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    Walkthrough by Keith_I

    Version: 2 | Updated: 09/12/17 | Search Guide | Bookmark Guide

    Call of The Tenebrae: Game version 2.01 redux. Cheats are
    now activated. Each time you start the game, in the cheat
    console you have to type  cotcheats  to activate cheat mode.
    Previous game versions, before cheats were disabled, you had
    to type in twoworldscheats . Also for god mode, you have to
    type  god 1 . Remember, each time you start the game, you
    have to type in the two codes.
    
    TIP: In this game, pick up any plants you see (looks like a
    small sparkling effect). Some are useful in quests. Also animal
    parts. About the only items that weigh anything are hardware
    and like items. Never let your inventory get overloaded.
    Always keep your best equipped weapons and armor.
    Everything else you should dismantle for parts. Dismantled
    items don't have weight.
    
    At the start of the game, as soon as you have control, turn
    around and go back to the water. To the left are 2 chests.
    Maybe invest a few points for lockpicking. Some merchants in
    the first town sell lockpicks. If you can't open them without
    breaking all picks, you could use a cheat:
    
    ec.addobjecttoinventory lockpick 200, or whatever amount
    you want.
    
    On the wrecked ship is a chest. Sneak on the mast, then jump
    onto the ship. After opening that chest, sneak back across the
    mast. Back other way towards a Tenebrae altar, get 2 plants. In
    the original direction, look for plants on each side of the path.
    Continue on to several enemies and a cut-scene. Click the hot
    spot on each of the 2 disabled portals.
    
    Read Dar Pha's letter. Soon there will be two wolves. Take
    their inventories. Wolf offal can be brewed to get a jumping
    potion. Kill any bears for fur balls, useful for a later quest.
    
    TIP: You get about the most powerful sword after the final
    boss fight in the game. You can have it now, the cheat code is
    adrablade and you can either create it or add it to inventory. It
    can be upgraded. You can use 2 of them at once. If you create
    the blade use the following:
    
    create adrablade(9999,9999,9999)  and the blade is already
    fully upgraded and you don't need raw materials that normally
    would have been necessary for upgrading. All that remains is
    to 
    add crystals to the available weapon slots.
    
    Before the village of Dorchad, look each side of path for
    plants. To the right, a path leads to a chest and a locked gate.
    Finally, in the village, activate the teleport. Talk to the
    woman. Talk to the mayor. A cut scene, run and kill the wolf.
    Talk to Mayor again. Keep talking and learn about Hornets,
    say "I can probably... ".
    
    Near the bulletin board, talk to Edain two different times.
    From the Mayor, go uphill NNW, past the graveyard and
    Chapel, past the windmill is a merchant.
    
    ***In the windmill get Marty's letter and read it. Go back to
    the bulletin board, head north past large building, go around
    right to the Well with a large pumpkin. Enter the well and
    pick up Doc's second letter and read it.***
    
    ***Many abandoned vehicles and lots of chests. Marty's
    letter mentioned that one vehicle should still be in working
    order (so far, I haven't figured this out IF it's true)!***
    
    Buy from all the merchants if you can afford anything. Get
    quests from the bulletin board and immediately close
    inventory. Reopen inventory and read all the quests and
    anything else you haven't read.
    
    East from the Mayor, speak to Leeta the dancer choosing the
    bottom option. Speak to Adree. Speak to Leeta's mother.
    
    Use just your hands and kill some of those small chickens
    running around. You need at least 3 eggs for a later quest.
    There's lots of plants in the village. You need at least 5
    Lavender (ing_12) for a later quest. At the large building, just
    north from the bulletin board, get many potions in a side
    room.
    
    Inside the big indoor weapons store ( 2925 2988 60 ), due
    west of the Fishing Spot, the Composite Bow and the Virtuoso
    Air Staff are free. You can safely open the chest. The
    merchant has a few items. The upstairs merchant has some
    expensive quivers. Just outside, at the target, get the Tempest
    Arrows fast quiver  ar_f_quiver_310
    
    BIG CHEAT TIP: See the end of this walkthrough for a way
    to open chests without lockpicks.
    
    ***Another thing that will greatly help in getting around the
    map is another cheat:
    
    ec.addobjecttoinventory personal_teleport_platform 25
    
    You now have 25 platforms in inventory. That amount should
    be all you'll need throughout the game.
    
    Go to the green map pin "The Fishing Spot" ( 3264 3017 24 ).
    Near the end of the pier, pick up a fishing pole. Stand at end of
    pier, in inventory click fishing pole, exit inventory and
    automatically catch a fish. Click on the pole each fish you
    want, 3 should be enough (quest items). Due WSW from the
    fishing spot, speak with Mary about her husband
    Bartholomew. Loot the house while she's outside.
    
    SE to the tavern, destroy the monkeys. You can't destroy the
    pink hangover. Talk to Bartholomew, follow him, kill
    apparition of his wife. Talk to Bartholomew again and follow
    him. Talk to his wife.
    
    Now turn on Walk by hitting Tab. Head WSW to the hornets
    nest, shown on the map. Very, very gradually slowly approach
    a dead deer. A step or two past it you're told to throw the
    torch, hit Spacebar to burn the hornets.
    
    NOTE: Sometimes, if you get too close, the hornets attack
    you. Just destroy them. This achieves the same thing as if you
    burned the nest.
    
    Go to the broken tree/nest and you might get another message.
    Return to mayor Karel. Leeta is missing, ask him "Need
    help....". Then finish talking top to bottom. Just east from the
    Mayor, speak to Leeta's mother. Nearby is a pearl from Leeta's
    necklace. Follow the trail of pearls, through workers mowing
    weeds and speak to Dennis.
    
    Cross the river to the east, one pearl is in the water near the
    rowboat. Another is on the rocks to your right. You can find at
    least 19.
    
    Kill two bears and take their items. Raid a huge herb garden of
    all plants possible. Find Leeta's corpse in an old house. Pick
    up her dagger dlc2_leeta_dagger(1) . Get a torn letter and read
    it. Return to mayor Karel. Just north return to Mary's house
    and check your inventory to see if you have some fur balls. 
    Talk to the wife in the back room and say "If you think this
    will help". Talk again to give her a fur ball.
    
    Make sure you read about the missing cow. Head to the X
    Northern Ravages. On the way defeat a bear and some bees.
    Get some honey from the tree knothole.
    
    Continue the road north, right hand path at the split, continue
    straight north and run into Spot The Cow. Talk to her. Turn
    walk on with Tab, and lead Spot to the map X, "Spot The
    Cow's Pasture", on the east side of Dorchad, check often that
    she's still with you. Walk past Ron The Rump. He
    automatically rewards you when Spot is near him.
    
    Head back north towards the Northern Ravages map marker.
    At the bend in the road, pick up plants including Irenite
    Crystal Dust  dlc2_ing23_tebris  and  Irenitium 
    dlc2_miracle_cure . Continue along the road and some bandits
    asks for help. Quick Save AltF1.
    
    Say Alright, hold on. Pick up horn, blow horn, talk, break
    chains. It's a trap. Kill bandits, cut-scene, search bandits. On
    up NE to "Rat on the hill". Follow to a hut. Get plants all
    around the hut. Go inside. Orias tells you to get the bowl from
    the table. Sometimes this is difficult and you may have to
    jump up on the table and get the bowl.
    
    Speak to Orias and give the bowl. Outside, talk to Orias. After
    the cut-scene, talk again. Back inside, pick up everything,
    including notes and a map. Open 3 chests to find 4 more notes
    and a key. Read notes 1-5. Look at map. Outside, talk again to
    hear about the crypt.
    
    Head west to Mountain Gate map marker, fighting in a small
    camp along the way. Kill a wolf and bear. Fight some more.
    Continue uphill on the road to the X map marker. Use key.
    Continue to more fighting. Search the bodies to find Deryus's
    letter. Read it.
    
    Continue on up to Mountain Climb map X. From the teleport,
    head west and up. On your way up, ignore the 2 Golem giants.
    Activate the teleport on your way past. Continue on up, and
    start down the other side. As you approach some scaffolding,
    witness a cut-scene. Down a long scaffolding. Before going on
    down, try your bow and one of the arrow effects on the giants.
    
    Fight a giant and a wolf. Continue to a couple of giants and
    wolves. Head down to the road. Continue NW to map marker
    "Against The Wall". Continue to the map X "The Old
    Cemetery". A cut-scene, fight. Continue down the road to the
    X "The Old Cemetery", cut-scene, fight.
    
    Down the road to the X "Enter The Crypt. Turn the wheel.
    Now SAVE! On down, work your way to the X "The Old Lab.
    Pick up everything, read Adramelech's notes.
    
    In the large oblong hallway, to the north, with many side
    alcoves, go to the round barred hall at the upper left corner (
    2473 3086 60 ) and get the Angry Maul, a powerful weapon
    well worth upgrading.
    
    Continue to the X "The Way Out". Continue straight all the
    way and turn right to the curved hallway.
    
    Follow the green glows. In the small round chamber, avoid
    stepping on the pressure plates. Continue following the green
    glows. Down a spiraling ramp to a spore cavern. Get the
    indicated spore. Fight, get a book and orders from the creature.
    Read "Prophecy of The Chosen" and Adramelech's orders.
    Continue north to the purple map pin "Rats Tunnel".
    
    NOTE: If you ever decide to jump 20_b1 as a shortcut to
    Orias's area, the mission is incomplete because you didn't exit
    through the Rats Tunnel. To get back into the chamber with
    the Rats Tunnel, jump 20_a1_1 and DON'T move. Now jump
    1238 3202 115 and exit through the Rats Tunnel, shown as a
    purple map pin.
    
    Return to Orias and talk. Access the cauldron and insert
    "Mi-Go Spore, wait for message. Get the Hepacore Tea. Give
    it to Orias and wait. You automatically talk. Talk again always
    top options and learn about the Sixth Temple. Tell Orias "Ok,
    what's the story.... ". Continue talking, always top option first.
    
    Go to The Migrant's Camp X to the NE ( 20_b1  4664 2491 77
    ). Be sure you activate the teleport there. Pick up the "Talon of
    The Chosen" weapon near the teleport. Move into the
    massacre scene till you get a screen message. Return to
    Dorchad and talk to the Mayor. Now revisit Leeta's hut across
    the river to the east. Find a damaged bracelet. Return to Mayor
    Karel. Say "You've already been wrong....".
    
    Go NNW uphill to the graveyard. Adree is just inside the gate,
    standing against a tree. His name doesn't show. Just get up
    against him, open inventory and click the damaged bracelet.
    Exit inventory, Adree runs away. Exit the cemetery, look at
    your map to see Adree X. Go there and kill him. Take his
    inventory. Read Leeta's letter. Return to Mayor Karel and
    report.
    
    Go to "Leeta's Mother" just east of the teleport. Give the
    pearls. From the bulletin board, go west past the wood
    choppers and an old well, up the steps. Opposite Edain's
    house, Adree's house is now available: ( 1556 1954 98 ).
    
    On your map, north of the Fishing Spot is Vanderbilt's
    Mansion ( jump 3487 4072 95 ). Talk to him on all. Talk again
    and say "What's in it for me?". On your map, notice the
    Miner's camp X west of Dorchad. Go there ( 20_b2  520 2465
    77 ). Talk to Gillscar and say "I'll see.... ". Talk on all.
    
    Just SSW from the Dorchad teleport, up steps to the herb
    garden, speak to Edain, say "Yes", then from top to bottom in
    the options. Return to Vanderbilt ( jump 3487 4072 95 ) to the
    map pin X. He's upstairs. Talk about Ogden, then top to
    bottom on the options. Read "Apologies To Edain". Return to
    Edain at the herb gardens east of the Dorchad teleport.
    
    Wait around awhile till she will talk further. She asks did you
    read it. Tell her "Yes". She will accept 5,000, but it should
    have been 10,000 (you actually pay the difference). Read the
    "Annotated Apology".
    
    Return to Gillscar at the mine. He makes big demands. Finish
    talking top to bottom. Read his list of demands. Return to
    Vanderbilt, somewhere upstairs and talk. Wait, then talk
    again. Say "I can try". Finish all options.
    
    Go see Victor, at the Dorchad tavern ( 3253 2126 55 ) at the
    blue pin "Victor The Boot". Return to Gillscar at the mine and
    say "He agreed, but". Choose option about 6 Men. Talk again,
    then wait till Gillscar speaks with his men. Talk again and say
    "Why not?...".
    
    Mendel's quests.
    
    Notice on the map, the pin "Charles Gregory Mendel". Go
    there and tell him "Ok, I'm listening". Talk on all options top
    to bottom. Look at the "Flying Jackalope Drawing".
    
    1. Making a Jackalope: Feathers from the parrot in the big
    building just north of the bulletin board. A chicken is the
    headless offal when you killed a chicken for the egg. The
    rabbit head from a rabbit in the cattle corral. There's black
    ones and white ones skittering around mostly in one area of
    the corral. The fourth ingredient is antlers from any deer you
    kill.
    
    2. After turning in the ingredients to Mendel, wait around
    awhile, teleport somewhere distant and come back. Get
    another quest. Tell him "I'll probably regret this", then say
    "Have you at least....".
    
    Notice on your map the X "Wounded Seagull" at the NE,
    when near it,
    draw a weapon (a bow is best) and kill it, take its seagull
    beak. 2 bear claws,
    a fox tail, foxes are found mostly on the roadways, a dead
    wolf. Return the ingredients to Mendel. Go out and look
    around awhile, teleport somewhere, then come back.
    
    3-First Contract. Tell him "I'm listening". Again visit the
    parrot. Return to Mendel. Repeat same routine of passing
    time.
    
    4-Second Contract. The parrot again, then Mendel.
    
    5-Third contract. Again the parrot, then Mendel.
    
    6. The last contract, polly again, then Mendel.
    
    Near the teleport, leave town out the south gate and find the
    trail on your left leading to the gate previously locked. Kill a
    bear and watch a cut-scene. You get a wedding invite. Get
    near the 2 large cups on the table to the left and click the
    "Rune of Nemodab" in inventory.
    
    Talk to Lucious. Outside, look at your map to see X Edain's
    Herb Garden. Go west and up steps. Loot the herb garden all
    around the house of all possible plants.
    
    Go to the north X "The Old Cemetery", talk to Granny the
    ghost in the cemetery. Talk again and say "Deal. What do I
    do?". Read the recipe:
    
    A red toadstool.
    An aconite flour.
    A fish.
    3 chicken eggs.
    2 hemlock.
    1 hazel wort.
    
    You might have everything except the Hazel Wort in the
    cemetery. Pick up the Silver Seal Ring from a grave, and pick
    up the Hazel Wort nearby. As soon as you have all
    ingredients, a Fake Stomach Flu potion appears in inventory.
    Talk to Granny.
    
    Return south to Under The Hill and talk to Lucius. Go straight
    on back to the kitchen, stand close to the cauldron, and open
    it, click the Fake Stomach Flu potion. Return to Lucius and
    get another quest, then immediately return to Granny at the
    cemetery to the north.
    
    Return to Under The Hill. Before entering the kitchen, go left
    and up some steps to the pantry. Activate the rune Aitnedor,
    then click the bottle of Nirvana. Back down the stairs to the
    green indicator in cellar, open inventory and click the other
    rune. Outside the building, a cut-scene with cats, talk to
    Lucius. You get a rune and a bone whistle. Report to Granny
    in the cemetery to the north.
    
    On the map, notice to the far SE Larry' House. Go there and
    put 5 Lavender stems (ing_12) in Larry's chest, exit the chest
    and in inventory click the rune. If you don't have 5 Lavender,
    you won't see Larry's house on the map. When the above is
    successful, return to Lucius at Under The Hill for another
    quest, then immediately report back Granny.
    
    Again at the far SE, go to the map indicator "Lisa's house.
    Inside, activate the rune Gnidnif. Get the dolls from the chest.
    Return to Lucius, a cut-scene. You get some amulets.
    Immediately report back to Granny at the cemetery. Return to
    Lucius at Under The Hill. You've automatically already used
    the amulets. More cut-scenes. Kill Grandpa and take his
    10,000 auras.
    
    It's time to visit Mendel again for quest 7. The giant chickens,
    tell Mendel "I'll look into it". NE from the teleport, at the giant
    chicken corral, go through the double gate and talk to Miller,
    then enter the house door at ground level. Go up to the very
    top floor, in a chest get two books and read them. Go back
    down the inside stairs and hear a scream. Go to the pen where
    the giant chickens used to be and witness a cut-scene.
    
    On the map, notice an X "killer chickens" just west of
    Vanderbilt's place. Go to the X and examine the dead body.
    
    Return to Mendel. Read Concerning Chickens. The map
    shows an X west of Sternok's place. Go there to find the first
    footprint ( 20_b1  2916 298 0 ), and follow footprints due
    north to the right side of the looped path that's NW of
    Sternok's. Then NE from the top of the loop and through a
    narrow passage to find a large nest of eggs. A message says
    you need some HEAT SENSITIVE.
    
    If you have a personal teleport platform, drop it here. You
    have to find all 15 footprints in order. The next one appears
    when the one before it is found. If you don't, there's no
    message at the nest and you can't get through a door in the
    mines.
    
    Following are the approximate jump coordinates 2 to 15 in
    order: 3204 792 -2  3405 1095 -2 
    
    3277 1295 -2  3291 1609 16  3409 2012 0  3584 2290 0  3505
    2676 0  3567 3028 0 
    
    3606 3612 0 3764 3814 0  4094 4142 0  3939 4610 0  3972
    4729 0  4377 4480 -11 
    
    After getting the message about Heat Sensitive at the nest,
    teleport to the Mines, down to the bottom large chamber, on
    the other side of the stone column from the table of pink gems,
    get a barrel of Picrate. Return to the chicken nest, find the
    sparkly indicator and access it, click the Picrate in inventory
    and exit. Cut-scene of explosion and cave-in. Return to
    Mendel and say "This better be worth it". On your map, notice
    the X NE from Orias's hut. Go there.
    
    West from the X and against the cliff, on the left side of a
    flatbed wagon ( 20_b1  4078 3118 0 ), find bottles of Cheetah
    Blood in a round container. Return to Mendel. Wait around
    quite awhile, teleport somewhere distant. Talk again and say
    "Always wanted to ...." an alligator in a swamp! It's actually a
    giant Basilisk. You do that one till much later when you visit
    the Mothark Swamp.
    
    Check the bulletin board for "Mayor's announcement". Read
    it. Mayor's house just north, tell the parrot "Alright, but keep
    quiet". Go to the sunken ship south of town. Near the chests,
    click the sparkling spot to pick up auras. Approach the cliff to
    get a message. Go back around to the previously locked gate
    leading to Larry and Lisa's houses, and on through. Keep right
    against the cliff till you find two big trees at the end.
    
    At the right-hand tree ( 3141 455 95 ), go up the rocks a little
    SE then to the right. Turn on walk with Tab. Go on up and to
    the right. At the edge of the cliff, go right and look for a
    sparkling effect. Get close and open the icon for 10,000 auras.
    Back in Dorchad, check the bulletin board. The quest "Pretty
    Red Wings" should be there. It's connected to the knothole in
    the tree.
    
    The 15 Scarlet Letter Butterflies are scattered around the
    island. When you see other large butterflies flying around, the
    Scarlet ones are near. 11 of them are in the general area of
    Orias's house. The others are always on or near the roadways.
    One is up near the blasted passage. Below are the jump
    coordinates for all 15. To be absolutely sure you're presently in
    area 20_b1, go to Orias's hut as a starting point.
    
    2468 1467 -4
    1863 1511 -29
    1467 1893 -32
    1898 2488 119
    1870 2206 123
    1903 2092 122
    2029 2142 118
    2028 2055 123
    2325 2052 112
    2251 2127 120
    2146 2489 115
    1909 2915 0
    4170 688 82
    1020 184 50
    1646 4527 0
    
    Once you have all 15 Butterflies, return to Dorchad. Just west
    of the bulletin board, past the workers, and on the left, access
    the knothole in the tree and click each butterfly to put all of
    them in the tree, then exit inventory. You get a reward.
    
    Now continue another quest already started. Go to the map X
    "Sternok's Camp" to the NE:
    ( jump 20_b1 ) and DON'T move. Again ( jump 4782 604 149
    ). Talk to Sternok and give the Green Arrow. Say "Ok, what's
    the first wish". If you have an extra teleport platform, drop it
    here. In Dorchad, go to the long building straight east of the
    teleport. In the tavern, the bottle of wine is in the chest under
    the boars heads.
    
    Return to Sternok ( jump 20_b1 then jump 4782 604 149 ).
    Wait till he drinks the wine. Now he wants a bow string. Say
    "I'll get you a string". Go to Victor in the long building in
    Dorchad east of the teleport.
    
    WARNING: Sometimes, Victor's head is just visible above
    the floor (a bug, or maybe you just need to defrag your hard
    drive?). You have to get right on top of the head in order to
    talk. Give him the bow. Wait quite awhile till it's ready,
    teleport somewhere, then come back. If the bow is ready, pay
    the auras. Take the bow back to Sternok at the X "Make Me
    Mighty".
    
    A message tells you to come back after he checks out the
    crossbow. Just wait awhile and you automatically talk. Now
    he want's to sell you the ore, tell him "Here you go". Now go
    to Gillscar at the mine and say "If I do....". Now to Vanderbilt,
    he's all the way upstairs in his office.
    
    Tell him "Here, you damned cheapskate". Talk again and say
    "Why do they want....". Back to Gillscar at the mine and
    report.
    
    Go speak to Caleb ( 20_b2  2899 2236 56 ), on the north side
    of the tavern. Speak a second time. Now go speak with
    Gillscar at the mine. Say "What can I do?" Enter the mine, go
    to the bottom large chamber.
    
    Before speaking to Edain, search throughout the mines till you
    find a "Complex Irenite". Maybe you already have one in your
    weapons section. Now talk to Edain and say "It'd better", then
    talk again to hand over the crystal.
    
    TIP: In the mine you might have picked up some large
    crystals. They are for Vitality. Their codes are: for the
    Magnificent crystal, art_add_vitality_irenite_01_alt
    For the Complex crystal,  art_add_vitality_irenite_01
    
    Go back out and speak with Gillscar, tell him "I'll find out....".
    
    Go to Vanderbilt's place, on third floor the plans are in a chest
    behind the desk. You're caught, say "I won't betray them... ".
    Read the plans. Return to Gillscar. Go see Victor at the
    Dorchad tavern. Tell him "How about diplomatic pouches?"
    Go to the map blue pin "Under Cover" NE from the mines.
    Mendel might be out somewhere. Get University Seal from an
    open chest.
    
    Return to Victor and say "Here", then say "I gave Gillscar my
    word". Wait till somewhat later, maybe teleport to a distant
    location, then return to Victor. Get the blades and return to
    Gillscar at the mines and say "The swords are in this chest". A
    cut-scene. Go speak to Edain at her house SE of the mines. Go
    back to the mines and watch the battle.
    
    Rob the 4 bodies and find Vanderbilt's cellar key and a letter
    from Jonas. Read it.
    
    Talk to Gillscar and get a flower. Return to Vanderbilt's place.
    Enter the ground floor door and rob two chests. Go through
    the next door. Go down the trapdoor. Ready your weapon,
    around to the right fight a guard. There's lots of stuff and 6
    chests. Inside the upstairs of the house, check all floors for
    chests and cabinets.
    
    Return to Edain and say "Hi. I brought...." go inside. Then
    Return to Gillscar and say "I'll look into it". Go to the map X
    Duskrell's Camp to the far NW. Teleport to Orias's hut, then
    make your way over to the camp.
    
    Or a quick way there (jump 20_a1  then  jump 1456 567 173 ).
    Kill everyone and search them to find a letter from Caleb, read
    it.
    
    Back to the mines speak to Gillscar in the large southern
    chamber. Exit the mine and go talk to Caleb on the north side
    of the tavern in Dorchad ( 2899 2236 56 ). Tell him "All right.
    I'll take care of him". Return to Gillscar down in the mine.
    Warn him "They want you dead".Return to Caleb and give
    him the I.D. Now another guy. Say "I'll kill him".
    
    Now for that locked gate in the inner mine, go to the south
    large chamber and get an inner mine key from a chest, next to
    the guy at the table loaded with pink ironesite. Now go to the
    far north large chamber and enter. Fight several Mutated Giant
    Ants.
    
    Several ironesite crystals in crevices around the chamber. The
    west doorway to more giant ants. There's a chest with several
    ironesites. Exit the doorway. Either of the side stairs takes you
    to a chamber with more giant ants and a huge ironesite
    creature. It's inventory has a powerful Ironesite Sword (
    dlc2_crystal_sword_vic ).
    
    Exit the mines. Far up north at the map X Sternok ( 20_b1 
    4771 531 149 ). Just warn him. Take the crossbow to Caleb.
    Say "I'll take the letter. Read it. Talk to Caleb. Talk on all, top
    option each time. Inside the inn, tell Victor "Take it". Listen a
    lot. Say "Awwww. Not the catacombs...". Remember the
    cemetery Orias had you visit? It's to the far NW at the
    cemetery gates.
    
    Teleport to Ettinsmoor Peak and continue west. Down
    scaffolding and west to cemetery gates. Straight SE and follow
    the road down to the catacomb entrance ( 20_a1  1056 3018
    110 ). Enter, from there go forward, left, left, right to the small
    square room ( 20_a1_1  2422 477 14 ).
    
    Get "Handle of Dorchad's Sword" and a captain's log from the
    sarcophagus. Don't read the log at this time. The remainder of
    the dungeon is just a lot of fighting skeletons and the usual
    chests.
    
    Exit the tunnels at the bottom center corridor, or jump 20_b2 .
    Return to Victor at the tavern in Dorchad, say "Here's a piece
    of it". Read Gryphon's Heart Captains Log. Tell Victor about
    the storm. Tell him "Why not? I can use.... ". Go to the map
    pin "The Haunted Shipwreck". On board at the broken mast
    base by the chest, get the Point of Dorchad's Sword. Kill 4
    ghosts.
    
    Return to Victor in the tavern and talk. Go west to Karel's
    House just north of the bulletin board. Inside, against the west
    wall by the fireplace, get the book from an open chest and read
    it. An open chest near the door might have 2 books to read.
    There's lots of chests on the upper floors.
    
    Go tell Victor about what you read and say "I'll do it". Cross
    the river SE from the tavern. From the old house, head east to
    the map X "Towards The Island of The Mists". There's a few
    chests and skeletons throughout the dungeon. Go to the X
    "Beneath the island of the mists".
    
    ISLAND OF THE MISTS: SAVE immediately. Sometimes a
    body, with a key you need, doesn't appear. Due east activate
    the teleport. Directly east is a large locked door. On the map it
    shows as a large round cavern. Later you'll find a small
    teleport that takes you there. Follow the road NE, then NW to
    the second left small area before the end of the road.
    
    At the old wagon ( 20_c2  3006 4052 85 ), get the "Blade of
    Dorchad's Sword. Explore the remainder of this northern part
    of the island. Head to the X "Island of The Mists. DON'T skip
    the cut-scene. Two of the bodies might be close together in the
    bushes on the left, and sometimes the body you need is by
    itself out in the open. Get a key from the body.
    
    If you can't find the key, either restore and try again, or get
    close to the door so that you see the red lock. Open the cheat
    console and type in ec.setgateopen 1
    Through the huge stone doors and to the next X "Labs". The
    next X "Wamphyria. Approach the table. Kill the queen and
    rob her.
    
    Clear the table of gold and loot the small chest. Read the
    "Journal of Experiments". Read the "Secret Letter To The
    Immortal". Open your map and notice the "Tenebrae
    Structures" shrine pin. To the east of there is a short narrow
    corridor.
    
    Go there and up a small hill to a hidden teleport. jump 4627
    1759 116 . It takes you to a large round room with friendly
    skeletons, 2,000,000 auras, potions, and two dice games.
    Return to Victor at the Dorchad tavern. A screen message says
    to come back later. Wait a few seconds, then ask Victor "So
    who's this client?" He offers the newly constructed sword for
    5,000 auras.
    
    Check the bulletin board.
    
    Get another quest from the bulletin board, about Fireflies and
    read it. Go to Orias's house. Work your way due north to the
    big looped path. North of there is a Tenebrae Shrine. Follow
    the cliff side west till you find a large glowing patch ( 20_b1 
    1085 4824 8 ). Click the sparkling spot and take the jar of
    fireflies.
    
    Exit inventory and you're instructed to take them to a secure
    spot. Look at your map to see, due south from the mines, the
    X "Small Clearing". Go there ( 20_b2  762 537 99 ) and walk
    through the X. A message says this is a good area. In
    inventory click the jar of fireflies, then exit inventory.
    
    Finally, for the "Blasted Passage" X ( 20_b1  1606 4566 0 ) to
    the far north. Teleport to Orias's house, then on north. Place
    the "Tenebrae Explosive" at the indicated spot, and run away.
    Enter and go to first X straight on up and stay left in the tunnel
    to X "The Tenebrae Chambers" the last chamber to the north.
    Kill all.
    
    Check the large door and try to open it. Search indicated body
    for a Rat Hammer and orders. Read the orders. Smash the
    large door and enter. Pick up the Sealing Crystal. Now SAVE!
    Search the large yellow patch on the floor. Your Tenebrae
    Amulet activates itself. Wait till you're healed.
    
    Search the yellow patch again for lots of auras. Search the
    large table at the east wall and get some pages of an unknown
    language and 10,000 auras. Read the unknown language.
    Nothing in the rest of the dungeon except lots of fighting and
    small treasures.
    
    Go back down to the exit, staying right in the tunnels.
    Cut-scene, kill small spiders and a huge spider. Continue
    south, staying right, and exit. Return to Orias. Give the book
    and wait. Automatically talk. Report back to the Dorchad
    Mayor, standing on the porch of his house just north of the
    teleport.
    
    Teleport to Ettinsmoor Peak, then use the small teleport
    nearby. Enter the sewer and try heading directly north to the X
    "Exit The Sewers". Once you exit, follow the swamp road due
    north and through a gate. Near a teleport, talk to a Mothark.
    Continue north to Gorgar, cut-scene. Along the way pick up a
    barrel of oil. Continue north to Gorgar  and say "No problem.
    He'll drown soon". Behind the Mothark Drummer are several
    potions.
    
    Go back down the road to the purple map pin "Entrance to
    Torgo's village" and to the X "Master Torgo". Soon witness a
    cut-scene showing you the way up the cliff. Work your way
    over to the cliff. Go left on a narrow path. Swing around right
    and on up the wooden ramp ( 2981 455 192 ). Get close to the
    giant head, wait, and witness another cut-scene. Push the giant
    head when a message tells you.
    
    Before returning to Gorgar, it's time to go after that Basilisk
    skin. On the map, notice a large patch of dirt near the bottom
    right corner. Go there and since you're already in area 20_d2,
    you can just  jump 4425 834 188 . There's some bodies. On
    the west side of the patch, walk around till you get a cut-scene.
    Kill the Basilisk and take its skin.
    
    Make your way back over to the teleport, or simply, jump
    20_b2 then return to Mendel in Dorchad and give the skin.
    
    Walk around awhile, teleport somewhere else and return to
    Mendel. If enough time has passed, he gives another quest to
    find a Beaver colony back over in the Swamp. Tell him "If I
    find some, ...". Read "Nails & Tails Salon Flyer". Teleport
    back to the Swamp.
    
    The Beaver Colony is on a small island ( jump 4068 2469 199
    ) with a bridge connecting it to a larger island to its south. This
    is somewhat NNW from where you got the Basilisk Skin. It's
    easily located on the map.
    
    Report to Mendel and tell him about the Beaver Colony. Talk
    again and he says to wait awhile. Once you teleport
    somewhere distant and wait long enough, Mendel says he's
    been appointed as the new director of the Venificus
    University. Finally, no more Mendel Quests!
    
    Now teleport back to the Swamps, and back down to the
    entrance to Torgo's village. Go through the gate and forward
    some, then back through the gate, trying to trigger the
    appearance of the huge beast "Father Dagon". Kill it and
    search it. Return north to Gorgar ( 2182 3175 248 ). He gives
    you a Mothark Torch. Continue to the X "Barrel of Flames".
    
    After the cut-scene, approach the bridge. You automatically
    throw the barrel of oil, and you are instructed to throw the
    torch, so do it. Now SAVE! On the left side of the bridge,
    slide down the bank. The gases are powerful, quickly pick up
    1,000,000 auras.
    
    You can just make it back up the cliff or ( jump 3973 3715
    415 ). Cross the bridge and exit. Head to the X "Land of The
    Chosen Tribe". Click the big green mirror for a flashback. The
    floating pink light guides you to each mirror on your way to
    the Temple in the SW. After finally clicking the last green
    mirror, go up the steps and enter the temple. Fight, then on
    through to X "The Temple Dungeons". In the room, get 4
    documents from the table and read them. Four mirrors have
    green indicators on them.
    
    Click mirrors in order, I, II, III, IIII. On west end of room rob
    the large casket and read the two documents. Four chests
    might contain some rare items. The south hallway lead to
    more rooms with mirrors. Click them in order I, II, III, IIII.
    Continue south to last mirror room and click mirrors I, II, III,
    IIII. Pick up "Claw of The Chosen" ( wp_sword_40-
    dlc2_ratsword_60 ) from the middle of the floor. Clear off the
    table.
    
    Back north to top room and down steps. Left and down more
    steps, go through the door. Pick up a note and read about
    Oculus Experiments. Go through south door and down steps.
    Through the gate get everything from the table. Read
    Adramelech's Mutation Experiments. Through the west door
    and gate, pick up "In Cold Blood" [ wp_club_45-
    club_6018(3) ].
    
    Enter the room on the left. Get Dar Pha's clothes. Kill a
    monster and take it's key. Pick up items. Out the door, go left
    and up north to the X "A Cry From A Cell". Open the
    indicated cell on the right and talk. Get close to the door and
    use the key. See the lock and pick it.
    
    Follow Dar Pha. Clear off the tables while Dar Pha picks lock
    on the chest. First pick up the Winged Ritual Knife [
    wp_dagger_31(1) ] from the surgical table.
    
    Open the chest and get the 18 infected Oculei. Kick over the
    big red jar and exit the room.
    Cut-Scene, kill the Karel creature. Put the infected Oculei in a
    quick slot. Fight a couple of times on the floor. Use an
    infected Oculei and fly up close to Adramelech and left click
    to infect him. He says "This changes nothing...", but it does.
    Then hit Esc to cancel the spell.
    
    Just hide underneath the column so he can't shoot at you.
    When the Infection Timer runs out, fight Adramelech on the
    floor, then rob him. You now have Adramelech's Scourge,
    one of the most powerful weapons in the game, and it can be
    further upgraded. Pick up Orias's notes and read them.
    
    Rob the Karel Beast. Now talk to Dar Pha, then talk to Orias
    and say "You are the last leader of the tribe". On the beach,
    listen to the discussion. Be sure you watch the credits. Go just
    a little towards the teleport, then immediately left and speak to
    Orias. Explore the immediate area and sometimes Sharad The
    Traveler shows up. Talk to him. You can continue playing if
    you want to.
    
    MAGIC in Two Worlds II is Card based. To make a spell, you
    need a blank spell amulet to build on:  ec.addobjecttoinventory
    spell_amulet_01
    
    A SPELL THAT OPENS THE MOST DIFFICULT CHEST.
    Besides a blank spell amulet card, you also need 10 ice cards,
    10 enhant cards, and a staff, free from the big store building
    due west from the Fishing Spot:
    ec.addobjecttoinventory card_water_ice 10
    ec.addobjecttoinventory card_enchant 10
    
    In the Card menu, left click a blank amulet card to see 2 blank
    cards. Click the left blank and choose the ice card. Now click
    the right hand blank card and click the enchant card. Now
    increase both cards all the way up to 10, then click the upper
    right "Close Amulet". Hold your cursor over the new spell and
    press a number in the quick slot to assign the spell there, then
    click upper right "Close Menu".
    
    In the weapons section, click the staff, then "Close Menu".
    Arm the staff ( F on PC keyboard ). Click the number where
    you assigned the spell. Get close to any chest and when you
    see the lock symbol, do a quick shot with your staff and the
    open symbol will show.

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