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    FAQ/Strategy Guide by Jamesthetiger

    Version: Final | Updated: 04/18/03 | Search Guide | Bookmark Guide

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    | Age of Mythology FAQ Version final                                        |
    | Last Modified   : April 2, 2003                                           |
    | Created On      : January 5, 2003                                         |
    | author          : James Macarthur    	       james.macarthur2@sympatico.ca|
    ++	News of the expansion has been made!!!  It is to be called	++
    ++	Remeber The Titans.  It will deal with a mytological civ	++
    ++	in itself by presenting the player with the Atlanteans.		++
    ++	12 new God Powers, new units and myth units as well as a 	++
    ++	new building set and new tiles.  Should be available Fall	++
    ++	2003!  Bring it on ES!!!					++
    1.0 Introduction
    	1.1 Revision History
    	1.2 About Me
    2.0 Game Overview
    	2.1 Game requirements
    3.0 Civilization Overview
    	3.1 Greeks
    	3.2 Egyptian
    	3.3 Norse
    4.0 Gods
    	4.1 Greek Gods
    	4.2 Egyptian Gods
    	4.3 Norse Gods
    5.0 Buildings
    	5.1 Greek Builings
    	5.2 Egyptian Buildings
    	5.3 Norse Buildings
    6.0 Units (including unit stats)
    	6.1 Greek Units
    	6.2 Egyptian Units
    	6.3 Norse Units
    	6.4 Unit Counters
    7.0 Gameplay Tips
    8.0 Resources
    	8.1 Food
    	8.2 Wood
    	8.3 Gold
    	8.4 Favor
    	8.5 Population
    9.0 Map Types and Game Styles
    10.0 Technology
    	10.1 Common Technology
    	10.2 Greek Unique Technolgies
    	10.3 Egyptian Unique Technology
    	10.4 Norse Unique Technology
    11.0 Relics
    12.0 Frequently Asked Questions
    13.0 Default Hot Keys
    14.0 Web Links and Cheats
    	14.1 Official Sites
    	14.2 Community Sites
    	14.3 Fan Sites
    	14.4 Mythology Websites
    	14.5 Suggested Downloads
    	14.6 Cheats
    	14.7 Abbreviations
    15.0 Credits
    16.0 Legal
    I compiled this reference for myself as a guide, then thought, “Why not share this with others”?
    So here it is.  Most of the information in this FAQ I gleaned from many places including the game,
    the FAQ that Jonathan Galloway wrote in his FAQ as well as newsgroups, forums and ESO chats.
    I am always looking for new information and tactics/ hints as I write this, so if you see anything
    that needs feedback (wrong information, right information, something I missed, etc., contact me at the
    e-mail above.
    The whole idea of this guide is to give players an all in one place to find information that may be
    handy to them as they crush their enemies, or are in turn destroyed.
    So without further ado, the guide…
    (well OK, a little more ado…)
    1.1 Revision History
    08-January, 2003 – started typing the reams of info into this baby!
    14-January, 2003 - completed enough to make it worth uploading.
    18-January, 2003 - Added Hotkeys, added some new relics, started section on resources and added to FAQs.
    28-January, 2003 - Started adding Unit stats, question about AI, some minor god info.
    1- February, 2003 - More unit stats added.
    7 - February, 2003 - Added unit gather rates.  Uploaded v1.2.
    1 - April, 2003 - Happy April's Fool Day!  Decided I hadn't done enough lately, and got some more stuff added.
    18 - April, 2003 - Finished off the last few tables I wanted.  Marked FAQ as final, although if I get new
    	information that needs to be added, I will.  I have gone through the tables and adjusted the stats
    	for the patches and play balance fixes that ES has made.  Hopefully I got them all.
    If you can add any information or supply charts or tables to help out, e-mail me and I will add it, giving
    full credit to you.
    1.2 About Me
    I have been playing computer games since the dawn of time.  Well Ok, I got my first ‘computer’ in 1981,
    an Atari VCS, later the 2600 at the ripe old age of 11.  Since then I have played games on a C-64, TRS-80,
    Amiga and PCs.  I love RTS games and first person shooters.  I also play RPGs when I have the time.  I have
    designed 1 mission for 1 game, The Unholy for Freespace2.  I play games an average of 2 to 3 hours a day (I
    know, no life…) and am always looking for the next great game.  I occasionally play online, but at the
    time of this writing, I have only played 1 rated game of AoM, which I won using Loki.  My wife plays games
    with me (she started with The Sims 2 years ago) and progressed to 'real' games last year with The Conquerors.
    She also lets my 7 year old daughter play AoM with me.  Now if my 2 month old son could only sit at the other
    computer and use the mouse!  (update: I created a mod for Morrowind called Daywalker.  It's based on the movie
    Blade (II) and I may or may not upload it!)
    2.0 Game Overview
    Age of Mythology (AoM) is the latest game designed at Ensemble Studios, the creaters of Age Of Empires and Age
    of Empires 2: The Age of Kings, as well as the expansion packs for these amazing games.  AoM is published through
    Microsoft Game Studios.
    There are 2 versions of the game.  The standard edition contains 2 CDs, a small manual and a fold out tech tree
    detailing the civilizations and their god choices and technology trees.  The collecters edition is a limited
    edition (each numbered) that has all of the stuff from the standard, and throws in A DVD, a CD with the music
    from the game, a copy of Bulfinch's Mythology, a poster and a figurine.  Since I was dumb and only bought the
    standard edition, I may have made some mistakes with the collectors edition.
    AoM brings some new game play to the RTS (Real-time Strategy) gaming table.  It supports a full economic model,
    unique civilizations, technology to research and standard units.  However, it also adds twists like god powers
    (think a one time magic spell), and mythology (duhh!) in the way of powerful units like the troll, the Anubite,
    and Medusa.  Although the game can be played and won without ever creating a mythological unit, they certainly
    add a new dynamic to the battles that are fought.  Other cool inovations introduced in AoM includesettlements
    (you can only build a new town center (TC) on a free settlement) and ESO, an online game matching service.  With
    ESO you can connect to other players with a similair rating (skill level) and play out the battles of myth!  Also
    included is a hero system through which some truely powerful humans are brought forth.  An interesting new twist
    on food gathering in AoM is the concept of fattening, whereby the longer a herdable animal lives, the more food
    it will provide when it is finally killed.
    AoM also contains a great single player experience in the campaign.  There are 32 missions in the main campaign
    and 3 or 4 training missions.  In the story of the main campaign, the player puts on the sandels of Arkantos, an
    Atlantean hero whom uncovers a terrible plot to restore an ancient evil to the world.  Ok so it is a bit cliched,
    but still a good story with lots of plot twists.  It does a good job of introducing the player to each of the
    god choices and powers as well as the three civilizations.
    2.1 Game Requirements
    Age of Mythology requires at least the following to play:
    	450 mhz Processor
    	Mouse or pointing device
    	56K modem (for online play only)
    	Windows (98, Me, 2000, XP)
    	128 Meg Memory
    	CD-ROM (double speed or better)
    	16MB 3D video card, 800x600 resolution
    	1.5Gigbyte Hard Drive Space
    Highly Recommended
    	1Gigahertz or better CPU
    	256 Meg RAM or better
    	32-64MB 3D video card (or better)
    To play online, an internet connection is required.  A 56K modem should be good for 1v1 games, while broadband
    is recommended for larger or team games.
    AoM also plays on a LAN using TCP/IP (or direct connection).
    3.0 Civilization Overview
    There are 3 distinct civilizations in AoM to choose from, with each offering the player the choice of 3 major gods
    to choose from at the start of a game.  There are 4 ages in a standard game (less if you win or lose early!)
    consisting of the Archaic age, the Classical age, the Heroic Age and finally the Mythic Age.  Each time the player
    begins research for the next age, they will be offered a choice of two minor gods to worship and gain benefits from.
    Choose carefully though as once the research is completed, you will not be able to rescind the choice made.  This
    means that for a full game, the player will end up with the major god choosen at the start, as well as three minor
    gods, each more powerful than the last.
    The civilizations which can be choosen are the Greeks, the Egyptians and my personal favorite, the Norse.  Each
    gains favor (a resource needed to build all mythological units and research) in a different way.  Each also plays
    3.1 Greeks
    The Greeks are possibly the easiest civilization to play in AoM because they play almost exactly like any
    civilization from earlier Age of games.  Greeks gain favor by worshipping at the temple they build in the Archaic
    age.  It is important to note that favor is gained by the Greeks in a diminshing returns system.  Greek heroes are
    all named units from stories everyone knows.  They are very powerful units and as a result are capped at a limit of
    4 heroes.  They are researched at the toen center and each major god grants unique heroes at each age advance.  The
    only exception to this rule is Poseidon, who grants an extra hero who is researched at the dock.  This unique hero is
    The Argo and is a naval only unit.  All other Greek heroes are land only.  Greeks start each game with a scout unit
    called a Kataskopos.  He can not be replaced if killed, although he is fairly swift so should be able to scout large
    amounts of the map before he is killed.  Once a temple is built, the Greek player can also build Pegasus as much as
    they like.  Pegasus is an aerial unit and as such can only be killed by ranged units or buildings.  Each Greek major
    god also grants a unique unit in the Mythic age, built at the fortress.
    The following chart shows a suggested god path to follow to gain the maximum benefit for each 'Focus' in your game.
    FOCUS			Archaic Age	Classical Age	Heroic Age	Mythic Age
    Economy			Poseidon	Hermes		Aphrodite	Hephaestus
    Infatry			Zeus		Athena		Dionysus	Hephaestus
    Archers			Hades		Ares		Apollo		Artemis
    Cavalry			Poseidon	Hermes		Dionysus	Hephaestus
    Mythological Units	Zeus		Athena		Apollo/Dionysus Hera
    Naval Units		Poseidon	Hermes		Dionysus	Artemis
    Defense			Hades		Athena		Apollo		Hephaestus
    3.2 Egyptians
    Egyptians are slightly more difficult to play, mainly because one of their best units (the Pharaoh) is a unit unlike
    any unit in any other game.  He is given the ability to 'empower' buildings.  This simply means he is able to speed
    up whatever is occuring at that building.  If it is researching, it happens faster.  Units are built faster and
    all gathering done at that particulair drop site is enhanced.  With one exception, only the Pharoah can empower.  The
    Pharoah is an Egyptian hero who is also very effective in combat.  Egyptians can also build further hero units (the
    preist) at their temples.  Preists can not empower buildings (with the exception of those who worship Ra), but can
    be very effective in combat versus myth units.  Preists also heal nearby allied troops and a considered a ranged unit
    for purposes of combat.  Egyptian favor is gained through a series of five monuments, built by the laborers.  Monuments
    start small, but gain considerable size and power as they are built.  By the time the fifth monument is built, favor
    is generally rolling in quite quickly.  Egyptian players are granted automatic tower upgrades when they reach the
    Classical age, making them a good choice for a defensive player.  Egyptians are also not as reliant upon wood as the
    Greeks and Norse.  Egyptian buildings are quite often free, taking only time to build.  Egyptians are the slowest
    builders in the game, but can be sped up with the use of the Pharoah unit.
    The following chart shows a suggested god path to follow to gain the maximum benefit for each 'Focus' in your game.
    FOCUS			Archaic Age	Classical Age	Heroic Age	Mythic Age
    Economy			Ra		Bast		Hathor		Osiris
    Infantry		Ra, Set		Ptah		****		Horus
    Archers			Set		Ptah		Sekhmet		Thoth
    Migdol Stronghold Units	Ra, Set		Anubis, Ptah	Sekhmet		Osiris, Thoth
    Defense			Isis		Bast		Hathor		Osiris
    Pharaoh & Preist	Isis, Set	Anubis		Nephthys	Osiris, Thoth
    Mythological Units	Ra, Isis	Bast		****		Osiris
    Naval Units		Ra, Isis	Bast		Nephthys, Sekhmet Osiris, Thoth
    **** - since no specific bonuses are given, choose whichever god suits you best.
    3.3 Norse
    The Norse are the vikings of old.  They are perhaps the most difficult to get used to because of the way they build
    and gain favor.  Whereas the Greeks and Egyptians use their laborers to build all their buildings, the Norse use
    their infantry.  This makes it very easy to forward build or rip down an enemy Town Center and replace it with your
    own very quickly.  Norse soldiers revel in combat, and this is reflected in the way the Norse gain favor.  For each
    violent act, favor somes in.  Even hunting and herding animals gains a small amount of favor.  The Norse hero unit is
    the Hersir, who also creates a small amount of favor just for existing.  Each Hersir is given a name when created,
    by using a random name generator.   There exists a great sense of humor in many of the Hersir names.  Norse players can
    also create dwarves at their town centers.  Dwarves are excellent at mining gold, but not so good at food or wood.
    Norse are somewhat handicapped in that they do not possess ranged units capable of pierce damage.  Their is only one
    exception to this, the ballista, built in the mythic age at the Hill Fort.
    The following chart shows a suggested god path to follow to gain the maximum benefit for each 'Focus' in your game.
    FOCUS			Archaic Age	Classical Age	Heroic Age	Mythic Age
    Economy			Thor		Forseti, Freyja	Skadi		Tyr
    Ulfsarks		Thor		Forseti		Bragi		Tyr
    Throwing Axemen		Thor		Forseti, Freyja	Skadi		Baldr, Tyr
    Cavalry			Odin		Freyja		Njord		Baldr
    Hersir, myth units	Loki		Forseti		Bragi		Hel
    Naval Units		Odin		Heimdall	Njord		Baldr, Tyr
    Defense			Odin		Heimdall	Njord, Skadi	Baldr, Tyr
    4.0 Gods
    4.1 Greek Gods
    Major Gods
    Zeus was born to Kronos and Rhea, both titans.  Because his father was told he would be overthrown by a	child of his,
    he swallowed each of his children at birth.  Eventually Rhea grew tired of this, and substittued a large stone in
    place of Zeus.  When he grew, he came to rescue his siblings, and overthrow his father.  The titans were then
    banished to Tartarus.  Zeus was given the reign of the immortals at Olympus and took the mantel of thunder among
    others.  He is often pictured holding a Bolt of Lightning, forged by his son Hepasteus.  He is married to Hera.
    The Zeus player starts with favor (25), gains favor faster than other Greek cultures, and has a favor cap of 200,
    instead of the 100 imposed on every other major god.
    Hoplites move faster.  Hoplites (infantry) move faster (approx. 10%) than other infantry.
    Infantry cause extra damage to buildings.  Double damage to buildings hit by infantry weapons.
    The Myrmidon is a unique unit to Zeus built in the mythic age fortress.  The Myrmidon is an infantry
    unit with bonus damage versus Egyptian and Norse units.
    Bolt.  Bolt is capable of killing any one unit that the player has line of sight on.
    Olympic Parentage.  Zeus supplies your hero units with extra hit points
    Classical Age	Athena, Hermes
    Heroic Age	Apollo, Dionysus
    Mythic Age	Hephaestus, Hera
    The best use of the Bolt power is to hold off and see if a Norse Loki player goes Hel in the Mythic or a Ra player
    worships Osiris.  Each of these two gods grant a GP that creates a very powerful unit hard to kill by other means.
    Bolt will do the job easily.  Another decent use of this power is to kill an enemy hero unit in a large battle to
    turn the tide quickly, or to destroy an enemy scout early, so they are crippled in knowledge.
    Because Zeus gains favor faster, the player can save population slots by not creating as many worshippers.  This
    can then be used for extra gatherers or troops.
    Hoplites move faster and since they are infantry, they counter cavalary.  They are excellent at getting into
    formations of enemy cav units and tearing them apart.  They are also good at raiding economic drop sites due
    to their extra speed and bonus damage to buildings.
    Zeus' infantry cause doble damage to all buildings, which makes them excellent at seige without the need for large
    amounts of siege weaponry.  Because of the damage bonus from infantry, and the fact that the Myrmydon does bonus
    damage to Norse and Egyptian units, they make an excellent army with little support needed.
    Poseidon is one of Zeus' older brothers, swallowed at birth by Kronos.  Being immortal, he was undigested.
    Poseidon is usually closely associated with the sea, but he was also the Lord of Horses.  He and Athene were
    competing for the favor of the city of Athens.  Poseidon gave the city the horse as his attempt, but lost to
    Athene who gave the olive tree.
    When a dock is built, a free Hippocampus is spawned.  If killed, it respawns at the dock.  The hippocampus is
    a free naval scout unit with no attack.
    Militia appear at destroyed buildings.  The militia do not count against your population, nor do they cost you
    anything (except the destroyed building!).  They are relatively weak, but can help if the enemy forces were
    weakened during their assault.  The larger a building destroyed, the more militia that appear.
    The market is cheaper to use.  All transactions are 10% less then other civs.  I am not sure if this also
    applies to buying caravans or researching the market techs.
    Cavalry is cheaper.  All cavalry units are 10% cheaper.
    Stables are cheaper.  Stables cost 50% less than other Greek stables.
    Poseidon allows an extra hero unit in the Argo.  This allows him to field five hero units at a time.  The Argo
    is built at the dock.
    Gastraphetes, a powerful archer unit, unique to Hades.
    Lure.  Lure causes animals to slowly come towards the stone that is the symbol of the power.  It lures a set
    amount of food before fading away.  There is a small problem though, in that not only does it lure herdables
    and huntables, it also lures predators that will attack and eat your gatherers.
    Lord of Horses.  Your cavalry units will gain a much larger line of sight, making them ideal for scouting or
    raiding the enemies economic bases.
    Classical Age	Ares, Hermes
    Heroic Age	Aphrodite, Dionysus
    Mythic Age	Artemis, Hephaestus
    Because of the bonuses gained by worshipping Poseidon, his cavalry are very strong and make a good back bone
    to your army.  It is best to follow the god path through Hermes and Dionysus to get all the benefits.
    The cheaper market use allows you to build more donkey caravans for the same money as another player.  This
    can allow you to gain more gold quicker in the late game when gold mines can become scarce or dangerous.
    The hippocampus allows youto keep an eye on your enemies fishing operations for a quick raid, as well as
    allow you to see what naval forces are being built.
    Since Lure can bring dangerous animals to your gatherers, cast it close to your first TC so that it can fire
    arrows at wolves and the like.  Cast it early as well so that the animals aren't cleared from the map before
    you can benefit from its power.
    Hades is brother to Zeus and Poseidon.  He was the God of the Dead and ruler of the Underworld.  Since all
    precious minerals and metals came from the realm of Hades, he is also considered lord of Wealth.  This is
    reflected in his Vault of Erebus improvement.  Shades were the denezins of the Underworld and as such Hades
    commands them in battle.  Hades gains excellent archers.
    Shades.  20% of all unit loses (only human units!) will return to fight again as Shades.  They appear at your
    temple and are not as strong as during life, but they are free.  They don't count against your population.
    Stronger buildings.  Hades buildings have more hit points (25% higher) and are therefore harder to destroy.
    Stronger archer and building attack.  Buildings gain about 20% extra pierce attack and archers gain about 10%.
    Sentinel.  Invoking Sentinel creates up to 4 (depends on building placement) 'living' statues that defend one
    toen center.  It can be cast on an allies TC as well.  Any improvement that makes a building stronger affects
    Vault of Erebus.  Researching the Vault of Erebus gives the benefit of a trickle of gold constantly.  It's not
    a huge amount at a time (about .3 gold per second or 1 gold every 3 seconds), but it is free gold once it is
    Classical Age	Ares, Athena
    Heroic Age	Aphrodite, Apollo
    Mythic Age	Artemis, Hephaestus
    Once engaged in battle, periodically check your temple for any Shades that can be sent back into battle.
    Hades is best played as a defensive civilization due to his many building improvements.  Go into battle
    only when you have created a large army capable of defeating the enemy easily.
    Because Hades gains so many archer bonuses, consider using them as the backbone to your army.  Follow Ares
    and Apollo to gain more benefits.
    Keep the Sentinel GP until you or your ally start expanding.  Drop it on a TC you consider important to
    your war effort.  If you try to place it, and you are shown one or more red statues, consider deleting the
    building(s) that are in the way, then casting the GP. That way, all 4 will appear.  Remember to upgrade them
    by researching any improvements to buildings (sight line, attack, etc.).
    Although the Vault of Erebus won't make you rich, it will give you access to slightly more gold than a player
    with the same amount of gold miners and improvements.  This will allow you to build more Toxotes and other
    archer units.
    Minor Gods
    Classical Age
    Greek God of battle and slaughter.  He benefits human soldiers attacks.
    God Power:
    Pestilence.  When cast on an enemy town, prevents the enemy from creating new military units.  Any building
    under a greenish 'fog' or cloud is affected.  It may or may not stop an enemy from building ANY units, depending
    on where the troop buildings have been located.
    Myth Unit:
    Cyclops.  Giants with 1 central eye.  Recharging special attack flings enemy units away.  This gives you more time
    to deal with them and causes large amounts of damage.  They are slow moving and should be supported with human
    soldiers to deal with enemy heroes.
    Unique Tech:
    WILL OF KRONOS.  Cyclops are upgraded to Elder Cyclops which train faster and cause more damage.
    PHOBOS' SPEAR OF PANIC.  Attack damage of Hoplites improved.
    DEIMOS' SWORD OF DREAD.  Hypaspists gain improve attack damage.  Since you can't train Hypaspists until the
    Heroic age, save your resources and do not research this until you have built some of these units.
    ENYO'S BOW OF HORROR. Toxotes gain increased attack damage.
    Goddess of Wisdom and Warfare.  Infantry defence benefits from her improvements.
    God Power.
    Restoration.  A short lasting (4-5 seconds) power that heals your units and  buildings.  It also can affect
    allies in it's area.  Monitor your units or buildings carefully so that you can cast this when needed most.  It
    is best used when you need to boost your army to puch the enemy out of your town (you are winning the battle)
    and enter their base or to extend the life of your units in the enemy town to finish off things like TCs and
    fortress type buildings.
    Myth Unit:
    Minotaur.  This half man, half bull creature gets a recharging gore attack that will instantly kill human units.
    Unique Tech:
    LABYRINTH OF MINOS.  Upgrades Minotaurs to Bull Minotaurs which are cheaper and are stronger (more hit points).
    SARISSA. Hoplite hack armor increased making them more resistant to infantry and cavalry.
    AEGIS SHIELD.   All infantry pierce armor increased, improving resistance to archers.
    The God of Messengers whom improves your cavalry.
    God Power.
    Ceasefire.  All combat all across the map stops for the length of the power.  Doves circle all the TCs on the
    map to show the peace that has erupted.  It can gain the player time to reinforce their army or stop an enemy
    from finishing off a building, giving you time to repair it.  A side effect of this power is that any building
    that can attack aside from a TC stops at it's current building level until the power is over.  It is humorous
    to watch Norse infantry pounding the nails into a Hill Fort in your town to no effect!
    Myth Unit:
    Centaur.  A Horses body supporting a human torso.  A very strong archer unit whos special attack is a super
    accurate shot that always hits its target.  This unit is quick and makes a great raider for hit and run
    tactics on enemy gathering points.
    Unique Tech:
    SYLVAN LORE.  Centaurs become Centaur Polemarchs, with improved speed and hit points.  An awesome raiding unit.
    SPIRITED CHARGE.  Speed and attack damage of Greek Cavalry improved.
    WINGED MESSENGER.  Food cost of Pegasus unit reduced to 0 (costing only 2 favor now)!  Additionally, they train
    faster and have a longer line of sight.
    Heroic Age
    The God of the Sun and Music.  Archers benefit from Apollos improvements.
    God Power:
    Underworld Passage.  Two lines of sight must exist.  One where you would like the entrance (your base) and the
    other at the exit (generally the enemies base, best if just outside of it). This allows you to move all you troops
    into the one end, and they appear at the other end.  This can create a very quick end to the game.  To end this
    GP, one end or the other must be destroyed.
    Myth Unit:
    Manticore.  The body of a lion, human face and scorpions tail create a fearsome foe.  Manticore shoot multiple
    poisonous barbs from its tail.  Very effective versus human units and gets a bonus versus myth units.
    Unique Tech:
    ORACLE.  All units and buildings gain a larger line of sight.  Your scouts become much better and your units and
    buildings will see the enemy sooner so you can change their battle lines of prep them for battle.
    TEMPLE OF HEALING.   The Greek temple becomes a healing point that can also heal your allied units.  Stationary
    units heal faster than moving units or those involved in combat.  The temple can only heal one unit at a time
    unlike the Norse Healing Spring.
    SUN RAY.  Improves the attack damage of a large number of units. Toxotes, Peltasts, Gastrophetes, Manticores and
    Cantaurs all gain from this technology.
    Goddess of Love & Beauty.  Her improvements benefit villagers.
    God POwer:
    Curse.  Enemy units will be turned to pigs (which can further be turned into food for your forces!).  It affects
    a small area, and will not affect all units in the area.
    Myth Unit:
    Nemean Lion.  The lion slain by Heracles has the ability to roar causing damage to all enemy units in the
    immediate area.
    Unique Tech:
    ROAR OF ORTHUS.  Armor of your Nemean Lions is improved (all armor types).
    GOLDEN APPLES.  Villagers generate favor faster.  This may allow you to remove one worshipper and place them on a
    resource you need (food or gold for example).
    DIVINE BLOOD.  Villagers gain speed while moving (gather faster), build faster and carry more resources.  This allows
    you to get an economic boost when needed to create larger armies.
    God of Wine and Celebration.  Cavalry and Navy benefit most from his improvements.
    God Power:
    Bronze.  For a short time, all your units within the area of effect are turned to bronze.  This allows them to
    continue moving and fighting while gaining all kinds of armor boosts.  It will affect allied units if they are in
    the area of effect when triggered.  Units become almost impervious to attacks while Bronze is on.
    Myth Unit:
    Hydra.  This beast starts with 1 head, but gains more (up to 5 I believe) with success in battle.  Each head
    improves the overall attack of the beast.  Also with more heads, it can attack adjacent units.
    Scylla.  A naval version of the Hydra.  It also gains additional headsd through battle.
    Unique Tech:
    BACCHANALIA.  All units (yes all) gain extra hit points with this tech.  When your population is maxed out this tech
    could provide the small boost you need to defeat the last enemy units on the map.
    THRACIAN HORSES.  All cavalry benefit from this.  Hit points increase.
    ANASTROPHE.  Pentekonter get extra attack damage, speed and also train faster.
    Mythic Age
    Goddess of Hunt and of Nature.  Her improvements benefit your archers and naval units.
    God Power:
    Earthquake.  When triggered, Earthquake will rumble through an enemy town and destroy many buildings and heavily
    damage many others.  It also affects enemy units, although it mostly knocks them to the ground with only a little
    Myth Unit:
    Chimera.  One of the offspring of Echinda and Typhon, it was a beast with a goats body, lions head and snakes
    tail.  It can breathe fire and affects multiple enemy units at once.
    Unique Tech:
    FLAMES OF TYPHON.  Chimera are upgraded to Tyrants with improved attack (both normal and the special flame attack)
    as well as more hit points.
    SHAFTS OF PLAGUE.  Toxotes, Peltasts and Gastrophetes gain increased attack damage.
    TRIEARCH.  Triremes get more hit points making them more resistant to enemy siege ships.
    God of the Forge and Labor.  Human soldiers and weapons benefit from his improvements.
    God Power:
    Plenty.  When cast a large vault appears (make sure to protect it) and provides a constant flow of food, wood
    and gold.  If an enemy gets more troops near it then you, it goes to his control and he gains the resources.  The
    resources come in at roughly the rate of 2 gatherers.  I will have to double check this rate though...
    Myth Unit:
    Colossus.  Perhaps the strongest (in terms of hit points) unit in the game, the Colossus is a construct resembling
    the Colossus of Rhoads.  It is very strong against buildings and can lat for a long while against units.  It's
    special 'attack' allows it to eat trees and gold mines to regain lost hit points.
    Unique Tech:
    HAND OF TALOS.  Colossi are upgraded to Silver Colossi giving them more hit points.
    SHOULDER OF TALOS.  Silver Colossi are once again recast into Gold Colossi giving them more hit points again.
    FORGE OF OLYMPUS.  All armory upgrades cheaper.  Try holding off researching armory techs until you have gained
    the benefit of this tech to save resources.  Make up for the slightly weaker units by building more of them.
    WEAPON OF THE TITANS.  All unique Fortress units as well as the Myrmidon, Hetairoi and Gastraphetes gain
    increased attack damage.
    Wife of Zeus, Goddess of the Home.  She benefits buildings and myth units.
    God Power:
    Lightning Storm.  Similair to Zeus' Bolt, but lasts longer, and affects an area as opposed to one unit.  Lightning
    strikes will hit randomly in the area it was cast, hitting many enemy units and causing them large amounts of
    damage or death.  It can be escaped from as the power doesn't move.  It also can cause light damage to
    Myth Unit:
    Medusa.  One of the Gorgon sisters with live snakes for hair, tusks, golden hands and bronze wings.  Her gaze will
    turn enemy units to stone (recharging). She also carries a bow and arrows and is a decent ranged attacker.  This
    unit is perhaps the strongest of all units in the game when supported properly.
    Carcinos.  A large crab summoned by Hera to kill Heracles while he was battling the Hydra.  He defeated both, but
    for it's efforts, Hera placed it in the stars.  It is a naval unit decent against enemy ships.  When killed the
    Carcinos releases large amounts of boiling blood that can damage enemy units.
    Unique Tech:
    FACE OF THE GORGON.  Medusas upgraded to Matriarchs with increased hit points.
    ATHENIAN WALL.  Buildings gain more hit points and can be very useful in late game when expanding.
    MONSTROUS RAGE.  All your myth units gain increased attack damage for any attack type (hack, pierce and crush).
    4.2 Egyptian Gods
    Major Gods
    Ra was the most important of the ancient Egyptian Gods.  He is considered the God of the Sun, and is often
    portrayed with the Sun.  He has the head of a falcon and the body of a man.
    Preists can empower.  All Egyptian Pharaohs can empower (make a building do something faster), but priests
    can't.  Ra's can.  This allows him to build a very strong economy very quickly.
    Pharaoh empowers faster.  Ra's Pharaoh empowers buildings with more speed, allowing another boost to the
    economic boom possible under Ra.
    Monuments are stronger.  The monuments all Egyptian civilizations must build to gain favor are stronger under
    Ra, with 20% more hit points.  They are also cheaper, costing 25% less to build.
    Chariot Archers & Camelry are faster and stronger.  They are built in the Migdol Stronghold and can move
    faster (10%) and have a lot more hit points (20%).  This makes them very strong in the late game.
    Rain.  Rain causes all farms near any TC (including your allies and enemies) to produce food at a faster rate.
    Rain has the side benefit of causing a global ban on all other God Powers while in effect.  Rain affects all
    civilizations on the map, but is strongest for the caster.  Since Egyptians are the only civilization that
    can build farms in the first age, this can be a very strong god power.  If enough fars are built before the
    enemy builds theirs, the caster will reap a large amount of food.
    Skin of the Rhino.  Laborers are given better hack and pierce armor, making them harder to kill.  This allows
    better hunting (elephants and rhinos will fight back!) or survive an earlier rush a little easier.
    Classical Age	Bast, Ptah
    Heroic Age	Hathor, Sekhmet
    Mythic Age	Horus, Osiris
    Ra has a very strong economic base.  With his Rain power, it is easy to create fairly large amounts of
    food quickly.
    Ra has the ability to empower faster with his Pharaoh and with his priests.  This allows him an excellent
    ability to gain large amounts of resources to mount a strong attack, heavy on Migdol units and myth units.
    Follow the god path through Osiris to gain a second Pharaoh and perhaps one of the strongest ranged units in
    the game in the Son of Osiris.
    If you are planning a Migdol heavy army, follow Sekhmet (Bone Bow) to gain extra bonuses for your Chariot
    Archers, and Osiris to gain the Son of Osiris and the speed and attack of Camelry (Desert Wind).
    Because the priests of Ra can empower, scout with your Pharaoh.  He can pick up relics, he has a longer line
    of sight and is harder to kill.
    When playing a team game, try to coordinate casting Rain with your allies so that the maximum benefit is
    gained.  Also keep in mind that no other GPs can be cast while Rain is active.  Use it to boost food
    production while attacking.  That way you have food after the attack and your enemies can't cast a GP to
    counter your attack.
    Learn Skin of the Rhino early so that your villagers can hunt larger animals for lots of food.  It also makes
    them more survivable in a rush.
    If you follow Hathor, cast Locust Swarm on an enemy before casting Rain.  That way they can't benefit from the
    faster food production of rain.
    Isis was the wife of Osiris and mother of Horus.  She was considered a protective Goddess and as a result
    has many defensive abilities in AoM.
    Monuments block god powers.  Each Monument built by Isis creates a 'shield' to other god powers.
    Cheaper technology improvements.  Isis saves 10% off the cost of all techonological improvements.  This applies
    to food, wood and gold costs.  This save a large amount of resources for military units or more improvements.
    Priests build obelisks faster.  Obelisks are the chief way Egyptians keep LOS into enemy activities.  By
    building them faster (60% faster) and cheaper (60% less resources), Isis can keep an eye out on enemies easily
    and cheaply.
    Town Centers add to Population Cap.  Each TC gives the player +3 population.  This allows more villagers in
    the early game to gather, and more military units in the late game.
    Prosperity.  Isis speeds up your laborers so that they gather gold at double their rate.  This is stackable
    with all gold mining technologies.
    Flood of the Nile.  When researched at a granary, Isis creates a trickle of free food.  This may allow you
    to move a gatherer to wood or gold to improve your gather rates.
    Classical Age	Anubis, Bast
    Heroic Age	Hathor, Nephthys
    Mythic Age	Osiris, Thoth
    Build your monuments all across your town to provide a shield against enemy god powers.  Consider building
    one or more in your expansion towns or allies towns to provide protection for them.
    Because Isis gets cheaper obelisks, and they build faster, build many around the map so that you will
    always know what your enemy is doing.
    The higher population cap of your TCs allow more gatherers in the early game to build a stronger economy.
    Since each TC gets the +3 pop bonus, use the extra room later in the game to create more military.
    Before invoking Prosperity, send as many gatherers to mine gold to maximize the power.  Also consider
    researching most if not all of the mining technologies before casting.
    Consider Hathor (Sun Dried Bricks) to reduce the cost of buildings.  This goes well with Isis' improvements.
    Also think about following Thoth in the late game.  Not only does he supply Meteor, he also has the Book
    of Thoth to allow faster resource gathering.
    Set was the God of Evil an Chaos.  He was the one who tricked Osiris and killed him, scattering the
    parts so that he couldn't rise again.  He was also considered the God of the Desert and Foreign Lands.  He
    has an affinty with animals and gains power over them.
    Animals at age advancement.  Set starts with a Hyena which can be used to scout or attack enemy villagers in
    the early game.  At each age advance, he gains a further batch of animals spawned at the temple.
    Convert wild animals.  Set's priests can convert wild animals (select the priest, then right click on the
    animal).  This power can create an army of animals to attack and raid enemy villagers or resources points.
    Pharaohs summon wild animals.  Costing a little favor, Set's Pharaoh can summon wild animals which can be
    used as food or as an army.  As you advance through the ages, you will be given more animal choices.
    Slingers & Chariot Archers train faster.  Ranged units of Set train 20% faster.
    Slingers have more hit points (+10%) and more hack armor, making them better in battle.
    Vision.  Vision allows the player to temporarily see any part of the map (that was targetted).  This can be
    used to quickly scout large areas or target a further God Power in the area as it counts as LOS.
    Ferel.  Causes your converted animals to do more damage in battle.  It also restores the food lost to
    animals that were converted (they lose some food value when converted), so it has an economic value as
    well as a military.
    Classical Age	Anubis, Ptah
    Heroic Age	Nephthys, Sekhmet
    Mythic Age	Horus, Thoth
    Use the priest units to convert animals and the Pharaoh to summon animals.  These can be used by you
    as food if required or as an early army.  They also absorb arrows your main army might otherwise take.
    Because Set gains some bonuses to ranged units and Migdol units, consider following Ptah, Sekhmet and
    Thoth to further these.
    Use your converted animals as scouts.  They are cheap and usually fast.
    Use your priests to convert animals near your enemies base.  Either take them back to your town as
    food, or use them to harass the enemy gatherers.  Use the ability of your Pharaoh (summon wild animals)
    in the same way.
    Slingers are stronger and train faster under Set, so they are a good unit to build.  Also consider
    Chariot Archers as they train quickly as well.
    Consider using Vision in combination with an offensive type God Power such as Meteor or Tornado.
    When summoning or converting animals, select the Pharaoh or priest then use the command bar to get the
    animal you want.
    Minor Gods
    Classical Age
    Anubis was the Egyptian God of the Dead and Judgement.  His improvements benefit Spearmen and myth units.
    God Power:
    Plague of Sepents.  A bunch of serpents will appear at the targetted area to defend the area from enemy
    attack.  They can't be controlled and they will not leave the area they were summoned in.  They remain
    until killed.  They are fairly easily killed by laborer type units, and will not attack buildings.  If cast
    on water, sea serpents appear, attacking only warships, leaving fishing ships alone.
    Myth Unit:
    Anubite.  Fast moving infantry with a leap attack.  When they are near the enemy, they leap the last distance
    covering it faster than any other unit could.  This attack does some damage.  They are basically the same as
    the dog faced warriors in the movie 'The Mummy Returns.'
    Unique Tech:
    FEET OF THE JACKAL.  Anubite hit points improved as well as attack damage and leaping distance.  Good idea to
    research if you plan to make an early army of Anubites to raid the enemy.
    SERPENT SPEAR.  Egyptian Spearmen gain more attack damage, making them more deadly to enemy cavalry.
    NECROPOLIS.  Increases the favor gain rate of your civilization.  Best if used while you have all 5 monuments
    Bast is the Goddess of Fertility.  This cat faced Goddess benefit farmers and wood gatherers.
    God Power:
    Eclipse.  When triggered, the whole map darkens as the sun is hidden by the moon and allows your myth units
    a speed bonus as well as attack bonuses.  If affects only your myth units and prevents other god powers from
    being used while in effect.  Save it until you have a large myth army for best results.
    Myth Unit:
    Sphinx.  A human faced cat like the famous one on the Giza Plateau.  This is a fast moving unit that turns
    into a dust devil (small tornado) when attacking.  It can be upgraded twice, in order.
    Unique Tech:
    CRIOSPHINX.  The first of 2 improvements for the Sphinx, it turns your Sphinx' into Criosphinx', with more
    hit points and attack damage.
    HIERACOSPHINX.  Can't be researched until Criosphinx is completed.  Your Criosphinx will become Hieracosphinx,
    with more attack damage and more speed.
    SACRED CATS.  Farms produce food faster (while being worked by a farmer) by ridding the farm of vermin.  It is
    best to use this only when you have many farms and should be stacked with Ra's Rain GP for best results.
    ADZE OF WEPAWET.  Laborers can knock trees over faster and gather the wood quicker.  Since Egyptians are not
    as dependent upon wood in the early game, save this one and research it when you need extra wood for towers or
    God of Creation.  One of the few Egyptian gods to appear human, his benefit is farms, axemen, slingers and
    God Power:
    Shifting Sands.  Used to shift your (or enemy) units around the map.  Both the beginning and the end point
    must be under line of sight.  It can be used to bypass enemy defences and put your army in the enemy base
    or to move the enemy army to another point.  A nasty trick is to put them in an area surrounded by your
    Myth Unit:
    Wadjet.  This unit is named for the Serpent Goddess who appears on the crown of a Pharaoh.  It is a venom
    spitting ranged unit effective against human units and buildings.
    Unique Tech:
    SHADUF.  An invention of Ptah's, it cuts the cost and build-time of farms.
    SCALLOPED AXE.  Axemen gain an attack bonus with this tech.  Best used if your enemy goes heavily into
    infantry as your axemen are their counter.
    ELECTRUM BULLETS.  Attack damage of slingers improved.  This is excellent to use if the enemy goes heavily
    ranged army.  Combine it with Sekhmet's Slings of the sun and/or Set's stronger slingers.
    LEATHER FRAME.  Pierce armor of Spearmen increased making them stand up to ranged attacks better.
    Heroic Age
    Hathor, the bovine faced diety, is Goddess of the Sky.  She benefits Mercenaries and buildings.
    God POwer:
    Locust Swarm.  When invoked, large amounts of locusts swarm across enemy farms or fishing ships,
    destroying them.  This can set back an enemy dependent upon these forms of food.  This can be devastating
    if followed by a rapid attack.
    Myth Unit:
    Petsuchos.  A bejeweled crocodile that fires a beam of focused sunlight at range.  It is very effective
    against human units and can tear buildings apart fairly quickly.  It is not very good at close range.
    Roc.  A huge eagle like bird that carries a gilded cage in its beak.  It can be hit only with ranged
    weapons.  The Roc is used to carry units around the battlefield (in the cage) and can not attack on its
    Unique Tech:
    CROCODOPOLIS.   Petsuchos get longer range.  This keeps them a little further away from the enemy, but
    they still need to be supported.
    MEDJAY.  Mercenaries live longer (both mercenaries and Merc cavalry).  This improves them a little so that
    you could use them as base defence while your army wipes out an enemy town.
    SUN DRIED MUD BRICK.  Building hit points improved.  Also lowers cost of construction.    Makes things like
    Migdol Strongholds more potent and can make towers very tough to destroy.
    Goddess of the Night and of the Dead.  She benefits Pharaohs and Priests.
    God Power:
    Ancestors.  When invoked, a small army of the dead is summoned to fight for you.  These units CAN be
    controlled, but last only a short time.  It can be invoked on water, where it will summon ghost ships.
    Myth Unit:
    Leviathan.  Literally 'twisted animal' in Hebrew, this gigantic fish is a naval transport.  Units can
    climb into it's mouth (really!) and be transported across water.  It can attack although it is a weak
    attack considering the size of the beast.
    Scorpion Man.  Another unit resembling the Scorpion King himself in 'The Mummy Returns.'  This unit
    wields a sword for melee as well as a poison attack in its recharging tail attack.  The tail attack affects
    multiple units at once and the poison lasts for a short time after the attack, causing additional damage.
    Unique Tech:
    SPIRIT OF MA'AT.  Preists are cheaper to build and can heal faster.  An excellent tech to have as preists
    are the only way of healing for an Egyptian player.  This allows them to heal more units faster.
    FUNERAL RITES.  Pharaoh and Preists gain extra damage versus myth units.  This allows the pharaoh (who gets
    better at each age advance) to become a force multiplier.
    CITY OF THE DEAD.  Pharaohs gain more hit points and will rise from the dead faster.  This is a tech that
    becomes mandatory if you plan on moving your Pharaoh from empowering to offense.
    Another feline faced diety.  Goddess of the desert and of Warfare.  Her improvements benefit Slingers,
    Chariot Archers, Catapults, Siege Towers and War Barges.
    God POwer:
    Citadel.  Transforms 1 (yours or an allied) Town Center to a defensive structure with more hit points
    and a stronger attack.  Consider holding onto this one until you or an ally have expanded and need some
    extra defense at your new town.
    Myth Unit:
    Scarab.  The Egyptians considered the Scarab Beetle sacred.  Here it is a living siege weapon.  It's giant
    mandibles have incredible damage versus buildings and towers.  It can also attack (weakly) enemy units and
    should be supported with troops.  If killed, its acidic blood spills on the ground damaging enemy units.
    Unique Tech:
    BONE BOW.  Chariot Archers get a longer range making them a little more deadly as infantry would have to close
    on them to attack.
    SLINGS OF THE SUN.  Slingers are granted a burning sling which gives them extra damage to infantry units.
    STONES OF RED LINEN.  Catapults and War Barges are given an increased attack versus buildings.  Both of these
    units already get a bonus against buildings, this goes even further.
    RAMS OF THE WEST WIND.  Siege towers get increased attack and hit points.  Depending upon your strategy, it is
    likely you will need to only research Rams of the West Wind OR Stones of Red Linen.
    Mythic Age
    The Falcon headed diety often portrayed in Egyptian myth benefits Axemen and Spearmen.
    God POwer:
    Tornado.  A large funnel shaped cloud appears at the trigger point and randomly moves slowly around the
    area.  If it hits any buildings, it can cause large amounts of damage, potentially destroying them.  It
    also affests units, sucking them into the cloud and dropping them when the power is finished.  It can affect
    allied units and buildings, but the damage is reduced over what enemy units and buildings get.
    Myth Unit:
    Avenger.  A fast moving, falcon headed melee unit that can attack multiple units at once using it's recharging
    whirlwind attack.  It is best faced from range and with heroes if possible.
    Unique Techs:
    AXE OF VENGENCE.  Axemen gain increased damage against buildings and walls.  Best when combined with Ptah's
    Scalloped Axe.
    GREATEST OF FIFTY.  Pierce armor of Spearmen increased granting them better resistance to archer attacks.  Also
    adds bonus attack damage versus enemy archers.
    SPEAR ON THE HORIZON.  Spearmen hit points and attack are increased.
    God of Judgement (yes another!).  His improvements benefit Camelry, Pharaohs and archer ships.
    God Power:
    Son Of Osiris.  When cast upon your Pharaoh, he becomes the living embodiment of the God Osiris.  He gains a
    better empowerment rate as wells as an all new attack - chain lightning.  It will strike 4 units at a time,
    causing a little less damage on each in line.  To replace the Pharaoh used as a SoO, research New Kingdom.  If
    killed, the SoO, is replaced with the original Pharaoh again.
    Myth Unit:
    Mummy.  A very powerful myth unit who can convert enemy units into minions fighting for the mummy.  They can be
    controlled like any other unit, although they will perish after a short time on their own.  They can turn a
    battle when used correctly.  They do require some micromanaging to get the best effect.
    Unique Tech:
    ATEF CROWN.  Mummies gain more hit points and minions will last longer before dying.  This tech is best used
    with a gang of mummies (turning enemy units) supported by a decent army.
    DESERT WIND.  Camelry become faster and get more attack damage.  Best used with Migdol benefits such as Ra's
    increased Camelry hit points.
    NEW KINGDOM.  A second Pharaoh is created for the rest of the game.  He is exactly the same as the original,
    except for name.  He can empower and gains the benefits of all age advances and respawns on death.
    FUNERAL BARGE.  Kebenit warships gain bonus damage versus other archer ships.
    The God of Wisdom has the head of bird (a crane?) and his improvements benefit laborers and Migdol
    Stronghold units.
    God Power:
    Meteor.  When targetted, a stream of large space rocks crash into the area causing damage to any units or
    buildings that are hit.  They come in on a random pattern, so they may or may not obliterate the enemy town
    or army.
    Myth Unit:
    Phoenix.   A slow moving air unit excellent against enemy buildings.  It can only be hit by enemy ranged
    fire.  If killed over passable terrain, an egg is created at the site.  This egg costs as much to hatch as
    a brand new phoenix, but is already closer to the action, making it worth clicking on, as well as keeping
    a temple free to build something else.  This unit is also good against human soldiers.
    Sea Turtle.  Turtles were typically viewed and associated with evil and night.  The Sea Turtle flings
    enemy ships out of the water and bashed about.
    Unique Techs:
    BOOK OF THOTH.  Researching this tech allows your laborers to gather food, wood and gold faster.  This allows
    you to create a huge late game economy to fund expensive myth and Migdol units.
    TUSKS OF APEDEMAK.  War Elephants gain more hit points and attack damage.  Great when combined with Valley of
    Kings and/or Set's Migdol bonuses.  UPgraded war elephants can turn a town into rubble fairly quickly.
    VALLEY OF THE KINGS.  Camelry, Chariot Archers and War Elephants train much faster, appearing almost as fast
    as Mercenaries.  Allows you to quickly field huge powerful armies (if you have the resources).
    4.3 Norse Gods
    Major Gods
    Odin is the father of Thor and God of Warfare and Poetry (boy, do they go togethor!).  He is also the God
    of Wisdom and Death.  He hung himself upon the World Tree, Yggrdasil to learn about death and sacrificed
    one of his eyes to get a sip from the waters of wisdom.  He was the first of the Norse gods and not usually
    worshipped by the common man, instead by the warriors.  He is not a warrior himself, but was able to
    rally his faithful into a frenzy.
    Human Unit regeneration.  All of Odins human units (except gatherers) will slowly regenerate after taking
    damage.  Idle units will gain faster then ones involved in combat or movement.  This is the most powerful
    healing in the game.
    Raven Scouts.  Two respawning raven scouts appear at your temple upon reaching the Classical age (2).  These
    birds are powerful scouts, with a decent LOS and only ranged attacks can hurt them.  They are respawned at the
    temple in a short amount of time if killed.
    Hill Fort Units get more hitpoints.  Odin grants 20% more hitpoints for units built at the Hill Fort.  These
    units include the Jarl (it is possible to create Jarls with 378 Hitpoints) and Huskarls, as well as the
    portable ram and the ballista (the only pierce damage unit available to the Norse, other than the Troll).
    Hunting bonus.  Odin gives his followers the ability to hunt faster (10%) than other civilizations, favor
    and food will come in slightly faster.
    Great Hunt.  Because Odin is also the hunts master, his God Power that reflects this.  When cast upon a group
    of animals (herdables as well as huntables), more animals appear in the herd.  As much as half again the
    original number can appear.
    Lone Wanderer.  Ulfsarks become faster when Lone Wandered has been researched.  This allows them to enter
    cavalry formations faster and tear them up (Ulfsark is counter-cavalry).  Because you also start with Ulfsarks,
    they become your scout unit and this makes them scout the map for food, gold, relics and the enemy faster.
    Classical Age	Freyja, Heimdall
    Heroic Age	Njord, Skadi
    Mythic Age	Baldr, Tyr
    When a battle is done, pull your human units back for a quick rest to improve their regeneration rate.  In the
    long run you can save a pile of resources if you get your units healed instead of replacing them.
    Consider Freyja for the second age.  Even though her myth unit (Valkyries) heal, her bonus technolgy (Thundering
    Hooves, researched at the Longhouse) makes your cavalry stronger and faster.  This allows better Jarls, which
    are very difficult to counter, even with counter cavalry units.  Besides, a few Valkyries in your army helps
    heal troops even faster.
    Use your ravens to scout when you get them.  Two scouts can cover a lot of ground quickly and when the map is
    scouted, consider parking them near an enemy to keep an eye on them.  Make sure they stay out of range of TCs,
    towers and the like though so they don't get killed.
    Becasue Hill Fort units get 20% more hitpoints, consider them as the backbone to your forces.  No one alse can
    create Jarls with 378 hitpoints, so they are an excellent unit as a main force.  Huskarls are counter archer,
    but can also rip buildings down quickly.
    Use hunting as your primary source of food.  You will gain food faster and each animal killed gains a little
    favor.  Also use your scouts to kill animals near your enemies base.  You will deprive them of food, and gain
    some favor.
    Invoke Great Hunt on the largest herd of animals you can find.  I have not been able to get extra elephants, but
    zebras and giraffes quite often double.  Another great trick is to save your sheep, goats and pigs and place them
    in the center of the herd you are going to cast on.  They will also give bonus animals.  If possible, do not
    kill the herdables until they have 'fattened' (stopped going up inthe food counter).
    When using Great Hunt, cast it on the largest amount of animals possible.  Make sure to research Hunting Dogs
    at an Ox Cart so that this bonus is stacked with Odin's natural hunting bonus, making food flow in very
    Consider using Great Hunt on a Set allies animal army.  This will allow them to send a larger raiding force into
    an enemies town and cause more trouble.
    Learn Lone Wanderer soon after starting so that your Ulfsarks can scout better and rip cavalry apart with the
    increased speed.
    Thor was God of Thunder and the son of Odin.
    Thor's Armory.  All other civs can not build an armory until the 2nd age.  Thor can build it in the first.
    This gives him a slight advantage for his troops in survivability.  He can also research a full age ahead
    of his rivals.  His armory allows cheaper research for all technologies as well.  Third, his armory is also
    cheaper than that of other gods.
    Dwarves.  Thor starts with dwarves instead of human gatherers.  Thor's dwarves are also cheaper (60 gold
    instead of 70).  It is possible to create only dwarven gatherers, saving food for units involved in a rush!
    Thor's dwarves also gain a boost in gathering rates for food and wood.
    Dwarven Gold Mine.  When cast, a gold mine is created.  It can be placed anywhere a building can be built.
    The later in the game it is cast, the more gold it will provide.  If cast in age 1, you can mine 250 gold.
    1000 gold in the classical age, 3000 in the Heroic and finally 6000 if cast in the Mythic Age.
    Pig Sticker.  When researched, Thor's dwarves and gatherers gain an improved hunting rate, putting them
    almost at par with Odin!  The technology not only allows hunted animals to be gathered faster, it allows
    gatherers to kill animals faster.  This in turn can increase the amount of favor gained through hunting.
    Classical Age	Forseti, Heimdall
    Heroic Age	Bragi, Skadi
    Mythic Age	Baldr, Tyr
    It is possible to do an all dwarf build.  This saves food for age advancement and military units.  Because
    Thor's dwarves gather food and wood as well as they do gold, this is a viable strategy.  This becomes even
    better when Pig Sticker has been researched.
    Research Pig Sticker as soon as you can (before hunting is best).  This allows you to gather food from hunted
    animals almost as quickly as Odin (who gets a hunting bonus)!  Quicker age advancement again!
    The special armory should be built as soon as possible to gain the largest benefit.  By builing early and
    researching the armor and weapons within, your troops will survive longer.  It is possible to gain a full
    age or even two on your enemies survivability in this way.
    Hold off on casting Dwarven Gold Mine as long as possible.  The more advanced the age, the more gold you
    will receive.  Try casting it near a protected area (near your TC or Hill fort(s)).  Another good tactic is
    to cast it when you need gold quickly and your dwarves are done with a mine.  Cast it beside them and they
    don't have to walk across the map to start again.  Remember that anyone can mine from it.  Another good use
    is if your ally is under siege, cast it in their town so they can gain the gold and remove the siege.
    Loki is blood-brother to Odin and the God of Trickery.
    Hersir are faster and can summon myth units during combat.  Not only do Loki's Hersir move faster (10%), they
    have a unique ability to summon myth units in the midst of comabat.  When a Hersir is created, a random myth
    unit is selected for them.  When the Hersir creates enough favor through combat to create that unit, the unit
    appears alongside them and starts to fight for Loki's forces.
    Mythological Units cost less favor.  Loki requires 10% less favor for any myth unit he builds.  Between this
    bonus and the summoning bonus, it is possible to create large armies of myth units.
    Longhouse units train faster.  Any longhouse units built under Loki train 10% faster, allowing you to field
    many Throwing Axemen quickly.
    Ox carts are cheaper and faster (but weaker).  Loki builds Ox carts for 50% less, and they move faster, getting
    to new locations quickly, but they are also weaker (80 less HPs).  They need more protection in forward areas.
    Spy.  Loki grants the use of Spy, which can be cast on any unit in the game.  It is permanent (until the unit is
    killed) and grants slightly better LOS to you then the unit normally has.  To show you and your allies (but not
    enemies) which unit the power was used on, a white Rune symbol appears over the head of the unit.  This power is
    perhaps the best of the powers in the game when used right, but is also one of the most difficult to use and get
    the most benefir from.
    Eyes in the Forest.  All infantry units (built and unbuilt) benefit from this improvement.  It always a longer
    LOS to help you spot trouble faster than the enemy.  It is very useful when scouting and also in battle.  If you
    can see the enemy force first, you can adjust your tactics or army accordingly.
    Classical Age	Forseti, Heimdall
    Heroic Age	Bragi, Njord
    Mythic Age	Hel, Tyr
    Build lots of Hersirs.  Because they move faster they survive better in battle.  They also gain favor at twice
    the rate of other Norse units (but not other Hersirs) so favor can pile up quickly.  To improve them further,
    follow Forseti in the classical age to gain the Hall of Thanes improvement which makes them faster and gives
    more hitpoints.  More Hersirs also create more myth units.
    Consider Forseti for the classical age also for the Healing Spring.  It can provide the needed healing to keep
    the Hersirs alive to gain the favor they need to summon powerful myth units.
    Loki's myth units cost less favor, so build lots.  10% less favor means 1 more myth unit for every 10 you build.
    Build lots of longhouses.  A 10% reduction in training time allows lots of Throwing Axemen and Hersirs.  Also
    from here are built the Raiding cavalry and more Ulfsarks.  Large armies can be assembled quickly from the
    longhouse.  Use it to your advantage.
    Because your ox carts are cheaper, build more and have less gatherers using each.  This allows less congestion
    so your resources should accumulate faster.
    The Spy God Power may be the most useful power in the game.  When cast correctly, you will be able to see
    whatever the enemy sees (slightly more actually due to the higher LOS).  This allows him to scout for you.  It
    can be cast on any unit in the game, but due to some bugs, it is best to avoid certain units.  Don't cast it
    on an Ulfsark (if he builds anything the power disappears), or a priest as an obelisk summoning will delete
    the power.
    Consider casting the spy power on an enemy villager so that you can see where he is gathering.  You can then
    send your army to that point to kill whatever is there.  Make sure though to leave the enspied unit alive so
    you can do it again.
    Ox carts are a good choice to cast Spy on.  Again make sure when you raid, you leave the cart alive so that
    you can see when it has to be done again.  It is important to make sure that you don't make it too obvious
    whcih unit you cast spy on though or the enemy will just delete him, send him into your town to die or park
    it in a corner where it isn't doing anything useful for either of you.
    Consider putting the spy power on an Egyptian Pharaoh so you can see what buildings he may be empowering.
    Minor Gods
    Classical Age
    was the goddess of beauty.  Her improvements improve your cavalry (and help create very powerful jarls if
    following Odin).
    God Power:
    Forest Fire.  A LOS is required to cast this one.  It quickly torces large amounts of forest, preventing your
    enemy from gathering wood there.  If an enemy building is close to the forest, there exists a strong
    possibility that they will catch fire and become heavily damaged or destroyed.  It also can damage enemy units.
    Myth Unit:
    Valkyrie.  A warrior maiden that prowled the battlefields to gather the spirits of the dead and take them to
    Valhalla, where they would remain until Ragnarock to fight on the side of the gods.  Good versus myth units, but
    her best ability is that of healing your (and allied) units.
    Unique Techs:
    AURORA BOREALIS.  Increase the valkyries healing rate as well as their hitpoints.  Not a good value
    unless you are fielding large amounts of Valkyries as it costs almost as much as another Val.  It also causes
    nicer colors to stream off your Vals as they ride.
    THUNDERING HOOVES.  Increases cavalry (Valkyries, Raiding Cavalry, Jarls) hitpoints and speed.  With
    Odins Hill Fort bonus, it is possible to research this and Baldrs Ring Giver and gain Jarls with 378 hit points,
    making them a very strong unit (with bonus versus myth units).
    the God of Vigilance.  His improvements directly benefit your buildings defensively.
    God Power:
    Undermine. This God Power will reduce enemy walls and towers to dust.  It can also damage town centers and
    fortress buildings.  The only towers and walls that will remain in the area of effect are those that have
    been fully upgraded.
    Myth Unit:
    Einherjar.  The returned spirits of warriors taken to Valhalla by the Valkyries.  Their special attack is a blast
    on a magical horn that acts like a mini-flaming weapons, in that it boosts all friendly attacks for a short
    time.  They are good at taking buildings apart but really tear them apart when upgraded with the Kettle
    Unique Tech:
    ELHRIMNIR KETTLE.  Improves the Einherjar by granting increased attack damage and hit points.  The
    upgraded Einherjar is a classical age siege weapon, and when deployed in small numbers (3-4) can rip TCs apart,
    as well as increase the abilities of your human troops.
    SAFEGUARD.  When researched, makes your walls and towers cheaper and stronger.  As Norse walls and
    towers are generally weaker than those of Egyptian or Greek players, researching safeguard can help even them out.
    ARCTIC GALE (dock).  Norse longboats become faster and gain more hit points.  Because longboats gain favor in
    combat, this can help them last longer, gaining more favor.
    God of Justice.  Generally his improvements benefit your ulfsarks and Hersir (good choice when following Loki).
    God Power:
    Healing Spring.  Creates a fountain at the casting location that is permanent and can not be destroyed.  It
    will autoatically heal any friendly units in the area.  It effects many units at a time.  It is a double edged
    sword though in that if cast too far forward, it can be easily taken over by the enemy (they need more units in
    the vicinity than you), but if cast in your base where is is protected, it is too far away to be of use.  It should
    be guarded with towers and/or hill forts when possible.
    Myth Unit:
    Troll.  Dumb, slow, man eating critters that were killed by daylight (turned to stone).  They are one of the few
    Norse units that can cause pierce damage so can be useful catching an enemy off guard as usually people do not
    research pierce armors when playing against the Norse.  They heal slightly each time they damage an enemy unit.
    Unique Tech:
    HAMARTROLL.  Makes your trolls stronger with more hit points, longer range and more attack damage.  They
    also gain a second head (doesn't seem to do anything though).
    HALL OF THANES.  Hersir speed and hit points increased.  This improves them greatly and makes a Hersir rush a
    viable strategy when playing as Loki.
    MITHRIL BREASTPLATE.  Ulfsarks become more resistant to hack attack (infantry), making them better against enemy
    infantry and counter-infantry.
    Heroic Age
    Goddess of Winter and the Hunt.  Throwing Axemen improved through her benfits.
    God Power:
    Frost.  An enemy army can be frosted for a short time.  This boosts the enemy units armor to 99% for all 3 types,
    making them very hard to kill, but it gives you time to reinforce, build more buildings or even retreat if needed.
    Myth Unit:
    Frost Giant.  Also called Thurses or Rime Giants in Norse mythology.  Recharging special attack will freeze enemy
    units for a short time (similiar to Frost GP).  Best used with micromanaging in order to freeze the unit causing
    the greatest threat.
    Unique tech:
    RIME.  Frost Giants gain more hit points and more attack damage.
    WINTER HARVEST.  Norse farmers move faster, creating the ability to get food into your economy faster.  Best used
    only when the hunting near your base is done and you have multiple farms.
    HUNTRESS'S AXE.  Throwing Axemen are a strong classical age unit.  Huntress's Axe makes them stronger by increasing
    their attack damage.  Combine with improvements at the armory and longhouse.
    Njord is the god of the Sea and of Storms.  His improvements most benefit your ships and hill fort units.  Follow
    this path to gain the stronger jarls of Odin.
    God Power:
    Walking Woods.  Animates a group of up to six trees.  They are stronger against buildings than units, although they
    seem to prefer attacking units and gatherers over buildings.  The player has no direct control over them, but they
    do last until killed.
    Myth Unit:
    Kraken.  A giant squid created at the dock.  They are perhaps the most powerful of the naval myth units.  Their
    special attack instantly kills 1 enemy ship (or land unit if close to shore).  While waiting for the attack to
    recharge, the Kraken flails at enemy units and causes large amounts of damage.  It is countered by ramming ships.
    Mountain Giant.  Also known as Jotun, they are strong and incredibily stupid.  Very high hit points make them hard
    to kill, and high damage rates make them excellent at killing buildings and all human units.  Very slow and needs
    to be supported with human units.  Bash attack is used only against buildings.  Has a special attack versus enemy
    dwarves that has to be seen to be appreciated.  Can throw enemy units.
    Unique Tech:
    WRATH OF THE DEEP.  Improves Krakens to Trench Krakens, improving their hit points.
    LONG SERPENT.  Upgrades the Norse longboat.  Attack damage improved as well as ability to stand up to counter
    unit (siege ships).
    RING-GIVER.  Imprves jarls by granting them the Lore of the Rings.   Hit points increased greatly.  Combine with
    Freyja's Thundering Hooves, and Odin's Hill Fort bonus.
    The God of Poetry and Skalds (Norse version of bards or minstrels).  Ulfsark improvements are his forte.
    God Power:
    Flaming Weapons.  All the players human soldiers will burst into flame causing bonus damage to any enemies hit
    during the time the God Power is in effect.  It affects all the players units on the map with the exception of
    his/her myth units.  It will not affect your allies or enemies.
    Myth Unit:
    Battle Boar.  In Norse mythology, 2 boars (Gullinbursti & Sildrugtanni) pulled the chariot of Freyr (Freyja's
    brother).  They were built dwarven heroes Brokk & Eitri.  They are fast moving, powerful units with a recharging
    buck attack that will fling multiple enemy units away from battle causing large amounts of damage.
    Unique Tech:
    CALL OF VALHALLA.  Ulfsarks gain improved hit points.  To gain maximum benefit, combine with Swine Array (Bragi)
    and Mithril Breastplate (Forseti).
    SWINE ARRAY.  Ulfsarks gain an extra bonus to cavalry.  Since they are alreay the Norse counter cavalry unit, they
    can be quite deadly to cavalry when this is researched.
    THURISAZ RUNE.  Mythological units are 'branded' with this  rune once researched.  It increases their speed.
    Mythic Age
    The God of beauty.  Siege weapons and cavalry gain from his improvements.
    God POwer:
    Ragnarok.  Perhaps the most misunderstood of all God Powers.  In mythology, Ragnarok was the beginning of
    the end of the current world, signalled by Baldr's death.  The Giants would rise up and fight the Gods with
    all dying under the largest fire giants (Surtr) breath of fire.  When triggered, all your gatherers will
    become 'Heroes of Ragnarok.'  This will kill your economy as it stans and all gatherers which took 1 population
    slot before will now take 3, potentially putting you over the cap.  However, if planned for this can become
    the most powerful of all the God POwers.  A sudden influx of 50 or more heroes bearing down on an enemy base
    can quickly end the game in your favor.  It is important to plan for this power though.  Make sure you have
    some resources when cast so that you can replace the gatherers lost to the power.  Also think about grouping
    your gatherers using the control group function so that you can call them to an area before casting.  This
    allows you to surprise the enemy as much as possible.
    Myth Unit:
    Fire Giant.  Also known as Muspilli.  True engines of destruction.  Although they do not have as many hit
    points as mountain giants, they have the potential to quickly turn a game in your favor.  Their fireball attack
    causes a lot of damage, and their recharging fireball fling does extra damage.  3 fire giants can quickly
    reduce an enemy town to rubble if supported by human troops (to kill enemy heroes).
    Unique Tech:
    ARCTIC GALE.  Norse Dragon boats become faster and more resistant to their counter (hammer ships).
    SONS OF SLEIPNIR.  Raiding cavalry get further bonus damage against archers and Throwing axemen, making an
    excellent raiding unit a great support unit as well.
    DWARVEN AUGER.  Training speed and movement speed are both increased for portable rams.  Attack damage is also
    increased.   These upgraded rams are deadly to any enemy town.
    The God of Warfare.  Infantry improvements are his specialty.
    God Power.
    Fimbulwinter.  When cast, the skies darken and the storms start.  Snow falls everywhere and 4 random enemy town
    centers are attacked by wolves.  Although weak individually, when they come in groups as they do here, they can
    casue large amounts of damage.  They will weaken enemy town centers, tear down temples and stop the enemy economy
    for the time the power is in effect.  When followed with an attack somewhere (either in the enemy town or his
    forces) many times the enemy can't take the time to micro his villagers into the TC, allowing the wolves to kill
    Myth Unit:
    Fenris Wolf Brood.  Not very strong by themselves, when set into a pack they start gaining bonuses.  Each
    additional wolf in a pack gives a 20% bonus to attack damage and speed of all wolves.  A group of 5 or 6 Fenris
    Wolf Broods can create havoc within an enemy base.
    Jormund Brood.  A naval myth unit, arguabally not as strong as the earlier Kraken.  They spit vast amounts of
    steam at enemy units near them and create large amounts of damage
    Unique Tech:
    BERSERKERGANG.  Ulfsarks gain improved attack damage and hit points.
    BRAVERY.  Huskarls gain improved damage versus buildings (100% bonus) as well as improved hit points (20%).
    Goddess of the Underworld.  Her visage is scarred with the duality of being alive and dead.  Her improvements
    benefit myth units.
    God POwer.
    Nidhogg.  Calls forth the Norse dragon Nidhogg.  A slow moving, fire breathing behemoth.  Nidhogg can only be
    hit by ranged weapons.  Her large amount of hit points keep her going for awhile, but enemy preists or
    pharoahs can kill her quickly.  Her attack does splash damage to nearby enemy units or buildings.  Nidhogg can
    not be healed in any way, so guard her closely and keep her supported with friendly troops.
    Myth Unit:
    Hel can build any of the giants at any time.  See above for Fire Giant (Baldr), Mountain Giant (Njord) and the
    Frost Giant (Skadi).
    Unique Tech:
    RAMPAGE.  All myth units are created 95% faster, making it possible with a hersir heavy player to create large
    amounts of myth units quickly.
    GRANITE BLOOD.  Frost, Fire and Mountain Giants all gain bonus hit points.
    5.0 Buildings
    There are some buildings that are common to each civilization within the game, albeit perhaps with name changes
    and/or cost differences.   There are also buildings that are civ specific.  Examples of the common variety
    include, but aren't limited to Town Centers, Barracks, resource drop points and temples.  Civ specific buildings
    include the fortress for each civ (Fortress, Migdol Stronghold and Hill Fort) where the strongest units are
    typically created.
    Building	Civilization	Notes
    Town Center	all
    Drop Point	all		Each civ does this differently.  Egyptians get theirs for free and
    				need to build seperate ones for food, wood and gold (as do the Greeks).
    				Norse Ox Carts serve the same purpose and can be moved as needed.
    House		all		Each house supports 10 population. Only 10 can be built at a time.
    Dock		all		Naval myth units and techs are completed here.  All basic techs are
    				the same for all 3 civs.
    Wooden Wall	all		It's a wall!  Click on a section when built to upgrade to stone (in
    				Classical Age) and place gates (15gold).
    Farm		all		All civs can build a farm, but only the Egyptians can do it from
    				the start of the game.  Norse & Greek must wait until Classical.
    				This is the slowest way to gain food until all farming techs have
    				beed researched.
    Temple		all		Needed to advance to the Classical Age.  Myth units and some myth techs
    				are researched here.
    Obelisk		Egyptian	Used to scout.  A preist 'summons' one into being.  They allow the Egyptians
    				to keep an eye on the map for the enemies movements.
    Monument	Egyptian	Egyptian civs build up to 5 of these (they must be built in order) in
    				order to gain favor.
    Longhouse	Norse		The basic Norse troop production building.  Throwing Axemen, Hersir, Raiding
    				Cavalry and Ulfsarks are built here.
    Sentry Tower	all		Norse and Greek build Sentry Towers until they have been upgraded to Watch
    				Towers.  Egyptians get the watch tower upgrade for free, and as a result
    				start with Watch Towers, which can fire arrows.  They are used for watching
    				enemy movements and defence once upgraded.  Towers can garrison units.
    Armory		all		This building is the required building to advance to the Heroic Age.  Here
    				research is done to improve troop armor and attack damage.  Followers of
    				Thor can build this in the Archaic Age and get a bonus round of upgrades,
    				while everyone else must wait until the Classical to build this.
    Barracks	Egyptian	The Egyptian version of the Longhouse, basic troops are created here including
    				Spearmen, Axemen and SLingers, as well as their upgrades.
    Military 	Greek		1 of the Greek versions of the Barracks or Longhouse. Infantry and their
    Academy				upgrades are created here.
    Archery Range 	Greek		The second of the the Greek troop production buildings where Archers and
    				their upgrades are built.
    Stables		Greek		The third and final Greek troop building.  This is where cavalry and their
    				upgrades are done.
    Market		all		The building required to advance to the final age, the Mythic.  Resources
    				can be traded here for others you may need more.  Also created here are
    				trade caravans which prodruce gold when sent to any Town Center.
    Hill Fort	Norse		The unique Norse troop production building.  The most powerful of the Norse
    				units are built and upgraded here.  Units include the Huskarl, Jarl, Portable
    				Ram and in the Mythic Age, the Ballista.  They can shoot arrows and garrison
    				units inside for defence.
    Migdol 		Egyptian	The Egyptian unique troop building.  Like the Norse Hill Fort, they can
    Stronghold			garrison troops and fire arrows for defence.  Units created here are the
    				Chariot Archers, Camelry, and War Elephants.
    Siege Works	Egyptian	A building unique to the Egyptians as Norse and Greek Siege units are built at
    				their 'fortress.'  Egyptians build their siege weapons here, which include the
    				Siege Tower and in the Mythic Age, the catapult.
    Fortress	Greek		You guessed it.  The Greek unique troop building where unique troops of each
    				major god are built as well as the Greek siege engines, the Petrobolos and in
    				the Mythic Age the Helepolis.  They can garrison troops and fire arrows.
    Lighthouse	Egyptian	Built in the Mythic Age, these buildings have massive line of sight and do
    				not need to be built near water.
    Wonder		all		Each of the 9 major gods have their own structure (see below) and these
    				buildings are very expensive.  They take a long time to build and as a result
    				have massive hit points.  A game can be won by building one and defending it
    				for the time required (varies with map size and number of enemies).
    Each Major God grants the ability to build a Wonder when the Mythic Age has been reached.  The Wonder
    is very expensive to build (1000 each food, wood and gold, 50 favor) and takes a very long time to build,
    even with many workers toiling away.  When a Wonder's foundation is laid down, everyone in the game is
    told that a Wonder has been started and a large star is overlayed on the mini-map at the location.  You
    will need to either defend the Wonder (if it's yours) or destroy it.  Once it has been completed, a timer
    starts to count down (it depends on map size and number of players).  If it reaches zero, the player who
    built the Wonder gets a win.
    God		Wonder
    Zeus		Statue of Olympia (located at Olympia, Greece)
    Hades		The Mausoleaum at Halicarnassus (located at Bodrum, Turkey)
    Poseidon	The Theatre of Dionysus (located at Athens, Greece or Delphi, Greece)
    Ra		Pyramid of Kheops (Giza Plateau, Cairo, Egypt)
    Isis		The Sphinx (Giza Plateau, Cairo, Egypt)
    Set		Abu Simbel (Aswan, Egypt)
    Odin		Hall of Valhalla, one of Odin's halls (located in Asgard)
    Thor		Yggrdasil, the world tree (the tree Odin hung himself from),
    Loki		Naglfari, the Ship of Fingernails, (Neiflheim)
    I found these explanations at http://aom.heavengames.com/cgi-bin/forums/display.cgi?action=ct&f=1,9762,0,all
    and hope that no one minds my using them here.  As there are so many people involved with these
    explanations, I copied the whole link. Since Hel had the best explanation of the Wonders, I am in the process
    of contacting him for permission to use his research. As of Feb 3, I have not heard from him, however I used
    Google and searched for ancient wonders and found some of the Wonders explained there.
    6.0 Units
    I took these numbers from directly within the game where possible.  Some numbers I have found at AoM Heaven
    (see links section) where it is my understanding they were retrieved from within the game as well using a
    program called AoMed.  This can be found at http://mods.dgdn.net/forum/viewtopic.php?t=38
    They are subject to errors as each patch has changed some units to balance the sides.  I will try to correct
    any that I find, or are pointed out to me.
    There are 3 forms of damage in the game.  They are Hack (swords, etc.), Pierce (arrows) and Crush (most siege
    weapons).  Where needed I have shortehed them to Hack, Prc and CRSH.  Hit points is a measure of how survivable
    a unit is (how much damage it can take).  Some units get bonuses against certain units.  Under attack damage, I
    have indicated which of the attack types that unit does.  Also shown as a percentage is the amount of damage
    absorbed by each units armor.  Researching at the armory improves armor and attack strength.  Researching the
    more advanced forms of your troops gives more hit points as well as attack.  Range is a measure of how far a unit
    can fire and line of sight is how far they can see.  Bonuses are multipliers (ie, 7 to myth units indicates that
    this unit causes 7 times normal damage to myth units, minus the armor).  It should also be noted that units
    considered Heroes (Hersir, Preists, Pharaohs and Greek hero units) are immune to myth unit special attacks.
    6.1 Greek Units
    				Hit	Attack	Bonus		Hack	Pierce	Crush		Line of
    Unit		Cost		Points	Damage	Damage		Armor	Armor	Armor	Range	Sight	Speed
    Hoplite		60 food,	115	8 hack	-		35%	15%	99%	-	16	4.2
    		35 gold
    	SPECIAL: Cavalry Counter
    Hypaspist	60 food,	85	5 hack	4.25 to inf.,	35%	10%	99%	-	16	4.3
    		25 gold				Hersir & Heroes of Ragnarok
    	SPECIAL: Counters infantry
    Toxote		55 wood,	60	6.5 prc	.9 Raiding cav.	15%	15%	99%	15	19	4
    		35 gold
    	SPECIAL: infantry counter
    Peltast		60 wood, 	70	3 prc	4 to archers, 	15%	20%	99%	16	20	4
    		20 gold				3 to throwing axemen,
    						1.25 to Hypaspists & Axemen
    	SPECIAL: counter to archers
    Hippikon	40 food,	150	9 hack	1.25 to archers	10%	25%	99%	-	8	5.5
    		80 gold
    	SPECIAL: counters archers
    Prodromos	70 food, 	120	6 hack	3 to cavalry	20%	10%	99%	-	16	6
    		40 gold
    	SPECIAL: cavalry counter
    Myrmidon	70 food, 	110	10 hack	1.5 to Egypt &	45%	20%	99%	-	16	4
    		50 gold				Norse units, 1 to Axemen, Throwing Axemen
    	SPECIAL: Zeus only, counters Egyptian and Norse units
    Hetairoi	60 food, 	110	8 hack	3.5 to build-	10%	40%	99%	-	16	4.8
    		100 gold			ings
    	SPECIAL: Poseidon only, building killer
    Gastrophetes	120 wood, 	60	8 prc, 	- 		15%	15%	99%	24	16	4.8
    		80 gold			6 crush
    	SPECIAL: Hades only, bonus versus buildings
    Petrobolos	150 wood, 	110	5 prc,	2.5 to ships	30%	90%	80%	28 max,	40	2.4
    		200 gold		11 pierce					10 min
    	SPECIAL: effective versus buildings & ships
    Helepolis	300 wood,	650	5 prc,	-		5%	96%	50%	10	18	2.9
    		200 gold		17 crush
    	SPECIAL: counters buildings, can transport units
    Trireme		100 wood,	290	6 prc	3 to transport 	30%	20%	10%	12	24	6
    		50 gold				ships
    	SPECIAL: Counters hammer ships
    Pentekonter	100 wood,	240	20 hack	-		30%	20%	75%	2	16	7
    		50 gold
    	SPECIAL: counters siege ships
    Juggernaut	100 wood,	480	6 crush	.5 to buildings	10%	50%	10%	18	24	4.8
    		100 gold
    	SPECIAL: counters archer ships
    Jason 		100 gold,	250	9 hack	7 to myth units	25%	35%	99%	-	16	4.3
    (hero)		50 gold
    	SPECIAL: Counters myth units, Zeus only
    Odysseus	200 wood,	320	8 prc	7 to myth units	20%	30%	99%	18	20	4
    (hero)		2 favor
    	SPECIAL: myth unit counter, Zeus only
    Heracles	350 food,	400	10 hack	7 to myth units	25%	40%	99%	-	16	4.3
    (hero)		4 favor
    	SPECIAL: counter myth units, Zeus only
    Bellerophon	400 gold,	400	20 hck,	5 to myth units	20%	40%	99%	14 max,	16	6
    (hero)		6 favor									4 min jump range
    	SPECIAL: jump attack does 100 bonus hack damage, 7 bonus damage to myth units, Zeus only
    Theseus		100 food,	240	9 hck	7 to myth units	25%	40%	99%	-	16	4.3
    (hero)		50 gold
    	SPECIAL: counters myth units, Poseidon only
    Hippolyta	200 wood,	240	9 prc	7 to myth units	20%	30%	99%	18	20	4.3
    (hero)		2 favor
    	SPECIAL: myth unit counter, Poseidon only
    Atalanta	350 wood,	350	8 hck	7 to myth units	35%	40%	99%	-	16	6
    (hero)		4 favor
    	SPECIAL: myth unit counter, Poseidon only
    Polyphemus	400 gold,	540	15 hck,	5 to myth units,40%	40%	99%	-	20	2.9
    (hero)		6 favor			5 crush,	7 to myth units with gore attack
    					60 hack (for gore)
    	SPECIAL: myth unit counter, gore attack (bonus damage), Poseidon only
    Argo		250 wood,	480	8 prc	5 to buildings	40%	25%	20%	16	24	4.8
    (naval hero)	8 favor				and myth units, 3 to transport
    	SPECIAL: counters myth units, bonus damage vs buildings, Poseidon only, built at dock
    Ajax		100 food,	240	9 hck	7 to myth units	30%	35%	99%	-	16	4.3
    (hero)		50 gold
    	SPECIAL: counters myth units, Hades only
    Chiron		200 wood, 	300	7 prc	7 to myth units	20%	20%	99%	14	20	5.3
    (hero)		2 favor
    	SPECIAL: counters myth units, Hades only
    Achilles	350 food,	340	9 hck	7 to myth units	40%	45%	99%	-	16	5.5
    (hero)		4 favor
    	SPECIAL: counters myth units, Hades only
    Perseus		400 gold,	360	7 hck	10 to myth unit	20%	40%	99%	5 for	16	4.3
    (hero)		6 favor									Medusa head
    	SPECIAL: counter myth unit, Can stone units with Medusa's Head, Hades only
    Kataskopos	-		70	2 hck	-		10%	70%	99%	-	14	5.5
    	SPECIAL: Scout unit.  Costs nothing, but can not be rebuilt if lost.
    				Hit	Attack	Bonus		Hack	Pierce	Crush		Line of
    Unit		Cost		Points	Damage	Damage		Armor	Armor	Armor	Range	Sight	Speed
    Pegasus		50 food,	140	-	-		50%	50%	99%	-	18	5
    (Myth unit)	2 favor
    	SPECIAL: Can be built by any Greek player, flying scout
    Hippocampus	-		70	-	-		10%	70%	99%	-	16	6.6
    (Myth unit)
    	SPECIAL: naval scout, Poseidon only, provided free when dock built, respawning
    Shade		-		275	6 hck	-		20%	20%	99%	-	16	4
    (myth unit)
    	SPECIAL: Hades only, 20% of slain units return as Shades at temple
    Cyclops		250 food,	500	15 hck,	3 to myth units	40%	50%	80%	-	16	3.2
    (myth unit)	22 favor		12 crush, 30 hack for throw attack
    	SPECIAL: Ares only, can throw human units, bonus versus myth units
    Minotaur	200 food,	300	15 hck,	3 to myth units	60%	50%	80%	-	20	4
    (myth unit)	16 favor		10 crush, 60 hack for gore attack
    	SPECIAL: Athena only, Gore attack versus human units, bonus versus myth units
    Centaur		150 wood,	220	12 prc, 3 to myth units	25%	35%	80%	12	20	5
    (myth unit)	12 favor		24 prc for accuracy attack
    	SPECIAL: Hermes only, bonus damage vs myth, accuracy attack - double damage, 100% accurate, recharges
    Manticore	300 wood, 	420	11 prc,	1 to myth units	30%	60%	80%	16	20	4.3
    (myth unit)	28 favor		15 prc for recharging attack
    	SPECIAL: Apollo only, bonus vs myth, recharging attack with bonus projectiles, damage bonus
    Nemean Lion	250 gold,	660	20 hck,	3 to myth unis	30%	60%	80%	-	16	4.8
    (myth unit)	25 favor		10 crush, 12 hack from roar (splash damage)
    	SPECIAL: Aphrodite only, bonus vs myth, recharge roar causes splash damage to all near it.
    Hydra		250 food,	800	20 hck,	2 to myth units	60%	40%	80%	2	6	4
    (myth unit)	28 favor		10 crush
    	SPECIAL: Dionysus only, bonus vs myth, grows new heads (increases attack) with successful kills
    Scylla		200 gold,	1000	25 hck, -		40%	70%	99%	-	16	5.3
    (naval myth)	15 favor		12 crush
    	SPECIAL: Dionysus only, grows heads after kills to increase attack damage
    Chimera		200 gold,	600	20 hck,	3 to myth	60%	60%	80%	8 (fire)16	5.3
    (myth unit)	30 favor		15 hack for fire
    	SPECIAL: Artemis only, bonus vs myth, fire breath attack (splash damage)
    Colossus	300 gold,	1100	20 hck,	3 to myth units	50%	80%	80%	-	16	2.4
    (myth unit)	40 favor		50 crush
    	SPECIAL: Hephastus only, bonus vs myth units, can eat trees and gold mines to regain health
    Medusa		250 gold, 	360	15 prc,	-		60%	70%	80%	10	18	4.3
    (myth unit)	40 favor		12.5 crush
    	SPECIAL: Hera only, Special attack turns units to stone.
    Carcinos	200 wood,	720	20 hck,	-		70%	60%	80%	-	16	4.3
    (myth unit)	20 favor		12 crush
    	SPECIAL: Hera only, death releases boiling blood (damages all nearby units)
    6.2 Egyptian Units
    				Hit	Attack	Bonus		Hack	Pierce	Crush		Line of
    Unit		Cost		Points	Damage	Damage		Armor	Armor	Armor	Range	Sight	Speed
    Axemen		40 food,	70	5 hack	4 infantry,	40%	5%	99%	-	16	4.3
    		30 gold				Hersir and Heroes of Ragnarok
    	SPECIAL: Infantry counter
    Slinger		60 wood,	65	3 prc	4 to archers,	15%	20%	99%	16	20	4
    		24 gold				3 to throwing axemen, 1.25 to hypaspist & Axemen
    	SPECIAL: counters archers
    Spearmen	50 food,	70	7 hack	1.2 to cavalry	40%	20%	99%	-	16	5
    		20 gold
    	SPECIAL: Cavalry counter
    Chariot Archer	100 wood,	90	8.5 prc	-		30%	25%	99%	20	24	5.3
    		40 gold
    	SPECIAL: infantry counter
    Camelry		50 food,	125	8 hck	1.75 to cavalry	15%	30%	99%	-	16	6
    		70 gold
    	SPECIAL: counters cavalry
    War Elephant	180 food,	450	12 hack	3 to buildings	10%	40%	99%	-	16	2.9
    		70 gold
    	SPECIAL: excellent against buildings
    Pharaoh		-		100	12 prc	5 to myth units	15%	15%	99%	-	16	4
    	SPECIAL: Hero unit (counters myth units), empowers buildings (+20% gathering, +200% building,
    				+30% training rates), provided free at game start, respawning
    Priest		100 gold	90	3 prc	7 to myth units	10%	0%	99%	-	8	3.6
    	SPECIAL: counters myth units, heals units, Ra's can empower buildings (+25% gather)
    Mercenary	90 gold		85	8 hck	-		45%	30%	99%	-	20	4.3
    	SPECIAL: cavalry counter, fast training time, short life, only have 12
    Mercenary	120 gold	190	8 hck	-		60%	70%	99%	-	22	5.3
    	SPECIAL: archer counter, fast training, short life, limit of 8
    Siege Tower	200 wood,      	350	50 crsh,	-	5%	96%	90%	12 rang,20	2.9
    		100 gold		3 prc						3 ram
    	SPECIAL: building counter, can transport units
    Catapult	200 wood,	115    50 crsh,	2.5 to ships	30%	90%	80%	10 min	40	2.4
    		200 gold		10 prc						28 max
    	SPECIAL: counters buildings & ships
    Kebenit		100 wood,	290	6 prc	3 to transport	30%	20%	10%	12	24	6
    		50 gold				ships
    	SPECIAL: hammer ship counter
    Ramming		100 wood,	240	20 hck	-		30%	20%	10%	-	16	7
    Galley		50 gold
    	SPECIAL: siege ship counter
    War Barge	100 food,	480	6 crsh	.5 buildings	10%	50%	10%	18	24	4.8
    		100 gold
    	SPECIAL: counters archer ships and buildings
    				Hit	Attack	Bonus		Hack	Pierce	Crush		Line of
    Unit		Cost		Points	Damage	Damage		Armor	Armor	Armor	Range	Sight	Speed
    Anubite		100 food,	200	13 hck,	3 to myth units	60%	65%	80%	4 min	16	5.3
    (myth unit)	15 favor		15 hack for jump attack				8 max for jump
    	SPECIAL: Anubis only, bonus versus myth units, jump attack with bonus damage
    Sphinx		120 food,	300	11.25 hck  3 to myth 	45%	60%	80%	-	22	5.3
    (myth unit)	20 favor		5 crush, 20 hack (whirlwind attack)
    	SPECIAL: Bast only, bonus vs myth units,Whirlwind attack (bonus damage)
    Wadjet		150 wood,	240	16 prc	-		20%	30%	80%	18	20	3.8
    (myth unit)	15 favor
    	SPECIAL: Ptah only, fights at range by spitting venom
    Petsuchos	200 gold,	480	20 crsh,  -		30%	50%	80%	20	24	3.6
    (myth unit)	20 favor		50 pierce
    	SPECIAL: Hathor only
    Roc		150 gold,	350	-	-		40%	25%	80%	-	20	5.3
    (myth unit)	15 favor
    	SPECIAL: Hathor only, can transport units
    Leviathan	200 gold,	1020	25 hck	-		40%	60%	80%	-	22	4.2
    (myth unit)	20 favor
    	SPECIAL: Nephthys only, naval myth unit, can transport units
    Scorpion Man	150 wood,	500	25 hck,	2 to myth units	50%	40%	80%	-	16	5
    (myth unit)	25 favor		bonus poison damage
    	SPECIAL: Nephthys only, bonus vs myth units, poison damage bonus
    Scarab		300 food,	670	12 crsh,  5 to building	30%	75%	80%	-	16	3.2
    (myth unit)	20 favor		6 hack
    	SPECIAL: Sekhmet only, bonus versus buildings, when killed releases toxic blood (bonus damage)
    Avenger		250 food,	600	28 hack,  3 myth unit	60%	40%	80%	-	18	5.3
    (myth unit)	30 favor		25 hack splash with whirlwind
    	SPECIAL: Horus only, bonus vs myth, splash damage from Whirlwind attack
    Mummy		200 gold,	350	12 prc	-		35%	50%	80%	12	18	4
    (myth unit)	35 favor
    	SPECIAL: Osiris only, converts human units into Minions (fight for mummy)
    Phoenix		200 gold,	400	20 hck,	-		15%	55%	80%	4	20	3.6
    (myth unit)	30 favor		30 crush
    	SPECIAL: Thoth only, excellent versus buildings.  Turns to egg when killed.  Retrain at cost.
    Sea Turtle	300 food,	960	25 hck,	-		40%	70%	80%	-	22	5.3
    (myth unit)	20 favor		20 cruch; 100 hack, 30 crush with buck attack
    	SPECIAL: Thoth only, buck attack with bonus damage
    Ancestors	-		140
    	SPECIAL: Summoned through the Ancestors GP, or created by Mummies as a minion
    6.3 Norse Units
    				Hit	Attack	Bonus		Hack	Pierce	Crush		Line of
    Unit		Cost		Points	Damage	Damage		Armor	Armor	Armor	Range	Sight	Speed
    Ulfsark		50 food,	80	9 hck	3 to obelisks	30%	5%	99%	-	16	4.8
    		30 gold
    	SPECIAL: counters cavalry
    Throwing Axeman	50 wood,	65	4.5 hck	2.25 infantry	35%	10%	99%	9	16	4
    		40 gold
    	SPECIAL: counters infantry
    Raiding		40 food,	105	8 hck	1.25 archers,	15%	35%	99%	-	9	6
    Cavalry		50 gold				1.75 Throwing Axemen
    	SPECIAL: counters archers
    Hersir		80 food,	130	8 hck	6 to myth units	20%	15%	99%	20	16	4.2
    (Hero)		40 gold
    	SPECIAL: Norse hero unit.  Can be massed.  Each has a unique (and funny) name.
    Huskarl		75 wood,	115	8 hck	2 to archers	15%	50%	99%	-	16	5
    		40 gold
    	SPECIAL: counters archers
    Jarl		50 food,	180	9 hck	4 to myth units	20%	35%	99%	-	16	4.8
    		80 gold
    	SPECIAL: counters myth units
    Portable Ram	125 wood,	250	40 crsh  -		5%	99%	90%	2	14	3.6
    		125 gold
    	SPECIAL: rips buildings apart
    Ballista	150 wood,	85	9 prc,	3 to ships	20%	80%	80%	4 min,	40	2.4
    		150 gold		4 crush						30 max
    	SPECIAL: infantry & ship counter
    Longboat	100 wood,	290	6 prc	3 to trans ship	30%	20%	10%	12	24	6
    		50 gold
    	SPECIAL: counters hammer ships
    Drakkar		100 wood,	240	20 hck	-		30%	20%	75%	-	16	7
    		50 gold
    	SPECIAL: siege ship counter
    Dragon Ship	100 wood,	480	6 crsh  .5 to buildings	10%	50%	10%	3 (ram)	24	4.8
    		100 gold								12 ranged
    	SPECIAL: counters archer ships, buildings
    				Hit	Attack	Bonus		Hack	Pierce	Crush		Line of
    Unit		Cost		Points	Damage	Damage		Armor	Armor	Armor	Range	Sight	Speed
    Raven		-		50	-	-		20%	50%	99%	-	16	4
    (myth unit)
    	SPECIAL: Odin only, 2 are granted in classical (2nd) age, respawn at temple, scouts
    Troll		150 wood,	200	12 prc	3 to myth	50%	5%	80%	14	20	3.6
    (myth unit)	15 favor
    	SPECIAL: Forseti only, bonus vs myth units, heal as they do damage
    Valkyrie	200 food,	360	12 hck	3 to myth	55%	70%	80%	10 max	20	6
    (myth unit)	20 favor								for healing
    	SPECIAL: Freyja only, can heal allied units, bonus vs myth units
    Einherjar	150 gold,	250	15 hck,	3 to myth unit	70%	60%	80%	10 for	16	3.2
    (myth unit)	20 favor		10 crush					attack boost
    	SPECIAL: Heimdall only, horn blast boosts allied units 50% (attack), good versus buildings
    Battle Boar	250 gold,	720	20 hck,	2 to myth	60%	60%	80%	-	16	5.3
    (myth unit)	30 favor		20 crush; 10 hack bonus for buck attack
    	SPECIAL: Bragi only, bonus vs myth units, buck attack with bonus damage kicks enemy troops away
    Kraken		300 food,	900	30 hck, -		50%	70%	80%	-	22	6
    (myth unit)	25 favor		20 crush; 40 hack for throw attack
    	SPECIAL: Njord only, naval myth unit, throw attack against ships and shoreline troops
    Mountain Giant	300 food,	1200	20 hck,	2 to myth unit	45%	30%	80%	-	16	3.2
    (myth unit)	30 favor		25 crush; 30 hack for gore; 120 crush for building bash
    	SPECIAL: Njord only, bonus vs myth units.  Bonus damage vs units (Gore) and buildings (bash)
    Frost Giant	200 gold,	600	18 hck,	3 to myth unit	55%	70%	80%	4 for	16	3.8
    (myth unit)	25 favor		12 crush					freezing breath
    	SPECIAL: Skadi or Hel only,bonus vs myth units, Freezing breath stops human units
    Fire Giant	300 gold,	600	25 hck,	-		60%	80%	80%	14	18	3.2
    (myth unit)	35 favor		20 crush; +10 hack, 20 crush with special fireball attack
    	SPECIAL: Baldr or Hel only, special attack causes extra fire balls, more damage
    Fenris Wolf 	150 gold,	360	15 hack	3 to myth unit	40%	50%	80%	25 to	16	4
    Brood		15 favor								boost range
    (myth unit)
    	SPECIAL: Tyr only, bonus vs myth units, +20% bonus attack when extra wolf in range.
    Jormund Brood	200 gold, 	800	40 prc	-		20%	30%	80%	20	24	6
    (myth unit)	15 favor
    	SPECIAL: Tyr only, naval myth unit.
    6.4 Unit Counters
    Because some units are better against other tyoes of units, this list may prove helpful when you find your
    enemey is creating a large amount of a certian unit.  This list was compiled by going through the complete
    lists above and finding which units get a bonus against other units and which ones are better protected
    through armor against a units normal attack.
    Unit		Counter		Counter with...
    Hoplite	(Greek)	Cavalry		Toxote, Hypaspist, Axemen, Chariot Archer, Throwing Axemen
    Toxote	(Greek)	Infantry	Peltast, Hippikon, Slinger, Mercenary Cavalry, Jarl, Raiding Cavalry, Huskarl
    Hypaspist (Grk) Infantry	Toxote, Chariot Archer, Throwing Axemen
    Peltast (Greek)	Archer		Hippikon, Mercenary Cavalry, Raiding Cavalry, Huskarl, Jarl
    Hippikon (Grk)	Archer		Hoplite, Prodromos, Spearmen, Mercenary, Camelry, Ulfsark
    Prodromos (Grk)	Cavalry		Hoplite, Spearman, Mercenary, Camelry, Ulfsark
    Myrmidon (Grk)	Egyptian/Norse	Toxote, Hypaspist, Cataphract, Axeman, Chariot Archer, Throwing Axeman
    Hetariroi (Grk)	Building	Hoplite, Prodromos, Spearman, Mercenary, Camelry, Ulfsark
    Gastraphetes	Building	Prodromos, Mercenary, Camelry, Hippikon, Raiding Cavalry, Jarl
    Greek Hero	Myth units	any human unit
    Petrobolos (Grk)Building	Hippikon, Prodromos, Hetairoi, Camelry, Merc Cavalry, Raiding Cavalry, Jarl
    Helepolis (Grk)	Building	Hippikon, Prodromos, Hetairoi, Camelry, Merc Cavalry, Raiding Cavalry, Jarl
    Trireme	(Grk)	Hammer Ship	Juggernaut, War Barge, Dragon Ship
    Pentekonter (Grk)Siege Ship	Trireme, Kebenit, Longboat
    Juggernaut (Grk) Archer Ship	Pentekonter, Ramming Galley, Drakkar
    Axeman (Egypt)	Infantry	Toxote, Chariot Archer, Throwing Axeman, Jarl
    Slinger (Egypt)	Archer		Hippikon, Myrmidon, Mercenary Cavalry, Raiding Cavalry, Huskarl, Jarl
    Spearman (Egypt)Cavalry		Toxote, Hypaspist, Myrmidon, Axeman, Chariot Archer, Throwing Axeman
    Chariot Archer	Infantry	Hippikon, Mercenary Cavalry, Camelry, Raiding Cavalry, Jarl, Peltast,
    	(Egypt)			Slinger
    Camelry (Egypt)	Cavalry		Hoplite, Myrmidon, Spearman, Ulfsark
    War Elephant	Building	Hoplite, Prodromos, Myrmidon, Spearman, Camelry, Ulfsark
    Pharaoh (Egypt)	Myth unit	Human unit or hero (Preist, Greek Hero, Hersir)
    Mercenary (Egypt)Cavalry	Toxote, Hypaspist, Myrmidon, Axeman, Chariot Archer, Throwing Axeman
    Mercenary	Archer		Hoplite, Prodromos, Myrmidon, Spearman, Camelry, Ulfsark
    Cavalry   (Egypt)
    Catapult (Egypt)Building	Hippikon, Prodromos, Hetairoi, Camelry, Mercenary Cavalry, Raiding Cavalry
    Siege Tower	Building	Hippikon, Prodromos, Hetairoi, Camelry, Mercenary Cavalry, Raiding Cavalry
    Kebenit	(Egypt)	Hammer Ship	Juggernaut, War Barge, Dragon Ship
    Ramming Galley	Siege Ship	Trireme, Kebenit, Longboat
    War Barge 	Archer Ship	Penteknoter, Ramming Galley, Drakkar
    Ulfsark	(Norse)	Cavalry		Toxote, Hypaspist, Myrmidon, Cataphract, Axeman, Chariot Archer, Throwing Axeman
    Throwing Axeman	Infantry	Peltast, Toxote, Chariot Archer, Slinger, Raiding Cavalry
    Raiding Cavalry	Archer		Hoplite, Prodromos, Myrmidon, Spearman, Mercenary, Camelry, Ulfsark
    Huskarl (Norse)	Archer		Toxote, Hypaspist, Myrmidon, Cataphract, Axeman, Chariot Archer, Throwing Axeman
    Jarl (Norse)	Myth unit	Hoplite, Prodromos, Myrmidon, Spearman, Mercenary, Camelry, Ulfsark
    Hersir (Norse)	Myth unit	any human unit, or hero unit (hersir, Greek hero, preist)
    Portable Ram	Building	Hippikon, Prodromos, Hetairoi, Camelry, Mercenary Cavalry, Jarl, Raiding Cavalry
    Ballista (Norse)Human unit	Hippikon, Prodromos, Hetairoi, Camelry, Mercenary Cavalry, Jarl, Raiding Cavalry
    Longboat (Norse)Hammer ship	Juggernaut, War Barge, Dragon Ship
    Drakkar (Norse)	Siege Ship	Trireme, Kebenit, Longboat
    Dragon Ship	Archer Ship	Pentekonter, Ramming Galley, Drakkar
    MYTH UNITS	Human units, 	Hero (Hersir, Priest, Pharaoh, Greek Hero), Jarl, Ramming Ship
    	(any)	other myth units or buildings
    7.0 Gameplay Tips
    Following are some game play tips I have discovered.  Also if you have one you think should be here, e-mail
    me and I will add it and give you full credit.  Each God has some tips that are included in their breakdown.
    Refer back to them to find good uses for god powers, suggested units and general civilization play tips.
    Before choosing a major god, learn about all of the strengths and weaknesses of each.  Pick one that suits your
    style.  Once you have learned the basics, feel free to try other gods.  Remember that the Greeks are the easiest
    civilization to learn since they are so similiar to other games races.
    Learn the hot keys (and reassign them if you find them strange).  Teach yourself one or two new keys each game
    and get in the habit of using only them to do the associated action.  Keep learning them and using them until
    you can play the game using the mouse only for moving viewpoints.  (easier said then done I know :) ).
    8.0 Resources
    There are many things to gather and many ways to do it in AoM.  Of the five types of resource (yes, five!),
    three are easy enough to get and understand.  Food, wood and gold are all gathered with your gatherers.  Each
    type is also gathered at a different rate.  Favor is a resource, but you don't really have a lot of control
    over how it is gathered.  Finally there is population.
    Food is gathered with your villagers (or dwarves if you want with the Norse).  There are many forms of food
    in Age of Mythology.  There are bushes, each containg 100 units of food.  There are herdable animals (goats,
    pigs, cows), chickens, and huntable animals (zebras, deer, elephants, etc.).  Some of the huntable animals
    will attack the gatherers you are hunting with so make sure you have enough to do the job.
    The following tables show how much food each animal will give.  Keep in mind that the herdables 'fatten' over
    time and will gain more units of food if left alone.
    Animal		Starting food	Ending food	Animal			Food
    -------------------------------------------	------------------------------------------
    Goat		50		300		Baboon			100
    Pig		50		300		Crowned Crane		100
    Cow		75		400		Hyena			100
    						Lion			100
    						Monkey			100
    						Wolf			100
    						Caribou			150
    						Deer			150
    						Elk			150
    						Gazelle			150
    						Bear	(includes Polar)200
    						Crocodile		200
    						Zebra			200
    						Boar			300
    						Giraffe			300
    						Aurochs			400
    						Hippopotamus		400
    						Walrus			400
    						Water Buffalo		400
    						Rhinoceros		500
    						Elephant		750
    Hunting is the fastest way to gather food in the early game (esp, with Odin's bonus).  Research Hunting
    Dogs to improve these even further.  Hunting has another bonus for the Norse.  They gain favor for each
    animal they kill.  Gathering from bushes is usually safe (unless the enemy is around), and herdables is
    the safest way to gather, with the single drawback that unless you allow the animals to fatten, you will
    not gain the full benefit from using them.
    Farming is a last resort in the early game, with the exception of Ra.  Becaue Egyptians are the only ones
    who can farm in the first age, and Ra can empower buildings, any farms nearby are able to gather faster.
    Ra can use his priests for this as well, and finally his God Power, Rain, speeds up food gathering for
    everyone, but most for the caster.  It is best to use this before your enemy gets farms built so he
    doesn't benefit form the increased gathering rate as well.  Farms do have the bonus of never going fallow,
    but can be expensive in the early game when you need to get your other buildings up.  Until the late game,
    when all of the farming improvements have been researched, it is easily the slowest way to gain food.
    Fishing is also a good source of food, and is faster than farming, but can be expensive in terms of wood
    as you need to build both a dock and a series of fishing boats.  If you fish make sure to research the
    techs at the dock in the second age and beyond to speed it up some.  The two largest benefits to fishing
    are that a school of fish never runs out (it is infinite) and it basically gives you a second economic
    Food is required to make all buildings (excpet most 'cheap' Egyptian) and for many units.  Because things
    like Egyptian houses and drop off points do not require wood, they can chance forgoing wood collection for
    the first age or so.  However in order to make the stronger units from the Migdol Stronghold, they will need
    to be a constant flow of wood.  Greeks are very dependent upon wood for all buildings and archer units.
    Norse can afford a little less wood to start with as once they build an oxcart, that can carry them into the
    age advance.  They do however need wood for their barracks and Hill Forts and most of the strong units.
    Perhaps the most important of the gathered resources as no military unit can be made without it.  All units
    cost wood OR food, but all cost gold (with the excpetion of various Myth units).  As such, it is important
    to protect your gold sources with units or towers.  Scout early and find the gold near your outposts so
    that you can quickly get your gold income started.  It is also a great way to win if you can deny your
    opponents any gold.  Without it, they can not create any units other than the odd myth unit, so an easy win
    can be gained.  If you can't deny the enemy of gold, do NOT allow them to do it to you!
    Each civilization has a unique method of collecting favor, from the worshiping done at Greek temples, to
    the Egyptians monuments, and the Norse acts of violence.  Favor allows you to research some potentially
    very powerful technologies and without it, you cannot create any myth units (other than whatever free ones
    you may be entitled to for picking a certain major god).  It is possible to win without any favor
    collected in the game, but with it, your armies can be more varied, preparing them for quicker victories.
    It should be noted that Norse favor is basically free in that as long as your units are fighting (or at
    least hunting) there will be favor coming in.  Egyptian favor requires an outlay of resources to build the
    five monuments.  As each is built, favor comes in faster.  Greeks only need to create a temple and assign
    some villagers to worship there.  Favor for the Greeks is based on a diminishing returns system, so it does
    not pay to assign more than about 6 villagers to worship.  Anything after that is wasted.  Also because
    Zeus assigns favor faster, you may be able to get away with 1 less worshipper.
    Population is the most importnat resource in the later stages of the game.  By this time you should have a
    strong economy and an army prepared to at least defend the economy.  In order to expand out though, you will
    need to make sure that you have an economy that keeps resources coming in, while your army should be
    expanding so that you can go on the offensive.  The game will not allow you to build more than 10 houses,
    each supporting 10 population.  That means with 1 town center and 10 houses, you can only have 115 population.
    With your economic needs, likely half of that is easily used up to gain resources.  Because all military
    units take multiple population slots, you will not have a lot of room for your army.  For this reason it is
    important to build on any free settlement you encounter (easier for the Norse with their infantry build).
    Also, upon reaching the 4th age, research the Fortified town center technology to gain an extra 3 population
    for each town center you have.  By worship Isis, you will also gain +5 population for each TC, and by
    using the Citadel (Sekhemet) GP, you also gain +5 (for that TC only).
    Also note that no matter how many settlements you have, there is still a population cap of 300 for any
    player in the game.  However, do not stop building a town center on a free settlement (or one you have
    destroyed!) so that your enemy(s) can not replace his population cap without first taking on a TC!
    Unit Gathering Rates
    Unit			Gold	Wood	Hunt	Herd	Farm
    Greek Villager		0.91	1.08	0.85	0.73	0.69
    Egyptian Laborer	0.82	0.98	0.76	0.65	0.63
    Empowered Egyptian L	0.98	1.18	0.91	0.78	0.76
    Norse Gatherer		0.90	1.08	0.85	0.73	0.69
    Thor's Dwarf		1.13	1.35
    Dwarf			1.09	0.80	0.68	0.58	0.53
    All numbers are units of resource gathered per second.
    I used Enhanced Tool Tips (see the download section) to gain the numbers used here.
    I have not yet worked out the times required to gather fish.
    9.0 Map Types and Game Styles
    Age of Mythology has some very cool map types and game styles built into it, as well as a fairly well done
    single player that has the player take on the role of Arkantos to save the ancient world (and meeting some
    cool heroes from each of the civilizations).
    The single player game consists of 32 scenerios starting in the ancient city of Atlantis.  Here we meet the
    hero Arkantos and start learning the plot in the story.  I do not plan on creating a walk through as there
    is already an excellent one at GameFAQs, written by Shironinja.  However if you are interested, the basic
    plot outline follows (don't read it if you don't want to find out what happens).
    Single Player Outline
    Arkantos sets out to defend Atlantis from some pirates and Krakens and is then sent to help fight with
    the Greeks at Troy.  He meets some other heroes such as Ajax, Chiron and Achilles.  After some excellent
    battles defeating the Trojans (including the use of the Trojan Horse), he sets off again to defend
    Atlantis.  He follows the enemy (Gargaransis) into Erebus and is provided divine help from Zeus.  He exits
    the Underworld in Egypt where Amanera meets him and pursades him to help reuinte the 4 pieces of Osiris.
    After some more excellent battles and plot twists (including the introduction of the Norse) he sets off to
    help the Norse stop Ragnarock (the end of the world) where again he meets some Norse heroes.  He helps the
    two dwarven brothers Eitri and Brok and enters the Norse version of Erebus where he again defeats
    Gargaransis.  Eventually he defeats the enemy host and can head back to his home of Atlantis.  But when he
    reaches the shores, he finds his enemy waiting for him once again.  He again gains divine help from Zeus
    and defeats the evil once again.  At least until the expected expansion pack (Oh Please Ensemble!!!)!!!
    Multiplayer (& Single player random maps)
    Map Types
    RANDOM - Randomly chooses from one of the faster paced aggresive map types available.  These include
    	Anatolia, Alfheim, Ghost Lake, Mediterranean, Midgard, Oasis, Savannah, Watering Hole.
    RANDOM ALL - Completely random map from all of the available types.
    ACROPOLIS - Defensive style map.  Start on a plateau near a corner with high resources.  More resources
    	available from map edges and central valleys.
    ALFHEIM - Lots of hills and forests.  Towns can be walled off to hold the enemy back a little longer.
    ANATOLIA - A desert map with a lot of cliffs and gorges.  Wall off as required to gain time.
    ARCHIPELAGO - Island map.  A strong navy is key here as well as transport ships or Rocs to gain more
    EREBUS - Shades, snakes and lave cover the map.  The only food source are boars (which attack back!).
    GHOST LAKE - a central frozen lake that can't be built on.  All resources are near the edges of the map.
    JOTUNHEIM - Defensive map with sheer cliffs and mountains.  The mountain passes are easily walled off to
    	allow you (and your team) to build up before the attack.
    KING OF THE HILL - There is a Plenty Vault at the maps center.  To win, capture the vault and hold on to
    	it until the countdown timer reaches zero.
    MEDITERRANEAN - A central body of water that can be fished.  There are also alot of herdables around the
    	water.  It is possible (although expensive) to wall off.
    MIDGARD - Little food on land, but the waters contain a bounty.  There are also walruses near the shore.
    NOMAD - All units start scattered, without a town center.  A settlement must be found and built on to start
    	the conquest of the world.  There is no fighting for the first two minutes.  My personal favorite.
    OASIS - There are between 1 and 4 oasis near the map center.  Woods surround them.
    RIVER NILE - Defensive style map.  A large river seperates the land of the different teams.
    SAVANNAH - There is little water (fishing) but tons of huntables on the grasslands.
    SEA OF WORMS - a large ocean covers half of the map.  All players get a fortress on the land.
    SUDDEN DEATH - All players start with a citadel.  No free settlements exist. If you lose your citadel, you are
    	out.  Be Careful!
    TEAM MIGRATION - Start on an island with your team.  When the resources are exhausted, you'll need to migrate
    	to the large central island containing the free resources.
    THE UNKNOWN - Completely random.
    VALLEY OF THE KINGS - Players from the same team share a city with all the gold protected by Migdol
    VINLANDSAGA - You start on a small island with limited resources.  You will need to move to the large central
    	island to gain more resources.  Skraelings will attack on sight!
    WATERING HOLE - Herds of migrating animals move near the bodies of water, no other food is available.
    Game Types
    SUPREMACY - Win by Conquest, Settlements (2 minute timer starts when you have them all) or by building
    	a Wonder.  A timer will start when the Wonder is complete, although as soon as you start building
    	it, everyone can see where.
    CONQUEST - Defeat all enemy units to win.  Omniscience (from the temple) helps here.
    DEATHMATCH - Start with extra resources.
    LIGHTNING - The game plays at a high speed.  It can be difficult to keep track of everything here.
    10.0 Tecnology
    Although the game can be won with very basic units, it is much harder.  By researching the various upgrades
    available to each player, you can maximize things like your economy or to create very powerful troops.  It
    is also possible to research various defences in order to keep your buildings up longer to aid in keeping
    the enemy at bay long enough to mount a proper defence.
    10.1 Resource Improvements
    Improvement			Resource	Effect
    Pharaoh Empowering		all		+20% to gathering that resource
    Ra's Pharaoh Empowering		all		+25% to gahtering to that resource
    Ra's Preist Empowering		all		+25% to gathering that resource
    Thoth's Book of Thoth		all		+10% to gathering rates
    Aprodite's Divine Blood		all		villagers 20% faster; carry 10 more; build 25% faster
    Hephaestus's Plenty Vault GP	all		+10 food, wood and gold every 5 seconds
    Husbandry			Herding		+20% to gather rate; +30% fattening (herdables); +15 food carry
    Hunting Dogs			Hunting		+30% hunting rate
    Poseidon's Lure God Power	herd/ hunt	Stone created that lures 1000 food worth of animals
    Worship Odin			Hunting		+20% hunting rate
    Odin's Great Hunt God Power	herd/ hunt	can double herdable or huntable animals.  Increases animals.
    Thor's Pig Sticker		Hunting		Villagers do more damage against animals; 20% faster gather.
    Plow				Farming		+10% faster farming rate
    Irrigation			Farming		+15% faster farming
    Flood Control			Farming		+15% faster farming
    Ra's Rain God Power		Farming		+300% food gathering, 200% for allies and enemies
    Bast's Sacred Cats		Farming		+20% gathering rate
    Ptah's Shaduf			Farming		-33% to farm cost; doubles build speed
    Skadi's Winter Harvest		Farming		+20% gather rate
    Purse Seine			Fishing		+50% fishing rate
    Salt Amphora			Fishing		+25% fishing rate; doubles boats carrying capacity
    Isis's Flood of the Nile	Food (all)	+0.75 food per second (automatically adds to stockpiles)
    Hand Axe			Wood		+10% gather rate, +5 carry capacity
    Bow Saw				Wood		+10% gather, +5 carry
    Carpenters			Wood		+10% gather, +5 carry
    Bast's Adze of Wepawet		Wood		+10% gather, +5 carry
    Pick Axe			Gold		+10% gather, +5 carry
    Shaft Mine			Gold		+10% gather, +5 carry
    Quarry				Gold		+10% gahter, +5 carry
    Isis's Prosperity God Power	Gold		+80% gather rate
    Hade's Vault of Erebus		Gold		+0.75 gold per second (added to stockpile)
    Norse Dwarven gold miners	Gold		+20% gold gathering (over human gatherers)
    Pharaoh empowering Monumnet	Favor		+4% favor gain
    Ra's Pharaoh Empowering Monu.	Favor		+5% favor gain
    Ra's Preist Empower. Monument	Favor		+5% favor gain
    Anubis's Necropolis		Favor		+10% favor gain
    Worship Zeus			Favor		Start with 15 favor, can reach 200 favor, +25% favor gain
    Aphrodite's Golden Apples	Favor		+15% favor gain
    Fortify Town Center		Population	+5 population per Town Center
    Worship Isis			Population	+3 population per Town Center
    Sekhmet's Citadel God Power	Population	+5 population to the Citadel
    10.2 Greek Improvements
    Improvement		God	Cost			Effect
    Medium Infantry		all	150 food, 150 gold	+10% attack, Hit points; +1 LOS
    Medium Archers		all	150 wood, 150 gold	+10% attack, Hit points; +1 LOS
    Medium Cavalry		all	200 food, 100 gold	+10% attack, Hit points; +1 LOS
    Heavy Infantry		all	300 food, 300 gold	+10% attack, hit points; +1 LOS
    Heavy Archers		all	300 wood, 300 gold	+10% attack, hit points; +1 LOS
    Heavy Cavalry		all  	400 food, 200 gold	+10% attack, hit points; +1 LOS
    Champion Infantry	all	500 food, 400 gold	+10% attack, hit points; +1 LOS
    Champion Archers	all	500 wood, 400 gold	+10% attack, hit points; +1 LOS
    Champion Cavalry	all	700 food, 200 gold	+10% attack, hit points; +1 LOS
    Levy Infantry		all	300 food		-20% infantry training speed
    Levy Archers		all	300 food		-20% archer training speed
    Levy Cavalry		all 	300 food		-20% cavalry training speed
    Conscript Infantry	all	500 food		-20% infantry training speed
    Conscript Archers	all	500 food		-20% archer training speed
    Conscript Cavalry	all	500 food		-20% cavalry training speed
    Conscript Sailors	all	500 food		-20% ship building speed
    Draft Horses		all	300 food, 200 gold	+20% to siege weapon speed
    Engineers		all	300 food, 500 gold	+10% bonus damage Vs walls by siege weapons; +2 range
    							of Petroboli & catapult; +50% crush damage to siege
    							towers & Port. Rams; +25% pierce and crush damage to
    							ranged siege weapons
    Masons			all	200 food, 300 wood	+20% building hit points; +5% building crush armor
    Architects		all	400 food, 500 wood	+20% building hit points; +5% building crush armor
    Archer Ship Cladding	all	200 wood, 200 gold	+10% archer ship pierce damage; +4 range; +20% HP
    Reinforced Ram		all	300 wood, 200 gold	+10% hammer ship HP and hack damage
    Naval Oxybeles		all	500 wood, 200 gold	+9 siege ship range; +12 siege ship LOS; +10% siege
    							ship Hit points; +2 damage to buildings
    Olympic Parentage	Zeus	200 food, 10 favor	+25% to Hero Hit Points
    Lord of Horses		Poseidon150food, 10 favor	+4 cavalry LOS
    Vault of Erebus		Hades	200 food, 10 favor	+0.75 gold per second
    Will of Kronos		Ares	200 food, 25 favor	+50% Cyclops Hack attack; +100% Cyclops Crush
    							attack; -25% training speed
    Phobo's Spear of Panic	Ares	200 food, 15 favor	+10% Hoplite hack damage
    Deimo's Sword of Dread	Ares	200 food, 15 favor	+15% Hypaspist hack damage
    Enyo's Bow of Horror	Ares	250 wood, 20 favor	+10% Toxote pierce damage
    Labyrinth of Minos	Athena	250 wood, 20 favor	Minotaur cost 25% less, gain +40 hit points
    Sarissa			Athena	200 wood, 25 favor	Hoplite hack armor +20%
    Aegis Shield		Athena	300 wood, 25 favor	+10% infantry pierce armor
    Sylvan Lore		Hermes	300 wood, 20 favor	+25% centaur hit points, +30% Centaur speed
    Spirited Charge		Hermes	250 food, 35 favor	Cavalry +10% hack attack, +10% speed
    Winged Messenger	Hermes	50 gold, 10 favor	Pegasus costs zero, -50% training speed, +6 LOS
    Oracle			Apollo	200 wood, 10 favor	+6 line of sight to all buildings and units
    Temple of Healing	Apollo	150 gold, 20 favor	Greek temple gains ability to heal one idle unit at
    							a time
    Sun Ray			Apollo	200 wood, 40 favor	+10% pierce attack for archer, Centaur and Manticore
    Roar of Orthus		Aphrodite			+50% Nemean Lion pierce armor; +20% Nemean Lion
    				300 food, 20 favor	hack attack
    Golden Apples		Aphro.	300 food, 200 gold	villagers worship 15% faster (+15% favor gain)
    Divine Blood		Aphro.	200 food, 35 gold	+20% villager speed; +20% villager build speed; +10
    							carry capacity
    Bacchanalla		Dionysus 300 wood, 20 favor	+5% hit points all units
    Thracian Horses		Dionysus 400 food, 30 favor	+20% cavalry hit points
    Anastrophe		Dionysus 300 food, 20 favor	Pentekonter +20%hack damage; +10% speed; -25% training
    Flames of Typhon	Artemis	400 food, 20 favor	+30% Chimera attack (hack and flames), +20% HP
    Shafts of Plague	Artemis	400 gold, 40 favor	+15% archer pierce damage
    Trierarch		Artemis 300 gold, 40 favor	+20% Trireme crush armor
    Hand of Talos		Hepha.	300 wood, 20 favor	+100 Colossi hit points
    Shoulder of Talos	Hepha.	300 gold, 20 favor	+200 Colossi hit points (Hand must be researched 1st)
    Forge of Olympus	Hepha.	300 food, 60 favor	Armory improvements reduced 25% cost
    Weapon of the Titans	Hepha.	400 gold, 20 favor	+10% attack for Greek unique units (Myrmidon,
    							Gastrophetes, Hetairoi)
    Face of the Gorgon	Hera	400 wood, 30 favor	+33% Medusa Hit points
    Athenian Wall		Hera	400 wood, 30 favor	+30% building hit points, +10% wall hit points
    Monstrous Rage		Hera	250 food, 20 favor	+25% myth unit attacks (hack, crush & pierce)
    10.3 Egyptian Improvements
    Improvement		God	Cost			Effect
    Medium Axemen		all	100 food, 100 gold	+10% attack, hit points; +1 LOS
    Medium Slingers		all	100 wood, 100 gold	+10% attack, hit points; +1 LOS
    Medium Spearman		all	100 food, 100 gold	+10% attack, hit points; +1 LOS
    Heavy Axemen		All 	300 food, 300 gold	+10% attack, +15% hit points; +1 LOS
    Heavy Slingers		all	300 wood, 200 gold	+10% attack and hit points; +1 LOS
    Heavy Spearmen		all	300 food, 200 gold	+10% attack, +15% hit points; +1 LOS
    Heavy Chariot Archers	all	150 wood, 150 gold	+10% attack and hit points; +1 LOS
    Heavy Camelry		all	150 food, 150 gold	+20% attack, +15 hit points; +1 LOS
    Heavy War Elephants	all	200 food,150 gold	+10% attack and hit points;+1 LOS
    Champion Axemen		all	400 food, 300 gold	+10% attack; +20% hit points; +1LOS
    Champion Slingers	all	400 wood, 300 gold	+10% attack and hit points; +1 LOS
    Champion Spearmen	all	400 food, 300 gold	+10% attack; +20% hit points; +1 LOS
    Champion Chariot Archers all	400 wood, 200 gold	+10% attack & hit points; +1 LOS
    Champion Camelry	all	400 food, 200 gold	+10% attack, +20% hit points; + 1 LOS
    Champion War Elephants	all	500 food, 400 gold	+10% attack & hit points; +1 LOS
    Levy Barracks Soldiers	all	600 food		-20% train speed barracks units
    Levy Migdol Soldiers	all	600 food		-20% training speed Migdol Stronghold Units
    Conscript Barracks Sol.	all	800 food		-20% training speed barracks units
    Conscript Migdol Sol.	all	800 food		-20% training speed Migdol units
    Conscript Sailors	all	500 wood		-20% ship building speed
    Draft Horses		all	300 food, 200 gold	+20% siege weapon speed
    Engineers		all	300 food, 500 gold	+10% damage vs. walls and siege weapons; +2 range;
    							+50% crush damage to siege towers & Rams; +25% pierce
    							and crush to ranged siege attacks
    Masons			all	200 food, 300 wood	+20% building hit points; +5% building crush armor
    Architects		all	400 food, 500 wood	+20% building hit points; +5% building crush armor
    Archer Ship Cladding	all	200 wood, 200 gold	+10% archer ship pierce attack; +4 range; +20% HP
    Reinforced Ram		all	300 wood, 200 gold	+10% hammership HP and hack damage
    Naval Oxybeles		all	500 wood, 200 gold	+9 siege ship range; +12 siege ship LOS; +10% siege
    							ship hit points; +2 damage to buildings
    Skin of the Rhino	Ra	50 food, 5 favor	+30% laborer hack & pierce armor; +20% hack attack
    Flood of the Nile	Isis	200 gold, 9 favor	+0.75 food per second
    Ferel			Set	100 gold, 10 favor	+50% converted animal hack attack; +10% converted animal
    							hack attack; +10% converted animal hack & pierce armor
    Feet of the Jackal	Anubis	250 gold, 15 favor	+50 Anubite HP; +6 jump range; +20% Anubite hack attack
    Serpent Spear		Anubis	250 food, 12 favor	+15% Spearmen hack attack
    Necropolis		Anubis	250 gold, 10 favor	+10% favor income rate
    Criosphinx		Bast	250 wood, 15 favor	+50 Sphinx hit points; +20% hack/+50% crush damage
    Heirocosphinx		Bast	400 food, 20 favor	+20% Sphinx speed; +20% hack/+50% crush damage
    Sacred Cats		Bast	110 gold, 10 favor	+20% farming rate
    Adze of Wepawet		Bast	100 gold, 10 favor	+10% wood gathering; trees come down in 1 hit
    Shaduf			Ptah	200 wood, 10 favor	Farm cost -33%, build speed doubles
    Scalloped Axe		Ptah	100 food, 10 favor	+10% Axemen hack attack
    Electrum Bullets	Ptah	150 gold, 10 favor	+15% Slinger pierce attack
    Leather Frame Shield	Ptah	200 wood, 20 favor	+20% Spearmen pierce armor
    Crocodopolis		Hathor	400 wood, 30 favor	Petsuchos +4 range/LOS
    Medjay			Hathor	250 food, 25 favor	+30 seconds lifespan for Mercenary & Merc. Cavalry
    Sun-dried Mud Brick	Hathor	300 wood, 20 favor	+20% building hit points; building cost -15%
    Spirit of Ma'at		Nephthys 200 gold, 25 favor	Priest cost -20%; Pharaoh and priest healing rate +200%
    Funeral Rites		Nephthys 200 gold, 16 favor	+4 damage to myth units by Pharaoh and priests
    City of the Dead	Nephthys 300 wood, 20 favor	+30% Pharaoh hit points; +20% Pharaoh pierce attack
    Bone Bow		Sekhmet	250 wood, 10 favor	+4 Chariot archer range
    Slings of the Sun	Sekhmet	200 gold, 20 favor	+30% slinger damage vs. infantry & Throwing Axemen
    Stones of Red Linen	Sekhmet	200 gold, 25 favor	+20% Catapult and War Barge crush damage
    Rams of the West Wind	Sekhmet	400 gold, 20 favor	+20% siege tower hit points and crush damage
    10.4 Norse Improvements
    Improvement		God	Cost			Effect
    Medium Infantry		all	150 food, 150 gold	+10% attack and HP; +1 LOS
    Medium Cavalry		all	200 food, 100 gold	+10% attack and HP; +1 LOS
    Heavy Infantry		all	300 food, 300 gold	+10% attack, +15% HP, +1 LOS
    Heavy Cavalry		all	400 food, 200 gold	+10% attack, 15% HP, +1 LOS
    Champion Infantry	all	500 food, 400 gold	+10% attack, +20% HP, +1 LOS
    Champion Cavalry	all	700 food, 200 gold	+10% attack, +20% HP, +1 LOS
    Levy Longhouse Soldiers	all	600 food		20% reduction in training time
    Levy Hill Fort Soldier	all	600 food	`	20% reduction in soldier training time
    Conscript Longhouse	all	800 food		20% reduction in training time
    Conscript Hill Fort 	all	800 food		20% reduction in soldier training time
    Conscript Sailors	all	500 wood		-20% to ship training (building time)
    Draft Horses		all	300 food, 200 gold	Siege weapon speed +20%
    Engineers		all	300 food, 500 gold	+10% damage vs. walls and siege weapons; +25% pierce
    							and crush damage
    Masons			all	200 food, 300 wood	+20% building HP, building crush armor +5%
    Architects		all	400 food, 500 wood	building HP +20%, crush armor +5%
    Archer Ship Cladding	all	200 wood, 200 gold	archer ship pierce damage +10%, +4 range, +20% HP
    Reinforced Ram		all	300 wood, 200 gold	+10% hammership HP, +10% hack damage
    Naval Oxybeles		all	500 wood, 200 gold	+9 siege ship range, +12 LOS, +10% siege ship HP, +2
    							damage to buildings
    Lone Wanderer		Odin	175 wood, 5 favor	Ulfsark speed +10%
    Pig Sticker		Thor	70 gold, 1 favor	gatherers +5 pierce attack, +20% hunting rate
    Eyes in the Forest	Loki	50 gold, 2 favor	+3 infantry LOS
    Hamarrtroll		Forseti	200 wood, 10 favor	Troll +50% HP, +2 range, +20% pierce attack
    Hall of Thanes		Forseti	300 wood, 10 favor	Hersir +10% HP, +10% speed
    Mithril Breastplate	Forseti	100 gold, 10 favor	Ulfsark +10% hack armor
    Aurora Borealis		Freyja	200 gold, 10 favor	+50% Valkryie hack attack, +20% crush attack,
    							+33% healing speed
    Thundering Hooves	Freyja	300 food, 15 favor	+10% jarl and RC speed, +20% jarl & RC HP,
    							+10% Valkyrie HP, +20% Val speed
    Elhrimnir Kettle	Heimdall 250 food, 10 favor	+6 Einherjar hack damage, + 10% HP
    Safeguard		Heimdall 300 wood, 15 favor	+200% tower & wall HP, tower cheaper (-25% wood
    							and gold)
    Arctic Wind		Heimdall 200 wood, 10 favor	Longboat +10% HP & speed
    Call of Valhalla	Bragi	200 wood, 20 favor	Ulfsarks gain 25% more hit points
    Swine Array		Bragi	200 wood, 20 favor	+1 ulfsark damage versus cavalry
    Thurisaz Rune		Bragi	200 wood, 20 favor	+12% myth unit speed
    Wrath of the Deep	Njord	200 gold, 15 favor	Kraken gains +200 HP
    Long Serpent		Njord	200 gold, 25 favor	Longboat +20% pierce and crush attack
    Ring Giver		Njord	400 gold, 30 favor	+20% HP for Jarls
    Rime			Skadi	200 food, 20 favor	+33% frost giant HP, +20% frost giant hack
    							attack, freezing breath recharges 25% faster
    Winter Harvest		Skadi	200 food, 20 favor	farming rate +20%
    Huntress' Axe		Skadi	200 gold, 20 favor	Throwing Axemen +20% hack attack
    Arctic Gale		Baldr	250 wood, 20 favor	Dragon Ship +20% speed, +20% hack armor
    Sons of Sleipner	Baldr	400 food, 30 favor	Raiding Cavalry +2 damage vs. archers and TAs
    Dwarven Auger		Baldr	300 gold, 35 favor	Portable Ram +20% speed, -50% training time
    Rampage			Hel	300 gold, 20 favor	-95% myth unit training time
    Granite Blood		Hel	600 wood, 30 favor	+100 HP for all ginats
    Berserkergang		Tyr	300 wood, 45 favor	Ulfsarks +20% HP, +10% hack attack
    Bravery			Tyr	400 food, 30 favor	Huskarl +100% damage versus buildings
    11.0 Relics
    Relic				Benefit when garrisoned within a temple
    Ankh of Ra			Small, continuous favor (about 0.1 favor per second)
    Anvil of Hepaestus		All armory improvements 10% cheaper
    Armor of Achilles		5% bonus to all infantry hack armor
    Arrows of Alfar			Buildings gain a 20% improvement to attack
    Black Lotus			Faster farming (10% faster)
    Blanket of Empress Zoe		Building crush armor 5% bonus
    Boots of Kick Everything	Heroes move 10% faster
    Bow of Artemis			Archers and troll cost -15%, Centaurs -20% cost
    Buhen Flagstone			Walls cost 25% less
    Canopic Jar of Imsety		Infantry train 15% faster
    Catoblepas Scales		20% bonus to myth units crush armor
    Dwarven Calipers		Siege weapons cost 20% less
    Eye of Horus			Each TC gains +2 population (pop cap will go up)
    Eye of Ornlu			5% hack armor  bonus to Throwing Axeman, Axeman and Hypaspists
    Fetters of Fenrir		Villagers kill animals with 1 shot (adds a LOT of pierce damage)
    Girdle of Hippolyta		+5% to hitpoints of Throwing Axemen, Toxotes and Chariot Archers
    Golden Bridle of Pegasus	A respawning Pegasus appears at your Temple.
    Golden Lions			Two lions (re)spawn at your temple
    Harmonia's Necklace		villager gold gathering rate +10%
    Harter's Folly			+2 line of sight (LOS) to scout
    Head of Orpheus			LOS of buildings +8
    Hera's Thundercloud Shawl	+5% human unit pierce armor
    Khopesh of Horus		+1 bonus hero damage to myth units
    Kithara of Apollo		10% bonus to villagers speed (faster resources)
    Mithril Horseshoes		10% bonus cavalry speed (includes myth units)
    Monkey Head			Three respawning monkeys appear at your temple
    Nose of the Sphinx		Buildings gain +15% hit points
    Odin's Spear			5% bonus hack attack for Hoplites, Spearmen and Ulfsarks
    Oseberg Wagon			Trade caravans cost 25% less, move 15% faster
    Pandora's Box			Myth unit training time reduced 25%
    Pelt of Argus			Villagers line of sight (LOS) improved 6
    Pygmalion's Statue		40% more villager hitpoints
    Reed of Nekhebet		All naval myth units gain 200% attack bonus for primary attack
    Ring of the Niebelung		Small, continuous gold income
    Scarab Pendant			+1 bonus damage to buildings from Prtable Ram, Helepolis, Siege Tower & Scarab
    Shard of Blue Crystal		villages gather gold and wood faster (5%)
    Shingles of Steel		Houses get triple hitpoints
    Ship of Fingernails		Provides a small continuous food source
    Sistrum of Bast			villagers chaper (10%)
    Staff of Dionysus		Villagers carry 20% more food
    Tail of Cerebus			Myth units use special attacks more (recharge time goes down 25%)
    Toothed Arrows			archers and Ballista gain 5% more pierce damage
    Tower of Sestus			30% bonus tower pierce attack, 10% bonus tower oil attack
    Trios Bow			+2 LOS for archers and ballista.  Also +2 range.
    Trojan Gate Hinge		+20% wall hit points
    Tusk of the Iron Boar		10% bonus hitpoints to all cavalry and Chariot Archers
    Wand of Gambantein		(also shows as Odin's Wand)  Temple improvements 20% cheaper
    Wadjet Eye			Cost of myth units in food, wood and gold reduced by 10%
    12.0 Frequently Asked Questions
    1. Where can I download Age of Mythology?
    	My favorite place to download software is my local software store.  Go to one near you, download the
    	box off the shelf and your wallet out of your pocket.  Click forward until you are at the counter and
    	pay for the software.  If you like Real Time Strategy (RTS) games, AoM is one of the best, and will not
    2. What are the differences between armor types?
    	Hack armor protects against melee weapons (swords, hammers, etc.).  Pierce armor protects against arrows
    	and Crush armor wards off damage from most siege weapons.  If a unit shows 50% hack armor, they will
    	only take half the damage from a hack attack.
    3. My hero picked up Odin's Wand.  Why is it refered to as Gambanteins Wand?
    	At some point, the name of this relic was changed and not all references were.  It still functions as
    	it should.
    4. My computer is having trouble keeping up (it is freezing) in larger games.  What can I do?
    	If your machine meets the requirements there are a few things you can try.  First, make sure that you
    	have the latest drivers for your system.  You should have video, sound and motherboard drivers.  Also
    	make sure to see if your modem or network card has been updated with drivers.  Direct X 9 may also
    	Something else I have found to work fairly well is to turn off footprints in the options screen.  Make
    	sure that the box isn't light blue.  This took me from lagging on a 6 player map, to good performance
    	on a 12 player map.  If this doesn't all work, you can try turning off hardware sound acceleration, also
    	from the options screen.
    5. I want to use a 'no-CD' patch or fixed executable.  Where and how do I get/ use them?
    	I'm sorry, I won't answer that.  Although most people who want to use these I think are honest enough
    	and bought AoM, there are a few that haven't.  If you really need one for your legal copy of the game,
    	you can search for them yourself.  If you pirated the game, please buy a legal copy.  This will help
    	Ensemble cover the costs of creating more great titles (hopefully including an expansion!).
    6. I am using a fixed executable but can't connect through ESO.  Why?
    	See #5 above.
    7. The manual in my standard edition is small.  Is there more information available?
    	Yes.  On CD 1 there is a directory under the one called AOM.  It is the DOC directory.  In it is a
    	PDF version of the printed manual as well as a PDF version of the technology chart that shipped with
    	the game.  As well there is another PDF file that is basically the extra manual that shipped with the
    	collectors edition.  There are also some RTF files to help you script maps and stuff like that.  Most
    	good word processors can read RTF documents.  If you don't already have Adobe Acrobat Reader installed
    	to read the PDF files, the installer can be found in the root directory of the CD.
    8. I'm playing the Norse and can't seem to get any favor.  Why?
    	Norse have to fight or hunt to gain favor.  Hersirs gain favor very slowly by just being on the
    	map.  Also, if you are only using myth units at this point, they gain no favor at all for fighting.
    9. I rotated the map and now I can't find my way around!  Please help!
    	If you look at the minimap carefully, you will see that one corner is a different color than the other
    	three.  If you rotate again until the odd color is at the top, you will end up back at the default
    	view and should be able to find your way around again.
    10. How can I show the game time/ scores?  Also is there a way to see more of the battlefield?
    	To show game time, press F11.  Scores are shown with F4.  Sometimes a turtle icon appears, showing
    	a player with a slow down of some sort.  Red and Gold shields show latency (or ping).  A red shield is
    	medium ping (bad) while a gold one shows high ping (real bad).
    	To see more of the game screen, press ALT+down arrow.  The interface will disappear, leaving only
    	the minimap and unit display screen (if a unit or group is selected).  To get the interface back,
    	press ALT+up arrow.
    11. I really enjoyed this game.  What else has Ensemble done?
    	Ensemble created AoM as the third full title in the Age of line.  This started with Age of Empires,
    	it's expansion, The Rise of Rome and continued into Age of Empires II: The Age of Kings.  It also
    	was given an expansion in The COnquerors.  Besides these games, you might enjoy Empire Earth (from
    	Stainless Steel Studios and Sierra).  It was created by Rick Goodman who helped create the original
    	Age of Empires.
    12. I find the Hard level too easy and Titan whips me is.  Is there anything else?
    	YES!  I downloaded a few AI enhancements and am still in the process of trying them out, but there are
    	a couple that stand out in my mind.  The first is Battlemachine (Beta) and the other is DomBrain.  They
    	make the AI a little harder.  Another one I haven't tried yet is the Turtle.  It is supposed to make the
    	AI hold off attacking for 30 minutes.  These AIs are all created by others and I hope they do not think
    	badly of me for putting them in here.
    13. I'm not sure I understand how the armor system works.  Can you help me?
    	Sure.  Lets take the example of a Throwing Axeman and his enemy Hersir.  The throwing axemen sees the
    	Hersir at a range of 16 (the same point the Hersir sees him).  Becasue the TA has a range of 9, they must
    	move towards each other.  When the range is 9, the TA will start throwing his axes.  They do a base amount
    	of damage of 5 points of hack.  The hersir has a 20% hack armor, so each attack that the axeman does will
    	cause 4 points of damage to the Hersir (5/20%=4).  These will be further modified  by any research done at
    	the armory or unit production buildings.
    14. How does the bonus damage system work?
    	It is fairly straight forward.  An example is the Hersirs ability to counter myth units.  He will attack
    	the myth unit and instead of doing his normal 8 hack damage, he will do 48 hack damage, minus whatever
    	hack armor the myth unit may have.  An example is the Scorpion man with 50% hack armor.  24 damage would
    	be the result of the attack.  Again these are modified slightly by armor and weapons research done at the
    	armory and unit production buildings.
    15. I can't seem to win against certain civilizations.  Is the game balanced?
    	LOL! I think it is and have said so many times on the Heaven games forums.  Ususally people think that
    	the game is unbalanced because they are seeing a strategy used for the first time and don't know how to
    	counter it.  The same can be said of the units.  The best thing to do is leanr the counters for units and
    	and build what counters your enemies.  Also scout to see what strategy they may be using.
    13.0 Default Hot Keys
    General Commands				Unit Commands
    -------------------------------------		-----------------------------------
    Create Group		CTRL+#	(1-9)		Stop			Q
    Goto Group		# (1-9)			Attack Move		ALT+right click, A+left click
    Center view on group	ALT+# (1-9)		Create waypoint		SHIFT + Right click
    Clear group		CTRL+0			Garrison selected units	ALT+Right click (on building)
    Zoom in/ out		keypad +/ -		Ungarrison		N
    Rotate view		mousewheel, CTRL+	Aggresive Stance	ALT + A
    				arrow		Defensive Stance	ALT + D
    Take Screenshot		CTRL + F12		Stand Ground		ALT + S
    Pause			Pause			Line Formation		ALT + L
    Show/ Hide score	F4			Box Formation		ALT + B
    Show/ Hide clock	F11			Mixed Formation		ALT + M
    Full map screenshot	CTRL+ALT+F12		Scattered Formation	ALT + X
    Review announcements	PageUp
    Clear announcements	PageDown
    Find Idle Villager	. (Period)
    Find Idle Military	, (Comma)
    Find Hero		/
    Center view on selectionSpaceBar
    Open Chat Window	Enter
    Find Town Center	H
    Hide interface		ALT+ down arrow
    Show interface		ALT+ up arrow
    Buildings		Build		Find
    Barracks,		B		CTRL+B
    Archery Range		A		CTRL+A
    Armory			R		CTRL+R
    Dock			D		CTRL+D
    Farm			F
    Migdol Stronghold,	V		CTRL+V
    Hill Fort
    Granary			G		CTRL+G
    House			E
    Lighthouse		L
    Market			X		CTRL+X
    Mining Camp,		M		CTRL+M
    Ox Cart
    Monument		U		CTRL+U
    Obelisk			O
    Lumber Camp,		N		CTRL+N
    OX Cart
    Siege Works		C		CTRL+C
    Stable			S		CTRL+S
    Temple			T		CTRL+T
    Tower			P		CTRL+P
    Town Center		Z		H
    Wall			W
    Wonder			J
    Greek Units		Egyptian Units			Norse Units
    Hoplite		P	Priest		P		Ox Cart		N
    Hypaspist	Y	Mercenary	I		Dwarf		W
    Toxotes		T	Merc. Cavalry	C		Hersir		R
    Peltast		P	Axemen		A		Ulfsark		U
    Hippikon	C	Spearmen	S		Throwing Axemen	T
    Prodromos	P	Slinger		L		Raiding Cavalry	C
    Petrebolos	C	Chariot Archer	A		Huskarl		K
    Helepolis	R	Camel 		C		Jarl		J
    Unique Unit	U	War Elephant	W		Portable Ram	R
    Archaic Hero	A	Siege Tower	R		Ballista	B
    Classical Hero	S	Catapult	C		Battle Boar	B
    Heroic Hero	D	Anubite		A		Einherjar	E
    Mythic Hero	F	Avenger		V		Fenris Brood	W
    Centaur		C	Mummy		U		Fire Giant	F
    Chimera		I	Petsuchos	C		Frost Giant	G
    Colossus	O	Phoenix		N		Mountain Giant	M
    Hydra		H	Roc		R		Troll		T
    Manticore	M	Scarab		S		Valkyrie	V
    Medusa		D	Scorpion Man	M		Kraken	(dock)	K
    Minotaur	T	Sphinx		X		Jormund Elver 	J
    Nemean Lion	N	Wadjet		W			(dock)
    Pegasus		P	Leviathan (dock)L
    Scylla (dock)	Y	War Turtle	U
    Carcinos (dock)	C		(dock)
    Argo (dock)	O
    14.0 Web Links and Cheats
    14.1 Official Sites
    Microsoft			www.microsoft.com/games/
    Ensemble Studios		www.ensemblestudios.com
    14.2 Community Sites
    Age of Mythology Heaven		http://aom.heavengames.com/
    Mr. Fixit Online		http://www.rtscentral.com/aomHome.asp
    Planet Age of Mythology		http://www.planetageofmythology.com
    Age of Mythology Files		http://www.aomfiles.com/file.index
    14.3 Fan Sites
    If you would like your Age of Mythology site listed here, e-mail me.
    14.4 Mythology Websites
    Norse Mythology		http://www.ugcs.caltech.edu/~cherryne/mythology.html
    Bulfinch's Mythology	http://www.bulfinch.org/
    Greek Mythology		http://www.messagenet.com/myths/
    14.5 Suggested files for download
    Version 1.05 patch.  The game will auto-update when you connect to ESO.  It can also be downloaded and installed
    	manually from most fan sites.
    AoM Enhanced Tooltips.  Replaces the tooltips from the game with ones that are more specific.  Instead of something
    	improving armor, it will show by how much.  Find it (and the installation instructions) here:
    DomBrain, Battlemachine and Turtle.  These are enhancement AIs that go into your AI directory and are supposed
    	to make the game more challenging (or more defensive).
    The Golden Gift.  A bonus scenerio for AoM that involves the 2 dwarves Brokk and Eitri in a Norse setting.  I
    	haven't had time to play it yet, but soon...
    There are also tons of user made maps and scenerios available to download as well as many utilities that make
    either the game better or the editor more powerful.  Try looking around and seeing what you find.  And make sure
    to keep playing!
    14.6 Cheats
    Scouring the internet has resulted in finding the following cheats:
    Hit ENTER and type the code in.  Then hit ENTER again.
    Code:                      Effect:
    ATM OF EREBUS              Get 1000 Gold
    TROJAN HORSE FOR SALE      Get 1000 Wood
    JUNK FOOD NIGHT            Get 1000 Food
    MOUNT OLYMPUS              Favor to full (100, 200 for Zeus)
    LAY OF THE LAND            Reveal Map
    THRILL OF VICTORY          Instant Win
    CHANNEL SURFING            Skips to next scenario in campaign
    L33T SUPA H4X0R            Fast build
    DIVINE INTERVENTION        Gives back a previously used god power
    PANDORAS BOX               Several random god powers
    WRATH OF THE GODS          Gives you the Destruction (Lightning Storm, Earthquake,
                               Meteor and Tornado) god powers
    GOATUNHEIM                 God Power that turns all units to goats
    FEAR THE FORAGE            Walking berry bushes god power
    BAWK BAWK BOOM             Chicken-meteor god power
    I WANT TEH MONKEYS!!!1!    Bunch of monkeys
    WUV WOO                    Flying purple hippo
    TINES OF POWER             Collosus-sized boy with fork
    O CANADA                   Bear that shoots lazers from eyes
    ISIS HEAR MY PLEA          Heroes from the campaign
    CONSIDER THE INTERNET      Slow down units
    SET ASCENDANT              Reveal all animals on map
    IN DARKEST NIGHT           Changes to night
    RED TIDE                   Makes water red
    MR. MONDAY                 Increases AI strength (handicap to 1000%)
    ENGINEERED GRAIN           Fully fattens any herd animals you own
    CONSIDER THE INTERNET      Slows the game speed
    LETS GO!  NOW!             Speed up the game (two spaces behind the first !)
    Please do not use cheats in a multiplayer game as it ruins the fun for all!  If you are going to use them,
    at least inform players in your game that they are turned on.
    14.7 Abbreviations
    AI	Artificial Intelligence (the computer opponent)
    AoM	Age of Mythology
    CA	Chariot Archers
    ES	Ensemble Studios
    ESO	Ensemble Studios Online
    GP	God Power
    HP	Hit points
    LOS	Line of Sight
    MS	Migdol Stronghold or Microsoft (depending on context)
    MU	Myth Unit
    Rax	The Barracks building for a given civ
    RC	Raiding Cavalry
    TA	Throwing Axemen
    TC	Town Center
    vil	(or villy,etc.) Villager
    15.0 Credits & Thanks
    First and foremost, I must thank my family.  My wife Susan, daughter Shantal (they both play as well!) and my new
    son Misha.  You guys are the best. Thanks for the help and support.  Shantal can rattle off everything about this
    game (and has in her sleep I think!).
    Second, Ensemble Studios and Microsoft.  Never thought I would thank M$. but there you go.  Between the two of them
    we have been granted some excellent games in the Age of titles.  But I still think this is the best of the three!
    I would also like to thank Shironinja - Jonathan Galloway (a fellow Canadian maybe?!?).  He wrote the first FAQ
    for this game (that I found anyway!) and granted me kind use of much of his work.  If something in here is his,
    credit goes to him.  But any errors are mine!
    To you, the reader of this.  At least I hope someone reads this since I took some time to write it!  LOL
    16.0 Legal
    I'm not a lawyer, but here goes...
    This document is mine and I hope you enjoy it and find good information within it.
    However, since I did the work and research into this thing, please don't change it and post it as your
    own.  If you would like to use sections of it for some reason, please credit me somewhere for the information.
    If you take something from here that is someone else's, please credit them.
    I am not making any money on this, so it is expected that you will not...
    I will do my best to make sure the information within is correct, but mistakes happen.  Besides, things change
    at each patch!  If you see an error please e-mail me and I will correct it.
    Age of Mythology is a copyright of Ensemble Studios and Microsoft
    Age of Empires, Age Of Empires II: The Age of Kings, The Rise of Rome and The Conquerors are all trademarks
    of Ensemble Studios and Microsoft.
    Empire Earth is a copyright of Stainless Steel Studios and Sierra.

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