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    FAQ by RMerritt

    Version: 3.02 | Updated: 05/04/98 | Search Guide | Bookmark Guide

    Subject: The Unofficial Might & Magic 6 FAQ version 3.02
    From: robertm@jagunet.com (Rob Merritt)
    Date: Wed, 06 May 1998 02:20:41 GMT
    Newsgroups: comp.sys.ibm.pc.games.rpg
    FAQ version 3.02 
    by Robert Merritt 
    Last updated May 4th, 1998
    1. Terms
    2. Introduction
    3. Tehnical Questions
    4. Game Play
    5. Characters
    6. Bugs
    7. Misc Questions
    8. Zakna Potion Mixing List
    9. Other Stuff
    ** = New
    * = Updated
    1 Terms
    1.0 3DO: New World Computing's parent company. 
    1.1 Hack: A modification of the program released by someone else
    besides the company that created the program. 
    1.2 Hi Color: A 16 bit color SVGA color mode. It displays between 32k
    and 65k colors depending on your video card. 
    1.3 MM6: Might and Magic 6 
    1.4 MMO: Might and Magic Online 
    1.5 MMX: A set of instructions available on the Pentium MMX, AMD K6,
    and Cyrix M2 chips in enhance multimedia sound and video in games and
    other applications. 
    1.6 NWC: New World Computing - The creators of HOMM II, Might & Magic
    6, and the entire Might and Magic line. 
    1.7 NPC: Non playing character. A computer controlled person or
    1.8 Patch: A modification of the program released by the company that
    created the program. 
    1.9 RPG: Role playing game 
    1.10 VI: Roman numeral symbol for 6 
    1.11 FMV: Full Motion Video 
    2.1 What is Might and Magic VI?
    -Might and Magic VI is the next chapter in the Might and Magic series
    for computers. Might and Magic is the third oldest on going computer
    role playing game series. Only Wizardry and Ultima are older. 
    2.2 When was Might and Magic VI released?
    -It was released April 30th 1998 in the US. 
    2.3 What is the Limited edition?
    -MM6 is shipped in two forms. The Standard edition which is be shipped
    with the game MM6 CD and a cloth map. The Limited Edition, which BTW
    cost $10-$15 more, includes the MM6 game and all other Might and Magic
    games on CD, a strategy guide, and a cloth map. 
    2.4 Will Might and Magic VI have network play?
    -No. 3DO was creating an online game similar to Ultima Online based on
    Might and Magic. Characters created in MM6 were suppose to be
    transferable to Might and Magic Online. However, MMO has been
    2.5 How many CDs with Might and Magic VI ship with?
    -The Standard edition and Limited Edition come with two CD. 
    2.6 What is the story like?
    -You are adventuring in the world of Enroth. In the Next Generation
    online preview, they mention the story line revolves around the
    dissappearance of the good King Roland and the misfortunes befallen
    his kingdom. NWC M&M6 page goes on to say that the child Prince
    Nicolai Ironfist has lost is Mandate from Heaven to rule and its up to
    your party to restore it. As quoted in PC Gamer, "The plot promises to
    be anything but linear, with lots of possible branches to follow and
    more than one way to reach a given goal. That's especially important,
    since the game is always in motion. The favorite example of Mark
    Caldwell, lead programmer and head designer of MMVI, is this: If you
    find out that some duke's daughter has been kidnapped, you can choose
    whether or not to rescue her. Save her, and you might have her father
    as an ally. If she were later to marry some other duke, then you'd
    have both dukes as allies. If, however, you decide not to rescue her,
    you might make two enemies. That may not be a bad thing, though --
    being on those two dukes' bad side may make you a friend to a third
    duke, someone you might not have had access to if you were already
    allied with the first two. " 
    2.7 How long will it take to complete a game?
    -It should take anywhere from 100 to 150 hours. 
    2.8 How much FMV is in the game?
    -The official word was that there is no FMV. However, the intro is
    FMV. Guess NWC doesn't count that as part of the game. 
    2.9 Is there a demo?
    At the moment, no. Its unknown if there will be one. 3DO seems to be
    not producing game demos at the moment. 
    3 Tehnical Questions
    3.1 What are the system requirements?
    -Might and Magic VI will run on any Pentium class chip. It also runs
    on AMD K5 and K6 chips. There is a work around for Cyrix chips
    Computer System: IBM PC and 100% compatibles
    Operating system: Windows 95/NT
    CPU: Pentium 90 (166+ recommended)
    Ram: 16MB RAM (32MB recommended)
    Video card: PCI, 1MB VRAM, supports DirectX
    CDrom: 4X Speed
    Hard Disk: 170 MB free Hard Drive Space
    Sound card: All major sound cards, supports DirectX 
    3.1 Is there MMX support?
    - No. MM6 will still run on a chip with MMX but it will not use any
    3.2 Will here be a Mac version?
    - No. 
    3.3 What about a DVD version?
    -NWC is looking into a DVD version of MM6 but hasn't decided anything.
    If a DVD version comes about, it will probably include full voice for
    all the actors instead of text messages that are a part of the CD
    3.4 Why doesn't MM6 support 3D cards when NWC said they would? 
    - Yes NWC said it was going to support them but it turn out to be a
    bad idea. I'll let the MM6 team explain:
    "SOME games do run better w/ custom API or D3D programming support,
    BUT NOT ALL GAMES. And not Might and Magic VI. Actually 3d
    acceleration support adversely affects gameplay in MM6. It hurts the
    graphical level of detail, the frame rate, and the information flow we
    have built into our software.
    How much memory is on the standard 3D accelerated video card now days?
    4MB, half of which can be used for texture caching. That's 2MB of
    textures a card can hold at any given time. In order for us to take
    advantage of the video cards acceleration we'd have to have our
    textures loaded into the cards texture cache. i.e.. 2MB of textures at
    any one time max. Our software engine utilizes over 10MB of textures
    per level, all of which can be viewable at any given time. This means
    three things - more variety in our graphics: more detailed
    environments, buildings, dungeons, caverns, etc; more vivid colors -
    true 16 bit graphics, w/ no limitation to the number of colors in any
    given environment - there is no such thing as a monotone area in MM6 -
    can other games make that claim? (check the screen shots in the
    downloads area); this all helps to create a more natural, realistic
    Lighting - you've all heard about 'point light sourcing' and how this
    can enhance the feeling of play. Well, that's true, it does and it's
    what we use in MM6 for awesome effects, without hardware specific
    code. The 3D cards on the market right now use 'vertex lighting', in
    order to "fake" point light sourcing we would have to implement "2
    pass lighting". This means that you have to render the scene twice to
    get the same lighting effects we're getting from a single render pass.
    This costs frame rate. However, we feel this effect is GREAT, it
    allows a flame arrow to have a glowing wake, allows a fireball to
    explode in a circumference and have streamers trail off, allows for a
    more natural realistic environment. That's why we programmed the
    engine from the beginning to use 'point light sourcing', not 'vertex
    lighting'. If we switched over to hardware code we'd lose some really
    cool lighting effects OR take a hit on our frame rate. That = bad.
    Information - All 3d cards have a max Z-buffer of 16bit. Our software
    engine utilizes a 32bit Z-buffer. We're passing, actively, information
    to you at all times as you interact w/ the world, be it a simple
    "right click" for information, or a live hit point status of the 20
    monsters on the screen. You NEED to know, and you GET to know."
    [Rob Note: The Matrox G200 card is the first card that gets by the
    above limitations but its unknow when that card will be release and
    would it be worth it to do a patch for just that one card?]
    4 Game Play
    4.1 Is Might and Magic VI like every other Might and Magic?
    -MM6 is very similar to the other Might and Magic games. Yes it will
    be a rpg where you control a party of characters, hacking and slashing
    through the country side, solving puzzles and collecting treasure.
    Also story line is a continuation of past games. There will be
    differences. Most of the obvious differences are mostly just
    enhancements to bring the Might and Magic series up to the standards
    that late 1990 game players expect. The game takes place in a 3d
    living world instead of a barren title based one. Some of the plot
    elements will evolve independant of you, and a few NPCs will have a
    mind of their own. 
    4.2 I heard that Might and Magic VI was using the Quake engine, is
    that right?
    - No. MM6 actually uses three engines. First there is the Labyrinth
    engine which is very Quake like. Its used for rendering the indoor
    areas of the game. The second engine is Horizon. It looks a lot like a
    Magic Carpert and Daggerfall like engines. The third engine drives the
    auto mapper. The auto mapper engine shows the world in full color and
    marks the location of all objects and people. The world and object are
    true 3D but all of the creatures are sprites created with Autodesk's
    3Dmax. Some areas, such as a church, shop, and some NPCs are rendered
    pictures that will pop up. The engines will feature some dynamic
    lighting and pixel smoothing will help keep sprites looking good even
    close up. The Horizon engine has the ability to show accurate weather,
    time passage in the way of day and night and seasons. All three
    engines support 16 bit color at 640x480 resolution. 
    4.3 What are the quests like?
    -The quest are constantly evolving. Some will twist and turn, some
    will just naturally change, and a few are heard as rumors and the NPC
    just get it wrong.. Time will be a major factor in quests.. NWC is
    stressing that "FedEx" missions will be kept to a minimum. There are
    around 12 main quests and and 20 side quests. 
    4.4 What is the combat system like?
    -You have two option, Turn based and Real Time. The "preferred" combat
    system is real time. In turn based mode, the combat engine waits for
    you to supply input. 
    4.5 What is movement like?
    -This post was from the MM6team on the MM6 web board on the offical
    site: "Movement is based on your system. A computer with a P-166 will
    have (real time) free movement and 65k colors. A computer with a P-90
    will have turn based (and 65k colors) with 16 directions of movement."
    4.6 How can I stay in turn base mode and how can I move forward in
    turn based combat?
    -You can't. 
    4.7 Will all the character classes return?
    -No, just 6. Knight, paladin, archer, cleric, sorcerer, and druid. 
    4.8 How is the magic system?
    -Its similar to the previous M&M games but there are changes. The need
    for gems has been dropped and magic is divided up into nine catagories
    instead of two. They are fire, water, air, earth, spirit, mind, body,
    light, and dark. There are a total of 99 spells and they have many
    unqie graphic effects. 
    4.9 What is the control like?
    -Controls on Might and Magic 6 are a lot like previous Might & Magic
    games with a much more flexiable mouse interface. Unfortunatly, you
    can not customize the controls. For more details, MM6team once again
    comes through with giving us some insight.
    "The interface for MM6 is designed to be used with both mouse and
    keyboard. The keyboard controls movement, interaction with people and
    locations, options screens, character screens, autonotes, automap, and
    combat. The mouse controls interactions with items, information
    (Right-clicking), and also combat, interaction with people and
    locations, options screens, character screens, autonotes, and the
    The point of the interface is to make interacting with the world
    easier, not harder. Though not exactly the same as the older Might and
    Magic controls, the Might and Magic VI interface was designed to make
    sense both to someone that has played other Might and Magic games
    (specifically MM3-5), and to someone that has never played a CRPG
    4.10 Why does the game runs choppy?
    - Try going to the option menu and turning the detail level to low. 
    4.11 Why does sometimes when I talk to a man, I hear a voice of a
    woman, and vice versa?
    -You hear the voice of the party member you have selected. NPCs have
    no voices. 
    4.12 If the intro movie says you are trained, why are you starting at
    level one?
    -You have been trained to level one. Just assume you knew nothing
    before training. 
    4.13 Why can't I abort the intro movie?
    -You only have to watch it once. Upon replays, you will be able to hit
    escape to skip. 
    *4.14 What potions can I mix?
    - Best thing to do is try different combinations yourself, and save
    5. Characters
    5.1 What is character generation and building like?
    -Character generation is stat based. The player is given an allotment
    of 50 points which he or she can distribute to any stat amoung the
    four player characters. You also get to select skills. The MM6team has
    provided even more detail.
    "The focus of character development in Might and Magic VI is the skill
    system. To briefly summarize, each character class has access to some
    of the 30+ skills. As the character goes up levels, he receives points
    to increase skills, which can be places in whichever skill(s) are
    desired. The skills themselves can be ‘upgraded' to Expert or Master
    ability with the proper teacher.
    Each skill has two ratings- the rank of the skill, expressed by a
    number, and then if you have the skill at Normal, Expert, or Master
    level. The rank of the skill gives your chance to successfully
    complete a task, and the level of the skill (N, E, M) gives extra
    bonuses or allows you to use the skill on a wider range of objects.
    Going from Normal to Expert to Master does not change your rank in the
    skill (you don't LOSE experience becoming Expert or Master in any
    As a hypothetical example- the Repair skill allows you to repair basic
    equipment at Normal level. The higher the skill rank, the better the
    chance for success. At Expert and Master levels, however, you can
    repair more complicated or powerful items. If Character A has Normal
    Repair skill of 20, he has a better chance to repair a normal set of
    chainmail than Character B with Master Repair skill of 15. Character
    A, however, cannot even attempt to repair an artifact or similarly
    powerful item, whereas Character B can.
    The cost to improve skills increases each time you raise the rank in a
    skill. At the higher ends of the skills you must decide if you really
    want Sword to rank 25-30, or three or four different weapons to rank
    17-20. The effectiveness of spells is not based on your character's
    experience level, but on the appropriate spell skill. Fireball is
    based on the Fire skill rank, Lightning Bolt on the Air skill rank,
    etc. Do you want your Sorcerer or Cleric to specialize in one group of
    spells, or generalize over all of them?
    Being promoted within your class, say from Sorcerer to Wizard, allows
    you to learn slightly different skills, which might allow you access
    to new spell skills, and will give you a bonus to your hit points and
    spell points.
    The flexibility and complexity of this system allows you greater
    control in developing your characters. Your choices to generalize or
    specialize, and which skills you choose to develop will greatly impact
    your experience in the game"
    For more detail on the skills available, check out question 4.4. 
    5.2 Why are there only human player characters?
    - The offical reason from NWC is that different races didn't fit with
    the story. You are playing humans from a human towns. The unoffical
    reasons range from it was a cost cutting measure to different races
    didn't work with the skill point system.Humans will be different
    colors, genders and ethic backgrounds and different non-human races
    will exist as NPC. 
    5.3 -Do you characters have a reputation?
    Yes. Desslock explains, " Your party's reputation is very dynamic.
    There are two types, perceived and actual. If you kill someone, and
    then kill all the witnesses before they can spread what they know,
    your preceived reputation will be higher than your actual reputation."
    5.4 What skills will there be?
    -There are 30 skills in all. Here is a list from the November 97 issue
    of Computer gaming Strategy Plus (no.84):
    Air Magic: Defensive and informational in nature including spells
    having to do with accuracy and flight. Expert and master rankings
    permit access to greater spell-versions 
    Axe: Although rather slow on the attack, axes do a lot of damage when
    they hit. Expert axe fighters gain a little more speed on their
    attacks while master axe fighters can deliver extra damage 
    Bodybuilding: Adds hit points directly to your character's hit point
    totals. Multiply the level of this skill by the character's base class
    bonus to get the total. Expert ranking doubles this total and master
    triples it 
    Body Magic: Concerned with spells of healing and enhancement. Spells
    to heal, wound, and cure disease and poison are all included/ Expert
    and master rankings permit access to greater spell-versions 
    Bow: Both bow and crossbow usage. Expert archers gain a speed increase
    with their weapon, while master archers can fire two arrows with every
    Chain: Medium armor, it provides more protection than leather and less
    than plate. Expert and master rankings both reduce the amount the
    armor slows you 
    Dagger: Less damaging than a sword or axe, they are very quick,
    sometimes enabling two for one attacks. Expert dagger fighters can
    wield a dagger in their left hand while using another weapon in their
    right. Master dagger fighters have a chance of killing a surprised
    opponent in a single blow 
    Dark Magic: A component of some of the strongest spells in the game,
    usually with some unwanted side effects. Usable only by Clerics and
    Sorcerers, it cannot be chosen before starting the game Dark magic
    must be learned and mastered during your travels 
    Diplomacy: Reduces the resentment caused when you bribe, threaten or
    beg a character for any reason. Expert and master diplomacy further
    reduce resentment and increase the effect of your negotiations 
    Earth Magic: Defensive in nature and includes spells that protect,
    bind and strengthen. Expert and master rankings permit access to
    greater spell-versions 
    Fire Magic: A good source of offensive spells including spells having
    to do with speed and pain. Expert and master rankings permit access to
    greater spell-versions 
    Identify: Identifies an item if your character's skill is high enough.
    Certain items require your character to be an expert or master in this
    skill to properly identify them 
    Leather: Lightest armor a character can wear, less protective than
    chain or plate, it slows the character down the least. Expert and
    master rankings both reduce the amount the armor slows you 
    Learning: Directly increases the experience your character receives.
    Every point of skill is a percent of awarded experience that is given
    as a bonus. Five skill points would turn a 100 experience point award
    into a 105 experience point - this percentage adds up when expert
    doubles and master triples this bonus 
    Light Magic: A component of some of the strongest spells in the game.
    Usable only by Clerics and Sorcerers, it cannot be chosen before
    starting the game Light magic must be learned and mastered during your
    Mace: All kinds of blunt trauma weapons ranging from batons to flails.
    Expert mace swingers do extra damage, while master ranking gives a
    chance to stun opponents 
    Meditation: Adds spell points directly to your character's spell point
    totals. Multiply the level of this skill by the character's base class
    bonus to get the total. Expert ranking doubles this total and master
    triples it 
    Merchant: Reduces the resentment you create when haggling over the
    price of items and equipment. Expert and master merchants further
    improves your initial bargaining position 
    Mind Magic: Offensive and informational in nature, including charm,
    confusion, and telepathy. Expert and master rankings permit access to
    greater spell-versions 
    Perception: Increases your chance of noticing a trap as it goes off
    and reducing or avoiding the damage it would cause. Higher skill
    allows you to escape stronger traps and expert and master rankings
    allow you to notice and escape different types of traps 
    Pick Locks: Gives a chance to open a locked door based on your skill
    versus the difficulty of the lock. Expert skill lets you pick more
    varieties, and master lets you take on all kinds of locks 
    Plate: The heaviest armor type providing the most protection. Expert
    and master rankings both reduce the amount the armor slows you 
    Repair: Allows your characters to repair broken equipment. Expert and
    master skill rankings allow you to repair complex items and artifacts 
    Shield: Directly improves armor class. Expert and master ranking in
    the shield increase the defensive bonus 
    Spear: All kinds of pole weapons with blades attached to the business
    end Expert ranking in the spear will increase your armor class and
    master ranking will boost damage 
    Spirit Magic: Concentrates on spells involving life and death,
    including spells to raise the dead, spells that affect the Undead and
    spells that influence aging. Expert and master rankings permit access
    to greater spell-versions 
    Staff: A two handed pole equally good on offense and defense. Expert
    ranking in the staff will increase your armor class and master ranking
    will allow you to occasionally stun your opponents 
    Steal: Gives a chance to steal and item from a merchant without his or
    her noticing. Expert and master ranking allow you to steal from more
    watchful merchants. Continual use of this skill will increase merchant
    suspicion, making consecutive thefts more difficult 
    Sword: The sword skill covers mostly types of blades longer than a
    knife. Expert Swordsmen gain a quicker attack while master swordsmen
    may use any one-handed sword in their left hand and another weapon in
    their right 
    Water Magic: Equally offensive and defensive and concentrates on
    spells that move or change things. Expert and master rankings permit
    access to greater spell-versions 
    5.5 What are the NPCs like?
    -There are many generic shop owners, monsters, and townspeople. There
    are a few more in depth NPCs. Might and Magic has always been a hack
    and slash adventure game and the sixth installment promises to be no
    different. However, besides those, there will be around 100+ detailed
    NPC that "think" for themselves and effect the plot or are effected by
    the plot. You will be able to hirer two NPCs into your party. 
    5.6 Is dying bad?
    -Not really. You just end up outside, minus all your gold and very
    weak. You characters don't lose any stats, skills, experence, skills,
    or equipment. 
    6. Bugs
    6.1 I have a Cyrix chip and I get a page fault when I start MM6.
    There are two work arounds. The first one comes from Marie T.
    "I am writing to let you know that there is an easier way to fix the
    problem with older Cyrix chips when using Might & Magic VI.  If you go
    into the registry using regedit and go to
    HKEY_LOCAL_MACHINE\ENUM\ROOT\*PNP0C01\OOOO. Then look for the CPU name
    and modify the description to Pentium instead of 80486.  Reboot your
    system. Now you can play Might & Magic VI without having to load the
    686_p.exe each time.  I hope this helps visitors to your website
    because it certainly helped me." 
    The second comes from NWC
    4/30/98:  Cyrix chip problem identified  
    We've identified a problem running Might and Magic VI on PC's that
    have older versions of the Cyrix 686 chip.  Older Cyrix chips do not
    have the code that identifies them as Pentium-compatible processors. 
    As a result, Might and Magic VI can't identify your processor as a
    Pentium processor, and Might and Magic VI crashes upon launch of the
    To identify whether your machine has one of these older Cyrix
    processors, do the following:  
    1)  Open up the 'Program Files' folder on your hard drive.  Once
    there, open the 'directx' folder, and then the 'setup' folder.  
    2)  Locate the program called 'dxinfo.exe', and double click to run
    it.  Once it's finished running, look in the left-hand panel and look
    at the line that begins with 'CPU'.  If  the line contains the number
    '80486', you're machine is being identified as a 486 and not a
    Pentium.  In turn, you will experience the crash problem.  
    [Note:  'dxinfo.exe' is also available on the Might and Magic VI
    Install disc, in the '_setup\directx' folder.]  
    To workaround the problem:  
    1)  There is a utility that lets software programs recognize that they
    are running on a Pentium machine.  Download the file called
    '686_p.exe' from the following location: 
    2)  Once it is downloaded to your system, double click the file to run
    the program.  
    Once you have done this, you should be able to launch Might and Magic
    VI normally.   If you experience further problems, read the FAQ
    Note:  You will need to run this utility each time prior to running
    Might and Magic VI.  We are looking into a more permanent fix.  
    6.2 When prompt to put in the second CD, it doesn't start.
    -You have another program grabing the CD. Try running MM6 without
    other programs running or just start MM6 with disk 2. 
    6.3 The CD music only plays once and doesn't play again until I enter
    a new area.
    -Not a bug, MM6 does that by design. 
    6.4 The pointer leave trash on the screen.
    -Try going into your system setting for your video card under the
    Win95 control panel and turn hardware acceleration all the way down.
    If that doesn't work, set your cursor icons in win95 to standard. 
    **6.5 The game just crashes and I don't have a Cyrix!
    -Well, each system is different and tracking the problem down could be
    hard. Here are some tips that may get MM6 up and running:
    Do a small install
    Turn off Win95 autorun
    Using the default 2D Windows cursors
    Set your desktop to 16-bit before you start the game
    Make sure all your drivers are DirectX certified
    Don't install MM6 on a removable drive
    7. Misc questions
    7.1 When I called NWC a while back, they said there wasn't going to be
    another Might and Magic. What gives?
    - Two stories have arisen. The older one was they simply changed their
    minds. The news one is NWC was waiting for technology to catch up to
    what they wanted to do. My personaly guess is that NWC just like
    Origin and SirTech got tied of pumping out a new chaper every other
    year of the same game and needed a break. 
    7.2 What ever happen to Jon Van Caneghem?
    -He still runs New World Computing and just finish working on Might
    and Magic 6. 
    **8 Zakna Potion Mixing List
    Blue (Magic Potion) = Rhina Root + Empty Bottle Restore 10 spell
    Red (Cure Wounds) = Widoweep Berries + Empty Bottle Restores 10 hit
    Yellow (Energy) = Poppysnaps + Empty Bottle Adds 10 to primary
    statistics temporarily
    Green (Resistance) = Yellow + Blue Adds 10 to resistances temporarily
    Orange (Protection) = Yellow + Red Adds 10 to armor class temporarily
    Purple (Cure Poison) = Blue + Red Cure poison
    White (Bless) = Purple + Blue Grants bless for 6 hours
    White (Extreme Energy) = Orange + Yellow Adds 20 to primary statistics
    White (Haste) = Green + Yellow Grants haste for 6 hours 
    White (Heroism) = Orange + Red Grants heroism for 6 hours 
    White (Restoration) = Purple + Green Cure all conditions except dead
    and stoned 
    White (Stone Skin) = Orange + Blue Grants stone skin for 6 hours 
    White (Super Resistance) = Green + Blue Adds 20 to resistances
    White (Supreme Protection) = Orange + Green Adds 20 to armor class
    Black (Divine Cure) = Restoration + Orange Adds 100 hit points if at
    or below maximum and adds 1 year to age
    Black (Divine Magic) = Super Resistance + Green Adds 100 spell points
    if at or below maximum and adds 1 year to age
    Black (Divine Power) = Extreme Energy + Purple Adds 20 levels
    temporarily and adds 1 year to age
    Black (Essense of Accuracy) = Bless + Yellow Adds 15 to accuracy and
    subracts 5 from luck permanently
    Black (Essense of Endurance) = Supreme Protection + Yellow Adds 15 to
    endurance and subratcts 1 from all other statistics permanently
    Black (Essense of Intellect) = Stone Skin + Blue Adds 15 to intellect
    and subtracts 5 from might permanently
    Black (Essense of Luck) = Super Resistance + Purple Adds 15 to luck
    and subracts 5 from accuracy
    Black (Essense of Might) = Heroism + Red Adds 15 to might and
    subtracts 5 from intellect permanently
    Black (Essense of Personality) = Restoration + Blue Adds 15 to
    personality and subracts 5 from speed permanently
    Black (Essense of Speed) = Haste + Red Adds 15 to speed and subtracts
    5 from personality permanently
    Black (Rejuvenate) = Extreme Energy + Green Remove all magical aging
    affects and subracts 1 from all 7 primary statistics
    Compiled by Zakna (zakna@shaw.wave.ca) 
    9. Other stuff
    9.1 I would like to thank the following for their help in making this
    John Christiansen
    Desslock from GamePen (www.gamepen.com)
    Chris Kern
    Daniel Lemire
    James Martin
    Jason Pichette
    George Ruof
    Peter Ryu
    Rob King
    Rich Wong
    Marie T.
    Jeff Jones
    Will Cunningham
    Chris Jay
    Eric Hayward
    Ray VanSyckle
    Cnet's Game Center
    Computer Gaming Strategy Plus
    Computer Gaming World Online
    Next Generation Online
    PC Gamer Online
    9.2 Disclaimer: This FAQ was created in an effort the provide
    information on the game by New World Computing, Might and Magic VI.
    The answers provided here are at the moment, my best guess. I, Rob
    Merritt, am not affiliated with New World Computing, or 3DO nor are
    any of my family members. I have gather information from press
    releases, magazine articles, e-mail from several New World Computing
    employees, and rumors. 
    9.3 Might and Magic, Might and Magic II, Might and Magic VI, and New
    World Computing are trademarks of The 3DO Company. 
    9.4 This FAQ will be available at Rob's might and Magic page at
    Copyright 1996-1998 (C) Robert Merritt. 
    Rob Merritt
    My Might and Magic page:http://www.jagunet.com/~robertm/homm.html
    My Toy page starring Micronauts and LegoBlocks:http://www.jagunet.com/~robertm/micro.html

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