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    FAQ/Walkthrough by El Greco

    Version: 0.20 | Updated: 05/11/05 | Search Guide | Bookmark Guide

                                  Paradise gone wrong
                             --  Far Cry - Walkthrough  --
               The latest updates of this guide can be found at GameFAQs:
       |   Written by El Greco   | Version 0.20 | Updated September 7, 2004  |
       |  Created June 13, 2004  |    35 kb     |           REMOVED          |
      *  Please note that this is a work in progress.  There is a lot of
         information to cover and I will do my best to get to all of it in due
      *  It is very much appreciated if you view the guide prior to asking me a
         question.  Most of your questions will be answered by this guide.  Any
         e-mails that ask about questions that are obviously answered in the guide
         will be promptly deleted.  No exceptions. The e-mail provided should only
         be used to clarify information or ask about information not mentioned
         hereon after.
      *  Have a contribution?  Don't hesitate to send it in.  I will accept most
         submissions sent in to me as long as I can understand what you are
         saying.  To make sure I get it right explain it in full-detail before
         sending it my way.
                              -- -- -- -- -- -- -- --
                                --  Introduction  --
                              -- -- -- -- -- -- -- --
    Welcome once again to another fabulous walkthrough for yet another fabulous
    game.  All this walkthrough is meant to be is a walkthrough for the game Far
    Cry. If you would like weapons information, character profiles and such then
    you are SOL (if you know what that means).  If you must have all of that
    information then please check out the other FAQ for this game instead of
    sending me e-mails about how I should be shoveling human waste as a full-time
    Now... start walking...
    |_________________________________TABLE OF___________________________________|
    You can easily access any of the parts in the walkthrough; all you have to do
    is highlight the search code for the section copy it, open the Find function
    in your browser and enter it in.  Or you could just highight, press CTRL+C,
    CTRL+F, CTRL+V, ENTER.  That should immediately take you to the desired
    The main walkthrough is divided into separate parts to help you find your
    place more easily.  Just refer to the listing above and find the place that
    you are at in the game.  Then copy the code next to it and paste it into the
    search function (CTRL+F).  After you press ENTER or click on "Find Next" you
    will be taken to the appropriate section of the walkthrough.
          01)  Training
          02)  Carrier
          03)  Fort
          04)  Pier
          05)  Research
          06)  Treehouse
          07)  Bunker
          08)  Steam
          09)  Regulator
          10)  Control
          11)  Rebellion
          12)  Archive
          13)  Cooler
          14)  Boat
          15)  Catacombs
          16)  River
          17)  Swamp
          18)  Factory
          19)  Dam
          20)  Volcano
                                   01)  Training
    This is fairly linear until you get out into the open so you won't get lost,
    you'll find it very intuitive where you have to go.  This section is just for
    acclimating you to the controls.  You'll find out how to crouch, crawl, climb
    ladders, walk around, go up stairs, and erm... you'll get a gun too.
    After the opening cinematic and when you get control of Jack for the first
    time go forward through the sewer and head for the stairs in the southeast.
    Follow the corridor until you get to a door that has a hole in it.  Crouch and
    edge your way through it.  In the next room you'll see a hole in the wall that
    leads to a new room, jump up through it and enter the room.
    When you jump through you'll have to move to the right and crawl under a
    fallen support beam.  Now look to the right and go up the ladder.  Run through
    the room ahead and you will get a cutscene with Crow and some guard.  When the
    scene resumes move to the wall on the left side of the room and head into the
    water, make sure you are crouched or else you run a good chance of being
    spotted.  Swim through the water and enter the room on the other side.
    In this room there will be another cutscene and you will meet Doyle for the
    first time.  When the scen is over grab the pistol on the table, the ammo on
    the shelves, the grenade on the table by the stairs, and the body armor on the
    crate by the door that leads to the next room.  You can also play around with
    the physics system in the game if you like by tipping over the shelves and
    rolling the barrels down the stairs.
    Now head out the other door and you will be outside for the first time.
    Immediately turn to the left and follow as close as possible to the embankment
    that marks the edge of the level.  Move slowly, don't run since that will get
    you spotted right away.  Anyways, move towards the first hut and enter it to
    find some pistol ammo.  Check to make sure that you have a full clip of ammo
    and if you don't reload your pistol.
    Outside the hut you will probably hear some excitement since one of the
    mercenaries has probbaly spotted you by now.  Go back towards the door you
    came in and lean out.  Usually there are three mercenaries immediately visible
    from here so shoot all three of them as they approach and then carefully check
    around to see if you can take out any more before moving away from your cover.
    For kicks you can shoot the yellow container on the dock and blow it up.
    If you search all the rest of the huts there will be one more mercenary (he'll
    be in or close to the hut by the dock) and you'll also find more pistol ammo
    and an M4 assault rifle.  Run around and pick up all the ammo dropped by your
    foes and then head up to the hut on top of the hill.
    Grab the binoculars and whip them out.  Scan enemy base and the whole island
    that you can see out to other side of the hut and spot the two enemie sin the
    guard towers.  Unequip your binoculars and lie down with your M4 out.
    Carefully take aim and release a few bursts to take out the guards in the two
    towers.  You should fire three bullets maximum (in one burst) because at this
    distance the recoil makes you doubly innaccurate.
    When the two guards have been taken down cross the water and go up the little
    incline.  Go up to the tower that is to the right side of the enemy base.
    Climb up and take out your binoculars.  Scan the enemy base for the five
    mercenaries that should be left inside.  For added foresight you can scan the
    beaches ahead and look for places where you will have to get past a few
    bunches of mercenaries.  Also, while you are up here you will see a helicopter
    take off and fly around.  Do not shoot at it.  Just let it fly away over the
    next hill.
    Now climb back down and retrace back to where you came out of the water.  Lie
    down on the ground with your M4 and look for the enemy mercenaries in the base
    here.  Quickly find a group of two mercenaries and take them out with a burst
    of well aimed fire.  Now head into the base quickly and take out the three
    enemies that are in the rough proximity of the center of the base (where the
    vehicle is).  Make sure that none of them hit the alarm buttons because if
    they do you'll have to deal with about 5 more enemies and at the moment you
    are shorthanded on ammo.  You will want to avoid that.
    When you have successfully eliminated all the enemies in the area head for the
    hut that is at the base of the guard tower.  Grab the keycard off of the table
    and head for the hut that is labeled as "Armory", it is to the South of the
    hut with the keycard.  Find the gate and open it and you'll pick up one
    grenade and a hundred or so rounds of M4 ammo.  There is also an armor pickup
    by the door.  Grab it and you will have full armor.  If you need some health
    then you can pick some up in just about any of the buildings here.
    Now head for the Buggy.  Climb in and drive down the road. As you drive you
    will see a mercenary standing on the road.  Slow down and shoot him.  Now go
    over the next ridge past a save point and you will see a hut on a beach.
    Ignore it for now and look for a HumVee that should be heading your way.
    Shoot the gunner and the driver when you get an open shot and then climb into
    the HumVee.  Equip the rocket launcher and fire off a few shots at the hut and
    at the mercenaries standing in front of it.  Now drive to the hut and grab any
    ammo that was dropped along with an armor pickup if you need it.  Be aware
    that there may be one more mercenary hiding in the trees to the side of the
    Now climb back into the HumVee.  Head along the road with your HumVee's turret
    set to the missile launcher.  When you see the HumVee atop the hill with some
    mercenaries beside it blast it to itty bitty pieces with your rocket.  Now
    head over the next ridge that is around the corner and shoot the buggy that is
    at the bottom of the hill.  Stay atop the hill and look for a HumVee racing
    along the beach.  Take aim and fire at it.  If you miss then just wait and
    relaod, you will probably have hit close neough to it to knock the occupants
    out of whack long enough to get in another clean shot.
    When the HumVee has been destroyed then race along the beach quickly because
    there is a boat offshore that is launching missiles right at your position.
    Don't try to engage the boat because it will hit you before you can hit it.
    Now keep pushing along the road.  When you see a crashed airplane up ahead go
    to the right of it.  Shoot the two mercenaries on the top of the hill and
    then drive your HumVee right over the edge and into the water.
    Get away from it before you swim towards the carrier (it will blow up).  Stay
    undewater and swim to the hole in the left side of the ship.  This will keep
    you out of the enemy's view.  When you enter the hole the level will end.
                                 02)   Carrier
    When the level starts off immediately plunge into the water and swim through
    the only available route.  Climb up the ladder.  When you reach the doorway
    lean out and face to the left side.  Shoot the mercenary patrolling there and
    then head into the room down the hallway (to the left).  Shoot the mercenary
    standing by the door and the technician that comes out from behind some
    Head out of the room through the next door and enter the room to the right.
    Grab the smoke grenades off of the table and the flashlight.  Head up the
    stairs, not through the door on the bottom level.  Look for a vent shaft
    entrance here in this next room.  Crawl into it and go to the very end of it.
    There are three mewrcenaries in this next room that you can take out quickly
    by staying atop the catwalk.  Just stay crouched and wait for them to go into
    the open.  It is pretty hard to get hit in this room.  These guards will be
    using P90s so you will get a new weapon to unleash upon your foes once you
    pick it up.
    Now head up the ramp on the east side of the room and enter the next available
    doorway.  Look to the right and you will see two mercenaries there.  Quickly
    shoot both of them before either of them can react and pull the alarm.  Gather
    their ammo and go through the next doorway.
    You'll most likely hear an enemy transmission after you pass through the
    doorway. If you do then head to the top of the stairs by the vent shaft
    entrance and and lie down with your M4 and face the door you just came out of.
    In about 10 seconds you will see an enemy pop out from there followed closely
    by another one.  Shoot the first one before he can react and then watch for
    the second one to come out.  When they are both dead head up the ladder.
    At the top of the ladder look to the left and in the next room you will see
    one enemy slowly moving to the side.  Shoot him and then face the doorway in
    that room to shoot two more mercenaries that come out of it.  Gather the ammo
    and then look for the ramp to the upper level.  Grab the body armor when you
    see it in the next room.  Head back down to where the three mercenaries are
    lying on the ground.
    If you are an observant one you will notice that any bullet that strikes the
    wall on the east side of this room will create a hole in the wall and sunlight
    will stream through it.  If you are exceptionally bored or have nothing at all
    better to do then you may create designs and words in the wall that will light
    up in a most delightful manner.
    Getting back to the topic at hand... the hallway beyond the door will yield
    an empty passage.  When you reach the intersection lean out and shoot the
    mercenary at the end of the corridor.  Grab the health pack from the cabinet
    in the room to your immediate left and some ammo from either room at the end
    of the hall.
    Head out onto the deck.  Slowly edge your way up and lock your sights onto the
    mercenaries standing opposite the stairs you are approaching.  Now move slowly
    down the stairs and look for a mercenary manning a machine gun at the far end
    of the ship.  Shoot him quickly because he is going to unload a can of
    whoop-ass on you with his mounted machine-gun.
    When the machine gunner mercenary is down and out move down the stairs further
    and scan the area to the right and shoot any mercenary that comes into view.
    When you reach the bottom of the stairs you will want to wait a little bit to
    see if anybody appears.  If not then stick as close as possible to the
    overhanged area and peek around the next corner.  You know what to do here if
    there is a mercenary ready to unload on you.  There will also be an enemy on
    the upper levels of the ship right here so take care of him with your M4.  He
    will be somewhere in the approximate center of the visible upper levels.
    Now head for the stairs that are on the other side of the ship.  When you
    reach the foot of the stairs turn around and look up.  Move backwards until
    you can see a mercenary standing atop a small platform.  Shoot him and move up
    the ladder.  Run around the turn and shoot the mercenary in your way here.
    Move in through the doorway ahead and you will hear a mercenary speaking to
    one of his superior officers over a adio.  Enter the room on your right and
    shoot the merceanry.  There will be a cutscene.  Grab the health and ammo on
    the table here to fully load yourself up.
    Go back into the corridor and follow it until you reach a door.  Open it and
    shoot the two mercenaries behind the overturned tables.  Now head up the
    ladder and grab any health or armor that you need.
    Now there are two ways to do this next part.  You can either take the easy way
    out or the hard way.  The easy way involves much less shooting while the hard
    way involves you pulling a Rambo.
    Sprint up the ladder and when you get to the top of the ladder unload on the
    helicopter's gunner as you head straight for the edge of the ship... Fall into
    the water and then swim along the side of the ship until you reach the sandbar
    that the ship is perched on.  Take cover from the gunners above by crawling
    under an outcropping of metal and look for the boat that is hanging from some
    chains on the side of the ship.  Shoot the chains to release the boat and when
    it falls to the water climb in and head away from the ship at full speed.
    When you climb up the ladder shoot the gunner in the machine-gun nest of the
    helicopter.  Don't bother with it once the gunner is out.  Now make sure that
    you are situated so that you are shielded from gunfire coming from the west.
    Look to the northeast and peek around the boxes so that you can shoot two
    mercenaries hiding in that direction.  Now look north and atop the boxes.  You
    should see a machine-gunner there, quickly shoot him before he can do any more
    damage to you or before he starts shooting at you, whichever applies.
    Now head back into the hole in the deck you just came out of and restock on
    health and armor.  Climb back out and look to the west.  There will be a large
    group of mercenaries in that direction hiding behind boxes and shooting at you
    and whatnot.  Lie down on the ground between some boxes and slowly pick them
    off with your M4 as they reveal themselves.  You will have to move several
    times to avoid gunfire or to get a better vantage point.
    Eventually you will have to move up to the boxes where they were and then
    start working on the trio of mercenaries that is hiding across the wooden
    plank bridges.  Do the same here and then cross to where the boat is hanging.
    Shoot the chains and hop into the water after it.  Now race away to the
    direction east is indicated as on your compass.
                                      03)   Fort
    There are two ways to do this level, a long way and a somewhat shorter way.
    Long will be first.
    Head roughly east until you pass two small islands in the water and then head
    roughly south.  You  want to get to the second main beach that you come across
    on this island.  When you have the beach in your sights you will want to
    approach it quickly.  As you approach (get close to it) slow down and shoot at
    least two of the mercenaries on the beach, preferably the one closest to the
    water and the one by the buggy.  Hop out and shoot the last three mercenaries
    on shore by utilizing the cover provided by the bushes and the rock on the
    Now hop into the buggy and drive up the hill following the road.  Drive until
    hit an intersection. When that happens hop out and crouch and proceed forward.
    There will be about half a dozen mercenaries around the stairs and on them,
    take out the ones closest to you first and then work your way up.  When the
    ones at the base of the stairs are taken care of move up the stairs and get
    onto the turret to the left.  Turn towards the next set of stairs and spot
    the yellow barrels at the platform there.  Shoot them to kill a mercenary. 
    Move up those stairs and the set immediately following it.
    Run along the path that goes to the left and enter the building.  Grab the
    grenades and ound the corners until you see two mercenaries at the top of some
    stairs.  Take aim at the yellow cylinder to the right and shoot it.  It will
    kill the both of them and draw out another.  Shoot him and then head up the
    Head down the hallway and if you need a healthpack then duck into the small
    room to the left and take the health pack.  Go out the door at the end of the
    hallway and immediately go down the stairs to the left of the open doorway.
    The guards should have been alerted to yur presence as you came in so wait at
    the bottom and pick them off as the come through the opening in the wall. When
    they are dead move out and then shoot two more that are on the stairway beyond
    the door.  Now pick up all the ammo left behind and head up the srairs and
    look for the elevator at the end of the hallway.  Get on and go up.  Head
    outside and go to the right.
    Pick up this walkthrough again at the *** marking.
    Head roughly southwest.  When you round the edge of the little peninsula (the
    one without any beaches) keep moving in a southward direction.  When you see
    the patrol boat moving in the distance, move as far away as possible while
    keeping your current heading.  Look for a small beach to the left.  When you
    spot it land and run up the path.
    Head through the jungle (there is only one way to go) and stop when you can
    see the stairs.  When that happens hop out and crouch and proceed forward.
    There will be about half a dozen mercenaries around the stairs and on them,
    take out the ones closest to you first and then work your way up.  When the
    ones at the base of the stairs are taken care of move up the stairs and get
    onto the turret to the left.  Turn towards the next set of stairs and spot
    the yellow barrels at the platform there.  Shoot them to kill a mercenary. 
    Move up those stairs and the set immediately following it.
    Move along the path that goes to the right.  Shoot the two mercenaries atop
    the stone turret and then look up the hill and shoot all the mercs within your
    view.  Head up the path.
    As you approach this structure there will be two mercenaries talking on the
    top of the platform.  Shoot them when you are within good range.  Head up the
    stairs and watch out for any enemies approaching you.  There will be about 6
    or 7 enemies in total until you reach the next savepoint so keep count.
    When all the enemies are down head for the door that is to the east.  After
    Doyle tells you the situation head down the nearest set of stairs and duck
    into the tunnel.  Wait here until the door opens. When it opens rush inside
    and ignore the enemies and helicopters around you.  The door will shut behind
    you and cut off anything they wish to fling in your direction.
    Head into the control center and when the cinematic is over shoot the
    commander and grab the security card off of his desk.  Head into the little
    side room and insert the card into the slot.  Grab the explosives then head
    back out to the hallway and find the generator to the left.  Plant the
    explosives and then sprint out of the building to finish the level.
                                      04) Pier
    When you start off use one of your automatic weapons to shoot three enemies
    that re hanging out around the barrels.  It will be much easier for you is you
    take them out from afar, try closer to your starting point, but I'll leave it
    up to you whether to go the up-front approach or hang-back approach.  There is
    still one more enemy lurking around.  Move to the lip of the hill and look
    down into the bushes.  You'll see him moving about below you.  Pick him off.
    This is alos a good place to try out the physics of the game.  Try pushing a
    few things down the hill and watch them bounce around.
    Doyle will address you and point out the fact that there may be a hang glider
    for you to use.  You don't have to look far.  There is one right at the edge
    of the cliff to your right.  Go up to it and push the use key to get on and
    cast off.  Don't turn to the left and steer yourself down the canyon.  Instead
    make a slight right and loop yourself around and try to land on the small
    depression in the cliff that was opposite where the glider was resting.  If
    you land it right you should be able to pick the glider up and cast off again
    but if not then restart the level.  This approach will conserve your
    ammunition since you won't be alerting your enemies by flying right through
    their patrol routes.  This will take you off to the side.  Glide down as far
    as you can into the flat area below.  If you land right near a path then you
    did the best job you could have.  If you don't kand near a path don't worry
    about it.  You will just have to walk a little further.
    When you land a helicopter may fly over your position use your M4 to shoot the
    gunners in the helicopter.  If you feel the need then you can shoot the
    helicopter down completely it should take about 4 well placed clips of
    ammunition, at least.  I suggest that you refrain from this act since it will
    be wasteful for you to do this.
    After the helicopter either crashes or flies away head up the hill along the
    path.  When you reach the first crest of the hill (you'll also see an
    intersection where another path starts/ends) look slightly up the hill and you
    will see two mercs atop a small turret.  Shoot them from afar before they are
    alerted to your presence and can get to the mounted machine-gun on the turret.
    Pick up their ammo and proceed onwards up the hill.
    When you reach the next crest of the hill you will see a guard tower up ahead.
    Using your binoculars spot the two mercs standing on the right side of the
    tower.  Crouch down and close in on them quietly.  When you are close enough
    to them and have a clear shot shoot both of them down before they can react. I
    can usually do this without expending more than 6 bullets.
    Climb up atop the tower and look through your binoculars towards the enemy
    base below.  Yipes!  Your binoculars will eimmediately pick up a whole slew of
    enemies.  Surely you can take on all of them by yourself!?  I suggest that you
    don't even attepmpt that.  If you take a look at your feet you will see a
    sniper rifle.  Exchange it with one of your weapons and zoom in on one of the
    guard towers on either side of the camp.  Start with the two towers, taking
    out the sniper in each one, and then pick off enemies in the camp.  Start at
    the point of the camp closest to you and then work your way towards the firing
    range.  The sniper rifle doesn't have enough ammuniton for you to scour the
    camp clean but you can thin down the security considerably.  You just have to
    take out as many as you can and then finish off the job with your trusty M4.
    As you make your way down the steep hill to the enemy camp you will encounter
    a bunch of enemies but they are spread out enough that you can take care of
    them one by one without worrying about the others.
    Once inside the perimeter of the camp look around and spot any enemies that
    stand out right away.  there should still be some around since you couldn't
    get all of them but nothing that your M4 won't make quick work of.  Move
    through the tent first and pick up the body armour.  Stand at one of the
    entrances to the tent and look towards the gun turret situated right in the
    middle of the camp.[  Shoot the two mercs standing there.  From now on you
    just have to watch out for enemies since how many and where they will be
    depends upon which ones you took out.
    In the armory you will need to have the following a security card and
    explosives.  Pick up the security card in the administration building which is
    located on the western side of the camp.  The explosives can be picked up in
    the briefing building which is opposite the admin building.  Once you have
    both of those items head for the armory.  In the armory pick up the ammo
    situated on the racks in the first room.  In the next room open the locked
    door with the security card that you picked up and gather all the ammo that
    you can.  Now plant the explosives and get the hell out of there before you
    get caught in the blast.
    Move past the firing range and check out the buggies.  When you drive past the
    garage you'll hear the noise of a Humvee starting up.  Face your mounted
    turret towards the garage doors and you'll see a HumVee come out of it. Shoot
    the two occupants and comandeer the HumVee since it is a little more
    heavy-duty than your buggy.  When you barrel down the road it makes a sharp
    uphill.  at the top of the hill you will see two mercs.  Take out at least one
    of them (it's possible to get both in one go) by smashing into them with your
    HumVee.  Whatever happens don't stop moving, keep moving down the road at top
    Moving on, the trail will bring you to a roadblock right by a river.  Shoot
    the mercs by the humvee and then move around the roadblock and cross the
    river.  The next uphill on this trail will take you to another HumVee that has
    three mercs standing by it.  Ram the mercs before they can shoot you and then
    forge ahead towards the pier, which is just ahead.
    When you approach the pier try to shoot whatever you can but don't count on
    hitting much.  Just try to do some damage as you drive into the little storage
    shed next to the pier.  Hop out abd take cover behind the boxes in the shed.
    Look out and shoot at the enemies on the pier as well as any that are lurking
    around your shed.  The best way to take care of the mercs on the pier is to
    shoot all the explosive barrels on the peir.  When each one is shot it will
    take out at least two or three mercs.  Anyways, you have to clear the area of
    mercs before you can meet up with Doyle so hunt down and kill all the mercs on
    and around the pier.  When they are all dead head to the very end of the pier
    and wait for Doyle to arrive.
                                  05)  Research
    The basic strategy here is to skirt around the perimeter of the area and enter
    a small shack on the top of the hill.  Before you start off though get to a
    spot on your little island where you can get a clear view of most of the
    island.  Usually it is good enough to just get to the top of the small incline
    to your right.  Look through your binoculars.  You should be able to tag about
    16 mercs right off the bat.  Once you have scanned the island with your
    binoculars put them away and wade into the water.  Now swim to the very tip of
    the other end of the bay. The position you are in once you come out of the
    water enables you a lot of cover since you will have to battle_a_lot_of_mercs
    Make sure you swim as far underwater as you can since that will keep you out
    of sight from the mercs.  When you come out of the water take cover behind
    something and pick off as many mercs as you can with your M4.  Your eventual
    goal at this point is to make it to the shack on top of the hill to the north.
    There will be from 15-20 mercs in this area so keep moving around, taking
    cover, and scanning all directions.  If you need to take out your binoculars
    and scan the area with them to tag any enemies that are hiding from you.
    Once all the enemies are disposed of head up to the top of the hill and enter
    the shack.  just be aware that, despite your best efforts, there may still be
    a few enemies lurking in the trees around the shack so approach cautiously.
    Inside the shack you will need to acquire a security card.  This card will
    allow you to bypass some key doors that let you progress in the game.  If are
    in dire need of health and armour this is the place to stock up since there is
    a small cache of those items on the shelves.
    Head outside the shack and scan the area once more, especially towards the
    bottom of the hill where you will need to enter the caves.  If there are still
    some enemies hanging out in the area then you may pleasure your violent nature
    with the mortar launcher that is (rather convieniently) loacted right outside
    the shack.  Once you are sure you won't encounter any resistance getting to
    the caves run down the hill and proceed through the entrance.
    There is one solitary merc in the immediate area here.  Shoot him, he should
    be within a reasonable distance to the radio.  Listen to the wierd radio
    transmission (liek omg teh frekie!1!).  It bears little importance to you as
    of now so keep moving.  Use your keycard to open the gate into the caves.  A
    cutscee will take over.  This is your first view of a Trigen.  I don't think I
    need to tell you how dangerous they are...so I won't.  Just get a good look at
    it because you're going to be seeing a lot of them in the rest of the game.
    At the intersection just ahead go to the right.  Before you enter the room
    with the walkways and the dead machinery the power will go out but don't worry
    because there is ample lighting for you to take out the 5 mercs in this room.
    When you enter the room look up towards the catwalk at the right.  You should
    see a merc standing there.  Shoot him.  Now wait here and you will find that
    two more mercs come from behind the generator lying on the floor.  Shoot them
    and then move up the stairs directly in front of the entrance to the room.
    Scan the area below as well as the other walkway, both of these areas will
    contain one merc.  Shoot them both when the chance arises.
    Make your way to the only other entrance/exit into the room.  Two mercs will
    be hanging out on the other side of it.  Shoot them both and then move into
    and up the passage beyond.  When you are walking up the passage you will
    encounter a few mercs but nothing that your M4 can't handle.  They will always
    be lurking around the next roundabout so keep on your toes.  When you reach
    the top there will be a choice to make.  Forward or right?  Go forward.  This
    will take you to the generator switch.  Flick it on with a quick press of the
    use key.  Before you head back pick up the health pack that is hidden in the
    dark corner of the room.
    Now make your way back into the generator room. As you are going back the
    lights will come on and help you find your way. In the generator room, at the
    top of the walkway, you will find the elevator. Enter it and push the use key
    on the control panel to make it move upwards. At the top you will hear the
    sound of a Trigen but don't mess your pants because it on't attack you seeing
    as how it is nowhere in the room.  There is nothing in this room except for a
    dead technician so make your way to the doorway that is marked "EXIT".  When
    you reach it the level will end.
                                  06)  Treehouse
    Head right and go through the door.  Gaze upon the dead Trigen (Doyle will
    tell you a little about them).  There is nothing to worry about in terms of
    enemies of any sort until you get outside.  Move through the garage and past
    the debilitated jeep.  The security room contains nothing as well so move
    through the door on the right and you will be outside.
    This outdoors area consists of a large network of suspended bridges that
    interconnect research facilities with the surrounding area so that the
    scientists can study the Trigens from a safe location.  At the moment the
    Trigens seem to be wreaking havoc under the foliage and the mercenaries are
    all occupied with the Trigens.  So move along the first bridge.
                                  More to come...
    Version  0.25                 Treehouse is a relatively long level so that 
    Date     September 12, 2004   level will be the only one included in this 
    KB       42                   update.  I'll have maybe 1 or two more levels in
                                  the next update.
    Version  0.20                 This is the first version of the walkthrough.
    Date     September 7, 2004    The walkthrough is completed up through the 
    KB       35                   fifth level of the game.  I will update this 
                                  guide whenever I get the next level or two done.
                                  Expect the net update by the end of the week.
                                  LEGAL INFORMATION
    This document is Copyright 2004 Don Fleming.  It may not be reproduced nor
    retransmitted in any form without prior consent from the author.  It may
    not be altered, published, sold, given as an incentive to buy, etc. without
    advance permission from the author. All outside sources which have contributed
    to the making of this guide in some form have been cited in the guide.
    Violation of the above terms can and will result in a lawsuit.
     - GameFAQs.com           <http://www.gamefaqs.com>
     - Gamespot.com           <http://www.gamespot.com>
     - Neoseeker.com          <http://www.neoseeker.com>
     - IGN                    <http://faqs.ign.com>
    If you are not mentioned in the sites immediately above then you will not host
    this guide.
                              Copyright 2004 Don Fleming 

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