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    FAQ by Naranek Angmar

    Version: 1.00 | Updated: 03/19/10 | Search Guide | Bookmark Guide

    ====================== Icewind Dale II Reference Guide =======================
    ======================     Revision 1.00 (19-03-10)    =======================
                          by Duncan Clay  duncanclay@msn.com
                                  Table of Contents
      (0) PROLOGUE
        (0.01) Targos Docks
        (0.02) Targos
        (0.03) Targos Palisade
      (1) CHAPTER ONE 
        (1.01) Targos
        (1.02) Targos Palisade
        (1.03) Shaengarne River
        (1.04) Shaengarne Woods
        (1.05) Shaengarne Pass
        (1.06) Shaengarne Ford
        (1.07) Shaengarne Bridge
        (1.08) Fortress Approach
        (1.09) Fortress Courtyard
      (2) CHAPTER TWO
        (2.01) Western Pass
        (2.02) Ice Wall
        (3.01) Wandering Village
        (3.02) The Fell Wood
        (3.03) Cold Marshes
        (3.04) River Caves
      (4) CHAPTER FOUR
        (4.01) Black Raven Monastery
        (4.02) The Underdark
        (4.03) Exit from The Underdark
      (5) CHAPTER FIVE
        (5.01) Kuldahar Pass
        (5.02) Hrothgar's Glen
        (5.03) Kuldahar
        (5.04) Chult
        (5.05) Dragon's Eye
        (5.06) Dragon's Eye Exit
        (5.07) Ice Temple Lower Level
        (5.08) Fields of Slaughter
        (5.09) Fields of Slaughter Exit
      (6) CHAPTER SIX
        (6.01) Severed Hand
        (6.02) Severed Hand Wizard Tower
        (6.03) Severed Hand War Tower
        (6.04) Severed Hand Officer Tower
        (6.05) Severed Hand Cleric Tower
        (6.06) Severed Hand Final Battle
      (A) Character Creation
        (A.01) Gender
        (A.02) Portrait
        (A.03) Race
        (A.04) Class
        (A.05) Alignment
        (A.06) Ability Scores
        (A.07) Skills
        (A.08) Feats
      (B) Custom Items
      (C) Businesses
      (D) Items
        (D.01) Simple Weapon, Small Blade
        (D.02) Simple Weapon, Mace
        (D.03) Simple Weapon, Quarterstaff
        (D.04) Simple Weapon, Missile
        (D.05) Simple Weapon, Crossbow
        (D.06) Martial Weapon, Large Sword
        (D.07) Martial Weapon, Great Sword
        (D.08) Martial Weapon, Axe
        (D.09) Martial Weapon, Hammer
        (D.10) Martial Weapon, Polearm
        (D.11) Martial Weapon, Flail
        (D.12) Martial Weapon, Bow
        (D.13) Exotic Weapon, Bastard Sword
        (D.14) Robes
        (D.15) Light Armor
        (D.16) Medium Armor
        (D.17) Heavy Armor
        (D.18) Shields
        (D.19) Helmets, Hats
        (D.20) Gauntlets, Bracers, Gloves
        (D.21) Belts
        (D.22) Boots
        (D.23) Cloaks
        (D.24) Amulets, Scarves
        (D.25) Rings
        (D.26) Magical Items
        (D.27) Miscellaneous Items
        (D.28) Grenadelike
        (D.29) Wands
        (D.30) Scrolls
        (D.31) Scrolls Innate Level 1
        (D.32) Scrolls Innate Level 2
        (D.33) Scrolls Innate Level 3
        (D.34) Scrolls Innate Level 4
        (D.35) Scrolls Innate Level 5
        (D.36) Scrolls Innate Level 6
        (D.37) Scrolls Innate Level 7
        (D.38) Scrolls Innate Level 8
        (D.39) Scrolls Innate Level 9
        (D.40) Potions
        (D.41) Gems
        (D.42) Jewelery
      (E) Addendum
      (F) Unanswered Questions, Tips and Cheats
      (G) Credits and Revision History
      (H) Contact Information
    = Introduction ===============================================================
    This FAQ covers
      Icewind Dale 2 (IWD2)
      Icewind Dale 2 - Heart of Fury mode (HOF)
    Note: The FAQ was written with patch 2.01 (101615) installed
    This guide is not a linear walkthrough although you can use it to work out
    how to complete quests or the game.  To get the most out of it, open this file
    in a program with a good find facility, I prefer using Firefox for this.
    Some treasure is random and the items listed below may not be the ones you
      XP  - Experience Point      STR  - Strength
      HP  - Hit Point             DEX  - Dexterity
      SP  - Skill Point           CON  - Constitution
      AC  - Armor Class           INT  - Intelligence
      GP  - Gold Piece            WIS  - Wisdom
      DC  - Difficulty Class      CHA  - Charisma
      SR  - Spell Resistance      BAB  - Base Attack Bonus
      Atk - Attack                Fort - Fortitude
      Dmg - Damage                Ref  - Reflex
      Enc - Enchantment           Will - Will
      #   - Heart of Fury mode     %   - Collector's Edition/Preorder Bonus
    Shortcut Keys
      SPACE - Pause                ALT - Highlight interactive objects
      X     - Location             H   - Hide interface
    = Area Guide =================================================================
    Introduction by Maralie Fiddlebender who tells of her journey from Kuldahar to
    Miribar in Deepingdale near the Inner Sea, the birthplace of Iselore.  The
    year was 1310 DR when scouts from Bryn Shander, the largest of the Ten-Towns
    of Icewind Dale, first reported sighting goblin warbands.
    Icewind Dale II takes place 30 years after Icewind Dale.
    Icewind Dale, Sword Coast North in The North region
    The Sword Coast North contains the cities of Neverwinter, Port Llast and
    Luskan.  Icewind Dale is the northernmost human land below the great glaciers
    and the sea of ice.  To the south is Waterdeep and Baldur's Gate.
    Icewind Dale is a collection of ten towns and villages populated by former
    nomads, tundra barbarians, rangers, hardy craftspeople, ice fishers, dwarves
    who live beneath the ice and merchants willing to brave its harsh climate to
    purchase ivory and gems unavailable in the south.
    (0) PROLOGUE
    Targos is one of the Ten-Towns.  It is a modest fishing settlement situated on
    the southernmost shore of Maer Dualdon.  High cliff walls form a protective
    cove that shelter the town’s fishing vessels from the savage winter storms
    that plague the region.
    The year is 1312 DR and a grave new threat has arisen in the North, a threat
    that seeks to seal off the Ten-Towns from the rest of Faerûn in a bitter power
    struggle.  The town of Bremen has fallen, and a vicious horde of goblins,
    orcs and bugbears have gathered beneath the mysterious banner of the Chimera
    and are marching on the port town of Targos.  You have just arrived from
    Luskan aboard the Wicked Wench.
    (0.01) Targos Docks (AR1000)
      Surprisingly enough for a port town of Targos' size, the docks don't look
      like they're seen much foot traffic, although it looks like there has been a
      number of crates and loads of lumber unloaded from ships and dragged across
      the ground toward the crane in the northern section of the docks.  Several
      vessels from the harbor have been drawn up on the beach, and the husks of
      houses are scattered around the docks - some of them look like they've been
      torn apart for wood, others look like they were torched and abandoned.  You
      can see goblin prints in the snow. The largest clumps of tracks seen to come
      from the northeast section of the docks, curving along the docks in a
      southeast direction towards the Targos lighthouse.
      (Wicked Wench)
        Hedron Kerdos (Captain)
          Task: Speak to Firtha Kerdos and make sure she is safe
          Reward: 300XP, 173GP, Lynx Eye Gem
          Task: Speak to Ulbrec Dinnsmore
        Eldgull, Screed (Crew) 
        Reig Redwaters (Soldier)
          Gives You: Short Sword
          Task: Ask for some armor
          Reward: Leather Armor
          Task: Ask for equipment form Brohn
          Reward: Dagger, Handaxe, Leather Armor, Helmet 
          Task: Use healing or rest for several days and Reigs wound will heal
          Reward: 300XP
          Task: Speak to Magdar Shenlen and get Potion of Healing
          Reward: 400XP
        Honest Jon (Soldier)
          Task: Ask for an extra blade
          Reward: Dagger
        Brohn's body (Soldier)
      (Targos Docks)
        Task: Clear the Targos Docks of goblins
        Reward: 1350XP
        Jorun Tamewater (Dwarf Shipbuilder)
          Task: Disarm trap on chest in his house 
        (after speaking to Olap Tamewater at the Palisade)
          Task: asked him to help fix the crane
          Gives You: Wooden Crane Wheel to repair the crane
          Reward: 300XP
          Task: Return to Shawford Crale
        Crandall (Soldier)
        Brogan (Soldier)
          Convince Brogan to let you drive the goblins out - 300XP
          Task: Clear out the goblins in the caves beneath the warehouse
          Reward: 400XP
          Task: Take Charred Vellum Scroll to Lady Dinnsmore
      Gallaway Warehouse (Gallaway Trading Coster from Caer-Dinival) (AR1001)
        Magdar Shenlen (Harbor Master)
          Task: Take Potion of Healing to Reig Redwaters
        Chest - Potion of Healing x2
      Targos Warehouse (AR1002)
        Barrel - Dead Cat (Loki)
          Task: Speak to Anson
        Chest - Longsword, Leather Armor, Small Shield
      Caves (AR1007)
        Rukwurm (Goblin) - Expended Teleportation Scroll
          Task: Take Expended Teleportation Scroll to Elytharra
        Ulek The Burrower (Goblin)
        Keg - Minor Mirror Image
      The Salty Dog (AR1003)
        Gohar (from Luskan) TAVERN
          Task: Ask Gohar the name of Donovan's ship
          Reward: Ship Prow of Veira's Gaze
          Task: Speak to Veira
        Guthewulfe Henghelm (river trader) STORE
          Buy him a drink for 3GP
          Task: Drink four rounds of Braehg paying 5GP each round
          Reward: 300XP, Howling Wolf Charm
        Pickpocket: Flask of Braehg
        Black Geoffrey, Blanchard Pike (Iron Collar Band from Cormyr)
          Task: Speak to Koluhm Bonecutter and Phaen of the Rags
          Pickpocket: Potion of Luck
      (after speaking to Shawford Crale at the Palisade)
        Black Geoffrey - Splint Mail, Bastard Sword
        Blanchard Pike - Studded Leather Armor, Spear, Helmet
        Kickshaw - Leather Armor, Short Sword, Dagger
          Task: Get them to report to the Palisade
          Reward: 600XP
          Or kill them
          Reward: 450XP
      Firtha Kerdos' Home (AR1004)
        Firtha Kerdos (Hedron's mother)
          Task: Solve mystery of Loki's disappearance
          Reward: 300XP
      Shipbuilder's House (AR1006)
        Bookcase - Potion of Evil Protection
        Crate - Warhammer, Leather Armor
        Chest - Studded Leather Armor, Heavy Crossbow, Warhammer, Helmet
      House (AR1005)
        Chest - Fire Agate Gem
    (0.02) Targos (AR1100)
        Lumbar Grundwall
          Task: Ask him about the crane
        Ghille-Laider (Gate Guard)
          Task: Ask Ulbrec to open the gate once all Goblins have been killed
        Oswald Fiddlebender (Gnome) STORE
          If you tell him he owes you money he gives you a Potion of Freedom
          Pickpocket: Potion of Explosions, Oil of Fiery Burning
        Floorboard - 19GP, Lynx Eye Gem x2, Cat's Grace Potion
      Carpenter's House (AR1107)
        Koluhm Bonecutter (Priest of Myrkul)
          Task: Ask Cahl-Hyred about Weeping Widow
          Task: Show him Ghost-Touched Bottle
          Reward: 450XP
          Task: Take Ghost-Touched Bottle to Elytharra
          Ask why the townsperson for location of hidden gold
          Also mentions treasure in the ruined building under the floor board
        (after speaking to Shawford Crale at the Palisade)
          Task: Write down what he has learned from the goblin's corpse
          Reward: 450XP
          Or a Dwarf or Drow can translate the message
          Reward: 900XP
          Task: Return to Shawford Crale
        Secret niche by the fireplace - Iol Gem
      The Weeping Widow (AR1104)
        Cahl-Hyred **INN
          Gives You: Weeping Widow Key, Ghost-Touched Bottle
          Task: Identify Ghost-Touched Bottle
          Reward: 400XP
          Task: Take Ghost-Touched Bottle to Koluhm Bonecutter
          Threaten to hide the Ghost-Touched Bottle - 150GP
          Task: Speak to Veira
          Task: Ask Gohar the name of Donovan's ship
          Task: Set Veira's weeping to rest
          Reward: 600XP, 50GP, Aquamarine Gem, Garnet Gem
          Pickpocket: Horn Coral Gem
        Crate - Lamp Oil x2, Iron Rations x3
      The Weeping Widow Upstairs (AR1105)
        Cabinet - Masterwork Dagger
        Veira (at night)
          Task: Ask Cahl-Hyred about Donovan
          Task: Give her Ship Prow of Veira's Gaze
          Or an evil Cleric can break her will
          Reward: 400XP
          And if INT 14 can demand her service
          Reward: 400XP, Water Opal, Letto's Scar or Letto's End #
          Task: Ask her to shed a tear in the Ghost-Touched Bottle
          Reward: 400XP, Veira's Bottle
          Task: Return to Elytharra
      Town Hall (AR1101)
        Lord Ulbrec Dinnsmore
          Task: Speak to Shawford Crale
          Pickpocket: Gold Ring, Ring of Protection +1
        (after defending Targos Palisade)
          Reward: 500XP
          Task: Travel to Shaengarne Ford to start Chapter 1
        Lady Elytharra Dinnsmore (Elf Enchanter) STORE (Identifies items for 50GP)
          Task: Ask about Expended Teleportation Scroll then speak to Phaen
          Task: Tell her that Phaen was the traitor and the name of his master
          Reward: 600XP, 500GP, Waterstar Gem, Gold Necklace
          Task: Ask about Ghost-Touched Bottle then speak to Veira
          Task: Offer her Veira's Bottle
          Reward: 700GP or Sorrow's Tear or Veira's Sorrow #
          Or if tear was demanded
          Reward: Grievance Tear or Veira's Grievance #
          Task: Ask about Valin Geldencross and cure him
          Reward: 300XP, 250GP, Iol Gem, Jade Ring
          Pickpocket: Gold Ring, Mage Armor, Sunstone Gem, Masterwork Dagger
        Cabinet - Sunstone Gem
        Desk - Traveler's Guide to Icewind Dale
        Bookcase - Legends of Icewind Dale
        Bookcase - Heart of Winter
        Bookcase - Protection from Evil
      Temple Pavilion (AR1103)
        Valin Geldencross (Diviner from Bryn Shander) 
          Pickpocket: Valin's Scroll, Andar Gem, Tchazar Gem
          Task: Give him Flask of Braehg, just a sip if you read Valin's Scroll
          Reward: 300XP, 181GP, Tchazar Gem
          Task: Return to Elytharra
        Garradun Tanner (Scout, Doppelganger)
          Mentions Raina, his beloved
          Gives You: Garradun's Letter
          Task: Speak to Denham Fisher
          Task: Expose him as a Doppelganger
          Reward: 300XP
        Denham Fisher (Red Knight Priest) TEMPLE STORE
          Give Him: Garradun's Letter
          Reward: 300XP, Denham's Letters
          Task: Take Denham's Letters to Ingrath Mariner and Rahm Dammel
          Pickpocket: Cure Serious Wounds
        Ragni Bellows (Swordmaster, Cleric of Tempus) TEMPLE STORE
          Pickpocket: Prayer, Holy Smite
        Maxiel of Silverymoon
        Urbek Stonefoe (Dwarf from Citadel Adbar)
        Deagle Elmwood
        Cabinet - Book of the Deserving or Tome of the Lord of Battles #,
          Cure Moderate Wounds
      Teamster's House (AR1106)
        Phaen of the Rags (Wizard) - Magic Missile,
            Phaen's Robe of Rags or Phaen's Tattered Robes #
          Task: Expose him as a traitor
          Reward: 300XP
          Task: Warn him not to attack and ask who his master is
          Reward: 400XP, his master is Harshom the Beastlord
          Task: Return to Elytharra
        Rhaekbog (Goblin)
        Chest - Sunstone Gem
        Bookcase - The Ten-Towns: Easthaven
      Gallaway Trade Depot (AR1102)
        Deirdre Gallaway (Ilmus Gallaway's granddaughter)
          Pickpocket: Turquoise Gem, Moonstone Gem
        (after speaking to Isherwood at Targos Palisade)
          Task: Ask her for 300 Arrows
          Reward: 600XP
          Task: Return to Isherwood
          Pickpocket: Lucky Knucky
    (0.03) Targos Palisade (AR1200)
        Swift Thomas (Messenger Boy)
          Task: Refuse him alcohol to maintain discipline
          Reward: 600XP
          Task: Or sell him a bottle of wine
          Reward: 450XP, 20GP
        Caulder (Soldier)
          Task: Convince him that he needs help
          Reward: 450XP
          Task: Let him borrow a Warhammer
          Reward: 450XP
        Weapon Instructor
          Task (Ftr, Pal, Rgr): Split the Keg
          Reward: 450XP
        Drill Sergent (either of them)
          Task (Pal): Inspire the recruits
          Task (Rog CE): Instill terror in the recruits
          Reward: 450XP
        Tabard Mooncalf
          Task: Trick him into leaving the rack unattended
          Reward: 450XP
        Weapon Rack - Tabard's Shield or Mooncalf's Shield #
        Anson, Tarran, Illigmar (Crossed Spears mercenary company from Luskan)
          Task: Ask about Dead Cat and return to Firtha Kerdos
        Gable (Soldier)
          Task: Destroy Smug-Looking Barrel
          Reward: Longbow
        Kadence (Archer)
          Task: Win wager with Gable
          Reward: 4GP, Bottle of Wine
          Pickpocket: Bottle of Wine
        Smug-Looking Barrel
        Olap Tamewater (Jorun's son)
          Task: Ask Swift Thomas to take you to Jorun Tamewater
        Isherwood (Archer)
          Task: Speak to Deirdre Gallaway
          Reward: Flaming Oil x2
          Task: Return to Shawford Crale
        Harlesford (Soldier)
        Menon (Soldier)
      (when the goblins attack)
        Task: Drive the goblins from Targos
        Reward: 900XP
        Vghotan (Goblin) - Houndstooth Collar or Vghotan's Band #
        Ghotrag (Goblin) - Longsword +1 #
        Caballus (Goblin Sorcerer) - Chromatic Orb, Larloch's Minor Drain,
            Whispering Staff or Caballus' Whispering Staff #
        Black Geoffrey, Blanchard Pike (if persuaded them to fight)
        Olap Tamewater
        Niles (if you didn't give him a drink)
        Anson, Kadence
      Meeting House (AR1201)
        Shawford Crale (Watch Commander)
          Gives You: 250GP
          Task: Speak to Olap Tamewater
          Reward: 600XP
          Task: Speak to Isherwood
          Reward: 600XP
          Task: Speak to Koluhm Bonecutter
          Reward: 450XP if you sent a message or 900XP if you translated it
          Task: Speak to Black Geoffrey
          Reward: 900XP for bringing them here or 600XP if you killed them
          Task: Defend Targos Palisade
          Reward: 1000GP
          Task: Speak to Ulbrec Dinnsmore
          Pickpocket: Potion of Healing
        Nolan the Healer (Priest of Waukeen, sent by Quinn Silverfinger)
          Heals your party when asked
        Create - Flaming Oil x3, Potion of Healing
    (1.01) Targos (AR1100)
        Oswald Fiddlebender
          Task: Ask him to take you to the Western Pass to start Chapter 2
      Town Hall (AR1101)
        Ulbrec Dinnsmore
          Task: Go to Shaengarne Ford and retake Shaengarne Bridge
          Reward: 1575XP
          Task: Speak to Shawford Crale for your reward
          Task: Speak to Ennelia at the Horde Fortress and kill Guthma
          Reward: 2100XP
          Task: Speak to Shawford Crale for your reward
          Task: Speak to Oswald Fiddlebender 
    (1.02) Targos Palisade (AR1200)
      Meeting House (AR1201)
        Shawford Crale
          Task: Ask for payment for battle at the Shaengarne
          Reward: 3000GP
          Task: Ask for payment for battle at the fortress
          Reward: 5000GP
    Shaengarne Ford
    The Shaengarne River has been blocked with lumber from Lonelywood.
    (1.03) Shaengarne River (AR2000)
        Torak Skullsplitter (Orc, Broken Tusk Clan chieftain)
        Dereth Springsong (Druid of Shaengarne) TEMPLE STORE
          Task: Kill orcs to free Dereth Springsong
          Reward: 750XP
          Task: Kill orcs near Dereth Springsong's home
          Reward: 500XP
          Task: Ask him to open path to Shaengarne Ford
          Reward: 500XP
          Task: Find Sabrina Fairwynd
          Reward: 375XP, Scimitar +1
        Sabrina Fairwynd (Druid, Dereth Springsong's wife) TEMPLE STORE
          Task: Rescue Sabrina Fairwynd
          Reward: 500XP
          Task: Ask about orc ambush and lookout
          Reward: 375XP
          Task: Offer to escort her home
          Reward: 375XP
          Pickpocket: Wizard Robe of Electrical Resistance
        Dagger +1
    (1.04) Shaengarne Woods (AR2001)
        Emma Moonblade (Priestess of Selune) TEMPLE
          Task: Get Moonblade of Selune
          Agrees to heal you for 1GP
          Gives You: Flaming Oil x3
          Give Her: Moonblade of Selune
          Reward: 750XP, 2000GP
          If you say no reward is necessary
          Reward: 1050XP, Moonblade of Selune
          Pickpocket: Gold Ring
        Kaitlin Silvertongue
          Task: Sneak past orcs and open gate, kill the orcs holding the peasants
          Reward: 750XP
          Task: Kill Torak
          Reward: 750XP
          Task: Ask the way to Shaengarne Ford
          Reward: 375XP
          Task: Ask the way to the dam
          Reward: 375XP
        Sack - Potion of Invisibility
        Barrel - Clenched Fist or Iron Hand of Ohanion #
        Peasent x11
          Pickpocket: GP
        Arte (Artemus) STORE
        Torak Skullsplitter - Leather Armor +1, Battleaxe +1, Highland Gate Key,
            Masterwork Greataxe
        Barrel - Final Word or Dagger of Closing Arguments #
      Cave (AR2002)
        Haft Over Head or Dullcobble's Axe #
        Vrek Vileclaw (Troll)
          Task: Ask why he is doing this
          Reward: 375XP
        Crate - Moonblade of Selune
    (1.05) Shaengarne Pass (AR2100)
        Gaernat Sharptooth (Wererat) - Masterwork Battleaxe
        Werebadger, Wererat
        Verbeeg - Masterwork Scimitar
        Verbeeg - Masterwork Longsword
        Verbeeg - Masterwork Shortbow
        Hut - Masterwork Quarterstaff
        Spider Queen
    (1.06) Shaengarne Ford (AR2101)
        Task: Remove Support Beam x3 to destroy the dam
        Reward: 750XP
        Support Beam - Bash
        Crate - Thy-Dunag Blade or Shame of Thy-Dunag #
          Task: Repair bridge with Wood Planks
        Support Beam - Bash using ranged attacks
        Support Beam - Wood Planks
    (1.07) Shaengarne Bridge (AR2102)
        Task: Prevent destruction of the Caravan Bridge
        Reward: 1575XP
        Task: Return to Ulbrec Dinnsmore
        Xuki (Mage of Legion of the Chimera) - Witherbranch Boots, Bag of Holding
          Task: Don't get delayed
          Reward: 525XP
          Task: Recognize the ruse with a character with high wisdom
          Reward: 1050XP
          Task: Try and negotiate
          Reward: 700XP, Bridge is destroyed
        Barrel - Footman's Folly or Footman's Incredibly Ridiculous Folly #
    Horde Fortress
    (1.08) Fortress Approach (AR3000)
        Ennelia (Ranger scout, follower of Mielikki)
          Task: Give her a Potion of Healing or heal her
          Reward: 525XP
          Task: Destroy War Drums
          Reward: 400XP
          Task: Rescue Braston
        Half-Goblin - Chainmail
        Winter Wolf - Winter Wolf Pelt
        Tent - Spellward Staff
        Goblin Overseer
        Orc Witch Doctor
        Goblin Worg Rider Captain
        Trugnuk - Warren Key, Potion Bag
        Tent - The Merry Shorthorn or Prophia's Merry Shorthorn #
        Gark (Ogre) - get key from Trugnuk
        Gate - use Warren Key
      Goblin Warrens Level 1 (AR3001)
        Task: Sneak past tribes without alerting any of the camps
        Reward: 1575XP
        If you alert one camp
        Reward: 1050XP
        If you alert three camps
        Reward: 525XP
        Mokrul (Goblin Cheiftain, first camp leader)
         Goblin, Goblin Elite, Goblin Archer, Goblin Archer Elite, Goblin Sorcerer
         Goblin Shaman, Half-Goblin Hordling, Worg
        Sack - Fireball, Vampiric Touch, Skull Trap
        Gothog Zorgar (Orc, second camp leader)
         Orc Warrior, Orc Archer, Orc Shaman, Orc Witch Doctor
        Ogrok (Goblin Cheiftain, third camp leader)
         Goblin Worg Rider Captain, Goblin Worg Rider, Worg, Half-Goblin Hordling
         Goblin Archer, Goblin Sorcerer, Goblin Shaman, Goblin Hordling
        Sack - Melf's Minute Meteors, Dispel Magic
        Pondmuk (Goblin)
          Task: Get Wooly Spider Body
          Reward: 700XP, Password is Chimera
          If you give him Wooly Spider Body x2
          Reward: 1050XP
          Give Him: Wooly Spider Queen Body
          Reward: 1575XP
          Give Him: another Wooly Spider Body
          Reward: 525XP
          Tip: Do not rest there
        Door - open to allow spiders to attack 
        Wooly Spider - Wooly Spider Body
        Wooly Spider Queen - Wooly Spider Queen Body
          Task: Open using password from Pondmuk
          Reward: 525XP
        Door Guard (Hobgoblin) - Door Guard's Key
        Hardened Fire Troll, Troll, Goblin, Goblin Elite
        Vunarg (Goblin Cheiftain)
          Task: Tell him to walk out of here now
          Reward: 1050XP
          Or get him to lead his people home
          Reward: 700XP
         Goblin, Goblin Elite, Goblin Archer Elite, Goblin Sorcerer
         Goblin Hordling, Half-Goblin Hordling
        Yquog (Barghest Whelp demon) - Tamjan's Bracers, Buckler of Dexterity,
            Shadowed Leather Armor
          Task: Speak to Tequog or Ilquog and tell him the password is Xvim
          Task: Ask for Krunbar's bracers to take to Kruntur
          Gives You: Tamjan's Bracers
          Task: Get Message to Yquog
          Reward: 1400XP, random weapon
         Goblin Whelp
        Orog, Orog Chief
      Goblin Warrens Level 2 (AR3002)
        Pusmug (Orog)
        Orc Archer, Orc Shaman, Orog, Ogre
        Sack - Dire Charm, Summon Monster III
        Bugbear x3
        Goblin Hordling, Half-Goblin Hordling, Goblin Shaman, Goblin Sorcerer
        Taskmaster (Orog) - Black Ward Stone (bypass trap on exit)
        Orog, Orc Warrior, Orc Shaman
        Table - Flame Arrow, Lance of Disruption
        Tequog (Goblin Whelp)
          Task: Speak to Kruntur
        Young Barghest Whelp, Hardened Fire Troll
        Kruntur (Dekanter Goblin Cheiftain) - Tamjan's Bracers Debris
          Task: Get his brothers bracers from Yquog
          Give Him: Tamjan's Bracers
          Reward: 3150XP, random shield, Message to Yquog
          Task: Ask if he has read it
          Reward: 1400XP
          Tip: Killing Kruntur, Ilquog or Tequog will upset Yquog
        Dekanter Goblin
        Chest - Protection from Arrows
          Tip: Kruntur and the Dekanter Goblins will attack when you open it
        Chest - Gem Bag
        Ilquog (Goblin Whelp)
          Task: Speak to Kruntur
        Young Barghest Whelp, Hardened Fire Troll
        Gumph (Hobgoblin) - Iron Ward Stone (bypass trap on exit)
        Orc, Orc Warrior
        Ogre Chieftain, Ogre, Goblin Shaman, Orc Witch Doctor, Troll
        Gate - open to allow creatures to attack
        Fire Beetle Queen, Fire Beetle
        Rock - Sophias Flight or Sophia's Arc #
    (1.09) Fortress Courtyard (AR3100)
        Verbeeg, Orog Commander, Orog
        Orc Elite, Orc Elite Archer, Orc High Shaman, Orc Shaman, Orc Witch Doctor
        Hobgoblin Sergeant, Hobgoblin Elite, Hobgoblin Archer, Half-Goblin
        Goblin Overseer, Goblin Hordling, Goblin Shaman, Goblin Sorcerer
        Crate - Hold Person, Lightning Bolt
        Bugbear, Troll, Hardened Ice Troll
      Horde Fortress (AR3101)
        Old Orc - Key
        Door - use Key
        Bugbear, Goblin Sorcerer, Orc Witch Doctor, Hobgoblin Chief
        Orog Chief, Orog
        Cabinet - Icelance
        Guthma (Bugbear, Horde leader) - Mountains of Selune
        Goblin High Chieftain, Orc High Chieftain
        Orc High Shaman - Greatsword of the Defender
        Goblin Sorcerer, Orc Witch Doctor
        Orc High Shaman - Greatsword of the Defender
        Goblin Sorcerer, Orc Witch Doctor
        Table - Ghost Armor, Non-Detection
        Goblin Sorcerer
        Table - Haste, Invisibility Sphere, Slow
        Bugbear Jailkeeper
        Braston (Ranger)
          Task: Escort him to Ennelia
          Reward: 2100XP, random bow
          Task: Return to Ulbrec Dinnsmore
        Ogre Cook
    Spine of the World, The Savage Frontier in The North region
    The Savage Frontier is home to rough-and-tumble free cities, armed mining
    camps, trading outposts, fiercely independent freesteads and wandering tribes
    of barbarians.
    To Faerûnians, the Spine of the World is simply an endless, nigh impassable
    wall of tall, frozen mountains that marks the end of the world.  Beyond it
    lies the Endless Ice Sea.  Icewind Dale and other sites collectively known as
    the Frozenfar lie beyond the western wall.  Few of the ways across involve
    climbing or flying: Hill giants roam the mountain slopes and the peaks and
    frozen high valleys are home to frost giants, white dragons and yeti.
    Instead, those determined to reach the Frozenfar endure perilous underground
    scrambles through abandoned dwarfholds, some of which lead into mines that
    pierce through the massive range.  Countless tribes of orcs, hibgoblins,
    bugbears, goblins and giants call the dwarfholds and mountain caverns home and
    darker things lurk in the lightless levels of the mines.
    (2.01) Western Pass (AR4000)
      Oswald's Airship (AR4001)
        Oswald Fiddlebender
          Task: Awaken Oswald
          Reward: 1900XP
          Task: Put Thyrm Extract, Diamond x2, Belladonna, Fresh Spider Silk,
            Wood Pile and a normal weapon in Table
          Reward: 4275XP
        Boring Beetle - Boring Beetle Shell
        Table - Oswald's Spellbook
        Bookcase - Emotion: Hope, Spider Spawn, Mordenkainen's Force Missiles,
          Otiluke's Resilient Sphere
        Thrym Extract
        Crate - Diamond
      Foothills (AR4000)
        Boring Beetle Nest
          Task: Destroy nest to stop boring beetles from attacking
          Reward: 1900XP
          Task: Found equipment stolen by boring beetles
          Reward: 1425XP
        Boring Beetle - Boring Beetle Shell
        Wood Pile x3
        Captain Yurst (Luskan relief forces) - Protection From Cold,
            Fire Shield (Red)
          Task: Kill Fomorian Giants
          Reward: 4275XP
          Task: Give him Potion of Healing
          Reward: 525XP
          Task: Get Periapt of Wound Closure
          Reward: 1900XP
        Frost Spider
        Goublika (Verbeeg), Fomorian Giant
        Tundra Yeti - Yeti Pelt
        Crate - Periapt of Wound Closure, Tending Ivy, Potion of Healing
        Beodaewn (follower of Zamok the Destroyer) STORE - Resurrection
          Task: Expose him as a Werewolf
          Reward: 1900XP
        Beodaewn Follower (Werewolf)
        Wolves Den
        Odea Winterthaw (Aurilite Druid) - Nature's Vengeance or Nature's Fury #,
            Masterwork Sling
        Aurilite Ranger, Aurilite Druid, Wolf
        Aurilite Ranger Commander
        Illium Ar'Ghrenoir (Aurilite Leader) - Belladonna,
            Hagnen's Folly or Folly of Hagnen Odestone
        Hole - Potion of Clear Purpose
        Hole - Stoneskin
        Hole - Diamond
      (after defeating Lysara, Cathin, Oria and Aeij-Kllenzr't)
        Oswald's Goodbye Note, Potion of Greater Resistance
    (2.02) Ice Wall (AR4100)
        Phuzalon (Barbarian Warrior), Ougamya of Uthgardt (Barbarian Warrior)
        The Master Of Locks
        Aurilite Postulant - Aurilian Ice Axe
        Remorhaz (Polar Worm) - Thrym Extract
        Vrassillus (Doom Guard) - Flaming Star +1
          Searching for Aurilite Holy Symbol and will attack if you have it
        Doom Guard
        Zack BoosenBurry's Note
        Thagro's body (Aurilite) - Oria's Note
        Shrine to Auril - Everlast Arrow
        Crystal Golem
        Aurilite Frosttouch
        Lever x3 - activates deadfall traps to smash forzen Neverwinter soldier
        Aurilite Holy Symbol (from Smashed frozen Neverwinter soldier)
          Task: Open Ice Door
          Reward: 2100XP
        Rock Pile x2 - can be used to rearm traps
        Aocha (Spider, Zack Boosenburry's mount)
        Aurilite Frosttouch x2 - Throwing Hammer +1
        Queen Remorhaz - Thrym Extract x2
          Task: Lead a male Remorhaz to her to melt the blockade of ice and snow
          Reward: 4725XP, Queen Remorhaz and Remorhaz turn neutral
          Task: Or kill it to destroy the blockade
          Reward: 3150XP
        Lord Rengar - Longsword +2, Shout
        Snow Troll
        Zack Boosenburry (Cleric/Illusionist of Baervan Wildwanderer) STORE
          Task: Kill Remorhaz to free Zack Boosenburry
          Reward: 3150XP
          Give Him: Zack Boosenburry's Note
          Task: Ask if he has and Belladonna
          Reward: Belladonna
          Task: Can ask him to open the Door with small hole
          Task: Find Aocha
          Reward: 4725XP, Gauntlets of Weapon Skill, Chameleon Ring of Dexterity,
          Task: Learn an exceptional amount about the Ice Temple
          Reward: 4725XP
          If you only learn a large amount about the Ice Temple
          Reward: 3150XP
          If you only learn some information about the Ice Temple
          Reward: 1575XP
        Cult of the Dragon Necromancer - Dart +1
        Spit Roast
        Chest - Emotion: Despair
        Wood Pile
        Door - open by turning Spit Roast
        Door with a small hole - open with a Gnome, Dwarf, Halfling or ask Zack
        Sherincal (Half-Dragon, Legion of the Chimera) - Chromatic Orb Wand,
           Potion of Arcane Absorption, Winged Blight or Thunder's Shock #
        Soarsmen, Aurilite Stormsister, Aurilite Postulant, Aurilite Frosttouch
        Barbarian Warrior, Barbarian Shaman
      (after defeating Lysara, Cathin, Oria and Aeij-Kllenzr't)
        Ingrath Mariner (Neverwinter Captain, Doppelganger)
          Give Him: Denham's Letters
          Reward: 525XP
        Neverwinter Soldier (Doppelganger)
        Rahm Dammel (Luskan Sergeant) - Winter Wolf Cloak, Large Shield +1
          Task: Exit north to start Chapter 3
      Ice Temple (AR4101)
        Lord Brisbaine's body (Talisman party leader) - Note To Lord Brisbaine
        Ice Golem Champion, Aurilite Postulant
        Winter Wolf - Winter Wolf Pelt
        Hidden Door
        Pit - Rogue Stone, Everlast Arrow
        Pit - Emotion: Rage
        Pit - Diamond
        Aurilite Frosttouch
        Barbarian Warrior, Polar Bear
        Nathaniel (Little Nate, Iselore's assistant from Kuldahar) TEMPLE
          Task: Free Nathaniel
          Reward: 2100XP
          Task: Ask High Priestess Lysara about the Glacier
          Reward: 1575XP
          Task: Lift antimagic shroud
          Reward: Nathaniel provides healing
          Task: Get Nathaniel's Bag Of Holding
          Reward: 3150
          Task: Defeat Lysara, Cathin, Oria and Aeij-Kllenzr't
          Reward: 4725
          Task: Get Nathaniel's Ring of the Ram
          Reward: 2300
          Task: Speak to Ingrath Mariner
        Bench - Note From The Master Of Locks
        Prisoner x5
          Task: Free them
          Reward: 7875XP
        Barbarian Warrior, Winter Wolf
        High Priestess Lysara - High Priestess Lysara's Temple Key, 
            Leather Armor +2, Aurilian Ice Axe
          Mentions Lysan
          Task: Learn that Aurilite congregation created glacier
          Reward: 1425XP
          Task: Learn that Aurilite priests created the storm
          Reward: 1425XP
        Ice Golem Champion, Aurilite Postulant, Aurilite Stormsister
        Dais - Turn east then west to lift antimagic shroud
          Turn anticlockwise to north then clockwise to north to open doors
          Turn southwest then northwest to unlock Oria's study
        Xhaan (White Abishai, Baatezu)
          Task: Banish Aeij-Kllenzr't to free them from Caged Fury's mind control
          Reward: 3150XP
        Lesser White Abishai - attack if you are injured
        High Priestess Cathin - High Priestess Cathin's Temple Key, Ice Axe +1
        Aurilite Frosttouch, Aurilite Stormsister
        Bookcase - Protection from Lightning, Dominate Person
        Table - History of the Sisters of Light and Darkness
        Bookcase - History of the Dead Three, History of the Drow, 
          History of the North I, The Folly of Fury, Secret Societies
        Ondabo (Marid, Ocean Genie) - Ruby Ring, Scimitar of the Defender +1
          Mentions Nym and asks you not to kill Aurilite Postulants
        Ice Troll
        Aurilite Stormbrother, Barbarian Shaman
        Kuldahar Painting - can take you to Nickademus (Bedroom), Xhaan (Chimera),
          Oria's Game Room (Strength), Shadow Room (Lysan), Random (Interesting),
          Lower Level (Death to Kuldahar), Treasure Vault (In Auril's name) and
        Winter Wolf
        Crate - Confusion
      Ice Temple Lower Level (AR4102)
        Aurilite Frosttouch, Aurilite Stormsister
        Cult of the Dragon Necromancer, Soarsmen
        Ice Golem Champion
        Aurilite Postulant, Barbarian Warrior, Polar Bear
        Mirror - rotate west
        Crystal Golem
        Bookcase - High Priestess Lysara's Journal
        Table - Masterwork Halberd, Masterwork Spear, Masterwork Flail,
          Masterwork Mace, Masterwork Morningstar
        Winter Wolf
        Prism Rotate switch
        Prism Activate switch
          Task: Rotate Prism south then activate to unlock Treasury door
          Task: Rotate Prism north and Mirror to the west to unlock Shadow Door
        Male Body, Female Body
        Table - Vitriolic Sphere
        Bookcase - Cursed Scroll of Ugliness
        Bookcase - Cursed Scroll of Petrification
        Bookcase - Protection from Poison
        Bookcase - Cursed Scroll of Ailment
        Bookcase - Cursed Scroll of Stupidity
        Nickademus (Wizard, Ice Temple creator, Halaster's apprentice)
          Task: Ask for help defeating Aeij-Kllenzr't
          Reward: Casts Hope and Protection From The Elements on your party
          Or ask him to share his wisdom
          Reward: 5175XP, will call upon your services later
          Or ask for items he has collected
          Reward: Protection from Evil Ring, Protection from Electricity x5,
            Delay Poison Potion
        Wardrobe - Summon Monster IV, Rogue Stone, Returning Frost Dart
        Coffin - hidden door
        Crystal Mirror (Mirror of Life Trapping)
          Task: break it to free Talisman Henchman then speak to Nickademus
        Talisman Warrior - Bastard's Son or Know Thy Family #
        Talisman Bishop - Flail of the Defender +1
        Talisman Assassin - Ring of Regeneration
        Talisman Mystic - Adventurer's Robe, Shroud of Flame
        Talisman Henchman
        Door - use High Priestess Oria's Temple Key
        High Priestess Oria
          Task: Fight until she disappears then travel to Oria's ethereal realm
        Winter Wolf
        Oria's Essence - Traveler's Robe, Wand of Magic Missiles, Ice Storm,
        Wardrobe - Dead Cat, Skull, Emotion: Fear, Ice Dagger
        Crate - Nathaniel's Bag Of Holding
        Crate - Cursed Scroll of Clumsiness, Ring of Clumsiness
        Crate - Cursed Scroll of Foolishness
        Crate - Cursed Scroll of Weakness
        Crate - Gauntlets of Fumbling
        Crate - Fire Shield (Blue)
        Crate - Minor Globe of Invulnerability
      (Treasure Vault)
        Ice Golem Champion
        Chest - Nathaniel's Ring of the Ram
        Chest - Everlast Arrow
        Chest - Animate Dead
      (Oria's Game Room)
        Mode Selector 1, Mode Selector 2 switches
          1-1 Battle Square
          0-1 Temple Maintenance - repair Prism
          1-0 Inner Sanctum - portal to Oria's ethereal realm
        Mode Activator switch - start game with character that pulled the switch
        Obtain 3, 4, 5, 6 or 7 squares at time of victory to achive levels 1-5
          Any level - High Priestess Oria's Temple Key
        To obtain 7 squares you need to start with these six squares
          | X | X |   |
          | X |   | X |
          |   | X | X |
        Achive all levels to complete rank
        Rank Selector 1 to Rank Selector 10 switches
          Rank 1 - Dragon's Belt or Warded Dragon's Belt #
          Rank 2 - Potion of Holy Transference
          Rank 3 - Abishai Hide Armor or Cornugan Hide Armor #
          Rank 4 - Boots of Grounding
          Rank 5 - Throwing Axe of Shocking Burst
          Rank 6 - Club of Disruption
          Rank 7 - Ice Spear +4
          Rank 8 - Composite Longbow of Empowerment
          Rank 9 - Wand of the Dead
          Rank 10 - Brilliant Short Sword +5
        Ice Golem Champion
          Task: Complete all ranks to become Battle Square Master
          Reward: 7425XP, Bracers of Icelandic Pearl
      (Shadow Room)
        Shadow Door - attempt to open to unlock Hidden Door
        Hidden Door
        Auril's Altar
          Task: Invoke true name of Aeij-Kllenzr't (Tempest Spirit of Talos)
          Reward: 4725XP
    (3.01) Wandering Village (AR5000)
      This area sees much traffic, both humanoid and animal - the animal tracks
      are primarily those of small game and large wolves, while the humanoid
      tracks are largely from human-sized feet in hide-wrapped boots.  The
      scattered remains of simple but well-crafted arrows mark the west as hunting
      grounds.  The smoke and smell of small cooking fires rises from a small
      village in the east.  There are also some large, misshapen humanoid
      footprints about, as if from a deformed giant.
        Thvara Baelm (Cleric of Auril) - Thvara's Journal, Wand of Fear
        Barbarian Warrior (Black Raven tribe), Barbarian Shaman
        Brogrob (Goublika's brother) - Quarterstaff +2
          Task: Tell him to leave
          Reward: 287XP
        Dire Wolf, Ferocious Dire Wolf
        Sordirsin the Tusked (Barrow Wight)
          Task: Get Drinking Horn
          Note: A Bard with Diplomacy can honor him with a song instead 
        Barrow - Chainmail Armor, Wight's Blade or Hammer of Utter Darkness #
      (Wandering Village)
        Pairi (Villager)
          Task: In the Fell Wood go northeast to reach clearing with a stump then
            north, east, east to find Carynara the Dryad
          Task: L9 Sorcerer can train her
          Reward: 1575XP
        Nym (Drow) STORE - mentions Underdark
          Pickpocket: Short Sword +2
        Jari (Hunter) - Leather Armor, Spear, Longbow
          Task: Give Winter Wolf Pelt for betrothal gift for Anja
          Reward: 1575XP, Bloodstone Amulet
          Task: Or sell him Winter Wolf Pelt
          Reward: 1575XP, 200GP
          Pickpocket: Yeti Pelt
        Suoma the Elder STORE
          Task: Speak to Venla the Healer and save the children
          Task: Speak to Tahvo the Huntmaster and remove Sordirsin the Tusked
          Note: Nym leaves once you have completed this task
          Task: Speak to Kurttu and uncover the mystery of Kyosti's disappearance
          Reward: 3150XP
          Task: Get Fell Wood Remains
          Reward: 1575XP
          Task: Destroy Dark Treants to clear the path to Cold Marshes
          Reward: 2100XP
          Pickpocket: Potion of Aid
        Venla the Healer TEMPLE STORE
          Gives You: Potion of Extra Healing x3
          Task: Defeat Limha to save the children
          Reward: 2100XP
          Task: In the Fell Wood from Carynara the Dryad go southeast then
            northeast, southeast, northwest, southeast to find Standing Stones
          Task: Get Frostrose from Cold Marshes
          Reward: 1575XP, Venla's Medicine x3
          Pickpocket: Potion of Frost Giant Strength
        Tahvo the Huntmaster STORE
          Gives You: Arrows +3
          Suggests you make notes on you map when navigating Fell Wood
          Task: Get Drinking Horn for Sordirsin the Tusked
          Reward: 2100XP
          Pickpocket: Hemp Rope, Lynx Eye Gem
        Kurttu (Carita's stepmother)
          Task: Speak to Hunter's Ghost and put Kyosti's spirit to rest
          Reward: 2100XP
          Pickpocket: Masterwork Dagger
        Leevi (Hunter) - Leather Armor, Spear, Longbow
          Pickpocket: Hunting Arrows
    %   Bashshar al Rachid (Djinni) TEMPLE STORE
    %     Task: Set him free
    %     Reward: Brazen Bands, Cloak of Protection +1, Star Sapphire
    %     Or use his services, after the third use you are attacked
    %   Arif ab'd Bashshar - Chainmail +1, Scimitar +3, Masterwork Arrows
    %   Hadya ab'd Bashshar - Leather Armor +2, Arrow +2, Buckler
    %   Nur ab'd Bashshar - Wizard Robe of Fire Resistance, Masterwork Dart
    %   Jabir ab'd Bashshar - Wizard Robe of Fire Resistance, Masterwork Dart
    %   Mercenary x2 - Chainmail Armor, Masterwork Scimitar, Masterwork Arrows
    %   Rogue x2 - Masterwork Arrows, Buckler
      (after completing Suoma the Elder's three tasks)
        Isair (Demon-elf Cambion Sorcerer, Legion of the Chimera commander)
        Madae (Isair's sister, Cambion Priestess of Iyachtu Xvim)
        Possessed Corpse x5
          Task: Destroy Possesed Corpses
          Reward: 3000XP
    (3.02) The Fell Wood (AR5001)
      This area sees a good deal of traffic.  Most are hide-wrapped human-sized
      boot-prints, and the tracks of heavy clawed humanoids - perhaps trolls? -
      and large wolves.  There are also some large leather boot-prints, as if from
      a humanoid weighing at least four hundred pounds, small moccasin tracks - a
      woman's? - and what appear to be the footprints of young children. The sweet
      smell of cloves drifts along the breeze from the east.
        Snow Troll, Greater Snow Troll, Snow Troll Shaman
        Wroth (Barbarian Warrior) - Wroth or Bloody Wroth #
        Barbarian Warrior, Barbarian Shaman
      (after exposing Limha)
        Limha - Greatsword +3, Limha's Scroll Case - Greater Shadow Conjuration,
          Lesser Planar Binding: Fire Elemental, Protection From Evil, Mage Armor,
          Lesser Planar Binding: Water Elemental, Summon Monster IV, Hold Monster,
          Lesser Planar Binding: Air Elemental, Summon Monster V, Dominate Person,
          Lesser Planar Binding: Earth Elemental, Animate Dead, Melf's Acid Arrow,
          Spider Spawn, Emotion: Rage, Summon Shadow, Summon Monster III, Grease,
           Chaos, Dismissal
        Snow Troll
        Werewolf, Sword Spider, Umber Hulk, Lemure, Frost Salamander, Salamander
        Yeti, Otyugh, Will o'wisp
      (after freeing Restless Dead of Fell Wood)
        Dire Wolf, Ferocious Dire Wolf
        Will o'wisp
        Kyosti's Ghost
          Task: Return to Kurttu
          Gives You: Kyosti's Spear or Kyosti's Hunting Spear #
      Limha's Home (AR5002)
        Limha (Witch) STORE
          Note: A Paladin can sense she is evil and will attack her outside
        Agog (Limha's child)
        Little Hannu (Child)
      AR5010 (Entrance)
        Hunter's Ghost
          Suggests going west or southwest to exit the Fell Wood if you get lost
          Ask Pairi and Venla the Healer if the know a way through
        Go northwest to AR5024
      (after speaking to Kurttu)
        Hunter's Ghost
          Task: Destroy Ghost-Lights to give peace to Restless Dead of Fell Wood
          Reward: 1575XP, Fell Wood Remains
          Task: Speak to Kyosti's Ghost
        Go northeast to AR5017
      (after completing Suoma the Elder's three tasks)
        Dark Treant
        Go southeast to AR5015
      AR5024 (Wolves Lair)
        Winter Wolf, Greater Winter Wolf - Winter Wolf Pelt
        Go southeast to AR5017
        Restless Dead
        Stump - Elixir of Health x3
        Go north to AR5018
        Go east to AR5019
        Go east to AR5016
        Reward: 1575XP
        Restless Dead
        Carynara the Dryad (Sprite) TEMPLE
          Task: From Standing Stones go southeast then southeast, northeast,
            northwest to small creek, then northwest, northeast, southeast.
        Go southeast to AR5026
        Or go northwest to AR5020
        Or go northeast to AR5025
        Go northwest to AR5026
        Go northeast to AR5026
        Go northeast to AR5027
        Go southeast to AR5028
        Go northwest to AR5029
        Go southeast to AR5011
      AR5011 (Standing Stones)
        Reward: 2100XP
        Restless Dead
        Thief's Corpse - Drinking Horn, Sulo's Hook or "Baron" Sulo's Hook
        Go southwest to exit
      (after speaking to Kurttu and Hunter's Ghost)
        Go southeast to AR5012
      AR5012 (Pond)
        Restless Dead
        Go southeast to AR5013
        Go northeast to AR5014
        Go northwest to AR5021
      AR5021 (Creek)
        Restless Dead
        Go northwest to AR5022
      AR5022 (Creek)
        Go northeast to AR5023
      AR5023 (Creek)
        Go southeast to AR5030
      AR5030 (Heart of the Forest)
        Reward: 3150XP
        Witch Light (Ghost-Light)
        Death's Candle (Ghost-Light)
        Go northwest to return to AR5010
      (after completing Suoma the Elder's three tasks)
        Dark Treant, Greater Dark Treant, Elder Dark Treant
        Go northeast to Cold Marshes
    (3.03) Cold Marshes (AR5004)
      The sound of a wide river grows strong here.  The pockmark prints of large
      arachnids are evident in this area, as are the tracks of large clawed
      humanoids - probably trolls - and heavy human-sized hide-wrapped boots.
      Strands of nearly invisible webbing can be seen undulating in the breeze
      amoungst some of the tree branches.  There is the occasional great splotch
      of dark, watery dung - large flying reptiles may be about.
        Frost Spider
        Snow Troll, Greater Snow Troll, Snow Troll Shaman
        Frostrose (x=3275, y=2175)
        Hadbruki (Barbarian Shaman, Uthgardt Black Raven tribe) - Azure Rod or
            Glowing Azure Rod #
          Task: Open the Gate-of-Stone
          Reward: 2100XP
        Barbarian Warrior, Barbarian Shaman
    (3.04) River Caves (AR5005)
      The cave in this area is, without a doubt, the lair of a dragon - possibly
      two.  Based on the climate and judging from the damage to the surrounding
      terrain, the creature or creatures are of the species Draco Rigidus Frigidus
      the white chromatic dragon.
        White Dragon, White Wyrm
      Dragon Cave (AR5010)
      This cave is clearly the lair of a mated pair of dragons. There are no other
      tracks save those of tiny insects that must feed on whatever carrion the
      dragons deem too small to eat. A faint, eerie clicking sound echoes from the
      great pit at the lair's eastern end.
        White Dragon, White Wyrm
        Studded Leather Armor +2
        Nest - Wyrm's Maw or Great White Wyrm's Maw #
        Deep Pit - use Hemp Rope
      River Caves (AR5101)
      These well-traveled caves seem to house a number of different inhabitants.
      Most tracks are strangely splayed scratches made by heavy, bipedalm shelled
      creatures.  There are also wide steel-shod boot-prints of the sort commonly
      seen around dwarves, clawed humanoid feet like those of small trolls, and
      patches of "scoured" stone where plant matter has been lifted away or
      something acidic has eaten at the stone surface.  
        Hook Horror, Hook Horror Guardian
        Fire Beetle
        Hook Horror Matriarch
        Cave-in - use Mining Tools
        Ice Troll
        Corpses - Masterwork Warhammer, Chainmail Armor
        Shambler - The Black Lamia's Tongue
        Ochre Jelly (use Cold and Fire weapons and spells)
        Duergar's Body - Duergar Key
        Door - use Duergar Key
      (Duergar Outpost)
        Dargab the Slave-Master (Duergar) - Valorfoe or The Dire-Hammer Valorfoe #
          Mentions Kolom's band if you are a Duergar
          Task: Ask Barud Barzam about Mining Tools
        Orc Slave-Soldier (Nargo) - mentions Oti was killed by Hook Horror
        Orc Slave-Soldier - Battleaxe
        Duergar Bolter - Masterwork Bolt
        Duergar Warrior, Duergar Cleric of Laduguer
        Barud Barzam (Duergar commander) - The Skirling Skull or
            Skirling Svirfneblin Skull #
          Task: Clear the caves of monsters
          Reward: 1725XP, Shield of Fortitude or Shield of Duergar Fortitude #,
            Duergar-Forged Axe or Duergar-Forged Doom Axe #, Garnet Gem x3
          Task: Slay the Black Raven monks
          Reward: 2300XP, Armor of Warding or Duergar-Forged Armor of Warding #,
            Hammer of Darkness or Barrow Wight's Blade
          Note: To get the most experience slay the monks then slay the Duergar
        Harhord Dorm (Barud Barzam's bodyguard) - Battleaxe +2, Black Urchin or 
            Spiny Black Urchin #
          Will only speak to other Duergar
        Crate - Mining Tools
        Crate - Masterwork Warhammer
        Crate - Masterwork Heavy Crossbow
        Dragu Ironbreaker (Duergar Artisan) STORE - Masterwork Bolt,
            Hell Bolter or Dragu's Hell Bolter #
          Task: Figure out Hell Bolter then help design Doom Bolter
          Reward: 1725XP, 7000GP or Doom Bolter or Dragu's Doom Bolter #
      (Shrine of Laduguer)
        Zama Rogadimne (Bishop of Laduguer) TEMPLE - Warhammer +1
          Gives You: Potion of Extra Healing x3
          Pickpocket: Potion of Extra Healing, Potion of Remove Curse
      (Torture Chamber)
          Task: Use Turn Undead then persude the spirit to leave
          Reward: 3000XP
          Or suggest it attacks the duergar
      River Caves Exit (AR5102)
      This area has recently seen much activity - several sets of human-sized boot
      tracks traverse the entire area. Large animal prints can also be seen in the
      dust - bears, perhaps, though the claws appear unusually sharp, as if they
      were tipped with steel.  The stone here seems to be partially natural,
      partially worked, and in some places simply burrowed through by a large
      stone-going creature or creatures.
        Umber Hulk
        The Beastlord Harshom (Hosttower Mage from Luskan) - Shield Ring,
          Bracers of Defense +2, Raven Gate Key
        Hosttower Mage
        Huntsman - Arrows of Piercing
        War Bear, Battle Cat
        Gate - use Raven Gate Key and enter to start Chapter 4
    (4.01) Black Raven Monastery (AR5200)
      This area sees a fair amount of foot traffic from large, bare, humanoid feet
      - the makers are probably seven to nine feet tall and weigh in excess of
      four hundred pounds.  There are also the occasional huge splotches of
      watery dung, indicators of sizeable flying creatures. Based on their texture
      and color the creatures are probably reptilian rather than avian.  Several
      plumes of smoke rise from numerous chimneys on a large keep-like structure
      in the east, though there are few if any human tracks about.
        White Wyrm
        Nest - White Wyrm Egg, Ruby Ring
        Tundra Yeti, Ferocious Yeti
      Black Raven Monastery (AR5201)
      This area is well swept and cleaned with great care. The halls smell faintly
      of baking bread.
        Salisam Harbash - Masterwork Dart
          Mentions Archimandrite Ormis Dohor
          Task: Speak to Aruma Blane
          Task: Get Dolon's Letters
          Task: Show Aruma Blane Dolon's Letters and she leaves with Dolon Daemba
          Reward: 2925XP
          Task: Master the Eight Chambers
          Reward: 3900XP, Associate of the Black Raven Monastery
        Aruma Blane (Standing Archimandrite) - Raven Tomb Key
          Task: Return to Salisam Harbash
          Task: Reveal Salisam Harbash's offer and he will wait outside Monastery
          Reward: 2925XP
          Task: Master the Eight Chambers
          Reward: 3900XP, Associate of the Black Raven Monastery
        Dolon Daemba (Legion of the Chimera envoy from Sigil) - Longsword +2,
            Short Sword +3, Bracers of Defense +3, Cloak of Protection +1
          Pickpocket: Dolon's Chamber Key, Ring of Charm, Potion of Healing x4,
            Wand of Melf's Acid Arrow, Potion of Extra Healing x2
        Bookcase - History of Durpar and Var the Golden
        Chest - Bracers of Defense +2
        Chest - The Hammer of Lucerne or Holy Swizarnian Hammer of Lucerne #
      (Monastery Library)
        Bered STORE
          Mentions Valas Belaem Del Pharm, half-drow from Rilauven
        Bookcase - Philosophy of Kara-Tur
        Bookcase - Valas - The Black Raven
        Bookcase - On Non-Violence
      (Monk Quarters)
        Sersa (Quartermaster) *INN
          Task: Ask Svaltid Hanarsen to train her
          Reward: 2925XP, rest for free
          Or a Monk can train her
        Chest - Valas - The Black Raven
      (Training Hall)
        Svaltid Hanarsen (Master Trainer)
        Ven (Thief)
          Task: Refuse to help him and accept his bribe
          Reward: Nonin's Ring
          Pickpocket: Flamedance Ring
        Chest - Ryomaru's Harmless Staff or Ryomaru's Harmless Tanuki Staff #
        Barrel - Lamp Oil x9
        Crate - Potion of Healing x3, Potion of Extra Healing
      (Monastery Kitchens)
        Nonin (Steward) STORE, TEMPLE
          Task: Get Nonin's Ring
          Reward: 3900XP, Potion of Extra Healing x3
          Or give him a Ruby Ring
          Reward: Storeroom Key
      (Dolon's Chamber)
        Chest - Dolon's Letters
        Bookcase - Secret Societies
        Bookcase - History of the North I
      The Eight Chambers (AR5202)
      This area is regularly swept and cleaned with great care.  A myriad of
      bizarre smells floats throughout: wet stone, sulfur, hot metal, and lamp oil
      to name just a few.  An assortment of sounds no less strange echoes about as
        Morohem (Master of Chambers)
          Task: Master each chamber with one unarmed party member
          Task: Ask Nonin for Storeroom Key
          Pickpocket: Flamedance Ring
      (Chamber of Stone)
        Order shown by the dice along the wall
        Task: Pull switch I and kill Stone Monk
        Task: Pull switch V and kill Stone Monk x2
        Task: Pull switch III and kill Stone Monk x3
        Task: Pull switch II and kill Stone Monk x4
        Task: Pull switch IV
        Reward: 2300XP
      (Chamber of Shadows)
        Dark Portals, 1, 2, 3 along north east wall and 4, 5, 6 on south west wall
        Task: Use Dark Portal 1, 3, 4, 6
        Reward: 2300XP
      (Chamber of Sorcery)
        Raised floor panel gives Protection from Electricity
        Task: Defeat Crystalline Monk x2
        Reward: 2300XP
      (Chamber of Clockwork)
        Task: Defeat Clockwork Monk x3
        Reward: 2300XP
      (Chamber of Sand)
        Switch - activate Aganazzar's Scorcher
        Task: Defeat Sand Monk x2
        Reward: 2300XP
      (Chamber of Silk)
        Task: Defeat Poisonweb Spiders
        Reward: 2300XP
      (Chamber of Battle)
        Task: Knock out Iron Monk over blue circle and pull right hand lever then
          knock out both Iron Monks over blue circles and pull left hand lever
        Reward: 2300XP
      (Chamber of Immolation)
        Task: Defeat Brass Monk x2
        Reward: 2300XP
      Raven Tomb (AR5203)
      This enormous, high-ceiling cavern echoes with the roar of an underground
      river and waterfall - the headwaters of the Black Raven River.  There are a
      few tracks here: those of the soft-soled shoes of the monks, and some wide
      steel-shod boot-prints of the sort commonly seen around dwarves.
        Door - use Raven Tomb Key or become Associate of the Black Raven Monastery
        Iron Golem x4
        Valas' Tomb - The Shackles of Roa or Chains of Righteous Strength #,
          Bracers of Defense +4
        Duergar Commander - Battleaxe +1
        Duergar Warrior, Duergar Bolter
    (4.02) The Underdark (AR5300)
      The hard stone floor of this area makes tracking difficult.  However you
      manage to find silver and white hairs scattered about.  The healthy sheen of
      the strands and occasional perfume leads you to believe the hairs are from
      dark elves.  The smell of sulfur floats in the air and the smell of stale
      sweat wafts over the center of the cavern.
      (Ahk Kyorl Kulgg compound)
        Malavon Despana (Drow Diviner, Patron of House Despana,
            Archmage of Rilauven's Sorcere Academy of Magic) STORE - Dagger +3,
            Malavon's Journal, Robe of the Evil Archmagi, Ring of Protection +2,
            Ring of Spell Resistance
          Task: Destroy Viciscamera Heart
          Reward: 5850XP
          Task: Convince Ginafae Despana to leave the Drider Caves
          Reward: 3900XP
        Kadresh Olonrae (of Vhaeraun) TEMPLE, STORE - Studded Leather Armor +2,
            Vampiric Dagger +1, Lightning Longsword +2, Amulet of Protection +1,
            Sling +2, Corrosive Bullets +1, Cure Critical Wounds, Moonbar Gem x3,
            Flame Strike, Rogue Stone
        Viizra Arabani (First Daughter of House Arabani) TEMPLE, STORE - Flail +3,
            Gauntlets of Weapon Expertise, Ring of Frost Resistance, Black Opal x2
            Potion of Frost Giant Strength, Symbol of Pain
        Sorcere Apprentice - Dart +2, Potion of Extra Healing
        House Despana Guard - Corrosive Bolts +1, Potion of Extra Healing
      (after destroying Viciscamera Heart)
        Ginafae Despana (Drow)
          Gives You: House of Despana Insignia, House of Despana Piwafwi
        Goblin Fodder
        Drow Priestess (Lolthian Assassin) - Chainmail +2, Buckler of Denial,
          Cloak of Displacement, Flail +3
        Drow Deathsinger, Drow Assassin
        Blue Myconid, Red Myconid
        Heggr Splitsteel (Dwarf, Priest of Abbathor) STORE - Sparking Bullets +1,
            Sling +1, Warhammer +3, Small Shield +1
          Can get 20% off his goods and 20% more for your goods
          Pickpocket: Bloodstone Gem x2, Cure Serious Wounds
        Myrvek of Gracklstugh (Derro) STORE - Quarterstaff +2, Acid Tipped Darts,
            Knave's Robe, Ring of Fire Resistance, Water Opal x2, Tchazar Gem x4,
            Andar Gem x6, Diamond, Lightning Bolt, Lower Resistance
        Wode the Guileful (Drow from Ched Nasad) STORE - Leather Armor +2,
            Battleaxe +2
          Pickpocket: Amulet of Protection +1, Ring of Knowing, Iol Gem x4, 186GP
        Valas Rrostarr (Wode's bodyguard) - Light Crossbow +2, Spear +3, Bolt +2,
            Potion of Extra Healing
          Pickpocket: Potion of Extra Healing, 189GP
        Barrel - Short Sword +1, Morningstar +1, Masterwork Morningstar
        Chest - Studded Leather Armor +1, Leather Armor +2, Chainmail +1,
          Buckler +1
        Chest - Light Crossbow +2, Bolt +1, Arrows +1
        Chest - Minor Mirror Image Potion, Potion of Evil Protection
        Chest - Wand of Bull's Strength, Wand of Cure Moderate Wounds,
          Wand of Alicorn Lance
        Box - Skydrop Gem x2, Lynx Eye Gem x13, Star Diopside Gem,
          Andar Gem x4
        Box - Flamedance Ring, Onyx Ring, Gold Necklace, Bluestone Necklace
        Sword Spider
        Shadow Drake
        Oinchack'olp (Mind Flayer) - Mercykiller's Belt
          Task: Get Incandescent Blue Ioun Stone
          Reward: 3900XP, Mercykiller's Belt
          Or refuse to give him Incandescent Blue Ioun Stone
          Reward: 3900XP
        Derro Savant Thrall, Minotaur Thrall
        Sorn (Drider Fighter), Nadal (Drider Wizard)
      (after destroying Viciscamera Heart)
        Drider Wizard, Drider Priestess, Drider Fighter, Viciscamera Drider Wizard
        Viciscamera Drider Priestess, Viciscamera Drider Fighter
      (after speaking to Malavon Despana)
        Beelthot (Mind Flayer)
        Drow Wizard Thrall - Dart +2
        Fomorian Thrall, Duergar Fighter Thrall
      Drider Caves (AR5301)
      The strands of webbing and coarse hairs are easily spotted in these caves.
      Silver and white hairs are also common.  From their location, you suspect
      that dark elves have been dragged through the area, towards the northeast.
      In the air, you occasionally detect a faint, musty smell, like spores.
        Drider Priestess, Drider Wizard
        Drider Fighter - Potion of Minor Elemental Barrier
        Blue Myconid, Red Myconid
        Viciscamera Drider Priestess, Viciscamera Drider Wizard
        Viciscamera Drider Fighter
        Ginafae Despana (Drider, Malavon's sister) - Morningstar of the Eternal +3
          Task: Convince Ginafae Despana to leave the Drider Caves
        Ginafae's Spider
        Hole (near Myconids) - Incandescent Blue Ioun Stone (Strange Blue Sphere)
        Imphraili Asserbai of Tyranturos (Red Wizard of Thay Transmuter,
             Legion of the Chimera) - Ring of Protection +2, Ring of Regeneration,
             Dagger +2, Robe of Absorption or Imbued Robe of Absorption #,
        Books - Progress Journal: Viciscamera, A Treatise Upon Flesh Golems,
          Imphraili's Transfusion Notes
        Table - Wand of Enfeeblement, Wand of Bull's Strength
        Table - Vial of Silvery Fluid, Vial of Spores x3
        Imphraili's Lab
          Use Progress Journal: Viciscamera, Vial of Silvery Fluid,
            and Vial of Spores to create Conversion Poison
          Use A Treatise Upon Flesh Golems and Vial of Spores to create
            Sanguis Anima
          Use White Wyrm Egg to create Potion of Frost Giant Strength x2
          Transmute Potion of Healing into Potion of Extra Healing
          A Transmuter can use White Wyrm Egg to increase their Cold resistance by
            5 and decrease their Fire resistance by 5
          A Transmuter can use Imphraili's Transfusion Notes and Sanguis Anima to
            increase their HP by 5
          Note: There is a limited number of reagents
        Inanimate Enhanced Flesh Golem
          Task: Use Sanguis Anima and awaken with an electrical blast
          Reward: Enhanced Flesh Golem serves the character who cast the spell
        Enhanced Flesh Golem
        Celeridrider (increased Speed)
        Spithdrider (casts Web)
        Cradoldrider (produces Cradoldrider Spawn)
        Viciscamera Cocoon
        Viciscamera Heart
          Task: Use Conversion Poison
          Reward: Viciscamera Drider's destroyed
      Z'hinda Citadel (AR5302)
      The area has been kept very clean, the floor is almost spotless.  Careful
      examination unearths a variety of hairs, ranging from Underdark races to
      minotaurs.  Despite the lack of tracks, the stench of unwashed bodies is
      thick in the air.  Whatever lives here must not have a very good sense of
        Abdoshanheth (Mind Flayer)
        Flesh Golem, Minotaur Thrall
        Drow Fighter Thrall - Corrosive Bolts +1
        Lightning Generator - Diamond
          Unlock it with a Rogue to turn it off
        Mind Golem x4
        Barrel - Iron Rations x20
        Svirfneblin Thrall
        Derro Savant Thrall, Drow Wizard Thrall
        Weapon Rack - Masterwork Battleaxe
        Weapon Rack - Masterwork Greataxe
        Weapon Rack - Greataxe +1
        Weapon Rack - Masterwork Spear
        Anvil - Battleaxe
          Can create Masterwork Battleaxe
          Fighter can create Battleaxe +1
          Duergar can create Duergar-Forged Doom Axe
        Duergar Fighter Thrall
        Galoombethshe, Ecktarr'ilsen'ularr, Oolay, Zeph'ulp-Maress (Mind Flayers)
        Elder Brain
          Task: Ask it for passage
          Reward: Unseal exit
          Or destroy it
        Morhizulosh (Mind Flayer)
        Fomorian Thrall, Minotaur Thrall, Drow Wizard Thrall
    (4.03) Exit from The Underdark (AR5303)
        Mirabel (Red Wizard Diviner) - Adventurer's Robe, Bracers of Defense +3,
            Mirabel's Pendant or Mirabel's Maleficent Pendant #,
            Staff of the Defender +1
        Majrash (Red Wizard) - Ring of Acid Resistance, Bracers of Defense +4,
            Ice Pick +1, Cloak of Mystra or Mystra's Embrace #
        Oswald Fiddlebender
          Task: Ask him to take you to Kuldahar to start Chapter 5
          Pickpocket: Lynx Eye Gem, Iron Rations
        Maralie Fiddlebender (Oswald's Niece)
    Spine of the World
    (5.01) Kuldahar Pass (AR6000)
      Thick, healthy grass and wildflowers grow throughout this area.  No snow
      stands in this unnaturally warm section of the pass.  Tracks are abundant,
      mostly leading from the east to the west.  A large group of human men, women
      and children made an exodus towards where Oswald's airship now sits. Uneven,
      erratic footprints scattered in the mud lead you to believe that some sort
      of deformed or undead creatures have recently passed through the region.
        Hiepherus (Half-Orc Neo-Orog Priest of Bane, Legion of the Chimera)
          Task: Trick him into revealing his plans
          Reward: 1200XP
          Task: Trick him into retreating
          Reward: 1200XP
        Wight, Wight Lord, Wraith, Black Archer, 
        Khavros the Black (Wight Lord)
        Hand of Khavros (Wight Lord)
      (At night, after defeating Hiepherus)
        Mother Egenia's Spirit (Priestess of Ilmater, Isair and Madae's guardian)
          Task: Ask about your future
          Reward: 1600XP
          Task: Ask about Isair and Madae's weakness
          Reward: 1600XP
          Task: Speak to Iselore then tell her what happened to Isair and Madae
          Reward: 1600XP, spirit at rest
      Oswald's Airship (AR6007)
        Oswald Fiddlebender
          Pickpocket: Potion of Explosions, Oil of Fiery Burning
        Maralie Fiddlebender
        Table - Potion of Extra Healing, Potion of Explosions
      Watchtower (AR6008)
        Jermsy (Ranger, Town Watch Captain) - Longbow +2, Club +2
          Task: Defeat Hiepherus and his army
          Reward: 2400XP, 174GP, Eye of the Hunter or Swift Eye of the Hunter #,
            Pearl Necklace, Farmer's Cloak or Blessed Farmer's Cloak #
          Task: Get Key from Gerbash
          Reward: 1200XP
          Pickpocket: Chameleon Ring of Dexterity, Potion of Hill Giant Strength,
            Arrows +3
        Nathaniel STORE, TEMPLE
          Task: Set Mother Egenia's spirit to rest
          Reward: 1200XP, Ring of Protection +3, Wand of Entanglement, Sunbeam
          Pickpocket: Wand of Cure Moderate Wounds, Potion of Extra Healing,
    (5.02) Hrothgar's Glen (AR6002)
      The stench of musty long-dead corpses lingers on the otherwise refreshing
      air.  Judging by the open graves in the southeast, you presume that the
      undead are nearby,  A distinctly different set of large, broad footprints
      lead from the glen entrance towards the cavern doors in the northeast.  They
      might belong to armored orcs or ogres.
        Wraith, Wight Lord, Black Archer
        Statue of Ilmater
          Task: Lay to rest the undead to sanctify the Ilmater graveyard
          Reward: 1200XP
        Old Kholsa's grave (x=1330, y=850) 
          Examine the grave when you have Medallion of the Lost Followers
        Atalaclys the Lost, Jaiger of the Fanged Seasons, Kaervas Death's Hand,
          Inhein-Who-Was-Taken, Broken Khree, Veddion Kairne (Lost Followers)
          Task: Send the Lost Followers to their second death
          Reward: 5850XP, Paladins gain STR+1, WIS+1, HP+5
        "Cera Sumat," Holy Avenger or Light of Cera Sumat #
      Crypt (AR6003)
        Hiepherus - Poisoned Blood Flail +2, Tower Shield +1, +4 vs Missiles,
            Half-Plate Armor, Amulet of Protection +1, Potion of Extra Healing x5,
            Holy Power, Circle of Blades, Visions of Hierpherus
          Task: Kill Hiepherus to cleanse the Kuldahar Valley of evil
          Reward: 2400XP
        Neo-Orog Marauder, Wraith
        Altar - Undead Ward, Restoration
    (5.03) Kuldahar (AR6001)
        Yuan-ti Archer (from Chult) - Arrow +2
        Yuan-ti Abomination
        Iselore (Archdruid of Silvanus from Highmoon) TEMPLE
          Replaced Arundel, mentions demon Yxunomei amd Hosttower member Edgeel.
          Mother Egenia resurrected the elf Ilmadia Bariel who gave birth to 
          cambion twins Isair and Madae, children of the devil Belhifet.
          Task: Defeat Chahopek the Guardian and seal the Crossroads
          Reward: 2400XP
          Task: Defeat Cedra's forces
          Reward: 2400XP
        Heartstone Gem
        Crossroads (Portal to Chult)
      (after sealing Crossroads)
        Cedra (Yuan-ti Half-Breed) - Ring of Protection +3, Scimitar of Acid +2
        Harpy, Yuan-ti Half-Breed Priestess, Yuan-ti Half-Breed Sorceress
        Neo-Orog Scout, Neo-Orog General, Yuan-ti Archer, Yuan-ti Abomination
        Neo-Orog Maraider, Neo-Orog Priest of Bane
      (if you return from Dragon's Eye)
        Nathaniel, Jermsy, Sheemish, Conlan
          Reward: Heavy Crossbow +4, Bolt +5, 753GP
      Conlan's Smithy (AR6004) (was Gerth's Equipment Shoppe)
        Conlan STORE
          Task: Find Conlan's son Sheemish
          Reward: 1200XP, store discount
      Iselore's House (AR6005) (was Arundel's House)
      Iselore's House Upstairs (AR6006)
        Table - Servered Ties Servered Hand
      Orrick's Tower (AR6009)
        Open Book - Yemnit Progales K'apahcs
        Sheemish (Blacksmith, Conlan's son) STORE
          Task: Ask if the words Yemnit Progales K'apahcs mean anything
          Pickpocket: Wand of Fire, Amulet of Protection +1
        Strange Apparition (Orrick's elemental servant) STORE
          Task: Set it free
          Reward: 1200XP, transfers store items to Sheemish 
        Bookcase - Legends of Icewind Dale
      Temple of Ilmater (AR6010)
        Gerbash (Dwarf, Evening Shade Innkeeper)
          Gives You: Key
          Task: Heal him or give him healing potion
          Reward: 1200XP
          Pickpocket: Diamond, Emerald, Potion of Explosions
    Chult in the Chultan Peninsula region
    Located at the westernmost end of the Chultan peninsula, Chult is a
    mountainous jungle of savage beasts, hulking dinosaurs and disease-ridden
    swamps.  Reclusive human tribes, fierce goblins and strange monstrous folk
    haunt this dangerous land.  Other than the humans, intelligent creatures
    living in large numbers include the Batiri (green-skinned goblins), yuan-ti
    and lizardfolk.
    (5.04) Chult (AR6050)
      Tracking should be easy in this humid climate, but the frequency of rain and
      the sheer abundance of life makes the process difficult.  Slithering tracks
      slide alongside the myriad vines with human footsteps frequently alongside
      them.  Animal tracks in the region are common, but their spacing and depth
      indicate that the creatures bolt through this section of the jungle as
      quickly as possible.
        Crossroads (Portal to Kuldahar)
        Yuan-ti Priest, Yuan-ti Abomination
        Religious Stele x4
        Altar of Sseth - Emerald x2
        Katchmat (Mezro Warrior)
        Pureblood Sorcerer
        Ssethsar Sashkta (Yuan-ti)
          Listen to four challenge rituals
        Initiate - Initiates Robes (cannot be worn by Paladin)
        Altar x5
          Task: Use Religious Stele x4 and broken Religious Stele
          Reward: 2400XP, summon guardian
        Chahopek the Guardian (Black Serpent)
          Reward: Acid 5/-, HP+12, seal Crossroads
      Serpent's Lair Temple (AR6051)
        Task: Break the strength of the yuan-ti in Chult
        Reward: 1600XP
        Yuan-ti Archer (Temple Guard)
          What approaches at dusssk - The growing darkness
          What drowns Selune's gleaming - The obscuring moon of our faith
          Where does Sseth embrace unbelievers - In his cradle of scales
          Who keeps the ancient venom of Sseth potent - His faithful followers
          What is the black flower of the world - Night fed by the dead of day
        Yuan-ti Priest
          Task: Ask about Guardian
        Jeszrael (Yuan-ti Half-Breed emissary from Dragon's Eye) -
            Scimitar of Acid +2, Studded Leather Armor +2, Ring of the Warrior,
            Potion of Magic Dispelling
        Yuan-ti Cook - Ring of Acid Resistance, Dead Cat
          Task: Ask about treasury combination - 6th, 9th (Viper's Fangs), 2nd
          Task: Ask about the Black Flower ritual
        Pureblood Sorcerer
          Task: Ask about fifth challenge ritual
        Pureblood Fighter, Yuan-ti Abomination
        Switch - release Heartless Dead
        Heartless Dead x4
        Religious Stele 
        Table - Snakebite
        Table - Protection from Fire
        Bookcase - Chain Lightning
      (Inner Coils)
        Ashra (Leader of Viper's Fangs) - Studded Leather Armor +2, Short Sword +4
            Potion of Extra Healing x3, Light Crossbow +3, Bolt +3, Chameleon Ring
            Sparking Bolts +1, Dagger +4
        Viper's Fangs Assassin x9 (Pureblood) - Arrow +2
          Task: Trick into revealing part of treasury combination - 10th, 3rd, 5th
          Reward: 1200XP
        Inhatri (Head of Coiled Cabal) - Bracers of Defense +4, 
            Ring of Shock Resistance
        Coiled Cabal Disciple (Yuan-ti Sorcerer)
          Task: Trick into revealing how to seal the portal
          Reward: 1200XP
        Table - Vampiric Short Sword, Protection from Acid, Vitriolic Sphere,
            Poisonfang or Ysha's Sting #
      (Northern Chamber Treasury)
        Stones along the floor from left to right 1, 2, 4, 5, 7, 8, 10, 11
                               and along the wall 3, 6, 9
          Task: Depress stones in the order 10, 3, 5, 6, 9, 2
        Histachii (Brood Guard)
        Table - Scimitar +3
        Table - Milton Sixtoes' Armor of Absolute Self
        Table - Black Adder
        Table - Ring of Protection +2
        Table - Finger of Death, Summon Monster VII, Mordenkainen's Sword,
          Power Sword: Stun
        Table - Wand of Lightning
      (Ritual Chamber)
        Winged Serpent Statue - Desiccated Heart x4
        Switch - raise and lower bridge
      (Ojaiha's Private Chambers) 
        Ojaiha of the Gleaming Scales (Yuan-ti High Priest)
          Task: Attempt to resolve the yuan-ti threat peacefully
          Reward: 2400XP
        Viper, Viper's Fangs Assassin, Coiled Cabal Disciple
        Chest - Thunder Clap or Force of Lightning #
    Spine of the World
    (5.05) Dragon's Eye (AR6100)
      The air at this high elevation is thin and frigid, but you feel a pleasant
      warmth emanating from the entrance to Dragon's Eye.  The well-worn path
      leading to the entrance contains a large assortment of footprints; curiously
      several small patches along the path contain little or no footprints at all,
      like the were avoided intentionally.
        Frost Salamander
        High Sorceress Izbelah (Yuan-ti Half-Breed) - Suffocate, Fire Agate Gem
        Skull on pole - disable traps
      Dragon's Eye First Level (AR6101)
      The ground here is dominated by a variety of tracks, both coming and going.
      Evident are patrol formations and a high concentration of trails traveling
      from the entrance to a large room in the north.  The frigid temperature felt
      outside is completely gone.
        Yuan-ti Pureblood Thief - Bolt +2
        Yuan-ti Pureblood Warrior
        Lizard Man Warrior, Lizard Man Shaman
        Elite Lizardman Warrior - Fire Agate Gem
        Bridge - Hemp Rope
        High Commander Grishum (Yuan-ti Pureblood) - Cloudkiss or Stormshifter #,
          Shortbow of Life +2, Dart of Stunning, Chainmail +1
        Switch - stop Circle of Blades
        Brazier x5
          Task: Place Fire Agate Gem in brazier to open Statue of Sseth
          Task: Use handle
          Reward: 1200XP, opens gate to the prison
        Yuan-ti Pureblood Thief
        Nheero Fhutma (Yuan-ti Sage)
          Task: Find remains of his traveling companion Mandal Graye
          Reward: 1600XP
          Task: Get The Sword of Myrloch Vale and take it to Mandal Graye's spirit
          Task: Get Sabotaged Histachii Brew
          Reward: Neehro changes into a Histachii.  You can find him in the egg
            chamber and ask about Feyrs then you can find him in the Library and 
            ask why Feyrs are being created then you can find him in the Study.
            You can also ask about Thorasskus.
        Prisoner (in west section)
          Ask him to get a weapon from the armory and fight
        Prisoner (in east section)
          Let him rest and he will cast healing spells on your party
        Prisoner (wearing robes in east section) - Returning Poison Tipped Dart,
            Ring of Regeneration, Dagger +4, Malavon's Rage, Fire Agate Gem
          When you return he casts protection spells then attacks
        Prisoner (Troll) - Fire Agate Gem
        Prisoner (Drow)
          Ask him to get a weapon from the armory and fight
        Wyvern - Wyvern Stinger
        Chest - Greatsword of Flame +1, Bracers of Defense +3, Throwing Daggers +2
            Sling of Spell Resistance, Bullets of Corrosive Burst
        Chest - Hemp Rope, Tower Shield of Charm Protection +1, Warhammer +2,
            1/4 Weight Field Plate, Icy Bastard Sword +1
        Chest - Reflective Short Sword +1, Small Shield of Increased Fortitude,
            Iron Arbalest or Mithril Arbalest #, Studded Leather Armor of Horror
        Nest - Acid Storm, Dart +4, Antidote x6, Fire Agate Gem
      Dragon's Eye Second Level (AR6102)
      Several footprints, mostly humanoid, can be seen throughout, with large sets
      towards the east. The air feels naturally warm and contains a subtle hum, as
      if it's filled with residual magic.
        Yuan-ti Half-Breed Sorceress, Yuan-ti Half-Breed Priestess
        Chest - Hemp Rope, Owain's Lullabye or Sweet Auril's Kiss #,
            Zuvembie or Zuvembie's Impunity #
        Mandal Graye's body (Aasimar) (x=3550, y=1275)
        Mandal Graye (Armored Skeleton)
          Give Him: The Sword of Myrloch Vale
          Reward: Shows you where he put the Modified Mandrake Root
          Task: Get Modified Mandrake Root and return to Nheero Fhutma
        Giant Spider - Spider Body
        Wand of the Spider's Web
        Nathaniel (Rakshasa Maharajah) STORE - 175GP, Stone to Flesh Scroll,
            Mass Invisibility, Potion of Extra Healing x4
          Task: Catch him out talking about Andoran Druids or speak to the real
            Nathaniel in Kuldahar then return
        Ferocious Jaguar
      (Ziggurat Chamber)
        Broken Lever (north) - rest here and it will be repaired
          Pull the lever at night with a Cleric then stand on the Ziggurat to
            receive Protection from Evil and summon a Glabrezu
        Worn Lever (south)
        Table - Mandrake Root or Mandrake Root #
          Task: Put Mandrake Root on table then pull Worn Lever
          Reward: Histachii Brew
          Task: Put Modified Mandrake Root on table then pull Worn Lever
          Reward: 3600XP, Sabotaged Histachii Brew
          Note: If your Alchemy skill isn't high enough ask D'hey-jazerrion
        Table - Antidote x4, Flask of Braehg
          Task: Put Wyvern Stinger on table then pull Worn Lever
          Reward: Wyvern Poison
        Bookcase - Seven Eyes, Elemental Barrier, D'hey-jazerrion's Notes
        Table - Bullet +4, Cat-tail or Nimble Cat-tail #
        Bookcase - History of the Dead Three, Symbol of Pain,Protection from Magic
        Bookcase - History of the Chosen of Mystra, Protection from Fire,
        Bookcase - History of the Bell in the Depths, Protection from Electricity,
        Bookcase - History of Tethyr, Protection from Cold, Fire Storm
        Bookcase - History of Sembia, Protection from Acid, Creeping Doom
        Bookcase - History of the Moonsea, Protection from Poison, Destructon
        Bookcase - History of the Sisters of Light and Darkness, Blasphemy,
            Protection from Petrification
      (after getting Modified Mandrake Root and speaking to Nheero Fhutma)
        D'hey-jazerrion (Alchemist) - fixes Worn Lever
      (from Cave Level 1)
        Ancient Wyvern
      (after returning The Sword of Myrloch Vale to Mandal Graye)
        Modified Mandrake Root or Modified Mandrake Root #
      Dragon's Eye Third Level (AR6103)
        Armored Skeleton
        Yuan-ti Chamption, Yuan-ti Priest, Yuan-ti Archer
        Iron Golem
        Table - Male Body, Female Body, Child's Body
        Mechanical Door
          Task: Use Wyvern Poison on Fountain x4 and kill High Priest Thorasskus
          Reward: Door opens
        Monstrous Snake
        The Sword of Myrloch Vale (x=2390, y=1590)
        Snake Statue
        Large Metal Door - use Rogue to search for hidden switch
        Table - Spirit Essence x5
          Ask Nheero Fhutma for Sabotaged Histachii Brew to get past Sseth's Eye
        Shelf - lower drawbridge
        Efreeti (sent by King Lothar to kill Thorasskus)
        Thorasskus (High Priest, One-Of-Many) - Ring of Freedom of Movement,
            Bracers of Defense +4, Ring of Protection +3
          Flees to Snake Statue, opening passage to Treasure Chamber
        Table - Histachii Brew x5, Unenchanted Histachii Brew x5, Mummy's Tea x5,
            Potion of Healing x5, Elixir of Health x5, Potion of Extra Healing x5,
            Spirit Essence x5, Elven Healing Wine x5, Philter of Purification x5,
            Antidote x10
        Bookcase - Philosophy of Kara-Tur, Identify, Inflict Light Wounds
        Bookcase - The Folly of Fury, Find Traps, Blur
        Bookcase - Banishment, Protection from Fire, Haste
        Bookcase - Engineering Manual, Stoneskin, Neutralize Poison
        Bookcase - Yago's Book of Curses, Summon Shadow, Raise Dead
      (Treasure Chamber) - use passage
        Pots - Ring of Invisibility
        Pots - Medallion of the Lost Followers
          Task: Belonged to Duke Kholsa Ehld, take it to Old Kholsa's grave
        Pots - Vipergout, Stone to Flesh Scroll, Protection from Poison x5,
          Protection from Magic
        Gold Pile - Hemp Rope
        Gold Pile - random shield
    (5.06) Dragon's Eye Exit (AR6104)
      This is the magma chamber of the volcano. The air is extremely hot and heavy
      - almost unbearable - but you manage by placing a damp cloth over your nose
      and mouth.  Though the magma sea would incinerate any organic material it
      came in contact with, the islands within it are traversable.  The footprints
      here however, are quite peculiar; they seem to come and go, shift positions,
      and change form constantly with no apparent pattern or consistency.
      (Day 5)
        Cornugon, Wight Lemure Slave
        Bridge - use Hemp Rope x4
        Inquisitor Venomin (Pureblood Yuan-ti) - killed Lord Pyros
        Archon (Undead Boatman) TEMPLE, STORE
      (Lord Pyros' domain)
        Ambassador Jasper (Fire Salamander)
        Greater Feyr
      (Ambassador Jasper's embassy)
        Bookcase (Izbelah's equipment) - Hold Person Wand, Spirit Essence x2,
      (Fields of Slaughter exit)
        Master Zil-t'yor (Beholder) - killed King Lothar
          Task: Kill it to exit
        Hell Hound, Flamewalker, Troll, Lava Mephit, Efreeti
      (Day 4)
      (Ambassador Jasper's embassy)
        Ambassador Jasper
      (Lord Pyros' domain)
        Inquisitor Venomin - kills Lord Pyros
      (Ambassador Jasper's embassy)
        Inquisitor Venomin - kills himself
        Elite Lizardman Warrior, Frost Salamander
        Yuan-ti Champion, Yuan-ti Archer
      (Upper Levels)
        King Lothar (Fire Giant)
        Yuan-ti Half-Breed Priestess
      (Fields of Slaughter exit)
        Yuan-ti Pureblood Warrior, Yuan-ti Pureblood Thief, Lizard Man Shaman
      (Day 3)
      (Lord Pyros' domain)
        Lord Pyros (Fire Elemental created by Kossuth)
          Give Him: Antidote
          Reward: 1000GP or random item with fire damage or resistance
        Inquisitor Venomin
        High Sorceress Izbelah
        Flamewalker - Ask to watch Eternal Flame play
          King Lothar kills High Sorceress Izbelah
        Ambassador Jasper
      (King Lothar's Citadel)
        King Lothar - Potion of Explosions
        Efreeti, Hell Hound, Troll
      (Fields of Slaughter exit)
      (Day 2)
      (Lava Mephit Lair)
        Chest - Dykhast Longsword or Sword of Gleaming Dykhast #
        Lord Pyros
        King Lothar
      (Fields of Slaughter exit)
      (Day 1)
        Task: Prevent Izbelah from casting Temporal Stasis spell
      (Ambassador Jasper's embassy)
        High Sorceress Izbelah - Suffocate, Fire Agate Gem x5, Hold Person Wand,
         Scimitar +4, Spirit Essence x2
        Frost Giant
      (Fields of Slaughter exit)
    If you asked Nickademus for assistance you must now return the favor
    (5.07) Ice Temple Lower Level (AR4103)
          Task: Kill all the Outsiders on the level
        Gelugon, Glabrezu, Cornugon, Red Abishai, Lesser White Abishai, Lemure
        Crate - Potion of Magical Resistance
        Crate - Spirit Essence
        Chest - Potion of Extra Healing
        Bookcase - Potion of Extra Healing
    (5.08) Fields of Slaughter (AR6200)
      Despite hearing tales that the Fields of Slaughter was the site of an
      ancient battle between elves and orcs carried out centuries ago, the path
      into the fields seems very well traveled.  In fact, upon closer inspection,
      you find traces of blood that could not be more than a few days old.  In
      addition, many of the fresher tracks seem to be made from orcs and elves.
        Saablic Tan (Red Wizard of Thay, Imphraili Asserbai's master)
        Neo-Orog Priest, Elite Neo Orog, Red Neo Orog, Guard, Red Wizard, Feyr,
        Fallen Bladesinger, Slayer Knight of Xvim, Half-Dragon, Yuan-ti Halfbreed,
        Elite Half Goblin - Half-plate Armor
        Blahg'mah (Dread Orc) - Orc Encampment Bone Key, Axe of the Souls or
            Soul Stealer #
          Ask to be taken to Kratuuk
        Rib Bones (Prison Bars) - use Orc Encampment Bone Key
        Tsol Silverblade (Elf)
          Task: Free the imprisoned elves
          Reward: 2600XP
        Kratuuk (Shaman Dread Orc) - Staff of Greater Spell Resistance +5,
            Black Goat Girdle or Blessed Black Goat Girdle #
          Task: Kill M'darfein
          Gives You: Orc Encampment Bone Key
          Reward: 3900XP
        Altar - Control Undead, Geloise or Beloved Geloise #
        Orc Tent - Hold Monster
        Orc Tent - Summon Efreeti
        Rock Pile (Hidden Door) - use Orc Encampment Bone Key
        Festering Drowned Dead, Ice Zombie
        Cold Bones - Frost Arrows +1
        Elven Dread Warrior, Orc Dread Warrior
        Gorg (Orc Dread Warrior) - Backblighter or Cowards Flight #
          Task: Secure the help of dread orc scout group
          Reward: 2600XP
        Body - Viol of the Hollow Men or Tallow's Violin #
        Saralon D'frayn (Elf Cleric) - Vial of Elven Holy Water, Boots of Speed,
            Chainmail +1, Warhammer +2, Large Shield
          Task: Discover plan to use holy water to sanctify Fields of Slaughter
          Reward: 1950XP
        M'darfein (Elf Lich) - Disintegrate, Acid Fog, Scroll Case
        Elven Dread Warrior, Elven Dread Archer
        Fallen Bladesinger
        Elven Scout Tent - Delayed Blast Fireball, Delnar's Delight or
            Delnar's Lightning Stave #
        Neo-Orog Priest, Red Neo Orog, Elite Neo Orog, Yuan-ti Halfbreed
        Elite Half Goblin - Half-plate Armor, Half Orc - Half-plate Armor
          Task: Use Vial of Elven Holy Water
          Reward: 3900XP, destroys all Dread creatures
    (5.09) Fields of Slaughter Exit (AR6201)
      This area seems unusually quiet.  Foot traffic is light, encompassing prints
      from humanoid sized creatures.  This might be a safe place to rest, but you
      conclude that a watch will definitely be necessary.
        Saablic Tan - Cacofiend, Xvimian Fang or Xvimian Fang of Despair #,
            The Shroud of Bankao or Death Shroud of Bankao #
        Wanmok - Cold Fire
        Slayer Knight of Xvim, Red Neo Orog, Neo Orog Priest, Elite Half Goblin
        Red Wizard
        Guard - Corrosive Bolts +1
        Barbarian's body - Gem Bag, Throwing Hammer of Thunder +2
        Half-Dragon, Elite Half Goblin
        Barbarian's body - Flail of Veranon or Demon Breath Flail #
        Task: Exit area to start Chapter 6
    (6.01) Severed Hand (AR6300) "Hand of the Seldarine"
        Guard Commander
          Task: Bluff your way past and learn of the delegate pass
          Reward: 1500XP
          Or discover there is a Minister of Foreign Affairs
          Reward: 750XP
        Guard, Chimera, Apocalyptic Boneguard
        Crack - Impaler or Life's Blood Drinker #
      Servered Hand First Floor (AR6301)
      You see many tracks made by humans.  They travel in every direction and
      crisscross many times.  Any other tracks have been obscured.
        Zigma - Note to Guards
        Guard, Slayer Knight of Xvim
        Glabrezu Guard (Immortal Demon)
        Jerre Stoh (Slave Foreman, follower of Ilmater)
          Task: Ask about Glabrezu Guard
          Reward: 750XP
          Task: Ask about Ilmater after speaking to Toral Sorn
          Reward: 750XP, Tears of Suffering
          Task: Destroy Globe of Essence and Glabrezu Guard to free the slaves
          Reward: 1500XP
        Xavier Torsend (Minister of Foreign Affairs)
          Mentions Isair and Madae are away on business
          Task: Find out that Betran Weaver and Cardaf are responsible for the war
          Reward: 750XP
          Task: Ask to see the imprisoned envoy, Puddy Talltale
          Reward: 750XP
          Task: Ask for a delegate pass (required beyond second floor)
          Reward: 750XP, Severed Hand Oelegate Pass
          Task: Tell him the conscripted workers are slaves so he resigns
          Reward: 750XP
        Cabinet - Fiery Cloud, Death's Bane or Delnar's Healing Blade #
        Cabinet - Summon Monster VIII, Hippogriff Riders of the Hand
        Urn - Bolt+5, Cure Critical Wounds, Neutralize Poison, Rage of Chaos or
            Order's Nemesis #
        Ysha (Slave)
          Task: Get Altered Severed Hand Plans from Kav Lathram
          Gives You: Severed Hand Plans
          Reward: 1000XP
        Table - Spiritcaller or Death's Ally #
        Vashti Zerran (Assistant Slave Foreman)
          Task: Speak to Miram
          Task: Watch Kitchen Servant give out food then follow Zaem
          Task: Secure the slaves food supply through peaceful means
          Reward: 1500XP
        Zaem (Zaem's Creation, invisible creature, food thief)
          Task: Tell it that Cedrin Zil killed Zaem Astyr
          Reward: 750XP
          Task: Get Ring of Nourishment
          Reward: 1000XP
          Task: Return to Vashti Zerran
      Servered Hand Second Floor (AR6302)
        Roga Thulc (Assistant Slave Foreman)
          Task: Speak to Vylu Prehv
          Task: Speak to Ruinlord Eradru and cure Vylu Prehv
          Reward: 1500XP
        Vylu Prehv
          Task: Return to Roga Thulc
          Task: Ask her to drink Potion of Mental Clarity
          Reward: 1000XP
          Task: Return to Roga Thulc
        Earth Elemental
        Dracein (Half-Dragon, Saablic Tan's mistress) - Greatsword +4
        Precious (Chimera)
        Potion Lab
          Task: Use Demon's Blood, Bonding Agent, Virulent Agent
          Tip: Do this under improved invisibiliy to avoid a fight
          Reward: Lethal Virulent Poison
          Task: Put Lethal Virulent Poison in Sack in kitchen
        Pillow - Chimandrae's Slippers or Chimandrae's Warded Slippers #
        Cabinet - Robe of Enfusing, Mass Dominate, Summon Fiend
        Vese Nejj (Thayvian Mage) - Robe of the Evil Archmagi, Boots of Grounding,
            Golden Girdle, Cloak of Displacement, Quarterstaff +5
          Task: Solve portal puzzle to get to Wizard Tower First Floor
          Reward: 1000XP
          Task: Get Orrick the Grey's Spellbook, Orrick's Book of the Mythal,
            Larrel's Bones but don't speak to Orrick the Grey
          Reward: 1000XP, Greater Fortitude or Lightning Reflexes or Iron Will
          Task: Confess what you have done to Orrick the Grey
        Thayvian Mage - Quarterstaff +3
        Fynne (Thayvian Mage)
          Task: Destroy Demonic Construct as a pawn in their test
          Reward: 750XP
        Tasha (Fynne's apprentice)
        Demonic Construct - Tainted Demon's Blood
        Bookcase - Stone to Flesh Scroll
        Table - Mind Blank, Gate, Diary of Garuk Katah
        Cabinet - Meteor Swarm, Master's Robe or High Master's Robe #
        Bookcase - Diary of Zaem Astyr (Saablic Tan's apprentice)
        Bookcase - The Last Alliance I: The Elves, Horrid Wilting
        Bookcase - The Last Alliance II: The Dwarves
        Bookcase - The Last Alliance III: The Darkest Hour
        Bookcase - The Last Alliance IV: The Dwarf Alliance
        Bookcase - The Last Alliance V: Echoes of the Fall
        Bookcase - The Last Alliance VI: The Fall
        Cedrin Zil (Librarian) - Bracers of Defense +4, Cloak of Protection +2,
            Dagger +5, Shield Amulet
          Task: Ask about Diary of Zaem Astyr then speak to Kav Lathram
          Task: Expose him as Zaem Astyr's murderer
          Reward: 1500XP
          Task: Speak to Vese Nejj then return to Kav Lathram
        Kav Lathram (Zaem Astyr's apprentice)
          Task: Give him Severed Hand Plans and ask him to alter them
          Reward: Altered Severed Hand Plans
          Task: Ask about death of Zaem Astyr then speak to Jaebrilla
          Task: Return when Cedrin has been delt with
          Reward: 750XP
        Pipe - Virulent Agent, Ring of Nourishment, Power Word: Kill
        Ruinlord Garuk Katah - Iyachtu Xvim Holy Symbol, Plate Mail +1
          Task: Read Diary of Garuk Katah then speak to Hatemaster Drothan
        Globe of Essence (from Iyachtu Xvim)
          Task: Destroy it after completing Ilmater Sanctification Ritual
          Reward: 1500XP
          Task: Destroy Glabrezu Guard
        Ruinlord - Iyachtu Xvim Holy Symbol
        Slayer Knight of Xvim x2 - Greatsword of the Soulless +5
      Servered Hand Third Floor (AR6303)
      You find the tracks of humans wearing heavy boots.  There is some evidence
      that a large creature with taloned feet passed this way recently.
        Neo-Orog Priest, Slayer Knight of Xvim
        Shelf - Ilmater Holy Symbol (belonged to Madae)
        Bookcase - Iron Body, Black Blade of Disaster, Iyachtu Xvim Holy Symbol
        Yxbudur'zmutkimdu (Gelugon baatezu)
          Task: Impress him with your knowledge
          Reward: 1500XP, Yxbudur'zmutkimdu, Pfinik'millillin, Tutup'limbobo leave
        Pfinik'millillin (Cornugon), Tutup'limbobo (Red Abishai)
        Lemure Slave, Wight Lemure Slave
        Bookcase - Bonding Agent
        Radiant Pool
          Task: Use Holy Water of Corellon Larethian
          Reward: Prevent Isair and Madae from healing
      Servered Hand Forth Floor (AR6304)
      You find the track of humans in soft soled shoes and heavy boots.  There is
      also evidence of creatures with taloned feet.
        Riki (Drow Matriarch) STORE - Short Sword +4 x2, Amulet of Protection +1,
            Shadowed Studded Leather +1, Boots of Stealth, Cloak of Non-Detection
          Task: Use Potion Lab to create Lethal Virulent Poison
          Reward: 1500XP
          Task: Speak to Toral Sorn and perform Ilmater Sanctification Ritual
          Reward: 750XP
          Task: Speak to Stubnok
        Miram (Cook)
          Task: Ask for more food then return to Kav Lathram
          Task: Put Lethal Virulent Poison in the Sack
          Reward: 1500XP, kills Ruinlord Gadu Crum and the guards in the barracks
          Task: Return to Riki
        Bookshelf - Demon's Blood
        Ruinlord Gadu Crum (Legion of the Chimera guard)
        Thayvian Mage - Quarterstaff +3
        Guard - Corrosive Bolts +1
        Half-Goblin, Yuan-ti Halfbreed, Bugbear
        Chest - Aegis, Great Shout
        Chest - Chain of Drakkas or Chain of Drakkas' Fury #
        Chest - Power Word: Blind, Wail of the Banshee
        Instructor (Pit Fiend)
        Ruinlord, Red Abishai, Glabrezu Guard
        Jaebrilla (Serving Wench, Zaem Astyr's fiancee)
          Task: Ask about death of Zaem Astyr then return to Cedrin Zil
          Task: Return when Cedrin has been delt with
          Reward: 750XP
        Urn - Summon Monster IX, Executioner's Eyes, The Black Hands of Shelgoth
            or Horrific Black Hands of Shelgoth #
        Hatemaster Drothan (Priest of Iyachtu Xvim)
          Task: Ask about Garuk Katah's holy symbol
          Reward: 750XP
          Task: Ask about Globe of Essence to find out about demon's immortality
          Reward: 750XP
          Task: Ask how to destroy Globe of Essence
          Reward: 750XP
          Task: Speak to Toral Sorn
        Ruinlord Eradru (Highpriest of Iyachtu Xvim) TEMPLE
          Task: Ask about a cure for Vylu Prehv
          Reward: 1000XP, Potion of Mental Clarity
          Task: Return to Vylu Prehv
    (6.02) Severed Hand Wizard Tower (AR6400) "Labelas Tower"
      There are few tracks here, but they are distinct. You find traces of humans,
      goblins and gnolls.  There is some evidence of a giant wearing metal shod
        Portals numbered 1-5 clockwise from the top
        Task: Use portals in the order 1, 3, 5, 2, 4, 1 to form a star
        Reward: Teleported to First Floor
        Task: Return to Vese Nejj
      Wizard Tower First Floor (AR6401)
        Iron Golem
        Weenagoo (Goblin, Orrick the Grey's Apprentice, Weenog's descendant)
      (Bed Chamber)
        Globe - Orrick the Grey's Spellbook
        Globe - Headknocker or Club of Confusion #
        Apprentice (Gnoll)
      Wizard Tower Second Floor (AR6402) - Library
        Daku (Gnoll Librarian)
        Table - The Unstrung Harp or Sephica's Prayer #
        Bookcase - Orrick's Book of the Mythal
        Bookcase - Tome of Ilmater
      Wizard Tower Third Floor (AR6403) - Workroom
        Orrick the Grey
          Task: Confess if you have helped Vese Nejj
          Reward: 750XP
          Task: Ask about radiant pool
          Reward: 750XP
          Task: Ask about mythal and the collapse of the Severed Hand
          Reward: 750XP
          Task: Ask for help sending Puddy Talltale home
          Reward: 750XP
          Task: Return to Vese Nejj
        Iron Golem
        Globe - Larrel's Bones
    (6.03) Severed Hand War Tower (AR6700) "Sheverash Tower"
        Elite Half Goblin, Elite Neo Orog
        Cabinet - War Tower Prison Key, Dead Cat, History of the North
        Greater Feyr
        Iron Cell Gate - use War Tower Prison Key
        Toral Sorn (High Cleric of Ilmater)
          Task: Take Tome of Ilmater, Ilmater Holy Symbol, Bonds of the Faithful
            and Tears of Suffering to Ilmater Statue in the Cleric Tower and
            complete the Ilmater Sanctification Ritual
          Reward: 750XP
          Task: Purify Radiant Pool with Holy Water of Corellon Larethian
          Reward: 750XP
        Ormis Dohor (Lemure, Half-Drow Black Raven Monastry Archimandrite)
          Task: Get Monk's Antidote
          Reward: 1500XP, will fight with you against Isair and Madae
        Puddy Talltale (Gnome envoy from Bryn Shander)
          Task: Kill Greater Feyr and free him
          Reward: 3300XP
          Task: Speak to Orrick the Grey and ask for safe passage
          Reward: 4950XP
        Carl (thinks he's a rock)
      War Tower First Floor (AR6701)
      Blood splatters nearly every square foot of the floor.  However, you can
      make out the delicate footprints of an elf near the stretch rack.
        Harcourt Rustblade (Torturer) - Viper's Fang +2, Dead Cat
        Pustule the Sick (Half-Orc, Torturer) - Pustule's Flail or
            Pustule's Flail of Boils #
        Wight Lemure Slave, Lemure Slave
        Iron Maiden - Male Body, Female Body
        Stretch Table - Bonds of the Faithful
      War Tower Second Floor (AR6702)
      Dust is very prevalent in this chamber, probably due to the winds that come
      barreling in from the western gate.  Any outstanding tracks are soon covered
      up, making any kind of tracking nearly impossible.
        Obbak (Red Neo Orog)
        Weapon Rack - Masterwork Spear, Masterwork Quarterstaff
        Weapon Rack - Masterwork Throwing Axe, Masterwork Halberd
        Weapon Rack - Masterwork Greataxe, Masterwork Halberd
        Weapon Rack - Masterwork Greataxe, Masterwork Halberd
      (after performing Ilmater Sanctification Ritual)
        Stubnok - Delnar's Dart of Dispelling or Delnar's Eye Gouger #,
            Stubnok's Note
          Task: Speak to Captain Pudu
          Task: Tell him you borrowed Captain Pudu's Key
          Reward: Stubnok quits (if you killed Captain Pudu, Stubnok attacks)
        Gate - Use Captain Pudu's Key
      (after killing T'rsosl Malign)
        Buvai de'Naly (Thayvian Mage Liaison)
          Reward: 2250XP, taken to Isair and Madae for the final battle
      Broken Sky Bridge to Mage Tower (AR6800)
      War Tower Aerie (AR6703)
        Nalakora (Half-Dragon)
        T'rsosl Malign - School Cap or Intriguing School Cap #, 
            Gauntlets of Weapon Expertise, Scimitar +3, Scimitar of Acid +2
        Slayer Knight of Xvim x2 - Greatsword of the Soulless +5
        Neo Orog Priest, Half-Dragon
    (6.04) Severed Hand Officer Tower (AR6600) "Corellon Tower"
        Chimera x2
        Sprawg (Neo-Orog combat instructor) - Monkey Paw of Discipline or
            Monkey Paw of Extreme Prejudice #
        Red Half Dragon, Bugbear Captain, Half-Orc, Half-Goblin, Yuan-ti Halfbreed
        Table - History of the Dales and the Elven Court
      Officer Tower First Floor (AR6601)
        Greater Boneguard x2 or Apocalyptic Boneguard x2 #
        Morvyn (High Xvimian Monk, martial arts instructor) - Gohoin's Charm or
            Gohoin's Secret Charm #
        Eltob - Gauntlets of Weapon Expertise
        Chest - Robe of Enfusing, Cloak of Protection +2
        Training Dummy - Glass Darts +1, Darts of Infatuation +1
      Officer Tower Second Floor (AR6602)
        Barrel - Male Body, Resurrection
      Officer Tower Arboretum (AR6603)
        Bisbe (Custodian) - Delnar's Dart of Dispelling or Delnar's Eye Gouger #
        Bushes - Male Body, Full Plate Mail +1
      (after speaking to Stubnok)
        Captain Pudu (Half-Goblin Captain of the Guard) - Captain Pudu's Key,
            Half-plate Armor, Spell Resistance, Gauntlets of Weapon Expertise,
            Pudu's Blight or Pudu's Fiery Blight #
          Task: Say you are from Church of Iyachtu Xvim and ask to borrow his keys
          Reward: 1500XP, Captain Pudu's Key
        Vyxein (Half-Dragon)
    (6.05) Severed Hand Cleric Tower (AR6500) "Solonor Tower"
        Yquog (if you didn't kill him in the Goblin Warrens)
        Sune Statue
        Ilmater Statue
          Task: Use Tome of Ilmater, Bonds of the Faithful, Ilmater Holy Symbol
            and Tears of Suffering
          Reward: 4950XP
          Task: Refuse Iyachtu Xvim and perform Ilmater Sanctification Ritual
          Reward: 7425XP, Holy Water of Corellon Larethian
        Iyachtu Xvim Statue
          Task: Slay ten slaves
          Reward: 2475XP, Demons leave and cannot be summoned
        Silvanas Statue
        Corellon Statue
      (if you refuse Iyachtu Xvim)
        Iyachtu Xvim - Scimitar of Souls or Scimitar of the Soulless +5 #, 
            Mace of Goblin Slaying or Walloping Club +5 #
        Glabrezu, Cornugon, Wight Lemure, Lemure
      Cleric Tower First Floor (AR6501)
      The air has a slight burnt, electrical smell to it.  The smell gets stronger
      as you approach the horrific floor art with the glowing eyes.  In fact,
      static discharge is more prevalent when you stand next to the floor art.
      However, the most unusual thing you find is that footprints that lead to the
      center of the floor art do not have a trail that leads away.  It is almost
      as if the individual who made the prints simply disappeared.
        Ruinlord x2 - Iyachtu Xvim Holy Symbol, Hammer of Bludgeoning +2
        Ruinlord - Iyachtu Xvim Holy Symbol
        Demon Knight - Club +5
        Hatemaster x3 - Staff of Corrosion
        Table - Dead Cat
        Portal (to Tyrannar Brutai Mar's Lair)
          Task: Get a Iyachtu Xvim Holy Symbol for everyone then use Portal
          Reward: 1500XP
      Cleric Tower Second Floor (AR6502)
        Skinny Rottentooth, Jezabel Quice, Grossey Foulair, Ryscia Nightstep
        Ruinlord Mayzom Col - Aramite Ring or Aramite Cult Leader Ring #,
            Stormcaller or Hammer of Lightning #, Iyachtu Xvim Holy Symbol
        Ruinlord - Iyachtu Xvim Holy Symbol
        Hatemaster x4 - Staff of Corrosion
        Half-Dragon, Half-Orc, Elven Dread Warrior
        Altar - Returning Poison Tipped Dart
      Tyrannar Brutai Mar's Lair (AR6503)
      The same static electrical smell that surrounded the floor art two floors
      down lightly textures the air around you.  Scuffs on the floor seem
      indicative of plate mail covered boots, similar to the ones worn by the
      Xvimian clerics.
        Tyrannar Brutai Mar (High Cleric) - Brilliant Flail of Wounding,
            Brutal Impact or Xvim's Brutal Impact #, Mithral Field Plate Armor +2,
            Tyrannar's Band or High Tyrannar's Band #, Monk's Antidote
        Ruinlord x3 - Iyachtu Xvim Holy Symbol, Hammer of Bludgeoning +2
        Sherincal, The Beastlord Harshom, Guthma, Gaernat Sharptooth
        Chest - Dire Charm
        Chest - Stone to Flesh Scroll, Protection from Cold Scroll, Restoration,
            Gem Bag
        Table - Creeping Doom, History of the Last March of the Giants
        Shelf - Potion Bag, History of the Drow, History of the Drow II
    (6.06) Servered Hand Final Battle (AR6303)
        Isair and Madae
          Task: Hurt one of them and they retreat to the Radiant Pool
          Task: Badly wound one of them and Orrick the Grey appears
        Zilvar T'orgh - Full Plate Mail +1, Warhammer +4, Ring of the Wise
        Mourn T'orgh - Robe of the Evil Archmagi, Dagger +4, Ring of Regeneration,
            Ring of Protection +3
        Serak - Mithral Field Plate Armor +2, Bastard Sword +4, Boots of Grounding
            Ring of Protection +3
        Phaen Xyltin - Bracers of Defense +4, Boots of Speed, Ring of the Warrior,
            Chameleon Ring
        Tilzen Ghaun - Leather Armor of Dexterity, Gauntlets of Weapon Expertise,
            Short Sword +4
        Buvai de'Naly
        Orrick the Grey
          Reward: 7425XP
                                    -- THE END --
    = Appendix ===================================================================
    (A) Character Creation
    IWD2 is based on the Dungeons & Dragons 3rd Edition rules.  I highly recommend
    the official Dungeons & Dragons 3rd Edition Player's Handbook and especially
    the Forgotten Realms Campaign Setting.  The rules were modified a little for
    IWD2 but they are great books.
    The details given in this section are taken from the actual behavior in the
    game and not from the manual or in game descriptions as they contain errors
    and omissions.
    Your character can reach a maximum of level 30 (435,000XP).
    (A.01) Gender
    Your gender choice has no affect in the game.
    (A.02) Portrait
    Create a folder called Portraits in the folder where you installed IWD2.
    Create the following two .BMP (Windows Bitmap) images and save them in the
    Portraits folder.  They can be 8 bit or 24 bit color. 
      xxxxxxxS.bmp = 42x42 (small portrait)
      xxxxxxxL.bmp = 210x330 (large portrait)
    When playing online, other players will not be able to see your custom
    portrait unless they have saved a copy in their Portraits folder.
    (A.03) Race
    Your race will affect certain dialogue choices in the game and the ability to
    perform a few tasks.
    Human (Any)
      Bonus feat at first level
      Two extra skill points at first level, +1 skill point every level
    Aasimar (Planetouched Human) (Paladin)
      Level Adjustment +1 (2000XP)
      WIS+2, CHA+2
      Acid 5/-, Cold 5/-, Electrical 5/-
      Sunscorch 1/day
    Tiefling (Planetouched Human) (Rogue)
      Level Adjustment +1 (2000XP)
      DEX+2, INT+2, CHA-2
      Bluff+2, Hide+2
      Fire 5/-, Cold  5/-, Electrical 5/-
      Blindness 1/day
    Shield Dwarf (Fighter)
      CON+2, CHA-2
      +2 vs Poison, +2 vs Spells
      AC Generic+4 vs Giants
      Atk+1 vs Orcs, Goblins, Bugbears
    Gold Dwarf (Fighter)
      CON+2, DEX-2
      +2 vs Poison, +2 vs Spells
      AC Generic+4 vs Giants
      Atk+1 vs Drow, Mind Flayers, Driders
    Gray Dwarf (Duergar) (Fighter)
      Level Adjustment +2 (5000XP)
      CON+2, CHA-4
      Immunity to Paralysis
      Search+2, Move Silently+4
      +2 vs Poison, +2 vs Spells
      AC Generic+4 vs Giants
      Invisibility 1/day
      Atk-2, Dmg-2, Saves-2 during the day
    Moon Elf (Wizard)
      DEX+2, CON-2
      Weapon Proficiency Large Sword, Bow
      Immunity to Sleep
      +2 vs Enchantments
    Wild Elf (Green Elf) (Sorcerer)
      DEX+2, INT-2
      Weapon Proficiency Large Sword, Bow
      Immunity to Sleep
    Dark Elf (Drow) (Male: Wizard, Female: Cleric)
      Level Adjustment +2 (5000XP)
      DEX+2, INT+2, CHA+2, CON-2
      Weapon Proficiency Large Sword, Bow
      Immunity to Sleep
      +2 vs Will, +2 vs Enchantments
      Spell Resistance 11+Level
      Faerie Fire 3/day
      Day Blindness (-1 penalty to attack, skills and saves during the day)
    Rock Gnome (Illusionist)
      CON+2, STR-2
      AC Generic+4 vs Giants, Ogres
      Atk+1 vs Kobolds, Goblins, Hobgoblins, Bugbears
    Deep Gnome (Svirfneblin) (Illusionist)
      Level Adjustment +3 (5000XP)
      DEX+2, WIS+2, STR-2, CHA-4
      Search+2, Hide+2 (+4 in interior areas)
      Spell Resistance 11+Level
      AC Generic+4
      Mirror Image 1/day, Blur 1/day, Invisibility 1/day
      Atk+1 vs Kobolds, Goblins, Hobgoblins, Bugbears
    Half-Elf (Any)
      Immunity to Sleep
      +2 vs Enchantments
    Half-Orc (Barbarian)
      STR+2, INT-2, CHA-2
    Lightfoot Halfling (Rogue)
      DEX+2, STR-2
      Move Silently+2
      +1 vs Saves
      +2 vs Fear
      Atk+1 with Thrown Weapons
    Strongheart Halfling (Rogue)
      DEX+2, STR-2
      Bonus feat at first level
      Move Silently+2
      +2 vs Fear
      Atk+1 with Thrown Weapons
    Ghostwise Halfling (Barbarian)
      DEX+2, STR-2
      Move Silently+2
      +2 vs Fear
      Atk+1 with Thrown Weapons
      Set Natural Snares 3/day
    (A.04) Class
    Your class determines your starting GP and the ability to perform some tasks.
    For example Paladins will not be given chaotic or evil dialogue choices but
    can sense if a person is evil.  Several items are restricted to certain
    Barbarian (Bbn) - 1d12, 2SP, High BAB, High Fortitude Saves
      REQ: Non-lawful
      Light Armor, Medium Armor, Shields, Simple Weapons, Martial Weapons
      L1: Rage (STR+4, CON+4, Will+2, AC-2 for 5 rounds, 1/day,
            L4 2/day +1 use every 4 levels)
      L1: Fast Movement
      L2: Uncanny Dodge (retain AC DEX bonus against invisible foes)
      L5: Uncanny Dodge (can only be sneak attacked by a Rogue 4 levels higher)
      L11: Damage Reduction (1/- every 3 levels)
      L15: Greater Rage (STR+6, CON+6, Will+3, AC-2 for 5 rounds)
      L20: Tireless Rage (no longer fatigued after rage)
    Bard (Brd) - 1d6, 2SP, Medium BAB, High Reflex & Will Saves
      REQ: Non-Lawful
      Light Armor, Medium Armor, Shields, Simple Weapons, Large Swords
      Bard Song (one active)
        L1: The Ballard of Three Heros (Atk+1, Dmg+1, Saves+1)
        L3: The Tale of Curran Strongheart (Remove Fear, Immunity Fear)
        L5: Tymora's Melody (Luck+1, Saves+3, Alchemy+2, Knowledge+2)
        L7: The Song of Kaudies (+50% vs Command, Silence, Shout, Great Shout)
        L9: The Siren's Yearning (Enthrall Enemies for 10 rounds)
        L11: The War Chant of Sith (AC+2, DR 2/-, HP+3/round)
      L1: Bardic Knowlegde (Alchemy+1, Knowledge+1, Spellcraft+1)
      L2: Arcane Spells (CHA)
    Cleric (Clr) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple Weapons
      Spontaneous Conversion (covert spell to Cure:Non-Evil or Inflict:Evil)
      L1: Divine Spells (WIS)
      L1: Domain Spell (Bonus spell chosen from two spells per caster level)
      L1: Turn Undead:Non-Evil or Control Undead:Evil (3 + CHA bonus/day)
    Painbearer of Ilmater
      REQ: Lawful Good, Lawful Neutral, Neutral Good
      L1: Ilmater's Endurance (CON+6 for 1 round/level, 1/day)
      L1: Pain Touch (STR-2, DEX-2 for 10 rounds, 1/day)
    Morninglord of Lathander
      REQ: Good, True Neutral
      L1: Lathander's Renewal (Cure Level x 2, 1/day)
      L1: Improved Turning
    Watcher of Helm
      REQ: Lawful, True Neutral
      L1: Helm's Shield (Saves + 2 for 1 round/level, 1/day)
      L1: Helm's Watch (AC+2, +2 vs Missiles for 1 round/level, 1/day)
    Silverstar of Selune
      REQ: Chaotic Good, Chaotic Neutral, Neutral Good
      L1: Selune's Freedom (Freedom for 1 round/level, 1/day)
      L1: Moon Shield (SR+3 for 1 round/level, 1/day)
    Lorekeeper of Oghma
      REQ: Neutral
      L1: Oghma's Knowledge (Alchemy+1, Knowledge+1)
      L1: Identify (1/day)
    Dreadmaster of Bane
      REQ: Lawful Evil, Lawful Neutral, Neutral Evil
      L1: Bane's Manipulation (Bluff+1, Diplomacy+1, Intimidate+1)
      L1: Tyrant's Dictum (DC+1 vs Will Spell Save)
    Battleguard of Tempus
      REQ: Chaotic, True Neutral
      L1: Tempus' Strength (STR+6 for 1 round/level, 1/day)
      L1: Martial Weapon, Axe and Weapon Focus, Axe
    Demarch of Mask
      REQ: Evil, True Neutral
      L1: Mask's Thievery (Hide+1, Move Silently+1, Pick Pockets+1)
      L1: Blind Fight
    Stormlord of Talos
      REQ: Chaotic Evil, Chaotic Neutral, Neutral Evil
      L1: Talo's Grounding (Electrical 5/-)
      L1: Destructive Blow (Atk+2, Dmg+2 for 1 round/level, 1/day)
    Druid (Drd) - 1d8, 2SP, Medium BAB, High Fortitude & Will Saves
      REQ: Neutral
      Light Armor, Medium Armor, Shields, Small Blade, Large Sword, Mace, Polearm,
        Quarterstaff, Missile
      L5: Wild Shape Boar (L6 2/day, L7 3/day, L10 4/day +1/day every 4 levels)
      L7: Wild Shape Winter Wolf
      L9: Wild Shape Polar Bear
      L9: Immunity Poison
      L12: Wild Shape Dire Bear
      L14: Wild Shape Dire Panther
      L16: Elemental Shape Fire Elemental
      L18: Elemental Shape Earth Elemental
      L20: Elemental Shape Water Elemental
      L22: Elemental Shape Air Elemental
    Fighter (Ftr) - 1d10, 2SP, High BAB, High Fortitude Saves
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
      L1: Bonus Feat (L2 Bonus Feat every 2 levels)
    Monk (Mnk) - 1d8, 2SP, Medium BAB, High Fortitude, Reflex & Will Saves
      Simple Weapons, Axe
      Cannot advance if they multiclasses to a non-favoured class
      When wearing no armor
      L1: Monk AC Bonus (AC Generic+WIS bonus, AC Generic+1,
            L5 AC Generic+1 every 5 levels)
      L1: Unarmed (Dmg 1d6, L4 1d8, L8 1d10, L12 1d12, L16 1d20, L21 1d20+1d6,
            L26 1d20+1d10)
      L1: Stunning Attack (Stun, Level/day)
      L1: Evasion (Save vs Reflex for no damage)
      L2: Deflect Arrows (AC Generic+1 vs Missiles)
      L3: Still Mind (+2 vs Enchantment)
      L3: Movement Speed (increases every 3 levels up to L18)
      L5: Purity of Body (Immunity Disease)
      L7: Wholeness of Body (Heal 2xLevel HP 1/day)
      L9: Improved Evasion (Save vs Reflex for half damage on fail)
      L10: Ki Strike (Unarmed Enc+1, L13 Enc+2, L16 Enc+3, L21 Enc+4)
      L11: Diamond Body (Immunity Poison)
      L13: Diamond Soul (Spell Resistance 10+Level)
      L15: Quivering Palm (DC 10+Level/2+WIS bonus vs Fort or die, 1/day)
      L19: Empty Body (Ethereal for 2 rounds, Half of Level/day)
      L20: Perfect Self (Outsider, DR 20/+1)
    Monk of the Broken Ones (Painbearer of Ilmater)
      REQ: Lawful Good
    Monk of the Old Order (Rogue)
      REQ: Lawful Good
    Monk of the Dark Moon (Sorcerer)
      REQ: Lawful Evil
    Paladin (Pal) - 1d10, 2SP, High BAB, High Fortitude Saves
      REQ: Lawful Good
      Cannot advance if they multiclasses to a non-favoured class
      Light Armor, Medium Armor, Heavy Armor, Shields, Simple & Martial Weapons
      L1: Divine Grace (Saves + CHA bonus)
      L1: Lay on Hands (Cure Level x CHA bonus, 1/day)
      L1: Protection From Evil (1/day)
      L1: Divine Health (Immunity Disease)
      L2: Smite Evil (Atk+CHA bonus, Dmg+Level, 1/day)
      L2: Aura of Courage (Immunity Fear, allies +4 vs Fear)
      L3: Remove Disease (Third of Level/day)
      L3: Turn Undead (3 + CHA bonus/day)
      L4: Divine Spells (WIS)
    Paladin of Ilmater (Painbearer of Ilmater)
    Paladin of Helm (Fighter)
    Paladin of Mystra (Wizard)
    Ranger (Rgr) - 1d10, 2SP, High BAB, High Fortitude Saves
      Light Armor, Medium Armor, Shields, Simple & Martial Weapons
      L1: Dual-Wield (Atk+2 Main Hand, Atk+6 Off Hand when wearing light armor)
      L1: Favored Enemy (Dmg+1, additional enemy at L5 and every 5 levels,
          Dmg+1 to previous enemy)
        Giants - Frost Giant
        Hook Horrors
        Lizard Men - Lizardman
        Salamanders - Salamander, Frost Salamander
        Shapeshifters - Werewolf, Wererat, Doppelganger
        Umber Hulks
        Undead - Drowned Dead, Zombie, Skeleton
      L4: Divine Spells (WIS)
    Rogue (Rog) - 1d6, 4SP, Medium BAB, High Reflex Saves
      Light Armor, Simple Weapons, Bow
      L1: Sneak Attack (Dmg+1d6 every 2 levels)
      L2: Evasion (Save vs Reflex for no damage)
      L3: Uncanny Dodge (retain AC DEX bonus against invisible foes)
      L6: Uncanny Dodge (can only be sneak attacked by a Rogue 4 levels higher)
    Sorcerer/Sorceress (Sor) - 1d4, 2SP, Low BAB, High Will Saves
      Simple Weapons
      L1: Arcane Spells (CHA)
    Wizard (Wiz) - 1d4, 2SP, Low BAB, High Will Saves
      Small Blade, Mace, Quarterstaff, Crossbow
      L1: Arcane Spells (INT)
      L1: Bonus Feat (Bonus Feat at L1, L5 and every 5 levels)
    Specialist Wizard (Abj, Cjr, Div, Enc, Evo, Ill, Nec, Tra)
      Cannot learn or cast spells from prohibited school
      Bonus Spell for each casting level
      School of Magic   | Prohibited School
      Abjurer (Abj)     | Illusion, Transmutation
      Conjurer (Cjr)    | Evocation
      Diviner (Div)     | Conjuration
      Enchanter (Enc)   | Evocation
      Evoker (Evo)      | Conjuration, Divination
      Illusionist (Ill) | Abjuration, Necromancy
      Necromancer (Nec) | Illusion, Enchantment
      Transmuter (Tra)  | Abjuration, Necromancy
    For each class, base attack bonus progresses at either a high, medium or low
      Level     |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
      High      |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
      Medium    |  -  1  2  3  3  4  5  6  6  7  8  9  9 10 11
      Low       |  -  1  1  2  2  3  3  4  4  5  5  6  6  7  7
      Level     | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
      High      | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
      Medium    | 12 12 13 14 15 15 16 17 18 18 19 20 21 21 22
      Low       |  8  8  9  9 10 10 11 11 12 12 13 13 14 14 15
    When a character reaches a BAB of 6 they can make another attack with a
    penalty of 5.  A character gains another attack for every BAB increase of 5,
    up to a maxium of 5 attacks.  A level 21 Fighter can make 5 attacks per round
    with base attack bonuses of 21/16/11/6/1.  Unarmed Monks gain their extra
    attacks earlier than a normal medium BAB class, at L6, L10, L14 and L18.
    Fortitude saves against disease, poison, paralysis or death spells
    Reflex saves against damage from traps or magical attacks
    Will saves against mind-affecting and magical effects
    For each class, saving throw bonuses in each of the above progress at either a
    high or low rate.
      Level   |  1  2  3  4  5  6  7  8  9 10 11 12 13 14 15
      High    |  2  3  3  4  4  5  5  6  6  7  7  8  8  9  9
      Low     |  -  -  1  1  1  2  2  2  3  3  3  4  4  4  5
      Level   | 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30
      High    | 10 10 11 11 12 12 13 13 14 14 15 15 16 16 17
      Low     |  5  5  6  6  6  7  7  7  8  8  8  9  9  9 10
    (A.05) Alignment
    Alignment will affect dialogue choices in the game.  Several weapons are
    restricted to certain alignments.
    Each of the nine alignments has an associated title:
          Lawful Good   |  Neutral Good  |  Chaotic Good
            Crusader    |   Benefactor   |     Rebel
         Lawful Neutral |  True Neutral  | Chaotic Neutral
             Judge      |   Reconciler   |   Free Spirit
          Lawful Evil   |  Neutral Evil  |  Chaotic Evil
           Dominator    |   Malefactor   |    Destroyer
    (A.06) Ability Scores
    Abilities usually start at 3 with 58 ability points to allocate and can be
    raised to a maxmium of 18.  A racial bonus offsets the minimum and maximum.
    STR - Melee Attack, Melee and Thrown Damage, Force Lock, Weight Limit
    DEX - AC, Missile and Thrown Attack, Reflex Saves
          Hide, Move Silently, Open Locks, Pick Pocket
    CON - HP per level, Fortitude Saves
    INT - SP per level, Wizard Spell DC, Maximum Spell Level, Bonus Spells
          Alchemy, Appraise, Disable Device, Knowledge, Search, Spellcraft
    WIS - Monk AC, Will Saves, Divine Spell DC, Maximum Spell Level, Bonus Spells
          Wilderness Lore
    CHA - Store Price Modifier, Turn Undead
          Paladin Lay On Hands, Smite Evil & Saves
          Bard & Sorcerer Spell DC, Maximum Spell Level, Bonus Spells
          Animal Empathy, Bluff, Diplomacy, Intimidate, Use Magic Device
    Ability Score   1   2   4   6   8  10  12  14  16  18  20  22  24  26  28  30
    Ability Bonus  -5  -4  -3  -2  -1   0  +1  +2  +3  +4  +5  +6  +7  +8  +9 +10
    Weight Limit    1   5  15  30  50  70  90 120 160 215 285 375 500 650 875 1000
    Price Adjust% +15 +12  +9  +6  +3   0  -3  -6  -9 -12 -15 -18 -21 -24 -27 -30
    Maximum Spell                         2nd 4th 6th 8th 9th 9th 9th 9th 9th 9th
    Bonus L1 Spell                          1   1   1   1   2   2   2   2   3   3
    Bonus L2 Spell                              1   1   1   1   2   2   2   2   3
    Bonus L3 Spell                                  1   1   1   1   2   2   2   2
    Bonus L4 Spell                                      1   1   1   1   2   2   2
    Bonus L5 Spell                                          1   1   1   1   2   2
    Bonus L6 Spell                                              1   1   1   1   2
    Bonus L7 Spell                                                  1   1   1   1
    Bonus L8 Spell                                                      1   1   1
    Bonus L9 Spell                                                          1   1
    (A.07) Skills
    You can raise class skills to a maximum of Level+3, half that for cross class
    skills.  Exclusive skills can only be raised to Class Level+3.
             \ Class | B B C D F M P R R S W
              \      | b r l r t n a g o o i Key Req Pen
     Skills    \     | n d r d r k l r g r z
     Alchemy         | - * - - - - - - - * * INT Yes No
     Animal Empathy  | x x x * x x x * x x x CHA Yes No
     Bluff           | - * - - - - - - * * - CHA No  No
     Concentration   | - * * * - * * * - * * CON No  No
     Diplomacy       | - * * * - * * - * * - CHA No  No
     Disable Device  | - - - - - - - - * - - INT No  No
     Hide            | - * - - - * - * * - - DEX No  Yes
     Intimidate      | * - - - * - - - * - - CHA No  No
     Knowledge       | - * * - - * - - - * * INT Yes No
     Move Silently   | - * - - - * - * * - - DEX No  Yes
     Open Lock       | - - - - - - - - * - - DEX Yes No
     Pick Pocket     | - * - - - - - - * - - DEX Yes Yes
     Search          | - - - - - - - * * - - INT No  No
     Spellcraft      | - * * * - - - - - * * INT Yes No
     Use Magic Device| x * x x x x x x * x x CHA Yes No
     Wilderness Lore | * - - * - - - * - - - WIS No  No
       x   Exclusive Skill                Key  Key Attribute
       *   Class Skill (1 point)          Req  Requires Training
       -   Cross Class Skill (2 points)   Pen  Armor Check Penalty
    (A.08) Feats
    BACKGROUND TRAITS (can only take one at 1st level)
      Snake Blood (Human: Ref+1, +2 vs Poison)
      Resist Poison (Gray Dwarf, Half-Orc: +4 vs Poison)
      Dodge (DEX 13: AC Generic+1)
      Deflect Arrows (DEX 13: AC Generic+1 vs Missiles)
      Dash (Movement+15%)
      Mercantile Background (Human, Duergar, Svirfneblin: Buying-5%, Selling+5%)
      Strong Back (Weight Limit+50%)
      Toughness (HP+3)
        Toughness (HP+6)
          Toughness (HP+9)
            Toughness (HP+12)
              Toughness (HP+15)
    GENERAL (Combat-Oriented)
      Weapon Finesse (Small Blade, BAB 1: Atk+DEX bonus-Shield penalty)
      Blind-Fight (Reroll if you miss because of concealment, no Atk+2 for
          invisible attackers and you retain AC DEX bonus)
      Power Attack (STR 13: Atk-, Dmg+)
        Cleave (Extra Attack after a kill)
          Great Cleave (BAB 4: extra attack against every enemy after a kill)
      Precise Shot (Point Blank Atk+4) (Atk-8 with ranged weapon in close combat)
      Rapid Shot (Extra Attack, Atk-2)
      Dirty Fighting (DEX 13, BAB 2: Critical Hit 50% Blindness, 50% Slow)
      Improved Critical (BAB 8: Critial Hit range+1)
      Expertise (INT 13: Attack penalty up to 5 added to AC Generic)
      Improved Initiative (Does nothing)
      Stunning Attack (DEX 13, WIS 13, BAB 8: Stun for 1 round 1/day per 4 levels)
    TWO WEAPONS (Extra Attack, Atk-6 Main Hand, Atk-10 Off Hand, 
        if Off Hand weapon is a Small Blade Atk+2 Main Hand, Atk+2 Off Hand,
        with Ambidexterity, Two-Weapon Fighting and Small Blade: Atk-2 each hand)
      Ambidexterity (DEX 15: Atk+4 Off Hand)
      Two-Weapon Fighting (Atk+2 Main Hand, Atk+2 Off Hand)
    ARMOR PROFICIENCY (Armor Check penalty to attack and skills unless proficient)
      Armor Proficiency Light
        Armor Proficiency Medium
          Armor Proficiency Heavy
      Shield Proficiency
    WEAPON PROFICIENCY (Atk-4 unless proficient)
      Weapon Proficiency (in Simple, Martial or Exotic weapon listed below)
        Weapon Focus (Atk+1)
          Weapon Specialization (L4 Ftr: Dmg+2)
            Maximized Attacks (Concentration+4, Weapon Specialization 2 Weapons,
                all attacks do maximum damage for 10 seconds 1/day)
      Simple Weapon, Small Blade (Dagger, Short Sword)
      Simple Weapon, Mace (Club, Morningstar, Mace)
      Simple Weapon, Quarterstaff (Quarterstaff)
      Simple Weapon, Missile (Dart, Sling)
      Simple Weapon, Crossbow (Light Crossbow, Heavy Crossbow)
      Martial Weapon, Large Sword (Scimitar, Longsword)
      Martial Weapon, Great Sword (Greatsword)
      Martial Weapon, Axe (Handaxe, Battleaxe, Greataxe, Throwing Axe)
      Martial Weapon, Flail (Flail)
      Martial Weapon, Hammer (Warhammer, Throwing Hammer)
      Martial Weapon, Polearm (Spear, Halberd)
      Martial Weapon, Bow (Shortbow, Longbow)
      Exotic Weapon, Bastard Sword (Bastard Sword)
      Spell Focus, Enchantment (DC+2 vs Spell Save)
        Greater Spell Focus, Enchantment (DC+4 vs Spell Save)
      Spell Focus, Evocation (DC+2 vs Spell Save)
        Greater Spell Focus, Evocation (DC+4 vs Spell Save)
      Spell Focus, Necromancy (DC+2 vs Spell Save)
        Greater Spell Focus, Necromancy (DC+4 vs Spell Save)
      Spell Focus, Transmutation (DC+2 vs Spell Save)
        Greater Spell Focus, Transmutation (DC+4 vs Spell Save)
      Spell Penetration (Caster Level+2 vs SR, Caster Level+4 vs SR)
      Subvocal Casting (Caster: Cast when silenced)
      Armored Arcana (Spell Failure -5%)
        Armored Arcana (Spell Failure -10%)
          Armored Arcana (Spell Failure -15%)
      Aegis of Rime (Caster L4, Spellcraft 10: Acid+20%, Acid 5/-)
      Aqua Mortis (Caster L4, Spellcraft 10: Cold+20%, Cold 5/-)
      Scion of Storms (Caster L4, Spellcraft 10: Electrical+20%, Electrical 5/-)
      Spirit of Flame (Caster L4, Spellcraft 10: Fire+20%, Fire 5/-)
      Luck of Heroes (Human: Saves+1)
      Great Fortitude (Fort+2)
      Lightning Reflexes (Ref+2)
      Iron Will (Will+2)
      Bullheaded (Human, Dwarf: Will+1, Intimidate+2)
      Discipline (Will+1, Concentration+2)
      Combat Casting (Concentration+4)
      Courteous Magocracy (Diplomacy+2, Spellcraft+2)
      Forester (Wilderness Lore+2)
      Extra Rage (Bbn: Rage +1/day)
        Extra Rage (Bbn: Rage +2/day)
          Extra Rage (Bbn: Rage +3/day)
      Heroic Inspiration (Bbn, Brd, Pal: Atk+1, Dmg+1, Saves+1 when below 50% HP)
      Lingering Song
      Extra Wild Shape (Drd L3: Wild Shape +1/day)
        Extra Wild Shape (Drd L3: Wild Shape +2/day)
          Extra Wild Shape (Drd L3: Wild Shape +3/day)
      Wild Shape, Boring Beetle (Drd L5)
      Wild Shape, Panther (Drd L5)
      Wild Shape, Shambling Mound (Drd L8)
      Extra Smiting (Pal L2: Smite Evil +1/day)
        Extra Smiting (Pal L2: Smite Evil +2/day)
          Extra Smiting (Pal L2: Smite Evil +3/day)
      Extra Turning (Pal L3, Clr: Turn Undead +1/day)
        Extra Turning (Pal L3, Clr: Turn Undead +2/day)
          Extra Turning (Pal L3, Clr: Turn Undead +3/day)
      Improved Turning (Pal L3, Clr: Turn 2 extra Hit Dice of undead)
      Heretic's Bane (Clr, Drd, Pal, Rgr, BAB 4: Atk+1 & Dmg+1 vs Clr & Drd)
      Fiendslayer (Pal L8, Weapon Focus Large Sword or Great Sword:
          Atk+2 Dmg+2 vs Chimera, Dragon, Half-Dragon, Demon)
      Envenom Weapon (Rog, Alchemy 8: Poison CON-1d6 for 10 rounds, 1/day)
      Arterial Strike (Rog, BAB 4: Bleeding Wound, Sneak Attack Dmg-1d6)
      Hamstring (Rog L3: Movement-50%, Sneak Attack Dmg-2d6)
      Crippling Strike (Rog L10: Sneak Attack STR-1)
      Improved Evasion (Rog L10: Save vs Reflex for half damage on fail)
      Slippery Mind (Rog L10: Reroll Save vs Charm or Command)
    (B) Custom Items
    This sections covers the items you can create from components.
    Oswald Fiddlebender (Western Pass)
    Oswald can create items for gold and the following components
      1/4 Weight Half-plate Mail    600GP, Boring Beetle Shell
      1/4 Weight Field Plate       1200GP, Boring Beetle Shell
      1/4 Weight Full Plate Mail   1800GP, Boring Beetle Shell
      Yeti Skin Boots               700GP, Yeti Pelt
      Yeti Skin Cloak               700GP, Yeti Pelt
      Yeti Skin Scarf               700GP, Yeti Pelt
      Yeti Skin Hat                 700GP, Yeti Pelt
      Yeti Skin Gloves              700GP, Yeti Pelt
      Winter Wolf Boots            1000GP, Winter Wolf Pelt
      Winter Wolf Cloak            1000GP, Winter Wolf Pelt
      Winter Wolf Scarf            1000GP, Winter Wolf Pelt
      Winter Wolf Hat              1000GP, Winter Wolf Pelt
      Winter Wolf Gloves           1000GP, Winter Wolf Pelt
    (C) Businesses
    There are four types of business (or "shop")
      TAVERN (Drink)
      **INN (Peasant and Merchant rooms)
      TEMPLE (Healing, Identify items for 100GP)
      STORE (Buy and Sell, Identify items for 100GP)
      Not all store owners and temple priests identify items.
    Targos Docks, The Salty Dog - Guthewulfe Henghelm (Henghelm's Goods)
    Targos - Oswald Fiddlebender (Oswald's Laboratory)
      Potion Bag
    Targos, Gallaway Trade Depot - Deirdre Gallaway
      The Left Hand of Darkness           Rol-Sayid's Left Hand of Darkness #
      Kegsplitter                         Kegsplitter of Shaengarne Ford #
      The Executioner's Wife              Tale of the Executioner's Wife #
      Memories of Kuldahar                Branching Paths of Kuldahar #
      Black Chimes                        Black Chimes of the Bell Warden #
      Heart of "Character Name"           Golden Heart of "Character Name" #
      Flank of the Virgin                 Blessed Flank of the Virgin #
      Nine Paces                          Twelve Paces #
      Wandering Sky                       Saga of Wandering Sky #
      Dredging Claw                       Hand of the Buccaneer #
      Craftsman's Hammer                  Slow and Steady #
      Leather Armor +1                    Studded Leather Armor +1
      Chainmail +1                        Returning Throwing Hammer
      Mace +1                             Masterwork Greatsword
      Masterwork Battleaxe                Masterwork Morningstar
      Masterwork Throwing Hammer          Masterwork Warhammer
      Masterwork Spear                    Masterwork Bastard Sword
      Masterwork Short Sword              Masterwork Longsword
      Masterwork Arrow                    Masterwork Bolt
      Bullet +1                           Gem Bag
    Targos, Town Hall - Elytharra Dinnsmore (Elytharra's Enchantments)
      Goblin Hunter                       Goblin Slayer #
      Sash of the Black Raven             Binding Sash of the Black Raven #
      Pipes of the Wheezing Dragon        Craum Straug's Pipes #
      Treadlightly Boots                  Boots of Hushed Whispers #
      Book of Leaves                      Book of Leaves #
      Staff of Corrosion                  Masterwork Quarterstaff
      Dagger +1                           Masterwork Dagger
      Traveler's Robe                     Boots of the North
      Bracers of Defense +2               Elven Sewn Gloves
      Girdle of Beatification             Amulet of Protection +1
      Shield Amulet                       Ring of Protection +1
      Ring of Animal Friendship           Chameleon Ring of Dexterity
      Ring of Mage Armor                  Wand of Horror
      Wand of Grease                      Protection from Fire scroll
      Protection from Cold scroll         Scroll Case
      Scrolls: Protection from Evil, Eagle's Splendor, Hold Person, Burning Hands,
        Shocking Grasp, Mirror Image, Charm Person, Chill Touch, Deafness, Shield,
        Chromatic Orb, Color Spray, Ice Dagger, Mage Armor, Cat's Grace, Identify,
        Minor Mirror Image, Magic Missile, Flame Arrow, Lightning Bolt, Blindness,
        Dispel Magic, Dire Charm, Melf's Acid Arrow, See Invisibility, Blur, Luck,
        Sleep, Grease, Haste, Protection From Petrification
    Targos, Temple Pavilion - Ragni Bellows and Denham Fisher
      Cleansing Medallion                 Medallion of Dawn
      Ring of the Wise                    Protection From Evil Ring
    Shaengarne River - Dereth Springsong
      Potions: Antidote, Potion of Healing, Mummy's Tea
      Scrolls: Hold Person
    Shaengarne River - Sabrina Fairwynd
      Scrolls: See Invisibility, Melf's Acid Arrow, Bull's Strength, Invisibility,
        Snilloc's Snowball Swarm, Agannazar's Scorcher, Stinking Cloud, Blindness,
        Ray of Enfeeblement, Power Word: Sleep, Mirror Image, Web, Blur, Vocalize,
        Knock, Horror, Luck, Ghoul Touch, Cat's Grace, Deafness
    Shaengarne Woods - Arte (Artemus)
      Sure Striking Short Sword +1        Flail +1
      Throwing Hammer +1                  Gem Bag
      Potion Bag                          Scroll Case
    Western Pass - Beodaewn (Beodaewn's Caravan)
      Bardic Horn of Valhalla             Raging Winds #
      Necklace of Missiles                Ring of Knowledge
      Boots of Stealth                    Spear +2
      Bolt +1                             Bolt +2
      Scroll Case
      Scrolls: Malison, Beltyn's Burning Blood, Contagion, Blood Rage
    Ice Wall - Zack Boosenburry (Zack's Collectibles)
      Boots of Avoidance                  Ring of Protection +2
      Sling of Spell Resistance           Morningstar of Thorns +1
      Warhammer +2                        Throwing Hammer +2
      Masterwork Arrows                   Masterwork Bolt
      Arrows +1                           Arrow +2
      Bolt +1                             Bolt +2
      Shield Amulet                       Wand of Sleep
      Gem Bag
      Other: Diamond
      Potions: Potion of Evil Protection, Trym Extract, Lesser Restoration Potion,
        Greater Restoration Potion
      Scrolls: Snilloc's Snowball Swarm, Blindness, Identify, Horror, Shield, Web,
        Protection From Evil, Larloch's Minor Drain, Gedlee's Electric Loop, Blur,
        Agannazar's Scorcher, Ray of Enfeeblement, Minor Mirror Image, Ice Dagger,
        Protection From Arrows, Melf's Minute Meteors, Invisibility Sphere, Haste,
        Eagle's Splendor, Melf's Acid Arrow, See Invisibility, Summon Monster III,
        Power Word: Sleep, Lance of Disruption, Lightning Bolt, Cat's Grace, Luck,
        Mage Armor, Burning Hands, Charm Person, Color Spray,  Grease, Skull Trap,
        Chill Touch, Shocking Grasp, Bull's Strength, Chromatic Orb, Invisibility,
        Magic Missile, Mirrow Image, Stinking Cloud, Ghoul Touch, Vocalize, Blink,
        Deafness, Death Armor, Flame Arrow, Hold Person, Fireball, Vampiric Touch,
        Non-Detection, Dispel Magic, Ghost Armor, Dire Charm, Decastave, Icelance,
        Sleep, Knock, Slow, Protection From Petrification
    Wandering Village - Tahvo the Huntmaster
      Widow-Through                       Grim Widow-Through #
      Wandering Hunter's Armor            Wandering Hunter's Boots
      Wandering Hunter's Cloak            Bracers of Archery
      Shortbow +1                         Masterwork Dart
      Longbow +2                          Masterwork Longbow
      Heavy Crossbow +1                   Light Crossbow +2
      Masterwork Sling                    Sling +2
      Dagger +2                           Masterwork Dagger
      Spear +1                            Spear +2
      Spear +3                            Masterwork Spear
      Arrows +1                           Arrow +2
      Arrow of Flame +1                   Masterwork Arrows
      Bolt +1                             Masterwork Bolt
      Bullet +1                           Bullet +2
      Dart +1                             Dart +2
      Gem Bag                             Hemp Rope
    Wandering Village - Suoma the Elder
      Scrolls: Protection from Electricity, Larloch's Minor Drain, Shocking Grasp,
        Protection From Petrification, Protection from Acid, Protection From Evil,
        Minor Mirror Image, Mage Armor, Burning Hands, Magic Missile, Color Spray,
        Melf's Acid Arrow, Charm Person, Eagle's Splendor, Chill Touch, Cloudkill,
        Chromatic Orb, Ice Dagger, See Invisibility, Mirror Image, Stinking Cloud,
        Bull's Strength, Lower Resistance, Shroud of Flame, Ball Lightning, Knock,
        Phantom Blade, Cone of Cold, Feeblemind, Dismissal, Identify, Sleep, Luck,
        Sunfire, Shield, Grease, Blur
    Wandering Village - Venla the Healer
    Wandering Village - Nym (Nym's Exotic Goods)
      Armor of the Clerics of Myrkul      Blessed Armor of the Clerics of Myrkul #
      Air Genesi Armor                    Air Genesi Gail Armor #
      Lolth's Sting                       Lolth's Cruel Sting #
      Belib's Everlasting Torch           Belib's Amazing Everlasting Torch #
      Myo-Myo's Gong                      Myo-Myo's Holy Gong #
      The Dire Old Lute of Pellon Kay     Strings of Discord #
      Boots of the North                  Bracers of Defense +3
      Ring of Animal Friendship           Ring of Protection +1
      Wand of Evil Protection             Wand of Mage Armor
      Cat's Grace Wand                    Bane Wand
      Traveler's Robe                     Protection from Magic scroll
      Protection from Acid scroll         Protection from Cold scroll
      Protection from Electricity scroll  Protection from Fire scroll
      Protection from Poison scroll       Protection from Petrification scroll
      Avarine Decanter %
      Scrolls: Animate Dead, Dominate Person, Chaos, Lich Touch, Darts of Bone
    Avarine Decanter - Bashshar al Rachid (Bashshar's Decanter) %
      Dragon Sight                        Serpent's Stomach #
      Girdle of Beatification             Girdle of Bluntness #
      Bracers of Defense +4               Gauntlets of Weapon Expertise #
      Boots of Grounding                  Boots of Speed #
      Ring of Animal Friendship           Ring of Freedom of Movement #
      Ring of Energy                      Ring of Invisibility #
      Wizard Robe of Cold Resistance      Wizard Robe of Fire Resistance #
      Wand of Trap Detection              Color Spray Wand #
      Wand of Bull's Strength             Wand of Fire #
      Wand of Aid                         Wand of Remove Paralysis #
    The Fell Wood, Limha's Home - Limha
      Ring of the Warrior                 Axe of Wounding
      Longsword +1
      Scrolls: Lesser Planar Binding: Water Elemental, Greater Shadow Conjuration,
        Lesser Planar Binding: Earth Elemental, Emotion: Rage, Summon Monster III,
        Lesser Planar Binding: Fire Elemental, Protection From Evil, Hold Monster,
        Lesser Planar Binding: Air Elemental, Summon Monster IV, Summon Monster V,
        Dominate Person, Melf's Acid Arrow, Spider Spawn, Dismissal, Animate Dead, 
        Summon Shadow, Mage Armor, Grease, Chaos
    Cold Marshes, River Cave - Dragu Ironbreaker (Dragu's Workshop)
      Heavy Crossbow +1                   Heavy Crossbow +2
      Masterwork Heavy Crossbow           Masterwork Bolt
      Bolt +1                             Bolt +2
    Black Raven Monastery - Bered (Monastery Library)
      Tome of Deeds Valorous              Masterwork Tome of Deeds Valorous #
      Tome of Glorious Exaltation         Masterwork Tome of Glorious Exaltation #
      Tome of the Supplicant              Masterwork Tome of the Supplicant #
      Tome of Sacred Verse                Masterwork Tome of Sacred Verse #
      How To Be An Adventurer             How To Be An Adventurer (2nd Ed.) #
      Mensel's Obscene Grimoire           Mensel's Vile Grimoire Pervertere #
      Scroll Case
      Scrolls: Otiluke's Freezing Sphere, Globe of Invulnerability, Non-Detection,
        Summon Invisible Stalker, Snilloc's Snowball Swarm, Melf's Minute Meteors,
        Tensor's Transformation, Gedlee's Electric Loop, Cat's Grace, Ghoul Touch,
        Protection From Arrows, Agannazar's Scorcher, Ray of Enfeeblement, Shades,
        Lance of Disruption, Power Word: Silence, Summon Monster III, Ghost Armor,
        Power Word: Sleep, Disintgrate, Halt Undead, Lightning Bolt, Haste, Knock,
        Summon Monster VI, Antimagic Field, Chain Lightning, Dire Charm, Vocalize,
        Circle of Death, Blindness, Deafness, Flame Arrow, Fireball, Dispel Magic,
        Skull Trap, Vampiric Touch, Hold Person, Icelance, Death Armor, Decastave,
        Lich Touch, Acid Fog, Flesh to Stone, Darts of Bone, Stone to Flesh, Slow,
        Invisibility Sphere, Blink, Web
    Black Raven Monastery - Nonin (Monastery Kitchens)
      Iron Rations
      Potions: Potion of Extra Healing, Potion of Healing, Mummy's Tea, Antidote,
        Philter of Purification, Elixir of Health
    Underdark, Ahk Kyorl Kulgg - Malavon Despana
      Bruiser Staff                       Ring of Freedom of Movement
      Sanctuary Wand                      Cat's Grace Wand
      Wand of Magic Missiles              Wand of Evil Protection
      Wand of Lightning
      Scrolls: Planar Binding: Air Elemental, Carrion Summons, Trollish Fortitude,
        Hold Person, Agannazar's Scorcher, Power Word: Sleep, Fireball, Ice Storm,
        Improved Haste, Malison, Ghost Armor, Soul Eater
    Underdark, Ahk Kyorl Kulgg - Kadresh Olonrae
      Lyre of Progression                 Lyre of Inner Focus #
      Swing from the Masts                Crow's Nest #
      Shifter's Boots                     Shifter's Nimble Boots #
      Ring of Hearty Strength             Incendiary Staff +2
    Underdark, Ahk Kyorl Kulgg - Viizra Arabani
    Underdark - Heggr Splitsteel
      Armor of Turak Mauler               Armor of Turak Mauler the Fierce #
      Diamond Cut                         Diamond Cutter #
      Plate of the Pit Fiend              Plate of the Balor #
      Balance                             Scales of Balance #
      Makavail's Bane                     Makavail's Swift Bane #
      Studded Leather Armor +2            Chainmail +1                        
      Buckler +1                          Small Shield +1
      Large Shield +1                     Tower Shield +1
      Mage Staff +1                       Dagger +3
      Short Sword +3                      Longsword +3
      Bastard Sword +3                    Greatsword +3
      Scimitar +3                         Battleaxe +3
      Greataxe +3                         Mace +3
      Flail +3                            Club +2
      Warhammer +3                        Spear +3
      Longbow +3                          Shortbow +3
      Light Crossbow +3                   Heavy Crossbow +3
      Sling +3                            Throwing Hammer of Thunder +2
    Underdark - Myrvek of Gracklstugh
      Rakavik's Bracers                   Rakavik's Imbued Bracers #
      Amulet of Protection +1             Bracers of Defense +3
      Ring of Frost Resistance            Greater Chameleon Ring
      Ring of Energy                      Wand of Horror
      Protection from Acid                Protection from Fire
      Gem Bag                             Potion Bag
    Underdark - Wode the Guileful
      Masterwork Throwing Hammer          Throwing Hammer +3
      Glass Darts +1                      Darts of Infatuation +1
      Dart +1                             Dart +3
      Arrows +3                           Impact Arrows +1
      Sparking Arrows +1                  Sparking Bolts +1
      Frost Bolts +1                      Flaming Bolts +1
      Corrosive Bolts +1                  Bolt +3
      Sparking Bullets +1                 Bullet +3
      Scrolls: Planar Binding: Water Elemental, Planar Binding: Earth Elemental,
        Planar Binding: Fire Elemental, Wyvern Call
    Kuldahar Pass, Watchtower - Nathaniel (Nathaniel's Temple)
      Morning Glory                       Lathander's Gift #
      Druids Stone                        Druid's Stone of Thorns #
      Every God Ring                      Bard's Ring
      Ring of Animal Friendship           Wizards Ring
      Girdle of Bluntness                 Necklace of Missiles
      Wand of Lightning                   Wand of the Heavens
      Potion Bag                          Scroll Case
      History of Kuldahar                 Legends of Icewind Dale
    Kuldahar, Conlan's Smithy - Conlan (Conlan's Smithy)
      Mercenary's Lot                     Mercenary's End #
      Aasimar's Aura                      Celestial Aura #
      Rabbit Slayer                       Furious Rabbit Slayer #
      Sun-Reacher                         Great Sun-Reacher #
      Iron Mary's Reply                   Iron Mary's Bold Reply #
      Sparrow                             Sun-kissed Sparrow #
      Screamer                            Screaming Axe #
      Big Death                           Big Black Flying-Death #
      Silentkiller                        Assassin's Blade #
      Caernach's Sickle                   Caernach's Silver Sickle #
      Cleaver                             Dwelnar's Folly #
      Little Giant                        Dwarven Ogre #
      The Cittern of War                  Masterwork Cittern of War #
      Leather Armor +2                    Studded Leather Armor +2
      Plate Mail +1                       Full Plate Mail +1
      Chainmail +2                        Large Shield +2
      Tower Shield +2                     Adventurer's Robe                 
      Robe of Enfusing                    Girdle of Piercing
      Cloak of Protection +2              Cloak of Displacement
      Boots of Speed                      Boots of the North
      Bracers of Defense +4               Ring of Freedom of Movement
      Ring of Protection +2               Ring of Fire Resistance
      Dagger of Warding                   Cat's Paw Dagger +3
      Halberd of the North                Massive Halberd of Hate +4
      Corrosive Club +2                   Short Sword of Stealth +3
      Dagger +3                           Dagger +4
      Short Sword +3                      Short Sword +4
      Scimitar +3                         Scimitar +4
      Longsword +3                        Longsword +4
      Greatsword +3                       Greatsword +4
      Bastard Sword +3                    Bastard Sword +4
      Battleaxe +3                        Battleaxe +4
      Greataxe +3                         Greataxe +4
      Mace +3                             Mace +4
      Flail +3                            Flail +4
      Morningstar +3                      Morningstar +4
      Quarterstaff +3                     Quarterstaff +4
      Spear +3                            Spear +4
      Halberd +3                          Halberd +4
      Warhammer +2                        Warhammer +3
      Warhammer +4                        Sling +2
      Light Crossbow +2                   Heavy Crossbow +2
      Composite Longbow +2                Composite Longbow of Spell Resistance
      Shortbow +2                         Longbow +2
      Throwing Dagger +1                  Throwing Daggers +2
      Dart +2                             Dart +4
      Returning Throwing Axe +2           Throwing Hammer +3
      Arrow +2                            Arrows +4
      Bolt +2                             Bolt +4
      Bullet +2                           Bullet +4
      Mercenary's Sack                    Gem Bag
    Kuldahar, Orrick's Tower - Sheemish (Sheemish's Spell Library)
      Scroll Case
      Scrolls: Beltyn's Burning Blood, Improved Invisibility, Power Word: Silence,
        Lesser Planar Binding: Water Elemental, Stinking Cloud, Power Word: Sleep,
        Lesser Planar Binding: Earth Elemental, Melf's Acid Arrow, Vampiric Touch,
        Lesser Planar Binding: Fire Elemental, Summon Monster VI, Dominate Person,
        Lesser Planar Binding: Air Elemental, Summon Monster IV, Emotion: Despair,
        Planar Binding: Earth Elemental, Gedlee's Electric Loop, See Invisibility,
        Planar Binding: Water Elemental, Bull's Strength, Tenser's Transformation,
        Planar Binding: Fire Elemental, Melf's Minute Meteors, Ray of Eneeblement,
        Planar Binding: Air Elemental, Protection from Electricity, Burning Hands,
        Otiluke's Freezing Sphere, Globe of Invulnerability, Protection from Acid,
        Mordenkainen's Force Missiles, Protection From Evil, Agannazar's Scorcher,
        Greater Shadow Conjuration, Snilloc's Snowball Swarm, Lance of Disruption,
        Otiluke's Resilient Sphere, Summon Invisible Stalker, Invisibility Sphere,
        Minor Globe of Invulnerability, Protection From Petrification, Ice Dagger,
        Shadow Conjuration, Trollish Fortitude, Fire Shield (Blue), Chromatic Orb,
        Icelance, Blindness, Color Spray, Invisibility, Mirror Image, Death Armor,
        Hold Person, Cat's Grace, Deafness, Skull Trap, Dispel Magic, Flame Arrow,
        Emotion: Fear, Charm Person, Magic Missile, Lightning Bolt, Non-Detection,
        Shroud of Flame, Summon Monster V, Vitriolic Sphere, Ice Storm, Stoneskin,
        Fire Shield (Red), Hold Monster, Dire Charm, Feeblemind, Lower Resistance,
        Emotion: Hope, Spirit Armor, Animate Dead, Phantom Blade, Chain Lightning,
        Antimagic Field, Summon Shadow, Ghost Armor, Cone of Cold, Ball Lightning,
        Confusion, Remove Curse, Circle of Death, Carrion Summons, Stone to Flesh,
        Darts of Bone, Disintegrate, Flesh to Stone, Lich Touch, Sunfire, Malison,
        Soul Eater, Cloudkill, Dismissal, Acid Fog, Horror, Grease, Shield, Haste,
        Chaos, Shout, Fireball, Identify, Shades, Knock, Sleep, Luck, Blur, Slow,
    Kuldahar, Orrick's Tower - Strange Apparition (Orrick's Keepsakes)
      Belib's Multiple Tool               Belib's Multiple Tool of Fortune #
      Blood of the Innocent               Bile of the Damned #
      Snow Leopard Charm                  Heart of the Snow Leopard Charm #
      Flame Dance Talisman                Sunfire Talisman #
      Bands of Focus                      Bands of the Master #
      Cold Reflection                     Cold Steel Reflection #
      Eye of the Storm                    Calm Before the Storm #
      Sash of Shadows                     Sash of Hidden Shadows #
      Mossy Poultice                      Moldy Poultice #
    Dragon's Eye, Cave Level 2 - Nathaniel (Nathaniel's Bag of Holding)
      Mailripper                          Shielded Mailripper #
      Arcs of Disredain                   Insulated Arcs of Disredain #
      Dart of Stunning                    Darts of Infatuation +1
      Dart +4                             Throwing Hammer +4
      Arrow of Biting                     Arrows of Dispelling
      Arrows of Piercing                  Holdfast Arrows
      Arrows +4                           Bolt +4
      Bullet +4                           Wand of Trap Detection
      Protection from Poison Scroll       Stone to Flesh Scroll
      Scrolls: Mass Invisibility, Prismatic Spray
    Dragon's Eye Exit - Archon (Archon's Boat)
    Servered Hand Forth Floor - Riki
      Arc of Gold                         Mithril Arc #
      Acid Tipped Throwing Dagger         Throwing Daggers +2
      Heavy Crossbow +4                   Light Crossbow of Accuracy
      Sling +4                            Shortbow +4
      Studded Leather Armor +2            Studded Leather Armor of Fortitude
      Cloak of Displacement               Cloak of Non-Detection
      Arrows +3                           Arrows +4
      Arrows +5                           Bolt +3
      Bolt +4                             Bolt +5
      Bullet +3                           Bullet +4
      Bullet +5                           Dart +3
      Dart +4                             Dart +5
      Boots of Stealth                    Scroll Case
      Gem Bag                             Potion Bag
    (D) Items
    Notes on Items
     - CURSED items require a spell to remove them.
    (D.01) Simple Weapon, Small Blade
      Dagger (1d4 19-20/x2, Piercing, 1 Handed)
        Sulo's Hook (Atk-2, AC Deflection 3)
        "Baron" Sulo's Hook (Enc+1, Atk-1, Dmg+1, AC Deflection 3, Saves+1,
            Magic 5/-)
        Dagger of Warding (Enc+5, Keen, AC Deflection 3)
        Masterwork Dagger (Atk+1)
        Goblin Hunter (Atk+2 vs Goblins, Dmg+2 vs Goblins)
        Sorrow's Tear (Non-Evil: Atk+1, Dmg+1, Atk+2 Dmg+2 vs Spectral Undead,
            5% Magic+1, 0lb)
        Grievance Tear (Evil: Atk+1, Dmg+1, Atk+2 Dmg+2 vs Spectral Undead,
            5% Magic+1, 5lb) CURSED
        Wyvern Stinger (20% Poison+2/s for 6s)
       Dagger +1
        Vampires Fang (+1, 50% Vampiric+1d4)
        Vampiric Dagger +1 (Vampiric+1d4)
        Ice Pick +1 (50% Cold+1d6)
       Dagger +2
        Viper's Fang +2 (Poison+2/s for 6s)
       Dagger +3
        Cat's Paw Dagger +3 (Hide+8)
        Xvimian Fang (Non-Good: +3, INT+2, 5% Flesh to Stone)
    #   Goblin Slayer (+3, Slay Goblin)
    #   Veira's Sorrow (Non-Evil: +3, Enc+4, Atk+4 Dmg+4 vs Spectral Undead,
            25% Magic+10, 0lb)
    #   Veira's Grievance (Evil: +3, Enc+4, Atk+4 Dmg+4 vs Spectral Undead,
            25% Magic+10, 5lb) CURSED
       Dagger +4
       Dagger +5
    #   Xvimian Fang of Despair (Non-Good: +5, INT+4, 5% Flesh to Stone,
            20% Emotion: Despair)
      Throwing Dagger (1d4 19-20/x2, Piercing, 1 Handed)
        Acid Tipped Throwing Dagger (Acid+1d6)
        Sure Strike Trowing Dagger (Enc+5)
       Throwing Dagger +1
        Final Word (+1, 10% Silence)
       Throwing Daggers +2
        Poisonfang (+2, 50% Poison+2/s for 6s, Returns)
    #   The Black Lamia's Tongue (+2, Slashing+1d6, Dmg+1/round for 10 rounds,
    #   Dagger of Closing Arguments (+3, 25% Silence)
    #   Ysha's Sting (+5, Poison+2/s for 6s, Returns)
      Short Sword (1d6 19-20/x2, Piercing, 1 Handed)
        Vampiric Short Sword (Vampiric+1d4)
        Masterwork Short Sword (Atk+1)
       Short Sword +1
        Sure Striking Short Sword +1 (Enc+5)
        Letto's Scar (Evil: +1, Atk+2 Dmg+2 vs Good, 10% Poison, Fort-1)
        Lolth's Sting (+1, Immunity Web, 33% Web)
        Thy-Dunag Blade (+1, Atk+2)
        Reflective Short Sword +1 (Minor Mirror Image 1/day)
       Short Sword +2
        Silentkiller (+2, Hide+2, Move Silently+2)
       Short Sword +3
        Short Sword of Stealth +3 (Hide+4)
    #   Lolth's Cruel Sting (+3, Immunity Web, 33% Web, 33% Poison)
    #   Shame of Thy-Dunag (+3, Atk+5)
    #   Letto's End (Evil: +3, Enc+5, Atk+5 Dmg+5 vs Good, 25% Poison,
            Immunity Poison)
       Short Sword +4
    #   Bleeding Short Sword +4 (Dmg+2/round for 10 rounds)
       Short Sword +5
        Brilliant Short Sword +5 (Ignore Shield and Armor)
    #   Assassin's Blade (+5, Hide+4, Move Silently+4)
    (D.02) Simple Weapon, Mace
      Rod (1d4+1 20/x2, Bludeoning, 1 Handed)
        Azure Rod (+1, Dmg+1d6 vs Evil, HP+5)
    #   Glowing Azure Rod (+3, Dmg+2d6 vs Evil, 33% Cure Light Wounds when hit)
      Club (1d6 20/x2, Bludgeoning, 1 Handed)
        Memories of Kuldahar (Atk+1, Dmg+1, Cold 2/-)
        Belib's Everlasting Torch (Fire+2d6, 10% Fire+1d10)
       Club +2
        Corrosive Club +2 (Acid+1d6)
    #   Belib's Amazing Everlasting Torch (+2, Fire+1d6,
            50% Beltyn's Burning Blood)
        Club of Disruption (+3, Enc+5, Slay Undead, Slay Outsider)
        Monkey Paw of Discipline (+3, Extra Attack, 15% Emotion: Fear,
            5% Confusion)
        Headknocker (+3, 33% Bludgeoning+1d6, 20% Confusion)
    #   Branching Paths of Kuldahar (+4, Cold 5/-, Bludgeoning 2/-, Piercing 1/-)
       Club +5
    #   Club of Confusion (+5, 99% Bludgeoning+2d6, 50% Confusion, Keen)
    #   Monkey Paw of Extreme Prejudice (+5, Two Extra Attacks, 15% Emotion: Fear,
            5% Confusion)
    #   Walloping Club +5 (Keen)
      Mace (1d8 20/x2, Bludgeoning, 1 Handed)
        Masterwork Mace (Atk+1)
    #   Flaming Burst Mace of Disruption (Enc+5, Fire+1d6, 10% Fire+1d10,
            Slay Undead, Slay Outsider)
       Mace +1
        Clenched Fist (+1, Create 1GP 1/day)
    #   Iron Hand of Ohanion (+1, Enc+3, Create Gem 1/day)
        Mace of Goblin Slaying (+1, Atk+2 Dmg+2d6+2 vs Goblins)
        Morning Glory (Good: +2, Cure Light Wounds 3/day,
            Cure Critical Wounds 1/day)
       Mace +3
       Mace +4
       Mace +5
    #   Lathander's Gift (Good: +5, Cure Moderate Wounds 3/day, Heal 1/day)
      Morningstar (1d8 20/x2, Bludgeoning, 1 Handed)
        Masterwork Morningstar (Atk+1)
       Morningstar +1
        Lightning Star +1 (50% Electrical+1d6)
        Flaming Star +1 (Fire+1d6)
        Morningstar of Warding +1 (AC Deflection 1)
        Morningstar of Thorns +1 (Piercing+1d6)
        Mountains of Selune (+1, Immunity Blindness)
       Morningstar +3
        Morningstar of the Eternal +3 (25% Vampiric 2d4)
       Morningstar +4
       Morningstar +5
    (D.03) Simple Weapon, Quarterstaff
      Quarterstaff (1d6 20/x2, Bludgeoning, 2 Handed)
        Spellward Staff (Immunity Sleep)
        Staff of Corrosion (50% Acid+1d6)
        Ryomaru's Harmless Staff (15% Poison, 5% Piercing+1d4, 5% Bludgeoning+1d8,
            1% Slay Living, 10% Piercing+1d6, 10% Bludgeoning+1d6, 5% Acid+1d4,
            5% Stun, Wielder: 1% Poison, Bludgeoning+1d6, Piercing+1d4, Acid+1d4)
        Masterwork Quarterstaff (Atk+1)
       Quarterstaff +1
        Staff of the Defender +1 (AC Deflection 1)
        Whispering Staff (+1, Move Silently+1, 1% Silence, 1 Handed)
        Mage Staff +1 (Sor, Wiz: INT+1, Magic 1/-)
        Bruiser Staff (+1, Enc+5, 25% Stun for 1/2 round, Dmg+1 for 10 rounds)
       Quarterstaff +2
        Incendiary Staff +2 (Fire+1d6)
        Delnar's Delight (+2, Dmg 1d8, Protection From Missiles 2/day)
    #   Ryomaru's Harmless Tanuki Staff (+2, 10% Piercing+1d4, 15% Piercing+1d6,
            10% Bludgeoning+1d6, 10% Bludgeoning+1d8, 20% Poison, 10% Slay Living,
            10% Acid+1d4, 10% Stun, 10% Blindness, 5% AC+1, Wielder: 1% Acid+1d4,
            1% Piercing+1d4, 1% Bludgeoning+1d6, 1% Poison, 1% Blindness)
       Quarterstaff +3
    #   Caballus' Whispering Staff (+3, Dmg+4, Move Silently+5, Silence,
            Invisibility Sphere 1/day, 1 Handed)
    #   Resilient Quarterstaff +3 (HP+15)
       Quarterstaff +4
       Quarterstaff +5
        Staff of Greater Spell Resistance +5 (Poison+2/s for 6s, Magic 3/-)
    #   Phantom Staff +5 (Range 15')
    #   Delnar's Lightning Stave (+5, Dmg 1d8, Ball Lightning 2/day)
    (D.04) Simple Weapon, Missile
      Dart (1d4, Piercing, 1 Handed)
        Dart of Wounding (Dmg+1/round for 10 rounds)
        Dart of Stunning (Stun for 1 round)
        Shock Darts (25% Electrical+1d6)
        Returning Frost Dart (25% Cold+1d6, Returns)
        Returning Poison Tipped Dart (Poison+2/s for 6s, Returns)
        Acid Tipped Darts (Acid+1d6)
        Keen Flaming Burst Darts (Keen, Fire+1d6, 10% Fire+1d10)
        Masterwork Dart (Atk+1)
        Sure Strike Darts (Enc+5)
       Dart +1
        Flaming Dart +1 (50% Fire+1d6)
        Glass Darts +1 (Slashing+3d4)
        Darts of Infatuation +1 (Charm)
       Dart +2
        Delnar's Dart of Dispelling (Sor, Wiz: +2, 50% Dispel Magic, Returns,
            Wielder: 10% Blindness)
       Dart +3
       Dart +4
        Glacial Darts +4 (Cold+1d6)
       Dart +5
        Darts of Flame +5 (Fire+2d6)
    #   Delnar's Eye Gouger (Sor, Wiz: +5, 90% Dispel Magic, Returns,
            Wielder: 5% Blindness)
      Sling (1 Handed)
        Sling of Spell Resistance (Magic 1/-)
        Masterwork Sling (Atk+1)
       Sling +1 (Atk+1, Dmg+1)
        The Left Hand of Darkness (Atk+1, Dmg+1, Immunity Disease)
        Cat-tail (Atk+1, Dmg+1, DEX+1)
       Sling +2 (Atk+2, Dmg+2)
       Sling +3 (Atk+3, Dmg+3)
        Sparrow (Atk+3, Dmg+3)
    #   Nimble Cat-tail (Atk+3, Dmg+3, DEX+3)
       Sling +4 (Atk+4, Dmg+4)
       Sling +5 (Atk+5, Dmg+5)
    #   Sun-kissed Sparrow (Atk+5, Dmg+5, Cure Moderate Wounds 1/day)
    #   Rol-Sayid's Left Hand of Darkness (Atk+5, Dmg+5, Immunity Disease,
            Remove Disease 6/day, Symbol of Hopelessness 1/day)
    #   Sling of Accuracy +5 (Atk+7, Dmg+5)
      Bullet (1d4, Bludgeoning)
        Bullets of Wounding (Dmg+1/round for 10 rounds)
        Bullets of Corrosive Burst (Acid+1d6, 10% Acid+1d10)
        Sure Strike Bullets (Enc+5)
        Force Bullet +2 (Enc+2, Dmg+2, Otiluke's Resilient Sphere)
       Bullet +1
        Bullets of Disruption +1 (Slay Undead, Slay Outsider)
        Stun Bullets +1 (25% Stun for 1/2 round)
        Stunning Bullets +1 (Stun for 2 rounds)
        Corrosive Bullets +1 (Acid+1d6)
        Flaming Bullets +1 (Fire+1d6)
        Sparking Bullets +1 (Shock+1d6)
       Bullet +2
       Bullet +3
       Bullet +4
       Bullet +5
    (D.05) Simple Weapon, Crossbow
      Light Crossbow (Atk+2, 2 Handed)
        Masterwork Light Crossbow (Atk+3)
        Light Crossbow of Accuracy (Atk+4)
       Light Crossbow +2 (Atk+4, Dmg+2)
       Light Crossbow +3 (Atk+5, Dmg+3)
       Light Crossbow +4 (Atk+6, Dmg+4)
      Heavy Crossbow (Atk+2, Dmg+2, 2 Handed)
        Mailripper (Atk+2, Dmg+2)
        Makavail's Bane (Atk+2, Dmg+2)
    #   Makavail's Swift Bane (Atk+2, Dmg+2, Extra Attack)
        Masterwork Heavy Crossbow (Atk+3, Dmg+2)
        Doom Bolter (Atk+3, Dmg+2, Extra Attack)
        Hell Bolter (Atk+3, Dmg+2, Two Extra Attacks)
        Heavy Crossbow of Accuracy (Atk+7, Dmg+2)
       Heavy Crossbow +1 (Atk+3, Dmg+3)
        Geloise (Atk+3, Dmg+3)
    #   Beloved Geloise (Atk+3, Dmg+3, Freedom of Movement effect)
        Hagnen's Folly (Atk+3, Dmg+3)
        Iron Mary's Reply (Atk+3, Dmg+3)
    #   Iron Mary's Bold Reply (Atk+3, Dmg+3, Immunity Snilloc's Snowball Swarm,
            Immunity Ice Storm, Immunity Agannazar's Scorcher)
    #   Dragu's Doom Bolter (Atk+4, Dmg+3, Two Extra Attacks)
    #   Dragu's Hell Bolter (Atk+4, Dmg+3, Three Extra Attacks)
       Heavy Crossbow +2 (Atk+4, Dmg+4)
    #   Shielded Mailripper (Atk+4, Dmg+4, AC Deflection 2)
       Heavy Crossbow +3 (Atk+5, Dmg+5)
    #   Folly of Hagnen Odestone (Atk+5, Dmg+5)
       Heavy Crossbow +4 (Atk+6, Dmg+6)
        Iron Arbalest (Rog: Atk+6, Dmg+6)
       Heavy Crossbow +5 (Atk+7, Dmg+7)
    #   Mithril Arbalest (Rog: Atk+7, Dmg+7, Hide+3)
      Bolt (1d8, Piercing)
        Masterwork Bolt (Atk+1)
       Bolt +1
        Corrosive Bolts +1 (Acid+1d6)
        Flaming Bolts +1 (Fire+1d6)
        Frost Bolts +1 (Cold+1d6)
        Sparking Bolts +1 (Electrical+1d6)
        Stunning Bolts +1 (Stun for 2 rounds)
       Bolt +2
       Bolt +3
       Bolt +4
       Bolt +5
    (D.06) Martial Weapon, Large Sword
      Scimitar (1d6 18-20/x2, Slashing, 1 Handed)
        Masterwork Scimitar (Atk+1)
       Scimitar +1
        Scimitar of the Defender +1 (AC Deflection 1)
       Scimitar +2
        Scimitar of Acid +2 (50% Acid+1d6)
       Scimitar +3
        Scimitar of Souls (+3, Dispel Magic, Energy Drain: Atk-2 Dmg-2 HP-10)
       Scimitar +4
    #   Scimitar +4: Ichor (Poison+2/s for 6s)
       Scimitar +5
    #   Scimitar of the Soulless +5 (Dispel Magic, 25% Acid+2d6,
            Energy Drain: Atk-2 Dmg-2 HP-10)
      Sickle (1d6 18-20/x2, Slashing, 1 Handed)
        Caernach's Sickle (+1, Goodberry 1/day)
        Caernach's Silver Sickle (+3, Goodberry 1/day)
      Longsword (1d8 19-20/x2, Slashing, 1 Handed)
        Death's Bane (Atk-4, Dmg 0, Heal 1d4 on hit)
        Masterwork Longsword (Atk+1)
        Heart of "Character Name" (Atk+1, Cold 1/-)
        Moonblade of Selune (Good: Atk+2, Dmg+2, Undead Dmgx2)
        Venomous Longsword (Poison+2/s for 6s)
       Longsword +1
        Wight's Blade (+1, 66% Bane)
    #   Delnar's Healing Blade (Enc+5, Atk+1, Dmg 0, Heal 2d4 on hit)
       Longsword +2 (Cold+1)
        Lightning Longsword +2 (50% Electrical+1d6)
        Dykhast Longsword (+2, Dmg+4, 1% Blindness)
    #   Moonblade of Selune (Good: +2, Enc+4, Undead Dmgx2)
       Longsword +3
        The Sword of Myrloch Vale (Non-Evil: +3, Knowledge+20)
    #   Sword of Gleaming Dykhast (+3, Dmg+6, 5% Blindness)
    #   Barrow Wight's Blade (+3, Bane)
       Longsword +4
        Vampiric Longsword +4 (Vampiric+1d4)
       Longsword +5
        "Cera Sumat," Holy Avenger (Pal: +5, Holy+2d6 vs Evil, SR+15,
            Dispel Magic unlimited/day)
    #   Light of Cera Sumat (Pal: +5, Atk+10, Dmg+10, Holy+2d6 vs Evil, SR+30,
            Dispel Magic unlimited/day)
    #   Golden Heart of "Character Name" (+5, STR+2, DEX+2, HP+25, Haste effect,
            Freedom of Movement effect)
    (D.07) Martial Weapon, Great Sword
      Greatsword (2d6 19-20/x2, Slashing, 2 Handed)
        Masterwork Greatsword (Atk+1)
        Greatsword of the Defender (AC Deflection 1)
        Wandering Sky (Atk+1, Dmg+1, Doom 1 use)
        Winged Blight (+1, Atk+3 vs Human, Dmg+2d6+3 vs Human)
    #   Thunder's Shock (+1, Enc+3, Atk+3 vs Human, Dmg+2d6+3 vs Human,
            Electrical+1d6, 10% Electrical+1d10)
        Cleaver (Lawful: +1, Ignore Shield and Armor, Undead & Constructs immune)
        Greatsword of Flame +1 (50% Fire+1d6)
       Greatsword +2
       Greatsword +3
       Greatsword +4
       Greatsword +5
        Greatsword of the Soulless +5 (Not Pal: Vampiric+2d4)
    #   Greatsword of Rage +5 (Slashing+1d6)
    #   Dwelnar's Folly (Lawful: +5, Ignore Shield and Armor,
            Undead & Constructs immune)
    #   Saga of Wandering Sky (+5, Doom, Immunity Slay Living, Immunity Harm,
            Immunity Finger of Death)
    (D.08) Martial Weapon, Axe
      Handaxe (1d6 20/x3, Slashing, 1 Handed)
      Battleaxe (1d8 20/x3, Slashing, 1 Handed)
        Masterwork Battleaxe (Atk+1)
        Duergar-Forged Axe (Atk+1, Keen)
        Kegsplitter (Dmg+1, +2 vs Constructs, Slay Keg)
        Axe of Wounding (Dmg+1/round for 10 rounds)
       Battleaxe +1
        Ice Axe +1 (50% Cold+1d6)
        Corrosive Axe +1 (50% Acid+1d6)
    #   Battleaxe of Burning (Enc+5, 50% Fire+1d6, 30% Fire+2d6, 15% Fire+3d6,
            5% Fire+5d6)
       Battleaxe +2
        Spiritcaller (Non-Good: +2, Inflict Critical Wounds 3/day,
            Shadow Conjuration 1/day)
       Battleaxe +3
        Duergar-Forged Doom Axe (+3, Keen)
        Balance (+3, Accuracy: Atk+6 Dmg+0, Power: Atk+0 Dmg+6)
        Axe of the Souls (+3, Vampiric+1d4, Will+1, 15% STR+2 HP+10) CURSED
    #   Kegsplitter of Shaengarne Ford (+3, STR+1, Slay Construct, Slay Keg)
       Battleaxe +4
       Battleaxe +5
    #   Death's Ally (Non-Good: +5, Inflict Critical Wounds 3/day,
            Shadow Conjuration 1/day)
    #   Soul Stealer (+5, Vampiric+1d4, Will+3, Extra Attack, 15% STR+5 HP+20)
    #   Scales of Balance (+5, 25% Dispel Magic, Accuracy: Atk+10, Dmg+0, Keen,
            Power: Atk+0, Dmg+10, Dmg+1/round for 10 rounds)
      Greataxe (1d12 20/x3, Slashing, 2 Handed)
        Masterwork Greataxe (Atk+1)
        The Executioner's Wife (Atk+1, Dmg+1)
        Widow-Through (+1, Keen)
        Backblighter (+2, Dmg 1d10, 50% Fear, 50% Slow)
       Greataxe +3
    #   Grim Widow-Through (+3, Keen, Lawful+2d6)
    #   Tale of the Executioner's Wife (+3, Dmg 1d12)
       Greataxe +4
       Greataxe +5
    #   Greataxe of Might +5 (STR+1)
    #   Cowards Flight (+5, Dmg 1d10, 50% Fear, 50% Slow, Keen)
      Throwing Axe (1d6 20/x3, Piercing-Thrown/Slashing-Melee, 1 Handed)
        Mystical Throwing Axe (Enc+5, Electrical+1d6 10% Electrical+1d10, Returns)
        Throwing Axe of Shocking Burst (Enc+5, Electrical+1d6,
            10% Electrical+1d10, Returns)
        Masterwork Throwing Axe (Atk+1)
       Haft Over Head (+1, Returns)
        Screamer (+1, 50% Slashing+1d6, Immunity Silence, Returns)
        Big Death (+1, Dmg 1d10, Slashing+1d6, 2 Handed, Returns)
        Returning Throwing Axe +2 (Returns)
    #  Dullcobble's Axe (+3, Returns)
    #   Big Black Flying-Death (+3, Dmg 1d10, Slashing+1d10, 2 Handed, Returns)
        Cloudkiss (+3, Thrown: Lightning Bolt, Returns)
    #   Stormshifter (+5, Thrown: Dmg 2d6, Ball Lightning, Returns)
    #   Screaming Axe (+5, Slashing+3d6, Immunity Silence, Returns)
    (D.09) Martial Weapon, Hammer
      Warhammer (1d8 20/x3, Bludgeoning, 1 Handed)
        Hammer of Darkness (50% Blindness)
        Masterwork Warhammer (Atk+1)
        Craftsman's Hammer (Atk+1, Dmg+1)
       Warhammer +1 (Electrical+1d4)
        Hammer of Dispelling +1 (25% Dispel Magic)
        Flaming Hammer +1 (50% Fire+1d6)
       Warhammer +2 (Electrical+1d4)
        Valorfoe (+2, Dmg 1d10, 33% Fear)
    #   The Dire-Hammer Valorfoe (+3, Dmg 1d10
    #   Hammer of Utter Darkness (+2, 66% Blindness)
        Hammer of Bludgeoning +2 (Dmg+1/round for 10 rounds)
        Stormcaller (+2, Shocking Grasp 2/day, Lightning Bolt 1/day)
       Warhammer +3
        Brutal Impact (+3, STR+2, Keen, 33% Acid+2d6, 10% Acid+2d10)
       Warhammer +4
    #   Slow and Steady (+4, STR+3)
       Warhammer +5
    #   Xvim's Brutal Impact (+5, STR+5, Keen, 33% Acid+2d6, 10% Acid+2d10)
    #   Hammer of Lightning (+5, Gedlee's Electric Loop 2/day,
            Chain Lightning 1/day)
      Dire-Hammer (1d10 20/x3, Bludgeoning, 1 Handed)
        Valorfoe (+2, 33% Fear)
    #   The Dire-Hammer Valorfoe (+3, Fear)
      Throwing Hammer (1d4 20/x3, Bludgeoning, 1 Handed)
        Returning Throwing Hammer (Returns)
        Masterwork Throwing Hammer (Atk+1)
       Throwing Hammer +1
       Throwing Hammer +2
        Throwing Hammer of Thunder +2 (Electrical+1d6, Returns)
       Throwing Hammer +3
       Throwing Hammer +4
    (D.10) Martial Weapon, Polearm
      Spear (1d6 20/x3, Piercing, 2 Handed)
        Masterwork Spear (Atk+1)
        Nine Paces (Atk+1, Reach+50%)
        Kyosti's Spear (Atk+1, Piercing+1d6, 10% Piercing+1d10)
       Spear +1
        Spear of Perpetual Beeding +1 (Dmg+1/round for 10 rounds)
       Spear +2
        Impaler (+2, Vampiric+1d4, Dmg+1/round for 10 rounds)
        Fiery Spear +2 (Fire+2d6, Keen)
    #   Kyosti's Hunting Spear (+2, Piercing+1d8, 33% Piercing+1d10)
       Spear +3
       Spear +4
        Ice Spear +4 (Icelance 1/day)
    #   Twelve Paces (+4, Reach+150%, Lance of Disruption 3/day,
            Lower Resistance 3/day)
       Spear +5
    #   Life's Blood Drinker (+5, Vampiric+1d4+2, Dmg+1/round for 10 rounds)
      Halberd (1d10 20/x3, Piercing, 2 Handed)
        Halberd of the North (Enc+5, Cold+3d6, 10% Cold+1d10)
        Masterwork Halberd (Atk+1)
        Dredging Claw (Atk+1, Dmg+1)
       Halberd +1
        The Hammer of Lucerne (+1, Slay Undead, Slay Outsider)
       Halberd +3
    #   Hand of the Buccaneer (+3)
    #   Holy Swizarnian Hammer of Lucerne (+3, Slay Undead, Slay Outsider,
            25% Holy Smite)
        Pudu's Blight (+3, 50% Fire+2d6, 10% Fire+2d10, 25% Stun for 1/2 round)
       Halberd +4
        Massive Halberd of Hate +4 (Non-Good, STR 18: Dmg 2d8, Vampiric+1d4,
    #   Halberd of Horror +4 (50% Horror)
    #   Pudu's Fiery Blight (+5, Fire+2d6, 10% Fire+2d10, 25% Stun for 1/2 round,
            5% Lower Resistance)
    (D.11) Martial Weapon, Flail
      Flail (1d8 19-20/x2, Bludgeoning, 1 Handed)
        Brilliant Flail of Wounding (Enc+5, Ignore Shield and Armor,
            Dmg+1/round for 10 rounds)
        Flail of the Elements (Enc+5, Fire+1d6, Cold+1d6, Electrical+1d6)
        Masterwork Flail (Atk+1)
        Black Chimes (Atk+1, 25% Deafness, Move Silently-1)
        The Skirling Skull (Atk+1, Dmg+1, 25% Dispel Magic, 33% Deafness)
       Flail +1
        Flail of the Defender +1 (AC Deflection 1)
        The Shackles of Roa (+1, 33% STR+2 when hit)
        Poisoned Blood Flail +2 (Poison+2/s for 6s, Dmg+1/round for 10 rounds)
       Flail +3
        Flail of Veranon (Evil: +3, Fire+1d6, 10% Fire+1d10, 10% Fire+1d10)
        Pustule's Flail (+3, CHA-5, 15% Contagion, Poison+2/s for 6s) CURSED
    #   Chains o Righteous Strength (+3, 50% STR+4 when hit)
    #   Skirling Svirfneblin Skull (+3, 50% Dispel Magic, 66% Deafness,
            Wielder: 25% Deafness)
       Flail +4
    #   Pustule's Flail of Boils (+5, CHA-5, 15% Contagion, 5% Delorous Decay,
            Poison+2/s for 6s) CURSED
    #   Black Chimes of the Bell Warden (+5, 50% Deafness, Immunity Silence,
            Immunity Power Word: Silence)
    #   Demon Breath Flail (Evil: +5, Fire+1d6, 10% Fire+1d10, 10% Fire+1d10,
            Fire 10/-)
    (D.12) Martial Weapon, Bow
      Shortbow (2 Handed)
        Composite Shortbow of Resistance (Dmg+1, Cold 2/-, Fire 3/-)
        Masterwork Shortbow (Atk +1)
       Shortbow +1 (Atk+1, Dmg+1)
        Shortbow of Spell Resistance +1 (Magic 1/-)
       Shortbow +2 (Atk+2, Dmg+2)
    #   Composite Shortbow of Endurance +2 (Atk+2, Dmg+3, CON+4)
       Shortbow +3 (Atk+2, Dmg+2)
        Eye of the Hunter (Atk+2, Dmg+2)
    #   Swift Eye of the Hunter (Atk+2, Dmg+2, STR+1, DEX+3)
        Shortbow of Life +2 (HP+10)
       Shortbow +3 (Atk+3, Dmg+3)
        Rabbit Slayer (Atk+3, Dmg+3)
    #   Furious Rabbit Slayer (Atk+3, Dmg+3, Hide+2, Luck 1/day)
       Shortbow +4 (Atk+4, Dmg+4)
       Shortbow +5 (Atk+5, Dmg+5)
        Arc of Gold (Brd, Ftr, Rgr, Rog: Atk+6, Dmg+6)
    #   Mithril Arc (Brd, Ftr, Rgr, Rog: Atk+7, Dmg+7)
      Longbow (Atk+1, 2 Handed)
        Composite Longbow of Empowerment (Atk+1, Dmg+2, 
            STR/DEX/CON/INT/WIS/CON+4 for 5 rounds when hit)
        Composite Longbow of Spell Resistance (Atk+1, Dmg+2, Magic 3/-)
        Longbow of Fire Resistance +1 (Atk+2, Dmg+1, Fire 1/-)
        Sophias Flight (Atk+2, Dmg+1, Range x1.5)
       Longbow +2 (Atk+3, Dmg+2)
        Sun-Reacher (Atk+3, Dmg+3)
        Composite Longbow +2 (Atk+3, Dmg+4)
       Longbow +3 (Atk+4, Dmg+3)
    #   Sophia's Arc (Atk+4, Dmg+3, Range x1.5) 
    #   Great Sun-Reacher (Atk+4, Dmg+4, Protection from Missiles 1/day)
       Longbow +5 (Atk+6, Dmg+5)
      Arrow (1d6 20/x3, Piercing)
        Holdfast Arrows (Atk-1, Dmg-1, Entangle for 4 rounds)
        Everlast Arrow (Returns)
        Keen Arrows (19-20/x3)
        Hunting Arrows (Dmg+1/round for 10 rounds)
        Arrow of Biting (Poison+2/s for 24s)
        Arrows of Lesser Dispelling (25% Dispel Magic)
        Arrows of Dispelling (Dispel Magic)
        Masterwork Arrows (Atk+1)
        Target Arrows (Atk+2, Dmg 1d4)
        Frost Arrows +1 (Enc+1, Atk+1, Cold+1d6)
        Arrow of Flame +1 (Enc+1, Atk+1, Fire+1d6)
        Sparking Arrows +1 (Enc+1, Atk+1, Electrical+1d6)
        Corrosive Arrows +1 (Enc+1, Atk+1, Acid+1d6)
        Impact Arrows +1 (Enc+1, Atk+1, Bludgeoning+1d6)
        Stunning Arrows +1 (Enc+1, Atk+1, 50% Stun for 1/2 round)
        Stunning Arrows +1 (Enc+1, Atk+1, Stun for 2 rounds)
        Sure Strike Arrows (Enc+5)
       Arrows +1
       Arrow +2
       Arrows +3
        Arrows of Piercing (Enc+3, Atk+4, Dmg+6)
       Arrows +4
       Arrows +5
    (D.13) Exotic Weapon, Bastard Sword
      Bastard Sword (1d10 19-20/x2 Slashing, 1 Handed)
        Masterwork Bastard Sword (Atk+1)
        Icy Bastard Sword +1 (Cold+1d6)
        Wroth (Non-Lawful: +1, 25% Blood Rage when hit) CURSED
        Bastard's Son (+2)
        Black Adder (+2, Keen, Poison+2/s for 6s)
       Bastard Sword +3
    #   Know Thy Family (+3)
    #   Bloody Wroth (Non-Lawful: +3, 66% Blood Rage when hit) CURSED
        Cold Fire (+3, Cold+1d6, Fire+1d6)
        Rage of Chaos (Chaotic: +3, Lawful+2d6) CURSED
    #   Bastard Sword of Heroism (+3, Enc+5, Keen, Slashing+3d6)
       Bastard Sword +4
    #   Order's Nemesis (Chaotic: +5, Lawful+2d6, Berserk, Immunity Cloak of Fear,
           Sleep, Power Word: Sleep, Hold Person, Dire Charm) CURSED
    (D.14) Robes
      Traveler's Robe (+1 vs Missile, Fort+1)
      Knave's Robe (+1 vs Slashing, Fort+1)
      Adventurer's Robe (+1 vs Bludgeoning, Fort+1)
      Phaen's Robe of Rags (AC Deflection 2, Cold 3/-)
    # Phaen's Tattered Robes (AC Deflection 4, Cold 5/-, Bludgeoning 1/-,
          Piercing 1/-)
      Robe of Enfusing (AC Deflection 2, INT+1, Magic 1/-, Knowledge+5)
      Master's Robe (Brd, Sor, Wiz: INT+2, CHA+3)
    # High Master's Robe (Brd, Sor, Wiz: INT+3, CHA+3, Alchemy+6, Knowledge+6)
      Robe of the Evil Archmagi (Evil: Deflection 5, Magic 1/-, Saves+1)
      Robe of Absorption (Slashing 1/-, Piercing 1/-, Bludgeoning 1/-)
    # Imbued Robe of Absorption (Slashing 1/-, Piercing 1/-, Bludgeoning 1/-,
          Stoneskin 1/day)
    % Wizard Robe of Cold Resistance (Cold 4/-)
    % Wizard Robe of Fire Resistance (Fire 4/-)
      Wizard Robe of Electrical Resistance (Electrical 4/-)
    Armor (Armor Bonus, Max Dex Bonus, Armor Check Penalty, Spell Failure, Weight)
    Armor Check Penalty applies to Hide, Move Silently and Pick Pocket skills
    (D.15) Light Armor
      Leather Armor (Armor 2, +6, -0, 10%, 15lb)
        Shadowed Leather Armor (Armor 2, +6, -0, 10%, 10lb, Hide+2)
        Leather Armor of Dexterity (Armor 2, +6, -0, 10%, 10lb, DEX+1)
        Leather Armor of Fire Resistance (Armor 2, +6, -0, 10%, 10lb, Fire 2/-)
       Leather Armor +1 (Armor 3, +6, -0, 10%, 10lb)
       Leather Armor +2 (Armor 4, +6, -0, 10%, 10lb)
      Studded Leather Armor (Armor 3, +5, -1, 15%, 20lb)
       Studded Leather Armor of Horror (Armor 3, +5, -1, 15%, 20lb,
           Immunity Horror)
       Studded Leather Armor of Fortitude (Armor 3, +5, -0, 15%, 15lb, HP+10)
       Studded Leather Armor +1 (Armor 4, +5, -0, 15%, 15lb)
        Milton Sixtoes' Armor of Absolute Self (Armor 4, +5, -0, 15%, 20lb,
           Immunity Charm)
        Shadowed Studded Leather +1 (Armor 4, +5, -0, 15%, 15lb, Hide+2)
       Studded Leather Armor +2 (Armor 5, +5, -0, 15%, 15lb)
    #   Milton Sixtoes' Armor of Absolute Self (Armor 5, +5, -0, 15%, 20lb,
           Mind Blank effect)
        Zuvembie (Armor 6, +5, -0, 15%, 20lb, CHA-2, Death Ward effect) CURSED
    #   Zuvembie's Impunity (Armor 6, +5, -0, 15%, 20lb, CHA-3, Death Ward effect,
           Freedom of Movement effect) CURSED
    (D.16) Medium Armor
      Hide Armor (Armor 3, +4, -3, 20%, 25lb)
        Abishai Hide Armor (Armor 3, +4, -2, 20%, 15lb, DR 5/+1)
    #   Cornugan Hide Armor (Armor 4, +4, -2, 20%, 15lb, DR 10/+2,
            Regenerate 1HP every 10 rounds)
        Wandering Hunter's Armor (Armor 4, +4, -2, 10%, 30lb, Cold 2/-)
      Chainmail Armor (Armor 5, +2, -5, 30%, 40lb)
       Chainmail +1 (Armor 6, +2, -4, 30%, 35lb)
       Chainmail +2 (Armor 7, +2, -4, 30%, 35lb)
        Mercenary's Lot (Armor 7, +2, -4, 30%, 20lb, Cold 5/-)
        Chain of Drakkas (Armor 7, None, -0, 0%, 30lb)
    #   Chain of Drakkas' Fury (Armor 8, None, -0, 0%, 30lb, Atk+3, Extra Attack)
    #   Mercenary's End (Armor 9, +2, -4, 30%, 10lb, Dispel Party Fatigue 1/day,
            Cold 10/-)
        Mithral Field Plate Armor (Armor 10, +2, -4, 30%, 25lb)
    (D.17) Heavy Armor
      Splint Mail (Armor 6, +0, -7, 40%, 45lb)
        1/4 Weight Half-plate Mail (Armor 6, +0, -7, 40%, 12lb)
      Half-plate Armor (Armor 7, +0, -7, 40%, 50lb)
      Plate Mail (Armor 7)
        Armor of Warding (Armor 7, +0, -6, 40%, 20lb, Magic 2/-)
       Plate Mail +1 (Armor 8, +0, -6, 40%, 40lb)
        Armor of the Clerics of Myrkul (Armor 8, +0, -6, 40%, 50lb, Fortitude+1)
    #   Duergar-Forged Armor of Warding (Armor 8, +0, -6, 40%, 20lb, Magic 5/-)
        Armor of Turak Mauler (Armor 8, +0, -6, 40%, 40lb, HP+5)
    #   Armor of Turak Mauler the Fierce (Armor 10, +0, -6, 40%, 40lb, HP+15,
            Death Ward effect)
        Plate of the Pit Fiend (Armor 10, +0, -6, 40%, 50lb, 10% Sunfire when hit)
    #   Plate of the Balor (Armor 10, +0, -6, 40%, 50lb, 10% Sunfire when hit,
            10% Cloak of Fear when hit, Immunity Horror, Confusion, Charm Person,
            Dire Charm, Cloak of Fear)
      Field Plate (Armor 7)
        1/4 Weight Field Plate (Armor 7, +1, -6, 35%, 17lb)
      Full Plate Mail (Armor 8)
        1/4 Weight Full Plate Mail (Armor 8, +1, -6, 35%, 17lb)
        Air Genesi Armor (Armor 8, +1, -5, 35%, 50lb, Reflex+2)
       Full Plate Mail +1 (Armor 9, +1, -5, 35%, 45lb)
        Diamond Cut (Armor 9, +1, -5, 35%, 50lb, Bludgeoning 1/-)
    #   Diamond Cutter (Armor 10, +1, -5, 35%, 50lb, CON+2, Bludgeoning 1/-,
            Slashing 1/-, Piercing 1/-)
        Aasimar's Aura (Armor 10, +1, -5, 35%, 50lb, Protection from Evil)
    #   Celestial Aura (Armor 10, +1, -5, 35%, 50lb, Protection from Evil,
            Fortitude+5, Fire 20/-)
    #   Blessed Armor of the Clerics of Myrkul (Armor 10, +1, -5, 35%, 50lb,
            Fortitude+1, Raise Dead 1/day)
    #   Air Genesi Gail Armor (Armor 11, +1, -5, 35%, 70lb, DEX+2,
            Immunity Stinking Cloud, Cloudkill, Cloud of Pestilence, Suffocate,
            Acid Fog, Whirlwind)
    (D.18) Shields (Shield Bonus, Armor Check Penalty, Spell Failure, Weight)
      Buckler (Shield 1, -1, 5%, 5lb)
        Buckler of Dexterity (Shield 1, -0, 5%, 5lb, DEX+1)
        Buckler of Denial (Shield 1, -0, 5%, 5lb, Immunity Circle of Death)
       Buckler +1 (Shield 2, -0, 5%, 5lb)
      Small Shield (Shield 1, +1 vs Missile, -1, 5%, 6lb)
        Small Shield of Fortitude (Shield 1, +1 vs Missile, -0, 5%, 6lb, HP+5)
        Small Shield of Increased Fortitude (Shield 1, +1 vs Missile, -0, 5%, 6lb,
        Black Urchin (Shield 1, +1 vs Missile, -0, 15%, 6lb, 25% Poison)
       Small Shield +1 (Shield 2, +1 vs Missile, -1, 5%, 3lb)
        Footman's Folly (Shield 2, +1 vs Missile, -0, 15%, 6lb)
    #   Footman's Incredibly Ridiculous Folly (Shield 2, +1 vs Missile, -0, 5%,
            6lb, DEX+2, Magic 2/-)
        Small Shield of Invisibility +1 (Shield 2, +1 vs Missile, -0, 5%, 6lb,
            Invisibility 1/day)
        Tabard's Shield (Shield 2, +1 vs Missile, -2, 15%, 10lb)
    #   Mooncalf's Shield (Shield 3, +1 vs Missile, -0, 15%, 10lb,
            Protection From Arrows effect)
    #   Spiny Black Urchin (Shield 3, +1 vs Missile, -0, 5%, 6lb, 50% Poison)
      Large Shield (Shield 2, -2, 15%, 15lb) 
        Barbarian Shield (Shield 2, -1, 15%, 15lb, CON+1) 
        Flank of the Virgin (Shield 2, -0, 15%, 15lb, DEX+1)
        Shield of Fortitude (Shield 2, -0, 15%, 15lb, HP+10)
        Myo-Myo's Gong (Shield 2, -0, 15%, 15lb, Holy Smite 1/day)
       Large Shield +1 (Shield 3, -2, 15%, 15lb)
    #   Shield of Duergar Fortitude (Shield 3, -0, 15%, 15lb, HP+15)
    #   Myo-Myo's Holy Gong (Shield 3, -1, 15%, 15lb, Holy Smite 1/day)
       Large Shield +2 (Shield 4, -1, 15%, 15lb)
    #   Blessed Flank of the Virgin (Shield 4, -1, 15%, 15lb, DEX+3)
      Tower Shield (Shield 2, +1 vs Missile, -10, 50%, 25lb)
       Tower Shield +1 (Shield 3, +1 vs Missile, -9, 50%, 25lb)
        Tower Shield +1, +4 vs Missiles (Shield 3, +4 vs Missile, -9, 50%, 20lb)
        Tower Shield of Charm Protection +1 (Shield 3, +1 vs Missile, -9, 50%,
            25lb, Immunity Charm Person, Immunity Charm Person or Animal)
        Tower Shield of Spell Resistance +1 (Shield 3, +1 vs Missile, -9, 50%,
            25lb, Magic 2/-)
        Red Fang's Tomb (Shield 3, +1 vs Missile, -9, 50%, 30lb,
            Agannazar's Scorcher 1/day)
       Tower Shield +2 (Shield 4, +1 vs Missile, -9, 50%, 25lb)
        Lyre of Progression (Brd: STR+3)
    #   Lyre of Inner Focus (Brd: STR+3, CON+2)
    #   Masterwork Tome of Glorious Exaltation (Exaltation effect)
    (D.19) Helmets, Hats
    % Dragon Sight (CHA-1, See Invisibility 1/day)
      Wyrm's Maw (White Wyrm's Breath: Cone of Cold 6d4 1/day)
    # Great White Wyrm's Maw (AC Deflection+1, Cone of Cold 15d4+15 1/day,
          Cold 5/-)
      Yeti Skin Hat (Cold 1/-)
      Winter Wolf Hat (CHA+1, Cold 1/-)
      Swing from the Masts (Rog: AC Generic+1, CHA+2)
    # Crow's Nest (Rog: AC Generic+3, CHA+3, Charm Person 2/day)
      The Black Hands of Shelgoth (Death Ward effect,
          Inflict Moderate Wounds 1/day)
    # Horrific Black Hands of Shelgoth (Death Ward effect,
          Inflict Moderate Wounds 1/day, Cloud of Pestilence 1/day)
      School Cap (INT+1)
    # Intriguing School Cap (INT+3, Knowledge+2)
    (D.20) Gauntlets, Bracers, Gloves
      Bracers of Defense +2 (AC Armor 2)
      Bracers of Defense +3 (AC Armor 3)
      Bracers of Defense +4 (AC Armor 4)
      Bracers of Archery "The Dale's Protector" (Atk+2 with Missile Weapons)
      Bracers of Icelandic Pearl (Sor, Wiz: AC+4, DEX-3, Horrid Wilting 1/day,
          Lesser Planar Binding: Water Elemental 1/day, Cone of Cold 1/day)
      Rakavik's Bracers (Magic Missile 2/day, Ice Dagger 1/day)
    # Rakavik's Imbued Bracers (Magic Missile 1/day, Lance of Disruption 1/day,
          Mordenkainen's Force Missiles 1/day)
      Tamjan's Bracers (AC Deflection 1)
    % Brazen Bands (AC Generic+5)
    % Indomitable Bands (AC Generic+5, DR 10/+2)
      Gauntlets of Weapon Skill (Atk+1)
      Gauntlets of Fumbling (Atk-10, DEX-2) CURSED
      Elven Sewn Gloves (Cold 1/-)
      Yeti Skin Gloves (Cold 1/-)
      Winter Wolf Gloves (CHA+1, Cold 1/-)
      Bands of Focus (DR 5/+1)
    # Bands of the Master (DR 15/+3)
      Gauntlets of Weapon Expertise (Atk+1, Dmg+2)
      Thunder Clap (Mnk: Extra Attack)
    # Force of Lightning (Mnk: Two Extra Attacks)
      Arcs of Disredain (Electrical 1/-, Gedlee's Electric Loop 1/day)
    # Insulated Arcs of Disredain (Electrical 2/-, Gedlee's Electric Loop 1/day,
          Lightning Bolt 1/day)
      Periapt of Wound Closure (Immunity Wounding, Regenerate 1HP every 4 rounds)
    (D.21) Belts
      Sash of the Black Raven (Mnk: Atk+1, Immunity Confusion and Feeblemind)
    # Binding Sash of the Black Raven (Mnk: Atk+2, Immunity Confusion, Feeblemind,
          Sleep, Charm Person and Cloak of Fear)
      Girdle of Beatification (Bless effect)
      Sash of Shadows (Non-detection effect)
    # Sash of Hidden Shadows (Non-detection effect, Freedom of Movement effect,
      Dragon's Belt (Ref+3)
    # Warded Dragon's Belt (Ref+3, Cold 6/-)
      Girdle of Piercing (+3 vs Piercing)
      Girdle of Bluntness (+4 vs Bludgeoning)
      Golden Girdle (+3 vs Slashing)
      Black Goat Girdle (Regenerate 1HP every 3 rounds)
    # Blessed Black Goat Girdle (Saves+2, Regenerate 1HP every 3 rounds)
      Mercykiller's Belt (STR+2)
      Little Giant (Bbn, Ftr, Rgr: STR+4)
    # Dwarven Ogre (Bbn, Ftr, Rgr: STR+6, Blur effect)
    (D.22) Boots
      Yeti Skin Boots (Cold 1/-)
      Winter Wolf Boots (CHA+1, Cold 1/-)
      Boots of the North (Cold 6/-)
      Boots of Grounding (Electrical 6/-)
      Chimandrae's Slippers (DEX+5)
    # Chimandrae's Warded Slippers (DEX+5, SR+2, Immunity Web, Entangle, Command)
      Boots of Avoidance (+5 vs Missile)
      Treadlightly Boots (Move Silently+1)
    # Boots of Hushed Whispers (Move Silently+5)
      Boots of Stealth (Hide+2)
      Wandering Hunter's Boots (Hide +3)
      Boots of Speed (Increased Movement Speed)
      Shifter's Boots (Blink 1/day)
    # Shifter's Nimble Boots (Freedom of Movement effect, Blink 1/day)
      Witherbranch Boots (Not Drd, Rgr: Immunity Entangle)
    (D.23) Cloaks
      Cloak of Protection +1 (AC Deflection 1, Saves+1)
      Cloak of Protection +2 (AC Deflection 2, Saves+2)
      Farmer's Cloak (AC Deflection 3)
    # Blessed Farmer's Cloak (AC Deflection 3, Entangle 1/day, Sunscorch 1/day,
          Aid 1/day)
      Yeti Skin Cloak (Cold 1/-)
      Winter Wolf Cloak (CHA+1, Cold 1/-)
      Wandering Hunter's Cloak (Hide +2)
      Cloak of Displacement (+4 vs Missile, Fort+2, Ref+2)
      House of Despana Piwafwi (Fire 2/-, Hide+2)
      Cloak of Non-Detection (Non-detection effect)
      The Shroud of Bankao (Immunity Skull Trap, Immunity Glyph of Warding,
          Ghoul Touch 1/day)
    # Death Shroud of Bankao (Immunity Skull Trap, Immunity Glyph of Warding,
          CON+3, Ghoul Touch 1/day, Bull's Strength 1/day)
      Nature's Vengeance (Drd: 10% Bane when hit)
      Nature's Fury (Drd: 20% Bane when hit, 10% Call Lightning when hit)
      Cloak of Mystra (Wiz: DR 5/+1)
    # Mystra's Embrace (Wiz: DR 10/+2, Stoneskin 1/day)
    (D.24) Amulets, Scarves
      Lucky Knucky (Saves+1)
      Amulet of Protection +1 (AC Deflection 1, Saves+1)
      Gohoin's Charm (Non-Dwarf: Regenerate 1HP every 10 rounds, AC Deflection 3)
    # Gohoin's Secret Charm (Non-Dwarf: Regenerate 1HP every 10 rounds,
          AC Deflection 3, Improved Invisibilty 1/day)
    # Medallion of Dawn (Good, Clr, Pal: Regenerate 1HP every 3 rounds,
          Heal 1/day)
      Flame Dance Talisman (AC Generic+1, Fireball 1/day)
    # Sunfire Talisman (AC Generic+3, Fire 15/-, Sunfire 1/day)
      Pipes of the Wheezing Dragon (Pick Pocket-3, Hide-3, Move Silently-3,
          Burning Hands 3/day, Agannazar's Scorcher 1/day)
    # Craum Straug's Pipes (Pick Pocket-3, Hide-3, Move Silently-3,
          Fireball 3/day, Delayed Blast Fireball 1/day)
      Houndstooth Collar (Immunity Panic, Immunity Fear, Beast Claw 1/day)
    # Vghotan's Band (STR+1, Immunity Panic, Immunity Fear, Beast Claw 1/day,
          Freedom of Movement effect)
      Yeti Skin Scarf (Cold 1/-)
      Winter Wolf Scarf (CHA+1, Cold 1/-)
      Blood of the Innocent (Non-Good: STR+2)
    # Bile of the Damned (Non-Good: STR+4, WIS+4)
      Snow Leopard Charm (DEX+2)
    # Heart of the Snow Leopard Charm (DEX+4, Cold 4/-)
      Incandescent Blue Ioun Stone (WIS+2)
      Mirabel's Pendant (Knowledge+3)
    # Mirabel's Maleficent Pendant (Knowledge+3, Malison 1/day) 
      Belib's Multiple Tool (Open Lock+1, Search+1)
    # Belib's Multiple Tool of Fortune (Open Lock+2, Search+2, Saves+1)
      Howling Wolf Charm (Summon Wolf 3 uses)
      Shield Amulet (Shield)
      House of Despana Insignia (Otiluke's Resilient Sphere 1/day, Blur 1/day,
          Melf's Acid Arrow 1/day)
      Necklace of Missiles (Fire 6d6 30ft radius)
      Eye of the Storm (Sanctuary 2/day)
    # Calm Before the Storm (Sanctuary 2/day, Mind Blank effect)
      Cleansing Medallion (Good, Clr, Pal: Cure Light Wounds 1/day)
      Druids Stone (Drd: Stoneskin 1/day)
    # Druid's Stone of Thorns (Drd: Stoneskin 1/day, Spike Stones 1/day,
          Spike Growth 1/day)
    (D.25) Rings
      Aramite Ring (AC Deflection 1)
    # Aramite Cult Leader Ring (Brd, Sor, Wiz: AC Deflection 3, Magic 2/-)
      Ring of Protection +1 (AC Deflection 1)
      Ring of Protection +2 (AC Deflection 2)
      Ring of Hearty Strength (STR+1, CON+1)
      Chameleon Ring of Dexterity (DEX+1, Hide+1)
      Bard's Ring (DEX+1, Knowledge+2)
      Wizards Ring (Brd, Sor, Wiz: INT+1)
      Ring of the Wise (WIS+1)
      Every God Ring (Clr, Drd, Pal, Rgr: WIS+5)
      Tyrannar's Band (Clr, Drd, Pal, Rgr: WIS+2, CHA+2)
    # High Tyrannar's Band (Clr, Drd, Pal, Rgr: WIS+4, CHA+4)
      Ring of Charm (CHA+2, Charm Person 1/day)
      Ring of the Warrior (Atk+1)
      Tymora's Loop (Luck+3)
      Chameleon Ring (Hide+2)
      Greater Chameleon Ring (Hide+3)
      Ring of Knowing (Knowledge+1)
      Ring of Knowledge (Alchemy+1, Knowledge+1)
      Ring of Mage Armor (Mage Armor 1/day)
      Ring of Animal Friendship "Druid's Ring" (Charm Animal 1/day)
      Shield Ring (Shield 2/day)
      Ring of Invisibility (Invisibility 1/day)
    % Ring of Energy (Dmg 2d6 1/day)
      Protection From Evil Ring (Protection From Evil 2/day)
      Charm Immunity Ring (Immunity Charm)
      Nathaniel's Ring of the Ram (Knock, Bull's Strength, Alicorn Lance 1/day)
      Ring of Regeneration (Regenerate 1HP every 10 rounds)
      Ring of Freedom of Movement (Freedom of Movement effect)
      Ring of Spell Resistance (Magic 2/-)
      Cold Reflection (Magic 4/-)
    # Cold Steel Reflection (Magic 5/-, Globe of Invulnerability)
      Ring of Acid Resistance (Acid 3/-)
      Ring of Fire Resistance (Fire 3/-)
      Ring of Shock Resistance (Electrical 3/-)
      Ring of Frost Resistance (Cold 3/-)
      Winter Ring (Cold 7/-)
      Ring of Clumsiness (DEX-50%, Spell Failure 75%) CURSED
    (D.26) Magical Items
      Iron Rations (Heal 3HP)
      Mossy Poultice (Cure Critical Wounds 1/day)
    # Moldy Poultice (Cure Critical Wounds 1/day, Resurrection 1/day)
      Book of the Deserving (Clr: Bless 1/day)
    # Tome of the Lord of Battles (Clr: Champion's Strength 1/day)
      Book of Leaves (Drd: Barkskin)
    # Book of Leaves (Drd: Barkskin, Summon Shambling Mound)
    # Legends of Icewind Dale (Not Bbn: Planar Binding: Air Elemental 3/day,
          Whirlwind 3/day)
    # Heart of Winter (Not Bbn: Otiluke's Freezing Sphere 3/day,
          Power Word: Blindness 3/day)
      The Merry Shorthorn (Brd: Bless 1/day)
    # Prophia's Merry Shorthorn (Brd: Prayer 1/day)
      The Dire Old Lute of Pellon Kay (Brd: Dire Charm 1/day)
    # Strings of Discord (Brd: Dire Charm 1/day, Dominate Person 1/day)
    % Serpent's Stomach (Brd: Acid Fog 2/day)
      Bardic Horn of Valhalla (Brd: Summon 2-4 Berserkers)
    # Raging Winds (Brd: Summon 3-6 Berserkers)
      The Cittern of War (Brd: Emotion: Hope)
    # Masterwork Cittern of War (Brd: Emotion: Hope, Chaos)
      Owain's Lullabye (Brd: Cone of Cold)
    # Sweet Auril's Kiss (Brd: Cone of Cold + Elemental Barrier)
      The Unstrung Harp (Brd, Non-Evil, WIS 13: Heal 1/day)
    # Sephica's Prayer (Brd, Non-Evil, WIS 13: Heal 1/day, Resurrection 1/day)
      Viol of the Hollow Men (Summon Shadow 1/day)
    # Tallow's Violin (Soul Eater 1/day)
      Mandrake Root (Slashing 1/-, Bludgeoning 1/-, Piercing 1/-, Missile 1/-,
          Poison 1/- for 1 turn)
    # Mandrake Root (Slashing 2/-, Bludgeoning 2/-, Piercing 2/-, Missile 2/-,
          Poison 2/-, Acid 2/-, Fire 2/-, Electrical 2/-, Magic 2/- for 1 turn)
      Modified Mandrake Root (Slashing 1/-, Bludgeoning 1/-, Piercing 1/-,
          Missile 1/-, Poison 1/- for 1 turn)
    # Modified Mandrake Root (Slashing 2/-, Bludgeoning 2/-, Poison 2/-, Acid 2/-,
        Piercing 2/-, Missile 2/-, Fire 2/-, Electrical 2/-, Magic 2/- for 1 turn)
      Tome of Deeds Valorous (Remove Fear 3/day)
    # Masterwork Tome of Deeds Valorous
          (Clr, Pal: Remove Fear + Emotion: Rage + Armor of Faith 3/day)
      Tome of Glorious Exaltation (Clr, Mnk, Pal: Exaltation 1/day)
      Tome of the Supplicant (Clr, Pal: Prayer 1/day)
    # Masterwork Tome of the Supplicant (Clr, Pal: Prayer + Holy Smite 1/day)
      Tome of Sacred Verse (Clr, Pal: Chant 2/day)
    # Masterwork Tome of Sacred Verse (Clr, Pal: Chant + Emotion: Despair 2/day)
      How To Be An Adventurer (10,000XP)
    # How To Be An Adventurer (2nd Ed.) (20,000XP)
      Mensel's Obscene Grimoire (Non-Good: Protection From Evil + Cacofiend 1 use)
    # Mensel's Vile Grimoire Pervertere
          (Non-Good: Protection From Evil + Cacofiend 1/day)
    % Avarine Decanter (Summon Bashshar al Rachid 3 uses)
    (D.27) Miscellaneous Items
      Scroll Case (Hold 20 different scrolls)
      Gem Bag (Hold 20 different gems, rings and amulets, Weight-100%)
      Potion Bag (Hold 20 different potions, Weight-100%)
      Bag of Holding (Weight-100%)
      Mercenary's Sack (Weight-100%)
    (D.28) Grenadelike
      Lamp Oil (Fire 2d8)
      Flaming Oil (Fire 2d8 5ft radius)
      Oil of Fiery Burning (Fire 5d6 20ft radius)
      Potion of Explosions (Fire 6d6 20ft radius)
    (D.29) Wands
      Wand of Cure Moderate Wounds (Brd, Clr, Drd, Pal, Rgr: Cure Moderate Wounds)
      Wand of Bull's Strength (Brd, Clr, Pal, Sor, Wiz: Bull's Strength)
      Wand of Evil Protection (Brd, Clr, Pal, Sor, Wiz: Protection from Evil)
      Wand of Fear (Brd, Clr, Drd, Sor, Wiz: Fear)
      Wand of Sleep (Brd, Rgr, Sor, Wiz: Sleep)
      Wand of the Dead (Clr, Sor, Wiz: Animate Dead)
      Wand of Grease (Brd, Sor, Wiz: Grease)
      Wand of Horror (Brd, Sor, Wiz: Horror)
      Cat's Grace Wand (Brd, Sor, Wiz: Cat's Grace)
      Wand of Mage Armor (Brd, Sor, Wiz: Mage Armor)
    % Color Spray Wand (Brd, Sor, Wiz: Color Spray)
      Wand of Magic Missiles (Sor, Wiz: Magic Missile)
      Wand of Lightning (Sor, Wiz: Lightning Bolt)
      Wand of the Spider's Web (Sor, Wiz: Web)
      Wand of Fire (Sor, Wiz: Fireball, Agannazar's Scorcher)
      Wand of Alicorn Lance (Clr, Drd, Rgr: Alicorn Lance)
      Wand of the Heavens (Clr, Drd, Rgr: Flamestrike)
      Wand of Entanglement (Drd, Rgr: Entangle)
    % Wand of Remove Paralysis (Clr, Pal: Remove Paralysis)
      Bane Wand (Clr: Bane)
    % Wand of Aid (Clr: Aid)
      Sanctuary Wand (Clr: Sanctuary)
      Wand of Trap Detection (Clr: Find Traps for 10 rounds)
    (D.30) Scrolls
      Protection from Acid scroll (Acid 3/- for 12 hours)
      Protection from Cold scroll (Cold 3/- for 12 hours)
      Protection from Electricity scroll (Electrical 3/- for 12 hours)
      Protection from Fire scroll (Fire 3/- for 12 hours)
      Protection from Petrification scroll (Immunity Petrification for 12 hours)
      Protection from Poison scroll (Remove Poison, Immunity Poison for 6 hours)
      Protection from Magic scroll (Dispel Magic, Immunity Magic for 10 turns)
    (D.31) Scrolls Innate Level 1
      A - Abjuration, C - Conjuration, D - Divination, E - Enchantment
      I - Illusion, N - Necromancy, T - Transmutation, V - Evocation
      1 to 9 is the class casting level                            Sor
                                               Brd Clr Drd Pal Rgr Wiz
      Armor of Faith (A)                        -   1   -   -   -   -  Helm 1
      Bane (E)                                  -   1   -   -   -   -  Bane 1
      Bless (C)                                 -   1   -   1   -   -  Tempus 1
      Burning Hands (T)                         -   -   -   -   -   1
      Charm Person (E)                          1   -   -   -   -   1  Oghma 2
      Chill Touch (N)                           -   -   -   -   -   1
      Chromatic Orb (V)                         1   -   -   -   -   1
      Color Spray (I)                           1   -   -   -   -   1
      Command (E)                               -   1   -   -   -   -  Bane 1
      Cure Light Wounds (C)                     1   1   1   1   2   -
      Doom (E)                                  -   1   -   -   -   -  Talos
      Entangle (T)                              -   -   1   -   1   -
      Faerie Fire (V)                           -   -   1   -   -   -  Lath/Sel 1
      Frost Fingers (T)                         -   -   1   -   -   -
      Goodberry (T)                             -   -   1   -   -   -
      Grease (C)                                1   -   -   -   -   1
      Ice Dagger (V)                            -   -   -   -   -   1
      Identify (D)                              1   -   -   -   -   1  Oghma 1
      Inflict Light Wounds (N)                  -   1   -   -   -   -
      Larloch's Minor Drain (N)                 -   -   -   -   -   1
      Mage Armor (C) (AC Armor 4)               1   -   -   -   -   1
      Magic Missile (V)                         -   -   -   -   -   1
      Magic Stone (T)                           -   1   -   -   -   -  Tempus 1
      Minor Mirror Image (I)                    1   -   -   -   -   1  Mask 1
      Protection from Evil (A)                  1   1   -   1   -   1  Ilma/Helm 1
      Protection from Petrification (A)         -   -   -   -   -   1
      Ray of Enfeeblement (N)                   -   -   -   -   -   1
      Remove Fear (A)                           -   1   -   -   -   -
      Sanctuary (A)                             -   1   -   -   -   -  Selune 1
      Shield (A) (AC Armor 7)                   -   -   -   -   -   1
      Shillelagh (T)                            -   -   1   -   -   -
      Shocking Grasp (T)                        -   -   -   -   -   1  Talos 1
      Sleep (E)                                 1   -   -   -   2   1  Mask 1
      Summon Monster I (C)                      1   1   -   -   -   1
      Summon Nature's Ally I (C)                -   -   1   -   1   -
      Sunscorch (V)                             -   -   1   -   1   -  Lath/Sel 1
    (D.32) Scrolls Innate Level 2
      Aganazzar's Scorcher (V)                  -   -   -   -   -   2  Lathander 3
      Aid (E)                                   -   2   -   -   -   -  Ilmater 2
      Alicorn Lance (V)                         -   -   2   -   2   -  Ilma/Sel 2
      Barkskin (T) (AC Generic+3/4/5)           -   -   2   -   -   -
      Beast Claw (T)                            -   -   2   -   2   -
      Blindness (T)                             2   3   -   -   -   2  Mask 2
      Blur (I)                                  2   -   -   -   -   2  Mask 2
      Bull's Strength (T)                       2   2   -   2   -   2  Lathander 2
      Cat's Grace (T)                           2   -   -   -   -   2
      Chant (C)                                 -   2   -   -   -   -  Tempus 2
      Charm Person or Animal (E)                -   -   2   -   -   -
      Cure Moderate Wounds (C)                  2   2   3   3   3   -
      Deafness (T)                              2   -   -   -   -   2
      Death Armor (N)                           -   -   -   -   -   2  Talos 2
      Decastave (V)                             -   -   -   -   -   2
      Delay Poison (C)                          2   2   2   2   1   -
      Draw Upon Holy Might (V)                  -   2   -   2   -   -
      Eagle's Splendor (T)                      2   -   -   -   -   2
      Find Traps (D)                            -   2   -   -   -   -
      Flame Blade (V)                           -   -   2   -   -   -
      Gedlee's Electric Loop (V)                -   -   -   -   -   2
      Ghoul Touch (N)                           -   -   -   -   -   2
      Hold Animal (E)                           -   -   2   -   2   -
      Hold Person (E)                           2   2   -   -   -   3
      Horror (N)                                2   -   -   -   -   2
      Ice Blade (V)                             -   3   2   -   -   -
      Inflict Moderate Wounds (N)               -   2   -   -   -   -
      Invisibility (I)                          2   -   -   -   -   2
      Knock (T)                                 -   -   -   -   -   2
      Luck (E)                                  2   -   -   -   -   2
      Melf's Acid Arrow (C)                     -   -   -   -   -   2
      Minor Elemental Barrier (A)               -   2   2   2   1   2  Ilmater 1
      Mirror Image (I)                          2   -   -   -   -   2  Mask 3
      Moon Motes (I)                            -   -   -   -   -   -  Selune 2
      Power Word: Sleep (C)                     2   -   -   -   -   2
      Protection From Arrows (A)                -   -   -   -   -   2
      Rainstorm (V)                             -   -   2   -   3   -
      Remove Fatigue (T)                        -   2   -   -   -   -  Ilmater 2
      Remove Paralysis (A)                      -   2   -   2   -   -
      See Invisibility (D)                      2   -   -   -   -   2
      Silence (I)                               2   2   -   -   -   -
      Snilloc's Snowball Swarm (V)              -   -   -   -   -   2
      Spell Shield (A)                          -   2   -   -   -   -
      Spiritual Weapon (V)                      -   2   -   -   -   -
      Summon Monster II (C)                     2   2   -   -   -   2
      Summon Nature's Ally II (C)               -   -   2   -   2   -
      Vocalize (T)                              2   -   -   -   -   2
      Web (C)                                   -   -   -   -   -   2
    (D.33) Scrolls Innate Level 3
      Animate Dead (N)                          -   3   -   -   -   5  Tempus 3
      Blink (T)                                 3   -   -   -   -   3
      Call Lightning (T)                        -   -   3   -   4   -
      Circle of Bones (N)                       -   3   -   -   -   -
      Contagion (N)                             -   3   3   -   -   4
      Cure Serious Wounds (C)                   3   3   4   4   4   -  Ilmater 3
      Dire Charm (E)                            2   -   -   -   -   3  Bane 3
      Dispel Magic (A)                          3   3   4   3   -   3
      Exaltation (A)                            -   3   -   -   -   -
      Fireball (V)                              -   -   -   -   -   3
      Flame Arrow (C)                           -   -   -   -   -   3
      Ghost Armor (C) (AC Deflection 5)         3   -   -   -   -   3
      Glyph of Warding (A)                      -   3   -   -   -   -
      Halt Undead (N)                           -   3   -   -   -   -
      Haste (T) (AC Generic+4)                  3   -   -   -   -   3
      Icelance (V)                              -   -   -   -   -   3
      Inflict Serious Wounds (N)                -   3   -   -   -   -
      Invisibility Purge (D)                    -   3   -   -   -   -
      Invisibility Sphere (I)                   3   -   -   -   -   3  Mask 3
      Lance of Disruption (V)                   -   -   -   -   -   3
      Lightning Bolt (V)                        -   -   -   -   -   3
      Magic Circle Against Evil (A)             3   3   -   3   -   3  Ilmater 3
      Melf's Minute Meteors (V)                 -   -   -   -   -   3
      Miscast Magic (E)                         -   3   -   -   -   -
      Mold Touch (T)                            -   -   3   -   -   -
      Moonblade (V)                             -   -   3   -   -   -
      Negative Energy Protection (A)            -   3   -   -   -   -
      Neutralize Poison (C)                     4   4   3   4   3   -
      Non-Detection / Nondetection (A)          -   -   -   -   4   3
      Poison (N)                                -   4   3   -   -   -
      Prayer (C)                                -   3   -   3   -   -
      Protection From Fire (A)                  -   3   3   -   2   3
      Remove Curse (A)                          3   3   -   -   -   4
      Remove Disease (A)                        3   3   3   -   3   -
      Rigid Thinking (E)                        -   3   -   -   -   -
      Skull Trap (N)                            -   -   -   -   -   3
      Slow (T)                                  3   -   -   -   -   3
      Snakebite (T)                             -   -   3   -   4   -
      Spike Growth (T)                          -   -   3   -   -   -
      Star Metal Cudgel (C)                     -   -   3   -   4   -
      Stinking Cloud (C)                        -   -   -   -   -   3
      Storm Shell (A)                           -   -   3   -   3   -
      Strength of One (T)                       -   3   -   3   -   -
      Summon Monster III (C)                    3   3   -   -   -   3
      Summon Nature's Ally III (C)              -   -   3   -   3   -
      Tortoise Shell (A)                        -   -   3   -   -   -
      Vampiric Touch (N)                        -   -   -   -   -   3
    (D.34) Scrolls Innate Level 4
      Animal Rage (E)                           -   -   4   -   5   -
      Beltyn's Burning Blood (N)                -   -   -   -   -   4
      Blood Rage (T)                            -   -   -   -   -   4  Tempus 4
      Cloak of Fear (C)                         -   4   -   -   -   -  Bane 4
      Cloud of Pestilence (T) EVIL              -   4   -   -   -   -
      Confusion (E)                             3   -   -   -   -   4
      Cure Critical Wounds (C)                  4   4   5   -   -   -
      Death Ward (N)                            -   4   5   4   -   -  Helm 4
      Defensive Harmony (E)                     -   4   -   4   -   -  Helm 4
      Dismissal (A)                             4   4   -   -   -   5
      Emotion: Despair (E)                      3   -   -   -   -   4  Mask 4
      Emotion: Fear (E)                         3   -   -   -   -   4
      Emotion: Hope (E)                         3   -   -   -   -   4  Ilmater 4
      Emotion: Rage (E)                         3   -   -   -   -   4
      Fire Shield (Blue) (V)                    -   -   -   -   -   4
      Fire Shield (Red) (V)                     -   -   -   -   -   4  Lathander 4
      Flame Strike (V)                          -   5   4   -   4   -
      Freedom of Movement (A)                   -   4   4   4   4   -
      Giant Vermin (T)                          -   4   4   -   4   -
      Holy Power (V)                            -   4   -   4   -   -  Ilmater 5
      Holy Smite (N)                            -   -   -   -   -   -  Ilma/Lath 4
      Ice Storm (V)                             -   -   5   -   -   4
      Improved Invisibility (I)                 4   -   -   -   -   4  Mask 4
      Inflict Critical Wounds (N)               -   4   -   -   -   -
      Malison (E)                               -   -   -   -   -   4
      Minor Globe of Invulnerability (A)        -   -   -   -   -   4
      Mordenkainen's Force Missiles (V)         -   -   -   -   -   4
      Otiluke's Resilient Sphere (V)            -   -   -   -   -   4
      Protection from Lightning (A)             -   4   4   -   3   4
      Recitation (C)                            -   4   -   4   -   - Tempus 4
      Restoration (C)                           -   4   -   -   -   -
      Shadow Conjuration (I)                    5   -   -   -   -   4  Mask 5
      Shout (V)                                 4   -   -   -   -   4
      Spider Spawn (C)                          -   -   -   -   -   4
      Spike Stones (T)                          -   -   4   -   -   -
      Spirit Armor (N)                          4   -   -   -   -   4
      Stoneskin (A)                             -   -   -   -   -   4  Ilmater 6
      Summon Monster IV (C)                     4   4   -   -   -   4
      Summon Nature's Ally IV (C)               -   -   4   -   -   -
      Thorn Spray (T)                           -   -   4   -   -   -
      Unholy Blight (V) EVIL                    -   4   -   -   -   -  Mask 5
      Vitriolic Sphere (C)                      -   -   -   -   -   4
      Wall of Fire (V)                          -   -   5   -   -   4
      Wall of Moonlight (V)                     -   -   4   -   -   -
    (D.35) Scrolls Innate Level 5
      Ball Lightning (V)                        -   -   -   -   -   5  Talos 5
      Champion's Strength (T)                   -   5   -   5   -   -  Tempus 5
      Chaos (E)                                 -   -   -   -   -   5
      Chaotic Commands (E)                      -   5   -   -   -   -  Tempus 5
      Cloudkill (C)                             -   -   -   -   -   5
      Cone of Cold (V)                          -   -   -   -   -   5
      Conjure Animals (C)                       -   -   5   -   6   -
      Dominate Person (E)                       4   -   -   -   -   5
      Feeblemind (E)                            -   -   -   -   -   5  Ilm 5/Ban 6
      Greater Command (E)                       -   5   -   -   -   -
      Greater Shadow Conjuration (I)            6   -   -   -   -   5  Mask 6
      Healing Circle (C)                        5   5   6   -   -   -
      Hold Monster (E)                          4   -   -   -   -   5
      Insect Plague (C)                         -   5   5   -   5   -
      Iron Skins (T)                            -   5   -   -   5   -
      Lesser Planar Binding: Air Elemental (C)  -   -   -   -   -   5
      Lesser Planar Binding: Earth Elemental (C)-   -   -   -   -   5
      Lesser Planar Binding: Fire Elemental (C) -   -   -   -   -   5
      Lesser Planar Binding: Water Elemental (C)-   -   -   -   -   5
      Lower Resistance (T)                      -   -   -   5   -   5
      Phantom Blade (V)                         5   -   -   -   -   5  Mask 6
      Protection from Acid (A)                  -   -   -   -   -   5
      Protection from Electricity (A)           -   -   -   -   -   5
      Raise Dead (N)                            -   5   -   -   -   -
      Shield of Lathander (C)                   -   5   -   -   -   -  Lathander 4
      Shroud of Flame (V)                       -   -   -   -   -   5
      Slay Living (N)                           -   5   -   -   -   -
      Smashing Wave (V)                         -   -   5   -   5   -
      Spell Resistance (T)                      -   5   -   5   -   -
      Static Charge (T)                         -   -   5   -   6   -
      Summon Monster V (C)                      5   5   -   -   -   5
      Summon Nature's Ally V (C)                -   -   5   -   5   -
      Summon Shadow (N)                         5   -   -   -   -   5
      Sunfire (V)                               -   -   -   -   -   5
      Undead Ward (N)                           -   5   -   5   -   -
    (D.36) Scrolls Innate Level 6
      Acid Fog (C)                              -   -   -   -   -   6
      Acid Storm (V)                            -   -   -   -   -   6  Talos 8
      Antimagic Field (A)                       -   8   -   -   -   6  Selune 6
      Banishment (A)                            -   6   -   -   -   7  Helm 9
      Carrion Summons (C)                       -   -   -   -   -   6
      Chain Lightning (V)                       -   -   -   -   -   6  Talos 6
      Circle of Blades (V)                      -   6   -   6   -   -  Hel 6/Tem 6
      Circle of Death (N)                       -   -   -   -   -   6
      Darts of Bone (N)                         -   -   -   -   -   6
      Dolorous Decay (N)                        -   6   -   -   -   -
      Disintegrate (T)                          -   -   -   -   -   6
      Divine Shell (A)                          -   6   -   6   -   -
      Fire Seeds (C)                            -   -   6   -   -   -
      Flesh to Stone (T)                        -   -   -   -   -   6
      Globe of Invulnerability (A)              -   -   -   -   -   6
      Harm (N)                                  -   6   7   -   -   -  Ilmater 6
      Heal (N)                                  -   6   7   -   -   -
      Improved Haste (Mass Haste) (T)           6   -   -   -   -   6
      Lich Touch (N)                            -   -   -   -   -   6
      Otiluke's Freezing Sphere (V)             -   -   -   -   -   6
      Planar Ally: Earth Elemental              -   6   -   -   -   -  Selune 8
      Planar Ally: Fire Elemental               -   6   -   -   6   -  Selune 8
      Planar Binding: Air Elemental (C)         -   -   -   -   -   6  Selune 7
      Planar Binding: Earth Elemental (C)       -   -   -   -   -   6
      Planar Binding: Fire Elemental (C)        -   -   -   -   -   6
      Planar Binding: Water Elemental (C)       -   -   -   -   -   6  Selune 7
      Power Word: Silence (C)                   5   -   -   -   -   6
      Shades (I)                                6   -   -   -   -   6  Mask 7
      Sol's Searing Orb (V)                     -   6   6   -   6   -
      Soul Eater (N)                            -   -   -   -   -   6  Mask 7
      Spiritual Wrath (V)                       -   -   6   6   -   -
      Stone to Flesh (T)                        -   -   -   -   -   6
      Summon Invisible Stalker (C)              6   -   -   -   -   6
      Summon Monster VI (C)                     6   6   -   -   -   6
      Summon Nature's Ally VI (C)               -   -   6   -   6   -
      Tenser's Transformation (T)               -   -   -   -   -   6
      Trollish Fortitude (N)                    -   -   -   -   -   6
      Wyvern Call (C)                           -   -   -   -   -   6
    (D.37) Scrolls Innate Level 7
      Aura of Vitality (T)                      -   -   7   -   -   -  Lathander 8
      Blasphemy (C) EVIL                        -   7   -   -   -   -  Mask 8
      Cacofiend (C)                             -   -   -   -   -   7
      Control Undead (N)                        -   -   -   -   -   7
      Creeping Doom (C)                         -   -   7   -   -   -
      Delayed Blast Fireball (V)                -   -   -   -   -   7
      Destruction (N)                           -   7   -   -   -   -  Talos 7
      Elemental Barrier (A)                     -   7   7   -   6   7
      Finger of Death (N)                       -   -   8   -   -   7
      Fire Storm (V)                            -   8   7   -   -   -
      Greater Restoration (N)                   -   7   -   -   -   -
      Greater Shield of Lathander (C)           -   7   -   -   -   -
      Holy Word (C) GOOD                        -   7   -   -   -   -
      Impervious Sanctity of Mind (A)           -   7   -   -   -   -
      Malavon's Rage (V)                        -   -   -   -   -   7
      Mass Invisibility (I)                     7   -   -   -   -   7  Mask 8
      Mist of Eldath (V)                        -   -   7   -   -   -
      Mordenkainen's Sword (V)                  -   -   -   -   -   7
      Power Word: Stun (C)                      -   -   -   -   -   7
      Prismatic Spray (V)                       7   -   -   -   -   7
      Resurrection (N)                          -   7   -   -   -   -
      Seven Eyes (A)                            -   -   -   -   -   7
      Suffocate (T)                             -   -   -   -   -   7
      Summon Djinni (C)                         7   -   -   -   -   7
      Summon Efreeti (C)                        7   -   -   -   -   7
      Summon Monster VII (C)                    -   7   -   -   -   7
      Summon Nature's Ally VII (C)              -   -   7   -   -   -
      Sunbeam (V)                               -   -   7   -   -   -
      Vipergout (C)                             -   -   -   -   -   7
    (D.38) Scrolls Innate Level 8
      Fiery Cloud (C)                           -   -   -   -   -   8
      Flaying (N)                               -   -   -   -   -   8
      Great Shout (V)                           6   -   -   -   -   8
      Holy Aura (A)                             -   8   -   -   -   -  Ilmater 8
      Horrid Wilting (N)                        -   -   -   -   -   8  Ilm 9/Tal 9
      Iron Body (T)                             -   -   -   -   -   8
      Mass Heal (C)                             -   8   9   -   -   -  Lathander 9
      Mind Blank (A)                            -   -   -   -   -   8
      Power Word: Blind (C)                     8   -   -   -   -   8
      Summon Fiend (C)                          -   -   -   -   -   8
      Summon Monster VIII (C)                   -   8   -   -   -   8
      Summon Nature's Ally VIII (C)             -   -   8   -   -   -
      Symbol of Death                           -   8   -   -   -   8
      Symbol of Fear                            -   8   -   -   -   8
      Symbol of Hopelessness                    -   8   -   -   -   8
      Symbol of Pain                            8   8   -   -   -   8  Ilmater 8
      Symbol of Stunning                        -   8   -   -   -   8
      Tremor (T)                                -   8   9   -   -   -
      Whirlwind (V)                             -   -   8   -   -   -
    (D.39) Scrolls Innate Level 9
      Aegis (A)                                 -   -   -   -   -   9  Helm 9
      Black Blade of Disaster (C)               -   -   -   -   -   9  Mask 9
      Elemental Legion (C)                      -   -   9   -   -   -
      Executioner's Eyes (D)                    -   -   -   -   -   9  Mask 9
      Gate (C)                                  -   9   -   -   -   9
      Mass Dominate (E)                         8   -   -   -   -   9
      Meteor Swarm (V)                          -   -   -   -   -   9
      Power Word: Kill (C)                      -   -   -   -   -   9
      Shambler (C)                              -   -   9   -   -   -
      Summon Monster IX (C)                     -   9   -   -   -   9  Ilmater 9
      Summon Nature's Ally IX (C)               -   -   9   -   -   -
      Wail of the Banshee (N)                   8   -   -   -   -   9
    (D.40) Potions
      Potion of Healing (Heal 9HP)
      Elixir of Health (Heal 10HP)
      Elven Healing Wine (Heal 2d8HP)
      Potion of Extra Healing (Heal 18HP)
      Spirit Essence (Heal 25HP)
      Delay Poison Potion (Delay Poison)
      Antidote (Neutralize Poison)
      Antidote CURSED
      Mummy's Tea (Remove Disease)
      Philter of Purification (Remove Disease)
      Venla's Medicine (Remove Disease, Neutralize Poison)
      Potion of Absorption (+10 vs Bludgeoning, Electrical 2/- for 10 turns)
      Potion of Agility (DEX+1 for 15 turns)
      Potion of Aid
      Potion of Evil Protection (Protection from Evil)
      Potion of Freedom (Freedom of Movement for 10 turns)
      Potion of Ghost Armor
      Potion of Heroism (Atk+2, HP+10 for 10 turns)
      Potion of Master Thievery (Open Lock+8, Pick Pocket+8 for 3 hours)
      Potion of Invisibility (Invisibility for 12 hours)
      Potion of Invulnerability (Flesh to Stone) CURSED
      Potion of Luck
      Potion of Magic Dispelling (Dispel Magic)
      Potion of Minor Elemental Barrier
      Potion of Remove Curse
      Potion of Shield
      Flask of Braehg (STR+2, Slow Poison for 3 hours)
      Bottle of Braehg (STR+4, Slow Poison for 3 hours)
      Potion of Hill Giant Strength (STR+2 for 10 turns)
      Potion of Frost Giant Strength (STR+4 for 10 turns)
      Potion of Fire Giant Strength (STR+5 for 10 turns)
      Potion of Storm Giant Strength (STR+7 for 10 turns)
      Armor of Faith Potion
      Cat's Grace Potion
      Bark Skin Potion
      Ghoul Touch Potion
      Holy Might Potion (Draw Upon Holy Might)
      Minor Mirror Image Potion
      Protection from Petrification Potion
      Sanctuary Potion
      Lesser Restoration Potion
      Greater Restoration Potion
      Thrym Extract (Cold 20/- for 4 rounds, Fire 8d6 to user)
      Vampiric Touch Potion
      Vocalize Potion
      Histachii Brew
      Unenchanted Histachii Brew
      Sabotaged Histachii Brew (Transform into Yuan-ti Histachii for 4 hours)
      Potion of Clear Purpose (Clr, Pal: Permanent CON-2, WIS+1)
      Potion of Holy Transference (Permanent WIS+2, DEX-1)
      Potion of Greater Resistance (Permanent Slashing 1/-, Piercing 1/-)
      Potion of Magical Resistance (Permanent SR+1)
      Potion of Arcane Absorption (Permanent SR+2)
    (D.41) Gems
      Fire Agate Gem
      Turquoise Gem
      Lynx Eye Gem
      Sunstone Gem
      Andar Gem
      Jasper Gem
      Tchazar Gem
      Iol Gem
      Skydrop Gem
      Ziron Gem
      Moonstone Gem
      Bloodstone Gem
      Ziose Gem
      Chrysoberyl Gem
      Waterstar Gem
      Shandon Gem
      Star Diopside Gem
      Horn Coral Gem
      Aquamarine Gem
      Garnet Gem
      Sphene Gem
      Black Opal
      Water Opal
      Moonbar Gem
      Star Saphire
      King's Tears
      Rogue Stone
    (D.42) Jewelery
      Onyx Ring
      Gold Ring
      Bloodstone Ring
      Jade Ring
      Angel Skin Ring
      Flamedance Ring
      Ruby Ring
      Silver Necklace
      Bluestone Necklace
      Agni Mani Necklace
      Tiger Cowrie Shell Necklace
      Gold Necklace
      Studded Necklace with Zios Gems
      Bloodstone Amulet
    (E) Addendum
    Icewind Dale II Adventure Pack
      Bonus CD
        Avarine Decanter
        Trailer, four MP3 files, eight character art images
      Character Trading Cards
      Poster with creature list
    Icewind Dale II Collector's Edition
      Bonus CD
      Character Trading Cards
      Poster with creature list
      Cloth Map
      Icewind Dale stickers
      Black Isle Studios notepad
      Set of Dice
    Icewind Dale II (2.01.091311)
    2.01.101615 (18-10-02)
    - Improved Initiative does nothing
    - The statistics for the axe Death's Ally are wrong, they should be
      Damage: 1d8+5, Attack Bonus: +5, Enchantment: +5
    - Club of Confusion requires Simple Weapon, Mace not Martial Weapon, Flail
    (F) Unanswered Questions, Tips and Cheats
    Where can I find Ubchug Babblemug
    Where can I find the following scrolls
      L1 Summon Monster I           SPWI124Z
      L2 Minor Elemental Barrier    SPPR210Z
      L2 Summon Monster II          SPWI230Z
      L3 Magic Circle Against Evil  SPPR408Z
      L7 Summon Djinni              SPWI716Z
      L8 Flaying                    SPWI810Z
      L8 Symbol of Hopelessness     SPPR715Z
      L8 Symbol of Death            SPPR726Z
      L8 Symbol of Fear             SPPR727Z
      L8 Symbol of Stunning         SPPR728Z
    You can add the missing scrolls using the cheat console
    - Enable the cheat console from the configuration program
    - While playing press CTRL-TAB to open the console
    - Type ctrlaltdelete:createitem("SPxxxxxZ")
    - 1 round = 6 seconds
    - 1 turn = 10 rounds = 1 minute
    - Items left on the ground vanish over time so store items in containers.
    - Your adventure takes place in the The North when many creatures have cold
      attacks and are vulnerable to fire, so invest in cold resistance items and
      feats and in fire based attacks.
    - If you haven't rested for 24 hours you suffer a -1 penalty to all rolls for
      every 4 hours that passes.
    - There are six types of Armor Class modifiers that are combined to make your
      total Armor Class.  They are Base (which is always 10), Dexterity, Armor,
      Shield, Deflection and Generic.  The highest modifier of each type is added
      to your total except Generic modifiers which stack.  Examples of Generic
      modifiers are Size, Dodge, Expertise, Monk, Missile, Haste and Barkskin.
    - If you don't have the printed U.S. Manual, make sure you refer to the Book
      of Spells and Tables PDF on the DVD.
    Iyachtu Xvim, Lord of Darkness is the Godson of Bane
    Orc Slave-Soldier says Zug-Zug which is what the Warcraft orcs say
    To add Avarine Decanter
    - Enable the cheat console from the configuration program
    - While playing press CTRL-TAB to open the console
    - Type ctrlaltdelete:setglobal("IWD2_BONUS_PACK","GLOBAL",1) and press enter
    This scroll was removed from the game and cannot be learned
    SPWI230Z Lutzaen's Frequent Jaunt (T) - Sor/Wiz L5
    Widescreen Mod
    (G) Credits and Revision History
    I would like to thank http://www.gamefaqs.com for hosting my FAQs.
    Some location desciptions are partly quoted from Wizards of the Coast
    1.00 (19-03-10)
      First Public Release
    (H) Contact Information
    If you see any mistakes or know of something I have missed you can email me at
    duncanclay@msn.com (please mention the revision number in your message).
    I have also written guides for Baldur's Gate and Neverwinter Nights available
    from http://www.gamefaqs.com/features/recognition/6889.html
    This FAQ is a gamefaqs.com exclusive, no other site or organization has my
    permission to host, distribute or modify it.
    Duncan Clay

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