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    Beginner Guide by roo3d

    Version: 11.12 | Updated: 12/28/11 | Search Guide | Bookmark Guide

    Tutorial for New Players of Entropia Universe - Planet Calypso. 
    updated 27 December 2011
    Planet Calyspo is an awesome MMORPG with very high graphics standards and a 
    unique and complex play system. Most importantly, they don't charge you a 
    monthly fee to play, instead you purchase items as you need, which is better. 
    Visit their website at www.planetcalypso.com and download the game for free. 
    Table of Contents:
    [001] - Genesis and Calypso Gateway - your first day
    [002] - Introduction 
    [003] - Orientation and Sweating - first week
    [004] - Shopping, Swunting and Healing - second to fourth week
    [005] - Armor, Mining and Crafting - fifth week on
    [006] - Advanced Hunting
    [007] - Weapon List
    [008] - Tool List
    [009] - Abreviations and References
    [010] - End Notes
    [001] Genesis and Calypso Gateway - your first day
    If you have already left Calypso Gateway then skip to section 002. 
    When you start this game you are put in the Genesis terminal area. There are 
    six NPC's {Non-Player Characters} there to talk to and learn the basics. The 6 
    NPC's all have little yellow planet symbols over their head and appear as 
    orange dots on your radar. When you have learned all you can and tried out all 
    the varieties of clothing in Genesis go over to the Teleporter to be 
    transported to Calypso Gateway island.
    On the Calypso Gateway island try to do all the missions here, because once you 
    leave the island you can never go back. 
    I'll leave you to explore on your own, but here are a few tips.
    1.Visit all ten NPC's and gather all the missions before you start any of 
    2.Don't hunt or mine more than the mission requires, or your tools and 
    weapons will wear out and you may not be able to do the next mission. When 
    you finish all the missions then you can go blow your left over ammo and 
    3.Click on the Quest/Missions Log icon on your screen to check your progress. 
    [002] Introduction
    I recommend this guide for anyone needing a good plan for Planet Calypso. 
    My qualifications for writing this tutorial are that I have been playing 
    Entropia Universe since 2001, when it was Project Entropia Beta. I have also 
    managed to make a profit playing this game, but only after years of 
    experience and some wise investments. But that is not why I play, I play 
    Entropia to have fun. I have put alot of research into how to play Entropia 
    efficently, and I have helped many players start out in this game. My avatar 
    in game and on Planet Calypso Forum is named Fuega. 
    This tutorial is not the fastest path, but I believe it is the most 
    economical one to building lots of good skills. This path is also very 
    methodical, so feel free to deviate for the sake of fun. And there will be 
    some choices along the way, some will save ped but be slower and others the 
    One of the first thing you should do is to find a society terminal and join a 
    large society. That way you can make friends easier, and have mates you can 
    ask questions of.
    You should also make some commitments. First, of course, is to put a regular 
    amount of time in the game. Second is to put a set amount of ped into the 
    game each month, such as $10 or $15. That is still less than most other 
    online games cost. Don't start playing this game expecting to make money right 
    off the bat.
    You can play this game without depositing money, several people have. 
    I only deposited an initial $10 my first year. But I progressed really slow 
    the first few years too. It all comes down to what makes the game enjoyable 
    for you. Please don't stress out about depositing, there are plenty of 
    fun things to do in this game that don't require ped. 
    I will give you web links to follow by copying and pasting them in your 
    I added goals with check boxes for each section. You can do them in any 
    There is a glossary of abreviations in section 009, and abreviations are 
    shown in {}. Also the *1*-*5* refers to references found in section 009.
    [003] Orientation and Sweating - first week
    [ ] Sign up on Planet Calypso Forum and Entropedia.
    [ ] Set up your quick keys and screen icons.
    [ ] Talk to all the NPC's with missions in Port Atlantis.
    [ ] Join a Society and make friends.
    [ ] Collect five teleporters.
    [ ] Gather 500 vibrant sweat.
    [ ] Complete first 3 missions there.
    First you will need to go to www.planetcalypsoforum.com and join. If you have 
    a question that I don't answer here, there is going to be an answer there. *1* 
    Second, visit www.entropedia.info and join there too. It is the best website 
    for stats on everything in this game. Also be sure to bookmark/favorite those 
    links in your browser, you will visit them alot. 
    There are a few bad people that play all online games. If you run into 
    someone that you think is a scammer, usually because they try to trade with 
    you without asking first, you can click the right mouse button on any item in 
    the trade window or your inventory, and look up what the going market value 
    for that item is, or you could research the price on Entropedia. There is 
    also a tutorial for avoiding scammers at: 
    Fortunately 99.9% of all the players out there are decent people. 
    Hit the keys I, Y, L, and G ("I" for inventory, "Y" for actions, "L" for 
    editing, and "G" for keyboard setup), and play with editing your desktop 
    icons and F1-F9 shortcut bars to what works best for you. You can drag 
    actions or items to just about any key on your keyboard and/or create icons 
    on your display. I usually place an item on one of my number keys and as a 
    icon on my display. I keep my weapon hotkeys on my F1 bar, my emotes and 
    dances on my F2 bar, and my mining tools on my F5 bar. In all my setups I 
    open my Action Library and put "Unequip Tool" on my End key and "Toggle 
    Auto-Use Tool" on my Insert Key, but you can use a different key if you like. 
    You can change between 1st and 3rd person views by hitting the number 5 on 
    your number pad, or scrolling in and out with your mouse wheel. Use the left 
    mouse button to select what you want to target for hunting or sweating. Get 
    quick at hitting the space bar, to change between aiming and the pointer for 
    selecting things. 
    You move your avatar by using W for walking while using your mouse to steer. 
    Also use Q to change betweens walking and running, S to back up, E to jump, 
    and A and D to straife. Alternately you can use your mouse to move and steer 
    by holding down both right and left mouse buttons. 
    The camera angle can be controlled by holding down the middle mouse button/
    scroll wheel and moving your mouse. 
    Your first week or two in game will be absolutely free, no ped needed.
    When you arrived at Port Atlantis the first person you should have talked to 
    was the Immigration Official, who would have marked on your map all the 
    missions in Port Atlantis. Your first task will be to do as many of the 
    missions in Port Atlantis as you can. Most of them you just have to go talk to 
    someone, but a couple of them are hard, and you can wait and do those later. 
    Your next task will be to sweat the Puny mobs around Port Atlantis. 
    Collecting Vibrant Sweat and selling it to other players can be a way to play 
    this game without having to deposit. To collect vibrant sweat, equip your 
    VSE Mk1 and aim it at an animal and activate. Hopefully you put it on a number 
    key or an icon on your screen along with "Toggle Auto-Use Tool". 
    You can sweat or hunt in the first person or third person views. 
    In the first person, move close enough to the animal, aim your crosshairs on 
    the animal, and activate your device by left clicking or hitting the number 
    key you put it on. 
    In the third person, you click on the animal once to select it and then 
    double-click on the animal to auto-move to the right location and begin 
    Or you can also use the left mouse button to drag a mobs health bar onto your 
    screen. And if you have already equiped your Mk1, you can then right click on 
    its health bar and select "Use Tool" to auto-move to the right distance and 
    start sweating.
    I usually hunt from the first person view, but I move to position in the 
    third person, and I drag the name/health tab from the mob onto my screen to 
    keep track of its health while killing it and to loot it easier. And I use 
    just the right mouse button to shoot and loot it so it doesn't waste ammo if 
    I am off aim.
    Your goal is to collect 500 Vibrant sweat. That may take a while, but it is 
    worth it to get the associated skills. I have collected over 20000 sweat 
    personally. Afterwards you can sell your sweat, or you can save it for when 
    you get into mind force skills. If you do sell it, ask around to be sure to 
    get the best price you can. 
    If you want a change of scenery, the other place that lots of people sweat is 
    at Nea's Place on Amethera. I actually prefer sweating there. At Swamp Camp 
    and Nea's Place there are often people there who skill on healing. Say "thank 
    you" if someone gives you a free heal. 
    Your next task is to start adding teleporters {TP} to your map, and at the 
    same time learn how to avoid getting attacked, by keeping the dangerous 
    monsters {mobs} out of your inner radar circle. 
    Go to Entropedia and click on Locations, to get a map of all the TP sites.
    You don't actually have to run all the way to each teleporter, once you get 
    near enough, and are in that TP's revival area, you can just die and you will 
    revive near the TP. But make sure that you actually go to the TP and get the 
    message that it has been added to your map. 
    Avoid the red PVP areas in the middle of the map, you will die there. If you 
    need to get to the other side, run around it or use TP's to get around it.
    If things get difficult, generally, staying to the rivers and oceans are 
    safer. It may take longer, but you avoid most monsters. And for some unknown 
    reason, you can breath underwater but most mobs can't, so you can drown them. 
    Should you get stuck somewhere contact the nice people at www.euforces.com 
    for a rescue. After you finish getting all the tp's on the Eudoria 
    continent, you should do the Amathera continent also. 
    If I had to pick the most important locations for beginners it would be 
    Port Atlantis, then Nea's Place for sweating, then Twin Peaks for trading, 
    then Fort Argus for Snablesnot hunting, and all the Malls in game.
    TP running can be frustrating if you let it, but if you take your time and 
    enjoy the sights it can be fun. Remember, you may have to run way out of 
    your way to get around dangerous groups of mobs. Enjoy the challenge, and  
    don't worry about dying. You don't loose anything when you die, you just get 
    sent to the nearest Revival Terminal.
    If you have not done so yet, it is a good time to start looking for a 
    Society. Check out a Society Terminal. The thing that I enjoy most about EU 
    is chatting with friends. It is the best part of this game. 
    next step to follow…
    [004] Shopping, Swunting and Healing - second to fourth week
    [ ] Buy a set of Pixie or Goblin Armor.
    [ ] Swunt till you max out the Sollomate Opalo.
    [ ] Max out the Vivo T1.
    [ ] Scan people, animals, robots and mutants.
    [ ] Complete all missions in Port Atlantis.       
    Ok next step involves ped.  
    Now you are going to buy things to go hunting. 
    I recommend buying a full set of Goblin or Pixie armor. This is a good time 
    to become familiar with the auction. You want to purchase with the lowest 
    markup. If you right click on an item, and select Market Value, you will get 
    the current sales data for that item, and you can buy wisely, perhaps getting 
    it below current prices. 
    You may have to wait a couple of days for the sale on the auction, while you 
    do something else like sweating, and just check back from time to time 
    on your bids. It should cost you less than 25 ped to purchase a full set of 
    Pixie and repair it if it is not fully repaired, or 45 ped for Goblin.
    Goblin offers better protection if you are hunting Snablesnots. But both are 
    good starter sets. And when you can afford it you should upgrade to Shogun 
    armor. A full set of Shogun costs about 155 ped fully repaired. 
    These are "Unlimited" armors, so you need to repair them every day you use 
    them. Also with Unlimited armor there is a charge for putting it on, so leave 
    it on all the time if you can. Some people prefer Limited (L) armor because 
    they don't have that charge to put it back on.
    Sometimes I hunt without armor, and save ped that way, but you should carry a 
    healing tool with you if you do that. And never wear armor if you are just 
    sweating, it is a waste of ped.
    VERY IMPORTANT: Pull up your inventory, and right click on your weapon, and 
    select Item Info, and then select the Show Detailed Information button. Do 
    this often. When you see that BOTH the "Hit ability" and "Critical hit 
    ability" are at 10/10 you have MAXED OUT that weapon. 
    Next you need to choose whether you are skilling economically or quickly.
    To maximise economy: don't switch to the next weapon till it has 10/10 in 
    both hit abilities. A weapon is most efficient to use at 10/10.
    To maximise skilling speed: watch the "Learning period damage" and "Learning 
    period hit" instead and when they say “Not anymore” you have maxed out your 
    Skill Increase Bonus {SIB} on that weapon, and it is time to upgrade to the 
    next model that gives you a SIB. You will skill quickest on weapons that you 
    get a SIB. 
    Possibly you maxed out the Sollomate Kiwio Mk.II (L) in the Gateway area. If 
    not, stick with it till it is maxed out. If it wears out you can purchase 
    another at a Trade Terminal {TT}.
    When it is maxed out, then you need to go to the TT and purchase a Sollomate 
    Opalo rifle and Weapon Cells for ammo. You should never sell this rifle! 
    Keep it forever, and always repair it when it wears out at a Repair Terminal. 
    There are even several player run events that only use this rifle.
    Later on in this guide, I will recommend using several weapons while hunting, 
    but for now you should stick to just one weapon at a time till you max it 
    out and get a feel for how to use it efficently.
    Ignore the messages that your weapon or armor has gone up in "tier" level and 
    all the bells and whistles. Tiers are unimportant for now. 
    Finally the hunt, 
    The first animals you should hunt are the Puny Berycled Caudatergus and 
    Tripudion around Port Atlantis till you max out your Opalo. *2*
    When you are able to kill Puny mobs with one or two hits easily, you should 
    hunt Snablesnot-Male Young next. You can also hunt Sabakuma and Diakiba in 
    that area after you are proficient with Snablesnots. 
    Always try to sweat an animal first, and then kill it when it starts 
    attacking. That way you get extra sweating skills from it, and it is more 
    profitable. It's called "swunting".
    Take my advice, hunt small things that you can quickly kill, sweat them 
    first, use a weapon that you are maxed out on, and then sell your loot at the 
    going markup (don't TT it), then you should be able to get by with just small 
    deposits and possibly break even. You waste money when you start hunting 
    outside of your skill level.
    You should buy the Vivo T1 from the TT, and use it to restore your health. 
    To save ped you can always just wait in between killing each animal for your 
    health to come back up. Doing that is free, but that makes for very slow 
    going. Besides, you will get useful healing skills from using the Vivo T1. 
    But be careful, you shouldn't waste 10 points of healing when you only need 5 
    or 6 points to top off your health. 
    You can also get good skills from scanning using a scanner purchased from the 
    TT, and they come fast and cheap. But scanning can be boring, and it takes 
    ped. So if you are short ped, do it later. Just pick mobs in each category 
    with low agression to scan, and stay outside of their agression range, and 
    "auto use" your scanner. 
    If you want to speed up skilling in hunting or mining concentrate on just 
    that activity and skip sweating or scanning for now. 
    And don't forget to have fun. 
    next step to follow… 
    [005] Armor, Mining and Crafting - fifth week on
    [ ] Try out all the TT weapons.
    [ ] Pick a favorite weapon type and raise that profession to level 10.
    [ ] Get yourself a good set of armor.
    [ ] Help some new players that are sweating by healing them.
    [ ] Mine tons of enmatter.
    [ ] Mine tons of ore.
    [ ] Buy all the books and blueprints {BP} that the Technician sells.
    [ ] Raise one BP to a Quality Rating of 100 through crafting.
    [ ] Purchase a Teleport Chip and vehicle.
    Ok, now you have been playing for a month and you are no longer a noob. 
    Try maxing out all the weapon from the TT to get a good feel for each type of 
    weapon. But once you find a weapon type that you like you should stick to that 
    weapon type till you get to at least level 10 in its Hit Profession. Click the 
    star icon to see your professional standings. The Profession (Hit) for each 
    weapon type is what relates to your "Hit ability" that you watch to max out 
    The advantage of melee weapons are that they are easier to hit with so more 
    economical as far as damage done. 
    The advantage of a ranged weapon is that sometimes you can kill a mob before 
    it gets to you, so you take less damage and that can also save ped. 
    So, you can shoot first with a ranged weapon and then switch to a melee 
    weapon when the mob gets to you, and that will save even more ped. 
    If I am shooting, I will usually start too far away and right-click the mob 
    to auto-move me to the right distance before I shoot. That way you don't 
    waste ammo by shooting from too far away, yet you start at the maximum range 
    to hit it.
    For small mobs, your most economical rifle is the Sollomate Opalo with an 
    Omegaton A101 Energy Amp and tiered up with Weapon Economy Enhancers.
    And your most economical melee weapon is the Falx from Next Island tiered up 
    with Weapon Economy Enhancers. Look for one on the auction.
    Both of these weapons max out very early, increasing their efficiency!
    Also by now you will be needing some good armor.*4* It is good to have a set 
    of mid-level armor for general purpose use, such as Aurora (L) or Zombie (L). 
    Personally I have about 7 different sets of armor and plates to use depending 
    on what I am hunting. Armor plates attach to each piece of armor to enhance 
    its protection.
    The best advice is to go to Entropedia and click on Armor, then click on 
    Armor Adviser, then enter the creature and maturity you are planning on 
    hunting, and just click apply. You will see what is the most efficent 
    combination of armor and plates to wear. 
    My favorite armor to just run around in is BodyGuard (L), because it costs 
    almost nothing and doesn’t have a charge for changing like UL armor does. 
    And BodyGuard (L) is very economical with plates.
    Once you get a good set of armor and a decent healing kit {FAP} you can offer 
    your services to others to heal them while they hunt. Most people just charge 
    for the decay on the FAP because it is a good way to gain skills. 
    It is good to carry around a fast heal FAP for emergencies like the EMT Kit 
    Ek-2600 and a slow heal more efficient FAP with a SIB for general use and 
    The most economical FAP you can currently find is the Herb Box from Next 
    Island. Buy one on the auction, keep it, and tier it up with Healing Tool 
    Economy Enhancers.
    Now that you have some skills at defending yourself, at this time it would be 
    good to start mining. 
    You need to purchase the Ziplex Z1 Seeker, the Earth Excavator ME/01, and a 
    bunch of Survey Probes from the TT. The Z1 has a range of 54m, so it is most 
    economical to space your probes at least 100 meters apart. Most people count 
    how many seconds it takes them to run 100 meters, and then run and drop 
    probes by that count. Some people move slowly and chart their results on a 
    graph. When you find a claim it pops up a range display and you move to the 
    marker and use your Excavator on it till it runs out.
    I have included a list of mining gear and the SIB progression to follow in 
    section 008. If you have not purchased a Refiner from the auction yet you 
    will need one of those too. They are necessary for reducing the weight you 
    are carrying so you don't have to return to your storage as often. Mining is 
    my favorite past-time in the game and it builds very useful skills. 
    You should check the auction and consider purchasing a Lesser Teleport Chip. 
    They are the fastest way to travel and sometimes help if you get in a 
    dangerous spot, but they do cost ped to use. Remember, you can always hit T 
    on the keyboard and teleport back to the closest revival terminal for free 
    anytime. You will need to purchase a Mindforce Implant and insert it using an 
    Implant Inserter from the TT. Then you use mind essence to power your chip. 
    You can purchase Mind Essence from the auction or you can make your own Mind 
    Essence using Sweat and Force Nexus in your Refiner. 
    Another way to get around that is fun is to purchase a vehicle. If you 
    have about 50 ped to spare it is definetly worth the cost to purchase a 
    Valkyrie Mk1 on the auction. It makes finding TP's much faster and safer. You 
    must also get a Vehicle RK-5 (L) and Welding Wire to repair your car as it 
    takes damage. And your car will need about 10 ped of Oil for fuel. Also put 
    all the vehicle related actions as buttons on your desktop.
    Should you decide to get into crafting know it takes alot of ped and patience 
    *5*. I usually craft using the stuff I obtain from mining. The best place to 
    start is to find a Technician and buy the Blueprint Book Component (Vol. II) 
    and a Galaxy SI Ion Conductors Blueprint. You get a SIB on that BP and can 
    use the Animal Muscle Oil that you get from hunting. When you have enough ped 
    buy one of every blueprint and book that the Technician sells. Most of those 
    BPs have SIBs.
    Be sure to stick to level 1 BP's till you max out your Success Rate (the 
    little green bar) on the crafting machine for each type of BP. Otherwise you 
    will have lots of failures and loose ped. 
    Finally, if you decide that you want to short-cut the skilling process and 
    use skill implant chips you can. I have never done this, I prefer natural 
    skilling. Perhaps I am too conservative at times, since most uber players I 
    know have chipped skills in. Please research chipping in skills before you go 
    and buy them.
    next step to follow… 
    [006] Advanced Hunting
    [ ] Raise the profession level for one weapon type to level 20.
    [ ] Collect all the TPs on Planet Calypso.
    [ ] Visit FORTUNA asteroid and the Crystal Palace.
    [ ] Try to complete level one of all the Iron Challenge missions.
    More hunting advice:
    It is ok to max out several different types of weapons with a SIB because 
    most of the skills gained are general and apply to other weapons too. You 
    can gain many skills economically by maxing out all the weapons listed in 
    section 007. But it makes for slower profession progression if you try to 
    skill on everything. 
    Therefore, when you find a weapon that you like you should stick to just that 
    weapon type till you are good with it so that you can move up to better 
    weapons faster.
    When you look for a new weapon, try to choose one that you are close to 
    maxing out on, because if you don't you will waste a lot of ped on misses and 
    lower damage output. 
    Many UL weapons don't max out till skill level 100, and are therefore less 
    economical to use at first. You can sort the weapons by what level they max 
    out at on Entropedia.
    Or you can just stick to TT weapons and hunt low level mobs for good 
    Different weapon types and items builds different skills. If you go to 
    Entropedia it will show you which skills relate to different professions. 
    Because most skills overlap and are general sometimes you will get whistles 
    that you went up in a profession that you weren't even working on. 
    Next know your weapons and how much damage they do, and learn to read the 
    health bar of the mob, so you can judge how much damage to do to finish it 
    off. If you are using high power weapons that do alot of damage and eat 
    ammo, sometimes you need to switch weapons if you need just a small hit to 
    finish the mob off. The TT pistol is a good finishing weapon. Using a 
    finishing weapon is key to hunting economically.
    Place your weapons on hot-keys, preferably your number keys, so you can 
    change weapons quickly. 
    Once you start hunting big mobs, you may change how you hunt, possibly using 
    multiple weapons per kill.
    Your dream goals for weapons will to be to have 2 or 3 primary weapons. 
    FIRST, you should have an economical weapon for killing low level mobs that 
    get in your way and for finishing hits on bigger mobs. Your finishing hit 
    should be just enough to kill the mob. A good example of an economical 
    finishing weapon is an axe. 
    SECOND, you should have a high power fast kill weapon for when you hunt 
    dangerous mobs. A good example of a fast kill close range weapon is a blp 
    THIRD, you should also have a nice long range tag weapon for your first shot. 
    Good examples of long range tag weapons are plasma rifles and rockets. 
    FOURTH, be sure to USE AMPS where you can, starting with the Bull Tac 10 (L) 
    for blp guns and the Shear XR40 (L) for energy guns. You can't put high end 
    amps on low end guns anymore, so move up the scale of amps as your skill goes 
    up. For efficency sake, you should get a Fi/Ra/Co Beast and a Omegaton A103 
    or A104 when you can use them. Amps significantly increase efficiency.
    Remember that the faster that you kill a mob, it does the least amount of 
    damage to you and your armor, and it regenerates less health, saving you ped. 
    Also you don't want to waste ped by overkilling the mob, so choose the right 
    weapon for the job. A good hunter might change weapons twice per kill. 
    Starting with the long-range tag, then your high damage close-range, and then 
    your finishing weapon for the last hit. And sometimes you get more skills 
    when using more than one weapon per kill. 
    Hunting really big mobs beyond your level can be fun, but remember, that if 
    you can't take it down in less than 20 seconds using your SIB weapon you are 
    probably wasting ped. It can be fun, if you don't mind the cost. If you want 
    to hunt big mobs I would recommend teaming up with other players.
    It is very debatable whether adding enhancers is cost effective. 
    If you want to use enhancers on your items you need to have tier boxes 
    unlocked. The better the tier rate the faster it reaches the next level and 
    the box unlocks. If you are only going to use one enhancer look for a tier 
    rate over 100 on level 1. Unfortunately the tier rate given to an item is 
    If you are planning on using enhancers it is good to use UL weapons that you 
    can keep and tier up.
    Again I need to point out, that if you want to skill quickly as a hunter, you 
    should skip the sections on mining and crafting etc., and stick to skilling 
    on just one weapon type. You can always go back and get the other weapon 
    skills and other professions later.
    Next step… you are an Uber and tell me what to do. 
    [007] Weapons List *3*
    List of some beginner weapons with SIB sorted by what profession level they 
    max at: 
    (The Profession (Hit) is listed for each weapon to aid in choosing the next 
    weapon to use if you are sticking to one type.)
    RANGED WEAPONS:          maxed at  profession    max    notes
                               level     (Hit)      damage   
    Sollomate Kiwio MK.II (L) .. 1   Laser Sniper     5.  from TT
    Emik S30 (L) ............... 4   BLP Pistoleer    5.   
    Chikara Vamachara Mk.I (L) . 5   Laser Sniper     7.
    Omegaton M2100 ............. 5   Laser Pistoleer  4.  from TT 
    Solomate Opalo ............. 5   Laser Sniper     8.  from TT 
    Isis CB5 (L) ............... 5.7 BLP Sniper       8. 
    Willard Heatray A (L) ...... 6   Plasma Pistoleer 18 
    Breer P1a (L) .............. 6.9 Laser Pistoleer  9. 
    Breer M1a (L) .............. 6.9 Laser Sniper     14 
    Svempa S40 (L) ............. 7   BLP Pistoleer    9. 
    GeoTrek LP120 Niloticus (L). 8   BLP Sniper       12 
    Breer P2a (L) .............. 8.1 Laser Pistoleer  11
    Breer M2a (L) .............. 8.1 Laser Sniper     19 
    Willard Heatray B (L) ...... 8.2 Plasma Pistoleer 22 
    Isis BL800 (L) ............. 9   BLP Pistoleer    22 
       or Emik S50 (L) 
    Breer M3a (L) .............. 9.5 Laser Sniper     20
       or Riker UL1 (L)
    Breer P3a (L) .............. 10  Laser Pistoleer  16 
       or Korss H350 (L) 
    MELEE WEAPONS:           maxed at  profession       max    notes
                               level     (Hit)         damage  
    Loughlin Masher One (L) .... 4.5  One Handed Clubber 22  
    Castorian EnKnuckles-A ..... 5    Brawler            6.  from TT 
    Castorian Survival EnBlade-A 5    Knife Fighter      11  from TT 
    Castorian Combat EnBlade-A . 5    Swordsman          20  from TT 
    Chikara Mudra Mk.II (L) .... 6    Brawler            8.
    Loughlin Smacker One (L) ... 6.9  Brawler            9.
    Loughlin Scratcher One (L) . 6.9  Knife Fighter      13 
    Loughlin Cutter One (L) .... 6.9  Swordsman          23 
    Loughlin Masher Two (L) .... 7.1  One Handed Clubber 32 
    Loughlin Scratcher Two (L) . 8.5  Knife Fighter      18 
    Loughlin Smacker Two (L) ... 8.6  Brawler            12 
    Dominax Original Viper (L) . 9    Whipper            3.
    Loughlin Cutter Two (L) .... 9.2  Swordsman          49 
    Loughlin Cutter Three (L) .. 10.1 Swordsman          53 
       or Rutic Slo (L) 
    Kesmek Slo (L) ............. 10.2 Knife Fighter      25 
    MINDFORCE WEAPONS:           maxed at  profession    max    notes
                                   level     (Hit)      damage  
    Corrosive Attack Chip I (L) ...... 2  Pyro Kinetic    5.
    Electric Attack Chip I (L) ....... 2  Electro Kinetic 10
    Cryogenic Attack Chip I (L) ...... 3  Cryogenic       11
    Kinetic Attack Chip I (L) ........ 3  Electro Kinetic 10
    Combustive Attack Chip I (L) ..... 4  Pyro Kinetic    20
    Electric Attack Chip II (L) ...... 4  Electro Kinetic 14
    Cryogenic Attack Chip II (L) ..... 5  Cryogenic       27
    Combustive Attack Chip II (L) .... 7  Pyro Kinetic    38
    Electric Attack Chip III (L) ..... 7  Electro Kinetic 24
    First Gen Electric Attack Chip II  8  Electro Kinetic 32
    Kinetic Attack Chip III (L) ...... 8  Electro Kinetic 43
    First Gen Electric Attack Chip III 9  Electro Kinetic 36
    Combustive Attack Chip III (L) ... 10 Pyro Kinetic    51
    Cryogenic Attack Chip III (L) .... 10 Cryogenic       47
    First Gen Electric Attack Chip IV  10 Electro Kinetic 39
    SUPPORT WEAPONS:   type       maxed at  profession  max    notes
                                    level     (Hit)    damage 
    Vumpoor J4 (L)    grenade ......... 4   Grenadier  30
    Skildek P40 (L)   rocket .......... 5   Grenadier  35  
    Eraktor Es10 (L)  grenade ......... 6   Grenadier  41  
    Eraktor Es20 (L)  grenade ......... 8   Grenadier  57 
    DetPil Rv50 (L)   rocket .......... 9   Grenadier  52 
    Vumpoor Rx10 (L)  grenade ......... 11  Grenadier  99 
    Note: your support grenade and rocket launchers need explosive projectile 
    ammo, so save that when you get it in loots, and buy more on the auction if 
    you need to. I usually shoot the grenades when I find 2 or more mobs close 
    [008] Tool List
    List of tools, and suggested order for skilling: 
    You can also go to Entropedia and get other data on these tools, like their 
    range, efficency and rate per second. 
    Healing Tools (FAP's):       maxed at   heal/     notes
                                   level    click      
    1. Vivo T1 ...................... 1.5   10.3     from TT 
    2. Vivo T5 (L) .................. 3.5   18.3     adapted ok 
    3. Vivo T10 (L) ................. 6     25       adapted ok
    4. Hedoc SK-20 (L) .............. 11    34.3     adjusted ok 
    Mining Tools:                maxed at  type       notes
    1. Transformer T-103 or T-104 ... 0   refiner     
    2. Ziplex Z1 Seeker ............. 1   finder     from TT 
    3. Earth Excavator ME/01 ........ 1   extractor  from TT 
    4. Finder F-210 (L) ............. 2   finder 
    5. Finder F-211 (L) ............. 4   finder 
    6. Resource Extractor RE-201 (L). 4   extractor 
    7. Ziplex Z15 Seeker (L) ........ 5   finder 
    8. Resource Extractor RE-202 (L). 6.5 extractor 
    9. Ziplex Z20 Seeker (L) ........ 7   finder
    10. Finder F-212 (L) ............ 11  finder 
    Most miners carry around two extractors: the TT version to save ped (they are 
    the most efficent), and a faster version for when you are in a dangerous 
    location. Also, any refiner is better than the TT version, so buy your 
    refiner on the auction. 
    Glossary of Common Abreviations:
    EU = Entropia Universe (renamed Planet Calypso)
    NPC = Non-Player Character (show up as orange dots on radar)
    PED = ingame money (aprox. 10 ped = $1 depending on fees)
    (L) = Limited item (can't repair, but generally more efficent) 
    UL = Unlimited item (repairable at a Repair Terminal)
    TP = Teleporter (blue dots on your map, once you find them you can use them)
    TT = Trade Terminal (used to buy ammo and general supplies. To "TT something" 
         is to sell it back at its base cost to the trade terminal.)
    Mob = animals, robots, and mutants
    Swunting = Sweat first till it attacks, then kill (most efficient form 
               of hunting)
    SIB = Skill Increase Bonus (found on the second tab of the items info, 
          extremely important)
    BP = Blue Print
    FAP = Healing Tool
    References and further explanations:
    *1* After reading this guide, you should also check out some of the other 
        tutorials at Planet Calypso Forums.
        Another very thorough guide for entropia was written by Alice and can be 
        found at http://rp.apachenet.de/downloads/Entropia_Universe_Guide.pdf
    *2* If you go to Entropedia, and click on Creatures and then Maturity Levels, 
        and sort the columns by Threat, and you will notice that the Puny Berycled 
        Tripudion and Caudatergus followed by the Snablesnot-Male Young and 
        Sabakuma Young have the lowest Threat level of any creature worth hunting
        on Calypso (the small birds run away, and loot poorly). 
    *3* Make sure you create an account at Entropedia so you can log in and save 
        this. Then go to the Weapons chart; then click on the box next to 
        'Configure Columns'; then add a green check mark next to the first two 
        boxes that say 'Req.' and 'Maxed'; then go back and uncheck the box next 
        to 'Configure Columns' to save the chart; then click on the header 
        'Maxed' to sort the chart by that. This should give you the list of 
        weapons with Skill Increase Bonus (SIB) you need to skill on and in what 
        order. That is how I got the list of weapons in section 007. 
    *4* Read How Armor Works at: 
    *5* For crafting advice check out: http://www.candyman.se/pe/bobthebuilder 
        It has excellent stats on what to craft with the highest ped return.
    End Notes: 
    This document is a work in progress, so I do appreciate suggestions. Private 
    message me your suggestions on Planet Calypso Forum, so that I can look them 
    over, and add them as an edit.
    I am not writing this to farm for new players. Nor did I write it to compete 
    with any other tutorial or to disagree with anyone. I have never borrowed the 
    work of any other tutorial, it is original. I just like helping other people. 
    I wrote the first draft of this for my society and friends back in 2005. 
    I feel that this is a unique tutorial, because it mostly emphasizes skilling 
    as economicallly as possible. Most other tutorials have the perspective of 
    skilling as quickly as possible. My best suggestion is to use this in concert 
    with other tutorials. You can never have enough knowledge. 
    If you haven't figured it out yet, I like doing everything in this game, and 
    suggest that people try everything in this game at least once, even if they 
    end up concentrating on just one skill. 
    If you use this tutorial or find it useful, please acknowledge such, and say 
    Some friends have received my permission to post this guide on their website, 
    but I can't keep those updated. I will always post the most up-to-date 
    version of this guide on GameFaqs, PlanetCalypsoForum, and EntropiaPlanets. 
    This guide may not be reproduced under any circumstances except for personal, 
    private use. It may not be placed on any web site or otherwise distributed 
    publicly without advance written permission. Use of this guide on any other 
    website or as a part of any public display is strictly prohibited, and a 
    violation of copyright. 

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