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    Protoss Building List by RCarlos

    Version: 1.1 | Updated: 01/10/99 | Search Guide | Bookmark Guide

    Protoss Building Listing - Version 1.1
    By Roland Carlos
    Taken from:
    Commander RC's SC Page - http://commander.geminisector.com (I own the site)
    Version Updates
    1.1 January 10, 1999 - Updated with 1.04 info
    1.0 December 17, 1998 - First online text release of listing
    Little Intro
    Protoss Buildings uses shields just like the Protoss units. However, Protoss
    Buildings require a pylon's energy. A building cannot be built where there is
    no Pylon energy field, and if a pylon energy field is lost, all buildings 
    that no longer gain energy are disabled. Disabled buildings still regain
    shields, but cannot do anything at all. Buildings are also warped in, not
    built. Because of this, a single probe can warp in many buildings at once.
    Cost: How much the building costs to build.
    HP: How much damage the building can take.
    Shields: How much shields the building has.
    Requirements: Any requirements needed to build the building (if any).
    Options: Lists anything the building can do (and any requirements).
    Cost: 400 Minerals
    HP: 750
    Shields: 750
    Requirements: None
    Build Probe
    The Nexus provides 9 supply units.
    Probably the worst HQ of all the species, the Nexus has really no special 
    abilites. You cannot upgrade to higher HP totals, nor can it fly like the 
    Terran Command Center. It is also expensive at 400 Minerals. You'll only 
    want to build more of these to make probes at new expansions.
    Cost: 100 Minerals
    HP: 300
    Shields: 300
    Requirements: None
    The Pylon provides 8 supply units as well as creating a power zone needed to 
    power Protoss buildings.
    The most important building in maintaining a Protoss building, the Pylon 
    created a power shield which allows any buildings in the are to become 
    powered. When used to power important buildings or defensive zones, you'll 
    want to have more than one Pylon in the area so in case one Pylon dies, 
    you'll still have enough power. It is also needed to create Supply Units.
    Cost: 100 Minerals
    HP: 450
    Shields: 450
    Requirements: None
    Probe+Assilmilator=8 Gas
    Cost: 150 Minerals
    HP: 500
    Shields: 500
    Requirements: Nexus
    Build Zealot
    Build Dragoon, Requires Cybernetics Core
    Build High Templar, Requires Templar Archives
    This is where you make most of the ground units of the Protoss. You'll always
    want to make more than one of these since the building of these units is not 
    as fast as the other species.
    Cost: 150 Minerals
    HP: 550
    Shields: 550
    Requirements: None
    Upgrade Ground Attacks
    Upgrade Ground Armor
    Upgrade All Building and Unit Shields
    You'll want to build this after you get a Assimilator since all the upgrades 
    require gas. The Forge is the requirement for making the Photon Cannons. For 
    the order of upgrades, it is up to you. Always research the shield upgrades. 
    When you have a powerful shield, you can take more damage.
    Cybernectics Core:
    Cost: 200 Minerals
    HP: 500
    Shields: 500
    Requirements: Gateway
    Dragoon Range Upgrade
    Upgrade Air Attacks
    Upgrade Air Armor
    This is the most important early/mid-game structure. The Cybernetics Core is 
    the requirement for the first level of all the Advanced Structures. You can 
    also upgrade your air units here and be able to build Dragoons at the 
    Photon Cannon:
    Cost: 150 Minerals
    HP: 100
    Shields: 100
    Requirements: Forge
    Ground Attack: 20
    Air Attack: 20
    Attack Range: 7
    The Photon Cannon fires slowly and has a low tolerance for damage. It can 
    detect, but in an all out rush, Photon Cannons fire easily and quickly. When 
    powering them, always have 2 on 3 Pylons powering them just in case. In 1.04,
    the build time has been decreased.
    Shield Battery:
    Cost: 100 Minerals
    HP: 200
    Shields: 200
    Requirements: Gateway
    Recharge Shields
    Useful in having a "healing zone" for your units. The damaged shield repair 
    much quicker. However, you'll need more than one since the battery can drain 
    of energy quickly.
    Robotics Facility:
    Cost: 200 Minerals, 200 Gas
    HP: 450
    Shields: 450
    Requirements: Cybernetics Core
    Build Shuttle
    Build Reaver, Requires Robotics Support Bay
    Build Observer, Requires Observatory
    Here you can create the special units of the Protoss force. The Shuttle can 
    be upgraded to much faster. You'll usually be the first to get transports if 
    your build order is good. The Reaver and Observer are built after their 
    requirements are fullfilled. In 1.04, the build time has been increased.
    Cost: 50 Minerals, 100 Gas
    HP: 250
    Shields: 250
    Requirements: Robotics Facility
    Observer Sight Upgrade
    Observer Speed Upgrade
    You can get useful upgrades for the Observer at the Observatory as well as 
    the ability to build them at all.
    Robotics Support Bay:
    Cost: 150 Minerals, 100 Gas
    HP: 450
    Shields: 450
    Requirements: Robotics Facility
    Shuttle Speed Upgrade
    Scarab Damage Upgrade
    Larger Scarab Hangar
    You can gain an important Shuttle speed upgrade as well as desirable Reaver 
    upgrades to damage and capacity.
    Cost: 150 Minerals, 100 Gas
    HP: 600
    Shields: 600
    Requirements: Cybernetics Core
    Build Scout
    Build Arbiter, Requires Arbiter Tribunal
    Build Carrier, Requires Fleet Beacon
    You can create the powerful air units of the Protoss here. Always build more 
    than one Stargate since the build of the air units is very slow compared to 
    the other species. In 1.04, the build time has been decreased.
    Arbiter Tribunal:
    Cost: 300 Minerals, 300 Gas
    HP: 450
    Shields: 450
    Requirements: Stargate, Templar Archives
    Arbiter Spell Recall
    Arbiter Spell Stasis
    +50 MP Arbiter Upgrade
    Here you can learn the useful Arbiter spells as well earn the ability to 
    create Arbiters. You'll need both the Stargate and Templar Archives to create
    this structure so don't skimp on the other buildings.
    Fleet Beacon:
    Cost: 300 Minerals, 200 Gas
    HP: 500
    Shields: 500
    Requirements: Stargate
    Larger Carrier Hangar
    Scout Speed Upgrade
    Scout Sight Upgrade
    With the Fleet Beacon you gain the ability to create Carriers as well as 
    Scout upgrades for speed and sight. Don't lose this building as Carriers are 
    the backbone of many Protoss air raids. Always research the Capacity upgrade 
    if you plan on using Carriers.
    Citadel of Adun:
    Cost: 150 Minerals, 100 Gas
    HP: 450
    Shields: 450
    Requirements: Cybernetics Core
    Zealot Speed Upgrade
    Learn the Zealot speed upgrade as soon as possible. Once you do, ranged 
    attacks on the Zealots will become less of an issue as you can chase the 
    attackers down quicker.
    Templar Archives:
    Cost: 150 Minerals, 200 Gas
    HP: 500
    Shields: 500
    Requirements: Citadel of Adun
    Learn High Templar Spell Psionic Storm
    Learn High Templar Spell Hallucination
    +50 MP High Templar Upgrade
    Even if you don't like Templars, you'll want to make this building so you 
    can create Arbiters. If you want to use Templars, learn all the spells as 
    well as the MP upgrade. That way you can use the Templars to their full 
    This guide can and should be given out as long as it is not altered in any 
    way. The guide's purpose is to help people play Starcraft and that is its 
    only purpose. This guide cannot be used in any commerically such as, but not 
    limited to, Magazines, Books, Guides, without first contacting the author for
    his consent. Credit must given if you take information from this guide.
    Starcraft is a trademark of Blizzard Inc., copyright 1998.  
    All other trademarks copyright their respective owners.
    Copyright Roland Carlos 1998

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