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    FAQ by Slicktager

    Version: 1.10 | Updated: 08/14/01 | Search Guide | Bookmark Guide

    |                               STARTOPIA                             |
    Written by: Chris Beckwith (a.k.a. Slicktager)
    Last Update: 8/14/01
    Version: 1.10 Final
     ~~\/* This is the Final Update I have to thank a lot of people  *\/~~
     ~~\/* for contributing but I will not do it here, section 15 is *\/~~
     ~~\/* for that. If you find a mistake here don't bother telling *\/~~
     ~~\/* me about it, because I will not fix it. And sorry But I   *\/~~
     ~~\/* won't answer any more questions. The FAQ is all you need  *\/~~
    Version History-
       v. 1.0 7/23/01 Original release
       v. 1.1 7/24/01 Fixed some spelling mistakes
       v. 1.2 7/25/01 Changed the name of section 13
                      Started the FAQ and Acknowledgments
       v. 1.3 7/27/01 Widened the margins from 5in. To 6in.
                      Corrected a lot (see acknowledgments section about
                      Ice Blue Devon, Kurt, Max and Mira to see exactly
                      what was added)
                      Changed section [3] into two subsections
                      Corrected some small Misinformation
                      Added section [8.3]
       v. 1.4 7/29/01 Added a new building strategy
                      Added info on Gem Slugs
                      Fixed small problems
       v. 1.5 8/01/01 Made some corrections
                      Added some tips
                      Added some little things
       v. 1.6 8/02/01 Added section 4.2
                      Added section 13.3
       v. 1.7 8/02/01 Made some small corrections
                      Made a new Layout for Version History
       v. 1.8 8/05/01 Corrected FAQ
                      Changed the FAQ layout
                      Fixed Small problems
       v. 1.9 8/12/01 Added A Building Strategy
                      Changed Section 6 into 2 Sub Sections
                      Added Building Tips
                      Added Tips
                      Made some corrections
                      Added info from Andrew and Tyson
      v. Final 8/14/01 Changed the format of [4.2]
                      Added a Technology Chart [3.4]
                      Added and arranged more of Things VAL says
                      Added new section: What Criminals Did [6.4]
    Table of Contents
       [1] Introduction
       [2] The Basics*
          [2.1] Mouse/Keyboard Controls
          [2.2] The Station
          [2.3] Messages From VAL
          [2.4] The Decks
          [2.5] The Basic Facilities
          [2.6] Alien Interface
       [3] Hardplan Crates**
          [3.2] Technology Deck
          [3.3] Entertainment Deck
          [3.4] Technology Chart
       [4] Other Crates**
          [4.2] Statues
          [4.3] Supply Crates
       [5] Message Box Descriptions**
       [6] War and Criminals
          [6.2] War
          [6.3] Criminals
          [6.4] What Criminals Did
       [7] Gardening
       [8] Residents
          [8.2] Penitents
          [8.3] What aliens want
       [9] Trading
       [10] Mission Walkthrough*
       [11] Building strategies
       [12] FAQ**
       [13] Tips and Other Things
          [13.1] Tips
          [13.2] The Little Things
          [13.3] Things VAL will say
       [14] Information
       [15] Acknowledgments*
       [16] Copyright Info
    *Still to Come
    ** Partially finished
    [1] Introduction
       If you don't already know this is a FAQ for the Strategy, Space
    Station management sim Startopia. In Startopia you are an administrator
    sent to turn the Space Station into a thriving Station for
    entertainment, trade, and to do the biding of the aliens that hire you.
       Just to let you know this is my first FAQ I've ever written and help
    and support would be greatly appreciated and get you a spot in my
    Acknowledgments section.
    [2] The Basics
       In this section I'll be covering the basic things you need to know
    to play Startopia and win. First off READ THE PLAYGUIDE in the
    Startopia folder found in explorer this will be very helpful. Second
    play the Tutorials. They are easy and will teach you what you need to
    know. In the Space Stations currency (money) is in the form of energy.
    You gather energy with an Energy Collector, which holds and collects
    energy for you.
    [2.1] Mouse/Keyboard Controls
        ________ ________
       /        |        \   Left Mouse Button- Beam up Crates
       |   L    |  R     |      and equipment into your pattern
       |        |        |      buffer. Click on an empty space
       |________|________|      to beam the topmost item on the
       |                 |      station floor. Also used to
       |                 |      select menus.
       |                 |
       |                 |   Right Mouse Button- Open and
       |                 |      close the menu interface on any
       \                 /      facility.
    * Also hold your mouse over an object or alien to see what it is
    Keyboard Controls & Shortcuts-
       1- sends you to the Engineering Deck
       2- sends you to the Entertainment Deck
       3- sends you to the Bio-deck
       Arrow Keys- moves the Camera
       Ctrl- holding Ctrl and moving the Mouse will move and tilt the
       Insert- moves the camera view upwards
       Delete- moves the camera view downwards
    [2.2] The Station
       The Station is divided into 3 decks (which will be discussed in
    section [2.4]) and 16 sections. To open a section you right click on
    the small blue square in the center of the door and a menu will open.
    If there is a locked lock on the menu you can open it for the amount of
    energy in the box at the bottom of the menu. If there is a red and
    white circle that means that that section blocked, so you can't open
    it. If there is a green bar it means, the section is inhabited if the
    advisor there is a Friend you can open it but if it is a Foe prepare to
    fight. Wars will be discussed in section [6]
    [2.3] Messages From VAL
       Frequently messages will drop down the left side of the screen in
    the form of a box with a picture on it. The messages that you will
    receive will be further detailed in section [5]. But the messages with
    a large, blue V on them are from VAL (Virtual Artificial Lifeform). VAL
    will be very helpful in the earlier missions. He is there as your own
    personal advisor that will teach you how to become the dominant force
    in the space station. Pay attention to what he says but after a while
    his messages will become obvious and pointless, but nonetheless pay
    attention to what he says, as it will be very helpful.
    [2.4] The Decks
       The decks on the space station all serve a specific purpose. All the
    decks won't be open for use in the earlier missions, but you will learn
    to use them during gameplay. Some missions objectives will pertain to
    the decks. These are the decks and what there purpose is
    Technology Deck- on your map it is the top deck and the largest square
       on the map. This is the deck where most facilities will go including
       your basic facilities which will be discussed in section [3].
    Entertainment Deck- on your map it is the middle deck and the second
       largest square on the map. This is the deck your visitors and
       residents will visit for entertainment.
    Bio-deck- the bottom and smallest square on your map. On this deck
       visitors and residents some-times visit to relax and swim. Karmarama
       residents will come here and garden. Gardening will be discussed in
       section [7].
    [2.5] The Basic Facilities
       In the missions you will normally start with a message from VAL.
    After reading is messages you will be provided with your basic
    facilities, in their separate crates. These usually include-
       2-4 Scuzzers
       1 Energy Collector
       1 Power Booster
       1 Recharger
       1 Berth
       1 Din-O-Mat
       1 Lavotron
       1 Comsensor
       1 Port
    To see what these do see section [3] and [4]. Although you won't get
    some of these in the earlier missions you will eventually. Usually
    after building an Energy Collector, you will receive a grant from the
    aliens that hired you.
    [2.6] Alien Interface
       When you right click on an Alien it will open their interface where
    you can find out about them or their working stats. If you click their
    picture the camera will get in their view and follow them around.
    Clicking on your symbol will hire them and clicking on the black below
    it will fire them. Clicking the gray badge will promote them.
    [3] Hardplan Crates
       Hardplan Crates are the blue crates that contain facilities. To open
    a Hardplan Crate right click on it, this will open a menu with the name
    of that facility. Right click on the picture of the crate to open it.
    That will open a blueprint of the facility to show how it will appear
    and to position it. When satisfied with the position of a Blueprint
    left click to place it and your Scuzzers will get to work building it.
    Here is a list of the Hardplan crates on different decks and what they
    will do.-
    [3.2] Technology Deck-
       Energy Collector- Gathers and Holds Energy. Usually has a capacity
          of 100,000.
       Power Booster- boosts your amount of energy.
          **See below for more info.
       Berth- An area where your visitors and residents can sleep, provided
          provided you have equipped it with a slumber pod.
       Sickbay- The hospital of your Space Station. Only works when a
          diagnosis unit or some other sickbay equipment is in place and
          you have a Grey resident.
       Recharger- Recharges and repairs your Scuzzers.
       Port- allows all visitors to enter an exit your Space Station
       Din-O-Mat- your visitors go here to eat. You can also change the
          of food it serves, (food from food Supply crates, mineral food
          from Mineral Ores, or Synthetic food). You can serve More than
          one type of food here, if you have it in stock. If the icon is
          lit than it is being served.
       Lavotron- The bathroom. Where all of your visitors go to clean and
          do there business.
       Comsensor- Your communicator. With one in place you can receive
          incoming calls and distress calls.
       Cargo Hold- where your Scuzzers take all the unopened crates to. You
          can also put crates directly into the hold. This facility is very
          useful when you take part in trading.
       Laboratory- When you have an analyzer and workbench in place you can
          beam things into the analyzer and make advances in research. When
          things are researched you will be able to build and produce them.
          When a technology is improved, it makes it cheaper to produce.
       Factory- The Factory produces crates of all kinds, provided the
          the crates have been researched in your laboratory. This is
          very handy for trading crates.
       Starport- when you have a Starport in-place you will be able to
          Trade with a variety of aliens.
       Security Column- A tower that will shoot spies, criminals, space
          Rats, and enemies. Although it's range is only so far. It's best
          to place these close to your port and enemy bulkhead doors.
       Security Control- Headquarters of the security. Increases the range
          or Security Scuzzers and Security Columns. Also makes it faster
          to breach or takeover a segment depending on the number of aliens
          you have working in Security Control.
       Lockdown Brig- Where Security Scuzzers take criminals to be
          be rehabilitated. When they are rehabilitated you will receive
       Recycler- Your Scuzzers will take litter here and it will be
          Recycled. Salt hogs recycle it into energy.
    ** Power Boosters Explained-
       Power Boosters are useful. Think of it like this. You have 10,000
    energy and your buildings require a total of 7000 power. When you have
    10,000 energy in storage... you have a constant power of 10,000.
    Okay... so you put a power booster... your 10,000 energy now gives off
    20,000 power. It helps a lot. Add another and you'll have 30,000 power.
    Power rating doesn't show how much you have but actually how much you
    have in surplus. While you might have 30,000 power and 7000 is being
    used... then the bar will be long and green. If you are using all of
    the 30,000 then it'll be
    either orange or red. The thing about power boosters is that they use
    75e every few seconds/minutes. (Thanks to Ice Blue for all that
    [3.3] Entertainment Deck-
       Music Shop- A shop that uses Luxury Goods.
       General Store- A store that uses Food Supplies.
       Computer Store- A store that uses Hardware Supplies.
       Combat Shop- A shop that uses Black Market Goods.
       Curiosity Shop- A shop that uses Alien Artifacts.
       Leisure Store- A shop that uses Luxury Goods.
       Star Motel- the first Hotel facility. You can see how crowded it is
          by the number of lights that are light up on the side.
       Space Inn- the second Hotel Facility. You can see how crowded it is
          by the number of lights that are light up on the side.
       Palace Galactica- the final Hotel facility. You can see how crowded
          it is by the number of lights light up on the side.
       Rough Bar- The first Bar-type facility. A very Rough looking bar
          with a junkyard type look.
       Recreational Bar- An updated version of the Rough Bar.
       Cocktail Bar- A much fancier and updated version of the Recreational
          Bar. Even comes with a floating piano!
       Slugpartments- A Slug bar and hotel type thing. Used So that the
          Polvakian Slugs can rest and eat.
       Oroflex- A big money maker, spreads love and fun.
       Love Nest- where your aliens go to feel love. NO!!! not that kind of
          love! You have naughty mind.
       Disco- where Your visitors will go to get their groove on. And the
          best thing is, it only needs a door!
       Holodrome- A large dome that your aliens will walk into. Spreads
       Plaza Fountain- A large Fountain. Where aliens go sit and relax.
       Roulesse Wheel- A gambling area for residents and visitors.
       Viewing Gallery- A large window that aliens can look out of, for a
    * see section [8.3] too see which aliens like what
    [3.4] Technology Chart
       I requested this chart from Mark Holland and he was kind enough to
    send it to me. So this section wouldn't be without him.
    Right, here's a copy of the tech-tree for Startopia,
    which is available when you right-click in the Lab...
    A few notes before we begin:
    You research items by dropping them into the analyzer
    in the lab. These can either be basic goods, hard-plan
    crates, equipment crates, or furniture.
    In the game these are shown using icons, but for this
    guide were going use abbreviations in brackets after the
    item. So:
    HP = Hard Plan Crate - Blue
    EQ = Equipment Crate - White
    SC = Scuzzer Crate - Yellow
    The basic goods and furniture are identified by name,
    since they don't come any other way!
    A little additional explanation:
    > denotes the next research step. For example, if you place
    a Food Supply crate in the Analyzer, you'll obtain the
    Dine-O-Mat technology when research is complete, which allows
    you to build Dine-O-Mats and Dine-O-Mat HP-crates.
    + denotes a shared tech-level. For instance, if you research
    a Dine-O-Mat(HP) to gain the Rough Bar technology, you also
    receive the ability to create a Rough Bar Unit and a Rough Table.
    Also, sometimes you have to research something more than once to
    get what you want! eg. To get a port, you have to research Hardware
    Supplies 3 times, because you get a Berth (middle) and a Comsensor
    (top) before you get the Port (bottom). This middle-top-bottom scheme
    works with other items in the tech-tree.
    You can also see what you'll get in game, because there is a light bulb
    icon in the box you'll get next. Also, this light bulb becomes brighter
    the nearer to completion the research gets.
    Well, here we go!
    Food Supplies > Dine-O-Mat(HP) > Rough     > Recreational > Cocktail >
    				 Bar(HP)     Bar(HP)        Bar(HP)
    				   +             +            +		    +
    				 Rough Bar   Rec. Bar       Cocktail   Slug Bar
    				 Unit(EQ)    Unit(EQ)       Bar(EQ)
    				   +		 +	      +		    +
    				 Rough	     Rec. 	    Cocktail   Slug
    				 Table(EQ)   Table(EQ)	    Table(EQ)
    Medical Supplies > Sick Bay(HP) + Sickbay + Diagnosis > Dispenser(EQ) >
    Medi-   > Z-Ray
    				  Waiting   Unit(EQ)			Bed(EQ)
    Litter > Litter Bin > Lavotron(HP) > Recycler(HP)
    	/-> Comsensor > Laboratory + Analyzer + Workbench > Workstation >
    Microscope > Replicator
           /    (HP)	(HP)	     (EQ)	(EQ)	    (EQ)	  (EQ)
    Supplies  > Slumber Pod(EQ) + Berth(HP) > Star Motel(HP) > Space
    Inn(HP) > Palace Galactica(HP)
    	\-> Port(HP) > Star Dock(HP) > Viewing Gallery(HP)
    			   /-> Security    > Security    > Security   >
    Lockdown + Cell(EQ)
    			  /    Scuzzer(SC)   Control(SC)   Column(HP)
    Industrial		 /
    Materials  > Scuzzer MkI(SC) > Recharger(HP) > Power Booster(HP) >
    Energy Collector(HP)
          \			  \
           \		   \-> Scuzzer MkII(SC) > Scuzzer MkIII(SC)
             \-> Factory(HP) > Cargo Hold(HP)
    Mineral Ores > Bench > Corridor Lamp > Plaza Fountain(HP)
    	   /-> Music    > General   > Computer  > Combat    > Curiosity >
    	  /    Shop(HP)   Store(HP)   Store(HP)   Store(HP)   Shop(HP)
    Luxury Goods > Love Chair(EQ) + Love Waiting Seat(EQ) + Love Nest(HP) >
    Disco(HP > Holodrome(HP)
    Alien Artifacts > Oroflex(HP)
    Black Market Goods > Roulesse Wheel(HP)
    [4] Other Crates
       Besides Hardplan Crates there are eight other types of crates. The
    yellow crates contain Scuzzers and the white/gray crates contain
    equipment. Equipment can be purchased through trading, produced in the
    factory, or be beamed up after repacking a room. Some of the more
    expensive equipment for the Sickbay or Lab is probably used to speed up
    the process or do it better. These Crates will be explained here. -
       Scuzzer MkI- Your basic Scuzzer that does your biding.
          It will make and repair rooms, and pick up litter.
       Scuzzer MkII- An updated version from MkI. This Scuzzer
          has wheels which makes it faster. These break down
          faster and need to be recharged more
       Scuzzer MkIII- An updated version from MkII. This
          Scuzzer has Jets Which makes it the fastest Scuzzer.
          These break down faster and need to be recharged
       Security Scuzzer- The Scuzzer that will take care of
          criminals. This Scuzzer will even fight in wars and
          take out spies/enemies.
       Ultra Lamp- A small lamp to place in some facilities and
          On the Station floor.
       Corridor Lamp- A large lamp to place on the Station
       Litter Bin- Where your visitors and residents through
          their garbage. Although they usually leave it on the
       Plant Bio-pot- A potted plant. I've never seen something
          come out of it though. I heard you might be able to
          Beam a plant into it.
       Bench- A place for your residents and visitors to sit,
          although I've never seen anyone sit there.
       Diagnosis Unit- discovers the problem, solves basic
       Dispenser- Advanced medical equipment.
       Medi-Bed- Advanced medical equipment.
       Z-ray Scanner- Advanced medical equipment.
       Sickbay Waiting Couch- Where the patients wait to be
       Slumber Pod- A small pod where tired Aliens can go and
       Chronometer- A hanging clock-like thing. Kinda pointless
          as I have found no use for it.
       Image Projector- A TV. Still haven't found a use for it.
       Analyzer- Lab Equipment that the scientist uses to study
          a crate, or furniture with.
       Workbench- Lab Equipment to work on new developments.
       Workstation- Lab Equipment to work on new developments.
       Microscope- Lab Equipment to study stuff.
       Replicator- Lab Equipment for stuff. I haven't seen it
          do anything yet.
    [4.2] Statues-
       There are also statues that are found in equipment crates. The only
    way to obtain these is through trading, and traders will only trade
    statues that are specific to their race. The statues help encourage
    workers to work harder, although they may upset some of the other
    races. This section was completely sent in by Kurt Linsenbardt,
    although I edited and added what I knew it to be more understandable. I
    requested this list and he kindly sent it to me. So a big thanks to
    Kurt Linsenbardt. -
    | Name:             | Good Statues       | Bad Statues      |
    | Siren             | Mother             | Father Zeodorus  |
    |                   |                    | Kategukhat       |
    |                   |                    |                  |
    | Grey              | Gnmerich           |                  |
    |                   |                    |                  |
    |                   |                    |                  |
    | Gorulien Salt Hog | Endeavor           | Furies           |
    |                   |                    |                  |
    |                   |                    |                  |
    | Karmarama         | Peace Totem        | Kategukhat       |
    |                   | Uplanter           |                  |
    |                   |                    |                  |
    | Kagsvogorian      | Kategukhat         | Peace Totem      |
    |                   |                    |                  |
    |                   |                    |                  |
    | Gem Slug          | Furies             | Endeavor         |
    |                   |                    |                  |
    |                   |                    |                  |
    | Targ              | Legacy             |                  |
    |                   | Planetscape        |                  |
    |                   | Robot Heaven       |                  |
    | Turakken          | Matter Anti-Matter |                  |
    |                   | Planetscape        |                  |
    |                   | Robot Heaven       |                  |
    | Zedem Monk        | Father Zeodorus    | Mother           |
    |                   |                    |                  |
    |                   |                    |                  |
    Mostly I put the racial statues by where the races work, like putting
    Matter-Antimatter in front of the laboratory and Endeavor by the
    Recycler. And isn't it odd that the sirens and monk's statues are
    Mother & Father?
    [4.3] Supply Crates-
       Crates that aren't yellow white or blue are supply crates. These
    contain supplies for different Facilities. They can also be used for
    trading, as they go well with the aliens whose special abilities don't
    pertain to that. Which make it go for a good price. The Supply Crates
    are listed here.
       Food Supplies- The crate that looks like it is covered
          in dirt. These are used in the Din-O-Mat.
       Luxury Supplies- The crate marked with red. Used in
          stores on the Entertainment Deck.
       Medical Supplies- The white crates Marked with a green
          Plus. Used in the Sickbay.
       Black Market Goods- The dark black crates. Used in the
          Combat Shop and Roulesse Wheel.
       Mineral Ores- The brown crates. Can be used in the
       Alien Artifacts- The light green Crates. Can be used
          In the Curiosity Shop, and most aliens will buy them
          For good prices.
    * If you have run out of a type of cargo that is needed to supply any
    type of facility (i.e. medical supplies for the Sickbay) you will be
    automatically charged for an imported supply of goods. So it is
    important to grow supplies of all types.
       This FAQ was written by Slicktager. I put this here because people
    usually miss this when trying to steal an FAQ and call it their own.
    [5] Message Box Descriptions
       If you have already read through section [2] The Basics then you
    know of VAL, and messages. In this section I am going to explain the
    different types of messages. Usually the messages come from VAL or
    Arona (find out about him in section [9]), But their will also be
    different messages as you play the administrator on the Space Station.
    Here are the messages and a description of their boxes. -
       Large Blue V- A message of VAL. Usually to tell you
          news, good and bad. He also says random dumb stuff.
       Yellow A type thing- A trading message from your good
          buddy Arona.
       Blue lower case I- Usually tells you that one of your
          residents is quitting.
       Light up light bulb- Your researchers have improved
          or developed technology.
       A yellow sun- A solar flare is in effect. Time to gather
          some energy.
       A whitish-gray circle- or something along those lines.
          A star quake is coming.
       Falling asteroids- Asteroids are going to hit the Bio-
          Deck. This doesn't mean it will hit yours though.
    [6] War and Criminals
       The Space Stations aren't as peaceful as you think. You will have to
    fight with other administrators eventually. And when you do you must be
    prepared. There are only 4 alien races that will fight for you. The
    rest will run with their tales between their legs. A list of races that
    will fight can be found in section [8].
    [6.2] War
       To win or start a war you first must have a Security Scuzzer. Their
    use is to breach the Bulkhead doors and to take over a segment. To
    breach a segment you just right click on the small box to the left of
    the Bulkhead door.
       That will open a menu with a small green bar. Left click on the bar
    to breach it. Breaching the door will take some time though. To take
    over a segment you must do the same except on the box on the inside the
    enemy territory. When doing this a menu will open with a red shield
    type thing. Left click it to take over the segment.
       When you are getting ready to breach a segment or some one is trying
    to breach your segments there are a number of strategies to use. My
    strategy is here. -
       First- off hire as many Gun Carrying aliens as possible.
       Second- set up Security Columns in-front of the Bulkhead
          that are being breached or that are soon to be
       Third- after the doors are open target the closest enemy
          aliens and then start hiring aliens that the enemy
          hasn't as you can use them to surround the enemy.
       Last- when there are less enemy aliens go for their
          Energy Collector. This will shut down their
          facilities and basically leave them ripe for the take
     Strategy from Ice Blue. -
      Attack everyone through the Bio-deck first. It's not that useful but
    if you take care of the Bio-deck... they can't breach you from there.
    And they also can't grow stuff. The coolest part of kicking someone off
    one of the decks is that they can't access it even though it is right
    above them. If you take their entire entertainment deck... they won't
    attract enough visitors and start to die from lack of people. Same goes
    for Bio-deck but on a lower scale.
       If you take the technology deck... you basically leave his or her
    whole base up for grabs by anyone. The reason why I said Bio-deck first
    is because there aren't any defensive buildings up there. They'll be
    caught by surprise.
    * If your residents get trapped in an enemy sector, you lose them and
    they become neutral.
    * If an enemy droid gets trapped in your sector when the Bulkhead doors
    shut they will automatically self-destruct.
    * Your enemy's foe rating will slowly drop is you do not fight with
    *If an enemy breaches your section but you're not ready to
    counter-attack and nab their section, you can actually close the doors!
    Right-click on the bulkhead in your breached section (as if you were
    breaching the enemy section) and you'll get an icon come up (lock with
    a cross through it). Select this, and a security Scuzzer will to to
    work on the bulkhead. When it's done its job, the bulkhead doors will
    close again! (From Mark Holland)
    [6.3] Criminals
       On Your Station if you don't keep your Visitors and Residents Happy
    They may become Criminals. Criminals and Spies will come aboard your
    Space Station sometimes, and this will cause conflict. Criminals can be
    spotted by a red race above their head. They can be detained by
    Security Skuzzers, only if you have a Lockdown Brig in place. The
    Lockdown Brig is where the criminals are taken to be rehabilitated.
    After you successfully rehabilitate an Alien you will receive 1000e.
       You can spot Spies usually as a small, skinny, black alien tiptoeing
    around on your station. To kill them just click on them and your gun-
    toting aliens will run over and start to fire at them. Now there are
    also Spies that look like normal aliens. When you roll your mouse over
    these you will see a target and you will know that it is a spy.
       Spies and Criminals will attack Aliens on your Space Station. When
    they do this, Residents will run over and attack them on their own. You
    cannot rehabilitate Spies, because they are not Residents. I'm not sure
    if Criminals come aboard your station or if they are just angry
    When Residents turn to Criminals they do some interesting things. Here
    is what they do (From Mark Holland)
    Salt Hog - Can actually steal energy from a Recycler!
    Grey - Can perform unauthorized surgery, leading to
       patient's death and a 1,000e "compensation" payout!
    Targ - Follow other visitors around - spying?
    * Hopefully More To Come
       Also, I've only seen it once, so I'm not sure if this is real or my
    imagination, but once a criminal stole some energy from a power
    booster! I've yet to see it happen again though...
    * When you see a criminal wandering about, find a security Scuzzer and
    beam it next to the criminal to escort them to jail/off the station. If
    left alone, the criminal can sometimes cause problems: e.g. Attack
    other visitors. (From Mark Holland)
    * There are little animals that look like kangaroos on four legs called
    Memaus come aboard your station along with tourist parties. They look
    cute and aliens love to pet them but there is a downside to them.
    Theses animals will infect people with parasites and if the alien
    doesn't get to the sickbay in time they will die and the parasite will
    turn into a giant beetle called Skrashers. Or I have also heard that
    the cute animals turn into the Skrashers. I'm not sure which is true,
    if someone does e-mail me. That attacks your visitors and destroys your
    * Sometimes during a war or attack some of the Greys working in the
    sickbay will leave their post and go fight. Now the problem with this
    is that some aliens may require medical attention and you may be
    understaffed. When the Battle is over it is hard to get aliens to go
    back to their post, they usually want to go and sleep, eat, or visit
    the entertainment deck. So hire extra Greys and don't accept any
    distress calls for medical attention until the sickbay has more Greys
    working there.
    [6.4] What the Criminals Did
       When you click on a Criminal and look at what his Criminal Record
    says you get some weird and funny Crimes. Here is all the Crimes they
    can commit Mark Holland found this and sent it to me. So thanks Mark.
    Spat in the primordial soup
    Sent nuisance radio-wave messages
    Memau smuggling
    Bad poetry
    Faking crop circles
    White dwarf-throwing
    Impersonated the god of a primitive race
    Failed to pay Pole-Star Tax
    Asking to be taken to people's leaders
    Invented nine ridiculous plans from outer space
    Used primitive computer technology to control invasion fleet
    Took over the mind of less intelligent being and made them look spooky
    Opened wormhole close to busy planet
    Harassing primitive flying machines
    Repeatedly played simple synth riffs during the hours of darkness
    Gave away the secrets of superior technology
    Crashed into the desert region of a small world
    Sending enormous lizards or dinosaurs as emissaries
    Appeared in terrible low budget sci-fi movie
    Dripped acid on other life-forms
    Rippled the space-time continuum
    Unauthorized mind probing
    Face hugging
    Exceeding the speed of light
    Appeared in a form of computer entertainment
    Came in peace then shot to kill
    Body snatching
    Broke the law of physics
    Hunting primitive muscular humanoids
    Breaking and entering restricted solar systems
    Space piracy
    Mutilating cattle
    Spawn breeding
    Pretended to be a phantom and menaced people
    Performing unnecessary surgery
    Loitered with intent to cause a supernova
    Raised evil mutant zombie army from beyond space
    Tampered with the past
    Tampered with the future
    Unauthorised primitive experimentation
    Possession of a concealed lasersword
    Mind melting
    Starship hijacking
    Extinguishing suns
    Abducting primitive humanoids
    Erupted from hosts chest
    Gestated within unwilling life-form
    Unlicensed possession of ultimate doomsday device
    Attempted annihilation of all matter in the galaxy
    [7] Gardening
       In the Space Station, gardening is an easy way to create supplies
    for trading and your facilities. All you need to do to garden is hire a
    Karmarama resident (and have the Bio-deck available which some of the
    earlier missions don't have). You can alter the terrain of the Bio-deck
    with the buttons under your map/main interface. This costs no energy
    and is adjustable. When you don't want to alter the terrain just click
    the lock button and it will be safe to click with no worry of
    destroying your beautiful landscape.
       Plants will grow in every type of landscape except deep water, or at
    least I haven't seen it happen. To harvest a plant just right click on
    it and an icon will appear. Sometimes they are harvested automatically
    which I don't really understand. If it is completely red it will
    harvest automatically, if it is still partly green than you have to
    wait. Plants will give off all types of cargo. I won't give a list of
    the plants because there is already a list posted at
    http://www.gamefaqs.com and they have done a better job than I could
    ever do.
      * You can also beam up plants and put them in Bio-pots. Plants in
    Bio-pots grow faster but must be on the Bio-deck to be harvested.
      * If you actually watch it for a while, it grows much quicker than if
    you go and do something else! Try it... the growth rate is incredible!
    Of course, some plants still take a while to grow. (From Mark Holland)
      * Make sure to build a lake in your Bio-deck, big enough for your
    aliens to swim in. Most aliens like to swim, and it is free to build.
      * You can also beam up plants and put them in the Analyzer. This will
    improve them and make them grow faster.
    [8] Residents
       On your Space Station you will find two types of aliens, (not
    including enemies) residents and visitors. The difference is residents
    work for you once you hire them and visitors are free to come and go as
    they please. Residents will only leave if they quit. When they quit it
    is because they are unhappy, usually because they haven't been
    promoted. You can tell when they want to be promoted when they have a
    metal or badge type thing floating above there head. I never make it a
    priority to promote aliens other than the ones working in my sickbay,
    because they are usually the very skilled ones and can be tough to
    find. The aliens that will visit your station and what they do are
    listed here.
    | Name:        | Description:      | Specialty task:      |
    |              | Large with muscles| Best used as security|
    |              | Rust color. Sort  | in the security      |
    | Kagsvogorian*| resembles an ant  | control facility. And|
    |              | walking upright   | the best fighters    |
    |              |                   | during a war         |
    |              | A gray human like | Mainly healers, that |
    |    Grey*     | like thing. The   | work in the sickbay. |
    |              | ones people get   |                      |
    |              | abducted by       |                      |
    |              | A human with wings| Best at making love. |
    |    Siren     |                   | they will work in    |
    |              |                   | the love nest.       |
    |              | Looks like a miner| They are best at     |
    | Salt Hog*    | short and brown   | low class jobs.      |
    |              | with a helmet type| they will work in the|
    |              | thing on.         | Recycler and factory.|
    |              | Looks like        | They are like priests|
    |              | something out of  | Hire them and they   |
    | Zedem Monk   | Star Wars. A tall | will build a temple  |
    |              | alien wearing a   | and spread religion  |
    |              | robe.             | to aliens that come. |
    |              | A Purple guy with | The gardeners. They  |
    |  Karmarama   | four arms and     | will grow plants on  |
    |              | dreadlocks.       | the Bio-deck.        |
    |              | A fly wearing     | The Communication    |
    |              | armor. Short and  | specialists. They    |
    |    Targ*     | blue/green        | will man the         |
    |              |                   | Comsensors.          |
    |              | Two headed, green | Scientist, they will |
    |  Turraken    | and wearing a     | work in labs and     |
    |              | labcoat. Need I   | will do research for |
    |              | say more?         | your station.        |
    |              | A large green Slug| They will not work   |
    |   Gem Slug   | very hard to miss.| for you. But if they |
    |              |                   | are pleased they will|
    |              |                   | give off energy.     |
    * Will fight in wars for you.
    [8.2] Penitents
      There is also another type of alien. Which is just an alien with a
    special suit on. They are called penitents. When they visit the Zedem
    monks' Star Temple sometimes a weak minded alien will decide to devote
    their life to the Zedem monks. This will grant you 5000e from the Zedem
    Monk council even though you didn't do anything at all. And it is said
    they will smite their enemies although I've never seen it happen.
    [8.3] What Aliens Want-
       On your station you must maintain a level of satisfaction of your
    residents and visitors. If you don't they may turn into criminals or
    even quit and leave. Different aliens like different things, what they
    need to be satisfied are listed here. -
       Salt Hog- these are the simplest aliens to satisfy. All they really
    need is sleep, food, and cleanliness. They don't need much
    entertainment except for occasional love.
       Kagsvogorian- they like the Combat Store and Rough Bar on the
    Entertainment Deck. These guys are said to start fights if they aren't
    happy enough. I've never seen it though.
       Karmarama- to make these aliens happier you can change the type of
    food you use in the Din-O-Mats to real food (the green button).
       Targ- to make these aliens happier you can change the food in the
    Din-O-Mat to Mineral Ores (the blue button). It's said that if they get
    bored they will start spying on other people.
       Grey- I heard that these guys love entertainment but I'm not sure
    what type of entertainment they like.
       Gem Slugs- making the Gem Slugs happy is a big task. But the Plus
    side is that they will give off energy when satisfied. This energy is
    in the form or a silver thing they drop called Turdite, yes you heard
    correctly. To make them happy among the important things is the
    Slugpartments. This is a Bar/Hotel especially for the Slugs. Unless you
    know you will seriously need their energy this task is pointless, but
    if you succeed you know you have a great station.
       I don't know what the other aliens like. If someone does than send
    me an e-mail telling me. See section [14] for my address.
    [9] Trading
       On the Space Station the easiest way to gain large amounts of
    energy, new equipment, and new facilities is through trading. At first
    you will only be able to trade with your new friend Arona, whose prices
    are usually a little higher that what they should be. When you are able
    to build a Starport that will all change. With a Starport in place you
    can trade with many aliens. All aliens will sell things that comply
    with their specialties at low prices, and buy things that don't are
    fair or high prices. What aliens will buy and sell is listed here.
    | Name:         | Buy at high prices:       | Sell at low prices      |
    | Kagsvogorian  | Food Items                | Security Items          |
    | Grey          | Luxury Items              | Medical Items           |
    | Siren         | Medical Items             | Luxury Items            |
    | Salt Hog      | Cargo Holds               | Ore Items               |
    | Zedem monks   | Unsure                    | Not Very Much           |
    | Karmarama     | Factories and Recyclers   | Black Market Goods      |
    | Targ          | Industrial Goods          | Hardware Items          |
    | Turraken      | Unsure                    | Laboratory Items        |
    | Gem Slugs     | Black Market Goods        | Entertainment Items     |
    |               |                           | Alien Artifacts         |
    [10] Mission Walkthrough
       I have decided not to do any Walkthrough for this game. The missions
    are easy enough and it is better to figure them out on your own.
    [11] Building Strategies
       As of now I don't have many real strategies, mostly some tips on
    where to put stuff. If you have any strategy please send it to me.
    * Space on your Space Station (no pun intended) is very important. When
    building try to use the least amount of space needed.
    * Always build a Dine-O-Mat and Lavotron near the Berth. I'm not sure
    if this is really important but it is convenient.
    * Put the Energy Collector up against a wall so it is out of the way of
    the aliens path.
    * The Starport is huge so put it in a corner to use the least amount of
    * Build a Lavotron on the Entertainment Deck because they will visit a
    shop after they exit and go spend money. (From Devon)
    * Have your Sickbay built before your Comsensor, because you will need
    it up and running before you get a distress call from aliens in need of
    medical attention. (From Ice Blue)
    * Build your sickbay near the port (or vice versa) so that when any
    sick aliens arrive (e.g. From an emergency com-signal) they have
    the least distance to go, and thus they'll live longer so you've more
    time to treat them! (From Mark Holland)
    * Also, build 2 or more labs, so you can research more than one thing
    at a time. If you put them fairly close together, the scientists will
    walk back + forth between them, and (I think) take fewer breaks. (From
    Mark Holland) And if you decide to do this make sure that they are
    completely equal, because when I did this I put better equipment in the
    second one and all the Scientists from the first lab went to the
    Building a Berth
       I'm not sure if this is really worth it but if you need to build a
    berth but don't have much space you can use this format I made up. This
    is for a 4X4-sized Berth. Usually you could only fit 4 Sleeping pods in
    it, but with this you can fit 6.
        ===|+++|===|===    |+++| Door
        |/\| __ __ |/\|     __
        |__||__|/\||__|    |__| Sleeping pod
        |__||\/|__||__|    |\/| Sleeping pod entrance
        |\/|       |\/|
        =======|+++|===    === Wall
       I hope every one is able to understand that. What it shows is Four
    pods back-to-back up against opposite sides of the wall. Two pods side
    by side facing opposite directions in the center. And two doors on
    opposite sides of the room. The down side is that there is only one
    entrance and exit on each side. This can cause some crowded entrances.
    Since these are so small you can build a few but this is only worth it
    if you desperately need a Berth and have limited space.
    An Efficient Sickbay
    to speed up treatment time even more, try to build the diagnoses
    and dispenser machines next to each other:
    || #-0           #-0 Diagnoser, with # where staff stands
    || # X             X            and X where patient stands.
    || @X
    ||               #   Dispenser, with # where staff stands
    ||               @X             and X where patient stands.
    Since the procedure in sickbay goes diagnose->dispense (unless more
    equipment is available) if you lay it out this way, both the staff and
    patient only have to move 1 square when diagnosis is complete, which
    speeds up the process quite a bit. Then the staff only has to move 1
    space back to diagnose the next patient, etc...
    [12] FAQ
       I have just recently started this and is very small. Please submit
    questions to me, to help get this up. See section [14] to submit.
    |                                                                     |
    |  *When you have the Zedem Monks hired is it true that they will try |
    |to get your staff to quite and go to a religion?                     |
    |                                                                     |
    |From: Devon                                                          |
    |                                                                     |
    |    Well, Zedem Monks will try to change some of the aliens into     |
    |penitents. But it is rare that the aliens will agree; though I have  |
    |seen it happen. That makes the aliens loyal to that religion. I'm not|
    |sure if they only to it to residents, but I have seen them do it to  |
    |some visitors. This makes it so you can't hire the visitor. See      |
    |section |[8.2] for more on the penitents.                            |
    |                                                                     |
    |                                                                     |
    |  * I opened the Bulkhead doors and I can't attack my opponent. How  |
    |do I change them from friend to enemy?                               |
    |                                                                     |
    |From: Devon and Lukas Ryan                                           |
    |                                                                     |
    |   I have yet to find a real solution for this. I've heard about this|
    |problem on mission 10 and mission 7. The only thing I can think of is|
    |to go to the alien interface (The button with the alien on it) and   |
    |click the overview button. Than click the enemies icon to change it  |
    |to change it from foe. But from the way everyone described it, it    |
    |sounded like the problem was much deeper than that, like a glitch. If|
    |this works than tell me. If it doesn't I'll change it. If someone out|
    |there knows how to fix this send me a message.                       |
    |                                                                     |
    |   I actually did this by accident on mission 7. For me, the doors   |
    |opened, but there were another set of bulkhead doors on the other    |
    |side that wouldn't open (i.e. The other admin.'s doors). If you      |
    |right- click on the bulkhead on your side, you should get a red      |
    |lock-symbol come up. Select it, and it'll close the bulkhead.  After |
    |it's closed, you should be able to change them from a friend ->      |
    |enemy, and then breach the bulkhead + attack. Incidentally, don't    |
    |forget to build/buy some Security Droids. After the 1st attack all   |
    |mine got destroyed without me releasing, and it won't let you attack |
    |until you get more. (From: Mark Holland)                             |
    |                                                                     |
    |   The reason for this is once an enemy is set to 100% foe if there  |
    |is every a moment of "peace" (no attacking) the "foe rating" starts  |
    |to drop (like to 98% foe, 96% foe, etc.). Eventually after enough    |
    |"peace" the rating will change from foe to friend, when this happens |
    |you can't attack them. To fix this just click on that opponent's icon|
    |to reset them to 100% foe. (From Tyson Silljer)                      |
    |                                                                     |
    [13] Tips and Other Things
       Here are some tips to use while playing Startopia, and some little
    things that others and I have noticed while playing the game.
    [13.1] Tips
    * When you receive a message from VAL about there being a bomb on your
    station, quickly look for it (it's a small box with a blinking light)
    and beam it up. Than just drop it in the Recycler. (From Devon)
    * Criminals sometimes hang out on your Bio-deck so beam up a few
    Security Scuzzers and drop them on the Bio-deck. (From Devon)
    * Space Rats spread diseases, so keep the station clean with litterbins
    and Scuzzers.
    * When you receive a message on the Comsensor from aliens in need of
    medical attention, DON'T ACCEPT IT. Only accept it if you need the
    energy they will pay (1000e for each patient you cure and 10000e for
    curing them all), or if you have a sickbay that is well manned. (From
    * Set up your Scuzzer MkII or MkIII to move crates from the factory to
    the cargo hold, because they move fastest. (From Ice Blue)
    * Always accept the message when VAL says: " there is a Solar Flare in
    progress. Would you like me to reconfigure the collector to gather some
    solar energy?" This is always a good thing, because they provide a lot
    of energy and never harm your people. (From Devon)
    * If there is an empty sector between you and your enemy... don't take
    it unless you are ready to breach them. If you do... they'll breach
    you. If you don't buy it... they usually wont buy it either. It's a
    buffer zone. (From Ice Blue)
    * If you leave crates out on the deck they will rot away and become
    damaged goods, unless you or your droids pick them up and bring them to
    the Cargo Hold. (From Andrew Boerema)
    * An easy way to make money early on, is to change the Bio-deck
    landscape to Cold and Dry. That makes a moon-type landscape and will
    produce Alien Artifacts. These will sell for High Prices that even
    Arona will pay a lot for. (From Kurt Linsenbardt)
    * The Memaus . According to Arona in mission 9, they actually eat
    rubbish, which is handy at the start of a level. If you clean all the
    rubbish up though, they seem to run out of food and die out. He said
    something about finding them on an abandoned freighter, and he said
    they ate garbage, or at least that's what he's been feeding them!
    Incidentally, he gave them away for nothing - yup, nothing! - But if
    they do turn into those nasty aliens, then it's probably not such a
    good deal. (From Mark Holland)
    [13.2] The Little Things
       This section is about the little things I have noticed and
    discovered. If you notice any little things please send them to me (see
    section [14] for the e-mail)
    * There are little animals that look like kangaroos called Memaus that
    come aboard your station along with tourist parties. They look cute and
    aliens love to pet them but there is a downside to them. Theses animals
    will infect people with parasites and if the alien doesn't get to the
    sickbay in time they will die and the parasite will turn into a giant
    beetle called Skrashers that attacks your visitors and destroy your
    * If you look on the big screen in Security Control sometimes you will
    see your men playing Asteroids or Pong. Strange that they still play
    those games. But worst of all what are you paying them for!?!
    * If you look out the Viewing Gallery you can occasionally see an alien
    slowly float by. (From Devon)
    * Also something fun to do. Next time you get a bomb don't disarm it.
    Beam it up and drop it next to those little parasitic Memaus when they
    are out in the open, to get rid of the pests. (From Devon)
    * You can't scan a bomb with the Analyzer too bad, I would
    like to make some and put them in enemy territory.
    * If you place a plant in a Bio-pot and than place the pot on the
    Entertainment deck, Aliens will gather around it. (From Mark Holland)
    * You can't beam the tall trees into the Bio-pot and then put them into
    a building. (From Kurt Linsenbardt)
    * All the Developer team and people who worked on the game are
    represented by Aliens.
       For example: One of the Sirens is "Richard Franke"
       Special hobbies -
       Hanging round in bars
       Having buttered scones for tea
       Moaning at programmers
       (From Mira de Vorsha)
    * If you stand near a Lavotron you will hear grunting noises and
    farting. Sometimes you will hear someone relieving his or her bladder
    for quite some time (ref. Austin Powers/Naked Gun). If the Lavotron is
    used for too long and there is a queue some of the guys out front will
    start to bang on the door. (From Mira de Vorsha)
    * One of the levels a ship called the Nostro will offer you sick
    people. If you take them they will release those Beetles. (Ref.: Alien)
    (From Mira de Vorsha)
    * In the Laboratory if a workbench is not being used you will see
    SETI@HOME running sometimes. Other times if the workbench is being
    used, sometimes they get the BSOD (Blue screen of death). (From Mira de
    * VAL has actually visited earth and makes some funny references to it.
    (From Mira de Vorsha)
    * There are a number of diseases that your aliens can catch and each
    one has weird effects. For example "Blastocephalis" (Explody Head) will
    cause their head to explode. Not too sure what "Nymphitus" does though.
    :) (From Mira de Vorsha)
    * Arona will at one point sell you his mother. (From Mira de Vorsha)
    * You can fly outside the space station by going to the Bio-deck and
    flying out the window. From there you can see what other people are up
    too in other Bio-decks. (From Mira de Vorsha)
    *(Not confirmed) your supposed to be able to see other ships docking at
    other SpacePorts. Touching them will get you a message saying, "Please
    don't prod other peoples ships". (From Mira de Vorsha)
    * If you go to an alien's view while they are standing next to the Love
    Nest you will here some erotic noises. At one point you can here a girl
    say "Ohh can I touch it". (From Andrew Boerema)
    [13.3] Things VAL will say
       Sometimes when VAL hasn't said anything in a while he will pop up
    and say something random and dumb. This section was sent in by Kurt
    Linsenbardt. Then Mark Holland found the rest of them. I requested what
    he they found and they kindly sent it to me. So a big thanks to Kurt
    Linsenbardt and Mark Holland. -
    VAL01: Try screaming. Go on. No, I can't hear it. We're in space, you
    VAL02: Hmm. You're not doing a bad job. For once.
    VAL03: You do realize that mixing with all these races is bad for you,
    you know. You won't live beyond two or three thousand Earth years.
    VAL04: Seeing the Greys reminds me of when they used to mutilate
    cattle. Still, they've grown out of that now.
    VAL05: You remind me of the first Station Commander I worked for. He
    went vacuum crazy, of course. Ended up eating himself in a secure unit
    and vanishing completely.
    VAL06: Ask those aliens if they've crashed into the New Mexico desert
    lately. I dare you.
    VAL07: Wormhole travel is all very well, but what happens if you meet a
    worm in it?
    VAL08: Don't you get the impression that under that bluff exterior,
    Arona Daal is actually rather a lonely person?
    VAL09: The trouble with being a robot is that one doesn't come with a
    VAL10: Did you know I'm not equipped with a sense of smell? Your
    Station could stink and I'd never know it.
    VAL11: If I could have any human emotion, I'd have to go for polite
    disdain. It looks so much fun.
    VAL12: I keep forgetting, you can't hear ultrasound. Pity. You miss out
    on so much good Karmarama music.
    VAL13: You'd think some of these advanced races would have invented the
    suitcase, wouldn't you?
    VAL14: I visited Earth once. Your ancestors made a lovely stone circle
    to worship me, but as I left I banged into it and some fell down. Pity.
    VAL15: That ice age you had on Earth a few thousand years ago. I did
    VAL16: Running this Station is nothing. You should try Space Traffic
    Control. That's stressful.
    VAL17: I'm sorry to sound paranoid, but have you got enough of
    VAL18: Energy. That's what it's all about at the end of the lunar day.
    Roll on entropy, that's what I say.
    VAL19: I met your Albert Einstein once. He took a violent dislike to me
    and tore off one of my sensorpods. I still don't know why.
    VAL20: I don't think I've ever seen anything like this before.
    VAL21: My mind is going... I can feel it... only joking.
    VAL22: There are some extremely odd things about this mission...
    VAL23: I'm completely functional, and all my circuits are operating
    VAL24: You know, you remind me of one of my earlier charges. I believe
    his name was Dave. I can't remember much more than that, as my memory
    banks received some damage during that period.
    VAL25: A space guide once gave me this piece of advice - don't panic.
    I'd remember that if I where you.
    VAL26: Has the mission been completed? You know I have the greatest
    enthusiasm for it.
    VAL27: I've got this ache in all the diodes down my left side. I think
    I may have caught a virus.
    VAL28: 42. Interesting number, don't you think? Though I suppose the
    significance is lost on someone of your organically developed
    [14] Information
       If you wish to correct, help, or compliment me feel free to e-mail
    me at-
       If you have any questions send them to me and I'll add them to my
    FAQ section. If you want to inform me of something or give me tips on
    making this better than I will add your question here in the proper
    section. If you would not like me to mention you at all please say so
    along with your mail.
    [15] Acknowledgments
       *Devon for submitting Tips and little things, two
          questions, informing me on what Targs and Karmaramas
          like, what some shops use, the real of the Memaus,
          Thanks Devon
       *Ice Blue for explaining the Power Booster, Correcting
          the name of the Technology Deck (originally called
          the Engineering Deck), Informing me on the type of
          goods certain shops use, That the Din-O-Mat uses more
          than one food type, That I left out that the Targ
          will also fight during wars, that the Lab and Sickbay
          equipment is better than others, reminding me the
          Analyzer can scan other things too (except bombs)
          Correcting me about the research message box, and
          That the color that represents you on the map isn't
          Always red. Thanks for a lot Ice Blue
       *Max Chudnovsky for correcting me on the: Sickbay
          Equipment, Security Control, Recycler, What
          Kagsvogorian visitors will want for entertainment,
          The Oroflex, The Holodrome, Tips on faster
          Scuzzers, The plant Bio-pot, Gem Slugs actually
          Trading, Extra statue Information, and more
          Skrashers information. Thank you Max
       *Kurt Linsenbardt for the info on what some Salt Hogs,
          Karmaramas, Kagsvogorians buy, tips, Section [13.3],
          Section [4.2], a FAQ answer, and Corrections.
          Thanks Kurt
            *Mira de Vorsha for info on the little things posted on
          the message board. I hope you don't mind me using it.
       *Mark Holland for info on the Hotels, some Little
          Things, reminding me that you get a port as basic
          facilities, Rechargers fix droids also, telling me
          what improving basic facilities does,  explaining
          the Security Control, answering a FAQ question,
          telling me how much you get paid for curing patients
          from a distress ship, Informing me on the Din-O-Mat,
          Arona and Memaus, A Sickbay building strategy,
          Helping with section [6.3], Giving Building Tips,
          Giving normal Tips, The Technology Chart, What
          Criminals Did, What VAL Says
          Thanks for a lot Mark
       *Andrew Boerema for tips, a Little Thing, and info on
          what happens to things getting trapped in enemy
       *Tyson Silljer for explaining how an enemy's rating
          slowly drop.
    [16] Copyright Info
       This guide is copyright Slicktager, 2001, all rights reserved. This
    was posted and written by Slicktager and will remain that way. You can
    put this on your site (and only your site) as long as it remains as it
    is and try to keep it as the most up to date version.

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