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    FAQ/Walkthrough by STowle

    Version: 1.0 | Updated: 09/21/00 | Search Guide | Bookmark Guide

    A FAQ to Tony Hawk's Pro Skater 2 v1.0, r1
    Author: Steven Towle
    E-Mail: dipstick@superkawaii.com
    Last edited: September 21st, 2000
    Disclaimer: This guide is for the use of people who play 
    Tony Hawk's Pro Skater 2 by Activision. The author of this 
    guide (and all contributors) can in no way be responsible for anything
    you do after reading this guide. This guide guarantees *nothing* at all. 
    All of the information in this guide could be complete crap. You decide.
     This document Copyright 2000 Steven Towle 
     All trademarks (shown and not shown) are acknowledged.
     Copyright: This document Copyright 1999 Steven Towle. All rights reserved.
     You are granted the following rights:
     I. To make copies of this FAQ in original form, as long as
     (a) the copies are complete and are unaltered by anyone other than Steven
     (b) the copies are in electronic form
     (c) they give credit to the author, Steve Towle.
     II. To distribute this work, under the provisions above, as long as
     (a) the copies are complete and are unaltered by anyone other than Steve
     (b) no fee is charged
     (c) they give credit to the authors, Steven Towle, in any description
     (d) the distributed form is not in an electronic magazine or within computer
     (e) the distributed form is the newest version of the FAQ (email the
         author to find the latest version)
     (f) the distributed form is electronic.
     You may NOT distribute this in *any* non-electronic media. You may NOT
     distribute this guide in any electronic magazine. You may NOT distribute
     this guide within computer software. 
     NOTE: These rights are temporary, and may be revoked upon written, oral,
     or other notice by Steven Towle. If you wish to distribute this guide within
     a magazine or electronic magazine, or a piece of software, get in touch with
     the author.
     Read: Use this info for your own gain and chocobos will have your brains
           as an afternoon snack.  Screw up, it is your fault.  Error? Mail me.
           Play nice. Eat your veggies. Watch more anime. All yaya reserved.
           And damnit, stay away from the tentacles!
    [1] Introduction
    [2] Basic Controls
    [3] Scoring
    [4] Hidden Areas
    [5] Step-by-Step Walkthroughs
    [6] Secrets
    [7] Transfer Listing (later)
    [8] Errata 
     Section One: Introduction
    This is a document on various things in Tony Hawk's Pro Skater 2. This
    document is written mainly for people who are familiar with either this game
    or the previous one. It does contain a lot of information for people
    completely new to the game, but there is an assumption that you can control
    yourself at the very least. This guide is mostly useless for more advanced
    players, unless they're stuck on one specific objective. This document does
    not go into strageties that will let you score into the millions of points.
    Not yet, anyway.
    I've been between playing this game and writing all day. Pathetic,
    I know. If there seem to be an unacceptable level of typos, that's why.
    This document was written with the PSX version in mind. This document will
    suffice for the Dreamcast, PC, and Nintendo 64 (? - was it cancelled?)
    versions with little, if any, modification. This document is NOT appropiate
    for the Gameboy Color version of the game, since that has nothing in common
    with the other versions.
    Contact information: E-mail dipstick@superkawaii.com. Be prudent with what
    you mail me. You may or may not get a response, depending on how dense the
    actual message was and how much is warrents a response. Do send corrections,
    additions, annotations, valid critisims, and pictures of cute Japanese women
    in schoolgirl uniforms without hesitation, though.
     Section Two: Basic Controls
    These controls are for the PSX version:
    X jumps. Hold it down to go faster and jump higher.
    Square (generally) and a direction does a flip trick.
    Circle (generally) and a direction does a grab tricks
    Why generally? Because you can change what each controller motion does, silly.
    Triangle and a direction do grind tricks. You don't have to hold a direction
    to grind. You have to hold the direction and the grind button until the grind
    Down slows your skater down.
    Hitting up once before letting go of jump does a No Comply. Hitting up twice
    before letting go of jump does a Boneless, giving you more height. Holding up
    when on a quarterpipe will take you over the lip.
    L1 and R1 rotate you in the air.
    L2 and R2 in the air will turn you around 180 degrees.
    R2 on the ground in the PSX version switches your position. This is
    important, since you score more points but perform worse switched up.
    L2 on the ground puts you into nollie/fakie position. Probably a good thing
    to do just before jumping, just in case you blow the No Comply/Boneless.
    Up, Down or Down, Up on the ground will perform a manual. You can also do
    this before landing from anything other than a jump off of a quarter/halfpipe.
    You can jump OVER the lip of the pipe and do this, however. When you do this
    to land, the combo is still going. Hit up and down to balance yourself. You
    even get a neat little meter.
    Balance yourself on rails by hitting the opposite direction that you are
    leaning. Falling invalidates a combo. Don't laugh, it took me a while to
    figure this out in the first one.
    Try to land in the direction that you are facing. Landing sideways will put
    you on the ground quick.
     Section Three: Scoring Notes
    The multiplier is computed differently, changing the scoring dynamics of the
    game. Each stunt adds 1 to the meter, up to 7. Once you reach 7, each one
    adds 1/2 of a point. Unlike the first game (and the PSX demo), which stopped
    the multiplier at 19, the multiplier goes up to 28.5 in the PSX version.
    There IS a cap, contrary to what some people thought. There are some
    exceptions to this. Spins have almost the same effect: You get a half-point
    for the first two 180s and another point for each 180 degree turn thereafter.
    The difference is that the multiplier directly affects the base score now,
    NOT the multiplier. A 720 fastplant + impossible would have been worth 500 *
    5, but now it would be worth 2000 * 2. This makes vert jumps worth more and
    grind combos worth less -- now doing a 180 kickflip adds 1 point to the
    multiplier and adds a 50 percent bonus to the kickflip and adds that to the
    base. In the first one, it would add either 1.5 or 2 points to the multiplier
    and add the kickflip to the base. When you have a combo with a base of 10k,
    the difference between adding 50 points and .5 to the multiplier and adding
    35 points and 2 to the multiplier is a LOT.
    Also, switch moves actually mean something now! They add a 20% bonus to the
    base value of the trick, and also count as completely different moves, being
    unaffected by the abuse of the same move in a normal stance.
    Now the game will also add perfect or sloppy ratings to stunts. They're
    pretty consistent with vert moves and other jump tricks -- if you land
    pointing straight ahead, you get a perfect rating. If you barely land the
    stunt, you get a sloppy rating. I've also gotten perfect bonuses at the
    start and end of grinds, but I don't know how I did that yet. Perfects
    add a 50% bonus to that one jump, and sloppy ratings extract a 33% pentaly.
    Manuals now let you continue combos while skating on the ground. You lose a
    lot of speed while doing this, and you can still bail, and going over and
    edge ends the manual. Still, they're pretty neat and very useful, expecially
    if you have a ton of speed.
    And if anyone cares, you can now grind the same object more than three times
     Section Four: Secret Areas
    These are listed seperately from the step-by-step walkthrough mainly because
    of readability reasons. Descriptions on how to get there are listed in the
    walkthrough, but it is convulted.
    The Hangar -- There are two hidden areas here. The first one you get by
    grinding the propeller blade that sits at the end of the halfpipe on the
    wall. 4 bills await inside. Also, grinding the propeller blades on the
    helicopter causes that to take off, opening the door leading outside and
    dropping various parts to trick off. The hidden tape awaits outside.
    The School II -- There is one hidden area here. Trick off the quarterpipe
    where the K, and keep going. Follow the skidmarks at the end of the platform,
    go down the wooden ramp, and jump off the planter onto the roof. From there,
    jump off the roof to either the flagpole or the other roof proper. The hidden
    tape is between the gap where the two roofs lie, and 2 bills await in the
    area after the second roof.
    Marseille -- There is one hidden area here, and I don't know how the hell
    anyone would find this on their own. There is one light post sitting on
    grass. On the back of the light post is a small wooden support at the base of
    it. Run into it, and the light post will fall, uncovering a hidden cave.
    Fall in to be taken there.
    New York City -- There are two hidden areas, and one of them is relatively
    large. There are several ways to get to the first one. If you head straight
    from the start, you will run into a low wall. You can wallride that wall and
    jump on top of it and go to the other side. Sometimes, there is a downed pole
    you can grind up to get you to the top of the wall, but I don't know how that
    gets there. If you can get on the train tracks, you can just ride the train
    tracks over the wall. The subway station with the tracks is the other secret.
    To get there, you have to get all five tokens first. Then just head straight
    from the start until you pass a large support on your right, then turn around.
    Venice Beach -- None to speak of.
    Skate Street -- There are two secret areas. You open the first one up by
    grinding a bar that hangs above an area near the big wave. To get there,
    go straight from the start and grind the top of the wave to your left. Once
    at the end, jump and grind that rail. That will open a door to your right
    where a 250 dollar bill awaits high above a transfer between two quarterpipes.
    The other secret area is opened by grinding the bar that is connected to
    both sides of the halfpipe. Turn left from the start to see it. This opens a
    door that is to the right of the start area, and has a 100 dollar bill inside.
    Philadelphia -- There are two secret areas here. The first one is a skatepark
    that is originally fenced off. To break the fence, you have to grind the
    phone wire connected to the ledge that you jump from to get the T. Grind up
    and beyond the 50 dollar bill, and the line will snap and the telephones will
    come crashing down, taking the fences with them. The other one is available
    once you drain the fountain, but it's so small it isn't worth mentioning
    beyond this point. If you want to get here, read the area on draining the
    fountain in the Philadelphia part of the walkthrough.
    The Bullring -- None to speak of.
     Section Five -- Step-by-Step Walkthroughs
                      Welcome to
            The Hanger in Mullet Falls, MT 
     Need $1,000 to advance ($2,500 available here)
    High Score at 10,000    -- $100
    Pro Score  at 25,000    -- $200
    SICK Score at 75,000    -- $500
    For vert skaters, keep tricking back and forth on the halfpipe to make these
    scores. Not much for street skaters, although if you jump over the small
    plane and then do a manual, that counts as two transfers. Try doing this a
    couple of times in a combo.
    Collect S-K-A-T-E       -- $150
    The S is over the halfpipe, right in front of where you start.
    The K is above a quarterpipe, a little to the left of the S (facing from the
    The A is above the small plane, in the main part of the hanger.
    The T is above a quarterpipe, right next to the huge window
    The E is above a quarterpipe facing the helicopter.
    Barrel Hunt             -- $150
    There are some barrels in the halfpipe.
    There are more barrels to the left of the start.
    There are barrels in front of the start, on the other side of the halfpipe.
    There are barrels on the other side of the window, on the side near the start.
    The last stack of barrels are sitting on top of the quarterpipe across from
    the helicopter.
    Collect 5 Pilot Wings   -- $250
    One wing is over the gap between the quarterpipes right at the start. Jump
    one and give yourself a high angle.
    Another wing is at the very end of the halfpipe. Grind on the properller
    blade to get to it. This also opens up a secret room.
    The third wing is on the rail between the small plane and the window.
    A fourth wing is on the other side the window, on the side opposite the
    The fifth wing is on a small quarterpipe facing the helicopter
    (NOT the one with the barrels on it).
    Nosegrind over the Pipe -- $150
    This is self explanatory. Just go straight from the start, and hit Up+Grind
    to do a nosegrind on the things going over the halfpipe, and ride it all
    the way.
    Hit 3 Hangtime Gaps     -- $150
    Jump over the halfpipe.
    Jump over/off of the small plane.
    Jump over the helicopter.
    Easy enough.
    Find the Secret Tape    -- $150
    Grind the helicopter blades to get it to take off. The easiest way to grind
    the helicopter wings is to go off the middle of the jump (without jumping)
    and just grind the wings all the way across. The door behind the quarterpipe
    facing the helicopter will now open. It is on the quarterpipe outside that
    100% goals and cash     -- $200 ($500 in loose change to pick up)
     50 bucks: To the left of the K, and a little bit higher. Get some speed and
               jump for it.
     50 bucks: The helicopter leaves behind 50 bucks when it takes off. Pick it
     50 bucks: On the left side of the far quarterpipe in the secret room. Open
               it by grinding on the propeller on the end of the halfpipe against
               the wall.
     50 bucks: On the right side of the far quarterpipe in the secret room. See
     50 bucks: Between the near quarterpipes in the secret room. You'll have to
               launch from one to the other.
     50 bucks: Right above where the E is, it sits on the bar above it.
    100 bucks: Launch off the middle of the small quarterpipe facing the
               helicopter, and land on the light rail. Grind this all the way
               for 100 dollars.
    100 bucks: In the middle of the far quarterpipe in the secret room. See the
               third 50 dollar pickup listed.
                      Welcome to
            The School II in San Diego, CA
     Need $3,000 to advance ($5,000 available here)
    High Score at  15,000   -- $200
    Pro Score  at  40,000   -- $350
    SICK Score at 100,000   -- $500
    Collect S-K-A-T-E       -- $400
    The S is on the rail in a hall to the right of the start.
    The K is above a quarterpipe on a large ledge in the area
          just outside of that hall that the S resides.
    The A is on the Opunsuzzume Rail. Go straight and lean
          left from the K to get it.
    The T is above a rail all the way in the back of the place.
    The E is above a quarterpipe against the gym, near a couple
          of freestanding buildings.
    Wallride 5 Bells        -- $500
    The first bell is just to the right of the start, before
    the hallway with the S in it.
    The second bell is to the right of the picnic tables propped
    up as jumps.
    The third bell is in the far corner of the lot beyond the gym,
    above a trashbin.
    The forth bell is in the other far corner of the end lot,
    right after the bike racks.
    The fifth bell is outside of the area where the K resides,
    in a corner.
    Collect 5 Hall Passes   -- $400
    First one is right in front of you. Just go down that hall.
    The second one is at the end of the picnic tables. Just ollie
    for it.
    The third one is between two rails next to the gym. Again, just
    jump for it.
    The forth one is above the far quarterpipe against the gym.
    The final one is across from the fourth one, on the other side,
    on a planter.
    Kickflip TCs Roof Gap   -- $400
    TCs roof gap is the space between the two small buildings next to the gym.
    You can easily get up there by taking one of the ramps and jumping up.
    Jump from one building to the other and do a kickflip (left+kick) while in
    the air.
    Grind 3 Roll Call Rails -- $500
    The first one is straight ahead from the start. Just grind down the rail
    that goes with the stairs, and go the entire way.
    The second one is the rail after the two quarterpipes against the gym. Jump
    up the steps, turn around, and grind that all the way down.
    The last one is the rail the A sits on. Grind that from top to bottom.
    Find the Secret Tape    -- $500
    Jump up and land on the quarterpipe the K is above. Now go straight to the
    other end of the platform. You should see some skidmarks, a board, and a
    planter. Skate torward the skidmarks, over the boards, and launch off the
    planter torward the roof. Once on the roof, you should see the tape in
    mid-air. Jump for it. Launch off the vent to land on another roof which
    leads to a secret area.
    100% goals and cash     -- $500 ($750 in loose change to pick up)
     50 bucks: Go over the stairs at the start, turn right, and you'll
               see 50 bucks hang over a quarterpipe.
     50 bucks: The door at the beginning (to the left of the start area)
               has quarterpipes on each side. Go up the one further away.
     50 bucks: All the way to the left of where the stairs are, over the
               railing, is a ledge. On this ledge is a jump. Take this jump
               to the 50.
     50 bucks: Jump from the planter to the roof where you jump to get the secret
               tape. See how to get the secret tape on info to get here.
     50 bucks: Over a rail in the secret area, on the upper level. See above.
     50 bucks: Wallride the bell near the start, jump, and grind the ledge up
               there. 50 bucks is on it.
     50 bucks: After coming off the pole with the 100 on it, you will jump over a
               gap to another building with vents on it. Go to the left of these
               vents, and you should see a 50 hang in mid-air. Grab it.
     50 bucks: In the area where the K is, there should be a 50 sitting on an
               anwing. Between the blue anwings are planters. Launch off of one
               and jump onto the awing with the 50 on it.
     50 bucks: In the men's bathroom, just sitting there. The bathrooms are
               located in the same area the K is.
    100 bucks: From the ledge near the start with the 50 is a window that you
               jump through to get to a building. Land on that building, and
               launch off the ramp that leads to a raised part. Land on a pole
               that sits between two buildings. A 100 sits on it.
    100 bucks: Over a quarterpipe in the secret area, in the lower level. See
    100 bucks: The brown anwing opposite the blue one with a 50 on it has a 100
               on it. Near the exits to these areas on that side are raised
               ledges. Jump up onto them, and then jump onto the brown anwing
               from there.
                              Welcome to
                    Marseille, somewhere in France
     Need to place third or better to advance ($7,500 available here)
    You have to get all of the cash in the level and win the event to
    complete 100% of the goals. Not at the same time, though.
    500 dollars in loose change available:
     50 bucks: To your left at the start, on top of the wall. Jump off
               of the box, ride the wall, and jump again to get it,
     50 bucks: On the rail at the start of the secret area. To get to
               the secret area, you have to take out this tiny little
               wooden support on the back of the lamppost in the grass.
               The light will fall, the fence will break, and there will
               be a hole in the ground. Fall in.
     50 bucks: To the left of the fountain in the secret area. See above.
     50 bucks: To the right of the fountain in the secret area. See above.
     50 bucks: Behind the fountain in the secret area. See above.
     50 bucks: At the exit to the secret area. See above.
    100 bucks: Hanging over the crossbar in the middle of the park.
               Launch off a quarterpipe and grind the crossbar to get it.
    100 bucks: Hanging over the fountain. See the second 50 dollar entry.
                      Welcome to
                   New York City, NY
     Need $15,000 to advance ($10,000 available here)
    High Score at  20,000   -- $750
    Pro Score  at  50,000   -- $1000
    SICK Score at 150,000   -- $1250
    Keep tricking off of the very large quarterpipe in the park
    to get these scores. You get a transfer bonus if you launch
    high enough.
    Collect S-K-A-T-E       -- $800
    The S hangs above the park entrance near the start. Grind the
          wall from the start area and jump at the end to get it.
    The K is over a huuuuuuge quarterpipeish thing in the park.
    The A is to the right of the statue in the park. You'll either
          have to jump just right or jump off the small riser to the
          statue to get it.
    The T is near the edge of the park facing the water, on a rail keeping
          you from falling in.
    The E hangs over a quarterpipeish thing at the base of a building,
          right in front of the T.
    Ollie 3 Fire Hydrants   -- $700
    There is a fire hydrant near one of thte "Road Closed" signs to the
    right of the start. This one is near the start.
    There is another fire hydrant near one of thte "Road Closed" signs to the
    right of the start. This one is on the other road, far from the start.
    The third one is down the road from the second. Just turn around and get
    on the other sidewalk.
    The hit detection on the hydrants is somewhat tricky. You have to barely
    jump over them, so it seems.
    Collect 5 Subway Tokens -- $800
    Turn around from the start, take a right into the park, and jump off the
    big rock for the first one.
    The second one is on the bridge in the park.
    The third one is on a park bench near the exit to the park at the end of
    the level.
    The fourth one is over a quarterpipe that is across from the exit near
    the end of the map.
    The final one is hanging in midair in the park. Use the jump across
    from the quarterpipe near the edge of the map to get to it.
    50-50 Joey's Sclupture  -- $900
    Go straight from the start, going to the right of the bridge support.
    You should see an odd-looking blue rail. Grind that by hitting grind
    close to it, and ride it down.
    Grind the Subway Rails  -- $1100
    You need to collect 5 subway tokens before doing this.
    Once you do that, head straight from the start until you go under a bridge.
    Once past that, turn around and you should see an esclator. Go up it.
    Now grind the subway rail the other way and keep going until you get
    a transfer bonus for it, then jump and land on the rail.
    Find the Secret Tape    -- $1200
    Go straight from the start until you come to a low wall. To the right of it
    should be a bar that runs to the top of it. Grind up that into the secret
    area. Once in the area, turn right and go up the ramp. At the end of the
    ramp are two bars. Grind the left one (they're both on the right), and
    jump for the bar that the 50 is on. The tape is at the end of this bar.
    100% goals and cash     -- $500 ($1000 in loose change to pick up)
     50 bucks: There's a 50 sitting at the base of the esclator to the
               subway train. Pick it up.
     50 bucks: There's another 50 sitting on the subway tracks. Pick
               that up too. Try not to die, though.
     50 bucks: There's a 50 just laying there in the park in front of some
     50 bucks: On your way up to the secret tape, it hangs over the thing
               you ride up. It's more difficult to grab than it seems.
               Try grinding either side and jump for it. The right
               side is easier, since it's higher up.
     50 bucks: At the start of the rail that has the secret tape. Somewhat hard
               to miss if you are going for the secret tape.
     50 bucks: Right where the rail with the secret tape starts, on the ground,
               turn left. There is a 50 dollar bill hanging over a quarterpipe
               that is in the dark.
     50 bucks: Go up the esclator, keep going straight, and jump over the wall.
               You'll land on a anwing. A 50 should be on the edge of it in
               the middle.
    100 bucks: At the start, turn right, head down the road to the end of
               it, and go up a little ramp leading to a quarterpipe. The
               100 sits above it.
    100 bucks: There are two quarterpipes that sit across from Joey's Place,
               in the lower area near the start. There is a 100 sitting far
               above the one further out. Use the quarterpipe closer to Joey's
               to get speed.
    100 bucks: Riding down the subway rail, there sits a 100 sitting high over
               a wall. Jump for it. You'll also jump into a secret area.
    100 bucks: At the very end of the secret area, there is a fence to your left
               and a quarterpipe to your right. Use the quarterpipe to gain speed
               and jump on top of the fence. Grind the top of the fence, and
               go torward the 100.
    250 bucks: Go up and down the center of teh huuuuuge quarterpipe in the park,
               and then launch off the tiny little bump to sail over the statue.
               It's very hard to time right. If you are getting no air, you're
               jumping too late usually.
                      Welcome to
              Venice Beach in Venice, CA
     Need $25,000 to advance ($15,000 available here)
    High Score at  40,000      -- $1500
    Pro Score  at 100,000      -- $1750
    SICK Score at 200,000      -- $2000
    Turn left and trick off the almost complete bowl there to get
    these scores.
    Collect S-K-A-T-E          -- $1250
    The S is on top of the roof that you can get to by grinding
          the fence at the start.
    The K is hanging between a gap on the roof. Turn right from the
          S and keep going to get there.
    The A is on another roof. Launch off the quarterpipe in the back
          of the area with all of the tables to get there easily.
    The T is on the highest roof. Launch off the vent near the A with
          some speed to get there.
    The E is behind the tallest roof. Jump off it to a lower roof, and
          the letter is on the otherside. Just jump normally to get it.
    Ollie over the Bum 5 Times -- $1500
    The bums have to be jumped IN ORDER.
    Head staight from the start, all the way across the table area. There should
    be a little side area, and that's where the first one is. Come out of there,
    and follow the wall past the quarterpipe until you get to a set of stairs
    going down. Go down. The second bum is here. Now fall in the sand and go
    back to the start. Now follow the sidewalk near the fence closest to the
    tables, and the 3rd bum is over there. Keep going until you can turn left,
    and there should be a small area to your left where a flag hangs. The
    4th bum is back there. Now go back to the start, and the final bum is right
    behind the start point.
    Collect 5 Spray Cans       -- $1250
    Take a left at the start, and the first spray can sits in the 3/4ths bowl
    there. Now turn around and go all the way across the level. The second
    spray can sits above this quarterpipe. Now turn left, and near the end here
    is the third spraycan, and you'll have to transfer between two quarterpipes
    to pick it up. The forth one is on the brown ledge next to the fence near the
    start. The last one is above the quarterpipe near where the second bum sleeps.
    Tailslide Venice Ledge     -- $1000
    To get to the Venice Ledge, launch off the quarterpipe near where the second 
    bum sleeps. The ledge that has the 100 on is is Venice Ledge. If you
    already picked it up, it's the ledge on the left side of the stairs,
    facing from the top of the stairs. Do a tailslide down it, which is 
    right + grind.
    Hit 4 VB Transfers         -- $1500
    Turn right and head all the way down. Transfer from that quarterpipe, over
    the tiny one, and onto the other one. That's transfer number one. Transfer
    number two is left of this, beyond where the banner and the 4th bum are.
    Take the quarterpipe closest to the first VB transfer and transfer torward
    the table area. The third one is from the quarterpipe near the bum to the
    little enclosed halfpipe area next to it. It is a very small transfer, be
    careful. The forth one near Venice Ledge. There are two quarterpipes there.
    Transfer from one to the other.
    Find the Hidden Tape       -- $1250
    Remember where the T was? You can see the tape from here. Use a quarterpipe
    to build speed, launch off the vent closest to it, and see if you make it.
    100% goals and cash        -- $500 ($1400 in loose change)
     50 bucks: On a fence bordering the sand, on the wall next to the start.
               This is the near one.
     50 bucks: On a fence bordering the sand, on the wall next to the start.
               This is the far one.
     50 bucks: On a fence bordering the sand, on the wall next to the start.
               This is the one near the funbox, banner, and 3 quarterpipes.
    100 bucks: On the rail next to the stairs leading to the second bum.
    100 bucks: Over the second VB transfer (the VB Pit transfer). If you're on
               the roof, you can just jump to pick it up.
    100 bucks: Over the banner near the 4th bum.
    100 bucks: Transfer from the other quarterpipe near the first bum into the
               enclosed area. A bigger version of the VB Skinny Transfer.
    100 bucks: There is a 100 sitting on Venice Ledge.
    250 bucks: On top of a statue near the brown ledge near the start.
               Get on the roof, use the vent to launch up, and go big.
    250 bucks: Go up the quaterpipe next to the first bum and try transfering
               torward the bum. It's suicidal, but you'll pick up 250 bucks.
               Actually, if you get a lot of air, you'll end up landing properly
               on a vent.
    250 bucks: Sitting on an intricate setup of poles. Get on the highest roof,
               and look torward the roof next to it. Jump off of a vent onto one
               of the poles, and jump on the pole with the money on it. If you
               start grinding on the pole with the money the wrong way, wait.
               You should end up turning around.
                             Welcome to
                    Skate Street in Ventura, CA
     Need to place third or better to advance ($20,000 available here)
    You have to get all of the cash in the level and win the event to
    complete 100% of the goals. Not at the same time, though.
    Just get in the halfpipe. It's behind the start area.
    $1000 in loose change to pick up:
     50 bucks: A pipe extends out of the halfpipe, connecting both sides.
               Grind it. This also opens up the van secret area.
     50 bucks: At the corner of the upper lounge area next to the
               halfpipe. You can also jump off a quarterpipe near there
               to grab it.
    100 bucks: Go straight from the start. You'll see a 100 floating to
               the right of the wave.
    100 bucks: On top of the wave, on the end, to your left (from the start).
               Jump here and grind on the pipe that you'll run into to open
               a secret area.
    100 bucks: On top of the van in the van secret area.
    100 bucks: Exit the halfpipe on the side away from the bowl. You shold see
               a 100 hanging in midair. Jump over the rail and grab it.
    250 bucks: In the rail secret area, between the two quarterpipes. Transfer
               between them while getting big air.
    250 bucks: Near the entrance to the van secret area, there is a 250 hanging
               below a speaker. Use the bump near it to launch up and grab it.
                       Welcome to
                    Philadelphia, PA
     Need $60,000 to advance ($25,000 available here)
    High Score at 50,000      -- $2500
    Pro Score  at 125,000     -- $3000
    SICK Score at 250,000     -- $4000
    Use the halfpipe in the skatepark to get these scores.
    Collect S-K-A-T-E         -- $2000
    The S you can get from jumping off the big ledge near the fountain.
    The K is on the anwing, use the bumps near there to launch up high to get
    The A is on a ledge near a jump over the fountain. Extremely easy to get.
    The K is in the air. You get it by going up a ramp after the stair set
          near the A, go further, and turn around. Jump over the rail in front
          of you to get it.
    The E is also in midair. Get a lot of speed and jump off the planter to get
          it. This is near the skatepark fence.
    Drain the Fountain        -- $2500
    From the start, do a boneless into a quick kick move into a grind onto
    the object. Jump, do another quick kick move and grind again until the
    end. Use the speed gained here to launch over the World's Most Obvious
    and Second Most Obvious gaps. You have to grind the rail to get the
    second one, so do so. Now just do a boneless off of the planter and sail
    over the balcony onto the ledge, and you should land right on the valve.
    If not, it is up there.
    Collect 5 Bells           -- $2000
    There is a bell over the World's Most Obvious Gap. It is right in front
    of the start.
    Another bell is available down the stairs and to your left. Either wallride
    or jump really carefully for it. If you try to just jump for it, you won't
    be able to get it if it is at the top of it's bob cycle.
    A third bell is near the anwing and the letter K. Jump on the humps to get
    to it.
    A fourth bell is On the ledge to the left of the stairs. You're right in
    front of the ledge at the start. It's very close to the edge. This bell
    is right next to the wire that the secret tape resides on.
    The final bell is behind the fourth bell, in the walkway.
    Bluntside the Anwing      -- $2000
    The K sits on the anwing. Jump off the bumps to the anwing. If you are
    getting no air, you are jumping too late. Bluntsides are done by hitting
    down, down+grind or up, up+grind.
    Liptrick 4 Skatepark Lips -- $2500
    Liptrick the bowl closest to the road, the one furthest away from the bowl,
    the one with a 250 flying over it, and the halfpipe.
    Getting in the skatepark is trickier. On the ramp that you go up to get
    the T, grind the rail and the subsequent wire. Keep going up the wire
    until it snaps. Remember, you can do multiple tricks to build a little
    Find the Secret Tape      -- $2000
    Remember the wire near the 4th bell? Grind -up- that. You will need a
    LOT of speed. The planter near that is considered concrete (odd), and
    you can do multiple grinds to build some speed.
    100% goals and cash       -- $500 ($2000 in loose change to pick up)
     50 bucks: It is hanging on the wire that you grind to take down the
               telephone poles so you can get to the skatepark.
     50 bucks: From the ledge where the wire that has the secret tape
               starts, jump torward the deck in front of you. The T is
               close to it.
     50 bucks: In the drained fountain.
     50 bucks: Also in the drained fountain.
    100 bucks: From the ledge where you drain the fountain (facing everything
               else), turn left and jump torward the bill.
    100 bucks: Over a pillar in the back of the skatepark. Just get some
               air off the quarterpipeish thing attached to the pillar.
    100 bucks: There is a ramp at the base of the fountain. Jump off of it
               and try to jump into the center of the fountain.
    250 bucks: Jump to the deck where you drain the fountain form.
    250 bucks: Over the halfpipe, in the middle, on the side away from the
               rest of the skatepark.
    250 bucks: Transfer from the halfpipe to the skatepark. It hangs in between.
    250 bucks: This bill hangs over the mid bowl in the skatepark. Jump big and
               hard to reach it.
    250 bucks: Grind a bit beyond the secret tape. It is on the same wire.
    250 bucks: Grind from the barrier on the ledge with the valve to the
               telephone wire. The bill sits on the phone line.
                            Welcome to
                 The Bullring, somewhere in Mexico
     Need to place third or better to win ($65,000 available here)
    You have to get all of the cash in the level and win the event to
    complete 100% of the goals. Not at the same time, though.
    Just get in the halfpipe. It's right in front of you.
    $2,500 in loose change to pick up:
    250 bucks: In green bullcrap. No, really. In the outer edge of the bullring,
               where the bull runs around, is a lot of poop. Four of these
               droppings are greenish in color. They have 250 dollars in them.
               They're laid out evenly across the ring, one around each gate.
               What does this bull eat?
    250 bucks: Another piece of poo. See above.
    250 bucks: More green eggs and crap. See above.
    250 bucks: One last time turddiving. See above.
    250 bucks: On the highwires up above the bullring. Take a right to the start,
               jump on the ledge next to the stands, go up the quarterpipe, come
               back down, jump off the jump and grind that rail alllll the way.
    250 bucks: Same rail as the last one, just further down.
    250 bucks: Same concept as the last two, just use the jump that's in straight
               ahead from the start. You'll have to launch over the halfpipe.
    250 bucks: Same rail, just further down.
    250 bucks: Turn left from the start, jump on the small quarterpipe next to
               the gate there, and try to grind to your left on the long banner
               up there. A 250 dollar bill should be up there.
    250 bucks: Same concept as the last one, but jump right of the gate in front
               of the start and grind that banner down instead.
     Section Six: Secrets
    If anyone cares, $150,000 constitutes all clear in Career Mode.
    Exceptions are Tony Hawk, Spider-Main, and Officer Dick, because you get a
    specific secret for beating the game with those characters, not the next
    secret in line.
    To earn the bails video: Earn a medal in each competition with any character.
    To earn your skater's video: Earn golds in all three competitions for that
    To earn 80's Hawk (Tony Hawk's Style C): Earn $150,000 in Career Mode with
      Tony Hawk.
    To earn 80's Hawk video: Win a tournament with Tony Hawk in Style C.
    To earn Officer Dick: Earn $150,000 with any character (sans exceptions).
    To earn Spider-Man: Earn $150,000 with any 2 characters (sans exceptions).
    To earn Moon Gravity: Earn $150,000 with Officer Dick.
    To earn Flip Level: Earn $150,000 with Spider-Man.
    Earn the rest by playing with other people. I'll get there as I play.
     Section Seven: Transfer Listing
    Uh, I haven't found them all yet. And I'm too tired to do the ones I have now.
    Help me with the ones I -don't- have.
    The Hanger: (0/21)
    None missing. :p  
    The School II: (14/43)
    Air Transfers:
    3 Points!!!
    Suicidal Roof Gap
    Are You Serious?!!
    Grind Transfers:
    Stage Rail 2 Rail
    Backboard Dance
    Manual Transfers:
    Planter on Edge
    Ledge on Edge
    Bendy's Flat
    Lip Transfers:
    Starting Blocks Extrnsion!!!
    Lil' Guppy Extension!
    Mid Squid Extension!!
    High Dive Extension!!!
    Errata: Okay, where's the gym?
    Marseille: (1/33)
    Other Transfers:
    Wall Crawler
    New York: (25/41)
    Air Transfers:
    Awning Air
    Take It To The Bridge
    Ramp to Statue Shorty Gap
    Over The Road
    Big Air Out Of The Banks
    Pillar Air
    Grind Transfers:
    Left Side Pit Rail Stomp
    Parking Meter Gap
    You're Next In Line
    The Easy Way
    Right Side Pit Rail Stomp
    Jamie's Steps
    Banks Road Gap
    Across The Pit
    Grab A Snack And Sit Down
    Buuurp! Now Go Skate.
    The Hard Way
    Path Less Traveled
    Slam Dunk
    sidewalk Bomb
    Manual Transfers:
    The Bridge
    Going Down?
    Lip Transfers:
    Waaaay Up There
    Other Transfers:
    Banks Barrier Wallride
    Venice Beach: (12/41)
    Air Transfers:
    Big Double S Set
    Roof 2 Ramp
    Ramp 2 Roof
    Uphill Canyon Jump
    Massive 20 Set!
    Huge Roof 2 Ramp
    Grind Transfers:
    10 Point Landing!
    'Round The Horn!!!
    Manual Transfers:
    He Could Go...
    All The Way...
    Candy Cane Manual
    Skatestreet: (12/36)
    Air Transfers:
    Railing Hop
    over The Bridge
    Over The Deck
    Sodee Pop Gap
    Cut The Corner
    High Jumper
    Grind Transfers:
    Nail The Rail
    HP to Railbox
    Skatin On The Dock Of The Bay
    Lip Transfers:
    Gully Lip
    Mr. Small Lips
    Philadelphia: (15/41)
    Air Transfers:
    THPS Fountain Gap
    Grind Transfers:
    Hobo Grind
    Pillar Hop
    Planter Double Pillar Gap
    Just Visiting
    Funbox Transfer
    Fly By Wire
    Death From Above
    Train Hard
    Fountain Ping!
    Grind Of Faith
    Manual Transfers:
    Funbox Wheelie
    Flatlands Techin
    Manual Stimulation
    Rockin' The Stairs
    The Bullring: (15/31)
    Air Transfers:
    Launching The Pipe
    Air Toro
    Big Enchilada Mama
    Jumpin Da Humps
    Grind Transfers:
    Lil Wee Wussy Gap
    Grindin The Pipe
    Ramp Rail To Banana
    Box To Rail
    Ramp Rail To Rail
    Rail Flat Gap
    Box To Banana
    Launch To Banana
    Finesse Test
    Launch To Rail
    other Transfers:
    Threading The Needle
     Section Eight: Errata
    This is the section where all of the stuff that couldn't go elsewhere goes.
    Too bad I don't have anything like that yet.
    E-Mail dipstick@superkawaii.com with odd stuff.

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