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    FAQ by JPortwin

    Version: 1.21 | Updated: 01/09/97 | Search Guide | Bookmark Guide

    Subject: Privateer 2 FAQ v1.21
    From: john@pmbbs.demon.co.uk (John Portwin)
    Date: Thu, 09 Jan 97 17:44:58 GMT
    Message-ID: <852831898snz@pmbbs.demon.co.uk>
    Hi everyone!
    Here it is, the very latest version!
    Unofficial FAQ and Information Guide v1.21
    By JOHN PORTWIN, JANUARY 1997 (john@pmbbs.demon.co.uk)
      [0.0]            Copyright
      [0.1]            Trademarks
      [0.2]            Disclaimer
      [0.3]            Where can I get this FAQ?
      [1.0]            Introduction
      [1.1]            How many CD's should I have?
      [1.2]            What version should I have?
      [1.3]            Where's my starmap?
      [1.4]            Why can't I buy the Freij Mk II?
      [1.5]            The game crashes every time I land on Hermes or Hephasteus
      [1.6]            Why can't I see any missions?
      [1.7]            Where can I buy the Kraven Mk IV lasers?
      [1.8]            Where can I buy the Return To Sender and Blindfire?
      [1.9]            The Angus Santana mission
      [1.10]           Matrox card problems
      [1.11]           Running on a 486
      [1.12]           CH Pro Throttle
      [1.13]           How to "tie up loose ends"
      [1.14]           Playing with the keyboard
      [1.15]           "Set stream speed" error
      [1.16]           The DOS extender
      *1.17*           Multiple missions
      *1.18*           I can't match speeds!
      [2.0]            Guide
      [2.1]            Ships you can buy
      [2.2]            Cargo ships you can rent
      [2.3]            Ships you could meet
      [2.4]            Guns to buy
      [2.5]            Missiles to buy
      [2.7]            Mines to buy
      [2.8]            Decoys to buy
      [2.9]            Modules to buy
      [3.0]            Warning
      [3.1]            Good trade routes
      [3.2]            Good illegal trade routes
      [3.3]            The Senator's Daughter
      [3.4]            How to cheat
      [3.5]            Why can't I complete any escort missions?
      [3.6]            How to win every battle
      [3.7]            A note on upgrades
      [3.8]            The Backroom Boys
      [3.9]            Wingmen
      *3.10*           Easy cheating!
      [4.1]            Thanks to..
      [4.2]            Newsgroups
      [4.3]            Adding to this FAQ?
      [4.4]            Revision list
      [4.5]            And finally...
    [0.0] Copyright
    This FAQ is copyright John Portwin, 1997.
    [0.1] Trademarks
    Privateer, Origin and We Create Worlds are all registered trademarks of
    Origin Systems Inc. The Darkening is a trademark of Origin Systems, Inc.
    Electronic Arts is a registered trademark of Electronic Arts. All names and
    references to objects within the game are copyright Origin Systems Inc and
    its parent company Electronic Arts. Any trademarks ommited are still
    [0.2] Disclaimer
    The reason I wrote this FAQ is to educate everyone and "fill in the blanks"
    that are seemingly left in the game's manuals. It is not endorsed in any way
    by Origin/Electronic Arts, neither is it competition to any strategy guides
    that have been or may be released by Origin or Electronic Arts.
    The author John Portwin shall not be held responsible for any damage to
    property, persons or information caused by this FAQ. Use at your own risk.
    .. a Shakespeare quote comes to mind ..
    [0.3] Where can I get this FAQ?
    The most recent version of this FAQ will always be available at:
    [1.1] How many CD's should I have?
    Although it seems there should be four CD's with the game (the holder has
    space for four) the game runs on three CD's.
    Apparently the beta versions came on four.
    [1.2] What version should I have?
    UK and European versions are version 16, USA versions 17.
    [1.3] Where's my starmap?
    If you bought your copy of Privateer II in Europe, you won't get a map.
    US versions do. There is one available on the net at:
    http://www.sci.fi/~scalper/priva2/map.gif (it is around 400k)
    [1.4] Why can't I buy the Freij Mk II?
    It becomes available later on, after the news bulletin about it is released.
    It can be bought at most ship dealers (not all) for 200k credits.
    [1.5] The game crashes every time I land on Hermes or Hephasteus
    Ah, another sufferer :-) don't worry, you're not alone by far. Some possible
    1) Try landing with CD 1 in the CD-ROM.
    2) Increase your FILES and BUFFERS settings in your CONFIG.SYS.
    3) Turn off "VIDEO TRANSITINONS" from the options menu.
    4) Don't use Smartdrive.
    5) Don't use a 3D graphics card.
    6) Upgrade your video card BIOS.
    The problem (according to Origin) is with Rendition video cards.
    * A fix has been found - you'll need another 40mb of HDD space though.
    Just copy SETS.IFF from your CD1 into your Privateer 2 directory. This
    doesn't work in all cases :-(
    [1.6] Why can't I see any missions?
    You need to advance sufficiently far in the main "plot" to be offered
    [1.7] Where can I buy the Kraven Mk IV lasers?
    You can't, not until they are offered to you by Ralph McCloud. You must
    save him from pirates and then meet him in the bar where he will offer them
    to you. They will then be available in the CCN screens for 16,000 credits.
    [1.8] Where can I buy the Return To Sender and Blindfire?
    As above, they are rewards for completing missions later in the game. 
    [1.9] The Angus Santana mission
    In some cases, the PADD tells you about this mission even after you
    complete it. It goes after a while.
    [1.10] Matrox card problems
    Apparently, white flashes occur during video clips if you have a Matrox
    video card. The company is currently working on a fix for this problem.
    [1.11] Running on a 486
    Privateer 2 will run on a 486 (DX-50 is the lowest though) with a good
    graphics card, although you will get slow movie playback and the game will
    slow down when there are many ships around or you are near a planet.
    I have successfully run P2 with a DX-50, 8mb RAM, 2xCD-ROM. It was still
    playable :-)
    [1.12] CH Pro Throttle
    A driver for this is available on CD-ROM 1, filename PRIV2.KEY.
    [1.13] How to "Tie up loose ends"
    It's just the game's way of telling you there is no more "plot" to follow,
    you have basically finished the linear plot and are free to explore on your
    [1.14] Playing with the keyboard
    I've had a couple of questions regarding using the keyboard, sadly it is not
    possible to play Privateer 2 using keys. Mouse or Joystick is the only
    [1.15] "Set stream speed" error
    A fix for this problem is in the European install guide, for some reason not
    in the US version. It basically tells you to free up more conventional
    memory. Making a boot disk is the best fix.
    [1.16] The DOS extender
    In the install guide, a reference on pages 10/11 is made to different
    of the DOS extender being on CD 1. This is not the case. Stick with v1.97 :-(
    *1.17* Multiple missions
    If you see a mission on a bulletin board that you have already accepted,
    do not select it again until you have competed it. Once you complete the
    mission, you can come back and do it again, though :-)
    *1.18* I can't match speeds!
    If you are using a joystick with a throttle, the match speeds feature (X)
    doesn't work. You have to disable the throttle to use this feature.
    [2.0] Guide
    This section has vital information on ships that you can buy through the CCN,
    all pirate and military ships, as well as cargo ships. Type refers to the
    class shown in the manual:
    L - Light fighter
    M - Medium fighter
    H - Heavy fighter
    T - Transport or cargo ship
    Where an entry is left blank, it is unknown. Our recon crews are working on
    updating the information held here.
    [2.1] Ships You Can Buy
    Ratings apart from Cost and given Speeds are out of 10. Afterburner speed
    assumes basic speed, with no afterburner upgrades.
                        Type        Speed    Shields   Modules    Guns
                             Cost       Agility   Armour    Missiles    Max.Sp
    STRAITH [PL01]       L   10000    3    3    3    2    2    2    2    288
    VELACIA [PL02]       L   20000    5    3    5    5    3    3    2    320
    AURORA [PR01]        L   34000    5    3    5    3    4    4    2    320
    DURESS [ML01]        L   60000    7    5    6    2    4    6    2    380
    DRAKKAR [KN01]       L   90000    9    4    8    2    5    5    4    400
    SHAMAN [PR02]        M   17000    5    4    5    3    4    4    2    320
    JENDEVI [PR04]       M   45000    2    4    4    5    4    4    3    279
    SKECIS Mk II [PL3a]  M   80000    6    4    5    4    4    5    3    359
    SKECIS [PL03]        M   85000    6    5    4    6    5    4    4    359
    HERETIC [ML02]       M   100000   9    4    6    4    5    6    4    400
    KALRECHI [PL04]      M   110000   6    4    5    6    6    4    4    359
    KARNENAN [PR03]      H   70000    6    4    3    6    5    5    4    359
    ICARUS [PR05]        H   105000   9    4    5    4    5    6    4    400
    FALDARI Mk II [ML3a] H   125000   6    5    6    4    6    6    4    359
    FALDARI [ML03]       H   160000   6    5    6    5    6    6    5    359
    FREIJ [ML06]         H   180000   9    5    9    6    7    7    4    400
    FREIJ Mk II [ML6a]   H   200000   9    5    9    9    7    7    5    400
    DANRIK [KN02]        H   250000   9    5    9    5    7    7    5    400
    [2.2] Cargo ships you can rent
                            Speed      Shield    Capacity    Cost
                                 Turrets    Armour       Bays
    GEA TRANSIT [CR01]       288    0    4    4    250    5   50
    GEA TRANSIT Mk II [CR1a] 288    0    4    4    400    6   110
    OGAN [CR02]              220    1    4    7    550    6   240
    ILIA [CR03]              390    2    7    7    750    7   390
    ILIA Mk II [CR3a]        200    2    7    7    900    8   630
    MONOLITH [CR04]          140    3    7    10   1500   9   920
    [2.3] More ships you could meet
                           Type  Class   Top Spd  Armament          Reward
    Class          Weapon Loadout             Reward
    LIGHT FIGHTER [ML1b]     L   Military  440    2 STRE
    MEDIUM FIGHTER [ML2b]    M   Military  440
    HEAVY FIGHTER [ML3b]     H   Military  320    5 STRE                 
    HEAVY FIGHTER [ML4X]     H   Military  559    4 STRE            
    DESTROYER [ML4D]         H   Military  240    2 MIOC            
    CARRIER SHIP [MC0S]      T   Military  Not in game?
    DREADNOUGHT [MDRE]       H   Military
    TRANSPORT [CCTb]         T   Military  Not in game?
    PROTOTYPE SHIP [MCPH]    H   Military  Not in game?
    SKULL [SKUL]             L   Jincilla  559    2 STR2, Snipe     50
    VELDOR [ML05]            M   Jincilla  379    4 STRE            50
    TACON [PRHa]             H   Jincilla  379    5 FLX2            50
    SHUTTLE [SH1a]           T   Jincilla  240    2 Turret          100
    CRUISER [PR6a]           H   Jincilla                           500
    VECTOR [PLM2]            L   Kiowan    359    2 STR2, Snipe     50
    LEIGHAT [MLAS]           M   Kiowan    400    2 STRE            50
    KRELL [PRHb]             H   Kiowan    400    4 FLX2            50
    SHUTTLE [SH1b]           T   Kiowan    240    2 Turret          100
    CRUISER [CR2a]           H   Kiowan                             500
    DEMON [PLM3]             L   Chirichan 279    2 STR2            50
    HERON [ML04]             M   Chirichan 400    4 STRE            50
    TESTMOS [PR2a]           H   Chirichan 440    5 FLX2, Brute 2   50
    SHUTTLE [SH2a]           T   Chirichan 240    2 Turret          100
    CRUISER [CR2b]           H   Chirichan                          500
    TEMBLER [PLM4]           L   Papagod   407    3 STR2            50
    ECANTONA [PR2b]          M   Papagod   400    4 STRE, Snipe     50
    ASHEARER [ML4b]          H   Papagod   480    5 FLX2            50
    SHUTTLE [SH2b]           T   Papagod   240    2 Turret          100
    CRUISER [PR06]           H   Papagod                            500
    VENDETTA [KN1b]          L   Kindred   379    3 FLX2, Snipe     100
    BLADE [PL4b]             H   Kindred   480    4 MIOC, Snipe     100
    TRANSPORT [TRAN]         T   Neutral
    [2.4] Guns to buy
                             ID Code              Price         Range
    STREAM LASER             STRE                 600           250
    VOLT LASER               VOLT                 3000          150
    FLUX BEAM                FLUX                 5000          200
    STREAM LASER Mk II       STR2                 7000          250
    FLUX BEAM Mk II          FLX2                 8000          250
    MASS ION CANNON          MIOC                 10000         200
    KRAVEN LASER Mk IV       KRAV                 16000         250?
    [2.5] Missiles to buy
                             ID Code     Speed      Price
    SNIPE                    SNIP        1000       100
    BRUTE Mk I               BRUT        1119       150
    BRUTE Mk II              BRU2        1119       200
    BANSHEE                  BANS        800        205
    PROXIMITY                PROX        800        210
    PYTHON                   PYTH        1400       225
    DISRUPTER                DISR        1160       250
    STINGRAY TORPEDO         STIN        200        500
    HELLRAISER TORPEDO       HELL        200        1000
    [2.6] Mines to buy
                             ID Code  Cost   No.   Function
    HI-EX MINES              MIN1     150    10    Simple explosives
    PROXIMITY MINES          MIN2     200    10    Detonate on contact
    VIRAL MINES              MIN3     350    10    Shuts down ships for 5-10 secs
    [2.7] Decoys to buy
    DECOYS Mk I              DEC1     400    15    50% chance of decoying
    DECOYS Mk II             DEC2     800    15    75% chance of decoying
    [2.8] Modules to buy
                             ID Code  Cost    Function
    COOLANT UNIT Mk I        CUL1     6000    Cooling process up 30%
    COOLANT UNIT Mk II       CUL2     12000   Cooling process up 50%
    COOLANT UNIT Mk III      CUL3     24000   Cooling process up 110%
    COOLANT UNIT Mk IV       CUL4     48000   Cooling process up 150%
    AFTERBURNERS Mk I        AEM1     4000    Increases speed + accel by 10%
    AFTERBURNERS Mk II       AEM2     8000    Increases speed + accel by 20%
    AFTERBURNERS Mk III      AEM3     14000   Increases speed + accel by 30%
    AUTO-REPAIR UNIT Mk I    ARU1     8000    Repair combat damage (not armour)
    AUTO-REPAIR UNIT Mk II   ARU2     16000   Same as Mk I, but faster
    SHIELD UNIT Mk I         SEM1     7000    Shield regeneration rate up 50%
    SHIELD UNIT Mk II        SEM2     14000   Shield regeneration rate up 75%
    SHIELD UNIT Mk III       SEM3     25000   Shield regeneration rate up 100%
    BSE TRANSMITTER Mk I     BSE1     12000   "Momentarily" shuts down enemy
    BSE TRANSMITTER Mk II    BSE2     18000   Shuts down enemy "for a while"
    WARP SHIELDS             WARP     25000   Powerful shield "for a while"
    BLINDFIRE TARGETING      BLF1             Tells you when to shoot
    RTS ANTI-MISSILES        RTS              Chance of returning missile to
    SIGNAL FILTER            VFLT     6000    Blocks BSE chances by 50%
    NUKE'EM                  NUKM     4000    One shot, destroys nearby enemies
    [3.0] Warning!
    Reading the following can spoil your enjoyment of the game!!
    [3.1] Good legal trade routes
    "Chain" cargo routes together (eg. Crius-Anhur-Hermes-Crius) for the most
    Trade between Bex (buy lumber, beer and livestock) and Hephaestus, for about
    7000 credits per return trip.
    Between Crius (buy cyber limbs and medikits) and Anhur, around 10000 per
    Between Leviatha (Livestock, Optic Nerves) and Hermes (Hardware and Ores).
    Between Hermes (buy blood, optic nerves, solar generators) and Crius.
    Between Anhur (buy Cesium and Platinum) and Hermes (Biopolys, Optic Nerves,
    Cyber Limbs and blood).
    [3.2] Good illegal trade routes
    Trying to run these trips without a strong ship can greatly reduce your
    life expectancy. You have been warned!
    Between Bex (buy Human Organs, Pleasure Borgs, Brain Implants) and
    Between Massanas (buy black market items like brains, organs) and Ostina,
    for around 9000 credits per return trip.
    Between Karatikus (buy organs and brains) and Janus IV (guns, solar
    generators and comm units) for a good profit, around 10000 credits per trip.
    [3.3] The Senator's Daughter mission
    I'll explain the workings for those that are interested!
    * First waypoint (at a randomly generated location):
    One ship carries 70 tons every 12 hours
    The other carries 100 tons every 16 hours
    Time = 12 days (one day = 32 hours)  =  384 hours
    So total number of trips by each ship:
    Ship One : Carries 384/12 = 32 trips
    Ship Two : Carries 384/16 = 24 trips
    Therefore, total amount of cargo carried:
    Ship One : 32 x 70 = 2240 tons
    Ship Two : 24 x 100 = 2400 tons
    So divide 2400 by 20 (like it tells you in the question) : Nav Point 120.
    * Second waypoint (at Nav point 120), with laser towers
    Four department heads, four seats.
    No. of ways of choosing a seat to go in first position = 4
    Therefore, next department head has 3 choices
    Next one has two choices
    Then the last one has only one choice:
    4 x 3 x 2 x 1 = 24. So go to nav point 24.
    * Third point (at Nav point 24), with pirates
    The poor bloke throws up 9 litres = 9000 cubic centimetres, into a waste
    bin of dimensions 36x36x36 centimetres.
    Therefore area of bin base = 36x36 = 1296 square centimetres.
    So, height reached by puke = 9000/1296 = 6.94 cm = 7cm rounded up.
    Multiply by 3 : final nav point = 21.
    (Apparently, someone wrote to me and said that 9 litres = 900 cubic
    centimetres, and then said that that gave them an answer of 3, which was also
    a correct waypoint!)
    I haven't managed to rescue the girl alive (she is always found dead), but
    you get your 14,000 credits.
    [3.4] How to cheat
    Many thanks to Daniel Pye for this information.
    If you want a lot of money, just use a hex editor on a saved game (game00.iff
    - game09.iff) edit position 0x03E-0x041 and 0x13E-0x141. Change those bytes
    to FFFF FF00. Make sure that you change it in both spots. Doesn't
    work on all versions..
    More detailed cheating (use a hex editor on game00.iff-game09.iff):
    mount #      location in savegame     Types  = Units
    -------      --------------------     ------   -----
    1            226 Hex/550 Dec          00     = Coolant Unit Mk I
    2            22E Hex/558 Dec          01     = Coolant Unit Mk II
    3            236 Hex/566 Dec          02     = Coolant Unit Mk III
    4            23E Hex/574 Dec          03     = Coolant Unit MK IV
    5            246 Hex/582 Dec          04     = Auto Repair Unit Mk I
                                          05     = Auto Repair Unit Mk II
    The amount that you have is stored    06     = Afterburner Enhancer Mk I
    at the location - 4                   07     = Afterburner Enhancer Mk II
    example:  Hard Point 2 is at          08     = Afterburner Enhancer Mk III
    22E (hex) then the amount of the      09     = Shield Enhancer Mk I
    item on the hardpoint is at           0A     = Shield Enhancer Mk II
    22A (hex)                             0B     = Shield Enhancer Mk III
                                          0C     = BSE Virus Transmitter Mk I
    Mount locations are in the            0D     = BSE Virus Transmitter Mk II
    following order when more than        0E     = Signal Filter
    five of them.                         0F     = Warp Shields
                                          10     = Nuke'm
    1    2                                11     = Hi-Ex Mines
    3    4                                12     = Proximity Mines
    5    6                                13     = Viral Mines
      7                                   14     = Decoys Mk I
                                          15     = Decoys Mk II
    Missile mounts:
    Location in file:
    mount #      location in savegame        Types  = Missiles
    -------      --------------------        ------   --------
    1            256 Hex/598 Dec             00     = Snipe
    2            25E Hex/606 Dec             01     = Brute Mk I
    3            266 Hex/614 Dec             02     = Brute Mk II
    4            26E Hex/622 Dec             03     = Python
    5            276 Hex/630 Dec             04     = Disrupter
    6            27E Hex/638 Dec             05     = Banshee
    7            286 Hex/646 Dec             06     = Proximity
                                             07     = Stingray Torpedo
                                             08     = Hellraiser Torpedo
    Hardpoint Location on Ships With More Than 4 points are in the following
    2   3        ***Amounts of missiles are stored at the missile address
    4   5           -4 example: Hardpoint 1 is at 256.  The # of missiles
    6   7           on that point is at 252.  You will not see them in the
                    booth though.
    Gun Mounts:
    Location in file:
    mount #      location in savegame     Types  = Guns
    -------      --------------------     ------   --------
    1            296 Hex/662 Dec          00     = Stream Laser Mk I
    2            29E Hex/670 Dec          01     = Stream Laser Mk II
    3            2A6 Hex/678 Dec          02     = Volt Laser
    4            2AE Hex/686 Dec          03     = Flux Beam Mk I
    5            2B6 Hex/694 Dec          04     = Flux Beam Mk II
                                          05     = Mass Ion Cannon
                                          06     = Kraven Laser MK IV
    Hardpoint Location on Ships With More Than 4 points are in the following
    2   3
    4   5
    Paul Walker <pdwalker@hk.super.net> tells me that there are two more gun
    07     = Big Ship Guns (2), Yellow beams
    08     = Big Ship Guns (2), Red beams (as 5?)
    With five lasers, your opponents can now get *really* toasted!
    [3.5] Why can't I complete any escort missions?
    Don't leave the ship you're supposed to be escorting - only jump after it
    does, and land after it lands. Then you will complete your mission.
    [3.6] How to win every battle
    Try to never attack a ship head on. The majority of enemy in the game will
    rush you head on and then fly around in aimless circles. Get behind a target,
    match speeds and you can just blast the sucker to hell..
    If you are attacking a shuttle, first knock out it's escort and then get
    in it's blind spot (the side with no laser turrets) and blast away..
    Cato Dolvik <cdolvik@online.no>
    "The best way to fight cruisers is "head on" no kidding, it seems like they
    can't reach you with their turrets if you are directly in front of them.
    They also give 500 in reward. And to fight cargo ships try to get behind
    them and really close before starting to fire at them."
    [3.7] A note on upgrades
    Since you don't lose any money when you buy/sell equipment, it makes sense
    to upgrade your ship (a Shaman with good shields and afterburners and a
    couple of MIOCs still packs a huge punch) first and *then* once you have
    a good amount of money to sell all and get a really good ship.
    [3.8] The Backroom Boys
    If you accept this mission, knock out the escort ships first then scan the
    Monolith (the Boys are in it). Then you can destroy their ship in peace.
    [3.9] Wingmen
    It makes sense to get the best wingman you can. Ones costing more than 400
    credits are the best. Remember you will lose a wingman after you land at a
    planet - if you have a particularly good wingman, try to land on space
    stations instead of planets.
    Also, if you know you're in for a particularly heavy mission with lots of
    fighting, hire a beefy cargo ship like a Monolith (they have powerful
    turrets and a lot of armour) as well as a wingman.
    *3.10* Easy cheating!
    Martin Mueller <mav@northwind.franken.de> writes:
    Instead of hacking into your saved games you can easily cheat
    while in-game:
    Enter the navigational display (ALT-n)
    Hit 'f' for find and enter:
    REP ME UP    -> Ship repaired, armour and shields at 100%
    PETY PETY    -> Afterburner fuel refilled
    CHILL OUT    -> Drop laser temperature to 0
    NAPALM       -> Get infinite nukes (ALT-s)
    NO TALENT    -> Invincibility
    These cheats are active until you land on a planet/base.
    Sometimes these cheats seem to freeze the game when landing
    on a planet, though... at least on my machine  :(
    [4.1] Thanks To..
    Mika Majakorpi <scalper@sci.fi> for letting me use the info on his web pages
    and for storing my FAQ.
    Daniel Pye <danpye@net-link.net> for the hacking info.
    Goh Yu-Jin <yujin@pacific.net.sg>
    Roger Wong <powhq@mail.nildram.co.uk> for FAQ-writing info.
    Cato Dolvik <cdolvik@online.no> for some useful info
    Everyone else who I forgot..
    [4.2] Newsgroups
    If you want more information, there are four newsgroups which have a
    lot of Privateer 2 information:
    [4.3] Adding to this FAQ?
    If you have any information you want added, just drop me an e-mail at
    john@pmbbs.demon.co.uk and I will add it.
    Similarily, if you think you have been unfairly treated in any way, just
    tell me and I will do what I can to help :-)
    [4.4] Revision List
    v1.2    Added:
             Multiple missions
             Using throttles
             Easy cheating
    v1.1    Changed:
             Senator's daughter mission (typo)
    	 Rendition note
             Tying up loose ends
    	 The Backroom Boys
    	 Playing with the keyboard
    	 "Set stream speed" error
    	 The DOS extender
    [4.5] And finally...
    "I'm on top of the world maaaa!"
    .. John Portwin - john@pmbbs.demon.co.uk ..
       for Psion Software / Privateer 2 FAQ!
    Junk e-mail is illegal - let's stop it now!

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