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    FAQ/Strategy Guide by KChang

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                           Monopoly Tycoon
                  Unofficial Strategy Guide and FAQ
                           by Kasey Chang
                      released February 9, 2003
    0    Introduction
    This section is for "what the FAQ is about" and things like
    that. Feel free to skip this section.
    If you like the FAQ, please send me a dollar. :-)  See [0.3]
    This FAQ is primarily about the single player game, though
    it has some references to the multiplayer game.
    I don't see a FAQ for Monopoly Tycoon, so I wrote one.
    This is a FAQ, NOT a manual. You probably will not be able
    to learn how to play the game with this document. Besides,
    there's a copy of the manual on the CD!
    This USG only covers the PC version since that's the only
    version that I have (and existed).
    Some of you may recognize my name as the editor for the XCOM
    and XCOM2: TFTD FAQ's, among others.
    This document is copyrighted by Kuo-Sheng "Kasey" Chang (c)
    2003, all rights reserved excepted as noted above in the
    disclaimer section.
    This document is available FREE of charge subjected to the
    following conditions:
    1)This notice and author's name must accompany all copies
      of this document: "Monopoly Tycoon Unofficial Strategy
      Guide and FAQ" is copyrighted (c) 2003 by Kasey K.S.
      Chang, all rights reserved except as noted in the
    2)This document must NOT be modified in any form or manner
      without prior permission of the author with the following
      exception: if you wish to convert this document to a
      different file format or archive format, with no change
      to the content, then no permission is needed.
      2a) In case you can't read, that means TXT only. No
      banners, no HTML borders, no cutting up into multiple
      pages to get you more banner hits, and esp. no adding
      your site name to the site list. [Small exception: a
      "small" toolbar with no banners embedded is okay. See IGN
      or Neoseeker for examples.]
    3)No charge other than "reasonable" compensation should
      charged for its distribution. Free is preferred, of
      course. Sale of this information is expressly prohibited.
      If you see any one selling this guide, contact me (see
    4)If you used material from this, PLEASE ACKNOWLEDGE the
      source, else it is plagiarism.
    5)The author hereby grants all games-related websites the
      right to archive and link to this document to share among
      the game fandom, provided that all above restrictions are
      Sidenote: The above conditions are known as a statutory
      contract. If you meet them, then you are entitled to the
      rights I give you in 5), i.e. archive and display this
      document on your website. If you don't follow them, then
      you did not meet the statutory contract conditions, and
      therefore you have no right to display this document. If
      you do so, then you are infringing upon my copyright.
      This section was added for any websites that don't seem
      to understand this.
      For the gamers: You are under NO obligation to send me
      ANY compensation.  However, I do ask for a VOLUNTARY
      contribution of one (1) US Dollar if you live in the
      United States, and if you believe this guide helped your
      game. If you choose to do so, please make your US$1.00
      check or $1.00 worth of US stamps to "Kuo-Sheng Chang",
      and send it to "2220 Turk Blvd. #6, San Francisco, CA
      94118 USA".
      If you don't live in the US, please send me some local
      stamps. I collect stamps too.
    Gamers who read this guide are under NO obligation to send
    me ANY compensation.
    However, a VOLUNTARY contribution of one (1) US Dollar would
    be very appreciated.
    If you choose to do so, please make your US$1.00 check or
    $1.00 worth of stamps to "Kuo-Sheng Chang", and send it to
    "2220 Turk Blvd. #6, San Francisco, CA 94118 USA".
    If you don't live in the US, please send me some local
    stamps. I collect stamps too.
    For the record, out of ALL the FAQs I wrote (37 at last
    count) over the past nine years or so, I've received exactly
    7 dollars and 2 sets of stamps, as of release of this guide.
    So I'm NOT making any money off these guides, folks.
    PLEASE let me know if there's a confusing or missing remark,
    mistakes, and thereof... If you find a question about this
    game that is not covered in the USG, e-mail it to me at the
    address specified below.  I'll try to answer it and include
    it in the next update.
    Please do NOT write me for technical support. That is the
    job of the publisher.
    Please do NOT ask me to send you a list of controls, the
    manual, etc. If you borrowed the game without borrowing the
    manual, blame your own stupidity. If you bought the game
    without a manual, blame your own stupidity. If you copied
    the game without copying the manual, you're not only scum,
    but STUPID scum.
    Please do NOT ask me to answer questions that have already
    answered in this FAQ/guide. It makes you REALLY idiotic.
    I will NOT answer stupid questions like the ones above
    unless I'm in a really good mood. If you send questions like
    that, do NOT expect a reply.
    The address below is spelled out phonetically so spammers
    can't use spambots on it:
    Kilo-Sierra-Charlie-Hotel-Alpha-November-Golf-Seven-Seven AT
    Yankee-Alpha-Hotel-Oscar-Oscar DOT Charlie-Oscar-Mike
    To decipher this, simply read the first letter off each word
    except for the numbers and the punctuation. This is
    "military phonetics" or "aeronautical phonetics" in case
    you're wondering.
    This document was produced on Microsoft Word 97. Some
    editing was done with Editpad (editpadclassic.com).
    0.5    THE AUTHOR
    I am just a game player who decided to write my own FAQs
    when the ones I find don't cover what I want to see.  Lots
    of people like what I did, so I kept doing it.
    Previously, I've written Unofficial Strategy Guides (USGs)
    for XCOM, XCOM2:TFTD, Wing Commander, Wing Commander 2, Wing
    Commander 3, Wing Commander 4, Privateer, Spycraft, 688(I)
    Hunter/Killer. Mechwarrior 3, MW3 Expansion Pack,
    Mechwarrior 4, Mechwarrior 4: Black Knight, Need for Speed:
    Porsche Unleashed, The Sting!, Terranova, Fallout Tactics,
    Starfleet Command Volume II, DS9: The Fallen, DS9: Dominion
    War, Driver, Warlords: Battlecry, and a few others.
    To contact me, see 0.4 above.
    Deep Red created Monopoly Tycoon. See them at
    Infogrames published monopoly Tycoon in the US. Find them at
    This USG is not endorsed or authorized by ANY of the
    companies mentioned above.
    There is an official strategy guide (ISBN: 0-7615-3141-6)
    published by PrimaGames at http://www.primagames.com
    The information compiled in this USG has been gathered
    independently through the author's efforts except where
    noted otherwise.
    This document is based on the V1.4 patch, and thus
    information listed here may NOT apply fully to earlier
    0.7   HISTORY
    09-FEB-2003         Initial release
    10-FEB-2003         The "oops, forgot to fix up the typos"
    1    Monopoly Tycoon General Info
    Q: Can you send me the game (or portions thereof)?
    A: No.
    Q: Can you send me the manual (or portions thereof)?
    A: It's on the CD, you *****!
    Q: Can you tell me how to play the game?
    A: Read the manual.
    Q: Can you help me get the game working?
    A: That's the publisher's job, isn't it?  (http://www.ina-
    Q: How about a patch?
    A: There are 3 official patches and 1 semi-official patch.
    Officially the game is patched up to V1.3. However, a semi-
    official V1.4 patch is also available.
    Q: How about a discussion board?
    A: Infogrames has a board at http://www.ina-community.com
    Q: How about Expansion Packs? More missions? User-created
    missions and campaigns?
    A: There are some custom scenarios available for download at
    Tycoon Resource (http://www.tycoonresource.com, part of MGON
    network). There's supposed to be an editor out there as
    well. Some "extras packs", which contains patch and extra
    scenarios, are available as well. Check the official site
    for details.
    Q: How about a sequel?
    A: No idea. Given that Monopoly Tycoon has fallen into
    "bargain bin" already, chances are pretty unlikely.
    1.2   MT HISTORY
    Those who have played family-style board games should have
    at least HEARD of Monopoly, where you buy blocks in a city,
    charge rent, and generally through a bit of luck and
    management, own the board. There is also a random events as
    your piece moves through the city based on dice rolls.
    Monopoly Tycoon takes most of the mechanics, applied it into
    a Tycoon setting (started by Sid Meier's Railroad Tycoon),
    and created a fun mix of a game, great for single or multi-
    Excerpt from the official website, recommended specs are:
    Operating System: Windowsr 95/98/Me
    Processor:  Pentiumr 266 MHz or higher
    Memory: 64 MB RAM
    Hard Disk Space: 200 MB Free
    CD-ROM Drive: 8X Speed
    Video: 16 MB Windowsr 95/98/Me-compatible video card*
    Sound: Windowsr 95/98/Me-compatible sound card*
    DirectX:  DirectXr 8.0 version (included) or higher
    * means the device should be compatible with DX8
    Monopoly Tycoon is basically a management game. You start
    with a set amount of money. You can build living spaces, day
    retail, or night retail. You then stock the retail spaces
    with items to be sold (done automatically). By analyzing the
    people's needs (and build the right stores), you hope to
    make a lot of money, with which you'll build more
    businesses, buy land, buy utilities, buy railroad stations,
    and so on.
    The actually "objective" may vary. See [9] for a full list
    of game objectives, ranging from largest empire value by a
    certain date to be voted mayor by winning 5 elections.
    The game is in full 3D view, with individual citizens and
    cars visible on the streets, and they will walk about as
    they simulate buying things for their needs. However, a lot
    of the information is seen in the 2D "map" view.
    There are a lot of small details that makes the game deeper
    than it first appears. You can adjust prices of individual
    stores (down to 0.1 dollars). You can lease utilities and/or
    train stations to reduce overhead (for example, if you
    leased the water utility, then all players must pay their
    water payment to you, and your business's water becomes
    essentially free). New store types becomes available as time
    marches on, and the city slowly transforms from small houses
    to skyscrapers.
    There is also bidding for various properties' lease rights.
    If you managed to obtain lease rights for all properties in
    the same color block, you obtain monopoly. With monopoly,
    you can force other owners to sell their business on those
    blocks to you at a reduced price (below market price).
    1.5   BUGS AND FIXES
    For a full list of bugs, please check the specific patch
    "README" file.
    There are no expansion packs, sequels, or related titles to
    Monopoly Tycoon.
    On the other hand, you could argue that the entire "tycoon"
    genre is related. Try the big names, like Zoo Tycoon
    (Microsoft) or Railroad Tycoon 2 (GOD Games).  The smaller
    names are mainly junk.
    This guide is organized as similar to the actual manual as
    possible, mainly acting as a supplement.
    2    The Citizens
    See page 18 of your manual for details on the citizens.
    TIP: Low-income citizens tend to live in the low-income
    districts (1 star and 2 star), medium-income citizens live
    in the 3-star and 4-star districts, and the high-income
    citizens live in the 5-star districts.
    TIP: Citizens want to shop in buildings build to similar
    quality. Low-income citizens like low-quality buildings,
    while high-income citizens demand high-quality buildings.
    Think of it this way: the low-income districts would have
    the Walmarts and Targets, while high-income districts would
    have Nordstroms and Saks Fifth Avenues. The mid-income
    districts would have the Macy's and JC Penney's and
    TIP: In general, the low-income district needs cheap prices
    and high stock quantities, while high-income district needs
    expensive shops with low-stock quantities.
    3    The Passage of Time
    0000      night-retail stops operating
              spoilage occurs (half of remaining stock is lost)
              bank checks for solvency. If you're insolvent, you
              have until next midnight to turn that around or
              you will be ejected from the game
              NOTE: your "cash" icon will flash red in this 24-
              hour "warning period".
    0000 - 0900    Best time to build day retail and adjust
              stock levels and prices
    0000 - 1800    Best time to build night retail and adjust
              stock levels and prices
    0600      your stores are restocked with items. This can be
              a significant drain on your cash, so beware that
              you don't overspend during the day
              utilities and railroads pay their owners (so if
              you own utilities you get a big bonus)
    0700      kids go to school (look for them)
    0900      day retail start operating
              commuters arrive via the trains
              day workers spill out of the apartments to do
              their shopping
    1700      day retail stop operating
    1800      night-retail start operating
              voting occurs if election scenario is on
    0000      cycle starts over, see top of the chart
    4    Leasing a City BLock
    TIP: As building rights are suspended during bid countdown,
    forcing a bid on a block your opponent is building on will
    temporarily stunt his growth. Even if he wins the bidding,
    you'd have held him off for a significant portion of a day.
    TIP: Only one block can be up for bid at a time, so one
    possible tactic is force auctions of strategic blocks so
    others use up the cash, while you keep building.
    TIP: Leasing a city block can use up significant amount of
    cash during the bidding process. Check the amount of rent a
    block can generate before making the investment, and see how
    much of that can you REALLY afford. In general, you need to
    recuperate at least 50% of the bid amount from "one-day's
    rent" to make a bidding worthwhile, unless you need to
    squeeze out competitors with "Monopoly".
    TIP: If you successfully control all blocks of a particular
    color, you can use this Monopoly to force businesses on
    those blocks to be sold to you for a discount. This even
    includes city-owned businesses. This can be a significant
    way to increase your empire value.
    TIP: If you control the utilities, you gain a LOT of extra
    income, the more the better. However, it will take several
    game days to successfully bid all four, as well as a lot of
    cash. Analyze what utilities are most used by businesses
    already on the map, then make your move.
    TIP: Controlling the train stations can mean a good income,
    though less than utilities, esp. in mid-late game. You're
    looking at about 3500-3900 nightly if you control all four
    railroads. However, the bidding can drive prices WAY UP into
    the 3000 range per station.
    TIP: If you need money, sell the lease LONG BEFORE midnight
    to raise money. Figure 6 hours before midnight. Selling
    means another bidding war. You will probably lose money.
    Still, it's better than being ejected from the game
    5    Auctions -- a bidding frenzy
    TIP: Consider the potential income of a block, utilities, or
    railroad, before you start a bid. You need to make that
    money back in a day or two, unless you have a lot of cash
    reserves and can afford a bidding war.
    TIP: If a block is mostly empty, let the opponent have it.
    He may have that exclusive period, but unless he's got
    CHUNKS of cash, he can't build enough buildings there to
    cover up the whole lot until AFTER that 24-hour period
    expires, then you can join in there and build any way. Just
    make sure you don't let him get monopoly to force you out.
    TIP: Prevent other players from achieving monopoly if
    possible. Usually the AI doesn't go for monopoly that much.
    All blocks must go through auction, so if you can just buy
    up ONE block out of 2 or 3 in the district, you can prevent
    the monopoly.
    TIP: On the other hand, price is no object when you need
    monopoly yourself. Dip into your cash reserves and your
    10000 credit when you need it. Just make sure you make that
    back before end of next day.
    TIP: Know the maximum price you can afford to pay before
    entering the auction. As soon as the counter starts, you
    should figure out how much can you afford to pay. Sometimes,
    money is no object. At other times, you may need to let
    someone else take the prize.
    TIP: Use "pass" instead of "pull out". Pass keeps you in the
    bidding (unless the other bidders have pulled out).
    TIP: You may want to keep bidding small amounts just to make
    your opponent spend MORE money on the block than he
    originally planned to. On the other hand, know when to stop
    so you don't end up holding a block that is of no use to
    CHEAT: see [12.2]
    6    Building Successful Shopping Centers
    See [3] for the time chart. You need to know this by heart.
    TIP: Note which types of business has a minimum width of 1,
    and which ones have minimum width of 2. This helps you plan
    the size of each business, which affects the stocking levels
    and building costs. See "Fact File 2" in your manual for
    full list of retail shops.
    TIP: Note that many shops, esp. later, can be built-higher,
    to fit more stock, instead of more footprint. If you are
    building a high volume low price store like newspaper, you
    may need to build up in order to squeeze more stores on the
    same block.
    NOTE: Restocking happens at 0600 or by construction (if
    after 0600). Therefore, do NOT construct stores just before
    midnight, or you'll lose a LOT of the stock due to
    'spoilage'. Instead, build day retail just after midnight
    (between 0000 and 0900), and build night retail before 1800.
    It is hard to use the "special restock" card if you get it.
    Basically, it's best to use it on a store that has ran out
    of stock, but there is still significant amount of the
    retail period remaining. Also, the price should be high on
    the item.
    For example, let's say your newsstand is already out of
    paper, and your jewelry store is also out of jewelry. The
    day is only 11AM, and you have a special restock card.
    Assuming both stores are equal capacity, it would probably
    be better to restock the jewelry store, as that has better
    margins overall.
    TIP: Check ALL of your business before 6AM every day on
    stock level, prices, and so on. Lower prices and/or stock
    level if necessary to sell things out.
    TIP: Keep day and night retail on separate blocks. Citizens
    who shop on the block will tend to browse the rest of the
    block, so you want to put the maximum number of shops on the
    same block.
    TIP: Refurbish existing stores when they no longer serve the
    right clientele or provided the wrong commodities. Remember,
    only the same footprint type can be done.
    TIP: Rule of thumb: keep selling price AT LEAST twice the
    cost, higher for lower cost items. Also see [10.5] for more
    pricing tips.
    TIP: If you can't maintain the profit margin or make the
    store profitable, TEAR IT DOWN. You don't want the store to
    drain your cash.
    TIP: The default prices are NOT always right. In case of
    tools, clothing (esp. in mid or high quality buildings),
    electrical, travel, and such, the default prices may be much
    too high to let you sell out, unless you are building a VERY
    small store.
    TIP: Some stores NEED to be small, while others need to be
    BIG. Know the difference, study the manual.
    TIP: Build stores higher whenever possible, so you can fit
    more stores on the same block.
    7    Apartments
    TIP: Most scenarios have multiple apartments already on the
    map. So usually, you don't need to build any unless you see
    a district with NO apartments and have extra cash around
    ready to invest.
    NOTE: you can only survey blocks with an apartment on it,
    and only after people have moved in.
    TIP: You can see the apartments flashing on the city map if
    you click on the survey button on the toolbar.
    TIP: Build shopping center around the BIGGEST apartments, as
    it's easier to anticipate the "needs" of residents there
    (less margin of error).
    TIP: In certain scenarios, you may need to build your own
    apartments to give the citizens places to live.
    TIP: Build your apartments first, if you need to, to attract
    more citizens. The larger the apartment, the more people
    will be enticed to shop on the same block (or nearby).
    8    Utility Companies and Railroads
    TIP: Own all four utilities to get a LOT of money. If you
    have a long game ahead with lots of cash, buying out the
    utilities can almost guarantee you a win. If you go for one,
    you may as well go for them all (if you have enough cash
    TIP: Owning the railroads are less lucrative, but can
    generate near $1000 per day per railroad. Of course, you'll
    need to grab most/all railroads to get all that money.
    TIP: If you own all railroads AND all utilities, you will
    get a HUGE profit at the beginning of the day. They generate
    an incredible amount of dollars.
    9    Game Objectives
    9.1   SALES TARGET
    Make certain number of sales before anybody else.
    TIP: Start in the cheap districts, and build those high-
    volume stores like newspaper and so on. You can make a LOT
    of sales like newspapers and such. You probably won't make
    too much money, but you'll sure make lots of sales.
    TIP: Stay out of the high-rent districts. You can't afford
    the expensive buildings there.
    TIP: Build at least one or two stores daily, as you need to
    keep expanding. Make smaller stores and make sure they sell
    out. Build 1, 2, or 4-unit stores.
    TIP: Build both daily and nightly business to fit the
    demands. Frequently one gets fixated on building only day
    retail. Night retail has higher profit margins.
    TIP: Lower prices to make sure you sell out (or get close to
    selling out) all the stock in each and every store.
    9.2   EMPIRE VALUE
    Get Empire value up to a specific value before anybody else,
    or by a specific date.
    TIP: Grow in medium-value districts, 3-star and so on. Cheap
    districts have almost same amount of overhead so you make
    less money. Expensive districts cost too much so you grow
    TIP: The strategy will differ slightly depending on how much
    time you have. If the time is short, don't bother auctioning
    anything, just build, build, and build, while force auction
    on someone else (esp if two or more build on the same
    block). You don't need to buy it, you just need to freeze
    the block for quarter of a day. If you have more time, then
    buy up the blocks with the best stores, force monopoly, and
    buy out the enemy stores at below market to boost your
    empire value.
    TIP: Keep building new stores every day. Use up more land to
    get more value.
    NOTE: Don't overspend too much. If you overspend and can't
    make back the money, you lose due to bankruptcy.
    TIP: Empire value is NOT directly related to cash. Empire
    value has more to do with the stores, the land they use, and
    how much revenue they generate. It's better to make smaller
    stores that are profitable than to make big discount stores.
    SPECIAL TACTIC: "final day crunch" -- build up a large cash
    reserve by the final day. Look for a group of blocks
    (preferably 3-star or below) with a LOT of opponents'
    businesses. Just before the final day starts, force that one
    of those blocks into auction. The idea is the auction starts
    JUST AFTER midnight, so you don't go into the red just yet.
    BUY THE ENTIRE neighborhood at ANY COST. You MUST achieve
    monopoly. Once you achieved monopoly, go HEAVILY into debt
    (remember, you have 10000 credit) and BUY OUT ALL of the
    stores on those blocks. Your empire value will skyrocket,
    even if you're heavily in debt, due to all these "hostile
    takeovers", as you paid LESS than market value for them.
    This should be enough to win unless you never kept up with
    the rest.
    Each citizen votes each "day" for each player that best
    enhanced his/her life at 1800 hours. There's two days before
    the voting starts. The first player to collect multiple wins
    (rosettes) win as mayor.
    TIP: Satisfy the needs of the citizens. Build stores that
    satisfy as many "needs" by the polls as possible. Check the
    polls constantly and build more stores nearby. This is
    similar to sales target, except you need to keep this day to
    TIP: As voting is at 6PM, it's the DAY RETAIL that will earn
    you more sympathy points. However, you still can't ignore
    night retail as it's more profitable.
    TIP: Build near the BIGGEST apartments first. You're going
    for quantity, not quality.
    TIP: Build in the cheap districts, so you can build MORE
    TIP: Build a lot of small stores instead of few big stores,
    to satisfy more needs.
    TIP: Lower prices to make more sales. More sales, more
    NOTE: Don't lower prices too much that you're not making a
    profit. You need money to keep growing and maintain your
    margin. The target is at least $1000 profit daily, so you
    can build one or more new stores every day.
    Similar to "Voting for Mayor", except the lowest scoring
    person is kicked out, until only one remains.
    TIP: Same tips apply, except you don't need to be the very
    top all the time.
    NOTE: the loser forfeits his or her properties to the city.
    Make more profit than any one else, and reach the target, on
    a daily basis.
    TIP: Build medium-sized businesses. You can't afford to keep
    all that stock around to spoil, yet if you go too small you
    don't make enough money.
    TIP: Build businesses with higher profit margins. Jewelry
    has higher margin than newspapers, for example. On the other
    hand, if you can't sell enough of them, you don't make money
    either. Not all are good sellers.
    TIP: Go for medium-rent districts. Low-rent districts are
    easier to start, but their profit margins are lower as well.
    High-rent districts are too expensive to get in.
    TIP: Control utilities. They minimize your operating costs
    (you don't pay yourself) and gain you extra income.
    Controlling utilities will give you a lot of income right
    about 6AM, offset-ing a lot of the restocking charges.
    TIP: Once you control utilities, go for the railroads. The
    more you control, the more money you make at the beginning.
    10   More hints and tips
    10.1  INTERFACE
    TIP: Use TAB key to switch between city and block view, sure
    beats clicking the "switch view" button.
    TIP: Use the "adjust price" button to call up the price
    viewer. Use the "business scroller" there to flip through
    your businesses. It's much easier than click from block to
    block then business to business.
    TIP: Pick the block with the largest apartment, if there are
    apartments on the map. You get more initial customers that
    TIP: If there are no existing apartments, start in the low-
    rent districts, as the rents there and building costs are
    cheaper. Build apartment there, then expand your businesses.
    TIP: Use a LOT of polling. Check every single block with an
    apartment building (flashing blocks in the city view, poll
    mode) in the districts you want to target. However, it'll
    take several hours for the apartments to get their tenants.
    TIP: If there's no residents yet, build bakery and newspaper
    stands. Those are the usual needs. Some will also want
    clothing store.
    TIP: In general, food items are good sellers, though they
    generate minimal profit. You need to be pretty big to sell
    enough of those to make big money.
    TIP: Balance between day and night business. Remember to
    have night retail ready before 6PM comes along.
    TIP: Day business should be small to medium size, as there
    would be MORE of them, except the stuff in HEAVY demand.
    Stuff like meat, fish, fruit and veg, bread, and such are
    usually in demand. Still, check the poll.
    TIP: Night business tends to be large. Indeed, the smallest
    Ballroom and Theater is size 8. Initially, you may want to
    stick to the smaller night business, like Bar, Restaurant,
    and Cinema. Those are usually hot sellers, and generate most
    of your profit (if you priced them right). Indeed, don't
    build Ballroom and Theater until you see more than 15 demand
    for each.
    TIP: Some businesses do NOT generate profit (at least for
    me). Businesses like furniture, clothing, books, hardware,
    jewelry, and such don't generate much profit, as they are
    high priced and any sales variance is bound to affect them
    severely. Spoilage is a major issue with these high-cost
    businesses. You may want to avoid those initially and
    concentrate on the businesses that you can just plop down
    and expect to make money (i.e. the ones with default pricing
    set right).
    TIP: Read the poll and consider how many people from THAT
    BLOCK needs. Use that as a general guideline. Multiply that
    by 1.5 or 2. That's the size you should aim for as stock
    For example, say 24 people at this apartment want a bakery.
    I would probably build a 36 or 48-capacity bakery, just to
    make sure I can handle all requests.
    For cheaper / smaller stuff, I would go for 2x. For
    expensive items like furniture, jewelry, and such, I may
    just go for 1x.
    Read the store description in the manual, look for the
    "stock capacity". Divide the stock quantity by stock
    capacity will give you the store size.
    If you're not sure, just build small, a 2 space, 3 space, or
    4-space store is sufficient for day retail. Not all stores
    must be Walmart-sized. Later, you'll know what size to
    TIP: While extra stock do spoil at midnight, you don't NEED
    to stock a store to full capacity, whereas if you have a
    small store to start with, you do sell out, but you can't
    make enough money! Cut down the stock to prevent losing lots
    of money!
    TIP: Consider, if possible, "down-the-road" consequences.
    You can only refurbish a store to one that has the same
    10.5  PRICING
    TIP: Use the graph to judge profitability. Ideally, you
    should make money the first year, and every year. This may
    not always be possible, due to special circumstances like
    competition, chance cards, and so on.
    TIP: Remember the old joke that goes like this, "I know
    we're losing money on every sale, but we'll make it up in
    volume"?  Before you adjust prices, first calculate how low
    of a price CAN you set.
    For example, let's say you have a clothing store with daily
    cost of $200 (rent, utilities, etc.), averages 15 sales a
    day. That means you need to price the clothes at 200 / 15,
    or 13.4 (rounded up) to break even. If you tried 13.5 and
    you STILL can't increase sales enough (beyond 15) to make a
    profit, it may be time to close the store.
    TIP: Don't lose money in a store. You lose the time spent
    building it, the construction cost, the demolition cost, the
    actual money lost, AND the lead it gives to your opponents!
    TIP: Pricing strategy is simple. If the store did not start
    at 9AM, ignore the sales that day as it does not reflect a
    full day's sales. Check how many you sold vs. how many you
    stocked. Calculate the sales to stock ratio. For example,
    say you have a 24 stock newsstand, and you sold 20. Your s-t-
    s ratio is 83.3%
    100%      Well done! Try raising prices 5% and see how the
    market reacts
    90-99%    Nice, drop price 5%, get that full 100% sellout,
    and leave it there this time.
    80-89%    Reduce prices another 10 to 15%, you are getting
    50-79%    This is not good, reduce price by 30% to 50%, you
    are getting SIGNIFICANT spoilage and you need to reduce that
    0-49%     This is really bad, reduce prices DRASTICALLY,
    right near the break-even point, then start up from there.
    TIP: The default price is NOT necessarily the right price.
    In fact, for a lot of the stores the default prices are
    simply TOO HIGH. For things costing less than a dollar,
    figure you need to sell it at 5x to 10x the cost to be
    profitable. For things costing more than a dollar each,
    figure 2x-5x the cost.
    Here's a list of prices I found to work so far:
    Bakery: default price
    Book store: $8-$10
    Butcher shop: default price
    Cafe: default price
    Clothes Store: $9-$15
    Dairy Store: default price
    Diner: default price
    Doctor's office: default price
    Electrical Store: $20-$25
    Fish Market: default price
    Furniture store: $20-$30
    Grocery store: default price
    Hardware store: $20-$25
    Jewelry store: $30-$35
    News stand: default price
    Souvenir Shop: default?
    Toy store: $10 - $15
    Ballroom: default
    Bar: default
    Cinema: default is okay, but may need reduction to as low as
    Restaurant: default
    Theater: $10-$12
    Antique store: $30-35
    Ice Cream Parlor: default
    Night Club: no data
    Pool Hall: a little HIGHER than default is fine, unless you
    have competition
    I have no data yet on further businesses. If you have them,
    feel free to submit them.
    TIP: If you sell out of a commodity, consider raising price
    by about 5% for next day, and see how the market reacts. If
    you stop selling out, return the price to normal, and then a
    dime less ($0.10 less). If you still sell out, consider
    raising it another 5% or so until you stop selling out.
    There are two things you can adjust for a business... you
    can adjust the price, or the stock level.
    First thing you need to do is calculate the breakeven point.
    At your present price, multiplied by the daily sales, are
    you actually making a profit? What is the lowest price you
    can set to match your daily costs?
    The stock level should only be adjusted if you cannot sell
    out the stock, even if you have lowered the price right near
    the break-even point. This basically means you built a store
    too large for the local market. . .
    The price... is obvious. Usually, the lower you set the
    price, the more you sell. However, this may not be always
    true in MT. There may be a limit after which you STILL can't
    sell more, as there are no more residents nearby needing
    that commodity. See above for more pricing tipsl.
    TIP: If a business is NOT making money, you have three
    choices: fix it (change price and such until it can make
    money), refurbish it (so it sells something else), or
    demolish it (so you don't lose any MORE money).
    TIP: A business that loses money should be demolished or
    refurbished ASAP. Adjusting stock level just means you're
    losing LESS money.
    TIP: In general, if you can't make the business profitable
    by end of THIRD day (15 years), that business should be
    10.8  AUCTIONS
    TIP: Watch for auction's timing. The 120 seconds warning
    period in real-time means almost 5 hours in game time. If
    this occurs just around the important times, like 0000 or
    0600, you can have a problem. For example, if the auction
    happens just before midnight, you may go into red in the
    wrong time, or use up capital before you need it.
    TIP: Against AI, there's really no point in using $500
    instead of $50 or $100. AI seems to choose randomly between
    follow, or not. If it is set to exceed your bid, it doesn't
    matter if you added $500 or added $50. Just keep adding $50.
    NOTE: You CAN use up to 10000 dollars of credit. However, if
    you go that far into the red you probably lost... Unless
    you're doing the "last day crunch" tactic. see [9.5].
    TIP: Buying the lease on a full block has the following pros
    and cons
    Pros:     * you get the rent
         * if you have businesses on there, you don't pay the
         rent (they cancel out)
         you lock the block from further development unless you
         open it again (in which case, you get 24-hours of
         exclusive building)
         * you can sell the lease for $$$ (though it'll go
         through the auction again)
         * you have a chance for monopoly, esp. in long games
    Cons:     * you pay a big chuck of money immediately
         * the rent isn't that much, esp. in low-rent districts
         * you may block yourself from building there (esp. when
         you don't want your enemies to build there either!)
         * if you sell the lease, you may lose a lot of money
         * you need to buy up ALL blocks of same color to get
         monopoly, which can easily be blocked and REALLY drain
         you of cash.
    11   Campaign Mission Notes
    Here is a list of all the missions in the single player
    campaign. See [10] for some generic advice.
    11.1  STARTING OUT
    You need to make 100 sales total. Some apartments are in the
    city already...
    There is no competitor, so this one is quite simple. Build a
    store or two that satisfy the needs of the biggest
    apartments, and watch the sales counter click upward...
    11.2  A HOMELY CITY
    You need to make 100 sales total... But there are no
    apartments in the city. Build some apartments, THEN build
    your businesses to make the sales.
    As the briefing says, build some apartments. Build one big
    enough for 25-50 tenants. Then build the normal shops like
    clothing and bakery, and a night business on the next block.
    You need to make 200 sales, more competitors.
    Still pretty simple, but this time you get more competitors.
    The game will last a little longer. Still, make the simple
    shops, fit the needs of those citizens, and you should rack
    up those sales in no time.
    11.4  $3000 DAILY PROFIT
    Make $3000 daily profit.
    You can do this the hard way: build lots of shops and make
    sure you make a lot of money, or you can do this the easy
    Easy way: bid for all four railroads or all four utilities.
    That should be enough to push you over the $3000 daily
    profit... Even if you are in the red. If you can grab ALL
    FOUR railroads before end of the day, you should win almost
    immediately. Else, build a shop or two...
    11.5  FIRST TO BE WORTH $20000
    Be first to be worth $20000 total empire value.
    This one can be a problem, if you grow wrong. It is
    difficult, even on easy level, to maintain the constant
    growth in the medium district to sustain the growth and keep
    your empire value on the top. If you over-expand, you may
    kick yourself out of the game due to bankruptcy. It is a
    delicate balancing act.
    Have the highest empire value by 1945.
    This one can be a problem, if you grow wrong. It is
    difficult, even on easy level, to maintain the constant
    growth in the medium district to sustain the growth and keep
    your empire value on the top. If you over-expand, you may
    kick yourself out of the game due to bankruptcy. It is a
    delicate balancing act.
    Be elected mayor (get 3 votes).
    Think of this as the "sales target" job, and you can do it
    easily. Make lots of sales, keep the populace happy. You
    should be able to win 3 rosettes in a row.
    11.8  SELL, SELL, SELL!
    Make 3000 sales before any one else.
    This game will last into the 1960's and perhaps longer.
    Build low-price stores like newspaper, records, etc. While
    stores like electrical, travel agent, and such make more
    money, they also sell less. Therefore, on sales target
    scenarios, make Walmarts, not boutique stores.
    Establish your presence in the city, similar to "voting for
    The best part about Last Man Standing is the last place
    person is kicked out, and their store becomes city property.
    So as less and less people remain, you usually win more and
    more votes. Stay out front, and you'll win handily.
    11.10      $6000 DAILY PROFIT
    This one will be difficult. You will need to be in control
    of the utilities and/or the railroads to do this, but first
    you need to generate enough daily profit to be able to
    acquire all these stuff. That will be the difficult part.
    Controls the utilities ASAP. Not only it minimizes your
    overhead, it also provides extra income. Even if you can't
    control all of them, controlling some of them still helps.
    Use the bidding cheat to control everything. When you do,
    your daily income should be 6000 or very near so right at
    6AM... Just make a few sales after that, and you're done.
    11.11      GREATEST EMPIRE VALUE BY 1960
    This is a longer game, so you have chances to go after the
    utilities, if you can make enough money-generating
    businesses. I would suggest avoiding businesses like
    furniture, clothing, jewelry, and such, as those are very
    hard to price properly and still make a profit. Stick to
    simpler stuff like ice cream, bakery, butcher, and things
    like that.
    Use the bidding cheat to control the utilities and you've
    got the game pretty much won. Build only the most profitable
    11.12      FIRST TO BE WORTH $25000
    Standard technique... except you now have a chance to get
    Monopoly over certain districts. You can significantly force
    up your Empire Value that way. Remember, it doesn't matter
    about your debt... As long as your empire value goes up that
    high, you win.
    11.13      WIN MAYOR, 5 ROSSETTES
    This one is a tougher version of mission 7. This time, you
    need 5 rosettes, not just 3, to win as mayor. There's more
    competition, and longer period of time. You need to know
    when to refurbish old businesses to newer ones to fit newer
    11.14      FIRST TO BE WORTH $40000
    Same as Mission 12, except you get to play even longer...
    This game may run into the 60's and 70's.
    11.15      LAST MAN STANDING 2
    Ah, this is the OTHER last man standing game, and this time,
    things are tougher, as the game starts a bit later, with
    more buildings available.
    11.16      GREATEST EMPIRE VALUE BY 2000
    Ah, the ultimate game...  What can I say? Remember to re-
    evaluate and refurbish businesses, bid and buy utilities...
    You need to know EVERYTHING and use EVERY trick to win this
    one. good luck.
    12   Miscellaneous
    All the scenario scripts are stored in the under scripts
    Put your stuff under "custom" subdirectory.
    12.2  CHEATING
    There are NO known cheat codes for Monopoly Tycoon.
    There is an "exploit" (or two, depends on how you count).
    If you save the game when it is your turn to auction, then
    reload the game, all the AI competitors will give up. (If
    one of them do not, just reload one more time), thus
    allowing you to control the block for a pittance.
    If you reload a saved game, the AI will likely do something
    completely different. If you save and reload the game
    multiple times per "game day", the AI will likely be
    paralyzed and confused.
    --THE END--

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