i - Ownership and Copyrights ii - Versions iii - Contributing and Contacting iv - What's new? 1 - Macroes versus Key Binds 2 - Commands - 2a - General - 2b - menu Commands - 2c - Chat Controls - 2d - Powers and Insperations - 2e - Supergroup, Team, Sidekick, and Friend Commands - 2f - Other 3 - Emote Names 4 - Power Names ========= Class Powers ========== --- City of Heroes --- --- i - Blaster Primary ------ A - Archery ------ B - Assault Rifle ------ C - Electric Blast ------ D - Energy Blast ------ E - Fire Blast ------ F - Ice Blast ------ G - Sonic Attack --- ii - Blaster Secondary ------ A - Devices ------ B - Electrical Manipulation ------ C - Energy Manipulation ------ D - Fire Manipulation ------ E - Ice Manipulation --- iii - Scrapper Primary ------ A - Broadsword ------ B - Claws ------ C - Dark Melee ------ D - Katana ------ E - Martial Arts ------ F - Spines --- iv - Scrapper Secondary ------ A - Dark Armor ------ B - Invulnerability ------ C - Regeneration ------ D - Super Reflexes --- v- Controller Primary ------ A - Earth Control ------ B - Fire Control ------ C - Gravity Control ------ D - Ice Control ------ E - Illusion Control ------ F - Mind Control --- vi - Controller Secondary ------ A - Empathy ------ B - Force Field ------ C - Kinetics ------ D - Radiation Emmission ------ E - Storm Summoning --- vii - Defender Primary ------ A - Dark Miasma ------ B - Empathy ------ C - Force Field ------ D - Kinetics ------ E - Radiation Emmission ------ F - Sonic Resonance ------ G - Storm Summoning ------ H - Trick Arrow --- viii - Defender Secondary ------ A - Archery ------ B - Dark Blast ------ C - Electrical Blast ------ D - Energy Blast ------ E - Psychic Blast ------ F - Radiation Blast ------ G - Sonic Attack --- ix - Tanker Primary ------ A - Fiery Aura ------ B - Ice Armor ------ C - Invulnerability ------ D - Stone Armor --- x - Tanker Secondary ------ A - Battle Axe ------ B - Energy Melee ------ C - Fiery Melee ------ D - Ice Melee ------ E - Stone Melee ------ F - Super Strength ------ G - War Mace --- City of Heroes Epic --- --- xi - Peacebringer ------ A - Luminous Blast ------ B - Luminous Aura ------ C - Inherent Powers --- xii - Warshade ------ A - Umbral Blast ------ B - Umbral Aura ------ C - Inherent Powers --- City of Villians --- --- xiii - Brute Primary ------ A - Dark Melee ------ B - Energy Melee ------ C - Fiery Melee ------ D - Stone Melee ------ E - Super Strength --- xiv - Brute Secondary ------ A - Dark Armor ------ B - Energy Aura ------ C - Fiery Aura ------ D - Invulnerability ------ E - Stone Armor --- xv - Stalker Primary ------ A - Claws ------ B - Energy Melee ------ C - Martial Arts ------ D - Ninja Blade ------ E - Spines --- xvi - Stalker Secondary ------ A - Energy Aura ------ B - Ninjitsu ------ C - Regenration ------ D - Super Reflexes --- xvii - Mastermind Primary ------ A - Mercenaries ------ B - Necromancy ------ C - Ninjas ------ D - Robotics --- xviii - Mastermind Secondary ------ A - Dark Miasma ------ B - Force Field ------ C - Poison ------ D - Traps ------ E - Trick Arrow --- xix - Dominator Primary ------ A - Fire Control ------ B - Gravity Control ------ C - Ice Control ------ D - Mind Control ------ E - Plant Control ---xx - Dominator Secondary ------ A - Energy Assault ------ B - Fiery Assault ------ C - Icy Assault ------ D - Psionic Assault ------ E - Thorny Assault ---xxi - Corruptor Primary ------ A - Assault Rifle ------ B - Dark Blast ------ C - Energy Blast ------ D - Fire Blast ------ E - Ice Blast ------ F - Radiation Blast ------ G - Sonic Attacks --- xxii - Corruptor Secondary ------ A - Cold Dominination ------ B - Dark Miasma ------ C - Kinetics ------ D - Radiation Emission ------ E - Sonic Resonance ------ F - Thermal Radiation ------ G - Traps ========= Pool Powers =========== --- xxiii - Concealment --- xxiv - Fighting --- xxv - Fitness --- xxvi - Flight --- xxvii - Leadership --- xxviii - Leaping --- xxix - Medicine --- xxx - Presence --- xxxi - Speed --- xxxii - Teleportation ========= Ancillary Pool Powers =========== --- xxxiii - Artic Mastery --- xxxiv - Body Mastery --- xxxv - Cold Mastery --- xxxvi - Dark Mastery --- xxxvii - Darkness Mastery --- xxxviii - Earth Mastery --- xxxix - Electric Mastery (1) --- xxxx - Electric Mastery (2) --- xxxxi - Energy Mastery --- xxxxii - Fire Mastery --- xxxxiii - Flame Mastery --- xxxxiv - Force Mastery --- xxxxv - Ice Mastery --- xxxxvi - Munitions Mastery --- xxxxvii - Power Mastery --- xxxxviii - Primal Mastery --- xxxxix - Psionic Mastery --- xxxxx - Psychic Mastery --- xxxxxi - Pyre Mastery --- xxxxxii - Stone Mastery --- xxxxxiii - Weapon Mastery 5 - Replacable Values 6 - Putting it together - Macroes 7 - Putting it together - Binds 8 - Some Recommended Macroes or Keybinds 9 - Default Key Layout 10 - Cord Keys, Number Pads, Mouse Binds, Other Odd Keys, and Misc. 11 - Bubble Colouring 12 - Q & A: Some commonly asked questions. ~~~ i -Ownership and Copyrights ~~~ City of Heroes (CoH) and City of Villians (CoV) are owned and copywritten by Cryptic Studios and NCsoft corporation. This faq, on the other hand, is mine. It can be found linked to IGN, Gamefaqs, Neoseeker, and the Justice Force, as well as my own, Wu Yausu. ~~~ ii - Versions ~~~ This is the Issue 9 (I9) version. Every time these games get a majour update, it is called an Issue. There may be updates between issues that require a faq change, but so far, every Issue has required at least a minour update in the guide. ~~~ iii - Contributing and Contacting ~~~ If you wish to contribute to this faq, you can contact me at: webmaster (at) wuyausu.com, or to let me know it is directly related to CoH/CoV, you can contact me at oninoonmitsu (at) wuyausu.com. Or, you could go to http://wuyausu.com and leave me a note on my tag board. There have been a couple people that have helped me in the compilation of this faq in the past. They are: LightTiger (Triumph server) - Change Costume command Lord Onyx (Justice server) - Testing the costume change/power combination that I wrote while I was unable to get on. ~~~ iv - What's New? ~~~ 1 - New I7 emotes have been added. 2 - CoV command has been removed. This used to allow access to CoV costumes in CoH if you had both games. Since access is automatic now, and the devs have blocked the CoV command, I have removed it from the faq. 3 - Section 10, with the odd key names, has been expanded on the suggestion of goodlivn. 4 - The Default Keybind Layout, the new section 9, has been added at the suggestion of happyscrub. 5 - The Q & A section has been extended, how to auto-send, font colours 6 - Bubble Colouring section added, due to the heavy number of requests for it. ~~~ 1 - Macroes versus Key Binds ~~~ Many players I have spoken to do not seem to understand the differences between the two. That is understandable since the difference is mostly in the execution, not the effect. When a macro is created in City of Heroes, it places itself automatically in the powers tray. The benefit to this is that players who prefer the mouse can activate it straight from the tray. The downside is, even with the tray fully extended, a player only has 20 slots available. That means, assuming you do not have any non-power macroes up, you will still be 5 shy of showing all powers. Probably more once the epic at's are live. A macro always starts with /macro. A key bind is like your movement keys, where no mouse is needed. If you key bind a power, that means it is activated from the keyboard. The benefit is that it does not take up any space in your power tray. The downside is, if you are a mouse player, this can become awkward. You also risk forgetting what binds are where for individual characters. A key binding always starts with /bind ~~~ 2 - Commands ~~~ Okay, you have decided what kind of short-cut you want, macro or key bind. The next step is to decide if you want to use a command, an emote, or both. If you decide you want commands or both, start here. If not, skip down to Emote Names. When typing in the chat box, a backslash before the command with no space activates the effect. However, the commands, when making a macro or key binding, will be seperated by $$. The following is a brief list of commands and what they do. ~~~2a: General: ~~~~(Binds/Macroes) Bind - Binds a key to any command. Syntax will be covered later. Bind_save - Saves your binds to you CoH folder. Bind_save_file - Allows you to specifically name a file, allowing you to have one for every character, or every AT type. They will be found in your CoH/CoV piggs folder. Syntax: /bind_save_file <character name>.txt Saving it in txt form allows you to modify it later. I will cover that later. Bind_load - Loads your keybinds.txt file from your CoH/CoV folder. Bind_load_file - Loads a specific file from your piggs folder. This is useful if you use the same style of AT a lot and want to save time on the common binds. Syntax: /bind_load_file <character name or at>.txt Macro - Creates a macro button. Syntax will be covered later. Macroslot - Provides a macro into a specific slot (1-0). ~~~~(Camera Control) Camdist - Sets the distance between your character and the camera. This must be set in feet. Camdistadjust - When bound to a mouse wheel, this command causes the mouse wheel to move the camera distance. Camreset - Resets the camera behind the character. Camrotate - This allows controlled camera rotation. The default key is the PageUp key. Zoomin - Zooms the camera in. Zoomout - Zooms the camera out. Lookup - Pitches the camera up. Lookdown - Pitches the camera down. Third - Toggles between first and third person camera views. First - Toggles between first and third person camera views. Mouse_look - Command key for mouselook ~~~~(Screen management) Fullscreen - Sets the game to fullscreen mode. Maximize - Maximizes the window in windowed mode. Disable2d - Disables 2d sprite drawing. Screen - Sets the X and the Y screen dimentions. This works best when kept tot he traditional sizes of 640x480, 1024x768, 1280xx1024, 1600x1200, and the like. Netgraph - Displays network connection information. Showfps - Shows your current framerate. 1 is on, 0 is off. Syntax: /showfps 1 or /showfps 0 TextAniso - Sets the amount of anisotropic filtering to use and reloads textures. Unless you actually know what that means, I strongly recommend not using this command. Fsaa - Sest the amount of fullscreen anti-aliasing. Vis_scale - Controls the world details. 1.0 is default. ShaderDetail - Changes the shade detail level. UseHDR - Use HDT lighing effects (Bloom or tonemapping) if availalbe. UseDOF - Use Depth of Field effects if available. UseLightmaps - Use lightmaps if available. UseWater - Use fancy water effects if available. NoSunFlare - Disables sun flare for performance debugging. RenderScaleX - Changes the horizontal scale at which the 3d world is rendered relative to your screen size. RenderScaleY - Changes the vertical scale at which the 3D world is rendered relative to your screen size. RenderScale - Changes the scale at which the 3D world is rendered relative to your screen size. RenderSize - Changes the size at which the 3D world is rendered. UseRenderScale - Enables/disables render scaling feature. RenderScaleFilter - Changes method of filtering used in renderscaling. BloomWeight - Sets bloom scale, valid values 0.0 - 2.0 BloomScale - Sets bloom blur size, valid values of 2 or 4 DofWeight - Sets DOF scale, valid values 0.0 - 2.0 Shadowvol - Controls whether or not shadow volumes are drawn. Ss - Controls whether or not simple shadows are drawn. Stopinactivedisplay - Stops rendering when the game is not the foreground application. Reloadgfx - unloads all textures, causing them to be reloaded dynamically. Texwordeditor - edit the text layout for translatable textures. Cursorcache - enable cursor cache for smoother cursor changes. ~~~~(Targeting) Toggle_enemy - Cycles through targetable enemies. Tab is the default key. Toggle_enemy_prev - Cycles through targetable enemies (in reverse). Target_enemy_near - Targets the nearest enemy. Target_enemy_far - Targets the farthest enemy. Target_enemy_next - Cycles through visible targetable enemies in near to far order. Target_enemy_prev - Cycles through visible targetable enemies in far to near order. Target_friend_near - Targets the nearest friend. Target_friend_far - Targets the farthest friend. Target_friend_next - Cycles through visible targetable friends in near to far order. Target_friend_prev - Cycles through visible targetable friends in far to near order. Target_custom_near - Targets the nearest match. Parameters: enemy - Hostiles friend - Friendlies (including pets) defeated - 0 HP targets alive - Living targets mypet - Inlcude only your pets notmypet - Exclude your pets base - Include only passive base items notbase - Exlude passive base items Target_custom_far - Targets the farthest match. Parameters: enemy - Hostiles friend - Friendlies (including pets) defeated - 0 HP targets alive - Living targets mypet - Inlcude only your pets notmypet - Exclude your pets base - Include only passive base items notbase - Exlude passive base items Target_custom_next - Cycles through matching targets in near to far order. Parameters: enemy - Hostiles friend - Friendlies (including pets) defeated - 0 HP targets alive - Living targets mypet - Inlcude only your pets notmypet - Exclude your pets base - Include only passive base items notbase - Exlude passive base items Target_custom_prev - Cycles through matching targets in far to near order. Parameters: enemy - Hostiles friend - Friendlies (including pets) defeated - 0 HP targets alive - Living targets mypet - Inlcude only your pets notmypet - Exclude your pets base - Include only passive base items notbase - Exlude passive base items Unselect - unselects currently selected thing ~~~~(Information Gathering) Info - Opens the info window for the current target, yourself if you have no target. Info_tab - Opens the specified tab of the info window for the current target, yourself if you have no target. Info_self - Opens the info window for yourself. Info_self_tab - Opens the specified tab of the info window for yourself. Demorecord - Starts recording everything that happens in a client_demos folder with-in your CoH/CoV folder. Syntax: Demorecord <name>.txt Demostop - Stops the demorecord command. Cmdlist - Displays all of the commands available. whereami Tells the name of the shard/map you are on. loc Get current position. getpos Get current position. ~~~2b: Menu Commands: Manage - Takes you to your Enhancements screen. Map - Opens and closes the map. The default for this is m. Menu - Opens the menu. The default for this is \. Nav - Opens the navigation compass. The default for this is n. Target - Opens the target information window. The default for this is t. Window_color - Changes the colour of your windows. Window_hide - forces the specified window to be hidden. Window_resetall - Resets all windows to their original defaults for size, locations, colours, and visibility. ~~~2c: Chat Controls: AFK - Indicates that you are away from your keyboard, placing a small *afk* above your character. If you follow it up with a specific message, that is shown above your character. For example "/afk ler" would display "ler" above the character. (For those curious, ler is an abbreviation for "little elf's room", something I have used for a number of years in chat-based role-play sites and in games for using the rest room) Autoreply - Automatically directs a /tell to who-ever you have targeted. Default button is backspace. B or Broadcast - Places any following text on the Broadcast channel while leaving the default on Local. Bug - Enter a short description after /bug to submit a bug to programmers. Chat - Toggles the chat window on and off. Em or Emote - Activates an emote action or sends the following text to a thought bubble. Ignore - Ignores the player name listed after this. "/ignore Yunthor" would, thus, ignore me if Yunthor was the name I was using in this game. Ignorelist - Opens a list of players currently on your ignore list. P or Private - Sends a personal message to the specified player. Quickchat - Pulls up the QuickChat list. I never use this, personally, p refering to use the emote list below. Req or Request - Places any following text on the Request channel while leaving the default on Local. Sell - Sends following text to the Request channel while leaving the default on Local. Slashchat - Starts a local chat with the emote slash automatically placed at the beginning. The default key for this is /. Trade - Invites a specified player to trade. Trade_accept - Accepts an invitation to trade. Trade_decline - Declines an invitation to trade. Unignore - Removes a player from the ignore list. Whisper - Sends a personal message to the specified player, same as Private. Y or Yell - Sends the following text to the broadcast channel. startchat - Starts chat-entry mode. slashchat - Starts chat-entry mode with slash. say - Sends the given text on the current chat channel. s - Sends the given text on the current chat channel. chat_set - Sets the channel to the given string. chat_cycle - Cycles through the default chat channels. hideprimarychat - Hide/unhide primary chat window text messages. tabtoggle - Make the previously active chat tab the new active tab. Used to flip between two tabs. tabnext - Cycle forward through all chat tabs in indicated chat window (0-4) tabprev - Cycle backward through all chat tabs in indicated chat window (0-4) tabglobalnext - Cycle forward through all chat tabs in all windows. Will open the corresponding chat window if necessary. tabglobalprev - Cycle backward through all chat tabs in all windows. Will open the corresponding chat window if necessary. tabselect - Select the given chat tab. Will open the corresponding chat window if necessary. change_handle - Change your global user name, if allowed Syntax: change_handle <HANDLE> chan_create - Create a new chat channel Syntax: chan_create <CHANNEL NAME> chan_join - Join an existing chat channel Syntax: chan_join <CHANNEL NAME> chan_leave - Leave a chat channel Syntax: chan_leave <CHANNEL NAME> chan_invite_team - Invite your entire team or taskforce to a chat channel Syntax: chan_invite_team <CHANNEL NAME> chan_invite_gf - Invite your entire global friends list to a chat channel Syntax: chan_invite_gf <CHANNEL NAME> chan_user_mode - Sets user permissions for specified user on channel. You must have operator status to set permissions. Syntax: chan_user_mode <CHANNEL NAME> <PLAYER_NAME> <OPTIONS...> Valid Options: -join - kicks user from channel +send / -send - gives/removes user ability to send messages to channel +operator / -operator - gives/removes operator status from another user in the channel chan_mode - Changes default access rights for new user who joins the channel. If you set -join, no one can join. Syntax: chan_mode <CHANNEL NAME> <OPTIONS...>Valid Options: -join kicks user from channel +send / -send gives/removes user ability to send messages to channel +operator / -operator - gives/removes operator status from another user in the channel chan_members - List all members of channel Syntax: chan_members <CHANNEL NAME> chan_motd - Set the channel's Message Of The Day, which is sent to everyone that joins the channel. Syntax: chan_motd <CHANNEL NAME> <MESSAGE> chan_desc - Set the channel's description Syntax: chan_desc <CHANNEL NAME> <DESCRIPTION> watching - List all channels that you belong to. gfriends - Display all members of your global friends list. ghide - Make yourself invisible to your global friends. gunhide - Make yourself visible to your global friends. gignoring - Lists the players on your global chat ignore list myhandle - Display your chat handle. quickchat - Pops up the quickchat menu. window_resetall - Resets all window locations, sizes, and visibility to their defaults. window_toggle - Show a window if hidden, hide a window if shown. toggle - Show a window if hidden, hide a window if shown. window_show - Forces the given window to be shown. show - Forces the given window to be shown. window_hide - Forces the given window to be hidden. window_color - Changes the window colors. windowcolor - Changes the window colors. bgcolor - When placed inside the greater than and less than symbols (above the comma and period), it alters the background colour of your speach. You must specify the colour. color - When placed inside the greater than and less than symbols (above the comma and period), it alters the text colour of your speach. You must specify the colour. border - When placed inside the greater than and less than symbols (above the comma and period), it alters the border colour of your speach. You must specify the colour. ~~~2d: Powers and Insperations: Inspexec_name - Short for Inspiration Execute, this will activate an inspiration by type, if you have them. For example, inspexec_name respite will activate a respite inspiration if you have one. Very useful and highly recommended. Inspexec_slot - Activates inspirations by slot. The defaults are the f1 through f4 keys (after you get 4). Inspexec_tray - Activates inspirations by tray and slot combinations. This is the same as the alt+f1-4 keys. Powexec_abort - Short for, you guessed it, Power Execute. This cancels a power after it was started. Powexec_auto - This sets a power to auto attack. Hitting it again will toggle it off. Note: The ability to stack powexec_auto commands was removed in Issue 2. Powexec_name - This activates a power by name. I make heavy use of this, personally. Powexec_slot - This activates a power by slot. The defaults are 1-0. Powexec_altslot - This activates a power in the upper tray by slot. The default is alt+1-0 Powexec_toggleoff - This will toggle a power off. If the power is already off, then it does nothing. Powexec_toggleon - This will toggle a power on. If the power is already on, then it does nothing. ~~~2e: Supergroup, Team, Sidekick, and Friend Commands: Demote - Demotes a member by one rank. Estrange - Removes the specified player from the friends list. F - Sends the following text to the friends channel while leaving the chat default to local. Findmember - Brings up a list of players looking for team (lft). Friend - Adds the specified player to your friends list. G or Group - Sends the following text to the Team channel with-out changing the default from Local. I or Invite - Invites a player into a team. K or Kick - Kicks a player from the team. Leaveteam - Quits the team you are on. Namecaptain - Changes the captain title in Supergroups. Nameleader - Changes the leadership title in Supergroups. Namemember - Changes the general member title in a Supergroup. Promote - Promotes specified member by one rank. SG - Starts a Supergroup channel. SG_accept - Accepts membership into a Supergroup SG_decline - Declines membership into a Supergroup. SGI or SGInvite - Invites a player into a Supergroup. SGK or SGKick - Kicks a player out of a Supergroup. SGLeave - Quits your current Supergroup. Sgsetmotd - Sets the Message of the Day for a Supergroup. Sgsetmotto - Sets the Motto of a Supergroup. SGstats - Displays Super Group information in your chat window. SK or Sidekick - Invites a player to be your sidekick. Sidekick_accept - Accepts an invitation to be a sidekick. Sidekick_decline - Declines an invitation to be a sidekick. Sugergroup - Sends following text to Supergroup channel while leaving your default on local. Team - Sends following text to Team while leaving the chat default on Local. Unfriend - Removes a player from friends list. UNSK or Unsidekick - Ends the sidekick/mentor partnership. Arenainvite - Invite a player to join your arena event. ~~~2f: Other: ~~~~(Movement) +forward - Moves you forward as long as button is down. +left - Strafes you left as long as button is down. +right - Strafes you right as long as button is down. +backward - Moves you backwards as long as button is down. +turnleft - Turns you left as long as button is down. +turnright - Turns you right as long as button is down. +up - Jump, climb if fly or hover is on. +down - Lowers yourself if fly or climb is on. ++up - Auto-climb for fliers and hoverers, good for quick take-offs. Toggle button again or press the space bar (jump) to cancel. ++down - Auto-land for fliers and hoverers. ++forward - Moves you forward until button is pressed again. Same as ++autorun, except it cancels if you hit forward again, where as autorun only cancels on +backwward or toggling autorun again. ++autorun - Moves you forward until button is pressed again. Same as ++forward except it does not cancel upon pressing +forward. ++backward - Moves you backwards until button is pressed again. Follow - Sets your character to follow who ever is highlighted. ctm_toggle - click-to-move toggle clicktomove - enables click-to-move ctm - enables click-to-move ~~~~(Communication) Emaildelete - Deletes a message. You must know the specific message number. Emailheaders - Requests the email headers. Emailread - Opens a specific email. You must know the specific message number. Emailsend - Sends an email. You must specify the recipient's name, subject, and the message (in that order). These fields must be seperated by a comma (,). Spaces need to be bracketed by question marks. Hide - Hides you from lists. Unhide - Makes you visible to lists. ~~~~(GUI Manipulation) chat - Toggles the chat window. tray - Toggles the tray window target - Toggles the target window. nav - Toggles the navigation window. map - Toggles the map window. menu - Toggles the menu. chatoptions - Toggles chat options for specified window (0-4) powers - Toggles the power inventory. alttray - Toggle the secondary tray while a key is being pressed. alt2tray - Toggle the secondary tray while a key is being pressed. alttraysticky - Toggle the secondary tray. tray_sticky - Set the sticky-state of the specified tray. Syntax: tray_sticky <SHOWING TRAY NUM> <0 for non sticky, sticky otherwise> tray_sticky_alt2 - Toggle the sticky-state of the alt2 tray. next_tray - Go to next tray. prev_tray - Go to previous tray. next_tray_alt - Go to next secondary tray. prev_tray_alt - Go to previous secondary tray. next_tray_alt2 - Go to next tertiary tray. prev_tray_alt2 - Go to previous tertiary tray. next_trays_tray - Go to next trays tray slot. prev_trays_tray - Go to previous trays tray slot. goto_tray - Go to specified tray number. goto_tray_alt - Go to specified tray number. goto_tray_alt2 - Go to specified tray number. goto_trays_tray - Go to specified tray number in the specified tray. Syntax: goto_trays_tray <SHOWING TRAY NUM> <TRAY NUM between 1 and 10> ~~~~(Special for Pet-based character) petoptions - Displays pet option context menu. pet_select - Select Pet. pet_select_name - Select Pet. petcom - Set the stance or action of current pet. Syntax: petcom_name " <pet name>" <stance, action, or both> petcom_name - Set the stance or action of a specific pet. Syntax: petcom_name " <pet name>" <stance, action, or both> petcom_pow - Set the stance or action of a all pets cast by power. Syntax: petcom_name " <power name>" <stance, action, or both> petcom_all - Set the stance or action of a specific pet. Syntax: petcom_name <stance, action, or both> petsay - Make your current pet say something or emote. petsay_name - Make the named pet say something or emote. petsay_pow - Make all pets created by given power say something or emote. petsay_all - Make the named pet say something or emote. petrename - Rename your current pet. petrename_name - Rename the named pet. release_pets - Release your current pets ~~~~(Misc) costume_change - Costume Change. To use, follow up by the appropriate number. It is followed by: 0 = 1st costume. 1 = 2nd costume. 2 = 3rd costume. 3 = 4th costume. 4 = 5th costume. Note: You can get your second costume at level 20,your third costume at level 30, and your fourth costume at level 40. I want to thank LightTiger on Triumph for sending me this command. Quit - Quits to desktop. Stuck - Use if your character seems to be someplace they cannot get out of. Who - Gives you information on a specific player. Syntax: /who <player name> Whoall - Pulls up a list of players currently on the same map as you. Screenshot - Saves a tga image. Your print screen is set to this by default. Screenshotui - Saves a tga image with the user interface in place. respec - Go to respec screen if you have recieved a free holiday and/or Issue respec. Please note that the mission reward respecs cannot be used via this command. getarenastats - Get your arena stats. servertime - Shows the current server time. search - Find a player. sea - Find a player. ~~~~(Unknown Effects) After I6, I found a handful of commands that I have yet to find a use for. The last two, I assume, will go under Screen Management, but I have not yet found the effects. Use at your own risk. Renderthread Norenderthread ~~~ 3: Emote Names ~~~ Using macros and binds for actions is extremely common in games, and City of Heroes and City of Villians are no different. Knowing what the name of the emote you wish to macro/bind is extremely important. The following is a list of the action emotes in the game. Issue 9 emotes: Binoculars Camera Cellphone Clipboard Crouch Drum Drumlow Fishing Flashlightdown Flashlightup Flippingcoin Floatbooks Flypose1 Flypose2 Flypose3 Flypose4 Howl Readbook Waiting Wounded The complete list: AFK (Same as Newspaper) Afraid Akimbo Alakazam AlakazamReact Angry AssumePositionWall AtEase Attack BackFlip BatSmash BatSmashReact BB BeatChest BigLaugh BigWave Binoculars Boombox Bow Bowdown Burp BuzzOff Camera Champion Cheer Cellphone Chicken Clap Clipboard Coin CoinToss Cower Crack CrossArms Crouch CurseYou Dance Dance1 Dance2 Dance3 Dance4 Dance5 Dice Disagree DontAttack Drat Drink DropBoombox Drum DrumDance Drumlow DustOff Eat Eatdonut Eatfood ELaugh ElegantBow EvilLaugh (Same as Muahahaha) Explain FancyBow Fear Fishing Flashlight Flashlightdown Flashlightup Flex Flex1 (Same as FlexA) Flex2 (Same as FlexB) Flex3 (Same as FlexC) FlexA (Same as Flex1) FlexB (Same as Flex2) FlexC (Same as Flex3) Flip FlipCoin Flippingcoin Floatbooks Flypose1 Flypose2 Flypose3 Flypose4 Food Frustrated GetSome GoAway Grief Hand Handsup Hi Hmmmm HoldTorch Howl Huh Invent JumpingJacks Kata Kneel Knuckle Knuckles Laptop Laugh Laugh2 LaughToo Lecture Ledgesit Listenpoliceband (hero side only?) Lotus MartialArts MilitarySalute Muahahaha (Same as Evillaugh) Newspaper (Same as AFK) No Nod Noooo OverHere Panhandle Paper PeerIn Plot Plotting Point Praise Protest RaiseHand Readbook Research ResearchLow Roar Rock RollDice Rooting Salute Scared Scissors Score1 Score10 Score2 Score3 Score4 Score5 Score6 Score7 Score8 Score9 Screen Shucks Sit Sitbench1 Sitbench2 Sitbench3 Sitbench4 Sitchair1 Sitchair2 Sitchair3 Sitexecuativechair Sitstool Sittable1 Sittable2 Slap SlapReact Slash SlashThroat Sleep Smack SmackYou Sorry Stop Surrender Talk TalkToHand Tarzan Taunt Taunt1 Taunt2 TauntA TauntB Tteabag Thanks ThankYou TheWave ThreatHand Thumbsup TouchScreen Type Victory VillainLaugh VillainousLaugh Waiting WallLean Wave WaveFist Welcome What Whistle Wings Winner Wounded Yata YataYata Yes Yoga YoureWelcome ~~~ 4 - Power Names ~~~ Please note that this is not a faq *about* the powers. I merely list them here for the sake of people who wish the list (you know who you are and why you need it..). If you want raw data or opinions on powers, check the other faqs. ========= Class Powers ========== ~~~ i - Blaster Primary ~~~~~~ A - Assault Rifle Burst Slug Buckshot M30 Grenade Beanbag Sniper Rifle Flame Thrower Ignite Full Auto ~~~~~~ B - Electric Blast Charged Bolts Lightning Bolt Ball Lightning Short Circit Aim Zapp Tesla Cage Voltaic Sentinel Thunderous Blast ~~~~~~ C - Energy Blast Power Bolt Power Blast Energy Torrent Power Burst Sniper Blast Aim Power Push Explosive Blast Nova ~~~~~~ D - Fire Blast Flares Fire Blast Fire Ball Rain of Fire Fire Breath Aim Blaze Blazing Bolt Inferno ~~~~~~ E - Ice Blast Ice Bolt Ice Blast Frost Breath Aim Freeze Ray Ice Storm Bitter Ice Blast Bitter Freeze Ray Blizzard ~~~ ii - Blaster Secondary ~~~~~~ A - Devices Web Grenade Caltrops Taser Targeting Drone Smoke Grenade Cloaking Device Trip Mine Time Bomb Auto Turret ~~~~~~ B - Electrical Manipulation Electric Fence Charged Brawl Lightning Field Havoc Punch Build Up Lightning Clap Thunder Strike Power Sink Shocking Grasp ~~~~~~ C - Energy Manipulation Power Thrust Energy Punch Build Up Bone Smasher Conserve Power Stun Power Boost Boost Range Total Focus ~~~~~~ D - Fire Manipulation Ring of Fire Fire Sword Combustion Fire Sword Circle Build Up Blazing Aura Consume Burn Hot Feet ~~~~~~ E - Ice Manipulation Chilblain Frozen Fists Ice Sword Chilling Embrace Build Up Ice Patch Shiver Freezing Touch Frozen Aura ~~~ iii - Scrapper Primary ~~~~~~ A - Broadsword Hack Slash Slice Build Up Taunt Parry Whirling Sword Disembowel Head Splitter ~~~~~~ B - Claws Swipe Strike Slash Spin Taunt Follow Up Focus Eviscerate Shockwave ~~~~~~ C - Dark Melee Shadow Punch Smite Shadow Maul Touch of Fear Taunt Siphon Life Dark Consumption Soul Drain Midnight Grasp ~~~~~~ D - Katana Sting of the Wasp Flashing Steel Gambler's Cut Build Up Divine Avalanche Calling the Wolf The Lotus Drops Soaring Dragon Golden Dragonfly ~~~~~~ E - Martial Arts Thunder Kick Storm Kick Cobra Strike Focus Chi Warriors Challenge Crane Kick Crippling Axe Kick Dragons Tail Eagles Claw ~~~~~~ F - Spines Barb Swipe Lunge Spine Burst Build Up Taunt Impale Quills Ripper Throw Spines ~~~ iv - Scrapper Secondary ~~~~~~ A - Dark Armor Dark Embrace Death Shroud Murky Cloud Obsidian Shield Dark Regeneration Cloak of Darkness Cloak of Fear Oppressive Gloom Soul Transfer ~~~~~~ B - Invulnerability Resist Physical Damage Temp Invulnerability Dull Pain Resist Elements Unyielding Stance Resist Energies Invincibility Tough Hide Unstoppable ~~~~~~ C - Regeneration Fast Healing Reconstruction Quick Recovery Resist Disorientation Integration Dull Pain Instant Healing Revive Moment of Glory ~~~~~~ D - Super Reflexes Focused Fighting Focused Senses Agile Practiced Brawler Dodge Quickness Lucky Evasion Elude ~~~ v- Controller Primary ~~~~~~ A - Earth Control Stone Prison Fossilize Stone Cages Quicksand Salt Crystals Stalagmites Earthquake Volcanic Gasses Animate Stone ~~~~~~ B - Fire Control Ring of Fire Char Fire Cages Smoke Hot Feet Flashfire Cinders Bonfire Fire Imps ~~~~~~ C - Gravity Control Crush Lift Gravity Distortion Propel Crushing Field Dimension Shift Gravity Distortion Field Fold Space Wormhole ~~~~~~ D - Ice Control Chilblain Block of Ice Frostbite Artic Air Shiver Ice Slick Flash Freeze Glacier Jack Frost ~~~~~~ E - Illusion Control Spectral Wounds Blind Deceive Flash Superior Invisibility Group Invisibility Phantom Army Spectral Terror Phantasm ~~~~~~ F - Mind Control Mesmerize Levitate Dominate Confuse Mass Hypnosis Telekinesis Total Domination Terrify Mass Confusion ~~~ vi - Controller Secondary ~~~~~~ A - Empathy Siphon Energy Heal Other Absorb Pain Resurrect Clear Mind Fortitude Recovery Aura Regeneration Aura Adrenaline Boost ~~~~~~ B - Force Field Personal Force Field Deflection Shield Force Bolt Insulation Shield Refraction Shield Dispersion Bubble Repulsion Field Repulsion Bomb Force Bubble ~~~~~~ C - Kinetics Transfusion Siphon Power Repel Siphon Speed Increase Density Speed Boost Inertial Reduction Transference Kinetic Transfer ~~~~~~ D - Radiation Emmission Radiation Emission Radiation Infection Accelerate Metabolism Enervating Field Mutation Lingering Radiation Choking Cloud Fallout EMP Pulse ~~~~~~ E - Storm Summoning Gale O2 Boost Snow Storm Steamy Mist Fog Hurricane Thunder Clap Tornado Lightning Storm ~~~ vii - Defender Primary ~~~~~~ A - Dark Miasma Twillight Grasp Tar Patch Darkest Night Howling Twilight Shadow Fall Fearsome Stare Petrifying Gaze Black Hole ~~~~~~ B - Empathy Healing Aura Heal Other Absorb Pain Resurrect Clear Mind Fortitude Recovery Aura Regeneration Aura Adrenaline Boost ~~~~~~ C - Force Field Personal Force Field Defelction Shield Force Bolt Insulation Shield Detention Field Dispersion Bubble Repulsion Field Repulsion Bomb Force Bubble ~~~~~~ D - Kinetics Transfusion Siphon Power Repel Siphon Speed Increase Density Speed Boost Inertial Reduction Transference Fulcrum Shift ~~~~~~ E - Radiation Emmission Radiation Emmission Radiation Inflection Accelerate Metabolism Enervating Field Mutation Lingering Radiation Choking Cloud Fallout EMP Pulse ~~~~~~ F - Storm Summoning Gale O2 Boost Snow Storm Steamy Mist Freezing Rain Hurricane Thunder Clap Tornado Lightning Storm ~~~ viii - Defender Secondary ~~~~~~ A - Dark Blast Dark Blast Gloom Moonbeam Dark Pit Tenebrous Tentacles Night Fall Torrent Life Drain Blackstar ~~~~~~ B - Electrical Blast Charged Bolts Lightning Blots Ball Lightning Short Circuit Aim Zapp Tesla Cage Voltaic Sentinel Thunderous Blast ~~~~~~ C - Energy Blast Power Bolt Power Blast Energy Torrent Power Burst Sniper Blast Aim Power Push Explosive Blast Nova ~~~~~~ D - Psychic Blast Mental Blast Subdue Psionic Lance Psychic Scream Telekinetic Blast Will Domination Psionic Tornado Scramble Thoughts Psychic Wall ~~~~~~ E - Radiation Blast Neutrino Bolt X-Ray Beam Irradiate Electron Haze Proton Volley Aim Cosmic Burst Neutron Bomb Atomic Blast ~~~ ix - Tanker Primary ~~~~~~ A - Fiery Aura Blazing Aura Fire Shield Healing Flames Temperature Protection Consume Plasma Shield Burn Fiery Embrace Rise of the Phoenix ~~~~~~ B - Ice Armor Frozen Armor Hoarfrost Chilling Embrace Wet Ice Permafrost Icicles Glacial Armor Energy Absorption Hibernate ~~~~~~ C - Invulnerability Resist Physical Damage Temp Invulnerability Dull Pain Resist Elements Unyielding Stance Resist Energies Invincibility Tough Hide Unstoppable ~~~~~~ D - Stone Armor Rock Armor Stone Skin Earths Embrace Mud Pots Rooted Brimestone Armor Crystal Armor Granite Armor ~~~ x - Tanker Secondary ~~~~~~ A - Battle Axe Gash Chop Taunt Beheader Build Up Swoop Whirling Axe Cleave Pendulum ~~~~~~ B - Energy Melee Barrage Energy Punch Taunt Bone Smasher Whirling Hands Stun Build Up Energy Transfer Total Focus ~~~~~~ C - Fiery Melee Scorch Fire Sword Taunt Combustion Breath of Fire Build Up Fire Sword Circle Incinerate Greater Fire Sword ~~~~~~ D - Ice Melee Frozen Fists Ice Sword Taunt Frost Build Up Ice Patch Freezing Touch Greater Ice Sword Frozen Aura ~~~~~~ E - Stone Melee Stone Fist Stone Mallet Taunt Heavy Mallet Build Up Fault Hurl Boulder Tremor Seismic Smash ~~~~~~ F - Super Strength Jab Punch Taunt Haymaker Hand Clap Knockout Blow Rage Hurl Foot Stomp ~~~~~~ G - War Mace Bash Pulverize Taunt Clobber Build Up Jawbreaker Whirling Mace Shatter Crowd Control ~~~ xi - Peacebringer ~~~~~~ A - Luminous Blast Gleaming Bolt Glinting Eye Gleaming Blast Bright Nova (Form) Bright Nova Bolt (Bright Nova Form only) Bright Nova Blast (Bright Nova Form only) Bright Nova Scatter (Bright Nova Form only) Bright Nova Detonation (Bright Nova Form only) Radiant Strike Proton Scatter Build Up Luminous Detonation Incandescent Strike Pulsar Glowing Touch Solar Flare Photon Seekers Dawn Strike ~~~~~~ B - Luminous Aura Incandescence Shining Shield Essence Boost Thermal Shield Quantum Shield Group Energy Flight White Dwarf (Form) White Dwarf Strike (White Dwarf Form only) White Dwarf Smite (White Dwarf Form only) White Dwarf Flare (White Dwarf Form only) White Dwarf Sublimation (White Dwarf Form only) White Dwarf Step (White Dwarf Form only) White Dwarf Antagonize (White Dwarf Form only) Reform Essence Conserve Energy Quantum Flight Restore Essence Light Form ~~~~~~ C - Inherent Powers Energy Flight Cosmic Balance Combat Flight ~~~ xii - Warshade ~~~~~~ A - Umbral Blast Shadow Bolt Ebon Eye Gravimetric Snare Dark Nova (Form) Dark Nova Bolt (Dark Nova Form only) Dark Nova Blast (Dark Nova Form only) Dark Nova Emanation (Dark Nova Form only) Dark Nova Detonation Shadow Blast Starless Step Sunless Mire Dark Mater Detonation Gravity Well Essense Drain Gravitic Emanation Unchain Essence Dark Extraction Quasar ~~~~~~ B - Umbral Aura Absorption Gravity Shield Orbiting Death Penumbral Shield Shadow Cloak Twilight Shield Black Dwarf (Form) Black Dwarf Strike (Black Dwarf Form only) Black Dwarf Smite (Black Dwarf Form only) Black Dwarf Drain (Black Dwarf Form only) Black Dwarf Mire (Black Dwarf Form only) Black Dwarf Step (Black Dwarf Form only) Black Dwarf Antagonize (Black Dwarf Form only) Stygian Circle Nebulous Form Inky Aspect Stygian Return Eclipse ~~~~~~ C - Inherent Powers Shadow Step Dark Sustenance Shadow Recall ~~~ xiii - Brute Primary ~~~~~~ A - Dark Melee Shadow Punch Smite Shadow Maul Touch of Fear Siphon Life Taunt Dark Consumption Soul Drain Midnight Grasp ~~~~~~ B - Energy Melee Barrage Energy Punch Bone Smasher Build Up Whirling Hands Taunt Total Focus Stun Energy Transfer ~~~~~~ C - Fiery Melee Scorch Fire Sword Cremate Build Up Incinerate Taunt Breath of Fire Fire Sword Circle Greater Fire Sword ~~~~~~ D - Stone Melee Stone Fist Stone Mallet Heavy Mallet Build Up Fault Taunt Seismic Smash Hurl Boulder Tremor ~~~~~~ E - Super Strength Jab Punch Haymaker Hand Clap Knockout Blow Taunt Rage Hurl Foot Stomp ~~~ xiv - Brute Secondary ~~~~~~ A Dark Armor Dark Embrace Death Shroud Murky Cloud Obsidian Shield Dark Regeneration Cloak of Darkness Cloak of Fear Oppressive Gloom Soul Transfer ~~~~~~ B Energy Aura Kinetic Shield Dampening Field Power Shield Entropy Shield Energy Protection Energy Cloak Energy Drain Conserve Power Overload ~~~~~~ C - Fiery Aura Fire Shield Blazing Aura Healing Flames Temperature Protection Plasma Shield Consume Burn Fiery Embrace Rise of the Pheonix ~~~~~~ D - Invulnerability Resist Physical Damage Temp Invulnerability Dull Pain Resist Elements Unyielding Resist Energies Invincibility Tough Hide Unstoppable ~~~~~~ E - Stone Armor Rock Armor Stone Skin Earth's Embrace Mud Pots Rooted Brimstone Armor Crystal Armor Minerals Granite Armor ~~~ xv - Stalker Primary ~~~~~~ A - Claws Swipe Strike Slash Assassin's Claw Build up Placate Focus Eviscerate Shockwave ~~~~~~ B - Energy Melee Barrage Energy Punch Bone Smasher Assassin's Strike Build Up Placate Stun Energy Transfer Total Focus ~~~~~~ C - Martial Arts Thunder Kick Storm Kick Crippling Axe Kick Assassin's Blow Focus Chi Placate Cobra Strike Crane Kick Eagles Claw ~~~~~~ D - Ninja Blade Sting of the Wasp Gambler's Cut Flashing Steel Assassin's Blade Build Up Placate Divine Avalanche Soaring Dragon Golden Dragonfly ~~~~~~ E - Spines Barb Swipe Lunge Spine Burst Assassin's Impaler Build Up Placate Impale Ripper Throw Spines ~~~ xvi - Stalker Secondary ~~~~~~ A - Energy Aura Hide Kinetic Shield Power Shield Entropy Shield Energy Protection Repulse Energy Drain Conserve Power Overload ~~~~~~ B - Ninjitsu Hide Ninja Reflexes Danger Sense Caltrops Kuji-in Rin Kuji-in Sha Smoke Flash Blinding Powder Kuji-in Retsu ~~~~~~ C - Regeneration Hide Fast Healing Reconstruction Dull Pain Integration Resilience Instant Healing Revive Moment of Glory ~~~~~~ D - Super Reflexes Hide Focused Fighting Focused Senses Agile Practiced Brawler Dodge Quickness Evasion Elude ~~~ xvii - Mastermind Primary ~~~~~~ A - Mercenaries Burst Soldiers Slug Equip Mercenary M30 Grenade Spec Ops Serum Commando Tactical Upgrade ~~~~~~ B - Necromancy Dark Blast Zombie Horde Gloom Enchant Undead Life Drain Grave Knight Sould Extraction Lich Dark Empowerment ~~~~~~ C - Ninjas Snap Shot Call Genin Aimed Shot Train Ninjas Fistful of Arrows Call Jounin Smoke Flash Oni Kuji in Zen ~~~~~~ D - Robotics Pulse Rifle Blast Battle Drones Pulse Rifle Burst Equip Robot Photon Grenades Protector Bots Repair Assault Bot Upgrade Robot ~~~ xviii - Mastermind Secondary ~~~~~~ A - Dark Maisma Twilight Grasp Tar Patch Darkest Night Howling Twilight Shadow Fall Fearsome Stare Petrifying Gaze Black Hole Dark Servant ~~~~~~ B - Force Field Force Bolt Deflection Shield Insulation Shield Detention Field Personal Force Field Dispersion Bubble Repulsion Field Repulsion Bomb Force Bubble ~~~~~~ C - Poison Alkaloid Envenom Weaken Neurotoxin Breath Elixir of Life Antidote Paralytic Poison Poison Trap Noxious Gas ~~~~~~ D - Traps Web Grenade Caltrops Triage Beacon Acid Mortar Force Field Generator Poison Trap Seeker Drones Trip Mine Detonator ~~~~~~ E - Trick Arrow Entangling Arrow Flash Arrow Glue Arrow Ice Arrow Poison Gas Arrow Acid Arrow Disruption Arrow Oil Slick Arrow EMP Arrow ~~~ xix - Dominator Primary ~~~~~~ A - Fire Control Ring of Fire Char Fire Cages Smoke Hot Feet Flashfire Cinders Bonfire Fire Imps ~~~~~~ B - Gravity Control Crush Lift Gravity Distortion Propel Crushing Field Dimension Shift Gravity Distortion Field Wormhole Singularity ~~~~~~ C - Ice Control Chilblain Block of Ice Frostbite Arctic Air Shiver Ice Slick Flash Freeze Glacier Jack Frost ~~~~~~ D - Mind Control Mesmerize Levitate Dominate Confuse Mass Hypnosis Telekinesis Total Domination Terrify Mass Confusion ~~~~~~ E - Plant Control Entangle Strangle Roots Spore Burst Seeds of Confusion Spirit Tree Vines Carrion Creepers Fly Trap ~~~ xx - Dominator Secondary ~~~~~~ A - Energy Assault Power Bolt Bone Smasher Power Push Power Blast Power Boost Whirling Hands Total Focus Sniper Blast Power Burst ~~~~~~ B - Fiery Assault Flares Incinerate Fire Breath Fire Blast Fiery Embrace Combustion Consume Blaze Bolt Blaze ~~~~~~ C - Icy Assault Ice Bolt Ice Sword Ice Sword Circle Ice Blast Power Boost Frost Breath Chilling Embrace Greater Ice Sword Bitter Ice Blast ~~~~~~ D - Psionic Assault Psionic Dart Mind Probe Telekinetic Thrust Mental Blast Psychic Scream Drain Psyche Subdue Psionic Lance Psychic Shockwave ~~~~~~ E - Thorny Assault Thorny Darts Skewer Fling Thorns Impale Aim Thorn Burst Thorntrops Ripper Thorn Barrage ~~~ xxi - Corruptor Primary ~~~~~~ A - Assault Rifle Burst Slug Buckshot M30 Grenade Beanbag Sniper Rifle Flamethrower Ignite Full Auto ~~~~~~ B - Dark Blast Dark Blast Gloom Moonbeam Dark Pit Tenebrous Tentacles Night Fall Torrent Life Drain Blackstar ~~~~~~ C - Energy Blast Power Bolt Power Blast Energy Torrent Power Burst Sniper Blast Aim Power Push Explosive Blast Nova ~~~~~~ D - Fire Blast Flares Fire Blast Fire Ball Rain of Fire Fire Breath Aim Blaze Blazing Bolt Inferno ~~~~~~ E - Ice Blast Ice Bolt Ice Blast Frost Breath Aim Freeze Ray Ice Storm Bitter Ice Blast Bitter Freeze Ray Blizzard ~~~~~~ F - Radiation Blast Neutrino Bolt X-Ray Beam Irradiate Electron Haze Proton Volley Aim Cosmic Burst Neutron Bomb Atomic Blast ~~~~~~ G - Sonic Attacks Shriek Scream Howl Shockwave Shout Amplify Sirens Song Screech Dreadful Wail ~~~ xxii - Corruptor Secondary ~~~~~~ A - Cold Domination Infrigidate Ice Shield Snow Storm Glacial Shield Frostwork Artic Fog Benumb Sleet Heat Loss ~~~~~~ B - Dark Miasma Twilight Grasp Tar Patch Darkest Night Howling Twilight Shadow Fall Fearsome Stare Petrifying Gaze Black Hole Dark Servant ~~~~~~ C - Kinetics Tranfusion Siphon Power Repel Siphon Speed Increase Density Speed Boost Inertial Reduction Transference Fulcrum Shift ~~~~~~ D - Radiation Emission Radiant Aura Radiation Infection Accelerate Metabolism Enervating Field Mutation Lingering Radiation Choking Cloud Fallout EM Pulse ~~~~~~ E - Sonic Resonance Sonic Siphon Sonic Barrier Sonic Haven Sonic Cage Disruption Field Sonic Dispersion Sonic Repulsion Clarity Liquefy ~~~~~~ F - Thermal Radiation Warmth Fire Shield Cauterize Plasma Shield Power of the Pheonix Thaw Forge Heat Exhaustion Melt Armor ~~~~~~ G - Traps Web Grenade Caltrops Triage Beacon Acid Mortar Force Field Generator Poison Trap Seeker Drones Trip Mine Time Bomb ========= Pool Powers =========== ~~~ xxiii - Concealment Stealth Grant Invisibility Invisibility Phase Shift ~~~ xxiv - Fighting Boxing Kick Tough Weave ~~~ xxv - Fitness Swift Hurdle Health Stamina ~~~ xxvi - Flight Hover Air Superiority Fly Group Fly ~~~ xxvii - Leadership Maneuvers Assault Tactics Vengeance ~~~ xxviii - Leaping Jump Kick Combat Jumping Super Jump Acrobatics ~~~ xxix - Medicine Aid Other Stimulant Aid Self Resuscitate ~~~ xxx - Presence Challenge Provoke Intimidate Invoke Panic ~~~ xxxi - Speed Flurry Hasten Super Speed Whirlwind ~~~ xxxii - Teleportation Recall Friend Teleport Foe Teleport Team Teleport ========= Ancillary Pool Powers =========== ~~~ xxxiii - Artic Mastery(Tanker) Chilblain Block of Ice Ice Blast Ice Storm ~~~ xxxiv - Body Mastery (Scrapper) Conserve Power Focused Accuracy Lazer Beam Eyes Energy Torrent ~~~ xxxv - Cold Mastery (Blaster) Snow Storm Flash Freeze Frozen Armor Hibernate ~~~ xxxvi - Dark Mastery (Defender) Oppressive Gloom Dark Consumption Dark Embrace Soul Drain ~~~ xxxvii - Darkness Mastery (Scrapper) Torrent Petrifying Gaze Dark Blast Tenebrous Tentacles ~~~ xxxviii - Earth Mastery (Tanker) Stone Cages Salt Crystals Fossilize Stalagmites ~~~ xxxix - Electric Mastery (Blaster) Static Discharge Shocking Bolt Charged Armor EMP Pulse ~~~ xxxx - Electric Mastery (Defender) Electric Fence Thunder Strike Charged Armor Power Sink ~~~ xxxxi - Energy Mastery (Tanker) Conserve Power Focused Accuracy Laser Beam Eyes Energy Torrent ~~~ xxxxii - Fire Mastery (Controller) Fire Blast Fire Ball Fire Shield Consume ~~~ xxxxiii - Flame Mastery (Blaster) Bonfire Char Fire Shield Rise of the Phoenix ~~~ xxxxiv - Force Mastery (Blaster) Personal Force Field Repulsion Field Temporary Invulnerability Force of Nature ~~~ xxxxv - Ice Mastery (Controller) Ice Blast Hibernate Frozen Armor Ice Storm ~~~ xxxxvi - Munitions Mastery (Blaster) Body Armor Cryo Freeze Ray Sleep Grenade LRM Missile ~~~ xxxxvii - Power Mastery (Defender) Conserve Power Power Buildup Temp Invulnerability Total Focus ~~~ xxxxviii - Primal Forces (Controller) Power Blast Conserve Power Temp Invulnerability Power Boost ~~~ xxxxix - Psionic Mastery (Controller) Mental Blast Indomitable Will Mind over Body Psionic Tornado ~~~ xxxxx - Psychic Mastery (Defender) Dominate Mass Hypnosis Mind over Body Telekinesis ~~~ xxxxxi - Pyre Mastery (Tanker) Ring of Fire Char Fireblast Fireball ~~~ xxxxxii - Stone Mastery (Controller) Hurl Boulders Fissure Rock Armor Earth's Embrace ~~~ xxxxxiii - Weapon Mastery (Scrapper) Web Grenade Caltrops Shuriken Exploding Shuriken ~~~ 5 - Replaceable values ~~~ There are six (6) replaceable values that I have found thus far. Each replaceable value is preceded by a single dollar sign ($) with no space. I specify this because commands use a double dollar sign and a space before the command. $target - Places the name of what-ever you have selected/targeted into the macro/binding. If you have another player targeted, it will say his/her name. This is the only replaceable value that uses the targeted value. The rest use your own. $archetype - This places your archetype into the macro/binding.. $origin - This places your origin into the macro/binding. $name - This places your name into the macro/binding. $level - This places your level into the macro/binding. $battlecry - Your character's battle cry will be used. Set you battle cry under your I.D. (\ then d in game) So, as an example, a 7th level magic blaster named Deviant (looking at deviantART as I type this) with a target of Freakizoid could use the following macro/binding: "local Greetings, $target. I am $name, a $level $origin $archetype." And it would appear in game as: "Greetings, Freakizoid. I am Deviant, a 7th level magic blaster." More on this, though, in combining below. ~~~ 6 - Putting it together, Macros ~~~ To be honest, I am a keyboard player. I do use the mouse, but usually only to select targets. The tab key is bound to cycle through the targets, but selecting the target you want can take too long and get you killed that way. Macros can come in quite handy, especially for those who prefer to use the mouse over keyboard. They can, literally, be a life-saver. For example, a common macro for players who like to team up is a cry for help. It would look something like this: /macro Help “local Help! $target is giving me problems!” If the player was fighting against, say, Lead Freezer (a boss for the Outcasts, generally around level 17 or 18), it would come out as: “Help! Lead Freezer is giving me problems!” You can include emotes in by using the double dollar sign followed by a space and emote ($$ emote). So, a greetings where you bow would looks something like this: /macro Hi “local Greetings, $target. $$ emote bow” It would appear as: Greetings, Yunthor. (with the character bowing) You want to combine a spoken phrase with a thought? It would go something like this: /macro Like “local No, really $target. I really do like you. $$ emote Well, kind of…” It would appear as: “No, really Yunthor. I really do like you.” *Well, kind of…* You want to throw a power in? It would go like this: /macro Lotus "local Hasu shizuko!$$powexec_name the lotus drops$$ costume_change 1" What this will do is is have your character shout Hasu shizuko while performing the Lotus Drops attack and changing into your costume slot 1. ~~~ 7 - Putting it together, Key Binds ~~~ This is for those who prefer to either use the keyboard or simply save tray space. If it looks similar to the macro information, that is because it is extremely similar. In fact, it is all but the exact same process. Key binds, like macros, can be life-savers. More-so, in my opinion, than macros. Macros, you still have to click through the tray to get what you want, especially at high levels. The first, but obvious difference in the programming of a key bind from a macro is that you type /bind, rather than /macro. The second difference is that, rather than naming the bind next, as you would a macro, you list what key you want it bound to. Beyond that, the two are identical in results, except that you can use a key bind to activate a macro if you wish (though that is a rather colossal waste of time to me.) The help macro above, in a key bind, would look like this: /bind h “local Help! $target is giving me problems!” As above, if the player was fighting against a Lead Freezer, it would come out as: “Help! Lead Freezer is giving me problems!” Like macros, you can include emotes in by using the double dollar sign followed by a space and emote ($$ emote). So, a greetings where you bow would looks something like this: /bind t “local Greetings, $target. $$ emote bow” It would appear as: Greetings, Yunthor. (with the character bowing) You want to combine a spoken phrase with a thought? Again, it would go something like this: /bind l “local No, really $target. I really do like you. $$ emote Well, kind of…” It would appear as: “No, really Yunthor. I really do like you.” *Well, kind of…* You want to throw a power in? It would go like this: /bind p "local Hasu shizuko!$$powexec_name the lotus drops$$ costume_change 1" What this will do is is have your character shout Hasu shizuko while performing the Lotus Drops attack and changing into your costume slot 1. ~~~ 8 - Useful Macroes/Binds ~~~ There are a number of macroes/binds that are life-savers and I highly recommend everybody incorporate them into your character in some way. I will list them below and why I think they would be good for. The keys/names can be changed, of course, to suit your needs. The keys listed are the ones I use. ~~~ Yes ~~~ /bind f1 "local Yes" /macro Yes "local Yes" ~~~ No ~~~ /bind f2 "local No" /macro no "local No" Why? When fighting for your life, and you have somebody willing to help you, but polite enough to make sure you WANT the help, you should be polite enough to answer. However, it can be tricky to take the time to answer with-out dying. So, a simple macro/bind that says "Yes/Yes please." or "No/No thanks." will come in quite handy. ~~~ Respite/dramatic Improvement/Resurgence ~~~ /bind f6 "$$ inspexec_name respite" /macro respite " $$ inspexec_name respite" When fighting, and taking heavy damage, everybody can use a quick way to activate the healing insperations. This bind/macro will do just that. The key position is perfect for me, since I use the 'y' through ']' line for attack powers. As you progress in insperations, you simply replace respite with dramatic improvement, and eventually resurgence. With it bound, you do not have to worry about your insperations tray being disorganized, or even being up. ~~~ Enrage/Focused Rage/Righteous Rage ~~~ /bind f7 "$$ inspexec_name enrage" /macro rage "$$ inspexec_name enrage" A quick boost in attack power is always useful. As with respite, the location is useful for me, but change it as you need. Focused Rage and Righteous Rage are the improved versions. ~~~ Insight/Keen Insight/Uncanny Insight ~~~ /bind f8 "$$ inspexec_name insight" /macro insight "$$ inspexec_name insight" As with all the others, this uses an insight insperation, assuming you have one. Keen insight and uncanny insight are the improved versions. ~~~ catch A Breath/Take A Breather/Second Wind ~~~ /bind f9 "$$ inspexec_name catch a breath" /macro breath "$$ inspexec_name catch a breath" Again, replace catch a breath with take a breather or second wind as needed. ~~~ Luck/Good Luck/Phenomenal Luck ~~~ /bind f10 "$$ inspexec_name luck" /macro luck "$$ inspexec_name luck" Good luck and phenomenal luck are the improved versions. Replace luck as needed. ~~~ Discipline/Strength of Will/Iron Will ~~~ /bind f11 "$$ inspexec_name discipline" /macro disc "$$ inspexec_name discipline" Strength of will and iron will are the improved versions of discipline, replace as needed. ~~~ Awaken/Bounce Back/Restoration ~~~ /bind f12 "$$ inspexec_name awaken" /macro awaken "$$ inspexec_name awaken" Actually, I do not bind this one. I find it pointless, as you have to time its use carefully enough to warrent use of the tray. If you choose to, though, you can use bounce back and restoration to replace awaken as needed. ~~~ 9 - Default Key Layout ~~~ ' "quickchat" - "prev_tray" ALT+- "prev_tray_alt" / "show chat$$slashchat" 0 "powexec_slot 10" CTRL+0 "powexec_alt2slot 10" ALT+0 "powexec_altslot 10" 1 "powexec_slot 1" CTRL+1 "powexec_alt2slot 1" SHIFT+1 "team_select 1" ALT+1 "powexec_altslot 1" 2 "powexec_slot 2" CTRL+2 "powexec_alt2slot 2" SHIFT+2 "team_select 2" ALT+2 "powexec_altslot 2" 3 "powexec_slot 3" CTRL+3 "powexec_alt2slot 3" SHIFT+3 "team_select 3" ALT+3 "powexec_altslot 3" 4 "powexec_slot 4" CTRL+4 "powexec_alt2slot 4" SHIFT+4 "team_select 4" ALT+4 "powexec_altslot 4" 5 "powexec_slot 5" CTRL+5 "powexec_alt2slot 5" SHIFT+5 "team_select 5" ALT+5 "powexec_altslot 5" 6 "powexec_slot 6" CTRL+6 "powexec_alt2slot 6" SHIFT+6 "team_select 6" ALT+6 "powexec_altslot 6" 7 "powexec_slot 7" CTRL+7 "powexec_alt2slot 7" SHIFT+7 "team_select 7" ALT+7 "powexec_altslot 7" 8 "powexec_slot 8" CTRL+8 "powexec_alt2slot 8" SHIFT+8 "team_select 8" ALT+8 "powexec_altslot 8" 9 "powexec_slot 9" CTRL+9 "powexec_alt2slot 9" ALT+9 "powexec_altslot 9" ; "show chat$$slashchat" \ "menu" A "+left" B "++first" BACKSPACE "autoreply" C "chat" COMMA "show chat$$beginchat /tell $target, " D "+right" DELETE "+lookdown" DOWN "+backward" DOWNARROW "+backward" E "+turnright" END "+zoomout" ENTER "show chat$$startchat" EQUALS "next_tray" ALT+EQUALS "next_tray_alt" ESC "unselect" F "follow" F1 "inspexec_slot 1" F10 "say $battlecry $$ emote attack" F2 "inspexec_slot 2" F3 "inspexec_slot 3" F4 "inspexec_slot 4" F5 "inspexec_slot 5" F6 "local <color white><bgcolor red>RUN!" F7 "say <color black><bgcolor #22aa22>Ready! $$ emote thumbsup" F8 "local <color black><bgcolor #aaaa22>HELP! $$ emote whistle" F9 "local <color white><bgcolor #2222aa><scale .75>level $level $archetype$$ local <color white><bgcolor #2222aa>Looking for team" HOME "+zoomin" INSERT "+lookup" LALT "+alttray" LCONTROL "+alt2tray" LCTRL "+alt2tray" LEFT "+turnleft" LEFTARROW "+turnleft" M "map" MBUTTON "+camrotate" MouseChord "+forward_mouse" MOUSEWHEEL "+camdistadjust" N "nav" P "powers" PAGEDOWN "camreset" PAGEUP "+camrotate" Q "+turnleft" R "++autorun" RALT "alttraysticky" RBUTTON "+mouse_look" RIGHT "+turnright" RIGHTARROW "+turnright" S "+backward" SPACE "+up" SYSRQ "screenshot" T "target" TAB "target_enemy_next" CTRL+TAB "target_enemy_near" SHIFT+TAB "target_enemy_prev" UP "+forward" UPARROW "+forward" V "+ctm_invert" W "+forward" X "+down" Z "powexec_abort" ~~~ 10 - Chord Keys, Number Pad, and Mouse Buttons ~~~ What is a cord key? A key cord is bound key that needs two keys to use, like left shift+tab for target_friend_near. The chord key commands are: lshift - left shift rshift - right shift lctrl - left ctrl rctrl - right ctrl So, if I want to bind a chord key to tab for select nearest friend, it would look like this: /bind lshift+tab "$$ target_friend_near" This specifies to the system that the left shift must be held when tab is pressed to activate target_friend_near. CAUTION: Be sure to always put the chord key first. Other-wise, the system will read this: /bind tab+lshift "$$ target_friend_near" as /bind tab "$$ target_friend_near" Your toggle_enemy bind on tab will be overridden. And because I can think of no place else to put them, numberpad keys can be used by designating numpad before the actual key. The list: numpad1 numpad2 numpad3 numpad4 numpad5 numpad6 numpad7 numpad8 numpad9 numpad0 numpad. numpad+ numpad- numpad* numpad/ numpadenter For those with net-browser mice (4 or more buttons): button4 is the thumb button. I button5 *should* be the second thumb button for those that have it. Commands button5 through 8 do not give error messages. However, they do not seem to be active, either. lbutton - Left button on default mouse lay-outs. rbutton - Right button on default mouse lay-outs. mbutton - Middle button on default mouse lay-outs. (not recommended used, it causes errors with +camrotate which is permanently attached to it) button4 - Thumb button on net-browser mice. button5 - No error, but does not seem to work, either. button6 - No error, but does not seem to work, either. button7 - No error, but does not seem to work, either. button8 - No error, but does not seem to work, either. Other keys that the names may not be obvious to are: Capital - Caps Lock Comma - , Equals - = Esc - Escape / Esc Home - Home End - End Delete - Delete Mousecord - left and right button combined Mousewheel - The scroll wheel on the mouse Pagedown - Page Down Pageup - Page Up Insert - Insert Space - Space bar Sysrq - Sysrq / PrtScn button Tab - Tab key The Four Arrow Keys: Downarrow leftarrow rightarrow uparrow ~~~ 11 - Bubble Colouring ~~~ This is something that has been asked for quite a bit. Normally, I just point the person in question to their options list. The bubble colour can be altered from their quite easily, thoughnot in as great of detail. However, the sheer volume of requests for this have convinced me to put it in. Due to the amount of information you need to take full advantage of bubble colouring, I am giving it its own section. Where they work - Bubble colouring commands only work on channels that create speach bubbles. That means the standard channels (local, team, broadcast, ect). Where it does not work - Bubble colouring is pointless on global channels, as these channels do not create bubbles. - Basics - Colour Codes - The easiest way to use the colour codes is by name. Red, blue, black, and so on. However, if you decide you want more control and detail, you can use hexcodes. Because there are 216 hex codes, though, I am not going to list them all. I would reccommend visiting a site like: http://html-color-codes.com/ to find a complete list of codes. Text Colour - <color colourcode> Border Colour - <border colourcode> Background Colour - <bgcolor colourcode> - Assembling the basics - Okay, you know the 3 basic commands for changing your chat bubble, now it is time to put them together. Using the chat commands listed above, you should be able to construct any coloured bubble to match with any desired chat channel. Remember, the exception is global channels, which do not even generate bubbles. The basic bind for the local channel (for example) would go something like this: /bind enter "local <color #ff0000><<bgcolor #000000><border #ffffff> " This will generate red font in a black bubble with a white border. Again, this will work for any channel by substituting the channel name in place of local. - Not so basic - The upside to doing it this way, more difficult though it may be, is that you have much more control over what your bubble looks like over all. You can alter the bubble size and transparency. Scale - <scale number> The scale command alters the size of your bubble and the text with-in it. It scale ranges from 0.00 (non-existant) to 1.50 (150% bigger than standard). The default scale is 1.00. If you go over 1.50 for scale, it is automatically scaled down to 1.50. Transparency - Transparency works by adding hexidecimal codes to your colour codes. Hexidemimal codes range from 00 to ff. For those of you not familiar with hexidemcimal codes, 0 means, well... 0. Nothing. F equals 15. You do not need to know anything more indepth than that. 00 is fully transparent, while ff is the default full bubble. And since it is basically a count to 15, that makes 8 (or 88 for both places) the middle ground, semi-transparent. You can do this to all 3 of the bubble colour commands listed above. ~~~ 12 - Questions and Answers ~~~ Here, I am going to answer a number of questions regarding binds and macroes that people seem to ask constantly. If you have a question, please send me a note. Question: "How do I set two powers to swap off and on? You know, like switching from Hover to Fly with one bind or macro?" Answer: Actually, this is much easier than some people seem to think. In the above sections, I cover how to make a basic macro and bind. I also cover how to string powers and emotes. The same concept will work here with two powers. Why does this work? Because Cryptic designed the system to be anti-bot, anti-macro-and-go. You cannot activate more than 1 power at a time, with 1 'in the hopper' (primed and ready to go when the first power hits). They discovered that people learned how to string powexec_auto commands and removed that ability, as well. Because of this, if you have 2 powers on a button, only 1 will activate when you hit the button. If you hit the button again, the active power will turn off and the second power will turn off. The bind would look like this: /bind 4 "powexec_name hover$$powexec_name fly" Since the last power listed will activate, pressing 4 will toggle fly. If fly is active, pressing 4 will turn off fly and activate hover. Question: Would you share with me the macro to change your costume with... say... whirlwind? Answer: That is a bit tricky, since the game considers both to be 'events', which can only happen 1 at a time. Fortunately, the costume change command has a such a short activation time that it can be combined. I want to thank Lord Onyx on the Justice server for testing it. /macro costume "costume_change 1$$powexec_name whirlwind" For a bind, simply replace macro with bind and the name with a key. A word of caution: you will have to have a bind for each of the costume. Question: You mentioned in one of your posts that you have a single button for both talking and powers at the same time, and a way of making the same buttons work without talking. How? Answer: It is not quite as you seem to think. Since I am both a keyboard player, and a role-player, the two sometimes interfer with each other. Besides, when you are in the middle of a pitched battle, taking time to type witty commentary can get you killed. To solve this problem, I use the cord keys you will find in chapter 9 of this guide. To save you the time of looking them up, they are lshift and rshift. I generally use lshift, since rshift is out of the way for me. So, let us assume for a moment you have a Tanker with Unstoppable. Using this guide, you tie the toggle for unstoppable to the 7 key (/bind 7 "powexec_name unstoppable"). Now, after role-playing a bit with your super-group, you want to add a phrase to that. For the sake of this example, you want to use the phrase "Nothing stops the Wrecking Ball!", but you also want to keep the ability to activate the power with-out spamming the message constantly. Here is how it is done: /bind lshift+7 "local Nothing stops the Wrecking Ball!$$powexec_name unstoppable" As a result, you actually have 2 binds tied to basically 1 key: bind 7 "powexec_name unstoppable" /bind lshift+7 "local Nothing stops the Wrecking Ball!$$powexec_name unstoppable" Question: Is there a limit to how many strings you can place in a macro or bind? Answer: If there is, I have yet to find it. Keep in mind, though, that you can only have 1 power activated by a bind or macro, and you can only have 1 animated emote active at a time. The tendancy is to take the last emote or power strung together. And stringing a dozen local commands and thought-bubble emotes together will do little more than get you labled as a spammer, and consequently /gignored by a lot of people. Myself included. Question: Is there a way to make my Mastermind pets say something while doing an action or attack? Answer: Yes, there is. Above, you will see a section labled "For Pet-based characters". These include Controllers and Masterminds. Using the petcom command, and the variations listed above, will allow you to have your pets shouting while attacking or doing an emote. Please keep in mind, though, that having your only form of commanding your pets bound/macroed with a command to talk will be very *very* annoying to those around you. It can make communication with team mates more difficult if you spam the channel with attack commands. Question: How do I make a bind to speak to a specific global channel? Answer: I get this request constantly. The information is listed above, but it 'needs assembly', as it were. So here is an assembled bind: /bind f3 "beginchat /send "GFaqs" " That is the bind I use on every character for the GameFAQs channel in game. Question: Okay, I know how to send to specific channels now, but how do I get that little bubble over my head as I type? Answer: Just add the afk command at the beginning of the bind: /bind f3 "afk Talking on the GFaqs channel$$beginchat /send GFaqs " Question: Can I bind/macro more than one power to go off one after the other? Answer: Once upon a time, you could place multiple autofire binds. Cryptic, however, decided to pull that ability in Issue 2. Beyond that, there has never been any ability to fire off more than 1 ability in a bind at a time. Question: What's a guy gotta do to get his screenshots to show up with the UI in it? Answer: This is a fairly commonly asked question. Though the ansewr is listed above, I am going to re-post it here: /bind <key> "screenshotui 1" Replace <key> with the key of your choice. The default is PrintScreen, and there should be a toggle now in your options to change that to jpg with UI, but that is the actual command to do it manually. Question: How do I get a message to automatically be sent to a channel when I activate a power? I want to send a message to the team channel saying that I am hitting a specific mob with fire cages. Answer: /bind <key> "powexec_name fire cages$$/team I am targeting $target with fire cages" This can also be used for pets, which is another question I have gotten a few times. /bind <key> "e militarysalute$$/team Sir yes Sir" Question: I want to change my bubble colors. How do I do that? Answer: I typically suggest that people check the options, go to the right-most tab, scroll down, and set it there. It is generally easier. However, there are those who want different bubble and text colours for different channels. Keep in mind that global channels do not, to the best of my knowledge, generate bubbles. That means these are useful only for the typical channels (local, team, sg, broadcast, ect). /bind [key] "beginchat <color red><bgcolor black><border blue> This will give you red text, black background, and blue borders. You can change the colours to whatever you want. Enjoy!
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