Ghost Recon Weapons, Equipment, Compass, and Threat Indicator FAQ v.1.2 by Radiant Silverlighter EMAIL: firstname.lastname@example.org Email me for comments or questions. Sources are personal knowledge, Modern Firearms page: http://world.guns.ru/assault/as40-e.htm, Military Analysis Network; http://www.fas.org, and G-4 Gadgets File; http://www.users.bigpond.com. Permission has been granted for reproduction of the information provided below. Table of Contents A. Rifleman and Demolitions Expert Weapons B. Support Expert Weapons C. Sniper Expert Weapons D. Other Weapons and Equipment E. Compass Navigation and Threat Indicator A. Rifleman and Demolitions Expert Weapons OICW & OICW/GL Heckler & Koch *only available to Rifleman Expert Caliber: 5.56 mm NATO (KE) and 20x85mm (HE) Action: Gas operated, rotating bolt (KE), unknown (HE) Overall length: 890 mm Barrel length: 250 mm (KE) 460 mm (HE) Weigth: ca 5.5 kg empty; ca 6.8 kg loaded Magazine capacity: 30 rds box (KE) and 6 rds box (HE) Rate of Fire: Semi-Auto, Burst-Fire, Fully-Auto Description: OICW stands for Objective Individual Combat Weapon. The key idea behind the OICW program is to increase effectiveness of the soldier and the kill probability. To achieve this, the OICW has three major components: the Kinetic Energy (KE) module, which is, in fact, modified Heckler-Koch G36 assault rifle, High Explosive (HE) module, which is a semi-automatic, magazine fed 20mm grenade launcher, and computerized day/night sighting system with integrated laser rangefinder and fire control unit. The system is advertised as being(or GOING TO BE) 5 times more lethal than current M16A2 / M203 combo. The GL module fires 20mm high-velocity grenades. Its real world counterpart fires grenades with programmable fuses, that can be set for Air Burst mode (grenade explodes at the specified range above the target; range is set via Fire Control module from laser rangefinder), or for Point Detonation (grenade explodes upon impact, this version is included in Tom Clancy: Ghost Recon). M16 & M16/M203 *M16/M203 only available to Rifleman Expert Caliber: 5.56 NATO (.223 rem) Action: Gas operated, rotating bolt Overall length: 1016mm Barrel length: 508mm Weight: 3.77kg Muzzle velocity: 991m/s Muzzle energy: 1712 J Magazine Capacity: 30 rounds Rate of fire: Single shot, Burst fire, Full-Auto (not available in the game) Description: In the early 1960s the M16 was the standard weapon used by military/infantry personnel. In the early 1980s the M-16 was modernized again. The major upgrades included a new, heavier barrel with new rifling, to accept the new SS109 cartridge with a heavier bullet (designed in Belgium by FN). This upgrade gave the bullet fired from M16 a more flat and stable trajectory. Other upgrades included a new mode of fire. A 3 round burst was added to single-shot and full-auto modes of the original M16 (however, only a 3 round burst is available in the game), with height elevation and windage adjustment. Also installed was a new circular-cross shaped hand guard instead of the old triangular-cross shaped one. Latest modification of the M16 family is the M16A3 and the M16203, which is exactly the same as M16 except for integral carrying handle, which is replaced to accept different types of scope mounts, laser-aiming devices etc, and a breach loaded HE grenade round. MP5/SD Heckler & Koch *Rifleman Expert can only use MP5SD, Demolitons Expert can use both versions Caliber: 10mm Auto Ammunition Feed: Straight, translucent, synthetic magazine. Mechanical sights: Rotary aperature rear sight adjustable for windage and elevation. Optical sights: Any telescopic sight or aiming device compatible with HK claw-lock mounts; HK PULSE BEAM laser aimers mounted on cocking tube. Width: 1.96 inches (50mm). Height: 8.26 inches (210mm) . Standard features: Bolt hold-open catch, ambidextrous trigger group & sling attachment points, translucent synthetic magazines. Optional features: Tritium sights (front & rear), semi-automatic fire only, 2-round burst (2-round burst is not available in the game), 3- round burst, and fully automatic fire trigger groups, silencer. Magazine Capacity: 30 rounds Rate of fire: Semi-automatic, 3-round burst, and full-automatic. Description: One of the worlds widespread SMGs, the MP5 began its service in 1961 with Bundeswehr (West Germany Army) and other Germany law enforcement agencies. Today many armies and law enforcement agencies adopt MP5, including US Army and Navy. MP5 is a recoil-operated, roller-delayed blowback select-fire weapon(overall design is very similar to HK G3 battle rifle). It fires from the closed bolt, thus achieving a good accuracy. Standard sights are select range peephole rear and pos front sights. The MP5 may be equipped with night or scope sights, laser-aiming devices, and tactical lights. Old variants of the MP5 had ported metal hand guard and straight box magazines; Neves variants have polymer hand guard and curved box magazines to ensure reliable feeding. For some time HK produced 10mm auto and .40SW versions of MP5 named MP5/10 and MP5/40, respectively, but now they are discontinued in favor of the newest HK UMP submachine gun. MP5's are rugged, reliable and accurate weapons one of the best in its class. SA80 *only available to Demolitions Expert Caliber: 5.56 NATO (.223rem) Action: Gas operated, rotating bolt Overall length: 780 mm Barrel length: 518 mm Weight: 4.13 kg (w. optical sight) Magazine capacity: 30 rounds Rate of Fire: Semi-Automatic, Full-Auto Description: The development of the SA80 system (which included two weapons - L85 assault rifle and L86 Light Support Weapon) began in the late 1960s when the British decided to develop a new rifle which will eventually replace 7.62mm L1 SLR (British-made FN FAL) in the 1980s. SA80 is a gas operated, selective fire weapon. It utilizes short piston stroke gas drive with gas regulator, which operates the AR-18 style massive bolt carrier with eight-luged rotating bolt. The bolt carrier rides on two guide rods, and recoil spring is located around third rod between and above guide rods. The receiver is made from stamped steel, and is said to be strengthened during L85A2 upgrade program. The SA80 accepts STANAG-compatible magazines. The one of the most notable features of the L85 is that it is issued with 4X optical sight, called SUSAT, as a standard, which seriously improves accuracy. Emergency fixed sights are also provided. M4-CARBINE * only available to Demolitions Expert Type: Compact assault rifle Entered Army Service: 1997 Specifications: Caliber: 5.56mm Weight: 5.65 lbs Range: 500 m Magazine Capacity 30 rounds Rate of fire: Semi-Auto, Full-Auto Description: The M4 is a lightweight, gas operated, air-cooled, magazine fed, selective rate, shoulder-fired weapon with a collapsible stock. A shortened variant of the M16A2 rifle, the M4 provides the individual soldier operating in close quarters the capability to engage targets at extended range with accurate, lethal fire. The M4 Carbine achieves over 80% commonality with the M16A2 Rifle and will replace all M3 .45 cal. submachine guns and selected M9 pistols and M16 series rifle. M4A is exactly the same M4 except for integral carrying handle, which is replaced by Picatinny-Weaver rail system for mounting different sighting devices (as on M16A3). M136 *only available to Demolitions Expert FFV Ordnance, Sweden and Alliant Techsystems Primary function: Light anti-armor weapon Launcher: Length: 1,020 mm Weight (Complete System): 6.7 kg (14.8 pounds) Rear Sight: Range indicator, graduated in 50-meter increments Rocket: Caliber: 84 mm Muzzle Velocity:290 mps (950 fps) Length: 460 mm (18 inches) Weight: 1.8 kg (4 pounds) Minimum Range Training: 30 meters (100 feet) Combat: 10 meters (33 feet) Arming: 10 meters (33 feet) Maximum Range: 2,100 meters (6,890 feet) Maximum Effective Range: 300 meters (985 feet) Penetration: 400 mm of rolled homogenous armor Time of Flight (to 250 meters): less than 1 second Muzzle velocity: 950 feet (285 meters) per second Operating temperature: -104 to +140? F (-40 to +60?C) Ammunition: Rocket with shaped charge warhead Description: The M136 AT4 is the Army's primary light anti-tank weapon. The M136 AT4 is a recoilless rifle used primarily by Infantry Forces for engagement and defeat of light armor. The recoilless rifle design permits accurate delivery of an 84mm High Explosive Anti-Armor warhead, with negligible recoil. The M136 AT4 is a lightweight, self-contained, antiarmor weapon consisting of a free flight, fin-stabilized, rocket- type cartridge packed in an expendable, one-piece, fiberglass-wrapped tube. The M136 AT4 is man-portable and is fired from the right shoulder only. The launcher is watertight for ease of transportation and storage. Unlike the M72-series LAW, the M136 AT4 launcher need not be extended before firing. Though the M136 AT4 can be employed in limited visibility, the firer must be able to see and identify the target and estimate the range to it. Subsequent to the initial fielding of the weapon, a reusable night sight bracket was developed and fielded. It permits utilization of standard night vision equipment. The system's tactical engagement range is 250 meters and has been used in multiple combat situations. The round of ammunition is self-contained in a disposable launch tube. The system weighs 15 pounds and can be utilized effectively with minimal training. Note: This weapon can cause damage to anyone standing behind the launcher when the weapon is activated. B. Support Expert Weapons M249-SAW Type: Squad automatic weapon Entered Army service: 1987 Specifications: Caliber: 5.56mm Length:100 cm Weight:16.3 lbs Range: 800 meters Magazine Capacity: 200 rounds Rate of fire: 750 rounds per minute, Full-Auto Description: The Squad Automatic Weapon (SAW), or 5.56mm M249 is an individually portable, gas operated, magazine or disintegrating metallic link-belt fed, light machine gun with fixed headspace and quick change barrel feature. The M249 engages point targets out to 800 meters, firing the improved NATO standard 5.56mm cartridge. The SAW forms the basis of firepower for the fire team. The gunner has the option of using 30-round M16 magazines or linked ammunition from pre-loaded 200- round plastic magazines. The gunner's basic load is 600 rounds of linked ammunition. RPK74 Type: Assault rifle Caliber: 5.45 mm Cartridge: model 1974, 5.45x39 Action: Gas operated, rotating bolt with 2 lugs Magazine capacity, rds: 75 Weight: 3,200 g (with empty magazine without bayonet); 3,500 g (with loaded magazine) Full length (w/o bayonet): 933 mm Length w/folded butt: 700 mm Sighting range: 1000 Muzzle velocity, m/s: 900 Magazine Capacity: 100 rounds Rate of Fire: Full-Auto Description: The RPK74 is a heavier variant of the AK-74 assault rifle. The barrel has been extended, and made heavier to support the role of light machinegun. Like the AK-74, the RPK74 fires a 5.45 x 39 mm round. The selector allows for safe, semi-automatic, and fully automatic modes of fire. Empty, the weapon weighs approximately 4.6 kg. AK-74 series of assault rifles is a "direct child" of world-known AK47. Following the world trend for small-caliber assault rifles, M.T. Kalashnikov created this weapon system for lightweight and low-impulse cartridge 5.45x39. When compared to M16, AK-74 shows a little poorer accuracy, but better reliability in battle environment and lower requirements for cleaning and maintenance during combat. MG3: Rheinmetall Caliber: 7.62 X 51mm Muzzle velocity : 820 m/sec Max. Range: 3750 m Battle Range: on 2-leg: 600 m / Mounted: 1200 m Measurements: Length: 1225 mm Weight: 11,5 kg Magazine Capacity: 100 rounds Rate of Fire: 1200 rounds/min. Full-Auto Description: No Description is available at this time. C. Sniper Expert Rifles M24 Caliber: 7.62x51mm NATO (.308 win) Operation: Bolt Action Feed: 5-Round internal magazine Weight: 12.1 lb (5.49 kg) empty without telescope Length: 43in (1092mm) Sights: 10x42 Leupold Ultra M3A telescope sight (Mil-Dots), plus detachable emergency iron sights. (Redfield Palma International) Barrel: 24" length, 1 twist in 11.2", 5 lands & grooves. Stock: HS Precision - adjustable length. Max Effective Range: 800 meters (875 yards) Rate of fire: Single shot, hand cocked reload Description: By the mid-1980s, the US Army's M21 Sniper Rifles, built on the M14 actions, were wearing out, and suitable replacement parts were scarce. The new world's political situation moved the focus of the NATO and the US Army troubles from the Europe to the Middle West. The flat, open desert terrains produced the need for the rifle with effective range up to 1000 meters. The US Army set the specifications for bolt-action, stainless steel barrel rifle with Kevlar-graphite stock. After final shoot-off between Steyr SSG rifle and Remington model 700BDL, the latest was standardized in 1987 as a US Army's Model 24 sniper rifle. The M24 has a 24" (609mm) stainless-steel barrel, with a bore specially cut for the M118 7.62mm NATO Match Grade ammunition. The barrel was rifled with a special Remington-developed rifling, called 5R. It had five lands and grooves that make one turn in 11 1/4" (286mm), and the edges of the lands were slightly rounded to reduce friction. The stock was a composite of Kevlar and graphite. The buttplate is adjustable through a range of 2.7" (69mm) to accommodate all shooters. The Leupold-Stewens M3 Ultra telescopic sight is a fixed 10X scope. It has range-finding reticule and built-in compensator for bullet drop. SVD Dragunov Caliber: Russian 7.62x54mm Rimmed Operation: gas operated, short stroke, rotating bolt; semi-automatic Capacity: 10 round detachable box magazine Weight: 4.31kg empty with telescope Length: 1225 mm Barrel Length: 620 mm Max Rate of Fire: 30 RPM Aimed Rate of Fire: 3-5 RPM Scope Type: PSO-1 with illuminated reticule Accuracy: less than 2MOA at 600m Rate of fire: Single shot, hand cocked reload. Description: SVD was designed not as a standard sniper rifle. In fact, main role of the SVD Dragunov Rifle employed by the Soviet / Russian Army is to extend effective range of fire of every infantry squad up to 600 meters and to provide special fire support. SVD is a lightweight and quite accurate (for its class) rifle, capable of semi-auto fire. (Semi- auto fire is n/a in the game) First request for new sniper rifle was issued in 1958. In 1963 SVD (Snaiperskaya Vintovka Dragunova, or Dragunov Sniper Rifle) was accepted by Soviet Military. SVD can use any kind of standard 7.62x54R ammo, but primary round is specially developed for SVD sniper-grade cartridge with steel-core bullet. Every infantry squad in the Russian (Soviet) army had one man with SVD. SVD is extremely reliable in all conditions, and designed for heavy battles. It has backup adjustable iron sights as a standard option, as well as a bayonet mount (standard AK-47 bayonet type). The Latest modernization incorporates a rugged polymer stock. Also, for mounted and airborne troops developed variant with folding buttsock and shortened barrel (590 mm). New flash hider/muzzle brake also installed. All modifications of SVD passed many real battle tests during Afghan war as well as many other local conflicts, including latest Chechen wars. SVD was widely used and copied across the former Warsaw pact countries and still in service with Russian Army and many Russian Law Enforcement agencies (as well in other CIS countries). L96A1 Caliber : 7.62 NATO (.308 Win) Operation : Bolt Action Length: 44.3 - 47 inches Weight : 14.33 lbs (6.5kg) empty without telescope Barrel Length : 24 inches Magazine Capacity : 10 or 12 round detachable box magazine Maximum Effective Range: 1000 yards Description: The L96A1 is the British Army designation of the standard AWC PM. The L96A1 won a British Army competition by a slight margin over the Parker-Hale M85 to become the standard sniper rifle for the British Army. The PM utilizes an aluminum frame over which is placed a high impact plastic stock. An adjustable Parker Hale Bi-Pod is fitted as standard. An updated version, the AW, features many minor improvements, including an easier bolt action, frost proof mechanism, muzzle brake and a 10x42 hensoldt telescopic sight. The L96A1 is capable of sub MOA with military ammo, and gets to about half of that with good match grade ammo. The AW is imported to the US by Accuracy International. M82A1 Barrett Firearms Manufacturing, Inc. and Unertl Length: 57 inches (144.78 centimeters) Barrel length: 29 inches (73.67 cm) Weight: 32.5 pounds (14.75 kilograms) (unloaded) Bore diameter: 12.7mm (.50 Caliber) Maximum effective range on equipment-sized targets: 1800 meters Muzzle velocity: 2800 feet (854 meters) per second Magazine capacity: 10 round Description: The M82A1 is a 0.50cal semi-automatic rifle. The extreme power of the rounds it fires makes it ideal for taking out lightly armored vehicles. The M82A1 is a semi-automatic, air cooled, box magazine fed rifle chambered for the .50 caliber high velocity round. The weapon system is comprised of the rifle (M82A1) with a Unertl 10- power scope and an additional box magazine. The system comes packed in its own watertight, airtight carrying case with an air release valve for aircraft transportation and the requisite cleaning rod and brushes. The basic M82A1 rifle is equipped with bipod, muzzle brake, carrying handle, metallic sights, and 10-round box magazine. D. Other Weapons and Equipment M9/ M9 SD-PISTOL Baretta Type: Semiautomatic pistol Entered Army service: 1990 Specifications: Caliber: 9mm Length: 217mm Barrel length: 125mm Weight: 850 g Range: 50 m Magazine capacity: 15 rounds Rate of Fire: Semi-Automatic Description: The M9 is a lightweight, semiautomatic pistol manufactured by Beretta and designed to replace the M1911A1 .45 caliber pistol and .38 caliber revolvers. The M9 has redundant automatic safety features to help prevent unintentional discharges. It can be fired in either double or single action mode and can be unloaded without activating the trigger while the safety is in the "on" position. The M9 pistol has a 15-round magazine, and may be fired without a magazine inserted. This weapon can have the hammer lowered from the cocked, "ready to fire," position to the uncocked position without activating the trigger by placing the thumb safety on the "on" position. Silencer is optional. Claymore Anti-personnel mine Description: The M18 Claymore anti-personnel mine consists of a curved rectangular plastic shell with a layer of a pound of composition C3 explosive. Because of the explosive charge, there is a small area of lethality directly behind the mine, as well as the area of devastation in front of the blast. When triggered, the explosive releases the fragmentation face of the mine along with triangular and rectangular steel fragments and 700 deadly steel balls which blow out towards one direction in a fan-shaped pattern. Browning M2 .50 Caliber Heavy Machine Gun; Built by Saco Defense Length: 61.42 inches (156 centimeters) Weight: Gun: 84 pounds (38 kilograms) M3 Tripod (Complete): 44 pounds (19.98 kilograms) Total: 128 pounds (58 kilograms) Bore diameter: .50 inches (12.7mm) Maximum effective range: 2000 meters with tripod mount Maximum range: 4.22 miles (6.8 kilometers) Cyclic rate of fire: 550 rounds per minute This is a stationary tripod-mounted belt-fed heavy machine gun. It can be found in a few fortified areas in Ghost Recon, and cannot be carried around. During use, it requires a short period to cool in order to avoid overheating and jamming. The Browning M2 .50 Caliber Heavy barrel Machine Gun, is an automatic, recoil operated, air-cooled machine gun with adjustable headspace and is crew transportable with limited amounts of ammunition over short distances. By repositioning some of the component parts, ammunition may be fed from either the left or right side. A disintegrating metallic link-belt is used to feed the ammunition into the weapon. This gun is has a back plate with spade grips, trigger, and bolt latch release. This gun may be mounted on ground mounts and most vehicles as an anti-personnel and anti-aircraft weapon. The gun is equipped with leaf-type rear sight, flash suppressor and a spare barrel assembly. Associated components are the M63 antiaircraft mount and the M3 tripod mount. M-67 Fragmetation Grenade The body of the M-67 hand grenade is a 2.5-inch diameter steel sphere designed to burst into numerous fragments when detonated. It produces casualties within an effective range of 49.5 yards (15 meters) by the high velocity projection of fragments. The grenade body contains 6.5 ounces of high explosive. Each grenade is fitted with a fuse that activates the explosive charge. M2 Demolitions Charge The M2 demo charge is capable of destroying roads, bridges, and other structures. AN/GVS-5 Binoculars Depending on the mission, snipers can use the AN/GVS-5 to determine the range to the target. The AN/GVS-5 is an individually operated, hand- held, distance-measuring device designed for distances from 200 to 9,990 meters (with an error of plus or minus 10 meters). It measures distances by firing an infrared beam at a target and by measuring the time the reflected beam takes to return to the operator. It then displays the target distance, in meters, inside the viewer. The reticle pattern in the viewer is graduated in 10-mil increments and has display lights to indicate low battery and multiple target hits. If the beam hits more than one target, the display gives a reading of the closest target hit. AN/GSQ-187 Sensor The Remotely Monitor Battlefield Sensor System (REMBASS) and Improved REMBASS (I-REMBASS) contain passive sensors that, once emplaced, can be unattended for up to 30 days. The sensors are normally in an idle mode with very low power dissipation. When a target comes into detection range, the sensors note a change in the ambient energy level (seismic/acoustic, thermal, and/or magnetic), and are activated. The sensors identify the target (as a person or a tracked or wheeled vehicle), format this information into short digital messages, and transmit the messages to a monitoring device (either the SMS, the PMS or M/P). Information received at the monitoring device is decoded and displayed, showing target classification and direction of travel. The sensors send a test message on initial power-up to verify operational status. The repeaters send periodic test messages. Operator calculations, based upon the sensor data, can be used to determine target location, speed, direction of travel, and number of targets. E. Compass Navigation and Threat Indicator 1. The compass is the thin white arrow that hovers around the threat indicator. 2. The threat indicator is broken into 5 "pads" that indicate forward, left, right, and behind. 3. When the pads turn orange/yellow that means and enemy is in that direction. 4. When the circle in the middle of the "pads" turns red that means an enemy is 40 meters away from your present location and is in visual range. Use the pads to locate his position. 5. The compass is basically reduced to a small white arrow. The arrow always points north. The arrow rotates around the threat incicator as you turn on your axis. 6. You set way points from your map. Press the left trigger to bring up the map. You can set which team (Alpha, Bravo or both) moves where by moving the right analog stick, and selecting the team or teams you want to move by clicking on the highlighted team movement button at the top. 7. After you do that, bring your game map back up by letting up off the analog stick. Move the crosshairs across the map using the D-pad. When the circle turns white, that means you can move your team to that position. Just hit the A button and the point will be set. You will see on your map the line of travel your team will use to get to that point. If the circle turns red it means that your team cannot go to that location. If your team cannot go to that location, it means one of two things. Either there is an geographic formation at that location (ie. tree, impassable shrubs, rocks, etc.) or your team cannot travel to that location because of obstacles in the way (ie. Cliffs, impassable rock formations, etc.) 8. After selecting your waypoint go back to the game screen. Above your compass/threat indicator a thick (but still small) arrow will appear. You will get radio conformation from your teammates, something like: "Bravo team movin out!" or "Be there in two shakes!" Follow that arrow (when it is pointing up that means you are going in the correct direction) to your destination. 9. You can set multiple waypoints as well. Do step 7, but before you return to the game screen just set more waypoints using the same process to get to your final location. You can set waypoints at the beginning of the mission and map out your entire route from insertion point to extraction point and all points in between. 10. Follow steps 3 and 4 to locate enemy positions along your route. <> Copyright ? 2002 - 2003 Radiant Silverlighter. All rights reserved.