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    Master Musician Guide by Koneko

    Version: 1.0 | Updated: 07/06/03 | Search Guide | Bookmark Guide

    Star Wars: Galaxies
    Master Musician Guide - V1.0
    Author: Koneko
    Date: 7-6-03
    This FAQ is not to be used for profitable/promotional purposes; this
    includes being used by publishers of magazines, guides, books, etc. or
    being incorporated into magazines, etc. in ANY way without my
    permission. This FAQ was created and is owned by me, Russell Dorn
    <Koneko@doramail.com>. All copyrights and trademarks are acknowledged
    that are not specifically mentioned in this FAQ. Please give credit
    where it is due.
    Table of Contents
    I. Getting Started
    II. Species
    III. Skills and Point Distribution
    IV. Instruments
    V. Songs and Playing
    VI. Musicial Techniques
    VII. General Etiquette
    VIII. Personal Information
    IX. Updates
    X. Credits
    I. Getting Started
    Hello and welcome to Koneko's guide to becoming a Master Musician. If you are
    reading this then you are most likely intrigued about the Musician profession
    or you are already in the process of making one and looking for some help. To
    become a Musician you must first become an Entertainer and get up to
    Entertainment Healing IV and Musicianship IV. After you have completed those
    steps you can go on to become a novice Musician. These are the only things you
    MUST do to move onto Musician. I have seen Musicians who also plan on mastering
    the entire Entertainer class, maybe becoming somewhat proficient Dancers too
    and I have seen plenty of other types out there, forming on the servers. This
    guide will help you through the steps to reaching Master Musician. First off,
    I'd like to start with a question that most players often spend much time
    thinking about, their character's species...
    II. Species
    There is no racial or gender restriction placed on any profession in SWG. Any
    species that the game provides is open to a player becoming a Master Musician.
    To help you with your choice, let's take a look at the species and their stats
    and other bonuses.
    1. Human -  The predominant species of SWG, Humans can perform well in any
    profession they decide to take up. Humans recieve the following modifiers...
    * Health +100
    * Strength +100
    * Constitution +100
    * Action +100
    * Quickness +100
    * Stamina +100
    * Mind +100
    * Focus +100
    * Willpower +100
    Special Features:
    * Leadership +10
    * Artisan Experimentation +15
    My Opinion - Great species for a Musician. Especially if you plan to go into
    crafting on the side. I think that statistically, they are the second best
    species for a Musician.
    2. Bothan - Short, fur-covered species, that have a special talent for making
    great spies. Bothans recieve the following modifiers...
    * Health +0
    * Strength +0
    * Constitution +0
    * Action +300
    * Quickness +300
    * Stamina +100
    * Mind +100
    * Focus +100
    * Willpower +0
    Special Features:
    * Camouflage +15
    * Cover +15
    My Opinion - Bothans are a species which are especially well-suited to making
    excellent Scouts, but due to the high bonuses they recieve to Action, a Bothan
    Musician doesn't seem like such a bad idea. A Bothan might make the best
    possible Musician if you only plan on taking the Musician class a little ways
    up and not mastering it. I could see something like a Creature Handler/Musician
    doing well and being a fun and unique profession to experiment with.
    3. Mon Calamari - The fish faces of the galaxy! The Mon Calamari are usually
    found in professions that require great intelligence and mind. Here are the
    modifiers they recieve...
    * Health +0
    * Strength +0
    * Constitution +0
    * Action +0
    * Quickness +0
    * Stamina +150
    * Mind +300
    * Focus +300
    * Willpower +150
    Special Features:
    * Alertness +15
    * Weapon Assembly +10
    * Structure Assembly +10
    My Opinion - Mon Calamari do extremely well in professions that drain the mind
    pool quickly, unfortunately, besides the nice bonuses they recieve to the mind
    type stats, they don't have much else going for them. The low Action pool would
    prove a great hinderance to a Master Musician, whom has to perform basically
    non-stop and as much as I love the little fish faces, I couldn't see them
    making a good Musician.
    4. Rodian - Violent creatures, with insect like faces and and a love for bounty
    hunting. Rodians recieve the following modifiers...
    * Health +0
    * Strength +0
    * Constitution +0
    * Action +200
    * Quickness +200
    * Stamina +450
    * Mind +0
    * Focus +0
    * Willpower +50
    Special Features:
    * Defense vs. Blind +15
    * One Handed Weapon Accuracy +10
    * Two Handed Melee Accuracy +10
    * Weapon Assembly +10
    My Opinion - Rodians aren't often thought of as the entertainer type, but with
    their increased bonus to Action, they have nice possibility of making a good
    Musician. Rodians would do best as a Musician who also wants to explore the
    world and possibly also take up a profession that is more geared towards
    combat. Decent species choice!
    5. Trandoshan - Tall, lizard-like species, that is heavily geared towards
    combat. Trandoshans recieve the following modifiers...
    * Health +250
    * Strength +300
    * Constitution +400
    * Action +0
    * Quickness +0
    * Stamina +0
    * Mind +0
    * Focus +0
    * Willpower +100
    Special Features:
    * Unarmed Accuracy +10
    * Unarmed Speed +5
    * Unarmed Damage +15
    * Melee Defense +10
    * Creature Harvesting +10
    * Regeneration +1
    My Opinion - Trandoshans are more well-suited to taking up a more combat
    oriented profession. Without a substantial bonus to Action, they won't be able
    to perform for long without needing to rest again, especially when they get
    some higher level instruments and songs. I think this species would have a
    harder time as a Musician.
    6. Zabrak - The Zabrak more closely resemble Humans then any other of the alien
    species. The Zabrak usually have large horns and tattoos which they display
    with pride. They recieve the following modifiers...
    * Health +200
    * Strength +0
    * Constitution +0
    * Action +300
    * Quickness +0
    * Stamina +0
    * Mind +0
    * Focus +0
    * Willpower +400
    Special Features:
    * Defense Vs. Dizzy +10
    * Defense Vs. Stun +10
    * Defense Vs. Intimidate +10
    * Anti-Shock +5
    * Equilibrium +1
    * Vitalize +1
    My Opinion - The Zabraks are another species with great potential at becoming
    good Musicians with some of their remaining skill points placed into a typical
    combat profession. The big boost to Action is just what a Musician needs and
    the Health boost and most of their special features would be perfect for
    something like a Marksman. Consider this species if you plan on entering combat
    some time in the future of this character.
    7. Wookie - RWARR!! Big scary wookies are furry humanoid-looking creatures that
    pack a big punch. Don't anger these fur-balls as they are quick to go berserk.
    RWARR!! Wookies recieve the following modifiers...
    * Health +350
    * Strength +350
    * Constitution +150
    * Action +200
    * Quickness +100
    * Stamina +100
    * Mind +100
    * Focus +150
    * Willpower +100
    Special Features:
    * Trapping +10
    * Creature Taming Bonus +10
    * Rescue +10
    * Warcry +10
    * Wookie Roar +1
    Miscenalleous Features:
    * Can only speak their own language, but can understand any.
    * Very limited clothing options.
    My Opinion - Wookies recieve TONS of bonuses and when you take a look at the
    Wookie on pen and paper it looks like a definite option. Unfortunately,
    consider this; A Wookie first off, can only SPEAK its own language. This could
    pose a problem, when interacting with customers. Tips are rarely distributed to
    Entertainers and when someone does give out a tip, it usually goes to that
    sweet-talking female dancer (especially because of the majority of male
    players). You need to fight back as a Musician and interaction is a KEY element
    to taking on an Entertainer's role. On top of the troubles with speech, they
    have a VERY limited clothing selection and won't always stand out from the
    crowd if they don't have the flashiest looking clothing. I am very neutral on a
    Wookie Musician. They have great bonuses, but the problems might out-weigh
    8. Twi'lek - Another of the species, but this one has a knack for becoming an
    Entertainer. They look like Humans, except for the tentacle-like Lekku's that
    look like their hair. They recieve the following bonuses...
    * Health +0
    * Strength +0
    * Constitution +250
    * Action +250
    * Quickness +300
    * Stamina +0
    * Mind +100
    * Focus +0
    * Willpower +0
    Special Features:
    * Wound Healing (Dancing) +15
    * Wound Healing (Music) +5
    * Battle Fatigue Healing (Dancing) +15
    * Battle Fatigue Healing (Music) +5
    My Opinion - You can obviously see why Twi'leks are the most popular choice for
    an Entertainer. They gain a nice boost to their Action pool, along with a boost
    to healing in their special features. I would easily recommend this as the best
    choice, especially for someone new to the Musician profession.
    III. Skills and Point Distribution
    First off, let me start with the Entertainer basic profession before moving
    onto the elite profession of Musician, because all Musicians must learn the
    following skills stemming from the Entertainer profession. BTW I highly
    recommend you to chose Entertainer as your starting profession, but if you want
    to pick up Musician on the side or you wanted to start as another profession
    for a different reason, then be sure to mitagrate your stats so that you can do
    well as a Musician. If you need help doing this, you can contact me using my
    personal information at the end of the guide, although the key thing when
    mitagrating your stats is to keep Action at a decent level. If it drops below
    800, you could have some problems working your way up to a Musician. Also,
    before I walk you through the key skills for the profession, keep in mind that
    every character recieves 250 skill points to distribute as they see fit, while
    following their skill tree. Now, here is the key information for the
    Entertainer profession...
    Entertainer - Like all professions, the Entertainer's skill tree is made up of
    4 different and unique types of skills. Image Design, Musicianship, Dancing,
    and Entertainment Healing. The tree also includes Novice Entertainer and Master
    1. Image Design - This skill tree allows a player to customize their own or
    another player's physical appearance. Mastering this tree allows a player to
    advance to a Novice Image Designer where they will learn more advanced skills
    that deal with basically the same thing. For a Musician, this tree is useless
    and should be avoided unless you plan on mastering Entertainer. Each level
    gained in this tree, does however give additional options to modifying one's
    current hairstyle, facial features, and other options.
    2. Musicianship - Obviously, this skill tree must be maxed out to become a
    Novice Musician. The experience needed to increase this tree can only be gained
    by playing songs with your instruments and using flourishes and you see fit. At
    each level gained in this tree you will gain either a new song, the ability to
    use a new instrument, or the ability to make an instrument through crafting.
    The details of this tree are included under instruments and songs. Be sure to
    check there for details.
    3. Dancing - Another useless tree under the Entertainer profession, unless you
    plan on becoming a Master Entertainer. Dancing is basically the same thing as
    Musicianship. Each level will give access to a new dance. If you want to gain
    experience in this skill tree, use /startdance and begin your performance. It
    is recommended that you use flourishes and your highest level dance availible.
    4. Entertainment Healing - This skill tree is a definite must have! It is
    especially easy to gain experience in this skill tree when compared to the
    Musicianship tree and most max this out earlier then the Musicianship. Each
    level gained in this tree provides a better chance at healing your customers.
    Remember though, battle fatigue can only be healed in certain areas, such as
    Cantinas, and Hotels. You will only gain experience in this skill when someone
    is /listening to you and they need to be healed, but the experience gained is
    usually very high!
    5. Master Entertainer - If you want to be the ultimate Musician, then mastering
    the Entertainer class might appeal to you. It requires a mastery of every other
    skill tree under Entertainer it will net you the ability to play the Ceremonial
    song and use the Mandoviol instrument, among other things relating to the other
    skill trees such as a new dance.
    Musician - Ahh! Here we are! The reason you probably came to this guide in the
    first place. This is the Musician's skill tree, which is composed of Musical
    Techniques, Musician's Wound Healing, Musicial Knowledge, and Musician's Shock
    Healing. The tree also includes the important Novice Musician and Master
    1. Novice Musician - Sigh... When you master the skills required for a Novice
    Musician you don't just earn the skill, you then have to get Musician
    experience which can be put towards Novice Musician before advancing in the
    skill tree further.
    2. Musicial Techniques - Ohh!! Pretty!! Lights, lights everywhere!!! This skill
    tree has some fancy techniques that can be used while performing. It includes
    things like Dazzle, Colored Lights, and Spot Light! This tree requires Musician
    experience to level in it. This tree also includes the ability to craft new
    3. Musician's Wound Healing - Yay! This tree allows an even better healing
    skill. You will probably have stored away entertainer healing experience that
    can be used in this as soon as you hit Novice Musician.
    4. Musical Knowledge - This is like the Musicianship skill tree from the
    Entertainer profession. It allows you to play new songs and use new
    instruments. It requires the hard to get Musician experience, like the Musical
    Techniques tree, so get to grinding!
    5. Musician's Shock Healing - More healing! Get this as soon as you hit Novice
    Musician if you have enough entertainer healing experience. Your customers will
    love the increased healing.
    6. Master Musician - Finally! You made it! Meow!! Er... yeah.... This costs 620
    Apprenticeship points, which can only be aquired by teaching others skills you
    know by grouping with them and bringing up their radial. You shouldn't have a
    problem aquiring these points as many young Entertainers in the cantina will
    need your help.
    IV. Instruments
    What Musician could do without an instrument? None, I tell you!! This section
    is entirely devoted to them, including, when they are gained, how to make them,
    and where you can find them. All instruments must be equipped like a weapon
    before you can use /startmusic.
    NOTE: Be sure to use the highest level instrument you have whenever possible as
    this will net you the greatest amount of experience while playing. Also note,
    that not all the instruments sound differently. Some sound just like another,
    but one might be a higher level instrument, which nets you with more
    1. Slitherhorn - If you chose Entertainer as your starting profession you
    should start with one of these in your inventory. Novice Entertainers can also
    craft one of these. This is the basic instrument. Sounds like a wood-wind
    2. Fizzz - Your first new instrument, gained as playable at Musicianship I and
    it can be crafted at Musicianship II. Sounds different from a Slitherhorn, more
    like a brass instrument.
    3. Fanfar - Playable at Musicianship III and it can be crafted at Novice
    Musician. Identical to the Slitherhorn in sound.
    4. Kloo Horn - Playable at Musicianship IV and it can be crafted at Novice
    Musician. Identical to the Fizzz in sound.
    5. Mandoviol - Only playable at Master Entertainer. Not all will decide to take
    the skill to get this instrument. Sounds somewhat like a violin.
    6. Trazz - Playable at Novice Musician and it can be crafted when you reach
    Musicial Techniques II.
    7. Bandfill - Drums, which are playable at Musicial Knowledge II and can be
    crafted at Musicial Techniques III. Identical to the Ommni Box in sound.
    8. Chidinkaloo - Playable at Musicial Knowledge III and craftable at Musicial
    Techniques III. Identical to the Fizzz in sound.
    9. Ommni Box - Sounds like the Bandfill. Playable at Musicial Knowledge IV and
    can be crafted and Musicial Techniques IV.
    10. Nalargon - The final instrument. Can be crafted when you reach Musicial
    Techniques IV, but it takes a Master Musician to use them. The Nalargon is much
    like an organ.
    Crafting Instruments - To craft an instrument when you gain the correct
    ability. You must either go out and gather the correct amount of resources or
    buy them as needed. Then, when you get the correct amount (check your draft
    schematics under ctrl + D, if you are unsure) you can open your inventory and
    select and use your crafting tool (if you don't have one you can purchase one
    from an Artisan or from the Bazaar) and select the correct instrument to make
    and some pop-ups will guide you through the rest of the process.
    V. Songs and Playing
    Under this section you will find out when and how you can learn new songs.
    Also, you will find information on how to gain the most possible experience and
    information about things such and flourishes and bandflourishes. Let me start
    with the different songs and how they can be gained.
    NOTE: If possible, you should play the highest level song you know to gain the
    most possible experience. Unfortunately, because when grouped with lower level
    Entertainers who might only have access to one or two songs, you could have
    trouble gaining experience, because bands should always play the same song,
    even if you have to help out those Novice Entertainers, it is just polite. I
    will cover this under General Etiquette.
    1. Starwars1 - Gained at Novice Entertainer. Sounds decent, but not my favorite
    song and it can get annoying. Medium-paced.
    2. Rock - Ughh, I hate the sound of this song. It is gained at Musicianship I,
    3. Starwars2 -  Yay! Pretty! Fast paced and upbeat. You will most likely
    remember this song being played in the cantinas from the movie. Gained at
    Musicianship II. Woo!!
    4. Folk - Slow and with a light sound to it. This is gained at Musicianship
    5. Starwars3 - Ughh! For the supposed "Imperial March" they did a terrible job
    at this song. It doesn't sound to good on the instruments, but using some
    flourishes you can OCCASSIONALLY hear some of the "Imperial March." Gained at
    Musicianship IV.
    6. Ceremonial - Gained when you reach Master Entertainer. I decided to leave
    out Master Entertainer, so if someone could please inform me on how this song
    sounds or send me an mp3 if availible, I would GREATLY appreciate it.
    7. Ballad - Gained at Musicial Knowledge I, decent song, but my favorite is
    still Starwars2.
    8. Waltz - Gained at Musicial Knowledge III.
    9. Jazz - Learned at Musicial Knowledge IV.
    10. Virtuoso - Gained as the final song when you reach the rank of Master
    NOTE: If you are familiar with the flourish and bandflourish system as well as
    how to gain the most experience, you may chose to skip this added information.
    Before I move onto the techniques a Musician learns I want to point out some
    key notes on Flourishes and playing in a band.
    * When you group with dancers or a band that includes at least one other
    Musician, when you use /startmusic you will automatically play the song the
    current Musicians are playing. This can sometimes be problematic because when a
    newbie joins the group and your band is playing something like Starwars2, you
    will have to change the song to Starwars1 or another song the new Entertainer
    can play because otherwise they will not be able to participate and therefore
    not gain experience. This is a problem, but everyone should always change to
    make the new Entertainer feel welcome. Unfortunately, doing so, will make you
    change to a low level song and you will therefore not gain as much experience
    as if you were playing something like Folk. This can be really disappointing to
    an aspiring Musician, because Dancers, which are basically the same profession
    with a different style don't have this problem, so most people just decide to
    make a Dancer. A Dancer can join a group and use their highest level dance
    while the newbie uses basic dance or something. This needs to be fixed!
    Unfortunately, until that happens (yeah, right) you will have to accommodate
    for the new Entertainers. Sorry, but it is true.
    * Now, besides this problem, let me explain some other things while playing or
    in a band. First, use /startmusic and chose your song you want to play. When
    playing the song you can use flourishes which are unique sounding music that
    your play which drains the action pool, but increases your experience. To do a
    flourish, type /flourish and a number 1-8 while playing. Each flourish is
    different for each song and instrument (except the instruments that sound the
    same) and to gain the most experience possible, I recommend doing two
    flourishes about every few seconds.
    * Also, you can do /bandflourish which is basically a flourish, but it causes
    every Musician to do it too. It can add flavor to a band, but DON'T abuse
    this!! /bandflourish has a major set-back. It causes the person who used it to
    gain experience, but it just drains the action pool for every other member of
    the band, with NO experience gained. If someone in your band is abusing this,
    use /bandflourish off to toggle it off, so it won't repeatedly drain your
    action pool and force you to rest.
    * Bonuses to Experience where you might not expect it:
    1. The command /applaud gives a bonus of 1 experience.
    2. The command /cheer supposedly increases experience gained.
    3. The more people who watch increase the amount of experience gained.
    4. The more people you are grouped with (who are playing/dancing actively)
    gives a bonus to experience.
    VI. Musicial Techniques (A.K.A. Nothing but a pretty light show)
    Sigh... As much as I LOVE the Musicial Techniques they really are nothing but a
    pretty light show. I wish they would help gain experience, but unfortunately...
    Here are the Techniques you gain and when you can learn them...
    1. Colored Lights - Musicial Techniques I, pretty lights, like the name
    2. Dazzle - Ahh!! I'm blind!! Gained along with Colored Lights at Musicial
    Techniques I.
    3. Spotlight - Decent, not my favorite, but gained along with the majority at
    Musicial Techniques I.
    4. Firejet - Gained at Musicial Techniques II.
    5. Ventriloquism - Gained at Musicial Techniques III.
    VII. General Etiquette
    Please, try to be a friendly face in your local cantina and obey some of these
    general tips for etiquette. You don't want to be the Musician everyone
    despises. You won't get any tips!! Hehe!! =^.^=
    1. Don't repeatedly use the /bandflourish command. A lot of the newbies don't
    know about /bandflourish off and you will CONSTANTLY drain their action pools
    without them gaining ANY extra experience. Be kind!
    2. Help out the newbies! Most don't even know what skills you need to become a
    Master Musician. If someone needs to learn a skill, always speak up and teach
    them for free. Most people give out a tip for this anyways and even if they
    don't, you will gain a friend, they will probably be more helpful to the group
    now (as in knowing a higher level song = more experience for you) AND you will
    gain Apprenticeship points needed for any class you intend to Master, not only
    3. Don't bug the customers and always interact with them. It is the number one
    most annoying thing when I hear someone in my group whine about wanting tips
    from the customers every two seconds. It seriously bothers me, because most of
    the time this only encourages the customers to NOT give out tips, which will
    most likely lower the money you could earn that night because of one bad seed.
    Also, always greet the customers by name as they come in.
    4. Don't be rude to anyone in your group. Some of the Musicians get annoyed
    because so many dancers (especially the female ones) get all the tips, but
    don't act rude to them, it only shows the customers how rude you are yourself.
    Be kind and interact with everyone in the group!
    5. ALWAYS play the same song as everyone else in the band. It really ruins the
    sound and drives away customers if you don't. Now, some of you might be
    wondering about this because it contradicts a statement I already made saying
    when you join a group and use /startmusic you automatically play the same song
    the current band is playing. Unfortunately, a little bug (could it be called a
    bug?) is that if you are ALREADY playing a song like, folk and you are invited
    to group while still playing, you will still be playing the song you were
    before joining the group, so, folk. If this happens and the band is playing a
    different song, immediately /stopmusic and then use /startmusic to join in with
    the band's current song.
    6. Cats!! Meow!! =^.^=
    VIII. Personal Information
    My name on the gamefaqs boards is Koneko, if you didn't know that. I'm a
    19-year-old male, majoring in Japanese, who is currently enjoying his Musician,
    Artisan (soon to be Tailor) and Scout (soon to be Creature Handler) on SWG.
    Other games I frequently play include any decent RPG, FF games with the
    exception of the terrible FFVIII and FFX, and Marvel vs. Capcom 2. Online games
    you can catch me on besides SWG include Diablo 2: LOD. If you have any
    questions, comments, flames, rants, egotistical claims, etc... email me at
    IX. Updates
    None as of now. If I get a lot of emails or the game changes in some way I will
    make them as needed.
    X. Credits
    Credits are given to those who deserve them:
    * Gamefaqs.com for allowing me to host this.
    * SWG for the great game.
    * Matryn, for some great content on her own guide.
    * The SWG Message Board.
    * My kitty katty kat cat, meow!! =^.^=

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