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    "Thy Flesh Consumed" Secrets by PFalstad

    Updated: 09/06/99 | Search Guide | Bookmark Guide

    Subject: DOOM "Thy Flesh Consumed" Secrets (96/09/06)
    Date: 6 Sep 1999 03:45:11 -0400
    From: pjf@cts.com (Paul Falstad)
    Organization: RGCD Support Team
    Newsgroups: rec.games.computer.doom.announce,rec.games.computer.doom.help,rec.answers,news.answers
    Followup-To: poster
    Archive-name: games/doom/secretsu
    Rec-games-computer-doom-announce-archive-name: secretsu
    Posting-Frequency: monthly
    List compiled by Paul Falstad (pjf@cts.com), last updated September 6, 1996
    An HTML version of this document is available on the web at
    "http://doomgate.gamers.org/games/udoom/secrets/"; it includes
    maps to help you finish the levels and find all the secrets.
    All the official secret areas in the fourth episode of the Ultimate
    Doom (Thy Flesh Consumed) are numbered and listed below, along with
    the sector number, IDMYPOS coordinates, and decimal coordinates.
    "Official" secrets are those which are counted towards the "Secrets"
    total on the end level screen.  Some non-secret areas which are hard
    to find are also listed, but are not numbered.  The information listed
    below is for version 1.9 of the Ultimate Doom.
    Also, there is a list of changes made in the first three episodes of
    Doom between Ultimate Doom and the old registered version of Doom.
    E4M1: Hell Beneath
     1  69 <ff7e0000,fe670000> ( -130,  -409)
      The room just south of the starting room has a pool of slime with a
      walkway all around it.  On the west side of the walkway is a door.
      To the left of the door is a small niche behind the walkway; you can
      see if it you look on the floor while standing on the walkway.  Jump
      down into the slime and hit the space bar on the south end of the
      west walkway.  This will lower a lift, revealing a niche with a
      badly needed rocket launcher and some rockets.  Inside the niche is
      a secret door on the south side.  This leads to a room with two
      teleporters (#1).  The left teleporter takes you to the ledge
      northeast of the acid pool; the right teleporter takes you to the
      ledge northwest of it.
     2  30 < 3280000,ff640000> (  808,  -156)
      The room behind the red door has a wall in the middle of the room,
      with a path on either side of it.  On the north end of the wall is a
      small niche with a red torch.  Hit the space bar on the niche, then
      get the hell out of that room.  This will lower the wall, revealing
      id's excellent taste in music, and making it easier for you to kill
      the imps behind the wall.  Unfortunately, it will also let four
      barons loose.  When they reach the door, they'll teleport to the
      west side of the acid pool.  Also, don't walk on top of the newly
      lowered wall (#2) until you've killed all the monsters, or you'll
      cause a wall to be raised up all around you, trapping you inside
      with the barons.  There is a switch inside to lower the wall,
      however.  In order to get credit for the secret, be sure to walk
      around slowly on the lowered wall without walking on the letters.
      (The letters are not the secret.)
    E4M2: Perfect Hatred
     1  70 <fd960000, 6100000> ( -618,  1552)
      On the west side of the map, you will eventually find a teleporter
      with three blue health potions right in front of it.  To the left
      of the teleporter is a secret door leading to a small room with a
      beserk pack and some ammo (#1).  In the northeast corner of this room
      is another secret door, which leads to the north end of the teleporter.
      Enter the teleporter from this end, and you will go to a room with
      blue armor and a box of rockets.
     2  74 <ff340000, 6bc0000> ( -204,  1724)
     3  17 <fe440000, 3cc0000> ( -444,   972)
      When you get to the area with the cyberdemon, don't bother trying to
      kill him.  Just walk north a little bit and pick up one of the
      radiation suits or boxes of rockets.  This will open the door to the
      north, revealing some cacodemons.  Run back south to get away from
      the cyberdemon (either go down the steps, or jump into the slime).
      At this point, a teleporter will be revealed in the center of the
      map, to the north of the yellow key switch, between two sets of
      steps.  Enter the teleporter, you will land on top of the
      cyberdemon, killing him instantly; there you will find a BFG (#2).
      Hit the space bar on the ledge to the west to get out.  When you do
      this, you will lower the ledge, and also lower a lift in the slime
      to the southwest.  Jump down and run southwest to a small opening,
      where you will find a switch that takes you to the secret level
     If you drop down into the slime right between the two staircases at
     the start, you will get a radiation suit.  If you walk into the north
     part of the slime pool by going northeast as far as possible and
     then west and south, you will find a supercharger.  Then, go to the
     southeast corner of the slime pool; there you will find a staircase
     leading up to an area behind your starting point; there you will find
     some goodies and monsters.
     In the room with the yellow key, there is an area to the south where
     some barons were hiding.  On the east end of this area is a hidden door
     to a switch which raises a platform in the middle of the map.  This
     platform doesn't have anything on it, but it makes it easier to avoid
     falling into the slime.
     The ledge high up in the east area north of the blue key has nothing
     in it but a cacodemon.  You can't get up there.
    E4M3: Sever the Wicked (max secrets: 90%)
     1  71 <fd970000,fdda0000> ( -617,  -550)
      West of the starting ledge is a staircase leading down.  South of
      that is a staircase leading up, which leads to a door.  Just before
      you reach the door, a secret door opens behind you revealing an area
      with some imps, and some other goodies including blue armor (#1).
     2 124 <fad60000,f7ab0000> (-1322, -2133)
     3 125 <fad60000,f8560000> (-1322, -1962)
     4 127 <fa800000,fa580000> (-1408, -1448)
     5 128 <fa800000,fa780000> (-1408, -1416)
     6 129 <fa800000,fa980000> (-1408, -1384)
     7 130 <fa800000,fab80000> (-1408, -1352)
     8 131 <fa800000,fad80000> (-1408, -1320)
     9 132 <fa800000,faf80000> (-1408, -1288)
    10 133 <fa800000,f92c0000> (-1408, -1748)
    11 134 <fa800000,f9d80000> (-1408, -1576)
    12 136 <fa800000,f9f80000> (-1408, -1544)
    13 137 <fa800000,fa180000> (-1408, -1512)
    14 138 <fa800000,fa380000> (-1408, -1480)
    15 147 <fa800000,fb180000> (-1408, -1256)
    16 148 <fa800000,fb380000> (-1408, -1224)
    17 149 <fa800000,fb580000> (-1408, -1192)
    18 150 <fa800000,fb780000> (-1408, -1160)
    19 151 <fa800000,fb980000> (-1408, -1128)
    20 152 <fa800000,fbbc0000> (-1408, -1092)
    21 154 <fbd40000,fc540000> (-1068,  -940)
    22 155 <fac00000,fbf00000> (-1344, -1040)
      (This is not as cool as it looks.  For some reason, they made a whole
      bunch of adjacent sectors secret.)  In the area south of the red skull
      key, there is an area to the west with two torches and a switch.
      The switch is supposed to open the door to that room, but I haven't
      been able to get that door to that room to close.  The sectors
      containing the torches are secrets (#2, #3) but I was not able to
      get close enough to the torches to get credit for those sectors.
      Hit the space bar on the north wall to reveal a whole bunch of
      secret sectors (#4-22), consisting of a staircase up to a room with
      a supercharger and some other goodies.  West of the switch is
      another secret door with takes you to a teleporter back to your
      starting point.
     If you walk straight east from your starting point and jump down, you
     will get partial invisibility and a berserk pack.
    E4M4: Unruly Evil
     1  29 <fbb80000,fb300000> (-1096, -1232)
     2  20 <fc580000,fba80000> ( -936, -1112)
      The first door leads to a room with a lift leading up to a ledge with
      some monsters on it.  The northwest corner of this ledge has a small
      green torch in a niche.  Hit the space bar on this niche to lower
      a lift, revealing an area to the northwest with a berserk pack (#1) and
      a teleporter to the south end of the map.  The lift will also reveal
      an area to the north with a rocket launcher (#2) and a teleporter
      which takes you behind the door east of the ledge room.
     In the southeast corner of the map is an area with some lava, an
     invulnerability sphere, and twelve square platforms.  Hit the space
     bar on the north side of the northeast platform to lower it; this will
     allow you to get on and walk over the platforms to the small room to
     the southwest, where there is health.  The second from the left in
     the middle row of platforms also has a switch on the north side;
     however, you can only hit it from the south.  So, take the lift up,
     and jump over to this platform, face north, and hit the space bar; this
     opens a door to the north, which reveals a teleporter that takes you
     to secret #2.  You can also trigger the switch by standing on the west
     side of the platform, aiming northeast, and hitting the space bar.
    E4M5: They Will Repent
     1  76 <  8c0000,feb20000> (  140,  -334)
      The room with the red skull key has a red door in the southwest corner.
      Behind this door you will find a room with a secret door in the southeast
      corner; open it to reveal some health (#1).
     2 151 < 2400000, 4e80000> (  576,  1256)
      To the left of the yellow door is another door which leads to a
      teleporter; this teleporter takes you to the yellow key.  To the
      left of the teleporter is a hidden door with a berserk pack behind
      it (#2).
     The room with the red key has a column in the southeast corner which is
     really a lift.  There is a box of rockets on top of it.
     The room on the south side of the blue door has a supercharger, in
     the lava pit to the north; you may miss it if you're going too fast
     when you jump down the first step.
     The exit room has an invulnerability in the southeast corner, in the
     slime.  To get the BFG in that room, go to the room to the south, and
     go up the steps and stand in front of the window to the west.  Now
     just jump down onto the ledge to the west of the exit switch.  It's a
     tricky jump, but it's possible.  Now walk carefully along the ledge
     to the east, and cross over to the ledge which the BFG is sitting on.
     Remember that saving your game when standing on a narrow ledge does
     not always work; use the automap to make sure that you're standing
     exactly on the ledge, and not slightly off to the side, before
     saving; otherwise, you'll fall off when you reload that game.
    E4M6: Against Thee Wickedly
     1  78 <  de0000, 3ec0000> (  222,  1004)
      East of the starting area is a tower with an acid moat around it.
      To the north and south are a series of small niches.  On the north
      side, the second niche from the east has a hidden passage behind it;
      just walk through the back wall.  There you'll find some goodies (#1)
      including a plasma rifle.
     2 132 < 33c0000,   c0000> (  828,    12)
      Once you drop into the moat and enter the castle, you'll find a small
      outcropping to the south with a radiation suit and a red torch.  The
      south wall has a secret door here (#2) which leads to a small room with
      a blur artifact.  The northwest wall of this room has a lift which
      leads to a supercharger.
     3  55 < 4780000, 5050000> ( 1144,  1285)
      Once you drop into the moat and enter the castle, you'll find a small
      outcropping to the north with a radiation suit and a red torch.  The
      north wall has a secret door here which leads to a series of passages.
      One passage leads to some boxes of rockets, and a ledge which lets you
      drop into the slime.  Another passage leads to a baron of hell, and
      a switch which will lower the yellow key.  A third passage (#3) leads
      to a lava pit with some cacodemons and a radiation suit.
      It may make more sense to reach this secret another way.  To do
      this, get to the yellow key; notice that there are a series of
      windows surrounding it with gratings covering them.  You can walk
      through the grating on the far right, allowing you to drop into the
      slime.  There's a radiation suit just to the south of you.  The other
      side of the pit has a secret door to secret #3 flanked by glowing
      skull platforms.
     When you first drop into the slime pit, you should go to the tower
     near the center of the pit.  Lower the lift on the west side of the
     tower, go up the lift and take the teleporter.  This will allow you
     to get the blue key.  Then take the north side of the teleporter.
     This will allow you to get the yellow key and another radiation suit.
     Then take the east side.  This will allow you to get the red key.
     Once you hit the switch behind the red door, and take the teleporter
     back out of the lava pit, you will be able to walk through the window
     to the south to get a BFG which is on a ledge.  There is also a
     teleporter there, but don't take it yet, unless you want to face the
     cyberdemon at close range.  Instead, get a radiation suit if possible
     (there are two of them in the lava pit with the red door) and walk
     over to the southwest ledge, where you originally started.  In the
     south wall you will find a passage leading south to a ledge over an
     area with some monsters.  Jump down off the ledge and kill the
     monsters.  Then get the invulnerability artifact and take the passage
     north into the lava pit.  Now run north to the tower and take the
     south lift up to the teleporter.  This will take you to where the
     cyberdemon is.  If you're still invulnerable, you can easily take him out
     with a BFG.
    E4M7: And Hell Followed (max secrets: 50%)
     1 262 <  100000,fa2c0000> (   16, -1492)
     2 263 <  440000,fa400000> (   68, -1472)
     3 264 <  640000,fa400000> (  100, -1472)
     4 250 < 1c00000,fbb80000> (  448, -1096)
      In the south part of the map, behind one of the yellow key doors,
      you will find an area with a picture of a demon on the floor.  In
      ultra-violence mode, there will be a BFG on the south side of the
      room.  If you make any noise in this room, a cyberdemon (or a baron,
      in lower skill levels) will teleport in, so don't shoot anything
      until you get the BFG; at that point some bars will rise up on the
      north and south side of the room; these just hinder your movement a
      bit, and block the cyberdemon's rockets.
      The south end of the room has a secret door leading to a small room
      (#1) with various goodies.  In ultra-violence mode, you'll get
      invulnerability a soul sphere, and a rocket launcher; otherwise,
      you'll have to be content with a few medikits.  To the east of this
      room is a secret door (#2) which leads to another secret room (#3)
      with an invulnerability sphere.  I wasn't able to get credit for
      either #2 or #3; #2 is too small, and #3's floor is too high for me
      to enter.
      Hit the switch on the north side of the room, then go east and then
      south to a small room (#4) with blue armor, health, and ammo.  There
      are two switches in here which simply open the two yellow doors.
    E4M8: Unto The Cruel
     1  10 < 10d0000,feb00000> (  269,  -336)
      Just to the southwest of your starting point is a small niche with
      a twitching corpse hanging in it (this is the second niche from the
      west).  Hit the space bar on it to reveal a small area (#1) with
      some ammo and a blur artifact.
     There's an area to the south with blue armor on a pedestal.  To the
     west is a building with a lift going down.  The lift leads to a
     hallway with a pedestal at the east end.  Behind this pedestal is a
     secret door leading to a teleporter, which takes you to a ledge with
     some ammo.
     The room with the spiderdemon has a secret door just to the right of
     the entrance.  It contains a teleporter which leads to a room with a
    E4M9: Fear
     (You get to this level via E4M2.)
     1  53 <fde00000,fb640000> ( -544, -1180)
      There are two rather dark rooms (one on the west side and one on the
      east side) which have a door on the north end and lifts on the west,
      east, and south ends.  They also have a series of small silver
      columns.  In the west room, go up one of the lifts and go near the
      south door.  To the left of the door is a secret door to a room
      containing a berserker (#1).
     2 234 <  a00000, 8f00000> (  160,  2288)
      Just to the south of the exit switch is a secret door to a small
      room containing a backpack (#2).
     The yellow key is in the moat to the east of the starting room.  It's
     sitting on a narrow ledge, which you can jump onto from the north.
     There's a plasma gun on a similar ledge to the west of the starting room.
    This list is for Ultra-Violence, single-player mode only.
              Level               1   2   3   4   5   6   7   8   9  Total
              Human               .   .   9   .  26   .   6  14  18    73
              Sargeant           20  10  59  12  13  28  28  48  13   231
              Imp                29  18  42  33  16  31  44  13  29   255
              Demon               .   8   7   3  10   2   6   7  11    54
              Spectre             9  10  15   5   4  12   3   7   4    69
              Lost soul           .  15  10   .  17   7   7  14  11    81
              Cacodemon           .  17   1   7   3  20   6   5   8    67
              Baron of Hell       5  12   7   .   1   3   3  11   2    44
              Spider-demon        .   .   .   .   .   .   .   1   .     1
              Cyber-demon         .   1   .   .   .   1   1   .   .     3
              Total              63  91 150  60  90 104 104 120  96   878
    This chart shows where the following items appear in the game, and how
    many times they occur in each level.  This chart is for Ultra-Violence
    single-player mode only.
    SG = Shotgun, CG = Chaingun, RK = Rocket Launcher, PL = Plasma, BF = BFG9000
    CS = Chainsaw, BZ = Berzerk Pack, A1 = Security Armor, A2 = Combat armor
    BP = Backpack, RS = Radiation Suit, MP = Map, LA = Light Amplification
    SS = Supercharge, BA = Invisibility, IA = Invulnerability
    CC = Crushing Ceiling, T1 = One way Teleporter, T2 = Two way Teleporter pair
          SG CG RK PL BF  CS BZ  A1 A2  BP RS MP LA  SS BA IA  CC  T1 T2  TOT
    E4M1:  1  1  1  .  .   .  .   1  .   .  .  .  .   .  .  .   1  10  .   15
    E4M2:  1  .  1  1  1   1  1   2  1   .  3  .  .   1  .  .   .   3  .   16
    E4M3:  1  1  1  1  .   1  1   .  1   2  1  .  .   1  2  1   1   2  1   18
    E4M4:  1  1  1  .  .   .  1   .  .   .  .  .  .   1  1  1   .   7  .   14
    E4M5:  .  1  1  1  1   .  1   1  .   .  2  .  .   1  .  1   .   2  1   13
    E4M6:  .  1  1  1  1   .  1   .  .   1  6  .  .   1  1  1   .   5  .   20
    E4M7:  1  1  3  1  1   1  1   1  2   1  4  1  .   2  1  2   4   4  1   32
    E4M8:  1  1  2  2  1   .  1   .  2   1  2  .  1   3  1  .   .   3  2   23
    E4M9:  1  1  2  1  .   .  1   .  1   1  .  .  .   .  .  .   .   9  .   17
    Tot :  7  8 13  8  5   3  8   5  7   6 18  1  1  10  6  6   6  45  5  168
    Except for the new episode, E1M1 is the only level that changed in
    Ultimate Doom.  The changes are:
    1. There's a new switch on the pillar to the right of the staircase
    which leads to the green armor.  It's on the north side of the pillar.
    It opens a door leading to the central area with the blue armor in the
    acid pit.  Walking through this door opens another door which allows
    you to enter the central area from the room to the north (the room
    behind the first door).
    2. There are some new items in multiplayer mode.  In the northwest
    corner of the starting room is a shotgun behind some barrels.  And
    south of the staircase which leads to the green armor is a berserk
    pack (skills 1-3 only).
    Paul Falstad, pjf@cts.com, 805-966-4935, http://www.ttinet.com/pjf/
        work: pf@software.com, 805-882-2470, http://www.software.com

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