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    Weapons/Items FAQ by Radiant Silverlighter

    Version: 1.2 | Updated: 12/01/02 | Search Guide | Bookmark Guide

    Ghost Recon
    Weapons, Equipment, Compass, and Threat Indicator FAQ v.1.2
    by Radiant Silverlighter
    EMAIL:  macewindu_osu@yahoo.com
    Email me for comments or questions.
    Sources are personal knowledge, Modern Firearms page: 
    http://world.guns.ru/assault/as40-e.htm, Military Analysis Network; 
    http://www.fas.org, and G-4 Gadgets File; http://www.users.bigpond.com.  
    Permission has been granted for reproduction of the information provided 
    Table of Contents
    A. Rifleman and Demolitions Expert Weapons
    B. Support Expert Weapons
    C. Sniper Expert Weapons
    D. Other Weapons and Equipment
    E. Compass Navigation and Threat Indicator
    A. Rifleman and Demolitions Expert Weapons 
    OICW & OICW/GL Heckler & Koch  *only available to Rifleman Expert
    Caliber: 5.56 mm NATO (KE) and 20x85mm (HE)
    Action: Gas operated, rotating bolt (KE), unknown (HE)
    Overall length: 890 mm 
    Barrel length: 250 mm (KE) 460 mm (HE)
    Weigth: ca 5.5 kg empty; ca 6.8 kg loaded
    Magazine capacity: 30 rds box (KE) and 6 rds box (HE)
    Rate of Fire:  Semi-Auto, Burst-Fire, Fully-Auto
    Description:  OICW  stands for Objective Individual Combat Weapon.
    The key idea behind the OICW program is to increase effectiveness of the 
    soldier and the kill probability.  To achieve this, the OICW has three 
    major components: the Kinetic Energy (KE) module, which is, in fact, 
    modified Heckler-Koch G36 assault rifle, High Explosive (HE) module, 
    which is a semi-automatic, magazine fed 20mm grenade launcher, and 
    computerized day/night sighting system with integrated laser rangefinder 
    and fire control unit.  The system is advertised as being(or GOING TO 
    BE) 5 times more lethal than current M16A2 / M203 combo. 
    The GL module fires 20mm high-velocity grenades. Its real world 
    counterpart fires grenades with programmable fuses, that can be set for 
    Air Burst mode (grenade explodes at the specified range above the 
    target; range is set via Fire Control module from laser rangefinder), or 
    for Point Detonation (grenade explodes upon impact, this version is 
    included in Tom Clancy: Ghost Recon). 
    M16 & M16/M203 *M16/M203 only available to Rifleman Expert
    Caliber: 5.56 NATO (.223 rem) 
    Action: Gas operated, rotating bolt
    Overall length: 1016mm
    Barrel length: 508mm 
    Weight: 3.77kg 
    Muzzle velocity: 991m/s 
    Muzzle energy: 1712 J
    Magazine Capacity:  30 rounds
    Rate of fire: Single shot, Burst fire, Full-Auto (not available in the 
    Description:  In the early 1960s the M16 was the standard weapon used by 
    military/infantry personnel.  In the early 1980s the M-16 was modernized 
    again.  The major upgrades included a new, heavier barrel with new 
    rifling, to accept the new SS109 cartridge with a heavier bullet 
    (designed in Belgium by FN).  This upgrade gave the bullet fired from 
    M16 a more flat and stable trajectory. Other upgrades included a new 
    mode of fire.  A 3 round burst was added to single-shot and full-auto 
    modes of the original M16 (however, only a 3 round burst is available in 
    the game), with height elevation and windage adjustment.  Also installed 
    was a new circular-cross shaped hand guard instead 
    of the old triangular-cross shaped one.  Latest modification of the M16 
    family is the M16A3 and the M16203, which is exactly the same as M16 
    except for integral carrying handle, which is replaced to accept 
    different types of scope mounts, laser-aiming devices etc, and a 
    breach loaded HE grenade round.
    MP5/SD Heckler & Koch *Rifleman Expert can only use MP5SD, Demolitons 
    can use both versions
    Caliber: 10mm Auto
    Ammunition Feed: Straight, translucent, synthetic magazine.
    Mechanical sights: Rotary aperature rear sight adjustable for windage 
    and elevation.
    Optical sights: Any telescopic sight or aiming device compatible with HK 
    claw-lock mounts; HK PULSE BEAM laser aimers mounted on cocking tube.
    Width: 1.96 inches (50mm).
    Height: 8.26 inches (210mm) .
    Standard features: Bolt hold-open catch, ambidextrous trigger group & 
    attachment points, translucent synthetic magazines. 
    Optional features: Tritium sights (front & rear), semi-automatic fire 
    only, 2-round burst (2-round burst is not available in the game), 3-
    round burst, and fully automatic fire trigger groups, silencer.
    Magazine Capacity:  30 rounds
    Rate of fire: Semi-automatic, 3-round burst, and full-automatic.
    Description:  One of the worlds widespread SMGs, the MP5 began its 
    service in 1961 with Bundeswehr (West Germany Army) and other Germany 
    law enforcement agencies. Today many armies and law enforcement agencies 
    adopt MP5, including US Army and Navy. 
    MP5 is a recoil-operated, roller-delayed blowback select-fire 
    weapon(overall design is very similar to HK G3 battle rifle). It fires 
    from the closed bolt, thus achieving a good accuracy. Standard sights 
    are select range peephole rear and pos front sights. The MP5 
    may be equipped with night or scope sights, laser-aiming devices, and 
    tactical lights.  Old variants of the MP5 had ported metal hand guard 
    and straight box magazines; Neves variants have polymer hand guard and 
    curved box magazines to ensure reliable feeding.  For some time HK 
    produced 10mm auto and .40SW versions of MP5 named MP5/10 and MP5/40, 
    respectively, but now they are discontinued in favor of the newest HK 
    UMP submachine gun. 
    MP5's are rugged, reliable and accurate weapons one of the best in its 
    SA80 *only available to Demolitions Expert
    Caliber: 5.56 NATO (.223rem)
    Action: Gas operated, rotating bolt
    Overall length: 780 mm
    Barrel length: 518 mm
    Weight: 4.13 kg (w. optical sight)
    Magazine capacity: 30 rounds
    Rate of Fire:  Semi-Automatic, Full-Auto
    Description:  The development of the SA80 system (which included two 
    weapons - L85 assault rifle and L86 Light Support Weapon) began in the 
    late 1960s when the British decided to develop a new rifle which will 
    eventually replace 7.62mm L1 SLR (British-made FN FAL) in the 1980s. 
    SA80 is a gas operated, selective fire weapon.  It utilizes short piston 
    stroke gas drive with gas regulator, which operates the AR-18 style 
    massive bolt carrier with eight-luged rotating bolt. The bolt carrier 
    rides on two guide rods, and recoil spring is located around third rod 
    between and above guide rods.  The receiver is made from stamped steel, 
    and is said to be strengthened during L85A2 upgrade program. The SA80 
    accepts STANAG-compatible magazines. The one of the most notable 
    features of the L85 is that it is issued with 4X optical sight, called 
    SUSAT, as a standard, which seriously improves accuracy. Emergency fixed 
    sights are also provided.
    M4-CARBINE * only available to Demolitions Expert
    Type: Compact assault rifle
    Entered Army Service: 1997
    Caliber: 5.56mm
    Weight: 5.65 lbs
    Range: 500 m
    Magazine Capacity 30 rounds
    Rate of fire: Semi-Auto, Full-Auto
    Description:  The M4 is a lightweight, gas operated, air-cooled, 
    magazine fed, selective rate, shoulder-fired weapon with a collapsible 
    stock.  A shortened variant of the M16A2 rifle, the M4 provides the 
    individual soldier operating in close quarters the capability to engage 
    targets at extended range with accurate, lethal fire.  The M4 Carbine 
    achieves over 80% commonality with the M16A2 Rifle and will replace all 
    M3 .45 cal. submachine guns and selected M9 pistols and M16 series 
    rifle.  M4A is exactly the same M4 except for integral carrying handle, 
    which is replaced by Picatinny-Weaver rail system for mounting different 
    sighting devices (as on M16A3). 
    M136 *only available to Demolitions Expert
    FFV Ordnance, Sweden and Alliant Techsystems
    Primary function: Light anti-armor weapon
    Length: 1,020 mm 
    Weight (Complete System): 6.7 kg (14.8 pounds) 
    Rear Sight: Range indicator, graduated in 50-meter increments 
    Caliber:  84 mm 
    Muzzle Velocity:290 mps (950 fps) 
    Length:  460 mm (18 inches) 
    Weight:  1.8 kg (4 pounds) 
    Minimum Range Training:  30 meters (100 feet) 
    Combat:  10 meters (33 feet) 
    Arming:  10 meters (33 feet) 
    Maximum Range:  2,100 meters (6,890 feet) 
    Maximum Effective Range:  300 meters (985 feet) 
    Penetration:  400 mm of rolled homogenous armor
    Time of Flight (to 250 meters):  less than 1 second
    Muzzle velocity: 950 feet (285 meters) per second
    Operating temperature: -104 to +140? F (-40 to +60?C)
    Ammunition: Rocket with shaped charge warhead
    Description:  The M136 AT4 is the Army's primary light anti-tank weapon. 
    The M136 AT4 is a recoilless rifle used primarily by Infantry Forces for 
    engagement and defeat of light armor.  The recoilless rifle design 
    permits accurate delivery of an 84mm High Explosive Anti-Armor warhead, 
    with negligible recoil.  The M136 AT4 is a lightweight, self-contained, 
    antiarmor weapon consisting of a free flight, fin-stabilized, rocket-
    type cartridge packed in an expendable, one-piece, fiberglass-wrapped 
    tube.  The M136 AT4 is man-portable and is fired from the right shoulder 
    only.  The launcher is watertight for ease of transportation and 
    storage.  Unlike the M72-series LAW, the M136 AT4 launcher need not be 
    extended before firing.  Though the M136 AT4 can be employed in limited 
    visibility, the firer must be able to see and identify the target and 
    estimate the range to it.  Subsequent to the initial fielding of the 
    weapon, a reusable night sight bracket was developed and fielded.  It 
    permits utilization of standard night vision equipment.  The system's 
    tactical engagement range is 250 meters and has been used in multiple 
    combat situations.  The round of ammunition is self-contained in a 
    disposable launch tube.  The system weighs 15 pounds and can be utilized 
    effectively with minimal training.  
    Note:  This weapon can cause damage to anyone standing behind the 
    launcher when the weapon is activated.
    B.  Support Expert Weapons
    Type: Squad automatic weapon
    Entered Army service: 1987
    Caliber: 5.56mm
    Length:100 cm
    Weight:16.3 lbs
    Range: 800 meters
    Magazine Capacity:  200 rounds
    Rate of fire: 750 rounds per minute, Full-Auto
    Description:  The Squad Automatic Weapon (SAW), or 5.56mm M249 is an 
    individually portable, gas operated, magazine or disintegrating metallic 
    link-belt fed, light machine gun with fixed headspace and quick change 
    barrel feature.  The M249 engages point targets out to 800 meters, 
    firing the improved NATO standard 5.56mm cartridge.  The SAW forms the 
    basis of firepower for the fire team.  The gunner has the option of 
    using 30-round M16 magazines or linked ammunition from pre-loaded 200-
    round plastic magazines.  The gunner's basic load is 600 rounds of 
    linked ammunition.
    Type:  Assault rifle
    Caliber: 5.45 mm
    Cartridge: model 1974, 5.45x39 
    Action: Gas operated, rotating bolt with 2 lugs 
    Magazine capacity, rds: 75 
    Weight: 3,200 g (with empty magazine without bayonet); 3,500 g (with 
    loaded magazine) 
    Full length (w/o bayonet): 933 mm
    Length w/folded butt: 700 mm 
    Sighting range: 1000 
    Muzzle velocity, m/s: 900 
    Magazine Capacity:  100 rounds
    Rate of Fire: Full-Auto
    Description:  The RPK74 is a heavier variant of the AK-74 assault rifle. 
    The barrel has been extended, and made heavier to support the role of 
    light machinegun. Like the AK-74, the RPK74 fires a 5.45 x 39 mm round. 
    The selector allows for safe, semi-automatic, and fully automatic modes 
    of fire.  Empty, the weapon weighs approximately 4.6 kg.  AK-74 series 
    of assault rifles is a "direct child" of world-known AK47.  Following 
    the world trend for small-caliber assault rifles, M.T. Kalashnikov 
    created this weapon system for lightweight and low-impulse cartridge 
    5.45x39.  When compared to M16, AK-74 shows a little poorer accuracy, 
    but better reliability in battle environment and lower requirements for 
    cleaning and maintenance during combat.
    MG3:  Rheinmetall 
    Caliber: 7.62 X 51mm 
    Muzzle velocity : 820 m/sec 
    Max. Range: 3750 m 
    Battle Range: on 2-leg: 600 m / Mounted: 1200 m 
    Measurements: Length: 1225 mm 
    Weight: 11,5 kg 
    Magazine Capacity:  100 rounds
    Rate of Fire: 1200 rounds/min.  Full-Auto
    Description:  No Description is available at this time.
    C.  Sniper Expert Rifles
    Caliber: 7.62x51mm NATO (.308 win)
    Operation: Bolt Action
    Feed: 5-Round internal magazine
    Weight: 12.1 lb (5.49 kg) empty without telescope
    Length: 43in (1092mm)
    Sights: 10x42 Leupold Ultra M3A telescope sight (Mil-Dots), plus 
    detachable emergency iron sights. (Redfield Palma International)
    Barrel: 24" length, 1 twist in 11.2", 5 lands & grooves.
    Stock: HS Precision - adjustable length.
    Max Effective Range: 800 meters (875 yards)
    Rate of fire:  Single shot, hand cocked reload
    Description:  By the mid-1980s, the US Army's M21 Sniper Rifles, built 
    on the M14 actions, were wearing out, and suitable replacement parts 
    were scarce. The new world's political situation moved the focus of the 
    NATO and the US Army troubles from the Europe to the Middle West. The 
    flat, open desert terrains produced the need for the rifle with 
    effective range up to 1000 meters. The US Army set the specifications 
    for bolt-action, stainless steel barrel rifle with Kevlar-graphite 
    stock. After final shoot-off between Steyr SSG rifle and Remington model 
    700BDL, the latest was standardized in 1987 as a US Army's Model 24 
    sniper rifle. The M24 has a 24" (609mm) stainless-steel barrel, with 
    a bore specially cut for the M118 7.62mm NATO Match Grade ammunition. 
    The barrel was rifled with a special Remington-developed rifling, called 
    5R. It had five lands and grooves that make one turn in 11 1/4" (286mm), 
    and the edges of the lands were slightly rounded to reduce friction. The 
    stock was a composite of Kevlar and graphite. The buttplate is 
    adjustable through a range of 2.7" (69mm) to accommodate all shooters. 
    The Leupold-Stewens M3 Ultra telescopic sight is a fixed 10X scope. It 
    has range-finding reticule and built-in compensator for bullet drop. 
    SVD Dragunov
    Caliber: Russian 7.62x54mm Rimmed 
    Operation: gas operated, short stroke, rotating bolt; semi-automatic 
    Capacity: 10 round detachable box magazine 
    Weight: 4.31kg empty with telescope 
    Length: 1225 mm 
    Barrel Length: 620 mm 
    Max Rate of Fire: 30 RPM 
    Aimed Rate of Fire: 3-5 RPM 
    Scope Type: PSO-1 with illuminated reticule 
    Accuracy: less than 2MOA at 600m 
    Rate of fire:  Single shot, hand cocked reload.
    Description:  SVD was designed not as a standard sniper rifle. In fact, 
    main role of the SVD Dragunov Rifle employed by the  Soviet / Russian 
    Army is to extend effective range of fire of every infantry squad up to 
    600 meters and to provide special fire support. SVD is a lightweight and 
    quite accurate (for its class) rifle, capable of semi-auto fire. (Semi-
    auto fire is n/a in the game)  First request for new sniper rifle was 
    issued in 1958.  In 1963 SVD (Snaiperskaya Vintovka Dragunova, or 
    Dragunov Sniper Rifle) was accepted by Soviet Military. SVD can use any 
    kind of standard 7.62x54R ammo, but primary round is specially developed 
    for SVD sniper-grade cartridge with steel-core bullet.  Every infantry 
    squad in the Russian (Soviet) army had one man with SVD.
    SVD is extremely reliable in all conditions, and designed for heavy 
    battles.  It has backup adjustable iron sights as a standard option, as 
    well as a bayonet mount (standard AK-47 bayonet type).  The Latest 
    modernization incorporates a rugged polymer stock.  Also, for mounted 
    and airborne troops developed variant with folding buttsock and 
    shortened barrel (590 mm).  New flash hider/muzzle brake also installed.  
    All modifications of SVD passed many real battle tests during Afghan war 
    as well as many other local conflicts, including latest Chechen wars. 
    SVD was widely used and copied across the former Warsaw pact countries 
    and still in service with Russian Army and many Russian Law Enforcement 
    agencies (as well in other CIS countries). 
    Caliber :  7.62 NATO (.308 Win)
    Operation :  Bolt Action
    Length:  44.3 - 47 inches 
    Weight :  14.33 lbs (6.5kg) empty without telescope
    Barrel Length :  24 inches 
    Magazine Capacity : 10 or 12 round detachable box magazine 
    Maximum Effective Range:  1000 yards 
    Description:  The L96A1 is the British Army designation of the standard 
    AWC PM. The L96A1 won a British Army competition by a slight margin over 
    the Parker-Hale M85 to become the standard sniper rifle for the British 
    Army.  The PM utilizes an aluminum frame over which is placed a high 
    impact plastic stock. An adjustable Parker Hale Bi-Pod is fitted as 
    standard.  An updated version, the AW, features many minor improvements, 
    including an easier bolt action, frost proof mechanism, muzzle brake and 
    a 10x42 hensoldt telescopic sight.  The L96A1 is capable of sub MOA with 
    military ammo, and gets to about half of that with good match grade 
    ammo.  The AW is imported to the US by Accuracy International.
    Barrett Firearms Manufacturing, Inc. and Unertl
    Length: 57 inches (144.78 centimeters)
    Barrel length: 29 inches (73.67 cm)
    Weight: 32.5 pounds (14.75 kilograms) (unloaded)
    Bore diameter: 12.7mm (.50 Caliber)
    Maximum effective range on equipment-sized targets: 1800 meters
    Muzzle velocity: 2800 feet (854 meters) per second
    Magazine capacity: 10 round
    Description:  The M82A1 is a 0.50cal semi-automatic rifle. The extreme 
    power of the rounds it fires makes it ideal for taking out lightly 
    armored vehicles.  The M82A1 is a semi-automatic, air cooled, box 
    magazine fed rifle chambered for the .50 caliber high velocity round.  
    The weapon system is comprised of the rifle (M82A1) with a Unertl 10-
    power scope and an additional box magazine.  The system comes packed in 
    its own watertight, airtight carrying case with an air release valve for 
    aircraft transportation and the requisite cleaning rod and brushes. The 
    basic M82A1 rifle is equipped with bipod, muzzle brake, carrying handle, 
    metallic sights, and 10-round box magazine. 
    D. Other Weapons and Equipment
    M9/ M9 SD-PISTOL  Baretta
    Type: Semiautomatic pistol
    Entered Army service: 1990
    Caliber: 9mm
    Length: 217mm
    Barrel length: 125mm
    Weight: 850 g
    Range: 50 m
    Magazine capacity: 15 rounds
    Rate of Fire: Semi-Automatic
    Description:  The M9 is a lightweight, semiautomatic pistol manufactured 
    by Beretta and designed to replace the M1911A1 .45 caliber pistol and 
    .38 caliber revolvers.  The M9 has redundant automatic safety features 
    to help prevent unintentional discharges.  It can be fired in either 
    double or single action mode and can be unloaded without activating the 
    trigger while the safety is in the "on" position.  The M9 pistol has a 
    15-round magazine, and may be fired without a magazine inserted.  This 
    weapon can have the hammer lowered from the cocked, "ready to fire," 
    position to the uncocked position without activating the trigger by 
    placing the thumb safety on the "on" position.  Silencer is optional.
    Claymore Anti-personnel mine
    Description:  The M18 Claymore anti-personnel mine consists of a curved 
    rectangular plastic shell with a layer of a pound of composition C3 
    explosive.  Because of the explosive charge, there is a small area of 
    lethality directly behind the mine, as well as the area of devastation 
    in front of the blast.  When triggered, the explosive releases the 
    fragmentation face of the mine along with triangular and rectangular 
    steel fragments and 700 deadly steel balls which blow out towards one 
    direction in a fan-shaped pattern. 
    Browning M2 .50 Caliber Heavy Machine Gun; Built by Saco Defense
    Length: 61.42 inches (156 centimeters)
    Gun: 84 pounds (38 kilograms)
    M3 Tripod (Complete): 44 pounds (19.98 kilograms)
    Total: 128 pounds (58 kilograms)
    Bore diameter: .50 inches (12.7mm)
    Maximum effective range: 2000 meters with tripod mount
    Maximum range: 4.22 miles (6.8 kilometers)
    Cyclic rate of fire: 550 rounds per minute
    This is a stationary tripod-mounted belt-fed heavy machine gun. It can 
    be found in a few fortified areas in Ghost Recon, and cannot be carried 
    around.  During use, it requires a short period to cool in order to 
    avoid overheating and jamming.  The Browning M2 .50 Caliber Heavy barrel 
    Machine Gun, is an automatic, recoil operated, air-cooled machine gun 
    with adjustable headspace and is crew transportable with limited amounts 
    of ammunition over short distances.  By repositioning some of the 
    component parts, ammunition may be fed from either the left or right 
    side.  A disintegrating metallic link-belt is used to feed the 
    ammunition into the weapon.  This gun is has a back plate with spade 
    grips, trigger, and bolt latch release. This gun may be mounted on 
    ground mounts and most vehicles as an anti-personnel and anti-aircraft 
    weapon.  The gun is equipped with leaf-type rear sight, flash suppressor 
    and a spare barrel assembly.  Associated components are the M63 
    antiaircraft mount and the M3 tripod mount.
    M-67 Fragmetation Grenade
    The body of the M-67 hand grenade is a 2.5-inch diameter steel sphere 
    designed to burst into numerous fragments when detonated.  It produces 
    casualties within an effective range of 49.5 yards (15 meters) by the 
    high velocity projection of fragments. The grenade body contains 6.5 
    ounces of high explosive.  Each grenade is fitted with a fuse that 
    activates the explosive charge. 
    M2 Demolitions Charge
    The M2 demo charge is capable of destroying roads, bridges, and other 
    AN/GVS-5 Binoculars
    Depending on the mission, snipers can use the AN/GVS-5 to determine the 
    range to the target.  The AN/GVS-5 is an individually operated, hand-
    held, distance-measuring device designed for distances from 200 to 9,990 
    meters (with an error of plus or minus 10 meters).  It measures 
    distances by firing an infrared beam at a target and by measuring the 
    time the reflected beam takes to return to the operator.  It then 
    displays the target distance, in meters, inside the viewer.  The reticle 
    pattern in the viewer is graduated in 10-mil increments and has display 
    lights to indicate low battery and multiple target hits.  If 
    the beam hits more than one target, the display gives a reading of the 
    closest target hit.
    AN/GSQ-187 Sensor
    The Remotely Monitor Battlefield Sensor System (REMBASS) and Improved 
    REMBASS (I-REMBASS) contain passive sensors that, once emplaced, can be 
    unattended for up to 30 days. The sensors are normally in an idle mode 
    with very low power dissipation.  When a target comes into detection 
    range, the sensors note a change in the ambient energy level 
    (seismic/acoustic, thermal, and/or magnetic), and are activated.  The 
    sensors identify the target (as a person or a tracked or wheeled 
    vehicle), format this information into short digital messages, and 
    transmit the messages to a monitoring device (either the SMS, the PMS or 
    M/P).  Information received at the monitoring device is decoded and 
    displayed, showing target classification and direction of travel.  The 
    sensors send a test message on initial power-up to verify operational 
    status. The repeaters send periodic test messages.  Operator 
    calculations, based upon the sensor data, can be used to determine 
    target location, speed, direction of travel, and number of targets. 
    E.  Compass Navigation and Threat Indicator
    1. The compass is the thin white arrow that hovers around the threat 
    2. The threat indicator is broken into 5 "pads" that indicate forward, 
    left, right, and behind. 
    3. When the pads turn orange/yellow that means and enemy is in that 
    4. When the circle in the middle of the "pads" turns red that means an 
    enemy is 40 meters away from your present location and is in visual 
    range. Use the pads to locate his position.
    5. The compass is basically reduced to a small white arrow. The arrow 
    always points north. The arrow rotates around the threat incicator as 
    you turn on your axis.
    6. You set way points from your map. Press the left trigger to bring up 
    the map. You can set which team (Alpha, Bravo or both) moves where by 
    moving the right analog stick, and selecting the team or teams you want 
    to move by clicking on the highlighted team movement button at the top.
    7. After you do that, bring your game map back up by letting up off the 
    analog stick. Move the crosshairs across the map using the D-pad. When 
    the circle turns white, that means you can move your team to that 
    position. Just hit the A button and the point will be set. You will see 
    on your map the line of travel your team will use to get to that point.
    If the circle turns red it means that your team cannot go to that 
    location. If your team cannot go to that location, it means one of two 
    things. Either there is an geographic formation at that location (ie. 
    tree, impassable shrubs, rocks, etc.) or your team cannot travel to that 
    location because of obstacles in the way (ie. Cliffs, impassable rock 
    formations, etc.)
    8. After selecting your waypoint go back to the game screen. Above your 
    compass/threat indicator a thick (but still small) arrow will appear. 
    You will get radio conformation from your teammates, something like: 
    "Bravo team movin out!" or "Be there in two shakes!" Follow that arrow 
    (when it is pointing up that means you are going in the correct 
    direction) to your destination.
    9. You can set multiple waypoints as well. Do step 7, but before you 
    return to the game screen just set more waypoints using the same process 
    to get to your final location. You can set waypoints at the beginning of 
    the mission and map out your entire route from insertion point to 
    extraction point and all points in between.
    10. Follow steps 3 and 4 to locate enemy positions along your route.
    Copyright ? 2002 - 2003 Radiant Silverlighter. All rights reserved.

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