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    Tofu No-Weapon Walkthrough by Da Ass Man

    Version: 1.0 | Updated: 09/27/02 | Search Guide | Bookmark Guide

    Resident Evil 2: Tofu No Weapons Walk-Through
    System: Playstation
    Version 1.0
    Author: Da Ass Man
    Table of Contents
    1. Disclaimer
    2. Updates
    3. Introduction
    4. Obtaining Tofu
    5. Item List and Uses
    6. Tofu Tricks and Maneuvers
    7. Walk Through
    8. Contact
    9. Thanks
    1. Disclaimer
    This FAQ is copyright 2002 by Da Ass Man and cannot be
    used on any website without prior consent from the
    myself. If this FAQ is found anywhere without my prior
    consent, a request to take it down will be issued and
    then legal actions will ensue.
    2. Updates
    Version 1.0 – 9/25/02 - This is my very first FAQ,
    expect at least one or two more updates with user
    feedback and tips, other than that, good luck!
    3. Introduction
    Tofu’s Mission is the most difficult in Resident Evil
    2. Tofu, who coincidentally is a big block of Tofu,
    has obtained the G-Virus and needs to deliver it to
    Umbrella at a rendezvous point. Seems simple enough,
    but to get to this point, you will be bombarded with
    enemies through a seemingly endless amount of rooms
    and to combat them, you have nothing but the KNIFE. If
    that wasn’t difficult enough, beating the whole thing
    without even using the Knife, because that’s what this
    FAQ is going to do.
    This is by no means an easy task, Tofu’s mission
    without the knife is incredibly difficult and will
    take razor sharp timing, fast thinking, and major
    skill, but I’m going to help you acquire all these
    things to complete his mission. Let’s get started.
    4. Obtaining Tofu
    To obtain Tofu, you must complete Claire or Leon’s A
    game combined with the other person’s B game together
    3 times (for a total of beating the game six times).
    In the first 2 attempts, you must obtain Hunk’s secret
    mission meaning that you must get an A rank on both
    games the. This is important, as it is time consuming
    to get Tofu’s mission. I highly recommend using the
    speed FAQs on gamefaqs.com.
    5. Item List and Uses
    The Knife – Yup, the rumors are true, the only weapon
    you will get in this mission is the knife. The knife
    is an extremely short ranged weapon that does VERY
    little damage. With my help however, you won’t even
    need it. Your first couple of tries however, you may
    need it just to get an idea of what it takes to get
    through the mission. Your best bet is to use this when
    you aren’t swarmed with zombies and takes as many
    stabs as quickly as possible to knock the zombie down
    and then quickly run past it. Lower stabs reach out
    farther and upper stabs do slightly more damage, so
    use this to your advantage. More than likely, battling
    against a single enemy with the knife will get you
    2 Green Herbs – Tofu by himself has a surprisingly
    large amount of health, where as Leon will die after 5
    bites, Tofu can be on fine after 6. The green herbs
    healing effects seem to be proportional to the health
    bar of it’s user, because one herb can get Tofu a long
    way, believe me, you’ll need them. If you have used
    both herbs before you get to the first Licker room,
    you may want to consider restarting.
    Blue Herb – This will heal you from being poisoned, if
    you do managed to get poisoned within the third room,
    you should probably restart as you will more than
    likely get poisoned again. It’s very easy to die once
    Tofu is poisoned, one good hit and you’ll be on
    Caution or Danger, which almost guarantees you will
    not make it.
    6. Tofu Tricks and Maneuvers
    First off, it’s important to know that Tofu becomes
    more red as he becomes weaker. He is slower as well,
    but his speed isn’t weakened too much. Taking an herb
    will make him a little whiter, as well as restoring
    some health. 
    It’s important that you know and use various tricks on
    zombies, as many things can happen to mess up your
    plan to get through a room. Here are some techniques
    you should learn if you expect to master Tofu’s
    Juke – Running around a zombie very quickly so that
    when it becomes alerted to your presence, you will
    already be past it. This is best done when you
    immediately enter a room. You can also walk close to a
    zombie from behind and then juke past it.
    Push – Some enemies you will have to just push into to
    get by since the rooms they are in are narrow. It’s
    best off to push them at a time when they are
    recovering from an attack.
    Domnino – In rooms that are packed with zombies,
    sometimes it is useful to take a hit from one, push it
    into 3-4 others, and then run through. It’s important
    to make sure you aren’t surrounded when you do this
    move, and that the zombies are somewhat linear,
    otherwise the domino effect won’t happen.
    Lure – This can be done two ways. First, for juking,
    you will want to lure an enemy into attacking you.
    Like with spiders, watch and wait until they raise
    their front legs, then run past them. On zombies, you
    will want to get them to walk towards and in the
    process leave an area wide open to run through. The
    other way to lure zombies is to let them lunge at your
    ankle, as this does minimal damage and will eliminate
    the zombie. 
    7. Walk Through
    Room 1 – Un-equip the knife, and run up the stairs to
    the door.
    Room 2 – There are 5 zombies in this H like room. The
    one immediately in front of you has it’s back turned,
    so walk around it on one side until it starts to
    slowly turn around, then go around the other side or
    make a run for the middle. From here, you can try to
    lure the zombie to one side or run on the other, or
    you can make a quick run for past it since this one
    takes an above average time to active. Now, there are
    two zombies in front of the door, it’s very possible
    to run to the right of the one, and then run left to
    the door, but it’s a very tight squeeze. Don’t feel
    bad if you take a bite in this room, or even two, as
    I’ll teach you how to get through most of the rooms
    without ever getting injured.
    Room 3 – This room is easy if you are fast.
    Immediately run to Tofu’s right to get around the
    zombie right in front of you. Once you pass him, run
    to Tofu’s left and hug the wall as you pass 2 more
    zombies. The zombie closest to the door is dangerously
    close, but if you do this even moderately fast and jam
    the X button for the door, you will make it without
    getting nicked.
    Room 4 – There are 2 spiders in here and they have a
    good chance of biting you if you are not careful. The
    goal here is to make sure both spiders are not close
    to each other as then it is tough to pass them. Slowly
    walk around the first corner, the spider there should
    see you and walk towards you, run around it by going
    through it’s legs. It will try to either spit at you
    or bite you, by raising itself up. If you push through
    it’s legs both attacks will surely miss. Don’t stop
    running because around the next corner is the other
    spider. It may have come around already. If you move
    fast, and push past it through it’s legs, you will run
    around it. The ladder will be right past this spider,
    so if you are encountering problems, pound on the
    circle button to make sure you get out of the room.
    It’s important not to get poisoned here as it can
    easily cost you the mission, so if you do get
    poisoned, you may want to consider restarting.
    Room 5 – There are three dogs almost right in front of
    you as you enter, but if you follow my instructions,
    this is a very easy room. Hold X and as soon as you
    get in this room, run forward and turn left for the
    door, you will not get hit if you do it correctly. If
    you immediately running forward when you get in this
    room, you will get hit for sure, as the dogs will
    swarm you and not easily let you pass. 
    Room 6 – This is another room in which you must move
    fast. There are 2 zombies to Tofu’s right that you
    cannot see, 2 ankle bitters on the ground, and 2
    standing zombies past the ones that lay on the floor
    that stand close to the exit. Once you get in,
    immediately run to the right of the zombie that’s
    crawling towards you (the other zombie on the ground
    is stationary, but will bite you). If you do it
    quickly, there will be a small space to the left of
    this zombie and it will be enough to get through. If
    you get bitten by the one on the ground, don’t worry,
    he won’t do much damage and the 2 zombies you can’t
    see won’t in biting distance yet. In any event, once
    you get past the floor zombies, there will be two more
    zombies in front of the exit. You can hug either wall
    to run past these zombies, but do it quickly, and you
    won’t be touched. If they are activated too early,
    then you may have to lure them to one side and run
    around the opposite. This room is fairly easy to
    Room 7 – This is another room that’s easy once you
    know what to do. There are three dogs heading straight
    for you, so immediately run forward, then make turn to
    the left to fake out the dogs, then run straight for
    the door. The key is getting the dogs to jump at you,
    as they will miss if you make a quick turn.
    Room 8 – There are LOTS of crows here, but it’s
    nothing to be worried about, not with Tofu’s health.
    Just run forward, around the corner, then left down
    the hallway towards the door. If you run non-stop the
    birds won’t hit you – usually. Sometimes they will
    block your path, but just keep pushing against them
    and you will make it. A fairly easy room.
    Room 9 – Ah, now here is a tricky room. If you use the
    knife, this room is easy, simply walk up to one of the
    dogs, stab it, then run around the corner behind the
    stairs and wait for it to come back. It won’t hit you
    because it can’t jump directly in front of you. The
    other dogs will shortly follow it. Simply use the
    downward stab and just keep hitting them until they
    However, since you aren’t using the knife, walk
    immediately towards the dog, it will be in a walking
    state to. Once you get close enough that it will be in
    attack mode, run to it’s left or right, it will not
    hit you, but be careful of the two dogs ahead of you.
    Hug one side of the wall, and when you see it come by,
    run to the opposite side of it and continue to the
    door. Keep running, as the last dog has to go around
    the corner to reach you, so it is easy to see and
    Room 10 – This can be tricky. Immediately run to the
    door on Tofu’s right, run fast and you won’t have to
    worry about the zombie that’s close in front of it.
    There’s quite a few zombies in this room. Run forward
    until you go past the door on the right. There will
    then be a zombie to the left of you and one to the
    right. You can either quickly run past the zombie on
    the right, or lure it in one direction and run past
    the opposite. You’ve got a little bit of time to play
    this out, but don’t take too long. As soon as you get
    past it, head straight for the door.
    Room 11 – This room looks extremely intimidating at
    first. There are two was to get past it:
    1: Immediately run to Tofu’s right, stay close to the
    Soda machines and lure as many zombies as you can over
    there. When you think the time is right, use the large
    area you are in to run past them, there should be a
    zombie or 2 still in the hall, but you should have
    enough room to run past them.
    2. Turn a little to Tofu’s left, and run straight for
    the door, tapping “X” all along the way. This trick is
    very possible, and once you’ve tried it two or three
    times, you won’t mess it up. It’s got to be a speedy
    fluid motion though.
    Room 12 – At last a room you can rest in. Take a
    breather if you like, look at your items and plan out
    what you’re going to do next. 
    Room 13 – This is another easy room, walk in front of
    the object in the middle of the room. Lure the spiders
    to one side of the object, and run on the other side.
    If you have any problems, remember that these spiders
    will usually raise their front legs before they
    attack, giving you enough room to run past them.
    Room 14 – There are 3 regular lickers in this room.
    Sounds scary, eh? Immediately walk forward – do not
    run! Once you get close to the first licker, hug the
    wall to Tofu’s left and run. It will drop down. Then
    run to the wall on Tofu’s right and hug it. Do not
    turn around the corner just yet, especially if you
    hear a licker scream. Pause for a second, you will see
    a licker lunge around the corner, but since you are
    hugging the wall, it will miss. If it doesn’t lunge,
    it will run, either way it will be easy to run around
    if you just wait 2 seconds. There is one last licker
    ahead, but the camera angle makes it hard to see.
    Doing a zig zag motion or hugging the wall is the best
    way to get around it. 
    Room 15 – This room can be very hard if you do not
    follow these exact instructions. Immediately run
    forward, but don’t turn around the corner. Step past
    the corner but immediately step back, as an Ivy (those
    plant things) will shoot spit at you. If you step back
    fast, it will miss. Then walk forward, get within
    about 2 walking distance steps of it, it will bend
    backwards and then try to lean forward to strike you.
    This is important, right when you see it bend
    backwards, run around it, it’s best to run to Tofu’s
    left. Keep pushing, it will hit you with it’s
    tentacles, but the attack is weak, just keep pushing
    and you will get past with low damage. The important
    thing is to make sure you are two steps in front of
    it. Any closer and it will grab you and do a lot of
    damage. Any further and it will spit at you. Practice
    makes perfect. There is one more Ivy ahead. Avoid it’s
    spit by either backing up or slowly walking and then
    moving fast. Use the same trick, lure it into leaning
    back to strike, then immediately push forward to
    Tofu’s left. You may get hit by the tentacles again,
    but they do virtually nothing, you will make it to the
    door though.
    Room 16 – This is one of the toughest rooms in the
    whole mission. Immediately to Tofu’s right are two
    Ivy’s spitting at him. Pause for a second then run
    forward. Use the lure trick and hope that they do not
    spit or grab you. The camera angles make this tough,
    but if both lean back, run straight through the middle
    or to Tofu’s left. If they lean back, you will not get
    hit by either one as you push through them. If you do
    get hit, just make sure you stay in the right range by
    stepping back or forward and waiting for them to lean
    back. These guys may poison you, so you better have
    saved that blue herb. If you didn’t, well you better
    start moving fast.
    Room 17 – The Tyrant is in this room, no need to worry
    as the large space you are in when you immediately get
    up here is more than enough to get past him. Lean up
    against the left corner of the furthest wall (that is
    your left). Just stay there until you see Tyrant on
    screen. When he gets close, run around him in a
    U-shape fashion. Just make sure you’re never close
    enough to where he can hit you and you’ll be fine.
    This is a very easy room.
    Room 18 – Immediately run forward and hug the wall on
    your left, wait for the two zombies to get close, and
    then run around them by hugging the wall on the right.
    Then, walk forward until you see the large pile of
    zombies lying on the ground. The one on Tofu’s left
    won’t bite, but the two behind it will. There is a
    zombie crawling around the corner of this room too, so
    it’s a little tricky, but try your best to run in the
    middle of these two zombies. Sometimes I get hit here,
    sometimes I don’t. If you do get hit though, don’t
    worry, ankle bites are very weak. One time I got my
    ankle bit by 5 of these zombies when I was on danger
    and still didn’t die! 
    Room 19 – This is a very dangerous room, 3 super
    lickers, these babies can be very damaging. There’s
    one right in front of you, one down the narrow hallway
    straight ahead of you (but you won’t have to worry
    about this one), and one guarding the door around the
    corner that you will need to go in. There’s a few ways
    you can beat this room, but here’s a trick that looks
    dangerous but works. Walk forward and then run for a
    second but stop. The licker will sitting in a very
    attentive state now. Now take one step back. The
    Licker will now try to dive forward at you, so once
    you hear the scream, immediately run forward and
    circle around it. It will completely miss you, but
    here’s the hard part. The next Licker will either try
    dive at you or walk fast to, so stay around the corner
    for 1 second then try to circle around it. Speed is
    essential here, as the room is very tricky. I find no
    one plan will always work here though, so fast
    thinking is required.
    Room 20 – Ah, the very last room you can relax in.
    Take another breather, plan out what you’re going to
    do, and exit the room.
    Room 21 – There are two more Ivy’s in this room, and
    like the last two you faced, they can poison you, so
    caution is needed. Off the bat, run straight forward
    to the first Ivy, trick it into spitting and dodge the
    spit (this should be easy if you face to the left or
    right of the plant, as all you need to do is then run
    forward). Next lure it into bending back by being a
    distance of two steps away. Once it does this, run
    right past the thing, either the left or right side
    will work. Since the room is so big, you can easily
    run past it without having to worry about it’s
    tentacles whipping you. Just push right through when
    you see it bend back and you’re set. There’s one more
    plant, up ahead, follow the same steps and you will no
    longer have to worry about poisonous enemies in this
    Room 22 – This is the single most dangerous room in
    the whole game, not just Tofu’s mission. You are
    bombard by what appears to be 8 zombies, although
    there could be more. What’s amazing is that the room
    is incredibly small. There are faqs claiming you can
    get through this room without getting hit, but I never
    have. If you have followed all of my steps, you should
    have plenty of health to take the abuse that’s in this
    room, if you are on fine, regardless of how many herbs
    you have, you will make it. Immediately run 2 steps
    forward, as the zombie to your left and right will
    bite you from both sides if you do not, and you will
    lose much energy. Now, run Tofu’s left around the
    zombie directly in front of you and hug the wall, if
    done right, you will pass this zombie and the one
    behind it. There is one more close to the door, but if
    you move fast you will beat it. That being said, you
    will find it nearly impossible to do, more than
    likely, you will have to domino the zombies and you
    take your first few steps forward into the room. Don’t
    feel bad if you get bitten once or twice, it happens
    to all of us. Just make sure that you juke past any
    zombies you didn’t domino and head straight for the
    Room 23 – There are 4 zombies to Tofu’s right, one
    directly in front of him, and one to the left. You
    will get bitten once in this room if you don’t use the
    knife and follow my strategy. Immediately turn to
    Tofu’s left and run around the corner, the zombie in
    front of you will not attack you if you don’t delay,
    and make sure you don’t run into the other zombie that
    was on Tofu’s right. Now, hide behind the helicopter.
    From here, wait for all 6 zombies to come (this will
    take about 30 seconds to a minute). Don’t worry, they
    won’t hit you from here, you can either stab them, by
    standing in the correct spot, or refuse to use the
    knife and domino all six zombies when they are lined
    up right. If they don’t all fall down, you will at
    least be given enough room to run past the rest. Make
    a mad break for the door. You’re almost finished.
    Room 24 – This is the very last room, and the only
    enemy in here is Tyrant. He will get one hit on you
    and then lurch back for a wild swing that halts his
    movement for 2 to 3 seconds. If you are on anything
    but danger, you’re set. Just take the hit and run past
    him. He won’t hit you more than once if you simply run
    past him. If you are on danger, you are in big big
    trouble as he will more than likely kill you. There is
    one way to get past him, and it doesn’t always work.
    Immediately run to past the first corner and stand in
    the middle between the second and first corner and
    wait until you see the Tyrant. He will be walking
    forward and somewhat into the wall for a few brief
    seconds and this is the time to make your move. Run
    forward close to him and then quickly hug the wall on
    Tofu’s left and run as fast as possible for the exit.
    If you are lucky, the Tyrant will miss. This is not a
    fail safe plan though. 
    Room 25 – You made it to the meeting point and beat
    Tofu’s mission under the harshest difficulty! You are
    a true Resident Evil expert. Give yourself a pat on
    the back and watch the ending. I love the typo!
    8. Contact
    Find a problem in the FAQ? Have useful advice? E-mail
    me at whose_your_daddy_1999@yahoo.com
    9. Thanks 
    Thanks goes to Capcom for making this great game,
    CjayC, and Mike.

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