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    Artifacts FAQ by mdk2

    Version: 1.1 | Updated: 04/06/00 | Search Guide | Bookmark Guide

    Might and Magic VIII: Day of the Destroyer (Artifacts FAQ)
    6nd April 2000
    Version 1.0 (4/2/00)
    Version 1.1 (4/6/00)
    Added Volcano and Terminus weapons.
    by mdk2@tm.net.my
    This document Copyright 4/2/2000 mdk2.
    Anyone is free to use and reproduce this FAQ as long as credit is given to the 
    Might & Magic 8: Artifacts FAQ
    Question: What is an artifact?
    Answer: Any item which significantly boosts your heroes stats (usually at the 
    expense of another) and is very expensive.  However, certain artifact quest 
    items have 0 value.  An artifact will usually look different from your standard 
    weapons, armor, etc.
    Question: How do you obtain these artifacts?
    Answer: The game randomly generates these items. Once you have killed a high 
    level monster; usually a Dragon which is higher than a Dragonette/Hatchling, 
    search the dead body.  
    (1) Save your game before searching the bodies, if you don't get the desired 
    item reload your     save game and search the body again.  Persistance pays off.
    (2) You have a better chance of obtaining the artifacts if your character/hero 
    has a high Luck     attribute. 
    Table of Contents:
    (1) Weapons
        1.1:- Maces & Clubs
        1.2:- Axes
        1.3:- Daggers
        1.4:- Swords
        1.5:- Spears
        1.6:- Bows & Crossbows
        1.7:- Staffs
    (2) Armor & Misc.
        2.1:- Helms, Hats, and Crowns
        2.2:- Body Armor
        2.3:- Boots
        2.4:- Belts
        2.5:- Cloaks
        2.6:- Amulats
        2.7:- Rings
        2.8:- Shields
    (1) WEAPONS
    1.1  Maces & Clubs
    Mace of the Sun, Weapon Type: Mace 
    Attack:+7 Damage: 3d4 +7
    Double damage vs. Elementals 
    Value: 12000
    Breaker, Weapon Type: Club
    Attack:+12 Damage:3d3+12
    Might and Endurance +20, 10-20 Body Damage
    Value: 20000
    1.2 Axes
    Hell's Cleaver, Weapon Type: Axe
    Attack:+12 Damage:4d2+12
    Might and Accuracy +70, Personality and Intellect -50
    Value: 30000
    Volcano, Weapon Type: Two-handed Axe
    Attack:+15 Damage:3d7+15
    10-20 pts fire damage, fire resistance
    Value: 15000
    1.3 Daggers
    Blade of Mercy, Weapon Type: Dagger
    Attack:+15 Damage:2d2+15
    Might +40, 4-10 pts electrical damage, Accuracy -40, usable by Lich only 
    Value: 30000
    1.4 Swords
    Glomenthal, Weapon Type: Longsword 
    Attack:+14 Damage: 3d3+14
    Might +40, 10-20 pts of Dark Magic damage
    Value: 20000
    Elsenail, Weapon Type: Longsword
    Attack:+14 Damage:3d3+14
    Accuracy +40, 10-20 pts of Light Magic damage 
    Value: 20000
    Havoc, Weapon Type: Longsword
    Attack:+15 Damage:3d3+15
    Speed and Accuracy +70, Armor -20
    Value: 30000
    Snake, Weapon Type: Longsword
    Attack:+12 Damage:3d4+12
    Slows target, Water Resistance -50, Personality -15
    Value: 30000
    Finality, Weapon Type: Two-handed Sword
    Attack:+15 Damage:4d5+15
    10-20 pts fire damage, slow, speed -20
    Value: 30000
    Judicious Measure, Weapon Type: Cutlass
    Attack:+13 Damage:2d4+13
    Endurance and Luck +30, Orge Slaying
    Value: 20000
    Terminus, Weapon Type: Broadsword
    Attack:+14 Damage:+3d4+14
    Armmasterskill +7, air resistance +70
    Value: 15000 
    1.5 Spears
    Trident of Rulership, Weapon Type: Spear
    Attack:+13 Damage: 2d6+13
    Water Breathing, Water Resistance +70, Fire Resistance -70
    Value: 30000
    Ebonest, Weapon Type: Spear 
    Attack:+13 Damage: 2d9 +13
    Double Damage vs. Dragons
    Value: 0 (Quest Item)
    Wyrm Spitter, Weapon Type: Spear
    Attack:+14 Damage: 1d9 +14
    Endurance +20, Dragon Slaying, Swift
    Value: 20000
    Spirit Slayer, Weapon Type: Spear
    Attack:+13 Damage:1d9+13
    Vampiric, Might +50, Luck -40
    Value: 30000
    1.6 Bows & Crossbows
    Noblebone Bow, Weapon Type: Bow
    Attack:+12 Damage: 5d4 +12
    Explosive Impact
    Value: 12000
    Long Seeker, Weapon Type: Bow
    Shoot:+10 Damage:5d2+10
    Accuracy +50, Swift, Bow Skill+4
    Value: 20000
    Tournament Bow, Weapon Type: Bow
    Shoot:+10 Damage:5d2+10
    Accuracy +100, Bpw Sill+5, Armor -20
    Value: 30000
    Lightning Crossbow, Weapon Type: Crossbow
    Shoot:+12 Damage:4d2+12
    Swift, Accuracy -50, usable by Dark Elf only
    Value: 30000 
    1.7: Staffs
    Staff of Elements, Weapon Type: Staff
    Attack:+12 Damage: 2d4 +4
    Bonus to skills of Air,Fire,Earth and Water, Armor -40
    Value: 30000
    Staff of Swamp, Weapon Type: Staff
    Attack:+10 Damage: 2d4+10
    of Shielding, Immune to disease, paralysis, and poison
    Value: 20000
    2.0 ARMOR & MISC.
    2.1 Helms, Hats & Crowns
    Drogg's Helm, Helm
    Armor:+12, Pesonality and Intellect +15, Regenerates Hit pts
    Value: 20000
    Crown of Dominion, Crown
    Intellect +50, Dark Magic skill bonus, usable by Lich only
    Value: 20000
    Lucky Hat, Hat
    Luck +90, Personality -50
    Value: 30000
    2.2 Body Armor
    Last Stage Cuirass, Leather Armor
    Armor:+19, Intellect +70, Personality +80, -30 Mind and Spirit Resistances
    Value: 30000
    Serendine's Preservation, Leather Armor
    Armor:+34, regenerates spell pts, Endurance +30
    Value: 20000
    Glomenmail, Chainmail
    Armor:+48, +10 to all stats, +10 to all Resistance, Usable by Dark Elf only
    Value: 20000
    Supreme Plate, Plate Armor
    Armor:+70, Swift, Speed +15, Accuracy +15, usable by Knight only
    Value: 20000
    2.3 Boots
    Herald's Boots, 
    Armor:+10, Speed +30, Swift, Immune to Sleep
    Value: 20000
    2.4 Belts
    Berserker Belt,
    Might +100, Immune to Fear, Accuracy -30, Armor -15
    Value: 20000
    2.5 Cloaks
    Archangel Wings, 
    Intellect +30, Feather Falling, All Resistances +10
    Value: 20000
    2.6 Amulets
    Nil (yet to find any)
    2.7 Rings
    Ring of Plains
    +40 Air, Earth, Fire, Water Resistances
    Value: 20000
    Ring of Fusion 
    of Water, Alchemy skill+5, Intellect +50, Endurance -20
    Value: 30000
    2.8 Shields
    Herondale's Lost Shield
    Armor:+14, Immune to fear, sleep, stone, and paralysis
    Value: 30000
    Armor:+21, of Spirit, Body and Mind, usable by Cleric only
    Value: 0 (Quest Item) 

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