break the attack. Use charged-up weapons whenever possible. Once the boss is dead, level finished. Level 9 Your Genohunters are split up again, this time each one is at a different place. You'll find the sea during this level, be careful because it's dangerous. Start with the G1. Take the nearby path and you'll reach an intersection. Take the left path, you'll find three Claw Parasites at a corner. Use the nearby mine plants to help you. The right path is the same thing: there are three more Claw Parasites and you can use the mine plants to hurt them. Both paths lead to a passage with three more Claw Parasites. If there are still some mine plants at the side passages, you can bring the Parasites there, but this time there are no mine plants nearby. The stone barrier in front of the place where you started leads to an area guarded by a Necrocyte Parasite, with health bugs and a blue egg. Go back to the area where you fought the last three Claw Parasites. It has six passages blocked by stone barriers, but be careful because Necrocyte Parasites wait for you behind the third, fourth and fifth barriers. The six passages lead an area with more sliding floor, with water-filled holes (it's sea water so don't drop there), spore plants and four Spike Parasites. You can see a slightly flat rock where you can jump and safely shoot from there. The Parasites also slide, so one of them may fall to one of the holes. You'll find another stone barrier guarded by spike plants. There's another Necrocyte Parasite behind, but he will slide so fast to the nearest hole that you don't have to worry about him (if he manages to survive, just throw some spores to the hole). You'll find there another health bug and a strange rock that you can't break. Just wait there. Switch to the G2. You'll find two more Claw Parasites nearby, but they're very easy to kill. Another Claw Parasite waits behind a pillar, and a Spike Parasite will attack you from a ledge. Follow the path near the ledge. You'll find another Spike Parasite on a second ledge, and a Shield Parasite at the corner. Take one of passages leading to the area with sliding floor. Lots of Spike Parasites on the blocks at the pit patrol the area, and they will shoot as soon as they spot you. Some of them may fall when they try to approach you, as the floor is also sliding for them, but for most them you'll have to spike and spore them. Use the blocks to reach the other side. Four Claw Parasites are hidden behind a stone barrier, you can jump to the nearby rock to necrocyte them from there. You'll see two paths. Take the left path and you'll reach an intersection. Take the left, unblocked path to reach another pit. Cross it using the blocks. Three Claw Parasites will attack you falling from above (jump to the nearby rock to attack them from there), and you'll find another Necrocyte Parasite. Spore the rocks on the wall to get a green egg, then go back to the pit. The launching plant will launch you back to the other side, but it's actually safer to just jump over the blocks. Now comes the tricky part. Go back to the intersection and break to stone barrier to access the blocked path. Break a nearby stone barrier to reach and cave. Use the Stealth weapon's secondary attack and enter the cave. Nine Claw Parasites will come, although they won't attack you while you're invisible. Cross the area with spike plants and melt the ice blocking a hole on the wall using the Flame weapon. Cross the hole. Switch to the G1 and drop down the nearby hole, in case he hasn't dropped already. The G1 and the G2 are now together. Kill the two Necrocyte Parasites in this cave, then kill the nine Claw Parasite that chased you before. Use the Shield weapon to safely go back through the spike plants. Three Spike Parasites may be waiting for you at the cave exit. The red key is in this cave, but you can't take it at the moment, so leave it here. Go back to the intersection, and take the last path. Past the red door (you can't open it yet), and you'll reach another pit. Two Spike Parasites stay on the block, and three Spike Parasites and a Shield Parasite wait on the other side. Once they're all dead , check the area to see a smoking place. That's one of the iceberg's weak points: use the eggs there. Now go back to the cave with red key and take it. Go back to the red door and open it, but don't cross it yet. Instead switch to the G3. Use the Stealth weapon again as three Spike Parasites (there's also a Necrocyte Parasite, but he can't do anything from there) will attack you from a block and you can't fight them yet. Once you reach the ledge end, you'll see three Spike Parasites on a nearby platform. Jump there and kill them. There are some health bugs here, but be careful because an epic battle against Claw and Spike Parasites some blocks from there will start soon. Again, our enemies may fall to the sea. Once they're all dead, jump to the platform where all those Parasites were. From its furthest end you can easily jump to the platform where the three Spike Parasites and the Necrocyte Parasite that attacked you before were. Once they're dead, take the green key and use the nearby launching plant. Kill the Electricity Parasite that attacks you and go to the nearest launching plant. Drop the green key close and use it (use the Shield weapon, since it will hurt you a bit). There are some green eggs here, but you'll have to jump to get one of them. Use the launching plant here to get back, drop the green egg and take the green key again. You'll fight five more Claw Parasites behind a stone barrier. Break two more stone barriers to find two Necrocyte Parasites and three Claw Parasites. Keep your way and you'll find the green door. Drop the green key nearby (but don't open it yet), go back to where you left the green key, take it again and go back to the green door. Switch to the G4. Make your way through more plants that open and close (be careful not to fall to the sea). Jump to the platform with the launching plant. Use it, then use the nearby launching plant. You'll have to fight a Spore Parasite and two Flame Parasites. Use the Spore Parasite to cover you from the Flame Paarsites' fire balls (that is, position you so that all of their fire balls hit the Spore Parasite), then select the Spike weapon and spike them while you dodge all of their fire balls. A third Flame Parasite may attack you, kill him using the same tactic. Once all Parasites are dead, use the launching plant where the Spore Parasite was (again, use the Shield weapon). You'll see a blue egg: spike it so that it hits the launching plant, once it does it take it before it falls to the sea. Use the launching plant to go back. Keep your way, you'll find some more health bugs behind a stone barrier, and soon after that, lots of Flame Parasites. You'll soon reach a big area. Cross the area with sliding floor and you'll soon see the blue door. Take the nearby path, you'll see another weak point guarded by two Spike Parasites. Kill them and drop the blue egg there. Go back to the big area. You'll see a passage that splits in two passages. The left one contains three Flame Parasites. Behind a stone barrier you'll find two Necrocyte Parasites and four Claw Parasites. There are some mine plants nearby, but won't help you too much. Break two more stone barriers, kill two Necrocyte Parasites and three Claw Parasites. You'll find health bugs behind a stone barrier. Go a bit back, and enter the side passage. You'll find another Flame Parasite at the left path. Use the nearby ramp, cross the area with exploding pumpkins and you'll reach the hill top, where you'll find the blue key. Use the launching plant to go back. Head to the blue door. Switch to the G3, and take the green key. Switch to either the G1 or the G2, call all your Genohunters, and enter the central area. An epic battle will take place there, where you'll fight lots of Claw Parasites and a few Electricity Parasites. You'll find more keys in a tower guarded by two Necrocyte Parasites, but you won't need them anymore. Take the green egg you left before, and head to the weak point where you left the blue egg. Use the eggs to blow up the second weak point. Once you've done it, the iceberg will start to sink. You must run towards the place where you took the blue key. When you reach the area with the exploding pumpkins, don't break the team as you don't have much time. Once all your Genohunters have reached the hill top, you will have completed the level. You may want to mutate before accessing the next level. Level 10 You must complete this level fast because the island is sinking. Walk a bit, you'll be attacked by two Flame Parasites and three Stealth Parasites on the sides. Break the stone barrier. Once you've crossed it, you'll be attacked by six Claw Parasites from your left and three Spike Parasites from your right (one in front of the red door, two above). Look for the nearby plant door. Now comes a very hard part: you must turn invisible, and you have no choice but to break your team, on the door will close even if one of your Genohunters turns invisible. The problem is that about six Flame Parasites wait at the other side, so the Genohunters that have already passed will have to fight against them on their own while the other ones pass the door. Once all six are dead, take the red key and go back. Two Spore Parasites wait behind the red door (you can burn them before opening the door, if they get close enough). Here you'll find the green door (with some health bugs, if you need them). Take the left way, melting the ice barrier with the Flame weapon. Nine Claw Parasites will attack soon after you've entered this area, and eight more at its end. Once all of them are dead, take the green key and go back to the outer area. Now take the opposite path. Here you'll fight some more Claw Parasites (the number seems to depend on the amount of time you have spent, since the sea may have killed most of them). Once any enemy there is dead, take at least one green egg, and go back to the previous area. Once you've crossed the green door, run and kill the two Spore Parasites near the blue door. Now take the left way. You'll see more plants that open and close. This time, break your team, as there's no enemy beyond, and use the Shield weapon, although it won't serve too much. Keep on mind that every Genohunter that crossed the doors costs a lot of time, so must think carefully how many Genohunters you take (for example, you won't need too much the G2, so you can leave him). Break a stone barrier and fight two Spore Parasites, three Spike Parasites and about eight Claw Parasites. The mine plants here won't help too much, just spike and spore your enemies from a distance. Break a stone to reveal a launching plant. Break the team and use it, but be careful because there are some Stealth Parasites at the ledge where you're thrown. Start with the G3 if he's still fine on health. Once they're dead, look at the ceiling and spike the hanging blue egg. Drop down safely (use the Shield weapon), and go back to the previous area (this time will be slightly easier, because of the opening time from this side). Take the opposite way and use the eggs to break the crystal barrier. Use the ledge to reach a cave. You should be careful, as most likely this area is about to sink. Fight hordes of Stealth Parasites, Spike Parasites and Flame Parasites and you'll reach the blue key. Use the launching plant at the start of the cave to go back, then head to the previous area. Cross the blue door. Once you've done it, you're now relatively safe, as the sea level isn't going to rise much more. Kill two Spike Parasites guarding some health bugs, and approach the Stonehenge-like ice construction. This will be important later. You'll soon fight lots of Claw, Flame and Stealth Parasites at an area with several towers. Besides, some Spike and Spore Parasites attack you from a tentacle above. You can either spike and spore them, or use a nearby rock to jump there and attack them using close range weapons. Once they're all dead, break the team and place all your Genohunters but one on the tentacle. Switch to the lonely Genohunter and look for a stone barrier. Break it and you'll meet a new creature: the Mucus Parasite. He's very slow, but he can throw you resin that will make you slow as well. If the Mucus Parasite dies, you'll fail the mission, so don't kill him. Head to the Stonehenge-like structure you saw earlier. Make sure the Parasite follows you. Make sure you don't approach the place where the other Genohunters are or they will attack him. Once there, you must wait for some time, so use the Stealth and Shield weapons to protect you from their attacks. After a while, you'll reeive a message saying you've completed the level. Level 11 Your Genohunters are split up again. Start with the G1. Walk a bit and you'll find a blue egg guarded by three Necrocyte Parasites. There are some mine plants nearby but they won't help you too much. Once they're dead, you're free to take the blue egg, but there's nothing more you can do at the moment. Switch to the G3. Walk a bit and you'll fight five Spore Parasites and a Flame Parasite. Spike and spore them while you dodge their attacks. Keep your way, and you'll see two paths. Take the left path. You'll find some exploding pumpkins and beyond it two Spore Parasites on an alcove. Use the nearby launching plant to reach fast the other side, and spike the Spore Parasites. Use the nearby blocks to reach the alcove and take the yellow key. Safely drop down and use the launching plant to go back. Take the right path. You'll see a cave with health bugs guarded by another Flame Parasite. Follow the path again and you'll see another cave with health bugs, but ten Spore Parasites and six Claw Parasites will attack you from the other side of a river. For the Spore Parasites, enter the nearby cave and wait for some of them to approach and attack them with short range weapons, while you use the parasites you're fighting as cover from the other Parasites' attacks. There are some spore plants here, but I don't find them very useful. For the Claw Parasites, just try to get as far as you can from any living Spore Parasite. Once they're dead, you can break a nearby stone barrier to find more health bugs guarded by two Necrocyte Parasites. Cross the river, you'll find the blue door but you can't open it yet. Instead use the nearby ramp, melt the ice block and safely drop down. You'll be attacked by five Claw Parasites. Follow your way. You'll see the blue key on a high pillar but ignore it for now. A nearby stone barrier hides a launching plant, but if you have a minimum of Sticky Foot skill you won't need it. You'll reach a big area, where two Necrocyte Parasites and lots of Claw Parasites will come. Run towards your left, where you'll see the yellow door. Open it as fast as you can, and you'll find there the G4. Don't leave this room, as it's easier to fight your enemies here. Once they're all dead, take the red key in the room and leave it. Go back to the pillar where you saw the blue key, and take it with the other Genohunter. Go back to the area where all those Parasites came. Kill any Claw Parasite that may still be around the area, don't break the nearby stone barrier yet, and keep your way. You'll find a circle of exploding pumpkins, there you'll be attacked by two Necrocyte Parasites and three Claw Parasites. Now switch to the g2. Take the green egg, break the stone barrier you'll see, and you'll reach the area where the G3 and the G4 are. With your three Genohunters, go to the stone barrier you saw before. Break it, you'll find health bugs guarded by two Necrocyte Parasites. Go back to the area with the exploding pumpkins. Break the rocks near the pumpkins to reveal some launching plants: don't use them. There's another stone barrier there. Here you'll find three Flame Parasites. Try to lure them into the launching plants near the pumpkins: they launch them inside the circle, and they will die instantly. If you can't, just dodge their fire balls and spike them. Once they're dead, enter the next area and use the ramp. Break the stone barrier at the top and safely drop down (use the Shield weapon). You've reached the area where the G1 is. All your Genohunters are now together. Use the eggs to break the crystal barrier. The next area contains a Necrocyte Parasite and lots of Flame Parasites. A tactic could be break the team, select the G4, attract the enemies towards your other Genohunters, while you jump to the nearby big rock and spike them from above. This area has more exploding pumpkins circles, and the rocks hid more launching plants: again, don't use them. Break the stone barrier you'll see and you'll fight a Necrocyte Parasite and lots of Flame Parasites. Again, you can lure them to the launching plants which will throw them towards the pumpkins, but this time it will be less effective as they can leave the circles. Once they're dead, keep your way. You'll find another river, and at the other side a set of caves. These caves are composed by several alleys. The access to the first alley is blocked by two stone barriers. Break one of them to enter it, but be careful because you'll find there a Necrocyte Parasite and the last type of Parasite, the Genedisruptor Parasite. These creatures are the most dangerous enemies in the game (excluding bosses, of course) as their beam will cause any Genohunter to attack his fellows if you're not controlling him, and to reverse the control keys if you're controlling him. Besides, that beam causes a lot of damage. Once they're both killed, mutate to get the new weapon. The second alley has a Flame Parasite, the third one is empty. The fourth one has two Flame Parasites and two Genedisruptor Parasite (this time, their death explosions may help you, as they may injure the Genedisruptor Parasites and even kill them, because of the small space). You'll find here a side passage with health bugs that leads to a second red key. The fifth and last alley has a red door that you can open with one of your two red keys. You're now at the final section of the level. You'll find here the green key. Open the blue and green doors if you want (although it's not necessary), and approach the second red door. You can open it with your second red key, but before doing it burn the three Genedisruptor Parasites beyond it (besides the Flame weapon, the Genedisruptor weapon can be used through doors, but since it's their own weapon, it will be not be effective here). Once they're dead, open the door to reach an area with some eggs that you must use to break the nearby crystal barrier. Here you'll fight lots of Mucus Parasites and a few Flame Parasites. Mucus Parasites throw you resin, that reduces your speed and makes the Flame Parasites' fire balls even more deadly, as you will burn until the resin effects disappear. Avoid the fire balls if you're hit by resin. Use your Flame weapon against the Mucus Parasites, as they will also burn, and you may want to use your new Genedisruptor weapon if there are several of them close, as they will start fighting each other. Once all of them are dead, you'll be told to destroy the two towers at this area, so get more eggs and put them together to destroy them. You'll complete the level, although you should mutate to get the Mucus weapon before leaving the level. Level 12 You'll see two tentacles right after you start. Take the right one and you'll reach a big egg-like structure, where four Claw Parasites will attack you. You'll also see a red door that you can't open yet. Go back to the start point and take the left tentacle. You'll reach an intersection. The left path leads to another egg-like structure with four more Claw Parasites, while you're fighting a fifth Claw Parasite may come from the right path. Inside the structure there's another red door, this time guarded by a Necrocyte Parasite. Now go back to the intersection, and take the last path. You'll arrive at the crater base. This area is full of Claw, Spore and Necrocyte Parasites. You must find the Spore Parasite that has the red key. Once you've got it, come back to one of the egg-like structures. Both red doors end up leading to the same place, but we're going to take the one we found at the left tentacle. A Flame Parasite waits beyond this red door. The next room is filled with more Flame Parasites. You may want to break the team, select the G2, approach using the Stealth weapon, and use the Genedisruptor weapon, and get far. The Genedisruptor makes your enemies attack among themselves, what may help a bit. Two paths start here. The one without a door has another Flame Parasite, and it leads to a room with more Flame Parasites. Here I was lucky and they killed themselves with their own fire balls and their death explosions before I even entered the room, but most likely you won't be so lucky and you'll have to fight, so use again the Genedisruptor weapon. Once again, two paths start in this room, and once again, the one without a door has a Flame Parasite. You may want to use hit-and-run tactics: break the team, switch to the G2, use the Stealth weapon, approach and electrocute him, then use the Stealth weapon again to get away before you turn visible again. The next room has three Genedisruptor Parasites. A hit- and-run tactic will be obligatory here, since all three will kill you very quickly. Here start four paths. The two paths with doors here have each a Flame Parasite, and most likely they will attack if you walk in front of the door, so be very careful. There are some health bugs here, they will be very useful. One of them, the one closest to the one you entered from, leads to a room with Necrocyte Parasites. The only passage here has another Flame Parasite, but it leads back to the first room you entered at this labyrinth. Once there, take the passage without a door, then the passage with a door, where there's yet another Flame Parasite. It leads to a room with three more Genedisruptor Parasites, again perform a hit-and-run tactic. This room has three passages, the left one is empty (now) and leads back to the room with four passages. The middle one is empty too, but it leads to a room full of Spore Parasites. Two more passages start here, the furthest one from the door you've just used leads back to the room with four passages, the closest one has a Flame Parasite and leads to a room full of Spike Parasites. Again, two passages start here, the closest one leads back to the room with three passages, the furthest one has a Flame Parasite and it leads to the other red door, that you can't open since there are no more red keys. The last passage you haven't crossed yet is at the room with four passages, so go there. Take the last passage (it leads down). You'll find some health bugs around the passage, and there are some exploding pumpkins. It leads to a huge room with two incredibly large creatures. The Genedisruptor weapon doesn't seem to work against them, so don't bother trying to make them fight among them. Instead select the Mucus weapon and throw them some resin. You don't even need to burn them, your other Genohunters will do it. Once they're burning, get a bit far and use the Spore weapon's secondary attack. Do it several times until one of the other Genohunters is low on health, then switch to him and take one of the health bugs around the room. Repeat this process until both of them are dead, then shoot the pillar at the center of the room. Once it has been destroyed, you'll have completed the game. CHEATS Cheat mode Note: This code requires the patch that enables bump mapped graphics. Enter the mutator screen and change your team name to "EXTRASTUFF". Exit the mutator screen and save the game. Enter the options menu and select "Configure Controls". "Debug" and "First Person View" options should now be available at the bottom of the menu. Regedit The Evolva game store all its information at "HKEY_LOCAL_MACHINE/SOFTWARE/Computer Artworks/Evolva/1.0" registry key. The following values can be created for some effects (all values is the strings): "InfiniteHealth" Self explain, I think. "1" is the "On". "GenosAutoHeal" Just the same with previous? "Debug" Enable debug keys (F8,F9, maybe more). "InfiniteMutations" Self explain, I think. "1" is the "On". "NumLevelsCompleted" Number of levels completed. "5", for example, for level 4. "12" for the whole game. Changes the level you load when you start a new game. "EnableDebugConsole" Self explain, but I don`t know how to bring it on. "1" is the "On". All mutations from the start Use Regedit again, this time go to the "HKEY_LOCAL_MACHINE/SOFTWARE/Computer Artworks/Evolva" registry key. Create a new key called "Genes". The following values can be created: Claw, Flame, Spike, Spore, Stealth, Necrocyte, Electricity, Shield, Mucus, Genedisruptor, Jump, Speed, Armour, Stickyfoot. Give them values (100 for the lowest, 3750 for one level, 31000 for the highest). Full Gene Power: Go into the evolva directory and search for lvl files type *.lvl in Windows search. There are 12 files labeled level 1 - 12. If you open a level with notepad (i.e., level1.lvl, you may wish to back it up first) and change the Genes to: [Genes] Claw=100000 Flame=100000 Spike=100000 Spore=100000 Stealth=100000 Necrocyte=100000 Electricity=100000 Shield=100000 Mucus=100000 GeneDisruptor=100000 Jump=100000 Speed=100000 Armour=100000 Stickyfoot=100000 This will give you full "genes power." So you will have maximum power with just one animal absorbed. MULTIPLAYER One feature that distinguishes the multiplayer mode is that when we access the Mutations screen the game will not stop, so be careful and hide to avoid a possible enemy attack. A good tactic to beat is forming a team that is balanced and not a single Genohunter to focus all mutations, as it will have little use. Another feature is the different behavior in multiplayer option that some weapons have. An example would be that while insects can locate and detect camouflaged Genohunters, human players can't, and Genedisruptor doesn't change sides to your side. You'll find lots of corpses around the levels, they will serve to bring you genes to mutate, so absorb as many of them as you can. Everything regenerates after some time, this includes corpses, health bugs and mine plants. Multiplayer has specific levels to play: -Emerald Caves (Large): this level is taken from the starting area of level 8. You'll recognize the pillar where you start and some of the passages you had to cross. It has some modifications, of course, such as most passages being blocked and a new passage connecting two rooms. You can find some eggs close to the pillar where you started level 8. -Grassy Heights (Medium): a completely new level. It consists on a lake with a ramp that leads to a huge set of elevated platforms. Launching plants at the water below allow a fast access to the platforms above. Launching plants on the platforms above allow a fast transport between different parts of the platform set. No eggs here. -Purple Ways (Medium): this level is taken from level 3, you'll recognize the area where you had to defend the Indigenes from a Parasite attack. It has some modifications, such as most passages leading out of the area being blocked, new passages, mine plants and the nearby lake being emptied. No eggs here. -Silicon Valleys (Large): a completely new level (no need to say, actually, as you'll realise when you enter it), and in my opinion the coolest of all them. Textures are replaced by computer-like new textures. Most of them are either blue or green, red ones are sliding floor and you'll also find water and lava. There's also sea here, so be careful. The central island has some launching plants near the sea that allow fast transport between different parts of the island. The island center has more launching plants, most of them allow either leaving the zone where they are or reaching elevated platform with more corpses to absorb. There are special launching plants that allow to reach three special areas: one of them launches you to an island with a big tower, another one towards an island with a pit of lava and some sliding floor above with more corpses to absorb, and the three last plants launch you towards elevated platforms high on the sky. No eggs here. -Snowhenge (Small): this level is taken from level 10, you'll recognize the area with the Stonehenge-like ice structure where you found the first Mucus Parasite. Modifications here include lots of launching plants that allow to reach places with more corpses to absorb, passages leading out of the area being blocked and sea level constant. -Terrarium (Small): a completely new level. The starting points are alcoves with launching plants that launch you towards the main area, a huge terrarium surrounded by lava, with launching plants that allow to go back to the alcoves, and another launching plant at the highest point taht launches you to the terrarium top, where you'll find some launching plants that allow to reach a second, higher set of alcoves. No eggs here. -The Complex (Medium): a completely new level. It looks like a futuristic building, with new textures (and a few from the Silicon Valleys level). The main room has a platform with health bugs and launching plants that allow to reach the upper floors. You'll find another plant at the uppest floor (along with some eggs) that launches you towards a high pillar. Other rooms include one with a sliding platform with corpses to absorb, another one with lava pillars (WOW!), another one with a water pool in the middle of a lava pit, and another one with two cabins (you can reach their roofs with ramps on their sides) over a lava pit. -The Sand Pit (Small): a completely new level. A colosseum-like area, with sand forming dunes and a big oasis in the middle. The outer has several rooms, guarded by spike plants, with launching plants that allow to absorb hanging corpses over the central oasis. No eggs here. -Tri-Towers (Medium): this level is taken from the starting area of level 2. You'll recognize the elevated ledges and the area where you found the blue egg. Modifications include added mine plants, most passages leading out being blocked, new passages and lots of launching plants that allow either fast transport or reaching new places. You'll find some eggs on the long ledge, a bit before the cave where you originally found the blue egg.