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    FAQ/Walkthrough by Lord Seth

    Version: 1.03 | Updated: 07/15/06 | Search Guide | Bookmark Guide

    The Incredible Machine: Even More Contraptions FAQ
    by Lord Seth
    
    Contact me at lseths@yahoo.com
    Contact me if you:
    -Want to drop by a little "thank you!" for the guide
    -Need clarification on part of the guide
    -Found a mistake of any kind in the guide; I don't care if it's just a 
    misplaced apostrophe, I'm a perfectionist, okay?
    -Want permission to put my guide on your site. And if I say no, you can't show 
    it.
    -Have some other good reason.
    
    DON'T send spam or otherwise annoying messages to me.
    
    
    WARNING: Before you look at any of the solutions, PLEASE try your very best to 
    solve the puzzle yourself. If you solve a puzzle by looking up the solution, 
    you just don't get the same satisfaction. Try your utmost to figure out how to 
    solve it before turning to this guide.
    
    Table of Contents:
    I. Intro
    II. Version History
    III. FAQ
    
    IV. The Parts
    i. Balls
    ii. Walls
    iii. Large Pipes
    iv. Barriers & Inclines
    v. Pool Parts
    vi. Ropes & Rope-Related Parts
    vii. Things That Go Boom!
    viii. Electrical Items 
    ix. Laser-Related Parts
    x. Belts & Belt-Related Parts
    xi. Miscellaneous Parts
    
    V. Walkthrough
    i. Tutorial
    ii. Easy
    iii. Medium
    iv. Difficult
    v. Expert
    
    VI. Thanks/Legal Stuff
    
    
    I. Intro
    
    Welcome, once again, to ANOTHER guide to a game in the great The Incredible 
    Machine series. This time I'm covering what is currently the last game in the 
    series, The Incredible Machine: Even More Contraptions, and will probably 
    remain the last, unless Sierra decides to bring out another one (as they 
    should). It is thus perhaps fitting that this will almost certainly be the 
    last FAQ I write for a game in The Incredible Machine series. I own The Even 
    More Incredible Machine, The Incredible Toon Machine, The Incredible Machine 
    3, The Return Of The Incredible Machine: Contraptions, and The Incredible 
    Machine: Even More Contraptions. Of those, two already had guides written for 
    them on GameFAQs. I have written guides for The Incredible Toon Machine and 
    The Return Of The Incredible Machine: Contraptions previously. That leaves 
    just The Incredible Machine: Even More Contraptions, which I am covering right 
    now. Thus, once I finish this, all of the games in this series I own will have 
    FAQs, and thus there will be no need for me to write any others, as I don't 
    have the games!
    
    I do, however, encourage people who DO have the games in the older ones (most 
    especially the original The Incredible Machine), to write guides for them.
    
    As always, this is a guide for the Macintosh version of the game, but I don't 
    know of any differences between the Macintosh or PC version, so you should be 
    fine.
    
    
    
    II. Version History
    
    1.03: Fixed a mistake in "Gauntlet" where I accidentally had the "What To Do" 
    section split into two different "What To Do" sections. Also fixed a mistake 
    in "Thrill of the Hunt" where I accidentally wrote "Rope" instead of "Belt." 
    Fixed a mistake in Sky Skipper where I said Mel should be to the right, rather 
    than the left, of the Blimp's yellow fins. Fixed several other small mistakes 
    in the guide. (7/15/06)
    
    1.02: For some reason at the beginning, after the word "FAQ" in the title, was 
    the word "GameFAQs". This has been fixed. The solution for "What Goes Up..." 
    has been simplified. A small mistake in Square Dance where I accidentally 
    stated wrote "to its right" has been fixed (it was supposed to be "to its 
    left"). Added a new site that is allowed to show this FAQ. (9/3/05)
    
    1.01: Uh-oh. When I was writing some of the later parts of the guide, I had 
    smart quotes enabled. Unfortunately, when smart quotes are enabled, in a text 
    document the symbols come out really weird. The smart quotes have been removed 
    and the document should appear correctly now. (8/29/05)
    
    1.0: It's complete! At last! All the Expert puzzles have solutions, I 
    corrected a mistake in the FAQ where I stated that "Mel-In-The-Box" was the 
    same puzzle as that in The Return Of The Incredible Machine: Contraptions; 
    it's a very similar puzzle, but isn't the same. Also fixed a few other minor 
    errors. (8/28/05)
    
    0.83: Finally got all of the Difficult puzzles done. Fixed an error on "Buoy 
    Boy" where I didn't write the "What Happens" section. Fixed a few typos. Also, 
    the margins were a bit short before (instead of having a 79 character maximum, 
    it would cut off at about 59 characters), which I hopefully fixed. Well, just 
    the Expert puzzles left! (7/8/05)
    
    0.72: I have been unable to work on this guide for a while, but did get part 
    of Difficult done before my "break". It may still be a while before I get a 
    chance to work on it, so I felt I might as well upload Difficult, though in 
    its incomplete state. (6/17/05)
    
    0.67: Second release. I've added solutions to all of the Medium puzzles. Maybe 
    it's just because I've forgotten about how long it took, but it seems to me 
    this guide is taking more time to write than my guide to The Return of the 
    Incredible Machine: Contraptions. In the next version answers to all the 
    Difficult puzzles will be given. (4/17/05)
    
    0.5: First release. Has information on the Parts and covers all of the 
    Tutorial and Easy puzzles. The Parts and Tutorial section were really easy to 
    do, because I only had to copy them out from my The Return of the Incredible 
    Machine: Contraptions guide, as they're the same as in that game. Expect 
    answers to all the Medium puzzles in the next update. (4/4/05)
    
    
    
    III. FAQ
    
    Q: What are the differences between this and The Return of the Incredible 
    Machine: Contraptions?
    
    A: All of the puzzle parts are the same, and the Tutorial are the same. 
    However, all the other puzzles in this game are different, except for one, 
    "Mel-in-the-box", although that puzzle has been slightly changed. The biggest 
    difference is that this game is quite a bit HARDER than The Return of the 
    Incredible Machine: Contraptions. It was a lot harder to beat this game than 
    that.
    
    Q: I solved a puzzle and forgot how to do it. How can I see the official 
    solution again?
    
    A: Go to "Build Contraptions" and then choose to Load a contraption. Choose 
    "Contraption type" and then go to whatever difficulty it's in. Now choose to 
    load the contraption and you'll see the official solution! Note that you can, 
    of course, only do this after solving the puzzle.
    
    Q: Why didn't you include the goal or a list of the parts for each puzzle?
    
    A: No need. First of all, it's right there on the screen in the game so I 
    don't need to. Secondly, if you follow the solutions I give for each puzzle it 
    won't even matter.
    
    
    IV. The Parts
    
    
    i. Balls
    
    All of the balls are functionally the same. They're affected by gravity and 
    will move if something strong enough hits them. The difference is the size, 
    weight, and bounciness they are. Since you can tell their size fairly easy, 
    I'll list them by bounciness and weight to demonstrate them.
    
    Bounciness, least bouncy to most bouncy: Pinball, Baseball, Bowling Ball, 
    Soccer Ball, Basketball-Tennis Ball (tie), Super Ball.
    
    It's worthwhile pointing out that the Super Ball is the ONLY ball that 
    actually GAINS height with its bounces. I'm pretty sure that's scientifically 
    impossible, but then again, so are alligators and kitchen appliances that 
    float in the air...
    
    Now for weight:
    
    Pinball, Bowling Ball, Basketball-Soccer Ball (tie), Baseball, Tennis Ball.
    
    The Super Ball is not included because its weight is not important, as it 
    never stops bouncing.
    
    There is, however, one Ball left, the Programmable Ball. Because it can be 
    changed in so many ways, it is impossible to list its weight or how bouncy it 
    is.
    
    
    
    ii. Walls
    
    (Red) Brick Wall: This is pretty slippery, but not very slippery. Explosions 
    will affect it.
    
    Yellow Brick Wall: This is more slippery than a normal Brick Wall, and also 
    can be exploded.
    
    Cinder Block Wall: Not very slippery, and explosions affect it.
    
    Greco-Roman Wall: This is pretty slippery and explosions won't affect it.
    
    Wood Wall: Not very slippery, explosions will affect it.
    
    Log Wall: Not very slippery, explosions will affect it.
    
    Caution Wall: This wall is very slippery and isn't affected by explosives.
    
    Grass Floor: Not very slippery, explosives will affect it.
    
    Sand Wall: Not very slippery, and explosions won't affect it.
    
    Pipe Wall: Slippery and unaffected by explosives.
    
    Curved Pipe Wall: This can be used to "connect" Pipe Walls or other walls. 
    Unaffected by explosives.
    
    
    
    iii. Large Pipes
    
    Large Pipe: These can be stretched out far and things can be put inside them. 
    If something enters one end, it will exit the other end.
    
    T-Connector: This can connect different segments of pipe together. If 
    something enters through the top, it exits through the bottom, and vice versa. 
    If it enters through the left, it exits through the right, and vice versa.
    
    Large Curved Pipes: These can be used to change the direction of a pipe. Since 
    they can be rotated, if I tell you to put one on the puzzle, I'll explain how 
    it should be oriented. For example, an "up-right" Large Curved Pipe will be 
    one with its exits being up and the other one to the right.
    
    Accelerator Tube: These speed up an object that enters them. It also can 
    change its direction.
    
    Note that if an item enters a pipe, it is actually unaffected by gravity as 
    long as it's only in a pipe...so if it enters a Curved Pipe that moves upward, 
    they'll exit the upward end.
    
    
    
    iv. Barriers & Inclines
    
    All the barriers (Lattice, Scaffold, Wooden, and Archway) are functionally the 
    same. They can't be blown up and objects can't go through them. Objects can, 
    however, bounce off of them or land on them.
    
    Inclines: You can use these to change the speed or direction of something if 
    it's sliding/rolling. If something is moving upward and encounters an Incline, 
    it can change its direction. If something is moving to the left and encounters 
    an incline sloping down that way, it speeds up. No inclines are affected by 
    explosives.
    
    
    
    v. Pool Parts
    
    Pool Table Wall: These are usually used to complete a pool table. Of course, 
    what would a pool table be without...
    
    Pool Table Pocket: These can be rotated into eight different angles. If 
    anything enters them, it's gone. 
    
    Pool Cue: If something hits the red end, the white end will push forward 
    anything near it. This can actually be put inside of walls, as long as the 
    wall doesn't touch the red section.
    
    Pool Ball: I could've put this in the Ball section, but it's so different than 
    the rest there's no point. Unlike the other balls, this is unaffected by 
    gravity. It stays in place until something moves it. You can change it to look 
    like any pool ball if you want.
    
    
    
    vi. Ropes and Rope-Related parts
    
    Rope is one of the most important items in the game, because it can be used in 
    so many different ways. Here are some "rope related" parts.
    
    Rope: Well, what did you expect? You can use this to connect items, to either 
    pull on them or hold them down. It can be cut by either Tin Snips or Trimmers.
    
    Teeter-Totter: If something hits the upper side from above, or the lower side 
    from below, this flips. This can make things be catapulted upward OR can move 
    things. If the Teeter-Totter is connected to something with Rope, it can also 
    affect that. Ropes can also be used to pull on the Teeter-Totters, changing 
    their direction. Teeter-Totters are unaffected by gravity.
    
    Tipsy Trailer: Basically the same as a Teeter-Totter. They're so similar, in 
    fact, that I refer to it as a Teeter-Totter.
    
    Steel Cable: Basically the same as Rope, except it's a little harder to cut. 
    Only Tin Snips can cut it.
    
    Pulleys: This can be used to change the direction of the rope, which is often 
    necessary. For example, the Lava Lamp needs to be pulled downward to turn on. 
    But suppose you can only pull on it upward (say, with its Balloon). If you put 
    a Pulley beneath the Lava Lamp, then put the Rope THROUGH it while connecting 
    the Balloon to the Lava Lamp, the Lava Lamp will turn on. They're unaffected 
    by gravity.
    
    Boat Cleat: This can be used to prevent things from flying away or falling 
    down. If a Bucket is tied to it, the Bucket can't fall all the way. This can 
    also be used to alter the way something falls. For example, if a Balloon is to 
    the right of it and they're connected, the Balloon, rather than floating 
    simply upward, will float upward and towards the Boat Cleat, ending up being 
    above it. They're unaffected by gravity.
    
    Tin Snips: These will cut either Rope or Steel Cable. To make them cut, 
    something needs to hit their back side (or their "middle"). If a Balloon or 
    Blimp hits one, it's popped. Unaffected by gravity.
    
    Hedge Trimmers: I call these "Trimmers" for short. They're the same as Tin 
    Snips, only they can only cut Rope. Unaffected by gravity.
    
    Captain Z Super Phazer: I call this a "Phazer" for short. If you tie it to 
    something behind the Phazer, and that thing pulls on the Phazer from behind, 
    directly upward, or directly downward, the Phazer will fire. You can program 
    it to shoot up to 99 shots. The shots will light things or move them around. 
    I'm sounding like a broken record here, but this is unaffected by gravity.
    
    Bucket: Buckets are interesting. You can put things into them to make them 
    heavier. If you connect a bucket, via Pulleys, to another Bucket and one gets 
    heavier due to something going into it, that Bucket will lower while the other 
    goes up. This can also be used to pull on things if you connect them with 
    Rope.
    
    Leaky Bucket: This is very similar to a Bucket. The only difference is that 
    this can be programmed to leak, making it lighter. Note that a Leaky Bucket is 
    as heavy as a Bucket before it leaks.
    
    Laundry Basket: You can tie Ropes to this to make it work the same as the 
    Bucket. The difference, of course, is that it can trap things rather than hold 
    them. 
    
    Trans-Roto-Matic: If a Rope pulls on this, it's activated. It can also be 
    activated if the "springy" side is hit by something. If activated, it does two 
    things: 1) It can push things with its springy side and 2) If you connect a 
    Belt to it, it'll turn the Belt. Unaffected by gravity.
    
    
    
    vii. Things That Go Boom!
    
    These are things that explode, or that help things explode or light.
    
    Flashlight: If something hits the switch on this, it turns on. By itself it 
    can turn on Solar Panels. With a Magnifying Glass it can light things. 
    Flashlights are unaffected by gravity.
    
    Lava Lamp: Similar to the Flashlight in that it can light things. If it gets a 
    tug via rope from the bottom of it, it lights up. You'll often have to use 
    Pulleys to make sure the tug is from the bottom. It can also turn on Solar 
    Panels. Lava Lamps are unaffected by gravity.
    
    Magnifying Glass: You need this is you want to light something with a 
    Flashlight or Lava Lamp. It can also be used with a Candle or Flint Rocks. 
    Just put it between the Flashlight (or whatever it is you're using) and it 
    will light the thing in front of them. Note that the glass you can see on the 
    Magnifying Glass must be facing the light source. Magnifying Glasses can light 
    Candles, Cannons, Rockets, Fireworks, Missiles, Dynamite, and Aladdin's Lamps. 
    Magnifying Glasses are unaffected by Gravity.
    
    Candle: If this is lit, and the lit part of it encounters something that can 
    be lit, it lights it. For example, if a lit candle encounters a Rocket's fuse, 
    it lights it. Candles can also be used in conjunction with a Magnifying Glass 
    to light things. Finally, Candles can turn on Solar Panels. If a lit Candle 
    encounters a Balloon or Blimp, it pops it. Finally, if a lit Candle is under a 
    Coffee Pot, it activates it.
    
    Aladdin's Lamp: I call this the "Lamp" for short. It's very similar to the 
    Candle. It can do all the things the Candle can do. The only difference is 
    that only one side is lit and that's it a little bigger.
    
    Flint & Tinder: I call these "Flint Rocks", personally. If one of the Rocks is 
    hit, it activates and produces a flame, which is able to light things. It can 
    be used with a Magnifying Glass (though it can light things on its own) and 
    can turn on Solar Panels. Flint Rocks are unaffected by gravity.
    
    Match-on-a-Spring: I call these "Matches" for short. You can attach Rope to 
    these. If it feels a tug, it activates and a lit Match pops out, which can 
    light things. It can also be used with Magnifying Glasses, but is able to 
    light things on its own. Matches are unaffected by gravity.
    
    Cannons: These can be rotated into six directions. It can be facing to the 
    right or left and can be horizontal, facing almost straight upward, or 
    in-between those two. If the fuse is lit, it fires a Pinball. Cannons are 
    unaffected by gravity.
    
    Dynamite: If its fuse is lit, it blows up.
    
    Rockets: If the Rocket's fuse is lit, it is launched and moves in the 
    direction it is facing. Its lit fuse can be used to light things.
    
    Fireworks: These are very similar to Rockets, only they can only face up. They 
    also explode when they go far enough up or hit something after launched.
    
    Missiles: The same as Rockets, BUT if it hits something after being launched, 
    it explodes.
    
    Nitroglycerine: If something touches this, or it falls far enough, this tube 
    explodes.
    
    Remote Control/Remote Control Explosives: I call the Remote Control Explosives 
    "explosives" for short. This is a two-part item. If something activates the 
    Remote Control, the Explosives go off. The Remote Control can be activated 
    either by something hitting its upper side or by it feeling a pull downward if 
    it's connected with Rope.
    
    
    
    viii. Electrical items
    
    These are either items that supply electricity or can be plugged in. None are 
    affected by gravity. Note that Electric Motors and Generators are included in 
    the "Belt" section. Also note that something has to be close enough to the 
    outlet to be plugged in.
    
    Can Opener: If given power, it opens a can. If Curie sees the can, she moves 
    toward it.
    
    Mixer: If plugged in and powered, this mixes whatever it is that's in it.
    
    Fan: If plugged in and powered, this blows in the direction it's facing. This 
    can moved objects or rotate Pinwheels.
    
    Vacuum: If plugged in and powered, this will suck items underneath it toward 
    it.
    
    Toaster: Two things are required to make this work. First, the switch on its 
    side must be pushed down on. Second, it must be given power. You can change 
    what kind of toast it gives. The more burnt the toast is, the longer it takes 
    for it to come out. The Toast that pops out can hit things and move them 
    upward.
    
    Electrical Outlet: If something's plugged into this, it automatically gets 
    power.
    
    Electric Switch & Outlet: I personally call this the Electric(al) Switch. Same 
    as the Electric Outlet, except that the switch needs to be flipped. The switch 
    can be set to down, so that it needs to be flipped upward to work. Note that 
    if the switch is flipped power is supplied, but flipping the switch back turns 
    it off.
    
    Solar Panel: If light is shined on this, it activates and supplies power to 
    things plugged into it.
    
    Laser-Activated Plug: This can be set to various different colors. It gives 
    power if and only if the little black "box" on it is hit by a laser that is 
    the same color as the plug.
    
    The Lasers: These are Red, Green, and Blue. Unless you're dealing with 
    Laser-Activated Plugs, it really doesn't matter which color you use. And that 
    brings us to our next section...
    
    
    ix. Laser-Related Parts
    
    Okay, so there are only three parts in this. Too bad.
    
    Laser Mixer: These are important in levels where you have to use 
    Laser-Activated Plugs that aren't Red, Green, or Blue. They can also be used 
    to change where horizontally or vertically a laser is moving. If two or more 
    lasers enter this, the laser will send out the color that is those colors 
    combined. For example, all three colors send out a white laser, and blue and 
    red will send out purple.
    
    Mirrors: The can reflect a laser's direction. Since it's difficult to explain 
    which way mirrors should be facing, I'll just say where to put them or where 
    they need to be reflecting the laser. I'm pretty sure you're smart enough to 
    figure out which way it should face.
    
    Laser Detector: If a laser strikes the black sphere on it, the green light 
    turns on. If a laser strikes it and is ever disrupted, the red light will turn 
    on until the laser goes back.
    
    
    
    x. Belts & Belt-Related Parts
    
    Belts are a bit like Ropes. They can affect a lot of things. If you get a Belt 
    to rotate, it can do helpful things. Note that all of these parts are 
    unaffected by gravity.
    
    Belts: Like Ropes, these can be connected to various things. UNLIKE Ropes, 
    they have a limited range.
    
    Electric Motor: If powered, this will rotate a Belt.
    
    Generator: If connected to a Belt, and the Belt is rotated, this will supply 
    energy.
    
    Mouse Motor: You'll see these a lot. The Mouse will run if something hits the 
    Motor. It will rotate Belts connected to it when that happens. Mice are scared 
    of Curie Cat, so if Curie is close it will run without being hit by something.
    
    Mandrill Motor: If a Rope is connected to this and pulled, Pavlov Mandrill 
    will try to move towards it, rotating any Belts that are attached to it. You 
    can also bop him on the head with things, but that won't accomplish anything 
    unless it's a requirement of the puzzle.
    
    Conveyer Belt: This is what Belts are usually used for. Whatever direction the 
    Belt is rotating will be the direction the Conveyer Belt will move (well, the 
    top of it anyway). Conveyer Belts are used to move things around. The bottom 
    side moves also, so it can move Balloons.
    
    Tiny Gears and Gears: I personally prefer to call Tiny Gears "Small Gears" and 
    Gears "Large Gears". These can be connected to each other with Belts, or put 
    adjacent to each other. If one Gear turns, it will turn all Gears adjacent to 
    it. Here's an interesting tidbit: If a Large Gear spins and makes an adjacent 
    Small Gear spin, the Small Gear spins faster than normal. If a Small Gear 
    moves a Large Gear, the Large Gear moved slower than normal. Adjacent gears 
    will change the direction the Belts are rotating in. Gears are usually used to 
    either change the direction Belts are rotating in OR span gaps, as Belts have 
    a limited range.
    
    Pinwheels: If air is blown onto this, it spins. Attach a Belt to it to make 
    the Belt rotate. Pinwheels can be flipped to make the Belt rotate in the 
    opposite direction.
    
    Roto-Trans Converter: The opposite of a Trans-Roto-Matic. If a Belt and Rope 
    are connecting to it and the Belt is moving, it will pull on the Rope.
    
    Jack-in-the-Box: If connected to a rotating Belt, Jack will pop out of his 
    Box. This will move things on top of it. Jack-in-the-Boxes can be rotated to 
    change which direction Jack pops out of the Box.
    
    
    xi. Miscellaneous Parts
    
    These are parts that are used, but don't really fit into any specific 
    category.
    
    Thumb Tack: This can be used as a platform. But if a Hot Air Balloon, Balloon, 
    or Blimp touches the pointy side, it pops.
    
    Balloon: Balloons will move upward. They actually are a lot like "backwards 
    Buckets". That is, they act like Buckets, except instead of falling down, they 
    move upward. Anti-Gravity Pads have a reverse impact on them. Balloons can be 
    tied down using Rope and can be popped by a variety of things, such as Thumb 
    Tacks, Trimmers, Lasers, and explosions.
    
    Hot Air Balloon: Like normal Balloons, this can be tied down using Rope. 
    Unlike Normal Balloons, it isn't quite as easily popped (Lasers and Candles 
    don't pop it, for example). If the candle in it is lit, it floats upward, 
    provided it isn't tied down.
    
    Blimps: If a Blimp is in range of an explosion, it goes down in flames. While 
    doing so, it can light other things and temporarily activate Solar Panels. If 
    it encounters other Blimps while doing so, they go down in flames also. Blimps 
    ordinarily move in a straight line. If they encounter a straight surface, they 
    turn around and move backward. If they hit a non-straight surface, they turn 
    around and move diagonally.
    
    Egg Timer: I call this a Timer for short. If something hits the knob on top of 
    it, it starts counting down. When it reaches 0, it pushes forward whatever is 
    in front of it. The time it takes to do so can be adjusted. Timers are 
    unaffected by gravity. 
    
    Bike Pump: If something hits this, it blows out air for a short amount of 
    time. This can be used to rotate Pinwheels or move items. These are unaffected 
    by gravity.
    
    Anti-Gravity Pads: This reverses gravity's effect on things that are affected 
    by gravity. Balloons are moved downward by these, and the other parts that 
    normally fall downward will go upward. Note that if something gets far enough 
    away from an Anti-Gravity Pad (off-screen) the Anti-Gravity Pad will stop 
    affecting it and the item will fall downward, and the Anti-Gravity Pad will 
    begin affecting it once again, and the cycle will continue. Anti-Gravity Pads 
    are unaffected by gravity; if anything, gravity is affected by them!
    
    Springboard: If something falls onto these, it will start to bounce higher and 
    higher. Springboards are unaffected by gravity.
    
    Pinball Bumpers: If something hits this, it'll be bounced away. Pinball 
    Bumpers are unaffected by gravity.
    
    Pinball Flippers: If something lands on this, it'll flip it upward. It's 
    unaffected by gravity.
    
    Boxing Glove: This is like a Pool Cue, except it only has one use. If 
    something hits the smaller side of it, it will hit anything in front of it, 
    making that move or increasing its speed. Boxing Gloves are unaffected by 
    gravity.
    
    Mel's House: If Mel walks by one of these, he'll enter it. A lot of puzzles 
    require you to get Mel home. These are unaffected by gravity.
    
    Mouse Hole: These are to Newton what the houses are to Mel. If Newton goes by 
    one, he enters it. They're unaffected by gravity.
    
    Cheese: If Newton sees Cheese, he'll run toward it. If he gets to Cheese, 
    he'll stop and start nibbling on it.
    
    Newton Mouse: "Newton" for short, this mouse will run towards Cheese and will 
    run away from Curie. If he passes by a Mouse Hole, he enters it.
    
    Curie Cat: Curie for short, there are three things that attract Curie: Newton, 
    Fish Tanks, and opened Cans. If something hits Curie she'll move a little in 
    the opposite direction of whatever it was that hit her.
    
    Fish Tank: If anything ever hits this, it breaks. It will attract Curie. It 
    will attract Curie from a larger distance if it's broken. Fish Tanks are 
    unaffected by gravity.
    
    Alligator: His full name is Edison Alligator, but we'll just call him "the 
    Alligator". He's a bit like a platform, but if something other than Mel or 
    Newton goes onto his mouth, he flips it into the air. If Mel or Newton is 
    unfortunate enough to be on his mouth, he eats them. He's not affected by 
    gravity.
    
    Mel Schlemming: Mel isn't very bright. If he's headed in a direction, he'll 
    mindlessly move in that direction, even if it means walking off a cliff or 
    into an Alligator. I'm a little reminded of Lemmings...hey, maybe that's where 
    his last name comes from. Mel "SchLEMMING"! Anyway, if Mel walks into 
    something and can't continue on in that direction, he'll turn around and go in 
    the other direction. Mel can move a few things around if he touches them. If 
    Mel falls too far, he'll fall asleep. Mel has two settings: Stand, Walk, and 
    Run. If he's in Stand and something hits him, he'll change to Walk. If Mel 
    goes by one of his homes, he'll enter it.
    
    Boxes: These can be changed into the five different kinds: Glass (also known 
    as "Aquariums"), Wooden, Wicker, Metal, or Cardboard. They're unaffected by 
    gravity and vary in size.
    
    Message Computer: Also known as "Terminals" or "Computer Terminals", if 
    something lands on the keyboard the monitor will display a character, which 
    can be changed. These are usually used to give "hidden messages". They're 
    unaffected by gravity.
    
    
    
    V. Walkthrough
    
    A few things to explain before we go through this.
    
    First off, parts whose name are capitalized are there to show you that those 
    are parts you have to place in the puzzle. If you put a part in the puzzle, 
    I'll mention it. It may get a bit tedious when I keep writing out "with a 
    ROPE" or "with a BELT", but it's more thorough that way.
    
    Secondly, the "What Happens" part is there in case you're having trouble 
    figuring out what I'm saying you should do. So it's a bit of a "double 
    reference".
    
    
    
    i. Tutorial
    
    
    TUTORIAL #1: BALL PLAY
    
    Okay, no offense, but if you can't figure THIS one out, you probably shouldn't 
    play this game. But I might as well give the solution to make this complete.
    
    Put a SUPER BALL underneath the 8-Ball.
    
    What Happens: The Super Ball bounces and hits the 8-Ball, sending it off the 
    screen.
    
    
    TUTORIAL #2: WALLS & INCLINE
    
    Use a horizontal YELLOW BRICK WALL to fill up the first gap the Bowling Ball 
    has to cross. Use an INCLINE to fill up the second.
    
    What Happens: The two Bowling Balls slide down into the box.
    
    
    TUTORIAL #3: GEARS AND BELTS
    
    Put a CONVEYER BELT just underneath the Basketball. Put a GEAR next to the 
    right Gear and put another Gear next to the second Gear. Use a BELT to connect 
    the third Gear to the Conveyer Belt.
    
    What Happens: The Mouse Motors are hit. They start up, moving the Basketballs 
    into the piped area.
    
    
    TUTORIAL #4: TEETER-TOTTERS & ROPE
    
    Put a "/" TEETER-TOTTER underneath the Pinball, with its upper side underneath 
    it. Put another "/" TEETER-TOTTER under the Bowling Ball, with its lower side 
    underneath the Bowling Ball. Connect the upper ends of both Teeter-Totters 
    with a ROPE.
    
    What Happens: The Pinballs land on the Teeter-Totters, flipping the other 
    Teeter-Totters, and sending the Bowling Balls into the baskets.
    
    
    TUTORIAL #5: PULLEYS
    
    Put a PULLEY beneath the Teeter-Totters (it should be about in the middle of 
    them). Attach ROPE to the upper end of the left Teeter-Totter, put it through 
    the Pulley, and attach it to the lower end of the other Teeter-Totter.
    
    What Happens: The Soccer Ball flips the Teeter-Totter, moving the Basketball 
    to the right. The Basketball flips the Teeter-Totter, sending the Soccer Ball 
    into the right Box before bouncing back to the left and falling into its box.
    
    
    TUTORIAL #6: A SWITCH AND A PLUG
    
    Put a TENNIS BALL above the Electric Switch. Plug the CAN OPENER into one of 
    the plugs and the FAN into the other.
    
    What Happens: The Tennis Ball flips the switch, and all of the appliances turn 
    on.
    
    
    TUTORIAL #7: MORE SWITCHES AND PLUGS
    
    Put the SUPER BALL underneath the right Electric Switch. Put the BASEBALL 
    above the right side of the Toaster. Put the TENNIS BALL above the left 
    Electric Switch.
    
    What Happens: The Baseball puts the Bread in the Toaster and the Tennis Ball 
    flips the switch, turning the Toaster and Can Opener on. Meanwhile, the Super 
    Ball bounces until it flips the switch, turning the Fan and Mixer on.
    
    
    TUTORIAL #8: MOTORS
    
    Put the ELECTRICAL OUTLET underneath the right Conveyer Belt and plug the 
    ELECTRIC MOTOR into it, then connect the Electric Motor to the Conveyer Belt 
    with a BELT. 
    
    What Happens: The Electric Motors turn on and activate the Conveyer Belts, 
    moving the Bowling Balls into the "pit".
    
    
    TUTORIAL #9: GENERATORS
    
    Plug the CAN OPENER into the right Generator. Put a BASEBALL above the right 
    Mouse Motor and connect it to the Generator with a BELT.
    
    What Happens: Both Mouse Motors are hit and start. They turn on the Generator, 
    turning on the Blender and Can Opener.
    
    
    TUTORIAL #10: LIGHTS & SOLAR PANELS
    
    Connect the Lava Lamp to the upper part of the Teeter-Totter with STEEL CABLE. 
    Put the SOCCER BALL above the Flashlight.
    
    What Happens: The Flashlight shines on the Solar Panel, activating it and 
    turning the Electric Motor on. The Baseball is moved to the left, falls onto 
    the Inclines and then onto the Teeter-Totter, flipping it and turning the Lava 
    Lamp on.
    
    
    TUTORIAL #11: ALADDIN'S FIRE
    
    Put a MAGNIFYING GLASS in front of the 
    Flashlight.
    
    What Happens: The Flashlight lights Aladdin's Lamp. It slides down and lights 
    the Candle, pushing it to the left. The Candle lights the second Aladdin's 
    Lamp.
    
    
    TUTORIAL #12: MATCH & FLINT
    
    Put a BOWLING BALL above the upper end of the Teeter-Totter. Use ROPE to 
    connect that end to the Match.
    
    What Happens: The Bowling Ball flips the switch, activating the Match. It then 
    hits the Flint Rocks, lighting them also.
    
    
    TUTORIAL #13: MAKE STUFF 'SPLODE!
    
    Put a FLASHLIGHT to the right of both Magnifying Glasses. Put NITROGLYCERINE 
    at the top of the three boxes on the right side of the screen. Put the other 
    NITROGLYCERINE above the 8-Ball. Put the PINBALL above the lower Flashlight.
    
    What Happens: The three right Nitroglycerine blow up, and you can observe 
    their effect on the walls. The left Nitroglycerine blows up, sending the 
    8-Ball onto the Flashlight and lighting one Dynamite. The Pinball activates 
    the bottom Flashlight, lighting the Dynamite. 
    
    
    TUTORIAL #14: REMOTE BOMBS
    
    Put the SOCCER BALL above the right Remote Control. Put the BOWLING BALL above 
    the higher part of the Teeter-Totter. Connect the higher part of the 
    Teeter-Totter to the left Remote Control with ROPE. 
    
    What Happens: The Soccer Ball hits the Remote Control, triggering it. The 
    Bowling Ball flips the Teeter-Totter, which pulls on the other Remote Control, 
    triggering it. Both Explosives then explode. Well, what did you EXPECT 
    explosives to do?
    
    
    TUTORIAL #15: ROCKETS GALORE!
    
    Put a PINBALL just above the lowest Flashlight. Put a ROCKET above the Caution 
    floor that's to the right of the lower Magnifying Glass.
    
    What Happens: The Pinball turns on the Flashlight, lighting the bottom Rocket, 
    which gets off the top of the screen just before the other Rockets stop it.
    
    
    TUTORIAL #16: 4TH OF JULY
    
    Put the three FIREWORKS above the upper Pipe floor.
    
    What Happens: The Candle is lit and slides to the right. It lights all three 
    Fireworks and they...um...what's the verb for what Fireworks do? Well, 
    whatever it is, they do that.
    
    
    TUTORIAL #17: MISSILES AWAY!
    
    Put a horizontal CAUTION WALL above the Log Wall and Greco-Roman Walls. It 
    should connect with the two. Put a TENNIS BALL above the Flashlight.
    
    What Happens: The Flashlight lights the middle Missile. The Missile launches, 
    lighting the other Missiles, and they also launch.
    
    
    TUTORIAL #18: CANNONS
    
    Put a CANNON to the right of the left-most Flashlight/Magnifying Glass. Put a 
    BASEBALL above the left side of the Teeter-Totter. Connect the lower part of 
    the Teeter-Totter to the Match with ROPE.
    
    What Happens: The upper two Cannons are fired by the Flashlights. The lower  
    one is fired when the Match is activated due to the Baseball flipping the 
    Teeter-Totter.
    
    TUTORIAL #19: FANS & PINWHEELS
    
    Use a BELT to connect the Pinwheel and Conveyer Belt. Put NEWTON above the 
    Electric Switch.
    
    What Happens: Newton turns on the Fan, which spins the Pinwheel. This 
    activates the Conveyer Belt, which moves the Baseball to the right, into the 
    Steel Cage.
    
    
    TUTORIAL #20: BIKE PUMPS & PINWHEELS
    
    Put a PINBALL above the Bike Pump. Plug a MIXER into the Generator. Connect 
    the Generator and Pinwheel with a BELT.
    
    What Happens: The Pinball hits the Bike Pump, which blows on the Pinwheel. The 
    Pinwheel activates the Generator, which turns on the Mixer.
    
    
    TUTORIAL #21: BALLOONS
    
    Attach ROPE to the purple Balloon, put it through the Pulleys, and connect it 
    to the big-nosed Balloon (or whatever it's called. Put a downwards-facing 
    THUMB TACK just above the happy face Balloon. Put a Brick floor below the 
    Nitroglycerine.
    
    What Happens: The big-nosed Balloon keeps the purple Balloon from floating 
    into the Trimmers. The Happy Face Balloon is popped by the Thumb Tack. The 
    Nitroglycerine falls but is blocked by the Brick floor, so it doesn't blow up 
    the big-nosed Balloon.
    
    
    TUTORIAL #22: BLIMPS
    
    Put a BLIMP to the left of the upper Flint Rocks, facing right. Put a 
    right-facing THUMB TACK behind it.
    
    What Happens: Two Blimps bump the Flint Rocks and then are popped by the Thumb 
    Tacks. The other two Blimps encounter the lit Flint Rocks and go down in 
    flames. 
    
    
    TUTORIAL #23: HOT AIR BALLOONS
    
    Put a right-facing BLIMP to the left of the Flint Rocks. Put TRIMMERS below 
    the Pinball. Put a PINBALL above the right side of the Teeter-Totter.
    
    What Happens: The middle Hot Air Balloon is lit by the Flashlight and is freed 
    when the Trimmers cut the Rope. The Blimp bumps the Flint Rocks, launching the 
    left Hot Air Balloon. The last Hot Air Balloon is launched when the Pinball 
    hits the Teeter-Totter and activates the Match.
    
    
    TUTORIAL #24: ANTI-GRAVITY PADS
    
    Put an ANTI-GRAVITY PAD underneath the Balloons and Bowling Balls that doesn't 
    have an anti-Gravity Pad beneath them.
    
    What Happens: The Anti-Gravity Pads push the Bowling Balls into the red brick 
    boxes and pull the Balloons into the yellow brick boxes.
    
    
    TUTORIAL #25: JACK-IN-THE-BOX, SPRINGBOARD
    
    Put a SPRINGBOARD below the right Baseball. Put a right-facing JACK-IN-THE-BOX 
    underneath the Bowling Ball and connect it to the Mouse Motor with a BELT. 
    
    What Happens: The Baseballs hit the Mouse Motors, which start the 
    Jack-in-the-Boxes. The Jack-in-the-Boxes activate, sending the Bowling Balls 
    into the cages.
    
    
    TUTORIAL #26: PINBALL WIZARD
    
    There are two ways to do this puzzle: The easy way and the more interesting 
    way. I'll give the easy way, as usual. If you want the interesting way, follow 
    the Hints. Just put a PINBALL BUMPER in the gap in the middle of the screen.
    
    What Happens: If the Pinball ever comes near the hole, the Bumper will bump it 
    out, so it'll never fall off the screen.
    
    
    TUTORIAL #27: BOXING GLOVES
    
    Put a right-facing BOXING GLOVE to the left of the Purple Balloon.
    
    What Happens: The Balls hit the Boxing Gloves, which push the Balloons off the 
    screen.
    
    
    TUTORIAL #28: ELECTRIC MIXERS, CAN OPENERS
    
    Plug a CAN OPENER into one Electric Switch and the MIXER into another Electric 
    Switch.
    
    What Happens: The Electric Switches turn on, turning on all the appliances.
    
    
    TUTORIAL #29: TOASTERS
    
    Plug a TOASTER into the left Electrical Outlet. Put a BASEBALL above the 
    Toaster's switch.
    
    What Happens: The bread goes into the Toaster when the balls hit their 
    switches. The toast comes popping up, knocking the 8-Ball off the screen.
    
    
    TUTORIAL #30: LARGE PIPE & ACCELERATORS
    
    Use an ACCELERATOR TUBE to bridge the gap in the left pipes. Attach a right-up 
    LARGE CURVED PIPE to the right pipe.
    
    What Happens: The Bowling Balls go into their pipes and are shot out. They hit 
    the Inclines and fall into the Steel Cages.
    
    
    TUTORIAL #31: EGG TIMERS
    
    Put a right-facing TIMER to the left of the right-most Pinball. Set it so that 
    the Timer will activate instantaneously. Put a BASEBALL above the upper Timer.
    
    What Happens: The right Timer will push the Pinball onto the Remote Control, 
    detonating the Explosives. Then the other two Timers will push the remaining 
    Pinballs off the screen.
    
    
    TUTORIAL #32: MESSAGE MACHINES
    
    Put a SOCCER BALL beneath the Incline.
    
    What Happens: The two Soccer Balls land on the Message Machines and then roll 
    to the right, turning on the other Message Machines.
    
    
    TUTORIAL #33: BILLIARDS
    
    Put a upper-left POOL TABLE POCKET in the upper-left part of the Pool Table. 
    Put a POOL CUE to the left of the Tennis Ball. Put a POOL BALL (let's make it 
    a Cue Ball, just to make it seem more "natural") to the left of the Pool Cue. 
    As with the other Pool puzzles, you may have to move things around a little to 
    get them to work.
    
    What Happens: The Cue Ball is sent to the right, where it hits the Pool Balls 
    and sends the 15-Ball into the upper left Corner Pocket.
    
    
    TUTORIAL #34: COFFEE POTS
    
    Put a right-facing COFFEE POT above the Flint Rocks. Put FLINT ROCKS beneath 
    the other Coffee Pot. Put a MOUSE MOTOR to the left of the right Flint Rocks 
    and connect it to the Jack-in-the-box with a BELT. Put a BASEBALL above the 
    left Flint Rocks.
    
    What Happens: The Baseballs hit the Flint Rocks, activating the Coffee Pots. 
    The left Coffee Pot blows the Hot Air Balloon off the screen and the Mouse 
    Motor turns on the Jack-in-the-box.
    
    
    TUTORIAL #35: LASERS
    
    Plug the three LASERS into the Electric Switches and Electrical Outlet. Put a 
    SUPER BALL underneath the left Electric Switch.
    
    What Happens: The two Electric Switches are flipped, turning all the Lasers 
    on.
    
    
    TUTORIAL #36: LASER-ACTIVATED PLUGS
    
    Put a GREEN LASER-ACTIVATED PLUG above the Green Laser and to the left of the 
    Mixer. Plug a BLUE LASER into it and have the Blue Laser face the Blue 
    Laser-Activated Plug.
    
    What Happens: The Red Laser turns on the Green Laser, which turns on the Blue 
    Laser, which turns on the Mixer.
    
    
    TUTORIAL #37: LASER MIXERS
    
    Plug a right-facing BLUE LASER and GREEN LASER into the bottom Electrical 
    Outlet. Put a LASER MIXER in front of them and have it point towards the 
    Blue/Green Laser-Activated Plug.
    
    What Happens: The Lasers combine in the Laser Mixers and activate the 
    Laser-Activated Plugs, turning all the Can Openers on.
    
    
    TUTORIAL #38: LASER MIRRORS
    
    Put a MIRROR in front of the Blue Laser so it'll reflect into the Mirror below 
    and into the Mixer.
    
    What Happens: The lasers reflect into the Laser Mixer, which emits a White 
    laser, turning on the Mixer.
    
    
    TUTORIAL #39: LASER DETECTORS
    
    Put a LASER DETECTOR in front of the Green Laser. Plug a LASER into the 
    remaining Electrical Outlet and have it face the lowest Laser Detector.
    
    What Happens: All the Lasers turn on and shoot lasers into the Laser 
    Detectors, turning on the Green Lights.
    
    
    TUTORIAL #40: TRANSLATIONS & ROTATIONS
    
    Put a ROTO-TRANS CONVERTER to the left of the Mouse Motor and connect the two 
    with a BELT. Put a TRANS-ROTO-MATIC to the left of the Pulley and attach ROPE 
    to it. Put the Rope through the Pulley and connect it to the Roto-Trans 
    Converter. Connect the Trans-Roto-Matic to the Conveyer Belt with a BELT.
    
    What Happens: The Mouse Motors activate the Conveyer Belts via the Roto-Trans 
    Converter and Trans-Roto-Matic. The Conveyer Belts move the Pinballs into the 
    Aquariums.
    
    
    TUTORIAL #41: BUCKETS
    
    Put a LEAKY BUCKET underneath the right Pulley. Attach ROPE to it, put it 
    through the Pulley, and connect it to the Buckets.
    
    What Happens: The Leaky Buckets fall down, pulling the Buckets up into the 
    yellow bricks.
    
    
    TUTORIAL #42: SNIPS & TRIMMERS
    
    Put TIN SNIPS underneath the Baseball and TRIMMERS beneath the Pinball.
    
    What Happens: The balls hit the Tin Snips and Trimmers, breaking the Rope and 
    making the Buckets and Leaky Buckets fall into the Baskets.
    
    
    TUTORIAL #43: CATS AND AQUARIUMS
    
    Put a FISH TANK to the left of the lower Cats and put a TENNIS BALL above it.
    
    What Happens: The right-most Curie sees the Fish Tank and goes after it. She 
    flips the Teeter-Totter, breaking the Fish Tank and attracting the upper 
    Curie. Meanwhile, the other Fish Tank breaks, the the Curies follow it and go 
    into the pipes. The last Curie moves forward due to the Baseball hitting her.
    
    
    TUTORIAL #44: MICE & CHEESE
    
    Put CURIE behind the Newton that's on the platform without a Curie or Cheese. 
    Put CHEESE on the lowest Platform.
    
    What Happens: The highest Newton goes after the Cheese, then eats it. The 
    second-highest Newton and the Newton underneath that Newton run from Curie and 
    fall onto the platform with the Cheese, and eat it. The two bottom Newtons see 
    the Cheese and run after it, then eat it.
    
    
    TUTORIAL #45: MOUSE HOLES
    
    Put CHEESE to the right of the lower Mouse Hole.
    
    What Happens: Both Newtons see the Cheese and run towards it. They then enter 
    their Mouse Holes.
    
    
    TUTORIAL #46: MANDRILL MOTORS
    
    Put a LAUNDRY BASKET underneath the right Mandrill Motor and connect the two 
    with ROPE. Connect the Mandrill Motor to the Conveyer Belt above it with a 
    BELT. 
    
    What Happens: The Mandrill Motors activate and move the Bowling Balls into the 
    Wooden Crates.
    
    
    TUTORIAL #47: MEL SCHLEMMINGS
    
    Put a MEL to the left of the lower "normal" house and program him to run. Put 
    a different MEL to the right of the lower log house and program him to run. 
    Instead of flipping him, just to make this puzzle more "correct", put a 
    CAUTION WALL behind him.
    
    What Happens: Two Mels run right into their houses. The other two Mels run 
    away, hit the Caution Wall, turn around, and then run into their houses.
    
    
    TUTORIAL #48: EDISON ALLIGATORS
    
    Put a left-facing ALLIGATOR to the right of the bottom of the bottom Incline.
    
    What Happens: The Pinball rolls down, hits the Alligator, and it bounces it 
    into the Aquarium.
    
    
    TUTORIAL #49: VACUUMS
    
    Put CHEESE above the bottom Electric Switch.
    
    What Happens: The Cheese flips the switch. Both Newtons run towards the Cheese 
    and are sucked up by the Vacuums.
    
    
    TUTORIAL #50: PROGRAMMABLE BALLS
    
    Put a PROGRAMMABLE BALL below the highest Electric Switch and set its 
    Elasticity to the highest it can be. (alternatively, you can set its Density 
    to the lowest it can be and it'll float up rather than bounce). Put a 
    PROGRAMMABLE BALL in front of the Red Ball and set its Mass and Friction to 
    the highest they can be. Put a PROGRAMMABLE BALL to the right of the bottom 
    Boxing Glove. Plug the MIXER into the lower Electric Switch.
    
    What Happens: The Red Ball can't hit the Boxing Glove because the Programmable 
    Ball you placed in its path stops it. The Programmable Ball near the Fan 
    bounces and flips the switch. The remaining Programmable Balls turn on the 
    Mixer and hit the lower Boxing Glove.
    
    
    
    ii. Easy
    
    
    EASY #1: MIRACULOUS MOUSE
    
    What To Do: This puzzle takes a little bit of precision. Put CHEESE above the 
    Mouse Hole. Place TRIMMERS underneath and to the right of Newton (it should be 
    on the rope). Put a CONVEYER BELT a bit to the right of the Trimmers and 
    connect it to the lowest Gear with a BELT. Put a left-up LARGE CURVED PIPE 
    underneath the Accelerator Tube.
    
    What Happens: Newton sees the cheese and runs towards it. He falls and hits 
    the Trimmers, then slides to the right onto the Conveyer Belt, which is moving 
    due to the fact the now-free Balloon has hit the Mouse Motor. Newton is 
    propelled to the right, goes into the Accelerator Tube, hits the Bike Pump, 
    and is blasted to the left, into his hole.
    
    
    EASY #2: DYNAMIC DISASTER
    
    What To Do: Easy one. Connect ROPE to the Match, put it through the Pulley to 
    the right, then the other Pulley, and lastly onto the lower end of the 
    Teeter-Totter. Also, put a MISSILE on the platform above the Match.
    
    What Happens: The Blimp flips the Teeter-Totter, activating the Match. The 
    Missile is launched, destroying two of the Blimps; the third is blown up when 
    it encounters the other two.
     
    
    EASY #3: FIRE AT THE FISH!
    
    What To Do: Put an up-right LARGE CURVED PIPE underneath the Basketball, and 
    an ACCELERATOR TUBE just to the right of it. Put a CANNON to the right of the 
    Fish Tank, facing it. Put a Match (with its connection side on its right side) 
    on the fuse of the Cannon, and connect it with ROPE to the higher end of the 
    Teeter-Totter.
    
    What Happens: The Basketball is thrown to the right with the Accelerator Tube. 
    It flips the Teeter-Totter, activating the Match, which lights the Cannon and 
    destroys the Fish Tank.
    
    
    EASY #4: NIGHT TIME NEWTON
    
    What To Do: Put SPRINGBOARDS above the second-highest and fourth-highest 
    platforms. Put CHEESE above the lower Springboard and a BIKE PUMP a bit above 
    the higher one. The positioning of the Bike Pump will be the tricky part of 
    this puzzle.
    
    What Happens: Newton sees the Cheese bouncing and goes toward it. He lands on 
    the first Springboard and is bounced up and hits the Bike Pump. If positioned 
    correctly, Newton will actually be IN FRONT of the Bike Pump when he hits it, 
    so it'll blow him all the way to the left, and into the box.
    
    
    EASY #5: MAGIC LAMPS
    
    What To Do: Plug the three LASERS (facing right) into the Electrical Outlet. 
    In the lower right corner of the "box", place a MIRROR, then place a MIRROR up 
    and to the left of it, then one more MIRROR up and to the left of the second 
    one. Place a MIRROR in the upper-right "corner" of the box, then a MIRROR 
    underneath and to the left of it, and then a MIRROR underneath and to the left 
    of the second one. Above the third (left-most) Lamp and to the left of the 
    highest Mirror, place another MIRROR. Above the second Lamp place a MIRROR 
    that's to the left of Mirror just below the highest Mirror in the upper-right 
    corner. Lastly, above the first Lamp and to the right of the lowest 
    "upper-right corner" Mirrors, place a MIRROR. I assume you're smart enough to 
    know which way the Mirrors should face.
    
    What Happens: The Lasers all shoot their lasers, which reflect due to the 
    Mirrors and light the Lamps.
    
    
    EASY #6: THE MEADOWS OF MINDY
    
    What To Do: Put an ALLIGATOR underneath the Bowling Ball (it should be just 
    above the Grass Floor). Put two INCLINES of width one in the "corner" the 
    Bowling Ball will be bounced into, and two INCLINES of width one in the 
    "corner" that's near the lower-left corner of the screen. Run the puzzle, and 
    put a SPRINGBOARD where the Bowling Ball would fall into the "gap". See that 
    little hollow space near the bottom of the screen where an ANTI-GRAVITY PAD 
    would fit? Well, put an ANTI-GRAVITY PAD there and an Incline of width two in 
    the corner far above it.
    
    What Happens: The Alligator flips the Bowling Ball to the right. The Incline 
    moves it to the left, where the other Incline moves it to the right, onto the 
    Springboard, which bounces it over the gap. The Anti-Gravity Pad moves it 
    upward, and the Incline moves it to the right, where it falls into the basket.
    
    
    EASY #7: LATE FOR WORK!
    
    What To Do: Put a SPRINGBOARD below the Bowling Ball and an INCLINE above it. 
    Put another INCLINE in the lower-left corner of where the Bowling Ball would 
    fall, and then an ANTI-GRAVITY PAD to the right of the Incline. Put an INCLINE 
    far above the Anti-Gravity Pad. Run the puzzle and see where the Bowling Ball 
    falls after that part and put the SPRINGBOARD there.
    
    What Happens: The Springboard moves the Bowling Ball up, and the Incline moves 
    it to the right and it falls. The lower Incline moves it to the right onto the 
    Anti-Gravity Pad, which pushes it upward. The Bowling Ball hits the upper 
    Incline, and is moved to the right. It hits the Springboard, which keeps it 
    moving right, and it hits the Fish Tank, breaking it.
    
    
    EASY #8: MANDRILL'S MUFFINS
    
    What To Do: Put a POOL CUE beneath Curie Cat, with its red side facing 
    downward. Put a "\" TEETER-TOTTER to the right of the Balloon, and an 
    ALLIGATOR to the right of the Teeter-Totter.
    
    What Happens: The Balloon hits the Pool Cue, sending Curie Cat upward and to 
    the right. She lands on the Teeter-Totter and slides onto the Alligator, which 
    flips her to the right. The Anti-Gravity Pad moves her upward, and she hits 
    Mandrill on the head.
    
    
    EASY #9: FEEDING TIME
    
    What To Do: Put CHEESE on all the vacant platforms. Put a (small) GRASS FLOOR) 
    between the two bottom Newtons and put CHEESE on it. Put a (small) GRASS FLOOR 
    between the two top Newtons and put CHEESE on it.
    
    What Happens: The Newtons see the Cheese and rush towards it. Unfortunately, 
    this only makes them fall straight to their alligator demise. Fortunately, 
    this also solves the puzzle!
    
    
    EASY #10: GOOOOOOOOOOAL!!!
    
    What To Do: Put an ANTI-GRAVITY PAD beneath Newton and put an INCLINE of width 
    one (sloping upward to the right). The Incline should be a little beneath the 
    "sun". Put a ROCKET to the left of the Soccer Ball and put a MATCH (with its 
    "connecting side" to the right) on its fuse. Connect the Match with ROPE to 
    the lower end of the Teeter-Totter.
    
    What Happens: The Anti-Gravity Pad moves Newton upward, and he hits the 
    Incline. He's propelled to the right and flips the Teeter-Totter, activating 
    the Match and launching the Rocket. The Rocket pushes the Soccer Ball to the 
    right and off the screen.
    
    
    EASY #11: THE DREADED PIRATE MEL
    
    What To Do: Put an ANTI-GRAVITY PAD underneath each Newton. Put an INCLINE of 
    width two (about level with the sun and sloping upward to the right) above the 
    left Newton. Place an INCLINE above the other Newton, also, but make it be of 
    width three.
    
    What Happens: The left Newton is moved upward and to the right and hits Mel on 
    the head. The other Newton is also moved upward, but to the left, and hits the 
    Remote Control, blowing up part of the "ship".
    
    
    EASY #12: DOUBLE DRIBBLE
    
    What To Do: Put an INCLINE of width two (sloping down to the right) just to 
    the left of the Pinball flipper. The lowest point of the Incline should be 
    just above the highest point of the Pinball Flipper. It should be a little 
    above the highest part of the flipper. Put a MANDRILL MOTOR beneath the lower 
    two Gears and place a GEAR underneath the highest Gear. Connect the Mandrill 
    Motor to one of the lower Gears with a BELT, and connect the other of the 
    lower Gears to the Gear above it with a BELT. Connect the remaining Gear to 
    the Generator with a BELT. Put a PULLEY beneath the Mandrill Motor. Attach 
    ROPE to the Mandrill Motor, put it through the Pulley, and connect it to the 
    lower end of the Teeter-Totter. Put a MISSILE in the "box" below the basket.
    
    What Happens: The Lamp hits the Remote Control, blowing up the Explosives. 
    It's moved to the right, flips the Teeter-Totter, and starts the Mandrill 
    Motor, which turns on the Generator. The Laser lights the Lamp, and the upper 
    Basketball hits the Teeter-Totter and flips the Lamp to the right, and it 
    lights the Missile. Meanwhile the lower Basketball is still bouncing around. 
    After a few false starts, it'll eventually end up in the basket.
    
    
    EASY #13: THEY'RE HUNGRY
    
    What To Do: Put FLINT ROCKS beneath the Rocket and put a BLIMP just to the 
    right of the Flint Rocks. Put a right-facing MOUSE MOTOR to the right of the 
    Blimp. Put two adjacent GEARS between the Mouse Motor and Conveyer Belt. With 
    BELTS, connect the Mouse Motor to one Gear and the Conveyer Belt with the 
    other Gear.
    
    What Happens: The Blimp hits the Flint Rocks and the Mouse Motor. The Mouse 
    Motor starts up the Conveyer Belt, making the Cheese fall down. Meanwhile, the 
    Rocket is launched and hits the Cheese upward. The Cheese will eventually fall 
    into the area with the other Newton Mouse. Both mice then enjoy their cheese.
    
    
    EASY #14: MIAMI BEACH MEL
    
    Put FLINT ROCKS underneath the Missile and a right-facing TIMER to the left of 
    them. Put NEWTON above the Timer. Connect the upper two Mouse Motors to their 
    respective Conveyer Belts with a BELT. Using BELTS, connect the remaining 
    Mouse Motor to the LARGE Gear, and connect the Jack-in-the-Box with the Small 
    Gear.
    
    What Happens: Newton hits the Timer, which in turn hits the Flint Rocks, which 
    launches the Missile. The Missile knocks Curie upward, hitting the Mouse 
    Motor. Mel is moved to the right, activating the other Mouse Motor and 
    continuing his journey. He hits the remaining Mouse Motor, which starts up the 
    Jack-in-the-Box JUST in time for Mel to be propelled to the left, into his 
    house.
    
    
    EASY #15: TENNIS ANYONE?
    
    What Happens: Put a LAUNDRY BASKET a bit above Mel. Put a MATCH (attachment 
    side facing left) next to the Cannon. Attach ROPE to the Laundry Basket, put 
    it through the Pulley and connect it to the Match. Use ROPE to connect the 
    higher end of the Teeter-Totter with the Remote Control.
    
    What Happens: The Laundry Basket falls, activating the Match and firing the 
    Cannon. The Pinball flips the Teeter-Totter and activates the Remote Control, 
    blowing up the Explosives, and sending the Tennis Balls to Mandrill.
    
    
    EASY #16: WOOD IS GOOD
    
    What To Do: Put an up-right LARGE CURVED PIPE below the Bowling Ball and an 
    ANTI-GRAVITY PAD to its right. Put a BIKE PUMP far above that Anti-Gravity 
    Pad, about level with the Tennis Ball. Put a CONVEYER BELT underneath the 
    Dynamite. Using BELTS, connect the Mouse Motor to the Conveyer Belt via the 
    Gears. Put an ANTI-GRAVITY PAD beneath and to the right of the Toaster, and 
    place another ANTI-GRAVITY PAD in the upper-right "corner" of the "room" that 
    has the Mouse Hole in it.
    
    What Happens: The Bowling Ball falls into the pipe and is moved up by the 
    Anti-Gravity Pad. It hits the Bike Pump, blowing the Tennis Ball to the right 
    and moving the Bowling Ball to the right. The Bowling Ball collapses the Trap 
    Door, flipping the switch and turning the Toaster on. The Bowling Ball and 
    Baseball are moved to the right via the Anti-Gravity Pads and end up in the 
    box. The same also eventually happens with the Tennis Ball.
    
    
    EASY #17: WEEEEEEE!
    
    What Happens: Put a down-right LARGE CURVED PIPE between the other two. Using 
    ROPE, connect the upper edge of the Teeter-Totter with the Mandrill Motor. 
    Using BELTS, connect the Mandrill Motor and the Conveyer Belt with the "free" 
    Gears close to them. Finally, make a floor with the Caution Wall that spans 
    from the Conveyer Belt to the platform Mel is on.
    
    What Happens: The Tennis Ball falls into the Accelerator Tube and is moved 
    into the Large Curved Pipe. It falls out and into another Accelerator Tube. 
    This repeats twice until it hits the Teeter-Totter, activating the Mandrill 
    Motor and moving Curie Cat to the right with the Conveyer Belt. She hits Mel, 
    who walks into the Accelerator Tube.
    
    
    EASY #18: HERO SANDWICH
    
    I so love the music in this puzzle. But let's get back on track.
    
    What To Do: Put a MANDRILL MOTOR a bit to the right of the Toaster. Put three 
    GEARS in a row near the bottom of the screen. Connect the right-most one to 
    the Mandrill Motor with a belt. Put a CONVEYER BELT (stretched out as far as 
    possible) just to the right of the caution floor, and using a BELT, connect it 
    to the middle Gear. Connect the remaining Gear, as always using a BELT, to the 
    Generator. Put a PULLEY underneath the Mandrill Motor. Attach ROPE to the 
    lower end of the Teeter-Totter, put it through the Pulley, and connect it to 
    the Mandrill Motor.
    
    What Happens: Curie chases Newton, and Newton runs to the right and lands on 
    the Toaster, activating it. Curie meanwhile has walked to the right, falls, 
    and flips the Teeter-Totter, activating the Mandrill Motor. The Mandrill Motor 
    turns on the Toaster and starts up the Conveyer Belt. Newton slides off the 
    Toaster, onto the Generator, and finally on to the Conveyer Belt. (NOTE: If 
    this does not happen, most likely the Mandrill Motor is blocking his path. 
    Move it). The Conveyer Belt moves him to the cheese, and he eats it.
    
    
    EASY #19: MEL'S BLAST-O-MATIC
    
    What To Do: Put a "/" TEETER-TOTTER with its higher end underneath the Soccer 
    Ball. Put a MATCH underneath the Missile. Attach ROPE to the Match, put it 
    through the Pulley, and attach it to the lower end of the Teeter-Totter. 
    Connect an up-right LARGE CURVED PIPE to the bottom of the Large Pipe already 
    on the screen. Use a left-up LARGE CURVED PIPE to connect the Large Curved 
    Pipe to the Accelerator Tube. Put a down-right LARGE CURVED PIPE a bit above 
    the right Accelerator Tube and put another down-right LARGE CURVED PIPE above 
    (not right above, farther above) the other Accelerator Tube. Finally, connect 
    a left-down LARGE CURVED PIPE to the right side of the Large Curved Pipe you 
    just placed.
    
    What Happens: The Soccer Ball flips the Teeter-Totter, activating the Match 
    and launching the Rocket. Mel falls into the Large Pipe. The Accelerator Tube 
    (combined with the Large Curved Pipe) propels him to the right and he falls 
    into the other Accelerator Tube. It launches him upward, into the Large Curved 
    Pipe, which he falls out of. He then enters his house.
    
    
    EASY #20: CHOMPIN'
    
    What To Do: Place a ROTO-TRANS CONVERTER to the left of the Electric Motor. 
    Use a BELT to connect the Electric Motor to the Roto-Trans Converter. Put a 
    MATCH between the two floors that are to the left of the Electric Motor and 
    connect it to the Roto-Trans Converter with ROPE. Finally, connect the 
    Mandrill Motor to the Conveyer Belt with a BELT.
    
    What Happens: The Rocket falls and is flipped by the Alligator. It flips the 
    switch and comes to a stop just above the Match. The Electric Motor, via the 
    Roto-Trans Converter, activates the Match, which launches the Rocket. The 
    Rocket hits the Bucket, propelling it into the air and activating the Mandrill 
    Motor. The Conveyer Belt moves Newton, and he falls right to his doom. But, 
    hey, that's natural selection, right?
    
    
    EASY #21: BRIDGE OUT
    
    What To Do: Put a MISSILE above the Match and connect the Match to the lower 
    end of the Teeter-Totter with ROPE. Bridge the "gap" in the wooden floor with 
    a CAUTION WALL.
    
    What Happens: Mel walks across, turning on the toasters. The second toaster 
    pushes him upward when the toast pops out, and he continues to the right. He 
    lands on the Teeter-Totter and flips it, activating the Match. Once activated, 
    the "pin" is removed, and this flips the Teeter-Totter, and Mel lands on the 
    caution floor and walks into his House. Meanwhile, the Missile is lit and 
    launched by the Match. It takes off and explodes, sending the Baseball flying 
    to the right, where it bonks Mandrill on the head.
    
    
    EASY #22: CURIE'S CASTLE
    
    What To Do: Put CHEESE on the ledge to the right of Newton. Put a REMOTE 
    CONTROL to the right of Newton, with its highest point being level with the 
    platform Newton is on, and put its EXPLOSIVES to the right of the Yellow Brick 
    "Cage". Put a left-up LARGE CURVED PIPE to the right of the second-highest 
    ledge (its left opening should be just above the lowest log floor). Put CHEESE 
    to the right of the lower group of Archways.
    
    What Happens: Newton runs towards the Cheese and falls onto the Remote, 
    triggering it and freeing the other Newton. He runs to the right again for the 
    Cheese, falls, then continues running right, this time from Curie. He falls 
    into the Large Curved Pipe and comes out its left end. He rushes towards the 
    Cheese and falls. He then eats the other Cheese with the other Newton. After 
    all, a Cheese that you eat is worth two on the ledge...or something like that.
    
    
    EASY #23: SUPA BALL
    
    What To Do: Put a MATCH underneath the right-most of the Fireworks. Use ROPE 
    to connect it to the Balloon. Put a FLASHLIGHT and MAGNIFYING GLASS to the 
    left of the two remaining Fireworks. Put the LAMP above the Flashlight.
    
    What Happens: The Lamp lands on the Flashlight, which lights the first two 
    Fireworks. Meanwhile, the Superball starts bouncing around. It'll eventually 
    hit the Balloon, which moves, activating the Match. 
    
    EASY #24: FISH TANK ATTACK
    
    What To Do: Put REMOTE CONTROLS underneath the Bowling Balls (but make sure 
    the Remote Controls are close to the wall). Put their EXPLOSIVES above the 
    Yellow Brick "floors". Put two INCLINES far beneath the Bowling Balls, and put 
    two ANTI-GRAVITY PADS in those "gaps" beneath the Explosives (you know, those 
    places where an Anti-Gravity Pad would JUST fit?).
    
    What Happens: The Bowling Balls hit the Remote Controls (triggering the 
    Explosives), then fall off of them. The Inclines move them toward the 
    Anti-Gravity Pads, which propel them upward. The Bowling Balls hit the Fish 
    Tanks and break all the ones that weren't already broken by the Explosives.
    
    
    EASY #25: BUNKER BUSTER
    
    What To Do: Make all the MISSILES face to the left and put them in the striped 
    area that's to the right. Put a TEETER-TOTTER to the right of the Match and 
    put NEWTON above its higher part. Connect the higher part of the Teeter-Totter 
    to the Match with ROPE.
    
    What Happens: Newton flips the Teeter-Totter, activating the Match. The Match 
    lights all of the Missiles, and each blows away part of the wall, eventually 
    getting the Cheese off of the screen. 
    
    
    EASY #26: HOME COOKIN'
    
    What To Do: Put CURIE above the left Electric Switch. Put a SOLAR PANEL above 
    the Flint Rocks and plug an ELECTRIC MOTOR into it. Put a CONVEYER BELT, 
    stretched out as far as possible, underneath the Baseball. Connect the 
    Conveyer Belt to the Electric Motor with a BELT.
    
    What Happens: Curie flips the switch, turning on the Mixer. Meanwhile, Mel 
    hits the Flint Rocks, which activate the Solar Panel and turn on the Electric 
    Motor. This starts up the Conveyer Belt, and the Baseball is moved to the 
    right, flipping the Electric Switch and activating the Toaster.
    
    
    EASY #27: SUPER NOVA
    
    What To Do: Put an ANTI-GRAVITY PAD just to the right of the lowest Incline. 
    Put a BIKE PUMP in the lower-right corner of the screen and put a PINWHEEL to 
    the left of it. Connect the Pinwheel to left Roto-Trans Converter with a BELT.
    
    What Happens: Newton flips the Teeter-Totter, activating the Match and 
    launching the Missile. The Missile's explosion sends the Tennis Ball to the 
    right, where it falls onto the Incline and is then moved upwards by the 
    Anti-Gravity Pad. Due to the upper Incline, it's moved to the right and 
    eventually falls onto the Bike Pump, which spins the Pinwheel, activating the 
    Roto-Trans Converter, activating the Match, and launching the Rocket.
    
    
    EASY #28: NEWTON'S FONDUE
    
    What To Do: Put a BIKE PUMP above the Balloon and a PINWHEEL next to the Bike 
    Pump (the Pinwheel should be on whatever side the Bike Pump is facing). Put a 
    ROTO-TRANS CONVERTER near it. Connect the Pinwheel to the Roto-Trans Converter 
    with a BELT, and the Roto-Trans Converter to the Match with ROPE.
    
    What Happens: After Curie's blimp ride, she falls onto the platform with 
    Newton, which makes Newton run to the right. When he hits the Trimmers, he's 
    both moved onto the upper platform and releases the Balloon. The Balloon hits 
    the Bike Pump, which blows the Pinwheel and activates the Match via the 
    Roto-Trans Converter. After an explosion, the Cheese falls down and Newton 
    feasts on it.
    
    
    EASY #29: FREE THE FISH
    
    What To Do: Put an ANTI-GRAVITY PAD in the bottom-left corner of the screen. 
    Put a PULLEY between the purple Balloon and the Remote Control. Attach ROPE to 
    the Remote Control, put it through the Pulley, and connect it to the purple 
    Balloon.
    
    What Happens: The left Balloon is pulled down by the Anti-Gravity Pad, 
    breaking the Fish Tanks there. The right Balloon moves upward, breaking those 
    Fish Tanks, and also pulling on the Remote Control (if those two things don't 
    happen, you'll have to move the Pulley a bit). The Explosives go off, which 
    send Newton and balls flying everywhere, and they break all of the Fish Tanks.
    
    
    EASY #30: CHEESE PIPELINE
    
    The answer to this puzzle is hard to explain in words. But I, being the 
    ever-nice puzzle-solver, shall do it, just for you. NOTE: If two pipes should 
    be connected, I will say so. In this puzzle there will be times when you won't 
    be able to connect them.
    
    What To Do: Put an up-right LARGE CURVED PIPE underneath Newton and connect an 
    ACCELERATOR TUBE to its right side. To the right put a left-down LARGE CURVED 
    PIPE. Underneath it put a up-left LARGE CURVED PIPE and connect an ACCELERATOR 
    TUBE to the left of the new Large Curved Pipe. To the left of the Accelerator 
    Tube put a right-down LARGE CURVED PIPE, and beneath that put an up-right 
    LARGE CURVED PIPE and connect an ACCELERATOR TUBE to its right side. Note: At 
    this point the Accelerator Tubes should be close to, but not touching, the 
    bottom of the screen. Put an ACCELERATOR TUBE to the right of the just-placed 
    one, and another ACCELERATOR TUBE to the right of that one. Connect a left-up 
    LARGE CURVED PIPE to the new Accelerator Tube and connect an ACCELERATOR TUBE 
    to the top of that Large Curved Pipe. Now connect a down-right LARGE CURVED 
    PIPE to the Accelerator Tube. To the right of that Large Curved Pipe, put a 
    left-up LARGE CURVED PIPE and connect a down-left LARGE CURVED PIPE to that 
    Large Curved Pipe.
    
    What Happens: Newton goes through all of the pipes and Accelerator Tubes and 
    ends up at the Cheese.
    
    
    EASY #31: BALLOON BLOWOUT BONANZA
    
    What To Do: Put three DYNAMITES in the lower-right "room" and a MATCH in the 
    lower-left "room". Using ROPE, connect the Match to the lower end of the 
    Teeter-Totter. Put CHEESE above the Remote Control. Put a MOUSE MOTOR to the 
    right of the upper "room" and put DYNAMITE on it. Put a LARGE GEAR just to the 
    right of the highest Balloon and connect it to the Mouse Motor with a BELT.
    
    What Happens: The Cheese triggers the Remote Control, blowing up the 
    Explosives which with the Dynamite blow up three Balloons. Meanwhile, Newton 
    runs towards the Cheese and lands on the Teeter-Totter, which activates the 
    Match and pops three more Balloons. Meanwhile, the three remaining Balloons 
    will have been popped by the rotating Gear. Anyway, the Teeter-Totter then 
    flips Newton up to the Cheese and he eats it.
    
    
    EASY #32: CAT BOX CONUNDRUM
    
    What To Do: Put a right-facing TIMER to the left of the lowest Mouse Motor. 
    Put a ROTO-TRANS CONVERTER to the right of the Mouse Motor and a MATCH 
    underneath the Missile. Connect the Roto-Trans Converter with ROPE and the 
    Mouse Motor to the Roto-Trans Converter with a BELT. Put a GENERATOR to the 
    right of the highest Mouse Motor and connect the two with a BELT. Plug the FAN 
    (facing right) into the Generator. Lastly, connect the remaining Mouse Motor 
    to the Conveyer Belt with a BELT.
    
    What Happens: The Bowling Ball hits the Egg Timer, which in turn hits the 
    Mouse Motor. Via the Roto-Trans Converter, the Mouse Motor activates the 
    Match, which lights the fuse of the Missile. The Missile launches and its 
    explosion starts up the highest Mouse Motor, which turns on the Fan, blowing 
    Newton to the right. Newton lands on the remaining Mouse Motor and turns it 
    on, and it then moves Curie to the right, into her cat box. Let's be glad the 
    puzzle ends right here, before we see Curie...uh...well, do what cats do in 
    their "cat boxes".
    
    
    EASY #33: NEWTON'S TROPHY BASS
    
    What To Do: Put a SPRINGBOARD underneath Newton and an ELECTRIC SWITCH 
    underneath the Cheese. Plug the ELECTRIC MOTOR into the Switch and put a 
    JACK-IN-THE-BOX in the lower-right corner. Connect the Jack-in-the-Box to the 
    Electric Motor with a BELT.
    
    What Happens: Newton bounces and is moved to the right by the Bike Pump when 
    he hits it. Meanwhile, the Electric Motor is turned on by the Cheese and 
    begins opening the Jack-in-the-Box. Newton lands on the Jack-in-the-Box JUST 
    in time, and it launches him at the Fish Tank. He hits it, but then falls off 
    the ledge and then eats the Cheese.
    
    
    EASY #34: SIR LAUNCH-A-LOT
    
    What To Do: Put a right-facing BOXING GLOVE between Mel and the 8-Ball. Put a 
    MOUSE MOTOR to the right of the platform Mel is on (the highest point of the 
    Mouse Motor should be level with the highest point of the platform). Put a 
    ROTO-TRANS CONVERTER underneath the Mouse Motor and connect them with a BELT. 
    Now connect the Match and Roto-Trans Converter with a ROPE.
    
    What Happens: The Dynamite is lit by the Laser and blows up, moving the 8-Ball 
    to the right and hitting the Boxing Glove. The Boxing Glove knocks Mel to the 
    right. Mel activates the Mouse Motor, which activates the Match. Mel then 
    lands on the Red Laser and hits the Flint Rocks. He walks off the Red Laser 
    and flips the switch, turning on the Laser. These light the Missile and the 
    two Rockets. The Missile blows a hole in the "roof" and the Rockets escape off 
    the screen.
    
    
    EASY #35: THE NAUGHTY OCTOPUS
    
    What To Do: Put a PULLEY at the bottom of the screen. Attach ROPE to the lower 
    end of the Teeter-Totter, put it through the Pulley, and connect it to the 
    Remote Control. Put a MOUSE MOTOR to the right and underneath the Bowling 
    Ball, and use a BELT to connect it to the Conveyer Belt. Lastly, connect the 
    Lava Lamp to the higher point of the Teeter-Totter with ROPE. 
    
    What Happens: Mel walks to the right and lands on the Basketball. Meanwhile, 
    the Bowling Ball activates the Mouse Motor. The Basketball moves to the right 
    and upward with Mel on it. They eventually encounter the Conveyer Belt and 
    continue to the right. Mel falls off the Basketball, flips the Teeter-Totter, 
    and enters his house. The Remote Control then is activated, blows up the 
    Explosives, and the Newtons all fall onto the Conveyer Belt where they are 
    moved to the right and eat the Cheese.
    
    
    EASY #36: YELLOW BRICK PATH
    
    What To Do: Put CHEESE above the lower of the upper yellow platforms (it 
    should be level with Newton). Put CHEESE on the yellow platform that's 
    connected to the top of the grass wall. Put CURIE in the place underneath that 
    Cheese. Put a CONVEYER BELT to the left of the lower Mouse Motor. Connect the 
    Small Gear to the other Conveyer Belt with a BELT and put Cheese on the right 
    Conveyer Belt. Put an ANTI-GRAVITY PAD in the "gap" between the Inclines (the 
    ones underneath the Lava Lamp). Put a PULLEY underneath the Lava Lamp. Attach 
    ROPE to the Lava Lamp, put it through the Pulley, and connect it to the lower 
    end of the Teeter-Totter.
    
    What Happens: Newton sees the Cheese and runs towards it, then falls. The 
    Cheese meanwhile has fallen onto the lower of the platforms, so Newton rushes 
    toward it again. He falls again, spots the new Cheese and goes towards it. He 
    falls yet again and runs away from Curie. He lands on the Conveyer Belt and 
    rushes towards the Cheese, activating the Mouse Motor along the way. When he's 
    on the second Conveyer Belt he's moved to the right over the gap. The 
    Anti-Gravity Pad moves him upward and he flips the Teeter-Totter. This both 
    moves him over to the right and he falls into his hole AND turns on the Lava 
    Lamp.
    
    
    EASY #37: MEL'S MARBLE
    
    What To Do: Put MEL on the Grass Floor that's beneath the Baseball and set him 
    to either walk or run. Put FLINT ROCKS to the right of Mel, underneath the 
    Rocket. Put a GENERATOR to the left of Newton and put a right-facing FAN into 
    it. Connect the Mouse Motor and Generator with a BELT. Put a MOUSE MOTOR to 
    the right of the Cheese (it should be level with the wood floor to its RIGHT). 
    Put two GEARS just underneath the wood floor that's to the right of the newly 
    placed Mouse Motor. Connect one to the Mouse Motor, and the other to the 
    Conveyer Belt, both using BELTS, of course.
    
    What Happens: Mel walks over and hits the Flint Rocks (for the record, Mel 
    could be standing still at the beginning, and the Baseball would get him 
    moving). The Flint Rocks light the Rocket and the Rocket launches, hitting the 
    Mouse Motor and starting up the Generator. This turns on the Fan and blows 
    Newton to kingdom come...er, I mean to the right. Newton falls down and rushes 
    towards the Cheese, turning on the Mouse Motor on the way. This moves the 
    marble to the left. It hits the Flipper and is flipped into the basket.
    
    
    EASY #38: TEETER FODDER
    
    What To Do: Underneath the Incline, put an ACCELERATOR TUBE facing upward. 
    Just to the left of the Large Curved Pipe put another ACCELERATOR TUBE. About 
    four spaces above from the bottom of the screen, put a down-right LARGE CURVED 
    PIPE just to the right of the left wall. Put an ACCELERATOR TUBE just to the 
    right of the Large Curved Pipe.
    
    What Happens: Mel lands on the Teeter-Totter and flips the other Mel. That Mel 
    lands on the other Teeter-Totter, flipping the next Mel, who lands on the 
    remaining Teeter-Totter and flips Newton. Newton falls into the Accelerator 
    Tube, goes into the Large Curved Pipe and is thrust to the left. He lands in 
    the Large Curved Pipe and is propelled to the right, where he breaks the Fish 
    Tank.
    
    
    EASY #39: NUMMY
    
    What To Do: Put an ANTI-GRAVITY PAD just to the left of the grass wall, and 
    two more ANTI-GRAVITY PADS just to the left of that one. Put an Incline 
    (sloping upward to the right) of width one in all of the upper-left corners in 
    the "maze" (that's three in all). Put an INCLINE (sloping upward to the right) 
    in the lower-right hand corner of the second-largest of the "boxes". Put 
    CHEESE just above the log platform. Put a LOG WALL (horizontal) on the left 
    side of the maze, level with the second-lowest horizontal log "floor" of the 
    maze. Put CHEESE above the just-placed platform (it should be level with where 
    Newton is right now). Put a LOG WALL (horizontal) to the right of the maze, 
    level with the second-highest "floor" of the maze, and put another LOG WALL 
    (horizontal) to the right of the maze, this time level with the third-highest 
    "floor" of the maze. Put one CHEESE above both of them.
    
    What Happens: Newton sees the Cheese and scurries to the right. The 
    Anti-Gravity Pad moves him upward and the Incline moves him to the right. He 
    falls down, sees the Cheese, and runs right again. Again he encounters the 
    Anti-Gravity Pad and is moved upward, and is again moved to the right by the 
    Incline. He sees the Cheese to the left and runs that way, then falls onto the 
    Incline. He sees the bottom-right Cheese and goes towards it, and then is once 
    again moved upward by the Anti-Gravity Pad, and moved to the right by the 
    Incline. He runs to the right for the Cheese, but then falls right onto the 
    Alligator. Nummy!
    
    
    EASY #40: RELEASE THE HOUNDS
    
    What To Do: Put a BALLOON on the right side of the screen. Put a ROCKET on the 
    platform that's "supported" by the pedestals. Put a MATCH next to the Rocket's 
    fuse, and with ROPE, connect the Balloon to the Match. Put a right-facing 
    TRIMMERS on the Steel Cable holding the middle Balloon down (the Trimmers 
    should be above the higher of the two Trimmers already on the screen).
    
    What Happens: The Balloon activates the Match, firing the Rocket. The Rocket 
    hits the first two Trimmers, releasing the first two Balloons. It goes between 
    the two Trimmers and hits the final Trimmers, releasing the third Balloon.
    
    
    EASY #41: ALIEN RUINS
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the Mouse Hole. Connect an 
    up-right LARGE CURVED PIPE to the lower end of the T-Connector. Connect a 
    left-up LARGE CURVED PIPE to the just-placed pipe, and connect a down-left 
    LARGE CURVED PIPE to the newest pipe. Put CHEESE on solitary platform above 
    the Conveyer Belt. Put a CONVEYER BELT underneath the lower Incline that's on 
    the right side of the screen. Using BELTS and GEARS, connect the Mouse Motor 
    to the two Conveyer Belts.
    
    What Happens: The Pinball falls into the pipes and comes out the left side of 
    the T-Connector. It hits the Bike Pump and pushes Newton to the right. The 
    Pinball also goes to the right and activates the Mouse Motor, which starts up 
    the Conveyer Belts. Newton is pushed upward by the Anti-Gravity Pad then to 
    the right by the Incline. He rushes to the right towards the Cheese and falls 
    onto the Conveyer Belt. The Conveyer Belt moves him to the right and he falls 
    into the Inclines, then slides onto the second Conveyer Belt, which moves him 
    to the left. He ends up on the Anti-Gravity Pad, which moves him up into his 
    Mouse Hole.
    
    
    EASY #42: MOVIN' SOLUTION
    
    What To Do: Put a T-CONNECTOR underneath the middle group of tennis balls (the 
    left/right exits should be level with the Accelerator Tube), then connect it 
    to the Accelerator Tube and the right Large Curved Pipe with LARGE PIPES. Put 
    an up-right LARGE CURVED PIPE just beneath the T-Connector and attach a LARGE 
    PIPE to the right of it. Stretch out the LARGE PIPE until it reaches the 
    cardboard box.
    
    What Happens: The tennis balls all fall into the pipes. They end up in the 
    T-Connector and will fall into the cardboard box.
    
    
    EASY #43: REPTILE MILE
    
    This puzzle is one of the "run the puzzle and see where something lands and 
    put something there" variety. I can say where to put things, but you'll have 
    to be the one to position them.
    
    What To Do: Put a left-facing ALLIGATOR in the gap that's just to the right of 
    Curie. Put NEWTON on the right side of the Alligator. Put an ANTI-GRAVITY PAD 
    beneath the Grass Floor that's to the lower right. Put NEWTON on the Grass 
    Floor, but far enough to the right so that the Anti-Gravity Pad doesn't affect 
    them. Put a left-facing ALLIGATOR in the "gap" between the two middle Grass 
    Floors (it'll probably have to be LOWER than those Grass Floors) and a 
    right-facing ALLIGATOR just above the upper Grass Floor.
    
    What Happens: Curie walks towards Newton and the Alligator bounces her upward. 
    She sees the other Newton and walks towards him, then does this weird "walking 
    on thin air" thing. She lands on the Alligator, which bounces her to the 
    right. The Anti-Gravity Pad and Incline lift her up and to the left. She lands 
    on the final Alligator, which bounces her into the cardboard box.
    
    
    EASY #44: SNOW MAN
    
    What To Do: Plug a left-facing FAN into the Electric Switch. Plug a 
    downwards-facing LASER into it also. Put a right-facing MOUSE MOTOR between 
    the Balloon and Hot Air Balloon. Put a ROTO-TRANS CONVERTER to the right of 
    the lower Mouse Motor and connect the two with a BELT. Attach ROPE to the 
    Roto-Trans Converter, put it through the Pulley, and connect it to the upper 
    end of the Teeter-Totter.
    
    What Happens: The Balloon hits the Mouse Motor, starting it up and moving Mel 
    to the left. He falls and flips the switch, then enters his home. The Fan 
    blows Newton to the left, and he activates the Timer, which moves the Dynamite 
    to the right. The Dynamite bounces back a little and is lit by the Laser 
    (moving the Laser some may be necessary to make this work). The explosion 
    starts up the lower Mouse Motor, which, via the Roto-Trans Converter, flips 
    the Teeter-Totter, making the Pinball hit the Flint Rocks and make the Coffee 
    Pot percolate.
    
    
    EASY #45: MOUSE MANSION
    
    What To Do: Put CHEESE on the platform to the right of the highest Newton. 
    Connect the Mouse Motor to the Conveyer Belt with a BELT. Put a TRIMMERS on 
    the Rope that's holding the Laundry Basket up (note: The Trimmers should be on 
    the left side of the Rope). Put FIREWORKS on the platform above the Flint 
    Rocks. Plug a LASER into the left Electric Switch, facing to the right and 
    lined up with the Laser-Activated Plug. Connect the upper MATCH to the upper 
    end of the Teeter-Totter with ROPE.
    
    What Happens: The upper Newton runs towards the Cheese. He falls and slides to 
    the right and hits the Trimmers, making the Laundry Basket falls, which traps 
    Curie and stops the Laundry Basket from blocking the Laser. The Laser lights 
    the Hot-Air Balloon, which activates the right Match. Meanwhile the 
    Teeter-Totter is flipped by the Hot Air Balloon. This activates the remaining 
    Match, starting up the Coffee Pot and lighting the Rocket. The Rocket and 
    Missile collide, blowing a hole in the floor and making Curie fall off the 
    screen. Meanwhile, the Laser has activated the Laser-Activated Plug. The toast 
    in the Toaster pops up, starting the Mouse Motor. The Mouse Motor activates 
    the Conveyer Belt, which moves the Tennis Ball onto the Flint Rocks, lighting 
    the Fireworks, which launch and break the Fish Tank. 
    
    
    EASY #46: PIPE DREAM
    
    What To Do: Put an up-right LARGE CURVED PIPE far underneath Mel and connect a 
    left-up LARGE CURVED PIPE to the left of it. Put an ACCELERATOR TUBE above the 
    just-placed Large Curved Pipe and a down-right LARGE CURVED PIPE just to the 
    left of the upper Accelerator Tube. Put a TEETER-TOTTER just to the left of 
    the Log Wall that's on the right side of the screen, and put a 
    TRANS-ROTO-MATIC just to the left of the Teeter-Totter, with its "springy" 
    side facing the Teeter-Totter. Connect the Trans-Roto-Matic and 
    Jack-in-the-Box with a BELT.
    
    What Happens: Mel falls into the pipes. The first Accelerator Tube lets him 
    reach the upper pipe, and the second Accelerator Tube moves him far to the 
    right, onto the teeter-Totter. Mel walks back and forth on the Teeter-Totter, 
    and when he reaches the left side he touches the Trans-Roto-Matic, moving it a 
    little and slightly winding up the Jack-in-the-box. After Mel does this for a 
    while (this can take a while), the Jack-in-the-box opens, flipping Newton onto 
    the ledge with the Cheese.
    
    
    EASY #47: SUPER MEL BROTHERS
    
    What To Do: Easy one. Put INCLINE above the mouths of the Alligators. Put an 
    INCLINE of width three just to the right of the brick floor the lowest 
    Alligator is on (the BOTTOM part of the Incline should be level with the 
    floor). Put an ANTI-GRAVITY PAD to the right of the Incline. Put an INCLINE of 
    width one (sloping upward to the right) above the sun. See the "pit" between 
    the sun and the Houses? Put a SPRINGBOARD on the right side of it, on the very 
    top. Put a BLIMP below the "clouds" that are on the right side of the screen.
    
    What Happens: Mel and "Angus" run to the right, but don't get eaten due to the 
    Incline. They continue to do this for the rest of the Alligators (not getting 
    eaten due to the Incline). Finally they reach the bottom and run onto the 
    Anti-Gravity Pad. It moves them upward, and the Incline moves them to the 
    right. They land on the Springboard, which bounces them to the right. They 
    land on the Blimp, then walk off of it and fall into their Houses. You may 
    need to move the Blimp around for this to work.
    
    
    EASY #48: WISH FOR FISH!
    
    What To Do: Put a FLASHLIGHT beneath Curie and a MAGNIFYING GLASS to the right 
    of it. Put DYNAMITE on the brick floor that's above the Match. Put a GENERATOR 
    to the right (or left, it doesn't really matter) of the Mouse Motor and plug a 
    MIXER into it. Connect the Generator and Mouse Motor with a BELT, and connect 
    the lower end of the Teeter-Totter to the Match with ROPE.
    
    What Happens: Curie lands on the Flashlight, turning it on. The Flashlight and 
    Magnifying Glass turn on the Cannon, which fires a Pinball. The Pinball breaks 
    the Fish Tank and flips the Teeter-Totter, activating the Match and blowing up 
    the Dynamite. This starts up the Mouse Motor, which activates the Generator, 
    which turns on the Mixer.
    
    
    EASY #49: WHERE UP IS DOWN
    
    What To Do: Put CHEESE underneath the Conveyer Belt and underneath the 
    greco-roman floor near the top of the screen (not the ones near the Mouse 
    Hole, the one to the left of it). Connect an up-right LARGE CURVED PIPE to the 
    Large Curved Pipe on the screen and connect a down-right LARGE CURVED PIPE to 
    the just-placed Large Curved Pipe.
    
    What Happens: Newton sees the Cheese and runs towards it. He's levitated 
    upward and sees the other Cheese. He runs towards it, but falls downward due 
    to the gap in the Anti-Gravity Pads. He slides to the right and is levitated 
    once again, though he's moving to the right now. He enters the bottom entrance 
    of the Large Curved Pipes and emerges from the top, and is levitated into his 
    Mouse Hole.
    
    
    EASY #50: SPACE WARS
    
    What To Do: Put a HORIZONTAL Caution Wall underneath each of the Rockets. Plug 
    two LASERS into the Electrical Outlet, one facing to the right and the other 
    facing to the left. Put a ROTO-TRANS CONVERTER next to each Mouse Motor. 
    Connect each Roto-Trans Converter to the Mouse Motor with a BELT and connect 
    both Phazers to the Roto-Trans Converters with STEEL CABLE.
    
    What Happens: The Lasers go off and light the Rockets. The Rockets blast off 
    and light all the Missiles and start the Mouse Motors. The Mouse Motors, via 
    the Roto-Trans Converters, fire the Phazers, causing Mel to move and fall off 
    the screen.
    
    
    
    iii. Medium
    
    
    MEDIUM #1: I'LL HUFF & PUFF
    
    What To Do: Put a SPRINGBOARD below Newton and an INCLINE (sloping upward to 
    the left) above him. Put a PINWHEEL to the left of the Bike Pump and put a 
    ROTO-TRANS CONVERTER next to the Pinwheel. Connect the Pinwheel and the 
    Roto-Trans Converter with a BELT, and connect the Roto-Trans Converter with 
    the Remote Control with ROPE.
    
    What Happens: Newton bounces until he reaches the Incline. This moves him to 
    the left and he lands on the Bike Pump. The Bike Pump moves the Pinwheel, 
    which, via the Roto-Trans Converter, activates the Remote Control, blowing up 
    Mel's house.
    
    
    MEDIUM #2: BOOM BOOM DISPOSAL
    
    What To Do: Put an INCLINE (sloping downward to the left) below the Pinball. 
    Plug a right-facing FAN into the Electric Outlet and put a flipped PINWHEEL to 
    the right of it. With a BELT, connect the Pinwheel to one of the two adjacent 
    Gears, and connect the other one of those Gears to the Conveyer Belt with a 
    BELT. Lastly, put a "/" TEETER-TOTTER underneath the Baseball.
    
    What Happens: The Pinball falls down to the left due to the Incline, which 
    turns on the Fan. This both moves Mel to the right AND turns the Pinwheel. The 
    Pinwheel turns the Conveyer Belt and when Mel falls down he starts walking. He 
    falls and lands on the Teeter-Totter and flips it. The Baseball is flipped 
    upward and lands on the Conveyer Belt, which moves it to the right. The 
    Baseball hits the Nitroglycerine, blowing it up.
    
    
    MEDIUM #3: CAPTURE THE CHEESE
    
    What To Do: Put a MOUSE MOTOR just to the left of the Incline (the highest 
    point of the Mouse Motor should be level with the highest point of the 
    Incline). Put an INCLINE of width two (sloping downward to the right) just to 
    the left of the Mouse Motor. Put a ROTO-TRANS CONVERTER and a PHAZER (the 
    Phazer pointing to the right at the Hot Air Balloon) underneath the Mouse 
    Motor. Connect the Mouse Motor to the Roto-Trans Converter with a BELT and the 
    Phazer to the Roto-Trans Converter with STEEL CABLE. Put TRIMMERS above the 
    lower end of the Teeter-Totter.
    
    What Happens: The Cheese falls and is moved to the right by the Incline. It 
    activates the Mouse Motor and continues to the right and downward until it is 
    under the Laundry Basket. Meanwhile, the Phazer has fired, lighting and 
    launching the Hot Air Balloon, which flips the Teeter-Totter, hitting the 
    Trimmers and making the Laundry Basket fall onto the Cheese.
    
    
    MEDIUM #4: FIRE STARTER
    
    What To Do: Put a left-facing BLIMP to the right of the left-most Mel. Put a 
    "/" TEETER-TOTTER underneath the lower of the two right-most Explosives. Put a 
    MATCH underneath the Rocket and connect it to the Teeter-Totter with STEEL 
    CABLE.
    
    What Happens: Blimp hits the first Mel, and he walks and lands on the Remote 
    Control. This starts up a chain reaction in which the Explosives explode, each 
    time releasing a Newton that lands on another Remote Control (this, 
    incidentally, blows the first Mel away). The last Newton lands on the 
    Teeter-Totter and activates the Match, causing the Rocket to launch. The 
    Teeter-Totter then flips, causing that Newton to fall onto the last Remote 
    Control, blowing up the last of the Explosives and blowing away the final Mel. 
    
    
    
    MEDIUM #5: FAMILY
    
    What To Do: Put CHEESE on the platform to the right of all the Newtons. 
    Connect an up-left LARGE CURVED PIPE to the bottom of the Accelerator Tube and 
    connect an up-right LARGE CURVED PIPE to the left of that Large Curved Pipe. 
    Put an INCLINE of width one (sloping upward to the right) just above the 
    Accelerator Tube (it's above the Accelerator Tube, but is on its left side). 
    Put an ANTI-GRAVITY PAD in the lower-right corner of the screen. Put CHEESE to 
    the right of the Mouse Hole (it and the Mouse Hole are separated by a pillar) 
    and put a SPRINGBOARD on the left side of the "hole" that's to the right of 
    the lower Cheese.
    
    What Happens: The Newtons see the Cheese and all rush towards it. They fall 
    into the pipes and are throw upward and to the right. The Anti-Gravity Pad 
    moves them upward, and the Incline moves them to the left. They see the Cheese 
    and rush towards it, landing on the Springboard. They bounce higher and 
    higher, until they hit the Incline, which moves them to the left (yes, it does 
    move them to the left, despite the fact it slopes upward to the right), and 
    they all fall into the Mouse Hole.
    
    
    MEDIUM #6: DEMOLITION MEL
    
    What To Do: Put a left-facing ALLIGATOR underneath Mel (WARNING! Be sure that 
    the Alligator's head is UNDERNEATH the platform Mel is on). See that gap to 
    the left of the Bucket where a Mouse Motor would JUST fit? Well, let's put a 
    right-facing MOUSE MOTOR there and connect it to the Conveyer Belt with a 
    BELT! Put an INCLINE to the right of the Mouse Motor.
    
    What Happens: Mel walks to the right. The Alligator "bridges" the gap and he 
    continues to the right. He passes over the Mouse Motor, which moves the Bucket 
    and activates the first Remote Control. Mel walks along the Incline, then 
    falls and flips the Teeter-Totter, activating the other two Remote Controls. 
    
    
    MEDIUM #7: BABY AURORA
    
    What To Do: Put a LAVA LAMP to the left of the Magnifying Glass. Put the 
    PINBALL above the Mouse Motor and put three GEARS (all adjacent to each other) 
    near the Mouse Motor. Put a ROTO-TRANS CONVERTER to the right of the Mouse 
    Motor and connect it to the Lava Lamp with ROPE. Connect the Mouse Motor to 
    the middle Gear and connect one of the other Gears to the Roto-Trans 
    Converter, each time using a BELT. Now for the tricky part. Take the CONVEYER 
    belt and stretch it out all the way. You need to position it somewhere lower 
    than the platform the Candle is on, but to the left of it. This can take a 
    little trial and error. Oh, connect the remaining Gear to the Conveyer Belt 
    with a BELT.
    
    What Happens: The Mouse Motor is activated by the Pinball, and it starts up 
    the Conveyer Belt AND turns on the Lava Lamp. The Candle is lit just before 
    the Nitroglycerine comes down, which pushes the lit candle to the left. The 
    Candle lands on the Conveyer Belt and is carried to the left. It falls off the 
    Conveyer Belt, but is still moving left, so it'll light the Fireworks on its 
    way down.
    
    
    MEDIUM #8: SCHLEMMING SLUMBER
    
    Mel, of course, is unable to just WALK to his house until he's hit with 
    something...
    
    What To Do: Put a MOUSE MOTOR to the right of the Bike Pump and put a 
    ROTO-TRANS CONVERTER to the right of the Mouse Motor. Put a MATCH next to the 
    Rocket. Connect the Mouse Motor to the Roto-Trans Converter with a BELT and 
    connect the Roto-Trans Converter to the Match with ROPE. Put a PINWHEEL above 
    and to the right of the Coffee Pot. Put a GENERATOR to the left of Newton and 
    connect it to the Pinwheel with a BELT. Plug a right-facing FAN into the 
    Generator (the Fan should be below the Generator).
    
    What Happens: The right Baseball hits the Bike Pump and rolls to the right. It 
    hits the Mouse Motor, which, via the Roto-Trans Converter, activates the 
    Match, which lights the Rocket, which hits the Flint Rocks, which starts up 
    the Coffee Pot, which turns the Pinwheel, which activates the Generator, which 
    turns on the Fan, which moves Mel to his house, which means I don't have to 
    say "which <insert action here>" any more times for this puzzle.
    
    
    MEDIUM #9: THEORY OF BOOM BOOM
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the Bowling Ball and put an 
    INCLINE (sloping upward to the right) a bit above it. Plug a right-facing RED 
    LASER into the Electric Switch. Put a RED LASER-ACTIVATED PLUG to the right of 
    the Red Laser, and plug a BLUE LASER (facing upward) into it. Far above the 
    Blue Laser, place a MIRROR. Lastly, put a MAGNIFYING GLASS in front of each 
    right-facing Flashlight.
    
    What Happens: The Bowling Ball is levitated upward and is moved to the right 
    by the Incline. It falls down and flips the switch, turning on the Red Laser. 
    The Red Laser activates the Laser-Activated Plug, turning on the Blue Laser. 
    The Blue Laser shoots out a, um, blue laser, which is reflected onto the 
    Cannon's fuse. The Cannon fires, and the Pinball (I miss the days when they 
    actually called it a "Cannonball") that was fired from it hits all of the 
    Flashlights, blowing everything up.
    
    
    MEDIUM #10: CAGE THE CAT
    
    What To Do: Put an INCLINE (sloping downward to the right) underneath the 
    Soccer Ball. Put a TRANS-ROTO-MATIC (springy side facing the Soccer Ball) to 
    the right of the Soccer Ball. Put a CONVEYER BELT (stretched out as far as it 
    can go) underneath the Tennis Ball; it should be touching the platform that's 
    to the right of the Tennis Ball. Connect the Conveyer Belt and the 
    Trans-Roto-Matic with a BELT. Put the ROCKET in the "pit" that's to the left 
    of the Soccer Ball and put FLINT ROCKS underneath it. Put TRIMMERS on the Rope 
    holding the Laundry Basket up.
    
    What Happens: The Soccer Ball hits the Trans-Roto-Matic, which has the 
    Conveyer Belt move the Tennis Ball to the right. The Tennis Ball hits the 
    Trimmers, cutting the Rope and sending the Laundry Basket onto Curie. 
    Meanwhile, Mel has hit the Flint Rocks, which launch the Rocket.
    
    
    MEDIUM #11: LIGHT THE WAY
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the "floor" the lower Mel is 
    on. It shouldn't be underneath that Mel, just underneath the floor. It should 
    be to the right of the Mel, though underneath him. Okay, I'm not making sense. 
    I'll start over.
    
    What To Do: See the "gap" between the Yellow Brick Wall that's to the right of 
    the Electric Switch? Put an ANTI-GRAVITY PAD there. The right side of the 
    Anti-Gravity Pad should be in the gap, but should NOT stretch any farther to 
    the right. Plug a right-facing LASER into the Electric Switch and put a HOT 
    AIR BALLOON to the right of it. Connect the Hot Air Balloon to the Bucket with 
    a ROPE. Put a left-facing MOUSE MOTOR to the right of the Conveyer Belt and 
    connect the two with a BELT. Connect a left-up LARGE CURVED PIPE to the lower 
    Accelerator Tube. Put a ROTO-TRANS CONVERTER underneath the right Mouse Motor 
    and connect the two with a BELT. Connect the Roto-Trans Converter to the Lava 
    Lamp with a ROPE (you may have to use a Pulley in addition).
    
    What Happens: The Mels walk to the right and are both levitated by the 
    Anti-Gravity Pad. Both are moved to the right by the Inclines and flip the 
    switch, turning on the Laser. The Hot Air Balloon is lit, moving the Bucket 
    out of the way AND activating the Mouse Motor. The Mels continue to the right 
    and are levitated by the Anti-Gravity Pad, and are moved to the right by the 
    Conveyer Belt. They fall into the Bucket, which is flipped by the Alligator. 
    They're thrown out of the Bucket and into the pipes, and they exit from them 
    and enter their Houses. Meanwhile, the Bucket has hit the Mouse Motor, which, 
    via the Roto-Trans Converter, turns on the Lava Lamp.
    
    
    MEDIUM #12: SINK THE SIX
    
    What To Do: Put a POOL CUE to the right of the Cue Ball. The Pool Cue should 
    be diagonal with its white side facing down and to the right. Put CHEESE in 
    the lower-right corner of the "brick box" and put an ANTI-GRAVITY PAD to its 
    left. Far above them, put an INCLINE that's sloping upward to the right. Put a 
    left-facing TIMER underneath the Pinball.
    
    What Happens: The Pinball activates the Timer, which pushes the Leaky Bucket 
    to the right and raises the Laundry Basket. Newton, now free, runs towards the 
    Cheese and is levitated upward. The Incline pushes him to the right. He spots 
    the Cheese and runs toward it, bumping the Pool Cue, which pushes the Cue Ball 
    into the 6-Ball, which goes into the pocket.
    
    
    MEDIUM #13: AETHER
    
    What To Do: It has nothing to do with where to place the parts, but I thought 
    it would be nice to point it out. Put a BUCKET to the left of the Match and 
    connect the two with a ROPE. Put FLINT ROCKS underneath the Coffee Pot. Put a 
    horizontal YELLOW BRICK WALL just above the Rocket. Put another horizontal 
    YELLOW BRICK WALL just above the Coffee Pot (you'll probably want to stretch 
    it out a bit so that things don't knock around the Coffee Pot). Lastly, 
    connect the Jack-in-the-box and Pinwheel with a BELT.
    
    What Happens: The Bucket is moved upward and activates the Match, which lights 
    the Rocket. The Rocket hits the Flint Rocks, heating and activating the Coffee 
    Pot. It turns the Pinwheel, activating the Jack-in-the-box.
    
    
    MEDIUM #14: BASEMENT BUMMER
    
    What To Do: Put NITROGLYCERINE above the right side of the Teeter-Totter. Put 
    a MATCH next to the Solar Panel and connect it with ROPE to the higher end of 
    the Teeter-Totter. Plug a flipped ELECTRIC MOTOR into the Solar Panel and put 
    two Gears about midway between it and Mel. Put a CONVEYER BELT underneath Mel. 
    Connect one of the Gears to the Conveyer Belt and the other to the Electric 
    Motor, both times using a BELT. Plug a right-facing FAN into the Solar Panel 
    (it should be on the right side of the Solar Panel and above it). Put a 
    PINWHEEL to the right of the Fan. Put a flipped JACK-IN-THE-BOX just above the 
    two adjacent Wood Walls and connect it to the Pinwheel with a BELT.
    
    What Happens: The Nitroglycerine blows up, blowing a hole in the floor. The 
    Pinball falls into the hole and flips the Teeter-Totter, activating the Match 
    and turning on the Solar Panel. The Fan turns on and the Pinwheel starts 
    opening the Jack-in-the-box. Meanwhile, the Electric Motor moves Mel to the 
    right. He lands on the Jack-in-the-box JUST before it opens. The 
    Jack-in-the-box then opens, thrusting Mel to the right, off the screen.
    
    
    MEDIUM #15: AIR FORCE
    
    Is it just me, or does this music seem incorrect for this level? It seems to 
    me that "Detective Theme" would suit it better. But, as always, I digress...
    
    What To Do: Put a NEWTON on the left side of the ledge that has the Mouse Hole 
    on it. Put a NEWTON below the right pillar. Put a MISSILE underneath the Mouse 
    Motor and FLINT ROCKS in the lower right corner of the screen. Put a GENERATOR 
    a bit to the lower left of the Mouse Motor and connect the two with a BELT. 
    Plug a VACUUM into the Generator. The Vacuum should be above the "gap" in the 
    floor. Also plug an ELECTRIC MOTOR into the Generator and connect it to the 
    other Generator with a BELT. Finally, put a GEAR underneath and to the right 
    of the "gap" that the Vacuum is above.
    
    What Happens: Curie sees Newton and, as always, rushes toward him. She falls 
    and goes towards the other Newton. Said Newton runs and hits the Flint Rocks, 
    which launch the Missile, which starts up the Mouse Motor. Curie tries to 
    follow the Newton, but is halted by the Gear. Meanwhile, the Mouse Motor has 
    activated the right Generator. This turns the Vacuum on, which sucks up Curie 
    Cat (note: Curie doesn't actually need to get sucked into the Vacuum, just 
    near it). The Electric Motor turns on and then activates the other Generator, 
    so the fans turn on and spin all the Pinwheels.
    
    
    MEDIUM #16: FISH DETECTIVE
    
    What To Do: Put an ANTI-GRAVITY PAD in the upper-right of the "room" that's 
    beneath the Alligator. Connect an up-right LARGE CURVED PIPE to the Large Pipe 
    on the screen. Connect an ACCELERATOR TUBE to the Large Curved Pipe and 
    connect a left-up LARGE CURVED PIPE to the Accelerator Tube. Now put a 
    left-facing BOXING GLOVE far above the last-placed Large Curved Pipe (the 
    Boxing Glove should be higher than the Mouse Motor). Put a CONVEYER BELT 
    (stretched out as far as possible) just to the right of the lowest yellow 
    brick floor. Put a ROTO-TRANS CONVERTER to the right of the Conveyer Belt.
    
    What Happens: Mel walks to the right and is moved upward by the Anti-Gravity 
    Pad. The Incline sloping upward to the right moves him to the right, and he 
    falls into the pipes. When he's thrust upward, he hits the Boxing Glove and is 
    moved to the right. He'll fall onto the "floor" and walk to the right. He then 
    falls onto the Conveyer Belt, walks right, but turns back left when he can't 
    get past the Roto-Trans Converter. Mel then walks right into the Fish Tank, 
    breaking it.
    
    
    MEDIUM #17: WHAT GOES UP...
    
    What To Do: Put a "/" TEETER-TOTTER just underneath the Buckets that are to 
    the left of the middle grass wall. The placement is critical; both sides of 
    the Teeter-Totter need to be just underneath their respective Buckets. Put a 
    FLASHLIGHT underneath the right-most Bucket, a MAGNIFYING GLASS to the right 
    of the Flashlight, and a HOT AIR BALLOON to the right of that.
    
    What Happens: Newton falls to the floor. Curies walks towards him Newton 
    scurries away to safety. The Bucket is partially flipped by the right Bucket. 
    That is, it doesn't become a "\" Teeter-Totter, but it becomes a horizontal 
    one. Yes, the fact it actually flips surprises me, too. The flipping moves the 
    other Bucket around, causing the right-most Bucket to lower, hitting the 
    Flashlight and launching the Hot Air Balloon. As the Hot Air Balloon goes up, 
    it takes the right Laundry Basket upwards with it. This lowers the other 
    Laundry Basket down, onto Curie.
    
    
    MEDIUM #18: BASKETBALL
    
    What To Do: Put a CONVEYER BELT (stretched out all the way, its left end 
    touching the wall) just underneath the Basketball. Put a left-facing MANDRILL 
    MOTOR underneath it and connect the two with a BELT. Put a BUCKET above the 
    "hole" at the bottom of the screen and connect it to the Mandrill Motor with 
    ROPE. Just above the floor, between the left-most Mel and the floor, put two 
    SPRINGBOARDS. Put a SPRINGBOARD just to the left of the right wall, about in 
    the middle in terms of it verticalness.
    
    What Happens: The Bucket falls and starts the Mandrill Motor, which moves the 
    Basketball to the right. It lands on the right of the two bottom Springboards 
    and is bounced upward and to the right. It lands on the right-most 
    Springboard, bounces higher, and hits the wall and bounces to the left. It 
    lands on the remaining Springboard, which bounces it all the way up into the 
    basket. This puzzle reminds me as to why I never play Basketball...
    
    
    MEDIUM #19: OF MICE AND MEL
    
    What To Do: Put a left-facing BLIMP underneath and to the right of Mel (it's 
    above the Alligator pit). Put a MOUSE MOTOR in the grass "corner" that's near 
    the right side of the screen and connect it to the Conveyer Belt with a BELT. 
    Put a "/" TEETER-TOTTER just to the left of the grass platform that's above 
    the Cheese. The Teeter-Totter's higher side should be level with the grass 
    platform that's above the Cheese. Put a PULLEY above the Teeter-Totter. Put a 
    right-facing MISSILE underneath the Cheese and a MATCH next to the Missile. 
    Put a PULLEY to the left of the Match (the Match's pink side should be on the 
    left). Attach ROPE to the upper side of the Teeter-Totter and put it through 
    the Pulleys to reach the Match.
    
    What Happens: Mel walks to the right and lands on the Blimp. He walks along 
    with it until it hits the wall, then Mel falls off and lands on the Mouse 
    Motor. Newton is moved to the left by the Conveyer Belt, and he runs towards 
    (and eats) the Cheese. Mel meanwhile walks to the left and flips the 
    Teeter-Totter, activating the Match and lighting the Missile. The Missile 
    blows up the walls blocking Mel's path to his House. Mel continues on his walk 
    and ends up at his House.
    
    
    MEDIUM #20: AIR MAIL
    
    What To Do: Put a NEWTON on the platform that's to the right of Curie Cat and 
    put a NEWTON to the left of the Mouse Motor. Put an ELECTRIC SWITCH to the 
    lower left of the second Newton and plug a left-facing LASER into it. Far to 
    the left of the Laser, put a MIRROR above the Balloon. Underneath the Mouse 
    Motor, put two adjacent LARGE GEARS. Connect the Mouse Motor to one with a 
    BELT. A bit underneath those, put a SMALL GEAR. Put a LARGE GEAR adjacent to 
    the Small Gear and another LARGE GEAR adjacent to the just-placed Gear. The 
    two "groups" of Gears do not touch. Connect the "middle" Large Gear in the 
    second group to the Large Gear in the first group with a BELT. Connect the 
    other Large Gear to the Jack-in-the-box with a BELT. Put two adjacent SMALL 
    GEARS a little to the left of the Jack-in-the-box. Connect one of the new 
    Small Gears to the Small Gears that's to the right with a BELT, then connect 
    the remaining Small Gear to the Conveyer Belt with a BELT.
    
    What Happens: Curie spies Newton and walks towards him. She falls and sees the 
    other Newton and chases it. Newton runs away and hits the Mouse Motor, which 
    turns on the Conveyer Belt and the Jack-in-the-box. Curie falls, flipping the 
    switch and causing the Laser to destroy the Balloon. Curie lands on the 
    Jack-in-the-box, which then opens, flipping her onto the Conveyer Belt. 
    Because of the Incline, she's moved to the left and upward, and falls into the 
    box.
    
    
    MEDIUM #21: GRAIN OF SAND
    
    What To Do: Put an ANTI-GRAVITY PAD in the "gap" in the floor that's below the 
    two left-most Computers. Put a "/" TEETER-TOTTER between the two left-most 
    Computers. Put a right-facing MANDRILL MOTOR underneath the Tennis Ball, but 
    make sure its placement doesn't interfere with the puzzle. Connect the 
    Mandrill Motor to the Conveyer Belt with a BELT, and then connect the upper 
    end of the Teeter-Totter to the Mandrill Motor with ROPE. Now, see that 
    "corner" that's to the left of the Tennis Ball. Above it put an INCLINE 
    (sloping upward to the right).
    
    What Happens: The Pinball falls, but the Incline gives it just enough bounce 
    to clear the first Computer. It continues on its way due to the Anti-Gravity 
    Pad and Springboard. It lands on the Teeter-Totter, triggering the Mandrill 
    Motor. The Pinball continues to the right, hitting the right-most Computer, 
    then lands on the Flipper, which pushes it into the Large Curved Pipe, which 
    redirects the Pinball onto the remaining Computer. Meanwhile, the Mandrill 
    Motor has moved the Tennis ball to the left. When it reaches the "corner", the 
    Anti-Gravity Pad moves it upward, and the Incline moves it to the right, where 
    it hits the Mouse Motor, turning on the Fan.
    
    
    MEDIUM #22: FISH ON!
    
    What To Do: Put a HOT AIR BALLOON above the left Match. Attach ROPE to it, put 
    it through the Pulley, then connect it to the Mandrill Motor. Put a SMALL GEAR 
    next to the Large Gear. With BELTS, connect the Mandrill Motor to the Large 
    Gear and the Conveyer Belt to the Small Gear. Put a MISSILE in the "box" 
    that's to the left of the Mouse Motor and put a MATCH beneath it. Connect the 
    upper end of the highest Teeter-Totter to the higher Match with ROPE, and 
    connect the upper end of the right-most Teeter-Totter to the remaining Match 
    with STEEL CABLE.
    
    What Happens: Curie walks towards Newton while Newton walks away. Newton lands 
    on the middle Springboard and continues bouncing higher and higher, and breaks 
    the Fish Tank. Meanwhile, Curie has fallen onto the Teeter-Totter and flipped 
    it. She's blown away by the Nitroglycerine, and slides down the Teeter-Totter 
    and onto the first Springboard. she's bounced onto the third, then lands on 
    the right Teeter-Totter and slides off, breaking the rest of the Fish Tanks. 
    The flipping of the Teeter-Totter has activated the Match, which lights the 
    Hot Air Balloon. The Hot Air Balloon activates the Mandrill Motor (starting up 
    the Conveyer Belt) AND flips the upper Teeter-Totter, activating the Match, 
    which lights the Missile. The Missile blows up the "box", clearing a path to 
    the Mouse Hole. Newton hits the Conveyer Belt, which pushes him all the way to 
    the Mouse Hole.
    
    
    MEDIUM #23: BASEMENT BONANZA
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the Lamp and put a MAGNIFYING 
    GLASS to the left of the Flashlight. Note that the Magnifying Glass should be 
    a fair amount away from the Flashlight for this to work. Put a CANNON in the 
    "brick corner" that's underneath and to the right of the Flashlight. The 
    Cannon should be facing to the right and be of the "middle" trajectory. Put a 
    MOUSE MOTOR just to the right of the Conveyer Belt and connect the two with a 
    BELT. Put a left-down LARGE CURVED PIPE above the Mouse Motor. Put a MATCH 
    next to the Rocket (pink side facing to the right) and connect it to the lower 
    end of the Teeter-Totter with a ROPE.
    
    What Happens: The Lamp is levitated upward and is lit by the Flashlight. It 
    slides down and lights the Cannon, which fires a Pinball. The Pinball enters 
    the Large Curved Pipe and falls onto the Mouse Motor, which moves the Pinball 
    to the left and flips the Teeter-Totter. This activates the Match, which 
    launches the Rocket, which hits the Nitroglycerine, releasing the Cheese and 
    letting both Newtons enjoy it.
    
    
    MEDIUM #24: DESTROY!
    
    What To Do: Connect the Phazer and Bucket with a ROPE. Put a FLASHLIGHT to the 
    right of the Magnifying Glass and put a TENNIS BALL above the Flashlight.
    
    What Happens: The Bucket activates the Phazer, which starts firing like mad 
    and popping the Balloons. The Blimp pushes the Hot Air Balloon to the right, 
    where it's lit by the Flashlight and moves upward. On its way up, the Phazer 
    hits it, popping it. The Phazer continues firing and finishes off the 
    remaining Balloons.
    
    
    MEDIUM #25: BOUNCY BOUNCY
    
    What To Do: Put MEL above the higher end of the lowest Teeter-Totter (he 
    should be about midway between that Teeter-Totter and the one above it in 
    terms of height). Put a REMOTE CONTROL to the lower left of the lowest 
    Teeter-Totter and put its EXPLOSIVES to the left of the highest Newton. Put an 
    ACCELERATOR TUBE in the lower-left corner of the screen. Far above it (just 
    under the Explosives) put a down-right LARGE CURVED PIPE and attach an 
    ACCELERATOR TUBE to its right side. Put an ANTI-GRAVITY PAD in the lower-right 
    corner of the screen.
    
    What Happens: The Anti-Gravity Pad moves Newton up into his Mouse Hole. It 
    also moves the Balloon downward, pushing the other Balloon upward and flipping 
    the Teeter-Totter. Meanwhile, Mel has fallen, flipped the Teeter-Totter, and 
    fallen onto the Explosives. The Newton that was on the lowest Teeter-Totter is 
    flipped to the right, into the Mouse Hole. The Newton that was on the 
    Teeter-Totter above the Balloon is flipped onto the Teeter-Totter to the left, 
    flipping the Newton on THAT Teeter-Totter to the right, into the Mouse Hole. 
    The Explosives have triggered, blowing the Newton next to them into the Mouse 
    Hole. The last Newton slides off the Teeter-Totter, into the Accelerator Tube, 
    through the pipes, and is thrown to the right, into the Mouse Hole.
    
    
    MEDIUM #26: GOODBYE, FAITHFUL BALLOON
    
    What To Do: Plug a CAN OPENER into the Electrical Outlet and put a "\" 
    TEETER-TOTTER above the Flashlight. Connect the upper end of that 
    Teeter-Totter to the upper end of the other Teeter-Totter with ROPE. Put a 
    SOLAR PANEL next to the Flashlight and plug an ELECTRIC MOTOR into it. Connect 
    the Electric Motor to the Conveyer Belt with a BELT.
    
    What Happens: The Can Opener opens the can (well, what were you EXPECTING a 
    can opener to do?), and Curie walks towards it (well, what were you EXPECTING 
    her to do?). She falls into the Bucket, which flips the Teeter-Totter (well, 
    what were you EXPECTING it to do?). This Teeter-Totter flips the other one 
    (well, what were you EXPECTING it to do?), which turns on the Flashlight and 
    activates the Solar Panel, turning on the Electric Motor (well, what did you 
    THINK would happen?). This turns on the Conveyer Belt, pushing the Bowling 
    Ball to the right, activating the Trimmers. Bet you weren't expecting THAT, 
    huh?
    
    
    MEDIUM #27: DIN DIN
    
    What To Do: Connect a left-up LARGE CURVED PIPE to the Accelerator Tube. Put 
    three GEARS below and to the right of the Trans-Roto-Matic. Connect the 
    Trans-Roto-Matic to one with a BELT. Put a CANDLE underneath the Coffee Pot 
    and a right-facing JACK-IN-THE-BOX underneath Newton. Put a GENERATOR a bit to 
    the right of the Candle and plug a left-facing Laser into it. Connect the 
    Generator to one of the remaining Gears with a BELT, and connect the last Gear 
    to the Jack-in-the-Box with a BELT. Plug a right-facing LASER into the 
    Generator. Put a right-facing ALADDIN'S LAMP on the "shelf" that's to the left 
    of the Solar Panel. Put a MIRROR to the right of the right-facing Laser and 
    underneath the Aladdin's Lamp. See that Cheese in the corner? It has nothing 
    to do with what parts to place, but I felt it would be nice to point out.
    
    What Happens: Mel runs to the right and falls into the pipes. He continually 
    hits the spring on the Trans-Roto-Matic, which turns the Gears. The Generator 
    activates, turning on the Lasers, which light the Candle and Aladdin's Lamp. 
    When lit, the Candle makes the Coffee Pot percolate and the Aladdin's Lamp 
    starts up the Can Opener. Meanwhile, the Jack-in-the-box launches Newton to 
    the right, and he lands on the Cheese.
    
    
    MEDIUM #28: ACE OF THE DEEP
    
    What To Do: Put a T-CONNECTOR to the right of the left-down Large Curved Pipe. 
    Put an up-right LARGE CURVED PIPE just beneath it. Now put a downwards-facing 
    ACCELERATOR TUBE above the T-Connector and a down-right LARGE CURVED PIPE to 
    the left of the T-Connector. Connect an up-right LARGE CURVED PIPE to the left 
    side of the Large Pipe that's at the bottom of the screen and connect an 
    ACCELERATOR TUBE to the right side of that Large Curved Pipe. Put an INCLINE 
    to the right of the Accelerator Tube (the highest point of the left side of 
    the Incline should be about level with the lowest point of the Accelerator 
    Tube, and the Incline should be of width four and sloping upward to the 
    right). Put an ACCELERATOR TUBE to the right of the Incline. Now put an 
    upwards-facing ACCELERATOR TUBE underneath the Large Curved Pipe that's above 
    the just-placed Accelerator Tube. Put TRIMMERS underneath the Pulley (they 
    should be on the left side of the Rope) and put a down-right LARGE CURVED PIPE 
    to the left of it. Put an ACCELERATOR TUBE at the bottom of the screen, 
    underneath the right-most Large Curved Pipe, and put an INCLINE to the left of 
    it. 
    
    What Happens: Mel runs and falls into the pipes. He ends up exiting the 
    Accelerator Tube and walks on the Incline. He falls into the Accelerator Tube 
    and is thrust upward into another Accelerator Tube. He exits the Large Curved 
    Pipe and falls onto the Incline. He walks right and is levitated upward by the 
    Anti-Gravity Pad, goes into the Large Curved Pipe, hits the Trimmers, and 
    lowers the Laundry Basket.
    
    
    MEDIUM #29: AIR RAID
    
    Put two INCLINES of width one just above Newton (they should be connected and 
    sloping downward to the right). Put a left-facing FLASHLIGHT underneath the 
    Fireworks and a MAGNIFYING GLASS to the left of the Flashlight.
    
    What Happens: The Candle falls onto the Inclines and slides to the right due 
    to the momentum given to it. It slides far enough to be lit by the Flashlight 
    (if not, try moving the Magnifying Glass more to the left). It lights, which 
    blows up one of the Nitroglycerine (bet you didn't know it could do THAT, 
    huh?), which starts up a massive explosion chain reaction, blowing up all the 
    blimps. This has been a test of the Emergency Anti-Air Raid System. Were this 
    an actual air raid, the exact same thing would have happened.
    
    
    MEDIUM #30: CAT NAPS
    
    WHat To Do: Put a right-facing ALLIGATOR in the lower-right corner of the 
    screen. Put a MOUSE MOTOR a bit to the left of Curie Cat and put a CONVEYER 
    BELT to the left of it and connect the two with a BELT. A bit to the left of 
    that (and maybe a little downward) put another MOUSE MOTOR and CONVEYER BELT, 
    then connect them with a BELT. Put an INCLINE of width one high above the 
    Anti-Gravity Pad.
    
    What Happens: The Alligator flips Curie onto the Mouse Motor. This starts it 
    up and she slides onto the Conveyer Belt, which pushes her to the left. The 
    process repeats for the next Mouse Motor and Conveyer Belt. Next she's moved 
    upwards and is moved to the right by the Incline. She lands in the box and 
    blows up the Nitroglycerine, blowing Mel to the bottom of the screen. Curie 
    may get blown out of the box, but never fear: If the puzzle is set up right, 
    she'll just go through the Conveyer Belts again and end up in the box yet 
    again.
    
    
    MEDIUM #31: MOON CHEESE
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the Cheese. Put an up-right 
    LARGE CURVED PIPE underneath and to the right of Newton (its highest point 
    should be level with the platform Newton is above). Connect a right-facing 
    ACCELERATOR TUBE to it. Put a SPRINGBOARD in the area between the two pillars 
    that are close together and put an INCLINE high above it. Put an INCLINE in 
    the lower-left corner of the "box" the puzzle is in.
    
    What Happens: The Cheese levitates until Newton sees it. He runs towards it 
    and falls into the pipes, which thrust him all the way to the right. He falls 
    on the Springboard, which bounces him up until he hits the Incline, which 
    moves him to the right. He lands on the other Incline, and slides to the left, 
    into the Mouse Hole.
    
    
    MEDIUM #32: DUST MICE
    
    What To Do: Plug a CAN OPENER into the Electrical Outlet. Put a CANDLE above 
    the Solar Panel and put a GRASS FLOOR underneath the Candle. Put CHEESE to the 
    right of the Vacuum. Use ROPE to connect the lower end of the Teeter-Totter to 
    the Laundry Basket. Using the to the right of the Phazer, connect the other 
    end of the Teeter-Totter to the Phazer with ROPE.
    
    What Happens: Curie sees the Can Opener open the can and walks towards it, 
    then falls through the Trap Door and flips the Teeter-Totter. This moves the 
    Laundry Basket up enough for the Newtons to scurry out and run towards the 
    Cheese. This also triggers the Phazer, which lights the Candle. The lit Candle 
    activates the Solar Panel, turning on the Vacuum, and vacuuming up the mice.
    
    
    MEDIUM #33: BUOY BOY
    
    What To Do: Use ROPE to connect the Balloon to the lower end of the 
    Teeter-Totter. Put an ELECTRIC SWITCH underneath the higher end of the 
    Teeter-Totter, then plug a downwards-facing LASER into it. See that little gap 
    between the bottom Inclines? Put an ANTI-GRAVITY PAD there. Plug an ELECTRIC 
    MOTOR into the Solar Panel and connect it to the Conveyer Belt with a BELT. 
    Finally, put a FLASHLIGHT in the lower-left "corner" of the "box" the 
    Construction Walls make.
    
    What Happens: The Balloon floats up, flipping the Teeter-Totter, which in turn 
    flips the Electric Switch, turning on the Laser and lighting the Cannon. The 
    Cannon fires a Cannonball, which smashes the Fish Tank and then lands into the 
    left Bucket, which falls downward and turns on the Flashlight. The Flashlight 
    turns on the Solar Panel, and the Electric Motor makes the Conveyer Belt move 
    Mel to the right, onto the Anti-Gravity Pad, which levitates him off the 
    screen.
    
    
    MEDIUM #34: ROMAN MAZE
    
    Due to the strange nature of the puzzle, I'll just say where to place each 
    Mirror in relation to the previously placed one.
    
    What To Do: Plug a downwards-facing LASER into the Electrical Outlet. Beneath 
    the Laser, put a MIRROR. Now, here's where you put the other MIRRORS in 
    relation (note that each time I say a direction, it is in relation to the 
    mirror that was previously placed). Right, up, right, down, right, down, 
    right, down. I'm sure you can figure out when you need to rotate them.
    
    What Happens: Do I really have to tell you what happens? Ah well, to make it 
    look like I'm actually a professional instead of just a lazy guy who writes 
    FAQs to try to give a meaning to his life, I'll...um, forget what I just said. 
    Anyway, the Laser is deflected through all the Mirrors until it reaches the 
    Laser Detector.
    
    
    MEDIUM #35: SHARKS!
    
    What To Do: Put FLINT ROCKS to the right of the Solar Panel. Put an INCLINE of 
    width four, sloping downward to the left (ha! I said that without using 
    parenthesis. Oops) below the Trap Door. Plug a left-facing LASER into the 
    Solar Panel and put a HOT AIR BALLOON to the left of the Laser. Connect the 
    Hot Air Balloon and Bucket with a ROPE.
    
    What Happens: Mel runs to the left, bounces, and hits the Flint Rocks. Then he 
    falls into the Bucket, which causes the Bucket to fall through the Trap Door 
    and it's moved to the left by the Incline. Meanwhile the Laser has turned on. 
    This lights the Hot Air Balloon, which takes off, taking the Bucket (and Mel) 
    with it.
    
    
    MEDIUM #36: HI CHEESE, I'M HOME!
    
    What Happens: Put a SPRINGBOARD above the left Newton and put an INCLINE 
    (sloping upward to the right and of width one) above him. Put NITROGLYCERINE 
    below the middle Newton (middle in terms of left-right) and put a 
    NITROGLYCERINE in the chamber below that one. They should NOT be close enough 
    to the Explosives to blow up when it blows up. Put CHEESE to the left of the 
    lower Nitroglycerine. Put an ANTI-GRAVITY PAD at the bottom of the screen (in 
    terms of right-left, it should be to the right of the right-most Newton). Put 
    CHEESE above and to the right of it and put an INCLINE (sloping upward to the 
    right) far above it. Put a PINBALL BUMPER in the "pit" to the left of the pit 
    the Mouse Hole is in. You'll probably have to move it around a bit to get the 
    puzzle to work.
    
    What Happens: The first Newton bounces upward and hits the Incline, then lands 
    on the Remote Control. This triggers the Explosives (for once, just once, 
    can't it do something that ISN'T hazardous to life, like turning on the TV?), 
    which makes the next Newton fall down. He runs towards the Cheese and hits the 
    Nitroglycerine, which also blows up the other Nitroglycerine, causing the 
    other Newton to fall. The two rush towards the Cheese to the right, are 
    levitated upward, and then moved to the right via the Incline. The Pinball 
    Bumper them bumps them to the right, onto the wall, and they fall into their 
    Mouse Hole.
    
    
    MEDIUM #37: AQUARIUM HUNTER
    
    What To Do: Plug the ELECTRIC MOTOR into the Electric Switch and put a 
    ROTO-TRANS CONVERTER in the "pit" that's to the left of it. Put a PULLEY 
    behind the Phazer. Connect the Electric Motor to the Roto-Trans Converter with 
    a BELT. Attach ROPE to the Phazer, put it through the Pulley, and then connect 
    it to the Roto-Trans Converter. Put a MOUSE MOTOR just to the left of the 
    Conveyer Belt, then connect the two with a BELT. Put an ACCELERATOR TUBE 
    underneath the Baseball, and put an ANTI-GRAVITY PAD just to the right of the 
    pillar that's to the right of the Electric Switch.
    
    What Happens: Mel walks onto the Blimp, then falls off. He falls onto the 
    Electric Motor, then falls off. He falls onto the floor, but rather than 
    falling off, starts moving back and forth, flipping the switch repeatedly. 
    This starts making the Phazer shoot, popping the Balloon. Meanwhile, the 
    Baseball has been pushed upward by the Accelerator Tube, and is moved to the 
    left by the Incline. The Anti-Gravity Pad lifts it up, and it's moved to the 
    right via the Conveyer Belt. The Anti-Gravity Pad then moves the Baseball 
    upward, and it moves to the left. The Phazer knocks it back, and it rolls into 
    the Fish Tank.
    
    
    MEDIUM #38: HOP, SKIP, & JUMP
    
    What To Do: Put a left-facing MOUSE MOTOR underneath Mel and put a CONVEYER 
    BELT to the right of it (the Mouse Motor and Conveyer Belt are on opposite 
    sides of the "wall" and the Conveyer Belt's highest point is about that of the 
    Mouse Motor's highest point). Put three adjacent GEARS underneath the Conveyer 
    Belt and put a right-facing JACK-IN-THE-BOX to the right of the Conveyer Belt. 
    Using BELTS, connect the Mouse Motor to the left Gear, the Conveyer Belt to 
    the center Gear, and the Jack-in-the-box to the last Gear.
    
    What Happens: Mel lands on the Mouse Motor, activating it. Mel walks to the 
    right and is sped up by the Conveyer Belt, which gets him on the 
    Jack-in-the-box JUST in time for it to spring out, sending Mel all the way to 
    the right, into his House.
    
    
    MEDIUM #39: KITTY KITCHEN
    
    What To Do: Put FLINT ROCKS a little upward and to the left of the Pinball and 
    put a "\" TEETER-TOTTER underneath the Pinball. Put a "/" TEETER-TOTTER 
    between where Curie is and the lowest platform ("between" meaning both 
    horizontally and vertically). Connect the upper ends of the Teeter-Totters 
    with ROPE and put a left-facing BOXING GLOVE to the right of Curie Cat. Put a 
    left-facing BLIMP to the left of the Boxing Glove, and put an ANTI-GRAVITY PAD 
    in the "gap" between the pillar and lowest platform.
    
    What Happens: The Blimp hits the Boxing Glove, which pushes Curie to the left. 
    She flips the Teeter-Totter on her way down, moving the Pinball upward, which 
    hits the Flint Rocks and activates the Solar Panel, turning on the Can Opener. 
    Curie meanwhile slides onto the Anti-Gravity Pad and is moved upward and then 
    to the right, where she comes to a stop next to the Can Opener.
    
    
    MEDIUM #40: NEWTON'S BIG DATE
    
    NOTE: To describe where to put things, I will be making references to things 
    that are in the background of this puzzle.
    
    What To Do: Put CHEESE on the platform to the right of Newton. Put CHEESE on 
    the platform that's to the right of the fire hydrant in the background. Put 
    CHEESE on the platform to the lower right of that platform. See the platform 
    with the street light on it? Put CHEESE on the platform to the left of it (the 
    higher of the two platforms that are to the left of it). Put the last CHEESE 
    on the lowest platform and put a SPRINGBOARD to the right of that Cheese (the 
    highest point of the Springboard should be level with the highest point of the 
    floor that's to the right of it). Put an ACCELERATOR TUBE above the left 
    Springboard (it should be about between the Springboard and the cloud), and 
    put an INCLINE high above it. Put an ALLIGATOR underneath the Leaky Buckets, 
    with its head underneath the left one. Put a SPRINGBOARD to the lower right of 
    it.
    
    What Happens: Newton runs towards the Cheese and falls into the Leaky Bucket. 
    It falls onto the Alligator, which flips it to the right. Newton flies out of 
    it and onto the Springboard, which bounces him onto the platform with the fire 
    hydrant. He runs towards the Cheese, falls, runs towards the Cheese, falls, 
    then runs towards the Cheese again but manages to land on the floor. He rushes 
    towards the Cheese yet again, and the Springboard bounces him upward, and the 
    Incline pushes him to the left. He lands on the other Springboard, which 
    bounces him into the Accelerator Tube, which thrusts him upward, and he's 
    moved right due to the Incline. Newton then lands on the "porch" and the 
    puzzle is done. Insert your own witty ending phrase here.
    
    
    MEDIUM #41: UNDER DA SEA
    
    Strangely enough, for a puzzle entitled "Under Da Sea", the Air Pressure has 
    not be set so that it's...um...under the sea.
    
    What To Do: Put an INCLINE of length two, sloping downward to the left next to 
    the highest Incline (they should be connected). Now flip that Incline and 
    moved it two squares to the left. Put an INCLINE of width two, sloping 
    downward to the right, and connect it to the lower Incline. Now flip it, move 
    it up one space, then move it to the right two spaces. Put an ELECTRIC SWITCH 
    underneath those two Inclines and put a right-facing LASER into it. Plug an 
    ELECTRIC MOTOR into the Laser-Activated Plug and put a ROTO-TRANS CONVERTER 
    next to it, then connect the two with a BELT. Put a MATCH next to the Cannon's 
    fuse and connect it to the Roto-Trans Converter with ROPE (why do I always say 
    "a Belt" but not always "a Rope"?). Lastly, put an up-right LARGE CURVED PIPE 
    just underneath the Hot Air Balloon.
    
    What Happens: The Pinball rolls to the left, but instead of hitting the Boxing 
    Glove it hits the next Incline instead, moving it to the right, falling onto 
    the bottom two Inclines. It rolls around on them until it falls and flips the 
    Electric Switch, turning on the Laser. This activates the Electric Motor, 
    which through the Roto-Trans Converter, opens the Match and lights the Cannon. 
    The Cannon shoots out a Pinball, which hits the Nitroglycerine and makes the 
    Baseball go to the left, into the Large Curved Pipe. It falls out of the Large 
    Curved Pipe, into the Basket. Hey, do you know what I just realized? We didn't 
    even need the Laser! We could've just plugged the Electric Motor into the 
    Electric Switch! Uh...sorry?
    
    
    MEDIUM #42: POOL SHARK NEWTON
    
    What To Do: Put a MISSILE above the Electric Switch and plug a left-facing FAN 
    into the Electric Switch (the Fan should be far enough left so that the 
    Missile falls behind it). Also plug an left-facing ELECTRIC MOTOR into the 
    Electric Switch. Put CHEESE on the platform that's to the right of Newton and 
    put a stretched-out CONVEYER BELT just above the Gears. Using a BELT, connect 
    the Electric Motor to the right-most Gear. Also using a BELT, connect the 
    left-most Gear to the Conveyer Belt. To the left of the Pool Cue, put a LARGE 
    GEAR and SMALL GEAR (adjacent to each other). Connect the Large Gear to the 
    middle Small Gear (the one just beneath the Conveyer Belt) with a BELT and 
    connect the remaining Small Gear to the left of the two lower Conveyer Belts 
    with a BELT. Attach ROPE to one of the Buckets, put it through the Pulleys, 
    and connect it to the other Bucket. Put a left-facing ALLIGATOR in the 
    lower-left corner of the screen, and put another left-facing ALLIGATOR to the 
    right of the Conveyer Belt that's to the right of the just-placed Alligator.
    
    What Happens: Newton runs towards the Cheese and falls onto the Conveyer Belt. 
    Meanwhile, the Missile has flipped the Electric Switch and started up the Fan 
    and Electric Motor. Newton is carried to the right by the Conveyer Belt, and 
    then subsequently blown to the left by the Fan. He lands in the left Bucket, 
    which lowers and is bounced by the Alligator. Newton is "bounced" into the 
    right Bucket, which then lowers onto the other Alligator. This Alligator 
    bounces the Bucket upward, and Newton is "bounced" to the right onto the 
    Conveyer Belt (note: It may take more than just one bounce for this to 
    happen). The Conveyer Belt, moving quickly due to the Gear arrangement, 
    carries Newton all the way to the right, into the Pool Table Pocket.
    
    
    MEDIUM #43: SCHLEMMING SNACK
    
    What To Do: Put ANTI-GRAVITY PADS on the right and left of the Conveyer Belt. 
    Put a "/" TEETER-TOTTER underneath Newton (the lower side is below the 
    platform he's on) and put CHEESE on the platform that's to the right of 
    Newton. Put a facing down THUMB TACK above the Balloon and put a left-facing 
    TIN SNIPS on the right side of the Rope holding the Balloon down. Put a 
    CONVEYER BELT underneath Mel. Put two adjacent GEARS between the Conveyer Belt 
    and Pinwheel. Using BELTS, connect one Gear to the Pinwheel and the other to 
    the Conveyer Belt. Finally, connect the Match to the upper end of the 
    Teeter-Totter with ROPE.
    
    What Happens: Newton sees the Cheese and runs towards it. He flips the 
    Teeter-Totter (activating the Match) and lands on the Tin Snips, releasing the 
    Balloon and causing it to be popped. Meanwhile, the Aladdin's Lamp has slid 
    down the Incline and has been lit by the Match. It's then levitated to the 
    left and lands next to the Coffee Pot, starting it up. The Coffee Pot turns 
    the Pinwheel, causing the Conveyer Belt to move Mel to his unfortunate demise. 
    Well, guess that's Survival of the Greenest for you...
    
    
    MEDIUM #44: BAD FISH
    
    What To Do: Put a right-facing TIMER underneath the Bowling Ball that's above 
    "Beethoven" and put a right-facing BOXING GLOVE to the left of the Bowling 
    Ball that's to the right of the Bowling Ball that's to the right of 
    "Beethoven". Put a left-facing TIMER above the Fish Tank and a left-facing 
    TIMER to the right of the lowest Bowling Ball. Connect an INCLINE of width 
    four (sloping downward to the left) to the left side of the floor that's above 
    the Fish Tank. Connect an identical INCLINE to the left side of that Incline, 
    then put a SPRINGBOARD on the left side of the newest Incline. Put an 
    ANTI-GRAVITY PAD at the bottom of the screen, to the right of the left wall. 
    Put a right-facing BOXING GLOVE to the left of the highest Bowling Ball.
    
    What Happens: The Bowling Ball above "Beethoven" lands on the Timer, which 
    sends the Bowling Ball that's to the right to the...um...right. That Bowling 
    Ball hits the Boxing Glove, pushing the next Bowling Ball to the right. THAT 
    Bowling Ball lands on the Timer, which pushes the next Bowling Ball to the 
    left. That Bowling Ball slides down the Inclines and bounces on the 
    Springboard until it's levitated by the Anti-Gravity Pad. It moves right, 
    smashing the first four Fish Tanks before hitting the Boxing Glove and pushing 
    the other Bowling Ball to the right. This Bowling Ball lands on the Timer, 
    which pushes the final Bowling Ball to the left, breaking the Fish Tank.
    
    
    MEDIUM #45: THE WINDY CITY
    
    What To Do: Put an ANTI-GRAVITY in the gap on the Grass Floor and plug a 
    left-facing FAN into the Generator. Connect the Mandrill Motor and the Leaky 
    Bucket with ROPE. Put a CONVEYER BELT far above the Anti-Gravity Pad. Put a 
    LARGE GEAR underneath the Mandrill Motor and put two SMALL GEARS to its right. 
    Connect the Mandrill Motor to the Large Gear with a BELT, and connect the 
    right-most of the two Small Gears to the Conveyer Belt with a BELT. Using the 
    remaining GEARS and BELTS to "bridge the gap", connect the left Small Gear to 
    the Generator.
    
    What Happens: The Alligator bounces the Leaky Bucket, activating the Mandrill 
    Motor. This turns on the Conveyer Belt and Generator. The Fan, now powered by 
    the activated Generator, blows Newton to the left, onto the Anti-Gravity Pad. 
    He's levitated upward to the Conveyer Belt, which moves him far to the right, 
    to the Cheese.
    
    
    MEDIUM #46: SLEEP MACHINE
    
    What To Do: Put a CONVEYER BELT underneath Mel (between the Incline and Cinder 
    Block Wall) and put a MANDRILL MOTOR on the platform to the right of Mel. 
    Connect the upper Gear to the Mandrill Motor with a BELT and the lower Gear to 
    the Conveyer Belt with a BELT. Put a BUCKET near the bottom of the screen and 
    put a REMOTE CONTROL underneath it and put the Remote Control Explosives in 
    the "corner" that's beneath and to the left of Newton. Connect the Bucket and 
    Mandrill Motor with a BELT. Put a GEAR to the right of the Large Gear and 
    connect it to the lower of the right Gears with a BELT, then connect the 
    remaining Gear to the Conveyer Belt with a BELT. Put an ACCELERATOR TUBE 
    beneath the Incline that's on the right side of the screen.
    
    What Happens: The Bucket hits the Remote Control, blowing up the Explosives 
    and moving Newton to the right. The Bucket also activates the Mandrill Motor. 
    Newton is blown to the right and bounces on the Springboard before entering 
    the Accelerator Tube, which sends him onto the Conveyer Belt and he falls into 
    the "bottom bunk bed". Meanwhile, Mel has fallen onto the Conveyer Belt which 
    has pushed him to the right. He bounces on the Springboards before entering 
    the Accelerator Tube himself, then lands on the Conveyer Belt. He bounces on 
    it, causing him to land on the "top bunk bed" rather than the bottom.
    
    
    MEDIUM #47: VOLCANO MAN!
    
    What To Do: Put a HOT AIR BALLOON underneath the Mouse Motor and put a 
    left-facing PHAZER to the right of the Hot Air Balloon. Connect the Phazer to 
    the lower end of the Teeter-Totter with a ROPE. Put a GENERATOR on the 
    platform that's to the upper right of the Coffee Pot and put a MATCH 
    underneath the Coffee Pot. Connect the Match to the Hot Air Balloon with ROPE. 
    Using GEARS and BELTS to bridge the gap, connect the Mouse Motor to the 
    Generator. Make sure the Gears are placed out of the way, so they don't 
    interfere with the rest of the puzzle. Lastly, plug a TOASTER into the 
    Generator. The Toaster should be a little to the right of the Coffee Pot.
    
    What Happens: The Blimp moves to the left and flips the Teeter-Totter. This 
    causes Phazer to fire, lighting the Hot Air Balloon. The Hot Air Balloon 
    rises, activating the Mouse Motor and the Match. The Mouse Motor activates the 
    Generator, which supplies power to the Toaster, and the Match starts up the 
    Coffee Pot. Mel falls and lands on the Toaster, flipping the switch and 
    turning it on. The toast pops out and Volcano Man's is no longer hungry...for 
    NOW.
    
    
    MEDIUM #48: THE SWAMP
    
    See that bat near the top of the screen? That's no decoration, that's the 
    special "Boris the Bat" part that will only appear in your parts bin on Build 
    Contraptions on Halloween. Click on the "Help" button then him for more 
    information. Now as to the puzzle!
    
    What To Do: Put CHEESE on the platform to the right of Newton and put CHEESE 
    on the lowest log platform. Put a SPRINGBOARD above the head of the left-most 
    Alligator and put an INCLINE far above it. Put a SPRINGBOARD on the right and 
    a SPRINGBOARD on the left of the platform the Cheese is on (note: These 
    Springboards should be just above the Grass Floor and Alligator). Put an 
    INCLINE of width four (sloping upward to the right) to the left of the log 
    "pillars" that are to the right of the left Cheese. That is, put it in the 
    "log corner" that's above the Springboard on the left side of the right 
    Cheese. Put an INCLINE far above the Springboard that's on the right side of 
    the right Cheese. Put a SPRINGBOARD in the lower-right hand corner of the 
    screen (where the Grass Floor meets the Log Wall) and then put a SPRINGBOARD 
    just to the left of that one.
    
    What Happens: I'll describe Mel's path and Newton's path individually. Newton 
    sees the Cheese and rushes towards it. He falls and rushes towards the other 
    Cheese but lands on the Springboard. He bounces upward and hits the Incline 
    and is moved to the right, but not too far, then lands on the same Springboard 
    again. He bounces upward again and this time is moved to the next Springboard. 
    Newton then lands on the second right-most Springboard, which bounces him off 
    the screen. Now for Mel. Mel runs right and lands on the Springboard, which 
    bounces him higher and higher until he's moved to the right by the Incline. He 
    lands on the log platform then runs right and falls onto the Springboard, 
    which starts bouncing him higher and higher until he hits the next Incline. 
    Mel is moved to the right and lands on the right-most Springboard, which 
    bounces him off the screen.
    
    
    MEDIUM #49: THRILL OF THE HUNT
    
    What To Do: Put a right-facing TIMER (it should be at maximum time) beneath 
    Mel. Put a left-facing MOUSE MOTOR just to the right of the floor Mel is on. 
    Put a CONVEYER BELT (stretched out as far as it can be) just above the 
    Alligator that's beneath the just-placed Mouse Motor. Connect the Mouse Motor 
    and Conveyer Belt with a BELT. See the log "floor" that's just below the 
    highest row of Alligators? Put a left-facing MOUSE MOTOR just to the left of 
    that floor, then put a Conveyer Belt (stretched out as far as it can be) just 
    to the left of that Mouse Motor, then connect the two with a BELT. Put a new 
    left-facing MOUSE MOTOR just to the left of the Conveyer Belt, then put a new 
    CONVEYER BELT just to the left of that Mouse Motor, then connect the two with 
    a BELT. Put a right-facing FAN to the right of Curie Cat, then put an ELECTRIC 
    SWITCH to the right of the Fan, and then plug the Fan into it. Put DYNAMITE 
    above the Electric Switch. Put an INCLINE of width two (sloping downward to 
    the right) above Curie.
    
    What Happens: Mel lands on the Timer, then walks over it and over the Cheese 
    to the right. When Mel is part way through his walk, the Timer pushes the 
    Cheese forward. Newton sees it and runs towards it, then falls onto the 
    Conveyer Belt, hitting the Mouse Motor on the way. The Conveyer Belts move 
    Newton to the right, carrying him all the way to the Incline and breaking the 
    Fish Tank. The same thing happens to Mel, except he enters his House when he 
    comes to it. Newton slides down the Incline and the Fan (turned on by the 
    Dynamite) blows him to the right, into his Mouse Hole, breaking the Fish Tank 
    along the way.
    
    
    MEDIUM #50: CONTRAPOLOGY MIDTERM EXAM
    
    If only REAL Midterm Exams were more like solving this puzzle...less studying, 
    more fun!
    
    What To Do: Put a right-facing BIKE PUMP underneath the Basketball. Put FLINT 
    ROCKS beneath the Hot Air Balloon. Put a MATCH beneath the Rocket and connect 
    it to the Hot Air Balloon with ROPE. Put a left-up CURVED PIPE WALL above the 
    Rocket. Put a GENERATOR to the lower right of the Mouse Motor and plug a 
    left-facing FAN into it. Connect the Generator and Mouse Motor with a BELT. 
    Put a ROTO-TRANS CONVERTER to the right of the Mandrill Motor, with its 
    "rope-connection" side lower than the Mandrill Motor. Connect the Roto-Trans 
    Converter to the Mandrill Motor with ROPE and to the nearby Mouse Motor with a 
    BELT. Connect the Mandrill Motor and nearby Generator with a BELT. Plug a 
    right-facing LASER into the Generator. To the far, far right of the Laser, put 
    a MIRROR, and put a MIRROR above that Mirror (the second Mirror should be 
    level with the Aladdin's Lamp).
    
    What Happens: The Basketball falls and hits the Bike Pump, blowing Newton to 
    the right. He hits the Flint Rocks, which launch the Hot Air Balloon and 
    activate the Match. The Rocket is lit and launches, and is then moved to the 
    right by the Curved Pipe Wall and activates the Mouse Motor. The Mouse Motor 
    turns on the Generator, and the Fan blows Newton to the right, where he hits 
    the Mouse Motor. This Mouse Motor activates the Roto-Trans Converter, which in 
    turn activates the Mandrill Motor. The Mandrill Motor activates the Generator, 
    and the Laser shoots out a laser which is reflected along the Mirror and 
    lights the Aladdin's Lamp. The Aladdin's Lamp activates the Solar Panel, 
    turning on the Can Opener.
    
    
    
    iv. Difficult
    
    
    DIFFICULT #1: MEL'S BEDTIME
    
    What To Do: Put a "/" TEETER-TOTTER just above the caution "floor" that's 
    beneath the Bowling Ball. Its upper end should be below the Bowling Ball. With 
    ROPE, connect the left side of the Teeter-Totter to the Phazer. Put a MATCH 
    (pink side facing to the left) next to the lowest Missile. Put a PULLEY above 
    the upper end of the Teeter-Totter. Attach ROPE to the upper end of the 
    Teeter-Totter, put it through the Pulley, and connect it to the Match. Put 
    FLINT ROCKS underneath the left Missile. Put two nonadjacent GEARS above the 
    Hot Air Balloon (they should be just far enough apart that another Gear would 
    fit between them...but don't put that other Gear there!). Put four (adjacent 
    this time!) GEARS beneath the Mouse Motor. Put a CONVEYER BELT (stretched out 
    as far as possible) beneath Mel. The Conveyer Belt should be high enough that 
    Mel won't fall asleep when he falls on it but low enough so that it'll move 
    him underneath the Gears. Connect one of the four adjacent Gears to the Mouse 
    Motor with a BELT, then connect one of the Gears adjacent to that one to the 
    Conveyer Belt with a BELT. Put a JACK-IN-THE-BOX somewhere near the Mouse 
    Motor (how about to the left of it?) and connect it to one of the remaining 
    adjacent Gears with a BELT. Connect the last of the four adjacent Gears to one 
    of the nonadjacent Gears with a BELT.
    
    What Happens: The Bowling Ball flips the switch, firing the Phazer and 
    activating the Match. The Bowling Ball falls down but rolls to a stop on the 
    lower "caution floor". The Hot air Balloon, now lit by the Phazer, goes upward 
    and stops underneath the Gears. The Missile, lit by the Match, launches to the 
    left and activates the Flint Rocks. The Flint Rocks launch the next Missile, 
    and its lit fuse launches the last Missile. This Missile blows up, activating 
    the Mouse Motor AND making Mel fall. Mel lands on the Conveyer Belt and is 
    moved to the left. He falls and walks right, but turns to the left when he 
    can't get past the Bowling Ball. Mel enters the "cloud bed" and the puzzle is 
    solved.
    
    
    DIFFICULT #2: FREE NEWTON
    
    This is one of those "very-hard-to-describe" puzzles. But I'll do my best.
    
    What To Do: Put a MOUSE MOTOR in the "room" that's to the upper-left of Newton 
    and put a BUCKET a fair way above it. Put a PULLEY above Newton the Laundry 
    Basket, a PULLEY to the left of that Pulley, a PULLEY above that Pulley, and a 
    PULLEY to the left of that Pulley. Attach ROPE to the Laundry Basket and put 
    it through the Pulleys, then connect it to the Bucket. The Rope between the 
    Laundry Basket and the Pulley above it should be almost straight and to the 
    left. That is, the Rope goes up but slightly bends to the left while doing so. 
    Put CURIE to the right of Newton and a CONVEYER BELT to the lower right of 
    Newton. This Conveyer Belt should be stretched out as far as possible and be 
    just above the floor. It also should be the farthest away from Newton that's 
    possible but that he'll still land on. Connect the Conveyer Belt to the Mouse 
    Motor with a BELT. Now put an ANTI-GRAVITY PAD to the left of the Conveyer 
    Belt, about two spaces away (as far away that's possible BUT close enough that 
    Newton will be transferred to it when the Conveyer Belt moves him). Now for 
    the incredibly annoying part. Put a SPRINGBOARD between the Cheese and 
    Anti-Gravity Pad ("between" meaning both horizontal AND vertical). In my 
    puzzle, it was below and a little to the right of the cloud that's in the 
    background.
    
    What Happens: The Bucket lowers, pulling the Laundry Basket off of Newton. He 
    runs from Curie and just barely gets on the Conveyer Belt. The Bucket 
    activates the Mouse Motor and moves Newton to the left putting him on the 
    Anti-Gravity Pad. While he's still moving left, the Anti-Gravity Pad levitates 
    him a considerable amount, and he lands on the Springboard, which bounces him 
    onto the platform with the Cheese.
    
    
    DIFFICULT #3: CORNER POCKET
    
    What To Do: Put an INCLINE of width two (sloping downward to the left) just 
    below the Bowling Ball. Put FLINT ROCKS beneath the "caution corner" and a 
    ROCKET on the "caution corner". Put a right-facing ROCKET on the "caution 
    floor" that's above the other Rocket. Put a down-right LARGE CURVED PIPE to 
    the left of the Flint Rocks. Put a JACK-IN-THE-BOX underneath the Baseball. 
    Put a right-facing MANDRILL MOTOR to the left of the Jack-in-the-box and put a 
    PULLEY underneath it. Connect ROPE to the Mandrill Motor, put it through the 
    Pulley, and connect it to the lower end of the Teeter-Totter. Lastly, connect 
    the Jack-in-the-box to the Mandrill Motor with a BELT.
    
    What Happens: The Bowling Ball rolls to the left and is bounced into the Large 
    Curved Pipe. It comes out and activates the Flint Rocks, lighting the Rocket. 
    This Rocket launches and lights the other Rocket. The second Rocket takes off 
    and pushes the Soccer Ball to the right. THe Soccer Ball falls into the 
    Bucket, which lowers, flipping the Teeter-Totter and activating the Mandrill 
    Motor. This activates the Jack-in-the-box, which throws the Baseball to the 
    left, hitting the Pool Cue and sinking the 8-Ball.
    
    
    DIFFICULT #4: KINETIC EXPERIMENT
    
    What To Do: Put a left-facing FLASHLIGHT underneath the Pinball and a 
    TRANS-ROTO-MATIC to the right of it with its "spring" side facing the 
    Flashlight. Put a CONVEYER BELT underneath the below the Rocket (it should be 
    just above the caution floor and should be of the lowest width possible). 
    Connect the Conveyer Belt to the Trans-Roto-Matic with a BELT. Put a 
    left-facing TIMER in the lower-right hand corner of the screen.
    
    What Happens: The Pinball lands on the Flashlight and rolls to the right. It 
    hits the Trans-Roto-Matic and moves the Conveyer Belt. The Rocket is moved to 
    the right and falls, then "bounces" off of the wall. It lands on part of the 
    Timer, which "bounces" it further to the left. It hits the Flint Rocks, 
    launching the other Rocket. This Rocket sets off all of the Missiles, blowing 
    all the Mels off the screen.
    
    
    DIFFICULT #5: NEWTON'S DREAM
    
    What To Do: Put a left-facing BIKE PUMP beneath Newton and put a PINWHEEL to 
    the left of it. Put a ROTO-TRANS CONVERTER to the left of the Pinwheel and 
    connect the two with a BELT. Now connect the Phazer to the Roto-Trans 
    Converter with ROPE. Put a ROCKET to the right of the Phazer (its fuse should 
    be just low enough for the Phazer to light). Now put a horizontal CINDER BLOCK 
    WALL underneath the Rocket. Put a horizontal CINDER BLOCK WALL underneath the 
    one the Laundry Basket is on. They should be apart just enough to put Dynamite 
    between and should also be of the same width. Put right-facing DYNAMITE on the 
    right side of the "cinder block sandwich" and left-facing DYNAMITE on the left 
    side of the "cinder block sandwich". Mmmm...dynamite cinder block 
    sandwich...well, that IS what it looks like! Now put two adjacent Gears to the 
    left of the Mandrill Motor, then put two adjacent Gears to the left of those 
    Gears. Connect one of the original Gears to the Mandrill Motor with a BELT, 
    and connect the other one to one of the just-placed Gears. Underneath the 
    Conveyer Belts, place three adjacent GEARS and then one Gear next to the 
    middle one. For example, these arrangements would be suitable (the "G" stands 
    for "Gear"):
    GGG  G
     G   GG
         G
    
    The "middle" Gear is the one that's connected to the other three. Connect a 
    non-middle Gear to one of the remaining adjacent Gears with a BELT, then 
    connect the other two non-middle Gears to the Conveyer Belts with BELTS.
    
    What Happens: Newton falls onto the Bike Pump then slides off. The Bike Pump 
    spins the Pinwheel, which activates the Phazer. The Rocket gets lit and lights 
    the Dynamite, blowing up the "cinder block sandwich" and moving the Laundry 
    Basket to the left, onto Curie. This also activates the Mandrill Motor, which, 
    via the Gears, moves all the Cheese to where Newton is. 
    
    
    DIFFICULT #6: MEL - O - YELLOW
    
    What To Do: Put an ANTI-GRAVITY PAD in the lower-right hand corner of the 
    screen, then move it one space to the left. Put a right-facing MANDRILL MOTOR 
    to the right of the Tennis Ball. Put a "\" TEETER-TOTTER above the Balloon. 
    Attach ROPE to its lower end, put it through the lowest unconnected Pulley, 
    and then connect it to the Mandrill Motor. Put a JACK-IN-THE-BOX underneath 
    the Trimmers and put a right-facing PHAZER to the left of the Rocket's fuse. 
    Put a CONVEYER BELT underneath Mel. Its highest point should be level  with 
    the box's highest point and it should be stretched out enough to be below the 
    Paint Bucket. Put a ROTO-TRANS CONVERTER underneath the Mandrill Motor. Put 
    four adjacent GEARS near the Mandrill Motor. Connect the Mandrill Motor to one 
    of the "edge" Gears with a BELT. Connect the Gear next to that one to either 
    the Jack-in-the-box or the Roto-Trans Converter with a BELT. Connect the Gear 
    farthest from the Gear connected to the Mandrill Motor to the Jack-in-the-box 
    or Roto-Trans Converter (whichever one hasn't been connected yet) with a BELT. 
    Connect the remaining Gear to the Conveyer Belt with a BELT. Connect the 
    Phazer and Roto-Trans Converter with ROPE.
    
    What Happens: The Tennis Ball falls down and rolls to the right, then is 
    levitated by the Anti-Gravity Pad. It hits the Trimmers that cut the rope 
    holding the Balloon down, and the Balloon rises, flipping the Teeter-Totter 
    and starting up the Mandrill Motor. The Tennis Ball then bounces into the 
    Leaky Bucket. Now that the Mandrill Motor has started, it activates the Phazer 
    which lights the Rocket, activates the Jack-in-the-box which causes the Leaky 
    Bucket (and Tennis Ball) to fall onto the Conveyer Belt and also activates the 
    Conveyer Belt, which makes Mel (and later the Leaky Bucket and Tennis Ball) be 
    moved into the box.
    
    
    DIFFICULT #7: EDISON'S SNACK
    
    What To Do: Put an ACCELERATOR TUBE above the Balloon and an INCLINE (sloping 
    downward to the right) beneath it. Put an ACCELERATOR TUBE to the right of the 
    first Accelerator Tube. See the yellow ball? Put an INCLINE of width one to 
    the right of the "caution floor" it's on, sloping upward to the right. Put a 
    left-up LARGE CURVED PIPE to the upper right of the Incline and attach an 
    ACCELERATOR TUBE to the top of it, then put a down-left LARGE CURVED PIPE 
    above the Accelerator Tube. Put a CONVEYER BELT underneath Mel. Put three 
    adjacent GEARS between the Conveyer Belt and Mouse Motor. Connect the Mouse 
    Motor to one on the end with a BELT, and connect the Gear on the other end to 
    the Conveyer Belt with a BELT.
    
    What Happens: The Balloon goes upward into the Accelerator Tube, which 
    promptly pushes the Balloon downward. The Incline moves it to the right, and 
    it rises into the other Accelerator Tube. This Accelerator Tube thrusts the 
    Balloon downward onto the Timer, which pushes the yellow ball to the right. 
    It's moved upward due to the Incline and enters the pipes. It comes out and is 
    levitated by the Anti-Gravity Pads. It bounces off the walls to the right and 
    activates the Mouse Motor, which turns on the Conveyer Belt, which moves Mel 
    to the right. Mel then is moved to the right, right into the Alligator's 
    mouth.
    
    
    DIFFICULT #8: OLD GLORY
    
    This puzzle is made a bit easier due to the fact that the answer is actually 
    shown on the box...granted, their solution isn't completed, but it still makes 
    things easier.
    
    What To Do: Put a "\" TEETER-TOTTER underneath the Candles. Attach ROPE to the 
    higher side, put it through the Pulleys, and then connect it to the Mandrill 
    Motor. Using GEARS and BELTS to bridge the gap, connect the Mandrill Motor to 
    the Generator (put the first Gear next to the Gear already on the screen, then 
    go from there). Put a horizontal GRECO-ROMAN WALL underneath the red ball. 
    Plug a left-facing LASER into the Generator. Put a left-facing TIMER in the 
    lower-right corner of the screen. See the Greco-Roman platform that's above 
    the Pulley? You'll need to connect some INCLINES to the right side of it. To 
    help you out, here's the how the game places them from left to right (the 
    numbers given are widths): 2, 3, 2, 2, 2, 2, 2, 1. All are, of course, sloping 
    down to the right and are all connected.
    
    What Happens: Mel falls down and activates the Timer, which starts ticking. 
    Meanwhile, the Candles have flipped the Teeter-Totter and activated the 
    Mandrill Motor, turning on the Generator and subsequently the Laser. The 
    Teeter-Totter then flips, causing the right Candle to "jump" upwards and to 
    the right (if that isn't what happened, try moving the Teeter-Totter around a 
    little). It lands on the Greco-Roman platform and is lit by the Laser, and 
    then slides to the right onto the Inclines. It then slides down the Inclines 
    and falls in front of the Timer. The Timer pushes it to the left, where it 
    lights all of the Fireworks and the Cannon.
    
    
    DIFFICULT #9: CAT CHOW CRAZY
    
    While the game's solution is more complicated, it's also much neater than my 
    solution, and as a result will be the one used.
    
    What To Do: Put a BALLOON to the right of the Incline and connect it to the 
    other Balloon with ROPE. Put a left-facing BOXING GLOVE to the right of Curie. 
    Plug a right-facing VACUUM into the Generator (the Vacuum should be to the 
    right of it). Put an INCLINE of width one, sloping downward to the right, in 
    the lower-left corner of the screen and put a left-facing ALLIGATOR to the 
    right of it. Plug an ELECTRIC SWITCH midway between Curie and the Alligator 
    and plug an ELECTRIC MOTOR into it. Put two LARGE GEARS and one SMALL GEAR in 
    the "corner" to the lower left of Curie. The three Gears should all be 
    adjacent, and the Small Gear should not be the center gear. Put the remaining 
    two SMALL GEARS to the right of the Purple Balloon. Connect the middle of the 
    three original Gears to the Generator with a BELT. Connect the small Gear (of 
    the original three) to one of the other Small Gears with a BELT, and connect 
    the other Small Gear to the Conveyer Belt with a BELT. Connect the remaining 
    Gear to the Electric Motor with a BELT. Put a SPRINGBOARD below the right side 
    of the right Fish Tank.
    
    What Happens: The Balloon moves upward, but is also moved to the left because 
    the purple balloon is acting like an "anchor". The Balloon hits the Boxing 
    Glove, which pushes Curie Cat to the left. On her way down, she flips the 
    switch and turns the Electric Motor on. This turns on the Generator 
    (activating the Can Opener and Vacuum) and the Conveyer Belt. Curie meanwhile 
    falls onto the Incline and slides onto the Alligator, which bounces her to the 
    right. Curie breaks the first Fish Tank and is moved to the right by the 
    Conveyer Belt, where she breaks the second Fish Tank. The Springboard bounces 
    Curie upward, and the Vacuum sucks her upward when she's within range. The 
    Incline moves her to the left and she lands next to the Can Opener.
    
    
    DIFFICULT #10: BAD MONKEY!!!
    
    What To Do: Put a right-facing BIKE PUMP to the left of the Pinwheel. Put a 
    ROTO-TRANS CONVERTER above the log floor that's above the Pinwheel and put a 
    TRANS-ROTO-MATIC to the right of the Missile, with its "springy" side facing 
    the Missile. Connect the Pinwheel and Roto-Trans Converter with a BELT, and 
    then connect the Roto-Trans Converter and the Trans-Roto-Matic with STEEL 
    CABLE. Put two CONVEYER BELTS underneath the orange balls and put four 
    adjacent GEARS underneath those. Connect one of the "edge" Gears to the 
    Mandrill Motor with a BELT. Connect the Gear that's next to that Gear to one 
    of the Conveyer Belts with a BELT, and lastly connect the other "edge" Gear to 
    the remaining Conveyer Belt with a BELT.
    
    What Happens: The Tennis Ball falls and the Alligators bounce it to the right. 
    It hits the Bike Pump, which activates and turns the Pinwheel. The Pinwheel 
    activates the Roto-Trans Converter, which in turn activates the 
    Trans-Roto-Matic. The Trans-Roto-Matic pushes the Missile to the left, which, 
    by some rule of physics that I don't know the name of, pushes the Bucket to 
    the left. The Bucket falls and activates the Mandrill Motor, which turns the 
    Gears and activates the Conveyer Belts. The Conveyer Belts moves all of the 
    orange balls to the right, and they fall.
    
    
    DIFFICULT #11: CANDLE JOURNEY
    
    What To Do: Put a "/" TEETER-TOTTER underneath the Candle. Using ROPE, connect 
    its lower end to the Match. Put two ANTI-GRAVITY PADS in the "pit" that's to 
    the right of the Candle. Put a left-facing MOUSE MOTOR in the "corner" that's 
    to the upper right of the background "painting". Put a CONVEYER BELT of width 
    two just above the brick floor that's below the Mouse Motor (the Conveyer Belt 
    is to the left and a little above the Match). Connect the Mouse Motor and 
    Conveyer Belt with a BELT. Put an ANTI-GRAVITY PAD in the "gap" that's 
    underneath the Match.
    
    What Happens: The Candle flips the Teeter-Totter, which activates the Match. 
    Whatever the heck that thing that was taken out of the Match is called then 
    flips the Teeter-Totter by pulling it down, causing the Candle to be thrust to 
    the right. The Anti-Gravity Pad moves the Candle upward and the Inclines move 
    it to the right. The Candle hits the Mouse Motor and then lands on the 
    just-activated Conveyer Belt. The Conveyer Belt moves it to the left, where it 
    slides down the Incline. The Candle just barely slides onto the Anti-Gravity 
    Pad, which levitates it upwards into the Match, lighting the Candle.
    
    
    DIFFICULT #12: RAPID DELIVERY
    
    What To Do: Put a GENERATOR to the left of the Mouse Motor, then connect the 
    two with a BELT. Plug an ELECTRIC MOTOR into the Generator and connect it to 
    the Roto-Trans Converter with a BELT. Put a MATCH underneath the caution ledge 
    that's to the left of the Roto-Trans Converter and put a MISSILE above the 
    Match. High above that Missile, put a MISSILE to the left of Newton (its fuse 
    is "sticking out" of the long caution floor it's on). Now for the tricky part. 
    Put an up-left LARGE CURVED PIPE beneath Newton and connect an ACCELERATOR 
    TUBE to its left side. Put a down-right LARGE CURVED PIPE to the left of the 
    caution floor that the Accelerator Tube is just above. Connect an up-right 
    LARGE CURVED PIPE to that Large Curved Pipe, then connect an ACCELERATOR TUBE 
    to the just-placed Large Curved Pipe. Put a left-up LARGE CURVED PIPE to the 
    right of the Mouse Motor (the Large Curved Pipe should be a little higher than 
    the Mouse Motor) and connect a down-right LARGE CURVED PIPE to it.
    
    What Happens: The Tennis Ball falls onto the Mouse Motor, which begins a bunch 
    of stuff that ends up lighting the Match. Sorry, I'm feeling rather lazy 
    today, so I don't want to bother typing up the description of what happens 
    there, and you can figure it out yourself. Oh, great, I just typed about as 
    much as it would have taken to describe it, didn't I? And now it's even 
    longer. Argh. Anyway, the Missile is launched by the Match, and it lights the 
    other Missile on its way up. The Missile blows up when it hits Newton, which 
    would kill any ordinary Mouse, but not Newton The Super Mouse! (what? You 
    didn't know Newton was a part-time superhero?). Newton falls into the Large 
    Curved Pipe and is moved to the left by the Accelerator Tube. He enters the 
    other Large Curved Pipe, which pushes him into the next batch of Large Curved 
    Pipes. He emerges from the upper one and falls into his Mouse Hole.
    
    
    DIFFICULT #13: NEWTON'S JAIL BREAK
    
    What To Do: Put an ANTI-GRAVITY PAD in the gap that's to the left of the 
    Cheese. Put an ACCELERATOR TUBE above it, a down-left LARGE CURVED PIPE above 
    the Accelerator Tube, and a right-up LARGE CURVED PIPE to the left of that 
    Large Curved Pipe. Above the "gap" in the upper cinder block floor, put a 
    down-left LARGE CURVED PIPE. Put a right-facing TIMER underneath the Pinball. 
    It needs to be sufficiently to the left so that Newton doesn't fall onto the 
    "plunger" part of it. Now, to the right of the Cinder Block Wall that's to the 
    right of the most-recently-placed Large Curved Pipe, place a down-right LARGE 
    CURVED PIPE and then connect an ACCELERATOR TUBE to its right. Put a 
    SPRINGBOARD between the Flipper and Remote Control and put a "/" TEETER-TOTTER 
    to the left of the Remote Control, Put a PULLEY underneath the Lava Lamp. 
    Attach ROPE to the Lava Lamp, put it through the Pulley, and connect it to the 
    lower end of the Teeter-Totter
    
    What Happens: Newton runs towards the Cheese and is levitated into the pipes. 
    He's thrust out by the Accelerator Tube and enters the upper Large Curved 
    Pipe. He then falls out, to the right of the Timer. As the Pinball earlier 
    landed on the Timer, the Timer will be ticking down and will push Newton to 
    the right. Newton is slowed down a little by briefly falling into the pit. He 
    stops underneath the Large Curved Pipe and is levitated into it. The 
    Accelerator Tube pushes him all the way to the right, where he falls onto the 
    Flipper. It flips him to the left, and he lands on the Springboard, which 
    bounces him to the left, and he lands on the Remote Control, triggering the 
    Explosives. Newton then slides to the left and flips the Teeter-Totter, 
    turning on the Lamp.
    
    
    DIFFICULT #14: MEL-IN-THE-BOX
    
    Except for the Tutorials, this is the only puzzle in this game that was also 
    in The Return Of The Incredible Machine: Contraptions, though there are a few 
    small differences in the puzzle (I'll list them soon). You may remember in my 
    guide I complained about it being in Expert, as it belonged in either Medium 
    or Difficult. Well, this time around Sierra realized this and put it in 
    Difficult. The problem is that due to the higher difficulty of the puzzles in 
    this game, this puzzle definitely belongs in Medium, not Difficult. But 
    regardless...
    
    Here are the differences in the puzzle: The music and background are 
    different, the bottom ledge is a little longer, the ledge at the bottom of the 
    group of steep inclines is gone, there is one fewer Small Gear in the Parts 
    Bin, and one of the Anti-Gravity Pads in the Parts Bin has been replaced by a 
    Springboard. However, my original solution to the puzzle is almost exactly the 
    same; the only difference is that you only need to place two Large Gears next 
    to the Jack-in-the-Box, not two Large Gears and a Small Gear. Anyway, it's 
    time for how to do the puzzle.
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the Mouse Motor (or above, it 
    doesn't really matter). Put an ANTI-GRAVITY PAD at the bottom of the steep 
    sloping down to the left group of Inclines (it should just fit). Put a LARGE 
    GEAR just to the left of the Jack-in-the-Box. Put another LARGE GEAR just to 
    the right of that Large Gear. Use a MOUSE MOTOR, JACK-IN-THE-BOX, and SMALL 
    GEAR to bridge the gap in the middle-right side of the screen.
    
    What Happens: Mel walks right and falls. He walks up the Incline, and then 
    when he reaches the Mouse Motor the Anti-Gravity Pad moves him up. Mel walks 
    left onto the other Anti-Gravity Pad, which moves him upward. Now he moves to 
    the right. He'll walk over the Mouse Motor, Jack-in-the-Box, and Small Gear 
    and then fall. He then walks left, over the Jack-in-the-Box and the Gears. He 
    falls off of the Gears, continues walking left, and ends up in the Wooden 
    Crate.
    
    
    DIFFICULT #15: CATCHING CURIE
    
    What To Do: Put a CONVEYER BELT just underneath Mel, stretched out all the 
    way. Put a MANDRILL MOTOR a bit above Mel, then put an adjacent SMALL GEAR and 
    LARGE GEAR between them. Connect the Large Gear to the Mandrill Motor with a 
    BELT, and connect the Small Gear to the Conveyer Belt with a BELT. Put a MATCH 
    next to the Hot Air Balloon. Put three connected INCLINES (all sloping upward 
    to the right, all connected) above the Hot Air Balloon. Put a left-facing 
    TRIMMERS to the right of them. Positioning those four parts correctly will 
    probably take trial and error. Put a BALLOON to the left of the Match and 
    connect the two with ROPE. Put a TEETER-TOTTER underneath the Balloon (either 
    just underneath the Balloon or at the bottom of the screen works best), with 
    its upper side being underneath the Balloon. Connect the upper side of the 
    Teeter-Totter to the Mandrill Motor with ROPE.
    
    What Happens: The Balloon activates the Match and the Hot Air Balloon takes 
    off, dragging along the Laundry Basket. The Balloon, now weighed down by what 
    it pulled out of the Match, falls onto the Teeter-Totter, flipping it and 
    activating the Mandrill Motor, which moves Mel to the right (it moves quickly 
    due to the Gear arrangement). Mel should be moved to the right before the 
    Laundry Basket rises to stop him. Anyway, the Hot Air Balloon rises and is 
    moved to the right by the Inclines, and is then popped by the Trimmers. The 
    Laundry Basket falls down on Curie. Mel meanwhile has landed, walks into the 
    Laundry Basket, turns around, and enter his house.
    
    
    DIFFICULT #16: BEACH BLAST
    
    What To Do: See that place in the upper-middle part of the screen (far above 
    the Missile), where a Mouse Motor would JUST fit? Well, how about we put a 
    Mouse Motor there? While we're at it, put three adjacent GEARS to the right of 
    it (on the other side of the wall) and a GENERATOR to the left of the Mouse 
    Motor (on the other side of the other wall). And just for kicks, connect one 
    of the Gears to the Mouse Motor, one to the Jack-in-the-box, and one to the 
    Generator, each time using a BELT. And, hey, why not plug a left-facing 
    LASER	into the Generator, put a MIRROR to the left of it, and put a MIRROR 
    underneath that Mirror. And I figure there's no harm in plugging a VACUUM into 
    the Laser-Activated Plug and putting a horizontal LOG WALL just underneath the 
    Missile. And, as long as we've got nothing better to do, put a PULLEY under 
    the upper side of the left Teeter-Totter, a PULLEY under the lower side of the 
    right Teeter-Totter, and FLINT ROCKS to the right of Newton. Lastly, just to 
    make it look a little more neat, attach ROPE to the lower end of the right 
    Teeter-Totter, put it through the Pulleys, and then connect it to the upper 
    side of the other Teeter-Totter.
    
    What Happens: Newton sees the Cheese and runs toward it. He hits the Flint 
    Rocks, lighting them and launching the Missile. The Missile blows up when it 
    hits the Mouse Motor, which in turn activates the Jack-in-the-box and 
    Generator. Mel by this time will have landed on the Jack-in-the-box, which 
    will open and hurtle him over to his house. Meanwhile, the Laser will turn on 
    and reflect through the Mirrors into the Laser-Activated Plug. The Vacuum 
    turns on and sucks the Cheese up, flipping the Teeter-Totter. This flips the 
    other Teeter-Totter, which flips the Cheese over to Newton, who eats it.
    
    
    DIFFICULT #17: HIDE & SEEK
    
    What To Do: Put CHEESE on the platform that's to the left of the wall that's 
    to the left of Newton. Put CHEESE on the platform that's just below Newton. 
    Put CHEESE on the platform that's to the upper right of the periodic table of 
    the elements that's in the background. Plug a VACUUM into the Electric Switch 
    (note: The Vacuum should be below the Electric Switch and facing right). Put 
    left-facing TRIMMERS on the lower end of the Rope.
    
    What Happens: Newton sees the Cheese and runs towards it. He falls, then sees 
    the other Cheese and runs towards it. He falls onto the Flipper, which flips 
    him far to the left. He hits the Trimmers, which lower the Bucket and turn on 
    the Vacuum. The Vacuum sucks Newton upward, but he's "bounced" a little to the 
    right after he hits the Trimmers, so he'll end up on the platform that's to 
    the upper-right of the Alligator. Newton sees the Cheese and runs towards it, 
    then falls. Curie then chases him into his Mouse Hole.
    
    
    DIFFICULT #18: CATASTROPHIC CONSEQUENCES
    
    What To Do: Put NITROGLYCERINE a little to the right of the sun (it's in the 
    background). Put a REMOTE CONTROL underneath the Nitroglycerine, then put the 
    EXPLOSIVES underneath the Remote Control, Put DYNAMITE to the upper left of 
    the house, and then NITROGLYCERINE above the Dynamite.
    
    What Happens: The Mels all run and hit the Nitroglycerine, which blows a hole 
    through the floor. They run into the hole and hit the Remote Control, 
    triggering the Explosives and producing a new hole. They fall down that hole 
    and run to the right, hitting the Nitroglycerine, which blows up the Dynamite 
    and blows up two more layers of the floors. The Mels then fall down into their 
    House.
    
    
    DIFFICULT #19: STATION FIXATION
    
    It is very important in this level that Mel DOESN'T START WALKING. Accelerator 
    Tubes, for example, won't be able to move him quickly if he's walking, as 
    he'll just walk out of it, rather than being thrust over.
    
    What To Do: Put a SPRINGBOARD underneath Mel and an INCLINE of width two 
    (sloping upward to the right) above him. Put an ACCELERATOR TUBE to the right 
    of Mel, and an ACCELERATOR TUBE between that Accelerator Tube and the Large 
    Curved Pipe to the right. Connect an up-right LARGE CURVED PIPE to the upper 
    Large Curved Pipe. Connect an ACCELERATOR TUBE to the just-placed Large Curved 
    Pipe. Put a left-facing MOUSE MOTOR underneath the horizontal Pipe Wall (well, 
    underneath the horizontal Greco-Roman Wall that's beneath the Pipe Wall). Put 
    a LARGE GEAR and SMALL GEAR underneath the Mouse Motor. Connect the Large Gear 
    to the Mouse Motor with a BELT. Put a CONVEYER BELT to the left of the 
    Teeter-Totter (not immediately to the left, a fair amount to the left) and 
    connect it to the Small Gear with a BELT. Put a left-facing MISSILE above the 
    lowest Cinder Block platform and put a MATCH next to its fuse. Connect the 
    Match to the lower end of the Teeter-Totter with a ROPE. Connect a left-facing 
    ACCELERATOR TUBE to the lower Large Curved Pipe. Put a MOUSE MOTOR above and 
    to the right of that Large Curved Pipe.
    
    What Happens: The Springboard bounces Mel upward and the Incline moves him to 
    the right, into the Accelerator Tube. The Accelerator Tube spits him to the 
    right, into the other Accelerator Tube. THAT Accelerator Tube thrusts him into 
    the Large Curved Pipe, and he's thrust to the left by the Accelerator Tube. 
    The Mouse Motor stops him and he falls. The Mouse Motor has just started, so 
    the Conveyer Belt moves him to the right. Mel flips the Teeter-Totter on his 
    way, and is then stopped by the Mouse Motor to the right. He falls into the 
    Large Curved Pipe. By this time the Match will have lit the Missile, which 
    blows up the Cinder Block Wall, so the Accelerator Tube moves Mel all the way 
    to the left, to the "space station".
    
    
    DIFFICULT #20: BLIMP DETOUR
    
    What To Do: Plug a right-facing LASER into the Electric Switch. Put an 
    ANTI-GRAVITY PAD to its left (the Anti-Gravity Pad should be above the Incline 
    that's a little beneath and to the left of the Laser). In the lower-right 
    "corner" of the "box", put a left-facing TIMER. Put a CANDLE to its left. Use 
    two MIRRORS to reflect the Laser onto the Candle (put one Mirror to the right 
    of the Laser, and put a Mirror below that Mirror so that the light bounces 
    from the second mirror to the left, onto the Candle).
    
    What Happens: The Pinball flips the switch, turning on the Laser and lighting 
    the Candle. It rolls to the left off of the Laser and is moved upward by the 
    Anti-Gravity Pad. The Pinball is moved to the right and falls onto the Timer. 
    Note that the Pinball stays "stuck" there due to the Mirror blocking its way 
    to the left. Now, the Timer starts ticking and eventually pushes the (now lit) 
    Candle to the left, where it lights the Fireworks, which stops the Blimps from 
    hitting the Spikes.
    
    
    DIFFICULT #21: KITCHEN IN THE CLOUDS
    
    What To Do: Put the LAUNDRY BASKET underneath the Electric Switch and connect 
    it to the Hot Air Balloon with ROPE. Connect the lower end of the 
    second-highest Teeter-Totter to the Match with STEEL CABLE. Put a PULLEY 
    underneath the Remote Control. Attach ROPE to the lower end of the highest 
    Teeter-Totter, put it through the Pulley, and then connect it to the Remote 
    Control. Put a "/" TEETER-TOTTER to the right of the Remote Control. In terms 
    of verticalness, it should be directly under the second-highest Teeter-Totter 
    (that is, take a Teeter-Totter and put it directly below the second-highest 
    Teeter-Totter, then bring it down until it's about level with the Remote 
    Control). Connect the upper end of that Teeter-Totter to the Mandrill Motor 
    with STEEL CABLE. Put a MOUSE MOTOR underneath the Mandrill Motor and a 
    GENERATOR to the left of the Remote Control, then connect the two with a BELT. 
    Plug a VACUUM into the Generator (the Vacuum, of course, should be underneath 
    the Generator). Put a GENERATOR somewhere near the Mandrill Motor (how does 
    above it sound?) and plug the MIXER and CAN OPENER into it. Lastly, connect 
    that Generator to the Mandrill Motor with a BELT.
    
    What Happens: Mel walks along the Blimp until the Blimp turns back and Mel 
    falls onto the Teeter-Totter, flipping it. This causes the match to activate, 
    lighting the Hot Air Balloon, which flips the upper Teeter-Totter and drags 
    the Laundry Basket upward, flipping the Electric Switch. Flipping the upper 
    Teeter-Totter activates the Remote Control, which makes the Explosives blow up 
    and makes the Mouse Motor run. The Generator starts working and it then turns 
    on the Vacuum, which vacuums Newton up. Meanwhile, Mel has walked to the right 
    off of the Teeter-Totter and falls onto the Toaster, putting the bread in and 
    then soon afterward making toast pop out. Mel falls onto the lower 
    Teeter-Totter, flipping it and activating the Mandrill Motor, which turns on 
    the other Generator, activating the Can Opener and Mixer. Mel now walks to the 
    right, hits the wall, and heads back to the left. The Vacuum is no longer on, 
    so he walks safely to his House and enters it.
    
    
    DIFFICULT #22: NEWTON'S DASTARDLY DELIVERY
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the Candle and a "/" 
    TEETER-TOTTER far above it. Put TIN SNIPS underneath the right part of the 
    Teeter-Totter and put a short vertical YELLOW BRICK WALL underneath the 
    Dynamite. Put a MATCH next to the Dynamite and connect it with ROPE to the 
    lower end of the Teeter-Totter. Plug a GENERATOR into the Laser-Activated Plug 
    and connect it to the left Gear with a BELT. Put a "/" TEETER-TOTTER 
    underneath the Bucket. Plug a left-facing GREEN LASER into the upper Electric 
    Switch. Underneath the Yellow Brick Wall that's underneath the Dynamite, put 
    an up-right LARGE CURVED PIPE, then connect six ACCELERATOR TUBES to its right 
    side. Plug a left-facing FAN into the lower Electric Switch and put an 
    ANTI-GRAVITY PAD beneath the Balloon.
    
    What Happens: The Candle is levitated by the Anti-Gravity Pad and flips the 
    upper Teeter-Totter. This makes the Tin Snips cut the Steel Cable, releasing 
    the Bucket and also activates the Match, blowing up the Dynamite. The lowering 
    of the Bucket turns on the Laser, which in turn activates the Electric Motor, 
    which via the Gears activates the Generator and subsequently the Vacuum, which 
    vacuums up Mel. Meanwhile, the explosion of the Dynamite makes the Pinball 
    fall into the pipes. The Accelerator Tubes carry it to the right, where it 
    falls onto the Electric Switch and flips it. This activates the Fan, which 
    blows the Balloon over to Newton. The Pinball falls onto the left side of the 
    Fan and is blown there also.
    
    
    DIFFICULT #23: DANGER!  DANGER!
    
    What To Do: Put an ACCELERATOR TUBE underneath the lowest Newton. Put a 
    right-facing MOUSE MOTOR underneath the highest Newton (it's very high up, 
    only part of it is visible on the screen, start the puzzle and see where it 
    falls if you can't figure out where it is) and put a CONVEYER BELT underneath 
    it. Put an adjacent LARGE GEAR and SMALL GEAR to the right of the Mouse Motor. 
    Connect the Mouse Motor to the Large Gear with a BELT, and connect the 
    Conveyer Belt to the Small Gear with a BELT. Put FLINT ROCKS to the right of 
    the Bowling Ball and a HOT AIR BALLOON on them. Put a PULLEY underneath the 
    Hot Air Balloon. Attach ROPE to the Hot Air Balloon, put it through the 
    Pulley, and connect it to the higher of the Remote Controls.
    
    What Happens: The higher Newton lands on the Mouse Motor, starting it. The 
    lower Newtons are pushed upward by the Accelerator Tube, and the Conveyer Belt 
    moves them to the right, onto the Remote Control. This blows up the 
    Explosives, causing all of the balls to be released. One of them will hit the 
    Flint Rocks, lighting the Hot Air Balloon. The Hot Air Balloon takes off, 
    which activates the other Remote Control, blowing up the other Explosives.
    
    
    DIFFICULT #24: FUNNY STUFF
    
    What To Do: Put a LASER MIXER to the far right of the two Lasers and put a 
    MIRROR to its right. High above the Mirror, put a blue-green LASER-ACTIVATED 
    PLUG and plug an ELECTRIC MOTOR into it. Put a JACK-IN-THE-BOX below Newton 
    and connect it to the Electric Motor with a BELT. Put a horizontal PIPE WALL 
    underneath the Fireworks. Put a "\" TEETER-TOTTER to the right of the lower 
    Cheese (note that it is higher horizontally than that Cheese). Connect the 
    lower end of that Teeter-Totter to the Phazer with ROPE.
    
    What Happens: The Blue Laser and Green Laser start shooting our their lasers. 
    The Mels sometimes block them, but at intervals the lasers manage to go 
    through them and into the Laser Mixer. The Laser Mixer produces a blue-green 
    laser that is reflected from the Mirror to the Laser-Activated Plug, turning 
    on the Electric Motor. Bit by bit, the Jack-in-the-box is activated, and 
    Newton goes flying to the left. He runs towards the Cheese and falls onto the 
    Teeter-Totter, flipping it. He then runs toward and eats the lower Cheese. The 
    flipping of the Teeter-Totter activates the Phazer, which lights the 
    Fireworks.
    
    
    DIFFICULT #25: MONKEY MISSION
    
    What To Do: Let's begin by putting a right-facing LASER above the Generator 
    and another right-facing LASER below it. Both should be plugged in, of course. 
    Put a horizontal YELLOW BRICK WALL underneath the Dynamite. Use two MIRRORS to 
    reflect one laser to the Dynamite, and use the other two MIRRORS to reflect 
    the other laser to the Candle. Put a "/" TEETER-TOTTER at the bottom of the 
    screen, with its upper end underneath Newton. Put a MANDRILL MOTOR between the 
    Large Pipes that are in the bottom-left corner of the screen. Use ROPE to 
    connect the upper end of the Teeter-Totter to the Mandrill Motor. Using some 
    GEARS and BELTS, connect the Mandrill Motor to the Generator. Connect an 
    upwards-facing ACCELERATOR TUBE to the top of the right-most Large Pipe. 
    Connect an up-left LARGE CURVED PIPE to the bottom of that Large Pipe, and an 
    up-right LARGE CURVED PIPE to that Large Curved Pipe. Put a down-right LARGE 
    CURVED PIPE just below the caution "ceiling". Note that it should be above the 
    Accelerator Tube. Put an INCLINE of width two (sloping downward to the right) 
    on the left side of the caution "floor" that's in the lower-right corner of 
    the screen. You'll notice it "connects" to another caution "floor". On the 
    left side of that, put another INCLINE of the same size and slope.
    
    What Happens: Newton is the one who starts it all. He falls and flips the 
    Teeter-Totter, activating the Mandrill Motor, which in turn activates the 
    Generator. Now that the Generator is on, it turns on (uh, turns on in an 
    ELECTRICAL sense) the two Lasers, which light the Dynamite and Candle. The 
    Dynamite blows up the Yellow Brick Walls and the Candle falls down, into the 
    pipes. The Accelerator Tube shoots it up into the highest Large Curved Pipe, 
    and falls to the right, onto the Incline. It slides to the right along the 
    Inclines and horizontal Caution Walls, lighting the Fireworks.
    
    
    DIFFICULT #26: MEL'S WAFFLE HOUSE
    
    What To Do: Put the ELECTRICAL OUTLET to the upper-right of Newton and plug 
    the VACUUM into it. The Vacuum should be a fair way above Newton and its 
    "vacuum" end should be above him. Put the ELECTRIC SWITCH a bit above the 
    Cheese and plug the ELECTRIC MOTOR into it. Put a GENERATOR a little to the 
    right of the middle of the top of the screen and plug a VACUUM into its right 
    side. Use the GEARS and BELTS to connect the Electric Motor to the Generator.
    
    What Happens: The left Vacuum automatically starts up. As Mel walks to the 
    right, it vacuums him upward, but it's high enough that he doesn't end up 
    getting vacuumed into it. Meanwhile, the Cheese has been flipped by the 
    Pinball Flipper and turns on the Electric Motor, which in turn activates the 
    Generator. This activates the Vacuum. Mel walks underneath that Vacuum, which 
    sucks him upward, allowing him to get past the gaps in the "floor", so he 
    reaches the cabin.
    
    
    DIFFICULT #27: BAD KITTY!
    
    What To Do: Put a MOUSE MOTOR between the Small Gear and the ledge Curie is 
    on. Put a SMALL GEAR beneath that Small Gear and a LARGE GEAR beneath the 
    lower Small Gear. Use a BELT to connect the Mouse Motor to the Large Gear. To 
    the left of the upper Small Gear, put a CONVEYER BELT and connect it to the 
    upper Small Gear with a BELT. Put a right-facing TIMER to the left of the 
    "marble" that's beneath Newton and a right-facing BOXING GLOVE to the right of 
    the "marble". Connect the Teeter-Totter to the Hot Air Balloon with ROPE. Put 
    a GENERATOR beneath the Hot Air Balloon and plug the ELECTRIC MOTOR into it. 
    Put two adjacent SMALL GEARS to the lower left of the bottom Mouse Motor. 
    Connect one to the Mouse Motor with a BELT and the other to the Generator with 
    a BELT. Connect the Conveyer Belt to the Electric Motor with a BELT. Put a 
    CONVEYER BELT beneath the yellow and green marbles. Plug a VACUUM into the 
    Solar Panel and put a LAVA LAMP next to the Solar Panel. Put a "\" 
    TEETER-TOTTER underneath the red ball and connect it to the Lava Lamp with 
    STEEL CABLE.
    
    What Happens: Curie sees Newton and walks towards him. This sets off the Mouse 
    Motor, and the Conveyer Belt (due to the arrangement of the Large and Small 
    Gears) thrusts her to the right. Newton runs away from her and lands on the 
    Timer. Curie hits the platform Newton was on and falls down in front of the 
    Boxing Glove. The Timer by this point activates, pushing the marble into the 
    Boxing Glove, which pushes Curie all the way to the right, and she lands on 
    the Teeter-Totter. The flipping of the Teeter-Totter pulls the Hot Air Balloon 
    to the right, where it blows up when it touches the Nitroglycerine. The Mouse 
    Motor starts up because of that, which activates the Generator, which 
    activates the Electric Motor, which activates the Conveyer Belt. Bah, need to 
    be more imaginative than "activate"...let's see, what does the thesaurus say? 
    Stimulate, initiate, arouse, and actuate. Hmmm. Guess I'll have to stick with 
    activate. Now, where was I? Ah, yes. The Conveyer Belt moves Mel to the right. 
    HE lands on the Generator and walks to the right (note that the Generator is 
    far enough to the left that the orange ball falls off the bottom of the 
    screen). He continues walking right until he reaches the place Curie is. Oh, 
    yeah, and the Vacuum turns on because the Lava Lamp has turned on, and the 
    Vacuum vacuums up the yellow and green balls.
    
    
    DIFFICULT #28: CHEESE RUN
    
    What To Do: Put a PINBALL above the Electric Switch. Put a MOUSE MOTOR 
    underneath the Conveyer Belt and a "/" TEETER-TOTTER underneath the Mouse 
    Motor. Connect the Mouse Motor to the Conveyer Belt with a BELT. Attach STEEL 
    CABLE to the lower end of the upper Teeter-Totter and connect it to the lower 
    end of the other Teeter-Totter. Put a down-right LARGE CURVED PIPE far above 
    the Anti-Gravity Pad (it should be just to the left of the Teeter-Totter). See 
    that place where the "Beethoven" head is in the background? Well, to the right 
    of it put a right-facing ACCELERATOR TUBE (it's just to the right of the floor 
    that the "Beethoven" is on). Put a left-up LARGE CURVED PIPE to the right of 
    the Accelerator Tube and put a down-right LARGE CURVED PIPE a bit above that 
    Large Curved Pipe (its right exit should be just above the "floor" the House 
    is on).
    
    What Happens: The Pinball falls and flips the switch, turning on the Vacuum. 
    Mel runs to the left, but he is saved from Doom By Alligator because the 
    Vacuum vacuums him upward. Mel then runs down the pillars onto the 
    Anti-Gravity Pad, which levitates him into the Large Curved Pipe. He emerges 
    and flips the Teeter-Totter, which causes the other Teeter-Totter to flip, 
    activating the Mouse Motor and causing the Conveyer Belt to move the Cheese 
    over to Newton. Meanwhile, Mel falls down onto the corner with the background 
    "Beethoven head" and runs into the Accelerator Tube. He's thrust upward out of 
    the Large Curved Pipe and into the above Large Curved Pipe, which he falls out 
    of and goes back into the lower Large Curved Pipe. He's shot out again, he 
    then exits, then runs to the right and enters his house.
    
    
    DIFFICULT #29: DEEP SCHLEMMING SLEEP
    
    Can you say the name of this puzzle five times fast?
    
    What To Do: Put a right-facing BIKE PUMP to the upper-left of the top of the 
    middle pedestal. The placement of the Bike Pump is critical to this puzzle, so 
    you'll have to play around with it. Put a right-facing MOUSE MOTOR to the 
    lower left of the Pinwheel and put a HOT AIR BALLOON underneath it. Put a 
    right-facing PHAZER to the left of the Hot Air Balloon. Put a ROTO-TRANS 
    CONVERTER above and to the left of the Phazer. Connect the Pinwheel to the 
    Roto-Trans Converter with a BELT and the Phazer to the Roto-Trans Converter 
    with ROPE. Put an adjacent LARGE GEAR and SMALL GEAR to the lower right of the 
    Mouse Motor. Connect the Large Gear to the Mouse Motor with a BELT. See that 
    "gap" in the right-most pedestal? Put a CONVEYER BELT (stretched out as far as 
    possible) just above the lower part of that pedestal. Put three adjacent SMALL 
    GEARS between the Conveyer Belt and the other two Gears. Connect one of Gears 
    on the edge of the three Small Gears to the Small Gear that's next to the 
    Large Gear, and connect the other "edge" gear to the Conveyer Belt with a 
    BELT.
    
    What Happens: Mel falls through the Accelerator Tube and onto the Pinball 
    Bumper. It bumps him back into the Accelerator Tube, and at this point he 
    falls asleep. The Accelerator Tube shoots him out again, and this time the 
    Pinball Bumper bumps him to the upper right. He hits the Bike Pump, which both 
    moves him to the right and activates the Pinwheel. The Pinwheel, via the 
    Roto-Trans Converter, turns on the Phazer which lights the Hot Air Balloon, 
    activating the Mouse Motor. The Mouse Motor turns on the Gears and the 
    Conveyer Belt. Mel lands on the Conveyer Belt and is moved into the basket.
    
    
    DIFFICULT #30: STORE THE BASKETBALL
    
    Something annoying about this puzzle is that sometimes the Basketball will 
    just get "stuck" between the two Inclines above the box. I don't know why, it 
    just does.
    
    What To Do: Well, might as well go with the game's official solution. Put a 
    "/" TEETER-TOTTER a bit below the Basketball. The Basketball needs to fall 
    onto the very right side of the Teeter-Totter for the Basketball to bounce to 
    the right, by the way. The position of the Inclines are a bit tricky, so I'll 
    explain where to put them in proximity from where the other two Inclines 
    already are. Ahem. Take an INCLINE that's the same as the right Incline. Hold 
    that Incline right on top of that Incline (that is, right where the Incline 
    is). Yes, you can't put it there, that's why you're only holding it there. 
    Move it six spaces left and one up. Okay, now make an INCLINE just like the 
    left of the two Inclines that are above the box. Move it five spaces left and 
    one up from that left Incline. Now attach another identical INCLINE to the 
    left side of it. Put a ROCKET underneath those Inclines, between them. That 
    is, the Rocket is between those two trees you see in the background. Put a 
    MOUSE MOTOR underneath and to the left of the left Inclines and put a 
    right-facing TIMER to the left of it. Put a CONVEYER BELT underneath the 
    Rocket and put a CANDLE on its left end. Put a MAGNIFYING GLASS to the left of 
    the Candle and a LAVA LAMP to the left of the Magnifying Glass. Put a PULLEY 
    underneath the Lava Lamp and a PULLEY to the left of that Pulley. Attach ROPE 
    to the lower end of the Teeter-Totter, put it through the Pulleys, and connect 
    it to the Lava Lamp. Oh, I nearly forgot. Connect the Mouse Motor and Conveyer 
    Belt with a BELT.
    
    What Happens: The Basketball falls and flips the Teeter-Totter, then bounces 
    over to the right. It lands on the Timer, activating it, and then bounces onto 
    the Inclines. The Lava Lamp has turned on, and lights the Candle. The Timer 
    hits the Mouse Motor, which starts the Conveyer Belt and moves the Candle to 
    the right, lighting the Rocket. The Rocket launches and pushes the Basketball 
    upward. The Basketball bounces over to the right and falls into the basket. 
    Or, if you haven't set everything up exactly right, it gets stuck between the 
    Inclines. Don't blame me for that, I didn't make the puzzle. Just try moving 
    things (most notably the Rocket) around a small amount to see if it makes it 
    work.
    
    
    DIFFICULT #31: NOW THAT'S A CONTRAPTION!
    
    Well, there are two choices for me to explain how to solve this puzzle. There 
    is the Excessively Complicated Way That Uses Every Single Part That Is the 
    Official Solution or there is the Less Complicated Solution That I'm Giving 
    You. I guess I'll give you the second.
    
    What To Do: Put a down-right LARGE CURVED PIPE to the left of the Large Curved 
    Pipe that's already on the screen. Put an ACCELERATOR TUBE underneath the new 
    one. Put a MATCH (pink side facing left) next to the fuse of the Cannon. 
    Attach ROPE to the lower end of the Teeter-Totter, put it through the Pulley, 
    and connect it to the Match. Put a CONVEYER BELT to the left of the Trap Door 
    (it should be stretched out all the way and should JUST fit between the Trap 
    Door and the Sand Wall). The positioning of the MOUSE MOTOR is important here, 
    so here's exactly where to put it: With its left side aligned with the left 
    side of the Electrical Outlet, put it two spaces lower than where it would be 
    if it was just underneath the Outlet. Put a left-facing BIKE PUMP underneath 
    the Mouse Motor and a PINWHEEL to the left of it. Put a JACK-IN-THE-BOX 
    underneath the Bike Pump and connect it to the Mouse Motor with a BELT. 
    Connect the Pinwheel to the Conveyer Belt with a BELT.
    
    What Happens: The Bowling Ball bounces and enters the Accelerator Tube. It 
    leaves the Large Curved Pipes and flips the Teeter-Totter, launching the 
    Cannon. The Pinball that comes out of it will hit the Mouse Motor and fall 
    onto the Conveyer Belt. The Mouse Motor activates the Jack-in-the-box, which 
    hits the Bike Pump, blowing onto the Pinwheel and turning the Conveyer Belt, 
    moving the Pinball into the Trap Door, where it falls onto the Trimmers. This 
    releases the Laundry Basket, which lands on Newton.
    
    
    DIFFICULT #32: BLIMP BLASTA'
    
    This puzzle vaguely reminds me of Rocket Man, a puzzle from The Return Of The 
    Incredible Machine: Contraptions. And now on to something that isn't a 
    pointless rambling.
    
    What To Do: Plug a downwards-facing LASER into the Electric Switch (it should 
    be on its left side). Put a DYNAMITE on the left side of the narrow passageway 
    that's in the middle (horizontally) of the screen. Just to make sure you 
    understand what I'm talking about: Look at the Fireworks. Now look upward 
    until you see an "opening" to your left. I'm referring to THAT passageway. 
    Anyway, the Dynamite should be on its left side (as I said before), with its 
    fuse sticking a little outward. Put a TENNIS BALL above the Electric Switch 
    and put a POOL CUE to the lower left of the Dynamite. The Pool Cue should be 
    at a diagonal; its red side is at the bottom and its white side is upward and 
    to the right.
    
    What Happens: The Tennis Ball falls and flips the switch. The Laser activates 
    and lights the Dynamite. While the Dynamite is in the middle of lighting (that 
    is, once it's lit, but before it explodes), the Tennis Ball hits the lower end 
    of the Pool Cue, which pushes the Dynamite to the right. The Dynamite blows up 
    and takes the Blimp along with it. The Blimp goes down in flames, lighting the 
    Fireworks.
    
    
    DIFFICULT #33: UNDERGROUND LAIR
    
    What To Do: Put CHEESE on the platform to the right of Newton. Put a "/" 
    TEETER-TOTTER underneath the floor he's on (its left side should be about 
    vertically aligned with Newton). Put a GEAR underneath the Cheese (or at least 
    as high up as it can get) and put a GEAR to the left of that Gear. Put two 
    adjacent GEARS to the upper right of the Mandrill Motor. To the upper right of 
    those Gears, place three Adjacent Gears and connect the middle one to the left 
    of the upper two Gears with a BELT. Connect the Mandrill Motor to one of the 
    lower two Gears with a BELT, then connect the other of the Gears to one of the 
    remaining Gears on the adjacent three Gears with a BELT. Put a JACK-IN-THE-BOX 
    above the lower-left platform and put two Gears between it and the three 
    adjacent Gears. Connect the remaining of the three adjacent Gears to one of 
    those Gears, and then connect the other Gear to the Jack-in-the-box, using 
    BELTS each time for the connections. Put a PULLEY underneath the Mandrill 
    Motor. Attach STEEL CABLE to the Mandrill Motor, put it through the Pulley, 
    and attach it to the lower end of the Teeter-Totter. Put a TIN SNIPS above the 
    Laundry Basket.
    
    What Happens: Newton sees the Cheese and runs right, landing on the 
    Teeter-Totter and flipping it, which activates the Mandrill Motor. He then 
    slides to the right and lands on the rotating Gear, which pushes him over to 
    the left, onto the Jack-in-the-box. The Jack-in-the-box opens and launches 
    Newton to the right, where he lands on the Tin Sips, which cut the Steel 
    Cable, and release the Laundry Basket onto Mel.
    
    
    DIFFICULT #34: ENERGY TRANSFER
    
    What To Do: Put a ROCKET underneath the Hot Air Balloon. Put an up-right LARGE 
    CURVED PIPE somewhere near the Jack-in-the-box and put the SUPER BALL above 
    it. Put a TRANS-ROTO-MATIC to the right of the Large Curved Pipe, with its 
    spring side facing the Large Curved Pipe. Connect the Trans-Roto-Matic to the 
    Jack-in-the-box with a BELT. Now take a GRECO-ROMAN WALL and make it really, 
    really tall. Now move it to the right of the Cheese (note that a good portion 
    of it is sticking upward, off screen).
    
    What Happens: The Laser turns on and lights the Rocket, which launches and 
    hits the Hot Air Balloon off the screen. Meanwhile, the Super Ball has fallen 
    into the Large Curved Pipe. It leaves and hits the Trans-Roto-Matic, then is 
    bounced back in. It exits again, hitting it again, then is bounced back yet 
    again. It continues in this way until the Jack-in-the-box launches Newton to 
    the left. He hits the Wall and falls down (come to think of it, the Rocket 
    wasn't really necessary for this puzzle. Oh well), and Curie eats him. You 
    know, I'd find it more entertaining if it were Al eating Sid, but oh 
    well...and that was a reference to The Incredible Toon Machine.
    
    
    DIFFICULT #35: MORE CHEESE, PLEASE!
    
    What To Do: Put a PINBALL FLIPPER in the "corner" below the Cheese. Put a 
    MOUSE MOTOR on the left side of the screen. It should be in front of the left 
    cloud. Now put a LARGE GEAR below it and a SMALL GEAR below that. To the left 
    of Curie Cat (just to the right of the left wall) put two adjacent SMALL 
    GEARS. Put three CONVEYER BELTS to the right of Curie Cat, all stretched out 
    as far as they can go. Put another CONVEYER BELT to the right of that one, but 
    this one is two sizes smaller than as wide as it can get. Now put an 
    ANTI-GRAVITY PAD to the right of that one. Using a BELT, connect the Mouse 
    Motor to the Large Gear, and connect the adjacent Small Gear to one of the 
    lower Small Gears. Connect the remaining Small Gear to the left-most Conveyer 
    Belt. Now put a PINBALL FLIPPER far above the Anti-Gravity Pad. Put TRIMMERS 
    in the lower-right corner of the screen, next to the Rope. Put a REMOTE 
    CONTROL in the "gap" on the bottom of the screen and its EXPLOSIVES next to 
    the Cinder Block Wall. If necessary, put a "\" TEETER-TOTTER to the right of 
    the Remote Control, with its upper end above the Remote Control.
    
    What Happens: The Cheese falls and lands no the Pinball Flipper, which flicks 
    it over to the left. It hits the Mouse Motor, which starts up the Conveyer 
    Belt. The Cheese then falls onto the Conveyer Belt. The position of the 
    Flipper and Mouse Motor are critical here--there probably will be some 
    tweaking involved. Anyway, the Conveyer Belt moves the Cheese to the right. It 
    travels over the other Conveyer Belts and is levitated upward by the 
    Anti-Gravity Pad. The Pinball Flipper functions like an Incline and moves it 
    to the right. In case you forgot, "it" is the cheese. Anyway, the Cheese lands 
    on the Trimmers, which cut the rope and the Laundry Basket falls onto Curie 
    Cat. The Cheese moves to the left and activates the Remote Control, then 
    slides a bit to the left. The Explosives blow up and Newton sees the Cheese, 
    then runs to it and eats it.
    
    
    DIFFICULT #36: CONTRAPTIONS ISLAND
    
    What To Do: Put a CONVEYER BELT just to the right of the Incline and stretch 
    it out as far as you can. Move it three spaces down and one to the right. Put 
    another CONVEYER BELT, this time just underneath the Pinball, with the Pinball 
    on its left side. Put a left-facing MOUSE MOTOR just to the right of the upper 
    Conveyer Belt (the top part of the Mouse Motor is horizontally aligned with 
    the top part of the Conveyer Belt). Now push it two spaces to the right. Now 
    put a right-facing MOUSE MOTOR just to the left of that Mouse Motor (it is 
    underneath the upper Conveyer Belt). Connect the lower Mouse Motor to the 
    lower Conveyer Belt with a BELT. Put a ROTO-TRANS CONVERTER above the other 
    Mouse Motor and connect them with a BELT. Connect the Roto-Trans Converter to 
    the MATCH with a Rope. Put a CANDLE to the right of the Match and put a 
    CONVEYER BELT underneath it. Put a SMALL GEAR above the Small Gear already on 
    the screen. Connect the upper Mouse Motor to the upper Small Gear with a BELT 
    and connect the other Small Gear to the Conveyer Belt with a BELT. Lastly, put 
    an ANTI-GRAVITY PAD in the gap to the right of the wood floor. Wait, did I say 
    lastly? Whoops. Put a "/" TEETER-TOTTER far above the Anti-Gravity Pad, with 
    its right side above the Mouse Motor.
    
    What Happens: The Baseball rolls to the right and lands on the Conveyer Belt. 
    It continues rolling to the right and hits both Mouse Motors. The upper Mouse 
    Motor activates the Roto-Trans Converter and opens the Match, lighting the 
    Candle. The other Mouse Motor activates the Conveyer Belt, moving the Pinball 
    to the right. The Pinball rolls onto the Anti-Gravity Pad, which levitates it 
    upward. It flips the Teeter-Totter, activating the upper Mouse Motor, which 
    moves the Candle to the left, which lights and launches the Rocket. Now that 
    the Teeter-Totter is flipped, it serves as an Incline, and the Pinball moves 
    to the left, into the basket.
    
    
    DIFFICULT #37: MOUSETRAP
    
    What To Do: Put a right-facing BOXING GLOVE to the left of the mice. Put a 
    TOASTER underneath and to the left of the lower Baseball and put a 
    right-facing FLASHLIGHT to the right of the Toaster. Put an ANTI-GRAVITY PAD 
    just to the right of the highest Anti-Gravity Pad, then move it two spaces 
    down. Put a left-facing BIKE PUMP above the Toaster. Put a PINWHEEL to the 
    left of it and connect it to the right Conveyer Belt with a BELT. Lastly, put 
    an INCLINE (of width one) to the upper-left of Mel. Some tweaking may be 
    necessary.
    
    What Happens: The Baseball hits the Toaster handle and activates the 
    Flashlight. The Toaster activates and pops out the toast, which makes the Bike 
    Pump spin the Pinwheel. The Baseball moves to the right and is levitated 
    upward. The Incline moves it to the left and it's levitated high into the air. 
    It moves to the left and hits the Incline, then falls downward. The Incline 
    bounces it to the right and it bounces over Mel, then hits the Boxing Glove, 
    blowing up the Nitroglycerine and sending the mice off the screen. Or, 
    alternatively, the Baseball hits Mel, and he walks to the right and hits the 
    Boxing Glove, causing the same thing to happen.
    
    
    DIFFICULT #38: SOCCER
    
    Isn't it interesting that Mel is SMALLER than a soccer ball? Then again, he's 
    also actually smaller than a cat. So either Mel is an incredibly small midget, 
    or pretty much everything else is super-sized. Or maybe this is just a 
    freaking game and it doesn't matter.
    
    What To Do: Put a BOXING GLOVE between the Soccer Ball and the upper Mel. Put 
    a left-up LARGE CURVED PIPE to the right of the Soccer Ball and a down-right 
    LARGE CURVED PIPE above that Large Curved Pipe. Put a PINWHEEL to the left of 
    the Fan and connect it to the Conveyer Belt with a BELT.
    
    What Happens: The Boxing Glove pushes the Soccer Ball to the right. It comes 
    out of the Accelerator Tube. It does a fair amount of bouncing and ends up 
    hitting the Remote Control and turning on the Fan. It eventually falls onto 
    the Conveyer Belt, and bounces to the right over Mel, ending up in the basket.
    
    
    DIFFICULT #39: LUNAR LANDING
    
    What To Do: Put a CONVEYER BELT to the right of the Pool Cue and put a POOL 
    BALL at the top of the "chamber" the lower Nitroglycerine is in. And, yes, 
    this may take some tweaking. Anyway, put a MOUSE MOTOR underneath the Conveyer 
    Belt and connect them with a BELT. Put an ELECTRIC SWITCH underneath the lower 
    Nitroglycerine and plug a right-facing LASER into it (the Laser should be on 
    its left side). Put a MISSILE to the right of the Electric Switch. Make a very 
    long horizontal CINDER BLOCK WALL and put it underneath the Missile, Laser, 
    and Electric Switch.
    
    What Happens: Mel lands on the Pool Cue, which blows up the Nitroglycerine, 
    which moves the Pool Ball downward AND starts up the Mouse Motor. Mel falls to 
    the right, onto the Conveyer Belt, which moves him far to the right. Meanwhile 
    the Pool Ball goes downward, blowing up the Nitroglycerine and flipping the 
    switch, turning on the Laser and launching the Missile. The Missile blows up 
    the wall to the left of the Cheese. Meanwhile, Mel falls and walks left. He 
    falls to where the Electric Switch it and walks right. There's a "gap" in the 
    floor now, but because of the low gravity, he walks over to the right and 
    manages to reach the Cheese.
    
    
    DIFFICULT #40: TITLE BOUT
    
    What To Do: Put a HOT AIR BALLOON above the Flint Rocks and put a BUCKET 
    between the two small pillars. Connect the Bucket to the Hot Air Balloon with 
    a ROPE and put an Incline (sloping upward to the left) underneath the Flint 
    Rocks. Put a right-up LARGE CURVED PIPE to the left of the lower-left Incline 
    and put a down-right LARGE CURVED PIPE above it. Now put a "\" TEETER-TOTTER 
    to the right of the Flint Rocks, with its upper end above them. Put a left-up 
    LARGE CURVED PIPE to the left of the lower-right Incline and put a down-left 
    LARGE CURVED PIPE above it. Put a "\" TEETER-TOTTER to the left of the Incline 
    that's to the left of the just-placed Large Curved Pipe. Put a PINWHEEL to the 
    left of the Bike Pump and put a ROTO-TRANS CONVERTER above it. Connect the 
    Pinwheel to the Roto-Trans Converter with a BELT and then connect the upper 
    end of the Teeter-Totter to the Roto-Trans Converter with ROPE. Put an 
    ANTI-GRAVITY PAD to the lower left of the Bike Pump.
    
    What Happens: Both Mels run to the sides after they get hit by the Boxing 
    Gloves. The right Mel goes into the pipes and runs onto the Teeter-Totter, 
    activating the Bike Pump. The Anti-Gravity Pad then levitates him into the 
    Pool Table Pocket. Meanwhile, the left Mel enters the pipes to his left and 
    falls into the Bucket. The Flint Rocks are lit when the Teeter-Totter is 
    flipped due to the Roto-Trans Converter, and the Hot Air Balloon takes off. 
    The Bucket is slowly moved to the left by the Incline, and once it clears it, 
    the Hot Air Balloon raises the Bucket (with Mel inside) up, off the screen.
    
    
    DIFFICULT #41: PIPE SURFING
    
    What To Do: Put an up-right LARGE CURVED PIPE to the lower-right of Newton. 
    Put two ACCELERATOR TUBES to its right and then put a left-down LARGE CURVED 
    PIPE to the right of the Accelerator Tubes. Put a "/" TEETER-TOTTER beneath it 
    (upper side being underneath the pipe) and a "\" TEETER-TOTTER to the left of 
    that Teeter-Totter, with its right side above the other Teeter-Totter's right 
    side. Put a PULLEY at the bottom of the screen. Attach ROPE to the lower end 
    of the left Teeter-Totter, put it through the Pulley, and connect it to the 
    Remote Control. A bit to the lower-right of the right Teeter-Totter, put an 
    up-right LARGE CURVED PIPE (it should be a little above the right side of the 
    Alligator). Put two ACCELERATOR TUBES to its right, and then connect a left-up 
    LARGE CURVED PIPE to the right Accelerator Tube. High above them (above the 
    Explosives) put a down-left LARGE CURVED PIPE and a left-facing ACCELERATOR 
    TUBE to its left.
    
    What Happens: Newton sees the Cheese and runs towards it like a good little 
    rodent. He falls into the pipes and comes out, flipping the Teeter-Totter. 
    This flips the other Teeter-Totter, activating the Remote Control and blowing 
    up the Explosives. Meanwhile, Newton slides to the right off of the 
    Teeter-Totter and falls into the lower pipes. He's thrust out of them into the 
    upper-right pipes, where's he's thrust out again, but this time to his beloved 
    Cheese.
    
    
    DIFFICULT #42: MERE GEAR
    
    What To Do: Begin by putting a LARGE GEAR underneath Mel. Now put another 
    LARGE GEAR, this one to the right of that Large Gear. These should be as close 
    together as possible WITHOUT TOUCHING (that is, one space apart). Put the 
    remaining five LARGE GEARS in this arrangement, so that they're all close 
    together but none are touching. Now use a BELT to connect the Mouse Motor to 
    any of the Gears near it. Plug an upwards-facing LASER into the Generator and 
    connect the Generator to a Gear with a BELT. Put a BLUE LASER-ACTIVATED SWITCH 
    far above the Laser (just below the "gap" in the pipe floor). Plug two 
    ELECTRIC MOTORS into it. Connect one Electric Motor with a BELT to the first 
    of the upper Large Gears, and then connect the other Electric Motor to the 
    third of the upper Large Gears using a BELT. Put a GENERATOR just above the 
    left Newton and connect it to one of the lower Gears with a BELT. Plug two 
    ELECTRIC MOTORS into it. Connect one of the Electric Motors to the fifth of 
    the upper Gears, and the other to the seventh (and last) of the upper Gears, 
    each time using a Belt.
    
    What Happens: The Super Ball hits the Mouse Motor, and it starts up all the 
    Gears in the "gear robot". This in turn activates all of the Electric Motors. 
    The Gear Mel is on moves him to the right. He lands on the next Gear and 
    slides onto the third Gear. This one moves him onto the next Gear, and he 
    slides onto the fifth Gear. It continues in this way until he reaches the 
    final Gear, which pushes him to the right, over onto the right platform.
    
    
    DIFFICULT #43: PROJECTILE PARTY
    
    What To Do: Put a PULLEY just below the Mandrill Motor and a PULLEY just above 
    the Laundry Basket. Attach STEEL CABLE to the Mandrill Motor and put it 
    through the lower and upper Pulleys, respectively, and then connect it to the 
    Laundry Basket. Put a GENERATOR to the upper-right of the Mandrill Motor and 
    connect the two with a BELT. Plug two ELECTRIC MOTORS into the Generator and 
    put a JACK-IN-THE-BOX beneath Newton. Connect one of the Electric Motors to 
    the Jack-in-the-box with a Belt, then put a ROTO-TRANS CONVERTER behind the 
    Missile and connect the other Electric Motor to it with a BELT. Put a PHAZER 
    to the left of the Balloon and connect it to the Roto-Trans Converter with a 
    ROPE. Put a MATCH next to the Missile and connect it to the Hot Air Balloon 
    with a ROPE.
    
    What Happens: The Laundry Basket starts up the Mandrill Motor. The two 
    Electric Motors turn on, and one hurtles Newton to the left (off-screen) using 
    the Jack-in-the-box. The other one, via the Roto-Trans Converter, triggers the 
    Phazer, which lights the Hot Air Balloon. The Hot Air Balloon goes upward, 
    activating the Match and launching the Missile, which promptly blows up the 
    walls around the right Mel, who falls off the screen. Meanwhile, the Hot Air 
    Balloon flips the Teeter-Totter and heads off the top of the screen. The 
    flipping of the Teeter-Totter activates the Explosives, which blow the other 
    Mel off the screen.
    
    
    DIFFICULT #44: BOWLING
    
    Let's see...do we give my messy-yet-less-complicated way for solving the 
    puzzle, or the game's less-messy-but-more-complicated solution? Let's see, 
    let's flip a coin...well, it's the more complicated but more clean solution, 
    apparently.
    
    What To Do: Put an ELECTRIC SWITCH to the right of the Teeter-Totter and plug 
    an upwards-facing LASER into it. At the top of the screen, above the left 
    Mirror, put a BLUE LASER-ACTIVATED PLUG. Plug a left-facing ELECTRIC MOTOR 
    into it and connect it to the left-most of the three Gears with a BELT. Put a 
    CONVEYER BELT above the three Gears, just wide enough to cover all three 
    (actually, all of the Conveyer Belts in this solution are of that length). Put 
    a SMALL GEAR beneath the middle of the three Gears and put a CONVEYER BELT 
    beneath it, just above the caution floor. This should be vertically aligned 
    with the other Conveyer Belt. Connect it to the lowest Gear with a BELT. 
    Connect the right-most of the three upper Gears to the upper Conveyer Belt. 
    Connect the remaining Gear to the right Conveyer Belt with a BELT. Now put an 
    ELECTRIC SWITCH beneath that Conveyer Belt, with its upper side being aligned 
    with the caution floor's upper side. Plug a right-facing ELECTRIC MOTOR into 
    it and have the Electric Motor be to the upper-right of the Electric Switch. 
    Now take a CONVEYER BELT and put it six spaces below the right-most Conveyer 
    Belt (that is, hold it so it overlaps with the upper one, then move it six 
    spaces down). Put three adjacent GEARS below it, and then put a GEAR below the 
    middle of those three. Connect the right-most of those Gears to the Electric 
    Motor. Now put a CONVEYER BELT five spaces below the lower of the right-most 
    Conveyer Belts and connect it to the lowest of the Gears with a BELT. Connect 
    the left-most of the Gears to the middle Conveyer Belt. Now put a CONVEYER 
    BELT six spaces down from the lower of the left Conveyer Belts and connect it 
    to the remaining Gear.
    
    What Happens: Mel flips the Teeter-Totter, turning on the Laser, which lights 
    the Missile. The Missile blows up all the Dynamite, and the laser now reaches 
    the Laser-Activated Plug and turns on the Electric Motor. The Baseball rolls 
    to the right, then left, then back right again due to the Conveyer Belts. It 
    falls down and flips the switch, turning on the Electric Motor. The Baseball 
    is moved to the left, then the right again, and then to the left again. It 
    lands on the Timer, which pushes the Bowling Ball to the right, blowing up the 
    Nitroglycerine. Hey, wait a minute...that was a trick coin! I did all that 
    typing for nothing! CURSE YOU, SIERRA, FOR MAKING ME USE A TRICK COIN, EVEN 
    THOUGH YOU HAD NOTHING TO DO WITH IT!
    
    
    DIFFICULT #45: SECRET SAUCE
    
    What To Do: Put a left-facing ALLIGATOR underneath the Pinball. Put a left-up 
    LARGE CURVED PIPE to the lower-right of the Alligator and connect a 
    left-facing ACCELERATOR TUBE to its left side. Connect an upwards-facing 
    ACCELERATOR TUBE to the down-right Large Curved Pipe, then connect a left-up 
    LARGE CURVED PIPE to that, and then a right-up LARGE CURVED PIPE to that. See 
    that "pit" to the right of the pipes? Put a SPRINGBOARD on the bottom. You'll 
    notice that there's a place with a two grass walls and a wooden wall in 
    between them. Put a right-facing MOUSE MOTOR just above them, then move it one 
    space upward. Put two GEARS beneath it and connect the left of the Gears to 
    the Mouse Motor with a BELT. Put two adjacent GEARS beneath Curie and connect 
    the left of those Gears to the right of the other two Gears. Put a GENERATOR 
    below the two right Gears and connect it to the remaining Gear with a BELT. 
    Plug the CAN OPENER into the Generator (put the Can Opener below it). Lastly, 
    put a MOUSE MOTOR to the left of the Jack-in-the-box and connect the two with 
    a BELT.
    
    What Happens: The Pinball is flipped to the right by the Alligator. It lands 
    in the Large Curved Pipe and is moved to the left by the Accelerator Tube. It 
    falls down into the other pipes and is thrust outward, hitting the Mouse 
    Motor. The Gear Curie is on moves her to the right and she lands in the 
    lower-right corner of the screen. This also activates the Can Opener. 
    Meanwhile, the Pinball is bouncing on the Springboard. It hits the Incline and 
    moves to the right. It falls onto the other Mouse Motor and activates it. The 
    Jack-in-the-box springs open, sending Newton to the right, right onto Curie.
    
    
    DIFFICULT #46: SLEEPY SCHLEMMINGS
    
    What To Do: The exact positioning of the parts depend on your exact 
    positioning of the other parts. Nevertheless, this is the configuration to 
    follow: Put a SPRINGBOARD to the right of the caution platform Newton is 
    above. Put an INCLINE (sloping upward to the left) of length four above it. 
    This Incline should be one space BELOW the highest it can be. Put a 
    SPRINGBOARD on the left side of the platform the Cheese is on and plug a 
    VACUUM into the Electrical Outlet (in the game's official solution, it is 
    facing right and is just to the left of the outlet). Put TIN SNIPS, facing 
    left, at the bottom of the Steel Cable. Put an ELECTRIC SWITCH a bit below the 
    Leaky Bucket and plug a right-facing LASER into it.
    
    What Happens: Newton runs towards the Cheese and lands on the Springboard. He 
    bounces upward and is moved left by the Incline. He lands on the other 
    Springboard and is bounced left. He doesn't fall because the Vacuum holds him 
    up. Newton lands on the Tin Snips and they cut the Steel Cable. The Leaky 
    Bucket falls and flips the switch, turning on the Laser. The laser then lights 
    all of the Missiles, which take off and explode.
    
    
    DIFFICULT #47: LASER MANIA, PART 4
    
    Wait, when was part 2, 3, and 4? I remember the original Lasermania from The 
    Incredible Machine 3 and The Return Of The Incredible Machine: Contraptions, 
    but where was part two and three?
    
    What To Do: Put a right-facing LASER MIXER to the left of the Purple 
    Laser-Activated Plug. Put a MIRROR above the left Mirror so that it reflects 
    the blue laser into the Laser Mixer. Plug an upwards-facing GREEN LASER into 
    the Purple Laser-Activated Plug and put a MIRROR above it so that it reflects 
    into the Green Laser-Activated Plug. Plug a downwards-facing BLUE LASER into 
    the Green Laser-Activated Plug. Put a MIRROR far below it so that it reflects 
    into the Blue Laser-Activated Plug. Plug an upwards-facing GREEN LASER into 
    the Blue Laser-Activated Plug and put a MIRROR above it so it reflects into 
    the Laser Sensor. If the Laser Mixer blocks it, move the Laser Mixer up 
    slightly (it should still activate the Purple Laser-Activated Plug) to make 
    room.
    
    What Happens: The Red Laser hits the Laser Mixer. The Blue Laser reflects 
    through the Mirrors and enters it also. The Laser Mixer emits a purple beam 
    into the Purple Laser-Activated Plug. The now-activated Green Laser is 
    reflected into the Green Laser-Activated Plug, causing the Blue Laser to turn 
    on and reflect into the Blue Laser-Activated Plug. Next, the Green 
    Laser-Activated Plug reflects into the Laser Sensor.
    
    
    DIFFICULT #48: ELEGANT MACHINE
    
    What To Do: Put a TENNIS BALL on the left side of the Teeter-Totter and a 
    MATCH next to the Solar Panel. Connect the Match to the lower end of the 
    Teeter-Totter with a ROPE. Plug a RED LASER and BLUE LASER (both facing right) 
    into the Solar Panel and put a LASER MIXER in front of them. In the corner to 
    the right of the right Balloon, put a GEAR, then put two GEARS just above it. 
    Connect the lowest of the Gears to the Electric Motor with a BELT. Connect the 
    lowest of the Gears to the Roto-Trans Converter with a BELT and connect the 
    highest of the Gears to the Jack-in-the-box with a BELT. Put a CONVEYER BELT, 
    stretched out as far as possible, to the left of the yellow brick platform. 
    Plug a left-facing GREEN LASER into the Electric Switch. Use two MIRRORS to 
    reflect the Green Laser so it lights the upper Candles. Put a MIRROR to the 
    left side of the right Balloon and put a GREEN LASER-ACTIVATED PLUG above it. 
    Plug a left-facing BLUE LASER into it and put two ALADDIN'S LAMPS to its left 
    (between the two Balloons).
    
    What Happens: The Tennis Ball flips the Teeter-Totter, activating the Match 
    and starting up the Mouse Motor. The Candle is moved to the right and is lit 
    by the Match. The Match also turns on the two Lasers, which combine in the 
    Laser Mixer and turn on the Electric Motor. This turns on the Lava Lamp and 
    the Jack-in-the-box. The Lava Lamp lights and launches the Rocket, which takes 
    off and flips the switch, turning on the Green Laser. The laser reflects and 
    lights the two Candles, then reflects again and activates the Green 
    Laser-Activated Plug, and the Blue Laser turns on, popping the Balloons and 
    lighting the Aladdin's Lamps.
    
    
    DIFFICULT #49: STIR CRAZY
    
    What To Do: Put a POOL CUE with its white side facing upward at the bottom of 
    the Incline that's beneath the Candle. Put a HOT AIR BALLOON underneath it and 
    then put a MAGNIFYING GLASS and FLASHLIGHT to the left of it, then put CURIE 
    above the Flashlight. Put a CONVEYER BELT to the right of the upper Mouse 
    Motor and connect them with a BELT. Put a MIRROR to the right of the upper 
    Blue Laser. Connect the other Mouse Motor to the Generator with a BELT. Put a 
    JACK-IN-THE-BOX below Newton and plug an ELECTRIC MOTOR into the Solar Panel. 
    Connect the Electric Motor and Jack-in-the-box with a BELT.
    
    What Happens: Curie turns on the Flashlight, which lights the Hot Air Balloon. 
    The Hot Air Balloon goes upward and activates the Pool Cue, which pushes the 
    Candle upwards and to the right, where it lands on the Mouse Motor and slides 
    to the right, onto the Conveyer Belt, which moves it to the right, where it 
    flips the switch, turning on the first Mixer and the Laser. It stops just 
    below the Mirror, and it's lit by the laser, activating the Solar Panel. The 
    Electric Motor activates the Jack-in-the-box, which springs Newton to the 
    left. He hits the Mouse Motor, turning on the second Mixer. Newton then lands 
    on the Toaster and slides downward. The bread goes into the Toaster and Newton 
    falls down and flips the bottom switch, turning on the third Mixer and the 
    Toaster. The Toaster pops out the toast, and it flips the other switch, 
    turning on the final Mixer.
    
    
    DIFFICULT #50: T.I.M.
    
    What To Do: Put an ANTI-GRAVITY PAD below the left Newton. In the upper-left 
    corner of the screen, put an INCLINE of length two (sloping upward to the 
    right). Put a "/" TEETER-TOTTER to the right of the right side of the upper 
    part of the wooden walls that form the "T". Put a REMOTE CONTROL underneath 
    its upper side and put the EXPLOSIVES next to the Cinder Block Wall. Use a 
    ROPE to connect connect the lower ends of the two Teeter-Totters. Put the 
    JACK-IN-THE-BOX below the right Newton. Take SMALL GEAR and LARGE GEAR and put 
    them above the Mandrill Motor. Connect the Mandrill Motor to the SMALL Gear 
    with a BELT and connect the other Gear to the Jack-in-the-box with a BELT.
    
    What Happens: Newton is levitated by the Anti-Gravity Pad and moved to the 
    right by the Incline. He lands on the right side of the Teeter-Totter, 
    triggering the Remote Control and flipping the other Teeter-Totter, which 
    activates the Mandrill Motor. The Teeter-Totter then flips again when the 
    Leaky Bucket falls back on the lower Teeter-Totter, flipping Newton onto the 
    Jack-in-the-box with the other Newton. By now the Jack-in-the-box will open, 
    sending both Newtons to the right, and they fall into the Mouse Hole.
    
    
    DIFFICULT #51: TOASTY
    
    What To Do: Put a right-facing BLIMP to the left of the Balloon. You'll notice 
    there are two "shelves" to the left of the upper Generator. Put a COFFEE POT 
    on the top one and a CANDLE in the lower one. Put a MANDRILL MOTOR above the 
    lowest Generator and put four adjacent GEARS to the right of it and a PULLEY 
    below it. Attach ROPE to the Balloon, put it through the Pulley, and connect 
    it to the Mandrill Motor. Connect the Mandrill Motor to one of the Gears with 
    a BELT. Using BELTS, connect the other three Gears to the three Generators 
    that are close by. Plug a right-facing LASER into the lowest Generator. On the 
    far right, put a MIRROR, and then put a MIRROR above that one (high enough so 
    that it's aligned with the Dynamite). Put a MOUSE MOTOR to the left of the 
    Mouse Hole and connect it to the Generator with a BELT.
    
    What Happens: The Blimp pushes the Balloon to the right, activating the 
    Mandrill Motor. All three Generators turn on, supplying power to the Toasters. 
    Also, the Laser reflects through the Mirrors and lights the Dynamite, which 
    explodes. The Blimp goes down in flames and lights the Candle, causing the 
    Coffee Pot to percolate. Meanwhile, Newton falls down and slides down all of 
    the Toasters, activating all of them. He lands on the Teeter-Totter, which 
    flips him up, over to the right, where he slides down the next two Toasters, 
    activating them and causing them to shoot out the toast. He falls into the 
    Mouse Hole, starting up the Mouse Motor on the way, supplying power to the 
    remaining two Toasters, which then throw out the toast.
    
    
    DIFFICULT #52: TROPICAL TRIALS
    
    This level does not belong in Difficult. It is too hard. In fact, I think it's 
    among the hardest of the EXPERT levels. This level certainly does not belong 
    in Difficult; it should be Expert. And if they were going to make this in the 
    Difficult puzzles, they should have at least made it the LAST Difficult 
    puzzle.
    
    And now for the solution.
    
    What To Do: Put a left-facing PHAZER to the right of the Hot Air Balloon. Put 
    a PULLEY behind and underneath it. Attach STEEL CABLE to the Phazer, put it 
    through the Pulley, and attach it to the lower end of the Teeter-Totter. Put a 
    "\" TEETER-TOTTER in the bottom-left of the screen and connect its upper end 
    to the upper Remote Control with a ROPE. Put a CONVEYER BELT of length three 
    just underneath the Tennis Ball (the Tennis Ball should be above the middle of 
    the Conveyer Belt). Put two SMALL GEARS beneath the Mandrill Motor. Connect 
    one Small Gear to the Mandrill Motor with a BELT, and the other to the 
    Conveyer Belt with a BELT. Put a "\" TEETER-TOTTER to the right of the 
    Trimmers. Put a PULLEY underneath the bottom Remote Control. Attach ROPE to 
    the bottom Remote Control, put it through the Pulley, and attach it to the 
    lower end of the right-most Teeter-Totter. Put a right-facing TIMER to the 
    left of Newton; it should be set so there are "two counts" (but "three counts" 
    might be necessary, depending on your situation) before it activates. Put an 
    ANTI-GRAVITY PAD in the lower-right corner of the screen. Put a SPRINGBOARD to 
    the right (and a little lower than) the lower Remote Control. Put another 
    SPRINGBOARD to the left of the Anti-Gravity Pad. Put an INCLINE of length one 
    (sloping upward to the left) at the upper-right corner of the screen.
    
    What Happens: Mel falls and flips the Teeter-Totter, triggering the Phazer and 
    making the Hot Air Balloon launch and activating the Mandrill Motor. This 
    moves the Tennis Ball to the left, where it hits the Scissors (ONLY the 
    Scissors! IT DOESN'T HIT THE RIGHT-MOST TEETER-TOTTER!), causing the Hot Air 
    Balloon to float off of the screen. The Tennis Ball continues to the left and 
    flips the lower-left Teeter-Totter, blowing up the right Explosives. The 
    Tennis Ball then rolls to the right, off the screen. Meanwhile, with the Hot 
    Air Balloon out of the way, Mel walks to the right and falls onto the Timer. 
    He continues walking to the right and lands on the Teeter-Totter, flipping it 
    and blowing up the other Explosives. By this time the Timer will have 
    activated, pushing Newton all the way to the right, where he bounces from the 
    right Springboard to over the Anti-Gravity Pad, where he's levitated into his 
    Mouse Hole. Meanwhile, Mel walks off the Teeter-Totter and falls onto the left 
    Springboard. He bounces until he hits the Conveyer Belt, which moves him all 
    the way to the right, and he's levitated upward. The Incline moves him to the 
    left, and he flies all the way over to his House, which he enters.
    
    
    DIFFICULT #53: MAKIN' PERCOLATION
    
    What To Do: Put an ELECTRIC SWITCH below the Baseball and plug a 
    downwards-facing LASER into it. Put a left-down LARGE CURVED PIPE beneath the 
    Bucket. Play around with it until the Pinball (fired from the Cannon) is shot 
    into its left end. Anyway, once you have it positioned correctly, put an 
    up-right LARGE CURVED PIPE beneath it, a right-facing ACCELERATOR TUBE to the 
    right of that, and a left-up LARGE CURVED PIPE to the right of that. Put FLINT 
    ROCKS below the Rocket. Put a MATCH below the Coffee Pot and connect it to the 
    lower end of the Teeter-Totter with ROPE.
    
    What Happens: The Baseball flips the switch and turns on the Laser, which 
    lights the Cannon. The Cannon shoots out a Pinball, which goes into the pipes. 
    It's launched out of them and is moved to the right by the Incline, and hits 
    the Flint Rocks. This lights the Rocket, which flips the Teeter-Totter, 
    activating the Match, and makin' percolation.
    
    
    DIFFICULT #54: THE THREE PRINCES
    
    What To Do: Put a right-facing TIMER to the left of the Aladdin's Lamp, with 
    its pointer at "3 o'clock". Put a right-facing ACCELERATOR TUBE to the right 
    of the Aladdin's Lamp. Put a LAVA LAMP next to the background sun, put a SOLAR 
    PANEL between it and the Mirror, and plug a left-facing LASER to the left of 
    the Solar Panel. Connect the upper Balloon to the Boat Cleat with a STEEL 
    CABLE. Put a "/" TEETER-TOTTER above the upper Balloon, with its lower end 
    above the Balloon. Put a right-facing TIN SNIPS above the lower Balloon and 
    put an INCLINE of length two (sloping downward to the left) in the 
    bottom-right corner of the screen. Attach a downward-facing ACCELERATOR TUBE 
    to the Large Pipe. Put a MISSILE below the right Mel and a MISSILE below the 
    middle Mel. Note both Missiles should be aligned horizontally with the Mels 
    above them.
    
    What Happens: The lower Balloon hits the Tin Snips and releases the upper 
    Balloon. The upper Balloon flips the Teeter-Totter, turning on the Lava Lamp. 
    The Laser turns on and lights the Aladdin's Lamp, which is then pushed to the 
    right by the Timer. The Aladdin's Lamp gets a boost of speed from the 
    Accelerator Tube and pops the upper Balloon before entering the pipes. It 
    slides to the left due to the Incline, which pops the lower Balloon and lights 
    the Missiles. The Missiles launch and blow up the floors beneath the Mel. The 
    Mels all fall and walk to the right, going by the doorway and completing the 
    puzzle.
    
    
    DIFFICULT #55: A NEW DAY
    
    What To Do: Put a "\" TEETER-TOTTER to the left of Newton. Its "post" should 
    be just to the left of the left half of the "hole" to the left of him. Put a 
    right-facing MANDRILL MOTOR in the lower-left corner of the "bunker" and put a 
    PULLEY underneath it. Attach ROPE to the Mandrill Motor, put it through the 
    Pulley, and connect it to the lower end of the Teeter-Totter. Put an 
    ANTI-GRAVITY PAD in the other "hole" and put CHEESE a little up and to the 
    left of it (it needs to be on the left side of the floor or else Newton won't 
    see it). Put an INCLINE (it should be one space lower than the highest it can 
    be above the Anti-Gravity Pad without going over the ceiling above it) sloping 
    upward to the right above the Anti-Gravity Pad. To explain it in other terms, 
    put it just above the left side of the Anti-Gravity Pad, then move it up six 
    spaces. By the way, this is an Incline of length two. Anyway, put three 
    adjacent GEARS to its left. Connect one of the edge Gears to the Mandrill 
    Motor with a BELT. Put a CONVEYER BELT (stretched out as much as possible) 
    just to the right of the Incline, then move it three spaces to the right. 
    Connect the Conveyer Belt to the middle Gear with a BELT. Put a SPRINGBOARD to 
    the right of the Conveyer Belt and an INCLINE to the right of the Springboard. 
    Above the left side of the Springboard, put an INCLINE of length one, sloping 
    upward to the left. Look at the Conveyer Belt. You'll notice that above it is 
    a yellow brick floor. Just above that floor, and vertically aligned with the 
    other Conveyer Belt, place a CONVEYER BELT. Connect it to the remaining Gear 
    with a BELT. A bit to the left of the upper Conveyer Belt (and one space 
    above), put an INCLINE (sloping upward to the left).
    
    What Happens: Newton sees the Cheese and runs towards it, flipping the 
    Teeter-Totter as he goes. The Mandrill Motor activates and starts the Conveyer 
    Belts. Newton is moved upward by the Anti-Gravity Pad and is moved to the 
    right by the Incline. He lands on the Conveyer Belt, which moves him to the 
    right. He's stopped by the Incline and lands on the Springboard. He bounces up 
    and hits the upper Incline, which makes him move to the left, but not enough 
    to get him off the Springboard. However, he continues bouncing to the left, 
    and eventually lands on the Conveyer Belt and is moved to the left, and is 
    stopped by the Incline. The Anti-Gravity Pad then moves him upward, off the 
    screen.
    
    
    v. Expert
    
    
    EXPERT #1: BOX-IT BALL
    
    What To Do: Put a WOODEN BARRIER underneath the Basketball and a BIKE PUMP to 
    its left. Put a "\" TEETER-TOTTER to the left of the Springboard and connect 
    its upper side to the Balloon with ROPE. Put a MATCH near one of the Blimps 
    and connect it to the lower end of the Teeter-Totter with ROPE. Put a "/" 
    TEETER-TOTTER to the right of the Springboard (it's underneath the 
    Nitroglycerine) and put a right-facing PHAZER to the right of it, then connect 
    it to the Teeter-Totter with ROPE. Put a SPRINGBOARD in the "hole" that's to 
    the right of the Phazer.
    
    What Happens: The Soccer Ball falls and flips the Teeter-Totter, which then 
    re-flips due to the Balloon, sending the Soccer Ball to the right and 
    activating the Match. The Match's activating burns up one of the Blimps, which 
    destroys the others and all of the explosives. The Pinball falls to the right 
    of the Phazer. The Soccer Ball bounces upward and is moved to the right by the 
    Curved Pipe Wall. It falls down onto the Teeter-Totter, and the Phazer shoots 
    at the Pinball, and it moves to the right, onto the Springboard. It bounces 
    higher and higher until it hits the Trimmers, which release the Bucket. The 
    Bucket falls and hits the Bike Pump, which blows the Basketball into the box.
    
    
    EXPERT #2: ROPE-A-DOPE
    
    What To Do: Put a "\" POOL CUE (its red side being on the top) to the 
    upper-left of the Dynamite. Put FLINT ROCKS underneath the Rocket. Put a SOLAR 
    PANEL underneath the lowest Bucket and plug a right-facing FAN into it. Put a 
    MATCH next to the Blimp and connect it to the upper end of the Teeter-Totter 
    with ROPE. Put a CANNON beneath the Blimp (it doesn't matter which way it's 
    facing, as long as its fuse will be lit by the Blimp). Put a JACK-IN-THE-BOX 
    in the lower-left corner of the screen and a MOUSE MOTOR above the Bucket. 
    Note the Mouse Motor is as high as it can go (that is, only the bottom fourth 
    or so is actually on the screen). Use the usual technique to connect the Mouse 
    Motor to the Jack-in-the-box: That is, use GEARS and BELTS to bridge the gap.
    
    What Happens: Newton falls and hits the Pool Cue, then slides to the left. The 
    Pool Cue hits the Dynamite, which goes to the right and activates the Flint 
    Rocks. The Flint Rocks briefly activate the Solar Panel, and the Fan blows the 
    right Newton to the right, to his Cheese. The Flint Rocks also light the 
    Rocket, which hits the Bucket, sending the Bucket to the right, where it flips 
    the Teeter-Totter and burns up the Blimp. The Blimp goes down in flames and 
    lights the Cannon, which fires. Meanwhile, the Rocket hits the Mouse Motor, 
    starting it. All of the Gears connecting the Mouse Motor and Jack-in-the-box 
    rotate, and the Jack-in-the-box activates, sending Newton into his Mouse Hole.
    
    
    EXPERT #3: ROCKET RESCUE
    
    What To Do: Put a MOUSE MOTOR underneath the right Newton and connect it to 
    the Generator with a BELT. To the upper-right of the Generator, put a 
    left-facing VACUUM (plugged in to the Generator, of course). Put a 
    right-facing FLASHLIGHT underneath the left Missile and a left-facing 
    FLASHLIGHT underneath the right Missile. Put a left-facing MAGNIFYING GLASS 
    between the two Flashlights. Put FLINT ROCKS underneath the left Missile and 
    CHEESE underneath the right Missile. Put a PINWHEEL to the left of the Small 
    Gear and flip it. Put a LARGE GEAR above the Small Gear and connect it to the 
    Pinwheel with a BELT. Put a CONVEYER BELT beneath the upper Curie and put two 
    SMALL GEARS above that Curie. Connect the left of those two gears to the other 
    Small Gear next to the Pinwheel with a BELT. Connect the other of the two 
    Small Gears to the Conveyer Belt with a BELT. Now for the tricky part. Put a 
    right-facing BIKE PUMP to the left of the Pinwheel, a SPRINGBOARD below 
    Newton, and a SPRINGBOARD to the left of the bottom Curie. You will probably 
    have to fiddle around with their placement.
    
    What Happens: The right Newton lands on the Mouse Motor, which turns on the 
    Generator and activates the Vacuum, which sucks up the bottom Curie. The left 
    Missile lights the right Missile, and Newton hits the Flint Rocks (lighting 
    the left Missile) when he runs towards the Cheese. The Missiles both blow up 
    the walls, freeing the right Mels. Meanwhile, the left Newton bounces upward 
    on the Springboard and hits the Bike Pump, which spins the Pinwheel and moves 
    Curie to the left, off the screen. That Newton then moves a bit to the right, 
    lands on the other Springboard. It bounces him to the right, but he bounces 
    very high this time, and lands on the Remote Control, detonating the 
    Explosives and freeing the left Mel. 
    
    
    EXPERT #4: PERPETUAL MACHINE
    
    What To Do: Put a POOL CUE to the left of the Blimp, with its red side facing 
    the Blimp. Put a BIKE PUMP to the left of the upper Pool Ball and a PINWHEEL 
    to the left of the Bike Pump. Put a GENERATOR underneath the left 
    Jack-in-the-box and connect it to the Pinwheel with a BELT. Plug a 
    right-facing LASER into it (it faces the Blue Laser-Activated Plug). Plug a 
    right-facing GREEN LASER into the Blue Laser-Activated Plug. The Green Laser 
    should be ABOVE the Laser-Activated Plug. Also, plug an ELECTRIC MOTOR into 
    the Blue Laser-Activated Plug and connect it to the Jack-in-the-box with a 
    BELT. Put a MIRROR above the Green Laser-Activated Plug so the Green Laser 
    reflects into it. Plug a left-facing BLUE LASER into the Green Laser-Activated 
    Plug, so that it will activate the Blue Laser-Activated Plug. Also plug an 
    ELECTRIC MOTOR into the Green Laser-Activated Plug, and connect it to the 
    Jack-in-the-box with a BELT.
    
    What Happens: The Blimp hits the Pool Cue, which hits the Pool Ball and makes 
    it hit the Bike Pump. The Bike Pump hits the Pinwheel and starts up the 
    Generator. The left Blue Laser activates the Blue Laser-Activated Plug. And 
    here's where the "perpetual" part comes from: The Green Laser activates the 
    Green Laser-Activated Plug. This turns on the right Blue Laser, which 
    activates the Blue Laser-Activated Plug, keeping the Green Laser turned on! 
    The Lasers are powering each other! Anyway, since the Laser-Activated Plugs 
    are now perpetually turned on, the Electric Motors activate the 
    Jack-in-the-boxes, launching both of the Mels off the screen.
    
    
    EXPERT #5: BREAKFAST IN BED
    
    What To Do: Put an INCLINE of width three beneath the Bowling Ball. It should 
    be sloping downward to the left and its right side should be level with the 
    yellow brick floor. Put a MATCH beneath the Missile and connect it to the Hot 
    Air Balloon with ROPE. Plug a left-facing LASER into the Generator. Put a 
    LEAKY BUCKET to the right of the Mandrill Motor and connect them with a ROPE. 
    The Mandrill Motor can't directly reach the Generator, so put a ROTO-TRANS 
    CONVERTER above its right side and a TRANS-ROTO-MATIC to the right of the 
    Roto-Trans Converter. Using BELTS, connect the Mandrill Motor to the 
    Roto-Trans Converter and the Trans-Roto-Matic to the Generator. Connect the 
    Trans-Roto-Matic and the Roto-Trans Converter with STEEL CABLE. Put a "/" 
    TEETER-TOTTER underneath the left Electric Switch with its left end above 
    Curie. Put a "/" TEETER-TOTTER above the Hot Air Balloon and connect the lower 
    sides of the two Teeter-Totters with STEEL CABLE. In the middle-bottom of the 
    screen, there are two Caution Walls that are near each other (the right one is 
    next to the Mandrill Motor). Put an INCLINE of width three to the right of the 
    right of the two Caution Walls, sloping downward to the left and with its left 
    side at the same height as that Caution Wall. If there isn't room because of 
    the Roto-Trans Converter, move the Roto-Trans Converter (and Trans-Roto-Matic 
    if necessary) to the right. Put an ACCELERATOR TUBE between those two Caution 
    Walls and put an ACCELERATOR TUBE above that one, and put an INCLINE of width 
    two above that (this Incline is just to the left of the upper Caution Wall and 
    is sloping upward to the left). In terms of height, only a small part of the 
    Incline is off the top of the screen. The lower Accelerator Tube's top should 
    be just a little higher than the top of the background "door" to its left, and 
    the middle Accelerator Tube should be roughly in the middle of the other 
    Accelerator Tube and the upper Incline. Oh, and the middle Accelerator Tube 
    shouldn't be in the laser's path, of course. Hopefully this information should 
    help you place them correctly more easily.
    
    What Happens: The Bowling Ball falls onto the Incline and rolls to the left. 
    Meanwhile, the Leaky Bucket connected to the Mandrill Motor falls and starts 
    the Mandrill Motor, which in turn starts up the Generator. The Laser, however, 
    at the moment is blocked. The Bowling Ball has meanwhile fallen onto the lower 
    Incline and has rolled into the lower Accelerator Tube. This shoots it upward 
    into the other Accelerator Tube, which shoots it onto the Incline, which 
    pushes it to the left. If the Accelerator Tube and Incline are correctly 
    placed, it'll go just far enough to fall onto the right Leaky Bucket. That 
    Leaky Bucket falls while the other rises, which then stops blocking the laser, 
    which lights the Hot Air Balloon. The Hot Air Balloon rises, activating the 
    Match and flipping the upper Teeter-Totter. The flipping of the upper 
    Teeter-Totter flips the lower one, turning on the Can Opener. The Match lights 
    the Missile and it blows up when it hits the Balloons, popping them. The 
    explosion hurtles Mel to the left, into the Accelerator Tubes. The Incline 
    moves him to the left. He falls onto the right Electric Switch, flipping the 
    Switch, activating the Toaster, all before falling into Edison's mouth and 
    getting eaten. The Toast pops out of the Toaster and this level is done.
    
    
    
    EXPERT #6: YUM YUM
    
    Note: The "middle Conveyer Belts" refers to the Conveyer Belts the Newtons are 
    on.
    
    What To Do: Put an ELECTRIC SWITCH with the switch down far above the left 
    Balloon. Plug an ELECTRIC MOTOR into it and put a CONVEYER BELT above the 
    upper Balloon and connect it to the Electric Motor with a BELT. Put two 
    adjacent LARGE GEARS between the Mouse Motor and the upper-right of the four 
    middle Conveyer Belts. Connect the Mouse Motor to one of them with a BELT and 
    the other Large Gear to the upper-right of the middle Conveyer Belts with a 
    BELT. Connect the lowest Mouse Motor to the lower-left of the middle Conveyer 
    Belts with a BELT and connect the remaining Mouse Motor to the upper-left of 
    the middle Conveyer Belts with a BELT. Put a MOUSE MOTOR just to the left of 
    the Teeter-Totter and connect it to the remaining Conveyer Belt with a BELT. 
    Put an INCLINE of width one (sloping upward to the left) just above Newton. On 
    the "floor" above the Incline, put a left-facing ROCKET. Put a MATCH next to 
    it, with its pink side facing the left. The placement of the Pulleys is 
    tricky, but here's where the official solution puts them: Put a PULLEY under 
    the right side of the left-most Mouse Motor. Attach ROPE to the Match, put it 
    through the Pulley, and connect it to the Balloon. Now, to the upper-right of 
    the Electric Motor is a "corner". Put a PULLEY there, then attach ROPE to the 
    lower end of the Teeter-Totter, put it through the Pulley, and connect it to 
    the Bucket.
    
    What Happens: The left Balloon rises up and flips the Electric Switch. The 
    Electric Motor turns on and the Conveyer Belt moves the Balloon to the right. 
    The Balloon hits the Mouse Motor, moving the upper-right Newton down (who runs 
    after the Cheese) and also activates the Match, which lights the Rocket. The 
    Rocket takes off and hits the Bucket. The Bucket falls and flips the 
    Teeter-Totter. The right-most Newton is flipped to the left, and runs after 
    the Cheese. The flipping of the Teeter-Totter also affects the Mouse Motor, 
    which moves the lower-right Newton down, who then chases after the Cheese. 
    Meanwhile the Rocket has hit the remaining two Mouse Motors, which move the 
    remaining Newtons onto the ground, who also go after the Cheese.
    
    
    
    EXPERT #7: HEAVENLY CHEESE
    
    What To Do: Let's begin with the obvious: Put a CONVEYER BELT beneath the 
    lower Newton and connect it to the lower Mouse Motor with a BELT. Put a 
    JACK-IN-THE-BOX underneath the upper Newton and connect it to the nearby Mouse 
    Motor with a BELT. Now for the trickier part. Put a BUCKET underneath the 
    Trans-Roto-Matic and connect the two with a ROPE. Put FLINT ROCKS on the 
    platform that's to the left of the Cheese. Put a right-facing ROCKET above the 
    lower Cheese, with its fuse above the Flint Rocks. Put a CANDLE above the left 
    side of the Flint Rocks. 
    
    What Happens: The Bucket pulls on the Trans-Roto-Matic so it pushes the Coffee 
    Pot to the left. Meanwhile, the Candle falls and activates the Flint Rocks, 
    which light the Rocket. The Rocket is supposed to take off JUST when the 
    Coffee Pot is just in front of it, so tweaking of the Bucket or Candle may be 
    necessary to get this to work. Anyway, the Rocket pushes the Coffee Pot to the 
    right. The Coffee Pot hits the Flint Rocks, which propel the Coffee Pot far 
    upward. As it's going upward and to the right, it hits the upper Mouse Motor, 
    making the Jack-in-the-box throw the upper Newton to the left, where it lands 
    next to the Cheese and it starts eating it. Meanwhile, the Rocket hits the 
    lower Mouse Motor, which moves the lower Newton to the left, where it spots 
    the Cheese and runs towards it, then starts eating it.
    
    
    EXPERT #8: STRANDED IN SPACE!
    
    What To Do: Put a LASER MIXER to the right of the Blue Laser, lined up with 
    the Mirror that's to the right. Plug a left-facing RED LASER into the 
    Electrical Outlet. Put it as high up as it can go. Put a left-facing LASER 
    MIXER to the right of the left-most Mirror. Plug an ELECTRIC MOTOR into the 
    Laser-Activated Plug and put a CONVEYER BELT (stretched out as far as it can 
    be) underneath Mel. Connect the Electric Motor and Conveyer Belt with a BELT. 
    Note that Mel will probably be above the right side of the Conveyer Belt, 
    because otherwise you'll be unable to connect them. Far to Mel's right, put a 
    down-left LARGE CURVED PIPE. Put FLINT ROCKS underneath the Rocket.
    
    What Happens: The Lasers turn on. The Blue Laser goes into the Laser Mixer. 
    The Laser Mixer shoots a laser out, but due to the Laser Mixer it's aligned 
    with the Mirrors and reflects into the other Laser Mixer. Meanwhile the right 
    Red Laser turns on also and its laser goes into the Laser Mixer. The Laser 
    Mixer emits a purple laser, which activates the Laser-Activated Plug. The 
    Electric Motor turns on the Conveyer Belt, which moves Mel to the right. He 
    enters the Large Curved Pipe, then falls down to the right of the Rocket. Due 
    to the low gravity, he doesn't sustain any injury. He walks over and hits the 
    Flint Rocks, which activate and light the Rocket, which launches.
    
    
    
    EXPERT #9: HOT MAGMA
    
    What To Do: Put a GENERATOR to the far left of the Laser Mixer and plug a 
    LASER (doesn't matter which one) into it, facing to the right and towards the 
    Laser Mixer. Use two MIRRORS to reflect the laser from the Laser Mixer to the 
    Cannon's fuse. Put a MOUSE MOTOR above the Generator and connect the two with 
    a BELT. Plug an ELECTRIC MOTOR into the Generator. Put a GENERATOR somewhere 
    near that Electric Motor and connect them with a BELT. Plug a LASER into the 
    Generator (doesn't matter which way it's facing, as long as it's plugged in) 
    and also plug an ELECTRIC MOTOR into the Generator. Put a JACK-IN-THE-BOX 
    somewhere near the Electric Motor and connect them with a BELT.
    
    What Happens: Mel walks over to the left on the Blimp and falls onto the Mouse 
    Motor. This turns on the Generator, which makes the Laser reflect through the 
    Mirrors and light the Cannon, which fires and the Pinball hits the Mandrill 
    Motor. Meanwhile, the Electric Motor plugged into the Generator turns on also, 
    and activates the other Generator. The other Laser now turns on, along with 
    the remaining Electric Motor, which activates the Jack-in-the-box.
    
    
    EXPERT #10: SKY SKIPPER
    
    This is a level that is hard to put together because of the precise nature. 
    The hardest part is putting the Blimp into just the right place.
    
    What To Do: Put a BLIMP left-facing underneath Mel. Precise placement of the 
    Blimp is critical. It should be covering up at least part of all of the stars 
    in the background. It needs to be low enough for Mel to be able to walk 
    underneath the horizontal Greco-Roman Wall. Mel needs to be just a little to 
    the left of the Blimp's yellow back fins. Hopefully this piece of information 
    will allow you to correctly place it. Okay, next up, put an upwards-facing 
    ACCELERATOR TUBE to the right of the Blimp. Plug a left-facing LASER into the 
    Electric Switch. The Laser needs to be low enough to not interfere with the 
    BLIMP. Put a MIRROR to the right of the Anti-Gravity Pad. Put another MIRROR 
    above that Mirror. Putting that Mirror at the level of the background cloud is 
    fine. Put a GEAR to the left of the Anti-Gravity Pad and put a CANDLE on the 
    Gear. Put a MIRROR above the Candle. This Mirror should, of course, be aligned 
    with the other Mirror. High above the Anti-Gravity Pad, put a right-facing 
    BIKE PUMP. Put a CONVEYER BELT underneath the left Pinball and put a PINWHEEL 
    to the right of the Bike Pump. Connect the Pinwheel and Conveyer Belt with a 
    BELT. To the upper right of the Can Opener, put an up-right LARGE CURVED PIPE 
    and put a left-up LARGE CURVED PIPE just to the right of that Large Curved 
    Pipe. Put an ACCELERATOR TUBE above that Large Curved Pipe, and put a 
    right-facing BIKE PUMP a bit above it. Put a PINWHEEL to its right, then 
    connect the Pinwheel to the Conveyer Belt.
    
    What Happens: Mel lands on the Blimp. The Blimp flies to the left, Mel walking 
    on it. When they pass the Electric Switch, it's flipped and the Laser turns 
    on. The laser reflects through the Mirrors and lights the Candle. The Blimp 
    continues on its way. When it reaches the Anti-Gravity Pad, Mel is levitated 
    upward. Then the Blimp goes to the left and is burned by the lit Candle. Mel 
    is levitated upward and hits the Bike Pump, which moves him to the right (it 
    acts as an Incline) and blows on the Pinwheel, activating it. This makes the 
    Conveyer Belt move the Pinball to the right, which flips the Electric Switch 
    and hits the switch on the Toaster. Thus the Toaster and Can Opener turn on. 
    Meanwhile, Mel has been moved to the right by the Bike Pump and falls into the 
    up-right Large Curved Pipe. The Accelerator Tube thrusts him upward, and he 
    hits the other Bike Pump. The Pinwheel spins and moves the Pinball to the 
    right. The Pinball rolls down the Inclines and hits the Mandrill Motor on the 
    head. Meanwhile Mel again is moved to the right by the Bike Pump, and 
    continues falling to the right until he lands in the Accelerator Tube that's 
    in the lower-right corner of the screen. It pushes him high and he hits the 
    Incline above the House. This moves him to the right, onto the Incline beneath 
    the House. Mel walks to the right, into his house.
    
    
    EXPERT #11: BOWLING ALLEY BLAST
    
    What To Do: Put a "/" TEETER-TOTTER to the left of the upper 
    Conveyer Belt, with its upper end beneath the Bowling Ball. Put an 
    upwards-facing MISSILE to the left of the Solar Panel. Put a MATCH underneath 
    the Missile. It needs to be placed so that it will light the Missile AND 
    activate the Solar Panel. Use ROPE to connect it to the lower end of the 
    Teeter-Totter. Plug an ELECTRIC MOTOR into the Solar Panel and connect it to 
    the Large Gear with a BELT. Put a SMALL GEAR to the left of the Large Gear. 
    Put two adjacent SMALL GEARS just above the highest "floor". Connect the left 
    to the upper Conveyer Belt with a BELT and the right to the other Small Gear 
    with a BELT. Put an up-right LARGE CURVED PIPE in the "corner" that's to the 
    left of the lower Conveyer Belt. Connect a right-facing ACCELERATOR TUBE to 
    the right side of the Large Curved Pipe. Put a FLIPPER in the lower-right 
    corner of the screen.
    
    What To Do: The Bowling Ball flips the Teeter-Totter, which activates the 
    Match and moves the Bowling Ball to the right. The Solar Panel is activated by 
    the Match and the Missile is lit. The Missile blows a hole in the walls and 
    the Solar Panel turns on the Electric Motor. The Electric Motor, via the 
    Gears, activates the Conveyer Belt, which moves the Bowling Ball to the right. 
    The Bowling Ball "jumps" over the Small Gears that are just above the floor, 
    and hits the small part of the Caution Wall. This moves it to the left, and it 
    rolls into the Large Curved Pipe. The Accelerator Tube thrusts it to the 
    right, where it hits the Hot Air Balloon. The Hot Air Balloon moves to the 
    right and hits the Trans-Roto-Matic, activating the Remote Control and making 
    the Explosives, uh, explode, destroying the Hot Air Balloon in the process. 
    The Bowling Ball (which has until now been following the pattern of being 
    pushed out, then bouncing back, then being pushed out again) enters the new 
    hole and moves to the right. It hits the Flipper, which flips it to the left, 
    and it hits the Nitroglycerine, blowing them up. Note that tweaking of the 
    Teeter-Totter and Flipper may be necessary to make this work.
    
    
    EXPERT #12: SHUT THAT CAT UP!
    
    What To Do: Put a left-facing BOXING GLOVE to the right of Curie. Put a PULLEY 
    to the right of the Boat Cleat and a PULLEY to the right of that one. Attach 
    ROPE to one of the Buckets, put it through the Pulleys, and connect it to the 
    other Bucket. Put FLINT ROCKS underneath the Rocket. Put a left-facing BIKE 
    PUMP above the Rocket. Put a left-facing TRIMMERS on the Rope that's 
    connecting the Boat Cleat and the Bucket. Put a CONVEYER BELT of width three 
    underneath the Soccer Ball and connect it to the Pinwheel with a BELT. Plug a 
    left-facing BLUE LASER into the Electric Switch. It should be far enough to 
    the left that it prevents the Bucket above it from falling onto the wooden 
    platform. Put a MIRROR to the Laser's left and a MIRROR above that one. The 
    second Mirror should be higher than the Buckets. To the far right of that 
    Mirror (above the Blue Laser-Activated Plug), put another MIRROR. Put a 
    right-facing LASER MIXER to the left of the Yellow Laser-Activated Plug. Plug 
    a downwards-facing GREEN LASER and RED LASER into the Blue Laser-Activated 
    Plug and put a MIRROR underneath both of them so they'll reflect into the 
    Laser Mixer. Plug a right-facing BLUE LASER into the Yellow Laser-Activated 
    Plug and put a MIRROR to its right so it'll reflect onto the Cannon's fuse.
    
    What Happens: Mel hits the Flint Rocks, which activate and light the Rocket. 
    The Rocket launches and hits the Bike Pump, which spins the Pinwheel. The 
    Pinwheel activates the Conveyer Belt, and the Soccer Ball moves to the right. 
    It lands in the right-most of the Buckets, which begins to fall. This has the 
    other one rise up, and it hits the Trimmers, which cut the Rope and cause the 
    left-most Bucket to fall. It flips the switch and is stopped by the Laser. 
    Anyway, the Laser emits an, um, laser, which reflects into the Blue 
    Laser-Activated Plug. The Green Laser and Red Laser start up, combining in the 
    Laser Mixer and turning into a yellow laser. Then the Blue Laser turns on, and 
    its laser is reflected at the Cannon's fuse. The Cannon fires, and the Pinball 
    hits the Boxing Glove, knocking Curie off the screen.
    
    
    EXPERT #13: EXCUSES
    
    What To Do: Put a horizontal RED BRICK WALL underneath the Coffee Pot. Put an 
    up-left LARGE CURVED PIPE underneath the Tennis Ball. It should be a about as 
    high as the Remote Control; that is, in terms of their lowest point. Put a 
    left-facing ACCELERATOR TUBE to the left of the Large Curved Pipe. Put a MATCH 
    just below the Rocket. Put a "\" POOL CUE to the left of the Accelerator Tube, 
    with its red side being the lower side. Put a HOT AIR BALLOON to its left and 
    connect it to the Match with ROPE. Put a SOLAR PANEL above the Flint Rocks and 
    plug a MIXER into it. Put a MOUSE MOTOR in the upper part of the "gap" between 
    the Caution Wall. Its placement is crucial, so here's exactly where it goes: 
    Put it just underneath the highest Caution Wall. The Mouse Motor should extend 
    to the right just as far as the Caution Wall does. That is, their right sides 
    are aligned. Now put a JACK-IN-THE-BOX underneath the Flint Rocks and connect 
    it to the Mouse Motor with a BELT.
    
    What Happens: The Tennis Ball falls into the Large Curved Pipe. The Coffee Pot 
    DOESN'T fall because of the horizontal Red Brick Wall. The Tennis Ball comes 
    out of the Accelerator Tube and hits the Pool Cue, which pushes the Hot Air 
    Balloon away. This activates the Match, which lights the Rocket. The Rocket 
    launches and moves the Bowling Ball to the left. The Bowling Ball hits the 
    Mouse Motor, starting up the Jack-in-the-box, which hits the Flint Rocks and 
    thus turns on the mixer. The Bowling Ball then falls onto the Nitroglycerine, 
    which explodes, freeing Mel. Mel falls and then walks into his house.
    
    
    EXPERT #14: FALL DOWN GO BOOM!
    
    What To Do: Put a left-facing TIMER underneath the Pinball with the amount of 
    time before it activates set to maximum. Put a LEAKY BUCKET in front of it. To 
    the left of the Leaky Bucket (in the left "corner" of the brick walls), put a 
    "/" TEETER-TOTTER. Connect the right side of the Teeter-Totter to the Leaky 
    Bucket with ROPE. Connect the other side to the Match with ROPE. Plug an 
    ELECTRIC MOTOR into the Solar Panel and connect it to the Generator with a 
    BELT. Finally, plug an upwards-facing LASER into the Generator.
    
    What Happens: The Pinball falls onto the Timer and starts it up. Once the 
    Timer finishes counting down, it pushes the Leaky Bucket to the left, down the 
    hole. The Leaky Bucket is prevented from falling too far by the Rope, and it 
    flips the Teeter-Totter. This activates the Match. The Match lights the 
    Aladdin's Lamp and turns on the Solar Panel. The Electric Motor turns on and 
    then turns on the Generator. The Laser reflects through the Mirror and lights 
    the Cannon AND the Missile. The Missile lights the Candle and blows a hole in 
    the brick wall that's near it. The Cannon fires and its Pinball hits the wall, 
    rebounds, and hits the Candle, pushing it to the left and downward. The Candle 
    lights the Missile, which launches and blows up the Blimp.
    
    
    EXPERT #15: SANCTUARY SKIES
    
    What To Do: Put a right-facing TIMER to the left of Newton. Now, you'll notice 
    there's a "floor" to the upper right of the Timer. There's a floor above 
    there. Put an upwards-facing ROCKET above the second floor (it's on the left 
    side of the pillar). Put FLINT ROCKS below the Rocket. To Newton's right 
    (about 2/5 of the way across the "gap") put a "/" TEETER-TOTTER. It's at the 
    bottom of the screen, remember. Put a right-facing MISSILE above the Mouse 
    Hole. Put a right-facing PHAZER to its left and connect it to the upper end of 
    the Teeter-Totter with ROPE. To the right of the Teeter-Totter put a CONVEYER 
    BELT (stretched out all the way). The Conveyer Belt should have its left end 
    be BENEATH the right end of the Teeter-Totter. You'll notice there's an 
    indentation to the right of the Conveyer Belt. Put an ANTI-GRAVITY PAD there, 
    though it doesn't completely go underneath it. That is, put it so that it fits 
    completely under it, then move it one space to the left. Now, to the right of 
    the Pinball, put a right-facing BIKE PUMP. Put a PINWHEEL to the right of the 
    Bike Pump. To the right of the Pinwheel, put three adjacent GEARS. Connect the 
    Pinwheel to one with a BELT. Put a CONVEYER BELT to the right of the Gears. 
    It's at the top of the screen and is above the Anti-Gravity Pad. Now connect 
    it to one of the Gears with a BELT. Put a ROTO-TRANS CONVERTER underneath the 
    Gears and connect it to one with a BELT. Finally, connect it to the Lava Lamp 
    with ROPE.
    
    What Happens: The Pinball falls. It hits the Flint Rocks, which light the 
    Rocket. The Rocket launches and hits the Bike Pump, which activates the 
    Pinwheel. The Pinwheel spins and activates the upper Conveyer Belt and the 
    Lava Lamp. Meanwhile, the Pinball lands on the Timer. After hitting it, the 
    Pinball bounces over to the right and hits the Mouse Motor, which turns the 
    lower Conveyer Belt. Newton is pushed onto the Teeter-Totter (flipping it and 
    firing the Phazer, causing the Missile to launch and blow up a path to the 
    Mouse Hole). Newton then slides onto the Conveyer Belt, which moves Newton to 
    the right, onto the Anti-Gravity Pad. The Anti-Gravity Pad levitates Newton up 
    until he hits the Conveyer Belt. The Conveyer Belt moves him to the right, and 
    he falls into his Mouse Hole.
    
    
    EXPERT #16: CAT TRAP
    
    What To Do: Plug a CAN OPENER into the Generator. Attach ROPE to the Bucket, 
    put it through the Pulleys, and then connect it to the Laundry Basket. Put a 
    left-facing TIMER underneath the Trap Door. Put a left-facing BOXING GLOVE to 
    the right of the Basketball. Put a left-facing BIKE PUMP above the Toaster and 
    put a flipped PINWHEEL to its left. Put a CONVEYER BELT (stretched out all the 
    way) underneath the Basketball, then connect it to the Pinwheel with a BELT. 
    Put an ANTI-GRAVITY PAD to the left of the Conveyer Belt. Put a MOUSE MOTOR to 
    the left of the Basketball and put a ROTO-TRANS CONVERTER to the left of that, 
    then convert the two with a BELT. Put a GEAR to the right of the Gear already 
    on the screen and connect one of the Gears to the Generator with a BELT. Put a 
    TRANS-ROTO-MATIC to the left of the Gears with its spring side facing the 
    right. Connect the Trans-Roto-Matic to the Roto-Trans Converter with a ROPE. 
    Connect the Roto-Trans Converter to the other gear with a BELT.
    
    What Happens: Mel falls and runs to the left. He's sucked upward by the Vacuum 
    but keeps going left and flips the Electric Switch. Then he flips the switch 
    on the Toaster and Toast pops out. The Toaster spits up its toast and it hits 
    the Bike Pump. The Bike Pump turns the Pinwheel and it moves the Conveyer 
    Belt. The Conveyer Belt moves the Basketball to the left and hits the Pinball 
    Bumper. The Pinball Bumper bumps the Basketball upward and to the right. It 
    lands in the Bucket and makes it fall. This raises the Basket that's on Curie 
    and turns on the Timer. The Timer pushes the Pinball to the left and hits the 
    Boxing Glove. The Boxing Glove hits the Baseball, which hits the Mouse Motor. 
    The Mouse Motor, via the Roto-Trans Converter, Trans-Roto-Matic, and Gears, 
    turns on the Generator, which turns on the Can Opener. Curie sees the opened 
    can and walks towards the Can Opener. She falls onto the Pinball Bumper and it 
    bumps her upward and to the right. With the help of the Anti-Gravity Pad, she 
    lands in the cage.
    
    
    EXPERT #17: ROCKETS AND POCKETS
    
    Despite its name, strangely enough, this level does NOT require the Rocket to 
    solve. Are they trying to mislead you with the title or something? Man, now 
    THAT'S a new kind of decoy.
    
    What To Do: Put a right-facing ACCELERATOR TUBE underneath the Accelerator 
    Tube that's next to the 8-Ball. Put a "/" INCLINE of width one to the upper 
    left of the 8-Ball and put a "\" INCLINE of width one to the left of the 
    Accelerator Tube you placed. Now put a "\" TEETER-TOTTER to the right of the 
    Flint Rocks and connect its upper side to the REMOTE CONTROL. Put an 
    ANTI-GRAVITY PAD underneath the Laundry Basket. To the right of the 
    Greco-Roman platform that's underneath the Accelerator Tube you placed, put a 
    downwards-facing ACCELERATOR TUBE. To the lower-right of that, put a 
    right-facing ACCELERATOR TUBE. You'll notice there's a very small Greco-Roman 
    platform to the lower-right of the Explosives. Put an upwards-facing 
    ACCELERATOR TUBE to the right of it (it should be just underneath it). Just 
    underneath the Explosives, put a "\" INCLINE of width one just underneath the 
    Explosives. And, hey, just to make the level's name makes sense, put a ROCKET 
    above the Flint Rocks.
    
    What Happens: The Baseball rolls into the Accelerator Tube, and is thrown at 
    the 8-Ball. The Baseball falls onto the Teeter-Totter and triggers the Remote 
    Control, which blows up the Brick Wall. Meanwhile, the 8-Ball has gone into 
    the Accelerator Tube and is subsequently thrown out of it. The Incline moves 
    it downward, and the 8-Ball hits the lower Incline, and is moved into the 
    lower Accelerator Tube. However, it's stuck there...until the Explosives blow 
    up. Once they have, it's moved to the right and hits the Incline that you 
    placed. It goes down, into the Accelerator Tube, is moved to the right by the 
    Incline, and enters the next Accelerator Tube. It hits another Incline and is 
    moved upwards, then enters the above Accelerator Tube. THAT Accelerator Tube 
    keeps it moving upward and it hits ANOTHER Incline, which moves it to the 
    right, into the next Accelerator Tube. I know this is predictable, but the 
    Inclines move it downward, to the left, then downward again. It hits the final 
    Incline and is moved to the right. The Laundry Basket is no longer blocking 
    the way due to the Anti-Gravity Pad, and the 8-Ball enters the Pocket. All 
    without the Rocket. Ah well, I suppose the title is at least catchy. "Rockets 
    and Pockets", come on, you can't tell me that doesn't sound catchy.
    
    
    EXPERT #18: TEMPLE OF GLOOM
    
    What To Do: Put a REMOTE CONTROL to the left of Mel and put its EXPLOSIVES to 
    the right of the right-most Brick Wall. Put DYNAMITE on the left side of that 
    Brick Wall. Also, above the Explosives is a horizontal Greco-Roman Wall. Above 
    that (just above the Explosives), put DYNAMITE. Now it's time for the 
    Dynamite-placing bonanza! About in the middle of the screen there are two 
    small Brick Walls near each other. Put one DYNAMITE between them, and then 
    another DYNAMITE just above that one. To the upper left of those Dynamites is 
    another Brick Wall. Put a DYNAMITE to the left of it. Put DYNAMITE under the 
    right side of the Teeter-Totter left. Now, that Dynamite is above a Brick 
    Wall. Note that there are two Brick Walls to the right of that one. Put two 
    DYNAMITES between those two Brick Walls; one to the left of the right Brick 
    Wall, the other two the right of the left Brick Wall. Oh, a little above those 
    Dynamites there's a gap in the horizontal Greco-Roman Wall. Put a SPRINGBOARD 
    there to fill up the gap. Well, that's it for the Dynamite, and maybe this 
    sentence should be just a little earlier. Oh well. Anyway, put a "/" 
    TEETER-TOTTER underneath the Remote Control Explosives and connect its lower 
    end to the lower end of the Teeter-Totter below it with ROPE. Above the lowest 
    Teeter-Totter is a floor with a column on it. On the right side of the column, 
    put a REMOTE CONTROL. Remember that place on the bottom of the screen where 
    you put the two Dynamites? Well, to the LEFT of those Dynamites (between the 
    left and center Brick Walls), put the EXPLOSIVES. To the left of that, put a 
    PINBALL FLIPPER. To the right of the upper Bowling Ball, put a "/" 
    TEETER-TOTTER and connect its lower end to the lower end of the left-most 
    Teeter Totter with ROPE.
    
    What To Do: Mel walks to the left and triggers the Remote. This blows up the 
    upper Explosives, which blows up all the Dynamite around it, including the 
    walls around the Dynamite. Mel falls down and continues to the left. He lands 
    on the Teeter-Totter and flips it. This flips the left-most Teeter-Totter and 
    makes the Bowling Ball fall through the Trap Door and roll off the screen. The 
    upper Bowling Ball is flipped to the left, and it rolls into the pit. Mel 
    falls again and walks over the Bowling Ball. As the walls are gone due to the 
    Dynamite, he continues his walk to the right. He walks onto the Teeter-Totter 
    and flips it, flipping the lower one as well. He walks right again and falls 
    on the Remote Control, triggering it and blowing up the rest of the Dynamite. 
    He falls down again, walks to the left, over the now-flipped Teeter-Totter. He 
    walks left until he walks into the Pinball Flipper, which flips him upward and 
    to the right. Sadly, he hits the wall and falls down again. He walks towards 
    the Pinball Flipper again, and it flips him yet again. THIS time, though, it 
    flips him all the way over to the Springboard. Mel bounces on the Springboard 
    until it makes him hit the Inclines, which move him to the left. Mel walks to 
    the left, falls into the now-open Trap Door, and enters his house.
    
    
    EXPERT #19: MONDAYS...
    
    What To Do: Put a REMOTE CONTROL underneath the Pinball and put its EXPLOSIVES 
    underneath the Candle. Put TRIMMERS on the Rope and put a PINBALL just above 
    them. Put a left-facing LASER MIXER to the left of the Blue Laser. There 
    should be a fair distance between the two. Put a MIRROR above the Red Laser. 
    In terms of height, it should be either a little above or a little below the 
    Green Laser. Put a right-facing LASER MIXER to the right of the Green Laser 
    and put a MIRROR to its right. Now put a MIRROR far beneath that Mirror, to 
    the left of the lower Laser Mixer.
    
    What Happens: The Pinballs fall. One turns on the Remote Control, which 
    triggers the Explosives and causes the Candle to fall, flipping the lower 
    Electric Switch and turning on the Blue Laser. The other Pinball hits the 
    Trimmers, which cut the Rope and make the Bucket fall. The Bucket flips the 
    upper Electric Switch, turning on the Green Laser. The Red Laser reflects to 
    the right due to the Mirror, and the Red and Green lasers both enter the upper 
    Laser Mixer. The Laser Mixer emits a yellow Laser, which reflects through the 
    Mirrors into the lower Laser Mixer. This Laser Mixer gets the Yellow Laser AND 
    the Blue laser, which is the same as getting Blue, Green, and Red Lasers, so 
    it emits a White laser. The White laser turns on the Laser-Activated Plug, 
    turning on the Blue Laser, which lights the Missile.
    
    
    EXPERT #20: ARENA
    
    What To Do: Put a MISSILE on the platform that's underneath the Tin Snips. Put 
    a MAGNIFYING GLASS to the left of the Missile's fuse and a FLASHLIGHT to the 
    left of the Magnifying Glass. Put an ALADDIN'S LAMP above the Flashlight. 
    You'll notice to the left of the Tin Snips there's a place where a Mouse Motor 
    would fit perfectly. So, hey, let's put a MOUSE MOTOR there! Connect it to one 
    of the Small Gears to its left with a BELT. Put a ROTO-TRANS CONVERTER to the 
    right of all the Newtons and connect it to the other Small Gear with a BELT. 
    Put a MATCH underneath the Dynamite and connect it to the Roto-Trans Converter 
    with ROPE. Put a CONVEYER BELT (stretched out all the way) at the bottom of 
    the Inclines that are beneath the Newtons. Put an adjacent LARGE GEAR and 
    SMALL GEAR underneath the Mandrill Motor. Connect the Large Gear to the 
    Mandrill Motor with a BELT, and the Small Gear to the Conveyer Belt with a 
    BELT. Use ROPE to connect the upper end of the Teeter-Totter to the Mandrill 
    Motor. To the right of the Conveyer Belt, put a left-up LARGE CURVED PIPE. Put 
    an upwards-facing ACCELERATOR TUBE just above the Large Curved Pipe, and put a 
    down-right LARGE CURVED PIPE just above the Accelerator Tube.
    
    What Happens: The Aladdin's Lamp lands on the Flashlight and turns on it. This 
    lights the Missile, which takes off and hits the Tin Snips. The Missile then 
    explodes, busting a hole in the wall. The Tin Snips cut the Rope and lower the 
    two Buckets. The left Bucket flips the Teeter-Totter, turning on the Mandrill 
    Motor, which turns on the Conveyer Belt. Oh, I almost forgot; the Missile's 
    explosion activates the Mouse Motor, which activates the Roto-Trans Converter. 
    The Roto-Trans Converter in turn activates then Match, which makes the 
    Dynamite blow up. The Newtons fall through the now-destroyed floors, slide 
    down the Incline, and then fall onto the Conveyer Belt. The Conveyer Belt 
    moves them into the pipes, and due to their increased speed due to the 
    Accelerator Tube, they go all the way to the right side of the screen and fall 
    into the Mouse Hole.
    
    
    EXPERT #21: FOOD FOR THOUGHT
    
    What To Do: Put a "/" TEETER-TOTTER underneath the Aladdin's Lamp. You'll 
    notice there's a platform above the Cheese. Put a MATCH there and connect it 
    with ROPE to the lower end of the Teeter-Totter. Put a right-facing TIMER (it 
    should have the maximum time before it activates) to the left of the Cheese. 
    Put a JACK-IN-THE-BOX underneath the right Newton. Put a MOUSE MOTOR high 
    above the Rocket and connect it to the right Jack-in-the-box with a BELT. Now, 
    there's a "column" to the right of the Alligator. On the right side of that 
    "column" is a platform. Put a ROCKET on the right side of it and 
    NITROGLYCERINE underneath it, to the left of the Rocket. Put a MOUSE MOTOR to 
    the right of the left Jack-in-the-box and connect the two with a BELT. Note 
    that the Mouse Motor needs to be to the RIGHT of the left Rocket.
    
    What Happens: The Aladdin's Lamp falls and flips the Teeter-Totter and 
    activates the Match. The weight of the "pin" from the Match flips the 
    Teeter-Totter and flips the Aladdin's Lamp to the left. It falls onto the 
    platform where the Match is and is light. It continues sliding to the left and 
    activates the Timer. The Aladdin's Lamp continues its slide to the left and 
    lights the left Rocket. Then it hits the Nitroglycerine and is blown to the 
    right. The Nitroglycerine also blows the Rocket to the right, and it hits the 
    Mouse Motor, turning on the Jack-in-the-box, which moves the left Newton to 
    the Cheese. The Aladdin's Lamp continues its slide to the right, and it lights 
    the other Rocket. This Rocket takes off and hits the other Mouse Motor, which 
    makes the other Jack-in-the-box move the other Newton to the Cheese. By now 
    the Timer will have activated and pushed the Cheese to the right. It falls 
    onto the bottom of the screen, and the lowest Newton sees it and runs over to 
    it.
    
    
    EXPERT #22: HELLO FROM PLANET EARTH!
    
    What To Do: Put a CONVEYER BELT above Newton and connect it to the Electric 
    Motor with a BELT. Put a LASER MIXER to the left of the Laser-Activated Plug. 
    Put CHEESE underneath the right Electric Switch. Plug a downwards-facing GREEN 
    LASER and a downwards-facing RED LASER into it. One should be on the right 
    side and the other should be on the left side. Put a downwards-facing 
    ACCELERATOR TUBE above the Electric Switch. Put two MIRRORS to the right of 
    the Laser Mixer so that the Lasers will reflect into it. Put an ANTI-GRAVITY 
    PAD at the bottom of the screen, underneath the Basketball.
    
    What Happens: The Cheese rises due to the strange environment and enters the 
    Accelerator Tube. The Accelerator Tube shoots the Cheese downward, and it 
    flips the Electric Switch. The Green and Red Lasers turn on and reflect into 
    the Mirrors. The two both enter the Laser Mixer and combine to make a Yellow 
    laser, which turns on the Electric Motor. This moves Newton to the left. 
    Meanwhile, the Basketball has fallen due to the Anti-Gravity Pad, so it's not 
    blocking the way. Newton is moved to the left and hits the left Caution Wall, 
    then floats upward, right to where Curie is.
    
    
    EXPERT #23: IN THE JUNGLE
    
    What To Do: Put an upwards-facing MISSILE below the Laundry Basket and put a 
    FLINT ROCKS below that. Put a left-facing ROCKET to the far right of the Flint 
    Rocks, then put a MAGNIFYING GLASS and FLASHLIGHT to the right of it. Put an 
    ALADDIN'S LAMP above the Flashlight. Put a right-facing PHAZER to the left of 
    the Hot Air Balloon and connect it to the Laundry Basket with ROPE. Now, to 
    the left of the Alligator is a Grass Floor that has a Pulley on it. Just to 
    the left of the Grass Floor, put a "\" GRASS INCLINE of width one, and then 
    attach another "\" GRASS INCLINE of width one to it. To the left of that 
    Incline, put a CONVEYER BELT stretched out all the way. Put a LARGE GEAR 
    underneath the Mandrill Motor and put a SMALL GEAR next to it. Connect the 
    Mandrill Motor to the Large Gear with a BELT and the Conveyer Belt that Mel is 
    on to the Small Gear with a BELT. Put a left-facing ALLIGATOR above the other 
    alligator. Its left side should be just to the left of the Grass Floor. Put a 
    "\" TEETER-TOTTER below and to the left of Newton. Connect its lower end to 
    the lower end of the other Teeter-Totter with ROPE.
    
    What Happens: The Aladdin's Lamp falls and turns on the Flashlight, lighting 
    the Rocket. The Rocket takes off and hits the Flint Rocks, which light the 
    Missile. The Missile blows up the platform the Laundry Basket is on, and the 
    Laundry Basket falls, firing the Phazer. The Hot Air Balloon is lit by the 
    Phazer, and is moves upward, or at least tries to. This activates the Mandrill 
    Motor, which moves Mel to the left. He falls onto the Alligator, walks to the 
    right, hits the wall, and then turns back. He walks over Newton, onto the 
    Teeter-Totter. He walks over it, flipping it and the other Teeter-Totter. Mel 
    walks over the Grass Floor, Grass Inclines, Conveyer Belt, and now-flipped 
    Teeter-Totter until he reaches his House, which he enters.
    
    
    EXPERT #24: TANK BUSTER
    
    This puzzle may seem overwhelming at first, but it's actually quite 
    straightforward.
    
    What To Do: Put a MOUSE MOTOR underneath Curie. Connect the Mouse Motor to the 
    Roto-Trans Converter with a BELT. Put a right-facing PHAZER just to the left 
    of the Nitroglycerine and connect it to the Roto-Trans Converter with ROPE. 
    Put a left-facing MOUSE MOTOR to the right of the Nitroglycerine and connect 
    it to the nearby Conveyer Belt with a BELT. You'll notice there's a "pit" to 
    the right of the Cheese. Put a SPRINGBOARD there. Finally, put a left-facing 
    BOXING GLOVE to the left of the Fish Tank.
    
    What Happens: The Mouse Motor that Curie is on starts running and triggers the 
    Phazer via the Roto-Trans Converter. This blows up the Nitroglycerine, which 
    activates the nearby Mouse Motor. The Mouse Motor makes the Conveyer Belt move 
    the Leaky Bucket to the left. It flips the Teeter-Totter, which allows the 
    Baseball to fall onto the Springboard. The Springboard makes the Baseball 
    bounce upward and it hits the Incline, moving it to the left. It falls onto 
    the Teeter-Totter, flipping it and activating the Mandrill Motor. The Mandrill 
    Motor activates the Generator, which turns on the Can Opener. Curie sees the 
    open can and walks towards it. She falls and Newton runs to the left, away 
    from her. He lands on the Remote Control, which triggers the Explosives and 
    frees the Baseball. The Baseball falls and hits the back of the Boxing Glove, 
    which breaks the Fish Tank.
    
    
    EXPERT #25: CHEESE RESCUE
    
    This is, at least in my opinion, one of the hardest puzzles in the game. It 
    was the very last one that I managed to solve. However, you won't need to go 
    crazy trying to solve it, because you've got me!
    
    What To Do: Put a left-facing THUMB TACK far to the right of the upper Blimp. 
    Put a right-facing THUMB TACK far to the left of lower Blimp. Connect the 
    left-most Balloon to the Boat Cleat directly below it with a ROPE. Put a 
    SPRINGBOARD to the right of the platform that the lowest Newton is on. Use 
    ROPE to connect the right Balloon to the Boat Cleat that's directly below it. 
    Put a "/" TEETER-TOTTER to the right of the platform that's to the right of 
    that Balloon. Its right side should be above the Remote Control. Put a 
    FLASHLIGHT below the Missile and connect the lower end of the Teeter-Totter to 
    the Match with STEEL CABLE.
    
    What Happens: The two Blimps go to the right. The blimp Mel is on goes faster. 
    It hits the Thumb Tack and pops, and Mel falls onto the lower Blimp. He goes 
    to the left along with the Blimp, which then hits the Thumb Tack and pops. Mel 
    falls onto the Balloon. He walks right and left on it for a few moments, 
    moving it around, before he falls through it. He walks to the right and 
    bounces on the Springboard. The first bounce keeps him going to the right, but 
    after that it will cause him to bounce directly upward. Mel is supposed to hit 
    the Bumper and then be "bumped" to the right, onto the Balloon. If it doesn't 
    work, try moving the Springboard around a little. Anyway, after Mel lands on 
    the Balloon, he walks around on it for a short time before falling off of it, 
    onto the platform to the right. He walks to the right on it, and then onto the 
    Teeter-Totter. While doing so, he flips it, activating the Match and the 
    Remote Control. The Missile and Explosives blow up, causing the Cheese to fall 
    onto the Flashlight and also blowing up the Wall blocking Mel's way. When Mel 
    is on the right side of the Teeter-Totter, the pin from the Match causes it to 
    flip, bouncing Mel upwards and to the right. He lands on the platform and 
    walks to the right, and goes to where the Cheese is.
    
    
    EXPERT #26: CHORES
    
    What To Do: Put a horizontal LASER underneath the right Leaky Bucket. Put a 
    left-facing TRIMMERS on the Rope that's above that Leaky Bucket. Put a 
    left-facing ALLIGATOR on the "door" that's in the background. Its head should 
    be just touching the left side of the door (the door itself, not the 
    surrounding bricks). It should also be one level higher than the lowest it can 
    be. Put an ANTI-GRAVITY PAD at the bottom of the screen, about in the middle 
    in terms of verticalness. Put another ANTI-GRAVITY PAD in the lower-right 
    corner of the screen.
    
    What Happens: The right Leaky Bucket falls a little, and the left Leaky Bucket 
    moves to the right and hits the Basketball, and the Basketball enters the 
    pipes. It emerges and lands on the Alligator. The Alligator flips it to the 
    right and it hits the pipes and bounces back. It lands on the Alligator's tail 
    and bounces to the right. The Anti-Gravity Pad stops it from falling, and the 
    Basketball activates the Message Computer just before it gets above the other 
    Anti-Gravity Pad. The Anti-Gravity Pad levitates the Basketball up. The 
    Basketball hits the Trimmers and breaks the Fish Tank. The Trimmers cut the 
    Rope, which releases the left Leaky Bucket. The Leaky Bucket lands on the 
    Mouse Motor, which moves the Baseball to the right, where it activates the 
    other Message Machine.
    
    
    EXPERT #27: SWITCHEROO
    
    What To Do: Put a right-down LARGE CURVED PIPE to the left of the Large Pipe. 
    Below that Large Curved Pipe, put an up-right LARGE CURVED PIPE. To the right 
    of that, put a left-down LARGE CURVED PIPE, and below that put an up-right 
    LARGE CURVED PIPE. To the right of that put a right-facing ACCELERATOR TUBE. 
    To the lower-right of that, put a "/" INCLINE of width two. Connect another 
    "/" INCLINE of width two to that one. To their right, below the gap in the 
    Inclines above it, put an upwards-facing ACCELERATOR TUBE. To the lower-right 
    of the Large Pipe, put a "/" INCLINE of width two. Now, look at where the 
    balls are. Underneath them are some Inclines. To the lower right of those 
    Inclines are some more Inclines. Attach a "\" INCLINE of width three to the 
    left side of those Inclines. Now, there's a horizontal Wood Wall to the right 
    of those Inclines. Just underneath the right side of it, put a "\" INCLINE of 
    width two. Half of it is underneath the horizontal Wood Wall, and the other 
    half is extending beneath its right side.
    
    What Happens: The balls are roll to the right. The Programmable Wall falls 
    down and rolls into the pipes due to the Incline. The Soccer Ball also falls 
    down into the hole, but rolls to the right instead of into the pipes. The 
    Basketball, however, bounces over the hole and continues to the right. The 
    Soccer Ball rolls down and to the right and is the first to fall into the 
    "bin". The Basketball takes a little longer, as it bounces to the right, then 
    slides down to the left, and then goes back to the right. The Programmable 
    Ball goes through the pipes and enters the right Accelerator Tube. The 
    Programmable Ball is thrust out and moves to the left due to the Incline. It 
    hits the Inclines that are on the left. It rolls back to the right and bounces 
    over the hole, and is then the very last one to fall into the bin.
    
    
    EXPERT #28: HOW DOES IT WORK?
    
    What To Do: Put a BUCKET to the right of the Trans-Roto-Matic and connect them 
    with ROPE. Put three adjacent GEARS to the right of the Bucket. It doesn't 
    matter if they're large or small, though the small ones are easier to fit. 
    Connect one to the Trans-Roto-Matic with a BELT. Connect one to the Roto-Trans 
    Converter with a BELT. Put a GENERATOR to the right of the Roto-Trans 
    Converter (it's a little below the Laser-Activated Plug) and connect it to the 
    remaining Gear with a BELT. Plug a right-facing RED LASER into it. Put a 
    PULLEY underneath the Lava Lamp. Attach ROPE to the Lava Lamp, put it through 
    the Pulley, and connect it to the Roto-Trans Converter.
    
    What Happens: The Bucket falls and continually pulls on the Trans-Roto-Matic, 
    which makes it turn over and over. This makes the Roto-Trans Converter turn on 
    the Lava Lamp. Also, the Generator is activated, making the Red Laser turn on. 
    The laser enters the Laser-Activated Plug, turning the Fan on.
    
    
    EXPERT #29: CAT IN THE BOX
    
    What To Do: Put a right-facing MISSILE underneath the Explosives and put a 
    MATCH next to the fuse. Put a BUCKET underneath the upper-left Pulley. Attach 
    ROPE to the Bucket, put it through the Pulley, and then connect it to the 
    Match. Put a SPRINGBOARD in the pit that's to the lower right of Curie Cat (it 
    should just barely fit).
    
    What Happens: The Bucket falls and activates the Match. This lights the 
    Missile, which blows up when it hits the Brick Wall. This moves the Baseball 
    to the right, and it hits Curie. She starts bouncing on the Springboard. She 
    hits the horizontal Brick Wall that's near the Cheese. Because she hits the 
    edge of it, she's moved to the right and lands in the cardboard box.
    
    
    EXPERT #30: MORNING SNACK
    
    What To Do: Put an ALADDIN'S LAMP above (and a little to the left) of the 
    Coffee Pot. Put a MATCH in the bottom-right corner of the screen. Put a 
    BALLOON below (and a little to the left) of the middle Electric Switch and 
    connect it to the Match with a BELT. Put DYNAMITE with its fuse on its left 
    side just to the left of the Pinball and put a downwards-facing LASER MIXER 
    above its fuse. Put a left-down CURVED PIPE WALL to the right of the Pinball. 
    There is a Mirror at the very top of the screen. Put a MIRROR to its right so 
    that the Laser that goes into that mirror will reflect into the new Mirror and 
    enter the Laser Mixer. Plug an upwards-facing BLUE LASER and RED LASER (or it 
    could be any of the lasers, it doesn't really matter, but I'm going with Blue 
    and Red for the explanations) into the top Electric Switch. Both should be 
    above the switch. The Red Laser is on the left and the Blue Laser is on the 
    right. The Red Laser is pointing towards the Mirror that's already on the 
    screen. Put a MIRROR above the Blue Laser so it reflects into the Laser Mixer. 
    Plug an upwards-facing GREEN LASER into the middle Electric Switch. Put a 
    MIRROR above it so that it'll reflect into the Laser Mixer. Okay, to review, 
    this is how it's set up:
    A Green Laser is plugged into the middle Electric Switch. There is a Mirror 
    above it that will reflect it into the upper Laser Mixer. There is a Red Laser 
    and a Blue Laser plugged into the highest Electric Switch. The Blue Laser will 
    reflect into a Mirror above it and enter the Electric Switch. The Red Laser 
    reflects into a Mirror, which reflects it into another Mirror, which reflects 
    it into the lower Laser Mixer.
    
    What Happens: The Balloon starts to rise. Due to the fact it's connected to 
    the Match, it also goes to the right. It flips both Electric Switches and 
    activates the Match. Meanwhile, the Aladdin's Lamp has bumped the Coffee Pot 
    to the right, and it falls onto the Match. The Match heats it up and the 
    Coffee Pot percolates. Meanwhile, the Lasers have turned on. The Green Laser 
    reflects into the upper Laser Mixer, as does the Blue Laser. So the upper 
    Laser Mixer emits a Blue/Green laser, which reflects into the lower Laser 
    Mixer. The Red Laser reflects into the lower Laser Mixer, which, as it has all 
    the colors, emits a White laser. This blows up the Dynamite AND activates the 
    White Laser-Activated Plug, supplying power to the Toaster. The Pinball is 
    blown to the right by the Dynamite but is stopped by the Curved Pipe Wall, so 
    it falls onto the Toaster and flips its switch, activating it.
    
    
    EXPERT #31: SEWER SURFERS
    
    Are you ready for an incredibly annoying level? Are you ready for an 
    incredibly annoying level with great music? Are you ready for the solution to 
    an incredibly annoying level with great music? Are you ready for me to stop 
    babbling and give you the solution already?
    
    What To Do: Put CHEESE above the Alligator's head. Put a CONVEYER BELT of 
    width two in the upper-left corner of the "room" that the Alligator is in. Put 
    three MOUSE MOTORS to the right of the Alligator. Put a CONVEYER BELT 
    (stretched out all the way) underneath Newton and connect it to the left Mouse 
    Motor with a BELT. Put a CONVEYER BELT of width three to the right of it. Put 
    a full-size CONVEYER BELT to the right of that Conveyer Belt and connect it to 
    the center Mouse Motor with a BELT. Put another CONVEYER BELT of width three 
    to the right of that, and then put an ANTI-GRAVITY PAD just to the right of 
    that. Put a "\" INCLINE of width one above the Anti-Gravity Pad. In terms of 
    its horizontal position, it should be just above the pipe column that's just 
    to the right of the Mouse Motors. Put an ANTI-GRAVITY PAD far to the right of 
    that Incline; that is, in the lower-left "corner" of that "room". It's above 
    the Conveyer Belt that's above the Cheese? Oh, whatever, I'm sure you figured 
    out where it goes anyway. Anyway, put a "/" INCLINE of width one above it, at 
    the top of the screen. Now, you see that Newton that's to the right? Well, put 
    a CONVEYER BELT of width two near the top of the screen to the upper-left of 
    the upper Mouse Hole. That is, it's not at the top of the screen; it's one 
    level lower than the top of the screen. To be even more unnecessarily 
    specific, it's horizontally aligned with the highest horizontal Pipe Wall. Put 
    CHEESE above that Conveyer Belt. Put a CONVEYER BELT of width two to the upper 
    right of the lowest Anti-Gravity Pad. It's just to the right of the Pipe Wall 
    and is just above the horizontal Pipe Wall that's connected to the Pipe Wall. 
    Hey, it's the same length as that horizontal Pipe Wall. Connect that Conveyer 
    Belt to the right Mouse Motor with a BELT. Put a MOUSE MOTOR to the right of 
    the Conveyer Belt; the Mouse Motor is just above the lower horizontal Pipe 
    Wall. Put a left-facing JACK-IN-THE-BOX to the right of the Mouse Motor and 
    connect them with a BELT. Now, put a "/" TEETER-TOTTER underneath the right 
    Newton. It should be just above the horizontal Pipe Wall that's beneath that 
    Newton.
    
    What Happens: The Cheese falls onto the Alligator and it bounces it to the 
    right. It's moved more to the right when it hits the edge of the Conveyer 
    Belt, and it activates all three Mouse Motors when it slides across them. 
    Newton is moved to the right by the Conveyer Belts until he reaches the 
    Anti-Gravity Pad. It levitates him up and he's moved to the right by the 
    Incline. He lands on the other Anti-Gravity Pad, which moves him upward, and 
    he hits another Incline, which moves him to the right. Newton sees the Cheese 
    and runs towards it, then falls onto the Conveyer Belt which is still being 
    moved by the Mouse Motor. He's moved to the right, passed the Mouse Motor and 
    onto the Jack-in-the-box. The Mouse Motor opens the Jack-in-the-box, and 
    Newton goes flying to the upper left. He flips the Teeter-Totter by hitting 
    the bottom of it just before falling into the lower Mouse Hole. The upper 
    Newton goes flying upward and slides to the right on the Teeter-Totter. While 
    doing so, he half-flips it (so both sides are level). Then it flips the other 
    way and he's moved to the right and lands in the Mouse Hole. No, don't ask me 
    how that works, it just does.
    
    
    EXPERT #32: MEL'S COMPUTERS
    
    What To Do: Put a SPRINGBOARD under the Large Pipe the Baseball is above. A 
    bit above the Large Pipe, put a down-right LARGE CURVED PIPE. Underneath the 
    middle Large Pipe, put a right-facing JACK-IN-THE-BOX. Plug a left-facing 
    LASER into the Electrical Outlet. Put a BOAT CLEAT to the lower-left of the 
    Hot Air Balloon. It should be vertically aligned to the right end of the Solar 
    Panel. It's just underneath the "corner" that's to the upper-left of the 
    House. Connect the Boat Cleat to the Hot Air Balloon with ROPE. Plug an 
    ELECTRIC MOTOR into the Solar Panel. The Electric Motor should be above the 
    Solar Panel. Put an ANTI-GRAVITY PAD underneath the floor that's to the 
    lower-right of the right Large Pipe. Put a CONVEYER BELT underneath the right 
    of the two upper Large Curved Pipes and connect it to the Electric Motor with 
    a BELT. Put a left-up LARGE CURVED PIPE to the lower right of the Electrical 
    Outlet. Put a REMOTE CONTROL to the lower right of the lowest Message Machine 
    and put its EXPLOSIVES to the left of Mel.
    
    What Happens: The Baseball falls and bounces on the Springboard. It bounces up 
    into the Large Curved Pipe and is moved to the right. It hits the Mouse Motor 
    and falls into the middle Large Pipe. The Jack-in-the-box activates and pushes 
    it upward and to the right. The Baseball then falls into the right Large 
    Curved Pipe. The Anti-Gravity Pad levitates it up into the Large Curved Pipe. 
    This is made easier due to the Electric Motor, which prevents it from going 
    too far to the right when it's near the Large Curved Pipe. Meanwhile, the 
    Laser has lit the Hot Air Balloon, which goes up and to the left due to the 
    Boat Cleat. It activates the Solar Panel. The Electric Motor turns on by the 
    time the Baseball falls onto the Conveyer Belt. The Baseball is moved to the 
    right, into the Large Curved Pipe. It falls out of that and into the next. 
    After rolling to the left, it falls and rolls to the right, activating all the 
    Message Machines before triggering the Remote Control and then blowing up the 
    Explosives. The Explosives make Mel walk over to the right, into his House.
    
    
    EXPERT #33: OUTPOST
    
    What To Do: Put an upwards-facing ACCELERATOR TUBE underneath the Aladdin's 
    Lamp. There are only two positions you can put it in that will cause it to 
    launch the Aladdin's Lamp upward; put it in the lower of those two positions. 
    Put a SOLAR PANEL underneath (or to the left of) Newton and plug a 
    right-facing FAN into it. Connect the Hot Air Balloon to the upper end of the 
    Teeter-Totter with ROPE. Put a "/" TEETER-TOTTER to the left of the Mouse 
    Hole. Put a PULLEY underneath the Remote Control. Attach STEEL CABLE to the 
    lower end of the upper Teeter-Totter, put it through the Pulley, and connect 
    it to the Remote Control.
    
    What Happens: The Aladdin's Lamp falls into the Accelerator Tube, which 
    launches it upward. It's moved to the right by the Incline and is off the top 
    of the screen. When it comes back, it's falling downward to the left (I assume 
    it hit part of the right wall that's off screen and then came back), and lands 
    on the lower Teeter-Totter, flipping it and activating the Flint Rocks. Mel is 
    moved to the right by the flipping, and the Hot Air Balloon is brought to the 
    left. The Aladdin's Lamp is lit by the Flint Rocks, and it lights the Hot Air 
    Balloon. The Hot Air Balloon rises and moves over to the left, but then goes 
    back to the right. The end result is that it's next to the Solar Panel and it 
    activates it. The Fan then blows Newton to the right, into his Mouse Hole, and 
    on the way he flips the upper Teeter-Totter, activating the Remote Control. 
    This blows up the Explosives and clears Mel's path to his House, which he 
    walks over to and enters.
    
    
    EXPERT #34: GIMME FIVE
    
    What To Do: Put a BOAT CLEAT between the happy face Balloon and big-nosed 
    Balloon. Connect it to the right white/brown Balloon with ROPE. Put a 
    left-facing JACK-IN-THE-BOX underneath the Nitroglycerine and connect it to 
    the right Trans-Roto-Matic with a BELT. Connect the two Trans-Roto-Matics with 
    ROPE. Put a BOAT CLEAT at the bottom of the screen, underneath the left 
    white/brown Balloon and connect the two with ROPE. Put a MATCH above the 
    purple Balloon. Attach ROPE to it, put it through the Pulley near the 
    lower-right corner of the screen, and connect it to the happy face Balloon. 
    Put a MOUSE MOTOR to the left of the right white/brown Balloon. Below it, put 
    a ROTO-TRANS CONVERTER and connect the two with a BELT. Connect the Phazer to 
    the Roto-Trans Converter with a ROPE. Put a full-length CONVEYER BELT with its 
    left end underneath the Baseball and connect it to the left Roto-Trans 
    Converter with a BELT. The positioning of the two Boat Cleats is VERY 
    important to the solution of the puzzle. The left one should be just a little 
    to the right of the Balloon it's connected to; that is, the rope only bends a 
    small amount to the right. The other Boat Cleat just barely touches the Rope 
    that's connected to the happy face Balloon.
    
    What Happens: The right white/brown Balloon moves to the right and continually 
    presses the spring side of the right Trans-Roto-Matic. This begins to wind up 
    the Jack-in-the-box and also triggers the left Trans-Roto-Matic, making it 
    move the Baseball to the right. The Baseball hits the white/brown Balloon and 
    pushes it into the middle Thumb Tack, and it pops. Also, the big-nosed Balloon 
    pulls on the Match and activates it. When the Jack-in-the-box activates, the 
    Nitroglycerine blows up and destroys the happy face Balloon and the right 
    white/brown Balloon. This moves the Tennis Ball to the left and it hits the 
    Mouse Motor, which, via the Roto-Trans Converter, makes the Phazer fire and 
    destroy the big-nosed Balloon. This releases the purple dog Balloon, which 
    comes in contact with the Match and thus blows up.
    
    
    EXPERT #35: CURIE CAGE
    
    Note in this puzzle it is not enough to trap Curie on the Laundry Basket, 
    despite what the puzzle description says. You need to trap Curie in the 
    laundry Basket in the lower-left corner of the screen.
    
    What To Do: Put NEWTON on the platform that's to the left of Curie. Put a 
    REMOTE CONTROL underneath the Super Ball and put its EXPLOSIVES above the 
    horizontal Yellow Brick Wall that's underneath the Laundry Basket. Note the 
    Explosives need to be on the RIGHT side of it. That is, it's above it, but is 
    on its right side. Put a left-facing PHAZER in the lower-right corner of the 
    screen. Set it to 11; that's what worked for me, but you might need something 
    different. Anyway, put a PULLEY to the right of the Phazer. Put a BUCKET 
    underneath the upper Pulley. Attach ROPE to the Bucket, put it through the 
    Pulleys, and connect it to the Phazer. Put a TRIMMERS on the Rope that's 
    holding onto the Laundry Basket. Put a JACK-IN-THE-BOX underneath it and put a 
    MOUSE MOTOR to the Jack-in-the-box's right. Put CHEESE on the Mouse Motor and 
    connect the Mouse Motor to the Jack-in-the-box with a BELT.
    
    What Happens: The Super Ball hits the Remote Control and blows up the 
    Explosives, clearing a way for the Laundry Basket. However, it leaves the left 
    side of the "floor" intact. Curie sees Newton and runs towards him, and both 
    fall. After they fall, Curie continues going towards Newton while the Phazer 
    fires. Meanwhile, the Mouse Motor has turned on the Jack-in-the-box, which 
    then hits the Trimmers and cuts the Rope holding onto the Laundry Basket. The 
    Laundry Basket bounces around on the left side of the "floor" before falling. 
    Curie continues her chase of Newton, but unfortunately stops just short of 
    falling into the lower-left corner of the screen. Fortunately, the Phazer 
    fires its last blast at this point and Curie moves over there. Just then, the 
    Laundry Basket falls on her.
    
    
    EXPERT #36: NEVER EVER
    
    This is yet another "precisely placed" puzzle. Things, most importantly the 
    Pulley, must be placed EXACTLY in the correct places to obtain the desired 
    result. Yes, yes, I know we all hate precisely placed puzzles, but let's just 
    get it over with, shall we? I just wish I knew why they gave this puzzle the 
    name they did...maybe because we'll never ever know why they gave it this 
    name?
    
    What To Do: Put an ANTI-GRAVITY PAD underneath Mel. Connect the left Mouse 
    Motor to the left Jack-in-the-box with a BELT. Connect the Trans-Roto-Matic to 
    the right Jack-in-the-box with a BELT. Put a left-facing ACCELERATOR TUBE just 
    to the right of the Trans-Roto-Matic. Its left side is JUST to the right of 
    the Trans-Roto-Matic's spring. To the lower-right of the Accelerator Tube, put 
    a "\" INCLINE of width one. To the right of that, put a full-length CONVEYER 
    BELT. Note that the Conveyer Belt is one level higher than the lower end of 
    the Incline. Put a SMALL GEAR to the left of the Large Gear. Connect the 
    Mandrill Motor to the Large Gear with a BELT and the Small Gear tot he 
    Conveyer Belt with a BELT. Put a left-facing BIKE PUMP to the right of the 
    Pinwheel and a ROTO-TRANS CONVERTER to the left of the Pinwheel. Connect it to 
    the Pinwheel with a BELT and connect it to the Lava Lamp with ROPE. You'll 
    notice that beneath the Lava Lamp there's a gray blotch in the background. Put 
    a PULLEY there. Attach ROPE to the Laundry Basket, put it through the Pulley, 
    and connect it to the Mandrill Motor. The placement of this Pulley must be 
    precise in order for this puzzle to work. I can't help you any more than to 
    tell you that it's around that background "blotch", but try putting it in the 
    upper part of it.
    
    What Happens: Mel is levitated by the Anti-Gravity Pad. The Mandrill Motor has 
    been activated and is making the Gears (and Conveyer Belt) spin. Mel hits the 
    Small Gear and is moved to the left, onto the Conveyer Belt. He's moved to the 
    left by it and lands on the Incline, and then enters the Accelerator Tube. He 
    continually walks out its left side and hits the spring on the 
    Trans-Roto-Matic over and over. Meanwhile, the Laundry Basket hits the Cheese 
    and it goes to the left, then hits the left Mouse Motor. It opens the left 
    Jack-in-the-box, and the left Newton is hurtled to the left, off screen. After 
    knocking the Cheese to the left, the Laundry Basket hits the Bike Pump. The 
    Bike Pump turns the Pinwheel and the Roto-Trans Converter. This activates the 
    Lava Lamp, turning it on. Now, there are two possibilities as to where the 
    Laundry Basket ends up that will let you finish the puzzle: Levitated due to 
    the Anti-Gravity Pad and is "stuck" between the two rotating Gears. When the 
    right Newton is moved to the right by the Jack-in-the-box, it's stopped by the 
    Laundry Basket and is levitated upward, off the screen. There's another 
    chance, that the Laundry Basket doesn't get in Newton's way, meaning that he 
    is moved all the way to the right side of the screen, and disappears off 
    screen.
    
    
    EXPERT #37: SAVE THE CANDLE
    
    What To Do: Put a horizontal YELLOW BRICK WALL to the left of the platform 
    Curie is on. It stretched all the way to the Red Brick Wall to its left. Put 
    an ANTI-GRAVITY PAD underneath its left side. Connect the Mouse Motor to the 
    Conveyer Belt with a BELT. Now, there's a platform to the lower-right of the 
    platform curie is on. Put a ROCKET above it and FLINT ROCKS underneath it. Put 
    a SMALL GEAR just to the lower left of the lower Cheese.
    
    What Happens: All the Newtons run towards the Cheese and fall. Some fall right 
    onto Curie. One Newton, though, gets to Curie's left and runs to the left, and 
    is then levitated upward by the Anti-Gravity Pad and breaks the Fish Tank. 
    Another Newton goes to Curie's right and falls, hitting the Flint Rocks and 
    lighting the Rocket. The Rocket is moved to the right by the Inclines and hits 
    the Mouse Motor. The Mouse Motor activates the Conveyer Belt, moving the 
    Candle to the left. It lands on the platform the Rocket was on and continues 
    sliding to the left. It lands on the left side of the Small Gear, which 
    increases its speed as it slides to the left, into the metal cage.
    
    
    EXPERT #38: MEL'S CABIN
    
    What To Do: Put a right-facing TIMER underneath the Baseball. Have the arrow 
    point directly downward. Put a "\" above Newton. Its left side is just to the 
    right of the wall that's to the left of Mel, and it's just under the Inclines. 
    Put a REMOTE CONTROL above it and puts its EXPLOSIVES to the lower left of the 
    upper Cheese. Connect the Teeter-Totter's upper end to the Remote Control with 
    a ROPE. Put an ANTI-GRAVITY PAD to the right of the Accelerator Tube; it's 
    just to the left of the pipe floor. Put a right-facing POOL CUE to the left of 
    the Cheese left. Put a CONVEYER BELT underneath the cloud. Here's where it's 
    positioned: Put it just to the right of the highest part of the wall that's to 
    the lower left of the cloud, then move it three spaces down. Okay, now put a 
    MOUSE MOTOR to its lower right and connect them with a BELT. Only the left 
    third of the Mouse Motor is underneath the Conveyer Belt. Anyway, put a 
    right-facing TIMER (set to the maximum time before it activates) to the left 
    of the Bucket. Put an ANTI-GRAVITY PAD in the gap that's at the bottom of the 
    screen; that is, the gap between the two horizontal Cinder Block Walls. Put a 
    BASKETBALL above the glass container.
    
    What Happens: Newton falls and is continually moved back upward by the 
    Accelerator Tube. The Timer hits him when he's in front of it and moves him to 
    the right. He's levitated by the Anti-Gravity Pad. On his way up, he hits the 
    Pool Cue, which moves the 
    Cheese to the right, which activates the Mouse Motor and pushing the Baseball 
    onto the Timer. Newton then flips the Teeter-Totter, triggering the Remote 
    Control. The Explosives explode and move the upper Cheese to the right, and it 
    falls to the right of the Mouse Hole. Newton is moved to the right by the 
    Incline and lands on the Conveyer Belt, which moves to the right. Newton lands 
    to the right of the Cheese. He runs towards the Cheese and falls into the 
    Bucket. The Timer pushes the Bucket to the right, and it's levitated by the 
    Anti-Gravity Pad. The Bucket can't make it through, but Newton can, so he's 
    levitated while the Bucket remains behind. He moves to the right due to the 
    Incline (remember the Explosives have blown up the wall that would stop him). 
    He "overshoots" it (so to speak), and lands on the Basketball. He runs back 
    towards the Cheese and falls. He runs towards the Cheese that's now in the 
    lower-right corner of the screen and enters his Mouse Hole.
    
    
    EXPERT #39: THE GEMINI MACHINE
    
    What To Do: Put a JACK-IN-THE-BOX underneath the lower Newton and connect it 
    to the Mouse Motor with a BELT. Put a "/" INCLINE of maximum length and 
    connect it to the right end of the highest platform. Put a right-facing ROCKET 
    on the right side of that platform, with its "tip" being above the Incline. 
    Put FLINT ROCKS on the left side of the upper platform; note that they should 
    be a bit lower than it. Put an ALADDIN'S LAMP on their left side. Put a 
    right-facing ROCKET on the left side of the upper platform, with its fuse 
    being above the Flint Rocks. Put a CONVEYER BELT underneath the upper Newton. 
    To the right of it, put a SMALL GEAR and to the right of that put a LARGE 
    GEAR. Connect the upper Mouse Motor to the Large Gear with a BELT and the 
    Small Gear to the Conveyer Belt with a BELT.
    
    What Happens: The Aladdin's Lamp hits the Flint Rocks and activate them. They 
    light the left Rocket, which takes off. It hits the other Rocket and pushes 
    that Rocket backward. Meanwhile the lit Rocket hits the Mouse Motor, which 
    makes the Conveyer Belt move Newton to the left, and he falls into the Mouse 
    Hole. Meanwhile, the unlit Rocket slides back to the left and is lit by the 
    Flint Rocks. HOWEVER, it continues its slide back and doesn't actually launch 
    until it starts falling. While falling, it moves to the right and hits the 
    lowest Mouse Motor. This turns on the Jack-in-the-box, which launches the 
    lower Newton to the left, and he falls into the Mouse Hole.
    
    
    EXPERT #40: CLEAN SWEEP
    
    What To Do: Put an ANTI-GRAVITY PAD underneath the right-most Nitroglycerine. 
    There is a "shelf" to the left of the Soccer Ball. Put DYNAMITE there with its 
    fuse sticking out. Put another DYNAMITE on the shelf above it in the same 
    configuration. Plug a right-facing LASER into the Electric Switch. Note that 
    it should be just under the Mouse Motor and as far to the right as possible. 
    Put a left-down LARGE CURVED PIPE above the left Large Pipe. To the left of 
    the lower Nitroglycerine, place a "\" INCLINE of width one. Put a horizontal 
    LARGE PIPE of width three below the Rocket. It should be the height of a Large 
    Pipe beneath the right side of the T-Connector. That is, if a Large Pipe was 
    connected to the right end of the T-Connector, the Large Pipe is right beneath 
    where it would be. 
    
    What Happens: The Baseball bounces to the right and flips the Electric Switch, 
    turning on the Red Laser. The Baseball falls onto the Conveyer Belt and the 
    Red Laser lights the Rocket and Dynamite. The Dynamite blows up and moves the 
    Soccer Ball to the right, off the screen. Oh, by the way, meanwhile the right 
    Nitroglycerine has been levitated and blows up the upper brick platform. The 
    Tennis Ball moves upward. The Rocket fires and hits the Nitroglycerine, 
    activating the Mouse Motor. The Mouse Motor turns the Conveyer Belt and the 
    Baseball moves to the left. It hits the lower Nitroglycerine and rolls off the 
    screen. The Rocket also hits the Basketball and knocks it off screen. That 
    leaves the Programmable Ball and the Tennis Ball. The Programmable Ball was 
    moved to the left by the Dynamite's explosion and ends up on the Conveyer Belt 
    after being levitated. The Tennis Ball comes back into the T-Connector but is 
    levitated again. It hits the Mouse Motor and lands on the Conveyer Belt. The 
    Conveyer Belt starts up again, and it moves the Programmable Ball and Tennis 
    Ball to the left, and both are moved to the right by the Incline, off the 
    screen. So, to recap: The Soccer Ball went off the right of the screen, the 
    Basketball went off the left of the screen, and the Baseball, Tennis Ball, and 
    Programmable Ball all fell off the bottom of the screen. 
    
    
    EXPERT #41: SON OF A ROCKET
    
    What To Do: Put a SOLAR PANEL to the right of the Flashlight. Plug an ELECTRIC 
    MOTOR into it. Put a left-facing JACK-IN-THE-BOX underneath the Flint Rocks. 
    Put a RED BRICK WALL to the left of the brick platform that's underneath the 
    Rocket. Put two adjacent GEARS between the Jack-in-the-box and the Electric 
    Motor. Connect one to the Electric Motor with a BELT and the other to the 
    Jack-in-the-box with a BELT.
    
    What Happens: The Flashlight turns on and activates the Solar Panel. The 
    Electric Motor turns on and activates the Jack-in-the-box. The Jack-in-the-box 
    activates and activates the Flint Rocks. Unfortunately, this also moves the 
    Rocket to the left, but it's stopped by the Brick Wall. The Flint Rocks light 
    the Rocket and it takes off.
    
    
    EXPERT #42: VOODOO-U
    
    What To Do: Put a MAGNIFYING GLASS to the right of the Lava Lamp and put a HOT 
    AIR BALLOON to the right of the Magnifying Glass. Put a REMOTE CONTROL 
    underneath the Aladdin's Lamp and its EXPLOSIVES over the small brick part of 
    the floor. Put a left-facing PHAZER to the right of the Aladdin's Lamp. 
    Connect the Phazer to the Hot Air Balloon with STEEL CABLE. Put a right-facing 
    TIMER to Mel's left (underneath Newton). Put TRIMMERS to the far left of the 
    Phazer, on the Rope that's connected to the Balloon.
    
    What Happens: The Aladdin's Lamp falls onto the Remote Control. The Explosives 
    blow up, blowing a hole in the floor. Meanwhile, the Lava Lamp turns on and it 
    lights the Hot Air Balloon. This triggers the Phazer. The Phazer lights the 
    Aladdin's Lamp (they must be of the exact correct height for this to work). 
    The energy beam continues to the left and hits the Trimmers, which cut the 
    Rope. This allows the Balloon to float off the top of the screen. Also, Newton 
    has fallen onto the Timer, and it moves Mel to the right. Mel falls onto the 
    floor and, after walking to it, falls down the hole.
    
    
    EXPERT #43: DEMOLITION TIME
    
    What To Do: Put a BALLOON to the left of the Nitroglycerine. Put a BOAT CLEAT 
    below the Baseball and connect it to the Balloon with ROPE. Put a CANDLE on 
    the Match and put a left-facing BOXING GLOVE to its right. Put an 
    upwards-facing ROCKET on the platform that's to the left of the Candle. 
    Tweaking of the Rocket may be necessary.
    
    What Happens: The Balloon moves to the right due to the Boat Cleat and hits 
    the Nitroglycerine, which promptly explodes. The Pinball falls and hits the 
    Baseball, which moves to the left and flips the Teeter-Totter, triggering the 
    Match, which lights the Candle. The Baseball falls and rolls down the 
    Inclines, hitting the Boxing Glove, which moves the Candle to the right. The 
    Candle lights the Rocket, which launches. The Rocket moves to the right due to 
    the Incline and lights the Dynamite. When it clears the "ceiling" it goes 
    upward again, and is moved to the left due to the Incline. It lights the rest 
    of the Dynamite before flying off the top of the screen.
    
    
    EXPERT #44: COME AND GET IT
    
    What To Do: Attach ROPE to the Bucket, then put it through the above Pulley, 
    then put it through the Pulley that's far to the right of it, then the Pulley 
    beneath that one, and then attach it to the Phazer. Attach ROPE to the Hot Air 
    Balloon, put it through the Pulley directly beneath it, put it through the 
    Pulley on the very right side of the screen, and connect it to the Match. 
    Attach ROPE to the upper end of the right Teeter-Totter, put it through the 
    remaining Pulley, and connect it to the lower end of the left Teeter-Totter. 
    Put a TRANS-ROTO-MATIC to the right of the Generator (with its spring side to 
    the right) and connect it to the Generator with a BELT. Put a SPRINGBOARD in 
    the lower-right corner of the screen. Put a MIRROR (facing to the lower-left) 
    above the Baseball; it should be about level with the right-most Pulley. Above 
    the toaster, put a right-facing TRIMMERS. Put a CONVEYER BELT underneath the 
    Coffee Pot. It should be stretched out all the way and be just to the left of 
    the Electric Switch. There's a Gear near the right of the screen. Put a GEAR 
    above it, a GEAR below it, and a GEAR below the Gear below it. Connect the 
    second-lowest Gear to the Pinwheel with a BELT. Put a full-size CONVEYER BELT 
    underneath the Mixer. I'll explain its positioning more exactly: It is just 
    above the background square pattern. It stops just short of the purple "dish" 
    of the Phazer. Anyway, connect it to the lowest Gear with a BELT. Put two 
    adjacent GEARS between the upper Conveyer Belt and the highest of the four 
    adjacent Gears. Connect the remaining of the four adjacent Gears to one of 
    those two Gears with a BELT, and connect the other one of those Gears to the 
    Conveyer Belt with a BELT. Put a SPRINGBOARD between the Trans-Roto-Matic and 
    Hot Air Balloon. Finally, plug a right-facing FAN into the Electric Switch. 
    For some reason, different positioning of it can affect if the success of the 
    puzzle. At least in my solution, its "base" is below the Electric Switch and 
    the Fan itself is to the right of it.
    
    What Happens: The Bucket falls and triggers the Phazer. The Phazer starts 
    firing shot after shot after shot after shot. It lights the Hot Air Balloon. 
    All of its blasts hit the Trans-Roto-Matic's spring and keep making it turn, 
    activating the Generator and supplying power to the Toaster. Now, the Hot Air 
    Balloon rises now that it's lit. This activates the Match. The Hot Air Balloon 
    is moved to the right by the Teeter-Totter, and it flips the Electric Switch, 
    turning on the Fan. The Fan activates the Pinwheel, which turns on the 
    Generator (starting up the Mixer) AND both Conveyer Belts. The Coffee Pot is 
    moved to the left but is stopped after its fall by the Teeter-Totter. 
    Meanwhile, the Baseball has been bouncing on the Springboard. On its SECOND 
    bounce (on its first it won't move to the left enough; move the Mirror or 
    Springboard around if necessary) it lands on the Conveyer Belt and is moved to 
    the right. It lands on the other Springboard and bounces to the left, then 
    falls onto the Toaster and activates it. The Toaster's toast pops up, which 
    hit the Trimmers, which cut the rope and release the Balloon. The Balloon 
    rises and flips the Teeter-Totter. This flips the other Teeter-Totter, 
    allowing the Coffee Pot to slide to the right. The Match heats it up and it 
    percolates. The Coffee Pot, during its slide, has moved the Cheese to the 
    right. It falls down to the left of the Phazer. If the Phazer's blasts hit the 
    Cheese and moves it to the left, try adjusting the Fan's position some. Don't 
    ask me how it affects the puzzle, it just does. Anyway, when the Cheese hits 
    the ground, Newton sees it and runs towards it, then enters the Mouse Hole.
    
    
    EXPERT #45: WATCH OUT!
    
    What To Do: Put an upwards-facing ACCELERATOR TUBE just above the lower Large 
    Curved Pipe and put an ALADDIN'S LAMP above it. Plug an upwards-facing LASER 
    into the Electric Outlet. The Laser needs to be on the right and preferably up 
    a bit so it doesn't block the Aladdin's Lamp. Now, put a right-facing MOUSE 
    MOTOR to the left of the Conveyer Belt. The Mouse Motor should have its upper 
    half be above the Conveyer Belt and its lower half is level with it. Put a 
    BUCKET above the Mouse Motor. Put a horizontal BRICK WALL to the right of the 
    Conveyer Belt. It should be two spaces to the right of the Conveyer Belt and 
    should be of width four. To the right of that, put a right-facing TIMER. It 
    should be just high enough to prevent the Rocket from being pushed off the 
    Brick Wall when it's moved to the right by the Conveyer Belt.
    
    What Happens: Aladdin's Lamp falls into the Accelerator Tube and is moved 
    upward. It flips the switch and turns on the Laser. Fortunately, it never gets 
    high enough to unflip it. Now, the Rocket is moved to the left by the Incline 
    and lands on the Conveyer Belt. The Conveyer Belt moves it to the right due to 
    the Mouse Motor, which is being activated by the Bucket. The Timer prevents 
    the Rocket from falling off of the horizontal Brick Wall and bounces it back. 
    It encounters the Conveyer Belt again, which moves it to the right, and it is 
    again bounced back. Throughout all of this, the Laser hits the Rocket's fuse 
    whenever they line up. Eventually this lights up the Rocket's fuse. The Rocket 
    takes off. When it's launched, it's able to clear the Timer's top with its 
    increased speed, and exits the right side of the screen.
    
    
    EXPERT #46: ROLL 'EM OUT
    
    What To Do: Put a BUCKET just underneath the Lava Lamp and connect them with a 
    ROPE. Put a REMOTE CONTROL just underneath the Bucket (but underneath its 
    right side) and put its EXPLOSIVES to the left of the Bowling Ball. Put a 
    SMALL GEAR underneath the Baseball. There is a "room" to the lower left of the 
    Tennis Ball. In the lower-right corner of that room, put a "/" FLIPPER and in 
    the lower-left corner of that room (just to the left of the Flipper), put a 
    "\" FLIPPER. Put a MISSILE in the thin "compartment" that's to the left of the 
    Trap Door. Put a full-size CONVEYER BELT just underneath the Basketball and 
    put a CONVEYER BELT one size lower than that just above the Basketball. 
    Beneath the lower Conveyer Belt, put a LARGE GEAR and then put two SMALL GEARS 
    to the left of the Large Gear. Use a BELT to connect the Electric Motor to the 
    Large Gear. Use a BELT to connect the right of the two Small Gears to the 
    lower Conveyer Belt and connect the remaining Gear to the upper Conveyer Belt 
    with a BELT.
    
    What Happens: The Pinball rolls down the Inclines and falls through the Trap 
    Door, then off the screen. The Bucket falls and hits the Remote Control. The 
    falling also turns on the Lava Lamp. The Remote Control makes the Explosives 
    explode, and the Bowling Ball rolls to the left and also falls off the bottom 
    of the screen. The Baseball hits the nearby Nitroglycerine, is blown out of 
    the place it's in, and ALSO falls off the bottom of the screen. The Lava Lamp 
    activates the Solar Panel, and the Laser starts up. It lights the Missile, 
    which blows up when it hits the horizontal Brick Wall. The Programmable Ball 
    almost falls into where the Missile was, but bounces over to the left and 
    falls off the screen. The Blue Laser has also activated the Laser-Activated 
    Plug, and the Electric Motor turns on. The Conveyer Belt moves the Basketball 
    to the left. It hits the Incline and bounces upward, onto the other Conveyer 
    Belt. That Conveyer Belt moves the Basketball to the right. It bounces off of 
    another Incline, then off the screen. Meanwhile, the Tennis Ball has fallen to 
    the left. The Flippers flip it around until it finally makes it out of the 
    room (it may take a while to do so, but if it seems it's truly getting 
    nowhere, tweak the Flippers a little). Although it's possible for it to hit 
    the Remote Control and fall down where most of the balls did, in my puzzle, at 
    least, it hits the Remote Control, bounces back to the left, and falls down, 
    off the screen, where the Programmable Ball did.
    
    
    EXPERT #47: THRONE ROOM
    
    What To Do: Connect the Mouse Motor to the Roto-Trans Converter with a BELT. 
    Connect the Roto-Trans Converter to the Laundry Basket with a BELT. At the 
    bottom of the screen, just to the right of the bricks that the Laundry Basket 
    is on, put an ANTI-GRAVITY PAD. Put a left-facing MOUSE MOTOR to Newton's 
    lower-right and put CHEESE above the right side of it. Put three adjacent 
    GEARS just underneath the Mouse Motor and put one GEAR underneath the 
    right-most Gear. Connect the Mouse Motor to the left-most Gear. Put a 
    right-facing JACK-IN-THE-BOX just to the left of the Conveyer Belt, then put a 
    CONVEYER BELT of width four just to the left of the Jack-in-the-box. Connect 
    the right Conveyer Belt to the upper-right Gear with a BELT, the left Conveyer 
    Belt to the middle Gear with a BELT, and the Jack-in-the-box to the remaining 
    Gear with a BELT. Put an upwards-facing ACCELERATOR TUBE underneath the column 
    Newton is on. Part of it should be underneath it but most should be to the 
    left of it. Put an up-right LARGE CURVED PIPE just underneath it. To the right 
    of it, put a left-facing ACCELERATOR TUBE. There should be a gap between the 
    two of about the length of an Accelerator Tube. Just to the right of the 
    newest Accelerator Tube, put a left-up LARGE CURVED PIPE.
    
    What Happens: The Cheese falls onto the Mouse Motor, and then falls to the 
    right. Newton sees the Cheese and runs toward it, then falls also. Both Newton 
    and the Cheese fall onto the left Conveyer Belt and are moved to the right by 
    it. However, the right Conveyer Belt moves them back to the left, right onto 
    the Jack-in-the-box, which pops up and moves them to the right. The Cheese is 
    thrown off the right side of the screen, but Newton hits the right Mouse Motor 
    and falls into the aquarium. Newton hitting the Mouse Motor makes the 
    Roto-Trans Converter pull the Laundry Basket to the right. This bumps Mel and 
    he walks to the right. The Laundry Basket is safely out of the way to the 
    right, so Mel is levitated by the Anti-Gravity Pad. He is moved a little to 
    the left by the Incline at the top (what? You didn't think they were just for 
    decoration, did you?). He falls onto the Teeter-Totter and slides to the 
    right. This large fall makes Mel fall asleep. The Anti-Gravity Pad levitates 
    him again and he's moved to the left, but this time goes farther, lands on the 
    left side of the Teeter-Totter, and slides into the right Large Curved Pipe. 
    The Accelerator Tubes push Mel forward, and he hits the Incline at the top of 
    the screen, and the Incline moves him to the right, and he falls onto the 
    pedestal.
    
    
    EXPERT #48: MONKEYMATION
    
    What To Do: Put a NITROGLYCERINE to the right upper of the left Bucket. Note 
    that it's still in the same "room" the Bucket, it just is to the upper right 
    of it. Connect the Bucket to the left Mandrill Motor with a ROPE. Plug a MIXER 
    into the Generator. Put a "/" TEETER-TOTTER to the left of Curie; though note 
    that the Teeter-Totter is BELOW Curie. Connect its upper side to the Mandrill 
    Motor above it. Put a GENERATOR underneath the right of the two right-facing 
    MANDRILL MOTORS and connect them with a BELT. Also connect that Mandrill Motor 
    to the remaining Bucket with ROPE. Plug a right-facing FAN into the Generator. 
    Put a MOUSE MOTOR underneath the Baseball. Put CHEESE underneath it and a 
    ROTO-TRANS CONVERTER to the right. Attach the Roto-Trans Converter to the 
    Mouse Motor with a BELT and connect the remaining Mandrill Motor to the 
    Roto-Trans Converter with ROPE. Put CHEESE underneath the Red Laser.
    
    What To Do: Newton sees the Cheese and runs towards it, then falls. He falls 
    onto the Nitroglycerine and blows it up. Then he sees the lower Cheese and 
    runs towards it. However, he's stopped by the Blue Laser. Fortunately, he 
    blocks the Blue Laser while doing so. Meanwhile, the left Nitroglycerine falls 
    and blows up, moving the Bucket over and starting up the left Mandrill Motor. 
    This activates the Generator, turning on the Green Laser and the Can Opener. 
    The Green Laser goes into the Laser Mixer, and the Can Opener attracts Curie, 
    who walks to the left and flips the Teeter-Totter, activating the next 
    mandrill Motor. Now, the Red Laser and Green Laser both reflect into the Laser 
    Mixer, producing a Yellow laser, and the lower Green Laser turns on, lighting 
    the Cannon. The Cannon fires a Pinball, and it hits the Bucket, activating the 
    next Mandrill Motor. This Mandrill Motor starts up its Generator, and the Fan 
    blows the Baseball to the right. The Baseball lands on the Mouse Motor, which 
    activates the Roto-Trans Converter. The Roto-Trans Converter pulls on the last 
    Mandrill Motor, and it starts running.
    
    
    EXPERT #49: SQUARE DANCE
    
    WARNING! VICIOUSLY MEAN THAT IS SIGNIFICANTLY LESS VICIOUSLY MEAN DUE TO THIS 
    SOLUTION PUZZLE AHEAD!
    
    What To Do: Put a left-facing MOUSE MOTOR just underneath the Tennis Ball. Put 
    a CONVEYER BELT between the Mouse Motor and the Incline that's to its right. 
    Put an adjacent LARGE GEAR and SMALL GEAR underneath the Conveyer Belt. 
    Connect the Mouse Motor to the Large Gear with a BELT and connect the Small 
    Gear to the Conveyer Belt with a BELT. Plug a right-facing FAN into the left 
    Electric Switch. The Fan's, well, "fan" portion should be to the left of the 
    bottom end of the Incline. There's an Incline to the left of the Soccer Ball. 
    Put a CONVEYER BELT to its left (stretched out as far as possible, which isn't 
    its full size due to the Baseball blocking it). Underneath the Electric Motor, 
    put an adjacent LARGE GEAR and SMALL GEAR. Connect the Large Gear to the 
    Electric Motor with a BELT and the Small Gear to the Conveyer Belt with a 
    BELT. Put a left-facing BIKE PUMP above the Electric Switch.
    
    What Happens: The right Baseball rolls downward, onto the Remote Control. The 
    left Basketball flips the Electric Switch and hits the Remote Control. Both 
    Explosives explode and the Soccer Ball and Basketball are flung upward. The 
    Fan and Bike Pump move them out of where they are. The Red Laser turns on due 
    to the flipping of the switch. The Green Laser is blocked for a very short 
    time by the Baseball, so only the Red Laser enters the Laser Mixer for just a 
    moment, so the lower Blue Laser turns on and turns on the Blue Laser-Activated 
    Plug. The Blue Laser plugged into it turns on and actually supplies power to 
    the Blue Laser-Activated Plug. Isn't perpetual energy great? Anyway, the 
    Electric Motor activates the Conveyer Belt, as does the Mouse Motor. The 
    Soccer Ball is moved to the right by the Conveyer Belt and the Basketball is 
    moved to the left. The two hit each other and the Soccer Ball falls back onto 
    the Conveyer Belt and is moved into the place where the Basketball was at 
    first. The Basketball is moved to the right by the other Conveyer Belt, into 
    the place where the Soccer Ball was.
    
    
    EXPERT #50: A WALK IN THE PARK
    
    You know, this level actually reminds me quite a bit of the final level in The 
    Even More Incredible Machine ("A Long Walk"). Although the levels are set up 
    quite differently, both involve getting Mel home (though in this one you also 
    have to set off the Fireworks) and both have "walk" in the title. The puzzles 
    are different, but the idea behind them seems the same. I don't mean that the 
    fact it's a "get Mel home puzzle" makes them similar, it's just the way you 
    have to solve it. And now to stop talking and...well, resume talking, but this 
    time about how to do the puzzle.
    
    What To Do: Put a left-facing JACK-IN-THE-BOX underneath the Candle. Put a 
    MOUSE MOTOR to the lower right of Mel and connect it to the Jack-in-the-box 
    with a BELT. Put a MATCH on the Candle and put a BALLOON above Mel, then 
    connect the two with ROPE. Put FLINT ROCKS underneath the right Fireworks. Put 
    a BALLOON above the lower-left Pulley. Attach ROPE to the Balloon, put it 
    through the Pulley, and connect it to the Mandrill Motor. Attach ROPE to the 
    lower end of the upper Teeter-Totter, put it through the Pulley that's far 
    below it, put it through the Pulley to the right of that one, and then attach 
    it to the Lava Lamp. Put a FIREWORKS on the platform that's to the right of 
    the Lava Lamp. Plug a left-facing FAN into the Solar Panel. Put a left-facing 
    JACK-IN-THE-BOX underneath the right side of the upper Teeter-Totter. Why does 
    it have to be left-facing? I have no idea why, but if it isn't, for some 
    reason the Basketball doesn't move far enough to the right. Anyway, put two 
    adjacent GEARS between the Jack-in-the-box and the Mandrill Motor. Connect the 
    Mandrill Motor to one of the Gears with a BELT and the other Gear to the 
    Jack-in-the-box with a BELT. Put a right-facing BOXING GLOVE to the left of 
    the upper Nitroglycerine. Put five downwards-facing THUMB TACKS above the 
    Alligator.
    
    What Happens: The lower-left Balloon pulls on the Mandrill Motor, starting it 
    up. It activates the right Jack-in-the-box, which flips the Teeter-Totter and 
    activates the Lava Lamp. The right Fireworks are lit and lights the Solar 
    Panel. The Fan turns on and blows the Basketball to the left and hits the 
    Flint Rocks. The Fireworks are lit and is launched. While all of this has been 
    happening, Mel walks to the right, over the Mouse Motor, activating it. 
    Meanwhile the upper Balloon pulls on the Match, activating it and lighting the 
    Candle. When the Jack-in-the-box activates, the Candle is moved to the left, 
    but is bounced to the right when it hits the Mirror. It lights the remaining 
    two Fireworks. Mel continues his walk to the right and walks over the 
    now-flipped Teeter-Totter. He falls onto the Incline and walks to the left. He 
    stops when he encounters the Basketball and goes back to the left. After 
    hitting the Boxing Glove and blowing up the Nitroglycerine, he falls down. He 
    moves to the right but turns around when he walks into the wall. He walks to 
    the left, over the Thumb Tacks, and then into his House.
    
    
    EXPERT #51: FREE FREDDY FISH
    
    What To Do: Put an up-right LARGE CURVED PIPE underneath the highest Pinball. 
    It needs to be sufficiently low to prevent the Laundry Basket from going up 
    too high when the Bucket falls. Put an ANTI-GRAVITY PAD to the lower-right of 
    the Large Curved Pipe. Put TRIMMERS above the Leaky Bucket and put a "\" 
    TEETER-TOTTER beneath the Trimmers. Put a horizontal BRICK WALL underneath the 
    Teeter-Totter that's below the Leaky Bucket. Put a SPRINGBOARD to the right of 
    it the horizontal Brick Wall. Put a down-right LARGE CURVED PIPE above it. Put 
    a very small CONVEYER BELT to the left of that Large Curved Pipe. It should 
    just fit between it and the Teeter-Totter. Put a left-facing BOXING GLOVE to 
    the right of the lowest Pinball. Put DYNAMITE to the right of the Red Laser. 
    Put a MIRROR to the right of the Brick Wall that's next to the Dynamite.. Put 
    a MIRROR to the right of the Green Laser, a MIRROR below that one, and a 
    MIRROR to the left of that one so it reflects into the gap below it. Put a 
    DYNAMITE to the left of the lower Bowling Ball.
    
    What Happens: The highest Pinball falls into the Large Curved Pipe and is thus 
    moved to the right. The Anti-Gravity Pad moves it upward and it goes to the 
    right due to the Incline. It lands on the left side of the Teeter-Totter, 
    flipping it and activating the Trimmers. The Trimmers cut the Rope and make 
    the Leaky Bucket falls. It flips the lower Teeter-Totter but doesn't fall due 
    to the conveniently placed Conveyer Belt. The flipping of the lower 
    Teeter-Totter allows the Pinball to fall down and it rolls to the right on the 
    horizontal Brick Wall. The Pinball reaches the Springboard and bounces upward 
    until it enters the Large Curved Pipe. The Pinball exits the other side and 
    falls onto the Teeter-Totter, flipping it and allowing the Bowling Ball to 
    fall into the Bucket. The increased weight makes the Trap Door open and the 
    Bucket falls, pulling the Laundry Basket up. HOWEVER, the Bucket doesn't fall 
    all the way down because the Laundry Basket is stopped by the Large Curved 
    Pipe. Now, Mel is freed from his "imprisonment" and walks to the right. After 
    he falls, he hits the Boxing Glove, which moves the Pinball to the left, and 
    it falls, flipping the switch. The Red Laser turns on and blows up the 
    Dynamite, which clears the path for the Red laser to activate the Red 
    Laser-Activated Plug. The Green Laser turns on and reflects through the 
    Mirrors, lighting the Dynamite and blowing it up. The explosion moves the 
    Bowling Ball to the right, and it rolls into the Fish Tank, breaking it.
    
    
    EXPERT #52: SLAM DUNK
    
    What To Do: Put a BUCKET underneath the Soccer Ball. Attach ROPE to it, put it 
    through the Pulleys, and connect it to the Leaky Bucket. Plug an 
    upwards-facing LASER into the Electric Switch. It should be above the right 
    side of it. Put a MOUSE MOTOR underneath the Electric Switch, but note it will 
    be covering up part of it. Connect it to the Conveyer Belt with a BELT. Put a 
    NITROGLYCERINE to the left of the Remote Control. Put a CONVEYER BELT of width 
    two just to the left of the caution platform that's to the upper-left of the 
    basket. The Conveyer Belt is one space below the Brick Wall. Put two GEARS 
    just above the Large Gear; it doesn't matter if they're Large or Small. 
    Connect the highest Gear to the Mouse Motor with a BELT, and then connect the 
    Large Gear to the Conveyer Belt with a BELT. Put a BLIMP between the two Mouse 
    Motors. Put an upwards-facing MISSILE to the left of the lowest Conveyer Belt.
    
    What Happens: The Bucket is initially brought up due to the fact the Leaky 
    Bucket is heavier. The Nitroglycerine on the Inclines all blow up immediately, 
    which also blows up the Nitroglycerine you put to the left of the Remote 
    Control. This clears the way for the Basketball and it rolls to the right and 
    falls. Meanwhile the Blimp has been bumping the two Mouse Motors, and the 
    lower Conveyer Belt and the Laser are activating. The Laser lights the 
    Missile, which launches and explodes, taking out the rest of the walls 
    blocking the Basketball. However, the Basketball is still stuck to the left. 
    By this time, though, the Leaky Bucket has leaked out a great deal, and it 
    weighs less. The Bucket falls and flips the switch and turns on the Mouse 
    Motor. The Mouse Motor activates and moves the Dynamite to the right with the 
    Conveyer Belt. The Laser lights the Dynamite and it explodes, moving the 
    Basketball to the right. It falls onto the right Conveyer Belt, and is moved 
    to the right, into the wooden box.
    
    
    EXPERT #53: MEL'S WILD RIDE
    
    What To Do: There's a background "city" to the lower-left of Mel. Put a 
    CONVEYER BELT of width three above it. Its right side is just above the right 
    small Wood Wall. Put three SMALL GEARS beneath it. Connect the Conveyer Belt 
    to an "edge" Small Gear with a BELT and connect the Mouse Motor to the other 
    "edge" Small Gear with a BELT. Put a CONVEYER BELT underneath the Pinball and 
    put two adjacent SMALL GEARS underneath the horizontal Wood Wall that's 
    underneath that Conveyer Belt. Connect one of the new Small Gears to the 
    remaining of the upper Small Gears with a BELT. Connect the remaining Small 
    Gear to the Conveyer Belt with a BELT. At the bottom of the screen, underneath 
    the left Anti-Gravity Pad, put a SPRINGBOARD. Now, to the right of the Mouse 
    Motor you haven't connected, there are two adjacent Inclines. Put a left-down 
    LARGE CURVED PIPE just to the right of the right of those Inclines. To the 
    upper-left of that Large Curved Pipe, put a CONVEYER BELT stretched out as far 
    as possible and connect it to the nearby Mouse Motor with a BELT. There are a 
    few connected Wood Walls that look like a backwards E; or, I guess you could 
    say it looks like a 3. Anyway, just below it, put an ANTI-GRAVITY PAD. Put an 
    ANTI-GRAVITY PAD in the lower-right corner of the screen. To the left of it 
    (on the other side of the small Wood Wall) put a right-facing JACK-IN-THE-BOX. 
    There's an Incline to the left of it. On the left of that Incline, put a MOUSE 
    MOTOR and connect it to the Jack-in-the-box. Put an ACCELERATOR TUBE above the 
    Jack-in-the-box. Above that Accelerator Tube (above the Inclines that are 
    above it), put an ANTI-GRAVITY PAD.
    
    What Happens: Mel walks to the right, onto the Conveyer Belt. He is levitated 
    upward by the Anti-Gravity Pad, and move to the left of the Incline. He hits 
    the Mouse Motor and falls onto the Conveyer Belt, which moves it to the left. 
    Anyway, the Pinball moves to the left due the conveyer Belt, and the Pinball 
    opens the Trap Door and lands into the small pit. Mel falls onto the Pinball 
    and walks to the right. He goes onto the Springboard after a few bounces ends 
    up above the Anti-Gravity Pad and is levitated upward. He moves to the right 
    by the Incline. He falls down and then continues to the right. The 
    Anti-Gravity Pad moves him upward and the Incline moves him to the left. The 
    other Anti-Gravity Pad keeps him levitating and he hits the Mouse Motor. This 
    makes the Conveyer Belt activate and he's moved to the right, into the Large 
    Curved Pipe. He falls out of it and moves to the left. The Anti-Gravity Pad 
    moves him upward and he's moved to the right by the Incline. He falls down and 
    goes to the right. He falls, then walks to the left and falls again. He walks 
    to the right, walking over and activating the Mouse Motor on the way. The 
    Jack-in-the-box activates just when he walks onto it, and he's moved into the 
    Accelerator Tube. He hits the Incline, which moves him to the right. The 
    Anti-Gravity Pad levitates him upward. He hits yet another Incline, is moved 
    to the left, and then is levitated by the other Anti-Gravity Pad. He hits the 
    Incline nears the House, and he's moved to the left, into his House.
    
    
    EXPERT #54: GAUNTLET
    
    What To Do: Getting started is the hard part in this level; after the start, 
    it's pretty straightforward. Put a BASEBALL above the Curie below Newton. 
    There's Cheese below that Curie. Put a full-size CONVEYER BELT underneath it. 
    Put a MOUSE MOTOR to its lower-left and connect it to the Conveyer Belt with a 
    BELT. To the right of the Conveyer Belt, put an ANTI-GRAVITY PAD. To the right 
    of the horizontal Cinder Block Wall that's to the right of that, put a 
    SPRINGBOARD. Put a REMOTE CONTROL to the lower left of the right-most Cheese 
    and put its EXPLOSIVES to the right of the Brick Wall. Put a MOUSE MOTOR to 
    the upper-right of the Jack-in-the-box and connect them with a BELT. Put an 
    ANTI-GRAVITY PAD above the "encased" Cheese (it's below the second-highest 
    Curie). Put a SMALL GEAR to the right of the one that the Generator is 
    connected to. Connect that Small Gear to the nearby Small Gear with a BELT. 
    Put a SMALL GEAR to the right of that one and connect it to the Conveyer Belt 
    with a BELT. Put a full-size Conveyer Belt above the Electric Motor. Plug an 
    ELECTRIC MOTOR into the Electrical Outlet. Put a GEAR next to the Gear near 
    it. Connect one Gear to the Electric Motor with a BELT and the other to the 
    Conveyer Belt with a BELT.
    
    What Happens: The Baseball hits the Curie below Newton in the back and she 
    moves forward. The Baseball then falls down to the left. Meanwhile, Newton 
    runs to the right, towards the Cheese, and falls down. Fortunately, Curie is 
    now to his right. Newton runs to the left, away from Curie, and falls down. 
    The Baseball has fallen onto the Mouse Motor and turned on the Conveyer Belt. 
    Newton runs over the Baseball and after the Cheese, which is now moving to the 
    right. Newton chases after the Cheese. The Cheese is levitated upward by the 
    Anti-Gravity Pad, but Newton runs over the Anti-Gravity Pad. He lands on the 
    Springboard and is bounced upward. Fortunately, Curie doesn't get him because 
    she's too busy being levitated up and down. Newton runs towards the Cheese and 
    falls onto the Remote Control, triggering it and blowing up the Explosives, 
    which get rid of the Brick Wall. Newton runs towards the cheese on his left 
    and falls. He runs to the left again, this time to get away from Curie, and 
    lands on the Jack-in-the-box. He tries to go after the Cheese, but hits the 
    Mouse Motor. The Jack-in-the-box he's on then pops out and he's moved to the 
    left. The Conveyer Belt moves him to the left and he falls and flips the 
    switch, turning on the Electric Motor, which moves the Cheese on the Conveyer 
    Belt to the right. Anyway, Newton runs towards the Cheese and falls AGAIN. He 
    runs over to the right, away from Curie. He gets away from Curie but continues 
    running right, this time towards the Cheese, and enters the Mouse Hole.
    
    
    EXPERT #55: CONTRAPOLOGY FINAL EXAM
    
    This is it. The very last puzzle of the game; in fact, the very last puzzle of 
    the series, unless they bring out a new game. You know, I've played The Even 
    More Incredible Machine, The Incredible Toon Machine, The Incredible Machine 
    3, The Return Of The Incredible Machine: Contraptions, and The Incredible 
    Machine: Even More Contraptions. In any The Incredible Machine game, I think 
    that they should make the very last level memorable. Something that stands 
    out. They did a decent job in The Even More Incredible Machine. The level was 
    memorable. The problem was that it was WAY too easy. Of all of their "Expert" 
    puzzles, it was undoubtedly the easiest. Okay, maybe it was a bit tricky, but 
    it wasn't up to the difficulty you'd expect from the final puzzle. The final 
    puzzle of The Incredible Toon Machine didn't feel anything like a final 
    puzzle. In fact, I probably wouldn't even remember it distinctly if not for 
    the fact it was the final puzzle. In The Incredible Machine 3, they had a 
    perfect final puzzle. It was hard, it was memorable, and it stood out. The 
    Return Of The Incredible Machine: Contraptions had an interesting final 
    puzzle, but it didn't "feel" like a final puzzle. It stood out in the way it 
    was set up, but it wasn't really a final puzzle.
    
    And that brings us to this puzzle. Just like in The Incredible Machine 3, this 
    feels EXACTLY like a final puzzle should. It's hard. It's memorable. It's 
    unique. Well, it's a bit like Switcheroo, but still. I think the final level 
    of The Incredible Machine 3 was a better final level, but this is still a good 
    final levels, as far as final levels go. Now, I found some of the other 
    puzzles in this game to be harder than this. But none of them felt like final 
    puzzles. Of all of the puzzles in this game, this easily was the best one to 
    be the final puzzle; and it's a good final puzzle in its own right. As this is 
    the last of all of the final puzzles (unless they bring out a new game), it's 
    even more important this is memorable. And it is. Now that I'm done applauding 
    this puzzle, let's get onto how to solve it!
    
    What To Do: What's necessary in this puzzle is to "trap" the lower three balls 
    and then make sure they are let loose in the proper order, which the necessary 
    time between them. Put a CONVEYER BELT of width two underneath the Pinball. 
    Put three adjacent SMALL GEARS to the upper right of the Pinball. Connect the 
    Mouse Motor you placed to one of the "edge" Small Gears with a BELT. Put a 
    ROTO-TRANS CONVERTER to the right of the Small Gears. To be more specific, 
    have it be to the right of the Timer's upper knob. Connect the Roto-Trans 
    Converter to the middle of the three Small Gears with a BELT and to the left 
    side of the Teeter-Totter with ROPE. Connect the last of the three Small Gears 
    to the Conveyer Belt with a BELT. Put three adjacent Small Gears to the right 
    of the Electric Motor and connect the Electric Motor to one of the "edge" 
    Small Gears. Connect the middle Small Gear to the Jack-in-the-box...no, wait, 
    you haven't placed the Jack-in-the-box yet, scratch that. Put a 
    JACK-IN-THE-BOX underneath the lower Mouse Motor and connect it to the middle 
    Small Gear with a BELT. Put a CONVEYER BELT of width two just to the right of 
    the upper Small Gears. That is, if it were just one space higher, it would be 
    next to the Incline. Connect one of the remaining lower Small Gears to one of 
    the upper Small Gears with a BELT and connect the other Small Gear to the 
    Conveyer Belt with a BELT. There's an Incline below the Programmable Ball. To 
    its right, put a horizontal WOOD WALL. There is a space between the two (that 
    is, the length of one Small Gear) and the horizontal Wood Wall is one length 
    longer than its minimum size. Put a left-facing DYNAMITE next to it. Plug an 
    upwards-facing LASER into the Generator.
    
    What Happens: The lower three balls are at the moment trapped. The Basketball 
    can't move because of the Teeter-Totter, the Bowling Ball gets stuck on the 
    Conveyer Belt, and the Programmable Ball is stuck between the Incline and 
    horizontal Wood Wall. The Soccer Ball, however, rolls downward and hits the 
    Mouse Motor, then rolls down the Inclines and into the "toy bin" (or at least 
    that's what the puzzle goal calls it). The Mouse Motor activates the 
    Roto-Trans Converter, which flips the Teeter-Totter and allows the Basketball 
    to roll down into the "toy bin" as well. The Mouse Motor also moves the 
    Pinball to the right. It's stopped by the Roto-Trans Converter and falls onto 
    the Timer, activating it. The Timer (after the pause due to its setting) moves 
    the Baseball to the right and it flips the switch, and the Electric Motor 
    turns on. The Electric Motor moves the Conveyer Belt, causing the Bowling Ball 
    to roll over the Gears and fall down. The Basketball "bounces" out of the "toy 
    bin" but is moved back into it by the Bowling Ball, which enters it as well. 
    Meanwhile the Jack-in-the-box has activated and the Mouse Motor starts up. The 
    Generator turns on, and the Laser lights the Dynamite, blowing it up. The 
    Programmable Ball is now free and rolls down into the "toy bin" with the rest 
    of the balls. The balls are now, from left to right, Programmable Ball, 
    Bowling Ball, Basketball, and Soccer Ball. And Newton is between the 
    Basketball and Soccer Ball. Just like the balls beneath it.
    
    Congratulations! Assuming you did the puzzles in order, you have just won the 
    game! You are now an official doctor of Contrapology! If only that actually 
    helped you out in the actual world. And I have finally finished this guide! 
    Supposedly after you win there's this part where you can put your name online 
    to show you won, but unfortunately Sierra shut that part of the site down.
    
    
    
    VI. Thanks/Legal Stuff
    Thanks to GameFAQs for posting this (and if this is ever posted anywhere else, 
    thanks to them for posting it, also).
    
    Thanks to Sierra for making this game. However, if any Sierra employees are 
    reading this, hear my plea. PLEASE MAKE MORE INCREDIBLE MACHINE GAMES! 
    
    Thanks to my brother for helping me with some of the puzzles.
    
    Thanks to Entharion for supplying a simpler solution to "What Goes Up..." than 
    I originally had on this guide.
    
    
    Now for the legal stuff. You can't copy this and put it anywhere else without 
    my permission. If you do put it somewhere, you must keep it UNALTERED. You 
    also should preferably keep up with any updates I put out. At present, only 
    these web sites can show this FAQ:
    gamefaqs.com
    supercheats.com
    
    Copyright 2005 Lord Seth.

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