hide results

    FAQ/Walkthrough by black hole sun

    Version: Final | Updated: 09/24/02 | Search Guide | Bookmark Guide

                           a walkthrough by BHS
      __    __                      ___          __
     /  / _|  |_    ____     _____  \  \   __   /  / _____     _____  __
     \  \|_    _|  /  _  \  /   __|  \  \/    \/  / /  _  \   /  ___|/  /
      \  \ |  |_  /  / \  \ |  |      \    /\    / /  / \  \ |  |    \  \
      /__/ |____|/__/   \__\|__|       \__/  \__/ /__/   \__\|__|    /__/
                J   E   D   I     O   U   T   C   A   S   T
                                  For PC
                            ESRB - T(violence)
                    Last Update: September 22nd 2002
                              version final
    This document is Copyright 2002 Paul 'black hole sun' Lauria. It may be not be
    reproduced under any circumstances except for personal, private use.  It may
    not be placed on any web site outside of GameFAQs.  It may not be distributed
    electronically or physically outside of the GameFAQs' web site, and it may not
    be distributed otherwise at all.  Any person who infringes these rules violates
    various copyright laws and will be punished to the full extent of the law. 
    This document is for private use only.
      0.  Table of Contents
      i.  Version History
    1.  Intro
    2.  Weapons and Inventory
    3.  Enemy FAQ
    4.  Walkthrough
    5.  Secret Area's
    6.  Using the Force
    7.  Cheats
    8.  The final Word
      i.  Version history
    v. Final - I'm Back. Changed the format around, and I changed the sentence
    structure so it was more readable. The bonehead TOC error was fixed too.  This
    is the FINAL update, unless I spot some unwitting text corruption errors.
                              [PREVIOUS UPDATES DELETED]
             ()====  1.  Intro_________________________________________|
    "Black hole sun, won't you come...and wash away the rain...black hole sun,
    won't you come, won't you come"  -  Soundgarden
    Welcome to the next edition in the Star Wars Jedi Knight series, and welcome to
    my walkthrough.  This was a hard game and a hard FAQ to write, and it didn't
    help help that my vid card was only 8MB (=P), but that's a tale for another
    time.  What made this game and FAQ so hard is JK2 isn't your typical first
    person shooter.  It has so many puzzle elements added to it, which some are
    harder then the AI itself.  Some vary from something a 6 year old can to do
    something that an expert like myself took actual thought to figure out ;) So
    don't be ashamed to come here.  I must admit though, you'll ruin the game if
    you use a FAQ the whole way through; only use it when your stuck to get the
    full experience.
    In this game you'll be basically playing as mercenary and ex-Jedi Kyle Katarn,
    who is operating recon missions for the "New Republic," the new government
    since the Imperial fall.  But, of course, the Imperials are back, this time
    under the name of "Remnant," and soon the games story, without spoiling too
    much, is about classic deceit, revenge, and surprise.  Vague enough for you? 
    Anyways the gameplay is where this game shines, not the story.
    Unfortunately, as you will learn when you begin, that you'll not be able to use
    your lightsaber or the Force for the first few levels.  This respects Jedi
    Knight, in which Kyle renounces the 'saber and Force, and won't go back to it
    until he decides it absolutely necessary.  So this leaves you with the puny
    blaster guns and rifles for a while.  You will find this annoying, but keep on
    playing, 'cause when you get the saber and Force you'll never turn back.
    This FAQ was written mainly for the Medium(Jedi) and Hard(Jedi Knight)
    difficulties.  I played a bit of Jedi Master then cowered away in fear of the
    immense skill its took to play successfully, so very little info will be
    written for Jedi Master, although the game doesn't differ a lot from difficulty
    to difficulty.
    So with the intro out of the way, read on and find out how to beat that level
    that's been stumping you for days, or how to beat that ever annoying Tavion.
    Whatever you want to find out, chances are its here in this guide.
            ()====  2.  Weapons and Inventory_________________________|
                                 === Weapons ===
        Stun Baton
    Primary Fire: Stun
    Secondary Fire: N/A
    Absolutely worthless unless your completely out of ammo.  What makes it so bad
    is not that its weak; one 'pinch' will do the job, its just the getting close
    enough to an enemy so you can pinch him; that's a problem.  By the time you get
    anywhere whithin blasting range, the enemy is pumping you full of holes.
    Primary: Attack
    Secondary: Lightsaber throw
    The primary weapon of all Jedi, the lightsaber is a deadly force that can be
    used against many enemies at once.  It can deflect blaster fire, which is just
    one of the reasons its the best weapon in the game.  It can be thrown to cut
    distant chords or kill faraway enemies.  It is very powerful; against
    stormtroopers or other normal enemies one hack is enough to bring them down. 
    Once you attain the lightsaber, you might as well all but abandon your gun
    Fast Style
    The worst saber style in the game, IMO.  Yes its fast and you can block much
    better, but it has such limited range and is SO weak, that I found no point in
    the game where this style was necessary to use.  The only exclusive move it has
    is the Forward Lunge, which isn't all that impressive.
    Medium Style
    What most all Jedi and their enemies use, and what you should too.  Medium is
    the best balance between power and speed, range and damage.  It packs enough
    punch to defeat hard enemies such as Tavion or even Desann, yet has the agility
    to battle the aptness of the stormtroopers and trandoshan.  This should be your
    default setting.
    Strong Style
    As the name suggests this style makes your saber very strong with incredible
    range.  However, with these traits come the characteristic of the saber being
    very slow, leaving you open to counter attack.  It is very frustrating because
    it seems it also has a lot of weight on it; it takes almost 3 seconds for Kyle
    to get both hands up to do a downward hack and even longer to recover from a
    missed slash.  Only use this against enemies like Desann or Tavion where
    quickness is not the essential.
    The Throw Attack, and How to Defend Against It
    When you have your lightsaber you can right click (MOUSE 2) to throw it at an
    enemy.  This comes in useful to kill targets rather quickly whom are too far
    away to run to.  Such a case would be pushing a shadowtrooper over and wanting
    to hit him before he gets up.
    Most of the time your 'saber carrying enemies(while standing of course) will
    deflect the Throw, so try and throw it behind them and make its course come
    through the enemie's back side.  To deflect it simply stand in front of it
    while not attacking.  If it gets behind you, TURN TOWARDS IT, otherwise it will
    go through you on its way back to its master.
        Bryar Blaster Pistol
    Primary Fire: Slow firing single shot
    Alternative Fire: Charged blast that uses at max 5 lasers
    This is Kyle's weapon of choice, for some odd reason.  A very weak, but
    accurate, laser blaster that's best used in killing an enemy from short
    distances.  It isn't to be used on many enemies at once, since it has only
    single shot capabilities.  It has good range and, again, very good accuracy, so
    feel free to use it from further distances.  I usually use this gun against
    mounted drones.
         E-11 Blaster Rifle
    Primary Fire: Single Shot
    Alternative Fire: Rapid fire
    Weapon of choice for nearly all stormtroopers.  This isn't very accurate, and I
    would recommend using rapid fire at all times.  Its lasers have a slow time
    reaching their targets, and only for minimal damage.  Though its the most
    plentiful weapon in the game, its also the least useful.
         Wookie Bowcaster
    Primary Fire: Single shot, or charged blast worth several shots.
    Alternative Fire: A charged shot that reflects off surfaces.
    A powerful, metal, bow-and-arrow type weapon.  Good firing rates, excellent
    damage rates, and the ability to charge up and fire several at once.  Problems
    is it takes a seemingly long time for the green stuff it shoots to reach its
    target; its no good against flying droids or other fast moving opponents.  Its
    best used against imperial officers, who have much better health then their
         Tenloss Disrupter
    Primary Fire: Single shot
    Alternative Fire: Zoom in shot(zoom farther by pressing MOUSE 2).
    Not as powerful as it was in 'Shadows of the Empire'(N64), but with a fully
    charged shot it can literally disintegrate someone.  Its basically a sniper
    rifle, the only of which in the game.  It isn't very powerful unless charged(if
    you have the patience for that), and its firing rates are very slow, but the
    lasers reach their targets almost instantaneously.
         DEMP 2 (Destructive Electromagnetic Pulse 2)
    Primary Fire: EMP pulse
    Alternative Fire: Charged EMP attack
    The DEMP 2 is the only weapon in the game (besides stationary laser cannons)
    that can destroy the almighty AT-STs.  It emits a small EMP wave when fired
    that stuns people and destroys droids, AT-STs, and drone guns.  Charge it up
    for a small nuclear-like explosion for a diameter of about 10 feet.
         Golan Arms FC-1 Flachette Weapon
    Primary Fire: Shotgun-like fire
    Alternative Fire: Mine launch
    Ever wonder where these dev's come up with the names?  Bah...  Its very much
    like a shotgun; its absolutely worthless from long ranges because of the large
    amounts of pellets it shoots out, but the problem is unlike a shotgun its
    inefficient even from closer ranges.  It does has a unique secondary attack
    that bounces mines off walls.  Stay away from anyone with one of these as most
    often they will use its mine launch.
         Imperial Heavy Repeater
    Primary Fire: Rapid shots if MOUSE 1 is held
    Alternative Fire: Energy based explosion
    Unavailing, save the secondary fire, because the primary is so unpowerful and
    inaccurate, even with the large amounts of bolts it spits out.  If you must use
    it, again, use it only for its explosive capabilities, which can take out large
    clusters of enemies with one shot.
         Thermal Detonator
    Primary Fire: Timed detonation
    Alternative Fire: Impact detonation
    A small metal hand grenade that produces a man-sized blast radius.  I would
    highly recommend using it against strong enemies in a small room or other close
    quarter but be sure to get clear of the blast range.
                              == Inventory Items ==
    Neuro Saav Model TD.2 Electrobinoculars
    These are always available.  It can magnify objects a LOT.  Click primary fire
    to zoom in(MOUSE 1), secondary to zoom out(MOUSE 2).
    Biotech Bacta Canister
    Found throughout the game, this portable health kit when used recovers 25
    health points.
    Light Amp Goggles (LAG)
    Night vision goggles that allows the user to see in the darkest of areas. 
    You'll need a battery for this, though.  Only thing is it makes your vision an
    ugly orange-ish color :P
    Assault Sentry
    Throw it anywhere to act as a drone gun on any unsuspecting enemies.  It
    remains active until destroyed or pushed over by a force using enemy.  It can
    be a great life saver if your enemies decide to flank you or if they chase you
                            == Power-ups and Shields ==
    Ammo Power Converter
    This is orange and it gives you around 60 lasers(or metallic bolts) per gun
    burns out.
    Shield Power converter
    In green this has the same affect as the above but this one gives you shield
    power, of which about 25, 50, 75, or even 100 points of shield.
    Personal Shield Generator(small)
    A shield good for 25 shield points.  It is found throughout levels.
    Personal Shield generator(large)
    Looking like a backpack, it gives you 50 shield points.
    Battery Pack
    Used to power your light amp goggles(LAG) and binoculars.
              ()====  3.  Enemy FAQ_____________________________________|
    In this section you'll learn about the different enemies you'll encounter,
    along with some tactics to use against them.
     Imperial Officers
    These guys usually command the stormtroopers.  They are much harder to kill
    then their minions though.  They are smarter, quicker, more powerful, and have
    a larger shield.  They usually carry keys or other important things, so make
    sure to search their bodies after you dispose of them.
    These are the Remnants that do the dirty work for the Emperor, but alas for
    they are incredibly stupid and slow.  They have terrible accuracy, slow firing
    rates, and are an all-around big waste of time.  The best way to defeat them is
    to first kill their leader, the Imperial Officer(he'll be dressed in a gray
    uniform).  This will send the troops in a short interval of disarray.  Some
    will run away for reinforcements, others will just run.  If you have the Force,
    Pull them to your feet and cut them up with the saber to make them even easier.
     Swamp Troopers
    The same thing as stormtroopers, only these things navigate much better in
    swampy area's.  You can't use Force powers Push or Pull on them while they are
    in the muck, which they most often will be.  They do have better armor then the
    stormtoopers, and usually stand guard alone, so try and choke them with Force
    These are SOOO annoying.  All they do is carry thermal detonators and throw
    them at you.  What makes them hard is they are sooo stupid, and sooo kamikaze. 
    You can't get close to them; they'll drop an impact-detonation thermal
    detonator right in front of you, even if it means killing themselves.  They can
    throw those thermal detonators remarkably long ways also.  They usually stand
    in place and toss their weapon, so try when possible to take them out from a
    Weird looking things that usually always come armed with a wookie bowcaster.
    They are slow, almost always use single shot fire, and like to feint at you
    then run away, then come back again, so this can make these things rather
    annoying to chase down.
    This is one of the most plentiful enemies in the game.  They have a strong
    shield; they usually carry disrupters, or more rarely the E-11.  When they have
    a disrupter, they usually like to charge up to max before they fire, and
    usually like to snipe you.  With the E-11 they always use the rapid fire.  As
    for aggression, unless they're on an unreachable ledge, don't expect them to
    back off.  They will come at you until you or it dies.
    These little guys will remind many Half-Life vets of "headcrabs".  They are
    found on the planet Artus in the mining tunnels, and on Yavin at pubs where
    smugglers play them against each other.  Similar in style to the headcrabs,
    they attack by running up to you and biting, though they actually chew on you
    until you destroy them.  They rarely jump to attack unless your above them.  I
    would usually let them come up to me and once they open their mouths blast them
    with the E-11.
    Called "reborn" because they are those who drank from the wealth of the Valley
    of the Jedi and were "reborn".  A rather tough enemy to be defeated, you must
    use your lightsaber; blasters will not work.  The best move to use on them is
    the downward hack.  Despite their intimidating features and taunts, they really
    become quite simple once you get the hang of them.
    If you are really poor with lightsabers, then I would suggest using Force Speed
    to make them easier, though in the some encounters with these guys this Force
    power may not be available to you...also, try and knock them over with Force
    Push or Pull and pounce on them with the downward hack.  Though many times they
    will "block" your Force by sticking up a hand(for some reason Kyle cannot do
    that), sometimes they will be caught off guard, such as when they are in the
    middle of an attack or not paying attention.
    A neat trick to these guys is to choke them when up close. Get near them, then
    lay your Force Grip on him. The Reborn WILL Push you back after a second or
    two, but before he does Throw your ligthsaber at him. He cannot block it while
    being choked and most of the time its an easy kill! W00t!
     Shadow Troopers
    Basically a machine like thing that is almost identical to the Reborn, only
    this one uses the Force far more often and is much better at it.  However,
    since they use the Force a lot, they are much more susceptible to Force-based
    counter attacks.  Try and use Force Push to knock them over, like say, when
    they fire and miss a bolt of lightning, and while they're on the ground roll
    over them or do a downward hack.
     Interrogation Droid
    Used in, eh...well, lets just say "less then legal" means of getting
    information, these floating black sphere's can make your head spin.  If you get
    shot with their darts, your vision is blurred and slanted (if any of you  have
    played Perfect Dark, this will seem suspiciously similar to what happened when
    you got punched by a foe...).  Your best bet is to take them out from afar
    using your lightsaber throw.
     Drone Guns
    They come perched on the wall or on a rail and are activated by motion.  Once
    they "see" you, you will have several seconds to run for cover as it clicks and
    beeps and does whatever it does before firing a short burst fire at your
    direction.  Destroy this easily from crouching from cover and using two fully
    charged shots from Kyle's Bryar Blaster.
     Probe Droids
    Ah-h-h yes.  Here is the famous talking droid you see in every Star Wars game
    and movie.  I can almost swear they are saying "reels of assistance".  That
    makes no sense, but hey, it may not suppose to.  It avoids blaster fire very
    well, making it so unless its right on top of you, its near useless to try and
    bring down.  Use the lightsaber throw, as that's your best strategy.  It isn't
    very dangerous; it fires only single shots which only count for about 6 points
    of your health, and if you have any shield it absorbs it.
    One of the hardest droids to defeat in the game.  What makes it so hard is it
    uses rapid fire weaponry that is very powerful, and it can only be damaged
    while it is powering up for and attack or firing.  Not only that, but the thing
    FOLLOWS you, even through doors.  It never stops until you or it is destroyed. 
    Try a lightsaber throw at it; it will destroy it instantly even if its not
    powering up for a shot.
    Meh...these are so much easier when you face them from an X-Wing.  The only way
    to destroy them, other then using a laser cannon, is by using the DEMP 2 or the
    Heavy Repeaters secondary fire and about 30 direct hits on it.  If you get too
    close they'll step on you, which is only one of their deadly weapons.  Their
    primary attack is laser blasting, secondary missile launching, though they use
    the latter far more often.  Just try and avoid them unless you absolutely
    These are smaller versions of the AT-STs.  They usually fire lethal blasts of
    green crap that looks like Wookie bowcaster fire...only 30Xs more powerful.  If
    you get openly hit you'll lose around 90 f'ing health :O so watch out.  Use
    your saber when close to them, not only to deflect their shots but to throw at
    to destroy them.  The DEMP 2 will also work.
              ()====  4.  Walkthrough___________________________________|
    Level 1.1 Kejim Post (kejim_post)
    - Investigate Kejim Post
    - Engage local Remnant forces
    Heh, this first level is rather boring.  Don't worry though, it will pick up
    and get better.
    Head to the left and enter the automatic grey door in the wall. There you'll
    find some ammunition, and if you feel like jumping up the shelves you'll find a
    secret area. Afterwards, go back to the Imperial cargo ship that stood in front
    of you when the missions began. Go to the north of it. As you approach the
    corner, listen to the FX for a "What was that"?  Afterwards, several
    stormtroopers will rush around the corner.  Kill off the officer first, as it
    will put the group into confusion.  Finish the rest off and turn right.  Snipe
    what you can from here, make sure you kill the stormtrooper's atop the catwalk.
    Once you clear this area, Jan will inform you that a certain door is locked and
    blasters have no affect.  Once the conversation ends, three stormtroopers will
    rush out of a corner of the platform to the east.  Take cover behind a crate
    and snipe some off, letting Jan do the main work.  Now, try and operate the
    laser cannon in the center of the platform.  It won't work: it's not powered. 
    Go to the eastern edge of the platform, where the trio of stormtroopers
    attempted and assault from, and turn right.  You'll notice a dark passage, with
    rock overhanging.  Proceed there and enter the doorway.  Take the shield from
    the green converter and then charge up your Blaster.  Approach the door, and
    when it opens fire at the head of the Imperial officer; that should do it. 
    Search his body for the keycard.
    Take the elevator up and flip the switch by pressing the 'use' key (E),
    activating the mission-critical cannon.  IN doing so however, a group of
    imperials will be alerted and rush out to greet you.  They are on the parapet
    below; kill them and descend to the cannon.  Since its operable, use it to
    blast the door open.
    Walk onto the elevator with Jan; it will automatically descend.  Once at the
    bottom DO NOT open the door.  Too many enemies, and really you can't do
    anything but explore just yet.  Instead, wait for the elevator to rise, then
    hop into the pit it sat in.  Open the door, look left, then shoot the machine
    across the hall until it explodes.  Make sure you avoid the fireball it will
    Advance to the destroyed machine and go around it.  Get on the lift and to the
    corner of the small storage sector and shoot out the grate.  You'll fall into
    the control room for this section of the base.  Take out the completely
    oblivious officer and then activate all available switches.
    Jan will now come into the control room.  Ignore her and leave and enter the
    door straight across the hall.  Enter the door at right and clear out this
    storage area.  Notice the funny sounding robot called a 'gonk'.  Remember it as
    a landmark for when I tell you to return to this room.
    There's a special storage box in here; you should know it when you see it; it
    will have a console on its side.  Press 'use' to open it.  It will reveal your
    light amp goggles (LAG).  Take them and move to the lift at the corner of the
    room.  Take it down to a dark area, and press either the [ key  or ] key.  Make
    the light amp goggles the target with <-- or --> and press 'Enter' to activate
    them.  You use "Enter" to turn the LAG off as well.  The goggles will help you
    across the blackened room.  Make your way around the storage boxes to the back
    right hand corner.  There's a door there; enter it and turn off your goggles. 
    Approach the cleaning bot passage, and when it opens use it as a vantage point
    for you to kill the imperials in the adjoining room.  Once the room is clear,
    enter it and activate all of the switches, then scan the wall to find an
    unusual marking.
    OBJECTIVE PAD UPDATED: Enter blue passcode into main array
    That passcode you just received will be stored in the datapad.  You won't need
    to look at it yet, but remember how to find it.
    Deactivate the force field, head up the stairs and notice the heavily guarded
    corridor.   No strategy required here; just plow your way through them all and
    turn left at the northernmost doorway.  You'll find a large egg-shaped chamber
    and a floor that's several hundred feet below you.  There are three catwalks
    here protruding out to a center platform; that platform has on it a machine
    with which you must enter there particular passcodes.  You cannot yet enter
    your blue passcode you recently discovered, and for good reason too: the thing
    isn't turned on.
    Enter the doorway with the green imperial insignia over it.  Don't quite enter
    it because several drone guns are inside. The drones are (1) facing the door,
    and (2) directly above the door.  Destroy them and enter the chamber, where
    you'll find a door to the right of a small observatory.  Upon entering the
    door, turn right and enter the door to the observatoy to find some supplies on
    the roack. Go back to the corridor and kill form a distance the stormtroopers
    in your line of sight.  Afterwards, head to the left and descend the steps
    indenting the floor by a foot or so.  Be careful in the following room: the
    machines deflect blaster fire, back at you.  Kill the stormtroopers _carefully_
    with some lasers in their heads, then continue on 'till you reach a flashing
    computer console surrounded by dormant consoles.  Kyle will then radio Jan for
    help; he's no good with this techno-crap.  Ensuing the initial contact with
    Jan, Kyle will learn that Jan is has been caught in a crossfire with some
    imperial henchman.
    Speedily make your way back to the room with the gonk.  There will be Jan,
    fighting a losing battle with stormtroopers.  Kill all your enemies with her,
    then lead her back to the computer Kyle radioed from.  With her technical
    prowess, Jan will open a mission-critical door using the computer.  Enter that
    door from the preceding corridor.  Kill the guards(there are several health's
    and ammo to the left of the door).  Walk up to the red shape near the
    OBJECTIVE PAD UPDATED: Enter green passcode into main array
    Go back to the large pit-chamber.  Now you have to infiltrate the area of the
    base with the purple imperial insignia over the door.  Destroy the drones that
    face the door, the one that's across from it, the drone to the left of the
    entrance.  Enter the door to the right of the observatory.  There is
    health/ammo in the observatory, like the previous one.  Clear the hall, then
    head up the steps.  There are two stormtroopers around the corner, but they are
    slow to recognize you.  Turn left and ascend up with the lift.  Shoot in the
    head the first stormtrooper you encounter, then turn right and kill the next
    poor fool you stumble across.  Deactivate a force field with the switch in here
    then proceed to move out onto the ledge.  Make your way to the switch then
    activate it; that's the switch that turns on the machine that you need to enter
    those codes with.
    Run back to the lift as 4 stormtroopers and an officer are going to use it. 
    Use a thermal detonator to blow them all to hell.  Descend the lift and down
    the stairs again.  This time proceed to the door across the room.  Open the
    supply crates for some...supplies! then continue on until you reach a large
    bridge.  RUN across it before it topples down with you on it.  Climb the stairs
    to a room with several probe droids.  Destroy them with charged blaster shots,
    then take the lift up.  Hop outside for some fresh air, destroy the next droid
    using the satellite as cover.  Run across the top of the bridge and drop down
    through the hole.  Destroy the stormtroopers that were foolish enough to enter
    your path, then head into the next room.  Kill the Remnant officers first,
    strafing around and firing to 'remove' the rest of the stormtroopers.  Pick up
    the ammo and health from the rack then exit into the next door.  After a few
    meaningless fire fights you'll come to a room where the last code is.  Search
    the walls to find it.
    OBJECTIVE PAD UPDATED: Enter the red passcode into main array
    This level should be quite familiar by now, so I'll trust you to get yourself
    back to the machine in the egg-shaped chamber.  Its kind of complicated to the
    newb, but not to an expert like me ;).  For each color, there are four pads. 
    The one on top of them all is the master combination-thingy; that's what you
    enter into the computer.  The other three make the symbols and pictures change
    on the master pad, dubbed 'minor pads'.  Match each minor pad with something
    similar to the below drawings.
    Note: Picture sizes do not necessarily reflect what sizes they actually are in
    the game; I just had to accommodate the sizes to fit the shapes.
    Green Minor Pads:
        LEFT          CENTER        RIGHT
     ___________    __________    __________
    |           |  |          |  |          |
    |           |  |     O    |  |          |
    | |\     /| |  |        O |  |  O    O  |
    | | \   / | |  |          |  |          |
    | |  \ /  | |  |          |  |          |
    | ---- ---  |  |          |  |          |
    |___________|  |__________|  |__________|
       LEFT           CENTER       RIGHT
     ___________    __________   ___________
    |           |  |  ____    | |           |
    |       |\  |  | |   /    | |       ___ |
    |       | \ |  | |  /     | |       \  ||
    |       | | |  | | /      | |        \ ||
    |       | | |  | |/       | |         \||
    |       | | |  |  ____    | |           |
    |       | | |  | |   /    | |         /||
    |       | / |  | |  /     | |        / ||
    |       |/  |  | | /      | |       /__||
    |___________|  |__________| |___________|
        LEFT          CENTER         RIGHT
     ___________    ___________    __________
    |           |  |  __  ___  |  |          |
    |           |  | |  / \  | |  |          |
    |           |  | | /   \ | |  |          |
    |           |  | |/     \| |  |          |
    |           |  |           |  |          |
    |           |  |           |  | O        |
    |  _______  |  |           |  |          |
    | \_______/ |  |           |  |   O      |
    |___________|  |___________|  |__________|
    Once those are entered into all the pads, press 'use' to the master pads until
    they match the shapes in your mission objectives list(press TAB to review
    them).  Then go to the computer and press 'use' on all the switches.  The
    bridge will the extend, the force-field will disable.
    OBJECTIVE PAD UPDATED: Objective 3 completed
    OBJECTIVE PAD UPDATED: Objective 4 completed
    OBJECTIVE PAD UPDATED: Objective 5 completed
    Cross the new bridge and enter the door to complete the level.
    OBJECTIVE PAD UPDATED: Objective 1 completed
    OBJECTIVE PAD UPDATED: Objective 2 completed
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 1.2 Kejim Base (kejim_base)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Investigate the hidden section of the outpost
    - Engage Remnant forces
    - Rendezvous with Jan and the Raven's Claw
    Approach the corner, then STOP when you here someone yell "FIRE!".  About 10
    imperial henchman will fire at...well, the wall about a foot ahead of you. 
    Wait for them to finish, then shoot the oxygen tank to your left to blow some
    stormtroopers over.  Peep around the corner and snipe off the enemies one by
    one.  Once done, pick up the security key from one of the dead imperials and
    take the health in the storage rooms to the left and right.  Charge up your
    blaster, unlock the door using the imperials' key, and destroy the drone gun in
    the following room.
    There was only one drone in there, so proceed - carefree - to the next corridor
    to the west.  Kill the stormtroopers and then notice that a force field is
    blocking your way.  Bypass it by pressing the switch to the right, opening an
    alternate route.  Kill the Remnant near some switches.  Press all three
    switches the remnant guarded to make the cryogenic machine in he center of the
    room start up.  Break the glass to enter it, then RUN to the door that leads
    out, as its really f'in cold in there.  Turn right, press the switch to open
    the door.  Press the switch the door reveals to lower the temperature in the
    cryo room, making it livable at the very least.
    Since you cannot go back through the door to the cyrogenic chamber, your going
    to have to find another way there.  Press the next switch to open the following
    door, and groan because a couple of sentries are behind it.  Here's a cool
    strategy I learned: draw a single sentry towards you; run back to the steps a
    few feet behind, then stop (while on the steps) and face the wall which is
    partially obscuring your view of the oncoming sentry.  Hopefully, the sentry
    will get stuck there in the wall.  If it does get stuck, it will have less
    accuracy then my 10 year old brother has with a spelling test, so it will be
    easy for you to destroy.  Do the same to the next one.
    After both are turned to dust, proceed through the door.  Since the door to the
    left is locked, you cannot progress.  However, notice the catwalk above you
    leading to another door.  That door leads to the same place the locked door
    does, so you can use that to bypass the locked door.  How to get to the walkway
    though?  Well first, dodge the laser fire from the stormtroopers above and head
    back inside the cyrogenic chamber encountered near the beginning of the level. 
    This time get on the ledge inside of it and follow it right.  Navigate up to
    the walkway to bypass the locked door.
    Eliminate the next round of sentries(for some reason there is only 2 sentries
    on Jedi Master, yet 8 on Jedi Knight =\).  Get onto the ledge and follow it to
    some office windows.  There will be some gas containers: shoot them to make
    them explode, blowing up the nearby door switch.  This will extend a bridge to
    the office _and_ open its door.  If only everything in life were that easy.
    Use the bridge and press the switch in the office.  This will extend a walkway
    on the below floor, near the electrified water.  Cross it and enter the
    doorway, then drop down into the shaft.  Crawl into the pipe and follow where
    it leads to another room with another cryogenic-like machine.  Jump onto the
    bluish cylinder canister on your right and enter the door.  Kill the commanding
    imperials and all of the stormtroopers, as usual.  You may have noticed there's
    a drone gun protecting this hallway, but you can turn it off with its switch on
    the console ahead of you.  Turn left and you'll find another imperial
    commander.  Kill him and take his key for the upcoming door.  Use it.
    Note: Here in this control room you can open up the shield converter you see
    through the glass.  To do so, overload the cryogenic machine using the
    controls.  This will cause the glass to break.
    Go through the corridor and destroy the drone guns, then shoot at the gas
    container on the crates to reveal a shaft.  Enter into it to get around the
    locked door.  You'll find a small anteroom-hallway in which all its doors are
    locked.  Stand around a bit and contemplate the mysteries of the universe. 
    After a while a door will finally open.  When it does, stand back and watch
    some idiotic stormtroopers blow themselves up from their own set tripmines.
    In this area, ignore the machines and continue into the anteroom.  On the right
    is a force-field blocking your passage.  Ignore it and continue out the door. 
    The stormtrooper-littered storage area you'll find is watched closely by an
    imperial manning a laser cannon, much like that one in Kejim Post.  A good
    strategy is to show yourself to the gunner once, then take cover.  Trying for
    you, the fool will shoot many of his own men.  Keep standing up then ducking
    back down to get him to keep firing, and keep him killing his own
    stormtroopers.  After he does much of your work for you, take him out then
    traverse to the cannon.  Turn to the left of it and press the switch on the
    wall.  A force-field will deactivate and several troopers will come charging
    in.  Get on the cannons seat and make 'em all fall to the ground.
    Past the now-open force-field is a dangerous looking machine.  Note the locked
    door, the one that's not covered with tripmines.  You need to get through
    there.  How?  Go to the machines control console in the north end of the room
    and press both switches.  It will overload and consequently send out 20 beams
    of deadly lasers, and one of them will blow open a portion of the locked door. 
    Navigate around the lasers into the opening.  Right when you enter, the machine
    behind you will conveniently and silently explode.
    Look out the windows at all the pretty crystals then go to the next door.  Open
    it but BEFORE YOU ENTER, look around at the rooms atmosphere.  If you have
    anything resembling 20/20 vision you'll notice green gas floating around, then
    you'll notice the dead bodies.  Need I explain?  QUICKLY run in and take the
    imperials keycard, then get out of the toxic area.  That key will unlock a
    droid control console behind you.  Press 'use' on the console to become the
    local cleaning bot.  Use the little droid to get into the poisonous room.  In
    there, enter the ventilation shaft to the right of the door and proceed to the
    poison's control room.  Use the droid to turn it off by pressing 'use' on the
    droid key hole.  With the cleaning bots job finished, return to Kyle's view
    using the 'Jump' key.
    Enter the once poisonous room and out at the left door.  This area is full of
    stormtroopers, so tread carefully.  At the end you'll come to a place with a
    shield generator and a large tunnel.
    OBJECTIVE PAD UPDATED: Imperial forces engaged and defeated
    OBJECTIVE PAD UPDATED: Base investigated
    Ignore the converters and enter the tunnel, because next level you'll have a
    full set of health and shield.  At the tunnels end this level will terminate.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 2.1 Artus Mine (artus_mine)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Infiltrate mining facility
    - Cripple Mining operation
    The framerate in this level is totally appalling...especially for the 8MB vid
    card that's on my PC.  It was hell navigating the outdoors areas, so you best
    appreciate the amount of patience I had to have for completing this level.
    After the opening cinema (no, I'm not a Brit, thank you) trek the canyon to the
    end to a cliff overlooking the mining facility.  Kyle will point out that he
    should not try and attract too much attention.  Before jumping down, scan the
    walls of the mining facility a ways ahead of you with your targeting recital. 
    When the recital turns red, that will indicate its a drone.  There are two of
    them so destroy both before going any further.
    After the drones are demolished, skid down the slide of the cliff.  Proceed to
    the searchlight-patrolled platform.  An alarm should go off...its inevitable. 
    The only thing that will happen though is two probe droids will come and
    attack, so it's no big deal.  Notice the pipe-work acting as a bridge to the
    building.  Use those pipes to make your way to it, but be careful though; many
    pipes break apart upon contact.  Maneuver through the traps and enter the
    building.  Fell its occupants and take the lift up to the walkway/attack and
    kill the Remnant officer / take his key.  Go back down and unlock the door. 
    Take much needed shield and ammo from the two converters.
    OBJECTIVE PAD UPDATED: Mining facility infiltrated
    Enter the door, kill the Remnants in the area and take the security card from
    the officer.  Get on the lift and enter the secret area in this elevator
    shaft(see the Secret Area's section if you can't find it).  From here you can
    snipe some stormtroopers from above.  Kill who you can see from the alcove then
    get to the bottom of the shaft.  Through the double door is an area full of
    stormtroopers.  Open it and fire at any one of the countless enemies unhurt
    from your sniping, then stand back and let the door close.  Open the door again
    and fire a round at any enemy, then move back and let the door again close.  Do
    this until none remain standing.
    Through the next set of doors is a lift.  Wait about 5 seconds and the lift
    will ascend by itself.  When it comes down, it will with 5 stormtroopers, so be
    on the ready.  Take the lift up to the third level and turn left in the rock
    made hallway.  At the intersection ignore all passages but the one ahead of
    you.  You'll come to a stone corridor.  Kill the two stormtroopers and turn
    right.  Enter the door and kill all the guards, grab the bacta canisters, then
    enter the one door to your right, with a gonk inside.
    Do NOT enter the doorway beyond the gonk.  Stay back at your current position
    and observe a process that's to take place for about 10 seconds, its occurrence
    being about every 8 seconds.  The process is a floating bin will come in, and
    when it does the doorway beyond the gonk will close and the room will flash
    red.  Inside that closed doorway some intense radiation is being given off. 
    You need to stop that.  Head back to the previous room and out the door which
    leads to the outside.  You'll come to be on a catwalk.  Stand in the middle of
    it and wait a few seconds.  A large pump will extend from under the catwalk;
    get on it and crouch, and let it take you to where it came from.  You'll come
    to be on a small ledge with a tunnel in the middle.  QUICKLY enter the tunnel,
    get to the end of it.  You'll have to move fast here if you want your health
    where it is.  Notice the red piping to your
    left and right.  Shoot at it all to destroy it.  This will bring down the
    shields for the main machine.  Shoot at its red pipes to destroy it.  This will
    stop all that nasty little ole radiation.
    Backtrack all the way to the chamber with the gonk.  Enter the doorway before
    it closes.  When one of those floating bins comes in, jump onto the top of it. 
    Let it take you to a tunnel high above ground.  Kyle will mention a bad feeling
    upon entering...he's right.  This tunnel is completely overran with crabs.  You
    really don't need the LAG; its bright enough and the crabs are easily spotted. 
    As for finding your way, you also don't need my help in; the tunnels may seem
    like a maze but they aren't, all passages lead to the same place.  A mining
    machine with a dead body near it signal you are where you need to be.  Kyle
    will say something to verify this.  Press 'use' on the mining machine to make
    it dig into the wall.  Follow it as it creates a new tunnel.  You'll come to a
    small...ventilation grate?  overlooking a man made cavern.  From the grates,
    snipe off anyone you should see, then fall through.  Kill the guards and take
    the ammo and health from the racks...you should need it; I had 10 lasers left
    in my E-11 at this point.  After you do that, follow the lava vats out to the
    next room.  Kill the stormtroopers above you on the catwalks then use the
    machine that's going up and down to get up to the catwalk.  Go through the door
    and drop the stormtroopers, then head over to the machine and press then press
    OBJECTIVE PAD UPDATED: Mining operation crippled
    OBJECTIVE PAD UPDATED: Proceed to the detention facility
    After the cutscene, make sure to pick up the bacta canisters before exiting
    through the newly unlocked door.  Head through and make your way back to the
    stone corridor on the 3F.  Scout around a bit and you'll find a catwalk
    overlooking the cavern where you fought the mass amounts of stormtrooopers.
    Follow it to its end and then enter the door.  Walk slowly towards the
    computers then look at the walls to the left and to the right.  Notice they are
    slanted and look like doors...maybe, just maybe, because they are!  If you pass
    them each door will open revealing about 15 total stormtroopers.  Set two
    tripmines each in front of the doors.  Next, set two tripmines in front of the
    door near the supply rack.  Now walk past the doors and they should open.  The
    trip mines will take care of some, but not all.  Time to flee.  Run back to the
    beginning of the catwalk and let the stormtroopers come to you one by one,
    making the problem of killing them so much easier.
    Go back to the room where the secret stormtroopers sprang and go through the
    door to the east.  It will be an anteroom, of which there are WAY to many in
    this game.  Pass it to find a tram.  Ignoring the drones, get on it and press
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 2.2 Artus Detention (artus_detention)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Rescue the miners from prison and release them
    Crouch below the cover of the tram's seat to avoid the laser fire from the
    stormtroopers.  After you get your bearings, stand up and kill the two
    attackers, then notice that your tram car is not docked where it should be.  So
    jump down, on your left, to a dirt hill and make your way up.  Another
    explosion will rock the detention facility, this one causing a pillar to come
    crashing down from an upper level.  Use it as a means to get to the upper
    level, and atop use the switch to unlock the below door.
    Go through the door to find another remnant ambush.  The stormtroopers are
    behind a wall, firing out of slits in the center of it.  Not much I can help
    you with; just practice until you get it.  After all _visible_ remnant troops
    are destroyed, head to the door to the north, if you consider straight ahead
    from your starting point north.  When you approach it, a door behind you will
    open, and several more men in white will emerge.  Drop them and enter the door
    they came from.  Take the spare weapons from the ammo racks, take what the
    converters will give, then press the switch to unlock the door to the north.
    Through the door you'll find a large circular chamber, and in the center a
    high, thick tower.  The miners are prisoners, and their cells are located
    inside the tower.  You must make your way to the top, find the switch to open
    the cells, and report to the freed miners.  First things first though. 
    Ascending to the top won't be easy.  Each floor contains dozens of lurking
    stormtroopers and their commanders.  Most will be on the actual floors, though
    some will be located on the stairs ascending to them.  When you open the door
    that allows access to the floor's platform, give the enemy a look of you then
    retreat back down the steps, firing backwards on the run, occasionally setting
    tripmines to help lighten the load.  Stormtroopers are quite inaccurate when
    firing on the run, making this the best tactic.  If you should need ammo,
    health, or shield, remember that there are several stores of supplies on racks
    in the chambers with the ascending stairs.
    At the top level, you'll encounter a complete nightmare: 6 sentries, you
    lightsaber-less.  There is no real strategy I can offer to counter; your just
    going to have to run away and fire on the run, descending floor by floor to
    limit the attackers accuracy.  This is MUCH easier said then done, but have
    patience and you'll get it.  Remember when you destroy one sentry to save, so
    when you die (trust me, you will) you don't have to face the mass amounts you
    did before.  With the sentries defeated, enter the next door and climb the
    steps to the landing, taking out the omnipresent stormtroopers along your way. 
    Past the entrance you'll face several evasive remnant officers running back and
    forth, strafing while firing.  They guard the cell-block's controls, so they
    must be put away.  Kill them, then press both switches in there; one for a
    fan(you'll need that later) and another to release the prisoners.
    Head back down the steps to and through an unlocked door to the right.  Round
    the corner and you'll face another drone.  It should be no prob' by now, my
    training should have set in nicely ;).  Enter the door past the drone and use
    up the converters.  Next you'll hear gunfire and notice a dead stormtroopers
    and a destroyed drone gun.  You'll come face-to-face with one of the prisoners
    you let loose.
    OBJECTIVE PAD UPDATED: Capture the base commander and force him to open the
    Follow the prisoners and help them out with the stormtroopers they are
    battling.  Afterwards, take the lift up that's nearest the door you entered the
    hold with.  Kill the three stormtroopers in the anteroom and proceed to a
    catwalk.  Stop in the middle of it, then jump across to the grate on the right.
     Break it and enter the shaft.  Take the lift up (wtf?  a lift in a ventilation
    shaft?) and you'll come to a deep metal chasm.  Since you turned on the fan,
    the powerful wind will help you safely float down, but make sure you don't make
    your landing on the blades.
    Crouch under and out to the very bottom of the detention facility.  Enter the
    shaft that the crabs entered (watch out for them...) and at the end you'll find
    them feeding on some stormtroopers.  Nice to know at least one enemy has no
    particular political affiliation, eh?  Help them out then kill them when they
    have outlived their usefulness, and pass the door.  Turn right and continue on
    until you find the warden, or more commonly known as the base commander.  When
    you find him, get behind the stingy bastard and push at him (ha-ha :|) with a
    stun baton.  Make him open the door at the top of the steps, but when he does
    10 crabs will come flying out, most attacking the warden.  You can't let him
    die yet, so do your best to destroy the crabs.  After that's, done push him on
    (he knows where to go) to a computer mainframe.  When he says "Enough of this
    charade" that means he
    has fulfilled his purpose in life, so kill him.
    OBJECTIVE PAD UPDATED: Warden captured and used
    Several stormtroopers will approach out of the door, so dispose of them.  In
    the next room simply run past the imperial patrols to the vent; break it and
    turn right.  Drop down the pipe and your off to Artus Topside.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 2.3 Artus Topside (artus_topside)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Disable Artus' external defense systems to allow prisoner evacuation
    - Rendezvous with Jan and the Raven's Claw
    Right when the level finishes loading, an AT-ST will be approaching.  You can't
    destroy it yet, so turn to your left and RUN through the door.  Kill the
    stormtrooper and officer, take the officers key, then flip the switch to
    activate the lift outside.  Take it up, then use your accurate Bryar Blaster
    and shoot off the stormtroopers on the roof.  Eventually another AT-ST will
    arrive out of some bay doors.  QUICKLY head left to find a laser cannon.  Use
    all its got against this new AT-ST, otherwise in about 10 seconds all the
    prisoners will be dead, your mission failed.  If it has any ammunition left,
    turn it around and destroy the AT-ST below, whom you first encountered.  Once
    the skirmish is finished, take out the stormtroopers below you from this
    vantage point; they are such terrible shots at this distance.
    Charge up your blaster to max, then open the door to the control center, left
    of the cannon, then blast the head off (well...not quite) the imperial officer.
     Take the ammo and health, then press the button to reactivate the lift.  On
    ground floor, up-holster your E-11, then RUN, RUN, RUN!  all the way to the end
    of the canyon, not stopping once.  Fire on the run if you must fire at all. 
    You have no time to dawdle; another AT-ST will appear at the opposite end, so
    hurry and go through the door in the AT-ST docking bay.  This will take some
    patience but you'll get it.  Head on up and grab the ammo from the rack.  Exit
    to the outside to a ledge and delete the stormtroopers from your computer's RAM
    ;).  Get some shield from the converter, then man the laser cannon and take out
    all that's below you, AT-ST(s) and the stormtrooper(s).  If any of the cannons
    run out of ammo/are disabled, which shouldn't happen, there are several more in
    the area.
    Pass all the ion cannons, helpless to destroy them yet.  Proceed inside to a
    room with two stormtoopers and an ammo/health rack.  Clear it out and go on to
    a large hold housing several unmanned AT-STs.  If you look to the bottom,
    you'll see about 10 stormtroopers.  Take them all out from above.
    There's a trip mine in the small cubicle room ahead of you, so you may not want
    to venture inside to get the supplies off the ammo rack.  Whatever you decide, 
    remember the location of the door across from the cubicle.  It's locked now,
    but later on in the level it will open and you'll have to enter it.
    Get to ground level using the multiple lifts and take the dead remnant's
    security card.  Open the supply crates and take their contents.  Enter the next
    room, kill the guards with thermal detonators.  Do the same in the adjoining
    anteroom.  In the last room, activate the switch.  This will lower the shields
    on the ion cannons.  Jan will give you some message saying she can't land yet,
    because the Ion Cannons are still active.  Now that you have brought down the
    Ion cannon's shields though, you can use the laser cannons overlooking the
    canyon to destroy them.
    For now though, about 10 stormtroopers and their commanding officers have
    appeared.  Set some tripmines and explosive charges to do away with them.  Go
    all the way back up top to the outside and where the ion cannons are.  Use the
    nearby laser cannons to destroy them.
    OBJECTIVE PAD UPDATED: External defenses disabled
    Head back to the large garage area.  Go to the cubicle anteroom on the top
    floor; watch the tripmine, like I warned you earlier about. Proceed out the
    room to the door; it was locked, but now its open. Open it and destroy the
    drone facing you.  Soon you'll find yourself in a corridor covered with 10 trip
    mines.  Shoot at them from a safe distance, and then enter the door.  Outside,
    after some cutscene, you'll learn that Jan has been taken hostage by a
    mysterious Dark Jedi Desann.  You'll have to fight this thing, whom possesses a
    lightsaber and the Force, while you have neither.  So, basically, you =
    helpless and he = invincible.  Let him take you down, and he'll execute via
    lightsaber Jan.
    Sad really, but it should fuel your anger now and make you want to play more.
    After some more cutscene, the level will end.
    OBJECTIVE PAD UPDATED: Rendezvoused with Jan and Raven's Claw
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      4.1 Yavin Temple (yavin_temple)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Find Luke Skywalker
    As you start off, Kyle will stupidly reject the help of a droid in finding
    Luke, making your life harder.  Ignore the passage at right and take the
    elevator up.  Keep on heading up, ignoring all but the elevators.  When you get
    to it, note the locked door with the Jedi symbol above it.  When you find Luke
    a cutscene will take over.
    Afterwards head through that door I told you to note; its now unlocked.  Pass
    by the gardens and everything, bypass it all and you'll find at the end some
    steps leading up to a dark hole in the wall.  Go through it and your off to the
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 3.2 Yavin Trial (yavin_trial)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Find the Lightsaber
    - Complete each trial to regain your Force powers
    Head through the left door and you will receive the power of the Force, this
    type in Pushing.  It will be a levitating box with a strange symbol on it (I
    wonder if ol' Obi Wan got his Force powers this way...).  F1 will be its
    command, but set it to the F key by pressing X.  In the next room you'll
    encounter your first of many puzzles.
    You have to make the door at the other end of this corridor unlock itself. 
    There are movable blocks on the floor with strange markings on them, whom
    appear to be movable.  Before you do anything else, look at the brown
    discolorations in some parts of the wall.  Use the Force Push on all of the six
    to reveal some answers.  OK, now you have all the data needed to exit this
    room...What's that?  You still can't figure it out?  My goodness...  Well
    allright I'll spill the beans...but only because I have to.  If you look at
    both ends of the room, you will notice two arrows in the middle of the floor. 
    You have to line up the correct symbol with these arrows to make the door open.
     So all you have now to do is Push the block with the correct symbol in line
    with those arrows; the correct symbol will be on the walls to the left or right
    of the current block.  Afterwards, the door will unlock.  It took me less then
    a minute to discover the logic of that ;)
    In the next room, you'll be able to pick up the next force power: Force Pull.
    For your trial testing this ability, you'll have to pull out shelves along the
    wall, ascending them as stepping stones to the high-above-ground exit.  Jump on
    one, pull out the next, jump on one, pull out the next, etc.  You'll acquire
    Force Speed.
    To your right is a hole.  Drop in it.  In here go down the corridor at right
    then step on the small switch to open the first door, then stand on the large
    switch.  This will open all the barriers, but only for a limited time.  So use
    Force Speed to run past them all before they close.  You'll now acquire Force
    Now your going to have to leap up from ledge to ledge.  E-Zee.
    Continue to the next trial.  It'll be a room with a bridge floating over some
    muck.  Notice the three stone gargoyles with their mouths open.  Use Force Pull
    on all of them to have water come out, making the bridge rise.  Now go back to
    the door.  Stand close to it to make it open.  When it opens, notice that the
    bars are removed from across the bridge.  So, use Force Speed to get across to
    the door before the bars close.
    For the next trial you'll have to step on a switch to make a bridge move
    horizontally across an unreachable entrance.  Step on the switch then use Force
    Speed to get on the bridge then across it to the alcove.  At the of the rock
    corridor it will seem to be a dead end, but look right to find a crack in the
    wall.  Use Force Push on it to open it.  Drop down the hole.
    Alright, you'll come to the last puzzle area in a large square chamber with no
    roof.  Here you'll acquire your lightsaber.  Go to the large pillar in the
    center of the arena.  Look on the bottom of it to find some poles sticking out;
    they are keeping the pillar high up beyond reach.  Use Force Push on all of
    these to make the pillar come to ground level.  Now you can see your
    lightsaber, but its in a barred cage.  No prob.  Head left and find a small
    single step.  Stand on it; it will be a switch that, upon activation, will act
    as a lift and take you downwards.  This will open the cage surrounding your
    lightsaber, but when you step off of it, the cage will once again close.  So
    use Force Speed to get to the cage fast, but that won't be enough; you'll have
    to make the lightsaber come to you by Force Pull.
    To get out you'll need to use your lightsaber.  Notice the four rocks hanging
    from ropes.  Use the lightsaber throw (MOUSE 2) on all of the ropes to make the
    rocks fall into the small set crevices.  After all four are cut, a new door
    will open.  Enter it to pass your trial and meet up with Luke.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 4.1 Nar Shaddaa Streets (ns_streets)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Track down gangster Reelo Baruk
    You'll start off weapon-less, save your lightsaber, and you won't even be able
    to use that yet.  Find a door entrance to a large bar.  You'll encounter many
    shady looking characters called gran, weequay, and rodian, all of which will be
    our forthcoming enemies.  But, for the time being, enjoy the popular tune of a
    certain Mos Eiesley pub where Luke and Obi Wan found Han and Chewbacca.  After
    a brief confrontation with security, go to the bartender.  After his talk an
    alarm will go off and everyone in here will be gunning for you.
    OBJECTIVE PAD UPDATED: Get out of the bar alive
    Press '1' to quickly take out your lightsaber.  This will deflect attacks. 
    When you do get a weapon, don't use it.  These enemies have very large shields;
    anything but the lightsaber is pointless.  The strategy I use for this part is
    to run into SECRET AREA 1 (SEE BELOW SECTION) then stay there, letting my
    enemies comes to me.  This works quite well.  Once everybody's dead, enter the
    backstage area to the right of where some crabs fought in a small pit.  Kill
    the guard and ascend the slanted incline to a private lounge.  Press the switch
    by the desk to make the downstairs bar open back up.  Interrogate the bartender
    there, threatening to kill him.  After he talks, kill him anyway ;).  Watch
    out; a rodian with his deadly Disrupter has spawned upstairs.  Take care not to
    get hit then head back up to the lounge.  Go past that into the upstairs area
    of the bar, and proceed to the other side.  Exit out through the door near the
    OBJECTIVE PAD UPDATED: Made it alive, out of the bar
    OBJECTIVE PAD UPDATED: Find Reelo's hideaway
    There are several snipers across the street that will fire at you from
    windows.  Dispose of them with your newly acquired Disrupter's scope, turn
    left on the ledge.  Take care of the Rodian and cross the bridge then get
    behind the jutting-out-of-the-building pillars.  Take out your lightsaber.  Two
    weequay will come towards you and fire on the run as they receive cover fire
    from a distant sniper.  Use the lightsaber throw to chop the weequay down, or
    Push them off the ledge.  Turning left, avoiding the sniper fire, enter the
    door.  Here you'll find a lift and two large holes in the ceiling.  At each
    hole there is a gran standing above it, with its thermal detonators ready to be
    dropped.  Take them out from below.  Next, press the switch for the lift, but
    instead of coming down it will ascend, then come back down with a pair of
    weequay on it.  Dispose of them then take the lift up.  DON'T get off it yet. 
    Instead, throw TWO tripmines to your right on the floor where there is a false
    wall (you can see some dark lines carving it out).  There are some gran and
    weequay behind it, ready to break open the wall and attack as soon as your off
    the lift.  Once the tripmines are in place, exit off the lift and let them have
    their faces blown in.  If they don't fall for the bait, find a good spot where
    you can see them but they can't see you, and pick them off one by one.
    Turn to your right to see a doorway leading to another ledge, with a box
    blocking it and an enemy behind it.  Use Force Push to shove them both off the
    ledge, plunging them into Eternal Darkness (I want that game!).  On the ledge,
    you'll realize you'll have to jump across the chasm to reach another building. 
    Do so and enter the door to your left.  Destroy the explosive crates and RUN
    past the opening they made as a rodian and gran are sniping from above.  Go up
    the incline then get on the lift.  At the bottom notice that an explosive
    charge sits in the middle of a bridge.  Shoot at it to set it off early, but it
    will obliterate part of the bridge.  Hop across the gap, walk around to the
    other side.  Notice the inaccessible corridor, and the locked control center. 
    A bridge needs to be extended to the corridor, and the control center is the
    place to do it.  Problem: The control center's door is locked.
    Go all the way back up the lift.  Get rid of the guards up on the walkways.  On
    the second level from top you'll find a balcony.  Hop onto the rail of it, and
    from there drop onto the control center's roof glass.  I hope you have good
    health; the fall will hurt.  Inside the control center, activate the switch; a
    bridge will now extend to reach the mission-critical corridor.
    Cross the bridge and kill the two weequay.  Walk towards the lift and note that
    there isn't any controls.  Enter into the first door.  There are two critical
    crates you need to manipulate.  The crate's I am talking about are the one's
    that make your crosshair swim blue (this DOES NOT happen when your on Jedi
    Knight or Jedi Master difficulty).  One crate controls the lift, another a
    small slit in the glass.  First, move the crate with Force Push that controls
    the slit so it opens.  The crate that controls the lift is the one on the
    square, marked on the floor.  Pull it.  The lift will come down.  Problem is,
    the lift won't go up when your on it; it will just sit there until you move the
    crate again.  Another problem: Force powers don't work through glass.  That
    where the other crate came in, opening the slit in the glass allowing Force
    powers to seep through.  So, still standing on the lift, aim your force
    cross-hairs through the window at the lift-operating crate, and push it.  This
    will take you up.
    Move on through the corridors and guards, avoiding the snipers, until you find
    yourself on top of a roof with some sky windows.  Don't drop through the sky
    windows, unless you just want to find some Secret Area's.  There's a lift on
    the other end of the roof; take it down.  Move towards the edge until you can
    see a floating...uhh...whatever with three enemies on it.  Kill them all to
    make the...floating thing...move towards the platform your on.  Jump on it,
    then use that to jump to the next platform.  Take the elevator up; atop you'll
    find yourself in a glass bridge.  Kill the lone guard and cross the bridge. 
    You'll come to a small area with electrified water running through it.  Throw
    your lightsaber at the explosive pack near the wall.  This will blow open a
    portion of it.  Enter and slash with your lightsaber the power-chords that are
    electrifying the water.
    Jump into the now-safe water stream.  You need to get onto the roof of this
    area, but there appears to be no conventional means of doing so.  Wade under
    the ledge by the door and use Force Pull on it.  This will extend a bridge. 
    The door it extends from will be locked, so jump onto the roof above.
    Kill the weequay and proceed over to the droid.  Push it aside and activate the
    switch to make some crane-like things below you move.  Drop down to the closest
    one.  Use Force Pull to make the next one move closer to you.  Jump on that
    one, then drop into the garbage bin.  When it stops moving, quickly use Force
    Push on an unreachable switch.  This will alter the garbage bin's course.  Do
    the same with the next one, and it will take you to Reelo's garbage processing
    OBJECTIVE PAD UPDATED: Reeno's hideout found
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 4.2 Nar Shaddaa Hideout (ns_hideout)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Force Jump level 2 attained
    - Track gangster Reelo Baruk
    The garbage bin moving along its set path will soon enter a force-field
    protected tube, which means you cannot travel with it any further.  Drop onto
    the conveyor belt below.  If you stay on the conveyor belt to long you be
    incinerated by the machine.  Avoid this unhealthy situation by throwing your
    lightsaber at the barred door above you.  They will shatter, so jump up and
    through the doorway.  Slash the robot in half and enter the door.  Your in one
    BIG garbage processing facility.
    Notice that each and every one of the garbage mashers has a garbage shoot with
    a bin under it.  Notice that only one has there no bin.  In these types of
    gaems, its critical that you spot differences and patterns to capitalize on. 
    Go over to that garbage mashers shoot and look up.  Sure enough, its wide
    enough to allow access.  Jump into it.  Take a moment to memorize the pattern
    of the crusher, then make a dash for the door.  If your daring, you might want
    to risk getting the bacta canister to the right of the shoot.
    Enter the door to the right to find yourself in a seemingly bottomless storage
    area.  Hop across the crates to the other side where a door is.  Head up the
    corridors to find yourself on a walkway above the storage area.  Kill the gran
    then enter the hall.  You'll come to a dead end with a garbage bin blocking
    your way.  Though its a dead end, there is one thing to do here.  PULL the bin
    towards you.  Now you may backtrack to the beginning of the level.
    This is easier to explain if you go all the way back to the door where you
    entered this facility.  Once their, turn right and hug the wall.  Pass the
    first two doors, one locked, entering the third.  It'll be another storage room
    that looks as if there is no way out.  Turn left and find a crate against the
    wall.  Pull it to reveal a passageway.  Crouch under it and enter a hidden
    corridor.  Follow where the corridor leads and you'll find another garbage bin.
     Since you pulled the one in front of it, you have room to push the one in
    front of you.  Do so to reveal a secret incinerator.  Walk on its very hot
    treadmill and look in the window next to the locked door.  You can see a
    switch, but you can't reach it; that's when your handy Force prowess comes in. 
    Use Push to unlock the door.  Kill the rodian at left the proceed down the
    Very soon will you reach a high-roof chmaber will holes in the ceiling; like
    the previous level, gran stand at the holes and will drop thermal detonators. 
    You don't have a good enough angle to see them with, so ignore them and run to
    the next corridor.  Go up the slope of cement, kill the next two gran then
    enter the ventilation shaft.  In here, you will get an overhead view of a
    secret room.  Kill the rodian below you, then notcie the explosive crate
    against the wall.  What do you think might happen if you shot it...? The wall
    next to it will blow open, that's what.  Find that spot in a storage area and
    enter through.  Continue on to a detention facility (a detention facility in a
    garbage processing building?) where you will find Lando.  Talk to him.
    Exit the detention area and head back to where you found the ventilation shaft.
     This time pass it and turn right.  Enter the door and you'll be above the
    garbage mashers on an elevated catwalk.  Follow the catwalks to the office on
    the opposite end.  Stand in front of the locked door and a robot will confront
    you, demanding a password.  Kyle will say what Lando told him, "Smoky Bliels",
    and the door will open.
    Get on the lift, take it to a small anteroom.  Use the next lift down.  You'll
    find you can't progress because of the bars.  Slash the bars with your
    lightsaber to open a way to go.  Kill the weequay confronting you then approach
    the corridor, peeking around to view its contents.  Three moving drone guns are
    patrol the corridor.  Its simple enough; just fire at them from cover with a
    charged blaster and they should be no problem.  In the next corridor you'll
    encounter some more drones, but another obstacle as well: there are slats in
    the walls that will open when you pass, and when they open some rodian will
    fire Disrupter lasers at you, which the lightsaber cannot block.  Your best bet
    is to use Force Speed and run past them.
    Approach the door and find it locked.  Look left to see a weequay behind the
    glass.  Its cracked, making it so you can destroy it with a 'saber throw.  The
    opening won';t be big enough for Kyle to use, but its wide enough so that you
    can use Force Push on the switch, opening the door.  Enter it, approach the
    next door and a checkpoint will execute itself.
    In this large, circular chamber, Reelo Baruk himself will go on the intercom
    and you'll engage in a not-so-friendly chat.  After your brief and curt
    greeting 6 overhead drones will activate.  Don't worry that much as they have
    horrendous accuracy.  However, when your running around avoiding their fire,
    notice all of the other doors.  You can only guess what will come out of those
    when the drones are destroyed, so place tripmines and explosive charges near
    them.  Once the drones are destroyed, take out your lightsaber and, as
    expected, out of the square door a squad of weequay will emerge.  Hopefully you
    set enough explosives to take them all out, but if not run into their hiding
    place and let them come to you.  After the weequay are taken care of, the next
    set of doors will unlock, but not open.  Open them yourself to find some 3
    rodian facing the door, lying in wait.  They aren't much trouble, except that
    one in each group has a deadly Disrupter.  Make sure those are your first
    target.  After they're all dead enter either of the doors the rodian were in
    and head up to Reelo's office.
    OBJECTIVE PAD UPDATED: Reelo has been tracked and found
    Press the switch where Reelo was standing in your chat to release Lando.
    OBJECTIVE PAD UPDATED: Lando released
    Press the switch on Reelo's desk to reveal a Secret Area.  Enter it and go down
    the pulsating pipe.  Go through the door to meet back up with Lando.  Now all
    you have to do is follow him up the next lift, and this complicated level will
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 4.3 Nar Shaddaa Starport (ns_starport)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Jedi Mind Trick Level 1 now available
    - Level 2 Force Speed attained
    - Find Lando's ship, Lady Luck
    You'll start the level ascending on a lift.  DO NOT THROW YOUR LIGHTSABER.
    Trust me, you'll never get it back.  I foolishly did this once in my idleness,
    so I thought it my duty to warn you.  Atop, just follow Lando until you find
    his ship.
    OBJECTIVE PAD UPDATED: Lando's ship found
    Take the bacta canisters and descend using the lift.  Run across a small cement
    bridge to a locked door.  Use the lightsaber and hack the lock off.  Turn left,
    kill the guard.  Keep following your little trail, proceeding to a large oval
    room with a large pit in its center.  Take the batteries and enter the block,
    lightless adjoining room.  Turn your LAG on and navigate your way to the other
    side, hoping you don't run out of batteries.  Kill the weequay and run past the
    cement blocks.  Follow the ledge until you hear Lando radio you about
    destroying some drones and guards.  You'll see them soon enough.  Use your
    Disrupter for the drones and aliens, but make sure you're out of their sight
    range before attacking.
    NOTHING is currently on your objective list, making deciding what to do here
    rather mind-bending.  But whether you know it or not, you now need to open the
    bay doors to the hangar in order for Lando to reach his ship, the Lady Luck. 
    Enter the door to the northeast, several hundred feet in front of you.  Kill
    the guards, pass the corridor, to another door allowing access to a catwalk
    under the platform where the snipers and drones were.  Move out onto the
    protruding walkway, then focus the camera upwards.  You'll find a platform;
    jump onto it.  Head down the proceeding corridor, killing guards as is
    required.  You'll eventually come to an anteroom to the bay doors' control
    room.  Exit this anteroom to the control room.  Press the switch in there to
    open the bay doors, as Lando needed.
    Head into the hangar through the newly-opened bay doors.  You'll find the Lady
    Luck and Lando's smiling face next it, refueling.  After the greeting, Kyle
    will point out several enemies entering the vicinity from the north.  Most will
    attack Lando, so follow him and protect him with the lightsaber as he is VERY
    weak.  Remember; there are many bacta canisters if you run low on health, and
    you should have some now.  Halfway through the fight Lando will break for his
    ship.  Follow him into it and cover his back with the 'saber.  Finish off the
    troops and go into the cockpit with Lando.  A problem; the pumps weren't
    actually pumping.
    OBJECTIVE PAD UPDATED: Activate the fuel pumps
    You really didn't think it was over yet, did you?  Exit the ship and proceed to
    the red pump connected to the ship.  Notice the symbol on it, and memorize it,
    if that's not too much to ask.  Now go to the other side to the gray pump, and
    memorize that symbol.  Exit the loading bay to the area where a lot of noise is
    being made.  You will see two large pipes; a red one and gray one.  Dispose of
    the guards and jump onto the pipes.  Go to the symbol inserter and enter the
    symbols you learned a little earlier, matching the color.
    OBJECTIVE PAD UPDATED: Pumps activated.
    Go back to the hangar, then to the cockpit of the Lady Luck.  Now Lando will
    report that he needs the roof doors opened.
    OBJECTIVE PAD UPDATED: Open the roof
    Exit out of the ship, and wonder to yourself when, exactly, you become Lando's
    errand boy.  In the hangar, go to a certain out-of-place red crate.  Push it
    aside with the Force and break the drain it sat on.  Enter it and follow the
    shaft to reach one of two room control centers.  Kill the guards with your
    lightsaber, then activate all the switches on the engine.  Note that the one
    switch that isn't on the engine is the switch that can _only_ be activated when
    all the others switches are activated.
    Exit out the door and get back into the hangar.  Now head to the opposite
    side.  Follow the wall to find a not-so-hidden drain.  Enter it, kill
    the guards, activate the switches in there.
    Now go to the cockpit and Lando will report yet ANOTHER problem.  Many, many
    weequay and other creatures have appeared in front of the Lady Luck, and
    supposedly Lando can't run them over (???).  Press the switch left of Lando's
    seat the use the ships turret.  Kill everyone.  Once done, the level will end,
    without further incident.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 5.1 Bespin Undercity (bespin_undercity)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Force Push Level 2 attained
    - Force Pull level 2 attained
    - Force Heal level 1 now available
    - Infiltrate Bespin City through lower levels
    - Find Lando's R5 unit near carbonite chamber #17
    You'll start out on the very bottom of Bespin on a small ledge.  Don't look
    down.  Walk around the ledge until you come to a grate.  Break it open with the
    lightsaber, then MOVE AWAY from the brown part of the ledge.  A platform will
    rush straight down inside, causing an enormous amount of wind to come through
    the grate.  If your on that gray part when the platform comes down, you'll
    literally be blown away.  So, stay in third person mode and make the camera
    view the inside.  When you see the platform come down and stop, crouch through
    the grate and get on it, and let it take you up.
    Take out your lightsaber.  When it reaches a ledge, get on it and run around it
    in circles, because several weequay, gran and rodian guard the area.  This will
    make enemy fire very inaccurate.  While your running, use the lightsaber to
    kill the guys you come across.  You should lose no health this way.  Pick up
    their weapons and go to the door.
    The door will be locked until the platform comes level with the ledge your on. 
    So enter, when its unlocked, and dash behind the pipes ahead of you and to your
    right, and use this vantage point to take out the weequay and rodian.
    Turn right, pass the computer, and stop in front of the door.  Take out your
    explosive charges.  Open the door, throw one, and stand back.  When the enemies
    are practically right on top of the charge, detonate it.  Nice ;).  In there,
    notice the old alien.  He won't notice you, no matter how much ruckus you
    (will) make.  He operates the flame-throwers in the empty incinerator.  Use the
    Jedi Mind Trick to get the old guy to open the doors, then enter the
    incinerator, slash off the lock, and enter the small room (if you killed him,
    your going to have to press the switch he was operating by yourself to make the
    door open).  Take the elevator up.
    In here, suck up all the shield from the converter.  Open the door and kill the
    two rodian.  Well now, we can do things the easy way or we can do things the
    hard way.  Our objective is to keep taking those lifts, that are across the
    gap, up.  So, here's the hard way to get them.  You can run across the pipes,
    avoiding them when lit (they burn you...very, very, very badly), using Force
    Speed and Jump to get past them.  Now for us lazy, unskilled, yet efficiently
    quick lazy-ass bums, here's the easy way.  Look at the lifts.  Notice that
    whenever they go down and get in line with the pipes, they create a temporary
    force-field which blankets the black abyss.  So, when it does this to your
    level, use Force Speed and run across the force-field then jump on the lift. 
    Continue to do that until you reach the third and final level.  Run across the
    force-field for the last time to reach the door.
    Enter the door, kill the weequay and rodian with your lightsaber.  Take the
    lift up and enter the pipe on the left, because the other two reject you and it
    will blow you up to a new level of the city.  Here you'll have to use the wind
    blowing up from the abyss to get you to the top.  Find the wind by looking for
    white streaks and by listening for its roar.  Its active for about 5 seconds
    then shuts off, so hurry and jump into it and let it carry you up to the next
    platform.  Do this until you reach the top.
    When you reach the top, you will have your first battle with a fellow
    lightsaber wielder.  It is with an enemy called a Reborn.  I truly do hope you
    practiced.  He has his lightsaber on Medium style.  Don't get to close to him;
    attack him from above and try and land on him; this will knock him over leaving
    himself open to downward hacks.  He's very aggressive; try and run away from
    him with him following, then use your backwards 180.  After a few direct hits,
    he will die.
    Once he dies, four rodian will emerge from the other side.  Let them come to
    you then strike them down.  Don't worry about the jump between platforms; for
    some reason gravity between the gaps is turned down a lot.  In the next room,
    carbonite chamber #14, you'll have to face another Reborn with a lightsaber. 
    He's the same as the last.  After your done turn right and enter the doorway. 
    There are three rodian standing right in front of you; execute them all with
    one quick horizontal slash.  Press the switch in here to activate the R5 unit,
    and after he initiates the lift, get on it and take it up.
    OBJECTIVE PAD UPDATED: R5 unit located
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 5.2 Bespin Streets (bespin_streets)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Force Grip level 1 now available
    - Search for Desann
    - Engage hostile forces in the area
    Enter the controls room (watch the two mines...) and kill the guard to pick up
    a new gun, the Imperial Heavy Repeater.  Flip the switch to activate the lift
    for your little droid friend who lacks the jumping prowess you exercise.  The
    R5 unit will unlock the door.  Allright, here's where things get tricky.  The
    R5 unit will enter a long corridor, whose windows are open, letting snipers
    pick you both off. Not only that but the R unit will be completely oblivious to
    about 15 set tripmines in front of him (it is a him, right?).  You have to blow
    those up so he doesn't blow up.  Not only that, but the droid will be going
    pretty damn fast, so you have to hurry.
    The best way to do this is use the Force [Push or Pull] to stop the droid and
    get him behind you.  Once he's behind you, stand in front of him, forcing the
    hasty little fellow to stop, giving you time to defeat the enemies and blow up
    the tripmines.  It took me 5 tries to do this, I expect no more from you ;). 
    Once your clear of this corridor, the R5 unit is of no mission importance.
    In the next area you'll encounter several gran's, weequay, and rodian.  Well,
    this should be very easy with your newly acquired force status.  Use Force Pull
    to pull them to your feet, and while they're there chop 'em up.  Exit this TIE
    fighter storage area (wow--look at those TIEs...I never realized how huge they
    were!) and into a room full of large crates.  Jump up top of one to let some
    rodian and weequay in a lounge see you.  Once the doors open, Push them all
    over, and with your lightsaber, well, you know.
    Next you will come to a large open parking-lot type area.  Kill your enemies
    then head to the down the opposite end to a locked door.  You'll now engage in
    lightsaber duel with a Reborn.  After you defeat him, the door will
    unlock...surprise surprise.
    You'll find one of Bespin cities security officers, and he will tell you he
    will follow you and help where he can.  Err, you don't need any help, but,
    Out the door is one of Bespin's streets.  There are a lot of enemies here; all
    of them though are pushovers to your force-wielding abilities.  Proceed to the
    corner.  Take out your Disrupter, and zoom in around it.  Snipe off the weequay
    in a laser cannon's seat, then snipe everyone around it.  Turn the corner and
    walk forward a bit, then crouch behind the star fighter because several snipers
    have appeared on the parapets and catwalks behind you.  Use the Disrupter to
    take them all out.
    Trek on over to the cannon, turn right at it, unless you want to play around
    with it, and enter the large cement entrance.  Watch the snipers above you. 
    Your friendly security guard(s) will announce they will stay there.  Yeah, okay
    Take the lift up, grab the bacta canister, and take out your lightsaber.  Two
    rodian will come out firing; simply push them off the ledge.  Follow where the
    rodian came from.
    Walk on the ledge, pass some rooms with guards, as far as the ledges and
    catwalks lead and you'll arrive at an enclosed area with a large pit in the
    center.  Get to ground level and take the next lift, across from the chasm, up.
     Enter the door, kill the weequay and press the switch.  This will open the
    large door where you were outside.  Enter it and you'll have to battle two
    Reborn :O.  Hah, even four, five or six Reborn would be too easy :P.
    Following the reborn's death, take the lift up and follow the ledge.  When you
    come to a bridge, S-T-O-P.  Let me explain the hidden hazards of this bridge,
    before you go any further.  Once you are halfway across the bridge, about 10
    tripmines will appear out of nowhere, blocking you from moving.  Not only that,
    but an ever-annoying gran and two rodian will attack, and if the gran throws
    just one thermal detonator ALL of the tripmines on this bridge will blow up. 
    So, take out your Bryar, charge it up max, then carefully walk towards the
    center.  When you here the tripmines get set in place, hop up on the railing to
    avoid them, then aim your charged shot at the gran first and foremost, as he's
    the real back-breaker.  Secondly aim for the rodian's head.  After they're all
    dead, carefully tread the bridge.
    Drop down from above into the water; don't worry, you won't lose any health,
    though the fall is tremendous and the water level shallow.  Kill the rodian
    then enter the door.  Pass the corridor, taking care to avoid the sniper fire
    coming from outside of the windows.  Proceed through the next door, kill the
    stormtroopers, weequay, and rodian and take the power from the converters. 
    Proceed on to a lift: take it up.  Drop the ensuing stormtroopers then enter
    the only unlocked door (there are two bacta canisters to the left of it). 
    You'll battle a Reborn.  Push him over and slash him twice to kill him, then do
    the same with the imperial officers.  One has a key, use it in the previous
    room to unlock the door.  Enter it and the level will close.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 5.3 Bespin Platform (bespin_platform)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Lightning level 1 now available
    - Lightsaber defense level 2 attained
    - Find Desann
    - Engage Remnant forces in the area
    Right when the level finishes loading you'll battle a reborn.  He's easy...you
    should be well adept with the 'saber by now.  In the next door draw some
    Remnants towards you then let them blow their face in via the tripmines.  Blah
    blah kill all the remnant forces in the vicinity, marked special by some kind
    of statue in the center, then approach the hallway at left.  You'll encounter
    some sentries, destroy them with the lightsaber toss.  You will soon clash with
    a pair of set drone guns; use the E-11 on them but watch out; Kyle can't block
    what they fire at him with the 'saber because apparently the shots are 'too
    low'.  Remember the locked double door to your left for future reference. 
    Enter the door to the north, kill the guards and the R2-D2 and C-3PO
    imitations, take the bacta canisters, and then enter the room adjoining this
    one via the door to the west.  Kill the officer and take his key.
    Backtrack to the room with the statue then take the lift up.  You'll encounter
    one crap load of stormtroopers, but they are really easy, as usual.  Just make
    sure you drop the guys that are using the Flachette's secondary fire.  Run down
    the hallway and you'll face some more sentries.  Too easy.  Use the key on the
    switch to open the locked door.  A Reborn will come leaping out; show him who's
    boss.  After the reborns death, enter the room he leaped from and dispose of
    the guards.  While your in there, press the switch to unlock a certain door I
    told you to remember.
    Backtrack again to the room with the statue, but this time you'll find it
    knocked over.  Damn rowdy stormtroopers.  Kill all the guards this room has to
    offer and take the imperials' key.  Use it to open the doors near where you
    entered this mess.  In one of them is a ammo converter but the other a Reborn,
    a bacta canister, and a shield converter that will give you 100 points! 
    Wo-dipity-doo-daw-damn!  Kill the Wanna-be Jedi, take what you want from the
    converters.  Backtrack to the hall you destroyed the sentries with and turn to
    the west left to a pair for double doors whom you recently unlocked.  Enter it.
    Your in a battle with a female Reborn.  This one is pretty hard, harder then
    any of the ones you previously faced.  She uses almost all of the Force powers:
    Lightning, Grip, Push, and Jump of course.  The easiest way to her defeat is
    through Force Push.  When she jumps or is in the midst of an attack, use the
    Force to catch her off guard and she'll fall to the ground for a few seconds. 
    That's your chance to use your downward hacks.  Save the game EVERY time you
    hit her cleanly and take little to no damage to yourself.  Towards the end of
    the fight things will get easier; she gets wildly aggressive, always charging
    at you and not backing off.  Use this to your advantage, Force Push especially.
     She will be much more susceptible to it and will fall far more often. 
    Continue to do this until she is defeated, and you'll get a confession from her
    involving the once-thought-dead Jan.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 6.1 Cairn Bay (cairn_bay)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Lightsaber throw level 2 attained
    - Fast lightsaber style now available
    - Search for Galak's ship, Doomgiver
    - Find a way out of the hangar bay
    Use Heal to help you out with your wounds and listen to those dumb
    stormtroopers remark about every sound you make.  Once you're at 100 health,
    kill everyone in the hangar and enter either open door.  In one of the short
    corridors, there will be a locked switch-activated door.  Remember that door,
    for it will soon open.  Open the next door and you'll find an stormtrooper
    infested docking bay with a pair of laser cannons surveying.  Kill most
    everyone in here, including the gunners.  Now, go back to the door I told you
    to remember.  It will now be unlocked, so open it to find a single stormtrooper
    facing the you.  Surprisingly, he will be slain by a green lightsaber...who
    could have killed him?   None other then our favorite hero (other than Katarn),
    Luke Skywalker!   After the cutscene about 10
    stormtrooper's will appear.  Dispose of them all, then be on the ready because
    seven or eight Reborn will take you and Luke on.  These guys are no toughie;
    the real hard part is Luke getting in your way.  I accidentally killed him
    about 4 times, because the idiot walks right in front of you as your engaged in
    fierce combat.  I would suggest that right when the battle starts, go to a
    corner away from Luke, drawing a single Reborn with you.  Slay him, then draw
    another.  Do this until all four are dead.  Don't worry about Luke; he can
    handle himself, but don't let him get overwhelmed.  Watch the cutscene...and
    hear of an interesting development in the plot (yes, this game does have a plot
    Luke will leave presently.  After he does, proceed to the large docking area
    where the gunners were.  There's a lift to the far right, so take it up.  Enter
    the control centers, kill the guards.  There are two consoles that need to be
    used in here; one highlights the bay door you wish opened and the other switch
    will actaully execute the command.  Use them both to open the right hand bay
    door.  Once done, quickly get down off the control tower and to the ground.  If
    you opened the correct one, an imperial cargo ship will be the contents. 
    Eliminate the stormtrooper's, jump on top of the cargo ship, and then jump on
    the catwalk above you.  Once on the catwalk, look up to see a small yet not
    impenetrable ventilation grate in the wall: jump inside of it.
    OBJECTIVE PAD UPDATED: Way out of hangar found
    Your now in what looks like a maze.  Its rather simple, though.  Just make your
    way down.  Every chance to drop down onto a lower level of the maze, do so,
    deactivating force fields as needed with their nearby switches.  You will
    encounter a Reborn in here, watch out.  You will know when you are on the
    bottommost section of the maze of vents when you find a force-field on the
    floor, separating you and a control center below.  Deactivate that and drop
    Use Force Push to destroy the stormtrooper's and imperial officers.  There
    are some switches on the consoles in here; press to activate all of them,
    executing various helpful functions.  One of the consoles will open a large
    door at the other end of the room.  Enter it to find some elevator shafts with
    many drone guns, but hopefully you pressed BOTH consoles to turn them off.
    Enter the only empty elevator shaft.  This part is very easy; all you have to
    do is jump from shaft to shaft.  The hardest part of this is making sure you
    don't accidentally get turned around, which is very easy to do.  I did that
    many times; I thought I reached the end of the shaft-hopping only to find
    myself back where I started.  Mark some bullet holes in the walls you came from
    if needed.  You'll reach the end via the top of a moving elevator.  Drop into
    it and when it reaches the bottom the level will come to a close.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 6.2 Cairn Assembly (cairn_assembly)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Grip level 2 attained
    - Search for Galak's ship, the Doomgiver
    Exit the elevator and kill the guards and drones in the area.  The door in here
    will be locked, but the imperial behind the glass is a weak minded fool...so
    use the Mind Trick to get him to unwittingly unlock the door.  Enter it to an
    anteroom, then "put to rest" the officers in here.  Get on the lift to the
    right and take the imperials supply keycard, then press the switch.  Go back
    down the lift and go to the other lift on the left in the anteroom.
    At the bottom and through the door you'll find a large machine in the center of
    the chamber, guarded by a couple of trandoshan (a variation of stormtroopers). 
    Notice that on every level of the machine, there's a platform within reach. 
    Use the crates to get on the first level, then keep jumping all the way to the
    top.  At the top level (I don't mean the roof), look for a man-sized grate near
    a ledge.  Jump on a rail, then use it to jump to the ledge with the grate. 
    Break it and enter.  Take out your lightsaber, then slash all the electrical
    stuff in here until the machine in the previous chamber goes berserk.  Wait for
    it to explode, breaking open a part of the wall as one of its pieces goes
    soaring into it.  Enter that hole.
    Kill the stormtroopers and enter the next automatic doors.  Kill the
    stormtroopers in here and move on.  Continue on, mauling imperials along the
    way, until you reach a checkpoint.
    Through the door, you'll find the chambers floor will be covered with
    electricity.  Obviously it would not do to get caught in it.  So, use the
    crates as islands for you to traverse, pushing enemies you find into the
    electrical melee.  Enter the cylinder looking thing in the rooms center when
    you get the opportunity then ride the lift up.  Ignore the controls and head
    out the window to the cylinder's roof.  From here drop down to the catwalk.  Go
    the controls at right and press the switches.  The electricity will now stop. 
    Since you can now safely trek the floor, do so to enter the next door.  KO the
    imperials, progressing to a battle with a pair of Reborn.  Slay them then move
    to the next room.
    There will be about 6 crates in the center (notice the lack of guard detail in
    the area...).  Three will burst open, and give you a heart attack.  What comes
    out will be some scary-ass AT-PTs.  Once they show themselves you may notice a
    crate that has been split open.  Its contents is the weapon needed to defeat
    these droids: the Destructive Electromagnetic Pulse 2.  To safely use the
    weapon without them firing at you get in the small area between the crates. 
    This will narrow your enemies view of you and greatly decrease their accuracy. 
    Charge up your DEMP 2 then blast away.  Once they are destroyed, you'll have to
    face a Reborn.  Jeez, gimme a break!  Destroy him then enter the next door.
    Take the lift up to the top.  As its ascending, take out your E-11 Blaster. 
    When its at top blast the first visible drone gun you see, and after its
    destroyed take out your saber then get off the lift.  Slay the guards in here,
    as well as the next less-dangerous drone.  As usual, proceed through the next
    door (I am getting SOOO tired of typing 'door') and kill all the officers and
    the other figures who dare patronize you.  Press the switch in here and you'll
    now have to backtrack nearly the entirety of the level, encountering newly
    arrived Reborn along the way.  At one of these battles another checkpoint will
    These skirmishes are nothing new...however, after you engage in a battle with a
    pair  of Reborn an AT-ST will come to your attention as a most-pressing matter.
     Right when it appears run to the crates at the left and get behind them.  If
    you went fast enough and ran behind the correct crate, the AT-ST will stop in
    front of the wall, not attacking, with half of its bulk in your view.  This is
    simple DEMP 2 time, though you probably will run out of ammo for it.  If this
    happens don't yet panic; you can use your Heavy Repeaters secondary fire
    (Energy Blast) on it.  If you run out of ammo for that, you can use the mine
    blast from your Flachette.  If you run out of that, well, then you can panic. 
    Proceed to the next area where you'll find two parallel set drones.  After you
    destroy them approach the grate in the floor and STOP.  Once you pass grate,
    10-15 Flachette wielding stormtroopers will emerge.  The Flachette sucks as a
    weapon, yes, but these guys use its secondary attack, mine fire, a LOT.  So,
    once your at the grates set ALL OF YOUR PORTABLE SENTRIES.  Once you pass the
    grates, your sentries will fire at the stormtoopers and the stormtroopers will
    fire back.  Your sentries will not kill all the stormtroopers, but it will
    provide a distraction for you to slip by unnoticed.  So, while the stormtoopers
    are occupied, fall into the corridor below the stairs and pass the tripmines. 
    Fall into the hole mid-way.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 6.3 Cairn Reactor (cairn_reactor)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Speed level 3 attained
    - Heal level 2 attained
    - Search for Galak's ship, the Doomgiver
    - Make your way through the Hazards of the core
    With level 3 Force Speed, Reborn are even more easy.  So, use Speed to get
    quickly across the deadly lasers and slay the Reborn.  After that, there's
    nothing for you to do but use Force Speed and get passed all the laser occupied
    corridors, and fight a few Reborn along the way.  At the end of this seemingly
    never ending process you'll come to some switches placed on a stone cylinder. 
    Press them to turn off all lasers.  Go back to where you started the level to
    find a crack and a hole in the ceiling.  Another Reborn will jump from it.  Use
    Force Speed to quickly slay him, then jump into the hole he was in.
    In here, you'll have to jump up a series of platforms.  Hurry because on each
    platform there is a laser timed to go off at about every 5 seconds.  At the top
    you'll come to the main reactor core.  Simply continue on going straight and
    pass it.  At the first break you'll come to find about three stormtrooper's. 
    Once you...deal of them...you'll see there's no direct way north.  So improvise
    by hoping up on the pipes to your right and find a shaft leading to the next
    break.  Do the same in the next area.
    You'll come to an area where you must reach an control room that's above you
    with no apparent lift or elevator to help you reach it.  Use your brain to find
    two holes to either side of the floor of the control room; jump up into them to
    find yourself where you need to be.
    Next you'll come to a very large pipe acting as a bridge to a deep pit.  There
    are some things that revolve around the pipe that flash in red, and if you
    touch them Kyle will immediately be disintegrated :o.  Its very annoying trying
    to jump over them; getting past this pipe was heck for me.  At about mid-way
    you'll face a Reborn.  You can't use Force Speed here(well technically you CAN,
    but there's a 99.99% chance your going to fall off with the pipes limited
    surface area and you moving so fast).  The Reborn will probably fall off the
    pipe and into the abyss by himself, but don't rely on that; try and Push him. 
    Once he's dead, take out your Disrupter and zoom in on the three sentries at
    the end of the pipe and destroy them all.  At the end of the pipe enter the
    door and kill the stormtrooper's.  Head to that door, and the level will fade
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 6.4 Cairn Docking Bay 1 (carin_dock1)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Push level 3 attained
    - Pull level 3 attained
    - Search for Galak's ship, the Doomgiver
    Go through the door, and find a large hallway containing 6 more doors.  Four
    have nothing but supplies, so stock up before you enter the only operable door
    that doesn't lead to more supplies.  You'll find yourself in a storage room of
    some kind, the storage being what looks like black robots.  Through the next
    you'll yourself in what appears to be an arena.  Your challengers will appear
    out of the center of the room, the black robots you saw in the previous hall. 
    These are the shadowtroopers.  They be pretty hard; two of them at once does
    not help.  Well, be sure to have your lightsaber combat style on medium, and
    try and get them behind you for you to do your backwards 180.  I defeated them
    on my second try, but it may take awhile for you mere mortals.  Remember to use
    the Force often; and watch out for their annoying lightning strikes.  DON'T
    STAND STILL in other words.  After you defeat them, be sure and pick up the
    Force Crystal they will drop.  Enter the newly unlocked door, kill the imperial
    and grab his security card.
    Backtrack the way to the beginning and unlock the door with the new key you
    Flip the switch, and it's time to play: Metal Gear Kyle.
    OBJECTIVE PAD UPDATED: Sneak undetected past the Remnants
    You have to NOT let any enemies turn an alarm on, which would lead to your
    capture.  Basically you do not want to be seen at all, but if so Mind Trick
    the imperial into thinking it was just an afteraffect of his hangover ;). Don't
    bother killing them, as someone will surely hear. So as you start hug the wall
    right of the alarm console, use your Jedi Mind Trick on any stormtrooper's, and
    enter the grate.  Take it all the way to the end and out.  Go to the left of
    the door that leads into the control center.  Look up and you'll spot a small
    passage acting as an alternate route into the control center.  Jump to it and
    crouch below the pipes for cover, and then go to the switch and press it. 
    Pressing the switch will turn off some electrical stuff for a limited time. 
    Run back out the square duct and get onto the lift.  Get passed the electrical
    generators, then push the imperials into that electrical crap when it turns on
    for a stylish execution.
    Don't worry about an alarm for this section; a friendly R5 is at work on it in
    the back of the platform.  Just use Force Speed to get to the center of the
    stormtrooper's, pick up the keycard, use it on the door, and take the elevator
    up.  Press the switch and watch the stormtrooper's go bye-bye.  Enter the next
    door, press the switch again.
    Exit out into the large perimeter, entering the next door to the northeast,
    past some electric pipe work.  Some more electric pipes will form a deadly
    useless bride (on an average day at work, just HOW are those chunky
    stormtoopers supposed to get across?).  Run across to the right and hop up the
    pipes.  At the other end, drop down to the platform, then use Force Speed and
    run to the alarm.  Get in front of it, which would block anyone who would
    activate it.  Hold that spot and destroy the nearby opponents.  Enter the next
    room, pass the pipe work and into a new area.  Look for the street lamp at the
    left.  Jump on that, use that to jump onto the ledge.
    Run across the ledge to find an alternative path to the following room.  Once
    your in the room, crouch, hug the wall, and turn left.  You'll see a console
    that can be a switch.  First look down and notice all the guards in here.  If
    any of them see you or fire at you someone will press an alarm.  So, you've
    gotta turn out the lights by pressing the switch.  Put on your LAG, then hop
    down.  Move towards the door, but not quite in front of it.  Use the Mind Trick
    on the three imperials ahead of you standing in a semi circle(they are the only
    obstacles here).  Open the door, then use the mind trick on them again, because
    the last one wore off because of the damn racket that door makes.  This is VERY
    HARD to do; everything you do must be PERFECT; there's no way to cheat around
    this.  It will be very frustrating for a long time, but keep at it and
    eventually you'll get it.  Once entered the door behind you will lock, thank
    Exit the anteroom to a storage area where two imperials and two Reborn will
    attack.  First off, though, note one imperial will run for an alarm.  Run the
    rougue down, then face the enemies with the sabers.  Kill the reborn then grab
    the supplies in the area, get on the lift.
    Now your on a walkway overlooking all of what you went through.  Needless to
    say, don't fall down.  The initial door will be locked, so use the ledge and go
    around back.  The next door will be open.  Enter it.
    OBJECTIVE PAD UPDATED: Galak's ship found
    OBJECTIVE PAD UPDATED: Remnants troops avoided
    After you watch the scuttle between Skywalker and Desann, the level will close.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 7.1 The Doomgiver's communication array (doom_comm)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Lightsaber style: Strong now available
    - Mind Trick level 3 attained
    - Lightning level 2 attained
    - Jump level 3 attained
    - Defense level 3 attained
    - Search for Jan
    - Find the Doomgiver's communication array
    - Set Doomgivers communication array to Rogue Squadron frequency
    - Contact Rogue Squadron
    Walk forward and kill the lurking stormtroopers.  Get on the lift and press the
    switch to activate it.  Atop, another lot of stormtroopers will form an
    assault, so take them out.  Watch out for the two drone guns in this area also.
    Press the switch to open the door and kill off the next onslaught.  There are
    three enterable doors in here, but the ones left and right only contain
    supplies.  Enter the one in the center.  A Reborn will jump from above; defeat
    him and get on the lift; take it down.  Knock off the imperial, and note the
    force-fielded droid passages to the left and right sides of the room.  Enter
    the left door.  Take the supplies then scan the ceiling; you will find a
    ventilation grate.  Smash it then jump up there.  In this little shaft you'll
    find a _lot_ of interrogation droids, so have your lightsaber ready to throw. 
    When you find the grate at the end of this shaft, smash it and drop down to
    face a surprised imperial.  Fell him then operate the droid controls; you will
    become an R5 unit for this excursion.
    Unlock the door, then enter one of the force-fielded droid shafts; either one
    will do.  Using the droid, press the switch that unlocks the doors flanked by a
    pair of stormtroopers.  Once you do so your R5 friend will probably be
    destroyed, recognized as a traitor among the imperials.  Press 'jump' to exit
    back to Kyle's perspective.
    Go through the door you unlocked with the droid, kill the stormtoopers, then
    get on the lift.  Enter the unlocked door and you will here the sound of a trio
    of AT-PTs and a pair of drone guns.  Use the DEMP2 for the AT-PTs, then the
    charged blaster for the drones.  Once the room is clear, go to the platform
    overlooking the abyss.  Smash the glass and drop in.  Destroy the interrogation
    droids and get on the lift, then kill the trandoshan and take the guns from the
    supply racks.  In the following room several R5 units will be beeping around,
    doing nothing in particular.  Ignore them and press all four switches on the
    console.  Unlock either one of the doors and another wave of stormtroopers will
    be upon you.  Push them all over the ledge then backtrack to the room previous
    to where you destroyed the AT-PTs.  In there, go down the steps, enter the
    doorway and onto a tram.  Press the forward key.  At the stop of the tram,
    depart from it.  You'll be in a hall full of guards and sentry drones.  Destroy
    them all and take the imperials key, and use it on the door where required.
    OBJECTIVE PAD UPDATED: Main array found
    There are some more sentry drones in here, destroy them then go to the main
    console.  It will not be activated, consequently you cannot enter Rougue
    Leaders frequency.  Enter either door, kill the opponents, and go to the arrays
    that activate the main console.  Unfortunately those aren't activated either. 
    We're going to have to activate them manually.  Take the lift down to several
    tree-house like rooms overlooking a bottomless pit.  On every level of the
    treehouse-like arrangement, there is ONE room with the correct symbol for the
    corresponding color (the rooms will be in green, blue or red).  You must find
    the symbol that matches the symbol in your objective pad and activate the
    console it is on. i.e. Red is an arrow, you must find the _red arrow_ and press
    the arrow symbol's console to activate it.  Then you must do the same for
    green.  The only hard part of this is timing those jumps...they can be deadly.
    Once the correct symbols are entered, the arrays in the previous area will be
    activated with the symbols you set.  You must go there are press the switches
    for all three.  Do this and the main array will activate.
    OBJECTIVE PAD UPDATED: Communications set to Rogue Squadron frequency
    Now go back to the main array and press 'use'.  After the cutscene, return to
    the area with the three sub-arrays and find the only open doorway.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 7.2  Doomgiver Detention (doom_detention)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Heal level 3 attained
    - Find Jan
    - Disable the Doomgivers shields
    You really don't need my help for your first few encounters.  Just progress on,
    killing as needed, until you reach a large hold with a viewing window, giving
    you a glimpse of the Rogue Squadron battle.  Push the guards over, then while
    they're on the ground kill them.  Take the Imperials key and then use it on the
    locked lift tube in the center of the hold.  While descending, make your
    lightsaber type Strong and ready the F key to Force Speed.  At bottom, use
    Force Speed to counter the shadowtrooper.  With you going a bazillion times
    faster then him with a strong lightsaber, he should be no trouble.  Kill the
    Imperial to get the key, then press the switch for the JK2's only mini-game. 
    You get to man a gun on the ship and shoot at passing TIE's.  Wow!  Boring!
    After you finish up, take the lift back up and enter the next corridor to the
    north.  Kill the stormtroopers in there, enter the docking bay.  Use Force
    Speed now.  Run past all the guards to the door north of you, and through a
    series of other doors to find some switches.  When both are activated, the
    force-field and bay doors will open and all enemies will go flying in space. 
    Do the same thing in the room next to you.  This will save you quite a bit of
    Go back to the docking bay.  In the center there is a loading platform that
    will descend, and it will descend to the lower levels of the ship when you step
    on it.  Destroy the AT-PTs with either Force Speed, det packs, thermal dets, or
    a combination of them.  Cross the hallway until you see another docking bay. 
    STOP RIGHT THERE.  Take out your Disrupter, and zoom in on the on the 6 drone
    guns awaiting you to step in their range.  Destroy them, note the three massive
    doors for suture reference, and take the lift up.
    Kill the local stormtrooper's then go over to the console and press at it until
    the middle one of the doors opens.  Destroy the oncoming AT-PT, then continue
    into the corridor.  You'll reach an end where a loading platform will come down
    to you.  Take it up.  Use Force Speed to run into the unlocked door at left. 
    Enter the next and flip the switches to send the stormtrooper's flying into
    space.  Do the same to the next loading bay.  Trek the TIE holding area, enter
    the next door, continue on until you reach a hallway with above pipes running
    parallel to it.  Dispose the two stormtrooper's, then jump on top of the pipes.
     Run across them to reach a ventilation grate.  Destroy that and enter.  Listen
    to the conversations below if you want, then get down there through any one of
    the grates.  You are now in a control center with about 20 stormtrooper's and
    imperial officers.  Make sure you have Force Speed on your Force Use key.  Use
    the Speed to kill everyone in the room, then grab the keycard from one of the
    dead imperial officers.
    Take the lift down, kill the imperial, then enter the next hallway to your
    right.  In here you'll have to battle with yet another shadowtrooper.  Don't
    get close to the door, as if you do 5 stormtroopers will emerge, and they won't
    exactly spectate the 'saber duel.  Once you defeat him, go the other corridor. 
    Another shadowtrooper awaits.  Kill him and pick up the crystal.  Enter either
    of the two halls' doors, and they will lead you to another docking bay, with a
    cargo ship sitting in the middle.  Kill the tormtrooper's and two Reborn, suck
    up the shield and ammo from the converters.  Note the locked door to the right
    of the converters, and head through the only open door.  In there, use the Jedi
    Mind Trick on the imperial to get him to open all of the doors.  Go through
    them and look in all the prison cells to find Jan.
    OBJECTIVE PAD UPDATED: Jan has been found
    Notice that the doors have been closed and locked once again. The switches will
    work only for one door, and once you let go of that switch the door closes.  So
    with Jan at your side, help her open the doors.  She will hold the switch for
    one door, you enter through and hold the next switch open, and so on and so
    forth until your back at the docking bay.  Go to the now unlocked in the
    northwest corner of the room.  A cutscene will take over, and the level will
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 7.3 Doomgiver Shield (doom_shields)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Grip level 3 attained
    - Find and destroy the Doomgivers shield generators
    Grab the supplies in this room, and then exit.  On the catwalk, go through the
    first door to your left.  Follow the corridor until you find the first of 5
    AT-PTs.  My strategy works well with these things: lure them towards you, then
    run out the door back to the catwalk.  The stupid droid will clomp to you,
    trying in vain to go up the steps, as it'll get stuck there.  From the doorway
    you can throw your lightsaber at it or blast it with your DEMP2 or Heavy
    Repeaters secondary fire to destroy it.  Do the same to all the rest of the
    AT-PTs in the area.  Once they are all destroyed, continue on to the end of the
    You'll find a drone overlooking the last section of the hall, guarding a
    command center to the northeast of it.  Destroy it, go up the steps to find the
    command center.  Clean out the Remnant slime, activate the switch to extend a
    pipe you'll need to use later.  Afterwards, take the security keycard from the
    dead officer.
    Exit the command center and out the corridor, back to the main catwalk.  Get on
    the pipe that you just extended and hop up to the locked door.  How to unlock
    it?  Try pressing the nearby switch.  Inside, jump to the upper platform.  Kill
    the imperial and take his security card.  Now go back to the main catwalk and
    open every one of the doors.  What your looking for is a door to the right of
    the one you're opening.  When you find that door, enter it.  Proceed into the
    room, kill the stormtrooper's then use your security card on the switch to open
    the glass barrier.  Press the
    Trek back to the pipe, get on it and jump into the doorway.  In here you'll
    find several pipes that are now opened and drained.  Go to the back end of this
    room and face the door.  You want to enter PIPE 4 on the below drawing.
                                 |        |
                                 |        |
                                 |  Door  |
                                 |        |
                                 |        |
                PIPE 1                              PIPE 3
                PIPE 2                             |PIPE 4|
    Follow that pipe to its end.  You'll eventually arrive at a battle with a
    shadowtrooper.  Kill him then the stromtroopers in the next rooms.  On the
    series of walkways simply keep heading upwards.  You'll battle with two more
    Reborn, which should be no trick.  The only strategy you may need from here to
    the boss battle will how to beat those pesky AT-PT in that tiny corridor. 
    Hopefully you have ammo in your DEMP 2.  Here's how they can best be defeated:
    draw a single AT-PT towards the elevator shaft then drop down into it. 
    Hopefully the AT-PT will be stuck in the doorway above you, letting you simply
    whip out and blast it with your DEMP, without worrying about counter attacks. 
    Do this with the next AT-PT.  Take the shield from the converter, and enter the
    door to the northwest to face Galak Fyyar himself.
    Galak, being the self quoted "genius" he is, is in some kind of force field
    that makes him nearly invulnerable.  He uses an Imperial Heavy Repeater, but
    uses its primary alot more often then the secondary energy blast, thank
    goodness.  However, it seems to me that when you don't use your lightsaber and
    have another weapon out, he uses that secondary fire more often.  This is
    unproven, but when I battle him it seems to be true.  Anyway, to bring his
    shields down, fire at them enough and make enough direct hits and it will
    deactivate for about 10 seconds.  That's your chance to get in some damage. 
    Use Force Speed to get behind and him use your E-11, rapid fire, to his head to
    bring him down, once and for all.
    OBJECTIVE PAD UPDATED: The Doomgivers shields are down
    Now you've defeated him, gravity will be REALLY messed up, because Rogue
    Squadron is really messing up this ship.  To maneuver the null gravity
    atmosphere, use CROUCH to go down, FORWARD to go up.  You have to navigate your
    way all the way back to the hallway where you fought the AT-PT's, avoiding
    flaming pipes and electrical currents.  So, go do that.  When you reach the
    hallway where you fought those 5 AT-PTs, walk to the end of it to find that one
    part of it caved in.  So, go out that door, then enter the next to go into the
    hall that partially caved.  Walk in the newly unlocked door and the level will
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 8.1 Yavin Swamp (yavin_swamp)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Lightning level 3 attained
    - Find your way to the Jedi Academy
    - Engage Remnant forces
    After you watch Kyle in his make-out session with Jan (you go Kyle! ;), head
    straight forward to encounter a new enemy, the swamptrooper.  Choke him and
    continue on until you reach some rocks forming out-of-shape stepping stones
    that lead up into a into a valley.  Up on the top step you'll find, looking up
    at you, three shadowtroopers.  Draw ONE (even with your lightsaber prowess,
    three shadowtroopers at once is a bit overwhelming) of them towards you, kill
    him.  Then draw the next one and kill it.  Do the same for the last.  So after
    that simply continue on, pass the next valley until you reach the wreckage of
    an unusually large imperial lander.  Kill the stormtroopers in the area then
    head to the dead end.  Is it really a dead end?  Scan the rock walls closely. 
    Find a small amount of water running over a small rock.  Go to that, then
    crouch to find an under-water passage into another valley.  Boy, how tedious
    was that search for me.  What was Raven Software thinking?   It took me hours
    to find that damnable passage.  I coudn't begin to guess how many unhelped
    people threw away this game in frustration and disgust.
    Destroy the droids, dispose of the stormtroopers, then approach the center of
    the next pair of valleys.  One valley to the east has only a single
    shadowtrooper and a dead end.  Battle him if you want, then get back on your
    mission and enter the other valley to the west.  There you'll find a brick wall
    and a hole for an opening.  Ignore the enemies and enter the hole.  You'll come
    into a darkly lit cave, but not black enough so that you must use your LAG. 
    Fight the shadowtrooper in here; with the relatively
    simple battle arena layout he should be no trouble.  Take the shields and ammo
    then head up the incline to the last section of the cave.  You'll battle
    another shadowtrooper.  Need I tell you what must be done?
    In the next area you'll encounter some ancient ruins...ruins from what I
    couldn't tell you, but don't read to much up on it.  Just kill the
    stormtroopers then move on.  You'll soon find an ally standing on top of a
    lander.  Where the ally is turn left into a new canyon.  Kill the swamptroopers
    and proceed on until you reach an AT-ST.  This AT-ST will be particularly tough
    as there isn't much cover to destroy it from.  You can however stand near the
    entrance to this clearing, hugging the wall so that you can see the AT-ST but
    it doesn't see you. Just hope it doesn't use its missile.  After you defeat it,
    approach the crashed lander in the following clearing.
    OBJECTIVE PAD UPDATED: Remnant forces engaged and defeated
    Enter the lander and the level will close.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 8.2 Yavin Canyon (yavin_canyon)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Engage Remnant forces
    - Find way to Jedi academy
    As you start out, hop into the open-hatched AT-ST.  Woo-hoo!  This will be your
    vehicle throughout the level.  Notice it has much more shield capabilities then
    other AT-STs.  Well then, start out by switching to the AT-STs side cannons,
    letting you use its secondary fire: missile launch.  Run over the stormtroopers
    in front of you.  Soon you'll come to a watery flatland heavily guarded by
    laser cannons and someone with a rocket launcher.  Park your AT-ST behind the
    wall, while you go out and destroy the cannons.  After you do so, don't get
    into your, ahhh, car yet.  Instead, jump up onto the platform where the cannons
    are.  Head to the second of the two, and a shadowtrooper will materialize. 
    Kill him and pick up his Force Crystal.  Now go back to your AT-ST and get in.
    Walk out of this canyon and into the next.  In this one, your going to have to
    fire on the run, cause there ain't no way in hell you can take out all the
    cannons in here or the next preemptive strikes in the following canyons.  Note
    that there is another stray AT-ST you can use if the one you have runs low on
    shields.  So simply run, run, run!  until your poor abused AT-ST can make it no
    farther.  Take out your 'saber and continue along to a lander with some
    unmanned AT-STs in it.  Pass that, jump on the boulders to a dark cave and
    you'll encounter another shadowtrooper.  Destroy him and enter the cave.  Turn
    right and drop down the seemingly bottomless chasm and the level will end.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 8.3 Yavin Courtyard (yavin_courtyard)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Lightsaber throw level 3 attained
    Ed. Note: All Force powers now acquired and at max levels!
    - Clear the Academy grounds of Remnant forces
    As you start out, look straight up to where your fell in the previous level.
    How exactly did Kyle survive that fall?  Anyway, kill the two imperials in here
    and proceed to the next fight.  Here several of your allies will be battling
    tons of imperials.  First up your target should be with the stormtroopers who
    have the rocket launchers.  Pull them and their weapons to you and kill them
    with your trusty 'saber.  Push over all the rest of the imperials and kill
    them.  After the first wave is over, a second will approach from the north. 
    Again, kill the guys with the rocket launchers first.  The rest of them should
    be no trouble.  Proceed to where the second wave of Remnants came from.  Its a
    small cave like chamber with rock as walls and three stormtroopers on a ledge
    above it.  Jump up to the top and Pull them off the ledge, then climb up the
    In the next room, ignore the seeker drone a press the switch to open the door. 
    You'll find several Jedi's in a losing fight with several Reborn and
    shadowtroopers on--how ironic--a Jedi training platform.  Go on into the melee
    and help your fella's out.  Draw whoever is two on one towards you.  Use Force
    Speed (or not) to kill them.  Once your allies are battling one-on-one again
    sit back and watch, but if they look like they're about ready to die help 'em
    Jump up to the glass catwalk above you from the shattered section to the west. 
    As you leap up, a stomtrooper will send out an unavoidable rocket to you:
    simply Push the rocket back at him.  Enter the only open door in the glass
    passage.  In there you'll encounter another 'saber fight.  Help the allies out
    by dropping through the hole in the glass.  Destroy the enemies and keep the
    allies alive and they will actually follow you to help.  This will prove to be
    VERY useful.  I had two allies following for this part, but if you only have
    one that's better then going it alone.  Ignore the passage that has rubble in
    front of it and take the other one.  You'll fight another Reborn, so kill it. 
    Since the elevators aren't working, jump up to the higher platform and make
    your way to Luke's chambers.  You'll fight five Reborn and shadowtroopers in
    there.  Take the crystals after the fight.
    Go back down to the lower level where the inoperable elevators were.  Take the
    passage you ignored.  You'll come outside to a garden (look familiar?).  You'll
    battle another 10 Reborn and shadowtroopers.  All of your friends will most
    likely die here.  The best strategy for this part is to set your saber to
    Strong and run away from the charging enemies and do downward hacks.  This
    should take care of all of them.  Afterwards continue to the next corridor. 
    Pick up the shields and health and proceed on to yet another shadowtrooper
    fight.  This is the last one in the game, so enjoy it.  Afterwards approach the
    steps Desann pushed away.  Cutscene will take over and Kyle will automatically
    push the steps aside.  Drop into the hole to be on your way to the final level.
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
      Level 8.4 Yavin Finale (yavin_final)
    |+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+/+ |
    - Find and destroy the Reborn Desann
    This level, being the last, will be full of puzzles, just so you know.
    Enter the door then next to a room where rocks fall from overhead.  Pass them,
    go to the entrance to find two dead ends.  I was stumped on this for about 5
    minutes before I discovered the corridors' secret.  Turn right to go to that
    dead end.  Look carefully at the wall.  Looks like a normal wall, right?  Turn
    around and go to the next dead end, the one left of the entrance.  This one is
    peculiar...it seems like its moving horizontally!  That's because its only an
    illusion, and a badly drawn one at
    that.  Simply walk right through it.
    Use Force Speed to pass the flame-throwers and you'll find Desann going through
    one of three entrances.  The one at right contains another illusion wall, but
    past it is a bottomless pit.  The one directly in front of you has only a
    mirror with Desanns reflection taunting you.  So, the left one is the only
    option.  Only thing is, there's fire blocking it.  You cannot jump over or go
    through it without being killed.  Think, think, think...what's used to put out
    fire?   Water of course.  But, where are you going to get that?   As you pace
    back and forth along the corridor, you may notice some drops of liquid falling
    to the floor.  Ah-ha.  Use the lightsaber throw to sever the pipe to let out a
    flow of water to put out that troublesome fire.
    Drop down the hole.  In here, push on all the walls to make them recede, then
    enter the new left corridor.  Turn right then notice a symbol pad on the wall;
    push it.  It will open a dead end.  Enter through that, use Force Speed to pass
    the things that want to squish you, and at the end you'll find Desann.
    ARGH!  This fight is SO INCREDIBLY EASY!  Man, final bosses are supposed to be
    HARD!  I finished Desann off on my second try.  Jeez...he's almost as easy as
    Nihilanth from Half-Life.  His main attacks are usual for shadowtroopers, but
    his Force Push and Pull powers are ridiculously strong.  There are health's all
    along the above ledges just so you know.  To defeat him, set your lightsaber
    style to Strong, then set your Force quick key to Speed.  Use Force Speed and
    slash him with your powerful lightsaber until he dies.  However, while in
    between using Force Speed, Desann may grab hold of you and throw you around the
    chamber, not letting go.  What he's doing is he's using Force Grip and banging
    you against walls, much like you do to stormtroopers ;).  Use Push or Pull to
    stop this, and he'll fall down.  Other then that he's no toughie.
    Watch all the cutscene and congratulate yourself for beating the second edition
    in the Jedi Knight series.  I would say something really inspiration right
    here, but, well, I can't think of anything...look over there!  An...armadillo! 
    ...Seriously!  Ah whatever now you just go and play through this fun game
    again, ya hear?
              ()====  5.  Secret Area's_________________________________|
    These secret area's you'll find through only careful observation and lots of
    patience.  There are a few for every level.  But, frustrating as it is when you
    look for them, these are fun to find(when you finally do) and always contain
    useful items and power-ups.  This part of the FAQ will tell you where to find
    them, though there are some I haven't found.
    Kejim Post
    1.  This SA is near the area where you start the level, by the Imperial cargo
    ship.  Turn left and enter the door where the tripmines are located.  Hop up
    the shelves to the bacta canister.
    2.  Take the lift, in the room with the gonk(the funny looking robot that makes
    a stupid noise), down.  In this dark area, just turn right past the first set
    of crates.
    Kejim Base
    1.  On the outside ledge of the first cyro chamber, walk along them to a small
    bridge.  Enter the small area to find a supply crate and the SA.
    2.  On the first catwalk overlooking a locked door, the secret area is directly
    parallel in a tangled mess of pipes.  Hop across to the ammo converter.
    3.  ?
    Artus Mine
    1.  This can be found while your on the elevator heading down into the large
    chamber (the place below the catwalk leading to the tram line is located).
    Halfway down, a small alcove will abruptly come to view.  Hurry and step on the
    ledge near it; the elevator will not stop.  Crouch to enter the alcove
    overlooking the large chamber.  You can pick up some thermal detonators here as
    well as have an overhead view of some stormtroopers.
    Artus Detention
    1.  In the small circular place with that you come to right after you descend
    from the large fan, there are several grates.  The one with the lightest color
    is breakable.  Crouch down in there to find some ammo and health.
    Artus Topside
    1.  At the end of the canyon, head all the way up t the walkways that contain
    the laser cannons.  Turn away from your objectives to a ledge where some
    stormtroopers are.  On that ledge is a grate.  Shoot it out and crouch to enter
    and find the secret area and bacta canister.
    Yavin Temple
    Yavin Trial
    1.  In the water-filled room where the Trials test your Force Pull skills(where
    you must pull out ledges from the wall to move upwards), make your way up to
    the door.  Once your there you can keep going with the Force Pull and pull out
    more ledges to the Trial's only secret area.
    Nar Shaddaa Streets
    1.  In the bar, head to the room right of where the crabs were fighting(the
    backstage area).  In here look at the middle or three large computer-walls. 
    Use Force Push on it.  It will reveal the secret area with some weapons and
    2.  Still in the bar, on the bottom floor, go to either of the two black tables
    and press 'use'.  Either table will fold into the wall revealing a secret
    3.  This one is hard to explain...On the roof where your can enter a building
    from its glass sky windows, do so.  Take the elevator in there up top and onto
    the platform.  Follow the ledge left, then left again at the end, ignoring the
    bridge.  You'll encounter a Rodian.  Kill him then look down to find several
    bridges below you.  Jump down on all of them, using the light panels to break
    your falls.  On the last bridge, jump on the square block.  You'll see another
    walkway leading to a pair of converters.  Jump to them to find it.
    4.  On the same ledge described in number 3., this time take the bridge to the
    right with a single weequay and an explosive charge in the center.  Jump across
    the gap the charge makes then turn left.  You'll notice a walkway directly
    above you, but out of reach.  Well, the wall to your right is slanted enough
    for you to jump on, so do so then jump to the walkway.
    5.  Get on top of the glass bridge.  From there you should see a small platform
    with some bacta canisters, among other things.  Its a long and tricky jump,
    6.  Right when you jump onto the garbage bin, jump up into its shoot above it. 
    Follow that left to find the SA.  You can get out using the ventilation shaft
    leading back to the R5 unit.
    Nar Shaddaa Hideout
    1.  While your still on the garbage bin, hop up on the pipe above you.  From
    here, jump across to the top of the incinerator.  Two converters are there as
    2.  When your in the large garbage-processing area near the beginning, move
    towards the locked door to the right of the door that enters the facility. 
    From there follow the wall to reach another door.  Open it.  Avoid the laser
    fire by the guards and shoot at the explosive packs near the wall.  This will
    open a part of the wall.  Enter the hole.
    3.  In the same room as number 2.  was, go to the crates and jump on top of
    them.  They form a crack against the wall with just barely enough room for you
    to squeeze into.  Do so, and press 'use' on the wall and it will recede.
    4.  In the short corridor where you must push a large bin to reveal an
    incinerator room with a conveyor belt, backtrack a few steps to the locked
    cement door.  Look up to find an accessible area through a jump.
    5.  In Reeno's office, press the switch on his desk using the Force Push.  It
    will open a secret wall behind it.
    6.  When in the secret wall described in number 5., go down the pulsating pipe
    to the bottom to find stairs.  Kill the guard under them, and use Force Push on
    the switch to open the stairwell.  Enter their to find lots of goodies.
    7.  ?
    Nar Shaddaa Starport
    1.  Jump up top onto the gas valves.  Opposite the switches you'll use later in
    the mission, there's the main pumping mechanism.  Get atop there and follow its
    pipes to the platform carrying some health's.
    2.  In the controls center where you open the bay doors, hop onto the ledge
    outlining the doorway.  From there, shoot out the glass above you, then jump up
    and onto the roof.  Left of the roof you'll see the secret area containing some
    health canisters and ammo.
    3.  To the left of the control room, while on the walkway leading to a door,
    there is a slanted platform on the wall.  You can jump to it.  Do so.
    Bespin Undercity
    1.  Get on the large metal pump that goes upwards.  When it reaches the top,
    look up.  You will see, if your in the right position, a small alcove reachable
    by your Force Jump.  So Jump to it to find the secret area.
    2.  You know the large area where your have to use Force Speed on the force
    field that blankets the pit?  Well at the very top, and through the door, is a
    lift.  The secret area is under the lift.  Press the switch to make the lift go
    up but don't be on it when it does.  Drop into it to find the SA.
    3.  In  Carbonite Chamber #14, after you defeat the Reborn, there will be a set
    of stairs to the left of an old alien.  Under the stairs is an area you can
    reach by crouching, containing shields and bacta canisters.
    Bespin Streets
    1.  Protect the R5 so it will open its 'home' in the TIE storage bay.  In it is
    a ammo converter.
    2.  On the platform overlooking the laser cannon, go towards the platform to
    the right where some supplies are.  Notice the dark crack near them.  Turn your
    LAG on and look up.  Its a small dark ledge, so jump up to it.
    3.  This is in the corridor you go through right after you make the long drop
    into the water.  At the corridors end, is, duh, a door.  Don't go through it.
    Look right and get on the ledge.  Look down and you'll see a small platform.
    Drop down to it to find the secret area.
    Bespin Platform
    1.  In the room with where the C-3PO and R2-D2 look-alikes are, move towards
    the stairs.  There's a small crack that leads under where the stairs overlap,
    so enter it to find the secret area and some shield and supplies.
    Cairn Assembly
    1.  Press the switch to open the bay door that contains an imperial cargo ship.
     Go to the lift you would use to go to the bottom level.  Instead of getting on
    it jump to the dark platform across from it, then jump to the one across from
    that.  Smash the wall with your lightsaber and it will break apart leaving the
    secret area open to you.
    Cairn Reactor
    1.  After you defeat the AT-PT and take the floater across the pit to the lift,
    turn left before getting on it and walk onto the ledge.  Follow it to the grate
    that is the secret area.
    Cairn Docking Bay 1
    1.  In the room previous to the one where you turn out the lights and have to
    sneak by the Remnants, notice a pair of small platforms to the right of the
    door.  Jump on them to the grate.
    Doomgiver Communications Array
    1.  The first secret area is under the large docking platform that you can take
    down as an elevator.  The secret area is a grate behind it.
    2.  ?
    Doomgiver detention
    1.  This I found by complete accident: In the detention facility where Jan is,
    in one of the prison cells there is a false wall.  You could see the crack if
    you look closely.  Slash it open with the lightsaber.
    Doomgiver Shields
    1.  After you defeat Galak Fyyar and gravity becomes all screwed up, float up
    to the roof and look around on the walls.  You should see a small alcove. 
    Enter it to find the SA.
    Yavin Swamp
    1.  ?
    2.  After you battle the two shadowtroopers in the near complete blackness of
    the tunnel, exit out.  You have two ways to go, left towards your mission and
    right towards the SA.  So head right and float to the end of what looks like a
    dead end.  Switch to first person if your not and submerge yourself.  There are
    some supplies under the muck which mark the location of the SA.
    Yavin Canyon
    1.  Right when the level starts turn around and go back into the lander.  Go to
    the lift, it won't work, so jump up there.  There are a lot of supplies here,
    and at the very top you'll get the SA message.
    2.  This SA is near the first time you encounter laser cannons and the first
    opposing AT-ST you face.  Once the cannons and AT-ST are destroyed, jump up to
    where the cannons were.  Follow it to the end then look up.  Up there is a
    platform where a stormtrooper with a rocket launcher was.  Jump up there and
    enter the cavern.  You'll find the SA guarded by a sentry.
    Yavin Courtyard
    Yavin Finale
              ()====  6.  Using the Force_______________________________|
    With the Force, if you've ever seen any Star Wars movies, you will be able to
    deceive opponents, pull/push far away objects towards/away from you, activate
    unreachable levers, heal yourself, slow down time, and fire lighting bolts at
    opponents.  The force will be absolutely necessary to your missions, and this
    section will explain its powers and uses.
    Basic Information
    The Force is a special ability acquired over the game that allows you to
    manipulate things, such as your health, other people, or far away objects
    without actually touching them.  The force is acquired in three levels, 3 being
    the strongest.  Force power-ups are found and earned through various parts of
    the game.  You need to use the Force quite often to complete your missions; its
    not some nice extra you can use when you want.
    How do I get higher levels/new powers of the force?
    You get them by one of two ways: you find Push, Pull, Jump, and Speed all at
    Yavin, Level 1.  The rest, you gain as you progress through the game.  i.e. 
    you have Level 1 Push in one level, then the next level when you start you
    discover you have level 2.  It will usually happen like this, unless you use
    some dirty rotten cheats ;)
    The Force Meter
    The force meter tells you of your current force strength.  When a force is
    used, its level will decrease.  Different force powers and different levels of
    force powers take a varying amount of points away from the force meter.  On
    defeating a shadowtrooper in lightsaber combat, they drop things called "Force
    Crystals," which instantly replenishes your Force meter, no matter how low. 
    There is no way to increase your Force meter's capabilities, however.
    On the Quick Keys
    You don't have time to stop moving in the middle of battle and look at the
    keyboard to find F5 or F2, the quick keys.  I would recommend having a certain
    force power on the F key, which executes a Force power immediately.  Me, I
    usually have F on Pull, because that is the most useful.  Though there will
    come times when you will need other powers, such as Push or Mind Trick.  Use
    discretion; know your situation and know what power you'll need to counter an
    enemy or situation.
    Quick Key: Hold the SPACEBAR button
     This enhances your normal jump.  You can now reach higher platforms and jump
    farther.  In the third person perspective you can see Kyle do a mid a
    air-curled flip.  Jump is a great move for avoiding large amounts of enemy
    fire.  When your in a sticky situation, simply act the coward(there's nothing
    wrong with that...) by jumping out of the middle and running.
    Level One: Jump twice as hard as a normal jump.
    Level Two: Jump four times as high as normal.
    Level Three: Jump a whopping EIGHT times as high as normal.
    Quick Key: F1
     Allows you to push objects and enemies.  It actually damages enemies, but only
    on Level 3.  This is the best Force power in the game, because it makes it so
    easy to kill stormtroopers and other non-Force wielding enemies because you can
    push them down, and while they're on the ground you can slash them with your
    saber.  An interesting use for Force Push in this game is pushing enemy fire,
    such as a rocket or a laser beam, back towards the sender.  For example a
    stormtrooper fires a deadly rocket at you.  Simply Push it and it will blow up
    in the stormtroopers face.
    Level One: Push on enemy or object.
    Level Two: Pushes targets back.
    Level Three: Push many targets at once.
    Quick Key: F2
     This pulls objects or enemies towards you, if the name didn't tip you off ;)
    Use it to get unreachable items or weapons.  A fun trick is to Force Jump and
    press Pull at the highest point, sending your enemies high into the air then
    down to their deaths.  Other then that only on level 2 and 3 is this Force
    power worth anything, but when you get it all other Force's become obsolete. 
    This has the same action as Push, but, in accordance with its name, it pulls
    enemies to your feet, and their weapons, and while they're on the ground you
    can slash them.  But unlike Push, here you don't have to run a distance to get
    to your fallen enemy; he's already right there.  My Force of choice.
    Level One: Pull certain objects like weapons towards yourself.
    Level Two: Pull the weapons out of your opponents hands.
    Level Three: Pulls many enemies, or all their weapons.
    Quick Key: F3
     This slows the world around you.  Very useful Force power, especially to
    bypass dense amounts of enemies, and useful in battling shadow troopers and
    Reborn.  This Force power borders cheating, as it makes enemies SO easy to
    defeat with Reborn and shadowtroopers going so slow.  If your having trouble
    with an enemy or need to get by a large group of grans, use Speed.
    Level One: World is slowed by 25% for 5 seconds, and you are sped up 25%.
    Level Two: World is slowed about 50%.
    Level Three: World is slowed about 70%.
     Jedi Mind Trick
    Quick key: F4
     Punk walks up to Obi Wan and says "Hey mister!  Wanna buy some death sticks?"
    Obi Wan: "I don't want to sell you any death sticks." Punk repeats Obi Wans'
    sentence.  "I think I will go home and re-think my life." Punk repeats.
     If you've seen Episode II, you know this quote.  You can cause a distraction,
    have the enemy ignore you, or have him become your ally.  I only use the Jedi
    Mind Trick when its required; I usually don't like making allies for 15 seconds
    because I almost always forget about them, and then when I least expect it they
    come charging in and shoot me in the ass.  Only use this when there are
    overwhelming forces against you, and once the enemies are dead slay the pawns
    so what I said doesn't happen.
    Level One: You can create a distraction or make a single enemy ignore you for a
    cheesy 5 seconds.
    Level Two: Do the same as above to a number of enemies for 10 seconds.
    Level Three: Same again, or target and enemy to become your friendly for 15
    Quick key: F5
     With this power you can heal yourself, pending the limits of your Force meter.
     Kyle will recover lost health until the force is depleted.  On the lowest
    level, you can't move while he's doing this, so find a safe spot to recover. 
    Once you have this power bacta canisters are needless, except when your in the
    midst of battle and need health immediately.
    Level One: Kyle must stop and...what looks like sit like he's constipated...and
    heal.  Any movement/action will stop it.
    Level Two: Kyle can run and heal, but not attack.
    Level Three: Kyle can now attack and heal, and the healing process becomes more
    efficient, though the Force meter is rapidly drained.
    Quick key: F6
     Yea!  Now you can lift enemies up in the air and choke them, just like in the
    movies!  But that's not until levels 2-3.  What's really cool is on level three
    you can MOVE enemies, like say, over a ledge.  The best and most under-rated
    tactic for Grip is on level 3, you can, while your choking enemies, THROW them
    against a wall or repeatedly bang them against the ground, which results in
    immediate death.  I love that tactic; if you get really frustrated with an
    enemy for a while and when you finally do get him in your grasp you can Grip
    him and repeatedly bang him into a wall to take out your anger ;).  Or you can
    gain momentum by making him go in circles, then let him go and send him flying,
    which is also cool.
    Level One: You can hold someone stationary, and you must remain stationary.
    Level Two: While stationary, you can grip someone's throat and kill them.
    Level Three: Move AND look around with your enemy being choked.  You can also
    move your enemy, such as over a cliff or pit
    Quick key: F7
     Self explanatory, the lightning bolts are usually deadly to all non-Jedi.  It
    fires a short, quick burst of lightning which is very powerful.  Hold the quick
    key to extend the lightning's use.  I recommend using it, but only against
    enemies such as stormtroopers, because one quick burst of lightning would kill
    a stormtrooper nearly instantaneously.  Against a Reborn or Shadowtroopers
    however, Lightning becomes nulled to the point of uselessness.
    Level One: A short burst of lightning comes from Kyle's fingers.
    Level Two: As long as you hold the button, lightning will spew out until your
    force power is gone.
    Level Three: Your lightning now shoots out in an arc.
              ()====  7.  Cheats________________________________________|
    Cheat mode:
    Press [Shift] and ~ during game play to display the console window.  Type
    helpusobi 1 or devmapall to enable cheat mode.  Then, enter one of the
    following codes at the console window to activate the corresponding cheat
    Note: If the console window does not appear, edit the "jk2config.cfg" file in
    the "\gamedata\base\" folder and add the line: bind ~ "toggleconsole
    Effect                                             Code
    God mode                                                    god
    No clipping mode                                         noclip
    Disable enemy AI                                       notarget
    Suicide                                                    kill
    All weapons, maximum health, and armor                 give all
    Full health                                         give health
    Full armor                                           give armor
    Full ammunition                                       give ammo
    All weapons                                        give weapons
    Spawn indicated weapon give weapon          num <weapon number>
    Spawn indicated NPC                  npc spawn <character name>
    Level select                                   map <level name>
    Spawn indicated item                          spawn <item name>
    Drive AT-ST in third person view                     drive_atst
    Destroy all AT-STs                             1 use atst_death
    Set game speed; 1 is default, 0.5 is half speed, 2 is
    double speed - timescale <number>
    Crash game ("This program caused an illegal operation and will be shut down"
    system messege) - fly_xwing
    999 health                                               undying
    Mutilation/gore effects            /g_saberrealisticcombat <1-9>
    Screenshot, without console window                     levelshot
    Screenshot, including console window                  screenshot
    Wireframe display                                   r_showtris !
    Place camera at indicated coordinates - setviewpos <x> <y> <z> <yaw>
    Use Force Heal ability                                force_heal
    Fourth lightsaber move; Dessan's stance             setforce 500
    Tavion's lightsaber moves; change lightsaber style to
    blue and choose the first one - setforceall 600
    Desann's strong red lightsaber style            setsaberoffense 4
    Tavion's fast yellow lightsaber style           setsaberoffense 5
    Set all lightsaber abilities                    setsaberall <1-3>
    Set Force Jump level                           setforcejump <1-3>
    Set Force Heal level                           setforceheal <1-3>
    Set Force Push level                           setforcepush <1-3>
    Set Force Pull level                           setforcepull <1-3>
    Set Force Speed level                         setforcespeed <1-3>
    Set Force Grip level                           setforcegrip <1-3>
    Set Force Lightning level                 setforcelightning <1-3>
    Set Jedi Mindtrick level                   setforcemindtrick<1-3>
    Set Force level for all abilities               setforceall <1-3>
    Set lightsaber throw level                    setsaberthrow <1-3>
    Set lightsaber offensive level              setsaberoffense <1-3>
    Set lightsaber defensive level              setsaberdefense <1-3>
    Set lightsaber color                      sabercolor <color name>
    Matrix style bullettime                            thereisnospoon
    Kill all NPCs                                        npc kill all
    Kyle taunts2                                                taunt
    Reveal where indicated entity is located        where <classname>
    Full force bar                                         give force
    Full inventory                                     give inventory
    Full battery bar                                   give batteries
    All weapons                                          give weapons
    No noticeable effect                                  give eweaps
    Control any ally that is following         you control <NPC name>
    Display level objective          viewobjective <objective number>
    Level names:
    Use one of the following entries with the map code.
    Item names:
    Use one of the following entries with the spawn code.
    Character names:
    Use one of the following entries with the npc spawn code.
    Hint: Double-bladed lightsaber:
    Press [Shift] + ~ during game play in multi-player mode to display the console
    window.  Type devmap <mapname> to enable cheat mode.  When the map loads,
    select your lightsaber, then holster it and type /thedestroyer in the console
    Hint: Control enemy NPCs
    You can control enemy NPCs in single player mode for a limited amount of time. 
    Enable the setforceall 9 code.  You can now set the Force to anything above 3. 
    Your Force Mind Trick is now at level 4.  Use the Force Mind Trick on any
    enemy.  It will get slightly dark and "Press jump to exit" will appear.  If you
    press [Jump], it will not exit -- ignore the message.  When playing Jedi (like
    Desann), they have infinite Force and you can use Force Push and Force Pull
    very fast.
    When "Press jump to exit" appears during the jedi mind trick, you can actually
    hit the Jedi Mind Trick again -- it releases him instead of waiting for it to
    wear off.  The setforceall 9 code is one of many you can do.  Enable the
    setforceall 4 code and it also works.  This code also improves saber offense
    (now at 4) and you will also have four fighting styles.  Enable the setforceall
    5 code to have five fighting styles.  The two extra saber fighting styles are
    Desann's red strong style and Tavion's blue fast style.  Enable the setforceall
    6 code and you will still have the mind trick at 4 and saber offense at 5.  Any
    number higher than 6 after setforceall has the same effect.
    Enable the setforceall 5 (or a higher) code.  Exit the console press [F4] to
    use the Mind Trick on an enemy.  Instead of making them not see you, you can
    control them.  This is very useful, as you can make them kill themselves by
    jumping off a cliff or having them shoot their friends.  To exit this, press
    [F4] again.
    Credit: GameWinners.com for these cheats
              ()====  8.  The Final Word________________________________|
    Well, so concludes yet another guide by me, black hole sun.  Look for my next
    guide, one for Star Fox Adventures, which will be up in about early October. 
    For now though, go on and play this marvelous game again.  You owe to yourself
    and me.  So, until next time, this is black hole sun logging off.
     Copyright 2002 (c) Paul 'black hole sun' Lauria

    View in: