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    Anomaly/Artifact FAQ by Nova225

    Version: V 1.2 | Updated: 04/12/07 | Search Guide | Bookmark Guide

    E-mail = andredeco@nycap.rr.com
    	S . T . A . L . K . E . R : Shadow of Chernobyl
    Version 1.0 of this FAQ is based upon version 1.0001 of S.T.A.L.K.E.R
    Version History:
    V 1.0 (4/2/07)  Started FAQ.  So many little things about this game that take
    interest, and only two main FAQ's at the time of writing.
    V 1.1 (4/11/07) Allowed FAQ to be hosted on "SuperCheats", as well as fixing 
    some typos
    V 1.2 (4/12/07) Allowed FAQ to be hosted on two more sites, fixed some typos,
    and added stats to artifacts (thanks to dark_scourge's FAQ).
    This FAQ shall not be stolen, reproduced, etc and so forth to any site except 
    the following:
    www.Mycheats.com / www.1up.com
    If you see it on any other site, please let me know.  
    This FAQ is purely for Non-profit and will not be sold to anyone, public 
    or private.
    In short, if you want to use this FAQ, e-mail me at the address at the top
    of this FAQ.
    What are Anomalies?
    Anomalies are, in more simple words, a screwed up piece of reality.  
    More often then not, they defy the laws of physics in some form or another.  
    In all cases, they are harmful to everyone and everything.  This includes you, 
    your dog, your neighbor down the street, and the Bloodsucker mutant about
    to eat your face off.  Anomalies vary in strength, and in some cases,
    element.  It might leave you with but a scratch, or it might send you off
    in a pile of blood and bones beneath it.  It goes without saying, that
    you should avoid anomalies all together.
    Bolts:  You have an infinite number of these with you.  You get them out
    by pressing 6 (default) on your keyboard.  Where The Marked One keeps
    these I'd rather not know.  By throwing a bolt into an anomaly it will
    activate it or make some kind of easy to see visual cue, letting you know,
    bluntly, that you shouldn't walk this way.
    Anomaly Detector:  Some mystical machine that The Marked One has and
    apparently nobody else does.  When you get close to an anomaly, it
    will start beeping, more and more rapidly as you get closer, like a
    Geiger counter.
    Geiger counter:  The faster it clicks, the more radiation in the area.
    Sometimes you get false alarms, where it'll be going nuts, but no 
    What are Artifacts?
    They are, in a sense, the offspring of anomalies.  From time to time you'll
    find them near the anomalies that made them.  More often then not, you'll 
    get them as prizes from other characters, or from stashes.  In most cases, 
    there are 3 levels of the artifact, except in a few special cases, where
    there is a fourth level with no negative qualities.  Generally, they are 
    among the most expensive things in the Zone, and should be one of your 
    main sources of income.
    List of Anomalies (rather ones that I know of, notify me if I missed 
    1A.  Springboard
    2B.  Whirlgig
    3C.  Vortex
    4D.  Electro
    5E.  Burner
    6F.  Fruit Punch
    7G.  Burnt Fuzz
    8H.  Radiation
    NOTE:  I will not be providing the descriptions from the game, as
    ALT-Tabbing is a pain in the rear
    1A.  Springboard
    Visibility: (medium)  These can be spotted by an air fluctuation just above
    the ground and dancing / twirling leaves.  Not too difficult to spot, 
    but are easy to run in to
    Danger: (medium-low)  Not too deadly, but can cause bleeding and light to
    medium damage.
    Activation Time: (instant)  These will activate the instant anything comes
    in contact
    The most common anomaly you will see in-game.  These things are
    quite literally everywhere.  Chances are you'll see 20 or more if
    you decide to rush through a single area.  When activated, they make
    what seems a sudden rush of air outwards, away from the anomaly.
    Usually not too deadly, but they almost always will cause bleeding.
    Occasionaly, NPCs will run into these, especially in Cordon,
    where they're usually right on the roads.
    These create the Artifacts:  Jellyfish, Stone Flower, and Night Star
    The artifacts created by Springboards are among the most useful, as they
    provide extra bullet proof protection (the best suit in the game only 
    goes to %55), and chances are you're gonna get shot the most.
    Downside:  They irradiate you, so either you'll be drinking vodka 
    and injecting yourself more then a heroin addict, or you should grab 
    an artifact that reduces radiation, such as the Burnt Fuzz or Burner 
    series artifacts.
    *SPECIAL CASE*  The artifact "Mama's Beads" increase bulletproof by
    5%, but does not irradiate you.  Very rare.  Quest item only.
    Artifact stats for Springboard series:
    Jellyfish:  +2% Bulletproof / +5 Radiation 
    Stone Flower:  +3% BulletProof / +5 Radiation
    Night Star:    +5% BulletProof / +5 Radiation
    Mama's Beads:  +5% BulletProof
    2B.  Whirlgig
    Visibilty: (low)  Very hard to spot without bolts.  If you look
    carefully enough, you can see leaves and dust twirling around, 
    getting sucked downards.  Occasionaly, a rainbowish colored 
    circle will appear, which you will see if you throw a bolt at it
    Danger:  (fairly high)  Deadly if you don't run out of there and it goes 
    off.  Instant death or severe damage.
    Activation Time: (slow)  Really, you can sit and watch these for a while.
    Another very common anomaly, usually seen in Garbage.  When activated,
    air will start spiraling upwards compress itself, then explode outwards.
    If you get caught in one, stand up and start sprinting, because you WILL
    die if you don't, if not severely injured.
    Artifacts:  Stone Blood, Meat Chunk, and Soul.
    Contrary to what it may seem, these artifacts DO NOT increase your total
    health.  Instead, they increase your health regeneration, with Soul
    giving a %600 increase in regeneration.
    Downside: These 3 artifacts increase the damage you take from bullets, 
    ruptures (bites, scratches, etc.) and explosions by %10.  Not the 
    most useful for combat, but can be useful for saving medkits after a 
    major fight.
    Also the most hilarious anomaly to watch when an enemy gets sucked 
    into one.
    Artifact Stats for Whirlgig series:
    Stone Blood:  +200% Health / -10% on BulletProof, Rupture, and Explosion
    Meat Chunk:  +400% Health / -10% on BulletProof, Rupture, and Explosion
    Soul:  +600% Health / -10% on BulletProof, Rupture, and Explosion
    3C.  Vortex
    Visibilty:  (low)  Pretty much the same as Whirlgig.  Hell, they almost
    look the same, and bolts make the same reaction.
    Danger:  (high) Same as Whirlgig.  Instant Death or severe damage.
    Activation time:  (medium)  Not the same as Whirlgig.  Much faster
    activation time, and much less time to escape.
    Rare to see, the best example is in Agorprom, where there will be 4 gas
    / oil storage thingies.  There will be a broken wall leading towards a
    stash, but I guarentee if you take this path in, you're dead.  Another
    good example, if not the best, is near the end of the game outside the
    Chernobyl Nuclear Power Plant.  After proceeding closer, you'll see a
    Helicopter crash on your right.  Don't check it out, the Vortex there
    will grab you before your beeper goes off.  In short, a Vortex sucks
    you in like a Whirlgig, and will explode about 3 times as fast.
    Artifacts:  Wrenched, Gravi, and Goldfish
    The sister artifact of Springboard's artifacts.  Instead of increasing 
    bullet protection, they increase rupture protection (attacks from 
    mutants and such).
    Downsides:  Like the Springboard series, they also irradiate you.
    *SPECIAL CASE*  The artifact "Kolobok" works just like Mama's Beads.
    No irradiation, but increased Rupture protection.  I've seen a few in 
    Red Forest.
    Artifact Stats for Vortex series:
    Wrenched:  +2% Rupture protection / +5 Radiation
    Gravi:  +5 Radiation / +3% Rupture protection
    Goldfish:  +5% Rupture protection / +5 Radiation
    Kolobok:  +5% Rupture protection
    4D.  Electro
    Visibility:  (high)  Not too hard to spot.  It sticks flat to the
    ground though, so it can be hard to see around hills.
    Danger:  (medium)  Depends on the electrical resistance of your suit.
    If it's really high, it won't do much more then a pistol shot to the
    foot.  With none, you might as well be walking into a Vortex.
    Activation Time:  Fairly fast, but you get an audio cue before
    it goes off.  Not likely you'll escape it though.
    Pretty basic.  It's a bunch of static electricity, and it doesn't
    like it when anything touches it.  It'll explode in a burst of
    electrical energy if anything does.
    --Special Cases--  In an underpass in Cordon, there will be a bunch 
    of these that will be times, then move to a new spot.  With proper 
    timing, one can bypass this whole area without getting hurt.  
    --Also, in the underground area in Agroprom, there will be an 
    Electro constantly going off for some reason. Probably just for 
    effect :)
    Artifacts: Sparkler, Flash, and Moonlight
    Among the more useful, the Electro series increases your endurance, 
    which is how long you can run around without getting tired.  A single
    Moonlight can pretty much keep you sprinting indefenitly.  Note that 
    Moonlight's only appear at night, and are very rare.
    Downsides:  They decrease your resistance to electricity, making their 
    birth anomaly very dangerous to you.
    Artifact Stats for Electro series:
    Sparkler:  +38 Endurance / -10% Electric resistance
    Flash:  +73 Endurance / -10% Electric resistance
    Moonlight:  +103 Endurance / -10% Electric resitance
    5E.  Burner
    Visibility:   Hard to see if inactive, painfully obvious when active.
    Danger:  (medium)  Depends on the fire resistance of your armor, as well
    as how long you stupidly stand in it.
    Activation Time:  Instant.
    Chances are you won't see one unless it's activated or if you look hard
    enough.  They can be spotted by a "hot air mirage".  That is, what
    something looks like when it is distorted by heat.  You can't miss it
    if you tweaked the game to have bloom turned on and it's activated.
    Don't be an idiot and stand in it, unless you're machoistic.
    Artfiacts:  Droplets, Fireball, and Crystal
    These artifacts are useful if you're bad at taking care of radiation, 
    or if you have another artifact that irradiates you.
    Downsides:  These decrease your endurance.  If you don't have one of
    the Electro artifacts equipped to counteract, you'll find yourself 
    tired just by walking around.
    Artifact Stats for Burner series:
    Droplets:  -10 Radiation / -18 Endurance
    Fireball:  -20 Radiation / -18 Endurance
    Crystal:  -30 Radiation / -18 Endurance
    6F.  Fruit Punch
    Visibility:   Easy to see, even easier to see if it's activated.
    Glows green and looks like bubbling acid.
    Danger:  (medium-low)  Like Burner, it only hurts if you have a low 
    Chemical Burn resistance, and how long you decide to stand in it.  
    It can cause an instant hemorrhage if you're not careful.
    Activation time:  Instant.  Kind of pulsates blue when active.
    As I remember, you'll only see these in underground stages, most
    notably in the first one.  They pretty much work as your replacement
    for spikes and "Don't step here or else" signs.
    Artifacts: Slime, Slug, and Mica
    These are useful if you keep forgetting to bandage yourself during a fight.
    They decrease the time it takes for your bleeding to stop, so major blood 
    loss won't be a problem.
    Downsides:  They reduce resitance to Burners and Fruit Punch.  Be careful
    *VERSION 1.0 BUG* These originally caused you to bleed MORE.  Making them 
    useless in all respects.  Don't bother until you've patched the game.
    Artifact Stats for Fruit Punch series:
    Slime:  -133% Bleeding / -10% Burn and Chemical Burn resistance
    Slug:  -267% Bleeding / -10% Burn and Chemical Burn resistance
    Mica:  -400% Bleeding / -10% Burn and Chemical Burn resistance
    7G.  Burnt Fuzz
    Visibility:  (medium-high)  Actually easy to spot, but only if you look 
    for them.  They look like white sheets hanging from trees.  They don't 
    look like most anomalies, and few people are hit by them, 
    so pretty unnoticable.
    Danger:  (low)  Pretty laughable.  You probably won't even run into it.  
    Keep in mind your anaomaly detector won't go off though.  Hell, I'd be 
    surprised if you actually took damage from it.
    Activation Time:  Fast
    You'll see these in Army Warehouse, Yantar, and Red Forest.  Low damage
    and rare to see, yet you'll find their artifacts everywhere it seems.
    Artifacts: Thorn, Crystal Thorn, and Urchin
    These artifacts work similarly to that of the Burner series.  They simply 
    help take care of radiation
    Downsides:  If you get shot or hit, expect to be using bandages often.  
    You'll bleed terribly from every hit.
    *VERSION 1.0 BUG*
    These originally, before patched, would actually cause you to bleed LESS.
    Obviously, these are more useful before the patch, making them entirely 
    Artifact Stats for the Burnt Fuzz series:
    Thorn:  -10 Radiation / +100% Bleeding
    Crystal Thorn:  -20 Radiation / +100% Bleeding
    Urchin:  -30 Radiation / +100% Bleeding
    8H.  Radiation
    Visibilty: (none) If you do see it, your screen will be fuzzy
    Danger:  (Random)  It all depends on hwo much is in your body.  The
    higher it is, the longer it stays there, and the more damage it does.
    Not really an anomaly, but raidiation can be just as deadly if left
    unchecked.  Keep an ear for your Geiger counter.  It'll start clicking
    rapidly when it gets bad, and your screen will get fuzzy.
    Sorry, no artifacts here.
    Spring:  Reduces Impact damage by %30.  Meaning you can fall from 
    larger heights without getting hurt too much
    Battery(s):  Reduces Electrical (or Burn) damage by %30.  
    Useful for countering the Fruit Punch or Electro series' negative 
    Pelicle:  Reduces Chemical Burn damage by %30.  Useful for 
    countering Fruit punch series artifacts.  Pretty to look at.
    Kolobok: No negative effects, reduces Rupture damage by %5.
    Mama's Beads: No negative effects, reduces Bullet damage by %5.
    Shell:  Rumored artifact on the Gamefaqs Message Boards, stats are unknown,
    provided it even exists.  Possibly a glitched name and graphic, as some 
    believe it is supposed to take the place of the Battery that resists Burn damage
    Doughboy:  Same as Shell, unknown stats, unknown characteristics.
    Shell or Doughboy are rumored to be  *Mild Spoilers*
    The artifact that Strelock holds up when he says "If only you knew, 
    the places I've been, and the things I saw..."  as he holds up a 
    rainbowish colored sphere that glows in his hands.
    *END FAQ*
    If you absolutly HAVE to talk to me, my E-mail is andredeco@nycap.rr.com,
    also at the top of this page.
    Ending Note + Credits:
    Thanks for using this FAQ
    Thanks for GSC for making a fairly good game in 6 years
    Thanks AND No thanks to THQ for making GSC put this game out finally,
    but not let them finish debugging.
    Thanks to dark_scourge for a quick reference to artifact statistics.
    Gamespot name:  Nova225
    Gamefaqs name:  Twinrova225

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