hide results

    Background Question Guide by Jormungandr83

    Updated: 01/22/17 | Search Guide | Bookmark Guide

    *****************************************
    *                                       *
    *     The Elder Scrolls: Chapter II     *
    *  =---------------------------------=  *
    *          D A G G E R F A L L          *
    *                                       *
    *****************************************
    
    Background Generating Questions Guide
    
    Completed: 21 January, 2017
    
    
    
    
    ===============================================================================
     ||                            Why this guide?                              ||
    ===============================================================================
    
    During character generation, whether you use a custom class or select a premade
    class, you are given the option to answer some questions to help generate your
    background and affect the starting values of a number of your skills. Sometimes
    it is difficult to determine what some of the answers do! So I have written
    this guide to help.
    
    There are 18 different sets of questions you can get depending on the skills 
    you select for your class. How to get which questions is not covered in this 
    guide (as the method is unknown). However, the possible rewards (and hidden 
    effects) is listed below.
    
    The questions and their affects are listed in the next section. For an in-depth
    discussion of my analysis of the game files and conclusions for making this 
    guide, see the last section.
    
    
    
    ===============================================================================
     ||                             The Questions                               ||
    ===============================================================================
    
    What school of magic have you been studying the longest?
    *  +6 to the chosen school of magic
    
    
    As you grew older, you received additional magical training in ___.
    *  +6 to the selected school of magic
    
    
    After the College of Destruction, what school of magic have you been studying
    the second longest?
    *  +8 to Destruction and +3 to the selected school of magic
    
    
    What motivates you into a life of adventure?
     or
    What motivates you into a life of burglary?
    a. Riches
       +500 gold pieces
    b. Fame
       +10 rep with Scholors and Merchants
    c. Knowledge
       Random book added to inventory
    d. Fun 
       +3 to Etiquette and Streetwise
    e. Helping Others
       +10 rep with Peasants
    
    
    What thieving skill have you been studying the longest?
     or
    The one skill you could not work without must be ___.
     or
    Which of the following skills have you been studying the longest?
     or
    You spend any free time you have training with ___
    *  +6 to the selected skill
    
    
    In between formal study, you spent your time ___.
     or
    Whenever you had a chance growing up you liked to spend time ___.
    a. socializing with aristocrats
       +6 to Etiquette
       +5 rep with Nobility
       -5 rep with Peasants
    b. learning streetsmarts
       +6 to Streetwise
       +2 rep with Peasants
       +3 rep with Merchants
       -5 rep with Nobility
    c. practicing acrobatics
       +2 to Jumping (an error in one file instead gives +2 to Orcish. Ha!)
       +2 to Dodging
       +2 to Climbing
    d. learning economics
       +6 to Merchantile
    e. swimming
       +6 to Swimming
    f. sparring
       +6 to Hand-to-Hand
    
    
    At an early age, your family considered it important that you learn how to __.
     or
    One of the most important survival skills you picked up was how to ___.
    a. Mend simple wounds
       +6 to Medical
    b. Ingratiate yourself
       +6 to Etiquette
    c. Boss people around
       +6 to Streetwise
    d. Haggle with merchants
       +6 to Merchantile
    e. Fight with a knife
       +6 to Short Blade
    
    
    You were an active child, ___ than anyone else your age.
    a. faster
       +6 to Running
    b. sneakier
       +6 to Stealth
    c. a better climber
       +6 to Climbing
    d. a better swimmer
       +6 to Swimming
    e. a better brawler
       +6 to Hand-to-Hand
    
    
    Since childhood, you have saved  ___.
     or
    In gratitude for services rendered, the Emperor gave you ___.
     or
    Before you set out for the Imperial City, your mother gave you ___.
     or
    Given your choice of reward, you would choose ___.
     or
    Though certainly not due to hard work, you happen legitimately to own ___.
     or
    Before you set out for the Imperial City, you brought with you ___.
     or
    You were loaned and later allowed to keep ___.
     or
    Given 200 gold pieces as a reward, you decided to ___
     or
    After a months work, you have ___.
     or
    Scrounging through an alley, you came upon ___.
    *  listed items are added to inventory. Note that if a material is not 
       specified then it will be made of iron.
    *  There is a special version of the "Since childhood" question that offers 
       "a dozen arrows" as one of the options--in fact each option includes 9 
       arrows, so choosing a dozen actually nets you 21. 
    *  The above only happens with the version of "Since childhood" that offers 
       both "a dozen arrows" and "a cuirass". The ones that also offer a round 
       shield, ring, or amulet do not give extra arrows.
    
    
    You can get most of the things you want by stealing from ___.
    *  One random trinket is added to your inventory representaive of the type of
       establishment chosen.
    
    
    Where is your expertise in combat?
    *  +6 to the relevant weapon skill and also an iron weapon of the chosen type.
       No arrows are included with the bow. I think choosing Hand-to-hand nets you
       a pair of iron gauntlets.
    
    
    You spend any free time you have training with ___.
     or
    You have a certain degree of training with ___.
     or
    Your favored weapon type is ___.
    *  +6 to the relevant weapon skill and also an iron weapon of the chosen type.
       6 arrows are included with the bow. The "free time" question will NOT gift
       a long blade, but the others will. Go figure.
    
    
    Besides the bow and arrow, you are best at ___.
    *  +9 to Archery and +3 to the chosen weapon and an iron weapon of that type.
       Strangely a bow and arrows are not included!
    
    
    You are most fond of using ___.
    *  +12 to the relevant weapon skill and also an iron weapon of the chosen type.
       3-6 arrows are included with the bow. 
    
    
    As a child, your nickname was ___.
    a. Rabbit
       +6 to Jumping (an error in one file instead gives +6 to Orcish. Ha!)
    b. Guppy
       +6 to Swimming
    c. Quicksilver
       +6 to Running
    d. Scrapper
       +6 to Hand-to-hand
    e. Monkey
       +6 to Climbing
    
    
    You feel most comfortable ___.
    a. On stable ground
       +4 to Running
    b. In the water
       +4 to Swimming
    c. On a ledge or tree
       +4 to Climbing
    d. Anywhere dark
       +4 to Stealth
    e. With other people
       +2 to Etiquette and Streetwise
    
    
    You are friendlier than most with ___.
     or
    You have an unusually high affinity with ___.
    *  +6 to the language skill for the chosen species.
    
    
    What god, if any, do you worship?
    *  +5 rep with that god's temple. If you chose none then you instead get +5
       rep with Scholars.
    
    
    You have the most trouble ___.
    a. Resisting poisons
       -10 modifier to resisting poison effects
    b. Staying awake and alert
       -5 to your maximum fatigue (I think!)
    c. Getting along with others
       -5 modifer to all reputation checks (I think!)
    d. Avoiding diseases
       -5 modifier to resisting diseases
    e. Resisting magic
       -5 modifier to resisting spells
    f. Fighting without magic
       -5 to your to-hit roll in combat (ouch!)
    
    
    Your frail health as a child has made you ___.
    a. Less resistant to poisons
       -5 modifier to resisting poison effects
    b. Less resistant to disease
       -5 modifier to resisting diseases
    c. Easily tired
       -5 to your maximum fatigue (I think!)
    d. Less resistant to magic
       -5 modifier to resisting spells
    
    
    Of all disagreeable types, you have the most personal hatred for ___.
     or
    You are intimate friends with ___.
     or
    You preferred criminal method is ___.
    *  I am unsure! See discussion below.
    
    
    
    ===============================================================================
     ||                          Method and Analysis                            ||
    ===============================================================================
    
    The information for this guide comes from the BIOG00T0.TXT to BIOG17T0.TXT 
    files which are found in the Dagger\Arena2 folder. Open up any of those files 
    and you'll find code like this example:
    
    ----------------------------------------
     2.  What motivates you into a life of
         adventure?
     a.  Riches
         #4162
         !4263
         GP +500
     b.  Fame
         #4163
         !4266
         r4 +10
         r2 +10
     c.  Knowledge
         #4164
         !4260
         IT 7 0 0
     d.  Fun
         #4165
         !4265
         1 +3
         2 +3
     e.  Helping Others
         #4166
         !4261
         r0 +10
    ----------------------------------------
    
    
    And so on. From there we must use contextual clues to infer their use. For 
    instance, the line "22 +6" means that skill #22 is increased by 6 points. What
    is skill #22? Well, fortunately by combing though all the 17 different bio 
    files there are enough combinations of the response and what number is 
    affected that I have determined that they are numbered as this:
    
     Number    skill
    -----------------------
     0         medical
     1         etiquette
     2         streetwise
     3         jumping
     4         orcish
     5         harpy
     6         giantish
     7         dragonish
     8         nymph
     9         daedric
     10        spriggan
     11        centaurish
     12        impish
     13        lockpicking
     14        merchantile
     15        pickpocket
     16        stealth
     17        swimming
     18        climb
     19        backstabbing
     20        dodging
     21        running
     22        destruction
     23        restoration
     24        illusion
     25        alteration
     26        thaumaturgy
     27        mysticism
     28        short blade
     29        long blade
     30        Hand-to-hand
     31        axe
     32        blunt
     33        archery
     34        crit strike
    -----------------------
    
    
    The entries r0 to r4 represent the 5 main reputation groups: merchants, 
    peasants, scholars, nobility, underworld. Their arrangement takes a bit more
    guesswork, but I believe they are assigned like this:
    
     rep       group
    -----------------------
     r0        Peasants
     r1        Underworld
     r2        Scholars
     r3        Nobility
     r4        Merchants
    -----------------------
    
    
    Other entries are more self-explanatory:
    
     entry     effect
    -------------------------------------------------------
     IT        adds a specific item to your inventory
     GP        adds a number of gold pieces
     TH        adds to your to-hit roll in combat
     RD        affects your roll to resist diseases
     RP        affects your roll to resist poisons
     FT        affects your amount of fatigue (I think!)
     RM        affects your roll to resist magic spells
     RR        affects your general reputation (I think!)
    -------------------------------------------------------
    
    
    There are two entries, however, that I am unsure of. They are related to the 
    questions "Of all disagreeable types, you have the most personal hatred for 
    ___." and "You are intimate friends with ___." All responses use the code AE 
    or AF, along with a string of other values. I had always assumed that these 
    questions affected your reputation with these groups, but the code is entirely
    different than the one used to affect reputation with certain groups (see the
    example for "What god, if any, do you worship?"). Therefore I am certain that
    these responses do not affect reputation, and further I think they do nothing
    at all!
    
    I think that these were originally intended for features that did not make it
    into the final version of the game, and that AE and AF stood for "add enemy"
    and "add friend". Perhaps at one time you were to gain a nemesis or ally? I am
    not sure. If you know what these do, please let me know!
    
    
    
    ===============================================================================
     ||                                The End                                  ||
    ===============================================================================
    
    END OF GUIDE
    
    Questions? Comments? Corrections?
    Contact me at:
    Jormungandr83@gmail.com
    
    Date completed: 21 January, 2017
    
    -------------------------------------------------------------------------------
    
    Legal Junk:
    
    Copyright 2017 Matt Smith
    
    This may be not be reproduced under any circumstances except for personal,
    private use. It may not be placed on any web site or otherwise distributed
    publicly without advance written permission. Use of this guide on any other web
    site or as a part of any public display is strictly prohibited, and a violation
    of copyright. Yada yada yada.
    
    All trademarks and copyrights contained in this document are owned by their
    respective trademark and copyright holders.
    
    

    View in: