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    General Speed Guide by MKim

    Version: A.0.1c | Updated: 04/30/00 | Search Guide | Bookmark Guide

                                  Metal Gear Solid
                              Tactical Espionage Action
                                 General Speed Guide
                      Released by Konami for the Sony PlayStation
                     Compiled by Agent Falcon (real name Mark Kim)
                                    Delta A.0.1c
                 Date of Completion: April 30, 2000 (No Time Given)
               Date of Public Release: April 30, 2000 (No Time Given)
    Copyright Information
    Unpublished work trademarked and copyrighted 1999 by Mark Kim.  All
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     In addition, THIS FILE IS NOT TO BE USED for any profitable (even
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     Currently, this document is being maintained and is the sole property
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     Mark Kim acknowledges and respects all copyrights, patents (pending
     or not), and trademarks whether if it's mentioned or not somewhere
     in either the FAQ Text File and/or site as no copyright infringement
     was intended. If for any reason I MUST USE any copyrighted resource,
     then credit will be given at the Acknowledgements Section for the
     common part.
     Proper credit MUST be given if for any reason you MUST use any or all
     of this text document for your own purposes.  If for any reason I MUST
     use any material from any other source than mine, then I will credit
     the originator commonly at the Acknowledgements section.
     If for any reason you do not agree and/or adhere to all of this legal
     disclaimer, then you should not use the Text Document.
     Metal Gear, Metal Gear 2, Metal Gear Solid, Solid Snake, Liquid Snake,
     Meryl Silverburgh, Roy Campbell, and all other Metal Gear Solid-related
     events, living or dead, are registered trademarks and copyrights of Konami
     and its affiliated companies.  The game is created under the supervision
     of Hideo Kojima.  This document has been carefully tailored by Mark Kim
     in respect to all Konami and Hideo Kojima properties.
    remain in one piece, in its original format, untouched, and free of
    charge at all times, and THAT'S THE BOTTOM LINE!!!
    * History of this document
    * Newsflash
    * Intentions for writing a "Best Code Name" Document
    * Rules of Thumb
    * Special Notes that you need to be aware of
    * The "Main Stretch"
    * Library Reference Center
    * The Do's and Dont's
    * Rules for suggesting fixes
    * Resources and Stuff (OF COURSE!!!)
    * Credits and Thanks
    February 16, 1999
    Annoying Valentine's Day aside and it's time for me to create (for the
    least) a best code name guide for Metal Gear Solid.  Remember that I'm
    creating this guide to help you get the Hound/Doberman/Fox/Big Boss Code
    Name and I'm not writing this as a walkthrough.  You'll have to rely on
    Rudy Hendrawan if for any reason a walkthrough is what you are looking
    for.  Using this best code name guide as a walkthrough would result in
    flame wars on my mailbox, which I WILL NOT PERMIT.  You will know why
    I'm doing this at the "Intentions" section of this document.
    November 18, 1999
    I had personal and public reasons why I had to "upgrade" this document.
    Most noticeable is the fact that the legal mumbo-jumbo is overwhelming
    to many people.  Notice that I will always give Rudy Hendrawan credit
    regardless whether I use his FAQ as a resource ONLY or not since he
    has the highest-quality Metal Gear Solid FAQ around the Internet.
    Less noticeable is that I have renamed this guide because the first
    release of my Metal Gear Solid file was a misunderstood file in need
    of some tweaking and bug-busting.  Also, some of the rantings had to
    be erased in order to fix up the file's interface a bit.
    April 30, 2000
    First update in quite a while.  There's some things that Vangeli told
    me in regards of your rank status.  More on this later.  Use of the
    cyberhandle AGENT FALCON begins due to an overdose of Konami's
    Dark Silhouette: Silent Scope 2 just released at the arcades.
    Please be warned that I will never give permission to webmasters who
    request to have this file mirrored.  The reason why I'm being this way
    is because I only want the most current version of this work displayed
    throughout the Internet at all costs.
    To warn you, this FAQ can only show up at the following locations:
    * Verasnaship Interactive (http://www.verasnaship.net)
    * GameFAQs (http://www.gamefaqs.com)
    * Secrets of the Game Sages (http://www.gamesages.com)
    If for any reason you see this FAQ at _ANY_ site other than these listed
    sites, please notify me ASAP.  Thank you.
    As always, newest versions of this file can be found at my own website
    located at http://www.verasnaship.net.  If you have any fixes, suggestions,
    or other tralala you want to throw out, then please use my web-based
    mailform at http://www.verasnaship.net/emailme.html.
    The desired text to view this document is a Monotype Font like Courier
    New.  If for any reason this document isn't aligned correctly, please
    do the following:
    * On Netscape Communicator 4.5, go to Edit->Preferences
    * Go to Appearance->Fonts
    * For the Fixed Width Font, select Courier New and select a Size of 10.
    * Now check these sampled type to see if your document has been aligned
      correctly or not:
    I highly recommend that you view this document through either Edit.COM,
    SimpleText, or any other Text-based Editor that you have depending on
    the operating system that you are running this file under.  If you wish
    to view this application under Windows 95, 98, 2000, or NT, then it is
    highly recommended that you view this document under WordPad.  Just make
    sure that in Windows that if you want to view this document under WordPad,
    make sure that the font is set to COURIER NEW and the font size is set
    to 10.
    Universally, Edit.COM (for Windows and DOS), and SimpleText (for Mac
    Users) are the ideal tools to view this file.
    There's this one release called Metal Gear Solid VR Missions out now for
    the PlayStation, but I actually don't recommend buying it since it's
    just made up of only VR Missions where you are tested on your Espionage
    Knowledge.  I prefer the original release of MGS instead due to the
    interesting plot and the kick-ass voice acting.
    Many people have tried to play the game in order to achieve fast times
    in this game.  However, this game isn't as easy as you thought it should
    be since the game tries so hard to make sure that you earn extra time in
    some corners.
    Also, every "stuff" that you kill in this game counts against you as
    the more kills you commit, the lower your code name becomes.  It becomes
    ultimate to know that you need to be careful on who you are shooting at.
    Sometimes it's best to KO and dizzy up an Enemy instead.
    Rations are pretty harmful as opposed to healing items in Resident Evil
    2.  For every ration that you use will hurt your rank even more.  You have
    to know when is the best time to use Rations and when it isn't.  Don't
    get caught too many times or you might be in the receiving end of some
    big hurting.
    There are some unnecessary sneak-ins that you should also try to avoid
    (i.e. risky areas that have spotlights) in order to save time.  Also,
    you should never try to grab the bonus items regardless of the situation
    since they will only add extra time, because you have to stay silent
    all the time and that you have to stay away from the enemy's sights
    at all times.  Please be aware that in Metal Gear Solid, there are a
    lot of INTRICATE SECURITY SYSTEMS that may be boobytraps at times.
    Trying to complete this mission unscathed and unnoticed isn't easy
    as at times the guards' walking pattern may be intricate to understand,
    there may be times when your walking can be noticed or heard, and
    there are a lot of security systems that you need to bypass.  Also,
    if you use your weapons in an unneeded manner, then you might alert
    the enemies so it's the utmost importance to stay quiet and try to
    clear each area secretly as possible.
    I highly recommend that you play the game in the Easy Mode first.  Notice
    that in the Hard and Extreme Modes, there is NO RADAR, meaning that you
    have no idea on what to expect.  To track down all the mines in the
    Hard and Extreme Modes, just use Thermal Vision Goggles.
    Not to notice in that in the Extreme Modes, you will have NO RATIONS
    at all.  This means that YOU MUST SAVE YOUR ENERGY AND ALWAYS STAY
    QUIET AND UNNOTICED AS POSSIBLE.  Enemies will have insanely accurate
    vision so a Espionage boo-boo may be marked for death.
    Remember, the higher the difficulty, the more quiet you MUST STAY.
    Higher difficulties will force a boo-boo into a fight for your life
    so keep that in mind.
    This document was intended to assist you in trying to net a fast time
    for one of PlayStation's respective Video Games ever created.  I'm
    assuming that you have an idea on what to expect and what to do with
    every area throughout the game.  This document was not intended as a
    walkthrough, as this will result in extreme depression.
    You can save as much as you want.  If for any reason you have either
    the Stealth Camo or the Bandana, you can use them as much as you want
    as they won't hurt your ranking.  Only continues will hurt your ranking
    (Thanks, Vangeli).
    If a walkthrough is what you are desiring for, please go to GameFAQs
    at http://www.gamefaqs.com and look at Rudy Hendrawan's Document (Use of
    Rudy Hendrawan's Document is governed by the terms and conditions of use
    he imposes on his document, so keep that in mind).  Many months has passed
    since Metal Gear Solid has been released, and there's still have been some
    scrubs who spend countless minutes trying to destroy Liquid Snake and his
    minions, so I'm going to lend you a helping hand.
    Enough ranting, enjoy the show.
    * Always try to keep quiet at all times.  Since enemies can hear you at
      times, your safe bet is to move and crouch at areas where your steps can
      be heard from the enemies at all times.
    * This is NOT RESIDENT EVIL 2!!!  There is no need to find ammo everywhere
      in the game since Solid Snake has massive chances to get ammunition all
      over the field.
    * Don't explore all of the areas unless you're playing this game just for
      fun.  A good example is the Heliport, where you are easily tracted by
      the light where Liquid Snake took off with his Hind.
    * You will be carrying items depending on how high the difficulty is.
      Note that in the Extreme setting, there are NO RATIONS (You need to
      do away guards with silenced gunfire for the best results) to find,
      and three boss fights (Liquid Snake's Hind, Vulcan Raven under the
      Frozen Room, and Liquid Snake atop the Rex) have increased difficulty.
      Also, the enemies gain more intelligence with higher difficulty
    * Don't let the enemy discover you more than four times.  Metal Gear Solid
      is much different than other action games requiring that you sneak in
      without being noticed.
    * Don't continue at all.  Since this is the case, you will need to rest
      up your PlayStation for at least 1 hour if you have been playing other
      games before taking on a less than three hour session with Metal Gear
    * Don't use any more than One Ration.  You shouldn't need them.  Using
      rations will only hurt your code name status.
    * It's best to use Chaff Grenades to bypass the cameras and guncams without
      being noticed.  Trying to destroy cameras and/or guncams may or may not
      count as one enemy being killed.
    * Be careful at the Cave where the dogs will track you down.  It's kind of
      tricky to go unnoticed without having to kill the dogs.  Also, you will
      have to be careful at the areas proceeding beyond the area you first meet
      up with Vulcan Raven.
    * You are allowed only 25 kills overall (Notice that destroying cameras
      and dogs also count), so make sure that you don't do any unnecessary
    * I will be as brief as much as I can judging that you *do* have some
      knowledge on what to expect of this game.
    * Avoid any unnecessary CODEC calls at all times since they waste a lot
      of time.
    * You can save as many times as you want and you can use a Bandana or
      Stealth Camo (provided that you have it).  These elements are the only
      ones that won't hurt your rank.  The only time your code name rating
      will be hurt is when you oversave (Thanks, Vangeli).
    * To skip cinema displays, press the Start Button.  Also, to fast-forward
      CODEC conversations, press the X button and keep on pounding on your
      controller until the CODEC conversation ends.
    Here is who I'm going to play the part of whenever certain issues has to
    Roy Campbell: Some general rules of thumb regarding about the total travel
    of each area and every boss fight.
    Nastasha Romanenko: The minimum required items you need for a particular
    point and/or a boss fight.
    Deepthroat: Any cautionary point you need to be aware of.
    So here it is.  Besides, if I have to play the part of a member of Fox-Hound,
    I'll let you know through time to time.
    You will start at the dock, just like you would with all adventures to
    destroy the ultimate secret weapon, Metal Gear Rex.
    The Dock
    Practice your espionage skills via stealth and silence.
    Roy Campbell
    "Snake, I highly recommend that you start a new game in lieu of earning
    a good code name as written on this guide.  Although this area is pretty
    easy, you will have to make sure that no one sees you at all costs.  This
    area should prove to be a good training area to test your stealth skills
    aloft.  With some careful espionage tactics, this area shouldn't take you
    any longer than 9 minutes."
    I would like to tell you that the best way to deal with the guards is to
    confuse that you are inside their domain.  Be careful that you don't let
    any of the guards see you as you may trigger an unnecessary fight which
    will lower your ranking down.
    You may want to sneak into the top-right area of the Dock since no enemies
    will be looking at you and that you can move around just in case somebody
    is going to be mocking at you.  This area is the best place to learn how
    to get around secretly and quietly.
    Nastasha Romanenko
    "Use the binoculars to make sure that the path is clear to your knowledge.
    Take advantage of the zoom feature of the binoculars and study their
    guard paths so that you would be able to go unnoticed."
    "Never, ever, ever run through the puddles as a guard may be able to hear
    you.  If a guard hears you running through the puddles, be sure to find
    a good place to hide.  Also, when the elevator comes down, be aware that
    another guard will come down, so be sure to stay on your toes."
    Now just step on the elevator unnoticed and proceed to the Heliport.
    The Heliport
    Enter the Ventilation Shafts without being noticed at all costs!
    Roy Campbell
    "Snake, exiting to the base may be a little bit harder, but you may be
    lucky enough to sneak into a ventillation entrance provided that the
    guard yawns and that you don't get in the way of the surveillance
    cameras.  Make sure that you use a Chaff if all means of avoiding
    video surveillance fails.  There's no need to explore the area in
    whole, just rush inside the base as soon as you can."
    Nastasha Romanenko
    Snake, getting the Socom Pistol will be hard, but it's pretty much easy
    to get as long as the guards don't see you.  It's pretty hard to get the
    Chaff Grenades without having to be discovered.  Just avoid the watchtowers
    and forget the Chaffs for now (You'll get them after the ventilation shafts).
    Also, make sure to use the Binoculars to study the guard paths if you're
    planning to take the upper path.
    Snake, make sure that you don't get in the way of the high-watt lights of
    the watchtowers, as being discovered by the watchtowers count as being
    discovered, which hurts your code name ranking.  Also, steer clear of the
    surveillance cameras.  You can use a chaff to disable them, but you'll have
    to be aware that enemies can hear you if you use one of them.  The best way
    is to work you way through the camera without being seen by its lens.  Keep
    away from the snow as much as you can since guards may be able to catch you
    if they discover your area via the footprints.
    Note: In the higher difficulty levels, it's really important to race
    into the Enemy Base in the quickest and discreet manner possible so assume
    that any boo-boo will be marked for death on higher difficulty levels.
    Remember going through unnoticed will save you energy and time.
    OK, now onto the Ventilation Shaft.  I'm going to skip the Ventillation
    Shaft since it's cake all the way.
    The Tank Hangar
    Roy Campbell
    Snake, this area should be easy to clear with the exception of the Genome
    Guards, but don't worry: The area is kind of large to allow some room for
    error, but remember to take advantage of the binoculars as Nastasha advised
    you.  Also, I HIGHLY RECOMMEND taking the Thermal Goggles the earlier the
    better.  Trust me on the Goggles Part.  Just proceed to the elevator after
    getting the Goggles.  Don't forget the Socom Ammo near the stairs either.
    Also, as Nastasha cited on the previous area, take the Chaffs.  Use the
    Solitar Radar to your own advantage to run away from the cameras without
    being noticed.  Without any major alerts, this area shouldn't be a pain
    to clear.
    Nastasha Romanenko
    Snake, I hope you've taken the Thermal Goggles (as Colonel Campbell cited
    on the previous paragraph) right now as failure to grab them will make
    the transition of the game hard.  Also, if you have taken the upper path,
    make sure that you have taken the Chaff Grenades right away.
    I will tell you a tip so you can carry it on for later visits to this area:
    running through floors like the tiles that you will be stepping on when
    you come out from the upper entrance will generate noise, causing guards
    to catch on to you.  It's best to crouch-move a sound tile whenever guards
    are near.
    OK, enough ranting, time to get inside the elevator, and onto the first
    floor cells.
    Holding Cells Floor One
    Rescue the DARPA Chief and engage in a fight against the guards in this
    area with the aid of Meryl Silverburgh disguised as a guard.
    Roy Campbell
    Finding the DARPA Chief will be easy, but once the DARPA Chief dies of
    a heart attack (Why?), you will have to kill a few guards who discovered
    you.  Try to kill all the guards without losing any chunks of energy at
    all costs.  Eventually, Meryl will help you, so don't fret.  A good way
    to reload your gun without seeing any unnecessary reloading animation
    would be to deselect the Socom and reselect the Socom.  Your main concern
    will be the Grenades, which will kill you instantly.  Beating this area
    without any energy loss means that you've learned something.  Don't use
    any rations right after the fight (even though you are tempted to do
    so).  After the meeting with Meryl, go to the Armory, and rescue the
    ArmsTech President Kenneth Baker.
    Snake, later in the game, you will be seeing GunCams, meaning that chaffs
    are a must!  Be sure to use the radar to connotate the sight of its
    GunCams will be more aggressive in higher difficulty levels so be sure
    that you scramble a GunCam before proceeding further.  It's better to
    lose ammo than to lose a single ration or a life point.
    With the DARPA Chief and the Guard Battle with Meryl away, proceed to
    the Armory.
    The Armory and the rescue of Kenneth Baker
    Roy Campbell
    Snake, take advantage of opening doors with security clearance of Level 1
    as they contain pretty important items.  Also, try to take advantage of
    blowing up weak walls with special entrances or secret rooms now as if
    you don't do it the sooner the better you may have a hard time later on
    the game.  It's easy the first time around, but it gets harder to get
    around the room unnoticed later in the game because the guards are
    heavily guarding the area.
    Nastasha Romanenko
    Hope you've got the Thermal Goggles because there are trap doors that will
    end your game if you happen to step on one of them.  Be sure to take the
    Grenades (if you don't have any yet) and the C4s (for the least).  Take
    advantage of the secret rooms as they hold items that you may benefit from
    it use.  Also, the Thermal Goggles are great to use to seek out fake walls
    but it's kind of noticeable to use a C4 onto it because it's a different
    color from the rest of the walls.
    If you step on a trap door for too long, YOU WILL DIE!!!  It's good to open
    up all the doors (with green bricks) with the C4 right away because using
    the C4 while guards are there will trigger an Intruder Alert, which will
    also hurt your ranking.  Run over the trap door and you will be safe.  Also,
    this is one of the hardest areas to go unnoticed as you progress later in
    the game because the guards have an unpredictable pattern, and many laser
    sighting signals will persist on rooms with Level 5 Security Clearance and
    Blow up the doors and get the Armstech President!  Now fight Revolver Ocelot!
    Revolver Ocelot and Beyond
    Roy Campbell
    Snake, Ocelot is tricky because he often keeps his distance away from you.
    Also, his shots will reflect the wall at all costs, so dodge all shots
    at all costs!  After 6 shots, counterattack!!  If you are careful enough,
    then you don't need any rations.  Find a good spot to hide and try not to
    hurt Kenneth more than once.  DO NOT TOUCH THE WIRES!!!!  The game will
    end if you touch them.  This fight is of Intermediate Level but your
    reward for overcoming Ocelot is increased Item Capacity and a larger
    life bar, you can do it.
    Now take Kenneth's goods and see him die of FoxDie, a virus that is
    transmitted through close contact.  Now return back to the Tank Hangar
    with caution and contacting Meryl once you get there.
    Nastasha Romanenko
    Use the Thermal Goggles to see any infrared sightings that will alert
    the enemy of your presence.  Also, be sure to grab the FAMAS before
    you head back to the Tank Hangar.  Use the Binoculars to study the
    Guard's pattern as you get the Mine Detector, and be sure that you
    move without making any noise.  Afterwards, Colonel will recommend
    that you contact Meryl via Codec Frequency 140.15, which is the same
    frequence that is shown in the back of the CD Case.
    Meryl Silverburgh (140.15)
    Once I open the door (provided that you have been careful of any guards
    that you will encounter throughout your return to the Hangar), you will
    need to use the Thermal Goggles to avoid any contact with the Infrared
    Sightings.  If you set up the sightings, then you will smell the gas and
    the game will be over.  You can use a Cigarette to see the sightings, but
    you lose life this way, so the Thermal Goggles will be your best bet.
    Now fight Vulcan Raven on the next area.
    After you get past through the Gas Room Puzzle, use either the Mine
    Detector or the Thermal Goggles as walking through the Claymore Mines
    will kill you right away!  Try to do a silenced move to grab these claymores
    so that you will grab them without setting up their sensors.  Now engage
    in a fight against Vulcan Raven after you grab the maximum amount of
    claymores you can have as of after the Revolver Ocelot Battle.
    Vulcan Raven inside the Battle Tank
    Roy Campbell
    Snake, when the fight against the Tank starts, make sure to use your
    Chaffs right away!  If not, then you will be wounded by its powerful
    blast!  Now while you chaffed the tank, get a good shot with the grenade
    and try wounding the guards dead center.  If you are careful, then you
    should be able to kill the tank good with only two hits.  With the Tank
    done for, go inside the Nuke Building.  It may be a pain to destroy the
    tank, but try not to suffer too much damage in this battle.
    Nuke Building Base Floor
    Roy Campbell
    Snake, since you are not allowed to use any weapons in this area, you
    are at a big disadvantage.  Make sure nobody sees you because the guards
    are capable of setting off Sarin if they see you.  Clear this area with
    only stealth, and definitely forget about grabbing any items.  I don't
    care if you want the items, just get inside the elevator without being
    Always make sure that you stay away from the sight of the lens and the
    guards at all costs because if you are noticed even ONCE in this area,
    it's more likely that you'll smell the embrace of the gas.  The game
    ends if you took too much time smelling the gas.
    Even a single boo-boo will hurt in this area so be careful not to get
    Nuke Building Level 1
    Roy Campbell
    Just concentrate on getting the Nikita and nothing else.  This is yet
    another good area to brush up on your famed espionage skills.  Your only
    concern is the point where you make your entrance inside the locked rooms,
    where you can't even use your binoculars to see the future inside.  It's
    good to follow them slowly so that you *barely* make it.
    Nuke Building Level 2
    Roy Campbell
    Snake, this is a pretty dangerous area requiring that you make careful
    use of the Nikita to blow up a High Voltage supplier in a room filled with
    Sarin and all.  Right after you destroy the electric powerage, get the
    Gas Mask.  After you meet up with Otacon for the first time, get the Night
    Vision Goggles.
    Do not step on the electric floor while the electric power supplier is
    functional.  You will lose 1/3 of your life bar if you happen to touch it.
    A well-used Nikita does the trick.  Be sure to watch your Oxygen meter as
    this room is filled with gas!!!  Yes, downing the electrical power supply
    isn't a cakewalk.  Also, whenever you want to get the Night Vision Goggles,
    use a Chaff to scramble the Guncams, trust me.
    Now with the electrical supply blown up, proceed your search for Otacon,
    better known as Hal Emmerich.
    The Labratory and the fight against the Cyborg Ninja
    Roy Campbell
    The Ninja will insist you using your fists instead of your gun.  Disarm
    and hit him.  Be sure to dodge all of his attacks because they do a good
    amount of damage to your life bar.  Equip yourself with the Thermal Goggles
    to see where he is heading to while he has the stealth on.  Don't bother
    throwing or strangling him as he will only punch you.  Right after all of
    the Ninja's life has depleted, dodge his energy bursts because they will
    also do damage to your life bar.  Right after you drain away the Ninja's
    life, use your Socom and finish him off.  With the Level 4 Security Card,
    use the Chaffs (like Deepthroat said to you) to scramble the guncams and
    get the NV Goggles.  Now head back to the Nuke Building B1 and find Meryl.
    Liaising with Meryl Silverburgh
    Roy Campbell
    It will be a good idea to kill the soldiers coming into the men's bathroom
    so you will have some room for error while in search of Meryl who's
    masquerading as a guard.  After the two male guards are down, let Meryl see
    you and run to the woman's bathroom for the Level 5 card.  Don't kill all
    three Genome Soldiers as if you kill Meryl, the game will be over.  After
    Meryl joins in, go to the Commander's room and meet with Psycho Mantis.
    Do not spend time getting the items you need as Meryl will complain.
    Psycho Mantis and the cave
    Roy Campbell
    Psycho Mantis may be a pest, but here's a trick to defeat him: First, when
    he takes over Meryl, throw her.  DO NOT PUNCH, KICK, OR STRANGLE MERYL!
    If Meryl's life bar is all gone, the game will be over.  Throw Meryl and
    repeat.  Once Meryl is dizzied, cancel the cinema and let Mantis cancel
    the Video Output.  While the VO is off, IMMEDIATELY PLUG THE CONTROLLER
    INTO PORT NUMBER TWO!!!!!!!  That is right!!!!  If you leave your joypad
    plugged into Port Number 1, then he will read your mind, making the fight
    tough!!!!!  Use your Socom to inflict damage to Mantis, and use your Thermal
    Goggles to make him and his psycho shots visible.  When he takes control of
    Meryl, make sure you disarm yourself and throw Meryl three more times, being
    careful of the Psycho Blasts Mantis throws at you.  Now weaken Mantis a few
    more times and when Meryl is possessed once again, disarm yourself and throw
    her.  Now finish Mantis once again and once his life bar goes down to Zero,
    plug the controller back to port number 1 and proceed to the cave.
    Proceed to the cave and use your Night Vision Goggles.  Be careful of the
    dogs right over there.  Once you get inside the Underground Passage, hug
    the right wall and it's time for Sniper Wolf to shoot down Meryl.  Now hug
    the right wall once again and exit out of the Underground Passage right
    away so you can get your PSG-1.
    Getting the PSG-1 and fighting Sniper Wolf
    Roy Campbell
    Sniper Wolf has shot down Meryl with a PSG-1, and you can't use your SOCOM
    to damage Wolf!  You will need to go back to the Armory and get the PSG-1
    located at the room requiring Level 5 Security Clearance!  It doesn't
    matter how fast you need to rush back to the Underground Passage right
    after you get the PSG-1 from the Armory, just work CAREFULLY.  Once you
    get the PSG-1, fight Sniper Wolf.  When you equip yourself with the PSG-1,
    make sure you use a Diazepam so that your sighting won't shake.  You might
    need to use Thermal Goggles to catch Sniper Wolf when she's hiding.  Be sure
    to fire at Wolf before she fires at you.  It's a matter of getting Wolf
    before Wolf gets you, so keep that in mind.  If you get hit, disarm the
    PSG-1, face the direction your facing Wolf, and rearm the PSG-1, making
    sure that your hands are not shaking.  After defeating Sniper Wolf, if
    you are not yet an expert, save your game.  If you still want the Hound/
    Doberman/Fox/Big Boss code name, then don't save.  That's why I highly
    recommend you resting up your PlayStation for one hour before playing this
    While you are getting the PSG-1, you will need to be VERY CAREFUL as you
    will be making a long trip to the Armory and back.  At the field where
    you fought Vulcan Raven, there are guncams galore and oodles of Claymore
    Mines, so be very careful right over there!!!!  Also, when you sneak in
    WAY TOWARDS THE SNIPER RIFLE!!!!!!!!  Now carefully make it back through
    the Underground Passage and fight Sniper Wolf!
    There are a lot of Security Systems as you get your Sniper Rifle so any
    boo-boos on higher difficulty levels could be marked for death.
    Ocelot's Torture
    Roy Campbell
    Snake, how did you get in here?  Well, this is where you can decide Meryl's
    fate!!!!  You need to make sure that you do not submit or Meryl will die!!!
    If you submit, well, you will get the Otacon Ending.  Just don't submit
    to the torture and you'll get the Meryl Ending, which is a much better
    ending than the Otacon Ending, trust me.  From this point on, I want you
    to listen to Otacon on how to get out of this cell, he will be able to save
    your life.
    Revolver Ocelot (He's the torturer!)
    Solid Snake, it's time to see how fast you can press the button using only
    your thumb.  You are advised to save your game (as per Roy Campbell's comments
    after you defeated Sniper Wolf) if you are just learning the game but if you
    have played the game many times (to get a good idea on what to expect), then
    this won't be a problem.  You can't save your game so keep that in mind.  I
    don't like cheaters so I decided that for this game, YOU CAN'T USE ANY TURBO
    EQUIPPED CONTROLLERS!!!  That's right.  I hate cheaters and you have to play
    by the rules so that's why I want to make sure that you are fast enough to
    press the Circle Button Rapidly.  You can press the Select Button to submit,
    but I don't want you to do this unless you want the Stealth Camo at the end
    of the game (and take extra time to get the Cold Medicine to suppress your
    cold).  If your life bar reaches zero, the game will be over and you can't
    continue, so please use the circle button rapidly (for the Bandanna, which
    hurts your ranking) or use the Select Button (for the Stealth, also hurts
    your ranking) as Liquid Snake disdains any more accidents like the DARPA
    Chief.  You will have to go through a few more torture sessions before Otacon
    gives you the Ketchup to fake your death (and kill Sasaki) so I wish you
    good luck on this mini-game.
    Special Note: Now we have Otacon supporting you.  Whenever I
      have to point out certain areas that you can't pass unless you meet
      and/or satisfy certain conditions, I will be playing the part of Otacon.
      Part of the reason why I played the part of Revolver Ocelot on this one
      is because he's in charge of the mini-game.
    Otacon (141.12)
    How did you get in here?  Well, your first priority right after you submit
    and/or survive the first stage torture would be to call me.  Now survive the
    second stage of torture, and when Sasaki goes to the bathroom, I'll give
    you the Ketchup.  USE THE KETCHUP BEFORE SASAKI COMES BACK!!!!!!!!  Now once
    Sasaki approaches you, you can either dizzy him or kill him but remember
    that you are only allowed 25 kills overall before your ranking gets hurt.
    Proceed back to the Underground Passage VERY CAREFULLY as exiting out of
    the Torture room will give you surprises from many Guncams lying in wait,
    so be sure to use Chaffs to scramble them.  Be sure to heed Deepthroat's
    warning regarding about the Snowfield when you were forced to get the
    PSG-1 during your first Sniper Wolf fight.
    If you have submitted to Revolver Ocelot, chances are that you will catch
    Sasaki's cold, meaning that you will have to get the Medicine inside
    Nuke Building B1, costing you precious time.  If you survived the torture,
    then check your Inventory (using the Left Shoulder Buttons), making sure
    that you don't have a bomb on your pocket (right after you have your stuff
    back, but check anyway in the event Ocelot does this even you have submitted
    to his torture).  If you have a Timer, THROW IT OUT IMMEDIATELY!!!!!!!!!!!!
    Now proceed back to the Underground Passage, being careful of the Security
    Guncam at your right (Use a Chaff).  Now make your way to the Communications
    Tower, filled with Booby Traps.
    The Communications Tower
    Roy Campbell
    army of guards requires that you use your Stun Grenades continuously!!!!!
    Be sure to get the Rope right after you are discovered, TRUST ME.  Now
    throw a Stun Grenade, get the rope right after you are discovered.  When
    the effect is about to wear off, throw another Stun Grenade and keep on
    climbing.  Keep on stunning and climbing until you reach the ladder.  You
    can use Claymores, but it's pretty much a challenge.  The key to complete
    this level is to make your way through the ladder WITHOUT KILLING ANY
    Right after exiting the 27 Floor-Climb struggle with the massive amount
    of guards, you'll have to face Liquid Snake.  Be sure that you have the
    Rope right after you were discovered by the guards!  Failure to do this
    will only result in lost time.  Now rappel away from the Hind's gunfire
    while avoiding the smoke which will result in lost energy.  Be aware that
    as you are making your way to the other side of the tower, you will need
    to use your Nikita Missile to destroy three guards with long-range rifles!
    After you take care of the three guards, dodge Liquid's gunfire and make
    your way to safety.
    Snake, when you get inside the Second Communications Tower, you'll have
    to go up the stairs as the stairs leading down to the second Sniper Wolf
    Battle is blocked and I will have to fix the Elevator leading down.  Be
    sure that you take advantage of First Person View to see if there are
    any Guncams waiting for you so you can use your chaffs against them.
    You should have the Stinger Missiles ready once you make your way to
    the 27th floor of the second Communications Tower because Liquid is
    waiting for you to fight him.
    Roy Campbell
    Try to find a good hiding spot so that you don't get hit by the Hind's
    gunfire.  Appear only when the Hind stops firing, and counterattack with
    a well-aimed Stinger Missile.  Repeat this tactic until he's down, and
    then proceed back downstairs, using the same tactic Otacon was mentioning.
    Before you get inside the Elevator, equip yourself with the Thermal Goggles
    because you're forced to fight four guards with Stealth Camoflauges.  Use
    the Famas to make short work of them and take the goodies once you destroyed
    the Stealth Guards.  Now proceed to the Snowfield for the Sniper Wolf Rematch.
    Sniper Wolf Rematch and the final stretch of Disc One
    Roy Campbell
    You will have to face Sniper Wolf for the final time, so be prepared to
    use your PSG-1, Diazepam, and the Thermal Goggles, and find a good spot
    so that you don't get hit in any fashion!  While the PSG-1 does the most
    damage to Sniper Wolf, you can destroy Wolf with either the Nikita Missiles
    or the Stinger Missiles paired with the Night Vision Goggles!  The only
    thing I'm asking of you is not to do any crazy firing on her as while
    she flashes, she can't take any damage.  Be sure to fire wisely or you
    may run out.  Once you do away with Sniper Wolf, skip Wolf's death and
    make your way through the Blast Furnace.
    The Start of Disc 2
    Roy Campbell
    Snake, I hope that you have a strong feel of the controller right over
    here because you're compelled to cross a narrow passage while dodging a
    moving pillar!  You will need to crouch while the weight passes you.  If
    the weight touches you or if you fail to hold the controller leftwards
    while you cross the fiery pit, the game will be over!!!!  ALWAYS HOLD
    LEFT ON THE CONTROLLER, and make sure you don't make any false moves
    while dodging the weight.  Now rush through the cargo elevator and face
    a horde of guards ambushing you on your way to fight Vulcan Raven.  When
    descending to the second cargo lift, be careful of the mines and the
    guncam.  Use the Thermal Goggles (since your Solitar Radar is jammed)
    to spot any mines.  Be sure to grab the Claymores as you *quietly* pass
    them because you'll need them for the fight against Raven, who I think
    is the toughest boss in the game.
    RAILINGS!!!  Don't let the guards see you or they may force you to a fiery
    death!  Right after the battle against the Genome Guards, you'll have to
    use the Thermal Goggles in place of the Mine Detector!  Be sure you grab
    the Claymores.  When you face Vulcan Raven, DO NOT TAKE TOO LONG FIGHTING
    HIM because if you do, then your rations will freeze up!  You shouldn't be
    saving your ammo while fighting the guards during the first elevator because
    even though you happen to use a good chunk during the ambush fight, you'll
    still get some more ammo and some rations (well, those are bad for most of
    the time).
    Vulcan Raven
    Roy Campbell
    Snake, you should heed Deepthroat's warning just before you engaged a
    one-on-one fight against Raven, as Raven is TOUGH!  When Raven is walking,
    hit him with Stingers when YOU ARE NOT FACING TOWARDS RAVEN!!!!  You must
    face away from Raven as his 22-inch Gatling Gun has good range!  After
    four Stinger Shots, you may need to use Claymore Mines because he will
    run around the arena!  While using the Claymore Mines, use either a Mine
    Detector or the Thermal Goggles so that you don't accidentially kill
    yourself.  You need to defeat Raven the fastest possible as your rations
    have a tendency to freeze over here!  Once you defeat Raven, proceed to
    deactivate Metal Gear Rex.
    The Wrath of Liquid Snake
    Roy Campbell
    Use Chaffs to scramble the 41-Guncam room with ease.  Make your way to
    the Observation Room as soon as you can.  Once Revolver Ocelot forces
    you to drop the key right into the Sewer, you'll have to evade a guard
    ambush and make your way back to the Sewers and grab the PAL Key the
    fastest possible.  Be careful while trying to get the PAL Key because the
    sewers can drain as much energy as with a Cigarette.  Master Miller will
    notify you if the Mouse has eaten the Pal Key or not.  Use a C4 to make
    the Mouse drop the Pal Key and blow it up.  IF YOU PICK UP A TIMER (BOMB)
    FORGET ABOUT IT, THE GAME MAY BE OVER SO SOON!!!!!!!!!!  Once you get the
    Pal Key, follow Otacon for the following steps.  After using the PAL Key
    three times, then Master Miller will reveal that he's Liquid Snake all
    along, and that's when it's time to exact your revenge against Liquid.
    Right after you get your PAL Key back, go back to the Observation Room
    and use the PAL Key on the "Room Temperature" Laptop.  Now run back to
    where you fought Vulcan Raven and freeze the Key.  Return to the
    Observation Room and use the PAL Key on the "Freezing Temperature"
    Laptop.  Now you'll have to return back to the Blast Furnace to warm
    up the key.  Return back to the Observation Room and use the PAL Key
    for the final time.  You'll know that Liquid has been using you via a
    Codec Message.  With yourself locked inside the room with Sarin, first
    put on the gas mask!  Now phone me so I can get you out!!  Finally, exact
    revenge against Liquid Snake by fighting the Mighty Metal Gear Solid
    Snake, use your Binoculars to spot the guard as you enter the Observatory.
    Now as you exit the Observatory, try to hide yourself inside a Box (If
    you have any fixes, please let me know by mailing Mark Kim using the
    convenient web mail form at http://www.verasnaship.net/text/emailme.html).
    When you visit the frozen Warehouse after you used the Pal Key twice, you
    will need to be aware that there will be guards patrolling the Belfry.
    Use your famed Espionage Skills to negotiate their patrol routes.  You
    should have your Solitar Radar working so you shouldn't have any problem
    passing the patrol guards.  After being duped by Liquid, do what Otacon
    told you on the paragraph above and destroy Metal Gear Rex at all costs.
    Special Notes
    OK, it's time for revenge against Liquid Snake, the man who duped you
    all along!  Roy's surprised that you've been used, Naomi has been arrested
    because of Liquid's request while he's disguised as Master Miller, and
    the detonation cannot be stopped!  From now on until the end, since the
    Cyborg Ninja reveals to be Grey Fox ("The name from long ago, it sounds
    better than Deepthroat") and helps Snake out for the final time, I'll have
    Fox take over Deepthroat's place (since that what he really is, since he's
    not using any burst transmission) from the Metal Gear Rex fight until the
    end of the game.
    Fighting Metal Gear Rex
    A Special Note: Since Roy Campbell gets arrested just before you
      fight Liquid hand-to-hand atop the mighty Rex, I'll have Grey Fox (who
      disguised himself as Deepthroat all along) take over for the time being.
    Grey Fox
    Snake, it's time to exact justice against your hated brother during the
    first fight against Metal Gear Rex.  The first stage will be easy as you
    can use chaffs to scramble its circuitry.  Now use the Stinger right at
    the Radar.  You'll have to patiently fire at the radar as pounding on the
    radar won't do you any good.  Chaff the Rex once again when the chaffing
    runs out.  Repeat this until you've got the first stage of Rex down cold.
    On the second stage, Chaffs won't work, so you'll have to run underneath
    the Mech when he shoots down the compact missiles.  Don't let Rex step
    on you or the game will be over!  Also, watch out for the light beam as
    it does a considerable amount of damage.  Once you get a clear shot, aim
    at the Cockpit and quickly run underneath the Mech again.  Dodge the light
    beam (It's a confusing pattern, and that's why Mark Kim recommended reading
    Rudy Hendrawan's document before reading this document) and pound on the
    cockpit again.  Liquid may choose to use the Machine Guns so stay on your
    guard.  Keep on using hit-and-run until you've got Rex outcold.
    Liquid Snake and the Escape
    Grey Fox
    Snake, when Liquid finishes up his speech, YOU WILL ONLY HAVE 2 1/2 MINUTES
    LEFT and you will need to finish Liquid before the bomb blows up!  Attack
    Liquid as fiercely as you can, but in the Extreme level, don't let Liquid
    knock you at the edge or he may end your game right away!  Watch out for
    his punches and kicks because they do a good amount of damage.  Once you've
    drained Liquid, he'll charge at you.  Be sure to dodge the charge (since
    it drains your energy like crazy) and counterattack him.  You will need to
    knock Liquid off the pit by the time he's out of energy.  If not, then he'll
    recover energy as the fight progresses.  Once you defeat Liquid, diffuse the
    bomb.  If you submitted to Ocelot's Torture, then you'll have to escape the
    base with Otacon aiding your path.  If you heeded Ocelot's button-tapping
    advice during his mini-game, then you'll take Meryl with you, a companion
    recommended by Mark Kim.  You only have 10 minutes to escape so be sure to
    pick up the pace.  Use the barrels to speed up the escape (but your main
    concern is the second checkpoint where there is no cheat barrels).  I'll
    leave Liquid inside his jeep on your own but knowing that you have a good
    knowledge of fighting him during your pre-Rank 1 games, you should have no
    problem with him.  Just don't lose too much energy here and try to clear the
    tunnel without using any rations and you'll be OK.  I'm counting on your
    success Snake, and don't let me down.
    Liquid Snake dies of FoxDie, Solid wonders if he's going to die of FoxDie
    as well
    Roy Campbell
    Snake, I've managed to clear myself of a crime that I didn't commit.  Naomi
    has also been cleared and acquitted.  Actually, Jim Houseman is responsible
    for all of this!  Snake, you've beaten the game!
    Hopefully, this document should enable you to clear the game with a
    repsectively fast time and with a very honorable code name.  If you don't
    exceed in your goal the first time around, make any necessary adjustments
    until you accomplish your goal.
    For the best possible speed and honor, try the following suggestions:
    * No continues and no saves allowed.  That means you cannot lose all energy
      or contact Mei Ling throughout this session.  This is not a cakewalk Snake,
      so be prepared to push yourself to the limit.  That is why Mark Kim was so
      pushy in reading Rudy Hendrawan's document first.
    * You were found by the Guncams, Enemies, and Dogs no more than four times.
    * You committed no more than 25 kills
    * You used no more than One Ration
    * You spent no more than 3 hours playing
    * You didn't use the Bandanna or the Stealth.  This isn't easy but I'm
      sure you're familiar with the Terrain.
    Watch the ending and see your score.  If you have met these prerequisites,
    then I'm proud of you Snake.
    If you have beaten the game in either under 2 and one-half hours or if you
    have met the prerequisites for the ultimate pride, then you are ready for
    the next difficulty level.  If not, then try again at the same difficulty
    ** END OF GAME **
    I just don't like it when people have the outdated versions of my FAQs.
    In order to put an end to all of this, from now on (as of today and lasting
    forever), this file can ONLY BE stocked on the following websites:
    * Verasnaship Interactive, http://www.verasnaship.net
    * GameFAQs, http://www.gamefaqs.com
    * Secrets of the Game Sages, http://www.gamesages.com
    If "Latest Version in a flash" is on your mind, then your goal would
    be to type down http://www.verasnaship.net.  This is because I run
    this website for myself and I always upload the latest versions of
    my FAQs right over there first.  You can always get the lastest and
    brand-spanking new FAQs by myself right at Verasnaship first.  Always.
    GameFAQs gets away with murder big time because it does a good job
    keeping the files up-to-date at all times.  Not only that, but it's
    pretty much the capital site for all original works alike.  GameFAQs
    also have reader reviews, cheats and codes, and all other tralala
    you've come to expect from the 1 million hits a year web site.
    Secrets of the Game Sages is an "All-Code Web Site" partner to
    GameFAQs.  Both Game Sages and GameFAQs share the same information
    and much of the links are shared and exchanged closely.  Not only
    that but all of the links are updated on a regular basis.
    DONT'S: Never, ever, ever place this file directly onto your Internet
    Account as I'm now getting sick and tired of people trying to store the
    outdated version of my files.
    DO'S: You are permitted to create a link to any of these websites.
    Linking to GameFAQs is goverened by the Legal Disclaimer as foretold
    under the statement, "Linking Rights".  I highly recommend that you make
    a link to my website so that people will always have the latest version
    of this work viewed right through their screen.  The only permissible
    link that you can use to link to this file is as outlined as in the
    * http://www.verasnaship.net/text/arcade.html (The Arcade Stable)
    Part of the reason why I'm doing this is because if you don't view an
    HTML Site, then you may not be able to run the ads that appear on top
    of the HTML Document, which IS NO FAIR TO THE WEBMASTER.  For details
    about linking rules, visit http://www.templetons.com/brad/linkright.html
    which is Brad Templeton's Linking Rights Essay.
    You are free to use the e-mail form at the following address:
    * http://www.verasnaship.net/emailme.html.
    The only rules that I would like to enforce is that you keep your e-mail
    MY E-MAIL BOX WHATSOEVER!!!  If you choose to e-mail me directly to my
    POP3 E-Mail Box, then I will ignore your e-mail.
    I will cooperate with any law enforcement organizations if for any
    reason these spam incidents come to mind.
    * Rudy Hendrawan (You can find his document of Metal Gear Solid at either
      GameFAQs at http://www.gamefaqs.com/ or at my Video Game FAQ Library
      located at http://www.verasnaship.net/text/index.html).  Please keep
      in mind that use of Rudy's document is subject to the legal disclaimer
      he enforces in all of his documents.
    * The official Metal Gear Solid Mission Handbook by Millennium Publications
    * Konami America's MetalGear.Com (http://www.metalgear.com)
    The above mentions the recommended resources as stated by this author.
    *  Hideo Kojima for finally unleashing a true espionage simulator for
       the first time in Video Gaming History
    *  All of Konami for a job well done with Metal Gear Solid.  Keep up the
       good work.
    *  Metalgear.com, Hideo Kojima, Rudy Hendrawan, and Millennium Publications
       for helping beginners get through Solid Snake's mission.
    *  Lord our God for giving me the ability to webmaster and to help other
       people when needs arise.
    *  Rudy Hendrawan for the complete text-only walkthrough for Metal Gear
    *  GameFAQs for being the largest stable of Original Work
    *  Kao Megura for being the purveyor of *fine* Original Work
    *  Imagine Games Network for being the best gaming community over
       the Internet
    *  Vangeli for contributing to the April 30, 2000 updates
    *  Finally, Solid Snake for being a great example of secretive espionage
    This document is dedicated to the loving memory of Princess Diana of Wales
    and Fashion Designer Gianni Versace.  We need to stop destroying people
    for a stupid reason right now.
    This Electronically Published Document is copyrighted (c) 1999 Mark Kim.
    All Rights Reserved.  This document is protected by applicable copyright
    laws and international treaties.  Unauthroized reproduction, retransmission,
    and/or a breach of copyright, partial or full, may result in civil and
    criminal penalties and is subject to maximum punishment and prosecution
    to the highest extent possible by law.  Please credit Mark Kim as Vesther
    Fauransy where credit is due.  This document is the sole property of Mark
    Metal Gear Solid: (c) Konami.  All Rights Reserved.  Developed under
    supervision of Hideo Kojima.

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